-==========================================================- -= E T E R N A L C H A M P I O N S =- -==========================================================- -= Eternal Champions FAQ/Move List =- -= For Sega Genesis =- -= By: AlaskaFox(Ronan Murphy) =- -= Created: June 11, 2001 =- -= Date last Updated: September 19, 2002 =- -= Version Final =- -= Home Page: http://tbns.net/deltablue/ =- -= Gamefaqs CRP: =- -= http://www.gamefaqs.com/features/recognition/7818.html =- -= =- -= Post your Questions/Suggestions on: =- -= http://denim.bbboy.net/alaskafox-viewforum?forum=9 =- -==========================================================- Disclaimer ========== This Game Guide / FAQ is created for personal use only. You must not use it for anything that gains profit. Specifically Magazines, Game Guides, Commercial Web Sites, unless you have my written permission. You’re also not allowed to rip off part/s of this Game Guide / FAQ and put it on your own Game Guide / FAQ. Anyone doing this is guilty of plagiarism", the act of stealing and passing off of ideas and words of another as one’s own without crediting the source. You also cannot use this Game Guide / FAQ as a guide for you to make your own Game Guide / FAQ, you must do everything there is to do in the game yourself or have others give info about your game and give them proper credit. You can copy the layout though. You can put this Game Guide / FAQ on your non-commercial or non-profit web site provided that not a single character has been edited or removed and you MUST have permission from me in order to do so. You can also, print a copy of the entire FAQ / Guide or a part of it, provided you only use it for personal purposes. Remember "You don’t have to steal, just ask." - B.O.F.III Questions/Suggestions ===================== If you wish to ask me a question or make a suggestion, go to: http://denim.bbboy.net/alaskafox-viewforum?forum=9 and post a message, stating your query. I will try to get to it as soon as possible. If I get an email regarding Eternal Champions, it will be ignored and deleted. Updates ======= The latest version of this FAQ can, and always will be found at: www.gamefaqs.com Current Progress: ----------------- Guide: 100% complete File Size: 33K Version Final (Started: September 19, 2002) ------------------------------------------- - Overkills Updated - File Size: 33k Version 1.4 (Started: September 17, 2002) ----------------------------------------- - Layout Updated to match newer FAQs - Removed email address - Use my message board instead - Fatatlities section renamed to Overkills - Overkills section updated - File Size: 32k Version 1.3 (Started: February 20, 2002) ----------------------------------------- - Fatalities Added - Updated Layout - File Size: 28.5k Version 1.2 (Started: August 29, 2001) ----------------------------------------- - Game Genie Codes Added - File Size: 28.3k Version 1.1 (Started: July 01, 2001) ----------------------------------------- - 7 Move Lists Added - Added Ascii Art at the bottom - File Size: 17.1k Version 1.0 (Started: June 11, 2001) ----------------------------------------- - 2 Move Lists Added - Disclaimer, Email Notice Added - Outro, Credits Added Contents ============= i) Move List a) Blade b) Jetta c) Larcen d) Midknight e) Rax f) Shadow g) Slash h) Trident i) Xavier ii) Game Genies Codes iii) Overkills iv) Outro -=================================================- -= INTRODUCTION =- -=================================================- Throughout this FAQ you will see the words "Index Number" and "Search Field". These are to help you locate certain sections of the FAQ, as listed in the index. Use Ctrl + F on most Word Processors and in Internet Explorer to use the Find/Locate command. Example:If you are looking for the section "Move List - Blade", type 'i-a' into the Find box. 'i' is the Index Number and 'a' is the section number. This will take you to the beginning of the section. -=================================================- -= MOVE LIST =- -=================================================- Index Number: i Note: ===== U : Up D : Down T : Towards/Forward Bk : Back HoldBk : Hold Back for a certain lenght of time + : Use the two buttons together , : Press in a sequence, first button, then second, then third etc... Default Moves: ============== Block : Hold Back Taunt: X + Z Throw: T + Y/Z =---------------------------------= =- Blade -= =---------------------------------= Search Field: i-a Normal Moves: ============= Kick A Lunge Kick B Spin Kick C Jumping Side Kick U + A Jumping Crouch Kick U + B Jumping Spin Kick U + C Power Spike Dive UT + C Crouching Kick D + A Double Crouch Kick D + B High Kick D + C Punch X Reverse Punch Y Overhead Combo Punch Z Jumping Punch U + X Jumping Chop U + Y Jumping Long Punch U + Z Crouching Elbow Smash D + X Crouching Double Fist Punch D + Y Crouching Palm Thrust D + Z Special Moves: ============== Stun Beam HoldBk, T + Z Personal Shield X + Y + Z Tracking Blade HoldBk, T + X + Y Straight Blade HoldBk, T + Y + Z Projectile Containment Field A + B Wild Fury Attack A + B + C Backfire A + C Power Drain HoldBk, T + C =---------------------------------= =- Jetta -= =---------------------------------= Search Field: i-b Normal Moves: ============= Medium Kick A Low Kick High B Somersault C Jumping Low Kick U + A Jumping Vertical Spin Kick U + B Jumping Medium Kick U + C Flying Toe Kick UT + C Spring Back then Forward D + A Crouching Kick D + C Punch X Palm Thrust Y Uppercut Z Jumping Chop U + X Jumping Punch U + Y Flying Spin U + Z Flying Double Fist Pull UT + X Ceiling Dive UT + Z Flip Away D + X Crouching Double Fist Pull D + Y Uppercut D + Z Special Moves: ============== Flying Choke Hold HoldBk, T + Z Phase X + Y + Z Resonate A + C (do while Phased) Ricochet Left D, U + A Ricochet Right D, U + C Bladerang HoldBk, T + X(single hit) HoldBk, T + Y(double hit) Ceiling Grab D, U + Y Death Dive C (do after Ceiling Grab) Moving Cork Screw A + B/B + C =---------------------------------= =- Larcen -= =---------------------------------= Search Field: i-c Normal Moves: ============= Advancing Kick (low kick) A Medium Kick (high kick) B High Kick (low kick) C Jumping Kneel Kick U + A Jumping High Kick U + B Jumping Reverse Kick U + C Flying Knee Smash UT + A Flying Leg Jab UT + B Flying Toe Kick UT + C Grappling Hook Attack D + A Undercut Kick D + B Sliding Undercut Kick D + C Punch X Uppercut (straight punch) Y Straight Punch (dbl uppercut) Z Jumping Straight Punch U + X Jumping Low Punch U + Y Jumping High Punch U + Z Flying Knuckle Sweep UT + Z Crouching High Punch D + X Crouching Hard Punch D + Y Crouching Uppercut D + Z Special Moves: ============== Ceiling Crawl D, U + C Ceiling Drop D + Y Air Sweep A + C Long Distance Sweep HoldBk, T + Z Power Sweep A + B + C Reflect Back Projectiles HoldBk + X Sai Throw HoldBk, T + Y Swinging Hammer Fist X + Y + Z =---------------------------------= =- Midknight -= =---------------------------------= Search Field: i-d Normal Moves: ============= Medium Kick A Advancing High Kick B High Kick C Jumping High Kick U + A Jumping Spin Kick U + B Flying Leg Jab UT + A Flying Spin Kick UT + B Flying Power Leg Jab UT + C Crouching Low Kick D + A Back Roll Twirl Kick D + B Tornado Attack D + C Punch X Palm Strike Y Arm Sweep Z Shoulder Slam Throw T + Z Jumping Medium Punch U + X Jumping High Punch U + Y Jumping Downward Arm Sweep U + Z Flying High Punch UT + X Flying Boxing Punch UT + Y Flying Downward Thrust UT + Z Crouching Double Punch D + X Crouching High Punch D + Y Crouching Uppercut D + Z Special Moves: ============== Life Drain (Close) T + X + Y + Z Ceiling Ram (Close) D, U + C Bedazzle X + Y + Z Dispel A + B + C Mist Attack A + C Flying Wall Smash HoldBk, T + Z Overhead Stomach Punch (Close) T + A + B + C =---------------------------------= =- Rax -= =---------------------------------= Search Field: i-e Normal Moves: ============= Medium Leg Sweep A Medium Kick B Power Kick C Jumping Medium Kick U + A Jumping Reverse Kick U + B Jumping Burners U + C Flying Knee Smash UT + A Flying Leg Drive UT + B Flying Afterburner Drive UT + C Undercut Kick D + A Foot Sweep D + B Afterburner Thrust D + C Light Punch X Medium Punch Y Hard Punch Z Body Slam T + Z Jumping Medium Punch U + X Jumping High Punch U + Y Vertical Twirl U + Z Flying Medium Jab UT + X Flying Powered High Punch UT + Y Flying Downward Hit UT + Z Crouching Medium Punch D + X Crouching High Punch D + Y Powered Forward Thrust D + Z Special Moves: ============== Lock and Load A + B Air Jets D, U + B Cyber Punch X + Y + Z Cyber Kick A + B + C Jet Knee Smash HoldBk, T + C Overload A + C Turbine HoldBk, T + A =---------------------------------= =- Shadow -= =---------------------------------= Search Field: i-f Normal Moves: ============= Fast Kick A Medium Kick B Reverse Kick C Jumping High Kick U + A Jumping Low Kick U + B Jumping 360 Kick U + C Flying Powered Twirl Kick UT + A Flying Leg Jab UT + B Flying High Kick UT + C Fast Undercut D + A 360 Leg Sweep D + B Tumbling Attack D + C Fast Punch X Medium Punch Y Hard Punch Z Jumping Medium Jab U + X Jumping High Punch U + Y Jumping Low Punch U + Z Crouching Fast Punch D + X Crouching Medium Punch D + Y Tumbling Hard Punch D + Z Special Moves: ============== Shadow Mode A + B + C Twirling Fan Attack HoldBk, T + A(1 spin)/B(2 spins) /C(3 spins) High Jump Angle Kick D, U + B Smoke Screen (re-appear at opponent) X + Y + Z Smoke Screen (re-appear at left) X + Y + Z, A + B Smoke Screen (re-appear at right) X + Y + Z, B + C Ninja Shuriken HoldBk, T + X(slow)/Y(fast) Ninja Knife HoldBk, UT + X(slow)/Y(fast) Ninja Smoke Bomb HoldBk, DT + X(slow)/Y(fast) Flying Mine Uzume-Bi HoldBk, T + Z Flying Step Tobi Ashi (short) A + B Flying Step Tobi Ashi (medium) B + C Flying Step Tobi Ashi (super) A + C =---------------------------------= =- Slash -= =---------------------------------= Search Field: i-g Normal Moves: ============= Low Kick A High Kick B Tumble Forward C Jumping Leg Lift U + A Jumping Leg Extend U + B Jumping Foot Drive U + C Flying Pounce UT + A Flying Club Ram UT + B Flying Foot Drive UT + C Crouching Toe Jab D + A Crouching Low Kick D + B Crouching 360 Club Swing D + C Upward Club Swing X Downward Club Swing Y Horizontal Club Swing Z Throw Straight Up T + Z Jumping Upward Club Swing U + X Jumping Downward Club Swing U + Y Jumping Horizontal Club Swing U + Z Flying Claw Scratch UT + X Flying Overhead Club Swing UT + Z Crouching Finger Jab D + X Crouching Club Jab D + Y Special Moves: ============== Massive Club Swing X + Y + Z Double Footed Swing Kick A + C De-Claw HoldBk, T + Z Power Thud Club Swing Y + Z Spinal Crush (be close) T + Y Running Head Butt HoldBk, T + C Bat Back Projectile X + Y =---------------------------------= =- Trident -= =---------------------------------= Search Field: i-h Normal Moves: ============= Side Kick A High Kick B Double High Kick C Jumping High Kick U + A Jumping Trident Jab U + B Jumping Foot Jab U + C Flying Leg Jab UT + A Flying Toe Drive UT + B Flying Double Leg Strike UT + C Crouching Side Kick D + A Crouching Heel Thrust D + C Fast Trident Jab X Medium Trident Jab Y Trident Sweep Z Leg Grab Throw T + Z Jumping Upward Trident Sweep U + X Jumping Downward Trident Sweep U + Y Jumping Vert. Trident Thrust U + Z Flying Medium Punch UT + X Flying Upward Trident Sweep UT + Y Flying Downward Trident Sweep UT + Z Crouching Hard Punch D + X Crouching Trident Jab D + Y Defensive Roll D + Z Special Moves: ============== Depth Charge Field X + Y Bio-Drain Field Y + Z Bio-Stun Field A + B Repulser Field B + C Spinning Trident X + Y + Z Sliding Spinning Trident HoldBk, T + Y Plasma Bolt HoldBk, T + Z Liquid Mode A + B + C =---------------------------------= =- Xavier -= =---------------------------------= Search Field: i-i Normal Moves: ============= Low Kick A Cane Strike B Double Leg Kick C Jumping Double Leg Kick U + A Jumping High Kick U + B Jumping Power Kick U + C Fast Toe Sweep D + A Cane Propelled Slide D + B Powerful Toe Sweep D + C Fast Cane Strike X Powerful Cane Strike Y Boomerang Cane Throw Z Cane Throw T + Z Jumping Low Cane Strike U + X Jumping Medium Cane Strike U + Y Jumping Overhead Cane Twirl U + Z Flying Forward Cane Attack UT + Z Crouching Double Cane Attack D + X Crouching 360 Cane Attack D + Y Crouching Combo Cane Attack D + Z Special Moves: ============== Dragon Trap HoldBk, T + Z Snap Back HoldBk, T + X Identity Change X + Y + Z Midas Touch HoldBk, T + Y Attract & Smack A + B + C Swap Spell X + Y Confusion Spell A + C -=================================================- -= GAME GENIE CODES =- -=================================================- Index Number: ii General Codes ============= BEHT-GAD4 In a 2-player game, either player can choose the Eternal Champion with the left button. 9THT-HCP4 & In a 1-player game, Player 1 plays BEHT-GAF6 as the Eternal Champion (can select any character, but will then play as Eternal Champion). ACNT-LAE0 Insult uses no inner strength GCNT-LAE0 Insult uses more inner strength RGZT-L6XA Inner strength is restored very quickly Blade's Codes ============= GWGA-JAFT Blade starts with 1/2 energy ATRA-NAHA Blade's snap when farther away does no damage ATRA-PASA Blade's snap when farther away does more damage ATVA-NAHJ Blade's snap when close in does no damage ATVA-PASJ Blade's snap when close in does more damage G2RA-NAFN Blade's thrust when farther away does no damage G2RA-PAPN Blade's thrust when farther away does more damage AYVT-NAA6 Blade's thrust when close in does no damage AYVT-PAJ6 Blade's thrust when close in does more damage ANVT-NACT Blade's wheel when close in does no damage ANVT-PALT Blade's wheel when close in does more damage A2RA-NADN Blade's wheel when farther away does no damage A2RA-PAMN Blade's wheel when farther away does more damage AETT-NAFT Blade's straight when close in does no damage AETT-PAPT Blade's straight when close in does more damage AJVA-NABA Blade's lunge when close in does less damage AJVA-PAKA Blade's lunge when close in does more damage ANVA-NAF6 Blade's swing when close in does no damage ANVA-PAP6 Blade's swing when close in does more damage FYPT-NADA Blade's swing when farther away does less damage FYPT-PAMA Blade's swing when farther away does more damage Jetta's Codes ============= GVYA-JAEW Jetta starts with 1/2 energy ATET-NAE8 Jetta's snap when farther away does no damage ATET-PAN8 Jetta's snap when farther away does more damage ATKA-NAFG Jetta's snap when close in does no damage ATKA-PAPG Jetta's snap when close in does more damage FYKT-NAA0 Jetta's thrust when close in does less damage FYKT-PAJ0 Jetta's thrust when close in does more damage AYET-NAB4 Jetta's thrust when farther away does no damage AYET-PAK4 Jetta's thrust when farther away does more damage A2LA-NAC8 Jetta's wheel when close in does no damage A2LA-PYL8 Jetta's wheel when close in does more damage A2EA-NAG0 Jetta's wheel when farther away does less damage A2EA-PAR0 Jetta's wheel when farther away does more damage AEJT-NADR Jetta's straight when close in does no damage AEJT-PJMR Jetta's straight when close in does more damage AEDT-NADC Jetta's straight when farther away does no damage AEDT-PLMC Jetta's straight when farther away does more damage AJDT-NAGG Jetta's lunge when farther away does no damage AJDT-PARG Jetta's lunge when farther away does more damage AJJT-NAGG Jetta's lunge when close in does no damage AJJT-PWRG Jetta's lunge when close in does more damage ANEA-NAA8 Jetta's swing when farther away does no damage ANEA-PAJ8 Jetta's swing when farther away does more damage ANKA-NACR Jetta's swing when close in does no damage ANKA-PALR Jetta's swing when close in does more damage Larcen's Codes ============== GVYA-LACY Larcen starts with 1/2 energy AWDT-NAEE Larcen's snap when farther away does no damage AWDT-PANE Larcen's snap when farther away does more damage ERDT-NAF2 Larcen's thrust when farther away does no damage ERDT-PAP2 Larcen's thrust when farther away does more damage EWGT-NAA6 Larcen's wheel when close in does no damage EWGT-PAJ6 Larcen's wheel when close in does more damage ELGA-NADA Larcen's snap when close in does no damage ELGA-PAMA Larcen's's snap when close in does more damage A0GA-NAGE Larcen's thrust when close in does no damage A0GA-PARE Larcen's thrust when close in does more damage A4EA-NAAT Larcen's wheel when farther away does no damage A4EA-PAJT Larcen's wheel when farther away does more damage AGGT-NADY Larcen's straight when close in does no damage AGGT-PAMY Larcen's straight when close in does more damage ALHA-NAAN Larcen's swing when close in does less damage ALHA-PAJN Larcen's swing when close in does more damage F0JT-NAH2 Larcen's Swinging Hammer Fist does less damage F0JT-PAS2 Larcen's Swinging Hammer Fistdoes more damage Midknight's Codes ================= GXKT-JADW Midknight starts with 1/2 energy AT8T-NAEJ Midknight's snap when farther away does no damage AT8T-PANJ Midknight's snap when farther away does more damage FY8A-NAHY Midknight's lunge when farther away does no damage FY8A-PASY Midknight's lunge when farther away does more damage A28A-NAD2 Midknight's wheel when farther away does no damage A28A-PAM2 Midknight's wheel when farther away does more damage FY7T-NADJ Midknight's lunge when farther away does no damage FY7T-PAMJ Midknight's lunge when farther away does more damage FZCT-NAGJ Midknight's lunge when close in does less damage FZCT-PARJ Midknight's lunge when close in does more damage FZDA-NAC6 Midknight's swing when close in does less damage FZDA-PAL6 Midknight's swing when close in does more damage AN7T-NAFJ Midknight's swing when farther away does no damage AN7T-PAPJ Midknight's swing when farther away does more damage Rax's Codes =========== GTST-LAH0 Rax starts with 1/2 energy AVVT-NAHJ Rax's snap when farther away does less damage AVVT-PASJ Rax's snap when farther away does more damage AVZT-NACN Rax's snap when close in does no damage AVZT-PALN Rax's snap when close in does more damage AZVT-NAEE Rax's thrust when farther away does no damage AZVT-PANE Rax's thrust when farther away does more damage AZZT-NAEN Rax's thrust when close in does no damage AZZT-PANN Rax's thrust when close in does more damage DZZT-NAG2 Rax's wheel when close in does no damage DZZT-PAR2 Rax's wheel when close in does more damage A3VT-NAAY Rax's wheel when farther away does no damage A3VT-PAJY Rax's wheel when farther away does more damage AFTT-NAFN Rax's straight when farther away does no damage AFTT-PAPN Rax's straight when farther away does more damage AFZA-NAC6 Rax's straight when close in does no damage AFZA-PNL6 Rax's straight when close in does more damage AKTT-NAHN Rax's lunge when farther away does no damage AKTT-PNSN Rax's lunge when farther away does more damage AKZA-NAFJ Rax's lunge when close in does no damage AKZA-PRPJ Rax's lunge when close in does more damage APZT-NAAA Rax's swing when close in does no damage APZT-PAJA Rax's swing when close in does more damage APVA-NACE Rax's swing when farther away does no damage APVA-PALE Rax's swing when farther away does more damage Shadow's Codes ============== GWEA-LAFJ Shadow starts with 1/2 energy ACXT-LAC6 Shadow's High Jump Angle Kick uses no inner strength GCXT-LAC6 Shadow's High Jump Angle Kick uses more inner strength AWSA-NAFR Shadow's Snap when close in does no damage AWSA-PAPR Shadow's Snap when close in does more damage AWMT-NABL Shadow's Snap when farther away does no damage AWMT-PAKL Shadow's Snap when farther away does more damage A0SA-NAHR Shadow's Thrust when close in does no damage A0SA-PASR Shadow's Thrust when close in does more damage A0MT-NAD0 Shadow's Thrust when farther away does no damage A0MT-PAM0 Shadow's Thrust when farther away does more damage A4ST-NAER Shadow's Wheel when close in does no damage A4ST-PANR Shadow's Wheel when close in does more damage A4MT-NAGC Shadow's Wheel when farther away does no damage A4MT-PARC Shadow's Wheel when farther away does more damage FLVT-NAAR Shadow's High Jump Angle Kick does no damage FLVT-PAJR Shadow's High Jump Angle Kick does more damage EGWT-NAAG Shadow's Short Slide does less damage EGWT-PAJG Shadow's Short Slide does more damage EGWT-NAAW Shadow's Medium Slide does less damage EGWT-PAJW Shadow's Medium Slide does more damage ALNA-NAE0 Shadow's lunge when farther away does no damage ALNA-PAN0 Shadow's lunge when farther away does more damage ALTA-NABG Shadow's lunge when close in does no damage ALTA-PAKG Shadow's lunge when close in does more damage ARNT-NAAG Shadow's swing when farther away does no damage ARNT-P0JG Shadow's swing when farther away does more damage ARTA-NAD8 Shadow's swing when close in does no damage ARTA-PAM8 Shadow's's swing when close in does more damage Slash's Codes ============= GVDA-LAHL Slash starts with 1/2 energy AZ5A-NAC8 Slash's snap when farther away does no damage AZ5A-PAL8 Slash's snap when farther away does more damage AV7T-NADG Slash's snap when close in does no damage AV7T-PAMG Slash's snap when close in does more damage AZ7T-NAE4 Slash's thrust when close in does no damage AZ7T-PAN4 Slash's thrust when close in does more damage BK5A-NAEW Slash's thrust when farther away does less damage BK5A-PANW Slash's thrust when farther away does more damage A35A-NAH0 Slash's wheel when farther away does no damage A35A-PAS0 Slash's wheel when farther away does more damage AK7T-NAGN Slash's wheel when close in does no damage AK7T-PARN Slash's wheel when close in does more damage AF8A-NAAC Slash's straight when close in does no damage AF8A-NAAC Slash's straight when close in does no damage AF8A-PAJC Slash's straight when close in does more damage AK8A-NAB0 Slash's lunge when close in does no damage AK8A-PAK0 Slash's lunge when close in does more damage AP8A-NAD0 Slash's swing when close in does no damage AP8A-PAM0 Slash's swing when close in does more damage AK9A-NAB4 Slash's Massive Club Swing does less damage AK9A-PAK4 Slash's Massive Club Swing does more damage ALAT-NAB4 Slash's Spinal Crush does less damage ALAT-PAK4 Slash's Spinal Crush does more damage Trident's Codes =============== GX9T-JAHA Trident's starts with 1/2 energy AZKA-NAA8 Trident's thrust when farther away does no damage AZKA-PAJ8 Trident's thrust when farther away does more damage A3JT-NACC Trident's wheel when farther away does less damage A3JT-PALC Trident's wheel when farther away does more damage A3RA-NACG Trident's wheel when close in does less damage A3RA-PALG Trident's wheel when close in does more damage AFHT-NAE8 Trident's straight when farther away does no damage AFHT-PAN8 Trident's straight when farther away does more damage AKHT-NAH0 Trident's lunge when farther away does no damage AKHT-PAS0 Trident's lunge when farther away does more damage Xavier's Codes ============== GW2A-JABA Xavier starts with 1/2 energy BJ4A-NAB0 Xavier's snap when close in does less damage BJ4A-PAK0 Xavier's snap when close in does more damage AY4A-NAFW Xavier's thrust when close in does less damage AY4A-PAPW Xavier's thrust when close in does more damage AE3A-NAF0 Xavier's straight when close in does less damage AE3A-PAP0 Xavier's straight when close in does more damage ANYT-NADW Xavier's swing when farther away does no damage ANYT-PAMW Xavier's swing when farther away does more damage EE6T-NAER Xavier's Attack and Smash do no damage EE6T-PANR Xavier's Attack and Smash do more damage -=================================================- -= OVERKILLS =- -=================================================- Index Number: iii If someone could give me in the instructions on how to do these, it would be a great help. Which overkill you do depends on which level you are on, i.e. Blade's overkill means the overkill used on Blade's level. Thanks to Ollie16319 for providing descriptions. Thanks to Chuck Moore for Midknight's description. Blade ----- Throw opponent into fan Jetta ----- Ground opens up and swallows opponent Larcen ------ A 'drive by' will happen, and your opponent will be killed Midknight --------- A HUEY helicopter flies over and napalm bombs the opponent. Rax --- Opponent gets disintegrated and vacuum sucks up remaining pieces Shadow ------ Opponent will be thrown into lights and electrocuted Slash ----- Dinosaur will eat the opponent Trident ------- Vines will rip opponent apart Xavier ------ Opponent will be burned at the stake How to do the Overkills ======================= You have to hit the opponent into the correct position on the screen at the end of the fight. If done correctly, the life bars will dissapear, and the Overkill will be performed. Thanks to Chuck Moore for pointing out that the centre of the screen works for most overkill's, with the exception of Slash's. Blade's Overkill ---------------- (by Mark DeHora) Easiest way is to hit your opponent with a heavy attack when they are standing right beside the fan. I find the best way is with Rax's Multi Face Kick. Larcen's Overkill ----------------- (by Victor Gambino) To do it,you need to kill the opponent in front of one of the doors. I found it easy to do by beating them to near death, and then killing them in front of it with a fireball or something similar. You should now get the Overkill. Midknight's Overkill -------------------- (by Mark DeHora) Finish off your opponent so that they land in front of the bull at the side of the screen. Rax's Overkill -------------- (by Mark DeHora) Hit the opponent so they land in the the middle of the spotlight on the ground. Shadow's Overkill ----------------- (by Mark DeHora) This one is the same as Blade's, but have them standing at the edge of the second light from the left. Xavier's Overkill ----------------- (by Mark DeHora) Same as Blade's again, but hit them onto the edge of the fire. -=================================================- -= OUTRO =- -=================================================- Index Number: iv I was playing this game recently, and thought I should do a guide for it so, here it is... God, my outro's should be longer! This was one of the only fighting games to match up against the Street Fighter series on the Genesis. General Credits: -"A" Tadeo for the Disclaimer -CJayC for putting this FAQ on his site, www.gamefaqs.com -Microsoft for Windows and Notepad -DELL for my 1.8Ghz animal of a PC -You for reading it ___ _ ___ ______ _____ ____ ____ _ _ / _ \| | / _ \/ __/ |/ / _ \| __| | \/ / | ___ | |__| ___ |__ \ | ___ | __| || || | |_| |_|____|_| |_|___/_|\_\| |_|_| |____|_/\_\TM ©Ronan Murphy - AlaskaFox 2001/2