Wolverine Version: Final - March 22, 2002 Creator: Ed Osciak III Alias: Psycho0022 Platform: Nintendo Entertainment System Email: Manji37@hotmail.com Copyright 2002, Ed Osciak III This walkthrough may not be changed, reproduced, or printed in any form without the author's expressed permission. This FAQ is owned and made by me. Feel free to print out and distribute this FAQ as long as nothing is changed. ======== CONTENTS ======== Section 1: Game Introduction Section 2: Mutant Friends Section 3: Items Section 4: Enemies (Villains) Section 5: Beserker Meter and Adamantium Claws Section 6: Walkthrough + Level 01: The First Trial + Level 02: Trial By Air + Level 03: Trial By Traps + Level 04: Trial By Water + Level 05: Trial By Terror + Level 06: Trial by Fire + Level 07: Into the Fortress + Level 08: Defeat Magneto + Level 09: The Final Battle Section 7: Acknowledgments ================= GAME INTRODUCTION ================= While roaming the Canadian wilderness, the man called Logan was accosted by the mysterious Dr. Cornelius and subjected to a brutal barrage of body-altering experiments. He was given a newly forged set of adamantium claws and bones. Now, Logan struggles against malevolent villains as well as the uncontrollable beserker rage within him as Wolverine. In this game, you are in total control of Wolverine, claws and all. Your mission is to thwart the world domination plans of Magneto as well as to put and end to the savage beast named Sabertooth, your arch nemesis. ============== MUTANT FRIENDS ============== PSYLOCKE: Weather using her "Psychic Blade" to disarm her foes without causing them physical harm or her formidable martial arts skills in hand-to-hand combat, Psylocke remains one of the most valuable members of the Uncanny X-Men's new blue team. Her fierce fighting spirit, mutant mind powers, and steel tough physical strength help keep the X- Men victorious in their never ending fight against evil. JUBILEE: When Jubilee's involved, the fireworks never stop. This spunky Chinese American child of the Los Angeles malls is a blast in more ways than one; her mutant metabolism allows her to generate light energy plasma that explodes with spectacular force. Though Professor X has since sidelined her from active duty due to her very young age, Jubilee eagerly awaits the chance to burst into battle once again. HAVOK: With a father who roams the stars as the Pirate Corsair and a brother, Cyclops, who fires optic blasts, it's no wonder that havoc is an incredibly powerful mutant in his own right. Havok has the ability to generate tremendously torrid blasts of plasma by absorbing cosmic energy. Although he must wear a protective suit to contain his intense power, Havok has been a huge asset in the fight against the forces of evil. ===== ITEMS ===== The items that are listed in this section will be of great help to you during your journey through the game. Most of them are vital to survival and many of them are scattered throughout the nine levels of the game. HAMBURGERS: Finding and eating one of these tasty sandwiches will recover four bars of strength that was lost in battle. BOTTLE OF SPIRITS: Finding and drinking the contents of this bottle will also recover four bars of strength that was lost in battle. 1UP ICON: Finding and collecting one of these icons will give to you an extra life for your troubles. POINT ICONS: These icons come in denominations of 500, and 1000. Collecting these will add to your total score. FREE GAME ICON: Collecting this icon will grant you and extra continue if you happen to spend all of your lives. You start the game off with only one continue. HAVOK DEVICE: Given to you by PSYLOCKE, you can use this device to call on Havok when your strength is low. You will be able to use your healing factor while Havok is on screen to recover some strength. Note: this device can only be used when your strength meter is the red area. SCUBA DEVICE: Given to you by JUBILEE, this device will allow you to hold your breath under water for a longer period of time, 20 seconds more to be exact. ================== ENEMIES (VILLAINS) ================== MAGNETO: No mutant is as widely known and feared as the master of magnetism, Magneto. To secure the safety and survival of mutant kind, he has often resorted to extreme actions, responding to human savagery with his own brand of barbarism backed by his immense powers. Magneto's noble goals by foul deeds have made him the oldest and deadliest foe of the X-Men. SABERTOOTH: Like the X-Man Wolverine, Sabertooth has a mutant healing factor that makes him immune to most harm. Sabertooth also shares with his archenemy something else - they are both bio-engineered products of the super secret Project-X Program. But unlike Wolverine, Sabertooth uses his scientifically acquired savage skills to commit murder and mayhem, making him one of the deadliest men on the face of the earth. =================================== BESERKER METER AND ADAMANTIUM CLAWS =================================== BESERKER METER: With each kill that Wolverine makes, his beserker meter grows by two bars. Also, when Wolverine is damaged, his beserker meter goes down gradually. When the Beserker Meter reaches full capacity, Logan's heart will appear where Wolverine's face usually is and it will beat at a high rate of speed. Wolverine will start swinging and kicking wildly and will be impervious damage until the Beserker Meter is emptied. ADAMANTIUM CLAWS: By pushing the SELECT Button, you will be able to bring out Wolverine's deadly claws. SNIKT! A picture of the claws will take the place of where Wolverine's face usually is. To retract them, hit the SELECT button again. When using the claws, you will deal twice the damage to an enemy. However with each swing, you will you up 1/4 of 1 strength bar. If your strength bar drops into the red, you will not have enough strength to use your claws. =========== WALKTHROUGH =========== ++++++++++++++++++++++++++ LEVEL 01: THE FIRST TRIAL ++++++++++++++++++++++++++ You will start this first trial at the bottom of a factory which you will notice has a lot of pipes to hop on to. Run to the right and hop on the gold pipe to the right but do not forget to arm your claws first. Then, hop straight up onto the next two pipes and duck because there is going to be a silver enemy that appears to the left. He will fire a projectile at you. When it passes over your head, jump to the pipe to the left and swipe him. Then, jump straight up onto the next four pipes and ignore the silver enemy that materializes to the right. When you get to the top pipe, jump to the right and chomp on the hamburger that is located to the right but be prepared to duck when another silver enemy appears. Wait for him to reappear from his initial attack and then nail him when he makes an appearance. Move to the right and fall off the ledge but push to the left to make it to the left platform. Do this again and land on the gold pipe below and once more because a silver enemy will appear here and you want to get to that juicy burger. Then, when the silver enemy disappears, jump to that pipe and wait for him to reappear. Make sure you are standing on the edge so you do not get stung. After disposing of him, jump to the right and then again to the gold pipe and wait because one silver enemy will appear right above you and one will appear from the far right. Just wait here until they fire off their rounds and disappear. When the one to the right disappears, move to the right and wait for him to rematerialize. When he does, give him a taste of cold adamantium. Your next move will be to hop onto the small blue platforms to the right and to make your way up to the next to which is a hop to the right and hop to the left up respectively. When you get to this small platform, wait until the silver enemy fires off his shot and then tag him with your claws right as he is in mid disappearance. Then make your way all the way to the top to snag the bottle of spirits while avoiding the shot from the flying silver enemy. Move on by making the huge leap to the right and as you land in the corridor, duck and crawl towards the silver enemy who decides to appear in front of you. After taking him down, hop down to the small gold platform to the right and wait for the flying silver enemy to come into view. Then hop to the right while slashing him with your claws and land on the next small gold platform. You will have to do the same thing for the one below him and then land on the next gold platform which is twice as big as the others. Next, hop up onto the platforms to the right until you make it to the next big corridor at the top. There will be a guard patrolling the area with a handgun. Duck his initial attack and then slice him to pieces. Next, hop onto the perch and wait until the silver enemy appears to the right on the gold pipe. When he does, nail him with a leaping slash and do the same for the next two set of pipes to the right. When you reach the top of the corridor, be prepared to jump when you land to avoid the guard's shotgun blast. Then, take him out with a clean swipe and hop on down to the next gold two gold pipes to the right. You will see a silver enemy above you and a guard with a shotgun below you to the right. Wait until the silver enemy above you disappears and then hop to his pipe by slicing when he tries to rematerialize. Then, hop up onto the two gold pipes the right and get ready to jump straight up when the silver enemy materializes to the left. Next, hop to his platform to the left and tag him when he reappears. Do not forget to grab the 1UP while you are over here. Then head on back to the pipes you were just on so that you can grab the hamburger that was just sitting there. From here, do not even worry about killing the guard who is wielding the shotgun. Just fall straight down and dismantle the guard wielding the handgun. Next, move on to the right and crawl over to the guard who tries to take you out with his handgun. Now all that you have to do is make you way up the pipes by jumping straight up to the left right and so on until you reach the exit door. You have completed your first trial. +++++++++++++++++++++++ LEVEL 02: TRIAL BY AIR +++++++++++++++++++++++ You will start the second trial on a platform in the top of the sky in the upper left corner. Get a running start and leap onto the platform to the right. Then run under the projectile from the silver enemy to the right and land on the smaller platform below you. Do not forget to take your claws out! Then head on down and slice the silver enemy that appears in front of you. Next, get a running start and leap over to the platform to the right. Next, hop onto the next orange platform to the right and tag the silver enemy that materializes in front of you. Then, leap to the right where the gap is and you will make a blind leap that lets you land on a moving green conveyor platform that will let you grab a hamburger. Then, as your moving to the right, leap to the right and land on the next green platform. Your next task is a little tricky. You will have to time it right to leap across the next two moving platforms that are floating up and down. When you land on the second platform, duck and punch three times in order to get the small white platform in the lower right hand corner to move towards you. Next, when the platform starts moving towards you, time your jump so that you land on it and then jump to the green platform to the right to go through a secret entrance! Hit up to enter through the door. Once inside, grab the 1000 points and hop over to the right where Psylocke is and pick up the Havok Device that she gives to you! When you reappear, you will be on an orange platform and you will see a silver enemy with a jet pack. Take him down with your claws and continue on to the right and hop onto the magnetic green platform to the right. Next, hop on the small orange platform above the green one and then to the bigger one to the right. Next, hop on to the next orange platform to the right but watch out for the silver enemy who is trying to nail you with his grenade launcher. After you take him down with your claws, hop up to where he was just standing, wait until the silver enemy above you comes into range, jump and shred him in mid-air. You should land on the green magnetic platform. Next, make you way up the next two green platforms and tag the silver enemy when he appears. Next, run and jump to the orange platform to the right and jump down to where you can pick up a spirits bottle. Then claw away at the silver enemy that appears to the right. Here, get a running start and jump to the right as you get to the edge in order to pick up the 1UP icon to the right. Hit the orange platform running and swipe at the silver enemy when he materializes. Then hop up to the platform to the right and swing at the same time to pick off the silver enemy. Jump up to the next orange platform to the right and run and claw at the silver enemy when he comes into view. Keep running and jump up three more platforms while ignoring the airborne enemies who are trying to nail you with their bombs. When you get the third platform run and jump down to the next one to the right and tag the silver enemy that comes into sight. Then jump down to the next green one to the right and ignore the airborne enemy. Finally, make one final leap to the right in order to find the exit door to this trial. You have now conquered your fear of heights. +++++++++++++++++++++++++ LEVEL 03: TRIAL BY TRAPS +++++++++++++++++++++++++ Here, as Sabertooth says, you are going to have to watch your step bub. Make your way to the right but jump over the protruding spike to the right and land on the next platform. Take out your claws, SNIKT, and run past the spiked smasher when it goes down or else you will take some major damage. Next, hope over the spikes to the right and duck when you hit the next floor because a ninja is gunning for your head with a Chinese star with your name on it. When he gets in close, let him have it. Then continue on to the right where you will have to make a timed jump. Watch the pendulum ax and wait for it to swing to the right. When it does jump up to this platform and duck and crawl all the way until you start swimming in the water. Then, swim all the way across to the right and dodge and rocks that come out along the way. When you get past the second set, jump out of the water and tag the ninja while hopping onto the platform. Then, jump to the right to land on the next one. Now, you will have to duck and then crawl past the pendulum ax that is swinging back and forth. When you get past the ax, stay low and take out the ninja to the right. Now, make you way past the falling rock trap and jump up to the platform to the right and then to the right again. Then, jump up to the platform to the left and then the next one to the left but watch out for falling rocks. Timing is of the essence. Next, hop onto the platform to the left but do not go too far unless you want to get caught on a spike. Then hop on the platform above you and then the next two to the right above you. Make your way up the next two platforms to the left and grab the much needed grub in the form of a hamburger along the way. Be careful, hop on the platform to the left and do not stop on the swinging pendulum hammer's account. Leap to the next platform to the right and hop up onto the platform above you, duck, and then jump to the ledge to the left. Walk a little bit to the left to reveal the smashing spike trap and the run to the left when the trap goes back down. When you get by this trap, duck and then crawl towards the black ninja and claw his eyes out. Finally, head on through the secret door to the left and low and behold you will find two hamburgers, 1000 points, and a Free Game icon. Now we have to find a way out of this level. When you reappear, run to the left and watch out for the smash spike trap. Head on down to platforms and when you fall to the second duck and take out the awaiting ninja that approaches from the right. Then, move to the left and watch out for the protruding pendulum that pops up now and then. Next, jump to the left and make your way up the three platforms, right, left, right, and up to the left where you will have to dishonor another ninja. After that, make your way up to the next platform and run to the left past the swinging pendulum ax and take a dip in the pool. You may take a little bit of damage but it a helluva lot easier than the alternative. Finally, hop out of the water and exit through the door to the left and you have now disarmed trial number three. +++++++++++++++++++++++++ LEVEL 04: TRIAL BY WATER +++++++++++++++++++++++++ On this level, you will be doing a lot of swimming so dive right into the right and sink on down to avoid the probes to the left. When you get to the bottom, swim in between the water turrets and continue on paddling to the right. Then, head on up to the right and hop on out. Let your air meter build up and head on back into the water to the right. Let yourself sink down and let the shark probe pass under you before sinking down to the left. Steer clear of the turrets to the right and continue to the right when you reach the bottom. Before surfacing, let the shark probe pass from right to left above you and head out of the water on the platform to the right. Up here, you will find a spirits bottle. Now, let your air build back up and head back into the water and sink down and then swim to the right wile avoiding the turrets on the top and bottom. Then, sink straight down in the middle to avoid the turrets on both sides but do not sink too fast because there is a fan turret waiting for you at the bottom. Finally, surface to the left, hop out of the water and swing away at the scuba man before he can get a shot off. Now, jump the gap to the right, duck the scuba man's shot, and the nail him with your claws. Get a running start and snag the spirits bottle to the left to regain some lost strength. Now swim all the way down and avoid the shark probe and the missile turret at the bottom, swim to the right, and hop out of the pool by going up and to the right. See that door, good, watch out for Mr. Bubble and head on through the door. Grab the hamburger that is to the right but jump over the Scuba Device to the right. Go behind Jubilee to find another Free Game Icon and then grab the Scuba Device that Jubilee has for you. This will give you an additional 20 seconds of air underwater. Now, jump back into the pool and sink to the bottom and to the right. Watch out for the shark probe that moves from right to left and head up and out of the water to the right. Jump the gap to the right and dispose of the scuba man on the right. Then, hop in the water to the right and sink on down but watch out for the shark probe and the fan turret at the bottom. Surface on the small platform to the right and hop up onto the next red platform to the right. Pop the bubbles that get in your way. Now move to the right and jump over the turret into the pool and then repeat the process three times to the right in order to grab another sprits bottle. Do this one more time to the right and you will grab another spirits bottle. From here, hop back into the pool and sink down and swim to the right and swim right past the scuba man by heading straight up. Do not forget to avoid the two shark probes that move from right to left on the way up to the surface. Hop out of the water to the left and run straight until you get to the wall. Along the way, you will have to contend with air bubbles and two scuba men so inch along until you make it. Then, hop straight up four small platforms and hop into the water to the right. You are going to have to avoid the moving fan turret and then swim in between the turrets on the top and bottom of you and swim along the surface towards the right when it allows you to. Next, swim in between the turrets on the right and surface by hopping to the left. Try to avoid the bubbles and pop them when you can and continue to the left. When you see the scuba man to the left, immediately duck and crawl towards him to swing at him. Then, hop across the small gap to the left and claw the scuba man in the back before he can turn around. Next, jump up onto the platform and make your way to the right and sang the spirits bottle along the way. Now, make you way to the left by hopping up the small platforms. They go up, then up left, then up left, then up right, and then as you jump up right, nail the scuba man with your claws. Get ready to jump into the pool again to the right and sink down to the bottom. Go in between the turrets to the right and eat the hamburger in the upper left corner. Now if you want, swim to the far right corner to grab another hamburger. Then make your way to the surface by going up right but watch out for the shark probe along the way. Next, stand on the platform to the left and pop bubbles until your air reaches 45 again. When it does, head back into the water, sink a little bit, and make your way to the left. Avoid the turrets when doing so and snag the 1UP icon at the end and then head back the way you came. From the platform, jump to the left from platform to platform and dispose of the scuba men along the way in any fashion. Also, watch out for them fragging bubbles that keep getting in the way. After seeing where the air bubbles are coming from, hop up to the small corridor and continue to the left while popping bubbles along the way. At the end of this corridor is the exit and you have survived the water trial. ++++++++++++++++++++++++++ LEVEL 05: TRIAL BY TERROR ++++++++++++++++++++++++++ As you start of in this nightmare, head on down to the right and take out the slime creature to the right by ducking and punching. Then hop over the green acid gap to the right. Take out the grim reaper that is airborne with your claws and also take out the slime creature as well before proceeding to the right. Watch out for the grim reaper's skulls. When you see the skull stand to the right, duck down in front of it and punch it until the skulls take out the Weapon X zombie. Five shots should do the trick. Then, hop over the skull stand and continue to the right. Take out the two slime creatures above you and then jump up to take on the latter on top of the bones. Take out your claws and wait for the Weapon X zombie to turn his back on you and then claw him from the back. Continue to the right and jump claw the grim reaper, and then punch out the slime creature. When you see the next skull stand, use it to take out the ninja to the right before proceeding. Then, hop over the acid pit to the right and punch out the green slime creature. Next, hop over the skull stand and attack the slime creature that is on top of the pile of bones. Then jump claw the grim reaper and take apart the slime creature that resides to the right. Here, jump up to the next platform to the right and use the skulls on the skull stand to take down the Weapon X zombie. Next, you will have to jump across another acid pit. Then time your attack right to take out the grim reaper in mid air as you leap to the next pillar. Then hop across the next pillar and punch out the slime creature that resides here. Finally, hop across one more acid pit and immediately duck and crawl because there will be a ninja waiting for you on the other side. Now, jump on down through the rabbit hole and try to grab the hamburgers on the right and then left side as you are plunging downward. When you reach the bottom, run to the right and defeat the slime creature that is sitting on top of your coffin. Do the same for the one on the left. Continue to the left and take out the slime creature that is sitting on top of the bones. Use the skull stand to the left to bring down another grim reaper. Make your way to the left and defeat the Weapon X zombie by attacking it in the back with your claws. Continue up the stairs to the left and take out the two slime creatures that happen to be hopping about. This also applies to the lonely one on the left. Use the skulls on the skull stand to the left to trample the Weapon X zombie, who is walking back and forth below you. Then make your way to the left and clear the runway of the lone slime creature. Then, get a running start and leap across and over the spikes to the left. Use the skull stand to dismantle the grim reaper and the slime creature that is residing on top of the bones and continue on to the left. Dispose of the three slime creatures who are gathered around the altar. Then, attack the Weapon X zombie, who is walking mindless back and forth to the left, in the back with your claws. Continue to the left and punch out the slime creature. Next, hop on the coffin in the middle and grab a hamburger for the road. Then, continue to the left and nail the Weapon X Zombie by jumping straight up and punching until he is no more. Then, get a running start and leap across the pit of spike onto the ledge to the left. Take out the slime creature on the ledge and then jump up to the left and punch out another slime creature before waking up from this nightmare. You will conquer your fear by exiting through the door to the left. ++++++++++++++++++++++++ LEVEL 06: TRIAL BY FIRE ++++++++++++++++++++++++ Man is it hot down here. Wait for the fire cloud to evaporate and then jump across the fire pit but do not dawdle. Duck and bring them claws out to take out the droid that walks towards you. Then, jump across to the ledge on the right and take out another droid while avoiding the flame man who is shooting fire grenades at you from below. Next, jump to the next ledge and then immediately jump to the ledge to the upper right or you will be toast, lava style. Hop up over the next to ledges to the right and hop over the droid if possible. Then, leap to the right and you should be able to land on the lower-most ledge before the lava to the right. Hungry? Then quick jump to the left to snag the hamburger and then quickly jump back to the right because the ledge will not hold your weight. Jump to the next platform to the right and claw out the droid and continue to the right by jumping down to wear the spirits bottle is located. Then, leap across the lava gap to the right, wait for the fire cloud to rise, and then leap across the next lava gap to the right. You will have to do this one more time. Then head on up the steps to the right and do not let the fire on the third step, fifth, seventh, and eighth step burn your behind. When you can, jump onto the white ledge to the left and then jump over the fire pit to the left. Hop up to the next ledge and destroy the droid that is patrolling this ledge. Then, hop to the right ledge, and then right again to claw away at another patrolling droid. Watch your step as you approach the fire pit and then jump over it when the fire smoke evaporates. You will then have to jump over a droid to the right, jump over the big fire, and then jump over another droid and the over a small fire. One false move could cost you a life. After jumping over this last obstacle, take apart the droid that approaches from the right. Then hop on the platform onto the ledge and as it plummets downwards, leap to the right in order to land on safe ground. Immediately dismantle the droid who is waiting here. Then, jump across the fire pit to the right. Hop on the ledge, it will fall so immediately jump next to the big fire to the right and land right next to it. Do not touch it because it spells instant death. Your next move is to jump on the ledge to the left, jump to the next ledge while clawing at the droid, and then jump to the next ledge to the left but watch out for the heat pocket on the left of the ledge. Then, jump up to the next ledge when the heat cloud evaporates and dismantle yet another droid. Here is how to fetch yourself another 1UP icon because I know that you have seen it on the other side of the big bonfire. Jump to the ledge to the left and then down on the second one. From the second ledge, leap to the 1UP icon to the left and then immediately leap to the ledge on the right. With practice, you will be able to do this every time. Finally, leap across one more pit of lava and dismantle the droid. Walk through the door on the left and cool off because this trial is extinguished. ++++++++++++++++++++++++++++ LEVEL 07: INTO THE FORTRESS ++++++++++++++++++++++++++++ Welcome to the fortress, as it is as huge as a maze, which will have your fingers throbbing from hitting the jump button. Here we go. Run down the stairs to the right and dodge the bullets that spew forth from above. Hop over the opening and run past the motion gun. Jump down, duck, and punch out the caterpillar. Then crawl to the right and grab yourself a juicy hamburger. Continue crawling to the right and dismantle the caterpillar that is in your way. Keep crawling to the right and punch out the next caterpillar that gets in your way. When you get to the opening, wait for the motion missile gun to fire its weapon and then jump up and move to the left. Take cover under the gray ledge and wait for the motion missile gun to fire its weapon and then jump up and move to the right. Next, move down each tiny ledge on the right and try to avoid the electrical impulses as you rappel down. When you get to the last platform, leap across the spike pit to the left. Then, hop up and run across through the left corridor. Time it right and avoid contact with the motion gun by leaping to the platform below it to the left and then to the next one on the left. Continue to the left and take out the two guns along the way with your claws. Then fall into the opening at the end of the corridor all the way down. When you reach the floor, run to the right and pickup the two hamburgers that were made your way. Backtrack and jump up to the two platforms above and then right. Here, you will have to run to the right and jump over four hurdles but these hurdles are spikes and if you mess up, you will be impaled. Don't even worry about the motion gun in the middle. When you get to the edge, fall down and land. You will have to take down a missile launcher soldier. Defeat these enemies the same as you did with the Weapon X zombies. (In case you forget, use your claws when they walk the other way.) The only difference is that they fire heat seeking missiles so jump over them if they get one off. After disposing of the soldier, jump up on the platform to the right and then claw out the motion gun on route to the hamburger. Then, head back down to the left and run past the motion guns. At the end of this corridor, you will have to defeat another missile launcher soldier before proceeding. Jump down the hole and then walk on down the steps to the right but watch out for the lightning gun. In between charges, jump up to the right, hop across the gap, and then you will have to hurdle over two spike hurdles in order to obtain to hamburgers. Now, backtrack and fall into the gap. You will have to jump over to spike hurdles but this time, you will have to time your jumps so that you jump over the spike hurdle after the electrical charge passes. Then, make your way to the silver pillars and do the same by jumping from pillar to pillar. Make sure that you are jumping from the farthest edge of the pillar or you will not make the jump. After jumping over four spike pits, continue on to the right. Make you way up to the platforms by jumping upwards and dodging electrical charges from the lightning guns and the motion guns. When you make it to the top after jumping and dodging about ten or so guns, continue to the right and follow the platforms to the left. When jumping across the platforms, try not to worry about the motion guns that are firing recklessly. Concentrate more on making sure that you land on the platforms so that you do not get impaled. At the end of the platform corridor, it will build up and there will be a hamburger that will restore some of your lost strength. Then, continue jumping from platform to platform to the right using the same strategy as before. The difference here is that you will have to wait for the silver enemies to dematerialize before jumping to the platform that they occupy. There is one missile launcher soldier at the beginning and there are five silver soldiers who appear and disappear. When you get to the end of this corridor, as singled by the blue wallpaper, you will have to run through two missile launcher soldier before walking out the exit door of this maze. Compared to what you just went through, these soldiers should be no problem for you. Your reward for making it out of the maze in one piece is finding out that Sabertooth has employed Magneto to try and stop you. +++++++++++++++++++++++++ LEVEL 08: DEFEAT MAGNETO +++++++++++++++++++++++++ This level makes the trial by fire level look like child's play. This is where those Free Game icons that you've picked up will come in handy. Proceed to the right by running down the ramp. When the silver enemy appears, swing away and continue on to the right. Next, jump to the right and make a blind leap of faith to the right and then jump claw the silver enemy holding the grenade launcher to the left. Then, hop the right platform (gold) and defeat the silver enemy when he materializes. Afterwards, hop up on the small platform and then up and then run to the right and jump across the spike pit to the right. Make sure you time your jump when you are near the very edge or you know what happens. When you jump across the second pit, you will have to contend with another silver enemy. Put him in his place and leap across to the gold platform to the right. Then, immediately duck because most likely the silver enemy will get his shot off and then disappear. When he reappears, tag him with your claws. Then fall on down so that you land on top of the cannon and then jump to the purple platform to the right. Then jump to the right to the green corridor. You will have to deal with another silver enemy. After you have defeated him, crawl to the right and fall through the gap to the right. Taking out the silver enemy to the right of the gap is optional. Go to the left and pick yourself up a spirit bottle to help get you through the bad times. Then, jump over the purple stinger floor to the right and run through the multi colored tunnel to the right. You will have to dismantle a silver enemy along the way and another one will appear above you as you exit. Take him out and the hop to the right earth sphere, while clawing the flying silver enemy. Then, jump to the right and wait for the electrical charge to be fired and then proceed to the right. Run across on the conveyor floor and jump over the spikes to the right. Take out the silver enemy and then head on through the secret door. In here you will find two 1000 points icons, 500 points icon, a hamburger, and a much needed 1UP icon. Exit the room and backtrack to the earth sphere. From the earth sphere platform, jump to the left to the gray bridge and hop over the electric field to the small gray platform, next to the spikes. Then, hop over the spikes and land on the conveyor floor and then onto the small gray platform to the left. Next make a leap of faith to the left over the spikes and you will land right beside silver enemy with a grenade launcher. Slice through him the first chance you get. Then, jump up to the gray steps, then the conveyer floor and then up to the green patch to the left, up to the gray platform and duck. Next, hop across the gap to the left and duck again so that you do not get hit by the electrical charge. Hop onto the electrical cannon and up to the gray platform. Next, jump onto the small conveyer floor and nail the flying silver enemy at the same time with those adamantium claws of yours. Make your way across and tag the silver enemy that appears on the high gray pillar to the left. Then, jump up there and continue to the left and ground the flying silver enemy along the way. Continue to the left and peg the silver enemy as he appears. Jump onto the gold platform to the left and kill the silver enemy with the grenade launcher along the way. Continue left and when the flying silver enemy comes into view, tag him in mid air with your claws. Then, take out another silver enemy and run on to the left. Make your way up to the gray platform and jump in between electrical discharges to the left platform and then to the right platform. Time to jump and slice away. The final approach to Magneto starts by running to the right and jumping over the grenade that the silver enemy fires at you. When in range, sic him. Next, get a running start and leap across so that you land on the green pillar to the right. Then, jump straight up and take out the silver enemy that appears where you have to jump to next. After you defeat him jump down to the purple conveyer floor and take out the silver enemy because this is where you have to jump to next. Then, leap down on the purple conveyor floor and jumps across to the right so that you land on the earth colored platform. Then leap across and swing your claws to take out the silver enemy to the right. Run across this gray platform and jump across again to the right and jump claw the flying silver enemy to the right. Then jump to the right don to the earth colored platform and then up to the gray platform where you will have to take out yet another silver enemy. Continue to the right and you will have to make another huge jump to the right and land on the green patch. Then take out another silver enemy and make it to the earth platform to the right. Then jump across the gap to the right (this is the last jump, I promise) while taking down the flying silver enemy, land and hop over the electrical impulses that come from the cannons. Finally, a couple more jumps to the right and one more silver enemy and you will be ready to battle Magneto. MAGNETO BATTLE: When you reach Magneto, you will see magnetic balls that come out from the different holes. Also, there is a magnetic electrical field moving back and forth. First, make sure to whip out those claws of yours. Second, take a stab at the electrical field and then step back to avoid the falling magnetic balls. Rinse, wash, and repeat. The field will crumble after five hits. Third, run on through and peg Magneto with a slash of the claws and then get out of the way when he throws his magnetic wave. When you here the noise that sounds like a fog horn, that means he's charging, that is the time where he can be hit. Hit him about four times and he will be defeated and he will run away to his momma! Magneto has been defeated....but is this the end? +++++++++++++++++++++++++++ LEVEL 09: THE FINAL BATTLE +++++++++++++++++++++++++++ SABERTOOTH BATTLE: Sabertooth is much like you in that he has a mutant healing factor as well as super strong attacks in the form of Chinese Stars. You could try to claw him to death but no matter how many times you tag him, he will still be standing. So how do you defeat this beast? First, do not equip your claws. We are going to use punches for this battle. Second, try to lure him over to where you are standing so you can jump over him. There is a cliff on the right so move over to that area but do not get too close to the edge. Third, when he throws his Chinese Stars at you, jump over them. When he finally tries to jump over you to the right, run underneath of him and hit him when he lands with a jab. This will smack him back a bit and leave him off balance. Move right a little and jab him again. Move right a little and jab him again and so on until you knock him clear off of the cliff! Congratulations! You have beaten Wolverine and have made this planet safe for mutants and humans alike...for now. =============== ACKNOWLEDGMENTS =============== The character descriptions of the superheroes and villains appearing in this guide were taken directly from the cards that were issued in Marvel Universe Series III. See you next guide, bub...