___________ \__ ___/___ ____ ____ _____ ____ ____ | |_/ __ \_/ __ \ / \\__ \ / ___\_/ __ \ | |\ ___/\ ___/| | \/ __ \_/ /_/ > ___/ |____| \___ >\___ >___| (____ /\___ / \___ > \/ \/ \/ \//_____/ \/ _____ __ __ / \ __ ___/ |______ _____/ |_ / \ / \| | \ __\__ \ / \ __\ / Y \ | /| | / __ \| | \ | \____|__ /____/ |__| (____ /___| /__| \/ \/ \/ _______ .__ __ \ \ |__| ____ |__|____ / | \| |/ \ | \__ \ / | \ | | \ | |/ __ \_ \____|__ /__|___| /\__| (____ / \/ \/\______| \/ ___________ __ .__ \__ ___/_ __________/ |_| | ____ ______ | | | | \_ __ \ __\ | _/ __ \ / ___/ | | | | /| | \/| | | |_\ ___/ \___ \ |____| |____/ |__| |__| |____/\___ >____ > \/ \/ .___.___.___ | | | | | | | | | | | | |___|___|___| 0-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=0 |Teenage Mutant Ninja Turtles 3 for the Nintendo Entertainment System| | By: Ben Semisch (Happybuddha311) | | Last Update: N/A | | Version: Final | 0-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=0 Thank you for choosing to read my guide, I hope you find it helpful. My goal is to try and make this guide as easy for you to read and use, and as helpful as possible, if you can think of anything that would help this guide fulfill that goal, then send it to me at Happybuddha311(at)Aol(dot)com. Make sure you include two things in the subject line “TMNT3 FAQ” and what site you are reading the guide from. That way I can tell that it isn’t spam, and if you ask a question already found in the guide that either the host hasn’t updated or you’re a lazy, stupid pile. When I was growing up, this was one of my favorite games, along with the other versions of the ninja turtle games, I used to play it all the time and I never really beat it. The other day I say this game at "Gamers" and bought it, after beating it and seeing that there was no guides that really do this guide justice I decided to change that. So enjoy the guide f00s. If you are a webmaster looking to host this guide, don’t. The only two sites that are allowed to have this guide are Gamefaqs.com and Ign.com. If you are reading this guide anywhere else, please inform me, so the parties involved can be dealt with in a courtroom setting. With all that said, let’s get to the part of the guide you came to read, or so I’m hoping. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= T A B L E O F C O N T E N T S =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= i) Ascii art and intro ii) Table of Contents (you are here) 1) Controls 2) The Turtles 3) The Basics 4) The Walkthrough 5) Enemies appendix 6) Quick Boss reference 7) Outro =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= C O N T R O L S =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The controls in this game are quite simple, you could probably figure them out in a few minutes of actual playing, but who wants to stumble around in the dark while the foot bring the pain to your face? Anyway check out that nifty controller art, I made it myself you can use it if you would like, just credit me ok? | | _________________| |_____________ | | | _ Nintendo | | _| |_ | ||_ 0 _| SELECT START B A | | |_| [ ] [ ] _ _ | | |_| |_| | |_________________________________| (Pretty Cool Don't ya think?) D-Pad - Moves turtle about the screen A - Attack B - Jump Start - Pause A + B - Special attack, this uses one life bar Down + A - Throw enemy (It tosses the enemy behind you, hitting anyone sneaking up. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= T H E T U R T L E S =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This really brings me back to when I used to watch the Turtles as a kid, now days kids have power-rangers and well rugrats. The Ninja turtles are sooo much better than any power-ranger, they taught you surfer lingo and that eating pizza was mad cool. What do the power-rangers teach you? That by jumping off a really high place you can walk away provided you tuck and roll? Anyway, in this section I'll tell you about the guys in green. TURTLE POWER! ------------------------------------------------------------------------------- Leonardo ------------------------------------------------------------------------------- Weapons - Dual Katanas for slicing up bad guys. Special - The "Weed Whacker" - Leonardo spins around with his swords a little further than arms length mowing down anyone foolish enough to walk into his attack range. Leonardo is the turtle in blue, he's the leader that always keeps a cool head in danger, plus he's the one that flies the blimp! Leonardo is also the best turtle suited for one on one fighting, making him the best turtle for most boss fights or just general fighting. His Special isn't that good against a whole screen of enemies, but it works well against most bosses. ------------------------------------------------------------------------------- Donatello ------------------------------------------------------------------------------- Weapon - Bo staff Special - The "Spin Thrust" Donatello does a somersault and attacks at the end of the attack, it has a decent range, but Rapheals is still much better. Donatello is the inventor of the group and usually is the only one with common sense, he always thinks things out. Wearing purple as his color, I never really liked him. As for fighting abilities, Brainiacs never really were that good at fighting, he's good at one on one situation but not as good as the turtle in blue, Leonardo. ------------------------------------------------------------------------------- Raphael ------------------------------------------------------------------------------- Weapon - I believe they are called "Si's" I don't know how to spell it though. Special - "Corkscrew spin" he'll jump into the air horizontal the ground with his weapons out and spin around. This is good for clearing a room full of enemies, or for powering through boss attacks that shoot things. Raphael is the tolkein bad-ass turtle, he does things his way, and he likes his pizza with everything on it. Besides Leonardo, Raphael is the only turtle I really use. ------------------------------------------------------------------------------- Michaelangelo ------------------------------------------------------------------------------- Weapons - Nunchuki, a piece of wood, chained to another piece of wood. Special - "Round-off to the head", Mike does a round off and attacks all enemies with his feet in an upper-cut like move, it can take more than one enemy too. Michaelangelo is the comic relief of the four, he is always there with a witty response, he's kind of slow and all he likes is to eat pizza. He was always my favorite Ninja turtle because he was so mellow and laid back like I was then, and still am today. I wonder if that's where I got it from? =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= T H E B A S I C S =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= In this section I'll just give you some random tips that will help you out, and me out, that way I don't have to try and squeeze them in the other sections, and you learn stuff. Sounds like a plan to me! * You get a bonus life at 50,000 points. * Depending on how you beat the enemy is how many points you get, a regular attack will net 300 points, a Jump attack and throw are worth 200 and the special attack is worth 100. I know the throw attack is worth much more if you hit and knock out another enemy while doing it, I dunno how much though. * If you die, switch turtles to fit the situation, unless of course you died because you were going in a hard level. * If you're having trouble, change the game's difficulty, you can do this using this code (UP, Up, Down, Down, Left, Right, Left, Right, A, B, Start at the start screen). You can also adjust how many lives you get, and what level to start at and as a bonus you get to use the sound-test mode. "Move out" is my favorite...just in case you know, you're curious... *quick note* you must pick your turtle first, then you'll go to the screen. * Use the turtle best suited for the job, Leonardo and Donatello are good for attacking one on one enemies, while Raphael and Michaelangelo are good for taking out many enemies. * Leonardo and Raphael are best suited for boss fights. * When you get done to one life bar, you can use your special attack free of "charge". * Most bosses have a weakness, I'll tell you about that in the boss section though and in the guide. * If a foot soldier grabs you, just tap the buttons wildly until you are free. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= T H E W A L K T H R O U G H =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Here we go, the section you came to read, if you need any extra help check the two sections below this, which detail the enemies and the bosses. Anyway, on to the game! ------------------------------------------------------------------------------- The Story (from the game) ------------------------------------------------------------------------------- The turtles are enjoying their vacation on a beach in Florida, when suddenly... *Flash to T.V.* "Com'on April's report is just about to start." *April on T.V." "here in new york crime is escalating everyday..." *T.v. goes all fuzzy* "gee... what happened!?" *Shredder appears* "Bummer dudes, it's shredder!!" *new york rises* *Shredder appears holding April* "Turtles I'm taking April along with Manhattan island!!. If you want them back, come and get them!!" ------------------------------------------------------------------------------- Scene 1: Let's go turtles, the start of a long hard battle is beginning" ------------------------------------------------------------------------------- This level takes place on a beach, and on the beach you will be introduced to 3 of the different types of foot soldiers. The Regular purple foot, the Shuriken throwing Red foot and the cheap sand throwing yellow foot. This is the only level where the sand-throwers appear though, so you don't have much to worry about. Anyway, walk down the beach kicking the crap out of everyone, the sand throwers will appear in the second screen. Keep going, you'll see two long boles that seem to hold up a tall sign, some foot will slide down these, so watch out for that. In the next screen, the foot will bust out of the little shack right next to the sign, in this screen the shuriken throwing foot will appear, don't let them get a chance to throw their stars. A few screens later you'll see some shadows in the sand, these are the sand-throwers, make sure you don't stand by the shadows, because when they pop out they could hurt you. Take care of them and move on. At this point you'll be at the pier, jump up onto it and be aware of some things. First the signs, some signs have foot behind them and they'll push them down on you, avoid this by walking as far away from the signs as possible. These signs say "Beach" in red on them and that's it, there is only three in the whole level so watch out. The other thing is the holes, foot will jump out them and they'll just appear, if you fall in you'll lose one health point. The second screen is where the signs pop out for the first time, then just after the second turn on the pier, you'll see the holes appear foot will jump out of these. After the other part of the turn, the holes will appear, so you must jump to avoid them. After this hole it's onto the fight with the boss. ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Rocksteady ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Attacks: Harpoon gun, Charge attack, kick. I don't think a TMNT game exists that doesn't have this chump as the first boss, if there is I don't think I've ever played it. Anyway, what the hell is the rhino doing in the water? Can someone explain that one to me? Meh, Rocksteady is a chump, avoid his harpoon gun by walking either up or down. When he charges use your special, nulling his damage, but giving it to him. Also if you time it right, you can jump attack his charge and hit him without taking damage. ------------------------------------------------------------------------------- Scene 2: Cowabunga dudes, let's ride the wave back to Manhattan. ------------------------------------------------------------------------------- This level is quite fun, you get to surf through it quite cool. Anyway, there isn't too many enemies in this one, among them are the regular foot soldiers, they'll appear both on surf board and just flipping out of the water, for whatever reason. You'll also face Shuriken throwers of two types, on the water is the throwing stars and on the ship is knifes. The knife throwers throw at 45 degree angles plus one parallel to the floor. The other enemies include two helicopter sub-bosses, and sword wielding foot, plus some new traps and guns. Anyway start surfing and attack the enemies as if you are on regular land. After you defeat the throwing star foot, the enemies that think they're dolphins will start appearing, you can either dodge them or attack them for points. After the jumping idiots, water mines will start to appear, you can dodge these, jump over them or hit them out of the way, it's your call. After some more flipping guys there will be a whole field of mines, try to steer around them and jump, you can't hit them all. After that some more flipping, then the sub-boss. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Foot Copters *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ These things are quite deadly, they'll either feed you with a lead sandwich or test out their windshield wipers by swooping down and hitting you. The best way to deal with these idiots is just use your special attack, one hit should knock them both out. After you knock them out you'll be on the ship, becareful, as you can fall off the side of the ship. On the ship there are some two different types of guns, as well as some of the others I mentioned earlier. The guns all pop out from hidden places so stay to the left-hand side of the screen to avoid getting hit by surprise. For the three barreled fire ball launchers, you can stand so far away and still hit them without being hit, or you can use jump attacks timed to dodge the fireballs. As for the cannons that come out of the ground, they only fire forward, so get behind them and take them out. After you defeat the green shuriken throwers, you'll be face to face with the boss. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Groundchuck *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Attacks: Charge, pipe swing. I know what you're saying: *GASP* BEBOP ISN'T THE SECOND BOSS? MY WHOLE LIFE IS A LIE!!! Crazy stuff I know. Stay away from him when he has the pipe, he's mot vulnerable when he's pumping up for a charge, or when he gets stuck on either side of the screen after the charge. Be careful, after he gets un-stuck he'll come out swinging with the pipe. A few special attacks while he's stuck will get you an easy victory. After you defeat him you'll take the ship to New York and you'll see a cut scene of the four turtles jumping freakishly high from the ship to the Manhattan Bridge. ------------------------------------------------------------------------------- Scene 3: Watch your step along the bridge of danger ------------------------------------------------------------------------------- This level introduces us to many many new types of baddies, among the foot soldiers include the foot that like to throw things, the spear throwers, the spear soldiers and the boomer rang guys. Don't worry, there will also be the types of foot you're already used too. Now there is a whole new type of enemy here, the stone warriors, these guys carry machine guns or bazookas, or just huge steal beams, they're pretty deadly at any range so watch out. Right as you start there is a big hole in the bridge, walk the top of the screen to avoid falling in this, but watch out for the huge balls that will roll you over as you move. After the bridge you'll meet the stone warriors for the first time, these 6 will be wielding machine guns aimed somewhat down. Try and jump-attack them while they shoot at the ground. As you keep going bebop will come up with his "Life-size hot-wheel for some dumb rich kid" Jello of Dead Kennedys, and toss grenades at you. They are pretty easy to dodge, his truck on the other hand is not so easy to dodge. Keep going and you'll be introduced to the pink spear-wielding soldiers. These guys are quite simple. As you step onto the exposed bridge, spear throwers will hop onto the bridge from... the water I guess... Also the guys that like to throw things (in this case, huge balls) will join the party, after they throw the ball they are worthless basic foot soldiers again. You can hit them before they throw it, but the ball will still move as though it was thrown. Also on this part of the bridge, the stone warriors that yield steel beams will join, how fun. The easiest way to take these guys down is to attack them from the ground, most of your air attacks will be swatted away. At the very end of the bridge is some sword wielding foot soldiers, they aren't too hard to beat so let them have it! At this point you'll walk a ways without any enemy contact, only to be introduced to the sub boss of this stage SLASH! *^*^*^*^*^*^*^*^*^*^*^*^*^ Slash *^*^*^*^*^*^*^*^*^*^*^*^*^ This guy was always my favorite enemy of the ninja-turtles cuz he looked so cool. Anyway he'll jump off Bebop's life size hot wheel, and start attacking right away. He has two main attacks, the first is your common slash attack, to avoid this give him the ol' jump attack. His other attack would be this weird attack where he makes himself into like a hockey puck and charges around the screen. To dodge this hit him with a special attack and he should be hurt. A few specials is all it takes to finish this pansy off. After you defeat him, you get a slice of pizza! It's one of the few in the whole game so make sure to take it! On this part of the exposed bridge you'll be introduced to the boomer rang throwers, watch out, if they throw the boomer rang, and you kill them it will still come back and keep going on the path it's currently heading until it gets off screen. Now again you'll come to a section with a large pot-hole, this time instead of just big balls rolling, foot soldiers on big balls will roll through. You only get one chance to attack them so use it well. As you keep walking you'll see the hood of Bebop's life size hot wheel. Some stone warriors will attack as well as some guys that like to throw things (in this case huge weights). After that it's on to the big boss. ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Bebop ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Attacks: Mace attack, kick to the face. This is the first boss that won't charge randomly and hop to hit you, but he will use his mace randomly. You can easily jump over the mace to take him and his goofy at down. However, right after you jump kick him, jump outta the way or he'll unleash the beast all over your face. By the way, If he hasn't thrown the mace out, you'll get hit when you try a jump attack. In this fight, only use your special if you're done to one health point, otherwise you'll probably lose a big chunk of health when he maces you while you're right next to him. After you defeat him, you'll jump onto the blimp and ride it to the floating island of Manhattan. ------------------------------------------------------------------------------- Scene 4: New York has been Destroyed! Meanwhile Manhattan is suspended in the sky. ------------------------------------------------------------------------------- This level takes place in the floating island of Manhattan. You've see almost all of the different enemies that will appear in this level, so just be on the look-out for traps and enemies that pop out of hiding places. There are only a few new enemies in this level, the first is a type of guy that likes to throw things, in this case it's manholes. Anytime you see a manhole one of these guys is likely to pop out, after he throws the hole, he's just another wussy soldier. Another type is a whip wielding foot, these always appear in twos or threes, and will flip around together in formation until you knock one of them off formation. The last type of guy in this fight is the LSD foot, these guys think they can fly and will try to body slam you. As you go you'll face all the types of enemies you've seen before, plus one manhole enemy. Keep walking, some foot will appear out of the garage at the corner, and a whole bunch will jump over the wall and confront you. As you keep walking along, there will be an ally, with two poles in the entrance (these prevent vehicles from going the allys if that helps the visual). And some big black balls will come rolling out from this ally, so dodge those by standing on either side of the ally. Go along and some guys will jump out of the manhole, but are easily dispersed with before you can even figure out what type of troop they where. Then some idiots will jump through the glass of the window display, they throw knifes, but are quickly disposed of if you time your jump attacks correctly. Out of the next manhole will jump two more spear chucking yutzes, knock them off the face of the earth and keep on going. As you are about to round the corner, two foot troops carrying huge weights will try to crush you. If you have tons of life, let them, the animation is pretty funny, I must have seen it hundreds of times, but it still doesn't get old. After you turn the corner some boomer rang throwers will pop out of the window display, as if you weren't expecting that, keep on killing as you're near the end of the level. At the top of the screen there will be a huge stone wall, some foot soldiers will jump done from that and attack you, while some more while come out the manhole. Next to the wall is a park, and if you don't notice the quite odd ninja statues, well, your stupid. Those aren't statues those are foot in disguise!!! They just keep getting more and more clever. At the beginning of the park there will also be some stone warriors wielding some malfunctional bazookas, you may say "What?, they seemed to work fine to me". Well wait until you see those guys again in the later levels, then you'll know what I was talking about. In traditional foot fashion, some more foot soldiers will come down from the light poles, so be ready for about 15 or so. Near the end of the park, some of the whip wielding foot troops will pop on out and attack you, however they won't do the flipping formation thing like I mentioned earlier. At this point you'll also be introduced to the LSD foot soldiers that think body-slamming is the best attack, what a bunch of maroons. After the park is another big stone wall, this time some foot soldiers that like to throw things will appear with barrels, if they hit you, you'll be stuck in a barrel for a few seconds, and lose some life. After that some barrels will come rolling from the right side of the screen, then from both sides of the screen, dodge them and keep on going. Now you should see a garage with some vans in it, some foot will pop out of the vans so be ready for a fight. After the garage you'll face a whole big onslaught of enemies including stone warriors wielding construction beams and shuriken throwing foot of both knife and star types. After that you'll hop down the stairs into the sub-way systems. These weird idiots wielding guns that send a streak of lighting from one gun to the other will appear, take out one to make the guns in-effective, or jump the charge, and wait for them to come back without the gun. Now a sub-way car will roll up with a few foot soldiers, take them down and get ready for the boss fight. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Dirtbag *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Attacks: Beam light, pick axe Dirtbag will first come rolling in, but overshoot the platform like the idiot he is. Or maybe that's to add suspense. At any rate he'll come back and jump off his little cart. He has two main attacks his beam light, which should be dodged by jumping and hitting either up or down to get out of the path of it, make sure you do this right as the beams start or you could get hit. Then he has this pick axe that he'll swing if you get close or if his beam needs to be charged. Every so many attacks with the axe he'll get stuck for a few seconds. Right there you should let him have it with a special attack or two. Repeat this process and you should escape with few, if any injuries. Another tactic I found useful was to attack him using special attacks from the side while he's using the beam light attack. If he's up at the top and you're even higher, he'll just stand there and get hit like an idiot. ------------------------------------------------------------------------------- Scene 5: Going underground dudes! This dangerous Sewer leads to the Techno-drone! ------------------------------------------------------------------------------- This is quite a long mission with a sub-boss and a few new foot units. Among them are these little robot things known as "Mousers" and some suicide robotic flyers that don't deal much damage. Apart from that you've seen everything else this game has to offer. So let's get to work! Walk through the level killing everything you see, which isn't too hard of a task. As you walk through the foot will appear from almost every corner, but they are all pretty basic soldiers so they shouldn't pose much threat to you. As you get to the second turn there will be three big holes on the wall, out of the middle ones will come the kamikaze robots. Deal with these first as when there are flying around they are pretty hard to hit, but if you get them right when they come it, it's no big thing. As you round the next corner there will be two doors, three foot soldiers will come out from each, the first guys will come out jumping, while the second guys will come out sliding. Be aware of this or you're likely to get worked. Next, you'll be forced into the water, at the top of the screen there will be a fence, three foot troops will jump up and over. As you keep walking there will be a wall with a hole near the bottom of it, and another fence, some shuriken throwing troops will pop over both sides of the fences. Take care of them quickly then the mousers will start to come out of the hole in the wall. Almost all of them land in the same spot so if you can knock them off as they come out, you should be good. If not you're in a hell of a lot of trouble, they'll jump and grab your weapon causing one bar of damage and then they'll be destroyed on impact as soon as you fling them off. But if they have your weapon, how do you attack the next one gearing up for attack? You don't and you get hit again and again until they've all suicided. Some whip guys will appear and then it's time to fight the sub-boss. *^*^*^*^*^*^*^*^*^*^*^*^*^ Mother Mouser *^*^*^*^*^*^*^*^*^*^*^*^*^ This thing only has two attacks, spit a fire ball parallel to the ground, or shoot out a normal Mouser. So what is the best attack? Obviously a jump attack. If the Mousers start crowding your style use a special when a whole bunch are around to take care of the problem, aside from that keep jump attacking him and you should defeat him in no time. After this there is some more general fighting of weak foot soldiers. Anyway, there is a little section where you can get 5 guys on the screen at once, one of the other faqs on Gamefaqs (I'm not naming names) says that this should be done throughout the game as there is no slow-down. He MUST have been playing on an emulator, because on My NES the game slows down quite a bit. *By the Way*- While I realize most of the people reading this guide will be using emulators, I think that they are evil, and stupid. Finding a real NES isn't that hard, If there are no local stores that sell them where you live, look on e-bay or various fan-sites. There is always a place to find them, Or if you send me $60 plus shipping I'll go find you an NES at one of the many stores that sell them in my area. E-mail me if you're interested. At any rate it's onto the boss, some people have trouble with him, while others (IE: Me) think this guy is wicked easy. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Leatherhead *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Attacks: Shotgun (45 degree angle both ways and one parallel to the floor), Tailspin, choke slam Before this fight there is a rare site, a slice of pizza, grab it before you start this fight. Keep walking into the chamber, soon the water level on the sides will rise and out of the water will appear, a mutated alligator with a mullet. Crazy stuff, anyway, he'll attack with the shotgun from afar and with his tail from close. So if you time his blasts right you can jump attack over the shot-gun and then jump right after you land to avoid the tail. Much like you did with Bebop. When he starts flashing he'll unveil his secret move, the choke slam. This is what really gets you, he grabs you by the throat and you struggle until he lets go. However, he has a tell that says he'll do it, this also leaves him vulnerable to an attack which will make him abort the attack. He'll hunch over and take a few steps back and then rush at you, when you see him hunch JUMP ATTACK AS SOON AS YOU CAN! Or you'll be missing out on a few health points. ------------------------------------------------------------------------------- Scene 6: Let's Find April! Then we'll get that bogart Shredder. ------------------------------------------------------------------------------- As you start this mission you'll jump into the techno-drone from the sewers, now I used to have this toy, and are the sewers of manhatten really that big that they can hold a gigantic robot base? And how exactly did shredder get that in there anyway? Did he crap it out or something? There's tons of new enemies in this level, from the bionic boys to the Flippers and brain-pans you're in for some hard battles ahead. But what do you expect you're in Shredders base! As you start you'll encounter some various types of foot, specifically the old school kind and the new upgraded foot soldiers, with tough outer shells and soft candy insides, Melts in your mouth not your hands >_> (Sorry I couldn't resist). Anyway these guys are packing heat, however they only shoot from a real far distance. So move in close and show them what the blade of a katana feels like against their stupidity circuits (They must have them, no enemies can be this dumb on their own, Shredder must have put them there so that they don't rebel against him). Eventually you'll see these egg things drop from the ceiling. These are flippers, two of them come out of each egg, and they take a few hits each. Sounds simple, but when there is four on the screen it can get quite hard. Just try and focus on one at a time, or hitting two or three of them with one shot. If all else fails, use a special attack. Next you'll come to some floating guys that think turtle kabobs would be great. Knock these guys once to take them off their hovercrafts that are more useless than a segway and take them down on foot. Watch out for a dash attack as you approach though. Keep going and you'll get ambushed by waves of foot every step you take, first some upgraded gunners, than some shuriken throwers and then some regular foot. Take them all in stride and make them wish they had never been programmed. Soon after that you'll see some doors in the floor with hazard tape around them, these are hydraulic lifts and can you guess what comes out of them? That's right more foot soldiers. After this you'll see some Stone warriors with working bazookas. Remember the early level with the guys that couldn't get theirs to work? These ones work. Anyway go to the bottom of the screen and attack them from the side, then grab the pizza behind them. After that hop on the platform and watch the crazy cannon balls fly by, then dodge them as they drop from above the stage. After that there will be two TVs on the wall and out of them will pop some flying mosquitoes. I want a TV like this, it'd be really helpful when I'm hungry and they show those damn pizza hut commercials late at night, or when I'm watching umm...things...yeah >_>. Anyway, there's two ways to take these bad-boys out, stand on the stage and attack them, or use jump attacks to take them down. They all take a few hits so you've got your work cut out for you. After that you'll be met by some Bionic boxers, these guys are unarmed, and take a few hits to take down, but it's nothing you can't handle. A few screens later you'll come across the "Foot Factory" and foot will come out of this quite quickly, so disperse of them one at a time, as they're just your average foot soldiers using a throw and you should be good. Now some stone warriors will appear, make rubble of them by using a special attack or two, or hitting and running. After that it's onto the conveyer belt of DOOM! The belt isn't really that hard, the only things that can hit you are the bottom ones, so jump them and stay on the ground when the other two beams are flying across, simple enough eh? The beams appear every-other one, in case that helps and makes even more simple than it already is. You'll fight some upgraded foot soldiers once more before the big boss man! *quick note*: Don't get too close to door or you'll be smacked when Rahzer hops out. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Rahzer *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Attacks: Claw, Ice Breath Another one of my favorite TMNT baddies Rahzer always reminded me of Wookies (I liked star wars when I was little too). He's one of the few bosses that only has two attacks he's pretty simple if you have a heft amount of life. Basically he'll only use the ice breath if you're at moderate to long range. Meaning that you should just get in there close and take his punches while giving him your special attack. If you don't have much live, well you're pretty screwed, your best bet is to dodge his ice attacks, and use a special when he tries to claw you. *Note*: When I say close, I mean so close that the animations are overlapping. No Time to rest after defeating Rahzer, you must attack HIM! *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Shredder *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Attacks: Sword slash, Wall Jump attack, over the shoulder attack. Shredder is a pretty hardcore dude, the only thing that will effect him is a regular attack or a special. If you try a jump attack you'll likely get swatted against the wall. Just keep in there and don't stop swinging tell he falls over dead. Watch his over the shoulder throw. If you die, switch to Raphael as his distance special attack will work quite well. After you defeat Shredder you'll see the following cut scene: *Turtles un-gaging april* April: Thank you... look!! April: Isn't that krangs space ship in the sky above Manhattan ?! Leonardo: Hey!! Shredders getting away!! ------------------------------------------------------------------------------- Scene 7: Hey turtles, take to the sky, We can't let Shredder get away. ------------------------------------------------------------------------------- Here we are, the elevator stage. What would an action game be without "The Elevator stage" All you do is ride up this and defeat the various enemies you see. There's two things to look out for, the first of which is the new enemies that will stomp you with their hover boards, the second is the weights that fall down near the end. To avoid the guys, knock them off their boards then take them out. To avoid the weights, hang onto the side of the platform, don't hold too long or you'll fall off and lose health, 10 seconds MAX. You could always just stay out from under the shadows if you don't want to risk losing health. First thing that will hop onto the elevator will be foot soldiers, take care of the with ease and enjoy the ride, then some "Mouser balls" will drop causing many mousers to go all about the elevator. Try and jump attack them, as they can't latch on if you sock them with your foot. After that some hover board guys will appear to stop you into the ground. Next a few more foot troops, then the weights will start to drop. Dodge them as best you can, something I noticed, most of them will fall on the edges of the lift, so stay towards the middle for the best chances of dodging them. After you finish dodging the weight some spear-wielders will attack you on their hovercrafts. After this the elevator will slow down and you'll be on the roof. On the roof, you'll face-off against many different types of enemies. Enemies will range from the regular purple troops to bionic boys in blue. You'll also face some troops throwing cannon balls at you. Next you'll face some Shuriken throwers, followed by boomer rang throwers and then some bazooka wielding stone warriors. Next up are some laser gunners, then stone warriors with steel construction beams. After that more purple foot troops and some katana lords. After the spear throwers and three more laser gunner teams run by, you're finally near the end. All you have to do is take down 20 different foot troops that are spewing out of a helicopter! They come out three at a time so it's no real big challenge. Finally there will be tons more troops from Bionic commandos with ray guns, stone warriors of both bazooka and steel beam types and all of the different types of foot you can thing of. While fighting these guys, watch out for the sign, if you hit it you get shocked and you'll lose some health. After you clear out all these baddies you'll be home free... just as soon as you beat the boss. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Tokka *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Attacks: Punch, Uppercut into sign, Bite and shake attack. Like Slash Tokka is also a mutated turtle, though he's not fighting on the side of good. Tokka carries a shield and will block any air attacks you try to pull with it. Your best bet is to just get up close and take his punches while giving him back what he gives you plus a little extra. He's also very vulnerable to special attacks of all kinds. After defeating him, you'll see a cut-scene of shredder who will be beamed up, then the turtles following shredder up the beam. ------------------------------------------------------------------------------- Scene 8: Cowabunga! We have to hurry in order to stop shredder and save Manhattan! ------------------------------------------------------------------------------- Finally, the last level, you'll be pitted against every single enemy in the game in this level. I hope you are ready for a long battle indeed. There is only one thing to look out for, the somersaulting foot. When they appear, be ready to jump over them. As they only stike once and if you miss you're in for a world of pain. As you stomp your way through the level, two attack choppers will appear, like in the second level, use a special attack to take them down with no problems what-so-ever. Another thing to look out for is at the top of the screen you'll see personnel lifts. A few troops will come from these, but more will come from the sides so watch the sides instead. Near the end of this section of the level you'll see a slice of pizza, there will be stone warriors that pop out right here, so defeat them first before you enjoy the last pizza slice in the game. Next get ready to fight the sub-boss, another Mother Mouser. *^*^*^*^*^*^*^*^*^*^*^*^ Mother Mouser *^*^*^*^*^*^*^*^*^*^*^*^ I know what you're thinking, Awww, another one? Kind of anti-climatic isn't it? Well wait a few minutes until you get to the final bosses and then I'll listen to your complaints f00s. Anyway This thing only has two attacks, spit a fire ball parallel to the ground, or shoot out 2 normal Mousers, that's the only difference between this one and the first one. So what is the best attack? Obviously a jump attack. If the Mousers start crowding your style use a special when a whole bunch are around to take care of the problem, aside from that keep jump attacking him and you should defeat him in no time. After that you'll be facing more of the same. Tons of enemies every step you take three more will pop out. There are only really two things to look out for in this part. First is the pizza, grab it after you kill the stone warriors, it’s the very last pizza. Second the Brainpans, these aren't that hard to kill but they are a pain in the ass they come out of the green balls surrounded by a greenish blue panel. Watch out for these as with foot soldiers attacking you they are a real big problem. Fight through some more pud soldiers and you'll arrive at the boss Krang. **^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Krang *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^^*^*^*^*^*^*^*^*^*^*^*^*^*^ Attacks: Seeker Rockets, Kicks, Hammer arm, Ray Eyes, Split body, Rocket fists, full body shock. At this point you're probably thinking "Who the hell is Krang" well you're in his space ship, and isn't that good enough? No? Well he's the guy that helped shredder lift the island of Manhattan for whatever weird ass reason. At least, I think that's who he is. Anyway he's one tough cookie to crack, if you don't have at least 2 or 3 lives, you'd better think again about beating this guy. As you start to wailing on this guy, he'll split his torso from his upper body. Attack the Floating body, but watch the legs as they skip around. After so much punishment he'll go back into one piece, where you'll punish him so more. After he starts flashing he'll pull out his full body shock attack. This will null all damage, and if you're close will shock the poop out of you. A Few special attacks and this guy is down for the count. A funny note: While he blows up, look at your turtle, he'll be standing there Idle, looking at you tapping his toe, like when you just sit there and there are no enemies on the screen. (I would know he gave me that look several times while I was playing this.) Now a door will open a shredder will appear. A quick cut-scene will happen where you'll see shredder, who spills a big container of oze on himself to become: *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^^*^*^*^*^*^*^*^*^*^*^*^*^*^ SUPER SHREDDER! *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^^*^*^*^*^*^*^*^*^*^*^*^*^*^ Attacks: Toxic Nulling fireballs, Karate Chop ACTION! Karate KICK ACTION! And seeker lighting. This is a difficult fight indeed. Like last time, shredder won't put up with any of your air-attacks. So your only choices are regular attacks or Special attacks. If you don't have 5 lives to spare like I did, I suggest regular attacks. If you got 5 or more lives, go for the special attacks. Watch out for shredders toxic nulling fireballs, they'll take out about 1/2 of your life. And turn you into *GASP* A normal turtle! For a few seconds anyway. Besides that the only other thing to note is that he's very susceptible to attack when he's calling down the lighting. In the end: SPOILERS!!! The ship's reactor will start to blow up. And you'll get that annoying alarm. *Cut to outside picture of the ship* The Blimp flies away from the exploding ship. *Theme song plays* *Cut to picture of Manhattan Floating* *Manhattan falls back into place* *cut to a scene of the turtles giving a group high five* The screen displays the caption: "Congratulations !" and the word "COWABUNGA!" is said. Then you will see a "Cast" of the bosses and the turtles as well as a few of the common enemies. After that you'll see a listing of the credits. END SPOILERS! CONGRATUALTIONS YOU HAVE JUST BEATEN A GAME I COULD NEVER BEAT WHEN I WAS 8, BUT CAN NOW!!! A WINNAR IS YOU!!!!!! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= T H E E N E M I E S =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Are you a hard-core Ninja Turtle player? Do you like to know about every single ninja turtle enemy and the best way to beat them? Are you a n00b who can't beat some of the enemies without a ton of trouble? THEN THIS SECTION IS FOR YOU!!! (Note if you said "No" then shut up =P) In this section I'll detail all of the enemies for you. They are listed first by foot, then robotic, then Bionic and finally the stone warriors. I listed them as I could remember them aside from those categories. ------------------------------------------------------------------------------- Foot Soldiers ------------------------------------------------------------------------------- Color worn: Purple First Appearance: Scene 1 Attacks: Punch, Jump kick, grab from behind. These are the bread and butter troops of shredders army, they don't do too much damage, most of the time they just punch the air and try to look cool, but they just look like poorly programmed Artificial intelligence. As a ninja turtles fan, I must ask the question that's probably on a few people's minds, "Didn't the foot used to be people?" Surely Shredder is losing money by building cheap robots that explode after two hits instead of training soldiers. Then again the dental plan is where people instead of robots for evil henchmen is really gonna bite your wallet.. At this point, a quick note: All foot soldiers have the "punch, jump kick and grab ability", from this point on I will only be mentioning their exclusive attacks, so make a note of that! ------------------------------------------------------------------------------- Sand throwers ------------------------------------------------------------------------------- Color worn: Bright Yellow First Appearance: Scene 1 Attacks: Throw sand These guys do one thing, they throw sand in your eyes. How lame is that? Not only is it lame, but it's cheap as hell too. Also they can "swim" through the sand as if it was water, so if you see some shadows in the sand, be out of the way or you could get a nasty surprise when they pop out. ------------------------------------------------------------------------------- Shuriken throwers (stars) ------------------------------------------------------------------------------- Color worn: Red First Appearance: Scene 1 Attacks: Throw Stars These guys are the better of the two shuriken throwers, as they can throw them at a much higher rate. However, you can bounce the shurikens back, but they don't usually hit the thrower. The best way to defeat these guys with no damage is with jump attacks, as they don't throw upward. ------------------------------------------------------------------------------- Shuriken Throwers (Knifes) ------------------------------------------------------------------------------- Color worn: Teal First Appearance: Scene 2 Attacks: Throw 2 knifes These guys have a slower rate of fire then their brother unit, but if you want to hit them with a jump attack you have to time it or you'll get a knife to the face. The best way to defeat these boys is to hit them just after they've thrown their knifes. ------------------------------------------------------------------------------- Boomer rang foot soldiers ------------------------------------------------------------------------------- Color worn: Mustard (darker yellow) First Appearance: Scene 3 Attacks: Throw boomer-rang. Watch out for the boomer-rang, as not only do they go out, but they come back. So if the foot throws the boomer rang and you kill him from behind, JUMP, or you're likely to get the aussie special to the face. ------------------------------------------------------------------------------- "LSD" foot soldiers ------------------------------------------------------------------------------- Color worn: Mustard (darker yellow) First Appearance: Scene 4 or 5(?) Attacks: Body slam. I call these guys the "LSD" foot as the first time you see them you think they're trying to fly with the classic super hero pose, this is also a common side-effect of the drug "LSD". In reality they are just trying to body slam you, but they miss a lot, so they shouldn't cause you too much trouble. ------------------------------------------------------------------------------- Sword wielding soldiers ------------------------------------------------------------------------------- Color worn: White First Appearance: Scene 2 Attacks: Slash attack. These guys are pretty cool looking, but they suck big time. A few quick perrys and a thrust and they're down for the count. Geez you'd think Shredder would invest in a fencing program for them. ------------------------------------------------------------------------------- Whip Wielding Foot soldiers ------------------------------------------------------------------------------- Color worn: Darker white then the sword wielders First Appearance: Scene 4 Attacks: Whip, Jump somersault. These guys bug me greatly, when they do their Jump somersault they are invulnerable to attack, and they do it OVER AND OVER AND OVER. Figure out where these guys are going to land then whack the crap out of them with your weapon of choice. ------------------------------------------------------------------------------- Spear wielding foot soldiers ------------------------------------------------------------------------------- Color worn: Light pink First Appearance: 3 Attacks: Thrust. These are one of the most common troops found on hover carts, which gives them an extra hit and a new attack (Quick thrust), but after they get knocked off the hover board they are regular crap troops. They can't aim those spears upward so take to the skies with a menacing jump attack to take care of them in no time. ------------------------------------------------------------------------------- Spear Throwing foot soldiers ------------------------------------------------------------------------------- Color worn: Light pink First Appearance: Scene 3 Attacks: Throw spears The way to tell if the guys is the type of foot that will throw the spears or stab you is what's in his hand. If he's wielding a spear then he won't throw it, if nothing is there, then expect a throw spear soon. The best way to take these guys down is with a timed jump attack, as the spears go into the path of a jump attack but only for a few seconds. ------------------------------------------------------------------------------- Rollers / Throwers of big things ------------------------------------------------------------------------------- Color worn: Dark Purple/Blue First Appearance: Scene 4 Attacks: Throw Barrel, Cannon ball or weight, Roll on Cannon ball. After these guys throw their item of choice, they become weak foot soldiers again and are no threat. So it's best to keep your distance until the item is thrown. As for the rollers, they roll by the screen and if you don't hit them they are gone for good, so it's best to avoid them unless you're close to getting an extra life. ------------------------------------------------------------------------------- Uber foot soldiers ------------------------------------------------------------------------------- Color worn: Dark Purple/Blue First Appearance: Scene 4 Attacks: These guys are like the regular foot soldiers only with improved artificial intelligence, they are also the type of units that will throw things of the sort listed above. ------------------------------------------------------------------------------- Hover stompers ------------------------------------------------------------------------------- Color worn: Dark Purple/Blue First Appearance: Scene 6 or 7 (?) Attacks: They'll stomp you flat with their hover dealies. If you knock them off they become Uber foot soldiers. ------------------------------------------------------------------------------- Attack Copters ------------------------------------------------------------------------------- Description: Attack helicopters First Appearance: Scene 2, as mini-bosses Attacks: Machine guns, Swift attack These are a real pain in the butt, unless of course you don't mind using a special attack. One special attack on one of these and it'll go down in flames. Aside from that the best way to kill it is with jump attacks, regular attacks will only work if you're about to get hit by a swift swoop attack. ------------------------------------------------------------------------------- Mousers ------------------------------------------------------------------------------- Description: Mini-robotic dinosaurs First Appearance: Scene 5 Attacks: Bite These things are annoying and the fact that they always appear in packs doesn't help at all. They only have one attack and that's circle around you and bite you, which stuns you allowing the next one to hit you. After they bite you they get shaken off and explode, but not after taking a little chunk out of your life. The best way to clear these puppies out is with a well placed special attack. ------------------------------------------------------------------------------- Brainpans ------------------------------------------------------------------------------- Description: Soccer balls of death First Appearance: Scene 6 or 7 (?) Attacks: Laser blast These things aren't too much of a problem they pop out and spit lasers at you from time to time, try to take them out after you take out any other soldiers that may be in the room first. ------------------------------------------------------------------------------- Flippers ------------------------------------------------------------------------------- Description: Robotic stick figure dogs. First Appearance: Scene 6 or 7 (?) Attacks: Laser blast. These will drop from the ceiling two at a time in a little metallic egg. They will pop out and shoot at you and crawl around and be annoying. Sure it doesn't sound too menacing but when many are attacking at once, it's a bit of a different story. ------------------------------------------------------------------------------- Robot Mosquitoes ------------------------------------------------------------------------------- Description: little robotic mosquitoes First Appearance: Scene 6 or 8 (?) Attacks: Laser blast Another group of the robotic family, these little things pop-out of the Tv screen 4 at a time and fly around pissing you off with little attacks. Take them out with some air attacks or by standing on the platform at the top of the screen and swatting them down. ------------------------------------------------------------------------------- Flying Kamikazes ------------------------------------------------------------------------------- Description: Robotic Hornets First Appearance: Scene 4 Attacks: Kamikaze If you see these pop out, try to hit them right away, or keep your distance. They'll fly really fast at you and explode, though they miss quite a bit, they can still be dangerous if you're pre-occupied with the other enemies on the screen. ------------------------------------------------------------------------------- Bionic boxers ------------------------------------------------------------------------------- Description: Big blue stone men First Appearance: Scene 6 or 8 (?) Attacks: Punches, Uppercut These are the weaker of the two enemies, the other of which using a ray gun to blast you, this one will only punch at you. The best way to take these out is with a few quick jump attacks. ------------------------------------------------------------------------------- Bionic Troops with guns ------------------------------------------------------------------------------- Description: Big blue stone men wielding guns First Appearance: Scene 6 or 8(?) Attacks: Ray blast. These things have some real distance on the guns, too bad the rate of fire is slow and the attack isn't that powerful at all. If you get real close they'll generally panic and not fire at you, or they'll just fire one or two shots. Easily killed from the side, just get close and this fight will be all over. ------------------------------------------------------------------------------- Upgraded foot troops ------------------------------------------------------------------------------- Description: Robots carrying pistols. First Appearance: Scene 6, 7, or 8 (?) Attacks: Stream of shots. These guys look pretty darn cool. They prop on one knee and fill the screen with laser shots. They have the longest distance of any enemy unit in the game and they'll let you know that, they have nothing for close attacks though so just get up in their face and pop them a few times. You can also throw them so they can't shoot at you, it's your call. ------------------------------------------------------------------------------- Stone Warrior with Steel construction beam ------------------------------------------------------------------------------- Description: Looks like "The Thing" wearing an army helmet and carrying a steel construction beam. First Appearance: Scene 3 Attacks: Baseball swing. Generally speaking the jump attack is not the best attack to use here, nor is a front on assault. A good move to take these guys out is to jump over them and attack them Bruce lee style. ------------------------------------------------------------------------------- Stone Warrior with Carbine automatic rifle ------------------------------------------------------------------------------- Description: Looks like "The Thing" wearing an army helmet and carrying a carbine automatic rifle First Appearance: Scene 3 Attacks: Blast of bullets. These guys are always aiming downward as if they were mobsters saying "Dance cookie! BWHAHAHAH" as they fire bullets at your feet, or maybe the gun is so heavy they can't aim upwards? Either way Jump attacks are the way to go as a regular attack will just be met by bullets and the helpful butt swing. ------------------------------------------------------------------------------- Stone Warrior with Bazooka ------------------------------------------------------------------------------- Description: Looks like "The Thing" wearing an army helmet and carrying a Bazooka. First Appearance: Scene 3 Attacks: Rocket, Butt swing. These guys can be real menacing, sometimes they stand in a row and bomb the crap outta you while others they move around and hit you. At any rate the best attacks are quick hit in runs for the ones that move, and for the stationary boys, just walk up on the side and tap them on the face with your weapon. Simple as that. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Q U I C K R E F E R E N C E B O S S I N F O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This section is for those of you that either don't want to read the guide I slaved over, or are stuck on a boss and you don't want to wade through all of my 1337 writing to get to the boss sections. Either way I don't blame you, this section is more or less all of the bosses and sub-bosses, for your ease I have organized them in order of appearance, Enjoy. ------------------------------------------------------------------------------- Rocksteady ------------------------------------------------------------------------------- Scene found in: 1 Attacks: Harpoon gun, Charge attack, kick. I don't think a TMNT game exists that doesn't have this chump as the first boss, if there is I don't think I've ever played it. Anyway, what the hell is the rhino doing in the water? Can someone explain that one to me? Meh, Rocksteady is a chump, avoid his harpoon gun by walking either up or down. When he charges use your special, nulling his damage, but giving it to him. Also if you time it right, you can jump attack his charge and hit him without taking damage. ------------------------------------------------------------------------------- Groundchuck ------------------------------------------------------------------------------- Scene found in: 2 Attacks: Charge, pipe swing. Stay away from him when he has the pipe out, he's mot vulnerable when he's pumping up for a charge, or when he gets stuck on either side of the screen after the charge. Be careful, after he gets un-stuck he'll come out swinging with the pipe. A few special attacks while he's stuck will get you an easy victory. ------------------------------------------------------------------------------- Slash ------------------------------------------------------------------------------- Scene found in: 3 Attacks: Slash, shell dash This guy was always my favorite enemy of the ninja-turtles cuz he looked so cool. Anyway he'll jump off Bebop's life size hot wheel, and start attacking right away. He has two main attacks, the first is your common slash attack, to avoid this give him the ol' jump attack. His other attack would be this weird attack where he makes himself into like a hockey puck and charges around the screen. To dodge this hit him with a special attack and he should be hurt. A few specials is all it takes to finish this pansy off. After you defeat him, you get a slice of pizza! It's one of the few in the whole game so make sure to take it! ------------------------------------------------------------------------------- Bebop ------------------------------------------------------------------------------- Scene found in: 3 Attacks: Mace attack, kick to the face. This is the first boss that won't charge randomly and hop to hit you, but he will use his mace randomly. You can easily jump over the mace to take him and his goofy at down. However, right after you jump kick him, jump outta the way or he'll unleash the beast all over your face. By the way, If he hasn't thrown the mace out, you'll get hit when you try a jump attack. In this fight, only use your special if you're done to one health point, otherwise you'll probably lose a big chunk of health when he maces you while you're right next to him. ------------------------------------------------------------------------------- Dirtbag ------------------------------------------------------------------------------- Scene found in: 4 Attacks: Beam light, pick axe Dirtbag will first come rolling in, but overshoot the platform like the idiot he is. Or maybe that's to add suspense. At any rate he'll come back and jump off his little cart. He has two main attacks his beam light, which should be dodged by jumping and hitting either up or down to get out of the path of it, make sure you do this right as the beams start or you could get hit. Then he has this pick axe that he'll swing if you get close or if his beam needs to be charged. Every so many attacks with the axe he'll get stuck for a few seconds. Right there you should let him have it with a special attack or two. Repeat this process and you should escape with few, if any injuries. Another tactic I found useful was to attack him using special attacks from the side while he's using the beam light attack. If he's up at the top and you're even higher, he'll just stand there and get hit like an idiot. ------------------------------------------------------------------------------- Mouther Mouser 1 ------------------------------------------------------------------------------- Scene found in: 5 Weapons: Deploy a Mouser, Spit fireball This thing only has two attacks, spit a fire ball parallel to the ground, or shoot out a normal Mouser. So what is the best attack? Obviously a jump attack. If the Mousers start crowding your style use a special when a whole bunch are around to take care of the problem, aside from that keep jump attacking him and you should defeat him in no time. ------------------------------------------------------------------------------- Leatherhead ------------------------------------------------------------------------------- Scene found in: 5 Attacks: Shotgun (45 degree angle both ways and one parallel to the floor), Tailspin, choke slam Before this fight there is a rare site, a slice of pizza, grab it before you start this fight. Keep walking into the chamber, soon the water level on the sides will rise and out of the water will appear, a mutated alligator with a mullet. Crazy stuff, anyway, he'll attack with the shotgun from afar and with his tail from close. So if you time his blasts right you can jump attack over the shot-gun and then jump right after you land to avoid the tail. Much like you did with Bebop. When he starts flashing he'll unveil his secret move, the choke slam. This is what really gets you, he grabs you by the throat and you struggle until he lets go. However, he has a tell that says he'll do it, this also leaves him vulnerable to an attack which will make him abort the attack. He'll hunch over and take a few steps back and then rush at you, when you see him hunch JUMP ATTACK AS SOON AS YOU CAN! Or you'll be missing out on a few health points. ------------------------------------------------------------------------------- Rahzer ------------------------------------------------------------------------------- Scene Found in: 6 Attacks: Claw, Ice Breath Another one of my favorite TMNT baddies Rahzer always reminded me of Wookies (I liked star wars when I was little too). He's one of the few bosses that only has two attacks he's pretty simple if you have a heft amount of life. Basically he'll only use the ice breath if you're at moderate to long range. Meaning that you should just get in there close and take his punches while giving him your special attack. If you don't have much live, well you're pretty screwed, your best bet is to dodge his ice attacks, and use a special when he tries to claw you. *Note*: When I say close, I mean so close that the animations are overlapping. ------------------------------------------------------------------------------- Shredder ------------------------------------------------------------------------------- Scene Found in: 6 Attacks: Sword slash, Wall Jump attack, over the shoulder attack. Shredder is a pretty hardcore dude, the only thing that will effect him is a regular attack or a special. If you try a jump attack you'll likely get swatted against the wall. Just keep in there and don't stop swinging tell he falls over dead. Watch his over the shoulder throw. If you die, switch to Raphael as his distance special attack will work quite well. ------------------------------------------------------------------------------- Tokka ------------------------------------------------------------------------------- Scene Found in: 7 Attacks: Punch, Uppercut into sign, Bite and shake attack. Like Slash Tokka is also a mutated turtle, though he's not fighting on the side of good. Tokka carries a shield and will block any air attacks you try to pull with it. Your best bet is to just get up close and take his punches while giving him back what he gives you plus a little extra. He's also very vulnerable to special attacks of all kinds. ------------------------------------------------------------------------------- Mother Mouser 2 ------------------------------------------------------------------------------- Scene Found in: 8 Weapons: Deploy two Mousers, Fireball This thing only has two attacks, spit a fire ball parallel to the ground, or shoot out 2 normal Mousers, that's the only difference between this one and the first one. So what is the best attack against it? Obviously a jump attack. If the Mousers start crowding your style use a special when a whole bunch are around to take care of the problem, aside from that keep jump attacking him and you should defeat him in no time. ------------------------------------------------------------------------------- Krang ------------------------------------------------------------------------------- Scene Found in: 8 Attacks: Seeker Rockets, Kicks, Hammer arm, Ray Eyes, Split body, Rocket fists, full body shock. At this point you're probably thinking "Who the hell is Krang" well you're in his space ship, and isn't that good enough? No? Well he's the guy that helped shredder lift the island of Manhattan for whatever weird ass reason. At least, I think that's who he is. Anyway he's one tough cookie to crack, if you don't have at least 2 or 3 lives, you'd better think again about beating this guy. As you start to wailing on this guy, he'll split his torso from his upper body. Attack the Floating body, but watch the legs as they skip around. After so much punishment he'll go back into one piece, where you'll punish him so more. After he starts flashing he'll pull out his full body shock attack. This will null all damage, and if you're close will shock the poop out of you. A Few special attacks and this guy is down for the count. ------------------------------------------------------------------------------- SUPER SHREDDER! ------------------------------------------------------------------------------- Scene Found in: 8 Attacks: Toxic Nulling fireballs, Karate Chop ACTION! Karate KICK ACTION! And seeker lighting. This is a difficult fight indeed. Like last time, shredder won't put up with any of your air-attacks. So your only choices are regular attacks or Special attacks. If you don't have 5 lives to spare like I did, I suggest regular attacks. If you got 5 or more lives, go for the special attacks. Watch out for shredders toxic nulling fireballs, they'll take out about 1/2 of your life. And turn you into *GASP* A normal turtle! For a few seconds anyway. Besides that the only other thing to note is that he's very susceptible to attack when he's calling down the lighting. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= O U T R O =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This section has absolutely nothing to do with the game, but ****, I wrote this guide, I think I should get my own little section to do stuff with right? This is kinda like a "Credits/About the Author" section, so read-on if you dig that stuff. ------------------------------------------------------------------------------- People Whose Asses I would like to kiss... ------------------------------------------------------------------------------- You - For reading it. KONAMI - For making this game. CjayC - For posting this. The Boys at IGN - For Posting this as well. Your mother - for the grade A sex she gave me last night >_> Maddox - For writing funny ****. Check out his site at "maddox.xmission.com" Zoop Soul and Burning Fox - For helping me with some little decisions on formatting and stuff, as well as encouragement. BTB - For the format I currently use. TAY-TAY - For being a super fine interweb girl. Brian Sulpher - Cause he's a cool guy and he shares the same fate to have the initials "BS" like I do. Plus he should be a motivational speaker for FAQ writers, talking to this guy always gets me in the mood to write. He also helped me out with some of the stuff in this guide. Someday, I'll have the most NES guides and I'll laugh at your pathetic mountain of them, much like Mount Everest laughs at every other puny mountain! BWHAHAH! The Following bands for making some Uber cool music for me to write to: 311, Descendents, Operation Ivy, The Strokes, The Misfits, The Clash, Ramones, The Aquabats, Escaping Sobriety, Andrew W.K., T.S.O.L., Streetlight Manifesto and The Dead Kenndys. Check all of them out because they rock hard. ------------------------------------------------------------------------------- About The Author ------------------------------------------------------------------------------- (Correct as of January 27th, 2004) Hello, thank you for reading this guide. If you cared enough to read this far, I might as well entertain you. I'm a 17 year old Virgo and I am a senior (at Millard North High School). In my free time I am either on the Gamefaqs message boards (Current Events, Life the Universe and Everything, The Faq Contributor Boards or Punk General), Playing Hockey, or working in either a little shack by the side of the road selling tacos, or at the Ice rink. This will be my fourteenth Faq/Walkthrough, and I feel that writing these has given me something better to do then to watch that **** people call T.V. ------------------------------------------------------------------------------- Legal Stuff ------------------------------------------------------------------------------- This FAQ is for personal use only. You can print it or parts of it for that reason only. Do not copy any part of this document and claim it as your own or you will be guilty of plagiarism, which is punishable by law. If you post it on your site without giving me full credit, publish it, use it in any kind of promotional way, or use it in any way for personal gain (i.e. a pay only site), civil and/or criminal charges can and will be pressed against you. The newest version of this FAQ can always be found at www.GameFAQs.com and Ign.com and if you see this anywhere without credit to me please let me know. This document is ©Ben Semisch AKA Happybuddha311; 2004 (Thanks to Laura (L621) for letting me borrow her copyright info) ******************************************************************************* If you would like to host this guide, just give up, there is no way I’m going to let you host it. If you steal it, that is theft and I will pursue you in the court of law. It’d be real nice to have a new car, so if you think I’m joking, go ahead and try posting this guide on your site without my permission.