_______ _________ _ _______ _ ( ____ \\__ __/( ( /|( ___ )( \ | ( \/ ) ( | \ ( || ( ) || ( | (__ | | | \ | || (___) || | | __) | | | (\ \) || ___ || | | ( | | | | \ || ( ) || | | ) ___) (___| ) \ || ) ( || (____/\ |/ \_______/|/ )_)|/ \|(_______/ _______ _______ _ _________ _______ _______ ( ____ \( ___ )( ( /|\__ __/( ___ )( ____ \|\ /| | ( \/| ( ) || \ ( | ) ( | ( ) || ( \/( \ / ) | (__ | (___) || \ | | | | | (___) || (_____ \ (_) / | __) | ___ || (\ \) | | | | ___ |(_____ ) \ / | ( | ( ) || | \ | | | | ( ) | ) | ) ( | ) | ) ( || ) \ | | | | ) ( |/\____) | | | |/ |/ \||/ )_) )_( |/ \|\_______) \_/ ___________________________ __ _________ \__ __/\__ __/\__ __/ /__\ |\ /|\__ __/ ) ( ) ( ) ( ( \/ ) | ) ( | ) ( | | | | | | \ / | | | | | | | | | | | | / \/\ ( ( ) ) | | | | | | | | / /\ / \ \_/ / | | ___) (______) (______) (___ ( \/ \ \ / ___) (___ \_______/\_______/\_______/ \___/\/ \_/ \_______/ SNES Playstation Anthology Welcome to Final Fantasy Anthology Complete Walkthrough Author: David Zabroski Locke1978@hotmail.com Check out my Dragon Warrior/Quest Website at: Http://www.DragonWarriorReturns.com Updated 2/26/01 I. Introduction; Game & World of Balance a. My thoughts. b. Characters c. Magicite II. Narshe Witch a. Narshe b. Narshe; Mines III. Escape from Narshe a. Narshe II b. Narshe; Mines II c. Flashback d. Narshe III e. Narshe; Mines III f. Narshe IV g. Overworld h. Figaro Castle IV. Find Sabin a. Overworld II b. Figaro Cave c. Overworld III d. South Figaro e. Overworld IV f. Mt. Kolts V. Meet Banon a. Overworld V b. Returner's Base VI. Protect Banon a. Lete River b. Choices VII. Free South Figaro a. South Figaro II b. South Figaro; Basement c. Cave to Figaro II d. Choices II VIII. Return to Narshe a. Lete River II b. Narshe V c. Narshe; Mines IV d. Choice III IX. Sabin a. Crazy Man Cottage b. Overworld VI c. Imperial Camp d. Doma Castle e. Imperial Camp II f. Doma Castle II g. Imperial Camp III h. Haunted Forest i. Phantom Train j. Barren Falls k. Veldt l. Mobliz m. Crescent Mountain n. Serpent Trench o. Nikeah X. Alliances a. Narshe VI XI. Protect the Esper & Banon a. Narshe; Mountains b. Narshe; Mountains II XII. Terra the Esper a. Narshe; Mountains III b. Narshe VII XIII. Extra Stuff a. Narshe VIII b. Figaro Castle II c. Kohlingen d. Jidoor e. Zozo XIV. Celes' Opening Night a. Jidoor II b. Opera House c. Opera House; Auditorium d. Opera House; Dressing Room e. Opera House; Auditorium f. Opera House; Control Room g. Opera House; Rafters h. Opera House; Stage XV. Free the Espers a. Vector b. MagiTek Factory c. MagiTek Factory; Rails d. Vector II e. Airship f. Zozo II XVI. Emperor's Greed a. Esper World; Flashback b. Zozo III XVII. Extra Stuff II a. Tzen b. Overworld VII c. Narshe IX XVIII. Esper & Narshe Alliance a. Narshe X b. Overworld VIII c. Imperial Base d. Sealed Gate Cave e. Airship II XIX. Peace? a. Vector III b. Vector Castle c. Vector IV d. Imperial Base II XX. Search for the Espers a. Albrook b. Empire's Ship c. Overworld IX d. Thamasa e. Thamasa; House of Fire f. Cave of the Goddesses g. Thamasa II h. Thamasa III XXI. Extra Stuff III a. Thamasa IV b. Overworld X XXII. Floating Continent a. Airship III b. Floating Continent XXIII. Introduction; World of Ruin a. Tips XXIV. Save Cid a. Solitary Island b. Overworld XI XXV. Search For Your Allies; Sabin a. Albrook b. Tzen XXVI. Search For Your Allies; Terra a. Overworld XII b. Mobliz II XXVII. Search For Your Allies; Edgar a. Overworld XIII b. Nikeah II c. South Figaro III XXVIII. Free Figaro Castle a. Cave to Figaro b. Figaro Castle; Jail c. Figaro Castle; Basement d. Figaro Castle; Engine Room XXIX. Search For Your Allies; Setzer a. Kohlingen II XXX. A New Airship a. Overworld XIV b. Darill's Tomb c. Falcon d. Doom Gaze XXXI. Search For Your Allies; Cynan a. Maranda b. Overworld XV c. Zozo III d. Mt. Zozo XXXII. Search For Your Allies; Terra II a. Mobliz III XXXIII. Search For Your Allies; Mog a. Narshe XI b. Narshe; Mines V c. Narshe; Moogle's Cave d. Duncan's Cabin XXXIV. Search For Your Allies; Gau a. Veldt XXXV. Search For Your Allies; Shadow a. Cave on the Veldt b. Thamasa V c. Coliseum XXXVI. Extra Stuff IV a. Jidoor III b. Solitary Island II c. Figaro Castle III d. The Ancient Castle e. Figaro Castle IV XXXVII. Search For Your Allies; Relm a. Jidoor IV XXXVIII. Search For Your Allies; Strago a. Fanatics' Tower XXXIX. Search For Your Allies; Locke a. Phoenix Cave b. Kohlingen III XL. Search For Your Allies; Umaro a. Narshe XII b. Narshe; Mountains IV c. Narshe; Mountain Cliff XLI. Search For Your Allies; Gogo a. Triangle Island XLII. Extra Stuff V a. Opera House II b. Doom Gaze II c. Doma Castle III d. Coliseum II e. Gau's Father f. Thamasa VI g. Eight Dragons XLIII. The Final Battles a. Kefka's Tower b. Kefka's Tower; Airship XLIV. Ending a. Summary XLV. Secrets & Mysteries =====================Walkthrough============================== I. Introduction; Game & World of Balance a. My thoughts. i. This is one of my favorite games for the Final Fantasy series. It is Final Fantasy III for the US gamers and VI for Japan. ii. This game has great play, takes a lot of time and makes you really think. iii. There are tons of hidden items and secrets to the game. I have played the game many times on SNES & Playstation. I hop you enjoy it as much as I have. iv. In the walkthrough I state the main character as you. The character who is currently leading by choice, or by the storyline will be referred to as you. b. Characters i. Some of the characters can do what is called a Limit Break attack. If they are close to death and fight they might use their special powers to lash out at the enemy ii. Terra 1. A girl with a strange power. She was enslaved by the Empire and used a soldier witch. 2. Limit Break a. Riot Blade iii. Locke 1. A thief who prefers to go with the term of Treasure Hunter. 2. He works for the Returners and has vowed to protect Terra and Celes. 3. Limit Break a. Mirager iv. Edgar 1. He is the King of Figero. He is a master of machines. He is very strong and opposes the Empire, even though he fronts himself as a allie. 2. Limit Break a. Royal Shock v. Sabin 1. The younger brother of Edgar. He left the castle after his parents were killed by the Empire. Through fate and luck he was given the choice to leave. 2. He is a master of martial arts and can do amazing physical attacks. 3. Limit Break a. Tiger Break vi. Celes 1. A Empire general. She was infused with magic by Cid's magic drawing machines. 2. She can also absorb magic with her Rune Blade. 3. She is branded a traitor. 4. Limit Break a. Spin Edge vii. Shadow 1. The past of Shadow is not known. Rumors say he will kill his parents for a nickel. He will join the party only for dreams of riches. 2. He is a master of the Ninja and can throw objects with great force. 3. His dog Interceptor is always one step behind. 4. Limit Break a. Shadow Fang viii. Mog 1. A Moggle. A cute little animal, but deadly. 2. He can learn dances and songs from the earth's area around him. 3. Limit Break a. Moogle Rush ix. Cynan 1. Another master of the sword. He vows against the Empire after they destroyed his castle, king and family. 2. He can meditate his power and release it in a crazy sword attack. 3. Limit Break a. Black Blade x. Setzer 1. A gambling man, he holds the only airship in the world. He takes life on a chance. 2. His card attacks are very deadly, but his slot machine attacks give extra life or death to the enemies. 3. Limit Break a. Red Card xi. Strago 1. The last of the Mages from a great war. He has the ability to use magic, but can learn the attacks of monsters. 2. Limit Break a. Saber Soul xii. Relm 1. Strago's Granddaughter. She is a very curious and beautiful kid. 2. She can paint or control a monster and use their abilities 3. Limit Break a. Star Prism xiii. Gau 1. Gau Gau! He is a lost boy who was left in the mountain by his insane father. Gau, holding no grudges toward him, has lived with the animals and has learned how to copy them. 2. Limit Break a. None xiv. GoGo 1. No one knows who, or what he is. He has the ability to copy others and do exactly as they do. c. Magicite i. In the game there were creatures called Espers. They were magical being created by the goddesses. They had special magical powers. ii. The Empire thought in order to get their power you have to draw it from them while they were alive, but it is in death that they can transfer their power. iii. You will receive, buy or find Magicite and equip it. While it is equipped you will have a few things developing with your character. 1. Magic Spells a. You will start to learn spells as you have it equipped. The #of the SP times the # of SP on the Magicite status screen total the amount of SP. i. So if you get 2 SP from a battle and have a 5 SP Magicite equipped you will get 10% of the spell. Once you reach 100% you can use the spell. 2. Status Upgrade a. Some of the Magicite has Status Upgrade. If you are equipped with this your stats will get raised even more at level up. 3. Summon a. You can also summon the Esper by using the Magicite in battle. It will take some MP. II. Narshe Witch a. Narshe i. You start off with two soldiers and a woman in MagiTek armor. ii. You hear them talking about the witch and Espers. iii. After their conversation they will walk through a snow field. 1. Skip it by pressing you're A button. iv. Once you enter the town you will be surrounded by guards and dogs trying to protect the mines. Fight them through. b. Narshe; Mines i. Once you get through the town stop at the save point and save. Now go up into the mines where you will break down the door. ii. After this you will get into a fight with your first Boss. iii. Boss 1. Whelk a. Have ???? use Missiles and Biggs & Wedge use Bolt Beams. b. Once Whelk goes into his shell then stop firing. If you do he will attack. iv. Once he is dead you will go into the next room and meet the Esper that was frozen. Tritoch. v. Tritoch kills Biggs & Wedge and has some connection with ????. She passes out. III. Escape from Narshe a. Narshe II i. You wake up in a bed. A man, Arvis appears. He shows you the slave crown the Empire used to enslave you. He asks you name. ii. You can name any character any name you want, but the default name is Terra. iii. Guards surround the house demanding entrance because they think the witch is hiding there. iv. You rush out the back door, over the bridge, where you get spotted, and into the mines again. v. This time you do not have the luxury of MagiTek armor. b. Narshe; Mines II i. You can stay here and level up some if you want. Stop and get the chests here and save at the Save Point. ii. When you are ready head to the back of the cave where you are surrounded by guards. You will fall into a pit and get knocked out. c. Flashback i. Here you will get a Flashback of your life as a Empire Soldier. ii. You are forced to do as they want, but you destroy some guards before you do so. iii. In the final scene you see the Empire Generals with the crowd. d. Narshe III i. While Terra is knocked out the scene returns to Arvis' house. A new character appears. Arvis asks him to protect the young girl. His default name is Locke. e. Narshe; Mines III i. The scene goes back to Terra passed out in the cave. ii. Locke appears at her side and finds the soldiers are closing in with a general. iii. A group of Moogles come to help protect her. iv. You have three parties and you can switch between the three. One is all generic Moogles, one with Locke and three Moogles, and one with Mog & three Moogles. v. The soldiers will walk around the boulders heading for Terra. If they reach her the game is over. vi. You do not have to fight all the monsters, but you do have to fight the general. 1. I highly recommend fighting all the monsters you can with Locke to raise his EXP. 2. Switch between the three if one party gets weak. vii. Once you defeated all of the monsters switch to Mog's group, and unequip all his weapons and armor. viii. Now switch to the strongest group and kill the general. ix. At this point Locke will carry Terra to the exit. Terra will wake up and they will leave together. f. Narshe IV i. Once you get outside go into the house right in front. This is the School. Here you will learn about some of your characters abilities and how to play the game. ii. The pots and chests have some treasures in them so be sure to get them. g. Overworld i. Here head south into the desert and head for the middle where you will find a castle. h. Figaro Castle i. Locke will be allowed to enter with Terra. Go straight into the throne room where you will be introduced to Edgar. He is the King of Figaro. 1. He also has a reputation for being a Lady's Man! ii. You find that Figaro is allied with the Returners, but acts as a friend to the Empire. 1. Returners are the hidden organization hoping to take down the Empire. iii. You can take some time to explore the castle. Make sure to stop off at the stores and get plenty of Tonics, and some weapons for Edgar. iv. Skip the Cross Bow, he comes equipped with it. v. Go to the left side of the castle and enter the pillar. Talk with the woman who will give you information about Edgar's brother. 1. Sabin. vi. After the flashback head back to the castle and talk with Edgar again. vii. After the talk you are notified that Kefka, a Empire General, is on his way to the castle now. viii. Edgar is now in control. Talk with Kefka and he will say he is looking for the Witch. Listen to Edgar's smart reply. ix. Now you will have control over Terra again. Follow Locke into the bedroom and take a nap. x. The scene will return and you find Figaro Castle on fire. The Empire has attacked the castle! xi. Go to the entrance to the throne room and talk with the attendant. Kefka will come out. At this point Edgar will jump off the castle, and land on a Chocobo. xii. Terra & Locke do the same and Figaro castle will close it's doors and head into the sand. xiii. Here you will have to fight MagiTek Armor. xiv. For a funny little cinematic scene then have Terra use her magic. IV. Find Sabin a. Overworld II i. Once this is over you have control of the Chocobos again. Head east into the mountains though Figaro Cave. ii. Equip Edgar with the armor and weapons you took off from Mog. b. Figaro Cave i. There is a healing spring once you enter. Ignore all the chest. They will be needed more later. 1. If you take them now you will get a cheap treasure, they some how change later in the game. ii. Just follow through the exit, c. Overworld III i. Now head east into South Figaro. d. South Figaro i. Stop here to get some weapons armor and items. ii. Stop at the Relic shop and get some Sprint Shoes. 1. They will make you walk 2x faster. a. If you are playing on Playstation you can get this effect without the shoes by holding the X button. b. If you hold the X button with the shoes you go 3X faster. c. SNES players do not have to press anything it is automatic. iii. Go into the Mansion in the upper left side of the town. iv. Go into the master bedroom and go across the bed behind the bookcase. v. Once you get to the basement and look for the secret stairwell on the bottom. There are chests in each cell. vi. Go back up and go right now and get the chests with money in them. Once you have them you can leave. vii. If you go to the tavern you can meet Shadow, but he will not join your party. e. Overworld IV i. Now go north and go into the small house near the mountains. ii. Look at the items around the room including the stove, dishes, and flowers. iii. Edgar realizes that Sabin has been living here. f. Mt. Kolts i. Once you are ready head into the mountain for find Sabin. ii. Before you do anything hug the east wall to find a secret passage. iii. Now just follow the trail. There aren't many turns. You may notice a person shadowing you as you walk. iv. When you get to the Save Point save your game and rest. v. Head through the exit and follow the trail down and around to the center of the spiral. vi. When you get there you will get into a fight with a man named Vargas. vii. He finds out you are friends of Sabin and he loses it! viii. Boss 1. Vargas a. He is a martial arts expert and has been trained with Sabin. b. Just attack with Physical and tool hits. Once you give him enough damage Sabin will appear. c. Vargas will blow them away leaving just Sabin. d. He casted a spell on you that will kill you once the counter reaches 0. ix. Special Skill: Blitz 1. By doing a certain combination of button presses Sabin can unleash the following devastating attacks: 2. UL=up & left UR=up & right DL=down & left DR=down & right 3. Pummel a. left, right, left 4. Aura Bolt a. down, DL, left b. Rotate your finger over the pad from down to the left side. 5. Suplex a. X, Y, down, up b. Different from Playstation 6. Fire Dance a. left, DL, down, DR, right b. Rotate your finger over the pad from the left side down and across to the right side. 7. Mantra a. R, L, R, L, X, Y 8. Air Blade a. up, UR, right, DR, down, DL, left. b. Rotate from top to left side. 9. Spiraler a. R, L, X, Y, right, left b. Kills Sabin, but cures rest of party. 10. Bum Rush a. left, UL, up, UR, right, DR, down ,DL, left b. This is the Ultimate Blitz. Rotate your finger from the left side all the way around back to the spot you started in. c. Once you use Pummel Vargus will die. ix. Sabin & Edgar have a small reunion. Then they continue through the caves into the Overworld. V. Meet Banon a. Overworld V i. You are in a small space between the mountains. Here is the secret location of the Returner's Home Base. b. Returner's Base i. When you enter you are introduced to Banon. He is the leader of the group. ii. You will be given a bunch of information. The summary of it is that Banon wants to use Terra's powers to help destroy the Empire. He will not force her. If they did they will be no better than the Empire. iii. You will get the story of Pandora's Box. iv. After the meeting the group will be split up and Terra walks freely throughout the base. v. Stop and talk to everyone. When you get to Locke's room check the chests and crates for items. vi. When you are ready talk to the man blocking the exit and you will be let out to talk to Banon. vii. You have 2 Options here: 1. Agree to be the "Last Ray of Hop" for the Returners. a. If you say yes you will get a Gauntlet. i. It allows you to hold a weapon with both hands making it stronger. 2. Say No three times. After that you will automatically walk back into the base. a. After a short scene described below you will get a Genji Glove! i. This is even better than the Gauntlet. You can hold 2 Weapons! viii. You get word that the Empire is on their way to the base and South Figaro has been taken over by the Empire. ix. Locke agrees to go to South Figaro while Banon, Sabin, Edgar, and Terra all agree to go back to Narshe. x. You may want to go back to My Kolts and fight to get Banon's Level up here! xi. When you are ready head to the secret passageway and get into the raft. VI. Protect Banon a. Lete River i. Your goal here is to keep Banon alive. If he dies then the game is over. ii. Just ride down the river until you get to a choice where you can go left or right go left. iii. SECRET 1. If you have Banon in your party and you need EXP then here is a secret. 2. Use a Turbo Controller and tape down you're A button. 3. Make sure you have your Config. on memory. 4. This will make you go through a circle through the river. You party will fight the monster, and Banon will heal them with out losing MP. They can get crazy experience.! iv. Save at the save point. Continue on until you fall off the waterfall and have to fight Ultros. v. Boss 1. Ultros a. This is the first of many fights with Ultros. He can become a real pain in the but. b. He will shoot ink to make you blind. His tentacle attack can take down Banon if he is at a low level. vi. Once he runs away Sabin decides to get one more blow in and falls into the water. vii. Sabin goes right while the rest of the group goes left. b. Choices i. You have three choices here. You now control Mog and all party members are standing in three groups. 1. Locke a. In South Figaro's Occupation 2. Terra, Edgar, and Banon a. Trying to get into Narshe 3. Sabin a. Stranded VII. Free South Figaro a. South Figaro II i. Locke gets chased around the town by a guard, but escapes his path. ii. The main goal here is to steal clothes from the guards and salesmen from the town and use it as a disguise to get through the town. iii. Clothes; Sales Man 1. Go into the item shop and get into a fight with the salesman by the clock. 2. Once you are in the fight steal his clothes. 3. Now head into the Cider man's house and go into the basement. 4. Talk to the boy and he will let you through. 5. Go to the weapons and armor shop and pick up one set of weapons and armor that would fit Terra, even if Terra has some already. 6. Now go outside and go up onto the outer ledge of the town. 7. Walk all the way around the ledge until you meet up with a guard with a green uniform on. 8. They easily pick fights so take advantage of this situation. iv. Clothes; Green Soldier 1. Now go back and head where the Chocobo and talk to the guard who is blocking the way. He will tell you to take his place he is on break. 2. Now go into the relic shop and go upstairs into the Café. 3. Now go downstairs of the Café and you should see a man in the room to the north. 4. He will think you are trying to steal his cider so he fights you. 5. Steal his clothes. v. Clothes; Sales Man II 1. Now grab the cider and head back to the Cider man's house and the boy will let you through. 2. Go upstairs and talk with the man there and in return for giving him cider he will let you through the secret passageway. vi. Just give his grandson the password, but he forgot it. vii. Go back downstairs and talk with the boy again he will give you a list of passwords. viii. The right one is: Courage ix. Go into the passage and you will end up in a small alcove of the mansion. Grab a Elixir from the clock. x. Go to the top bedroom and go across the bed into the secret stairwell. xi. You now have the option to change your clothes, it doesn't matter, but just say no. xii. Go to the door and see a woman getting beaten up while chained up. xiii. The soldier leaves and you will get one of the 3 scenarios based on your clothes. 1. If you have regular clothes you will hide in the rafters. 2. If you have Sales Man clothes you hide in the rafters. 3. If you have a Green Soldier clothes on you stand at attention in front of the door. xiv. Go into the room and unchain the woman. She says her name is Celes, a general in the Empire Army. xv. Before you leave talk to the sleeping guard and get the clock key. xvi. Go into the next room and save. Make sure to equip the equipment I told you to buy earlier. xvii. Go into the next room and head into the far right upper alcove. xviii. Use the clock key and a door will open. b. South Figaro; Basement i. This area has a lot of monsters and soldiers. Make sure Celes is healed and has some MP. ii. There are tons of treasures here that aren't too hard to find. 1. Regal Cutlass 2. Iron Armor 3. Earrings iii. Once you get them head up the stairs. iv. Celes wonders why you are helping her. Locke promises to never let anyone hurt her. 1. Love is in the Air, dadadaaa v. Exit the town and head to Cave to Figaro c. Cave to Figaro II i. Well you know how I said that the chest will get better items if you leave them alone? Well they did. ii. All the chests have better items. The one you really want is in the upper left area. It is a Thunder Rod. iii. Go back to the Healing Spring and heal up. iv. When you try to exit you are attacked. v. Boss 1. Tunnel Arm a. He is REALLY hard if you don't know what you are doing. b. Option I; With Thunder Rod i. Simple have Celes use the Thunder Rod and he is dead. ii. Celes has higher Magic Powers so it is best to use her. c. Option II i. Most of Tunnel Arm's attacks are magic so have Celes use her Rune Blade to absorb the magic. ii. Have Locke attack with physical attacks. vi. Exit and on to the next scenario. d. Choices II i. You can do either Sabin or Terra now, but I prefer Terra first. VIII. Return to Narshe a. Lete River II i. You will be just finishing up in the river when you land in the Overworld near a lake. ii. Walk to Narshe b. Narshe V i. Once you enter you are stopped by guards who recognize Terra as the witch. They refuse to let her enter along with anyone else. ii. Head to the left where Locke took you out before. iii. Edgar finds the switch and you enter the caves. c. Narshe; Mines IV i. Go back the way you came. Once you reach the are with the boulders you find that a booby trap has been set. ii. Goal 1. To follow the path that the light traveled exactly. 2. If you take a wrong turn you have to "tag" the shining light to be freed. 3. If you fail you have to fight a monster and start over. iii. It isn't too hard, I think you can handle it. iv. You can stop and see the Moogles if you want, but just keep moving. v. Go back through the way Terra took and enter Arvis' house. d. Choice III i. Only one left IX. Sabin a. Crazy Man Cottage i. This is a very weird part of the game. ii. You wake in the Overworld next to a cottage. Enter it to see Shadow standing by the well. iii. Before you meet with him go into the house and talk to the man. iv. He thinks you are a repair man. Touch the stove and he kicks you out. v. Talk to Shadow. You can name him if you didn't see him in the South Figaro Café. vi. Buy some stuff from the items salesman on the Chocobo. 1. Grab some Shrunken and some equipment that you can throw. b. Overworld VI i. From here you want to head south to the Imperial Camp. It is a sanded area with a bridge. c. Imperial Camp i. You try to sneak in, but there are too many guards to get through. ii. You decide to listen. The guards talk about Kefka and General Leo. 1. Kefka is despised by all 2. Even Sabin respects General Leo, he is a fair person and fight for what he believes. a. Then why is he with the Empire? i. You'll see. iii. The first chance you get search the tents. 1. You have to fight one alarm, but you get a green beret which is really nice. 2. There is also a star pendent there somewhere. d. Doma Castle i. You are now Cynan a knight for he castle Doma. You are a highly mastered swordsman. ii. The castle is being stormed by Empire forces and it is your job to kill the leader of the group. iii. When you get outside you can either fight the soldier for some EXP or just head to the General. iv. Kill him with a Level 5 SwordTech and he is toast. e. Imperial Camp II i. General Leo is called away back to the Empire to see the Emperor. ii. Kefka takes this time to poison the water. 1. You run after Kefka and get into battles with him. One hit and he runs away. 2. He finally beats you by having a guard block the path and you fight him. f. Doma Castle II i. Cynan and his attendant are standing on the top of the castle when all hell breaks loose. ii. The water changes color and the fumes poison every one in the castle. 1. They were too high up to be effected. iii. You check the castle to find the King is dead as well as your Wife and Child. g. Imperial Camp III i. You see Cynan fighting a pair of Soldier by himself. 1. Jump in the middle ii. Talk to Cynan to help him fight. iii. You have to do this several times until Cynan agrees to join your party. iv. You, Shadow and Cynan jump into MagiTek Armors and storm off. v. You will be stopped by a few guards on the way, but they are nothing in these suits. vi. At the bridge you get off and head outside. h. Haunted Forest i. Head southeast into the Haunted Forest. ii. There is a healing spring here, take advantage of it. iii. If you haven't done the Terra, Edgar, Banon scenario then Shadow will leave the group here. iv. The forest seems like a map, but there is only one ending point the train station. i. Phantom Train i. Once you get to the station Sabin rushes in. Cynan tells him to be careful they do not know where this train came from. 1. Doma's train system was destroyed by the Empire. ii. Once inside Cynan realizes this is the Phantom Train, it is the train that brings the dead to their final resting place. iii. The train starts and the door locks. iv. Now there are tons of ghosts in the train. v. The first card has a variety of ghosts. 1. One will sell you items 2. 1-2 will join your party a. You can only have 1 ghost. 3. The others will fight you. vi. You can go right for a save point and a scene with Sabin & Cynan, but head left to the next train. vii. Continue to the third car. When enter a ghost will block the door. Talk to him and you must fight to continue. viii. After that a trail of ghost start to stalk you. The only way out is to the room top. ix. Get on the roof and they will block you there. Go left and Sabin will do a running jump to the next few trains. x. Once he falls off the roof the Ghost stiff follow. xi. Go inside the car and press the switch to disconnect the cars. xii. Exit and see the cars go. Go back inside and pull it again to open the door to the restaurant. xiii. Sabin will have a great meal and his HP are restored. xiv. Go back outside and go around the car. Go in the back door and get the Earrings. xv. Go left again and you will see a series of cabins. There are several chests here, some have monsters. 1. When you get a monster in a chest it means that there is a rare or valuable item inside. a. If you run you lose the item forever! xvi. One of the rooms has Siegfried, a weird scene and he leaves with the item. xvii. Keep going to the next car and save. xviii. Enter the control room and pull the first and last switch. xix. Now climb on top of the engine and press the button., xx. The train will come to life and attack you for trying to stop it's service. xxi. Boss 1. Phantom Train a. Option I i. Just give him a Phoenix Down and he is dead. b. Option II i. You can use old fashioned physical attacks. They seem to work well. xxii. Once he is re-dead you will be let off the train. xxiii. Walk to the right to find a line of people boarding the train. xxiv. Cynan then realizes that his wife and son are on the train. xxv. There is a small scene. Just talk to Shadow and the Cynan and just wait. j. Barren Falls i. Once you get off the train you can freely walk through the woods again. ii. In odor to get back to Narshe you have to go through the Barren Falls. iii. Shadow will leave your party now. iv. When you are ready go to the top of the cliff and jump off. v. You will have to fight a series of Piranhas on your way down. vi. Boss 1. Rizopas a. He can get quite hard if you are at a low level. b. He casts Aqua Rake which can 100-500 Damage. c. He casts this when he is close to death. d. Heal up and then attack. k. Veldt i. You wake up in the river with a small wild boy, Gau. ii. He runs away. Head east to the town. iii. In the back of the town is a man in a cabin bedridden. iv. He may ask you to mail his letters for him. 1. If you are lucky you will get something in return. l. Mobliz i. Talk to the villagers and you get some information about a small boy who lives with the animals. He came to one man after he threw some dried meat. ii. You also learn about the Serpent Trench and how it will lead to Narshe. iii. Go outside and fight some monsters. After the fight Gau may show up. Give him some Dried Meat and he joins your party. iv. He will also give you his "Treasure" in the Crescent Mountain. v. Before you rush there stop and teach Gau some new tricks. 1. Look for a Templar, he is a soldier for the Empire. 2. When he arrives have Gau Leap and wait for him to return. 3. Once he does he will have the Templar attacks. The main one is Fire 2! vi. Now head south to the Crescent Mountain m. Crescent Mountain i. You can do various little things with Gau here. He will take you on several scenes while he is looking for his treasure. ii. It is actual located on the left side of the cave. iii. Once he finds it you see it is a underwater helmet. iv. Jump into the river and you will be taken through the Serpent Trench. n. Serpent Trench i. Once you are in there is no way to stop. Monsters will come at you randomly, so be on guard. ii. Take the two lefts, so don't bother changing the arrow signed. iii. The first cave has a Green Beret. iv. Once you get out you end up at a town. o. Nikeah i. Now you should have saved a lot of money for this long scenario and now is the time to spend it. ii. Get the best weapons and armor you can for all the characters except Shadow. iii. When you are ready get on the boat headed for Narshe. X. Alliances a. Narshe VI i. All of the group member from the Scenarios meet up in Narshe. ii. Just sit through the scenes and enjoy. iii. You get word that the Empire is on their way to retrieve the Esper. iv. To protect it the villagers put it on the top of the mountain. XI. Protect the Esper & Banon a. Narshe; Mountains i. Again you go through some scenes with the characters. 1. Cynan doesn't trust Celes 2. Celes is interested in Terra's magic a. As is Terra ii. When you get to the top you will have Terra alone and all the characters standing in a line. iii. Save your game and equip Terra with all the weapons and armor that you got in Sabin's Scenario. iv. Now talk to each person and you will switch places, just keep equipping all of them with the armor and weapons. v. When you are ready, save and talk to Banon. b. Narshe; Mountains II i. MiniGame 1. The goal here is simple. Do not let the Soldiers get to Banon. If they do the game is over. 2. Strategy I a. Have all of the characters spread out into the three groups. b. Terra, Celes, and Gau should be in separate groups. i. Gau because of Templar. c. Have them each take a area and fight off the guards. d. Kill all of them then head for Kefka. 3. Strategy II a. Have one ultimate party. i. Terra, Edgar, Locke, and Sabin all in one group. b. Have Gau, Celes, and Cynan cover Banon so when a guard gets close they will fight. c. Now have Terra's group charge through the lines only killing the guards that are in your way. i. If you are fast enough you see the guards appear from nowhere! ii. Kill the guard that is blocking Kefka. If he changes your "Row" then change it back before you get to Kefka. iii. Boss 1. Kefka a. He is very simple, but he can get deadly. b. Have Terra use Fire and Sabin Blitz. c. Edgar's machines can do some decent damage. d. Once he is dead you get a Peace Ring. XII. Terra the Esper a. Narshe; Mountains III i. After the battle you all congregate at the Esper Tritoch. ii. When Terra gets close to is some powerful connection is made. iii. The group is knocked all around and Terra changes into a Esper. iv. She flies off. b. Narshe VII i. When you wake up you are in bed and you talk about Terra. ii. You all agree you must go after her. To get to her you have to go south. iii. Put Celes and Locke in the group then choose who ever else you want. iv. Stop at the stores to get some great weapons and armor. XIII. Extra Stuff a. Narshe VIII i. On the ledge, south of Arvis' house is a cabin. 1. If you talked to the man below, he'll tell you to take whatever was in the house. He is afraid the Empire will take it. ii. You get some great gold, a Thieves Knife, and more! iii. There is one chest you are unable to open. iv. Exit and head for Figaro Castle b. Figaro Castle II i. If Sabin or Edgar are in the front of the group you get ˝ off the items! ii. Be sure to pick up the new tools in the shop. iii. If you have Edgar in your party with Sabin then you can learn about the brothers' past. 1. Stay in the bed in the castle and Sabin will wake up. 2. He sits in the throne room and has a flashback of the night their parents died, they were poisoned by the Empire. 3. After they died they knew the castle could not be split between them. 4. To decide who has to stay or leave they flipped a coin. Who ever wins gets to make their choice to leave or stay. 5. Sabin wins and decides to stay. iv. This can happen at anytime, when Sabin & Edgar are together in the castle. v. When you wake up head back to the entrance and go down the left stairs to the control room. vi. Talk to the man and he will take you to the other side of the mountains into the Kohlingen area. c. Kohlingen i. Stop in here and talk to Shadow at the Café. He will join your party if you pay him 3,000 GP and have 3 or less people in your party. ii. Stock up on items and weapons. iii. If Locke is in your party go to the house on the right side of town. iv. Go into the basement and you learn some things about Locke's past. v. Here is summary. 1. Locke took his fiancé on a Treasure Hunt. He made a promise to protect her and never leave her. 2. He was walking across a bridge when the bridge started to collapse. His fiancé jumped and pushed him to safety, but she fell and hit her head pretty bad. 3. Her family tells her that she doesn't want to see him again. She does not remember the past and doesn't even know who Locke is. 4. Months later soldiers attacked the town and she was hurt really bad. 5. The scientist in the basement gave her special herbs that put her in an inanimate state. vi. Exit the town. You can go up north to get a Hero Ring from the pot in the cabin. d. Jidoor i. You can stop here and get some weapons and armor. e. Zozo i. Grab a Chocobo and head north to Zozo. ii. This is a sort of Ghost town overrun by monsters. iii. There are some inhabitants, but they have major mental issues. iv. Start off by going to the back of the town where you see a salesman walking around. v. Enter the tower and it will ask you to set the clock. vi. I played this game before I go a computer and I sat there for hours to do every combination and finally succeeded. 1. 60:10:50 vii. Enter the newly opened stairs and get the chain saw! viii. Go back down and head left. ix. The towers here are not too hard. Just keep going up. Pass the man jumping off the ledges and go up a few more floors. Pick up the Thief's Glove and head back down to the edge. x. Jump from this building to the next, and then the other one. xi. Climb up and grab the Fire weapon for Sabin. xii. Once you get a point you will find a polite man blocking you way. xiii. Boss 1. Dadaluma a. He is really a good fighter. He will throw things at your members that could kill them in one shot. b. Have Sabin Pummel and the other physical attacks. xiv. Once he is dead keep going up, across and into the top floor. xv. Go to the left and right sides to get some chests. xvi. You see the Esper form of Terra on the bed. xvii. A man names Ramah xviii. He will tell you the story about Espers and that he is one. xix. He gives you his friends, who died in the escape, as Magicite. 1. Magicite a. It is the powers of the Espers. When they die they leave Magicite as a sort of corpse. Their magic powers can now be transferred to humans. xx. You now have Ramah, Kirin, Siren and Stray. xxi. Exit Zozo and head back to Jidoor. xxii. You can stop and get some spells from the Magicite. xxiii. The best place to do this is at the Desert spot on this side of the mountains. xxiv. You might get a Bone Dragon. Kill him with a Phoenix down or Remedy. XIV. Celes' Opening Night a. Jidoor i. Once you get there head into last house that is the mansion. ii. You see a man freaking out. iii. Apparently the man named Setzer is planning on taking Maria during her performance tonight. iv. Setzer is the only person with a Airship. v. The thing is Celes looks like Maria! vi. He leaves, but leaves a note behind. vii. Exit the town and head south across the peninsula. b. Opera House i. Once there talk to the Impresario. He agrees to let Celes play Maria's part. ii. When Setzer comes to grab Celes they will follow. c. Opera House; Auditorium i. You take a seat in the auditorium, but Locke wants to get up and check on Celes. ii. Exit the auditorium and head right to Celes' dressing room. d. Opera House; Dressing Room i. After a talk Celes is in control. Read the opera script and then head into the stage. ii. MiniGame 1. The object here is to put the lines in the song as she is singing it. If you take to long or choose wrong you lose. 2. The correct lines are a. Oh My Hero…. b. I'm the Darkness…. c. Must I…. 3. Now go to the upper level and Draco will appear. 4. Dance with him by walking around and talking to him when he stops. 5. He will turn into flowers. Take them and go to the balcony. 6. The rest is up to Celes. iii. Locke leaves and finds a note from Ultros. He is going to trash the play. e. Opera House; Auditorium i. Go back to the Auditorium and talk to the Impresario. ii. He asks if you will help and stop him. iii. Run to the right with your party. f. Opera House; Control Room i. Talk to the man and pull the far right level. It is the one by itself. ii. Now go left and the door is opened. g. Opera House; Rafters i. You now have to fight your way to Ultros. ii. There are tons of Rats here, but they are different. You must kill the leader fist or more rats will come. iii. If you make it to Ultros with time on the clock then he will knock you down as well as him. h. Opera House; Stage i. All of the cast are knocked out except Celes. There is no one to save the day, but Locke gets up and decides he is the hero. ii. Boss 1. Ultros a. If you have Bolt 2 use it. Other wise use what you got. b. He isn't as hard as before. iii. Once he is gone Setzer steals Celes you follow him to the ship. XV. Free the Espers a. Vector i. You can stop at the other towns here, but they have nothing too good. 1. Miranda, Tzen have decent weapons. ii. Do not stay at the inn here. The inn keeper will rob while you sleep. 1. You may want to do it for the hell of it. iii. There is a small hut with a fortune teller woman there. iv. She asks you to pledge your allegiance to the Empire. v. Refuse and you will be attacked. After you kill the soldiers she will restore you every time you see her. vi. Go to the right side of town and find a man hiding behind the crates. vii. He will pretend he is sick to draw the attention of the guards from you. viii. Jump on the crate, run across the pipes above and get into the factory. b. MagiTek Factory i. This is where the Empire hold all the Espers. They draw the magic from them in tubes. ii. This place has tons of items so be sure to take your time and get them all. iii. Grab that hook that's moving around. iv. Grab the chest there and take the hook back. v. Go right and enter the second pipe to the right of the stairs, grab the chest and climb back through the pipe and enter the first pipe. vi. Take the treasure and cross the conveyor and stay on it until you reach the lower level. vii. Take all of the chests in the room and then search the right wall near the boxes to get to 2 more chests. viii. You see Kefka drop some Espers down into the trash. Don't go down there you. ix. Look around for the Blizzard. 1. A weapon used later by Umaro. a. It's at the bottom left part of this area. x. Go to the left side of the factory and look for the hidden door underneath the platform. Here you'll find some Gold Armor. xi. There are more treasures to the north through the door. xii. When you get them all head back to where Kefka threw the Espers down the trash. xiii. Jump in and save point behind the left door. xiv. Look for Ifrit the Esper right in from of the left door. 1. You should be knocked across the room. xv. Boss/Esper 1. Ifrit a. He is a Fire based Esper. If you hit him with Fire he will gain HP. b. Just use physical attacks to take him out. c. Just make sure you do not have the Fire Saber equipped. d. Once you get a certain # of hits Shiva will appear in place of Ifrit. 2. Shiva a. She is iced base so attack her with fire or Physical Attacks. b. Ifrit might come back, but keep attacking. c. Once you get to a certain point they will stop fighting. d. They can sense Ramah and the others with you. xvi. They will tell you about their life in a tube and then turn themselves into Magicite. xvii. Save at the left door and then go to the right one that Shiva was blocking. xviii. Go up the stairs to the room with the holding tanks. xix. SECRET 1. Walk to the left and then down between the bottom tubes and find the rare Break Blade! xx. Go to the door and you should see some "punk rocker" guy blocking the door. xxi. SubBoss 1. Number 024 a. He is a very unique monster. He has the ability to change his element so that fire may hurt him once, but then heal him next time you use it. b. Just go with Physical attacks, it is the easiest way to go. xxii. When you enter this room you see tons of Espers in the room, they are all locked in holding tanks. xxiii. Go to the back of the room and hit the switch. 1. Cid will appear. xxiv. They turn themselves into Magicite and float to you. xxv. Kefka arrives and attacks the party. He makes it seem that Celes was working for the Empire the whole time and that she was only pretending about being an allied. xxvi. As proof of her alliance with the Returners she uses her powers to transport Kefka and the MagiTek armors away. xxvii. The tanks are going to explode because of the magic so Cid takes you to a hidden lair. c. MagiTek Factory; Rails i. Cid will tell give you some information on the way down. ii. He is also amazed at the idea of powers being transferred over by Magicite. iii. Save at the save point and rest up. iv. Equip any Magicite you want your party to learn. 1. Cure 2 and Level 2 Element spells are always good to start with. v. Jump into the car and ride the rails. 1. You have no control over the car, just the battles. a. Mag Roaders vi. At the end you have a Boss fight. vii. Boss 1. Number 128 a. He is a three part monster. b. You do not have to kill all the parts, just the main one. The rest will die with him. d. Vector II i. You come out at Vector. Save at the save point and head back. ii. Setzer will meet you along the way. You head up into the air. e. Airship i. Once you get the Kefka releases the Cranes. ii. SubBoss 1. Cranes a. They are two cranes that have hold on the ship. They can rock it so you are injured. b. One is weak to fire, and the other is to lightening. c. Find their weaknesses and use it. d. Summon some Magicite Espers if you need to. e. It takes good strategy to beat them. iii. Once you beat them you head to Zozo. f. Zozo II i. Head into the tower and talk to Terra. ii. One of the Magicite starts to glow in reaction with Terra, Maudin. iii. Terra returns to her normal, or somewhat normal state. XVI. Emperor's Greed a. Esper World; Flashback i. You are the Esper Maudin and can walk freely in through the town. ii. You can take the time to talk to anyone you want, but I am just going to give you a quick tour. iii. Go to the front gate and you will find a human girl. iv. Take her back with you to your home. v. Even though you are told not to bother her walk up to her bed. vi. She runs away, but Maudin stops her at the gate. vii. They get married and have a child called Terra. viii. One day the Empire found the gate and broke into their world. 1. They took as many Espers as they could get. ix. Maudin stayed in his home with his wife and Terra. x. One of the Espers claims his wife to be one of them. xi. She runs out in tears, while Maudin goes after her. xii. They are both sucked out of the gate. xiii. Maudin was taken for his magic, and his wife died, she handed her baby, Terra to the Emperor thinking he would help her, but he abused her powers. b. Zozo III i. Terra is now back to normal. The Magicite was her father and she feels a connection to it. ii. You now can leave. XVII. Extra Stuff II a. Tzen i. Go to Tzen and find a man on right side of the town near some trees. 1. Behind the Relic Shop. ii. He will sell you Saphrim for 3,000 GP Buy it and leave. 1. If you wait till the World of Ruin he will sell it to you for 10 GP b. Overworld VII i. In the upper right side of the world is a small island with a invisible monster on it. ii. He will not attack unless you cast a spell on him. This will make him visible again. iii. He will attack and kill your whole party in one shot. iv. Instead try casting Doom on him! 1. This worked with regular monsters. a. Cast Vanish on them then cast Doom it is 2x more likely they will die. c. Narshe IX i. You can now pilot the ship yourself. You can take it any where you want. First head back to Narshe ii. Go back to the same spot where you got the treasures. 1. If you talk to the man he says there was a thief names Lone Wolf in town and he fears for his Treasure's safety. iii. Enter the room to find the Lone Wolf flipping out because you took his treasure. iv. He opens the locked chest and runs away. v. Follow him through the town and into the mines. vi. Once in the mines go right instead of north. vii. Go outside and go up past battlefield onto the ledge where Tritoch is. viii. Lone Wolf has a Moogle captive! If you go near him he threatens to hurt him. ix. Wait there and he will free himself and knock Lone Wolf as well as himself over the edge. x. You have a choice get a new party member, Mog or a Golden Hairpin. 1. The hairpin lets you take half the MP you would normally use. xi. Talk to the one you want. I choose Mog. xii. If you choose Mog he will thank you and join your party. XVIII. Esper & Narshe Alliance a. Narshe X i. Go to the elder's house with Terra in your party. ii. You next job is to find the Espers and make an alliance with them. Have them help the cause to destroy the Empire. iii. Terra agrees to join them and make the trip to the Sealed Gate. b. Overworld VIII i. Before rushing into the Sealed Gate Cave you need a few things. ii. Go to Albrook and head to the sand pit. iii. When you get attacked by a Dragon Fang use Revivify on him and he is dead. iv. Ice or Flash works well on the other monsters. v. You can also go to the place I spoke of in XVII. b. c. Imperial Base i. You enter expecting a huge fight to get through, but it is abandoned. If you visited earlier then you noticed the HUGE amount of soldiers here. ii. Hmmmmmm. d. Sealed Gate Cave i. You can save your game before you enter the cave. ii. In the first area the bridges move, but they move in a pattern. 1. The trick is finding the right one and get all the items in the chests. 2. It is not too hard to figure. Just remember where the bridge was last and where a new one will appear. a. Be sure to get the Coin Toss on the left side. iii. Head up to the bridge and pull the switch there. iv. Now you can get the Genji Glove on the lower level. v. Go back over the bridge and take the right path. vi. Go to the boulder where you see the two levers. 1. The Left opens the Door a. Save Point and some treasures. 2. The Right alerts a Ninja! a. When you kill him he mentions the treasure under the stairs. vii. Go to the other switch and pull it to create a stairwell. viii. Head through the hole after you get the chest and step on both switches. ix. Go down then left and step on the switch to open a new door. x. Get the Atma Weapon and the other chests and leave. 1. It can be the most powerful weapon in the game. a. It grows with the amount of HP you have! i. Later it will look better than a Light Saber! b. Ignore the Optimize that takes it off, it is still better. xi. Now head past the bridge, and go up. Now pull the switch. xii. Cross the bridge, pull the other switch and go up and left across the bridge. xiii. Press the switch in the chest and return to the right. xiv. Go up the stairs and your at the sealed gate. xv. Terra will transform into an Esper again and call for the Espers to come and help them. xvi. Kefka suddenly appears. They let you lead them here so Terra will open the Sealed Gate and they will have unlimited access to Espers! xvii. You have to fight Kefka, but you don't even get a shot in when Espers burst out!. 1. They are angry because of the death of the Espers and blame humans. They are now on a rampage. xviii. Boulder fall in front of the gate stopping anyone from entering or leaving the Esper World. xix. Exit the cave and get on the Airship. e. Airship II i. As you are on the Airship Terra get s a bad feeling and heads to the bow of the ship. Locke covers her as they are attacked by Espers, mad with rage. ii. The Airship crashes in the Empire's territory. XIX. Peace? a. Vector III i. Grab a Chocobo in the woods you landed at, it's hidden in a strip of woods. ii. Head to Vector. iii. You find the town in flames. The Espers attacked the town. b. Vector Castle i. Pass the Narshe forces that came to attack and enter the castle. ii. You are lead by a attendant to the Emperor's Throne Room. iii. He says he is sorry for the mistakes in the past and he wants peace with Narshe and the Returners. iv. To help show this he wants you to talk to the soldiers in the castle and convince them that we want peace. v. MiniGame 1. You are being graded for your actions 2. Soldiers a. The goal is to talk to as many soldiers in 4 minutes as possible. b. It is a hard task, but not impossible. Make sure you have you Sprint Shoes on. c. Totals i. Guards Talked to 1. 24 Guards a. 1pnt. ii. Guards Fought 1. 5 Guards a. 4pnt. d. Total Points i. 44pnt. 3. Banquet a. Once you are done you have to feast at the banquet. b. You have to answer the questions with reverence and sympathy to the Emperor. c. Toast: i. To the Kingdom. 1. 2 ii. To The Returns 1. 1 iii. To our Home Towns. 1. 5 d. What should we do with Kefka? i. Leave him in jail. 1. 5 ii. Execute him. 1. 3 iii. Pardon him. 1. 1 e. Doma i. That was inexcusable. 1. 5 ii. What's done is done. 1. 1 iii. Apologize again. 1. 3 f. About Celes… i. We trust Celes. 1. 3 ii. Celes is one of us. 1. 5 iii. Was she a spy? 1. 1 g. Any questions. i. Ask each question for 2 pts. 1. 6 ii. Ask question twice 1. -10 h. About the Espers…. i. They have gone too far. 1. 2 ii. You unleashed their powers. 1. 5 i. Which Questions did you ask first? i. Correct Answer 1. 5 j. Care for a Break. i. Yes 1. 5 k. Say Question i. Wars over. 1. 5 ii. You really want Peace. 1. 3 iii. Sorry 1. 1 l. Agree to help at first question i. Yes 1. 3 vi. Total Points 1. 93 vii. Rewards 1. As you exit the Emperor's attendant wants to reward you for your hard work and manners at the dinner. Here are your reward. 2. 0-49 a. South Figaro is Freed 3. 50-66 a. Doma is Freed 4. 67-76 a. Treasure room of Imperial Base is opened. 5. 77-89 a. Tintabar 6. 90+ Charm Bangle. c. Vector IV i. You now have the option of searching the town for you party members. ii. They all might have something to say about the Empire. Gau even talk about his past! iii. If you want you can visit the Airship and talk with Setzer and Cid. 1. Some people say you can get a flashback too! d. Imperial Base II i. The guards are gone and the basement is open. There are tons of gold and items here. 1. Check the edges for hidden pots and chests. 2. The stove hides a Fire Sword. XX. Search for the Espers a. Albrook i. Head to Albrook and stop in the weapons shop. Get any equipment for Shadow. ii. Go to the docks and talk with General Leo. He will say that Celes & Shadow will be coming on the trip. 1. There is a tense moment. iii. Head to the inn and stay the night. iv. Later that night Locke will have a scene with Celes. b. Empire's Ship i. There will be a couple of scenes here with Locke, Shadow, Celes and Leo. 1. Let's just say that I wish Leo was a party member! ii. Celes and Leo are going to Crescent Mountain while you and shadow will go to Thamasa 1. There have been rumors magic still exists. c. Overworld IX i. Before you rush into the town you should stop and get Shadow leveled up. ii. Give him Maudin and keep fighting until he has all the Level 2 spells. iii. Equip Locke with the Genji Glove and try to steal Hyper Wrists from the Chimeras. 1. They also drop Gold Armor if you are luck. iv. Once you have a decent amount of Gold and Shadow is leveled up take any Espers away from Shadow and head into the town d. Thamasa i. First stop is to the weapon & armor shops ii. Get any equipment you need now. iii. Pick up all the Ice Rods you can buy. iv. Take some time to walk around the town. You'll see some strange things happening. People using Magic? v. Go into Strago's house. He will introduce himself and his granddaughter named Relm. vi. Stay at the inn for 1GP, not bad. vii. In the middle of the night you Strago rushes into the room asking for your help. 1. Relm stayed at another house for the night and it is now on fire. viii. Shadow stays behind, but Interceptor leaves to help. ix. When you get outside the towns people reveal their magical powers. x. They try to put out the flame, but it is too hot. xi. Locke & Terra decide to go in, but Strago will not let them go alone, he joins them. xii. Strago 1. He can learn the certain attacks of monsters that he fights. e. Thamasa; House of Fire i. The house is simple. There are flames roaming across the floor if you touch one you have to fight Balloons. 1. Have one explode so Strago can learn a new ability. ii. Go up and take the right door. iii. There is a Ice Rod and a Fire Rod in one of the room with the small hallway. iv. Once you make it to the end you will have to fight the source of the fire. v. Boss 1. Flame Eater a. Now is the time to use the Ice Rods. b. He should die after 2 rounds, but keep it up. c. If you want to fight him just use Ice magic and Strago's Aqua Rake. d. Some Balloons will pop out, just cast Ice 2 on all of them. vi. Once you kill it the room will collapse some and knock your party out. vii. Here Interceptor will try to bark back the flames, but Shadow comes along and saves the group. viii. There is a short scene after with Strago, Relm, and Shadow. 1. For some reason Interceptor is very friendly with Relm, he is usually fierce to other people. ix. Shadow decides to leave the party and Strago will take you to a cave where the Espers might be. x. Upgrade Strago and Relm's equipment. 1. Relm isn't in your party yet, but she will be later. f. Cave of the Goddesses i. There are a lot of treasure here, but nothing too big. ii. Just work your way through the cave until you see three statues. 1. See Relm sneaking around trying not to get noticed by Strago. iii. Before you rush to the statues go left and go to the next section and save. iv. Go back to the statues and listen to the story of the Goddesses. 1. You can see the inscriptions on the statues. v. When you go down the stairs you get attacked by Ultros. vi. Boss 1. Ultros a. He is so annoying. b. Just use any left over Rods you keep and then hit him with Fire 2. c. After awhile Relm will appear. d. Ultros gets mad and Terra tricks him to not hurting her. e. She just wants to paint his picture. f. Uncle Ulty lets her paint. g. You now go back into battle with Relm. h. Choose Sketch and click on Ultros. i. He freaks out because he is an octopus. vii. Go back to the Save Point and save. viii. Now you have three tiles on the floor. Top two lead to items and the bottom leads to the Espers. ix. When you enter their hide out they start to surround them and seem like they are going to attack them. x. At this point Terra shows her Esper part of her. xi. They talk and realize the mistakes that have been made and they want peace. g. Thamasa II i. You meet up with General Leo and Celes. They agree on peace. ii. At this point Kefka arrears! 1. He tells you how this was all a deception to get Magicite. iii. The MagiTek armors show up and knock out the party including Leo! iv. Kefka now turns all of the Espers here into Magicite. The ones in the Esper world break down the gate and come to the rescue of their comrades. v. They fight Kefka and he easily destroys them for their Magicite. vi. Leo wakes up and heads for Kefka. vii. SubBoss 1. Kefka a. You fight Kefka, you can use Shock it works pretty good. b. When you fight you get 4 hits and they seem to be a little bit stronger than the Shock. viii. When you kill Kefka you find that is was only an illusion. The Emperor shows up and Kefka and the Emperor kill Leo. ix. Kefka & the Emperor head for the Sealed Gate and take control of the Statues of the Goddesses there. 1. They are the Goddesses, but just in stone. x. They make the Esper World and gate into the Floating Continent. h. Thamasa III i. You wake up to find Leo dead, the town in ruins. You can stay at the inn to heal up and find some more information about Strago from his friends. ii. When you are ready head to the Airship. iii. You can go straight on to XXIL., but do some prep work for now. XXI. Extra Stuff III a. Thamasa IV i. Get as many Ice, Thunder, and Fire fords as you can. This is one of the best and strongest ways to kill the upcoming bosses on the floating castle. ii. Go to Strago's house and go to the top floor near the table and chairs and look down. Press the active button and get another Memento Ring! 1. Only Relm and Shadow can equip it. a. Why shadow, does this have anything to do with his dreams? b. Overworld X i. Make sure you are leveled up. Get Shadow Shuricans, and elemental throwing items. ii. This is the last time you see this world some take a good look at it. iii. Take some time to get Shadow the best equipment he can get. XXII. Floating Continent a. Airship III i. When you are ready go to the airship and choose "Head to the Floating Continent" 1. You now have the option of choosing your party, but it can only be three people. a. You might want Terra for her powerful magic. She can make a Rod more powerful than others. b. Locke is good for his "steal" ability. i. You can also steal Genji Gloves from the Dragons here so this is a big bonus. c. Strago can learn numerous attacks here also. d. Anyone is good in the party, but make sure they have high HPs! ii. Once you do you will be taken up, but the Empire has other plans iii. You are attacked by their Sky Armors. iv. Just go right and stand at the back middle part of the ship. v. The monster will come to you. vi. After a few fights you will get a message "Something is under the ship" vii. Ultros appears with a new friend called Chupon. viii. Boss 1. Ultros a. Just hit him with the rods or Fire 2 magic. b. After a shot time Chupon will appear for the fight. 2. Chupon a. Just localize your attacks on him not Ultros. Use Ice Rods and Ice 2 Magic on him. b. When you get him to a point he will "Sneeze" you off the screen. ix. You now have yet another boss to kill while you are falling to the continent. 1. Boss a. Air Force i. He has bout 8,000 HP and has a few attacks. ii. First localize your attacks with the Thunder Rods to the main section. iii. After some time he may release a "orb" that will absorb your magic attacks. Attack it with your weapons until it is dead then resume your assault. b. Floating Continent i. You have a save point right next to you. Shadow is just below passed out. ii. Talk to him and he will join your party. iii. Equip him with the new weapons and head east. iv. Now there are a few things you should know about this area. I will give you a complete walkthrough, but you may want to try this on your own. 1. Blue Orbs a. Treasure chests. 2. Textured Area a. You may notice a area that has a different texture of a switch. If you touch this area a new land bridge may form. 3. Transport Holes a. There are these odd looking mounds in the game. b. These are actual tunnels that transport you to another area. 4. Hole a. Close to the end you may see a hold and have the choice to jump down back to the Airship. b. You may want to if you are low on Thunder Rods. c. When you come back you do not have to go through the sky scene, and the areas that you created are still there. d. Shadow will leave, but he will be waiting for you at the entrance like before. v. Go down the path and grab the blue orb 1. in it is a Murasame for Cynan vi. Keep going west and you will fine another orb. Open it and you have to fight Gigantos. 1. He is tough and has a lot of HP. Poison is his weak point. 2. You will get a Hardened blade for your troubles vii. Press the wall on the mound and a teleporter will appear. viii. Enter the teleporter and go to a new area. ix. Now go down, find the mark on your right, and push it. 1. This will make more land. x. Head southeast and enter the teleporter. xi. Then enter the southwest teleporter, and step on the switches, to your north and south. 1. These make shortcuts xii. Head southwest until you reach a staircase, the head south east. xiii. Keep going until you reach a fork, head right, hit the switch, and grab the orb. xiv. Head back and take the passage which opened up. xv. Go into the teleporter, then go down to another one. Save, then go back north. xvi. You'll get a choice of returning to the airship. If you need to go ahead. xvii. If not then head west. Stop and heal your party from any of the small battles you had to fight. xviii. Boss 1. Atma Weapon a. You may have heard some of the townspeople talk about it. There were two weapons made from Atma, a sword, and a monster. b. Have Shadow throw Thunder Bolts while the rest use the Thunder Rods. c. Have Terra Morph if she is in your party, then use the rods d. He will get you with various attacks like flare. e. If you cast Rasp to take his MP away he is more docile, but just keep using the rods. xix. Once he is dead Shadow leaves the party ashamed of his actions with the Empire. xx. You will now go through a scene with the party members and the Empire here is a summary. 1. The group go to the Statues and warn him that if they break the balance it will cause disaster. 2. Celes show up at the last second, if she isn't in your party. 3. Kefka learns to control part of the power and trap the group. 4. Celes gets up and Kefka gives her a chance to return, but she must kill them. 5. She takes the sword and attacks Kefka. 6. Kefka goes mad with power and the Emperor tried to kill him by casting a spell. 7. Kefka is protected by the Goddess' barrier. He kills the Emperor using the energy from the statues. 8. The party is free, but all hell is breaking loose. 9. Shadow shows up and traps Kefka by pushing him into a corner with the statues. 10. The party fall off leaving Shadow alone, but Celes joined the party. xxi. You now have to make it through a small maze, while land falls off the continent making it hard, especially with the time limit xxii. Even worse there are some magical monsters here that use Wall! xxiii. When you make it to the end there is a thing that looks like the Save Point. When you touch it you have a SubBoss fight. xxiv. SubBoss 1. Nerapa a. You can kill him by physical attacks or cast wall on a party member and cast Ice spells on him to attack Nerapa. b. He isn't too hard. xxv. WAIT; Go right and when you get to the edge you will get a message, Jump or Wait. xxvi. Choose Wait, now do it again and it will change to "Gotta Wait for Shadow". xxvii. When there are 2 seconds left Shadow will com jumping down and jump with the party. xxviii. The Airship breaks up as does the world. You allies are either dead or lost. xxix. The world is in Ruin. XXIII. Introduction; World of Ruin a. Tips i. The area has changed a lot in a year. ii. There are many undead monsters here so it may be wise to wear Amulets if you only have a few party members. iii. You must talk, and revisit many places for things to change. iv. Your first priority should be to collect your party members. Some are connected to their past locations in one way or another. XXIV. Save Cid a. Solitary Island i. You wake up in bed with Cid sitting at a desk. ii. You learn that after the explosion the world was twisted and ruined. iii. Him and several survivors were abandoned on this island. iv. Celes has been in a coma for over 1 year. v. The others couldn't take the thought that the world was gone and there was no hope. vi. Celes is so touched by his love, she decides to call him Grandfather. vii. MiniGame 1. Cid is tired and dying. You have to give him fish to save him. 2. Go south onto the beach and go into the water. 3. Look for the fish that a fast and swimming around. Grab them 4. Go back to Cid and give him the fish. 5. You will get a response from him for each fish you give him. 6. The happier the response the better chance he will live. a. I'm feeling much better, thanks Celes. 7. If you give him the slow and bad fish he will respond like: a. I am not long for this cruel world. 8. Good Fish a. If he lives then he will take you to the basement and tell you to find your friends. 9. Bad Fish a. If he dies Celes go to the mountains in the upper right hand part of the island and jumps off. b. She then wakes up on the beach with a bird. The bird has a bandana that was Locke's. c. She then goes back into the cabin and finds a note with the raft. b. Overworld XI i. Once you get off the raft save your game. XXV. Search For Your Allies; Sabin a. Albrook i. You can enter Albrook if you want. The store now sells Elemental weapons. ii. Head north into a small patch of desert and enter the town of Tzen b. Tzen i. Enter the town and all of the sudden a beam of light hits the town. They tell you it is the Light if Judgment send down from Kefka and destroys anyone that defies him. ii. You rush to the back of the town to find a person holding up the house, SABIN! iii. Before you enter go the Inn and the matron will give you Healing Water. iv. Go back to the house and enter it. You have a short time limit so make it quick. v. Get all of the treasures in the rooms. You may have to fight some monsters to get the good stuff. vi. Go down one floor and get the kid out, but grab the chests down here first. vii. Exit the house and you are safe. viii. Sabin joins you party now. ix. Equip him with a Genji Glove and 2 Fire Claws. x. Before you leave get some Revivify from the item shop. XXVI. Search For Your Allies; Terra a. Overworld XII i. For the next few parts you have to be fully prepared. Get a Chocobo from the square forest near the northern mountains. ii. Ride it through the small canal attached to the strip of land. iii. If you go east you will get to Terra, but go west first. Head for the desert. iv. Here you will fight some Black Dragons. Use Revivify on them to kill them in one shot. v. You get 3 MP and some Experience. This is the fastest way to learn spells right now. 1. Have both learn all the Element 2 spells and Cure 2. vi. When you are ready head down and to the tip of the strip to Mobliz. b. Mobliz II i. You are stopped by two dogs and then see a child running into a house. ii. Go downstairs and get stopped by a young child. The Terra steps out. iii. She has lost he will to fight. She can not leave these children here without a mother. 1. The town was being broken apart and the children's parents died protecting them. iv. After a quick flashback you leave. v. Just as you leave one of the children come running saying Phunbaba is back. vi. Boss 1. Phunbaba a. He is a monster locked away in the earth forever, until Kefka opened the world. b. He is a Thunder Elemental boss. He uses thunder and it heals him. c. Terra goes and fights him, but she is killed almost instantly. d. Sabin and Celes come to the rescue. e. He is weak against fire. Sabin's Fire Dance Blitz is helpful, if he has it. f. Just keep casting Fire 2 and Cure 2 at will, he'll escape when he is hurt too much. vii. Terra affirms her claim that she can not fight anymore. viii. When you leave one of the kids gives you the Magicite Fenrir. ix. Make this Magicite your prime goal. x. You want to learn X-Zone ASAP. XXVII. Search For Your Allies; Edgar a. Overworld XII i. Go south of Mobliz and when you reach the forest look for the Chocobo Stables. ii. Head all of the way to the other side of the strip. b. Nikeah II i. Once you reach there get any items you need and head to the Café. ii. Talk with the men there. You find that they are thieves and they got out of the castle's jail. iii. They are taking their leader back to the castle to get the treasures there. iv. After you talk to all of them they will leave and head for the ship. v. Go around the café to the back and see Edger! vi. When you try to talk to him he says that his name is Gerard and has always been Gerard. vii. Talk to him a couple of times as he heads to the ship, but before he goes to the docks he calls Celes, "My Lady", no one but Edgar would say that. viii. Follow them and sneak onto the ship. c. South Figaro III i. Go to the inn and talk to Gerard again in the room. He will take his group out and head to the Cave to Figaro where they can get into the castle. ii. Get some weapons and armor here. Make sure to get a weapon and armor for Edgar also. iii. Head west to the Cave of Figaro XXVIII. Free Figaro Castle a. Cave to Figaro i. Follow them and you see a old friend, Siegfried. 1. Where's Roy? ii. He acts like he is part of the thieves group. iii. Go through the cave to the Healing Spring. iv. You see them feed the turtle to get it moving and then the hop on it's back to get across the water. v. Siegfried sneaks out from his spot and follows. vi. Follow Siegfried and go into the next cave. vii. Siegfried is stealing chests from the cave, but when you notice him he runs away. viii. Follow through the cave and you will come out from Figaro's Jail. b. Figaro Castle; Jail i. Listen to Gerard comfort a soldier before he rushes out, follow him. c. Figaro Castle; Basement i. Follow Gerard down into the basement. ii. The basement is simple, once you go down the stairs go up and down the next flight. iii. Exit this room and get the 4 chests in the room. iv. Take the left door and go up. Go through the door and get some armor. v. Go back to the room with the 4 chests and go up through into the Engine Room. d. Figaro Castle; Engine Room i. The thieves will rush into the treasure room and the engines are tangled with some type of worms. ii. Gerard turns back to Edgar, he admits he had to act that way. iii. While the Thieves are in the room the three of you must kill the tentacles. iv. Boss 1. Tentacles X 4 a. You have to fight these four Tentacles, they aren't that easy. b. You nest bet is to use up any Rods you have left. Some of them may get HP from the rod depending it's element. c. This is ok, it should harm the other three. d. When you run out of 1 kind find the one with the lowest HP and kill it. e. Do this again until you are left with one. f. If you run out of Rods then use Element 2 spells. v. Once it is dead they hide on the edge while the thieves leave with the treasure. Get the Soul Saber out from the Suit of Armor in the middle of the sword. vi. Work your way back to the control room and talk to the man. He will take the castle to Kohlingen. XXIX. Search For Your Allies; Setzer a. Kohlingen II i. Once you get there go to the café and get Setzer to join your party. ii. Setzer tells the group they are getting a new airship. It is hidden in Darill's Tomb. XXX. A New Airship a. Overworld XIV i. This part of the game can get really hard to deal with if you are not prepared. ii. Go back all of the way to the Desert where you fought the Black Dragon. iii. Stay there until all of the members know Elements 2, Cure 2, and Life. iv. When you are ready head back to Darill's Tomb. b. Darill's Tomb i. This cave has TONS of stuff to do. You have to constantly change the levels of waters so you can hop across. ii. The monsters here are mostly undead, so life or revivify will kill them instantly. iii. There is a Special Item here that you were supposed to get alter in the game, but you can get it now! 1. I'll let you know when we get there. iv. Go to the left side of the room, go down the stairs. v. Here should be a chest. Grab it for a crystal helmet vi. Now feel along the right side of the wall and you should find a secret passage. vii. Once you follow it though you will see a chest. Take it for the EXP EGG! 1. This will allow you to get 2X more experience than the rest. a. I will tell you how to get 4 Eggs later! viii. Go back to the chest and enter the door. Hit the switch for the water and go back up. ix. Now go to the far right room in the back and you should see a Tablet. x. Talk to it to open a door. xi. Go in backhand hit the switch. xii. Now go back to the main room again and jump on the turtle to get across. xiii. Press this switch to raise the water level of this area and hop on the turtle again. xiv. Go through the door and save. xv. EXTRA: 1. There is a chest in the back of the room near the Save Point. 2. Open it to have to fight a monster like Whelk. Use your Soul Saber to kill him almost instantly and you get a powerful weapon for Sabin a Dragon Claw. xvi. Go back and near the door for the exit is a Man Slayer. 1. This will cause 2X more damage to a Human. xvii. Go through the door and step onto the grave. xviii. Boss 1. Dullahan a. He is a Pearl Based Boss. He will cast ???? Pearl on you. b. Fire is his weak point, so Dragon Claw & Fire Knuckle are a good combo. c. Have the Setzer & Celes cast Fire 2 d. Have Setzer Cure the party and Coin Toss if he can. e. He can be quite tuff. xix. Once he is dead the door opens in the back. xx. Follow Setzer as his story of Darill unfolds. 1. Isn't the cliff the Celes jumped off of the same as the one Setzer waited on? xxi. Please Note that you can do most of these quests anytime you want, I am putting them in the order I prefer, or need to do. c. Falcon i. You take your new ship, The Falcon to the skies! ii. You see a dove in the sky and decide to follow it. It lands in d. Doom Gaze i. There is a huge monster called Doom Gaze that flies around the sky. ii. You encounter him randomly. You must fight him several times, but the bonus is he can't regenerate his HP after battle, so the more battles he fights the closer he is to death. iii. You can't run from these battles, but you have a small chance to survive when you are at low level. iv. Just save every time you plan on taking to the skies! XXXI. Search For Your Allies; Cynan a. Maranda i. When you land enter the town and see the bird next to a house. ii. Go inside and look around. Talk with the girl. iii. She says her Fiancé has been writing her from Mobliz. They are repairing the town. 1. You know that is false. iv. Read the letter on the table and she will ask you to send a letter to him with the pigeon. v. It shows where it went, Zozo! b. Overworld XV i. Before you leave I am going to share the secret to learning spells and gain levels! ii. Go to the sand patch of desert right below the town. iii. You will fight two types of monsters: 1. Cactrot a. A Cactus Monster i. 10 MP and Mega EXP! ii. Atma Weapon will always kill him. 2. Hoover a. He is a Worm monster, but twice as deadly. i. He gives 5 MP, but Mega EXP! ii. I use X-Zone and he is dead with no Sand Storm. iii. If you attack or use Ice 3 or physical attacks on him he will retaliate with Sand Storm, almost deadly to your party. iv. You can avoid this by using a Thunder Shield, it will block the sand. c. Zozo III i. Take the ship to Zozo and enter the town. Talk with the man near the clock tower and he will sell you Rust Aid. ii. Buy it and head into the first building. iii. Climb the tower, get the chests in one of the rooms and use the Rust Aid on the door. d. Mt. Zozo i. There are many new types of monsters here. Some steal your gold, so be careful. ii. Move through the area picking up the various treasures. iii. When you arrive at the fork take the left one first to get the treasure. iv. Now take the right one. When you reach a big opened area you will see a Save Point and a switch on the floor. v. If you step on it a Dragon will come flying out of it. 1. You may want to save this battle for later. vi. He is deadly so be careful. You must defeat him and 7 other Dragons to get the ultimate item. 1. I recommend skipping this for now. vii. Keep moving until you reach the room where there are tons of flowers. viii. Go into the next area and see Cynan letting a bird free. ix. He is excited to see you, but he finds out that you read his letters. He runs off grabbing the flowers. x. He finally stops thinks and joins the party. xi. Go back outside to where you first saw him and you should see a shiny key. Take the key and head back to the other room. xii. Open the chest and get the "Books of Machinery" 1. This has no value. It was something that was started, but never finished, there is no "Ultimate Machine" XXXII. Search For Your Allies; Terra II a. Mobliz III i. Once you have your team back head back to get Terra. ii. Follow the dog into the Relic Shop and down the stairs behind the bookcase. iii. You find Terra holding Katarin. She is pregnant things are getting complicated. iv. All of the sudden Phunbaba comes back. v. Boss 1. Phunbaba a. He is just like before. Use Fire 2 and physical attacks to kill him. b. After you inflict a certain amount of damage he uses Baba Breath to knock 2-3 people from your party. c. The battle stops for a second. Terra Morphs and joins the fight. d. She is strong with magic still, but she may not have a sword. e. Use Fire 2 and try your best to take him down. vi. Once the battle is over there is a scene of the children getting scared because they think Terra is a monster, but they don't know it is Terra. vii. Terra becomes saddened, but then one of the children realizes who she is they all rush to her. viii. She now has the will to fight, your those young, old, and not yet born. XXXIII. Search For Your Allies; Mog a. Narshe XII i. Head back to Narshe and go right to the secret entrance you have used before. b. Narshe; Mines V i. Go through the mines back to the Moogle's Cave. c. Narshe; Moogle's Cave i. Talk to Mog and he is shocked you are still alive! He rejoins you party, but he wants his friend Umaro the Bigfoot to join the party too. We'll get him later. ii. Before you leave look at the spot where Mog was standing and search the wall. You'll find the Moogle Charm! 1. Moogle Charm a. This item will stop all Random Battles! b. You only have to fight bosses or fixed fights! iii. If you went to South Figaro talk to Duncan's Wife and she says Duncan, the man who taught Sabin all he know, isn't dead, he is alive. d. Duncan's Cabin i. Look for a spot near Narshe that has a cross of trees in a straight line. Once you find it land and make sure Sabin is in the party. ii. Go out and you will go through a cool scene with Sabin and Duncan. iii. Sabin learned the Ultimate Blitz, Bum Rush. 1. Just Rotate your finger over the D-Pad to engage it. XXXIV. Search For Your Allies; Gau a. Veldt II i. Take three party members to Veldt. ii. Fight a monster and he should appear after the battle. XXXV. Search For Your Allies; Shadow a. Cave on the Veldt i. Head to Cave on the Veldt and enter. ii. You should see Interceptor there. Follow him into the cave. iii. Go up the stairs and talk to the men by the fire if you want. iv. There's a chest in the northwest corner, be sure to grab it. v. Now go through the door to the right. vi. Go to the next area and find the wall you can walk through. vii. Go left through the wall and open the chest and you will have a fight. Cast life on him and leave. You get a new weapon for Sabin. viii. Now backtrack and go down to the stairs. ix. There is a switch in the bottom of the screen. Now get the chest in the back. You should get the Striker! x. Go back up and go through the door. Save at the save point and enter the new area in the south east opening. This is where you should fins Shadow. xi. Boss 1. Sr. Behemoth a. He has about 19,000 HP. Just use Fire Spells b. When he is dead his alternate undead self shows up. Cast Life and he is dead. b. Thamasa V i. If you had Shadow then Shadow is in the bed, but if Shadow died on the Continent Relm is here. ii. If it is Shadow just leave and re-enter to find that he left. iii. If it was Relm she will stay here for awhile before she goes to Jidoor. c. Coliseum i. Go here and put the Striker up for a bet. ii. You will have to fight Shadow, he isn't too hard, so take him out. iii. After the battle he will join your party. 1. Shadow's Dreams a. If you have Shadow in your party you start to have flashbacks with Shadow when you stay at a inn. b. I have received 5, but according to Square Soft there are 7 Dreams. c. They start to show the connection between, Interceptor, Relm, and Shadow. iv. You can go get more characters, but you have to fight some tough bosses so I am going to do a few extra things first. XXXVI. Extra Stuff a. Jidoor III i. Go to the Auction house and you can by two Magicite there. 1. Golem & Zoneseek ii. I would have bout 30,000 GP b. Solitary Island II i. Go back to where Celes started and visit Cid, if he is still alive. ii. Go to the beach and get the Palidor Magicite. c. Figaro Castle III i. Go to Figaro and take the Castle under the ground. During the transition the crewman states they have bumped into something. 1. Do you want to check it out? ii. Say yes and go into the prison and enter the cell. iii. Go through the cave until you make it to the ladder leading down. iv. Save your game and enter the Ancient Castle. d. The Ancient Castle i. You will get a flashback of what happened here. ii. Summary 1. During the Esper/Human war there was a huge battle here. 2. The humans used their own Esper who had defected to their side. 3. He could cleave a enemy with Atom Edge! 4. He was attacked by a wizard and killed, he was put in a state that would not allow him to become Magicite. iii. Enter the castle, but go to the left entrance. iv. There is a chest in the hidden room. v. SubBoss 1. Katana Soul a. He is inside the chest. Have some one cast Muddle or use Stray and he will get confused. b. He almost always uses his Doom Sword on himself and he does. vi. You get a Offering Relic. 1. This allows you to attack 4X in one battle. a. Equip it with the Genji Glove and attack 8X! vii. Go back to the main hall into the throne room and go to Odin. viii. When you touch him he turns to the Odin Magicite. ix. There are more chests in the doors to the back and left. x. Note: 1. I recommend leaving and getting Odin's Spell Meteor before you continue. xi. When you are ready take 5 steps from the Queen's chair and press the action button. This will open a stairwell. 1. You should be on a small stair for a platform. xii. Go right to the library and find the Queen was in love with Odin and vice versa. xiii. Go down the stairs and you will get a chance to fight another Dragon. xiv. Boss 1. He is water bases so Thunder works best. 2. If you be him you get a Scimitar Sword. xv. Go to the Queen's statue with Odin and it will "Raise a Level" to Raiden. xvi. Exit the castle and head back to the cave, xvii. There is a chest to the left side of the cave with a Pug inside. Kill him and get another power sword. e. Figaro Castle IV i. Return to the Castle and talk to the control man and he will continue on. Talk to him again to bring it back to the other side. XXXVII. Search For Your Allies; Relm a. Jidoor IV i. Go back to Jidoor and head into the Mansion in the back. ii. You may notice it is pitch black here. Try going up the stairs iii. To stop this force just turn on the light on the wall by the stairs. iv. When you enter the gallery there are many pictures. v. Go to the picture of the Emperor and then talk to it. Talk to it one more time to get a secret note. 1. This note tells of a hidden treasure in the "Star Shaped Mountain". vi. Now go to one of the last painting of the woman talk to it and it will come to life and fight you. vii. Once it is dead it will suck you into the painting and you will be in a sort of warped basement house thing going on. viii. The level isn't too hard to follow, but here are a few tips: 1. Paintings with doors act as doors. 2. There is a relic ring behind a door with a corridor behind it. 3. The floating chest will attack you, but they still have items. ix. Once you make it to the save point take the right door to enter the final area. x. You see Relm painting a picture and she says it is possessed. xi. Boss 1. Chadarnook a. Now this is one tough painting. He has 56,000 HP! b. He is weak against fire, but can absorb thunder magic. c. Take your time as the painting changes. Just keep attacking with fire and have Terra, if she is in your party, cast Fire and Cure. xii. Once you beat her you get the Scarlet Magicite. XXXVIII. Search For Your Allies; Strago a. Fanatics' Tower i. Take the Falcon with Relm in your party to the tower surrounded by mountains in the small strip of land. ii. Once you enter Relm goes into a small scene and Strago snaps out of his small illusion. XXXIX. Search For Your Allies; Locke a. Phoenix Cave i. To get to the cave go north of Tzen and land the Falcon on the green patch. ii. The cave may seem hard to navigate through, but it is really quite simple once you understand it. iii. Your two teams must work as one. Each one will open a new path for each other by hitting switches. 1. When your team hits a switch to open a door or move a boulder the team will go through and hot a switch to open the path for the other one. 2. Note: a. Once the other team is through get off of that switch because it may block you in also. iv. The main goal here it go get both teams to the same point. v. There is a Fire Dragon here you have to kill and also a Dragon's Horn. 1. When you equip this with the Dragon Boots the person will jump several times on the monster. vi. You will have to drain water to clear lava and jump off of rocks. vii. Once you make it to the final point where the two teams meet go to the 2 group switch and enter the final area. viii. You see Lock searching through a chest! ix. He was looking for the Ultimate Treasure, the Phoenix Magicite. x. This will bring his Fiancé back to life. b. Kohlingen III i. Locke takes the material to her and places it on her. He is not sure it will work because of the cracks in the Magicite. ii. He places it on her and noting happens, just as he loses hope she awakes. iii. She says she can not stay long because of the damage to the Esper, but she want him to know she remembers and she will love him forever. iv. She sacrifices herself for the Magicite. XL. Search For Your Allies; Umaro a. Narshe XIII i. Take Locke in your party and head to Narshe. There are a few things you are getting here. ii. First head to the Weapons store and talk with the man there and he will say he has a powerful stone that has been in his family for a long time, Ragnook Magicite. iii. He gives you the choice of making it into a Sword or keeping it as Magicite. iv. It is up to you, if you choose the Sword than you can change it to Magicite by brining it to the Coliseum and wagering it. v. You can get another one from the Goddess Statues in Kefka's Tower, but it is a long way to go. vi. Once you decide leave and head for Tritoch the Materia b. Narshe; Mountains IV i. There is another Dragon here you to get if you want. ii. Once you get to Tritoch you will get into a fight. iii. Attack it with Fire spells to melt the ice. She cast Rasp through most of the battle and does very little damage. iv. Once the ice is gone Tritoch comes back to life and gives her life for you to take the Magicite. v. A rock falls off the back of the mountain, jump into it. c. Narshe; Mountain Cliff i. The cave is inside the cliff and has man holes and breaks. ii. Make sure Mog is in your party of you will have to come back. iii. There isn't too much here to get just make your way to the back of the cave. iv. Once you get to the open area with the Skull in the middle of the room you are here. v. Look inside the skull and get the Terrato Materia. vi. Once you take it Umaro will show up and not be too happy. vii. Boss 1. Umaro a. He isn't that hard, but he an take some time. b. When he uses a Green Cherry his stats increase very high. viii. Once you beat him and you have Mog in your party then Mog will order him to join you. ix. You can give him a green cherry in battle to increase his stats like before! XLI. Search For Your Allies; Gogo a. Triangle Island i. Go to the Northeast corner of the world and you should see a small Triangle Island. ii. Land there and fight a monster called Zone Eater. Fight him and let him suck all your characters in and you will be sent to a underground lair! iii. The maze isn't too to go through. iv. You have to jump from bridge to bridge while dodging the workers who will knock you off. 1. Get knocked off at least once to get a Red Jacket in the floor below. v. When you get across you have a few more challenges. vi. Try to run through the cave while the ceiling falls and a jumping maze again. vii. At the end you will see a person shrouded in clothes. He/She/It will join your party and mimic your party members. XLII. Extra Stuff You can do any of these things as soon as you have the characters in the World of Ruin, but I am putting them here now. Some are optional and all you will miss out on is a relic or Magicite, but my primary goal is to get EVERYTHING so it do them. a. Figaro Castle i. Get a new tool in the shop there and complete the dream sequence. b. Fanatics Tower i. Before you go here you must be prepared. Get Wall Rings for your party members and equip them. 1. If you want to cheat on beating the boss than go to Tzen and get the GraviBalls. Get as many as you can afford a. You should have a lot of money from the Cactar area. ii. Put Mog and the Moogle Charm in your party if you do not want to fight any monsters on your way up, it's worth it! iii. Climb the tower collecting the chests. If you have the Moogle Charm off and find a Magic Pot than give him Elixirs until he leaves. He will give you a lot of MP. iv. There are some great stuff here in the chests and there is a Dragon here also. v. Once you kill him you will get the Pearl Lance. vi. You can get an Air Anchor in the Fanatic's Tower vii. You can get a secret item from the Tower by going to the Second treasure room. viii. Now go to the right of the chest, face up and press A. Go down one floor and find a new room opened with the Air Anchor inside! ix. When you make it to the top you get a chest with a Gem Box inside. x. As you try to leave you are surrounded by Ghosts and then the boss appears. xi. Boss 1. Magi Master a. You can not use your weapons so the only ability you have is Magic and Item. b. He changes his elemental structure almost every turn and he has 50,000 HP too. c. First off Cast Life 3 on your party if you want to survive. d. Keep the wall rings on and use the GraviBalls. e. He should die and cast Ultima as his last spell. f. The Life 3 should keep bring you back from the dead. xii. Exit the tower c. Opera House II i. There is another Dragon in the Opera House, but before you rush there stop in at Jidoor and get Cherub Down. 1. This will make you float. ii. Go to the Opera House and talk to the man and he will say there is a Dragon on the stage! iii. Go to the controls that opened the door and pull the one that makes you fall into the stage. iv. Boss 1. T-Rex a. He is a really powerful monster. b. Most of his attacks are earth based like Quake, but the Cherub Down will take care of that. c. He may try to pull you down, but the Cherub Down can't be dispelled like Float. d. His Horn can kill you in turn so Life 3 isn't a bad idea. v. Once he is dead you can add another Dragon to your list. d. Doom Gaze II i. Now take the time to just roam the sky. Put some take on the button to keep you flying around and you should eventually hit Doom Gaze, but make sure Mog doesn't have the Moogle Charm on. ii. Doom Gaze 1. There is no real trick to killing him, just try to do as much damage as possible. 2. The Genji Glove and the Offering with the Atma Weapon is a great combo! 3. Do not cast Vanish and X- Zone on him because you will lose a special Magicite that he drops. 4. If you do Vanish Doom will do just fine. 5. Once he is dead he pops out the Bahamut Magicite. e. Doma Castle III i. Take Cynan in your party and prepare for a new world. 1. It may be a good idea to take Mog he might learn a few new dance moves. ii. Take the ship to Doma Castle and stay in the room there. iii. You wake up but Cynan fails to wake up. At this moment the Three Dream Stooges, really stupid. iv. You follow them in Cyan's Dreams. v. You first wake up in this retro 60s room with changing colors. vi. The room is confusing, but you can make it. Your first goal is to get the two other characters first. 1. Along with them you will scare off the stooge holding them. vii. When you get them all head to the door with three spots around it. When you try to leave you have to fight them. viii. Boss 1. 3 Dream Stooges a. Each has their own weak points and one has the Life spell. b. Larry i. Weak against Fire c. Curley i. He should be flying I think. He has the life spell so take care of him first. ii. Weak against Water & Ice d. Moe i. None! e. Shemp i. Sorry, he was left out! f. Vanish & Doom may work and Ultima is a good spell too if you have it from Ragnook. g. Otherwise just kill the one flying first then just keep moving down the line with physical attacks. ix. Once they are dead you will go into another dream scene. x. You are now in the Train Scene. xi. Go left into the train car. xii. In the car pull the switch as you enter and then hurry around the couch to get the treasure. xiii. There should be a Genji Glove in the train too. xiv. Now go to the far left of the car and get the Lump of Metal from the chest. xv. Head back right, to the open chest that moves where you move and press the A button. 1. This will stop the chest allowing you to get the Flame Shield. xvi. Head left and press the switch. Note the order of the chests that are open and closed. xvii. Continue left into the next car. Notice there is a chest just to the left of the entrance on the other side of the couch. xviii. There are 4 switches. Use them in the following order 1, 2, 1, 3. Now you can reach switch #4. Before pulling it, close the chests so they match the set- up in the previous car: open, open closed, closed closed open. xix. Once you have the chests set up like above, pull the switch and the wall will open allowing you to go on to the next car. xx. Enter the engine room and then attempt to exit. You'll find yourself in the Narshe Mines. 1. Cynan was never in any of the Mine Scenes? xxi. Go down and follow the path until you re-enter the cave. xxii. As soon as you enter the cave turn around and exit. You'll end up in a new spot. xxiii. Trying to cross the bridge you'll fall and end up in the sleeping chambers of Doma Castle. xxiv. Cyan's wife and son ask you to help him and stop Wrexsoul. xxv. Go to the throne room where you'll find Wrexsoul. xxvi. Boss 1. Wrexsoul a. There are a few ways to kill him b. Basic i. Make some one close to death and he will appear, now attack. If they die then he will keep them dead. c. Cheating i. Use Odin or Raiden on the two Flames and you win. ii. Cast Vanish and X-Zone of Wrexsoul and he is dead. xxvii. Cyan will rejoin your party capable of using all 8 SwdTechs and you'll wake up back in the sleeping chambers. xxviii. Go to the throne room and you'll find the Esper Alexander. f. Coliseum II i. Take some time to get some rare items at the Coliseum. ii. You can get a Experience Eggs by doing the following. 1. You can bet a Tintabar and get a Experience Egg. 2. You can bet a Elixir and get a Re-Name card. a. Now keep betting your new items and you will get another Tintabar, which means another Egg! g. Gau's Father i. Go back to the area of Veldt and talk to the Crazy man with Gau and Sabin in the party. ii. Once you talk to him they realize that Gau is the son of this xrazy man. iii. After you do some cleaning up of Gau you return to the house and the Crazy man says he has no son, but there was a wild boy that he left in the mountains. iv. Gau is not upset, but is happy to know he has a father and he is alive. h. Thamasa VI i. Enter the town with Strago and Relm in your party. ii. When you enter town you'll find Gungho hurt. 1. Strago's old friend and rival. iii. You find out that Hidon attacked Gungho and he wants you to avenge him. iv. Now go to Ebot's Rock, just north of Thamasa v. As you enter step on the switch to be transported. vi. There is a Coral eating treasure chest just in front of you. vii. You will have to be randomly transported through the cave collecting Coral and feeding it to the chest until he is happy and lets you through. viii. Once you are set you must fight Hidon. He will not come unless Strago is in your party. ix. Boss 1. Hidon a. Just ignore the things around him and attack him. b. Strago can learn a rare ability from him called the Grand Train. c. Once you kill him you can return to kill him again, and again, and again! i. Eight Dragons i. Now is the time to catch up on your dragon slaying. You can get all but 2 of the dragons now. 1. Snow Dragon a. Narshe Mountain 2. Water Dragon a. The Ancient Castle b. Secret Basement 3. Pearl Dragon a. Fanatic's Tower b. Or Veldt 4. Fire Dragon a. Phoenix Cave 5. Wind Dragon a. Mt. Zozo 6. Earth Dragon a. Opera House ii. The last two Dragons are in Kefka's Tower. XLIII. The Final Battles a. Kefka's Tower i. Now that you are all back together and have all the things you need to kick some Kefka butt. ii. There are some hidden things in the tower that you may want to get. I will point them out as they come. iii. Locke's ability will come in very handy in almost all of the groups. 1. You will face the 3 Goddess Statues here and each one has a rare weapon. a. Doom i. Ragnook iv. Feel free to leave the tower and come back! b. Kefka's Tower; Falcon i. Fly over the tower and land on top. ii. Make 3 groups of good fighters. iii. Your 3 groups will land in 3 different areas of the tower. iv. Team I will be the group that landed on the left side of the tower, v. Team II will be the group in the middle. vi. Team III will be the group on the right. c. Team I i. Go around to your right and get the chest then enter the hatchway to your left. ii. Continue on this path until you come to a dead end. You should see a switch and a chest on the other side of the room. d. Team II i. When you have to choose between going up and down, go up first and get the treasure then go down. ii. Going down will lead to a prison. In the far left cell you'll find Atma. iii. He has 55000 HP and is not weak against any-thing. Defeat it and it'll change into a save spot. iv. Now go down out of the prison and continue on that path until you have to choose between two pipes. v. Don't go in the rightmost pipe, it'll just take you back before the prison. So take the left pipe. vi. Before you enter the hatchway that you find, go to your far left to find the chest. Now you can enter the hatchway. vii. Step on the switch and get the chest, then go back up and enter the door to you right. viii. Keep going straight and you'll reach one of the final Dragons. ix. Boss 1. Gold Dragon a. He is weak against to water and ice. b. He will absorb you lighting attacks. x. Now keep going on the path and when you reach a room with a switch, stand on it and switch groups. e. Team III i. First enter the hatchway that is next to the chest to get two more chests then come back and enter the other hatchway. ii. Continue on that path and you'll eventually reach a save spot. iii. A few more steps and you'll get attacked by another boss. iv. Boss 1. Inferno, Striker, Rough a. Inferno is the main part and it has over 30,000 HP. b. He is weak against lightning. i. Just attack him and the rest are dead. v. Now keep moving and once you get to a chest that glows examine it to open up a passage that your other group. vi. Now keep going and you'll reach the final Dragon! vii. Boss 1. Skull Dragon a. He has over 30,000 HP and is weak to Fire & Pearl. b. After the battle you get the Muscle Belt Relic. viii. Assuming you killed the other Dragons you will get the Crusader Esper. I has the Meteor Spell you lost when Odin was changed to Raiden! ix. Exit now if you want to get the new spells. x. Keep moving and you'll end up on the other side of the room you left Team II in. Stand on the switch. f. Team I i. The dead end is now gone so keep moving. ii. Follow the path and you'll eventually reach the room your other two groups are in. iii. Continue straight and then, after you reach the switch, pick a side to go on iv. Now go left and then down. g. Team II i. Take Team II off the switch and then push the weight off the edge. Now go back inside and stand on the switch. ii. Enter the main doorway and do what Team I did, except on the right side. h. Team III i. Go in through the main door and step on the switch. ii. This will open up a new pathway. iii. Go south and step on the platform to open up a couple other pathways. i. Team I i. Go down and out to where you pushed the weight off. ii. To your left there is a door. Enter the door and go straight where you'll find one of the Master Bosses. iii. Master Boss 1. Doom a. 63000 HP b. Weak against Pearl. c. Steal the Ragnook this guy has. iv. When you beat it you'll get Cyan's Sky Render and there will be a save spot there. v. Now enter the pipe to the north and stand on the switch. j. Team II i. Go down and out to where you pushed the weight off. ii. To your right is a door. Enter the door and go straight where you'll find another Master Boss. iii. Master Boss 1. Goddess a. There is no weakness to her. Just keep attacking physical attacks. b. Steal the Atma Weapon from her, it doesn't hurt to have 2! c. When you win you get Excalibur from her. k. Team III i. Go north and you'll be attacked by Guardian. ii. Master Boss 1. Guardian a. He is still here, but he is now vulnerable. b. Lightning is his weak point. iii. Go north and keep following that path until you reach another Master Boss. iv. Master Boss 1. Poltrgeist a. Weak against poison. b. Receive the Aura Lance from this boss. c. Defeating it will get you the Aura Lance. v. Go north and drop down the hole vi. You are now ready for the end. The game has been turning to this point. It is you or the world. l. Prepare for the Final Battle i. Before you fight you have to go through a small scene with all the characters saying why they are fighting. ii. You now have to put your group in the order that you want them to fight. 1. You master group should be the first 4-5. iii. It is up to you how you want to make the group. iv. Terra is great with Magic and Morph so you may want to give her the Gem Box and Economizer and have her casting Ultima Spells, Quick and other spells on the party members. v. Locke, or anyone with high HP is good to have if you give him the 2 Atma Weapons, the Genji Glove and Offering vi. Gogo can copy Locke or Terra's attack to double the efforts. vii. A decent Healing person is also key. viii. You know your characters the best so it is up to you. m. The Final Battle i. Once you are ready you will have to fight the three Goddess Statues and then Kefka n. Kefka i. You will have to fight all of the statues and then at the top is Kefka. ii. The statues are not too hard, but they will be killed fast if you have the Genji Glove & Offering Combo. iii. Try to cast Life 3 on your party ASAP. iv. Once you make it to Kefka he will cast Fallen One on you and you will have 1 HP. Use a Megalixir if you have one and you should be all set. v. Depending on your party there are different ways to fight. vi. Have some one with the Gem Box cast Quick and cast Ultima constantly on Kefka. 1. Have Gogo mimic this attack if he is there. vii. Have the Genji Offering Combo person attack. viii. Once you defeat the game you will see the ending. XLIV. Ending a. Summary i. You will see a scene with each character helping each other to get out of the tower before it falls. ii. The statues were destroyed so all the Espers and their magic that was learned starts to die. iii. Terra talks to Maudin and he tells her if she has something with a deep connection to her Human side she will survive as a Human. XLV. Secrets & Mysteries a. Cursed Items i. Cures Ring/Sheild 1. Wear these for 255 battles and it turn in to a Paladin Item. b. Locke & Celes i. Do Locke and Celes hook up after the battle? ii. I hope so with my nickname being Locke. c. Gogo/Darill i. Is Gogo actually Darill. d. Setzer's Waiting Area i. Setzer waited at the same place Celes tried committing Suicide on any connection? 1. If Cid died e. Terra's rapid Growth i. Terra was a baby when the Emperor stole her, but how did she grow up so fast? ii. Why didn't the Emperor act like a Father figure to her and raise her? f. Extra Spaces i. If you get all the items in the game it still leaves a few spaces, hmmm? 1. Why anyone would notice is beyond me. ii. If you get all the Magicite there will still be extra spaces! 1. Well Odin's Space is moved to Raiden so that makes one and there is another space to change Magicite with. g. What are the Machine Books for? i. They were not developed in the American Version. They were going to be part of the game, but stopped later in development. h. Shadow's Dreams i. If Shadow survives the crash he will have dreams throughout the world in the World of Ruin. He has 7, but myself and other people have only been able to get 5. ii. They show Shadow, or the person who is now Shadow, at Strago's house and Interceptor leaving the house to be with him. 1. He also talk about a girl and notice how Relm & Interceptor are friendly. 2. Why did Interceptor help Relm and why did Shadow come back to help? iii. Do Relm and Shadow share blood? Is he Relm Brother or Father? iv. Why can only these two equip the Memento Ring? v. If you don't do any of the dreams then Shadow's ending is different.