SeanKelson's Metal Marines Walkthrough ~Full Version~ 12/21/01 SeanKelson@aol.com By SeanKelson Copyright, 2001 SeanKelson Please read if you want this FAQ on your site: [!][!][!][!][!][!][!][!]---LEGAL DISCLAIMER:---[!][!][!][!][!][!][!][!][!][!] You may reproduce this document for non-profit use only. If you intend to reproduce this document and place it in ANY public item (web pages, magazines, newspapers, etc.) proper permission MUST be given. See below for more details. This walkthrough is my work, and not yours. You may use this in a public item (see above), but you must ask me first, and you must credit me for it. You must not alter or delete any part of it. Lecture over. I don't care if you convert it to an HTML format, as long as the text isn't modified. However, I don't want advertisements on my walkthrough! If you post my walkthrough on your site, I or one of my friends will find it. We will find out. If you have this walkthrough on your site without advertisements and have not made any sort of a profit off of this document, I will simply warn you. If you have an advertisement on it and have not asked permission I will demand that the FAQ is removed from the site. If you have placed an ad on top and have permission, I will ask you to dispose of the advertisement if possible. I have expanded my disclaimer because a certain site by the name of MegaGames.com has heartlessly ripped off thousands of FAQs. Also, if you place my FAQ on your site and sell your site or sell my FAQ or whatever, I WILL sue you for the proper amount. I have contact with a good lawyer (my dad) and am VERY serious about this. Thanks for reading, and a special thanks to all the honest sites out there. [!][!][!][!][!][!][!][!]---LEGAL DISCLAIMER---[!][!][!][!][!][!][!][!][!][!] Table Of Contents 1---Introduction 2---Commands A. Building List B. Attacking 3---Battle Strategies 4---Tips & Tricks 5---Missions 6---Other Information A. Author's Note B. Contact Information C. Future Versions D. Credits & Copyright ---File Summary--- Note: If you find an error, please report it to me. -_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~ Section 1: Introduction -_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~ This walkthrough is over the Super Nintendo game called Metal Marines. The game is a strategy game where you play a general in a millitant faction of colonial people. You go around the world, battling different people and expanding your empire. Your battlefields consist of two islands, one for you and one for your rival. You will build different buildings on your island and launch attacks in an attempt to destroy the opponent's headquarters. After the headquarters is destroyed, you can move onto the next mission. This walkthrough does not go too in-depth into the missions. Instead, this walkthrough tends to focus more on the general strategies that will help you through the entire game. -_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~ Section 2: Commands -_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~ On the left side of the screen as you are playing Metal Marieners, there are four columns (two visible) of commands you have. The commands range from leveling rubble so you can build on the ground again, attacking the enemy, or building an air radar. -*-*-*-*-*-*-*-*-*-*-*-*-*- A: Commands List -*-*-*-*-*-*-*-*-*-*-*-*-*- Here is the list of the commands you can use, what they do, and how much they cost: (Listed from command list as top to bottom, left to right) Item: Missile Cost: $10 Cost to Upgrade: $40 Description: A missile will hold a missle you can use during an attack. After you attack, a new missile will be built after a litte bit of time. Missles will also be used to attack you. Item: AAMissile (Anti-Aircraft Missile) Cost: $15 Cost to Upgrade: $50 Description: A. A. Missiles will shoot down enemy missiles and have potential to shoot down transport planes with Metal Marines in them, so as long as the missiles hit their target. Item: M.Marine (Metal Marine) Cost: $20 Cost to Upgrade: $45 Description: Metal Marines will defend against landing enemy Metal Marines, or can be used to attack the enemy. Item: Gun Pod Cost: $10 Description: Gun Pods will shoot enemy Metal Marines when they land. Item: Lnd-Mine (Land Mines) Cost: $10 Description: Land Mines will destroy enemy Metal Marines that walk over them. Item: AA-Radar (Anti-Aircraft Radar) Cost: $50 Description: Anti-Aircaft Radars increase the accuracy of your A. A. Missiles. Item: I.C.B.M. Cost: $255 Description: I.C.B.M.'s are large buildings that take up a 3 by 3 square. I.C.B.M.'s are missiles that can be used in attacks. These types of missiles cannot be shot down by enemy A. A. Missiles, but of course, you can't shoot the enemy's down either. Item: Supply-HQ Cost: $75 Description: Supply Headquarters increase your money. Your War Funds increase by 1 + the number of Supply Headquarters per second of gameplay. Item: Eng-Plant Cost: $50 Description: Energy Plants increase your energy. Your Total Energy increases by 1 + the number of Energy Plants you have per second of gameplay. Item: Factory Cost: $100 Description: Factories decrease the time it takes to build buildings. Item: DummyBase Cost: $30 Description: Dummy Bases look like real bases, so the enemy will target them if he finds one. The enemy will waste attack strength attempting to destroy the base. Item: DummyUnit Cost: $10 Description: A Dummy Unit appears to the enemy like it may be a location of a Base. The enemy will send missles to the Dummy Unit to try to uncover a hidden base. Item: Grid-Mode Description: This triggers the grid on the map on and off. Item: Unit Data Description: This will show you your base. You'll be able to get hit points or similar information from the map you'll see when you use the Unit Data. Item: Unit Del Description: This lets you select a building to demolish inside your base. Item: Attack Description: This command allows you to launch an attack on the enemy's island. Item: Leveling Cost: $5 Description: This lets you fix war-torn ground and make it so you can build on it. Item: Radio SW Description: This lets you choose if you wish to recieve messages from the enemy. Item: M.M's Arm Description: This lets you choose the gun of each of your Metal Marines. Item: Build Up Cost: See individual buildings. Description: This lets you upgrade buildings to be stronger. -*-*-*-*-*-*-*-*-*-*-*-*-*- B: Attacking -*-*-*-*-*-*-*-*-*-*-*-*-*- When you attack, you can send up to four missiles and up to three Metal Marines. First, select missiles from your base. You want to select the ones closer to the right side of the map, as ones farther into your base will use more energy to fly farther. Then, you select targets for the missiles. As you do this, keep in mind that A. A. Missiles will shoot you down if you aim too far into (to the right) of their base. It will also use more energy. Then, select what Metal Marines will fly off. Choose the area they will fall into (a 6x6 square). After all this is done, you can commence the attack. Your missiles will launch into their base. Following, a ship of your Metal Marines will take off and land at your selected drop point. Now you can choose locations in the 6x6 square for your Metal Marines to start the battle in. Try choosing areas farther away from clusters of Gun Pods. The battle will last a maximum of 60 seconds, though it is likely that it will not go that long. Your Metal Marines will automatically attack, though you can propose targets to them with the aimer. Once all of the enemy's buildings or all of your Metal Marines in the 6x6 square are gone, the battle ends. Though it's fun attacking, it's important to remember that the enemy can also attack you. When the enemy attacks you, they will launch missiles and Metal Marines at you. And, you will have to defend yourself. By having Metal Marines destroy the enemy's base, you will win the scenario and proceed to the next harder scenario. Since all the scenarios don't have many unique strategies pertaining to them, I do not go into in-depth strategies for each mission. Instead, I just give you general strategies to use. -_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~ Section 3: Battle Strategies -_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~ The most important part of Metal Marines is to carefully place your limited number of buildings. By placing your buildings, you have potential to attack the enemy and intercept their attacks. Below are several unique strategies you can use to place your buildings. Strategy #1: Anti-Ballistic This strategy involves mostly AA Radars and AA Missiles. To play this strategy, you want to put several AA Missiles and a few Gun Pods one the right side of your base (the side that's closest to the enemy's base). Place AA Radars at least six squares behind the AA Missiles. Put some Gun Pods in the row with the AA Radars as well. About every third square in the column in between the AA Missiles and Radars, place a Metal Marine. Your defense should look something like the following: (R=Radar, A=AA Missile, G=Gun Pod, M=Metal Marine, -=Nothing) --------G R---M---A G-------A R---M---G G-------A R---M---A --------G The idea behind this strategy is that your front line will shoot down any missiles that come close to the base, and might actually shoot down some transport planes of Metal Marines. The Gun Pods and Metal Marines can destroy any enemy Metal Marines that land and attempt to destroy your aircraft barrier. There still is a chance that a missile might come and land on the shore without being hit by your missiles. For safety, you probably want your defense to start two squares from the shore, as missiles can land there without much problem. Strategy #2: Elite Building Team This strategy is designed to construct buildings very fast. Begin the game by building a Supply Headquarters in the back of your base. Build a Factory buy the Supply Headquarters, then place some Gun Pods and Metal Marines by the two buildings (which should be on the left side of your base, away from the enemy's base). Now you can start defending the front of the base. The back of your base should look something like this: (G=Gun Pod, M=Metal Marine, $=Supply Headquarters, F=Factory, -=Nothing) -M- $-G F-G -M- The idea behind this strategy is to provide yourself with increased war funds (from the Supply Headquarters) and the ability to quickly construct buildings (from the Factory). Though it's a rather expensive start and it doesn't immediately defend your base, it provides the resources you need to rapidly set up a front line of defenses, as well as provides a safe place in the back for you to put important buildings. Strategy #3: Targeted Clusters To start this strategy, you'll want to build two Dummy Bases. One should be placed in a middle column near the top of your base, and the other should be placed in a middle column at the bottom of your base. Defend these bases with AA Missles, AA Radars, Gun Pods, and Metal Marines. Each cluster around the Dummy Base should look as follows: (G=Gun Pod, M-Metal Marine, R=Rader, A=AA Missile, %=Dummy Base, -=Nothing) -M--- GRAG- -A%AM GRAG- -M--- This strategy creates two targets for the enemy that appear to be well defended bases. The enemy will target these. Not only will the defenses counter most of the attacks, they will also provide some general defense for whatever other buildings you have. This strategy takes time to start. I do not recommend commencing construction on the clusters until you have some general defenses on the buildings in your base. Strategy #4: Surprise Attack This strategy is designed to buy you more time to build up your base. If you start with any missiles or Metal Marines, immediately send them over to the enemies base as soon as the game starts. By attacing the enemy's base at the beginning of the game, you will get yourself an opportunity to build up as the enemy rebuilds. If you use the Surprise Attack strategy, you probably want to launch another attack as soon as your missiles rebuild. This way, you pummel the enemy with a series of attacks, buying you time to build up your defenses. Strategy #5: Sudden Death Begin the game with a Surprise Attack, as above. But, instead of building defense buildings, build missiles and Metal Marines. That way, you are able to pummel the enemy with a series of very constant attacks. Devote all of your funds to Missiles and Metal Marines. Also spend monsey on upgrading these. With all the buildings you have constructed, you will have the ability to send a constant flow of attacks over to the enemy. The hope behind this barbaric approach to the game is that the enemy's Missiles and Metal Marines will get destroyed. This way, they will not be able to attack you. Strategy #6: Doomsday Device Initially, build a Supply Headquarters. Build several AA Missiles, Gun Pods, and Metal Marines to defend your base. Once you feel your base is safe, construct two more Supply Headquarters. Now your War Funds should be increasing at a rate of at least $4 a second. Build an Energy Plant. Then, use your money, which will accumulate very fast, to build an I.C.B.M. As the I.C.B.M. is being constructed, send your Metal Marines, one at a time, over to the enemy's base to find where the largets cluster of buildings is. Launch an I.C.B.M. at this large cluster and BOOM! The idea behind this is that the Base of the enemy is in this large cluster. The I.C.B.M. will lay waste to anything it hits. You'll be able to send over a few Metal Marines and blow the base away. Strategy #7: Double Missiles At the beginning, build a few Metal Marines and a few AA Missiles. Build Missiles by these defenses. Immediately upgrade your missles to double missles and attack the enemy's island constantly. Keep attacking the enemy's island, and build buildings on your island between raids. The idea of this strategy is that the enemy will never be able to build up their air defense. You can send Metal Marines over after your pummel of missiles and quickly abolish their base. -_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~ Section 4: Tips & Tricks -_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~ This section contains small little tips that can help you throughout your battles in Metal Marines. - If you use Metal Marines to target areas with Air Radars and AA Missles, you can help increase the chances of getting your missiles into their base. - Defend important buildings with Gun Pods and Metal Marines. Also, locate important buildings on the left side of your base. - Start over on a level if you aren't doing that great on the level. - Target at different heights (up and dowm) on the enemy's base if you can not get past a certain height due to AA Missiles. - Attack whenever possible. The only way you'll ever win this game is if you attack the enemy constantly. -_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~ Section 5: Missions -_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~ This section briefly covers the missions in the game. This section provides the name of the mission, general location of the enemy's Base, and a brief strategy for each of the 20 missions in this game. Mission 1: Gaea As the first mission in the game, this mission is very easy. You start out with a large developed base. Since this is the first mission of the game, use this mission to get used to the game. The opponent's Base is located in the center of the lower area of his island. Strategy: There isn't much advanced strategy involved in this attack. Send over missiles to eliminate a few AA Missiles around the shore, then send missiles and Metal Marines over towards the Base to eliminate buildings, locate the Base, and then find the Base. If you're having trouble defending against the enemy's attacks, upgrage your various AA Missiles and build Metal Marines around them to defend against opposing Metal Marines. Mission 2: Cougar This mission requires you to develope your base more then the first, as everything is very spread out and vulnerable to the enemy's constant raids with Metal Marines. The opponent has two bases in this mission. One is near the left side of the center elevated area on their island, and the other is back in the upper right corner of the island. Strategy: As soon as you start, shoot your missiles over to the closer Base the enemy has. Then, prepare your island for raids. Scatter Metal Marines by the clusters of buildings. As your missiles return, launch them over to the closer Base until it is destroyed. Once the first Base is destroyed, your island should probably be fairly defended. Now you can build a Supply Headquarters in a safe place on your island to provide increased income. You also should have four Missiles, two of which should be upgraded. Now, shoot missiles over to the enemy's other base. Carefully "crawl" closer to it with your missiles, eliminating Gun Pods and AA Missiles. Use upgraded Metal Marines to raid the enemy, but be sure not to leave a weak point in your base. You should be able to destroy the enemy's remaining Base and complete this mission. Mission 3: Eagle This mission is at about the same difficulty as its predecessor. Your base is fairly well defended, but lacks in Metal Marines. You start with two ugraded missiles, which gives you a fast start. The enemy has one Base. The Base is at the very center of the hill on the right side of his base. Strategy: As soon as the mission starts, launch your missiles to the shore of the enemy's base to begin eliminating AA Missiles. While you wait for the missiles to rebuild, build Metal Marines around your base to defend against an enemy invasion. Also, build two more Missiles. Once your Missiles rebuild, beginning edging into their base from the shore. Once you edge your way towards the hill, be sure to attack the very center of the hill. Drop some Metal Marines down to the Base so they can kill it. Mission 4: Bison In this mission, you are attacking an island that has been built up. Although the enemy will not launch as many attacks on you as he may have in other missions, you will have to launch a lot of attacks on him. In this mission, the enemy has four bases. One is in the middle of a hill in the upper right corner of the base. The other three bases are in the lower right hand of the corner. One of those three is inside the roads. The other two are outside of the roads. Strategy: As soon as the mission starts, you'll want to launch your missiles to either the lower or upper part of the island. Immediately build AA Missiles on the right coast of the island. Also, build two more Missiles. Through this time, you should be launching missiles, edging your way towards the four bases. Once all this is done, you'll want to build a Supply Headquarters and an Air Radar. You'll also want to build an Energy Plant. By the time the Energy Plant is built, you should have edged your way to the bases, and you might have already taken out some with Metal Marines. Once the enemy's defenses are lowered, you'll be able to bring in Metal Marines and take out the four bases. Mission 5: Grampus You start this mission on snowy terrain. Similar to prior missions, you have two upgraded missiles at the beginning. But, also similar to other scenarios, your base is vulnerable to attacks. In this scenario, the enemy has two bases. One is on the lower part of the upper island, to the left. The other base is in the middle horizontally on the right side of the island. Strategy: At the beginning of this scenario, launch your missiles to the lower island. By knocking out the buildings here, you can slow the enemy's rate of attacking. Build an Energy Plant and a Supply Headquarters. As you do this, build AA Missiles on the right side of your base. This area looks beefed up, but it is very vulnerable to missile attacks. You'll also want to put some Metal Mariners near the back of your base, where most of your important buildings should be. While these defenses are built up, you'll want to work on eliminating the enemy's front line of defenses. Do this by attacking directly by the shore on the upper island. Slowly edge your way in. As you do this, build two more Missiles. As you edge your way in, you'll destroy various clusters. This will slow down their process of attacking. Occasionally, the enemy will launch attacks on you. These attacks will be aimed near the back of your island primarily. Make sure that area is defended well, so you don't lose any of your valuable missiles. With a well-defended island, you should be able to root out the Bases of the enemy. Mission 6: Iceberg This scenario takes place in a rocky snow world. You do start with two missiles, but, unlike prior scenarios, they aren't upgraded. You also have defenses, but they aren't nearly enough. In this scenario, the enemy has two Bases. One of the bases is in the middle of the hill in the middle of their island. The other is at the base of the hill to the right of the first Base. Strategy: Launch the missiles to the base of the hill to knock out some AA Missiles at the beginning of the scenario. Immediately construct several AA Missiles on the right side of your base and an AA Radar. In addition, build a Supply Headquarters. After the defenses are done, you'll want to add a few scattered Gun Pods and Metal Marines. You'll also want to build two more missiles. As you are doing this, you'll want to be aiming your missiles further and further into the hill. You should manage to avoid the AA Missiles coming at you. Send your missiles further and further to the right of their hill, and you'll be able to attack the bases with Marines. This scenario is easy as long as you keep your island defended with AA Missiles. Mission 7: Eurostorm I This is the first mission in which you actually get to build a base from scratch. The scenario features a rocky terrain with few places to build, so you will probably want to cluster all your bases in one area. The enemy has four bases in this scenario. Each is on the big island, one each between the center point and each of the corners of the island. Strategy: Initially, build AA Missiles around your bases and build a Supply Headquarters or two as well as an AA Radar, some Gun Pods, and several Metal Marines. Once you feel defended, build a Missile. Use it to knock out the enemy's supplies on the small island. You'll be able to slow the enemy greatly by destroying their sources of income. Another group of buildings is in the upper left corner of the main island. You'll want to blow these buildings out as well. Once that is done, proceed to targeting the main island. Crawl in, as you have done on all of the other missions. Be sure to construct three more Missiles and an Energy Plant. Since you will have a lot of Metal Marines, you might want to send several over to the enemy after their income is slowed. This is because the enemy will not be assaulting you as much. You will also be able to effectively kill the enemy's Metal Marines they have lying around in their base. You will have crippled the enemy and now you will be able to meticulously eliminate each of the Bases. Mission 8: Eurostorm II In this mission, you build your base on a C-shaped island. You have a few measly defenses at the beginning of the game, but nothing too exceptional. You'll want to choose an area to cluster your buildings and work on defending that area. The enemy has three bases in this scenario. One is near the bottom right corner of the island. Another is near the large single square up and down peninsula. The final Base lies to the right of that base. Strategy: This scenario gets tough. At the beginning, you'll want to immediately place several AA Missiles around your buildings on the island. You'll also want to place several Supply Headquarters. Once you get that done, place some Metal Marines around to defend against a land invasion. Place a few Gun Pods, as well. As you do that, go ahead and place four Missiles and an AA Radar. Once the Missiles are built, launch them at the enemy. You'll want to carefully target away from the small peninsula until you upgrade your Missiles. Send a group of Metal Marines over to the small peninsula and pound the AA Missiles. Now you won't have as much trouble getting in their base. As long as you have several Supply Headquarters constructed, you can keep using the funds to build buildings in your base that will help you defend against enemy strikes. By sending upgraded Metal Marines over to their base as well as missiles, you'll eventually manage to destroy the enemy. Mission 9: Eurostorm III For this mission, you will build your base on four large islands, and one dinky one too. However, the only truly good island to build is the one on the lower right. The others have too difficult of terrain. The enemy has three bases in this mission. One is on the island in the upper left corner of their area. Another base is located in the top area of the large island. The final base is in the lower area of the large island on the right side. Strategy: This scenario is rather difficult. Begin by building several Supply Headquarters. Be sure to scatter your important buildings over all the islands. Be sure you scatter your bases as well. The enemy will start throwing missiles at you chaotically. You'll probably lose your buildings in the process. Don't try to rebuild them as the enemy is attacking. After the enemy's string of attacks are done, start using money you've saved to build AA Missiles all over the right side of lower right island. Clear trees if you need to. Build some AA Radars, scattered Metal Marines and Gun Pods, and be sure to place them all on the lower right island. Clear trees on the island if necessary. Be sure to build up plently of AA Missiles, you'll need them. If you've built up properly, you should survive the next attack. After the next attack, upgrade buildings and build Missiles for attacks. Attacking the enemy isn't terribly difficult in this scenario. You should be able to take out their base without much trouble once you have a well defended area. Mission 10: Artemis In this mission, you construct your base on a large island with a lot of hills. There's a small island too, but it's not big enough to construct many buildings on it. In this scenario, the enemy has four bases. One is in the upper left corner. It is right behind the hills that are in the same corner. The next base is in the middle of the hill near the center right of the island. Another base is in the lower left corner of the base, on the right side of the flat area through the hilly terrain. The last base lies to the left of the previous listed base. It is at the base of the hill. Strategy: This scenario sort of flows like the prior scenario. Begin simply constructing Supply Headquarters. Scatter them. The enemy will attack and obliviate most of your buildings, but you'll have cash. After the attack, place down several defenses defending any of your remaining bases. Use plenty of AA Missiles and a few AA Radars. Once your done building Metal Marines and Gun Pods, go on and build up Supply Headquarters you've lost. You should manage to survive the next set of attacks. You'll want to build Missiles and upgrade them, as well as upgrade your Metal Marines. This way, you can raid your opponent's base and finish the mission after some trouble. Just keep your base protected and you'll do fine. Mission 11: Poseidon In this scenario, your base is a very hilly area with a river running out of the island you're on. The terrain in this scenario will be very harsh to you in the way of places to build. For this scenario, the enemy has three bases. One is in the dead middle of the island, just in that little area where the hills curve in then curve out. His other bases are slightly above and to the right of that one, and slightly below and to the right of the prior one of the two mentioned. Strategy: This scenario is relaxing compared to the prior ones. Build a few Supply Headquarters at the beginning, and then following with defenses of a couple AA Missiles and an AA Radar or two. Your enemy's attacks are much weaker then they have been lately. Be sure to add in Metal Marines and Gun Pods to defend against an opposing raid of Metal Marines. You'll want to make sure you have yourself mostly defended. Once you do, you can start launching attacks on them. You won't have much trouble if you managed to conquer the prior scenarios. Mission 12: Kingdom The terrain of the large island this scenario takes place on looks similar to that of the Poseidon mission. However, the enemy has similar terrain, making their buildings scattered more, which makes it easier for you to attack them. In this scenario, the enemy has four bases. One is in the middle of their island, one just up and to the left of that one, one in the upper right corner, and one in the lower right corner. Strategy: You'll want to quickly build defenses for your bases after building some Supply Headquarters. Build several AA Missiles around your bases and you should be able to counter most of the enemy air strikes. You might take some damage, but after it, build up Metal Marines, AA Missiles, AA Radars, and Gun Pods. Use them as you have before to defend your base. As I said earlier, the enemy's hilly terrain makes their buildings more spread out, so that makes it easier for you to launch missiles at them. You should be able to knock out all the opposing bases. Mission 13: Sand Storm Your base looks nice and pretty in this scenario. Your base is a round island with hills around the outside and hills on the inside. There's plenty of places to build, but there will be constant enemy attacks pummeling you. In this scenario, the enemy has three bases. They all are a little right of the center column of the island. One base is at the top, another in the middle, and the last at the bottom. Strategy: Begin by building several Supply Headquarters. The enemy will attack you and might hit one, but probably not. Now begin construction of air defenses. You won't get far until more missiles come whizzing through the air, but it will give the oopponent a target away from your Supply Headquarters and bases if you continue building air defenses. As you build air defenses, eventually you will want to build missiles. Send the missiles over to burn their base. It will slow their attacks down. Though you might keep getting bombed, you can send over groups of missiles that will hit their Missiles and Energy Plants. That's a big win for you. Once the attacks stop surging, you can easily take out their bases. Mission 14: Zihard In this scenario, your base is moderately hilly, but not to the point where building becomes harder. The left side of your base is particularly good for building important buildings. The enemy has but one base in this mission. His base is in the upper left corner of his island. Strategy: Initially, build a couple Supply Headquarters. Following, build several Gun Pods and Metal Marines by your buildings to defend against an enemy raid of Metal Marines. Once you get defenses up, go ahead and launch missiles over to the enemy's base. Send over some Metal Marines too. This scenario shouldn't be too difficult as long as you aren't blasted out of the world by the Metal Marine attacks at the beginning of the game. Mission 15: Kiwi Your base in this scenario is a rather hilly island. There's enough space to build stuff in though, so that shouldn' be much of a worry. However, you'll get whacked down by missiles and Metal Marines if you aren't careful. The enemy has one base in this scenario. It is in the middle of their island. Strategy: You'll want to start by building many Gun Pods and Metal Marines for ground combat. You also want to throw in construction of a Supply Headqarters or two, but don't build a lot yet, as you need lots of Gun Pods and Metal Marines. After the first attack on you ceases, it's your turn. Take those Metal Marines you have (whichever ones are surviving) and drop them into the center left side of their base to start taking out enemy missiles. This makes it easier for you. Now you can build up some more Supply Headquarters. You can also launch an attack on their base, which isn't very defended, so it shouldn't be very hard to take it out. Mission 16: Snarl Shark This is a tough scenario, as your moderately hilly island gets smashed by upgraded Metal Mariners at the very beginning. Your enemy has three bases. Imagine lines from the peninsulas to the right, then look in between each set of lines. There are three bases in these locations near the far right of the enemy's base. Strategy: Build two Supply Headquarters in the beginning, and as many Gun Pods as you can. You probably will only manage to weaken the first wave of Metal Marines, but that's fine. Keep reconstructing Gun Pods, and just hope the enemy doesn't find your base. Once youve blasted several Metal Marines, you can send Missiles over to the enemy base. You'll want to build up some AA defense too. You should be able to wipe out enough of the enemy so that you won't have to keep rebuilding defenses as they are taken down. You should be able to manage to take out the enemy bases. The beginning is the hardest part of the scenario. Mission 17: Marlion The island you have in this scenario is circular and has an outer ring of hills and a middle ring of hills, sort of like a donut. Fortunately, this scenario is easier then Snarl Shark. The enemy has four bases in this scenario. Three are in the middle of the far right island, and the other is at the top of it. Strategy: Begin by building a few Supply Headquarters and proceed with an excess of AA Missiles. With a good AA defense, you wont have terribly much to worry about. Once your defenses are up, build two Energy Plants and four missiles and rain fire on the enemy. You'll be able to take out the enemy, so as long as you keep your base defended. Mission 18: Chinglong Your base in this scenario is a bay coming up into an island. Your island is a crescent that has a few hills, and plenty of building space. This scenario is hard, but it isn't too hard. The enemy has three bases in this scenario. They are all on the right side of his base. One's at the top, one's at the bottom, and the last is in the middle. Strategy: Open with a few Supply Headquarters and a good amount of AA Missiles, Metal Marines, and Gun Pods. You'll want to defend yourself against missiles and invading Metal Marines in this scenario. Once your defenses are set up, start building Missiles. Launch missiles over to the opponent's base. It's not terribly difficult to invade the enemy's base. Just be sure at home that you're upgrading your defenses. Mission 19: Sakura The base you get in this scenario has a large hilly area in the middle, but other then that it's pretty much flat plains. The map isn't too hard, but it's still quite challenging. Your opponent has one base in this scenario, and that's located in the middle on the right of his island. Strategy: Build several AA Missiles at the beginning. You'll lose some in the enemy's attack. Be working on Supply Headquarters a lot. Keep rebuilding AA Missiles. Once you have three or four Supply Headquarters built, lay down lots of defenses. Place some missiles and launch them over. You'll also want to build Metal Marines and Energy Plants. Send Metal Marines over to invade the enemy's base. This scenario isn't too much trouble. You should be able to tackle the enemy after a little bit of time. Mission 20: Sunrise As your final mission, you have an island that has a few hills, but not anything that makes it tough to build there. It may look easy, until the big band happens at the beginning. Your enemy has three bases in this scenario. They are all on the right side of the base. One is at the top, one is located at the bottom, and the other lies in the middle. Strategy: Whether you win or lose lies in the first attack of the game. Build a few Supply Headquarters before the I.C.B.M. missile comes crashing down. If the missile gets you, just start over. Build plenty of AA Missiles and defend them with Metal Marines. Build some more Supply Headquarters then several Energy Plants. A lot. Now you can either pummel their bases with tons of missiles. You can send over the Metal Marines you have constructed and start blasting the enemy away. If you act quickly, the enemy shouldn't get another opportunity to launch their I.C.B.M. again. Use pummels of missile attacks in coordination witht your Metal Marines you have constructed to win this scenario, and the game. Good job! -_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~ Section 6: Other Information -_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~ This section includes contact information and copyright information. This section does not have any information pertaining to Metal Marines, only to information about my walkthrough and me. -*-*-*-*-*-*-*-*-*-*-*-*-*- A: Author's Note -*-*-*-*-*-*-*-*-*-*-*-*-*- The first site I contributed to is www.gamefaqs.com. Thanks to their great site, other sites have also accepted my walkthroughs. All of my walkthroughs can be found at GameFAQs. Walkthroughs written by me: NES (Nintendo): A Boy and His Blob Walkthrough Deadly Towers Walkthrough The Legend of Zelda Walkthrough Romance of the 3 Kingdoms Walkthrough PSX (Playstation): Chrono Cross Walkthrough Final Fantasy IX Walkthrough Legend of Mana Walkthrough Spyro 2: Ripto's Rage Walkthrough SNES (Super Nintendo): Earthbound Walkthrough Final Fantasy Mystic Quest Walkthrough Metal Marines Walkthrough Secret of Evermore Walkthrough Send any suggestions for new FAQs to me, please, and I will consider writing them. Please place the site you found this FAQ on in any e-mail you send to me. -*-*-*-*-*-*-*-*-*-*-*-*-*- B: Contact Information -*-*-*-*-*-*-*-*-*-*-*-*-*- My e-mail is SeanKelson@aol.com. I read all my e-mail, and attempt to reply to all of it as soon as possible. I appreciate it if you don't ask a question that is answered in the walkthrough, but I will answer all questions, since it isn't always easy to find things in an FAQ. I don't like advertisements in my e-mail. The: FREE E-mail at hotmail.com that your e-mail service puts is OK, I just don't want 100% advertisement e-mail. No ads. Please include the address of the site you found this on in your e-mail. -*-*-*-*-*-*-*-*-*-*-*-*-*- C: Future Versions -*-*-*-*-*-*-*-*-*-*-*-*-*- There will be no future versions of this walkthrough. Unless somebody tells me about something not in the walkthrough or a find an aspect of Metal Marines I have not yet explored, I will not update the walkthrough. -*-*-*-*-*-*-*-*-*-*-*-*-*- D: Credits and Copyright -*-*-*-*-*-*-*-*-*-*-*-*-*- Thanks to Nintendo for the SNES console and production of Metal Marines. Thanks to Namco for the creation of Metal Marines. Thanks to GameFAQs for being a great site. The rest: My e-mail: SeanKelson@aol.com SenKelson's Metal Marines Walkthrough Copyright 2001 You must adhere to all the mumbo-jumbo copyrights give. You've probably heard it before, but... You can't sell this or any of that stuff, this is my work!!! Not yours. OK? Good. The following sites have permission to use this walkthrough as of 12/21/01: ** NOTICE ** Occasionally, I forget to add sites to this list. Just e-mail me and I'll fix this. ** ------ ** Game Sages : http://www.gamesages.com Game FAQs (GameFAQs): http://www.gamefaqs.com ---File Summary--- Pages: 15 Words: 6901 Lines: 825 Characters (w/o spaces): 33198 Characters (w/spaces): 42817 Size: 42.7 KB