____ / __ \_________ _____ _____ ____ / / / / ___/ __ `/ __ `/ __ \/ __ \ / /_/ / / / /_/ / /_/ / /_/ / / / / /_____/_/ \__,_/\__, /\____/_/ /_/ /____/ _ __ _ ____________ | | / /___ ___________(_)___ _____ / _/ _/ _/ | | /| / / __ `/ ___/ ___/ / __ \/ ___/ / / / / / / | |/ |/ / /_/ / / / / / / /_/ / / _/ /_/ /_/ / |__/|__/\__,_/_/ /_/ /_/\____/_/ /___/___/___/ Welcome to Dragon Warrior II for NES Complete Walkthrough Author: David Zabroski DragonMaster@dragonwarrior2000.every1.net Check out my Dragon Warrior/Quest Website at: Http://www.Dragonwarrior2000.atfreeweb.com Updated 8/21/00 I Introduction a. My Thoughts b. Story c. Tips II. Thief's Key a. Aliahan b. Tower of Najima III. Travel Door a. Reeve b. Cave of Enticement IV. Quest for the Crown a. Romaly b. Kanave V. Return the Dream Ruby a. Noaniels b. Hidden Villages of the Elves c. Cave west of Noaniels d. Hidden Village of the Elves II e. Noaniels II VI. Quest for the Crown II a. Tower of Shanplane b. Romaly II VII. Magic Key a. Assaram b. Isis c. Pyramid. d. Isis II e. Pyramid II; Secrets of the Pyramid f. Isis III VIII. Search for Pepper a. Portoga b. Cave to the East c. Baharata IX. Save the Couple a. Kidnapper's Cave X. Sailing the Ship a. Baharata II b. Portoga II XI. Build a Village a. Hometown XII. Final Key a. Aliahan II b. Lancel c. Eginbear d. Aliahan III e. Open all the Doors XIII. Quest for the Orbs a. Tedanki b. Village of Soo c. Village of the Pirates XIV. Create a Sage a. Dhama b. Tower of Grauna c. Creating a Sage XV. Quest for the Orbs II a. Jipang b. Cave of Jipang c. Jipang II d. Lancel II XVI. Save Samano a. Traveler's Gate to Castle Samano b. Castle Samano c. Cave Southeast of Samano d. Samano II XVII. Extra Stuff a. Elves' Village III XVIII. Ghost Ship a. Old Man's Hut b. Ghost Ship c. Lost Love d. Prison Shrine XIX. Quest for the Orbs III a. Hometown II b. Volcano of Gia c. Necrogond Cave d. Final orb e. Shrine of Liamland XX. Defeating The Archfiend a. Archfiend's Castle b. Aliahan IV c. Sphere of Light d. Great Pit of Gia XXI. The World of Darkness a. Tentegel/Brecconary b. Cave of Heroes c. Wizard Ring Cave d. Hauksness e. Garinham f. Kol g. Rimuldar h. Tower of Kol i. Cantlin j. Rimuldar II k. Prepare for the Final Fight l. Charlock Castle m. Castle Maze n. Ortega's Last Fight o. The Final Battles XXII. The Ending I Introduction a. My Thoughts i. This walkthrough is mean to be a assistant in the game. If you get stuck and have a problem refer to this guide. The greatest thing about playing RPG games like DW is the feeling of accomplishment when you find a clue. It is not wrong to ask for help in a game. Thats why I am a walkthrough writer. I got stumped many times while playing all the DW games, I didn't have the assistance of Walkthroughs so I sometimes stopped playing for months because of aggrivation. b. Story i. The world was quest and calm. There were few monsters and the world calm. Then the Archfiend appeared. He placed monsters all over the world to take over the kingdoms one by one. The brave hero Ortega left his family to find the Archfiend and destroy him. He located the castle, but fell into a volcanoe defending himself against a dragon. It is now your turn to follow in your father's footsteps and fight the Archfiend whose name is unknown! c. Tips i. a. Talk to everyone. They have key information that can direct you in the right point. b. Things can change from night and day. c. Save your game often d. Some things are not as they appear. II. Thief's Key a. Aliahan i. You are the son or daughter of the great Necrogondwarrior Ortega, not the pasta sauce. You farther dies in battle with a dragon and fell into the Pit of Gia, as seen in the introduction scenes. The King requests you to kill the evil master that has arisen in the world. You will be given money and the use of three additional characters. ii. Hero/Class 1. You can now build three other heroes to assist you on you quest. There are already three men created for you. A Soldier, Priest, and Wizard. They will most likely be the best choices, but there are other choices to make. a. There is a cheat to get a bunch of gold in the beginning. Create all soldiers and make them join your party, sell their weapons and items and erase them to create new ones. i. WARNING! There is a glitch on the system that will give your Hero a bunch of spells he has not learned yet. The downside is if he hasn't learned Heal or Return he will only be able to use them in battle. You cannot learn these anymore; they can only be used in battle. b. Tower of Najima i. This is a very difficult tower for if you are not prepared. Stay around the castle and get experience. Once you reach level 6-7 you are ready. Buy a bunch of herbs. There are a lot of poison based monsters so buy antidote herbs also. 1. Give you priest leather armor, and give the wayfarer's clothes to the Wizard, if you chose these classes. ii. Equip yourself accordingly if you want. The Chain Sickle is a good weapon. iii. The Tower is located in the middle of the water so you need to take the back entrance. It is located just north of the castle, over the bridge. It is a small patch of grass that looks different from the rest. Enter the tower. iv. You can also enter the tower from a cave south west of the castle. v. Make your way up the castle and find an old man. He will give you the Thieves' Key. III. Travel Door a. Reeve i. Now that you have the key you have to move onto another continent. You may have heard rumors about a Travel door to the East. This will lead to Romaly. 1. In order to get to the cave you need a Magic Ball. The cave was sealed and this is the only item that will open the door. a. The Magic Ball is located in the town of Reeve. Use the key to open the hut in the upper right corner of the town. b. Cave of Enticement i. Head East over the bridge and then go south. You should see a little Oasis type of spot. Enter it and head to the cave. Use the Magic Ball on the Cave door with the 2 statues. The wall will crumble. ii. Now head through the cave and you will see tons of pits and holes. You have to use these to your advantage. You can fall down one pit and be able to climb into another section. IV. Quest for the Crown a. Romaly i. The city is a big castle. Now is the best time to stock up on items and weapons ii. You can also play in the fighting ring. It is a very fun and possibly golden opportunity. 1. Pay the man at the counter to play. Choose the monster you want. If you pay 60 GP, and you choose a monster with a 2.5 rating and you win you will get 150GP pack. If you choose a monster with 1 you get your money back with no extra. a. You can take a chance and pick a totally low monster. Slimes and Healers can have a 60+ rating. I have seen a Slime win before, if you lucky. 2. Do not trust the man on the right. He's almost never right! iii. King's Request 1. The King of Romaly will ask you to retrieve his Golden Crown back from the thieve names Kandar in the Tower of Shanplane. If you head north to Kanave you will find the tower to the west. a. You actually don't even have to do this quest. You can just head East and south to head to the next town. b. You can also steal the crown for yourself. Just defeat Kandar and take the crown. It is useable by you or the Soldior. Just don't talk to the King of Romaly until you want to give it back. b. Kanave i. Before heading to the Tower stop in Kanave. This is the prime spot to build up Experience and weapons. Wait until nightfall and head into the item shop. Take the 2 chests in the shop. One will contain the Poison Needle. This needle can kill an enemy in one shot. ii. You can skip this next part, but it is good experience. You can return to the Quest for the Crown in a little bit. V. Return the Dream Ruby a. Noaniels i. This town is under some spell where everyone is asleep. ii. Talk to the man in the building to the lower right of the town. He will tell you that Elves put a spell on the town. b. Hidden Villages of the Elves i. Talk to the Queen and she will dismiss you, she hates humans ii. Talk to the shop keeper to find she will not service humans 1. A dwarf isn't human, mmmm… c. Cave west of Noaniels i. This cave has the answers to the problem between elf's and humans. ii. The cave can be tuff, make sure your Pilgrim has learned the antidote spell. iii. At the bottom of the cave is a small shrine. You find a note from the Elf Queen's Daughter. She says how she fell in love with a human from Noaniels. The hatred between their people was too much and they committed suicide. d. Hidden Village of the Elves II i. Head back to the Queen and she will give you wake up powder for the town. e. Noaniels II i. Use the powder to wake up the villagers. They all lived happily ever after. VI. Quest for the Crown II a. Tower of Shanplane i. Head into the tower and work your way up. Once you reach the top you will see to Henchmen watching you. They will run off to tell Kandar. ii. Climb the stairs and you will see Kandar with the Crown. He will trick you and make you fall below. Go outside of the room and walk around to see Kandar again. iii. He will fight you. It can be a tough battle if you are not prepared. Your wizard should have learned Increase by now. Just have him keep using it and you will be untouchable by physical attacks. iv. Once you beat him you will get the crown. b. Romaly II i. The Return of the Crown 1. Like I said, you can just run off with the crown if you want. If you decide to return it you will get a big present from the King. You will become the King of Romaly. a. Here are some funny things you can do as the King. i. Search the ground ii. Look at your items iii. Look at your status iv. Try to leave the Castle v. Climb the upper right tower and talk to the former King's father. (Wouldn't he still be King?) vi. Talk to the people in the fighting ring 2. If you are tired of the King's job head to the fighting ring and you will find the old King, he will relieve you of the job. You can always return to being the King just talk to him later. VII. Magic Key a. Assaram i. The town is located east and south of Romaly ii. You can get the Iron Helmet if you want, he'll try to sell it for 16,000 GP, yeah right! 1. You can talk him down to 2,000 iii. You can get your fortune told at night if you want. It is a funny little scene. iv. Talk to the villagers and you will hear talk about a Magic Key. v. They also tell you to head to Isis. b. Isis i. It is to the far west of Assaram. You will find a little pond with trees around it. The lower right trees hide the castle. 1. Once inside you can see the main castle to the north of the village 2. Once you enter go to the right and walk into the side passage. a. You will find a set of stairs. Down the stairs is a chest. Once you take the chest a skeleton will appear. i. No matter how you answer he will go away and leave you with the armband. ii. Be a sport and tell him the truth 3. Talk to the Queen to save your game and head to the Pyramid a. There is a shortcut to the left side of the Queens court. It will send you totally outside. c. Pyramid. i. This is one of the most difficult parts of the game, but also the most lucrative. ii. Head into the Pyramid. Do not walk in the middle of the squares just yet. They will send you to the basement. 1. Ignore the chests the left and right chests in the first floor. iii. Climb to the second level and head down. Then take your second left. iv. Head south at the next possible opening v. Take the stairs and you are now in the room with the Magic Key 1. In order to open the door you have to use a special code. a. Press the far right button first and then the far left button. vi. Take the Key 1. Optional Quest. If you head to the left or right alcoves above the buttons you can reach a new area. 2. Take the Flashy Clothes and move on to the door. Open it. a. After opening the door you will see a bunch of chests. If you have the X-ray spell they will come out as yellow. i. If you take the chest you have to fight to get the contents. ii. They are not worth it so move on. iii. Now take the stairs to the south and you will be on top of the pyramids, fall down d. Isis II i. Head back to Isis and rest and save e. Pyramid II; Secrets of the Pyramid i. Now that you have got the key you can make you wildest dreams come true. Head back to the Pyramid after healing and saving your game. ii. Once you enter go to the right and head down the stairs in the basement. Spells are blocked from this area. 1. Search the large first square space you come to. (The lower left one) and you should find a hidden stairwell. 2. Go down and open the door. Head to the coffin, and search it to receive the Golden Claw! a. The golden claw is worth 1125GP! b. The only catch is it Quadruples the number of enemies you encounter. You can't even cast outside because of the spell blockage on this floor. c. Fight your way out. Equip your fighter with the Claw if you have one. D. Keep the claw for awhile and gain experiance 4x faster than before! iii. If you make it out just head to Isis, if you die just head to Isis' weapons shop. 1. Sell the claw and equip your team with the best stuff money can buy. f. Isis III i. If you go to Isis at night you can get the treasures and meet the Queen in her chambers. Search around her to find a Wizard Ring. VIII. Search for Pepper a. Portoga i. Now that you have the Key you can open the shrine west of Romaly. ii. Head south from the Shrine and talk to the King. 1. He asks you for pepper from the far east. 2. He will give you a scroll to be read to Nourd the Dwarf. b. Cave to the East i. Head to Assaram and go to the cave north of the town. 1. Read the scroll to Nourd the Dwarf and he will open the passage. a. Also steal his items in the chest c. Baharata i. Head north from the cave if you want to stay at the inn and hear some ghost stories otherwise head southeast. ii. Baharata is a quite town that sells pepper and other things. Unfortunately the store is closed because the owner's daughter was kidnapped. iii. Go to the south of the town near the water and talk to the old man. He will call for Herons to save his daughter. Guess WHO? iv. Before you can volunteers the boyfriend of the kidnapped girl rushes to her aide. The man asks you to check on him and see if he needs help. IX. Save the Couple a. Kidnapper's Cave i. The cave is north west of the town. It is actually a simple cave. You can take the chests to the far north of south of the cave, but some are mimics. ii. Go left 2 screens, and then south to the end. Use the magic key to open the unseen door. iii. Go to the right and go down the stairs. Head to far right ant take all four treasure chests then leave this screen. iv. When you open this door and enter you will be ambushed by 4 Kandar Henchmen. v. Defeat them and go to the bottom of the cave. You will see the kidnapped girl and her boyfriend 1. You may not see the boyfriend unless you talked to the old man in Baharata. vi. Press the button next to the table and they will be free. vii. When you try to leave Kandar will return 1. Even if you skipped the Tower of Shanplane scene he will act as if you already beaten him. 2. Defeat him like you did before viii. Head back to Baharata after killing him X. Sailing the Ship a. Baharata II i. On returning to the town you find that the pepper shop is open. For saving him and his girlfriend he will give some pepper for free. b. Portoga II i. With the Pepper head to Portoga. The King will happily trade you for a ship. XI. Build a Village a. Hometown i. Head back to Aliahan and create a new character, a Merchant ii. Put the merchant in your party and head back to Portoga. iii. Once you reach Portoga head West, and a little bit norths. 1. Once you see a small field in the trees you know you are in the right spot. 2. Enter the field with your merchant. He will ask for you merchant's help to create a beautiful town. Accept his offer. 3. Head back to Aliahan to pick up the character you left behind. XII. Final Key a. Aliahan II i. Now head south to Lancel. It is almost immediatly west. b. Lancel i. Buy the Invisible Herb for 300 GP and Return to Portoga 1. They also have some great armor; the Iron mask is the strongest Helmet so far! c. Eginbear i. This castle is located North of Portoga. You will not be allowed to enter because you are warriors. Use the invisibility herb to get around the guards. 1. Be sure to talk to them to see their reactions. ii. In the basement there is a puzzle of the Boulders. It is simple, but if you need the answer click on the link below. iii. Take the Vase of Drought and return to Aliahan d. Aliahan III i. Go directly south of Aliahan in the ship. You should come across a reef with a shrine in the middle. ii. Use the Vase of Drought and enter the shrine iii. Take the Final Key and exit e. Open all the Doors 1. Head through all the towns and castles you visited to open their treasure rooms and take their stuff. XIII. Quest for the Orbs a. Tedanki i. This town is destroyed by the Archfiend! Or was it? 1. The town is located south of Portoga, follow a little river system to reach it 2. Upon entering during the day the place looks destroyed and deserted. 3. Go to the Skeleton and search his body. You find he had an important item. 4. Go behind the Weapons keepers counter and go up the stairs to find the Lamp of Darkness. Use it and look at the town again. There are people here! a. They were hiding from the Archfiend during the day; the Archfiend's lair is close by. b. There are some good weapons to buy, but save your money. b. Village of Soo i. Follow the coast below the new village and go into the maze of rivers ii. At the end of the maze is a small village. They will sell Poison Needles. iii. Search around the well and find the Staff of Thunder! c. Village of the Pirates i. Leave Soo and follow the cost line south to reach the Pirates Village. If you go there at night you can meet the Pirates and their leader. ii. To the left outside the hut there is a boulder. Move it and search to find a set of stairs. Take the orb and leave. XIV. Create a Sage a. Dhama i. Now Return to Baharata. Take your boat East up the coast until you reach a castle. Here you can save and sleep. If any of your characters are level 20 or over you can change your class. If you do you start over at level 1. 1. When you visit the shrine you can change your class. A Merchant can become a Soldier, a Wizard a Pilgrims. If you change a spell caster into a fighter class the fighter can use spells as well have the qualities of a fighter. a. If you change a character from a spell caster to a fighter they can no longer learn, but keep thier current ones, and have the strength of a fighter. b. When you make a wizard or pilgrim into a sage he can only learn new spells from his original class once he reaches level 20 again. ii. I don't recommend changing anyone now, maybe later when you can get a sage. b. Tower of Grauna i. This can wait and this is totally optional. 1. When you feel prepared head north of Dhama to the tower. 2. Once inside make your way to the far upper left corner. There is a small set of stairs outside of the towers perimeter. 3. Walk across the ropes and head over to the stairs. Keep going up. 4. Once you reach the top you can walk totally across the rope to get the Iron Helmet. 5. Return to the rope and go to the middle of it and fall down. 6. Now grab the book and fall again. Then exit. c. Creating a Sage i. Now that you have the book of Santori you can create a Sage class. The Sage is rare class and there can be only one. It can equip all the weapons and armor as the Pilgrims, and even more. He even has the powers of a Wizard and Pilgrims; he will develop both after he reaches level 20 again. If you choose the Wizard, which I recommend, he will stop learning Wizard spells until you reach level 20. 1. Do not create a sage out of your Wizard until he as learned the Snowstorm spell. He may not develop it until level 21. XV. Quest for the Orbs II a. Jipang i. Jipang is located south and west of Dhama's coast. There are no shops or inns located in the town. There is an inn on the coast of the main continent above Jipang. ii. Talk to everyone, you will find out women are being offered as sacrifices to the Orchi. iii. Visit Himiko at night. He will hizz when he sleeps b. Cave of Jipang i. This is a rough cave, but not too long. Follow the cave to its bottom and walk across the bridge and fight the Orchi. Cast Sap on him, cast increase on you, and try surround or sleep. 1. All these spells work on him, but remember, he strikes twice and his flame breath has no effect on your Increase spell. ii. After defeating him he will leave a chest with the Sword of Orchi in it. iii. Follow him back to his lair c. Jipang II i. When you fall down the pit you find yourself back in Jipang. 1. You find that Himiko was the Orchi in disguise. 2. Take the change to go to the inn across the way. 3. Head back and fight the Orchi again. Do the same as before, you can use the Sword of Orchi to cast Defense on him. 4. Defeat him and get your Orb! d. Lancel II i. Return to Lancel and open the doors to the shrine. ii. Talk to the man and he will send you on a solo mission to the shrine 1. Buy the best equipment and armor and prepare for the trial 2. Also bring the following items a. Final Key b. Staff of Thunder i. Please note that if you carry too much you won't be able to take the orb or armor. 1. If you are unable to take the orb or armor toss out a low quality item or armor. iii. Once inside ignore the chests on the left and right. iv. Head down to the second level. This gets tricky because there are 4 stairs inside a huge open room v. The top right stairs takes you to the Orb 1. Take the top route and ignore the faces. Take the chest at the end. vi. Another set takes you to the Armor of Terrafirma vii. Exit and leave XVI. Save Samano a. Traveler's Gate to Castle Samano i. The castle is in an isolated area. The only way to get there is through a Traveler's Gate. The one you are looking for in North of Assaram and Baharata. The inn you may have stopped at before. ii. Walk to the left side of the Inn and open the travel gate door. iii. Walk west over the bridge and then south. b. Castle Samano i. When you enter the town you will see a funeral-taking place. ii. The town has the Dragon killer for 15,000 GP. It is worth the work to get it. They also have the Silver Shield. This can be equipped by almost everyone! iii. Upon entering you will not be allowed to enter. Go to the right and open the kitchen staff door. 1. Listen to the cook complain about the King's eating habits iv. When you try to see the King you are thrown in jail 1. No problem you have a key! 2. Talk to the guard and listen to his complaints 3. Go to the far right call and walk down the path. 4. To the right there is the REAL King! 5. Open the door to the left and there is a secret passage leading to the graveyard. c. Cave Southeast of Samano i. The first level can get you lost just go to the right and up past the water, into a little inlet with the stairs ii. This cave has a ton of chests, but some are mimics. You can come back later and get the chests, just get the Mirror of Ra and get out. It is more cost effective trust me. iii. There is a pitfall on the second level with all the chests. It is in the alcove below the stairs you came in on. Fall down and get the Mirror. Fall down again into the basement. iv. Take the stairs up back to the next level. Grab the Cats suite not far from the island where there was on the main land. d. Samano II i. Rest up and warp to another castle to save. Return to Samano and prepare for a rough battle. If you want return to the Cave to get the chests. 1. The chests on the main part of the level are clean, use X-rays on the rest ii. Return to the Castle at night and sneak in through the kitchen again. Make your way to the King's bedroom. iii. Use the Mirror on him and he will turn into the King Troll. 1. He is one tough !@#$. Here are some tips a. Use increase on your party b. Bikill your Hero and Soldier c. Try casting Surround. You may get lucky! iv. When you beat him you will get the Staff of Change v. Things are now back to normal and the original King Returns. You can now enter through the main gate. XVII. Extra Stuff a. Elves' Village III i. Now that you have the Staff of Change return to the Elves Village and use the Staff Change. 1. If you change into a human form they will not help you 2. If you change into a monster they will say you can't fool them 3. If you change into a Dwarf they will say the "Dwarfs are their friend!" sell you their wares, at a price a. Be sure to pick up several Wizard Rings and a Angel Robe. The Angel Robe can also be bought in the World of Darkness XVIII. Ghost Ship a. Old Man's Hut i. Go do Eginbear and go west. Look for a green patch in some snow. (White land with stripes) It is kind of hard to find, but it is in that area in the far west. ii. Once you see it enter and keep going north until you see a hutch. Trade the Staff of Change for the Rib. 1. If you leave and come back he will change into different people. b. Ghost Ship i. If you try to get to the ocean jail that Simon was put in you will not be allowed through because of a Female Ghost Spirit. So head to Romaly. ii. Use the Rib and the ship should be in the area. If not head to Aliahan. iii. Enter the ship and go below deck. Enter both cabins using X-ray to take the safe chests. One should contain a Locket of Love. c. Lost Love i. Head to Jipang and sail north along the coast. You should see a river going into the content, skip this one and go to the next one. Follow this river into a lake. ii. When you try going through the water you should be pulled back by a woman's cry. Use the Locket of Love to bring two tortured souls back together. d. Prison Shrine i. Now head to the Prison Shrine in the middle of the water. ii. Enter the shrine and go to the last cell. The one on the left has a dead Simon with a note saying where the Sword of Gia is. Go to the right one and search around the bed. Take the Sword of Gia and leave. XIX. Quest for the Orbs III a. Hometown II i. Now is the time to check on your new town. If you haven't been visiting it lately then head there right away 1. First some shops are built 2. Now more are made more lavishly 3. Now you have a Concert Stage 4. Now you have High class items 5. Villagers are getting testy with your Merchant a. Now would be a good time to take what he has in his chests in his throne room 6. Villagers revolt throwing your merchant in jail a. Talk to him and get the orb behind his throne. b. Volcano of Gia i. You should have all, but one of your orbs in place. Totaling 5 so far. You can leave them in the shine north of Noaniels. ii. Go to Assaram and head south until you reach a small river reaching into a continent covered by mountains iii. You should see a volcano pit from the water. iv. Walk up to the pit and use the Sword of Gia. It will erupt making a new patch for you. c. Necrogond Cave i. You should be at least level 30 to take on this cave. ii. The first level has the following key items 1. Sword of Thunder 2. Swordedge Armor 3. Gold iii. The cave isn't too hard to defeat. d. Final orb i. Once you make it out alive you can get the final orb ii. The shrine is to the right of the cave exit. iii. Receive the orb and return to Noaniels e. Shrine of Liamland i. Now that you have all 6 orbs you can return them to their rightful place ii. Go to Noaniels and go north. You should see a small shrine in the snow. iii. Place all the orbs on their alters and watch the legendary bird return to life XX. Defeating The Archfiend a. Archfiend's Castle i. Now that you have the gift of flight you can go to the Archfiend's Castle. ii. This is a great place to get experience. Make sure that the Hero and your Pilgrim have learned Heal All. iii. The entrance is put out of the way. Follow the right edge of the castle past the buildings and turn at the lake. iv. There are some powerful items in here be sure you pick them up. 1. Demon Hammer 2. Wizard Ring 3. Unlucky Helmet v. After you pass through a Ghost throne room you get to Baramos' lair. 1. This will be a tough fight. Make sure you have plenty of Wizard Rings ready and Vivify on stand by. 2. Cast Bikill on all the members of the party. Surround on Baramos may work. 3. If you defeat him you get healed and there will be no more monsters in the castle b. Aliahan IV i. Now that the Archfiend is dead there is some celebration due for you. Head back to Aliahan and speak with the King. He congratulates you for you heard work! ii. The room suddenly shakes as all the soldiers disappear. Zoma the master of Baramos arrives. He threatens to make this world as dark as his. This is just the beginning of the end! iii. The King loses all hope for the world and goes into a depression. He asks you not to tell anyone of this. c. Sphere of Light i. One thing that you need to defeat darkness is light. What do you need to make light in the world of darkness? A Sphere if Light! Get it by going to a castle north of Dhama. ii. It is a castle covered by mountains on all sides. Go inside and talk to the Dragon Queen. She will give you the Sphere of Light. 1. Visit her later and see she has laid an egg, and passed away. d. Great Pit of Gia i. Now that you have defeated the Archfiend Zoma remains to kill. You must travel to his world of darkness, Alfredge. Yes the land of Dragon Warrior I&II ii. Go to the pit of Gia. The hole next to the Archfiend's castle. It has cracked open allowing you to fall into it. XXI. The World of Darkness a. Tentegel/Brecconary i. The land is always dark with never ending night. ii. Enter the Castle and see stock up on weapons and armor. 1. Visit the Building on the North edge of Town. Above the Healing Shrine and find your old friend Kandar. He has changed his ways and will give you some advice iii. Go to the Castle and save your game. iv. Find the Stones of Sunlight in their old place in the Castle 1. Go through the top and walk along the right side outer edge of the castle to the stairs b. Cave of Heroes i. There is a cave to the west and north of the Tentegel. The north cave is really kind of hard. You cannot use magic, but there are some powerful items there. The Shield of Heroes lies here. c. Wizard Ring Cave i. There are several Wizard rings located inside this cave. Worth the check out. d. Hauksness i. Hauksness has had very little visitors in the older games ii. Go to the grass patch in the horses stable to find Oricon. 1. You can buy Shields of Strength now, but wait a little longer e. Garinham i. Go North past Hauksness, and Tentegel and you should reach a small hut. This is were Garinham building his town later. Take the Silver Harp from the basement. f. Kol i. Keep going east and you should reach Kol. ii. When you enter head to the house in the lower right part of town. When you enter the house climb the stairs to an item shop. Sell the Oricon. Leave and come back to find the Sword of Kings in stock! The strongest sword! 1. Call me crazy, but I did an experiment. If you exit the menu and go back the Sword will disappear from the merchants stock, but if you continue to shop without exiting you can buy 2 Swords of Kings, if you have enough money. a. No one else can use the sword except the Hero, and you can't throw it away. So it was useless to have 2. g. Rimuldar i. This is a quite little town. You can get the Ring of Life from the Inn. ii. Go around the back of the building in the far right corner and you will find a secret passage. iii. Get some info and leave. h. Tower of Kol i. When you enter the tower you will run across some diamond shaped blocks. When you step on them you will walk in another direction. There are 2 kinds on with the shadow on the left and one on the right. They will change the direction you go. 1. The Armor of Radiance is located in the tower. You can find it on the upper levels. There will be a small peninsula with diamond steps. It is at the end. It is the strongest armor. 2. Once you make it to the top you will see a statue. Play the Fairy Flute to release the Sorceress. She will give you Rubiss' Amulet. a. As you collect these items do you think they seem somewhat familiar? b. Equip the Amulet. It stops Beat/Defeat Spells i. Cantlin i. Now that you have the Amulet head to Cantlin. South of Cantlin is a shrine. Enter it, when the attendant sees the Amulet she will give you the Staff of Rain. j. Rimuldar II i. You now have the all the items you need you can get the Rainbow Drop. Head to the shrine south of Rimuldar. Talk to the attendant and he will combine the Staff and Stones to make the Rainbow Drop. k. Prepare for the Final Fight i. If you have a Pilgrim and he has learned all his spells you might think about changing his class. 1. I recommend a Fighter class. The fighter is strong and has powerful magic. He will lose some MPs, but it is still a good trade. ii. Stay around the Rimuldar area until you are at least level 40. You can get great EXP by fighting the Metal Babble around the town. 1. The key to getting them is to have your Wizard/Sage cast BeDragon. All the Metal Babbles will be burned and killed instantly. iii. Best Equipment 1. I am only giving you the basic team equipment. I will post the rest later. 2. Hero a. Sword of Kings i. Casts FireVolt b. Armor of Radiance c. Iron Mask d. Shield of Heroes e. Life Ring 3. Soldier a. Demon Axe i. Thors Hammer is better, but it only dropped by Boss Trolls b. Sword Edge Armor c. Shield of Strength i. Casts Healmore d. Iron Mask 4. Pilgrim a. Zombie Slasher b. Magic Armor c. Silver Shield 5. Sage a. Orchi Sword b. Magic Armor c. Silver Shield l. Charlock Castle i. Go to the upper Peninsula North of Rimuldar. There should be a small space between the continents. Use the Rainbow Drop to create a bridge. m. Castle Maze i. When you make it to the throne room you should be blocked off by a trap door. You must fight all the Granite Titans to continue. ii. This castle should look familiar. There is the hidden set of stairs behind the throne. iii. Make your way through the castle. It is a big maze and become confusing. n. Ortega's Last Fight i. When you reach a bridge you will see a man and a Dragon, Orchi fighting. The man is your Father, Ortega. He is struck by a fatal blow and speaks to you. He says that if you ever head to Aliahan Castle give his love to his son! ii. Head through the dungeon. When you reach the outside of the castle you should walk around and grab the treasure chests. There should be a Leaf of the World Tree in one of the chests. iii. Continue through and head down to the Basement where you will see Zoma o. The Final Battles i. If you need to heal up do not cast heal. This area has no random enemies. Just keep passing on the Ring of Life until all the members are full. ii. To got to Zoma you must fight henchmen to get to him. They are very tough 1. Baramos Bomus a. Just do what you did with the first Baramos. Save your MPs for the fight with Zoma b. This is a tough fight. Cast Bikill on the Hero and Soldier. Then keep using the Sages' Stone to replenish HP 2. Baramos Gomus a. He is a harder version of Orchi. Just keep hitting him with Physical attacks and use the Sage Stone 3. Zoma a. This is the final fight. Are you ready? b. Use the Sphere of Light to knock his HP in half. c. Use all you have. Cast Bikill on your soldier and hero. d. Have the Hero cast lightening or attack. e. Keep the Hero and Sage healing the rest. XXII. The Ending a. Now that you have defeated Zoma it is time to rejoice. Alfredge is now full of light. Head to each town to hear and receive the praises of all the villagers. b. When you head to Tentegel Castle you have a huge reception. The king titles you Edrick! You and your team rule the land with justice and peace. Zoma or the Dragon Lord is gone, but not forgotten. c. Congratulations This walkthrough was made by David Zabroski. Any attempt to Plagerize my work will be delt with. If you would like to post this walkthrough, or any other walkthrough made by me, must be appoved by me at DragonMaster@dragonwarrior2000.every1.net Check out my Dragon Warrior/Quest Website at: Http://www.Dragonwarrior2000.atfreeweb.com