jMMMMMME MMMj MMME CM 2tttttC 2v M6 2Mt j # #K8SBv MMM MMM MM CMM K8 tM#####M MPhhP# tB 6Kv vv M #j K MhM ME K06 P jh t6tj M E6 Kt MMMMMMM MMM B80C t t MMMM 6Pt22t#6 P6jv E S080ht M M M PC MEKKEEBMM 2h S2 jt K MMMMMMMCMMMMMM 6 E6 h MMMM 5PKEBKB8 h5 M KM E5 K5 S vP S6 CKP0000PP#t MSMSM MMMC EC 88 0K0 MPSSSB vB E5 C j 86 v t MMM t MMM Mh 2Pj KM MB Ej P 0M M8:M2 5CCCvttvCCCC5 KK6v6K# v C vtj2 C Ctv2jttv Ctt :EMMM 8MBMME tMMMMMM 8;#MMMMMMMBEM jMMMEPKM MEPPM M MhhPM MMM j MMMMMMBKSPKME .MhhSM MEKMM vM MhhPM BMKjvMMM#EMMMCMS#:58MMMMM2 MKSSM MMPPMv j; #MMM MPPEM 8MK#MMM MMh: MKM t M#ShM MEKBM MMMMMMEShBM MKKBM MMBEMM# vMEtMC M#M .MM5 MMK#M MMPSMh MBSPBMMMMMMM MPPEM 0MEMMM CMEMM jMPM 8MMMM2 MPPM# tMShKM MEhKM C MPP#M:MMMMj CMPEM CM#MMMMMMM. MPPME MM5PE# MM#MM MPPKEEEEK CMPEM 2MPB vM ;MKP#M 0 KMM M#PMM MM##E#KEC CMPEM 2M0KMMMMMMMMB MEPKM; .8M MPKMM #MM M#P#EMMMMM CMPEM MhhP#BKS0S : MM#KBM5PMMMM# h M#KES PMMM# M ;PP :MMEMMM jM#MM 6MMMM.v MMMMM KBSPSE#KS8SPMMM MMSPPMEMMMMMMtC 5#M 0MPPEMMM2 MSKM KS Ctt0M# CKMS08hPBMMMMMM06 MS08SBMMM8j MMMMM6; SMM PMP MP08BKMMMMMMM K2vMBMMMME;2 MEMMM#t .MMMMMvP 5MM CMhhhSSShh8 8MM05 MMP :M vt MMMMMMMMMMMMMM *************************************************************************** Seirei Densetsu Lickle - FAQ/Walkthrough. Written By: Kain Stryder. E-Mail Address: ssj4kain@aol.com. Walkthrough Version: Final. Last Updated: 12/15/03. System(s): Famicom And NES. *************************************************************************** ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= = Table Of Contents = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | [ I. Introduction ] . . . . . . . . . . . . . . . . . . . . . [ INTR1 ] | | | | [ II. Current Updates ] . . . . . . . . . . . . . . . . . . . [ CURUP2 ]| | | | [ III. FAQ (Frequently Asked Questions.) ] . . . . . . . . . . [ FAQ3 ] | | | | [ IV. How To Play ] . . . . . . . . . . . . . . . . . . . . . [ HOTOP4 ]| | A. Controls And Menus . . . . . . . . . . . . . . . . . [ COAME4.1 ] | | B. Moving Around . . . . . . . . . . . . . . . . . . . . [ MOAR4.2 ] | | C. Field Items . . . . . . . . . . . . . . . . . . . . . [ FIEIT4.3 ]| | | | [ V. The Playable Characters Of The Story ] . . . . . . . . . [ TPCOT5 ]| | A. Lickle . . . . . . . . . . . . . . . . . . . . . . . [ LICKL5.1 ] | | B. Dragon . . . . . . . . . . . . . . . . . . . . . . . . [ DRAG5.2 ]| | C. Golem . . . . . . . . . . . . . . . . . . . . . . . . [ GOLE5.3 ] | | D. Mouse . . . . . . . . . . . . . . . . . . . . . . . . [ MOUS5.4 ] | | | | [ VI. The Walkthrough ] . . . . . . . . . . . . . . . . . . . [ THEWA6 ]| | A. The Beginning . . . . . . . . . . . . . . . . . . . . [ THEBE6.1 ]| | B. Lickle's Introduction Stage . . . . . . . . . . . . [ LICINS6.2 ] | | C. Dragon's Introduction Stage . . . . . . . . . . . . . [ DRINS6.3 ]| | D. Golem's Introduction Stage . . . . . . . . . . . . . [ GOINS6.4 ] | | E. Mouse's Introduction Stage . . . . . . . . . . . . . [ MOINS6.5 ] | | F. Meeting The King . . . . . . . . . . . . . . . . . . [ METHK6.6 ] | | G. Ancient Ruins . . . . . . . . . . . . . . . . . . . . [ ANCRU6.7 ]| | H. Mountain Path . . . . . . . . . . . . . . . . . . . . [ MOUPA6.8 ]| | I. Jungle Falls . . . . . . . . . . . . . . . . . . . . [ JUNGFA6.9 ]| | J. Mountain Cave . . . . . . . . . . . . . . . . . . . [ MOUCA6.10 ] | | K. Underground Crab Ride . . . . . . . . . . . . . . . [ UNCRAR6.11 ]| | L. Dark Jungle . . . . . . . . . . . . . . . . . . . . [ DARJU6.12 ] | | M. Marshy Swamp . . . . . . . . . . . . . . . . . . . . [ MARSW6.13 ]| | N. Dark Cave . . . . . . . . . . . . . . . . . . . . . [ DARCA6.14 ] | | O. Mountain Falls . . . . . . . . . . . . . . . . . . . [ MOUFA6.15 ]| | P. Ice Palace . . . . . . . . . . . . . . . . . . . . . [ ICEPA6.16 ]| | Q. Roman Temple . . . . . . . . . . . . . . . . . . . . [ ROMTE6.17 ]| | R. Volcaneo Mountain . . . . . . . . . . . . . . . . . [ VOLMO6.18 ] | | S. Mountain Path . . . . . . . . . . . . . . . . . . . [ MOUPA6.19 ] | | T. Ancient Castle . . . . . . . . . . . . . . . . . . . [ ANCAS6.20 ]| | U. Floating Castle Appears . . . . . . . . . . . . . . [ FLCASA6.21 ]| | V. Floating Castle, Part 1 . . . . . . . . . . . . . . [ FLCAP6.22 ] | | W. Floating Castle, Part 2 . . . . . . . . . . . . . . [ FLOCP6.23 ] | | X. Floating Castle, Part 3 . . . . . . . . . . . . . . [ FCASP6.24 ] | | Y. The Escape . . . . . . . . . . . . . . . . . . . . . [ THESC6.25 ]| | Z. Ending . . . . . . . . . . . . . . . . . . . . . . . [ ENDI6.26 ] | | | | [ VII. Enemies/Bosses ] . . . . . . . . . . . . . . . . . . [ ENEBOS7 ] | | | | [ VIII. Secrets ] . . . . . . . . . . . . . . . . . . . . . . [ SECR8 ] | | | | [ IX. Credits ] . . . . . . . . . . . . . . . . . . . . . . . [ CREDI9 ]| | | | [ X. My Words ] . . . . . . . . . . . . . . . . . . . . . . [ MYWOR10 ] | =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= = Table Of Contents = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ NOTE: I've added a Search Engine into all my FAQs now. To use this, if there's something you wish to find instantly in my FAQ, in the above table, on the left is the name of a section or sub-section. To the right is a weird code, like GOK5.1. Basically, if you wish to go to the section where I tell you about Goku under The Playable Characters Of The Story, on your Keyboard, hold Ctrl and then hit F and a window will open. Type in GOK5.1 and hit Find Next. It'll bring you to that section instantly. The code to reach the Table Of Contents is just that: Table Of Contents. I hope this makes browsing my FAQs easier for you. Enjoy! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= = I. Introduction . . . . . . . . . . . . . . . . . . . . . . . [ INTR1 ] = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Hey, well, looks like I'm doing another walkthrough here. Heh, don't ask WHY I'm doing this game, I just am, since alot of people have requested it and it looks and plays VERY well for a old NES game. Anyway, this walkthrough is here to get you through the game, since you're probably here because you need help...or something. Regardless, I'll be sure to fill you in on everything you need to know about this game. As a heads up, you can enjoy this game, even without knowing Japanese, so don't worry. Now, just a few things. First, this walkthrough should NOT be on ANY site, other than GameFAQs and this is NOT to be claimed as your own or be sold for a profit. (Ha, yeah, right. At this moment, I'm sure this would sell so well, right? The game's 11 years old, I doubt it very likely.) Also, this walkthrough is to NOT be edited in ANY way, shape or form. Just wanted to clear that up. Now, onto the walkthrough! Update: This walkthrough is also now available at IGN. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= = II. Current Updates . . . . . . . . . . . . . . . . . . . . . [ CURUP2 ]= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 12/15/03 - I added the new layout to this walkthrough. How's it look? 9/7/03 - I have finally completed this walkthrough every which way and I've made it the final planned update, but if I ever need to update it in the future for any reason, meaning submissions from readers or corrections, additions, etc, I'll do so. Until then, this as completed as possible and I hope you enjoy! Note: If I get around to it, I'll check out what the Easy Ending is, since I've never seen it and throw it in here. Look for that sometime soon. But other than that, everything here is as completed as can be, as far as I know. 8/26/03 - Updated The Walkthrough from the Ice Palace Stage up until the beginning of the Mountain Path Stage. This walkthrough is almost fully completed, with just a few more Stages to go and then everything's set. Those will be covered very soon, possibly getting everything done in the next update, but we'll have to see. Just sit tight until then. 7/17/03 - Just updated The Walkthrough up to the Ice Palace Stage. I'll be doing more and even possibly finishing this walkthrough very soon, after I handle a IGN project I'm currently doing and some other things. So, until then, just hang on and this'll all be done within due time. 7/13/03 - I was able to fix the problem and it seems the thing I ran into might've been a glitch, but I need to look into that. Anyway, the problem was that after beating the Ancient Ruins Stage, I was sent to the Dark Cave Stage, which is like really far into the game and I totally missed alot of Stages. So, I restarted the game and retried and this time, I got to where I was supposed to go. Odd, huh? Anyway, I don't know what I did to cause it, but it's been fixed and for this update, The Walkthrough goes up to the beginning of the Marshy Swamp, which is pretty far into the game and one Stage away from the Dark Cave Stage, where I was sent before. Well, until my next update, which will be very soon, enjoy! 7/12/03 - Updated to the end of the Ancient Ruins Stage. I would've done more, but I ran into a problem afterwards and I need to backtrack and see something...sorry. I also added/fixed up the Enemies/Bosses section and added more information to Golem and Mouse, which is thanks to Suicidal Bob, who's been credited. Anyway, expect updates more frequently now and sorry for the long delay for an update. More will come soon. 6/2/03 - Added a ASCII art banner. How's it look? Also, I updated up to JUST after the Introduction Stages. I will continue with updates and I plan to wrap this game up VERY soon. 5/13/03 - Made a walkthrough up through the first two introduction stages. I plan on adding more VERY soon, as I go through the game and write this. Stay tuned for much, much more! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= = III. FAQ (Frequently Asked Questions.) . . . . . . . . . . . . [ FAQ3 ] = =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= There are none...yet. If I get any, I'll add some up, so start E-Mailing me so I can add to this area! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= = IV. How To Play . . . . . . . . . . . . . . . . . . . . . . . [ HOTOP4 ]= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --------------------------------------------------------------------------- - A. Controls And Menus . . . . . . . . . . . . . . . . . . . [ COAME4.1 ]- --------------------------------------------------------------------------- Alrighty, first off, let's start off with how you move around and play this game. D-Pad - Obviously, you use this to move around in the game. Left makes you go left, right makes you go right, etc. Simple? I hope so. Select - Does nothing. Start - Brings up your Menu, so you can check your Hit Points, Items you've collected and your other characters with you and their Hit Points. Also used to switch party members while in a stage. Also used to confirm a selection. B Button - Used to launch a character's attack. (For Dragon, hold it down to charge his attack up.) A Button - Used to make your character jump. (With Lickle and Mouse, it lets you attach them to a wall and move them around, much like in Ninja Gaiden. For Dragon, hold this down when he jumps to make him fly.) Now, as for the Menu in this game, it's VERY simple to figure out. L - Represents Lickle. This shows how many Hit Points he has currently and also his remaining Hit Points as well. D - Represents Dragon. This shows how many Hit Points he has currently and also his remaining Hit Points as well. G - Represents Golem. This shows how many Hit Points he has currently and also his remaining Hit Points as well. M - Represents Mouse. This shows how many Hit Points he has currently and also his remaining Hit Points as well. Now, the slot below this is open for the Healing Potions your characters have collected. Just make a note, that ONLY the character who collects the Healing Potion can use it. To use it, highlight it and then hit the A Button and they'll be healed. P - Represents Player. Pretty much shows you how many lives you have left before Game Over. Also, at the start of the game, you can put in a Password to continue your game, but only if you get one through the course of the game. You can't save in this and it's alot like Mega Man with how you continue, so remember that. --------------------------------------------------------------------------- - B. Moving Around . . . . . . . . . . . . . . . . . . . . . . [ MOAR4.2 ]- --------------------------------------------------------------------------- Ok, this is fairly easy to understand, so I won't go into much detail here. Basically, you move around much like you would in a action game. If you have EVER played any of the NES Mega Man games, this game will DEFINITELY be VERY familiar and easy for you to understand and grasp, as this was the first thing I identified with this game when I played it. Now, you control four characters and each one has a different ability, strength, speed, Hit Points, etc. You move them around the playing field, fighting enemies and such, as you try to make it to the end of each area to continue on, which is your prime goal. To do so, each character is equipped with a weapon unique to them, as well as they can jump and also perform special abilities unique to them only. As you defeat enemies or progress in the area, you'll notice Items and things about on the ground or even perhaps dropped by an enemy after death. These Items will be explained under the next area, which is Field Items. Now, this wasn't too hard to understand, right? I hope not. ^_^ --------------------------------------------------------------------------- - C. Field Items . . . . . . . . . . . . . . . . . . . . . . [ FIEIT4.3 ] - --------------------------------------------------------------------------- As you play the game, you'll notice various objects and things to pick up. What are they and what do they do, you ask? I'll tell you. Small Heart - Refills one of your Hit Points when picked up. (To the character that has gathered it.) Big Heart - Refills four of your Hit Points when picked up. (To the character that has gathered it.) Fox Icon - (I THINK this is a Fox...oh well, whatever.) Increases your maximum Hit Points by two. (This is for ONLY the character that picks this up, so, try to spread and even out Hit Points so everyone gets some and let other characters get some now and then.) Healing Potion - Completely refills all of your Hit Points. (To the character that has gathered it and used it.) Lickle Doll - An icon of Lickle. Collect this to get an extra Player. (Or a 1-up as they're called commonly.) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= = V. The Playable Characters Of The Story . . . . . . . . . . . [ TPCOT5 ]= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --------------------------------------------------------------------------- - A. Lickle . . . . . . . . . . . . . . . . . . . . . . . . . [ LICKL5.1 ]- --------------------------------------------------------------------------- The main hero of this story, I guess, since we are given NO background on him or his friends AT ALL, so I'm guessing he's the leader of the bunch. Anyway, he's you main, well rounded lead character. He uses what looks like a ball or cat bell to attack with, which he can throw three of them at a time while they're on the screen in rapid fire, JUST like Mega Man. His unique ability is that he can climb walls, JUST like Ryu in Ninja Gaiden, so, if you've played Ninja Gaiden, you'll know how to climb walls with Lickle. (Except, he can also climb vertically, like a Monkey can. Just hold the Up Button and hit the A Button and he'll grab the ceiling. Cool, huh?) For his strength, he's on average with it, as his speed is a bit above average if not on average and his jumping ability is average, as he spins when he jumps. His Hit Points are also average. Just the average guy, isn't he? He's just a very good character and you'll probably be using him whenever you can, as he's just probably the best person to use. --------------------------------------------------------------------------- - B. Dragon . . . . . . . . . . . . . . . . . . . . . . . . . [ DRAG5.2 ] - --------------------------------------------------------------------------- Er...some Dragon...or something. Again, no story on this guy, either, so, sorry, otherwise, I'd inform you, but there's nothing to inform about...anyway, he's like a baby Dragon and reminds me alot of Ryu from Breath Of Fire III's Dragon Form at the very beginning of the game. He's a fairly good character to use, next to Lickle, since he can fly and all. For his weapon, he can launch fireballs from his mouth, three maximum on the screen and instead of going straight, they curve upwards and go off the screen, kind of like Air Man's Weapon from Mega Man 2. If you hold the B Button down, he charges his attack up. When he turns blue, it's medium and when he's pink, it's full, so release the B Button to fire 3 huge fireballs. Think Mega Man's Mega Buster. His unique ability is that he can fly if you hold the A Button after he jumps. The higher you jump, the higher he'll stay in the air when you hold the button down. He can't go higher or lower, so that's why you you must choose what height to get him to fly at. He only flies horizontally and he can only fly for a very short time before he falls down, so be warned. For his strength, he's fairly good and his speed is also on par with Lickle's. He can jump higher than Lickle and since he can fly, this is a plus. He jumps straight into the air, no spinning, so don't worry. His Hit Points are the same as Lickle's, also on average. He's probably your second choice for a well rounded character and since he can fly, hey, he's a welcome to the team. --------------------------------------------------------------------------- - C. Golem . . . . . . . . . . . . . . . . . . . . . . . . . . [ GOLE5.3 ]- --------------------------------------------------------------------------- No story here, either. Again, sorry. He's a Golem or a Knight, whichever you want to call it. He reminds me of that guy from Super Ghouls 'N Ghosts. Anyway, he's an ok character, though he focuses on strength and Hit Points mainly. For his weapon, he launches it arm out, which extends to a certain length and can smack enemies dead. If this wasn't enough, he can fire his arm in four different directions, depending on which direction you hold and hit the A Button, so that's good for those hard to reach enemies. For his unique ability, he can easily walk over spikes and not take any damage from it. Very useful when you're in a bind, since he takes no damage from this. For his strength, he's the strongest character out of the four, as he can easily smash enemies into nothing, but his speed is horribly...he's the slowest of the four and can't move fast, so be warned. His jumping ability is below average, as he can't jump as high as everyone else and he jumps straight up. Though, his Hit Points are TWICE that of Lickle's, so he comes into the party with twice as much, so that's a plus. Over all, he's your main striking force of the group, which his Hit Points and strength and he can walk over spikes. I suggest you use him when you need a quick rush of power or need someone to survive for a while. Just, don't use him as a main character for long. --------------------------------------------------------------------------- - D. Mouse . . . . . . . . . . . . . . . . . . . . . . . . . . [ MOUS5.4 ]- --------------------------------------------------------------------------- Finally, there's Mouse. No, sorry, again, no background story. Ah well. Anyway, this is probably THE weakest character of the four. His main weapon are bombs, much like the ones Samus from Metroid used, except you can place them ANYWHERE when you hit the A Button. After a few seconds, the bombs explode, dealing moderate damage. Pretty useful, but you have to place them close to the enemy and with Mouse's Hit Points, it's HARD. For his unique ability, he also has the wall climb like Lickle does, except he can stick to the walls better and move up them faster and also go upside down and every which way. (Think those wall crawling enemies in Metroid that could climb over and under ANYTHING.) He can also walk on swamp or marsh, which comes in VERY handy in the swamp/marsh stage, so use him when you can in that. For his strength, for a Mouse, it's REALLY good. His bombs are good, IF you can get them to hit the enemy, which requires you to get close. His speed is AMAZING, as it's THE best out of ANY character. He can run fast, climb fast and can get into small places others can't. His jumping ability, for a Mouse is just...WOW. He can jump high and fast and it's just good to have, as he also jumps straight up. (Why does Lickle spin? Heh.) Though, his Hit Points are THE worst of the other characters, as he is below average with them and only has two Hit Points to start with. Ouch. Over all, he's a fast, agile character with good strength, but low Hit Points, so, use him when you need to jet through an area or get into a small place. Just, don't rely on him for battles. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= = VI. The Walkthrough . . . . . . . . . . . . . . . . . . . . . [ THEWA6 ]= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --------------------------------------------------------------------------- - A. The Beginning . . . . . . . . . . . . . . . . . . . . . [ THEBE6.1 ] - --------------------------------------------------------------------------- Ok, I'm going to do my best in explaining this, as the story is told through pictures and stuff and there's NO text for me to translate, sorry. Anyway, here I go: The game begins with a mountain suddenly erupting with explosions after lightning hits it, as the scene changes and a King commands three Knights to go and investagate the matter. As they do, some Wizard in green appears and slaughters them all in the wave of his arm. He then disappears as fast as he appeared. The King is then worried and has a Knight send out four messages on Birds to four brave Warriors, as they need their assistance in this new matter of this Wizard. That's the opening movie. Now, go ahead and start the game, either on Easy or Normal. Whichever you want, but I'll be doing this on the Normal Mode, not Easy. Sorry. Don't worry, it's the same game, only not as many enemies. (Also, the game ends a bit earlier than Normal Mode, so you never get to fight the real final Boss.) It's not EASIER to win, just enemies aren't around as much and you can get more Hit Points for your characters. That's about it, though. So, if you're playing and when I say a enemy is near and you see nothing, you'll know why IF you're playing on Easy. Anyway, as you start the game, you can choose four Stages. I suggest you choose the very first one, but it's up to you. Choose whichever order, but refer to each person's Stage below. I will go in order, so you may need to skip around, depending on what you do. Note: If you EVER die, you will lose ALL Hit Points AND Items that you gained and you go back to your base Hit Points. Be warned. Also, the first four stages are Introduction Stages, used to help you get use to a character and learn how to use them. (This applies only for the Introduction Stages, after that, you can die and keep your things, but you lose the character that you were using until you complete the Stage.) Also, if you find a Stage that I have not listed in The Walkthrough, PLEASE let me know and I'll give you full credit for it. Just let me know how you got to it in someway and I'll investagate it. Thanks. --------------------------------------------------------------------------- - B. Lickle's Introduction Stage . . . . . . . . . . . . . . [ LICINS6.2 ]- --------------------------------------------------------------------------- Alright, let's start with Lickle's Introduction Stage first, shall we? As you begin, first get the feel of Lickle and how he moves, attacks, etc. Then, when you're ready, follow the path and destroy the Jelly you see. Continue along and before you drop down the ledge, there's two more Jelly to fight. Time your shots right to hit them when they attack, as your attacks go over them any other time. Continue along and wall climb with Lickle here, but watch out for the Crawler. Fight it if you want, other wise, just keep heading up, but watch out, there's two Crawlers around. When you get past the Crawlers, there's a narrow passage to head up, filled with Slinky Eyes. Just wall climb again and destroy the Slinky Eyes, but make sure you do NOT go on the side where they are, or they come at you and it makes this part harder. After you survive this area, continue along and you'll encounter a squad of three Birds. Simply waste them and head out onto the ledges in the air. Just don't fall off or it's your death. As you move along, defeat the two Birds you come across and you'll find a Fox Icon. Grab it and increase your Hit Points and then destroy the next squad of three Birds. Though, watch out for a lone Bird right after the three Birds, as it can easily get a surprise attack on you. Now, watch out for the Morph Frog. Just destroy it and then watch out for another Bird. Go along and you'll find another Morph Frog. Again, kill this one and move on. As you go on, you'll see three Crawlers. Waste them and then watch out for the spike pits. Go over them and you'll then have to fight four Birds this time. After you waste them, climb up and get the Big Heart to heal yourself. Then, jump across the lava, as it can kill you instantly if you hit it, so avoid it. There's a Bird nearby, so get ready to blast it. Go along and you'll fight three more Birds and then one more. Then three more Birds...then three more...geez...now, go ahead and head to the end of the screen and you'll exit this area, as you meet up with a Knight and Lickle walks off with him. Good job, the Stage is completed. --------------------------------------------------------------------------- - C. Dragon's Introduction Stage . . . . . . . . . . . . . . [ DRINS6.3 ] - --------------------------------------------------------------------------- Well, where as Lickle got more of a ground type stage, Dragon gets a air type stage. Fits him and it'll make you test his flying abilities, like how Lickle's Introduction Stage made you test his climbing ability. As you start, the first thing you'll notice is that there's flying Tornadoes everywhere. They don't hurt you, but can carry you, like moving clouds in Mega Man 2. Now, go along and you'll find three Birds. Kill them and then go along to find three more. Kill them and then kill the one charging Bird up ahead. There's another set of three Birds and another charging one ahead, so again, kill them. As you go near the end of the area, a tornado throws you into the sky to the next part of this Stage, as you see a Fox Icon near you. Grab it and then destroy the Bird near you. As you fly around here, as you're in the air now and falling off a ledge kills you, I suggest you fly with Dragon. Now, kill the three Birds you see and then kill the charging Bird that's after them. Then, go along and kill two more Birds and then defeat the set of three more Birds you come across. There's two more charging Birds, so beware here. Go along and get on the more longer and solid area and destroy the charging Bird you come across. There's another one, so watch it. Then, go on and destroy the other three Birds. Continue on and you'll see a Big Heart, which you may need healing. Take it and then defeat the charging Bird that's near you. Then, there's four sets of three Birds. Take care of them and then head off the screen to meet up with the Knight, as Dragon walks off with him. Good job, the Stage is completed. --------------------------------------------------------------------------- - D. Golem's Introduction Stage . . . . . . . . . . . . . . . [ GOINS6.4 ]- --------------------------------------------------------------------------- Ok, now for Golem's Introduction Stage. For Golem,he gets a underground type of Stage, which fits his character and attacks, mainly. Now, as you start, watch out for the two Swords that come flying at you. Destroy them and move on, as you'll see another Sword and a Crawler. Waste them and then go along and destroy yet another Sword and Crawler. Then, continue on and defeat the two Swords and two Crawlers you come across. As you get to the end of the ledge, you'll see a Fox Icon, with a Bird nearby. Kill the Bird and get the Fox Icon and then jump across the platforms, but watch out for another charging Bird, a group of three Birds, another charging Bird, yet another group of three Birds and even another charging Bird. Once on the other side, quickly kill the Morph Frog and the charging Bird you come across. Then, destroy yet another charging Bird and collect the Big Heart you see and then kill the other Morph Frog. Kill two more charging Birds and then a final set of three Birds and exit the Stage and you'll meet up with a Knight. Good job, the Stage is completed. --------------------------------------------------------------------------- - E. Mouse's Introduction Stage . . . . . . . . . . . . . . . [ MOINS6.5 ]- --------------------------------------------------------------------------- Well, here's the final Introduction Stage, which is for Mouse. (Depending on which order you did this in. I'm just assuming you went in order, but it doesn't matter.) Mouse's Introduction Stage is a forest, which fits him, since he's a climber and also the character that can get into hard to reach spots. As you start out, destroy the Morph Frog you come across and then the Fly Ball as well. Continue on and defeat another Fly Ball and another Morph Frog. Once you hit a dead end, climb up the tree and scale it. Kill the two Slinky Eyes you come across and then collect the Fox Icon to give Mouse more Hit Points, as he REALLY needs it. Now, scale the wall to the left, so you can avoid the spikes completely. DO NOT jump and try to go over the spikes, just scale the wall all the way until you can safely jump down. Now, kill the Fly Ball near you and then you'll see two paths to take. Whichever one you take, you get a Big Heart, so it doesn't matter and you can go through both if you want, that's up to you. Anyway, destroy the Morph Frog and then another Fly Ball, then yet another Morph Frog and you can get another Big Heart. Then, there's another Fly Ball, so kill that one as well. Now, move along and destroy yet another Morph Frog and two Fly Balls. You'll see a Healing Potion, so scale the ceiling carefully and grab it and then get out alive. Then, destroy the final Morph Frog and then exit the Stage to meet up with a Knight. Good job, the Stage is completed. --------------------------------------------------------------------------- - F. Meeting The King . . . . . . . . . . . . . . . . . . . [ METHK6.6 ] - --------------------------------------------------------------------------- The scene comes in to show your entire group now together infront of the King, as a giant, glowing Bell appears. (Is it me or is the King doing what I think he's doing...? o_o) Anyway, Mouse and Golem enter the Bell, but Dragon knocks it away and then calls to Lickle, as you enter your first Boss Battle. --------------------------------------------------------------------------- - Boss Battle: Dragon - --------------------------------------------------------------------------- Hit Points - 24. Damage Delt - 1 with a small fireball and knocking into you and 2 with a big fireball. Attacks - Fires off a fireball everytime you attack and fires off 3 large fireballs on occassion. Also flies around constantly. Strategy: Too easy. Simply just nail Dragon with one attack when he's on the ground to stun him and keep slamming the B Button and he won't be able to move. WAY too simple. Just get as close as you can for the best results. After the Battle, Dragon will become tame and the Bell will appear after the screen fades out and then in. Dragon will go into the Bell, as the screen fades out, showing you've completed the Stage. --------------------------------------------------------------------------- - G. Ancient Ruins . . . . . . . . . . . . . . . . . . . . . [ ANCRU6.7 ] - --------------------------------------------------------------------------- Alright, now the REAL game begins. First head along and either destroy or dodge the Dinos around, since they constantly respawn, so don't bother killing them all. Continue along and watch out for the four Fire Spirits that appear. (Also, the Fire Spirits only appear near the skull pillars, so you'll know when one is near.) Now, after one point, the Dinos stop coming and you'll now head to head up. Just watch out for the three Slinky Eyes and two Crawlers. Once you're at the top, follow the path and kill the Bird and grab the Fox Icon for more Hit Points. Then, destroy the Flower, but watch out for a Bird nearby. Continue on and destroy the two Birds and the Flower, then watch out for the assault of four Birds and another Flower nearby. As you come across and can go in two different directions, don't bother heading to the west, as it leads nowhere. Just continue straight ahead and kill the Flower, then you'll come across two more Flowers and a Big Heart. Kill the Flowers and just move on, cause unless you're using Golem, you can't get the Big Heart. Just move on and you'll find another Big Heart, with a Flower nearby. Heal whoever needs it and kill the Flower, then move on and watch out for the respawning Baby Dragons and another three flowers. Then, when you can either go down and follow the path, head down only if you need more Hit Points, since there's two Fox Icons. Just simply kill the two Flowers and it's yours. Use Mouse to get one of them and once you get back to the main path, kill the Flower and then the other Flower and be sure to use Mouse to get you the Healing Potion you see. Give it to whoever doesn't have one already. Then, follow the path into the next screen to enter a Boss Battle. --------------------------------------------------------------------------- - Boss Battle: Green Magician - --------------------------------------------------------------------------- Hit Points - 40. Damage Delt - 1 for the purple energy ball and 2 if you run into him. Attacks - Fires out purple balls of energy and teleports around the area. Strategy: Pretty straight forward. Just dodge his attacks and use Golem to make short work of him. Don't worry about taking damage. Just pummel him with no mercy. After he goes down, he'll transform into his real state. --------------------------------------------------------------------------- - Boss Battle: Green Beast - --------------------------------------------------------------------------- Hit Points - 80. Damage Delt - 2 for it's red fireballs, 3 for it's purple ball of energy and 2 for running into it. Attacks - Fires red fireballs at you, as well as firing a single homing purple energy ball and walks around, trying to corner you. Strategy: Wow, this guy got alot tougher fast. Anyway, the best strategy I find is since this guy's big and slow, use Mouse to get in, bomb him and run away. It works wonders and also deals ALOT of damage. Golem's a bad choice for this, since he's slow and prone to attacks and Lickle isn't strong enough, same with Dragon. So, use Mouse. After Green Beast goes down, the screen fades to black and you've completed the Stage. --------------------------------------------------------------------------- - H. Mountain Path . . . . . . . . . . . . . . . . . . . . . [ MOUPA6.8 ] - --------------------------------------------------------------------------- Note: For some reason, after the last Stage, there's a chance you can skip this Stage completely and go straight to the Mountain Cave Stage. I don't know what causes this, but if this happens to you, skip this Stage and head to that one instead. Wow, this Stage looks alot like Dragon's Introduction Stage, doesn't it? Anyway, head along the path and watch out for two trios of Birds and then a charging Bird. Then, head all the way to the end of the screen and a tornado will appear and carry you to the next part of the Stage. Switch to Dragon to make this part easier. Fly across to the next platform and get the Fox Icon and watch out for the trio of Birds nearby. Use the Tornadoes to give you a extra leap to fly to the next platform and destroy the next trio of Birds here, then fly onto the next platform. Here you'll find a Big Heart, so grab it and take care of the next Trio of Birds. Finally, fly to the next platform here and destroy the next trio of Birds and jump onto the bigger platform, taking care of the two charging Birds. Then, take care of another charging Bird and another trio of Birds, followed by another charging Bird and yet another trio of Birds. (Man, had enough of these things yet?) After this, exit the screen and you'll complete this Stage. --------------------------------------------------------------------------- - I. Jungle Falls . . . . . . . . . . . . . . . . . . . . . [ JUNGFA6.9 ] - --------------------------------------------------------------------------- Welcome to the next part of the above Stage. Now you're in a Jungle, with waterfalls every where. Go ahead and follow the path and take out the trio of Birds you come across. Then, jump onto the platform and then onto the leaf, which moves for you. Watch out for the charging Bird and jump onto the next platform before the leaf hits it, because it'll disappear. Also, watch out for another trio of Birds. Next, hop onto the leaf and take out the charging Bird and jump onto the platform above you, moving and hopping back onto the leaf, but watch out for another charging Bird here. After this, grab the Fox Icon on the platform and destroy the trio of Birds nearby. Finally, hop onto the leaf here and watch out for four charging Birds and jump onto solid land and follow the path down. Watch out for the two Crawlers here and then the spikes that are coming up. Head down and defeat another Crawler on your way, jumping from platform to platform. Once you reach solid land, destroy the three Flowers nearby and hop onto the platform and defeat the trio of Birds here. Then, continue on and watch out for a charging Bird, followed by another set of trio Birds and a charging Bird. Yet again, there's another set of trio Birds nearby and after this, there's a leaf. Hop onto it and as you go, you'll not only see a Healing Potion, but a charging Bird. Get the Healing Potion if you can with Lickle or Mouse, otherwise avoid it and defeat a set of trio Birds and another charging Bird. Then, hop onto the next leaf and watch out for two more charging Birds here, as well as a Fox Icon in the middle of them. Jump onto the next platform and take care of the set of trio Birds here and jump onto the next leaf. Now, watch out here, because there's a total of seven charging Birds, so take care of them. Jump onto the platform and take care of the final set of trio Birds here and after you jump onto solid land, exit this screen, to enter a Boss Battle. --------------------------------------------------------------------------- - Boss Battle: Water Spirit - --------------------------------------------------------------------------- Hit Points - 64. Damage Delt - 2 for the purple energy ball and 4 if you run into it. Attacks - Fires out purple balls of energy and moves under the water to avoid attacks and then comes up to attack with purple balls of energy. Strategy: First off, if during this Boss Battle, you happen to fall into the water, you'll be taken to an alternative Stage, where you follow a different route to where you're going. So, if you do fall into the water, instead of heading to the next Stage here in the walkthrough after this, instead head to the alternative route in The Walkthrough, K. Underground Crab Ride. (Note: Even though if you take this alternative route, you'll still end up at the same place eventually, which is the Stage called Dark Jungle.) Anyway, this is a pretty easy Boss Battle. Water Spirit only has one pattern of attacks, which is to rise out of the water, attack and then disappear and repeat. Pretty easy. Use Mouse to get in close to deal heavy damage and if he gets weak, switch him out with Golem. Just use this duo and Water Spirit will eventually fall, as the screen fades to black and you've completed the Stage. --------------------------------------------------------------------------- - J. Mountain Cave . . . . . . . . . . . . . . . . . . . . . [ MOUCA6.10 ]- --------------------------------------------------------------------------- As you begin this stage, head along and watch out for the respawning Skeletons and try to avoid them for the best. (Use Dragon to fly at the top of the screen to bypass them all.) Just avoid them and once you get to the Fox Icon, switch to Golem, since you need to use him to get across the spikes. You CAN use Mouse to climb on the ceiling, but you have to fight Crawlers along the way and it's a bit slower. Now, first, destroy the Crawler above the platform before jumping, then go ahead and jump onto the platform. Then, continue on and destroy the two other Crawlers, then watch out for another solo Crawler. Moving on, there's two more Crawlers, followed by a group of six Crawlers and then finally, five more. Whew. After this, you'll reach the end, with a Lickle Doll at the top of the screen. Use Mouse and grab it, then exit the screen, as you'll complete this Stage. (Note: Head to The Walkthrough, L. Dark Jungle to continue on, since the next area is if you fell into the water during the fight with Water Spirit.) --------------------------------------------------------------------------- - K. Underground Crab Ride . . . . . . . . . . . . . . . . [ UNCRAR6.11 ] - --------------------------------------------------------------------------- Well, if you fell into the water during your fight with Water Spirit, you'll arrive here. Whoever you were using will fall and you'll see Lickle take over, as his Bell falls out and a Baby Dragon swoops in and grabs it, as it flies off and Lickle tries to grab it, but fails. For this Stage, you'll ONLY be able to use Lickle and no one else, so be careful. As the Stage begins, hop onto the giant Crab you see and the Stage will begin. As you start, watch out for a Flower in the water, which you can't kill, so dodge it's attack and duck under the ledge coming up, then duck under the spikes at the next part and dodge another Flower's Attack. Jump onto the platform or duck under it, but either way, a charging Bird is nearby, so be careful. There's also a killable Flower near as well, so destroy that when you see it. Watch out for a Spore, which can't be killed and explodes by itself to release pollen, which can harm you, so stay away from it. After this, duck under the ledge and destroy the next Flower you see, then duck under another ledge and watch out. There's these vine like things that come down to block your path and they aren't enemies, but they can hurt you. Just stay away from them and when they open up, dash under them. There's two of them, so time it right. (Also, watch out for a Flower below, which attacks you.) After this, there's two more vines to dash under, with another Flower nearby, attacking you. Repeat what you just did and afterwards, watch out for a Spore nearby. Next, duck under the ledge and avoid the Flower, but watch out for a charging Bird and jump over the spikes on the side of the platform and destroy the Flower here and the charging Bird to get a Big Heart, which you probably need badly now. Jump back onto the giant Crab and watch out for another Spore, then, jump onto the side of the wall coming up, as you can't by otherwise. Once the giant Crab goes by, work Lickle down and around the ceiling and move him fast, so he can jump back onto the giant Crab, because there's spikes on the ceiling up ahead and he can't dodge them. The giant Crab will come to a stop, so destroy the final Flower here and then exit the screen, as you enter a Boss Battle. --------------------------------------------------------------------------- - Boss Battle: Skull Magician - --------------------------------------------------------------------------- Hit Points - 64. Damage Delt - 1 for it's balls it launches at you and 4 if you run into it. Attacks - Creates a forcefield around itself, which sucks Lickle in, unless he runs in the opposite direction, fires balls from the east and west and calls two Baby Dragons to attack. Strategy: Pretty straight forward. This seems hard, but it really isn't. Skull Magician just uses his forcefield to suck Lickle in, which is easily countered by running away from it and jumping over the balls he launches. You can NOT hurt him when he has the forcefield up. After he does this, he's vulnerable to attack, since he summons two Baby Dragons to attack you. Dodge them and focus on Skull Magician. Just repeat this strategy and he'll eventually fall, as Lickle's Bell floats back in and you regain your other party members and the screen fades out, as you complete the Stage. --------------------------------------------------------------------------- - L. Dark Jungle . . . . . . . . . . . . . . . . . . . . . . [ DARJU6.12 ]- --------------------------------------------------------------------------- Note: Regardless to which path you took, you'll now end up back here. When you start out, destroy the Fly Ball nearby, then watch out for a Skull, which charges at you really fast. Then, destroy another Fly Ball and another Skull, followed by another Skull and another Fly Ball. After this, there's two more Skulls, followed by two more Skulls. Once you get by, use either Lickle or Mouse to climb up to advance in the Stage, but watch out for the Spinning Skull, followed by another Spinning Skull. Then, just climb up and continue on, as you'll see a Fly Ball and respawning Spinning Skulls flying around. Just breeze by this area with Dragon. You'll see four more Fly Balls as you go by and make sure you destroy the Spinning Skull that's standing still and just spinning around and not rising horizontally on the screen, like the past ones. Then, just exit the screen and you'll complete this Stage. --------------------------------------------------------------------------- - M. Marshy Swamp . . . . . . . . . . . . . . . . . . . . . [ MARSW6.13 ] - --------------------------------------------------------------------------- As you start off this Stage, follow the path and watch out for the Fly Ball. Then, as you near the swamp, there's another Fly Ball. Now, I suggest for the next part you just breeze by, since it's not worth staying around and fighting. First, you can use Mouse to run across the swamp below or you can use Dragon to fly by. Up to you, but anyway, when you're ready, move on. Once you head into the swamp, watch out for another Fly Ball nearby and then continue on, as you see Tornadoes start to appear. Jump onto the platform nearby and you'll see a Fly Ball nearby. Destroy it, then jump onto the next platform and two more Fly Balls appear, so deal with them and continue on for a while, until you come to another platform. Jump over it and as you go along, another Fly Ball appears. Take care of it and head to the next platform, as you'll also see another platform higher up, but a Fly Ball is nearby. Kill it and then jump onto the higher platform and watch out for three more Fly Balls, as you come to a Fox Icon. Grab it and then destroy the final Fly Ball. After it goes down, continue on and you'll reach some pillars. Use Lickle or Mouse to get by and once you do, you'll encounter a set of trio Birds. Then, nearby, watch out for three charging Birds, followed by another set of trio Birds. Next, head back into the swamp and watch out for four charging Birds here, as you get back onto a platform, with a set of trio Birds nearby. Then, continue on and destroy three more charging Birds, while jumping onto solid land again, with a Big Heart as you arrive. Heal up and then take care of the final set of trio Birds, then exit the screen and you'll enter a Boss Battle. --------------------------------------------------------------------------- - Boss Battle: Water Demon - --------------------------------------------------------------------------- Hit Points - 90. Damage Delt - 1 for it's balls it shoots at you from it's tail, 2 for it's blue balls it shoots at you and also for it's tail hitting you and 4 if you run into it. Attacks - Water Demon usually rises up from the water slowly and opens and closes its mouth again and again, launcing three blue balls at you, going in different directions. Also, instead of appearing to normally attack, it'll stick its tail up and slide across the screen, trying to hit you with not only the tail, but balls as well. Strategy: This is actually pretty easy to handle. First off, Mouse works wonders on Water Demon with his Bombs, but he can't take alot of punishment from him, so watch out. Literally six Bombs that get direct hits almost kill him and three more pretty much clean him up. If you don't use him or don't have him, due to him being dead, switch and use Golem to cause some heavy damage. Just watch out for Golem's Hit Points, since he can get hurt easily here. Dragon and works well, as does Lickle, but it takes more work and you have to dodge a hell of alot more. Just keep it up and he'll eventually fall, as the screen fades out and you'll complete the Stage. --------------------------------------------------------------------------- - N. Dark Cave . . . . . . . . . . . . . . . . . . . . . . . [ DARCA6.14 ]- --------------------------------------------------------------------------- Alright, well, welcome to the next Stage. First, switch to Mouse and follow the path and climb the ceiling when you can, because there's a Lickle Doll nearby, sitting on a platform. Now, here's the thing. See that type of ground it's sitting on? That type of ground is fake and if any of your characters stands on it, they'll fall through, so be carefull. Get Mouse onto the platform and grab the Lickle Doll without taking damage. Then, switch to Dragon and take care of the two Jellies nearby. Next, watch out for this entire Stage, as it's mostly getting across a huge pit and the platforms all disappear and reappear. Though, you can still stand on them, even when they aren't visible. Now, throughout the Stage, there's countless respawning Skull Spirits, so ignore them if you can. Jump onto the first platform and then head onto the third one and take care of the Jelly sitting on the fourth. Then, handle the Jelly sitting on the next one and jump onto the platform afterwards. Now, there's a pillar platform that's next, so be sure you can land on it safely, but I suggest you switch to Lickle or Mouse to get by, as using the Dragon here is suicide. Just attach yourself to the sides and jump from the first pillar to the next and make your way around and jump onto the VERY small platform nearby, with a Jelly below. Ignore it and use Dragon to fly to the next pillar, then switch back to Lickle or Mouse and repeat what you just did and watch out for a charging Eye nearby. Then, jump onto another very small platform and you'll see two Jellies nearby. Take care of the one to the east and ignore the one below you, then jump onto the platform and take care of another Jelly. Jump to the next two platforms and destroy another Jelly, then you'll see a platform that moves back and forth. Jump onto it, but watch out for a charging Eye nearby. Then, jump onto the next small platform and nearby is a Fox Icon. Fly to it and grab it, standing on the next platform. Now, jump across the two move platforms ahead, but watch out for two charging Eyes, both coming at you from different angles. Then, just jump onto two more small platforms, onto three more moving platforms and switch to Mouse for the next part, since there's alot of pillars and spikes here. Jump onto the first pillar and as you jump to the next on, watch out for a charging Eye above you, who attacks. Kill it and jump onto the moving platform and kill another charging Eye you see. Jump onto the next pillar and then onto the next one and then you'll see a Big Heart nearby, but it's sitting on fake ground. Grab it at your own risk, then switch back to Dragon and continue on, ignoring the Jelly below you and take out the Jelly that you come across ahead of you. Kill the next Jelly you see and fall through the fake ground here and head west to grab that Lickle Doll you see. Now, take care of that Jelly you passed a second ago now and then head back on the bottom path, killing two more Jellies, followed by one on the top path and finally, two more that are on solid ground. After this, you'll reach a dead end...or so you think. Use Mouse to go through the wall with the fake ground on it and then exit the screen, as you enter a Boss Battle. --------------------------------------------------------------------------- - Boss Battle: Green Spirit Skull - --------------------------------------------------------------------------- Hit Points - 64. Damage Delt - 1 for the Spirit Skulls it throws out at you and for the green balls it also throws at you, 2 if you run into the Spirit Skulls when they're in a circle and coming inwards to reform Green Spirit Skull and 4 if you run into Green Spirit Skull. Attacks - Green Spirit Skull usually moves at a moderate pace around the room, launching countless Spirit Skulls at you, as well as normal green balls when it's in the center of the room and not moving. It also disappears and reappears constantly, as it also reforms alot, surrounding the room in Spirit Skulls in a circle and then having them come inward, making it hard to dodge them as they regroup. Strategy: Too easy. Even though you'd think Mouse would once again be the best here, he's really not this time. Use Golem to put Green Spirit Skull down for the count and don't worry about taking damage. Just barrage him and if you get hurt, either use a Healing Potion or switch to Lickle or Dragon to finish him off. He's really not that hard. Anyway, once he goes down, the screen will fade out and you'll complete the Stage. --------------------------------------------------------------------------- - O. Mountain Falls . . . . . . . . . . . . . . . . . . . . [ MOUFA6.15 ] - --------------------------------------------------------------------------- Wow, this is a short Stage. Heh. Anyway, as you begin, destroy the Flower on the otherside of a waterfall and then jump across onto the next platform and then jump onto the next platform and kill the three Flowers nearby. Then, watch out for the spikes that you see and take care of the Flower who you see. Then, follow the path and head down, but switch to Mouse, because there's a HUGE pit all the way down and on the way, there's a bunch of items to get. First, there's a Big Heart in the middle of the screen, followed by a Potion sitting on some spikes to the west, followed by a Fox Icon to the east on some spikes a little ways down, followed by another Big Heart in the middle of the screen and a Lickle Doll on some spikes to the west. Then, there's two Small Hearts nearby, followed by another Fox Icon at the very bottom. Just watch out for the spikes at the very bottom, which is a reason why you shouldn't just jump down straight in the middle, dodging everything. Follow the path down and around and you'll come across another Flower. Kill it, then take care of another Flower and a charging Bird. Then, jump over a waterfall and take care of another charging Bird and Flower and then deal with yet another charging Bird and a Flower nearby. Then, continue on and jump across onto the next platform and kill another Flower, followed by another charging Bird and a Flower. Then, use Golem to go across the spikes and get the Lickle Doll, then exit the screen and you'll complete the Stage. Note: Now, for some reason, you can go one of two ways and I don't know what causes it, but you can either go to Ice Palace or Roman Temple, so if you don't go to Ice Palace, skip the next section and head to The Walkthrough, Q. Roman Temple and continue on. --------------------------------------------------------------------------- - P. Ice Palace . . . . . . . . . . . . . . . . . . . . . . [ ICEPA6.16 ] - --------------------------------------------------------------------------- (Note: Be careful of hanging on the walls in this level. If you stand still, you'll slip and slide.) Get ready for a somewhat challenging Stage up ahead. First, go ahead and follow the path ahead and watch out for a Wizard and countless Death enemies. (I suggest you use Dragon for this part, until I suggest otherwise, but it's up to you.) Up ahead, there's two more Wizards waiting for you, so dispatch them, then move on and take out another duo of Wizards. Just watch out, the second one is in the air this time. Continue on and take care of the three Skulls, then use Mouse to go under the spikes and climb up to the top platform, before the large pit of spikes, but be careful, it's slippery. You can either use Lickle, Golem or Mouse for this, mainly Lickle and Mouse on the ceiling, but I suggest Golem, since it's easier. Anyway, watch out for a charging Skull immediately, followed by a charging Bird. Then, watch out for another charging Bird, a charging Skull and another charging Bird, as you find a Fox Icon. Grab it and then continue on and be aware of another charging Skull. Defeat it, then follow the path and eal with the Spinning Skull and Slinky Eye nearby, then use Mouse to head under the spikes again and destroy the Slinky Eye above you, then you have two choices. Either to take the left path, filled with Skulls or the right path, filled with Slinky Eyes. If you take the right path, the Skulls will still charge at you, but if you take the left path, you can't kill the Skulls, unless they move first. So, it's a lose-lose situation. Take whichever path you feel is more comfortable, dealing with four Slinky Eyes and four Skulls, then at the top is another Fox Icon. Take it, then quickly deal with another Spinning Skull. Then, follow the path and watch out for countless Deaths and a Morphing Frog below you and one near you. Kill it, then kill the next one near by and use Dragon to swoop down and get the Big Heart and Lickle Doll. Kill the two Morphing Frogs down below, then move on, either taking care of the one above you now and/or the one ahead of you. After this, destroy the final Morphing Frog, then exit the screen, as you enter a Boss Battle. --------------------------------------------------------------------------- - Boss Battle: Skeleton Horsemen - --------------------------------------------------------------------------- Hit Points - 48. Damage Delt - 2 if you run into the Skeletons it summons, 4 if you run into the Skeleton Horsemen himself. Attacks - He floats around the screen and summons Skeletons to do his dirty work. Feh... Strategy - Way, way, WAY too simple. First, use Dragon for this and ignore the Skeletons and just either use your Fireballs to lay it on him hard, while you float in the air with him. He's an easy target and in no time, he'll drop like a fly. After you defeat him, he loses his Horse and attacks you himself. (Well, finally...) --------------------------------------------------------------------------- - Boss Battle: Skeleton Knight - --------------------------------------------------------------------------- Hit Points - 4. (He comes back from the dead four times, though, so it's actually 16.) Damage Delt - 1 if he hits you with his throwing Knives and 2 if you run into him. Attacks - Throws Knives at you and also charges you. Strategy - Well, you need to use a bit more strategy for this part of the Boss than before. Mainly, he throws Knives at you, but they're avoidable. Just watch for him charging and the only time you can hurt him is when his shield isn't on him, which is when he throws Knives. During that second, use Dragon or Golem to hit him with a charged attack/attack and he'll hit the dirt, but rise again. Defeat him three more times and he'll go down for good. If need be, use Lickle, but use Mouse ONLY as a last ditch effort. Otherwise, after this, the screen will fade out and you'll head to the next Stage. --------------------------------------------------------------------------- - Q. Roman Temple . . . . . . . . . . . . . . . . . . . . . [ ROMTE6.17 ] - --------------------------------------------------------------------------- This is a pretty straight forward Stage, to say the least. As you begin, watch out for the countless Skeletons coming your way and take care of the first two Swords you see, then take out another Sword right before you jump onto the higher platform. Then, take out another sword nearby and continue along, dealing with three more Swords and then yet another sword before you jump on the next platform that's a bit higher up. Next, deal with two more Swords and countless Skeletons still raiding the area, then continue on and finish off the final Swords. Whew, ok, now, you'll arrive at a small area of water with a low ceiling. Switch to Dragon and simply just fly over it, then use Mouse to scale the walls. Watch out for four Crawlers around here and grab the Fox Icon if you need it. Then, continue on and switch to Golem here and watch out for two charging Eyes and head onto the moving platform, but don't worry, travel on the spikes with him, since he can. Just watch out for two more charging Eyes and then head onto the next moving platform and be alert for three more charging Eyes, before you see the next floating platform and then just travel on and grab the Fox Icon and switch to Mouse once you clear the spikes here. You'll come to a part where you need to climb, with four pillars to choose from, all crawling with Slinky Eyes. Doesn't matter which path you take, since you'll be constantly attacked by these things, so do try and destroy them. Also, watch out for a charging Skull. There's eight Slinky Eyes in the first little area and one charging Skull, so I suggest you take the farthest west or east side of the pillars, since the charging Skull is in the middle. Once you arrive at some platforms, grab the Big Heart and then take the next route you wish to, as there's six Slinky Eyes and one charging Skull here. Grab the Fox Icon on the next platform you come to, then watch out for one more charging Skull and two more Slinky Eyes, then you're home free. Just follow the path and switch back to Lickle and take care of the Sword you come across, followed by another Sword. Now, be careful, because countless Skeletons are now around, so deal with six more Swords here and a ton of Skeletons, then head out of the screen, as you enter a Boss Battle. --------------------------------------------------------------------------- - Boss Battle: Teal Magician - --------------------------------------------------------------------------- Hit Points - 32. Damage Delt - 1 if it hits you with its Magic Balls and 2 if you run into it. Attacks - Floats around the screen, firing out three Magic Balls at a time. Strategy - Eh, this is pretty simple. Switch to Dragon and just blast him with your Fireballs and he'll easily go down, but not for the count. --------------------------------------------------------------------------- - Boss Battle: Teal Knight - --------------------------------------------------------------------------- Hit Points - 72. Damage Delt - 2 if he hits you with his Sword, 2 if he hits you with the Ground Blaze, 4 if he hits you with his lightning and 8 if you run into him. Attacks - Walks around the screen, attacking you with his Sword if you get too close, releases fire from his Sword a total of three times at you and throws lightning at you. similar to how the Wizard does it. Strategy - Wow, this guy got HARD. Ok, first thing is, he's ONLY vulnerable when he attacks with his Ground Blaze or lightning, so other than that, DODGE him. He can deal a whopping 8 damage if you just run into him, so avoid him. I suggest you start with Golem and aim at his head when you attack him when he attacks or the lower part of his body. Use the Healing Potion if you need to, because you'll need it, so don't be stingy. If you get too hurt with Golem, switch to Dragon and finish him off. If worse comes to worse, switch to Lickle and if you're desperate, Mouse. It shouldn't come to this, but if it does, pray you win. Anyway, after you win, the screen will fade out and you'll beat the Stage. --------------------------------------------------------------------------- - R. Volcaneo Mountain . . . . . . . . . . . . . . . . . . . [ VOLMO6.18 ]- --------------------------------------------------------------------------- As you begin this Stage, move along and be careful of a Fly Ball near the start. Dispatch it, then before you jump across the pit, take out another one on the otherside, so you don't get hit and fall dead into the hole. Deal with the Morph Frog just a tad after this, then take out another Fly Ball, followed by another Morph Frog on the other side of the next pit. Then, before you leap across, jump a bit over the pit, but then come back to the ledge and you'll cause a Fly Ball to appear. Kill it, then safely continue on. After you climb up the wall, watch out for two Flowers nearby, followed by a new enemy, Slime. There's unlimited of these and they come out of the skeletons here, so be careful and just ignore them. Once you reach the top, continue on and deal with another Flower. (Note: If you want a very easy time here, use Dragon to just glide by everything.) Then, watch out for another new enemy, the Lava Frog. Deal with it or ignore it, but kill the Flower nearby. Also, do NOT fall into the lava, as it can almost instantly kill you, so avoid it. Then, kill another Lava Frog nearby, followed by another Flower, followed by another four sets of this. (Heh, there's alot of them, huh?) As you climb over the small little fire hill, watch out for a Lava Frog that pops out of it, followed by another Flower nearby. Deal with them, then you'll see a Big Heart. Grab it, but you'll be ambushed by two Lava Frogs, one on each side and a Flower. Quickly deal with them, then continue on and deal with another Lava Frog and another Flower, followed by two more Lava Frogs and two more Flowers. Then, once you reach the next fire hill, watch out for another Lava Frog here, followed by another Lava Frog in the lava nearby, with a Flower also near. Once you get over these, you'll reach the end of the Stage. Simply walk to the end of the screen and you'll enter a Boss Battle. --------------------------------------------------------------------------- - Boss Battle: Purple Magician - --------------------------------------------------------------------------- Hit Points - 32. Damage Delt - 1 for the orbs he fires at you and 2 if you run into him. Attacks - Appears and throws orbs at you, then disappears and appears randomly around the screen to repeat his attack. Strategy - This is a pretty easy Boss Battle, but don't get cocky. Use Lickle or Golem to deal with him. The only time he's open for attack is when he appears and fires his orbs, which you have to be QUICK to hit him, because he disappears FAST. After you deal with him, get ready for the second part of the Boss Battle, VERY similar to the Dragon Boss from Mega Man 2. --------------------------------------------------------------------------- - Boss Battle - Demon Dragon - --------------------------------------------------------------------------- Hit Points - 80. Damage Delt - 2 for the blue orbs it fires at you and for the blue waves it also fires at you and 12 if it runs into you or you run into it. (Aka: Instant death pretty much.) Attacks - Fires blue orbs at you, along with blue waves and charges at you to cause instant death if you're hit. Strategy - Now this is HARD, but it can be easy at the same time. Use either Dragon or Golem for this, but I find Dragon to be the better. Aim at his jaw to hurt him and fire charged up fireballs for maximum damage. If you get hurt, switch to Golem, then to Lickle. Do NOT use Mouse AT ALL. Also, be VERY careful when he rushes you. It can kill you if you touch him. Anyway, just keep it up and after you beat him, the screen will fade out and you'll beat the Stage. --------------------------------------------------------------------------- - S. Mountain Path . . . . . . . . . . . . . . . . . . . . . [ MOUPA6.19 ]- --------------------------------------------------------------------------- Whew, ok, we're almost at the end...almost. As this Stage begins, I suggest just using Lickle, since the damn new Eyeball enemies are annoying here. Unlike the Eye enemies, they bounce around and are hard to hit and get on your nerves fast. Oh joy. Anyway, as you begin this Stage, follow the path and watch out for two Eyeballs. Then, continue on and you'll find three more. Just defeat them or run past them, annoying as they are and follow the path, as it appears for you, kind of like how it did a few times in some of the Mega Man games. Climb the path leading up and deal with five Crawlers here and grab the Fox Icon along the way. Once you reach the top, continue on, as you'll meet some Jelly enemies again and some Wizards. Dispatch of the first Jelly and Wizard you see, then take care of the final two Jellies and then just follow the path, as you'll find three Skulls as you go along, so kill them, then you'll find a Spinning Skull, so kill him as well. Then, destroy a final Skull and continue on the path and kill the Jelly you come across, followed by another Wizard, then three more Jellies and one more Wizard. Get rid of them all, then move on, climbing up the path ahead of you. Now, you'll see a Big Heart nearby, but wait to get it. First, take care of the Spinning Skull and the Skull above you, then grab it. Then, climb up the path again and take care of another Spinning Skull. Afterwards, just follow the path again and deal with three more Wizards, then just continue on and climb up the path, but take the east side first. Destroy the Flower you see above you, then at the top, waste another flower and then go down the west path and grab the Big Heart. Then, climb up and ignore the Healing Potion for a minute and instead destroy the Flower above you. Use Golem to grab it if he doesn't already have a Healing Potion, otherwise ignore it. Next, just follow the path once again. Now, you'll have to fight not only more annoying Eyeballs, but Deaths. Ugh. Ok, take care of the first Eyeball, then carefully move on, as you're assaulted by two Eyeballs at once. Further on, there's another Eyeball, with Deaths everywhere, followed by another Eyeball nearby, then two more Eyeballs attacking at once, followed by another single Eyeball. After this, dispatch the Deaths and you'll reach the end of the Stage. Once here, exit and you'll enter a Boss Battle. --------------------------------------------------------------------------- - Boss Battle: Gold Magician - --------------------------------------------------------------------------- Hit Points - 32. Damage Delt - 1 for the blue orbs it fires at you and 2 if you run into him. Attacks - Fires blue orbs at you and floats around the room. Strategy - Pretty simple. Whip out either Dragon or Golem and just go to town on him. He's too easy. After this, his real form appears. --------------------------------------------------------------------------- - Boss Battle: Grim Reaper - --------------------------------------------------------------------------- Hit Points - 72. Damage Delt - 1 for the Deaths he sends at you and 8 if you run into him. Attacks - Sends two Death enemies at you and floats around the room. Strategy - Again, pretty simple, despite being nearly killed or killed by Grim Reaper in one hit almost. I suggest using Dragon first, then use Golem, then Lickle, but NOT Mouse. Use him if things only are looking bad. Anyway, just assault him and after a while, he'll fall and the screen will fade out and you'll beat the Stage. --------------------------------------------------------------------------- - T. Ancient Castle . . . . . . . . . . . . . . . . . . . . [ ANCAS6.20 ] - --------------------------------------------------------------------------- Note: Do NOT touch the ceiling in parts of the Stage. Those are spikes up there and they HURT. Well, welcome to the Ancient Castle, the place where your enemy awaits...or is it? You'll have to find out. Anyway, as this Stage starts, watch out for a countless swarm of Baby Dragons. Once you reach the ledge of the platform, watch it, because a Skull is nearby and flies at you. (If you took the bottom path with Mouse, there's a Skull here, too.) Jump onto the floating platforms and deal with another Skull here, then jump across the pit, dealing with two more Skulls that fly at you, then two more at the end of the pit. After this, follow the path and deal with two more Skulls, followed by a Spinning Skull. After you kill these three, use Golem to grab the Lickle Doll and then continue on and kill another Skull and grab the Fox Icon above you. Now, again, move on, but in the next area, there's small grey pieces of concrete I've named "Thwomp", after the enemies in Mario, because they're so similar. These things can NOT be destroyed, but they die after "jumping" three times. The best strategy here is to use Dragon to float in the air and wait for them to die. (Also, be careful of falling spikes around here. You can easily spot them on the ceiling, so when you get near, try and trigger them to fall, then step back to safety.) Deal with the first four Thwomps and two falling spikes and you'll come to a Big Heart. Before grabbing it, let another Thwomp kill itself, then go ahead and take it. Once you do, immediately deal with a charging Bird nearby, followed by two more falling spikes, another charging Bird and a Thwomp. Then, deal with another Thwomp and another falling spike and grab the nearby Fox Icon. After doing so, kill another charging Bird, then move on and handle yet another falling spike, Thwomp and a charging Bird. (God, I really sound repetitive here. Heh.) Finally, deal with one more Thwomp, another falling spike and three Birds and a charging Bird and you're done...with this area. Now, for the next part, jump onto the platforms and make your way across the pit, but before you do, either bypass the charging Bird below or deal with it. Either way, move on and handle four charging Birds here, while another two pass you by below, so don't worry. Once you're across the pit of spikes, you have two paths to follow. I suggest the one with Mouse, because it not only saves time, but fustration. Trust me. Anyway, head up whatever path, but be warned, there's countless Deaths around, followed by a whopping thirteen Skulls on the other path, that charge at you. Either dodge them with Mouse or destroy them slowly one by one, but either way, if you're taking the Skull path, grab the Healing Potion or the Big Heart on the small path with Mouse, then continue on and deal with a Spinning Skull. After this, continue on, but instead of hopping onto platforms here, use Dragon to just breeze by. There's a new enemy here, called Red Skull, but ignore them, since there's countless numbers of these things and just fly over the pit or make your way slowly across. The platforms here spin and you can't attack while on them, unless you jump, but you do get a slight boost in your jump when on one, so don't worry, you CAN make those jumps. Anyway, once you reach the other side onto solid land, (Rather, platform.) follow the path, but watch out for Slimes coming out of the walls. There's countless numbers of these things, but it's a good way to grab some stuff from them if you need to heal. Whenever you're ready, exit the screen and you'll enter a Boss Battle. --------------------------------------------------------------------------- - Boss Battle: Gold Prince - --------------------------------------------------------------------------- Hit Points - 40. Damage Delt - 3 for the white/black balls he fires at you and 4 if you run into him. Attacks - Fires white/black balls at you, either from standing on the ground or floating in the air and launching them. Strategy - This guy is a joke. Use Golem and when he's in the air, stay far away and dodge his shots, then when he gets on the ground, get in close, I mean close, but not touching him like, but about and his balls will fly over you. At this point, barrage him and watch his Hit Points drop. Repeat this and he'll fall, only to reveal his true form. --------------------------------------------------------------------------- - Boss Battle: Gold Demon - --------------------------------------------------------------------------- Hit Points - 64. Damage Delt - 3 for the white/black balls he fires at you and 4 if you run into him. Attacks - Fires white/black balls at you and then jumps into the air and release a massive amount of white/black balls, that come at you, which you must dodge. Strategy - Ok, this part is hell. First off, Gold Demon mainly attacks you with a barrage and I mean a barrage of white/black balls. Mainly, use Mouse for this part and find which way they're coming from, then get to the opposite side. Do NOT move AT ALL, unless a white/black ball is on the ground and coming at you. Then jump over it, but be CAREFUL. After you get by here, Gold Demon will come down, but for a SHORT time, so rush over with Mouse and slam some bombs down his throat, as they can seriously damage him. Remember, Mouse has very little Hit Points and two hits will kill him, so be careful. If need be, pull out someone else, but you shouldn't need to, unless you just can't get the timing right for the white/black balls jumping part. If so, expect to do this part over a few times. Anyway, once he goes down, the screen will fade out and congratulations, you've just beaten Seirei Densetu Lickle! ...Only if you played on Easy Mode. If you did, there's more of the game, actually, on Normal Mode, so play that if you wish. For those of you still with me on Normal Mode, let's continue, as the screen fades out and shows you've beaten the Stage. --------------------------------------------------------------------------- - U. Floating Castle Appears . . . . . . . . . . . . . . . [ FLCASA6.21 ] - --------------------------------------------------------------------------- Before this Stage begins, after the last Stage, you'll see a strange massive Skull rise out of the lake near the Ancient Castle, as it floats in the air and you'll see it's actually a castle and not just a giant Skull. Anyway, once you've had enough of the lightning effects, hit the Start Button and you'll begin this Stage, the final area of the game. --------------------------------------------------------------------------- - V. Floating Castle, Part 1 . . . . . . . . . . . . . . . . [ FLCAP6.22 ]- --------------------------------------------------------------------------- As this Stage begins, watch out for the countless amounts of Skull Spirits appearing and attacking you. Anyway, go ahead and watch out for the first Eyeball you see and destroy it, as you find another Eyeball, followed by a Jelly and yet another Eyeball. After you defeat these Monsters, then continue on and climb up the path once you are presented to do so. Switch to Mouse to get by this part, since there's Crawlers around and it's just easier to get by. (Or use Golem. Doesn't matter.) Defeat the five Crawlers and grab the two Big Hearts and a Healing Potion along the way. Once you reach the top, continue on, but watch out for countless Skeleton enemies and four Jellies as well. This is a good place to heal up if you need to, so just destroy the Skeletons to get some Hit Points back, but whenever you're ready, just continue on and exit the screen and you'll enter a Boss Battle. --------------------------------------------------------------------------- - Boss Battle: Grim Reaper, Round 2 - --------------------------------------------------------------------------- Hit Points - 72. Damage Delt - 1 for the Deaths he sends at you and 8 if you run into him. Attacks - Sends two Death enemies at you and floats around the room. Strategy - This is just a rematch fight, nothing that hard. Just use the same strategy you did before against him, by using Dragon to float in the air and just constantly blasting him and the countless Deaths he sends at you. Just like last time, huh? Anyway, once he falls, you'll fight another Boss of the past. --------------------------------------------------------------------------- - Boss Battle: Green Beast, Round 2 - --------------------------------------------------------------------------- Hit Points - 80. Damage Delt - 2 for it's red fireballs, 3 for it's purple ball of energy and 2 for running into it. Attacks - Fires red fireballs at you, as well as firing a single homing purple energy ball and walks around, trying to corner you. Strategy: Yet again, use the same strategy from before. Just use Mouse and get in close, bomb him, get back, dodge his attacks and repeat. He'll fall VERY fast this way. Once he goes down, the screen will fade out and you'll have beaten this Stage, but you'll move onto the next part of Floating Castle now. --------------------------------------------------------------------------- - W. Floating Castle, Part 2 . . . . . . . . . . . . . . . . [ FLOCP6.23 ]- --------------------------------------------------------------------------- As you begin this Stage, once again, watch out for Skull Spirits. Anyway, go ahead and take out the first two Eyeballs you see, along with any Skull Spirits nearby, then move on and handle three more Eyeballs. Then, continue on and take out a single Jelly and make your way up the path. You'll come across a Spinning Skull, so dispatch it, then you'll see three Big Hearts, just waiting to heal your team. Though, you'll have to deal with five Skulls here, but they aren't a threat. Grab the Big Hearts, then at the top of the path, continue on, but watch out for countless Dinos here. Anyway, make your way through here, dealing with a total of ten Jellies, but they're spread out and easy to get by. Once you're at the end, exit the screen and you'll enter a Boss Battle. --------------------------------------------------------------------------- - Boss Battle: Teal Knight, Round 2 - --------------------------------------------------------------------------- Hit Points - 72. Damage Delt - 2 if he hits you with his Sword, 2 if he hits you with the Ground Blaze, 4 if he hits you with his lightning and 8 if you run into him. Attacks - Walks around the screen, attacking you with his Sword if you get too close, releases fire from his Sword a total of three times at you and throws lightning at you. similar to how the Wizard does it. Strategy - He's back, just like the others and the same strategy like before applies to him yet again. Just use Golem to take care of him like before, but if he gets weak, use a Healing Potion or switch to Dragon, then Lickle, then Mouse if you become desperate. I hope it doesn't, because after he falls, another Boss rises from the dead to attack you. --------------------------------------------------------------------------- - Boss Battle - Demon Dragon, Round 2 - --------------------------------------------------------------------------- Hit Points - 80. Damage Delt - 2 for the blue orbs it fires at you and for the blue waves it also fires at you and 12 if it runs into you or you run into it. (Aka: Instant death pretty much.) Attacks - Fires blue orbs at you, along with blue waves and charges at you to cause instant death if you're hit. Strategy - Well, again, same stategy. Just use Dragon like before to attack from afar or even Lickle now, actually, but use Golem as a last resort and Mouse if you're REALLY hurting. Remember to watch out for when he charges, since he causes a WHOPPING 12 damage, which only Golem can survive, but BARELY. Anyway, once he falls, the screen will fade out and you'll beat this Stage, as you head to the final part of Floating Castle. --------------------------------------------------------------------------- - X. Floating Castle, Part 3 . . . . . . . . . . . . . . . . [ FCASP6.24 ]- --------------------------------------------------------------------------- Welcome to the final Stage...well, real final Stage of the game. Let's get this over with, shall we? As you start out, you can follow one of two paths, either the upper or lower path. I suggest lower, so you can heal and get a Lickle Doll, since the upper path is just litered with enemies. Not really good. Anyway, use Mouse to navigate the bottom path and switch characters when you come to a Big Heart to heal whoever. Just watch out for countless Baby Dragon enemies everywhere, plus two Spinning Skulls and six Skulls, but the six Skulls aren't of any threat, IF you took the bottom path. Now, go along here and collect the four Big Hearts and a Lickle Doll, then when you get out of it, switch back to Lickle or Dragon and continue on. Now, for the next part, watch out again for countless Skull Spirits, but other than that, continue on. Just be careful of the platforms here, as they are like a Super Mario Bros. game, with how they fall away if you stand on them for too long. I suggest just using Dragon here to make things easier for you, but it's your call. Deal with the first nearby Jelly, then move one and handle another one, followed by a third and final one. After this, make your way to the other side and you'll find the exit to the Stage. Exit and you'll encounter the Final Boss of the game. --------------------------------------------------------------------------- - Boss Battle: Dark Magician - --------------------------------------------------------------------------- Hit Points - 80. Damage Delt - 2 if you touch or are hit by the red ball and 6 if you run into him. Attacks - Stands in one corner of the room and just releases a slow moving red ball, that explodes after some time to hurt you and it heals him for what damage he causes to you. Unblockable/avoidable. Strategy - Holy shit, this guy is good. Even though Dark Magician just stands still and casually throws a red ball at you to sap your Hit Points away to heal his, your only strategy here to hit him hard and to hit him fast. Since he can heal himself with every hit, you WILL get hurt here, so make sure you have enough Hit Points with everyone or you're screwed. If you want to seriously end this fast, use Mouse and watch his Hit Points drop to 0 in seconds. But, even though it looks like you one, he's not done yet... --------------------------------------------------------------------------- - Boss Battle: Dark Knight - --------------------------------------------------------------------------- Hit Points - 80. Damage Delt - 2 for the red balls he fires at you, 3 for his sword slash and 6 if you run into him. Attacks - Throws out three red balls rapidly while on the ground, fires out eight fireballs in different directions when jumping into the air, throws his sword out at you and jumps around the room to run into you. Strategy - Yet again, he's pretty strong, but not as bad as his first form. Mainly, if you still have Mouse in good condition, continue to bomb him, but be cautious. Also, target his chest/head to hurt him, as hitting his legs does nothing. If Mouse is too hurt to fight, use Dragon or Lickle, since Golem's a tad slow for this, but if you want to hit him hard, use Golem. (Just be careful, because if he runs into Mouse's Bombs before they explode, he "eats" them and they don't go off.) Anyway, just barrage him and he'll fall. Once he does, it's the end for him and you've won...but not quite. Now you need to escape from the Floating Castle or your entire adventure will end here and now. After this, the screen will fade out and you'll have beaten this Stage. --------------------------------------------------------------------------- - Y. The Escape . . . . . . . . . . . . . . . . . . . . . . [ THESC6.25 ] - --------------------------------------------------------------------------- Well, as we begin the REAL final Stage of the game, you'll be happy to see your entire team is fully healed, which is a must for this part. I can give no real strategy here, since the explosions/falling rocks are all around the screen, but do try your best to avoid it all. I will walk you through this, but I can't do much about avoiding damage. Just be prepared to try a few times, ok? Anyway, from the start, fly across the spikes with Dragon and then use Mouse to crawl through the wall here. Then, switch back to Dragon and fly across another pit, switch to Mouse and crawl through another hole, then fly across one more pit and use Mouse once more and then follow the path up with either Lickle or Dragon. Now, at the top of this area, you'll see a moving piece of land. Do NOT try and use Mouse to climb over it or something, as touching it kills you. Instead, the only way to get by this, seems to be to get damaged and to use the invincible time to rush by it. So, get hit by a rock and then while hurt, rush past the block and exit the screen. Congratulations, NOW you have beaten Seirei Densetsu Lickle. Good job. Now, sit back and watch the ending. --------------------------------------------------------------------------- - Z. Ending . . . . . . . . . . . . . . . . . . . . . . . . . [ ENDI6.26 ]- --------------------------------------------------------------------------- After escaping the Floating Castle, the Bell appears, but suddenly, Dark Knight comes out of it and isn't dead yet. He stabs Lickle, but Dragon appears and fires fireballs at him, but they do nothing and pass through him, so he rushes him and tackles him down a pit, as the real Bell flies up and Lickle comes out. He looks around for Dragon, but can't find him, as he comes flying it. After this, the scene fades out and it shows him flying over some mountains with Lickle hanging onto him, with the sun rising, as the credits role. After they do, everyone arrives back and meets the King, as Mouse jumps around and then you're thanked for playing, with everyone standing together in the King's Castle and at the very end, you'll see a nice graphics of the group together. With that, the game's over. So, get up, stretch out, grab some food, whatever. You're done, so be happy. Heh heh. Thanks for reading. --------------------------------------------------------------------------- - VII. Enemies/Bosses . . . . . . . . . . . . . . . . . . . . [ ENEBOS7 ] - --------------------------------------------------------------------------- Note: All Hit Points for the enemies is based on Lickle. Golem and Mouse each deal 3 to 4 times as much damage as Lickle, where as Dragon deals the same amount as him. So if a enemy has 3 Hit Points, it only takes one attack from Golem or Mouse to kill them. --------------------------------------------------------------------------- - Baby Dragon - --------------------------------------------------------------------------- Hit Points - 2. Damage Delt - 1. They can only ram into you. Attacks - A simple dash at you to hurt you. --------------------------------------------------------------------------- - Bird - --------------------------------------------------------------------------- Hit Points - 1. Damage Delt - 1 for the ball, 1 if you run into it and 2 if it charges you. Attacks - Fires a ball at you that goes in the direction it was fired. Moves upwards and downwards. The other type charges at you and can hurt you for 2 Hit Points. (They appear in Green and Red colors.) --------------------------------------------------------------------------- - Crawler - --------------------------------------------------------------------------- Hit Points - 4. Damage Delt - 1 for the ball and 1 if you run into it. Attacks - Drops a ball at you from above while moving around. --------------------------------------------------------------------------- - Dark Knight - --------------------------------------------------------------------------- Hit Points - 80. Damage Delt - 2 for the red balls he fires at you, 3 for his sword slash and 6 if you run into him. Attacks - Throws out three red balls rapidly while on the ground, fires out eight fireballs in different directions when jumping into the air, throws his sword out at you and jumps around the room to run into you. --------------------------------------------------------------------------- - Dark Magician - --------------------------------------------------------------------------- Hit Points - 80. Damage Delt - 2 if you touch or are hit by the red ball and 6 if you run into him. Attacks - Stands in one corner of the room and just releases a slow moving red ball, that explodes after some time to hurt you and it heals him for what damage he causes to you. Unblockable/avoidable. --------------------------------------------------------------------------- - Death - --------------------------------------------------------------------------- Hit Points - 1. Damage Delt - 1 if they hit you while charging at you. Attacks - None. They just fly at you. Annoying as hell, though. --------------------------------------------------------------------------- - Demon Dragon - --------------------------------------------------------------------------- Hit Points - 80. Damage Delt - 2 for the blue orbs it fires at you and for the blue waves it also fires at you and 12 if it runs into you or you run into it. (Aka: Instant death pretty much.) Attacks - Fires blue orbs at you, along with blue waves and charges at you to cause instant death if you're hit. --------------------------------------------------------------------------- - Dino - --------------------------------------------------------------------------- Hit Points - 1. Damage Delt - 2 for the crystal ball and 1 if you run into it. Attacks - Fires a crystal ball from it's mouth and then retreats. --------------------------------------------------------------------------- - Dragon - --------------------------------------------------------------------------- Hit Points - 24. Damage Delt - 1 with a small fireball and knocking into you and 2 with a big fireball. Attacks - Fires off a fireball everytime you attack and fires off 3 large fireballs on occassion. Also flies around constantly. --------------------------------------------------------------------------- - Eye - --------------------------------------------------------------------------- Hit Points - 1. Damage Delt - 1 if you run into it. Attacks - Charges at you to deal damage. --------------------------------------------------------------------------- - Eyeball - --------------------------------------------------------------------------- Hit Points - 3. Damage Delt - 1 if you run into it. Attacks - Bounces around annoyingly, trying to hit you. --------------------------------------------------------------------------- - Fire Spirit - --------------------------------------------------------------------------- Hit Points - 5. Damage Delt - 1 for the flaming skull/ball and 1 if you run into it. Attacks - Rises out of nowhere and fires a flaming skull at you before disappearing. The skull also flies into a skull pillar, which when it does, it releases 6 balls in different directions. (Note: The Fire Spirits only appear near the skull pillars, so you'll know when one is near.) --------------------------------------------------------------------------- - Flower - --------------------------------------------------------------------------- Hit Points - 3. Damage Delt - 1 for the seed 1 if you run into it. Attacks - Fires three seeds at you in different directions. --------------------------------------------------------------------------- - Fly Ball - --------------------------------------------------------------------------- Hit Points - 3 for the ball and 1 for the Fly as well. Damage Delt - 1 for the Fly if you run into it and 2 if you run into the Fly Ball. Attacks - Explodes into two Flys that charge at vertically from both sides. Moves very slowly otherwise. --------------------------------------------------------------------------- - Gold Demon - --------------------------------------------------------------------------- Hit Points - 64. Damage Delt - 3 for the white/black balls he fires at you and 4 if you run into him. Attacks - Fires white/black balls at you and then jumps into the air and release a massive amount of white/black balls, that come at you, which you must dodge. --------------------------------------------------------------------------- - Gold Magician - --------------------------------------------------------------------------- Hit Points - 32. Damage Delt - 1 for the blue orbs it fires at you and 2 if you run into him. Attacks - Fires blue orbs at you and floats around the room. --------------------------------------------------------------------------- - Gold Prince - --------------------------------------------------------------------------- Hit Points - 40. Damage Delt - 3 for the white/black balls he fires at you and 4 if you run into him. Attacks - Fires white/black balls at you, either from standing on the ground or floating in the air and launching them. --------------------------------------------------------------------------- - Green Beast - --------------------------------------------------------------------------- Hit Points - 80. Damage Delt - 2 for it's red fireballs, 3 for it's purple ball of energy and 2 for running into it. Attacks - Fires red fireballs at you, as well as firing a single homing purple energy ball and walks around, trying to corner you. --------------------------------------------------------------------------- - Green Magician - --------------------------------------------------------------------------- Hit Points - 40. Damage Delt - 1 for the purple energy ball and 2 if you run into him. Attacks - Fires out purple balls of energy and teleports around the area. --------------------------------------------------------------------------- - Green Spirit Skull - --------------------------------------------------------------------------- Hit Points - 64. Damage Delt - 1 for the Spirit Skulls it throws out at you and for the green balls it also throws at you, 2 if you run into the Spirit Skulls when they're in a circle and coming inwards to reform Green Spirit Skull and 4 if you run into Green Spirit Skull. Attacks - Green Spirit Skull usually moves at a moderate pace around the room, launching countless Spirit Skulls at you, as well as normal green balls when it's in the center of the room and not moving. It also disappears and reappears constantly, as it also reforms alot, surrounding the room in Spirit Skulls in a circle and then having them come inward, making it hard to dodge them as they regroup. --------------------------------------------------------------------------- - Grim Reaper - --------------------------------------------------------------------------- Hit Points - 72. Damage Delt - 1 for the Deaths he sends at you and 8 if you run into him. Attacks - Sends two Death enemies at you and floats around the room. --------------------------------------------------------------------------- - Jelly - --------------------------------------------------------------------------- Hit Points - 1. Damage Delt - 1 for the ball and 1/2 if you run into it. Attacks: Fires balls at you vertically from both sides. Does not move. --------------------------------------------------------------------------- - Lava Frog - --------------------------------------------------------------------------- Hit Points - 2. Damage Delt - 1 if you get hit by it's fireball and 2 if you run into it. Attacks: Flies out of the lava and throws fireballs at you, then goes back into the lava. --------------------------------------------------------------------------- - Morph Frog - --------------------------------------------------------------------------- Hit Points - 3. (Can NOT be killed in Morph Form.) Damage Delt - 1 for the ball and 2 if you run into it. Attacks - Fires five balls in different directions after it morphs. Other wise, it stands still, with the occasional jump. --------------------------------------------------------------------------- - Purple Magician - --------------------------------------------------------------------------- Hit Points - 32. Damage Delt - 1 for the orbs he fires at you and 2 if you run into him. Attacks - Appears and throws orbs at you, then disappears and appears randomly around the screen to repeat his attack. --------------------------------------------------------------------------- - Red Skull - --------------------------------------------------------------------------- Hit Points - 4. (The small version has 1 Hit Point.) Damage Delt - 1 if you run into the small version and 2 if you run into the big version. Attacks - Flies up from the bottom of the screen and stands in one place, before launching a smaller version of itself into the air and following it, as it turns into three smaller versions of itself and floats down, trying to hit you. (Similar to those little fireball enemies in the Mega Man games that float down from the screen whenever you're around lava.) --------------------------------------------------------------------------- - Skeleton - --------------------------------------------------------------------------- Hit Points - 3. Damage Delt - 2 with its Sword and 1 if you run into it. Attacks - They can stab you with their Sword and they also charge at you, trying to hurt you, but if they hit anything, they die. --------------------------------------------------------------------------- - Skeleton Horsemen - --------------------------------------------------------------------------- Hit Points - 48. Damage Delt - 2 if you run into the Skeletons it summons, 4 if you run into the Skeleton Horsemen himself. Attacks - He floats around the screen and summons Skeletons to do his dirty work. Feh... --------------------------------------------------------------------------- - Skeleton Knight - --------------------------------------------------------------------------- Hit Points - 4. (He comes back from the dead four times, though, so it's actually 16.) Damage Delt - 1 if he hits you with his throwing Knives and 2 if you run into him. Attacks - Throws Knives at you and also charges you. --------------------------------------------------------------------------- - Skull - --------------------------------------------------------------------------- Hit Points - 1. Damage Delt - 1 if you run into it. Attacks - They charge at you to deal damage. --------------------------------------------------------------------------- - Skull Spirit - --------------------------------------------------------------------------- Hit Points - 4. Damage Delt - 1 for their red ball and 2 if you run into it. Attacks - They appear out of nowhere, throw a red ball at you and then disappear. --------------------------------------------------------------------------- - Slime - --------------------------------------------------------------------------- Hit Points - 1. Damage Delt - 1 if they hit you while charging and 1 if you run into it. Attacks - They crawl around or roll into a ball and launch themselves at you. --------------------------------------------------------------------------- - Slinky Eye - --------------------------------------------------------------------------- Hit Points - 1. Damage Delt - 1/2 if you run into it. Attacks - None. They just move towards you if you're on the same area as them. (Think those REALLY fast discs in Mega Man that slide across the floor.) --------------------------------------------------------------------------- - Spinning Skull - --------------------------------------------------------------------------- Hit Points - 8. Damage Delt - 1 for the Skulls it shoots out and 3 if you run into it. Attacks - It spins constantly and throws out Skulls in every direction. Note: There's two of these things. The first one stays in one place and spins, throwing Skulls out constantly, while the other one rises up from the screen, fires off Skulls into the air and then disappears to the top of the screen, while the Skulls rain down on the screen. --------------------------------------------------------------------------- - Spore - --------------------------------------------------------------------------- Hit Points - 0. (Kills itself.) Damage Delt - 1 for the pollen it releases. Attacks - Explodes, killing itself to release pollen that can hurt you. --------------------------------------------------------------------------- - Sword - --------------------------------------------------------------------------- Hit Points - 3. Damage Delt - 1 by charging and hitting you. Attacks - Charges at you to deal damage. --------------------------------------------------------------------------- - Teal Knight - --------------------------------------------------------------------------- Hit Points - 72. Damage Delt - 2 if he hits you with his Sword, 2 if he hits you with the Ground Blaze, 4 if he hits you with his lightning and 8 if you run into him. Attacks - Walks around the screen, attacking you with his Sword if you get too close, releases fire from his Sword a total of three times at you and throws lightning at you. similar to how the Wizard does it. --------------------------------------------------------------------------- - Teal Magician - --------------------------------------------------------------------------- Hit Points - 32. Damage Delt - 1 if it hits you with its Magic Balls and 2 if you run into it. Attacks - Floats around the screen, firing out three Magic Balls at a time. --------------------------------------------------------------------------- - Thwomp - --------------------------------------------------------------------------- Hit Points - 0. (It dies after jumping three times.) Damage Delt - 1 if it hits you/you run into it. Attacks - Jumps around and tries to kill you in three jumps before it dies. --------------------------------------------------------------------------- - Water Demon - --------------------------------------------------------------------------- Hit Points - 90. Damage Delt - 1 for it's balls it shoots at you from it's tail, 2 for it's blue balls it shoots at you and also for it's tail hitting you and 4 if you run into it. Attacks - Water Demon usually rises up from the water slowly and opens and closes its mouth again and again, launcing three blue balls at you, going in different directions. Also, instead of appearing to normally attack, it'll stick its tail up and slide across the screen, trying to hit you with not only the tail, but balls as well. --------------------------------------------------------------------------- - Water Spirit - --------------------------------------------------------------------------- Hit Points - 64. Damage Delt - 2 for the purple energy ball and 4 if you run into it. Attacks - Fires out purple balls of energy and moves under the water to avoid attacks and then comes up to attack with purple balls of energy. --------------------------------------------------------------------------- - Wizard - --------------------------------------------------------------------------- Hit Points - 3. Damage Delt - 2 for their lightning attack and 2 if you run into them. Attacks - Charges up a lightning attack around it's body, being invulnerable during this time and then releases the lightning as a homing attack. At this time, they are vulnerable. --------------------------------------------------------------------------- - VIII. Secrets . . . . . . . . . . . . . . . . . . . . . . . . [ SECR8 ] - --------------------------------------------------------------------------- None at the moment. If you think you have one, E-Mail me at ssj4kain@aol.com with the subject as "Submit-Lickle" and I'll be sure to give you full credit for it. --------------------------------------------------------------------------- - IX. Credits . . . . . . . . . . . . . . . . . . . . . . . . . [ CREDI9 ]- --------------------------------------------------------------------------- Well, here's where I give credit to the ones that helped make this walkthrough possible. Here's the following people I'd like to thank: Taito - For making this game, of course. Without them, this game wouldn't be here, now would it? Myself - For actually sitting down and doing this walkthrough. I hope you enjoyed it and it helped you while playing the game. ^_^ Suicidal Bob - For the hints about Golem and Mouse's other abilities. Thanks! --------------------------------------------------------------------------- - X. My Words . . . . . . . . . . . . . . . . . . . . . . . . [ MYWOR10 ] - --------------------------------------------------------------------------- Thanks for reading my walkthrough first of all. I sure hope it helped you. If you wish to submit something to this walkthrough, send it to ssj4kain@aol.com and label the subject as "Submit-Lickle" and as nothing else please. It isn't too hard and I'm not asking for alot. If you have any questions regarding this game, also send them to me and label the subject as "Question-Lickle" please. Again, not asking much here and it isn't hard to understand. Now for the legal stuff. This guide was created by Kain Stryder. It is not meant to be used on any other site besides GameFAQs and is not to be edited in ANY way for other use. (Unless I give permission to do so.) I did not create, nor take in participation of creating Seirei Densetsu Lickle. I am not affiliated with Taito, nor the people who made it. I also don't have the rights to it. I am a writer simply giving out information to other gamers of Seirei Densetsu Lickle. Copyright © 2003 by Kain Stryder. All rights reserved.