P D Tari's Guide to Star Trek: The Next Generation VERSION 0.5 Last updated: 05 August 2000 AN ACTION/ADVENTURE FOR THE SUPER NINTENDO Email: PDTari@hotmail.com The latest version of this guide can be found at www.gamefaqs.com ======== WELCOME ======== Welcome to my guide for Star Trek: The Next Generation! I've played this game and have really enjoyed it, so I thought I'd write a guide for it! So far this is the only guide for the Game available on the Net, and I plan to make this guide the best one out there! I hope you enjoy it as much as I enjoyed writing it! Have fun! ============== GUIDE HISTORY ============== Version 0.5 Minor correction to the second map. Added the remaining maps for mining colony on Orientis Gamma IIIB Added submitted Quick-Guide (see Thanks section) Version 0.4 Added notes on PASSWORD SYSTEM Added two maps (comments welcome) Version 0.3 Added Battle Tactics section Walkthrough continued Incorporated readers' contributions (see Thanks section) Version 0.2 Walkthrough continued Character updated Version 0.1 Began the guide. ====================== WHAT'S IN THIS GUIDE? ====================== Brief Storyline The Main Characters Main Bridge Systems Items and Control The Walkthrough Battle Tactics List of Enemies Frequently Asked Questions Feedback My Thoughts Thanks Disclaimer ================ BRIEF STORYLINE ================ Below is the introduction to the game, which you see when you start a new game. "Captain's log The Enterprise is currently patrolling a region near the Romulan neutral zone. Romulan high command claims a team of their researches vanished into the neutral zone over a month ago. Starfleet offered to assist as a sign of goodwill but the Romulans declined, citing security reasons. Three days ago, they asked for permission to enter the neutral zone and conduct their own research. Of course, Starfleet refused such a one-sided breach. Given the sensitive nature of this area, the Enterprise has been sent to monitor the Romulan activity." Here are extracts from Star Trek: The Next Generation review by Dave the Rave (the full review can be found at www.gamefaqs.com): "Star Trek the Next Generation is a good game, nobody ever really acknowledged it, I got it, and I was impressed. It took me a long time to beat this game; I highly recommend it for somebody who likes shoot 'em up space games, and RPGs. If you choose to, in this game, you can screw over whatever mission Star Fleet sends to you and you can fly aimlessly through space challenging Romulan ships to unprovoked fights. You can either let them surrender or you can blow them up before they can surrender. That's a pretty good feature"... ..."There is a new race introduced in this game, they are fat green and slimly, and you get to shoot them too. They hijack a ship, so you get to slaughter a whole bunch of them to rescue the people on board if you like to do that sort of thing. The game also plays out a few fantastic maze levels; it takes a long time to work out these mazes in this game, especially the ice planet"... ..."The different game play makes this a good game for whatever you're looking for, gore, adventure, or getting dizzy in a big maze. You can't really win by killing everybody, but it's still possible in the game. The graphics are decent, the sound is good, the gameplay varies, and it has a good replay value." ==================== THE MAIN CHARACTERS ==================== Notes: Number of phaser hits needed to disable enemy may vary depending on the tactical skills of the person (for example Worf can take out a security robot in one shot). LT. CMDR GEORDI LA FORGE TEC: 5.75 HEA: 5.75 TAC: 3.00 STR: 2.25 Special skills: attached visors allow him to see in the dark (green specter). DR. BEVERLY CRUSHER TEC: 5.75 HEA: 5.75 TAC: 0.75 STR: 2.25 Special skills: carries three medi-packs and a medical tricorder and (despite her name) doesn't have any weapons. LT. CMDR DATA TEC: 5.00 HEA: 5.75 TAC: 4.25 STR: 5.75 Special skills: can see in the dark (blue specter) and don't need to breathe. ==================== MAIN BRIDGE SYSTEMS ==================== CONN: Used for navigation and communication (when hailed - you'll see green blinking light on the top of the screen and here the sound). In navigation use "A" to select destination, "X" to go back in submenus, and, when destination selected, press "B" to warp. Finally, you can adjust your warp speed with left - right on D-pad. BRIEFING ROOM: Basically a free hint service. There you'll be told what to do next. If you are being hailed they tell you to answer the hail first. SENSORS: Lots of useful information about the body your ship facing, including the number of life forms (both friendly and hostile). A word of warning - sensors will not detect robots or armed security systems. COMPUTERS: Your handy encyclopedia that contains lots of interesting information and the locations of star-bases, but most importantly, it gives an access to the PASSWORD SYSTEM. PASSWORD SYSTEM is the last option on main the main menu. Once selected it can give you CURRENT PASSWORD or let you enter the PASSWORD given you before. ENGINEERING: If your ship has been damaged in battle - this is the place to be. Here you can assign ship's resources to repair various systems. Use "up" - "down" to select the system and "left" - "right" to decrease - increase the assignment. The more you assign the faster it gets repaired. The first three systems have submenus. TRANSPORTER ROOM: When you are ready to send team down to the body your ship facing go here. Use character profile to decide whom are you going to send. Hold "Y" and use "up" - "down" to select another character from in the party. Press "A" when ready. And, no, you cannot send three Dr. Beverly Crushers. TACTICAL: When enemy ship attacks Enterprise it automatically enters tactical mode. In this mode you can: a) fight ("A" - phasers, short range but very effective - no need to target; "B" - photon torpedoes, longer range, can adjust their course, but they run out), b) surrender (press "X" and "Y" at the same time - could lead to "game over"), or c) answer the hail only when it says "Enemy hailing" (also "X" and "Y" at the same time). Note: most of the systems work poorly or doesn't work at all when damaged. Go to ENGINEERING and repair them. ================== ITEMS AND CONTROL ================== When you control a team use: "L", "R" to select an item from the ones the selected character carrying "A" to use the selected item "B" to open, pick-up, push switch Hold "Y" and use "up" - "down" to select another character from the party. Press "X" and "Y" for emergency beam-out Items: PHASER - weapon, energy runs out as the PHASER is being used, but it can be recharged if replacement POWER PACK found TRICORDER - can be used for scanning various things or accessing otherwise inaccessible computer systems and facilities TRICORDER (MEDICAL) - helps party members with the medical knowledge to heal biological life-forms (doesn't work on Data) COMMAND (BADGE) - use on the party members you wish to follow you POWER PACK - recharges one PHASER to the full (consumed immediately) HEART - restores one person's health to the full (consumed immediately) ATMOSPHERE STABILIZER - maintain atmosphere through atmosphere stabilizer connection point COMPUTER CIRCUIT BOARD - replacement components for damaged mainframe computer FUEL CANISTER - supply ship's engines with the fuel through fuel connection point RESISTER - essential part of power circuit VENTILATION SWITCH - controls the air supply to enclosed areas BRIDGE SWITCH - controls BRIDGE BRIDGE - gives access to areas isolated by obstacles such as DEEP CHASM DEEP CHASM - natural formations commonly found in underground mines ================ THE WALKTHROUGH ================ As soon as you start you'll be hailed. Go to CONN and answer it. Apparently it is a distress call from Doctor T'Lirus on Codis Mu VI. Sounds like she could be in real trouble... Go to CONN and set course to Codis Mu VI. When you arrive beam down four members and keep you phasers ready. Go left, use the switch to open the first cage, disable three Romulans, and go up through either side. Open the second cage and talk to the T'Lirus. Back on the Enterprise you are under attack from Romulan scout ship. It is no match for the Enterprise and after a few good hits it will start hailing you. I would recommend answering the hail. Next you'll be informed about plague on Orientis Alpha IV. You will be asked to deliver some medical supplies - so there we go. After couple of battle with wondering Romulan Bird-of-Prey you will come across derelict starship of unknown design. You have to make a decision. I would recommend delivering the supplies first (it will only take a minute). Next stop - derelict starship. When you beam down, due to the power failure, you will be in complete dark and non of the doors will work. But if you are using Geordi you will be able to see in the dark. Our first priority is to restore power. Get two RESISTORS from the two cabinets on the upper-left and install them both into the damaged power circuit. Press main power switch. Now we are cooking! Open all the cabinets on the ship - you'll find POWER PACKS and HEARTS inside - use them as needed. Now you have access to all the areas on the ship - Medical Lab on the left, Shuttle Bay down, Cargo Hold on the right, the rest of the ship up and the room you are currently in called Engineering. Well, almost - you still need to install ATMOSPHERE STABILIZER (found in Cargo Hold) in atmosphere stabilizer connection point next to the room in the top-left of the ship (Hibernation Room a.k.a. Atmosphere Unstable Room). As you begin to explore the ship the first problem you'll come across are derelict ship's security robots. They are powerful (dual phasers) and smart (will follow you) and if you shot them the security system will replace the lost ones (usually two per terminal). Luckily they are not too fast. There are two ways to deal with this problem: the fun way and the smart way. The fun way includes sending one member (fast and with tech skills) on solo mission to run around the ship and use his tricorder (not medical) on all of the terminals. If it is not your cup of tea, and you prefer the smart way, send this member through the upper door of Engineering, than right and down. On the right of the first terminal you'll see a cracked wall. Shot it with phaser, enter the hole and use tricorder on the main terminal. As with the first way, it won't remove the robots that are already created, but it will stop the security system from making the new ones. Next you have to repair the damaged mainframe computer some of the COMPUTER CIRCUIT BOARDS have been damaged and need to be replaced with the new ones. There are many COMPUTER CIRCUIT BOARDS through out the ship, but only six of them are useful (one per column - use "B" to pick up, "L", "R" to select and "A" to place). Here are the locations of the COMPUTER CIRCUIT BOARDS: First column - Hibernation Room - the left one Second column - Cargo Hold - the right one Third column - The Ship (go right and up from computer circuit board) - the right one Forth column - Shuttle Bay - the right one Fifth - The Ship (left from Hibernation Room) - the left one Sixth - Medical Lab - the right one If you placed them right you'll see the message saying "computer repaired". Last but not least, the ship needs a fuel to fly. Luckily, there are three FUEL CANISTERS on the ship (only two of them are needed). One in the Cargo Bay with the smiling prophase goes into the upper fuel connection point in Engineering, next to the red blinking engine switch. Finally, the right FUEL CANISTER in the Medical Lab goes into the lower fuel connection point in Engineering and the only thing left is to press engine switch. Aliens will wake up and give you TAVAD. Back on the Enterprise Baldwin will call you telling that mining colony on Orientis Gamma IIIB needs you assistance. Repair anything that needs to be repaired and head to the mining colony anyway you can (preferably in one piece). On the way you could be attacked by Romulan Bird-of-Prey (or two if you unlucky). If you scan the colony it will not produce any results - atmosphere is too thick. Looks like the only way to find out what is going on down there is to beam down. Your goal is to find ten missing miners who are currently resting inside white-colored COCOONS. When you see one - shot it and a happy miner will pop out of it. Data don't need oxygen to breath, but if you have anyone else in the party the first thing you should do is to turn on ventilation by standing next to the VENTILATION SWITCH in the upper-left corner of the room where you started and pressing "B". Here is (by popular demand) an approximated map of the first level. лллллллллллллллллл ллл лллллл л ллл л лл л ллл л ллл л лл л л ллллл л л л л лл лл лл л л л л ллл л лл ллл ллл л л л л л л л л лллл л л ллл л л л ллллл л л лллллл л ллллл л ллл л л л ллл лллл лллллл ллл ллллллл л ллл л л лллл л ллл л л л л ллл л л л лллллллллллллллллл The "л" character represents walls, because, when viewed in "edit.com", which is the name of an executable file (similar to notepad) that could be found in your computer's "windows/command" directory, it turns into solid white block. Coordinates will be stated from lower left corner of the map as (horizontal, vertical) like that: 4 | 3 | * <- (1,3) 2 | 1 | - - - - 1 2 3 4 Breakable walls are at the top of (12,3), (11,6), (17,15) and (6,15). The VENTILATION SWITCH is at the top of (6,3). You start at (8,2) and exit at (3,13). Worms on this floor are friendly (unlike the ones you meet later, these don't shoot at you), POWER PACKS and HEARTS lye on the floor and almost all the things that block you way (wood, piles of rock) can be destroyed with single phaser shot. Unfortunately, since this floor doesn't have any missing miner, you have to leave it sooner or later. Find the ELEVATOR TO THE NEXT LEVEL (every level except the last has one), get in it, press "B" and welcome to "the bad neighborhood". Here is the map of the second level. лллллллллллллллллллллллллллллл л л лл л л ллллл лл л лллллллл л л л лллл лл лл л ллл л л л л лл л л ллллл л л л л лллл л ллллллллл л л ллл лллл лллл лл л л лл ллллл л лллл лллл ллл лл лл ллл ллллллллл лллл ллл лл л л ллллллллл л л лл л л ллл лллллллллллл лл лл л ллллллллл лл л ллллллллл лл лл л л ллллллллллллл л л лл лл л л лллллллл лллл л л лл лллл лллл л л лллл л л лл лл л лл л лллл л л лл лл ллл лллллл лл л лллл ллл лл л л л Breakable walls are at the top of (6,13), (1,24), and (1,28). The VENTILATION SWITCH is at the top of (6,16). You start at (8,15) and exit at (21,15). Mining carts can be caught at horizontal 7 and 8. Three miners on this level are at (19,5), (22,13), and (14,12). On this floor the air quality is bad too, so you might want to find the second VENTILATION SWITCH. Once you exit the ELEVATOR go to the left wall, down, and left - until you come across two wooden blocks. Shot the left one (the right is unbreakable) go through and you'll find the second VENTILATION SWITCH. As you already noticed not everything on this floor can be destroyed. The worms here are relatively harmless, however their projectiles could do you some serious damage. Finally watch out for the mining carts running through MINING RAIL SYSTEM - few hits enough to kill even Data. Here is the first part of the third level map: лллллллллллллллллллллллллллллллл ллллллл л ллллллл лл лллл л ллл ллл л л лл лл ллл лллл ллл ллл лллллл лл л ллл лллл л ллл ллл лллллл ллл л ллл лллл лл ллл лл л ллл л л л ллллл лллл ллллллл ллллллл лл ллл лллл ллллллл ллллллл лл ллл ллл ллллл лл лл ллл ллллл лл лл лллл ллллллллллллллл ллллллл ллл лллл ллллл л лллллл ллл лллл л л ллллл ллл лллллллл лллллллллллл ллл лллллллллллллллллллл л ллл лллллллллллллллллллл ллллл л ллл лл ллллллллллл лл лллл л ллл лл лл л л л лл л ллл лл ллллл лл ллл ллл лллллллл лл л л л Breakable walls are at the top of (5,19), (12,20), (5,11), (11,8) and (29,6). The VENTILATION SWITCH is at the top of (25,20). Mining carts are at horizontal 12 and 13. Three miners in this part of the level are at (5,20), (30,21), and (7,4). You start at (24,17) and you can find BRIDGE SWITCH (see ITEMS AND CONTROL section), which will give you access to the second part of the level at (2,1). Use the BRIDGE SWITCH and cross the BRIDGE when you are ready. Here is the second part of the third level map: л лллллллл лллллллллллллллллллл л л л л л л л л лл л ллл ллллллллллллллл лл л л лллл лл л лллл л л л л л лл л лл л л л л л лл лллллл ллллллл л лл л л лл лллл л ллллллллллллллллллллллллллллллл Breakable walls are at the top of (2,6), (13,5), (14,2), and (29,5). You start at (2,8) and exit at (19,7). Two miners in this part of the level are at (11,7), and (16,7). And here is the map of final floor: л лллл лллл лллллллллллллл ллллл л л л лллл ллллллллл л л л л л л лллл л л л ллл л л л лл ллл лл лллл л л л лллл л л л л л л л лл л лллллл лл лллллллллл лл л л л л лллллллллллллллллллллллллллллллл You start at (18,6) and exit when you find the last miner. Unfortunately there is no VENTILATION SWITCH so you would have to hold your breath while playing this level. As you can see the level relatively small compared to the rest of the complex, and yet two miners managed to get stuck at (4,7) and (12,6). For people who don't like maps here's the Quick-Guide submitted by Monetary Dragon: "--- Level 1 --- First, hit the oxygen switch on the north wall. Head west, which will bring you to a wooden north wall. Blast through it, and follow the left wall until you reach the elevator. --- Level 2 --- Head west until you see another wooden north wall to break through. Do it, go in and hit the oxygen switch. Go back to the elevator, then head east. After reaching a room with all wooden north walls, take the next south corridor to find a guy. Go back to that wood room, then head east for awhile. The path turns south. Follow it until you reach the mine tracks. Cross them, and keep going south. Break through the south wall and start heading west, following the north wall. You should be by a cliff. Ignore the first north wall that can be broken trough. After you find the guy, head back east, then blast through this north wall. Head north past the mine tracks to find another guy. Head east along the mine tracks to backtrack north. Take the first east side path to get to the elevator. ---Level 3--- From the elevator, right and to the north is your oxygen. From there, go right and up to a cocoon guy (upper-right corner of map). Then head left, following the north wall until you reach another guy (upper-left corner of map). Head south, turn east, go east until you can just go north or south. Go south, and follow the westward path until you get deposited by a cliff. Follow the cliff east, to the sky bridge switch. Go north to find a guy. Go back down to the switch, follow the sky bridge south. Go east along the chasm, following the south wall until you find a guy. Go back to where the bridge is, and then go south. This winds and becomes an east path. Off of this east path, blast north through two walls to find the last level 3 guy.From here, go back to the eastward path. Follow it east until you can blast through to the north again (it's a dead end otherwise). Then follow this last path to the west, to find the elevator to level 4. ---Level 4--- From the elevator, head west, following the north wall. You'll reach a chasm again. Head east, following the south wall. You'll find a guy tucked away just like in Level 3. Backtrack to the west now, until it becomes a south path. The last guy is waiting. Oh, I don't think that there's an oxygen supply for level 4." To be continued... =============== BATTLE TACTICS =============== If you have any - send it in. Two so far (in the order of arrival) by Timothy J B: "I have an interesting tactic that is usually effective. I usually put all my resources in my forward shields and back away while barraging the enemy ship with torpedoes. When I am in a fight with 2 ships I concentrate my attack on one and when he hails because of damage, he will not fire, I fix all my damage and then finish them off. That works in the genesis version, I think it will in the SNES version too". ...And by SoleSurvivor of RalfWare Interacive - The Ralf Lang Company: "TURN! Never show one shield permanently to the enemy. Also avoid phaserbank discharge. Avoid torpedo hits to front or back shield (damages main phaser and torpedo tube). THINK! A good aproach to warbirds is this: head on full speed (only one or two torpedoes firing at medium distance), if he fires a single torpedo move on but transfer energy to shields (R or L button). As soon as you pass him fire full load of aft torpedoes! Now turn a bit to the side to avoid is phaser/torpedo attack. Use your aux power in critical moments (it recharges slowly). Torpedoes do little damage to shields so converse them and first drain enemy shields. You can dodge lines of enemy torpedoes by turning left and then immediately head towards the enemy. Hint: If a romulan that damaged you a lot finally surrenders and you still have a long way where you probably get attacked again (or if your torpedo supply is low) DON'T GO TO VIEWSCREEN until you reach your destiny planet /moon/base. There answer the hail and deploy repair teams. Now [wait] (the German manual say you should have a rest every hour you play and a repair session is quite a good moment). After [the wait] your ship is repaired enough to engage in a new combat (or at least enough to get to the next star base)". ================ LIST OF ENEMIES ================ Starships --------- Romulan Scout Ship Weapons: photon torpedoes, phasers Romulan Bird-of-Prey Weapons: photon torpedos, phasers Life-forms ---------- Romulans Weapon: phaser Orientis Gamma IIIB "Worms" Weapon: bio-projectile Robotic systems --------------- Derelict ship's security robot Weapon: dual phaser More coming soon... =========================== FREQUENTLY ASKED QUESTIONS =========================== Q: Can you send me the rom? A: No!!! Q: How can I access PASSWORD SYSTEM? A: It is the last option on COMPUTER menu Q: Where can I find "edit.com" - a file not web-site? A: Normally it can be found in your windows - in folder called "command" (if all else fail try searching your hard-disk) ========= FEEDBACK ========= I would really like to know what you think of my guide, as well as what you think of the game. If you would like to give me suggestions, comments, battle tactics etc. or if you have found an error you can e-mail me at PDTari@hotmail.com and I will get back to you as soon as possible. Well, I look forward to hearing from you! ============ MY THOUGHTS ============ Writhing guides sucks. But the game is really good and it deserves its own guide. So here it is. ======= THANKS ======= Carrie - for help with walkthrough Monetary Dragon - for submitting Quick-Guide and pointing out that "edit.com" is not a web-site but a program in "windows/command" directory Timothy J B - for contribution to Battle Tactics section SoleSurvivor of RalfWare Interacive - The Ralf Lang Company Steven Karas - for the contributions to The Main Characters (Notes) section ...to me. =========== DISCLAIMER =========== I have written this guide for your personal use only. You can copy and distribute it online to your friends if you keep it AS IS. Do not use this guide for profitable reasons (e.g. games magazine, a book or any other publication) without my prior knowledge and consent. This is the work of me and nobody else, so please don't steal ideas from this guide, think of your own. If you see this guide on somebody else's page please e-mail me the URL of that site, so I can create of list of the availability of this guide. (c) P D Tari 2000