Comix Zone Version: Final - August 22, 2001 Creator: Ed Osciak III Alias: Psycho0022 Platform: Sega Genesis Email: manji37@hotmail.com Copyright 2001, Ed Osciak III This walkthrough may not be changed, reproduced, or printed in any form without the author's expressed permission. This FAQ is owned and made by me. Feel free to print out and distribute this FAQ as long as nothing is changed. ======== CONTENTS ======== Section 1: Game Introduction Section 2: Allies Of The New World Order Section 3: Special Moves Section 4: Inventory Items Section 5: The Villains Section 6: Walkthrough Section 7: Acknowledgments ================== GAME INTRODUCTION ================== On a dark and stormy night in present day New York, Mortus, the evil mastermind of Comix Zone, has escaped from the pages of Comix Zone. However, he is still a drawing in this world. To become a reality in the real world, he will have to kill his creator Sketch. He states that he cannot do it here, but knows of the perfect place to commit the act. Suddenly, he transports Sketch into the comic book that he created. You assume the role of Sketch Turner, a street-wise comic book artist who gets trapped in the comic book world of his own creation. Can Sketch make it to the end of the book? Can he defeat Mortus and come back to real world? The future is in your hands... =================================== ALLIES OF THE NEW WORLD EMPIRE =================================== ALISSA CYAN: Alissa is one of the best operatives of the NWE. She will be your guide through this world that you have created. She will be backing you with constant situation reports and battle advice. So if you are in a pinch, wait for her to give you some helpful tips, they might make the difference between going to the next panel and being killed off in your own comic book. ROADKILL: The pet rat of Sketch, who was saved from certain doom in a garbage truck. This little rodent can be used to deliver an electric shock to the villains that inhabit Comix Zone. Also, he is good for sniffing out hidden power-ups and getting into tight spaces where you can not fit. ============== SPECIAL MOVES ============== Since you have been transported to the Comix Zone, all is not lost because you are now the proud owner of the martial arts moves that accompany being a superhero! Sketch can now fight like a one-man mercenary platoon! All button combinations show attacks to the RIGHT. Reverse the D-Pad direction for attacks to the left. (NOTE: SPECIAL MOVES WERE TAKEN DIRECTLY FROM THE GAME MANUAL.) SERIAL DOUBLE PUNCH: RIGHT + A BUTTON Good ol' fashioned straight punches are the best shots of any street fighter, in the comics or out. Fire off a sequence of these, manage three valid hits and Sketch finishes up with a scissor kick! SERIAL HIGH KICK TORNADO: UP/RIGHT + A BUTTON A jaw shattering single kick turns into a tornado of spin kicks with multiple button taps. Slam the enemy three times for a whirlwind finish! SERIAL LOW KICK: DOWN + A BUTTON This low attack finishes with a furious wheel kick with rapid button taps. UPPERCUT: UP + A BUTTON Send 'em from the floor to the moon with this shot! FLOOR SWEEP: DOWN + A BUTTON Hit 'em as low as you can go! BACK KICK/ TURN AROUND: LEFT + A BUTTON Tremendously satisfying when you're sandwiched between two enemies. Or, jump over an enemy and kick him before he turns around! WHIRLWIND JUMP KICK: B BUTTON then A BUTTON Get maximum air for a nasty whirlwind kick. SOMERSAULT LEAP FORWARD: UP/RIGHT + B BUTTON or RIGHT + B BUTTON or DOWN/RIGHT + B BUTTON Great for attacks, retreats and getting high! FLYING DRAGON KICK: UP/RIGHT + B BUTTON then A BUTTON or RIGHT + B BUTTON then A BUTTON or DOWN/RIGHT + B BUTTON then A BUTTON Never underestimated this kung-fu classic! GRAB-A-MUTANT: Get in their face close... A BUTTON hold, then A BUTTON again ...to scissor kick 'em or... A BUTTON hold, then LEFT + A BUTTON ...to toss 'em. ROLL: DOWN then RIGHT An excellent way to dodge some attacks. ================ INVENTORY ITEMS ================ Look for these life-saving items in every panel of the Comix Zone. Pick up as many as your inventory can hold and remember, you can only hold three items at any one time. My advice to you is to always carry Roadkill with you as you will need him the most. To pick up an item, stand over it an press the D-PAD down. ROADKILL: This is Sketch's pet rat. He now has an electrified tail and will zap the many villains that Mortus draws. He is also good at sniffing out hidden power-ups and may just be able to help you out in a pinch. Do not let him get hit to many times in succession or he will fall into another panel of the comic book! ICE TEA: That's brisk baby! This power-up will replenish about two thirds of your health meter. So when you find one of these, save it for when you really need it, usually when your health meter is in the red or very low! SUPERHERO: This fist turns Sketch into a page-ripping superhero! This can be used to wipeout any villain that happens to be lurking in the panel. KNIFE: A good old-fashioned long-range weapon. This could be used to turn of switches, set of explosions, or to be thrown at a villains to weaken them somewhat. GRENADE: This weapon is great for taking out those pesky air villains who are just out of reach for a punch or a kick. Pull the pin, and let it fly! BOMB: A dynamite weapon that blast whatever is nearby. When the dynamite is set, you have three seconds to get out of the way or you will also go KABOOM! SURPRISE: Do you feel lucky punk? Well, do you? Picking this "?" up with net you any of the power-ups described above or it will blow up in your face. So if your health is low, it is like playing Russian Roulette! ============= THE VILLAINS ============= The Villains of the Comix Zone are ready to destroy their creator and they will not pull any punches err...some of them will even use acid vomit on you. Mortus says destroy all the mutants you want, he'll draw more! Anyway, here is a run down of the enemies that you will be meeting in the Comix Zone: GRAVIS THE BULLY: This android brute appears to be dumb and slow. But watch out for his sentinel attacks. He throws usually two kinds. The first attack is a straight coil attack. The latter of the two is like a coiled slinky attack. Block the first one, and jump over the second one to avoid injury. STRIGIL THE ASSASSIN: These shadow assassins have a deadly way with crowbars. They will usually try to slice and dice you with them at close range. If you are far away from them, the will clash their crowbars together to spark a projectile fireball at Sketch. SPAWN MUTANT: The Mutant's true form? Don't try to grab them or you will find out! At long range, they will usually spew projectile acid vomit at you. Otherwise, beat the heck out of them and do not grab them at close range. MONGORIA: These super quick female terrors may be the worst threat, short of Mortus himself. Their weapon of choice is the flying guillotine. Therefore, they will swing through the air using this weapon and also on the ground have a long range weapon at their disposal. Could you have something in your inventory that they are deathly afraid of? COCOON CRAWLER: Intended as a food source for newborn Mutants, these creatures will sting, no matter who you are! To dispose of these Alien like creatures, just continue to serial low kick them...end of threat. STYX THE MONK: Gives an entertaining gymnastics show while tearing you apart from atop his hydraulic staff. When he does this, time your jump kick right and plant him one. Also, if you a far away, he will use his staff to project fireballs at you so get in close and mix up your combinations. PELAGUS: A squid? A man? The devil? Watch out for his bouncing slime-ball and spring attacks! This villain is probably the toughest one to dispose of in the Comix Zone. Usually, his own attacks will hurt him if you dodge them since they bounce all over the place. FLYING CREATURE: Not very tough - a few jump kicks or uppercuts will do. But beware - these creatures are a part of a larger being... ============ WALKTHROUGH ============ ++++++++++++++++++++++++++++++++++ EPISODE 1: "Night of the Mutants" ++++++++++++++++++++++++++++++++++ PAGE #1 You will be thrown into the first panel which is the N.W.E. Command Center in Newer York City. This is where you will first encounter Alissa Cyan. Alissa explains that you are the chosen one and that she has been expecting you. She will then state that you can use some of these items. There are three items for you to pick up for your inventory. There is a knife, an ice tea, and a bomb. Pick them all up and goto the next panel to the right. Now you will be in the Deceased District. It looks like some of the rubble from the meteor was not cleaned up because the Statue of Liberty's head is buried in the background! this is where you will first encounter your first villain (mutant), Gravis. He will be drawn in by Mortus. Just use a fury of kicks and punches to take him out. Alissa will give you orders to find their secret hideout. After you have disposed of Gravis, another one will be drawn behind you. Mix it up with him with a combination of kicks and punches. Then finish him off with any way of your choosing. It will also start to rain in this panel. Now you have to make a choice. You can either go right to the next panel or down to the other panel. If you have chosen to go through the right panel, read on my friend. If you have chosen to goto the down panel, skip down to ***DOWN PANEL ROUTE.*** ***RIGHT PANEL ROUTE*** Gravis will be pushing a trashcan that is on fire towards you. Take out that trusty knife and let it fly. It will knock Gravis against the wall. Kick the trashcan by using a couple of serial low kicks and then unload on Gravis to defeat him. Next, you want to do a series of serial low kicks to knock open the manhole, which leads to the next panel. Suddenly, you will see your best friend, Roadkill, who is trapped in a cage. Well, don't just stand there with your hands in your pocket. Bust out Roadkill and add that little rodent into your inventory. After you scoop up Roadkill, the panel will shake and the bottom will fall out of the panel. There will be a trapdoor in the middle of the floor. Don't kick it out. Instead, use your head and pull down the switch to the left. Presto, the trapdoor will open and all you have to do is jump down into the next panel. In this panel, you will see a skeleton to the right and three barrels to the left. Highlight the bomb in your inventory and use it to destroy all three barrels in one shot but when you light the fuse run to the right for cover. This will clear the way to the left into the next panel. Don't go through it yet. Time to take out Roadkill because in this panel, he will sniff out another knife for you right where the skeleton's head is. Now add the knife into your inventory and go on through the hole to the left. *Skip down to ***ROUTES MERGE*** to continue the action!* ***DOWN PANEL ROUTE*** You will be met with a nice set of four drums in a small panel. No sweat! Push the rightmost drum towards the left so that they are as close together as they can get. Now take out the bomb from your inventory, set the fuse, and run to the right of the panel. The bomb will explode and take out the four drums with it. The way to the next panel will now be exposed. Go left and enter the next panel. In this panel, you will see Gravis next to the caged Roadkill! Take down the mutant with a flurry of kicks and punches. Now destroy the cage that holds Roadkill and pick up your rodent friend for your inventory. Actually, you might not have to destroy the cage if you send Gravis flying through it first! Then, kick open the manhole to the left and hop down into the next panel. It leads you into down into Newer York's finest sewers. Alissa will scan for life forms and two Strigils will pop out of the water. Stay close to them and unleash a fury of kicks and punches. Also, do not let them surround you or they will have a field day with you. Keep them both on one side of you and use the pipe above you to do a swing kick on them if you would like to. If they latch onto the pole after reappearing, knock them down with an uppercut. After defeating these two jokers, the way down to the next panel will appear to the right. Hop on down to the next panel. ***ROUTES MERGE*** You will still be in the sewers and will encounter another or your first fight against Strigil the Assassin. Go right up to him and use your martial arts know how. Sometimes, he will disappear under the water and jump up behind you on the pipe above. Knock him down with an uppercut. The other way to dispose of him as you may or may not know is to hang onto the pipe and swing kick him to death or stomp on his head. After making quick work of him, the arrow will point to the left which leads to the next panel. Go through it. Now Sketch will find himself in a panel marked "Later..." There is an explosive box in the middle above the trap door and a switch to the left. Alissa does not like the look of the box because it will explode if you kick it a couple of times! Now push the box all the way to the left. Then throw the switch down to open the trap door. Do not jump down unless you would like to singe your behind! Next, jump on top of the box and start walking to the left until you are on the left of the box. Finally, push the box through the trap door to extinguish the trashcan that is on fire below. Alissa will congratulate you. Nothing left but to jump through the trapdoor eh? In this small panel, there seems to be no way out. Time to make you own way. Look to the right and give the grate door cover a couple of uppercuts. This will reveal the way to the next panel. This is the last panel. Suddenly, you are face to face with Gravis. Knock him through the pages by beating the snot out of him. Keep on him and knock him off the ledge. Don't fall in or its game over man! Take out the Flying Creature that hovers near where Gravis has fallen, with simple jump kicks. Do not use uppercuts or you will fall off. Then, make quick work of the Flying Creature that will attack from the left with uppercuts or jump kicks. Finally, run and jump across the gap in the broken bridge to the right. "Oh Yeah!" This marks the end of the first page. ++++++++++++++++++++++++++++++++++ EPISODE 1: "Night of the Mutants" ++++++++++++++++++++++++++++++++++ PAGE #2 In this panel, you will see a steel door to the right and Roadkill will be on the floor. Do no bust down the door with your hands and feet. Instead, use your intellect and take out Roadkill to sniff out a bomb for you that is hidden behind the panel. Now, use the bomb on the unsuspecting door. Do not stand too close when it goes off. This will clear the way to the next panel. Remember to pick up Roadkill before heading into the next panel too. You will now be inside their secret hideout. To the right of the panel, there will be two spinning fans (one on the top and one on the bottom). Do not go near it yet. Alissa will inform you to watch out from above. Get ready to destroy the four Cocoons that drop down from above. Two uppercuts for each Cocoon should do it. If you fail to destroy the Cocoon in time, it will drop out a Cocoon Crawler. No problem, smack it around with a series of serial low kicks. After the Cocoon have been destroyed, a Strigil will appear to the left. Try to knock him into the fan when he disappears and tries to appear behind you. This will weaken the fan somewhat. Your next move will be to take out Roadkill and let him crawl under the spinning fan to turn of the fan switch for you to the right. Now all that you have to do is uppercut the now immobile fan four times to destroy it and drop down into the next panel. In this scene, you will drop down on top of a box containing explosives. There will be a fans that are spewing out air. This puzzle is fairly simple. Have Sketch push the box into the fan and then run to the right to avoid damage when the box explodes. The fan blades will end up destroying the box and the explosion will take the fan with it. Now the way to the next panel is exposed. Walk through the next panel to the left. Uh oh, it is an aerial attack! There will be a Flying Creature on each side of you. Hop on top of the box and either uppercut or dragon kick them until they are reduced to paper shreds. Now, this is where the road divides. Push the box to the left and hop on it to take the left route. If you decide to take the right route, kick open the box to reveal a grenade! Now walk to the right to take the panel to the right route. If you have chosen to jump up through the left panel, read on my friend. If you have chosen to go through the right panel, skip down to ***RIGHT PANEL ROUTE.*** ***LEFT PANEL ROUTE*** When you hop through the panel to the left, you will have to fend off another Flying Creature. A couple of well placed uppercuts will defeat this minor annoyance. Your next move should be to hop onto the pipe to the left to retrieve a bomb for your inventory, Then hop down to the right and then jump down to the left to put a serious hurting on Gravis. When this mutant has been defeated, a way down to the panel will be discovered. *Skip down to ***ROUTES MERGE*** to continue the action!* ***RIGHT PANEL ROUTE*** The next panel reminds me of the meat packing plant from the movie, Rocky. Do you remember what Rocky Balboa did? Hop to it! Crawler Cocoon will be thrown towards Sketch. Punch out all three that are thrown towards you and then you will be shown the way down into the next panel. When you jump down into the next panel, the onslaught will continue. Continue to punch or swing kick any of the Crawler Cocoons that are thrust towards you. Keep making your way to the left in order to see the idiot responsible for it. When you finally make it to Gravis, begin punching and kicking the snot out of him to show that you didn't appreciate the onslaught! When you finally knockout Gravis, he will leave you with a Superhero Fist! Exit panel, stage left. ***ROUTES MERGE*** In this panel with the two clocks, you will have to find the combination in order to gain access to the next panel. The answer to the solution is the first clock should read three o'clock and the second clock should read nine o'clock. Use the switch to the left in order to stop the first hand when it reaches three on the first clock and to stop the first hand when it reaches nine on the second clock. When it is entered correctly, the lock explodes and the way down to the next panel is revealed. When you drop down into this scene, you can see things are about to get ugly. You will meet two Cocoon Crawler that are pacing around on the floor. To dispose of both of them, continue to use your serial low kicks until they are destroyed. Do you see the liquid cells in the background? Alissa's scanner starts going nuts and the cell will begin to crack and hatch each Spawn Mutant one by one. Get ready to battle all eight of these creatures, two at a time. My advice to you is to get up in their face when they hit the ground and dispose of them as quickly as possible before the next one hatches. If there are two on the screen at one time, do not let them surround you. When you are finished dealing with this major threat, pull out Roadkill to sniff out an ice tea for you to drink. You are going to need it because the boss of Episode #1 is lurking in the next panel to the right! Prepare to take on the Spawn Mutant Queen and boy is she ticked off at you for destroying her children! When you swing into this panel, immediately block or jump over the fireball that she spews. Remember, those power-ups that you have picked up in the previous panels? Use them here to weaken the Spawn Mutant Queen somewhat. Here is how to defeat her. When she spits out a fireball, jump over it while using a dragon kick and immediately move back or she will swat you with her claws. Repeat this process about five times. On the fifth kick, she will throw a temper tantrum and will squirms upwards. Now is your chance to get under her. Quickly walk right under her. See the oil drum? Good, now hop over it and push it towards her. She will light the oil drum on fire with her fireballs! Quickly push it underneath her before she can destroy it and watch the fireworks! This marks the end of Episode #1. --To Be continued in Episode #2 ++++++++++++++++++++++++++++++++++ EPISODE 2: "Welcome to the Temple" ++++++++++++++++++++++++++++++++++ PAGE #1 Ahhh, we are now in the Himalayas where is a beautiful snowy day. Alissa informs you that they have lost a village to the breed here. She believes that Mortus has set up a secret training facility here as well. Your mission is too infiltrate it. Scoop up Roadkill and then let him loose again. He will uncover a Superhero Fist for you, hidden behind the panel. Finally, scoop him up and head through the next panel to the right. In this panel, you will be in Tibet City. Styx the Monk is waiting to test out your martial artist skills. You definitely want to get up in his face and start using your serial tornado kick tornado and then throw some serial low kicks while he is on the ground. If he starts to hop on his hydraulic staff, either uppercut him or dragon kick him. This monk will be your first worthy challenge. After you are done with him, Mortus will draw one behind you. Use the same tactics to defeat him as well. Remember, stay as close as possible so Styx can not use his staff effectively! After you defeat him, head on through the panel to the right. In this scene, there are two goodies to be found. The right of the panel contains three boxes that are stacked on top of one another. The bottom two boxes are explosive while the top one is not. Jump kick the top box about ten times to reveal an ice tea. Then, take out Roadkill and he will sniff out a bomb for you towards the left of the panel. Which power-up you leave is yours to choose, but remember to take Roadkill as one of your three inventory items. Jump down to the next panel. When you fall into this panel, there will be a hole to the right with a Flying Creature hovering over it. Leave him alone for now and run to the left where the four boulders are stacked. Hop on the first one and walk to the left. Then hop down in the open space you have made and push it to the right, until that hole is covered. Now take out the two Flying Creatures that are hovering around. After disposing of them, take out the bomb in your inventory that you have found in the last panel above and use it on the three remaining boulders. Now you have a decision to make. You can either take the path to the left or hop down into the next panel. If you have chosen to go through the left panel, read on my friend. If you have chosen to hop through the down panel, skip down to ***DOWN PANEL ROUTE.*** ***LEFT PANEL ROUTE*** When you swing into this panel, you will have to punch through the steel beam and take a little bit of damage. Eight uppercuts should do the trick. Next, see those two explosive boxes? Good, now push them together from the right and push them to the left of the panel. Also, while doing this, duck the fireballs from the skull torch. Finally, get as far away from the first box as you can and serial low kick the box about ten times to make them explode. This action will also take out the skull torch and will show you the way down into the next panel. Hop down into the next panel and serial low kick the crap out of the little Cocoon Crawler. This will reveal the way down but do not jump down to the next panel. Instead, punch out the weak wall to the right and gain access to the panel full of power-ups! Enter into this secret panel and take what you need to fight in the Kung Fung Tournament. On the ground, you will find a Superhero Fist, and ice tea, and a knife. Choose wisely! After you have decided what to take with you, hop on down into the next panel and enter the tournament. *Skip down to ***ROUTES MERGE*** to continue the action!* ***DOWN PANEL ROUTE*** In this panel, you will see a steel pounder to the right that will block your progress and will deal some serious damage to Sketch if he touches it. So instead, you should use your head. Alissa will inform you to look around. To the left of the panel is a snow covered boulder. Punch it a couple of times in order to knock the snow off of it to reveal the boulder. Then, jump on it and walk to the left. Next, get behind it and push it to the right where the steel pounder is pounding. Pushing it underneath of it will dull and destroy the pounder. Now, their is one more minor detail to take care of. I have already told you how to defeat Strigil so get to work! After mopping the floor with Strigil the way down to the next panel can be achieved. This small panel represents the outside of the Kung Fung Tournament walls. There is also a question mark surprise lying on the floor. Nine times out of ten, there will be a bomb waiting to blow up in your face. So my advice is to avoid the surprise like the plague and goto the next panel to the left. ***ROUTES MERGE*** Welcome to the Kung Fu Tournament for mutant graduates. The first set of opponents that you will have to face will be Strigils. The trick here is to keep them on one side of you and continue to wail away at them. After defeating them, Gravis will be your next opponent. The key to defeating Gravis is to mix up your attack combinations. This android will go down eventually. Then Mortus will draw in Styx who is dying for a rematch against you. Get in close and mix it up to knockout this worthy opponent again. Finally, Mongoria will be drawn in to challenge you. This is a job for Roadkill. Let Roadkill run loose and Mongoria will be scared to death, literally. The Temple Master will inform you that the temple is to the north and wishes you bad luck. Nothing left here, time to hop into the next panel. In this panel, later in the mountains, you will see a gap and a Strigil perched up on the boulder where you need to jump to next. However, he will be projecting fireballs in a steady stream so do not attempt to jump towards him. Instead, bring out Roadkill to find a hidden grenade to the left of the panel. Then, use your Superhero Fist to knock him off his perch. He will simply be shredded and all that you have to do now is jump on the boulder where he once stood and go through the panel to the right. Hang on for dear life in this panel and whatever you do, do not look down! Two Flying Creatures will try to knock you off. Just swing kick them until Styx (who is tossing fireballs) breaks through the panel. Now make your way across the rope towards Styx. Climb all the way to the right and Styx (idiot!) will hydraulically jump right of the cliff. Finally, take out any remaining flying creatures and jump down to the ledge that Styx was previously on and you will reach the end of Page #1. "Oh Yeah!" ++++++++++++++++++++++++++++++++++ EPISODE 2: "Welcome to the Temple" ++++++++++++++++++++++++++++++++++ PAGE #2 In this panel, you will start at the temple outside the gates. There will be two Flying Creatures to take care of. Uppercut them or jump kick them a couple of times to turn them into paper schreds. Now there are two ways to take on the steel spike door that is blocking your progress. The first way is to chuck a grenade at it to dismantle it. If you do not have a grenade than this is the more stylish way. Jump up on the cross that is in the background. It will raise the steel spike door. When it reaches the top, hop down and roll under it! Either way, the next panel is to the right. This scene is entitled the Training Courtyard. It looks like it is deserted. Maybe Sketch spoke to soon because Mortus will draw in a Styx to keep him company. After you are done kicking the tar out of him, he will drop an ice tea for you but do not go down to the next panel yet. Do pull out Roadkill and let him find a hidden power-up for you. What he finds is a question mark surprise. Well, are you feeling lucky? The choice is yours whether to pick it up or not but the next way is down. When you drop into the next panel, your next challenge will be Mongoria. Uh oh, she looks pretty tough eh? Alissa, of course, chimes in to tell you that your rat can be useful here. Take out Roadkill in order to scare Mongoria to death. You can repeat this process through two more mini panels. There is a grenade waiting for you to take. Now, you can either take the panel to the left or the panel below you. If you have chosen to take the panel to the left, read on my friend. If you have chosen to drop into the panel below then skip down to ***DOWN PANEL ROUTE***. ***LEFT PANEL ROUTE*** When you swing into this panel, Mortus will light the torch on fire to the left. Hurry up! The Comix Zone book is on fire...we don't need no water let the...well, you know the rest! Immediately kick and punch or throw a grenade to destroy the torch. Then, kick out the trapdoor with low serial kicks and fall right in. When you hit the floor, run to the right and kick out the next trap door and fall on in. If you have time, punch out the torch to net a knife or just serial low kick the floor boards to the right of the panel and just fall right in. Fire crisis avoided! When you fall into this panel, which is labeled "Underground," immediately duck because there is a skull torch shooting at you with fireballs. Roll over to it and serial kick the straw out of it. Eight kicks in succession should do the job. Alissa informs you that this is the final course of the test. Finally, use Roadkill to sniff out a bomb that is hidden behind the panel. Now you can exit, stage right even! *Skip down to ***ROUTES MERGE*** to continue the action!* ***DOWN PANEL ROUTE*** When you jump into this panel, you will see a Strigil perched up on top of a well and he will be creating fireball with his crowbars specially for you! There is a box that is hidden to the left. Hop on it and start walking to the left. Then, push the box to the right against the well. Now start uppercutting this bozo and finish him off when he tries to appear behind you. Finally, destroy the box to reveal a bomb. Move on and head through that panel to the right at the top of the well and enjoy the ride. Now in this scene, Sketch will be inside the well and hanging on for dear life. As you are being lowered into the well, swing kick the four Cocoon Crawler that happen to stick their ugly heads out. Each one takes about five hit to defeat. When you reach the bottom, hit the D- Pad to bring your feet up! Spikes could be fatal to your health! The spikes will disappear and the way out will be shown to the left but wait a second. Pull out Roadkill to find a hidden bomb for you. Now, head to the left panel. ***ROUTES MERGE*** When you head into this panel, Mortus will draw in another Styx for you to play with. There will be punching bags for you to punch out but it hits you a little bit so let Styx do the dirty work for you. He will use his hydraulic staff to project fireball at you. Eventually, he will take out all three punching bags. Just remember to jump over the fireballs when they come your way. When the punching bags have been destroyed, let Styx have it! After you retire Styx, hop on down into the next panel. This panel is very tricky and will test your intellect. There is a switch to the left of the panel. A box is in the middle, and a spiked punching bag that comes down when you walk to the left. Here is the solution to the puzzle. First, push the box over to the spiked punching bag in order to destroy the box. This will clear the way for Roadkill. Second, stand right beside the punching bag and let Roadkill loose. When he flips the switch, the punching bag will rise. Now is your chance to roll under the bag quickly. Finally, head through the panel to the right or wait for Roadkill and head through the panel to face the Old Kung Fung Master! You are now in Kung Fung's Chamber and the old man wants to challenge your Kung Fung Style! He will hover around in the background. Watch his hands. When they light up, you are going to have to jump over the energy ball when it comes through the water. Left means it is coming from the left and right means it is coming from the right. When he emerges from the background, he will come at you with his explosive fingernails. Jump over his explosive fingernails and let them stick to the wall. When he is near you, do a dragon jump kick and knock him into his own exploding fingernails! Repeat this process until the old man is finished. He will drop out of existence and this will mark the end of Episode #2. --To Be Concluded in Episode #3 ++++++++++++++++++++++++++++++++++++ EPISODE 3: "Curse of the Dead Ships" ++++++++++++++++++++++++++++++++++++ PAGE #1 The first scene in this episode takes place in a dried up sea surface, Zealand Atolls. Alissa states that satellite photos here. Pick up Roadkill and totally kick some Mutant Spawn butt. They will ooze out of the reefs in the background, two at a time and you will have to destroy about six in all. Remember, do not let them surround you and watch out for their acid puke attacks. When all six Spawn Mutants have been reduced to distant memories, move on through the panel to the right. Further along, you will see a big mutant shark head sticking out of the sand with razor sharp teeth. A Spawn Mutant will also ooze out of the reef to the left. Alissa will ask you to feed that hideous head something. This is where Roadkill comes in. Let him loose and he will crawl inside the head. When it clamps down, jump over it to the right and smack this creature senseless. With approximately ten good shots, this hideous monster will be destroyed and will leave you a bomb. Pick up Roadkill and the bomb and head down into the next panel. Be very careful in this panel. the ground is littered with land mines and a Flying Creature is trying to push you into it. Do not worry if you fall into the land mines. After you take down the Flying Creature, let Roadkill loose and he will find a hidden Superhero Fist behind the panel. Then, run to the left of the panel and use the bomb to dismantle the two land mines blocking the way into the next panel. Mortus will then draw in a Mongoria for you to play with. Do not use Roadkill to dispatch her. Instead, use your martial arts skills to dispose of her because then and only then will she drop an ice tea for you! Now you can go through the panel to the left which is now accessible. Head on through it. This panel does not get any easier. You will have to climb across the pole in order to get across to the exploding box. Hop on the box and walk to the left. Then, push the box to the right, down to the next ledge. Next, hop down to where you just dropped the box and flip the switch to the right. This will drop down two power-ups, a grenade and a knife. Then collect them by hopping on the box to where the box just was. Finally, push the exploding box over the edge to the left to destroy the huge cavern spike that you can not see but will here being destroyed! Now hop on down and take out the Cocoon Crawler with a series of serial kicks. This will reveal a path to the right but wait, there's a shortcut. Instead, bring out Roadkill to find a shortcut passage for you. Now you have a choice to make. You can either do down through the shortcut (highly recommended) or you can take the hardest path in the game to the right panel. If you have choose the path through the right panel, read on my friend. If you have decided to take the down panel, then skip down to ***DOWN PANEL ROUTE.*** ***RIGHT PANEL ROUTE*** In this hot panel, there will be lava on the ground and you will be on a ledge. Do not do anything until the Flying Creature emerges from out of the lava. When it does, do a straight up jump kick on it about five times to reduce it to nothing. When it is disposed of, another ledge will move up and down, showing you the way to the next panel. When it is fully up, jump to it and swing through the panel to the right. This scene is as tough as nails. There will be lava in a huge gap below you and a ledge across the way with a switch. To make it more of a challenge, there is a Pelagus throwing slime-ball attacks and spring attacks at you. The way to attack this is to stay to the left of the ledge you are on and use that Superhero Fist that you have been holding on to. Now that the aerial threat is gone, you will have to make a leap of faith across the lava gap using the Somersault Leap Forward. The flip the switch and a platform will rise out of the lava. Hop on it quick! When it goes down into the lava, hold down so Sketch can fall into the next panel. When you fall into this panel, you will be hanging on for dear life and their is more lava below you. To make things worse, there is a Pelagus on each side of you that you will have to contend with. My advice to you is to quickly swing quick the one to the right. Six clean hits will take him out of the picture. Then immediately take out the other one in the same fashion. At this point, that ice teas you've been lugging around sounds mighty tasty. Drink the teas to replenish that health meter and grapple to the left and go through to the next panel. This looks like and underground cavern. Sorry, you will have take a wee bit of damage here. You will have to serial kick the first cavern spike obstacle eight times in order to remove it. Next, make sure to roll under the cavern spikes above you or they will impale you. Then take out the next obstacle in the same fashion and dispose of the Cocoon Crawler in the same way. Finally, roll under the next cavern spike and hop on down to the next panel. If you have made it this far, then I think you are totally nuts! But your efforts are commended. *Skip down to ***ROUTES MERGE*** to continue the action!* ***DOWN PANEL ROUTE*** After taking the shortcut, there will be two question marks in this panel. You should already have three items in your inventory so to be on the safe side, skip them both and head on down through the next panel. ***ROUTES MERGE*** Now you will be in the Shipwreck Graveyard. You will land on a ledge to the left and there will be a Pelagus hanging around shooting more of his spring and slime-ball attacks at you. Well, wait on the ledge and when Pelagus comes into range, let him have it with a grenade. There is also a grenade on the ground to the right of the panel if you miss with the first one. After Pelagus is taken care of, two Strigils will appear from out of the ground and you know how to take down these menaces with crowbars. After they have been trashed, the panel will open up to the right. Head on through. This is the last panel of page #1. When you arrive, there will be a Spawn Mutant to deal with. Get rid of it quickly and efficiently. Now there is a puzzle here. The post in front of you is spike covered and holds a switch to the right side of it, but there is a twist. There is a land mine underneath this post. The solution is quite simple. Somersault Leap Forward over it and bring out Roadkill to flip the switch twice for you. This will lower the spike post to the right and then the other one to the right so you can safely clear them with another Somersault Leap Forward. Finally, walk to the right of the panel and Alissa will say "Well Done, Turner!" This marks the end of Page #1. ++++++++++++++++++++++++++++++++++++ EPISODE 3: "Curse of the Dead Ships" ++++++++++++++++++++++++++++++++++++ PAGE #2 This panel will start you in the Shipyard and there will be a rope. Drop down and pick up Roadkill, then hop right back up because if you look closely, there are land mines in between the surprise question marks. Drop down and pick up the question marks because most of the time, they will give you a healthy power-up. When you have made it across the rope at the end of the panel, there are two ways that can be traveled, through the right panel or below through the down panel. Which one will you choose? If you have chosen to go through the panel to the right, read on my friend. If you have chosen to hop on down through the panel below, then skip to ***DOWN PANEL ROUTE.*** ***RIGHT PANEL ROUTE*** Alissa will inform you that they are pick up large nuke levels in this area. Go ahead and bust down the ship door to the right. The first set of enemies that will come from the door will be a pair of Cocoon Crawlers. After defeating them, a Styx Monk will threaten you from behind. Next, a Strigil will also join the party from the boat entrance. Try to get both of them on one side so that they will smack each other while trying to hit you! After defeating both of these knuckleheads, the way down to the next panel will be shown but wait there's more! Go through the boat entrance to the right and pick up a hidden ice tea. Now go down into the next panel. This panel is labeled, "Inside the World Largest Freighter." The goal in this panel is very simple. When a Crawler Cocoon drops down, hit it with three uppercuts. There should only be three that drop down into sight. After you have completed finishing off the third Crawler Cocoon, head on down into the panel to the right. The way this panel is set up is as follows: Gravis will be waiting for you by the steel door to the left. Also, there is a magnetic crane with an exploding steel ball mine moving along back and forth overhead. Finally, there is a switch to the left. Remember the old saying, "Kill two birds with one stone?" Well here is how you do it. Get Sketch near the switch. When the crane is above Gravis, who is near the door, flip the switch. The steel ball will drop on Gravis and take out the steel door as well! This will then expose the way to the left panel. Enter into the next panel. *Skip down to ***ROUTES MERGE*** to continue the action!* ***DOWN PANEL ROUTE*** If you drop in, you will be in the "On Deck" panel. It is a very small panel and there will be two boxes stacked to the right. The bottom one will explode if you kick it, but the top one houses an ice tea when you break it open with ten jump kicks. Now, pick up the ice tea and head on through the panel to the left. This panel is very simple. There is a rope to hang on to if you like and there is a hole to jump down into but do not jump into it until the arrow appears or you will die instantaneously! Instead, serial low kick the crap out of any Cocoon Crawlers that appear from that hole. You will have to defeat approximately twelve of these little buggers before the arrow appears. When the arrow does appear, hop on down to the next panel. In this scene, there will be a switch to the left, a crane with a steel ball mine moving back and forth, and a Cocoon Crawler below you. To take out the Cocoon Crawler, activate the switch and watch the flipper pound the daylights out of it. Then turn off the switch. Now you will have to jump kick the top of the crane five times in order for it to drop the steel ball mine. Next, hop on down and push the ball to the flipper. Finally, hop back up to the switch and flip it. The flipper will knock the ball into the steel door thus exploding and exposing the way into the next panel. Head on through the panel to the right. ***ROUTES MERGE*** This panel contains another puzzle. There is a steel crane moving back and forth. Also, there are two Mortus power kegs in the canter and a steel ball mine in between them. Finally, there is a switch on the other side of the panel. You will have to jump across to the switch and avoid the moving crane when you do. Alissa is a little joker and tells you not to blow it. When you get to the switch, make sure that the magnetic crane is right over the steel ball mine. When it is pick it up with the magnetic crane by throwing the switch. Disaster averted. Now all that you have to do is to hop on down through the next panel. In this scene, you will have to swing kick four of Mortus's power kegs. Having disposed of all four power kegs, you will have to contend with two Strigils. Quickly dispose of these two bozos with a Superhero Fist and head on through the next panel down. Alissa will confirm that there is a nuke down there and will tell you to keep going. In this scene, there is a steel pounder to the right. Alissa will confirm that she is flying in to disarm the nuke. Meanwhile, Mortus will draw in Gravis for you to play with. Make quick work of him by punching and kicking him into the steel pounder to the right. When he draws in another one, do the same thing. However, the second one might actually destroy the pounder along with it which is perfect. Mortus actually thinks that the third time is the charm, so he will draw one more in for you to deal with. Mix up your martial arts combinations and beat the shot out of him. Finally, if you are having a hard time with him, have Roadkill find a hidden knife behind the panel for you and nail Gravis with it. When he falls, the way to the next panel is revealed. Head through it. This panel is labeled "End of Hull." There will be a Flying Creature to uppercut around. If you want to kick open the box, do so by all means. It houses a surprise question mark. When I picked it up, it gave me a grenade that I in turn used on the unsuspecting door. Get ready to for the final showdown and it is through that door to the right my friend. Nuke, Ready To Launch. Looks like you got here just in time. This is the final panel of the game. Alissa jumps in to try to diffuse the nuke that is ready to launch. Wow, that was really easy...well maybe I spoke too soon. Mortus transports himself back into the comic book and throws Alissa into the nuke. To make matters worse, the compartment is filling up with rocket fuel. Let the final battle begin. This is a race against time. There is a switch to the right. This will activate the left rocket thruster. In order to hit Mortus, you will have to lure him down to the bottom of the rocket and hit him five times with the rocket thrust. Also, you will have to destroy the Flying Creatures each time you connect with Mortus. To lure him down there always stay within the first two ledges. Always jump up and then jump back down. When he is on the ground floor near the thruster, let it rip. Do not forget, it is best to deal with the Flying Creatures on the ground level as quickly as possible. When all five Flying Creatures have been destroyed, a switch will appear to the left of Alissa. Hit it quick and Alissa will be released...? ***A TALE OF TWO ENDINGS*** If Alissa is released and is hugging you while the nuke is blowing up, then CONGRATULATIONS! You have totally beaten the game and will get the true ending. But if Alissa is trapped in the nuke while the explosions are going off then she has drowned and you will have only beaten 90% of the game. However, your consolation prize is the alternative ending. SEMI-CONGRATULATIONS are in order. --Th' End ================ ACKNOWLEDGMENTS ================ I would like to thank Sega for making one of the most unique games that I have ever been able to play. Also, I would like to thank Gamefaqs.com for continuing to be one of the best sources on the internet for finding all the latest strategy guides and codes for games of all platforms.