Rival Turf Version: Final - October 3, 2001 Creator: Ed Osciak III Alias: Psycho0022 Platform: Super Nintendo Email: manji37@hotmail.com Copyright 2001, Ed Osciak III This walkthrough may not be changed, reproduced, or printed in any form without the author's expressed permission. This FAQ is owned and made by me. Feel free to print out and distribute this FAQ as long as nothing is changed. ======== CONTENTS ======== Section 1: Game Introduction Section 2: Main Characters Section 3: Power Ups/Items Section 4: Gang Members Section 5: General Tips and Hints Section 6: Walkthrough + POLICE STATION: Streets of L.A. + CITY STADIUM: L.A. City Stadium + SKY SCRAPER: Things Are Looking Up + SOUTHERN MT.: South of the Border + SOUTHERN PORT: Dockyard Brawl + HIDEOUT: Fight to the Finish Section 7: Acknowledgments ================= GAME INTRODUCTION ================= Gangs have become an all too familiar enemy to lead the criminal influence on the streets of L.A. as well as on the east coast of Mexico. However, one man who walks in the shadows has been able to unify the rival gangs of the east coast of Mexico and the west coast of the United States for one sole purpose. This purpose is to wreak havoc and chaos against society by controlling the streets and therefore rendering law enforcement officials helpless and hopeless to stop them. The United States government and the Mexican government have decided to ban together to produce a task force to combat this major threat. The United States has chosen to send Jack Flak, one of L.A.'s finest law enforcement officers. Mexico has chosen to send Major Oozie Nelson, one of Mexico's best military personnel. Together, they will infiltrate the gangs on their own turf from the inside-out. Will you be able to survive the hoards of gangs that will stop at nothing to destroy you. The time is now to fight them on "rival turf." =============== MAIN CHARACTERS =============== JACK FLACK HEIGHT: 6ft 0in WEIGHT: 190lbs EYES : Brown HAIR : Brown Jack Flak is the faster fighter of the task force. His moves are lightning fast but do not do as much damage as his counterpart Oozie. However, he is the better all around choice of the two main characters. THE MOVES DOUBLE JAB : Normal Attack DRAGON KICK : Forward + Jump then Normal Attack VERTICAL KICK : Jump + Normal Attack SLIDE TACKLE : Run then Normal Attack KNEE : Grab Enemy then Normal Attack SHOULDER THROW : Grab Enemy then Forward or Back + Normal Attack SUPLEX : Grab Enemy from behind then Forward or Back + Normal Attack COMBO : Normal Attack x 4 (Double Jab x 2, Body Blow, Uppercut) BREAKDANCE KICK: Special Attack OOZIE NELSON HEIGHT: 6ft 4in WEIGHT: 245 lbs EYES : Brown HAIR : Black (underneath Beret) Oozie Nelson is the stronger fighter of the task force. His moves are slower than Jack Flak's but inflict more damage on enemy gang members. He is a good choice for the more advanced player. THE MOVES STRAIGHT PUNCH : Normal Attack FLYING BODY PRESS : Forward + Jump then Normal Attack VERTICAL UPPERCUT : Jump + Normal Attack RUNNING CLOTHESLINE : Run then Normal Attack HEADBUTT : Grab Enemy then Normal Attack POWER BOMB : Grab Enemy then Forward or Back + Normal Attack LEG THROW : Grab Enemy from behind then Forward/Back + Normal Attack COMBO : Normal Attack x 4 (Punch x 2, Body Blow, Spinning Roundhouse) SPINNING CLOTHESLINE: Special Attack =============== POWER UPS/ITEMS =============== These weapons and power ups are scattered throughout each level of the game. Most of them can be found by busting open crates, taking out trashcans, and destroying oil drums. Others can be found in pain sight. KNIFE: Pick up this sharp bladed weapon and throw it at a gang member to cut some of his life meter off. ROCK: Pick up this blunt object and project it at any gang member to stun him dead in his tracks. BRICK: Finding one of these clay objects will enable you to nail a gang member at a safe distance much like the rock. DYNAMITE STICK: When you find one of these explosive sticks, you will be able to toss it in an attempt to blow up any gang member. GRENADE: Picking up one of these explosive devices will enable you to blow up any unsuspecting gang member. Just pull the pin and let it fly. IRON WRENCH: This mechanic's tool is good for bashing gang members into oblivion at medium range. It has the longest reach of the two melee weapons that you will find. BASEBALL BAT: Finding this aluminum bat will enable you to take a crack at any gang member that approaches. Swing for the fences! SODA: Finding a can of this carbonated drink will replenish a small portion of your health meter. SUSHI: Finding and eating this uncooked meal will replenish approximately 70 percent of your health meter. ROAST CHICKEN: Finding and eating this juicy meal will recover approximately 80 percent of your health meter. ============ GANG MEMBERS ============ BULLET: These foot soldiers are a dime a dozen. They will usually try to punch you but they usually are too slow. Pummel them with ease or throw them around like garbage bags. CASE: These foot soldiers are also plentiful but wear a helmet for protection. Grab this gang member like a crash test dummy and send them flying through the air, crashing through other gang members via the shoulder throw or powerbomb. SKINNY: These tall, bald, and lanky gang member is the explosives' expert of the bunch. They like to kick the crap out of you with sidekicks at close range. Also, they like to chuck dynamite sticks at you from a safe distance as well. When they get in close, punch away. REGGIE: These gang members fight exactly like Skinny but they have long hair like a hippie and smile an awful lot. Knock that stupid smile of their faces when they get in close enough. WARRIOR: These gang members are huge and can put up a decent fight. If you get too close, they will unleash a hundred hand assault. Their long range attack is a Whirlwind Kick from afar. When they miss with this awesome technique, attack them with a combo of your own. DINGO: This name definitely fits what these gang members look like. Also, this fighter fights like his Warrior counterpart. Beat the heck out of him just for having a wussy name like that. BUTCH: These big, heavy, gang members are very strong but also very slow. He will try to stiff arm you, but you should be able to dodge with ease. If it connects, it does medium damage. His long range attack is a flying elbow. If this move connects, it will deal a rather large amount of damage. So dodge if you see this 280 pounder take to the air. LOUIE: These gang members fight with the same intensity as Butch. The only difference is that they do not wear shades and look more like Curly from the Three Stooges. Knuk, Knuk, Knuk! When they land from missing the elbow, pick up these heavy bodies and toss them at other gang members. GORO: These martial arts experts are strong components of the gang. They bear a striking resemblance to a certain Street Fighter. **cough** Ryu **cough**. They like to throw Dragon Kicks. Also, if they have the chance to get in close, they will throw your behind to the curb. KATO: These martial art experts also learned from the same school that Goro did. They also like to throw backward Dragon Kicks as well if you try to attack them. Both Kato and Goro should be met with caution. ARNOLD: The heavy muscle of the gang. These muscular gang members hit hard with those big hands that they have. Also, they sports the Terminator shades to boot. Finally, don't get in too close or you will be terminated when he grabs you and performs a DDT on your noggin. GIGANTE: Couldn't they think of a better name for these gang members? Anyway, they mimic Arnold's style of fighting and will hurt you bad if you do not take care of them first. GENIE: Boss of the Streets of L.A. He looks and dresses like a genie, turban and all. He also carries around a saber and is pretty skilled at using it well. However, his weakness is that he relies on it way too much. SLEDGE: Boss of L.A. Stadium. He wears a rugged jogging suit and carries an air horn. His big move is that he jumps up in the air and will powerdive at you by attacking with a double overhand smash. This leaves him wide open if he misses you. Also, he uses the air horn to call for backup. SLASHER: Boss of the Skyscraper. He looks like a ninja with a skull mask on his face and the pony tail sticking out in the back. As the name implies, he will try to slash you with his claw. Also, he will jump to the high ledge and will try to dive slash you. If he misses, he is wide open for attacks. If he connects... CAPTAIN: Boss of South Mountain. The Captain is a big boy who will use the big foot to bring you down. If he misses with it, he is left wide open. Also, watch out how close you get to him because he will grab you. If he does it is all over...well almost. He will lift you up by the throat for a couple of seconds and then choke slam you to the ground. Very painful indeed. ICE MAN: Boss of the Southern Port. This dude is huge and moves with the quickness of a Mexican Wrestler. Also, he wears the mask like a Luchador! He likes to throw spinning roundhouses and only has a split second of weakness when he gets dizzy. He gets the nickname because he put his opponents on ice. BIG AL: The man who united the rival gangs and found at the Hideout. He is a master of the dark arts and his martial arts skills are unrivaled. This is the gang leader who you must defeat in order to cripple the criminal influence. Bringing down Big Al will send a ripple through the criminal underground. He only weakness is his temper and rage. Use this against him to conquer. ====================== GENERAL TIPS AND HINTS ====================== + Before you start a game, go into the "Options Menu" and turn on ANGRY MODE. This way if your character takes too much punishment, he will get ticked off and will begin to flash. Now you can do some serious damage and will be invincible to attack for a limited period of time. + When attacking gang members, try to zig zag so they cannot get a bead on you. Most of the time, they will try to approach you and will run right into your fists. + To use your special attack, you will have to have at least five kill icons in your inventory. Save them for when you are surrounded by multiple enemies. + When there are no weapons to use on enemies, try using a gang member as a flying projectile to knock down multiple attackers via a throw attack. + Each boss has a specific pattern. Study the pattern and exploit the weakness in order to find the hole in their attacks and overcome. + Destroy oil drums, crates, and trashcans that are lying around in order to uncover hidden weapons and powerups. + Finally, here are the way that health meters are set up for the enemies. Some gang members have larger lifelines than other. Here are the colors Aqua being the highest and black being dead. They are aqua, light blue, purple, yellow, dark green, pink, orange, light green, red, and black meaning you have lost a life. Use this to keep track of how much life the boss of the level has left before he is defeated. =========== WALKTHROUGH =========== ++++++++++++++++++++++++++++++++ POLICE STATION: Streets of L.A. ++++++++++++++++++++++++++++++++ You will start your mission in front of the police station. The first gang member you get to beat on is Bullet. Then, Case will jump in from the left. Grab Case and throw him into Bullet who comes in from the right. After disposing of these three enemies, another Case will approach from the left. He will have a lot more life than the others but should be easy to kick around. Then, move on to the right. Watch the cage fences at the top of the screen. When Bullet jumps out, grab him and throw him into Skinny who is off screen to the right. Then dispose of Skinny and Case who will appear from the left. Also, another Skinny will approach from the left. Use their heads as target practice and when the Go Arrow flashes, continue walking to the right down 61st Street. Keep your eyes peeled on the bar. When Bullet comes crashing out of the first window, throw him into Skinny who is off screen to the right. Then, Case will bust out of the other window. Repeat what you just did to Bullet. Next, you will have to defeat another Case that appears from the right. When these three morons have been defeated, proceed to the right and bust open the trashcan to find a refreshing soda. Then, beat up on Case, Warrior, and Skinny anyway you choose to. My favorite way and a really good tip is to Suplex Warrior and then immediately walk over to him and throw him into Skinny. This method works on almost any gang member and does double damage to the individual being thrown. After these goons have been taken care of, it is time to hop on the transit bus that pulls up. When you get on the bus, you do not have to pay the toll. You will however have to contend with another Case and Bullet as passengers look on with no emotion. I guess this is normal on L.A. buses. After these two are defeated, grab Skinny when he approaches from the left and throw him into Warrior who jumps in from the right. Then pummel Warrior into a lifeless heap. Next up is Skinny and Bullet who want to rumble with you from the right. Make quick work of them and move on to the right when the Go Arrow prompts you to by flashing. Case will then make an appearance from the left. Grab him and throw him to the right. When you walk to the right, you will find a nice knife on the ground. Give Skinny a rude awakening when he gets off of the seat by playing catch with him. I guess he is not too good at it. Then take out Butch by throwing his big body all over the inside of the bus. After defeating these two, you will have to kick the crap out of another Butch and Bullet. When you have won the battle against these losers, get off at the next stop. The bus will stop automatically and let you off. The bus has taken you to outside of City Stadium but there is still business to take care of. Walk to the right and bust open the crate. Here you will uncover a tasty Roast Chicken. Eat up and replenish your health meter. Then, take out your frustrations on Skinny and Bullet just because they are there. When you dispose of one of them, Goro will join in from the left. Throw Skinny into Goro and then wait for Goro to miss with his Dragon Kick. Do not try to Dragon Kick him because he will use a backwards Dragon Kick of his own in defense. When you have finished with this threesome, follow the Go Arrow and make quick work out of Bullet and Case. Then, wait until Warrior does his Whirlwind Kick and lands from the right. Now, tag him with a Combo of your own. You get to beat on another Bullet as well. Also, when Skinny appears from the left, Dragon Kick him until he keels over. Now, proceed to the right where you will see Genie doing some chin ups. He will fall to the ground and get up, ready to fight you! GENIE BOSS BATTLE: Genie is the first boss that you will fight and he is really easy to defeat. He has four life bars as indicated by his Pink life meter. First, he will bite his Saber like a touch guy and then he will come after you. First, pick him up and throw him into Bullet who approaches from the left. Then, Dragon Kick him in the middle when he approaches with that sword. He will drop it when you successfully Dragon Kick him but do not pick it up because it will do you no good. Now, all that you have to do is stand in front of the sword and either Dragon Kick him or Combo him to death. He will be hell-bent on trying to recover that sword because he thinks that he cannot fight without it. By the way, if Goro appears from the right, just throw Genie into him to take care of him. Finally, when Genie is defeated, any gang member in the area who is left standing will run away. Stage 1 is now cleared. ++++++++++++++++++++++++++++++++ CITY STADIUM: L.A. City Stadium ++++++++++++++++++++++++++++++++ You will start this stage in the lower deck of the stadium. Man these are good seats. Walk to the right where the two Goro brothers are sitting. To the right of them is a trashcan. Kick it open to find a knife. Pick it up and throw it at the Goro when they leap out of the seats to face you. Then, grab the other Goro and toss him into Bullet who appears from the left. Next, you will have to contend with Goro, Warrior, and Bullet all at the same time. Three on one should be no problem to you. Just use your Breakdance Kick or Spinning Clothesline if you get overwhelmed. When you dispose of one of these three, watch out for Skinny who appears in the bottom left. He will start throwing dynamite sticks at you. Just grab him after he throws two sticks and toss him to the right. Also, Reggie with that goofy smile will appear from the left. Take him out as quickly as possible as you have already done to Skinny. Move on to the right when the Go Arrow flashes. When you move to the right, grab Bullet and toss him to the right. Then, when Goro jumps out from his seat, immediately grab him and shoulder throw him to the right. Destroy Bullet and then give Case a good thrashing when he appears to the right. After disposing of Case and Goro, Arnold will appear from the bottom right. After he tries to grab you, use a Combo attack of your own on him. Then, you will have to defeat Skinny and Bullet who decide to jump in. The best way to defeat the goons here is to use Dragon Kicks and by throwing gang members into each other alternatively. This method will usually leave Arnold left. After you terminate Arnold, he will be back. Now you will then enter the locker room area. It smells like Icy Hot and Old Spice in here. Look at the dented locker above you. When Bullet jumps out from being stuffed in the locker to the right of it, pound away at him. Proceed to the right and deja vu! No surprise here. When another Bullet busts out of the locker, toss him into Case as he approaches from the left. Then, beat on Case for a bit. If you get bored, do not worry. Skinny will jump in from the right as well as the Warrior. Continue to toss enemy gang members around until all three of them have been retired. Then, move on to the right when the Go Arrow flashes. Next, when Skinny gets up from the bench, immediately toss him to the right. Also, his sidekick Reggie and Case will try to beat up on you. Just use them as human punching bags. However, here is where the party just begins. Next, you will have to take on Goro, Kato, and Arnold all at the same time. Gulp! My advice to you is to key in on Arnold from the right and throw him into Kato from the left. Then, if anybody gets too close, either grab and throw them or use your Special Attack once or twice. Just do not let Arnold DDT you. When two of these foes have been defeated, Reggie will appear from the left. Good, grab that SOB and throw him into the weakened Kato or Goro. Then pound the snot out of him. When he is defeated, you will exit the locker room and the action will spill into the parking area. If you walk to the right in the parking area, you will find a tasty Roast Chicken. However, Dingo and Case are guarding it. Grab whoever gets in the way first and toss them into the other one. Then chow down on that chicken. Before you can finish, Skinny will join into the fray. Dispose of these three idiots by tossing bodies around and by using the Dragon Kick often. After disposing of these two or three gang members, Skinny will approach from the right. Remember, always go after the weaker gang member first to try to get Goro in a one on one fight situation. After defeating Goro, walk to the right where you can pick on Skinny. After he has been trounced upon, you will have to brawl with Case and Bullet from the right and Goro from the left. Grab either Case or Bullet and propel them into Goro. Reggie and Kato will join the rumble when two gang members have been defeated. Just alternate between butt whoopings until all three have been brought to their knees. When the Go Arrow flashes, advance to the right to pick a fight with Dingo and Case. After taking care of one of these enemies, another Dingo will approach from the left. Watch out for his hundred hand slap technique. Two Skinny henchmen will jump in from the left to replace the fallen Dingo members. Mess them up by throwing your fists and feet at them. After beating up the Skinny henchmen, the Go Arrow will flash, prompting you to go to the right. Stay at the top of the screen, because you do not want to get flattened by the car that races by in the middle. Dragon Kick at Sledge when he appears on the right with that rugged jogging suit on. SLEDGE BOSS BATTLE: Sledge is a little bit tougher to beat but not by much. He also has five life bars which accounts for his Dark Green life meter. First, grab one of the two Bullet Gang members that jumped from the car and throw him into Sledge. Next, run over to Sledge and throw him to the left. Now, wait until he gets back up. Now Dragon Kick into him. When he attempts to do his Jumping Double Overhand Smash, Dragon Kick into him and you will both miss but you will land behind him. Immediately turn and grab him. Then drive him into ground with the Suplex. When you see him pull out his air horn, get out of the middle of the street because backup is coming and will jump out of the car as it flies by. Then, repeat the process from the beginning. Usually, when you throw Sledge around, you will also take out the Bullet henchmen in the process. With enough Dragon Kicks and Shoulder Throws, Sledge will go down for the count. Stage 2 is now cleared! +++++++++++++++++++++++++++++++++++ SKY SCRAPER: Things Are Looking Up +++++++++++++++++++++++++++++++++++ You will then start in the downtown streets. If you bust open the oil drum to the right, you will find a stinking rat. However, if you try to pick it up, it will scamper off! Now, you will fight a weakened Reggie and a strong Case. After you rid yourself of these two enemies, a Go Arrow will prompt you to move to the right. Here, you will find a brick at the bottom in the street. Pick it up and throw it at the two Bullet guys that appear from the right. This will soften them up a bit. Then grab Skinny from the left and launch him into the Bullet henchmen to finish off the job. Then, you will have to contend with another Skinny that graces your presence to the left. Dodge his sidekicks and belt him a couple. Another Go Arrow will remind you to keep moving. Next, look at the bums sitting and lying on the curb and sidewalk. When the two Skinny gang members and Reggie gets up to fight you, get in there and mix it up with them. Just watch out when Skinny goes off screen to toss dynamite sticks at you. After you have disposed of the trio, move on to the right where you will have to battle not one but two Arnold henchmen and Case. Also, knocking over the oil drum will reveal a knife for you to use. Pick it up and throw it at Arnold to soften him up a bit. After defeating Case, another Skinny will appear from the left. Human catapult him into Arnold and watch out for Arnold's big hands. After surviving the pump you up attack, the Go Arrow prompts you to head to the right. Now, you will have to contend with Butch, Louie, and Bullet. Now is the time to have a field day by tossing these heavy bodies all over the place. When one of these jerks are defeated, a Case will take his place. Just punch right through him. Your next two rivals will be Reggie and Gigante. Just continue to alternate between attackers until there is no one left standing. Then you will automatically ride the elevator all the way to the top of the Skyscraper. Enjoy the minute ride up filled with peace and quiet. Sorrow, no elevator music is playing in the background. When you finally reach the top, run to the right and feast on the Roast Chicken. Then prepare to battle the two Skinny squatters and Louie. Your best bet is to Shoulder Throw Louie around. When one of these thugs is defeated, Butch will join the mix from the left. He may be big but he is awfully dumb. After two gang members are defeated, Case and Bullet will try to get in the action. Whatever. Just have a blast by dishing out some serious pain to them. When all is clear, you will be presented with a real challenge. Now you will have to square off against Kato, Goro, and Skinny all at the same time. This is definitely the time to get serious and kick a lot of tail! Remember, if you get surrounded, start using that Special Attack of yours. You cannot take them with you. After surviving this big obstacle, move on to the right to take on Slasher, who is definitely no slouch when it comes to taking opponents apart. SLASHER BOSS BATTLE: Slasher will be standing on top of the ledge. He has six life bars which is denoted by his Light Yellow life meter. He will jump down to greet you and it will not be pleasant either. Jump into him with a Dragon Kick when he goes for a Double Axe Thrust. When he lands, grab him quickly and send him for a ride. Also, Goro and Case will join the scuffle. When they come on the screen, grab either one and toss them into Slasher via the Shoulder Throw. Now when Slasher leaps back onto the ledge, get the heck out of his way because he will try to nail you with his Claw Dive Attack. Finally, the best way to defeat Slasher is to run and then hit the attack button for a running Dragon Kick and then run away from him until he get up and then repeat. Also, other gang members like Butch, Case, and Skinny will join the fray. Definitely grab them and throw them into Slasher every chance you get. With a little luck and a lot of skill, this skilled fighter will be defeated. Then, a helicopter will fly by to pick you up and will drop you off south of the border. This stage is now cleared and it is time to move out. ++++++++++++++++++++++++++++++++++ SOUTHERN MT.: South of the Border ++++++++++++++++++++++++++++++++++ The helicopter will make an emergency landing into the jungle. Then proceed to the right where you will have to rumble with Reggie, Bullet, and Case. Use this as a warm-up bout. After making mince meat out of these three, you will then have to do battle with Gigante from the left, and Reggie and Bullet from the right. Just continue to use your Shoulder Throw to toss the weaker gang members into Gigante. Then pound on Reggie until he is defeated. Now, advance to the right where you will find a rock lying on the ground. Pick it up and heave it at one of the two Goro thugs that approach from either side. Also, you will have to defend against a Bullet as well. More like a dud I'd say. Just be cautious when fighting Goro because he like to be aggressive by getting in close to try to throw you into the ground. When two of the three gang members are disposed of, your next two opponents are Kato and Case who will appear from both sides. Use Case as a crash test dummy and throw him into Kato. After everyone has been eliminated, advance to the right. Next, just walk right up to Dingo, and insult him by Should Throwing him into the ground. He should be easy to defeat. Then, you will have to mix it up with another Dingo and Reggie. When either of these two gang members have been retired, Gigante will make his presence known to the left. Just alternate between beating on Dingo and Gigante. When one of these punks is out for good, Case will jump in from the right. Case should be very easy to deal with because he is not that good of a fighter. When all is said and done, you will move on to what looks like an abandoned prison area. Run to the right and break open the oil drum. Here, you will uncover a Dynamite Stick. Then, you will be able to use it against the two Reggie twins or Bullet. When the gang member that you exploded has been defeated, Case will hop on in to take his place. After Reggie and Case have been disposed of, you will have to battle with Reggie and Kato who appear to the left. When Kato gets close or misses with a Dragon Kick, grab him and crash him into Reggie. After everyone has been defeated, the flashing Go Arrow will guide you to the right. Here, you will get to wage a battle royal with Case, Bullet, and Reggie when he gets up from sitting in the corner. When two of the gang members have been eliminated, Bullet will enter the scene from the right and Case will appear from the left. Use these fights to build up your Special Attack meter. Then, when all has been defeated, the Go Arrow prompts you to move on to the right. When you see the oil drum to the right, bust it open to find a grenade. Then, pull the pin and let it fly in the direction of Gigante who attacks from the right. Now, the battle gets a little more interesting because Dingo and Kato decide to join Gigante in trying to eliminate you. Just remember to rotate between taking gang members apart. After one of these thugs is defeated, Case will join in on the fun to the left. After you emerge victorious from this battle, Proceed to the right. Now, you will find Reggie lying down on the job. When he gets up, toss him into one of the Kato brothers. When Reggie has been defeated, concentrate on throwing Case into Kato or by actually throwing Kato if you get the chance. After two of the three have been defeated, Reggie and Bullet will join the mix from the left. These two goofs actually think that they can provide you with a challenge. Continue to knock them silly until they are no more. When nobody is left standing, the Go Arrow will flash which means walk to the right. Bust open the oil drum to the right and eat up the Roast Chicken to replenish most if not all of your life meter. Your going to need it because you will now have to contend with Butch, Louie, and Kato all at the same time. Just take turns throwing Louie and Butch into Kato to weaken him up a bit. After disposing of two of the three henchmen, Dingo and Case will come out of the building to pick a fight with you. Just open up a can of whoop ass and unleash the fury of your fists on them. When you are finished pummeling these goons into the ground, you will automatically be transported to the edge of the dock. When you have arrived, you will have to exchange blows with Kato and Case. When one of these gang members has been defeated, Bullet will jump in from the right. Man, this cretin never learns. After taking down Bullet and Kato, another Case will approach from the right and Reggie will jump in from the left. Just alternate between the two attackers and watch out for when Reggie decides to start chucking dynamite sticks at you. After you have successfully taken out this duo of thugs, you will have to deal with another Kato and Reggie. Take them out in the same manner that you have been doing and then move on to the right where the Captain has a bone to pick with you. CAPTAIN BOSS BATTLE: The Captain is pretty fast for a man of his stature so keep moving and stay out of his reach. He also has six life bars as denoted by the Dark Purple life meter. He also likes to throw the sliding Big Foot Attack at you. The easiest way to defeat the Captain is to Dragon Kick him, then retreat by running away, and then run at him and Dragon Kick him again. If you try to mix it up with punch combos, he will surly grab you and choke slam you into the ground, hard! Also, if any Bullet gang members decide to show their face, just grab them and throw them into the Captain. Finally, if you miss with the Dragon Kick, keep moving and try it again. Slowly but surly, you will wear down the Captain. When the Captain's life meter is all black, he will be defeated. If any Bullet henchmen are still in the area, they will run away. This signals clearance of Stage 4. ++++++++++++++++++++++++++++++ SOUTHERN PORT: Dockyard Brawl ++++++++++++++++++++++++++++++ After commandeering the Captain's Boat, you will end up on the dock of the bay. But the welcoming committee of three Skinny punks will be there to greet I mean beat you. After making quick work out of these three goofs, you will have to battle it out with Case and Bullet who approach from the right. Grab any one of these gang members and toss them into Goro who appears from the right. Then, deal with Goro man to man when presented with the chance. Wait for him to miss with on of those Dragon kicks, and then go in for the kill with a Combo of your own. Case will usually jump in from the right but he should be no threat to you. Just pick him up and toss him to the ground. The Go Arrow will flash which means you must progress to the right. When you get there, you will have to battle it out with Louie, Butch, and Case. Just alternate between attackers by throwing them into each other. That will show them. When two of the gang members have been trashed, Bullet will approach from the right to try to finish the job. Take him down with ease. Do not get too cocky because now when you move on to the right, you will have to slug it out with Gigante, Kato, and Arnold all at the same time. However, if you bust open the crate in the middle, you will find a grenade to use at your disposal. My advice to you is to Dragon Kick into one of the big boys. If you miss, grab them immediately and Should Throw them hopefully into Kato. After one of the threesome has been terminated, another Arnold will jump into the rumble from the right. After all three thugs have been knocked out for the ten count, the Go Arrow will prompt you to move on. Here, you will get to test your fighter prowess against Kato, Goro, and Bullet. When two of these foes have been disposed of, Reggie will come in from the left to mix it up with you. Knock that stupid smile off his face by throwing a Combo to bring him down. Next up, you will have to contend with the trio of Kato, Warrior, and Gigante. Do not panic, if you can isolate on of your attackers by throwing them, you will have a better chance of persevering. Also, if you get surrounded, keep throwing Dragon Kicks to clear some room. After all comers have been totally destroyed, you will automatically enter the storage area to the right through the garage door opening. When inside, you will find a brick lying around. Pick it up and throw it at the two Reggie brothers when they get up from taking a break. After beating some sense into them, you will have to battle it out with Bullet and Skinny. When these two enemies have been successfully taken care of, move on to the right to battle with Arnold and Bullet. Also, bash open the crate to reveal the coveted Iron Wrench! Pick up this equalizer to even the odds of survival. Kato will also join in from the left. Rotate your Iron Wrench Attacks between the three attackers and when everyone has been defeated, the Go Arrow will flash. If you die while having the Iron Wrench in your possession, you will lose the wrench. When you move on to the right, you will have to engage in battle with Arnold and Goro. Take it to them with the Iron Wrench. When they have been pounded into the ground, advance to the right where you will get to take on the triple team of Louie, Skinny, and Louie. Remember, the heavyweights are always fun to launch into other gang members. Next, Kato will love to jump into the fray from the right. Defeat him in a one on one match and move on. Here, you will find a Soda and a trio of gang members to dispose of. Get ready to trounce Louie, Butch, and Case again. Mix up your attacks with Combos, Dragon Kicks, and Shoulder Throws. When all three of your pursuers have been defeated, Kato will want to mix it up one on one with you again. Just wait for him to miss with one of his attacks and pummel him when he does. When Kato has been disgraced, you will automatically leave the storage area through the door to the right. Now, you will find yourself outside of the storage area. If you walk to the right, where the back office is located, you will find a crate to smash. Pick up the Baseball Bat and move on to the right. Then, you will get to take some batting practice out on Bullet and Case. Continue to the right after the Go Arrow flashes and you will then be able to take on Gigante and another Case. Alternate between taking swings with that almighty aluminum bat. After bashing a couple of home runs, proceed to the right. Here you will catch a glimpse of the Ice Man. He will run off to the right and leave Arnold and Gigante to deal with you. Alternate by mixing up your attacks between the trio. When two of these gang members have been defeated, Case and Skinny will take their place in the battle royal. After taking out all five of these rough fighters, the Go Arrow will appear. Advance to the right where you will have to get it on with Warrior, Louie, and Case in a three on one match. For starters, grab Louie and heave him into the others by using the Shoulder Throw. Then, alternate your attacks between the remaining two. When these two buffoons have been successfully KO'd, bust open the crate to the right and grub on the Roast Chicken that appears. You will be shortly be on the outside of the dock again. Walk to the right and grab Butch when he approaches. Toss him to the left so that he is sent crashing into the two Skinny men that appear. Then take turns, beating on Skinny and Skinny until they keel over. Louie, will jump in from the right to try and help out. Just continue to grab Louie and Shoulder Throw him all over the freaking place until he does not feel like getting up anymore. Finally, make your way to the right where you will automatically walk in order to keep your appointment with the Ice Man. ICE MAN BOSS BATTLE: Now prepare yourself to go one on one with the masked one! He has eight life bars which are indicated by his Light Blue life meter. First, walk right up to the Ice Man, grab him and throw him. This is a freebie. Then get out of the way and pace back and forth. When the Ice Man performs his Spinning Roundhouse Kicks, wait for him to get dizzy and stop. Then quickly jab him, grab him, and toss him. If you miss, get out of the way because he will regain his balance and will immediately go into his Spinning Roundhouse Move again. Now be patient and repeat the process described above. With enough patience and Shoulder Throws, this awesome adversary will give in to submission. Stage 5 is now cleared. Prepare yourself for the Final Stage! +++++++++++++++++++++++++++++ HIDEOUT: Fight To The Finish +++++++++++++++++++++++++++++ You will finally enter into the corporate hideout of Big Al but gang members are lurking all over the place. Walk to the right and engage in combat with two Bullet brothers and Case. After you have mopped the floor with these common street thugs, pummel the crap out of Reggie who appears from the left. Then, advance to the right to take on the Bullet brothers again and Case. When one of the gang member is defeated, Skinny will jump in from the left. After you have warmed up a bit, Gigante will grace you with his presence to the right. Continue to vary your attacks between the gang members. Then, advance to the right when the Go Arrow beckons and prepare for another go with Genie. GENIE BOSS BATTLE REMATCH: This time, he will have five life bars as signaled by the Dark Green life meter. However, he still has the same weakness of relying on that darn Saber too much. That's a good thing for you. Dragon Kick him so that he drops the Saber, then stand over the sword. When he goes to retrieve it, clobber the snot out of him. Also, if Warrior wants to come out and play followed by Bullet, just grab them and launch their bodies into Genie. Also, the same goes for Skinny and Case when they decide to jump in. After Genie has been terminated, you will automatically go up to the next floor via the stairs. When you arrive on the next floor, two Skinny gang members and Case will try to hinder your progress. Just continue to dismantle these enemies as you see fit. After two of the gang members have been defeated, Dingo will try to Whirlwind Kick you from the right. Just wait until he lands and proceed to Combo or Dragon Kick him until he goes down for good. Move on to the right and crack open the crate in order to retrieve the Iron Wrench. This will even up the odds a bit. Pick up the Iron Wrench and wail away at the Warrior twins and Bullet. Remember to alternate between attackers. When you have totally bashed one of the gang members, another Warrior will want to challenge you from the right. Give him a love tap to his noggin repeatedly to dispose of him. Proceed to the right when the Go Arrow flashes. Now you will have to contend with some heavy muscle and explosive combat. Continue to use the Iron Wrench to soften up Gigante and Arnold and watch out for Skinny when he decides to start lighting of dynamite sticks off screen at you to the left. After you have properly demolished this trio, walk to the right and you will have to deal with Louie, Butch, and Louie. As always, grab whoever get close and toss those heavy bodies into the air at one another and cause damage like you just don't care. Two Reggie members will join the battle when one or two of the heavy boys are knocked out cold. After extinguishing these pyromaniacs, walk to the right where Slasher has demanded a rematch against you. SLASHER BOSS BATTLE REMATCH: This time around, Slasher has six bars of life as indicated by the Dark Purple life meter. If you still have the Iron Wrench in your possession, whack him upside the head when he lands. Otherwise, grab Warrior from the left and toss him directly into Slasher. Note also to Dragon kick into Slasher if he starts to back pedal. Finally, when he hops up on the ledge, get the heck out of the way and run for cover because he will try to land that patented Diving Body Slash. Also, Skinny and Kato will try to jump in during the duration of the fight. Just continue to run and Dragon Kick away until the Slasher is dropped for the last time. Next, you will then automatically take the elevator upstairs to the next floor. When you arrive at the top floor and run to the right, destroy the trashcan. Here, you will find a Roast Chicken. Scarf it down and grab Butch to use him as a human catapult into Kato and Goro. After you have potentially disposed of these martial artists, run to the right to take on the Ice Man. He will try to finish the job that he failed to do in the previous stage! ICE MAN BOSS BATTLE REMATCH: The Ice Man is a lot quicker and harder to defeat this time around. He has a whopping eight life bars as denoted by his Light Blue life meter. First, walk right up to the Ice Man, grab him and throw him. This is a freebie. Then get out of the way and pace back and forth. When the Ice Man performs his Spinning Roundhouse Kicks, wait for him to get dizzy and stop. Then quickly jab him, grab him and toss him. If you miss, get out of the way because he will regain his balance and will immediately go into his Spinning Roundhouse Move again. Now be patient and repeat the process described above. With enough patience and Shoulder Throws, this awesome adversary will be subdued again and for the last time. After you have decimated this enemy in a long, hard fought battle, he will crawl off to the right clutching his chest. Then, walk off to the right where the Ice Man will slump over. Now, break open the Crate in the middle in order to chomp down on some Sushi. Then, beat up on Case and Bullet and advance to the right when the Go Arrow prompts you to. You will then have to defeat two Bullet brothers, a Reggie, and a Skinny before you are able to climb up the stairs to the right. After eliminating all of the attackers you will then be battling on the Rooftop. Run to the right where Big Al is meditating and engage in the battle of your life. BIG AL FINAL BOSS BATTLE: Big Al is very well built, strong as an ox, and intimidates you with his fireball glowing hands. Al sports nine life bars as denoted by his Aqua life meter. Okay, enough talk. Here are the patterns of his attack. Learn them to bring the big guy down. First, he will jump straight up in the air and powerdive downwards with hands glowing. When he lands backwards from the recoil, grab and throw him quickly. Otherwise, get out of the way because he will do it again. The second phase of his attack is projecting fireballs from his mouth. Dodge his fireballs and tag him with a Combo when he misses. Then, Al will switch back to the first pattern of powerdiving but this time if he misses, he will try to throw you with a somersault kick throw. Finally, if you see Al's hands start glowing red not blue anymore, that means that he has entered angry mode and will be invincible to attack for a short period of time. He will also shoot red fireballs from his mouth rather quickly so continue to dodge them until his hands turn blue again. Just remember the patterns and get your licks in when you see an opening. When Big Al's life meter is totally depleted, he will fall from grace and be disgraced. Congratulations! You have completed Rival Turf. Prepare for a cheesy ending but at least you can brag about being able to complete another beat 'em up game that you have in your collection. =============== ACKNOWLEDGMENTS =============== I would like to thank Gamefaqs.com for continuing to support my work. Also, if you like beat 'em ups, walk on down to the local video store and check out a movie called "The Warriors." You'll be glad that you did. Until next guide...