------------------------------/////////\\\\\\\\\------------------------------- ------------------------///////////// \\\\\\\\\\\\\\------------------------ -------------------/////////////// \\\\\\\\\\\\\\\-------------------- ---------------/////////////// Maxi \\\\\\\\\\\\\\\---------------- ---------------\\\\\\\\\\\\\\\ 15 ///////////////---------------- -------------------\\\\\\\\\\\\\\\ ///////////////-------------------- ------------------------\\\\\\\\\\\\\ /////////////------------------------- ------------------------------\\\\\\\\\/////////------------------------------- This FAQ was made for the NES FAQ Completion Project. You could contribute to this yourself! Just check out Devin Morgan's web site about it: http://faqs.retronintendo.com ------------------------------------------------------------------------------- Table of Contents ------------------------------------------------------------------------------- 1. - Descriptions of the Games 2. - F-15 City War 3. - Puzzle 4. - Pyramid 5. - Tiles of Fate 6. - Krazy Kreatures 7. - Double Strike 8. - Dudes With Attitudes 9. - Venice Volleyball 10. - Stakk M 11. - Deathbots 12. - Rad Racket Tennis 13. - Chiller 14. - Solitaire 15. - Menace Beach 16. - Shockwave 17. - Death Race 18. - Blackjack 19. - Contact 20. - FAQs (Frequently Asked Questions) 21. - Credits 22. - Disclaimer *All of the sub-sections for each game is in that section. If you are looking for the Table of Contents of Tiles of Fate, for example, go to the Tiles of Fate section of the FAQ/Walkthrough and it will be in the beginning. *Thanks to ASchultz for FAQing Shockwave and letting us use it in this FAQ!!* ------------------------------------------------------------------------------- 1. - Descriptions of the Games ------------------------------------------------------------------------------- *These descriptions are the descriptions in the game. F-15 City War -Pilot a fully armed F-15 Strike Eagle and destroy an invading enemy army! Puzzle -Tired of shoot-em ups? Test your wits and skill. Unscramble eight intense picture puzzles. Pyramid -Turn and twist the falling stones. You must fit the perfectly to win. Tiles of Fate -Match the enchanted tiles to gain access to the seven ancient castles. Krazy Kreatures -Operate an intergalactic transport service. You gotta line-em-up to move-em- out! Double Strike -Enter the exotic South Pacific and destroy a vicious organization. Dudes With Attitude -Find a King's Ransom in the catacombs of an ancient lost desert island. Venice Volleyball -It is the mst radical summer sport at the coolest hangout in the world. Stakk M -Stack the falling blocks up and down, side to side, or horizontally. Challenge your reflexes and play with a friend. Deathbots -Only you can save the human race from the deadly Deathbots! Seven levels of fast action! Rad Racket Tennis -Electronic tennis at its best. Play with your friend as a doubles partner. Chiller -Destroy the Living Dead. The curse has come true. Release the dead before they eat the living. Use light gun or control pad. Solitaire -The computerized version of the most popular game of cards. Fun for all ages! Menace Beach -Your girlfriend has been kidnapped. Grab your trusty skateboard and get ready to ride 'cuz it's up to you to get her back. Shockwave -Explore A-mazing new dimensions and collect power crystals more valuable than gold. Beware! Evil also seeks these crystals. Blackjack -Computerized version of classic card game. One or two player gambling fun. Death Race -Race a fully armed futuristic vehicle across this deadly country. ------------------------------------------------------------------------------- 2. - F-15 City War ------------------------------------------------------------------------------- ------------------------------------------------- Table of Contents ------------------------------------------------- 2.1 - Controls 2.2 - Walkthrough 2.3 - Enemies 2.4 - Weapons --------------------------------------- 2.1 - Controls --------------------------------------- D-Pad - Moves Your Jet. A - Fires Rockets. B - Fires Machine Gun. Start - Pauses Game. Select - No Use. --------------------------------------- 2.2 - Walkthrough --------------------------------------- -------- Level 1: -------- This is a nice little map in the city. You can fly anywhere in any direction as long as you don't go through the limits of the level. That basically means that you can't crash into the buildings on the sides. To begin the level, there will only be tanks for a while. The first tanks will come on the left and the next set of tanks will come from the right. To prepare for that assault, just go to the right and down along the ground. Fire rockets and the gun to kill all of the tanks that are coming and avoid they're attacks. Do the same thing when the tanks come from the right. After those two sets of tanks there will be a set of helicopters that you will see from a distance. Line yourself with some helicopters and take them out. There will be another set of helicopters right after that set so be careful. After those two helicopter attacks, you will see a long line of tanks to the left. It will come very quickly after the helicopters so be ready as quick as possible. There will be an assault of helicopters coming up the middle after those tanks. You will reach one more set of helicopters so be careful. Tanks will come up to the right next with a long line of tanks that seems like it lasts forever. After that will be some helicopters. Tanks will then come up from the left with another long line. Wait for another set of helicopters. After the first set, will be another set of helicopters but they'll come one by one this time unlike last time in sets. After those two sets of helicopters, there will be a set of tanks to the left. There will be yet another set of helicopters that will come up after those tanks and they will be pretty well seperated. Tanks will be on the right after the helicopters stop attacking. After this long line of tanks ends, there will be some helicopters coming directly at you. There will be another quick assault directly after so don't get too comfortable. There will be one more set of helicopters coming up after that too. There will be tanks on the left after those three sets of helicopters. After that is pretty much a bonus level. There will be a few sets of jets flying from behind you and then across and off the screen. They will start coming from the left. Just kill them and after a while, they will come from the right. Kill them now. After the jets stop, there will be a short line of tanks to the left. After that short line, will be tanks to the right. After those tanks, there will be tanks on both sides. After those tanks will be helictopers. Now here, you have to be VERY careful. There will be a jet flying directly at you shooting about ten shots at once. Avoid those shots as best as you could. There will be a long pause here but pay attention. There will be another one of those jets that you just got by again. Avoid that one with the best of your ability again. There will be a shorter pause with another jet just like the last two. You'll wait the same amount of time for the next jet. There will then be some tanks to the left side of the road. That's when the buildings come back on the screen so when you see that either go on the left and shoot, or stay on the left and avoid. After those tanks will be helicopters coming at you. There will be another set of helicopters after that set so be ready for them. There will be two more set of helicopters so be careful. After those helicopters will be tanks on both sides of the roads shooting at you. After those tanks, you will finally reach the boss. It seems like a long wait but this game is fun enough that it seems to go by so quick so don't worry. So anyways on to the boss. It will be a huge battleship that you will never get any closer to so just keep shooting at it. Shoot with both your rockets and machine gun as much as you can. To avoid the battleship's attacks, you can either just go in a circle around the screen or make a figure eight. Just keep moving to avoid the attacks. Keep shooting until you blow up all of the weapons and you're done with this boss. -------- Level 2: -------- _____________________________________________________________________________ | | | Notes | |-----------------------------------------------------------------------------| | You can only shoot one rocket at a time just like the first level except | | you can only shoot three shots from the machine gun. | | | | The "First Assault" will be the easier and slower paced part of this level. | | The helicopters will move slower and side to side. The boats will move | | towards you. | | | | The "Second Assault" will be harder and fast paced. The helicopters will | | try to fly straight at you. The boats will move to the left so when you | | are far away from them, shoot a little to the left. | |_____________________________________________________________________________| You start off in a non-3D envirement in this level. This one has helicopter view. You will start off near two helictopters. This level will be hard because there will be pretty much always enemies in the way at every second of the level. It will have very few breaks and even the few last very quick. The boats have to be blown up with rockets. Blow those up as fast as possible because they will get in your way later on, especially since they move so slow. The helicopters you could avoid. Just shoot them with your machine gun. There will eventually be a pause that you will ge for the first time in this level. Be careful here and wait in the middle. The helicopters will come a lot quicker this time and won't move side to side. You can either avoid them, shoot them, or do both, avoid them and shoot them. There will also be a few boats around here too which also mess you up a lot. Shoot them a little to the left because they slowly move left now instead of towards you. After a while you will reach another break. Now the level will be just like the beginning of the level. The helicopters will move slowly towards you moving side to side. Also the boats will just move forward shooting. This part's easy for getting a lot of kills in. Just keep going through this part until you reach the next pause. The part after that pause will be the same as the second. For now on I'll just call them "Second Assault" and "First Assault" for the different types of attacks. The only difference here is that the boats do move a little quicker. The next pause will come quicker than usual too. You will now reach a new type of helicopter. It will fly into the screen and shoot a few shots in different directions. You don't have to kill this one, just let it fly off of the screen. The battleship will be on the left. Shoot at the guns with your machine gun to kill them. There will also be a few boats you will have to kill with rockets. You will have a nice little break after that battleship with just a boat here and there. After that little break will be a "First Assault." Simple in every way. After a while, there will be another break. This one will come quicker than usual so if you're being frantic trying to avoid everything, you won't have to worry long. After the pause will be the "Second Assault." This one is harder but still simple if you know what you're doing. Just get through this assault and to the next break. AFter that break will be another one of those helicopters that will shoot. Try to shoot it for a 1-Up. Now there will be a small boat to the left and a nice big battleship on the right. After the battleship, you will get a nice easy- going break with only a boat here and there again. After a few boats you hit, you will see your plane fly forward automatically. That's how you know you finished this level. -------- Level 3: -------- Ahh, back to the great 3D levels. You will start off in the middle but go down immediately. If you hit those walkways going across the screen, you're F-15 will crash so make sure you avoid those. The very first one will be in the beginning on the top. They will pretty much all be on the top so try not to go too high. After a while, there will be some tanks in the middle of the road. After that set, will be another set pretty much in the same position. After those tanks will be those tie fighters from Star Wars. They are the same as the helicopters except they shoot now. There will be one more set after the first set. Avoid them as best as possible and also avoid the walkways so you won't crash. There will be another two sets of tanks in the same position as the first two sets. After those tanks will be two more sets of tie fighters. There will be two more sets of tanks after those with the walkways in your way. You noticing a pattern yet? Well forget it. Because right away will be a new enemy. You will have to fight a stormtrooper. He will come out just to fire a few shots and then leave. Don't even try to kill him because it will take too long and you will probably end up coming in suicide. You will reach three more sets of tanks. After those tanks will be those jets that will fly by you and won't hurt you. They will come from the left first. There will be one set coming from the right after the first set so pay attention. After those jets, you will see some helicopters coming torwards you from a distance. After the helicopters will be four sets of tie fighters. Now it's time to duck again so you won't hit the walkway. There will be tanks in the middle just like they always are. After the first set, there will be another three sets. After those tanks, there will be tie fighters. After the first wave of them, will be another one. After those tie fighters will be a stormtrooper. The stormtroopers will always be in the same spot so if I say a stormtrooper will appear, just go to where they start and try to kill him before he shoots. After that stormtrooper leaves, there will be four more sets of tanks. After that ordeal with the tanks, will be some tie fighters. Two sets to be exact but after those tie fighters will be helicopters so don't think your about to fight some tanks. There will be two sets of helicopters and then it will go to the tanks again. There will only be one set of tanks and they will be immediately followed by some tie fighters. Two sets of tie fighters will be there and then one set of helicopters will come right after. After those helicopters, immediately dive down to the ground to shoot at tanks. These tanks will come quicker than usual with a lot less of a pause so be careful. There will be four sets of tanks total and after those tanks a jet will attack you. It will give you very little time to move so be careful. This jet is one of those that fly torwards you and fires in all directions so be careful. There will be four of those jets so be careful. After the jets, you will encounter one set of helicopters. After the helicopter, there will be another stormtrooper. After that stormtrooper, will be two sets of tanks. After the tanks will be some helicopters. After the second set of helicopters will be four sets of tie fighters. After those helicopters will be two sets of tanks with a very small pause in between. After those tanks will be those jets that won't shoot at you. They will first come from the left so stay on the left for some easy kills. After that first set of jets, you will have to go to the boss. You will see your jet fly up to fight yet another boss. This boss will be just like the battleship boss of the first level except now it is a large tank. The tank will shoot all of it's guns at you until one of two things happens. Either the tank kills you, or you kill the tank. Use the same strategy against the tank as you used against the battleship. Just keep shooting all of your weapons and move in either a circle or a figure eight. Pretty much, keep moving. -------- Level 4: -------- You will start in the non-3D envirement again here. Right from the start, there will be one of those helicopters that stop and fire to the right. Either go to the right right away and kill him, or you can go to the left and avoid him. There will also be a new type of enemy to the left. That a missile pad that will fire missiles at you so be very careful. They are pretty much just like the helicopters in the second level except they move faster now. After a few of those missiles will be a battleship to the right. This level is really just like the second level except with missile pads instead of boats. The helicopters movements will all be the same between the two different kinds of assaults. Just keep going through this level either killing them or avoiding them. Whichever you prefer. There will be small breaks in between helicopter assaults again except now there will still be missile pads shooting at you in between the breaks. Just keep going through this level like you did for the last level. -------- Level 5: -------- This level is pretty weird because of the colors but it's pretty much just like the other 3D levels (levels one and three.) You will start off with a little bit of peace at the beginning. You will eventually reach a line of tanks to the left. After that line will be another line of tanks to the left too. After those tanks will be two of those jets that will fly directly at you and shoot in all directions. Immediately after those jets, with a very small break, will be more tanks to the left. There will be another set of tanks to the left after that set too. Once again, after the two sets of tanks, you will have to fight two more of those jets that fly at you. After those jets, the colors will change for some odd reason but it's still the same level. Now with the different colors, there will be pillars around. They will go straight up and you will have to avoid them. The first will come from the left and the next two will come from the right. Now there will be a short break. In these breaks, try to position your jet in the middle of the screen as fast as possible for the best approach. After the quick break will be another same set of pillars, one on the left followed by two on the right. You will have one more of these that will be followed by many others, except now there will be tanks coming after you. Now all of the pillars will be in a completely random order. There will also be a line of tanks to the left so be careful and try to avoid everything at once. After the tanks, you can just go to the far right and you shouldn't hit anything in the way. There will eventually be one that will hit you. When you see it, move. Now just go to the middle of the screen. There will be a line that you can run here now that will let you fly through the whole area without hitting any pillars so this area will be pretty easy. Just keep going through this line until you have to move again. After that set of pillars will be some tanks. After a while the screen will change again to the original colors that you saw at the beginning of the level. There will be four sets of tanks to the left now. After those tanks, you will have to avoid some jets. Two sets to be exact. Immediately after that short stint of enemies, you will go back to the second set of colors. Just use the same strategy for this section that you used before. Look for a line to avoid the pillars easier and just keep moving if you have to. You will also fight some tie fighters and jets this time around so be ready for it to be even more challenging. After a while, the screen will go back to its original colors again. The tanks will come up early and they will come across the screen, from right to left. There will be another set shortly after straight up the middle. After those sets of tanks will be two jets. After the jets will be another set of tanks up the middle again, followed by a set to the left. The colors will change yet again so use the same strategy. The colors will change again and there will be a set of tanks up the middle. There will be one more set of tanks up the middle and then a quick jet coming after you. There will be another following the first jet. After the two jets will be two sets of tie fighters. There will be even more jets here. There will be two jets and then two sets of tie fighters again. The colors will change again, use the same strategy. That will be the last time the colors change and you will finally fight the boss. This boss will be just like the last two except this one actually moves a little bit. Just fly around in a circle or in a figure eight while shooting at the plane. Just keep shooting at the plane and avoiding its attacks until it finally blows up. ----------------------------- Congratulations! You are the hero of the city war. --------------------------------------- 2.3 - Enemies --------------------------------------- *These are ordered in the order they will be first encountered. Tanks - They will always be in a line on one or both sides of the road. They will try to shoot directly at you and you can either kill them or avoid their attacks. The best weapon to use against these tanks are the rockets. Helicopters - They will always be in sets of five. They may come out all at once or one at a time. All they will do is try to fly into you so just keep shooting them. The best weapon to use against these helicopters is the machine gun. Jets - There are two different kinds of jets. One is the jet that will fly forward and off to the other side of the screen. They won't shoot at you and the best way to kill them is with your machine gun. The others are the jets that will fly directly at you and shoot about ten shots all in different directions trying to hit you. You best bet here is to do your best at avoiding those shots. Boat - They will just be in the water and move very slowly. They will be just like the tanks except slower so they will get more shots off. The best thing to do is to kill them as quick as possible so they won't bother you later. The only weapon you can use to kill these are the rockets. Battleships - Huge ships with multiple guns that shoot at you. Best weapon to use against these battleships is the machine gun. Tie Fighters - Just like the helicopters. They do however move faster and shoot at you. Stormtrooper - Will come out and shoot a lot of shots then run away. Don't worry if you can't kill him, he has a lot of health. Missile Pad - These will be floating in the water and will fire a rocket straight at you. They are just like the helicopters in level two except now they move a lot quicker. The only way you can kill these is by firing a rocket at the pad before their missile is fired. Once the missile is fired, you can't kill it. All you can do is avoid it. --------------------------------------- 2.4 - Weapons --------------------------------------- There are really only two weapons in the game but here I will describe each of them. The machine gun is pretty much great for any enemy. It will kill most in just a single shot and also fairly easy to aim with. There are certain frames that will all be going straight to the center of the screen, that is how you aim this gun. You could kill everything with this gun except for certain enemies in the above view camera levels. The rockets are great for the enemies on the ground. The aiming will be exactly the same as the machine gun except it will travel along the ground. The rocket will drop to about a few feet off the ground and it will then go forward exploding on impact with any enemy or wall it hits on the ground. It will not hit the flying enemies and it still won't in the above view camera levels. When you fight a boss, use both weapons. Just keep pressing the A and B buttons as fast as possible to kill the bosses. Also try spiraling around the screen to avoid its shots. Just keep shooting at it with all of your weapons and it will eventually die. ------------------------------------------------------------------------------- 3. - Puzzle ------------------------------------------------------------------------------- ------------------------------------------------- Table of Contents ------------------------------------------------- 1. - Controls 2. - FAQ --------------------------------------- 1. - Controls --------------------------------------- D-Pad - Move curser. A - Select highlighted tile. B - Chance for extra help (Five Chances) Start - Pauses game, takes away the screen so you can't cheat and plan ahead. Select - Show how you have to align the tiles. --------------------------------------- 2. - FAQ --------------------------------------- This game has pretty much infinite levels. All of the levels will be completely random. Each level will look like this diagram : _____ _____ _____ _____ | | | | | | # | # | # | B | |_____|_____|_____|_____| | | | | | | # | # | # | B | |_____|_____|_____|_____| | | | | | | # | # | # | B | |_____|_____|_____|_____| | | | | | # | # | # | |_____|_____|_____| The number signs is where the picture has to fit in the proper order. The B's are the blank spots that help you move some of the blocks around. The help will be a game of rock, paper, scissor. If you win, you can move two adjacent blocks which may help you in certain problems. ------------------------------------------------------------------------------- 4. - Pyramid ------------------------------------------------------------------------------- --------------------------------------- Table of Contents --------------------------------------- 4.1 - Controls 4.2 - FAQ ----------------------------- 4.1 - Controls ----------------------------- A - (In Menu) Changes level selection. (In Game) Rotates piece. B - (In Menu) Changes music from on to off or vice versa. (In Game) Rotates piece. D-Pad - (In Menu) Moves cursor. (In Game) Moves piece. Start - (In Menu) Confirms selection. (In Game) Pauses game. Select - (In Menu) Not used. (In Game) Not used. ----------------------------- 4.2 - FAQ ----------------------------- Basics of the game- This game plays almost exactly like tetris, but it varies in certain aspects. One of those aspects are the fact that now instead of the blocks from tetris you now have triangles to deal with. It plays the same as tetris just place all the pieces n like a puzzle but it gets harded as more triangles are hard to make into a straight hole less floor. This becomes even more of a chore as diamonds and mucj larger triangles are thrown into the mix. It doesn't matter if you are good at tetris or not because this game is harder for even a pro at tetris. Another aspect is the music. Tetris had many clever little tunes that would stick with you this game just has anoying tunes. Time to stop comparing and contrasting. To the walkthrough! Ok so there are a total of eight levels in this game. The only difference between them though is the speed. I recommend you start from level zero and make your way up to level eight so that you get a better feel for the game. This game plays a lot like tetris by requiring you to make a solid wall on of pieces to make that wall disappear and to advance. ------------------------------------------------------------------------------- 5. - Tiles of Fate ------------------------------------------------------------------------------- ------------------------------------------------- Table of Contents ------------------------------------------------- 5.1 - Controls 5.2 - Tips and Strategies 5.3 - Power Ups --------------------------------------- 5.1 - Controls --------------------------------------- D-Pad - Move Cursor A - Select tiles B - Deselect tiles Start - Pauses game Select - Choose Power-Up --------------------------------------- 5.2 - Tips and Strategies --------------------------------------- The whole point of this game is to match the tiles. They won't be next to each other but they can be. There will have to be a blank path to each Tile which is the black part of the screen or the background. Look at it as a road, the path can only make a maximum of two turns so if there are more than two turns in a path, it won't connect. Also check if there are any other possible paths. If you are ever stuck use the power-ups in the following section to find any available paths. The skull in the bottom right corner means you cannot make a move without a power-up, you also can't use the flag. Some tiles, mainly the tiles that look like Chinese characters (I am not sure if they are Chinese characters but I think they are) can match with other Chinese characters that don't look exactly alike. Here are a few tips you could only use with an emulator: *DO NOT E-MAIL ME ASKING WHERE YOU MAY GET AN EMULATOR AND ROM FOR THIS OR I WILL JUST IGNORE YOUR E-MAIL* Most emulators have the function where the emulator will stop running if the program loses it's focus. Meaning that if you click on a folder or something else, the emulator will automatically freeze stopping the time. This will let you look at the screen and giving you time to think. All emulators have a save state function. This will let you save the game at any time. So you could save in the middle of a round, use a power-up to see what you should do, then load state and you will know exactly what to do and you will save the power-up for later use. --------------------------------------- 5.3 - Power Ups --------------------------------------- Flag - This will automatically match any of the possible moves you could make. I suggest that you save these for when you are almost out of time. Ying-Yang - This will destroy the brick blocks. Lightning Bolt - This will match any tiles from a distance. They don't have to necessarily connect but they will disappear. ------------------------------------------------------------------------------- 6. - Krazy Kreatures ------------------------------------------------------------------------------- ------------------------------------------------- Table of Contents ------------------------------------------------- 6.1 - Controls 6.2 - Walkthrough --------------------------------------- 6.1 - Controls --------------------------------------- A - Picks up and drops kreatures B - Speeds up clock and gives you extra points Start - Pauses game confirms selections in menu select - Moves cursor between options in menu --------------------------------------- 6.2 - Walkthrough --------------------------------------- Level 1- Kreatures: Cats and Dogs Hint:Get three animals in a row to get groups and try to clear the screen. Map: ======================================================================= = = = = = = = = = = = = = = = = = = = = = = = = = = ======================================================================= This is a good map to try out new combos to use for other levels. All you have to do is make a link of three of the same animal together. Real easy right? But make sure that you dont end up with two or one left over or you'll miss out on some big points. Also note that if the map fills totally up its game over. So start as soon as the first animals are tossed up on the screen. You have four combos to use before the timer starts this is a great way to make a combo of five so you start off with twenty animals gone. Once all four free combos are gone the timer starts from twenty so start making combos. Once the timer starts all the empty spots will be counted up and you'll be awarded points for every spot cleared. Some spots are valued more than others. If you clear the board you are awarded with five hundred points. Level 2- Kreatures:Elephants and Snails Hint:Press the A button twice on top of existing groups. Map:======================================================================= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = ======================================================================= This is where things get a little harder. The animals start shooting onto the screen and the map is bigger so that means more animals to deal with. Now instead of having four free combos you have five so make the best out of them. Once all five combos are used the timer begins. Now you have twenty five seconds to get rid of all the animals.Just go for big combos at the beginning and when the clock gets to ten start making as many small combos as posible and look for already made combos and double press A as the hint suggested. Level 3- Kreatures:Dogs, Elephants. Snails, and Cats Hint:No need to panic untill the foot starts tapping Map: ============================= __________= =__________ = = =============== ============ = = = = = = = = = = = = = = =============== ========== ============= ========== = = ============================== Seems to be a pattern with the free combos. Now you have six free combos to use. Use them well because now you have a lot of different animals to match up and move around. Once all six combos are used the timer starts from fifty so quickly start looking for combos. If you wanna take your time and look for some just hit pause. Level 4- Kreature:Snakes, Dogs, Cats, Elephants, and Snails Hint:Watch the group counter on the lower left Map:========================= ======================== = = = = = === === = = = = = = = = = = ======= = ========== ========== = = = = = = = = = = ========== ========== = ====== = = = = = = = = = = === === = = = = = ========================= ========================= Ok now there are seven combo bonuses so try and use them to the best way possible.There are not to many bog combos to get in this one so make small ones like three or four. Once you use up all seven combo bonuses the timer starts at seventy so get ready to make quick combos. Remember to look out for diaganol animals. Level 5- Kreatures:Blue circles and red mouths Hint: You need a four in a row for things. Map:=========================================================================== = = = = = ============ =========================== ============ = = = = = = = = ============ =========================== ============ = = = = = = = = = = = = = = = = = = ============ =========================== ============ = = = = = = = = = = ============ =========================== ============ = = = =========================================================================== So of course now there is a eight combo bonus. Well like the hint said things can only be in a four combo so you can only put everything in a four combo. This clears the screen faster and if you had been doing four and five animal/thing combos then you should be already use to this type of combo. Also note that you can not cross the bars in the middle of the map they are there to make this game harded. Once you use up all eight free combos the timer starts from fifty seconds so get going. Level 6- Kreatures:Blue balls, Red mouths, Books Hint:There is no hint number four Map:========================================================================== = = = = = = = ======================================================= = = ======================================================= = = ======================================================= = = = = = = = = = = = = = = = = = = = = ====================================================== = = == ========= == = = == ========= == = = ========= = = ========= = = ========= = ========================================================================== This is really easy because there are a lot of books and most will land together letting you get a big combo.And as if this level can't get easy enough they give you two question marks that whatever you put them next to will get rid of. I recommend saving them until you have a large amount of items next to one another or if you wanna get some extra points quickly. But now instead of getting a minute of time you only get forty seconds to get as much as the area cleared. Level 7- Kreatures:Red elephants, Gray Elephants, Green Mouth, Red mouth, Green Head, Red Heads Hint:Tap B button while watching timer. Map: ============================================================================ = = = ============================= ============================= = = ================ ============== = = ================ ============== = = ================ ============== = = ================ ============== = = ================ ============== = = ================ ============== = = ================ ============== = = ============================= ============================= = = = ============================================================================ Now you have nine free combos use them quickly before the map fills up. This round is kind of tough but if you move quickly and use your, if you have any, question marks stragetically then you'll be fine. Level 8- Kreatures:Books, Red Mouths, Pink Mouths, Red Heads, Green Heads Hint:Tap B button and watch your score Map:======================================================================== = = = = = = = = = = ======================================================================== This match is hard because its all items and there are a lot of different types. Luckily there are two questions marks to your using. And now you have ten free combos. The timer starts at forty once you use up all your free combos. Level 9- Kreatures:Green heads, Pink Heads Hint:Get five people in a row. Map:======================================================================== = = = = = = = = = = = = = = ======================================================================== Okay now its time to do a five combo. You are given seven free combos so use them wisely. Once all seven are gone the timer starts at fifteen! But since you make combos of five and if you have any question marks and had seven free combos then it should be alright. Level 10- Kreatures:Grey Cats, Green Heads, Pink Heads Hint:Try the horizontal adjust! Pause then hold select and move left or right. Map:======================================================================== = = = = = = = = = = = = = = = = = = ======================================================================== You start with ten free combos and you have three different types of kreatures to combine. Luckily there are a lot of question marks and and everything is stacked in big piles. Everything comes blasting onto the map at once so it may be a bit of a pain at first but once the counter starts there will be no more kreatures added onto the map.Double pressing A works well in this level. Once you use all the bonuses the clock starts at fifty seconds so start clearing away. Level 11- Kreatures:Dogs, Green Heads, Cats Hint:Try holding B on slow levels. Map:========= ========= ========= ========= = = = = = = = = = = = = = = = = = ==== = ==== ============ ==== = ==== = = = = = = = = = = = = = = = = = = = = = = ========= ======== ======== ======== = = = = = = = = = = = = = = = = = = = = ========= ======== ======== ======== = = = = = = = = = = = = = = = = = = = = = = ==== = ==== ============ ==== = ==== = = = = = = = = = = = = = = = = = ========= ========= ========= ========= You start with seven free combos to use so use them quicly before the screen totally fills up. After using all the combos you have fifty five seconds to clear out the map so get to it. Level 12- Kreatures:White Elephant,Black Elephant, Green Ball, Cats Hint:Stay away from those tight and narrow channels. Map: =============== ============== === = = === = === === = = = = = = ======= = = = === === = = === === = = = ======= = = = = = = === === = === = = === ============== ============== This round you get ten free combos to use before the timer starts. Once all ten free combos are used up the timer starts from fifty seconds so start clearing everything out. The two main clusters of animal/things in this level are cats and the green balls. So start taking these two kreatures out first beacuse you will see them the most. There are also two qustion marks for this round so use them in a large cluster of assorted kreatures. Level 13- Kreatures:Red Monsters, Green Monsters, White Monsters Hint:Get six monsters in a row. Map:====================================================== = = = = = ============================================= = = = = = = = = = = ===== ===== = = ===== ===== = = ===== ===== = = = = = = = = = = = = ============================================= = = = = = ====================================================== Again at the start of this level there are ten free combos to use. The monsters swarm on tothe map so get to work quickly getting rid of them. As the hint suggests you have to line them up in groups of six in order to get rid of them. After the first burst of monsters onto the screen they start coming on very slowly until you use up all ten free combos. In this round you get one question mark to use so use it well. Once all ten free combos are used up the timer starts from fifty seconds so get goin'. Level 14- Kreatures:White Monsters, Green Bugs Hint:During competitive mode you can trap you opponent. Map:============================ =============================== = = = = ======================= = = ========================== = = = = ======================= ======= ========================== = = = = = ========== ========== = = = = = = = = = = = = = = = = = = = = ========== ========== = = = = ==================================================== = = = = = = ===================== ======================== = = = = = =========================== ============================== This is an easy level because there are only two types of creatures to deal with it. Theresanother ten free combos to use. The speed of how fast the monsters come on to the screen isabout how fast it was last round. Once all the free combos are used up the timer starts from fifty seconds. Level 15- Kreatures:Blue Monsters, Skulls Hint:Plan ahead for the timer phase. Map:======================================================== = === === === === === === = = === === === === === === = = = = = = = = = = = = = = = = = = === === === === === === = = === === === === === === = ======================================================== Looks like another ten free combos for this round too.The monsters come speeding onto the screen so your going to have to have to work quickly if you wanna stay alive in this round. After the first couple of waves they start to slow down. After using all free combos then the timer starts from fifty seconds. Level 16- Kreatures:Blue Cats, Pink Heds, Aqua Balls Hint:The level of continues depends on the level of difficulty. Map: ========= ========= = = = = = = = = ========= ===================== ========= = = = = = = = = = ==================================== = = = = = = = = = = = = = ========== ========= Again another ten free combos and to make this level even easier you get five question marks. Once all the free combos are used up the timer starts from fifty. This level combines the three, the four, and five combos so it will be a little confusing trying to remember from past levels. Level 17- Kreatures:An assortment of colored blocks. Hint:Sometimes its better to give up during the timer phase. Map:======================================================================= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = ======================================================================= Of course you start off with another ten free combos to use. Now its time for a change upin kreatures. Now there are blocks to match up. The screen fills up with blocks and then they start coming up on the screen very slowly. After the first wave of the blocks start matching them up. It only requires a row of three to make a combo. After using the last ofthe free combos the timer starts from forty. Level 18- Kreatures:Pink Elephants, Grey Elephants, Snails Hint:Hold four buttons for reset. This space for rent. Map:======================================================================= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = ======================================================================= Another ten free combos. You should be familiar with these kreatures by now so get going. It only requires a row of three to make a combos so nothing too challenging. After the first rush onto the screen of the kreatures they start coming on in spurts. After using allten free combos the timer starts from forty seconds. Level 19- Kreatures:Pink Elephants, Dogs, Cats Hint:The more you cleat the more Question Marks you get on the next wave. Map:=================================================================== = = = ========== ========== = = ========== ========== = = ========== ========== = = ========== ========== = = = = = = = = = = = = = = ======================================================= = = = = = = = = ================= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =================================================================== This round is very similiar to the last round except different kreatures and map. You still have to make a combo of three with all the kreatures and you still have ten free combos. Level 20- Kreatures:Snakes, Grey Cats, Snails, Grey Elephants, Yellow Dogs Hint:Two players can cheat and pick up two stragglers Map:===================== ====================== = = = = =========== === === ============ = = = = =========== = = ============ = = = = =========== ============= ============ = = = = = = = = = = = = = = =========== ============= ============ = = = = =========== = = ============ = = = = =========== === === ============ = = = = ===================== ====================== This is a pretty tight map but its likely for a long line of the same kreatures. But there are five different types of kreatures to deal with but it only requires a row of three to get rid of them so it shouldn't be too tough. And plus the fact you have another ten free combos at your disposal. Once you use up all ten free combos the timer starts from forty seconds. Level 21- Kreatures:Red mouths, Blue balls Hint:Lesen sie bitte die anleitungen. Map: ============================================================= = = = ======================================== = = ======================================== = = = === === = = = ========== ========== = = ========== ========== = = = = = === === = = = ======================================== = = ======================================== = = = ============================================================= Easy level just line up all the kreatures in a row of three and there are only two different types of kreatures so there will be a lot of long rows made up of the same kreatures. Just quickly use your ten free combos to stop the rush of kreatures onto the screen and start clearing them but you only get forty seconds so get to work. Level 22- Kreatures:Yellow Books, Red Mouths, Blue Balls Hint:Hint number nineteen is totally bogus. Map:=== =================== ===================== === = = = = = = = = = = =============== = = ================ = = = = = = = = = = = = ================= =========== ================== = = = === === = = = = === === = = = = = = = = === ================================================= === = = = = = = = = = = = ==================== ======================= = = = === = = === = = = = = ======================== =========================== Another one of those matches where there are going to be a lot of rows of kreatures already set up. And yes another ten free combos to use. After using the last of the free combos the clock starts down from forty. This will require some moving kreatures around. If you have alot of question marks this round will be easy. Level 23- Kreatures:Green Balls, Red Mouths, Red Cats, Grey Elephants, Red Heads, Red Dogs Hint:Hint number eighteen is totally bogus. Map:=============================================================== = = = == == ======== == == = = == == ======== == == = = == ======== == = = == == == == = = == == == == = = == ======== == = = == == == == = = == == == == = = == == ======== == == = = == == = = = =============================================================== This level is one of the more harder ones because the kreatures come flying onto the screen and this will require a lot of moving to make a working row. Its easier to concentrate on the row of threes of animals and then work on the things. After using all four free combos the timer starts from forty seconds. Level 24- Kreatures:Yellow Books, Green Balls, Red Balls, Red Mouths, Pink Clocks, Pink Mouths Hint:Take a break now and then or you will go kraaaaaaazy! Map:=============================================================== = = = ========= ========= = = ========= ========= = = ========= ========= = = = = = =============================================================== This is going to be hard because you have a small map to work on and the kreatures come swarming onto the screen. And then the fact that you have to match up rows of four of six different things. Once all ten free combos are used up the timer starts up from forty seconds. Level 25- Kreatures:Green Heads, Pink Heads Hint:Keep unused groups in reserve if you can. Map:======================================================================== = = = = = = = = = = = = = = = = = = ======================================================================== This an easy level because there are only two types of kreatures to deal with and the map is spread open allowing a lot of rows to be made. Start making the rows of five as soon as they launch. Once all free combos are gone again timer starts from forty. Level 26- Kreatures:Green Heads, Grey Cats, Pink Heads Hint:For secret level select pause and hold A and tap select ten times. Level:======================================================================= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = ======================================================================= Move quickly and use up the ten free combos early so the screen won't fill up. Concentrate on getting rid of the cats first because they only need to be put in rows of four. Once all ten free combos you know the drill start making rows as the timer starts from forty seconds. Level 27- Kreatures:Pink Elephant, Yellow Dog, Pink Head, Black Head, Yellow Snails, Grey Cats Hint:There are three endings Map: ============================== ___________= =__________ = = =============== ============== = = = = = = = = = = = = = = =============== ============== ============= =============== = = ========================== Again just go after the animals first because they only need to be in rows of three. Once all ten free combos are used the timer starts from forty seconds. Level 28- Kreatures:Blue, White, and Black group of people, Red, Pink, and Yellow groups of people, Brown and Yellow groups of people, Pink Elephants, Pink Monster, Black Head, Grey Cat Hint:No more hints Map:===================== ====================== = = = = =========== === === ============ = = = = = = = = = = = = = ============= = = = = = = = = = = = = ================= = = = = = =========== = = ============ = == == = =================== ==================== This is gonna be a hard one. First off there are a lot of different kreatures to deal with and this is a small map. As soon as the level begins start making rows or else you are going to lose. Once all ten free combos are gone the timer starts from forty seconds. Level 29- Kreatures:Red Monster, White Monster, Green Monster Hint:No more hints Map:========================================= = = = [] [] [] [] [] [] = = = = [] [] [] [] [] [] = = = = = = = = [] [] [] [] [] [] = = = = [] [] [] [] [] [] = = = ========================================= To beat this level you will have to be able to make rows of six at a very fast pace. Just keep making rows and as soon as you lift one kreature from a space quickly fill in the hole with another kreature or else one will fly onto the screen and take its place ruining your row. Level 30- Kreatures:Green Insect, White Monster Hint:No more hints Map:=== === ============ === === = = = === _____ === = = = == == == [ ] == == == = ====== ----- ===== = == == = = = = = = = = = = = = == _____ == = ======= [ ] ======= = == = == ----- == = == = = = === === = = = === === =========== === === Just use the last levels tactics and you will be fine. Same number of free combos and after using them all up the timer starts from forty seconds. Just use up the free combos as fast as possible and you will do fine. Level 31- Kreatures:White Monsters, Green Insects, White Skulls Hint:No more hints Map:======================================================================= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = ======================================================================= Just keep making rows. Get that free combo umber gone so then you can get rid of those kreatures. Not much else to say about this level refer to earlier tactics of levels with the same map for more help. Level 32- Kreatures:White Balls, Green Insects, Red Monsters, Green Monsters, White Skulls Hint:No more hints Map:======================================================================= = = = = = ======= = = = = = = ======= = = = = = = ======= = = = = ======= = = = = = = = = = = = = = = = = = ======= = = = = = = ======= = = = = = = ======= = = ======= = = = = = = = = = = = ======================================================================= Alright the last level. Just move fast and get rid of the now twelve free combos and the clock will start from forty. I recommend that if you have any available question marks at the start of the level you try and save them till the timer starts. Give yourself a break after all this is the last level. After beating the game you are treated to a cheesy congradulatory screen. Good Job! Now go back and play it on a different difficulty. ------------------------------------------------------------------------------- 7. - Double Strike ------------------------------------------------------------------------------- ------------------------------------------------- Table of Content ------------------------------------------------- 7.1 - Controls 7.2 - Walkthrough 7.21 - Round 1 (Sky) 7.22 - Round 2 (Jungle) 7.23 - Round 3 (Ocean) 7.24 - Round 4 (Jungle 2) 7.25 - Round 5 (Ocean 2) 7.26 - Round 6 (Sky 2) 7.27 - Round 7 (Ocean 3) 7.28 - Round 8 (Sky 3) 7.29 - Round 9 (Jungle 3) 7.3 - Enemies 7.4 - Power-ups --------------------------------------- 7.1 - Controls --------------------------------------- D-Pad - Moves your ship up, down, left, and right A - Fires your gun B - Drops bombs if you pick up the bomp power-up Start - Pauses game and displays number of lives left Select - Moves cursor between 1 player and 2 player in main menu. --------------------------------------- 7.2 - Walkthrough --------------------------------------- ----------------------------- 7.21 - Round 1 (Sky) ----------------------------- You instantly start up in the sky. With no other option but right. Continue on. You will come across the first (and easiest) enemy in the game. One shot at them is enough to kill them. But be careful to dodge them because they will come flying at you so be ready to dodge and continue blasting through. Eventually you will come across pink planes that usually will be found near the bottom of the screen in the clouds. Upon blowing these planes up they will drop power-up. Make sure to pick those up because they are extremely helpful. After a while they're will be no other planes on your screen. But dont get too lazy because another wave of planes appears now with a new type of plane. The new plane is gray and is stronger but is also slower then the first wave of all green planes. So just plow through them collecting power-ups along the way. Like before there will be a quick rest where there are no other planes in the sky. Same as last time a new enemy is introduced. A jet appears from the top left of the screen and it is the only one of its type on the screen. Just keep blasting away at it and the other planes on the screen and collect power-ups and you should be okay. I found it helpful to use the bombs and stay up above the jet and just throw bombs at it. After a little while you will come again to an empty sky then the game feels like it sped up. The only major threat now are the random green planes that will come flying in from the bottom and top of almost none will shoot at you. They're intent is crashing into you. After this you will again reach an enemy free zone and then will enter the next part where it gets a bit more tricky. As last time with your first encounter with the jet it happens again but this time once you destroy the jet a new one takes its place. If you're having trouble taking the jets out just stay near the top of the screen and throw bombs. After destroying both jets all you'll have to deal with are the gray and green planes no big deal. But after a while, a third jet will come so go blow it up. If you're having trouble just rely on above tactics. After that fight another one of the sped up parts happens but instead of green planes you now face the grey planes. Just keep dodging and shooting and you'll be ok. There will also be some green planes but not many. After the sped up part you'll face another two jets. Destroy them and continue on. Now for the first boss fight in the game! The enemy is a huge jet that has turrets on it. All you have to do is weave in between the shots from the turret and destoy all the turrets. It takes a lot of shots to take out a turret so be patient and the camera will moves forward and backwards along the planes so you can take out all the turrets. If you have any on the shot upgrades it helps this battle a lot. After destroying the last of the turrets you win the fight. ----------------------------- 7.22 - Round 2 (Jungle) ----------------------------- You meet your first enemy instantly again. This time its a car with a turret (I'll refer to these vehicles as turret mobiles later on). Just fly down low and blast away or if you have bombs just toss them. After a bit you'll come to an enemy free zone and then a new threat. Now those turret mobiles are accompanied by our good friend green plane and a new enemy a jeep that shoots at you with turret and is slightly faster than the turret mobile. Now after a while fighting with those enemies, we again reach an enemy free zone only to encounter a new enemy, a tank. The ground will fill up with tanks. After taking them all out you'll just have to fight with turret mobiles and a few tanks. Same tactics used on jeeps and turret mobiles will work which is to fly low and just blast away or you can fly high and bomb them away. After that ordeal, you have to fight against a wave of tanks again, just blast away at them. After a while, there will be a lot less tanks and you'll have to fight jeeps and green planes now as well. After that you'll face this rounds boss. Much like Round 1, all you have to do is destroy all the turrets that are on the castle. This battle will be really easy if you have any of the shot upgrades. Just keep dodging the shots and blast away. Also when you first come on to the screen with the boss center yourself to the middle screen and just keep shooting if your fast enough you should be able to destroy a turret thats on the far left of the castle. If you had not destroyed this turret take out all the other turrets first and once the area is cleared of all but that one turret you're goonna have to quickly go in front of that turret and shoot at it as much as you can before the camera pushes you forward into the turret. After taking out all the turrets on the castle the fight is over. ----------------------------- 7.23 - Round 3 (Ocean) ----------------------------- You'll meet a barrage of enemies as soon as you start so be ready to move. Also note that the red planes that drop power-ups are very rare in this level so be extra careful. You meet your first two new enemies to this round in the first three seconds. There are missile type objects that have an identical attack pattern as the green planes they just shoot at you and will swerve. The second type of enemy is a boat. The boat is like the turret mobile of the jungle round so just swoop down and blast away. After awhile the green planes will show up so just avoid or destroy those along with the boats and missiles. After taking down all the green planes, boats, and missiles, two more new enemies will appear, subs and a large boat that has many turrets on it. The subs are the same as the jeeps from the jungle so just swoop down and blast or bomb away. The large boat will require a lot more strategy. You'll have to weave in between its blasts and throw bombs at it or you'll have to swoop down and attack while dodging its blasts. After the large boats are taken care of, a new wave of the boats and missile objects appear. Next to appear are waves of all the enemies for this level, just dodge and blast your way through. You'll eventually reach the boss of this round. The boss of this level is a large ship. I think its the easiest boss in the game because almost all f its turrets are in a straight line if you have the shot power-ups this battle can be quickly won. If you don't just keep firing and dodging the turret blasts and be patient don't go rushing in just look for an opening between the turret blasts then take it. ----------------------------- 7.24 - Round 4 (Jungle 2) ----------------------------- Ah the jungle again. This is a really short level. There are basically no enemy free zones but there are a lot of power-ups. The only two new enemies you will see in this level are the missile type objects from the ocean. They have the same fighting tactic still and these white missles that will randomly shoot out from the ground. You can just dodge the missiles or if you have bombs keep throwing your bombs and it should take out any missles before they can even get off the ground. Once you reach the boss its the castle again from Round 2. Use same tactics listed for round 2. All you have to do is destroy all the turrets that are on the castle. This battle will be really easy if you have any of the shot upgrades. Just keep dodging the shots and blast away. Also when you first come on to the screen with the boss center yourself to the middle screen and just keep shooting if your fast enough you should be able to destroy a turret thats on the far left of the castle. If you had not destroyed this turret take out all the other turrets first and once the area is cleared of all but that one turret you're goonna have to quickly go in front of that turret and shoot at it as much as you can before the camera pushes you forward into the turret. After taking out all the turrets on the castle the fight is over. ----------------------------- 7.25 - Round 5 (Ocean 2) ----------------------------- Nothing new here that wasn't already in Round 3. Except now there are those rockets from Round 4 added so just keep blasting through collecting power-ups along the way. Once you reach the boss its the same as Round 3. ----------------------------- 7.26 - Round 6 (Sky 2) ----------------------------- A wave of green planes meets you at the beggining then after a while you hit an enemy free zone then you meet another new enemy, a helicopter. Fight through the wave of the helicopter and dodge them as they try and crash into you. After a while missles will start shooting up at you from out of the ground so dodge them or throw bombs on the ground before the missles can hit you. After that you then fight another wave of green planes so just plow through them. After the fight through that wave you come acroos the missles agin so just bomb the ground or dodge. After the fight with the helicopter its time for a boss fight. Just use tactics from Round 1and the battle will be quickly won. ----------------------------- 7.27 - Round 7 (Ocean 3) ----------------------------- Pretty easy just keep dodging the boats shots and take out any green planes in your way. After awhile you'll come across the barges again and now you will have to fight two of them at a time. After fighting your way through you finally hit the boss just follow past tactics from Rounds 3 and 5 and you should be all set. ----------------------------- 7.28 - Round 9 (Jungle 3) ----------------------------- This is exactly like the past Jungle levels so just continue on. You'll come across a wave of tanks and turret mobiles soo blast them apart and keep dodging their attacks. Once you reach the boss take out the turrets. Refer to the other Jungle missions if you get stuck. After destroying the last turret the boss has been defeated. Congradulations you just beat the game! --------------------------------------- 7.3 - Enemies --------------------------------------- Green Plane - First type of plane you encounter is just a simple green plane that is fast and often attempts to crash into you. Simple to kill just blast away at it. Be careful as to some of these planes drop bombs. Grey Plane - Second type of plane is a larger grey ship and is a bit more powerful then the first and only moves up and down. Be careful as to some of these planes drop bombs. Jet - Things get a little harder now with plane number 3. This is a much larger jet that comes on to the screen from behind you and will only shoot backwards. Not to hard just stay between its shots and attack till it blows up. An easy tactic is to stay at top of screen and just throw bombs at it. Turret Mobile - First type of enemy you meet in the jungle is a car with turret. I'll refer to these as turret mobiles. No big threat just come down to the ground and blast away or throw a couple of bombs. Jeeps - A jeep with a machine gun on it is your next threat. The jeep is faster than the car with turret and there are a lot more of them than when you first encountered the turret mobile in the first part of the level. Tanks - Final new enemy you'll see in this round are tanks. They're very strong and will require a lot more shots to destroy them. They're slower than the turret mobiles but they're stronger. Green Missles - The first enemy you encounter in a missle looking object. It's not that fast and it attacks the same way as a green plane. Boats - The boats are much like the turret mobile except that its on the ocean. Subs - Third enemy you encounter in this stage are the subs. They stay really low to the ground and will shoot up at you so be ready to dodge. They don't require to much fire-power to destroy them so sink down low or you can just throw bombs. Barge - Last new enemy of this round is a large boat that has many turrets on it so it can shoot out in different directions. I found easier to just fly behind it and keep firing till it explodes. Green Missiles - A new type of the missle from ocean appears these missles are very fast and will fire at you quickly then swerve out of the way. Missiles - Only other new threat from this level are the missles that will randomly shoot out from the ground. You can easily dodge them or destroy them with bombs before they can get off the ground. Helicopter -The helicopter is much like the grey plane only its slightly faster. --------------------------------------- 7.4 - Power-ups --------------------------------------- Double shot - This upgrade just appears as two bullets and just doubles the shots that you shoot. Triple shot - Same like double shot but now you've got another set up bullets shooting from your plane. Eight shot - Your ship now shoots out 6 bullets exploding into different directions. Bombs - It's a black circle with a d on it that after picking it up you'll shoot out bombs from the bottom of your plane. Invincable - It's a weird gold icon thats as the name implies makes you invincable for a limited amount of time. 1-Up - Pretty self-explanatory; it gives you an extra life. ------------------------------------------------------------------------------- 8. - Dudes With Attitude ------------------------------------------------------------------------------- ------------------------------------------------- Table of Contents ------------------------------------------------- 8.1 - Controls 8.2 - Walkthrough -Starting the Journey -Level 1:Hi There -Level 2:Swervy Derby I -Level 3:Jungle Treasure -Level 4:Gum Tree -Level 5:Nutcracker -Level 6:ZOOOOOOOOOOOM -Level 7:Buried Treasure -Level 8:Roundabout -Level 9:Death Spiral -Level 10:Bypass -Level 11:Riverside -Level 12:Diamonds Galore -Level 13:Whoopsie Daisy -Level 14:Wall Basher -Level 15:Sand Traps -Level 16:Rad Hot City -Level 17:Letting Loose -Level 18:Doom Lagoon -Level 19:Labrynth -Level 20:Goal no Goal -Level 21:Swervy Derby II -Level 22:Ruby Rumble -Level 23:Ups and Downs -Level 24:Love over water -Level 25:Impasse -Level 26:Finders Keepers -Level 27:Sleeping Dogs -Level 28:Detour de France -Level 29:Gumberry Pickin -Level 30:Express Route -Level 31:Teamwork -Level 32:Ice Arena 8.3 - Passwords ----------------------------- 8.1 Controls ----------------------------- A = (Map)Brings the cursor right to an X on the map. (In-Level)Speeds character up. B = (Map)Not used. (In-Level)Not used D-Pad = (Map)Moves cursor around map. (In-Level)Moves character around. Start = (Map)Returns you to main menu to make changes to character selection. (In-Level)Pauses Game Select = (Map)Confirms choice of level when cursor is on it. (In-Level)Resets level. ----------------------------- 8.2 Walkthrough ----------------------------- Starting the journey- Welcome to Dudes with attitude. After picking your character(they look like the ancestors of todays smiley face icons) you are brought to a map of an island. Hit A if you want the cursor to automatically go to a level. Levels are represented as "X"s on the map. I started with the X on the far top so I'll describe it now from here if you wanna start somewhere else on the map just look up the level in the walkthrough table of contents hit CTRL+F then paste in the part your looking for into the search box. Also note that the hints will only come up after you have lost on that level a certain number of times. Now for the first level. Level 1:Hi There- Theres a reason why this level is called Hi There. Besides the level welcoming you there is also the word HI written in pink blocks.As soon as you press A to start moving go up and collect all the coins. For this level you are given three hundred seconds and must collect eighty three jewels. Once you get all of the ten coins and you are at the top of the screen go left and through the red door to turn red enabling you to collect the red hearts. Once all eighteenhearts go to the bottom of the screen and go through the aqua colored door to turn an aqua color now letting you collect all the aqua colored gems. Get all fourteen gems and go through the green door at the far right wall of the screen to turn green. Once green collect all of the green bricks. Now with all the green bricks out of the way you can go through the pink door and turn pink allowing you to get the pink blocks. Once all eighty three jewels are gone go through the stairwell the appears at tne bottom of the screen. One you go through the stairwell it will prompt you for your name and will then give you a password. Level 2:Swervy Derby I- Hint:Watch out for MINES! Get the easy jewels first. As soon as you start go to the right and through the red door to turn red. Once red try and ricochet yourself into any available red hearts. There are four red hearts you will have to ricocet off of. If you hit a mine go hit off of the red cross box and you will have another life. If you hit a mine you lose one life out of two and once you loss that other one you have to restart the level. You will have to use the grey door as a means of ricocheting to another jewel. Try and get rid of the green blocks first because there are only two of tehm to deal with. Keep getting rid of all the easy blocks and this will allow you to get more of an angel to ricochet of the wall and into more jewels. Level 3:Jungle Treasure- Hint:Lure the jaws up top before getting the last jewel. This level only has two jewels to collect. But don't think it easy yet. There are three hazards in your way that can only be avoided. There is a spinning blade that will move around the screen at random places. There is a random enemy that will chase after you around the screen.And the last hazard is a snake stuck under one of the green jewels. In the middle of the level is a wall that will allow you some defense against the spinning blade and jaws while you try and break the green jewel and avoid the snake that is under it. To get both jewels you will have to ram into the jewels a total of two times before they dissapear. Remember two hits from an enemy and you die. The speed up button helps a bit in this round for quickly avoiding the enemies. Level 4:Gum Tree- Hint:The gum gets you and the cross makes you well. You will have to go through a green door first if you wanna get rid of the layer of green jewels and gum away before you can get to the aqua gum and gems. Once the aqua gems and colored gum are gone then turn red and take out the last protective sheild of red gum and red hearts. Once all the gum and jewels are gone go through the yellow door and you will now have to ricochet of the far left wall and push up in an attempt to get the coins blocking the door. Try and watch out for the blue doors or you will have to then angle yourself so you can go through the yellow door. Remember during the gum cleaning part that if you hit the gum twice you die, that is unless you are currently the same color as the gum then you will take no damage. but if you are a different color and hit the gum twice you will have to start all over so go for health as soon as you lose health for the first time. Level 5:Nutcracker- Hint:The eyes have it! When the level starts you see a face with a red row of doors as a mouth. Three blue blocks that make up the eyes. And yellow sand as hair that can be removed by hitting into it. Remove the left and right sides of the hair to discover several coins and a white and pink door are also revealed. If you ram into the thwo grey blocks that make up the nose it will reveal two pink blocks. After getting rid of all the diamonds and pink blocks ram into the left eye where there is an opening to reveal a gold door. After going through the door go collect all of the gold coins. Once everything is gone head through the door at the bottom of the screen. Level 6:ZOOOOOOOOOOOM- Hint:Hit button A to go fast and hold control pad down. The reason this level is called zoooooooom is because this round is fast. Just move to the left at the start and hold down and you will collect all the jewels along the way. When you reach the buttom let go of the speed up button or you will fly into the spinning blade. Thats all there really is to this level. Level 7:Buried Treasure- Hint:Sailing without a boat can be bad for your health. Yar matey. To get around in this level you will need to hit the boat icon. Hit it only once! If you hit it again while on the ocean you will drown. This is a simple enough level just keep ricocheting off the walls untill you uncover a green door in the sand at the upper left corner. After going through the green door clear out all the green blocks while avoiding the boat icons. To get the last jewel, the red heart it will require a red door. Go to the bottom right corner of the screen and hit the outside grey block on the bottom to find the red door. Now go get that last jewel and exit through the door. Level 8:Roundabout- Hint:If you get Trapped, press select to end the round. Theres a reaason why this level is called roundabout just like all the other levels have a level descriptive name. For roundabout you will have to get all the way around the map collecting all the pieces. Whatever way the arrows are pointing is the onyl way you can go. For example if an arrow goes right and you go by it then you can go back over it to the left. Also you have to go the color doors to get through the color locked doors. Be careful not to go into a color door by accident with out getting all the jewels of the color door from the last room you had just come from. If you miss a jewel you will have to go all the way artound the screen again if you wanna get the password. Also be careful not to get blocked in by jewels in the way that are a different color than you. Level 9:Death Spiral- Hint:Keep the joystick down as you leave the center. Ok only one jewel to get in this level but its not going to be easy. For if you wanna get that jewel it will require having to get rid of the gum first. When the level begins you are above all the different corridors you can go through that will drop you off in different color doors. Take the first corridor when you start so that you go through the pink door. Now pink you can take out the first of four different gum. After going through the pink door and coming up through the right of the map quickly press right to drop down a corridor. The goal is to get to the bottom corridor so if you go in the one betweem the one you come through after the pink door and the bottom one just quickly press or right to get back the the center and drop down to the last corridor. Now when you go into the last corridor go to the right and take out that pink gum. The pink gum must be gotten rid of first or else you will keep running into it if you attempt to take out the green gum first. Now with that obstical down now for the next gum. Just exit out to the middle corridor section and go up two corridorsand go to the right. Keep following the path until you go through the green door. Once green follow the corridor around untill you hit the middle corridor again go down to the last corridor on the bottom and take the right path. Now dispose of the green gum. With the green gum that leaves the aqua and gold gum left. You will have to get rid of the aqua gum first or else it will be in your way. In the same corridor you take to get to the gum and jewel just go down the middle line of all the color doors and as soon as you go through the aqua press up and go back to where all the gums were and hit that aqua gum. Now just one left in the way, the gold gum.Go to where you start the level all the way at the top and and go right and down to reach the gold door. Now return to the area with gums and the jewel and get rid of that last gum while avoiding the mine. Once its gone repeat the step that you took to get the aqua gum but this time hit the jewel. With the jewel gone go up the center corridor and go up the stairs. Level 10:Bypass- Hint:There is a logical solution to this puzzle. This is a pretty easy level. Just a little hard to get use to. You will have to keep going through the grey doors to change to different colors. Once you change colors immediately take out that colored jewel on the side you are currently on. Just keep going through the grey doors at random points and collecting all of the jewels. If you wanna beat this level it will require you to use the small opening at the far right. An easy way to beat this is to keep moving in a clockwise manner and going through that gap at the far right and then you will keep changing colors and this will allow you to get all the jewels. Level 11:Riverside- Hint:Keep the lower star trapped. Let the top ones out. This is a busy map. There are two types of spinning blades on this map red ones and green ones. As long as you are the same color as the star they wont hurt you. There is also a river breaking the map into two parts. As soon as the level starts go and get the two red hearst then go to the green door to turn green then hit the sand above that door to reveal a boat. Now cross the water and hit all of the green jewels. After obtaining all the green blocks that are not blocked its time to clear out the sand. On the left side of the level you should find in the sand a block that has an arrow pointing up and down on it. After hitting this block it will make you go up and down now rather than left and right. This is helpful in getting the blocks on the far right by going under the barrier and going up and collecting the jewels. If you change colors and get hit by an opposite colored spinning blade then quickly hit the health block that can be found under the sand. After getting all of the jewels head through the door. If this level is giving you a lot of trouble try keeping the red spinning blade iscolated by clearing out the areas around it. I found this level to be easier without using the block with the arrows pointing up and down. Level 12:Diamonds Galore- Hint:Start by cutting three vertical strips. This make look like an easy enough of level but you are not given that much of time. It helps if you hold up or down while moving through the diamonds because then that way you will pick up any diamonds in those directions. Level 13:Whoopsie Daisy- Not much to this level just start with the top two diamonds and get them. Once you have them start making your way down every row after each two diamonds are gone from each row. Once the last diamond is gone quickly press up and you will have to go through the gum to bounce off the wall into the stairwell. Level 14:Wall Basher- Hint:Have five jewels left before you turn green! When the level begins go left and keep breaking all of the grey boxes in the way. When you go through the grey door you will change colors. It doesn't matter what color you are because you are going to turn pink soon. When you go through the grey door quickly press down to break through to the room bellow. Once you go down as far as you can go turn right and when you hit a wall and can not go any farther go up as soon as you hit the far right wall. Then go up one block then go right again. If you come across a pink block while going through this passage way and you are a different color go back to the grey door and keep going through it until you turn pink now you can go get rid of that pink block. Once you go as far right as possible in that corridor go down Once you go as far down as you can go left. Once you are in the same room as white and pink doors clear out the blocks on the bottom of the room. When they are all gone hit the block facing the pink door at the top of the room. To reveal a pink block. With the pink block gone go back the the bottom of the part that you had cleared all of those grey blocks from. Weave through the invisible walls until you find a route that will bring you out to the bottom of the screen now you should be at the bottom of the screen. First go right Keep going left. Once you reach the far left part of the map go up and get the pink block and ignore the green block even farther up top. Now return to the bottom. Now time to go right.After awhile you will run into another wall now its time to go up. You should come across a pink block so get it and continue going up until you hit another invisible wall now go left. Now clear out the top bricks but don't go through the green door! Now go down back to where the gum monsters are close and make a path going underneath them you should come across a pretty open amount of blocks and go to the far right of the screen and go down and up. If you go up you will be at the bottom right of the gum holding cage and you find a pink block. If you go dwon you will come across a green block. Now all of the pink blocks are gone so go turn green by the green door. Collect the green brick that I just talked about on the far right of the screen if you remove it and continue down there a glass that you must stay away for it will reverse your controls making it hard to move and may up killing you so avoid it Now go to the far left of the screen and get that green block after getting it continue up and you will find a white door go through it. Now contine you on the bottom path untill you uncover more of a secret passage untill you find a diamond get it and go back up avoiding the green door and get the last diamond. Now with all the diamonds gone two doors open. Go through the one closest to the bottom of the screen because there is no way to get to the other one because there is an invisible wall around it. Level 15:Sand Traps- Hint:Everyone has their own way of doing this one. As the hint says everyone has their own way of doing this and that hint couldn't be truer. My startegy for this level was to get all of the sand out of the way and try to get all the easy coins first so that I only had to let two spinning blades out to get to two coins. This took me a long time because I was being careful not to accidently let one of the spinning blades out. Level 16:Rad Hot City- Hint:Don't jump out of the windows! This level has got to be the biggest pain in the butt. It took me a good three days to get all of the jewels. Okay now to start this beast of a level. To start with get all of the easy jewels out of the way. You should be able to get all of them but one. That one being the red heart on the far left. Two hard ones are the red heart trapped in between the red mine and the grey mine located sort of in the middle to the left. To get this go up through the red row of doors that are right next to the red heart row thats trapped betweem the mines. To get it go through the row of doors as explained above and as soon as you are next to the red heart press right and you will hit into it and then ricochet off to the left quickly press down to avoid falling into the water then repeat this step again to get that heart. The other hard to reach jewel is the gold coin at the top right part of the screen right below the health. To get this coin just go up either row of gold doors and then hit right or left pending which row you took so that you will move across and will end up below the gold coin then just quickly press up and grab it. Now for that last jewel. This will be a pain to get and will require many tries to get to but don't quit keep at it. Alright then how to get that red heart. First make sure you didnt lose any health because if you had you may as well just die and restart. You will need full health! Ok with that said make sure your character is gold. As gold you can go to the far right of the screen and break through the sand and keep going down till you hit the boat icon as soon as you hit it press up and go through the pink row of doors and out onto the ocean so that the spinning blades won't hit you. *Note* Make sure the gold spinning blade is on the side of the sand you are about to go through if it isn't then you will take damage from the white spinning blade. Now just go up to that last red heart on the far left and grab it and head through the door and this level is over.Whew! Level 17:Letting Loose- Hint:Trap the critters next to the right wall As the hint says just keeping the blocks over to the right and form a wall between the norht and south part of the left part. once you have iscolated all of the spinng blades make a hole to the top right white door and go through it to turn white now allowing you to collect all of the white jewels. Be careful when getting the diamonds when you get the last diamond next to the water be careful not to then fall into the water. After getting all of the diamonds go through the door at the bottom of the screen. Level 18:Doom Lagoon- Hint:Grab the rubies from the side to avoid the boat. When the round starts keep going left until you hit an invisble wall. You'll know you hit it if you ricochet into the other direction. Then keep pressing down. Until you go down a long path that will brind you to the bottom of the screen. By this time you should be in the bottom left corner. Then go right and keep pressing up till you go up keep making your way so that you are at the bottom right corner of the lake. Then if you are in the right spot you should run into a boat icon. Now blindly make your way back to the icon with the two arrows going in two different directions. Now weave yor way to the middle of the lake by going in the same direction as how you obtained the boat icon. Make sure to leave the bottom left red heart alone to use it as a wall to ricochet off of so you can get the other hearts easily. Once all the hears are gone head through the door at the bottom right of the screen. Level 19:Labrynth- Hint:Hey! There is a way to get all of the jewels. No real way to describe this one. Just move around the map collecting all of the available jewels. To get those last two jewels at the bottom left you have to take the white door on the left side next to the empty path near the bottom of the screen. Remember two improtant things for this level don't get ticked off for every time you go the wrong way and take your time, As soon as all the jewels are collected exit through the door at the bottom of the screen. Level 20:Goal no Goal- Hint:You have to bounce your way across the top. The beginning of this level is the only truly hard part because it requires perfect timing. Just keep at it trying to get across once across with the blue gems gone its gets easier. Now go down and collect those gold coins by traveling back and forth across the gap to turn gold and aqua. Leave the aqua colored gem thats below the arrow until after you get all of the gold coins. With all the gold coins gone you can get the last two aqua colored gems. Leaving the aqua colored gem under that arrow allows you to get back and forth through the arrow without accidently falling into the arrows clutches. After obtaining those last two gems head through the door at the bottom of the screen. Level 21:Swervy Derby II- Hint:Aim to get one jewel on each pass if you can Just use the same tactics from Swervy Derby I to beat this level. The only difference in this level then from the first one is that there are more mines. Level 22:Ruby Rumble- Hint:Its been done in fifty four seconds. Take coordination! To start head right and go as far right as possible until you go down. Just keep making your way through all the grey blocks and remember to bounce off of all of the walls in order to find all of the hearts. Once you beat the level head through the door back at the start point of the level. Level 23:Ups and Downs- Hint:You will probably need the hidden hospital. As they hint suggests there is a hidden hospital it is two blocks up from the gap that leads into the room full of jewels and and mines. This level is a lot like and up and down version of the level Swervy Dervy I and II. The key to this level is paticene. You are given a lot of time so just take your time with it and be careful. Remember to refill health after every attempt at the jewels. Once you collect all of the jewels head through the door in that gap. Level 24:Love over water- Hint:One if by land, two if by sea. To start push all of the blocks that are surrounding the pice of land you are on into the water to create a bridge to get to the hearts next push all of the blocks that start out in the middle of the level into the water next to the boat icon. This level requires the boat icon to win or at least it become a lot easier to beat with it. Create a bridge next to the boat icon to the right of it. Then collect all of the hearts and head through the door at the right of the screen. Level 25:Impasse- Hint:Sherlock Holmes would have loved this one! Ok as you start whatever you do, DO NOT GET THE GOLD COIN next to you at the start of the level you need that for if you want to beat this level. This level uses the same tactic as in Ice Arena but thats the last level I wrote up on. This level is easy if you know what you are doing. Now to start. When the match begins get all of the other jewels you can but leave that gold coin that is right above you at the start of the level. Now with all of the other jewels that you are able to get go to the top left square and go down so that you go the door that is right above the gold coin that I told you not to get. If you do this right you will ricochet back up but now as a different color. Repeat this tactic untill you get all of the other jewels. Once done head through the door at the top middle of the screen. Good job you have just beat a level that the makers of this game think Sherlock Holmes would consider hard. Level 26:Finders Keepers- Hint:Get inside ASAP and work from left to right. This is a nice and easy map but it requires speed and accuracy. Just keep moving blocks out of the way and keep moving down and clearing out the rows of jewels that are going diagonally. This is an easy enough level just use the blocks to ricochet off of so that you dont hit into a color door and change into a color you didn't want to be. When the level begins you will have to turn white by going through the white door then go back to where you started and go down to find two white diamonds. Now for the pink blocks under the white diamonds. Go to the pink door and in doing so you will push a block down twice that is facing the pink door from the bottom. With that block pushed down twice there should be a small gap to the left if you go down and attempt to keep pushing the block. Push into the gap to find a pink block keep hiting it to get it. Then over to left to find two green blocks in doing so yo will also move the blocks. Now you have a clear run to the green door from the green blocks so get the two green blocks you had just found. With the green blocks gone a row of aqua colored jems appears. Push the long line of blocks goind vertical to the left once, all of them, so you will be able to get from the aqua door to the agua gems easily. So keep moving blocks around to keep movind down through the rows until you collect all of the jewels with them all gone head through the door on the far left but don't block the entrance in by accidetly hit the row of blocks that is next to where the door is or else its time to restart the level. Level 27:Sleeping Dogs- Hint:If the jaws get out, trap them with a block. This level is pretty straight forward after all of those mine boggling ones. You can either trap all of those jaws up in blocks well at least the top two. With the jaws out of the way you can easily get the two diamonds and head through the door at the bottom right corner. Level 28:Detour de France- Hint:You're partner can rescue you from the gum. To start get rid of the three gum that are red, green, and pink. Don't worry about the aqua colored gum for now. Now go through the maze at the bottom of the screen and turn aqua then go to where all the gum were and take out that aqua colored gum. Now for the jewels. Keep getting all of the rows of jewels until you come across the aqua gems. To get these you will have to go all the way back to the red lock door and go up to the aqua door and then through the aqua locked door and get the aqua gems then continue up getting all of the jewels. When they are all gone head through the door at the bottom right of the screen. Level 29:Gumberry Pickin- Hint:There's three differin' ways through this maize.*Note*This is the games spelling of the words. The easiest way to get through this is after ricocheting off of the right wall go down into the aqua door and then push the block on the left over one so it blocks off the red door way now push the door on the right side of the aqua door to the other side so you have acsess to both the aqua door and the green door. Now make your way down weaving through and hit any blocks on the way down so that they may uncover any health icons. Make all your way down to the door at the bottom right of the screen. Level 30:Express Route- Hint:Tough!Take the express way on the outside. This is sort of hard sort of easy. It requires perfect accuarcy and timing. Both jewels that you need to accuire to beat the level are in the center of the map so just keep going by them and press down or up as soon as you pass one to try and get it once you get both head through the door at the top right of the screen. Level 31:Teamwork- Hint:One player moves the block for the other player. Hint:One player moves the block for the other player. Ok first off if you want to beat this level you need another person to play with. If you want to get those last rows of jewels you need someone to be able to push the block while you are a certain color to get at those last row of jewels in the far back wall. With that said you and your partne take out both sides of level and take out of the jewels then take turns getting the second row of jewels. Now the ever so elusive last row of jewels. Time your movements and take your time. With all the jewels collected head through the door at the the bottom of the screen. Level 32:Ice Arena- Hint:Watch where you skid kid! To start hit the left part to find a spiked shoe icon. With this icon you wont get stuck on the ice now go through the middle part of the screen and keep going through the grey doors untill you turn pink and gold so that you can aquire all of the jewels in the middle first. Once thats done make your way all the way around the top collecting the white, gold and aqua jewels. Once you collect them all head through the door at the bottom right of the screen. Congradulations you have just beat one of the hardest games for the NES! ----------------------------- 8.3 Passwords ----------------------------- *Note*You must enter your name as MERC in order for these passwords to work. Level 1:Hi There=3240DB Level 2:Swervy Derby I=779X1F Level 3:Jungle Treasure=CC-LP5 Level 4:Gum Tree=FCHSB7 Level 5:Nutcracker=820ZLJ Level 6:ZOOOOOOOOOOOM=SGNKQ4 Level 7:Buried Treasure=KCPDX7 Level 8:Roundabout=824Z6N Level 9:Death Spiral=YWY9DB Level 10:Bypass=FFFS4V Level 11:Riverside=RRPGP5 Level 12:Diamonds Galore=977YBM Level 13:Whoopsie Daisy=WTR3BJ Level 14:Wall Basher=7BB0DK Level 15:Sand Traps=6-C18L Level 16:Rad Hot City=SGGTGR Level 17:Letting Loose=NZX-68 Level 18:Doom Lagoon=FH-X-Q Level 19:Labrynth=982NYZ Level 20:Goal no Goal=557RMT Level 21:Swervy Derby II=MGDT4R Level 22:Ruby Rumble=6WYJX3 Level 23:Ups and Downs=Y75KD0 Level 24:Love over water=GLS67C Level 25:Impasse=KQS8VY Level 26:Finders Keepers=V7XK40 Level 27:Sleeping Dogs=KFNVWS Level 28:Detour de France=5120C6 Level 29:Gumberry Pickin=NJMHKP Level 30:Express Route=W8R99Z Level 31:Teamwork=1WT66N Level 32:Ice Arena=WPR9LZ ------------------------------------------------------------------------------- 9. - Venice Volleyball ------------------------------------------------------------------------------- ------------------------------------------------- Table Of Contents ------------------------------------------------- 9.1 - Controls 9.2 - Configuration 9.3 - Strategies 9.4 - Characters --------------------------------------- 9.1 - Controls --------------------------------------- D-Pad - Moves your character around. A - Hits the ball. B - Jumps (used to spike the ball.) Start - Pauses Game. Select - No Use. --------------------------------------- 9.2 - Configuration --------------------------------------- Game Mode: -This is pretty many players play and how they play. 1P vs Com is pretty much what you expect. Just you against the computer. 2P vs Com is cool. It let's you play with a friend on your same team. Finally, the last one, 1P vs 2P which is also pretty obvious. You against a friend. Level: -This is just the level of difficulty. The three levels are obviously: easy, medium, and hard. Choose which ever you want. Point: -This just shows how many points you need to win a game in volleyball. Get one point by making the ball hit the ground on the opposite end while in bounds all at the same time. The only amounts of points per game you could use are five, ten, and fifteen. Set: -This is how many games you have to win to completely beat the other team. One set is pretty much one game and three sets is either three or two. For three sets, whoever wins two sets wins the game. Rule: -Normal and Rally Point are the only rules you can use. They are both really the same rules except just a different point system that isn't really necessary to explain. --------------------------------------- 9.3 - Strategies --------------------------------------- Always try to spike the ball as any times as possible. Just set up a great spike and jump to time your shot right. Just spike as much as possible and try not to knock it out of bounds. If you spike the ball right every time, then it will be very easy to win. If they spike, you will have to predict where the ball will go. Try to predict where the ball will go right when you see them jump. You will have to get there quick and you may have to dive sometimes so be ready. If you ever have to dive to keep the ball alive, just toss the ball to them. Don't try to spike it to their side or anything because you will probably just mess up and the only person who could save you will be on the ground. --------------------------------------- 9.4 - Characters --------------------------------------- Name: Bob Partner: Howard Wt: 150 Hi: 5-11 Age: 22 Receiving: 85 Smash: 70 Speed: 90 Name: Lisa Partner: Bambi Wt: 121 Hi: 5-11 Age: 18 Receiving: 90 Smash: 75 Speed: 85 Name: Steve Partner: Jamile Wt: 175 Hi: 6-1 Age: 20 Receiving: 80 Smash: 80 Speed: 85 Name: Kelly Partner: Morica Wt: 106 Hi: 5-4 Age: 20 Receiving: 85 Smash: 70 Speed: 75 ------------------------------------------------------------------------------- 10. - Stakk M ------------------------------------------------------------------------------- ------------------------------------------------- Table of Contents ------------------------------------------------- 10.1 - Controls 10.2 - How to Play 10.21 - Player Options 10.22 - The Game 10.3 - The Cards --------------------------------------- 10.1 Controls --------------------------------------- A -(In-game) Speeds up card fall. (In-menu) Changes between options. B -(In-game) Not used. (In-menu) Not used. D-Pad -(In-game) Moves cards. (In-menu) Not used. Start -(In-game) Pauses game. (In-menu) Confirms selections. Select -(In-game) Not used. (In-menu) Switches between options. --------------------------------------- 10.2 - How to Play --------------------------------------- When you make your selection of whether you want to play solo or with a friend a new menu will pop up. Here you can change your options to make the game more personel. You have the options of changing the dificulty, see next, music and then for 2 player options you can set a compete point. -Difficulty: You can adjust how fast the blocks fall. Your options are Easy, Normal and Hard. -See Next: This option allows you to see what card is coming next. Like the Tetris see next. -Music: You can either turn it on or off. --------------------------------------- 10.21 - Player Options --------------------------------------- - Compete Point: You can set this from 10,000 to 90,000. This is a set score and the first to reach it wins. With everything set up you can now start the game by going down and selecting exit --------------------------------------- 10.22 - The Game --------------------------------------- This game tries to be tetris but utterly fails. Well not really. Its an ok game but you didn't come for a review you came for a FAQ/Walkthrough so here we go. You play on a big square room where a lot of cards with numbers fall down into. The object of the game is to get three cards that are of the same number or that go in order, like 1,2,3 or 4,5,6, to make them disappear. The Game looks like this: ------------------------------------------------------------------------------- = =============== = = =============== = = =============== = = =============== = ===== =============== ===== =---= =============== =---= =---= =============== =---= =---= =============== =---= =---= =============== =---= =---= =============== =---= =---= =============== =---= =---= =============== =---= =---= =============== =---= =---= =============== =---= =---= =============== =---= =---= =============== =---= =---= =============== =---= =---= =============== =---= =---= =============== =---= =---= =============== =---= =---= =============== =---= =---= =============== =---= =---= =============== =---= =---= =============== =---= =---= =============== =---= =---= =============== =---= ------------------------------------------------------------------------------- =====---------------------------===============---------------------------===== =====- -===============- -===== =====- -===============- -===== =====- Total_00000 -===============- -===== =====- -===============- -===== =====---------------------------===============---------------------------===== From the side holes is where all the cards come from and they keep moving up until they reach the top area and then they move out to the left or right, ending on which player you are and they begin to move down to the bottom of the screen. Theres not a whole lot of tips on beating this game. I usually stack cards I don't need in one corner of the map and then if that pile gets too big I then concentrate on that pile in making it smaller. One of the obstacles in this game is the Skull Cards. These cards get in the way of your pile making so deal with them sperately. To fight back agains the skulls are a ball card these cards takes the place of any card you may need. --------------------------------------- 10.3 - The Cards --------------------------------------- The cards are very simple. Besides the number cards there is a mimic card and a blocker card. The mimic card is in the shape of a ball and will take the place of any card you may need. The blocker card will block and rows it lands on and you will have to get three in a row of the same blocker card. The mimic card appears as a ball and the blocker is a skull. 1= ====================== 2= =================== = = = = ========= = = = = = = = = = = = = = = = = = = = = = = = ========= = = = = = = = = = = = = = = = = = = = = ====== = = ========= = = = = = ====================== =================== 3= ====================== 4= =================== = ============== = = = = = = = = = = = = = = = = = = = = ============= = = ========== = = = = = = = = = = = = = = ============== = = = = = = = = = ====================== =================== 5= ======================= 6= =================== = ============= = = ============ = = = = = = = = = = = = = = ============ = = ============ = = = = = = = = = = = = = = = = ============ = = = = = = = = ============ = ======================= =================== 7= ======================= 8= =================== = ============== = = ============= = = = = = = = = = = = = = = = = = = = = = = = = = = ============= = = = = = = = = = = = = = = = = = = = = = = ======================= = ============= = =================== 9= ======================= = ============ = = = = = = = = = = ============ = = = = = = = = = = = = = ======================= ------------------------------------------------------------------------------- 11. - Deathbots ------------------------------------------------------------------------------- ------------------------------------------------- Table of Contents ------------------------------------------------- 11.1 Controls 11.2 Walkthrough 11.3 Codes ----------------------------- 11.1 Controls ----------------------------- A -(In Game) Uses Weapon equipped in A. (In Menu) Confirms selection of Drp or Use. B -(In Game) Uses Weapon equipped in B. (In Menu) Switches option between Use and Drp(drop). D-Pad -(In Game) Moves character. (In Menu) Changes weapon to be equipped. Start -(In Game) Pauses game. (In Menu) Not used. Select -(In Game) Opens Equip Screen and displays score, health, and ammo. (In Menu) Closes Equip screen. ----------------------------- 11.2 Walkthrough ----------------------------- ======= Level 1 ======= Area 1: ------- When the stage begins in no time at all the welcoming comitee comes armed with guns. They have a long distance shot. Dodge the blasts to get close enough to shoot back. There are three of the enemies. Move to the end of the hall until you reach a corner. From here go up. At the top are sets of doors leading to the right. Position youself between the wall and the door so that when the door opens you can shoot the guards but they won't be able to hit you. There are two guards that you have to take out. With them destroyed move into the room they were previously in. In this room there is another set of doors on the right wall. Behind those doors are five enemies waiting to attack. As soon as they open the doors begin firing into the room untill they are all killed. Move into the room and continue moving to the right untill you reach a door going into a room below you. Go into this room to find eleven enemies. Run to the bottom right corner of the room to find a missle icon. All it does is give you some points. From here continue to fight the robots untill they are all destroyed. If you need any health during the fight go to the equip screen and select the little yellow square item to refill some energy. With all the enemies destroyed move to the left to find another gun. Move through the doors on the left. Inside the next room is a new type of laser gun and a teleporter to the next level. Area 2: ------- When the level starts a line of six enemies attacks you. Quickly defeat them and move to the right. Pick up the grenade. Continue to the end of the hall to the second set of doors. Enter into this room to pick up six grenades. Continue down the hall to reach six enemies. When they are killed continue past them to reach another room with a gun in it. Exit through the door at the top of the room. Past the door are another four enemies. Kill them and move to the left untill you reach a path leading down to a gray teleporter. Step on it and it will move to the bottom left corner. Move to it defeating the enemy at the bottom of the screen. Step on the porter to go to the next room. Move down the long hall to the left to get another gun. Keep going left to reach a door leading into the room below the long hall. Enter the door and head for the room at the bottom left corner of the room. You will have to run through this area because enemies will keep respawning. After going to the bottom left room and getting the two grenades go to the right side of the room and step on the teleporter to go to the next room. In the next room enemies start pouring in from all sides. Run to the top left corner to find two gun. From the two guns go down to reach a teleporter. Area 3: ------- From your starting point move down to collect three new guns. Go to the top left corner to find two more guns. Go through the door below. This will bring you into a room with the teleporter to the next area. Area 4: ------- This is your first boss fight. Its very simple too. Open the equip screen and equip the big bomb. With this one hit destroys the large robot. If you have only the small bombs keep using them untill the robot blows up. Go through the door on the bottom left corner of the screen. When you enter the room there will be two new enemies at the top of the hall. Blow them up and go through the door behind them to get a gun and a grenade. Go through the door on the right. Keep moving right to reach two missle icons. Go through the door leading to the room below you. In this room step on the blue panel in the bottom right of the screen. This will teleport you to the left side of the screen. As soon as you teleport be ready to fight another two of those green bots you met when you entered the room. If you go down after teleporting to the left side of the room you will get another gun. Move to the top of the hallway on the left side of the screen. Destroy the two green robots. Around the corner is another gun. Return to the teleporter. Go back to the hallway you first went down and go into the room on the left. When you enter pick up the gun. Return to the room on the right and go through the door leading up. Go down the hall to the right and step on the teleporter. Area 5: ------- From the starting point move down the hall to the right. At the end of this hall is a teleporter that will bring you two hallways up. You will have to take it or you will get stuck at the teleporter at the top of the screen. When you get of the teleporter fight your way to the left and step on the teleporter. Area 6: ------- When you start move up to and go to the right. Move into the small room on the right and grab the grenade. Go to the right side to pick up a gun and another grenade in the small room. Go back to the main hallway and go through the door at the top of the screen. In the next area go into the big room on the right to pick up three grenades. Go through the teleporter at the bottom left of the room. This will bring you right next to the teleporter. Area 7: ------- Move down the hall to the very end. When you reach the end go down to find six grenades. Move along to the right bottom corner of the room to move into the next area. Above the area exit is a gun and a grenade. In the next room move to the right. And go through any of the doors leading to hallway down. Your objective is to get to the bottom left part of the room. This will bring you to the next area. In the next room gow directly down to reach a teleporter that brings you to a small room with two gun and health in it. When done teleport back. At the bottom of the screen are three guns. Get to the middle of the right wall to reach a teleporter. Boss Fight ---------- This is the boss of the level. In the bottom right corner of the screen are three grenades. I used the big gray gun and shot it three times and it died. When it is defeated go through the door at the top right part of the wall. ======= Level 2 ======= Area 1: ------- You start off next to a teleporter. Use it to get to the room to the left of yours. Take the teleporter in the bottom right of this room to get to the long room above you. Move to the right destroying the two enemies. In the middle of this part are two health packs. Go through the teleporter at the far right. This drops you off at the room below. In this room go through the teleporter at the bottom right of the room. This will bring you to the porter on the right side of the whole room. Go to the top of the room and use the teleporter. Area 2: ------- In this room is a gun at the top. On the bottom right side of the room are three guns. Go through the door on the bottom right corner. Go down and around the wall to reach two grenades and a gun. Go to the next enclosed area to the right to pick up three grenades. Retrun to the start point. Go down the hallway at the top of the screen. Go through the door at the bottom right corner of the room. Move down the hall to the right. At the end of the hall go through the door at the top. Move through the small room into the next big room. Go through the door at the top left of the screen. Move through the small room and into the big room and follow it to the left. Go through the door at the end of the hall leading to the room up. Move to the right. Go through the door at the top. In this room at the top right corner is a gun. In the middle of the top wall is another gun. At the top left corner is health and a door to next area. Move down the hall and go through the door at the end of the hall leading into the large room. In the big room run to the door all the way on the right. Move down the hall and go through the door leading into the hall below. Keep moving to the other side of the hall to get to another door leading to the hall below. Go through the door at the bottom to the next boss. Boss Fight ---------- I used he big gray gun again and killed him in a few shots. When he is defeated go through the door at the top right corner. Move to the end of the hall and then go down. Move to the left. Inside the crevice at the bottom are two grenades. Continue to the door at the far left. In the next room move down the hall to the left. Move to the bottom of the room and at the bottom follow the hall at the bottom to the right. Along the way are a few health pick ups. Go through the entry at the far right of the hall. In the next room move directly to the right and into the small hallway to find two grenades. Now go through the path leading down. At the bottom of the screen go to the teleporter. This will bring you to the top of the screen. Move to the left and pick up the health. Keep moving left and go through the teleporter at the top left. Area 3 ------ When you start move to the top of the hallway and go into the larger room through the entry at the top right of the hall. In the bottom left of the big room is a gun pickup. To the direct right of the gun pickup is a entry into a hallway that leads to the top of the screen and to the teleporter at the top. Along the way are two gun pickups. Area 4 ------ In the next room shoot out the land mine infront of the teleporter on the left. This will bring you to a teleporter at the top right of the screen. Go to the teleporter below you to bring you to the room on the left. Go through the sliding doors and move down the hall. At the end of the hall go down to enter the big room. Move through the hall at the bottom to the right to find three gun pickups and two grenades. Move through the teleporter at the bottom of the screen to enter the next area. Area 5 ------ As soon as you start a swarm of robots will attack you. Move to the bottom of left of the screen to find a gun pickup. Move through the doorway at the middle of the screen. Move through the entry way at the top right of this room. Go through the teleporter at the top right of the screen. Boss Fight ---------- I used the big bomb four times to blow this boss up. Hes the same as the last bosses. So nothing new to exspect. Watch out for the mines in the level. In the top left of the screen is a health pick up. At the middle top of the screen is a health pick up and to the right of it is a gun pick up. In the top right corner is another gun pick up. After destroying the robot you blow up with it and beat the game. Game Over, Simulation Complete appears on the screen along with your final scrore. ======= Level 3 ======= Area 1 ------ You start off next to a teleporter. Use it to get to the room to the left of yours. Take the teleporter in the bottom right of this room to get to the long room above you. Move to the right destroying the two enemies. In the middle of this part are two health packs. Go through the teleporter at the far right. This drops you off at the room below. In this room go through the teleporter at the bottom right of the room. This will bring you to the porter on the right side of the whole room. Go to the top of the room and use the teleporter. Area 2 ------ In this room is a gun at the top. On the bottom right side of the room are three guns. Go through the teleporter on the bottom right corner. Area 3 ------ Go down and around the wall to reach two grenades and a gun. Go to the next enclosed area to the right to pick up three grenades. Retrun to the start point. Go down the hallway at the top of the screen. Go through the teleporter at the bottom right corner of the room. Area 4 ------ Move down the hall to the right. At the end of the hall go through the door at the top. Move through the small room into the next big room. Go through the door at the top left of the screen. Move through the small room and into the big room and follow it to the left. Go through the door at the end of the hall leading to the room up. Move to the right. Go through the teleporter at the top. Area 5 ------ This room is very bizzare. Not much to do in it. At the middle of the bottom wall is a gun pick up. The teleporter to the next area is at the top right of the screen. Area 6 ------ In this room at the top right corner is a gun. In the middle of the top wall is another gun. At the top left corner is health and a teleporter that leads to the next area. Area 7 ------ Move down the hall and go through the door at the end of the hall leading into the large room. In the big room run to the door all the way on the right. On the right wall is the teleporter leading to the next area. Area 8 ------ Move down the hall and go through the door leading into the hall below. Keep moving to the other side of the hall to get to another door leading to the hall below. Go through the door at the bottom to the next boss. Area 9 ------ Boss Fight! =========== I used he big gray gun again and killed him in a few shots. When he is defeated go through the door at the top right corner. This will bring you to level 4. ======= Level 4 ======= Area 1 ------ Move to the end of the hall and then go down. Move to the left. Inside the crevice at the bottom are two grenades. Continue to the teleporter at the far left to go to the next area. Area 2 ------ In the next room move down the hall to the left. Move to the bottom of the room and at the bottom follow the hall at the bottom to the right. Along the way are a few health pick ups. Go through the teleporter at the far right of the hall to go to the next area. Area 3 ------ In the next room move directly to the right and into the small hallway to find two grenades. Now go through the path leading down. At the bottom of the screen go to the teleporter. This will bring you to the top of the screen. Move to the left and pick up the health. Keep moving left and go through the teleporter at the top left. Area 4 ------ When you start move to the top of the hallway and go into the larger room through the entry at the top right of the hall. In the bottom left of the big room is a gun pickup. To the direct right of the gun pickup is a entry into a hallway that leads to the top of the screen and to the teleporter at the top. Along the way are two gun pickups. Area 5 ------ In the next room shoot out the land mine infront of the teleporter on the left. This will bring you to a teleporter at the top right of the screen. Go to the teleporter below you to bring you to the room on the left. Go through the sliding doors and move down the hall. At the end of the hall go down to enter the big room. Move through the hall at the bottom to the right to find three gun pickups and two grenades. Move through the teleporter at the bottom of the screen to enter the next area. Area 6 ------ As soon as you start a swarm of robots will attack you. Move to the bottom of left of the screen to find a gun pickup. Move through the doorway at the middle of the screen. Move through the entry way at the top right of this room. Go through the teleporter at the top right of the screen. Area 7 ------ In the next area move to the right. Along the way to the right on the bottom is a teleporter. If you use it it will bring you into a hallway at the bottom of the screen. All the way to the left of this hallway is a gun. Return to the teleporter and the top of the screen and keep moving right to reach the teleporter that will bring you to the next area. Area 8 ------ Move all the way to the right and go into the hall leading down. Follow the hallway down to the bottom and then at the bottom to the left. On the left wall is the teleporter to the next area. If you go through the hallway leading to the right, away from the teleporter it will bring you to a grenade and a gun. Go through the teleporter when done to go to the next area. Area 9 ------ Move to the right down the hallway. At the end of the hall is a large room. In the middle of the room is health. At the bottom of this room is a door on the left that leads into a bigger room with a new gun in it. Return to the last room and go through the teleporter at the bottom of the room to get to the next area. Area 10 ------- In the next hallway move down into the big room. Move to the left. At the top next to the hall you had just came down from is another hallleading up and to the left. This leads to a gun pick up. Go into the room on bottom left of the room to find the teleporter to the next area. Area 11 ------- Boss Fight ========== I used the big bomb four times to blow this boss up. Hes the same as the last bosses. So nothing new to exspect. Watch out for the mines in the level. In the top left of the screen is a health pick up. At the middle top of the screen is a health pick up and to the right of it is a gun pick up. In the top right corner is another gun pick up. Go through the door at the bottom left of the screen to go to the next level. ======= Level 5 ======= Area 1 ------ You start in a small room with a door leading to the left keep moivng through the rooms untill you come to a large room at the end. Go through the door at the top right corner of the room. Through the door head to the right to reach the teleporter to the next area. Area 2 ------ You start off in a small room. Move up through the door at the top of the room into a larger room. Move to the left of this room to find two doors and a teleporter at the bottom. Both doors are locked so you will have to use the teleporter. It will bring you to the top left area of the room. From here go to the left and through the door at the bottom left of the area. This will bring you into a large room with a locked door and a teleporter. Go through the teleporter to get to the last room in the area. The teleporter leaves you at the bottom of the last room. Move up and use the teleporter to go to the next area. Area 3 ------ In the next area move down the hallway to the left. At the end of the hall is a door leading into the room below. In the room below go through the door on the right to get into the next part. Keep moving to the right and collect the six grenades. In the third room from the left are eight grenades and the teleporter to the next area is at the bottom. Area 4 ------ In the next area move down. At the bottom right of the screen is a gun surrounded by mines. Along the top wall are a lot of gun pick ups. In the middle of the room is a health pack. The teleporter to the next area is at the bottom left of the screen. Area 5 ------ You start off in long hallway. Move all the way to the right and step on the teleporter. This will bring you to the bottom of the screen. Move to the right and at the bottom right of the screen is the teleporter to the next area. Area 6 ------ When you start move through the doors leading down so that you get to the bottom of the screen where a health pack is. Return to the start point and go to the left. Keep moving left to reach a door leading into a large room below. Move to the bottom left of the room to find the teleporter to the next area. Area 7 ------ Move to the left and go through the door leading into the room below. In the top right corner is a teleporter which brings you to a room on the far left where theres a grenade. The teleporter to the next area is at the bottom of the main room. Area 8 ------ In the next area it is a mine field. Weave through the mines will fighting off or avoiding enemies to reach the top right corner where the next teleporter to the next area is. Area 9 ------ This area is nothing more than a big room. There are a lot of mines and enemies in the room but there are also a lot of health packs to be collected. Go to the teleporter at the top left of the room to go to the next area. Area 10 ------- As soon as you enter the area a swarm of enemies attacks. Move down the hall untill you come to the hallway leading left. Along this path is a hallway leading into the room in the middle of the area. On the path to the room it is lined with mines. But in the middle is a gun. Continue to follow the hallway at the botton of the screen leading left to get a hall leading up and to the teleporter to the next area. Area 11 ------- In this area keep moving through the rooms to the left until you reach a room with a door leading into a room below. Now move from room to room to the right. Keep following this pattern og going down into a room below and then moving in the opposite dirrection to get to the last room with a door leading into the next set of rooms. When you get to the bottom use the teleporter to the next area at the bottom left. Area 12 ------- Boss Fight! =========== Slightly harder then previous fights. There are a lot of grenade pick ups and teleporters to get from one side of the room to the other to avoid being shot at. Use your strongest weapon to take this robot down. Then go through the door at the far left of the room. ======= Level 6 ======= Area 1 ------ Follow the hallway down and around the room untill you come to a door leading into a larger room in the middle. Enter here and now go for the teleporter at the top left corner of the room to go to the next area. Area 2 ------ Move down into the teleporter in the middle of the hallway to go to go to the other side of the room. Move down and go through the teleporter to go into the room on the right. Move down and use the next teleporter. This will bring you to the room to the right. In this room is a door leading into the room next to you. In this room is a grenade surrounded by mines. When ready go onto the teleporter below the teleporter you had just used. This will bring you to a room on the bottom right corner of the area with the area teleporter to you right and three health packs above you. Go through the area teleporter to go to the next area. Area 3 ------ Follow the hallway around the room untill you come to an entry to the room in the middle. Move across the room to the left side and go through the teleporter at the top to go to the next area. Area 4 ------ In this area go into the room at the top and use the teleporter at the right corner of this room to teleport to a room ont the bottom right corner of the area. Use the teleporter in this room in the bottom right corner. This teleporter will bring you to a room at the top of the area. Use the teleporter to the left in this room. This brings you to the left side of the area. Move up to the top of this part and use the teleporter to get to the main room. Go to the top right corner and use the teleporter to go to the next area. Area 5 ------ Move up the hallway and if you go into the room on the right you can get a few pick ups. Go to the top of the main hallway and continue to follow it around untill you reach the top left corner where the teleporter is for the next area. Area 6 ------ This is just a really big room. Move to the top left corner to find the teleporter that will bring you to the next area. There are a few gun pick ups at the bottom of the screen. Area 7 ------ The exit to the next area is at the top right corner but if you want some extra items then go to the left side of the room to get some gun pick ups and in a small room are some health pick ups but they are guarded by mines. Area 8 ------ From the starting point move to the top right corner and go through the door to enter into the larger room. Go through the top corner into the small side room and go down to reach the teleporter to the next area. Area 9 ------ In this area move foward and step on the teleporter. Keep moving foward to be eventually teleported to a small room at the bottom. The teleporter to the next area is at the bottom left corner of the room. Area 10 ------- Keep moving through the rooms to the left to reach a larger room. When given the option of either going up or down go up and to the right to get to the next teleporter to get to the next area. Area 11 ------- Move down the long hallway to reach a large room. At the bottom right corner are some gun pick ups. Go along the hallway at the bottom of the screen to the left to reach a teleporter to the next area. Area 12 ------- Move along the hallway untill you reach a big room. Go to the top and then go to the right along the hallway at the top of the screen to reach the next teleporter to the next area. Area 13 ------- Use the teleporter to the right of the starting point to avoid the mines. On the other side move to the left and then down and around to reach the next teleporter. Area 14 ------- Move down through the door into the large room. In the room go to the bottom right corner to use the teleporter to get to the next area. Area 15 ------- You will have no other choice but to move across the mines to get to the other side. On the other side you can go through a door leading into the room above. At the top of this room is a hallway leading to the left. Theres is a long stretch of mines but at the end is a huge cache of weapons. When ready move into the teleporter at the bottom of the screen. Area 16 ------- This is another straight foward room. At the bottom left of the room is the teleporter to the next area. But should you want more weapons they are scattered throughout the room. Area 17 ------- Move directly to the left to reach the next teleporter to get to the next area. Area 18 ------- Move down the hallway avoiding the mines untill you come to a door leading into the room above. In this room move to the right to reach the teleporter to the next area. Area 19 ------- Move to the right untill you come to a door leading into the room below. Move through the doors untill you come to the room at the bottom. Move the the left to reach the teleporter to the next area. Area 20 ------- In this area there are teleporters and pick ups. Gather everything you need and then go through the teleporter in the middle of the top wall to be teleported to the front of the area teleporter. Go onto it to get to the next area. Area 21 ------- You start off in a small room. Exit out of the room and use the teleporter at the bottom right to get to the top left corner room. Move down from this room. In the room below use the teleporter at the bottom left corner. This will bring you to the far right corner. Above from the teleporter you just got off of is another teleporter. Use it to get by the mines. Move to the right and use the area teleporter. Area 22 ------- Directly across from the starting point is the area teleporter. If you go into the room on the left you will find a huge amount of weapons and health. Stock up and head for the area teleporter. Area 23 ------- Boss Fight! =========== Unleash all your strongest weapons on this guy and remember to refill your health with a health pack whenever your health starts to drop. In the middle of the room is a gun pick up but its surrounded by mines. When the boss is defeated go to the door at the top left corner. ======== DeathBot ======== This is the last boss fight. Hit him with everything you got. Be sure to dodge his attacks or you will lose a lot of health. With him defeated you are then seen outside the base and witness it as it explodes. The screen goes black and tells you that you win and that the evil DeathBot has been destroyed or has it? ----------------------------- 11.3 Codes ----------------------------- Emulator Cheat: *NOTE* ONLY works on the Maxi 15 version. If you are using the FCE Ultra emulator with this game, you could get infinite lives. To get infinite lives just follow these steps: 1) Start the emulator with the ROM 2) On the top, press NES then Cheats 3) To the right will be some sections where you could type. Put the following in the corresponding boxes: *Name - DeathBots Infinite Lives *Address - 0248 *Value - 5 4) Now when you die you will have 04 lives remaining if you die again that number will stay the same. -Submitted by AdamL ------------------------------------------------------------------------------- 12. - Rad Racket Tennis ------------------------------------------------------------------------------- ------------------------------------------------- Table of Contents ------------------------------------------------- 12.1 Controls 12.2 Characters 12.3 Courts 12.4 Strategies ----------------------------- 12.1 Controls ----------------------------- A - (In Menu) Not used. (In Game) Hits the ball with the right hand. B - (In Menu) Not used. (In Game) Hits the ball with the left hand. D-Pad - (In Menu) Not used. (In Game) Moves your character around the court. Start - (In Menu) Confirms selection in menu. (In Game) Pauses the game. Select - (In Menu) Moves cursor between different choices in the menus. (In Game) Not used. ----------------------------- 12.2 Characters ----------------------------- Jack = Jack is an expert at short ball. Chang = Chang is an expert at chop. John = John is an expert at straight ball. David = David is an expert at smash. Michael = Michael is an expert at impast. Charly = Charly is an expert at drive. It doesn't matter who you pick to play as because they all look the same and they all play the same. Its just a novelty thing. ----------------------------- 12.3 Courts ----------------------------- Grass Court: Location - Strawberry Field: San Jose, CA Description - Excelent grassy West Coast court a great place to start. Clay Court: Location - Sunbull State CT: Flagstaff, AZ Description - Official court size clay court built by Indians two hundred years ago. Coinincidence? You be the judge. Hard Court: Location - Double Mint Court: Las Vegas, NV Description - The most high tech court in the country. Also one of the most difficult. ----------------------------- 12.4 Strategies ----------------------------- For a quick win if you are able to hit the rat that comes onto the screen you will automatically win the round. Three courts start out easy from the Grass Court then the Clay Court is a mix between easy and hard. And the Hard Court is, of course, hard. Keep moving and look at where your opponent goes. As soon as they hit the ball look to what direction the ball is going. Quickly get up to the ball and hit it back. Each round plays up to fifty points and who serves first is traded back and forth between you and your opponent. The matches go as followed: You play against an opponent untill a total of fifty points has been reached once it had a series of six rounds will occur each consisting of either you or your opponent to reach a total of fifty points. After all of the six rounds have been beaten you progress to another set of six rounds in which you attempt to obtain a total of fifty points. Whats more to say about this game? Nothing really. Not as good as the other high ranking games but a still pretty good one. If you're a fan of tennis games you can't do worse than this for a nes game. ------------------------------------------------------------------------------- 13. - Chiller ------------------------------------------------------------------------------- I would like to thank Mike Day for his FAQ because it helped me so much with this FAQ. ------------------------------------------------- Table of Contents ------------------------------------------------- 13.1 - In-Depth Description 13.2 - HUD Description 13.3 - Controls 13.4 - Walkthrough --------------------------------------- 13.1 - In-Depth Description --------------------------------------- This is the only light gun game on Maxi 15. The light gun is not needed to play this game and can be beaten without it. The light gun will however make this game a lot easier to beat because the sensitivity is hard to move when you are trying to use the controller. It will help a lot if you are playing with a friend though because you should be able to beat it twice as fast with some one helping you. I also noticed that you have to aim a little bit to the left of each target to hit them. First, I will describe the whole HUD before I start anything with the actual game because the understanding of the HUD will help you with the game. --------------------------------------- 13.2 - HUD Description --------------------------------------- First off, The HUD stands for Heads-Up Display. This is pretty much everything that will always stay on the screen. They will never be removed unless you turn them off yourself (you can't remove the HUD in this game.) ._________________________. | ____ | | | MM | | | |____| | | | | | | | | | | | | | | | | | |-------------------------| | 000 ___________ 000 | | P1 |_______|___| P2 | |_________________________| The box with the "MM" at the top of the picture is for Monster Meter. It will tell you how many monsters you have to kill in each level. The meter will count down from a certain number until you have finally killed them all. On the bottom, is the actual HUD. The two ends are the scores, Player One on the left and Player Two on the right. The middle is your time bar. The time bar will slowly count down and if you don't kill all of the monsters in time, Game Over. --------------------------------------- 13.3 - Controls --------------------------------------- I highly recommend using a gun for this game but if you don't have one, you will have to use the controller. Controller : D-Pad - Moves the crosshair. A - Shoots. B - No Use. Start - Pauses Game. Select - No Use. Light Gun : Trigger - Shoots. That's about it for the light gun obviously. You have to aim yourself though. --------------------------------------- 13.4 - Walkthrough --------------------------------------- There are several spots on each level that you can shoot to bring you to the bonus level. The bonus level will let you shoot at ghosts and get extra points. In this walkthrough, I will list them all and I will also describe the best way to beat each level as quickly as possible. -------- Level 1: -------- Here are the first things you should shoot at if you want to get to the bonus level. First off, shoot at the white crosses in the windows. They move a lot so they can be quite difficult to hit. If it takes too long to shoot them, just let the time run out. It's not worth it to take a lot of time to get that one shot off. Now shoot at the bell at the top of the church. Shoot at the top of the grave stone that is the farthest to the left. Now shoot the hill to the left, just below the top. Shoot the middle head that is sticking on the pole and then destroy the body sticking out of the ground completely. Shoot it enough so that you can't see it anymore and all you see is the grass. Those are all of the items you have to hit to get you to the bonus round. Now that you got six shots off, just spend the rest of your time shooting at the person with the baby carriage in the background. Wait for that person to get in the middle of the screen and then shoot that person. The person will go quickly in the other direction. Keep shooting that person while they change directions to get up to the last fourteen shots quickly. -------- Level 2: -------- First off shoot the floor towards the right with a woman in purple clothes. She will fall in and that's the first thing you have to shoot to get to the bonus level. Next, shoot the head with no body. Shoot the right torch so it will fall and then shoot it again to destroy it completely. Shoot the hole in the bottom of the ground and shoot the skull that comes out of the hole. Now shoot the right part of the coffin and shoot the ghost that comes out. Shoot at the top of the coffin until a mummy comes out. Now shoot at that mummy and then shoot its hard. Shoot the arm in the ceiling and let that dog bite it. When the dog has it in his teeth, shoot the dog. Shoot the purple block on the right and shoot the key underneath it. Shoot the two holes in the bottom and kill the ghost and skull until you finish the level. -------- Level 3: -------- Shoot the wheel on the bottom rack and it will pull the person's leg off. Shoot all of the upper body of the person on the bottom rack. Now kill the person on the floor and keep shooting at him until there's nothing left. Now shoot that person in the doorway and the rat. Shoot the cabinet and then shoot the middle door for a key, shoot that key. Now shoot at the handle near the woman until she gets eaten up. -------- Level 4: -------- Shoot below the window to show a skull so shoot it. Shoot the first two heads on the shelf and shoot the guillotine. Now shoot the head that got cut off and then get a head shot off the prisoner to the left. Shoot the block to show a head and shoot that head. Shoot the crest and then the handle of the vice to crush the person's head. ------------------------------------------------------------------------------- 14. - Solitaire ------------------------------------------------------------------------------- ------------------------------------------------- Table of Contents ------------------------------------------------- 14.1 - Important stuff to know 14.2 - Controls 14.3 - How to play ------------------------------ 14.1 - Important stuff to know ------------------------------ As the game starts you are given a menu of options to make your game feel more personalized. In this menu you can pick what type of cards you play with. What color those cards that ypu play with are. How many cards you draw. You can change your music prefrences and also your sound prefrences. The choices of cards you are given are the traditional checkered back cards, a black and red square design, a design featruing two swords, a very unique design, and a a castle chess piece design. At the bottom of this section I will include a picture of each design. The color choices that the game provides you with are red, blue, a much darker red, purple, and white. Your choices of draw are of one card and three cards. You can also decide whether you want the games music to be playing in the background or not. You can also decide whether or not you want the ingame sounds to play. First card design: ------------- Second card design:------------- - . . . . . - -[]lllllll[]- - . . . . - -- [] [] -- - . . . . . - -- -- - . . . . - -- [] [] -- - . . . . . - -- -- - . . . . - -- -- - . . . . . - -- [] [] -- - . . . . - -- -- - . . . . . - -- [] [] -- - . . . . - -[]lllllll[]- ------------- ------------- Third Card Design: ------------- Fourth card design:------------ - --------- - -[]<><><>[]- - = * /\- - - ______ - - - l = = - - l* *l - - = = = - - - l _ l - - - = = = - - ll l l - - = = = - - - l[ ]l - - - = = = - - ll-l l - - = = l - - - l* *l - - -\/ * = - - ------ - - --------- - -[]<><><>[]- ------------- ------------ Fifth card design: ------------- - - - ------- - - -= =- - - - ^ - - - - --- - - - - = - - - - = - - - - === - - - ------- - - - ------------- ----------------------------- 14.2 - Controls ----------------------------- A - (In Menu) Not used. (In Game) Picks up and drops currently selected card. B - (In Menu) Not used. (In Game) Not used. D-Pad - (In Menu) Moves cursor between available options. (In Game) Moves cursor between cards. Start - (In Menu) Confirms selection. (In Game) Pauses game. Confirms your selection to restart. Select - (In Menu) Not used. (In Game) Prompts you for if you want to restart game. ----------------------------- 14.3 - How to Play ----------------------------- Object- The object of the game is to move the four aces to the foundations and build each up in suit from ace to king. How to reach this objective- To reach your objective you must as the objective stats just place the cards in the order. To win you must place the from the lowest card being the ace up to the highest card being the King. A good strategy is to drag cards into the lower seven card piles to reveal cards that are faced down allowing you to make the piles in the top four piles. ------------------------------------------------------------------------------- 15. - Menace Beach ------------------------------------------------------------------------------- ------------------------------------------------- Table of Contents ------------------------------------------------- 15.1 - Controls 15.2 - Walkthrough 15.3 - Enemies --------------------------------------- 15.1 - Controls --------------------------------------- D-Pad - Move your character. A - Jump B - Attack Start - Pauses game. Select - No Use. --------------------------------------- 15.2 - Walkthrough --------------------------------------- ----------------------------------/////\\\\\----------------------------------- ---------------------------------<>---------------------------------- ----------------------------------\\\\\/////----------------------------------- One Day... "Sorry babe, it looks like our little date at the malt shop is postponed. It seems I'm all tied up at the moment. Please help me out of here, or you'll see my bad side." You will start off near a fire hydrent. You can jump on the water it shoots up to launch you in the air and you can go on the roof, or you can stay on the ground and take the low route.You can just go right through these when they stop but you can't kil them. There will also be four windows on the building you start off in front of in this shape: _____ _____ | | | | | | | | | | | | <------- There will be a bottle thrower here. Just wait for the | | | | bottle to stop and disappear, when it starts to fade |_____| |_____| away, just start skating past it. _____ _____ | | | | | | | | | | | | | | | | |_____| |_____| Now on the roof of the next building will be a ninja. He will just run to the same column of the screen you are on so try to make him stay up there. They are pretty hard to kill so try to avoid them whenever you can. Now you can just go to the right and jump on the boxes. There won't be any other enemies up to those boxes. Very slowly, fall off of those boxes so you won't fall into a big hole. Now go right and jump over that big hole in the ground. Immediately after that jump, there will be a sewer monkey. Try to jump over that one to the best of your ability and be careful because shortly after that will be a bottle thrower in the first second floor window. When you reach another door, there will be a ninja on the roof. Try to just skate to the right and forget about him. Near the end will be a ledge you can jump onto to get on the roof but right before it will be a fire hydrent that you need to use. Jump on that ledge and on the roof. Go to the left for a heart. Now kill the ninja so you can advance. Go back to that ledge and continue to the right. There will be a clown there so kill it as soon as possible. Go to the right and at the end of that green house will be another ninja. After you kill that ninja, jump on the boxes right next to you. Go to the right with no worries. When you reach the first building, there will be one bottle thrower on the second floor. Jump go by it and once you reach the door of the next building you finish this level off. ----------------------------------/////\\\\\----------------------------------- ---------------------------------<>---------------------------------- ----------------------------------\\\\\/////----------------------------------- Meanwhile at Demon Dan's... "Rescue me you little twit! My wrists are chafing, and I've already broken a nail. Prove to me you're a real man by getting me outta here." Right from the start, just go right and on the trampoline. Go until you get over the next pipe that looks like this : _______ | | |___ | | | Trampoline | | <---Pipe | | | \|/ | | V | | __TTT____________|___|____ Go on the trampoline to get over the pipe if you have to. Now go to the right and see that little spinning thing? Jump over it. I'm going to call them sling shots for now on so you know what they are. Go to the right and that little pipe standing by itself will hae a sewer monkey in it. Avoid the banana it throws and continue to the right. Jump over the next sling shot too. Go to the right until you get to a trampoline, don't jump on it. Instead, jump over it. Go to the right just a little more and jump over the sling shot. There will be a trampoline on the ground, jump on it at full speed and get on the next one. You should have enough momentum to clear that sling shot at the top. If not, just jump over the first trampoline and under the second. Go a little more to the right for an Elvis impersonater. You will also see a trampoline in the air. Jump on that so you can avoid a sewer monkey. Don't jump off this ledge just yet. You have to jump to the right and land on a pipe. At the beginning of the pipe will also be a wrench thrower so be careful. Now you have to make a tricky jump. You have to land on the trampoline on the ground to jump over this hole. Once you get to the other side you will land on another trampoline but be careful because there will be a wrench thrower shortly after that. Continue up these pipes by using the trampolines until you reach the top. Go to the right when you get to the top and there will be a wrench thrower. Fall down the hole and there will be an Elvis impersonater down there. Watch for wrenches because you can pick them up and throw them by pressing B. Just beat the Elvis Impersonater and go a little to the right to finish off the level. ----------------------------------/////\\\\\----------------------------------- ---------------------------------<>---------------------------------- ----------------------------------\\\\\/////----------------------------------- Meanwhile at Demon Dan's... "I hope you can do better than that shrimp. I've been here so long my clothes are starting to rot. Now quit being so wimpy and get me outta here!" You start off with two ninjas to the right of you. They will be on the crates and you have to kill them before you can get much further. The best way to kill these ninjas is going in the middle of the crates. Look at this diagram for a location of where to go: Go here. _______ | ________ | | \|/ | | | | V | | _____| |______| |_____ | | | | | | ____________| |____________ Go there and wait for the ninjas to come near you. When they are near you punch them, or you can just keep punching the air until they come near you. One you kill them, go to the right just a little bit for a sewer monkey. There will be a bomb thrower after that and there will be a sumo wrestler. Pick up the bomb that came out of the window and kill him with it. Once you kill him, go to the right and jump over the hole