ZERO TOLERANCE HINTS ELEVATORS PROBLEM: TRYING TO GET FROM ENGINEERING LEVEL 1 TO LEVEL 2 INFO: ENGINEERING LEVEL 2 ENTRANCE IS BLOCKED. ENGINEERING LEVEL 1 ELEVATOR TAKES YOU TO ENGINEERING LEVEL 3 SOLUTION: TAKE ENGINEERING LEVEL 1 ELEVATOR TO ENGINEERING LEVEL 3 (TWO FLOORS DOWN) ENGINEERING LEVEL 3's ELEVATOR (at 9 O'CLOCK) WILL TAKE YOU TO ENGINEERING LEVEL 4, GET OFF (MUSIC CHANGES) AND GET BACK ON THE ELEVATOR, IT WILL GO UP TO ENGINEERING LEVEL 2. PROBLEM: TRYING TO GET TO ENGINEERING LEVEL 3 FROM ELEVATOR IN ENGINEERING LEVEL 2. INFO: ENGINEERING LEVEL 2 ELEVATOR TAKES YOU TO ENGINEERING LEVEL 4: SOLUTION: MANUALLY JUMP OFF ELEVATOR ON ENGINEERING LEVEL 3 PROBLEM: TRYING TO GET TO ENGINEERING LEVEL 4 FROM LEVEL 3 INFO: ENGINEERING LEVEL 3 ELEVATOR WILL GO BACK TO ENGINEERING LEVEL 2 SOLUTION: GET OFF ELEVATOR ON ENGINEERING LEVEL 2 (MUSIC CHANGES) AND GET BACK ON THE ELEVATOR, IT WILL TAKE YOU TO ENGINEERING LEVEL 4. PROBLEM: HIGH RISE FLOOR 160 - SPLIT SCREEN, NO ACCESS TO RIGHT SIDE OF LEVEL INFO: TWO OPTIONS TO SOLUTION SOLUTION: CLEAR ALL THE ENEMIES ON THE LEFT (COUNTER SHOULD SAY 22), TAKE THE ELEVATOR (BOTTOM LEFT) TO HIGH RISE FLOOR 158. THEN CHOOSE OPTION 1 OR 2. OPTION 1 EASY: TAKE THE STAIRCASES ON LEVEL 158 AND 159 BACK TO HIGH RISE LEVEL 160, WHEN YOU ENTER LEVEL 160 YOU WILL BE ON THE RIGHT SIDE OF THE SCREEN, CLEAR THE ENEMIES AND GET THE PASSCODE FOR HIGH RISE LEVEL 159. RESTART THE GAME AND PUT IN THE PASSCODE FOR HIGH RISE LEVEL 159. OPTION 2 DIFFICULT: YOU WON'T HAVE THE USE OF THE COUNTER AS YOU CLEAR LEVEL 158 AND 159. AFTER CLEARING 158 TAKE THE STAIRCASE UP TO LEVEL 159 AND CLEAR THAT LEVEL. TAKE THE STAIRS UP TO LEVEL 160 AND CLEAR THAT LEVEL (THE COUNTER WILL WORK ON LEVEL 160), TAKE THE ELEVATOR DOWN TO LEVEL 157, CHECK TO SEE IF YOU SECURED LEVELS 159 AND 158. IF YOU MISSED ANY ENEMIES YOU WILL NEED TO GO BACK AND GET THEM! SNIPER PROBLEM: SNIPER ON HIGH RISE ROOF TOP KILLS YOU. INFO: TWO SOLUTIONS! HARD SOLUTION: HE IS VERY DEADLY AND HARD TO KILL WITH NORMAL WEAPONS. THE BEST WEAPON TO USE IS THE ROCKET LAUNCHER. WHAT YOU DO IS READY THE ROCKET LAUNCHER (OR ANY OTHER WEAPON) AND MOVE TO THE AREA JUST NEXT TO THE LONG HALLWAY, BUT BEHIND THE BRICK WALL. THE SNIPER IS ON THE BUILDING TO THE RIGHT AS YOU RUN DOWN THE LONG HALL WAY. FACING THE WALL ON THE RIGHT, MOVE DOWN THE HALLWAY AND LOOK TO THE RIGHT WAIT TO YOU SEE THE SNIPER AND JUMP (A BUTTON) AND FIRE AT HIM. EASY SOLUTION: PICK UP THE BULLET PROOF VEST AND RUN DOWN THE HALL WAY WITHOUT STOPPING. YOU DON'T HAVE TO KILL THE SNIPER! BOSSES HINT: THE PULSE LASER RIFLE WILL KILL ANY BOSS. STRATEGY: USE THE PULSE LASER RIFLE, STAY FAR AWAY FROM THE BOSS AND KEEP SHOOTING TILL HE'S DEAD! IF YOU CAN SEE HIM, YOU CAN KILL HIM! BOSS #1 - REACTOR LEVEL 2 CODE: cP98CrOFK THIS CODE GIVES YOU 90+ PULSE LASER RIFLES - MORE THAN ENOUGH TO KILL THE BOSS! CAN'T KILL BOSS: HIGH RISE ROOF TOP CODE: PP6b-rNpV BOSS #2 - HIGH RISE FLOOR 151 CODE: aLo5-vxF2 THIS CODE GIVES YOU 9O+ PULSE LASER RIFLES - MORE THAN ENOUGH TO KILL THE BOSS! CAN'T KILL BOSS: SUB BASEMENT LEVEL 1 CODE: GDq56PxF3 BOSS #3 - END OF THE GAME SUB BASEMENT LEVEL 12 CODE: Pvbd76Noj THIS CODE GIVES YOU 90+ PULSE LASER RIFLES - MORE THAN ENOUGH TO KILL THE BOSS! CODES Space Station DOCKING BAY 2: bnp8vt)ng BRIDGE 1: DDq8vNLng ENGINEERING 1: HFr8*tLng ENGINEERING 2: HHoduvNng ENGINEERING 3: ?rvd-vPn4 ENGINEERING 4: bDq*-vOvT GREEN HOUSE 1: V86*CrP!2 GREEN HOUSE 2: GLq*-vPv2 GREEN HOUSE 3: ?r)*u*rrk BRIDGE 2: TPu8uvLgK REACTOR 1: PFr*-vKqx REACTOR 2: HDq*-vKqx High Rise Building HIGH RISE TOP: NUq8uPKgR HIGH RISE FLOOR 164: Rzr5uPxvM HIGH RISE FLOOR 163: aHqXuvDmE HIGH RISE FLOOR 162: OvK7C8?vK HIGH RISE FLOOR 161: GLo7CrHv! HIGH RISE FLOOR 160: ?rpQsrHv7 HIGH RISE FLOOR 159: TLFX/oxkQ HIGH RISE FLOOR 158: E*hUt)Bk7 HIGH RISE FLOOR 157: cLtXtox!7 HIGH RISE FLOOR 156: Tr)5--Dr! HIGH RISE FLOOR 155: ?Pr5--Dr! HIGH RISE FLOOR 154: GrozCoHpj HIGH RISE FLOOR 153: GLpUsoHhj HIGH RISE FLOOR 152: ?ro5--?FQ HIGH RISE FLOOR 151: TLFXCoxo7 Basement SUB BASEMENT 1: MLFXtxBh/ SUB BASEMENT 2: Tr)*4-?n! SUB BASEMENT 3: TLp*7o?tk SUB BASEMENT 4: crod!o?sE SUB BASEMENT 5: cLJ*4-?vj SUB BASEMENT 6: Dnpdmu)v5 SUB BASEMENT 7: KLLbm-NmQ SUB BASEMENT 8: Orrf!oN!7 SUB BASEMENT 9: WLRd2a)kQ SUB BASEMENT 10: 8b*2APo! SUB BASEMENT 11: KLa*w60ip SUB BASEMENT 12: Gn9by6Npt 2 PLAYER INFORMATON Must have 2 SEGA SYSTEMS, 2 MONITORS, 2 ZERO TOLERANCE GAMES, 1 Patch cord Patch cord available while supplies last Can fight each other Can use codes, put on one machine Other player looks like enemy on lower maze screen Can be on different levels Complete Map (press Start) shows you only Plug patch cord into player 2 slot on both machines