Game: Street Fighter Zero 2 Alpha | Street Fighter Zero 2' Street Fighter Zlpha 2' Street Fighter Alpha 2 Gold Platform: SFZ2A - Arcade (CPS-2) SFZ2' - Sega Saturn, Sony Playstation (JPN) SFA2' - Sega Saturn, Sony Playstation (Europe) SFA2G - Sega Saturn, Sony Playstation (US) Developer: Capcom Publisher: Capcom Author: slateman (slateman@godflesh.com) Revision: 1.1 Date: 20th January, 2004 ====================================================================== Revision Notes -------------- v1.1 Added SFA2' info for PAL release Fixed Win Icon error, console code errors Minor formatting changes v1.0 Initial Release ====================================================================== Game Release Notes ------------------ Street Fighter Zero 2 Alpha (SFZ2A) was an upgrade to the Street Fighter Zero 2 (SFZ2) engine and appeared in arcades in Japan, Asia, Brazil and Hispanic regions. Here are the arcade release dates and regions: Asia 960826 Brazil 960813 Hispanic 960813 Japan 960805 This game was released on the Sony Playstation (PS1) in Japan under the title Street Fighter Zero 2' (SFZ2'). Later this same version was released on the PS1 and Sega Saturn (SS) as part of the Street Fighter Collection discs. This version has 3 different titles: Japan Street Fighter Zero 2' Europe Street Fighter Alpha 2' US Street Fighter Alpha 2 Gold The console versions contain Cammy as a hidden character as well as a few other updates but retain most other features. This document is separated into 2 sections, the first for the arcade version SFZ2A only. The second section is devoted solely to the console ports SFZ2', SFA2' and SFA2G. Virtually everything from the arcade game is featured in the console versions and therefore I have not listed the same information twice. -----==----- Comparison -----==----- The following are the differences between SFZ2A and the home ports: Arcade Console ------ ------- Dramatic Mode yes no Shin Gouki Playable no yes Cammy Playable no yes Easy Combos no yes ====================================================================== -----==----- Contents -----==----- Street Fighter Zero 2 Alpha --------------------------- a - Basic Information b - Move Listings c - Bosses & Mid-Bosses d - Colors & Outfits e - Codes & Secrets f - Win Icons Street Fighter Zero 2' Street Fighter Alpha 2' Street Fighter Alpha 2 Gold --------------------------- g - Basic Information h - Move Listings i - Bosses & Mid-Bosses j - Colors & Outfits k - Codes & Secrets l - Credits m - Legal ====================================================================== =---=---=---=---=---=---=---=---= STREET FIGHTER ZERO 2 Alpha =---=---=---=---=---=---=---=---= =-=-=-=-= Section A: Basic Information =--=--=--=--=--=--=--=--=--= >Note on different regions< ------------------------- The Street Fighter series has always had discrepancies in character's names and for the purposes of this FAQ I am retaining all the Japanese names. This includes the following changes: JPN Name US/Other Region Name -------- -------------------- Gouki Akuma Nash Charlie Vega M. Bison >SFZ2A Additions & Changes< ------------------------- The game engine itself has several tweaks from SFZ2/SFA2. The main changes are: - Zero Counters weakened and now take 1.5 super meter bars rather than 1 - Several added moves (indicated by * before move name) - New game modes, Dramatic Battle, Survival Mode, Shin Gouki Mode - Original/Custom Combo (CCs) command changed from 2P+1K/2+1P to HP + HK - Valle CCs changed and CCs as a whole weakened. - Outfit colors chosen by any P/K button and not combinations - Added Satsui no Hadou Ryu, Special Sakura, Classic Chun-Li, SSF2 chars - Sidearms win icon when you win by using a Taunt. New Moves Dhalsim: Yoga Stream (Super Move) Guy: Bushin Musou Renge (Level 3 Super Move) Ryu: Red Fireball (Special Move) Sagat: Angry Charge (Super Taunt) Sakura: Sakura Otoshi (Special Move) Sodom: Tengu Walking (Reversal) >Additional Tweaks< ----------------- The following information was posted by Spirited_Away in the Shoryuken.com forums. I cannot verify everything here, but I've edited out the information listed elsewhere. General System changes ---------------------- - ACs do less damage. - As mentioned CCs have lesser freeze state frames - Some characters CCs don't do much damage, while others are still deadly. Adon ---- - CC's useless - More recovery on his specials - Super damage increased Birdie ------ - Turn punch do extra hits depending on charge - Priorities decreased Chun-Li ------- - Lost her low forward buffer. - Lighting kicks no longer useful in CCs (opponent are juggled upwards). Ken --- - Ken gained a new close standing RH kick. - Shinryuken range decreased. - Shoryureppa does more damage. Dhalsim ------- - Priorities decreased - Unblockable bug removed - Yoga air throw super can be comboed after a buffered air-counter. (Timing is very critical) Gouki ----- - His taunt hits Nash ---- - All Flash kicks are air blockable (even short version) - Damage on CCs and Supers reduced. - Delay on Sonic Break Supers & Sonic Booms is very very short. - Standing strong and forward are not reliable as Anti-Airs anymore. Rolento ------- - Damage reduced on all specials - Gained jumping hop - Most reduced CC damage in the game...virtually useless - Bomb from taunt damages now Ryu --- - Gained Red fireball - Fireballs damage during CCs decreased. Sagat ----- - Taunt increases damage (15% extra), invincible on early frames - Tiger crush hits differenly (hit box changed?) - Better damage on Tiger Blow - Tiger Genocide damage increased - Reduced CC damage Sakura ------ - Does less damage Vega ---- - His jump is high like in SF2's - Headstomp hits on wakeups now Zangief ------- - SPDs not instant, and it's harder to tick - Siberian bear hug no longer auto-grab - Lariat hit boxes changed (no longer useful against Dhalsim's limbs) - CC still damaging >Controls< -------- Controller Layout ----------------- ub u uf \ | / b -- n -- f / | \ db d df Of course this only applies when you are facing towards the right. Reverse the directions when facing the left. The Button Layout ----------------- LP MP HP || Jab Strong Fierce LK MK HK || Short Forward Roundhouse Command Key ----------- These commands are the typical SF type commands. I have explained their actions here but this FAQ is written with an experienced SF gamer in mind. If you're unsure about how to use charge characters or 360 characters, please check another FAQ. QCF D, DF, F Quarter Circle Forward QCB D, DB, B Quarter Circle Back HCF B, DB, D, DF, F Half Circle Forward HCB F, DF, D, DB, B Half Circle Back DP F, D, DF Dragon Punch Motion RDP B, D, DB Reverse Dragon Punch 360 360° spin on joystick 720 720° spin on joystick Universal Moves --------------- These moves can be performed by any fighter. Throws B/F + MP/HP, MK/HK (also in air) ------ One of the most useful tactics in most SF games is the ability to throw your opponent. To perform a throw you must be close to your enemy. Each fighter has at least 2 different throws, some more. Many characters have the ability to perform throws in the air as well. Tech Hit B/F + MP/HP, MK/HK -------- A Tech Hit is a way to reduce the amount of damage incurred by a throw. The command is the same as a throw but you must perform this quickly as you are being thrown. If you can do this your character will land on their feet and will not take as much damage. Taunt Start ----- Taunts are minor additions to the game and are truly only for show. Some characters have taunts that can inflict damage however. This includes Birdie, Chun-Li, Rolento, Sakura, Sodom, and new to SFZ2A, Gouki. Taunts can only be performed once per round. Dan is the only exception to this rule. Dan has a full set of taunts and for him only his special meter grows each time he performs one. Finally, another new addition is Sagat's super taunt. His taunt in this game allows his next Tiger Blow to do additional damage. Zero Counter B, DB, D + P/K ----------- These have been weakened from SFZ2 and now consume 1.5 bars of super energy. Each character has a punch and a kick Zero Counter which vary in usefulness. These are titled Alpha Counters in other regions. Original Combo HP + HK ------------ While also weakened from SFZ2, Custom Combos still function the same way. Their command has changed and made simpler. Instead of 1P + 2K or 2P + 1K, the command is now HP + HK. Due to an easily abuseable feature in SFZ2, CCs have been changed. Originally a character would be able to perform a low roundhouse to knock their opponent in the air where they could be juggled very easily and for significant damage. This feature was tweaked for SFZ2A. In addition, characters like Chun-Li and Gen who have tap attacks are now pushed away. In SFZ2, Chun-Li could simply use her lightning leg kick to amass huge combo numbers, however now she is pushed too far away to do additional damage. There are likely more changes as well. These are titled Custom Combos in other regions. Roll B, DB, D + P (when knocked down) ---- After your character is knocked down, you can perform a roll. The distance you roll is based on the Punch button you use. A Jab will only have your character roll a brief amount and stay on the same side of your opponent. A Strong or Fierce punch will allow your character to roll to the other side of the opposing fighter. ====================================================================== =-=-=-=-= Section B: Move Listings =-=-=-=-=-=-=-=-=-=-=-=- Key: A = Move can be performed in the air as well as on ground O = Overhead attack * = New move for SFZ2A ----==---- Adon ----==---- Regular Moves: ------------- O Jaguar Crunch F + MP Special Moves ------------- Jaguar Kick QCF + K Jaguar Tooth HCB + K Rising Jaguar DP + K Super Combos ------------ Jaguar Assault QCF, QCF + K (+ tap P or K) Jaguar Revolver QCF, QCF + P Notes ----- - A Level 3 Jaguar Assault will hit your opponent up to 6 times. If you tap P, Adon will put a string of punches at the end, totalling up to 9 hits. If you tap K, Adon will add a 7th hit by doing a Rising Jaguar at the end of the combo. ----==---- Birdie ----==---- Bull Drop F + HK Body Slam D + HP (in air) Bull Head charge B, F + P Bull Horn Hold PP or KK, release Murderer Chain 360 + P Bandit Chain 360 + K Super Combos Bull Revenger QCF, QCF + P/K The Birdie charge B, F, B, F + P Notes: - The bull horn's range is determined by which buttons you press/hold LP + MP = short range LP + HP = medium range MP + HP = far range This applies to kicks as well. In addition, the longer you hold the buttons for, the more damage the Bull Horn will inflict. - The Bull Revenger can be performed with either a P or K button. P = Short hop towards opponent K = Full screen leap towards opponent ----===---- Chun-Li ----===---- Regular Moves ------------- Kouhou Kaiten Kyaku DF + MK Kaku Kyaku Raku DF + HK A Yousou Kyaku D + MK (in air) A Sankaku Tobi Jump against a wall, F Special Moves ------------- Kikou Ken HCF + P Kikou Ken charge B, F + K (Classic Outfit Chun-Li) Hyakuretsu Kyaku Tap K Tenshou Kyaku charge D,U + K Sen'en Shuu HCB + K Super Combos ------------ Kikou Shou QCF, QCF + P Senretsu Kyaku charge B, F, B, F + K Hazan Tenshou Kyaku charge DB, DF, DB, UF + K ---=--- Dan ---=--- Special Moves ------------- Gadou Ken QCF + P Kouryuu Ken DP + P Dankuu Kyaku QCB + K Super Combos ------------ Shinkuu Gadou Ken QCF, QCF + P Kouryuu Rekka QCF, QCF + K Hisshou Burai Ken QCB, QCB + K Taunts ------ Chouhatsu Start Zenten Chouhatsu QCF + Start Kouten Chouhatsu QCB + Start Chouhatsu Densetsu QCF, QCF + Start Notes ----- - Dan's Kouryuu Ken will flash on occasion and during this time he cannot be hit. - Paul Williams discovered that this occurs on the 23rd action at the beginning of a round and every 15 actions thereafter. More can be found in Kao Megura's SFA3 FAQ. - Dan's special meter grows each time he performs a taunt. ----=---- Dhalsim ----=---- Yoga Shock B + LP (hold LP for delay) Yoga Palm F + LP Drill Zutsuki D + HP (in air) Drill Kick D + K Special Moves ------------- Yoga Fire QCF + P Yoga Flame HCB + P High Yoga Flame HCB + K Yoga Teleport DP + 3P/3K or RDP + 3P/3K Super Combos ------------ Yoga Strike QCF, QCF + K Yoga Inferno QCF, QCF + K * Yoga Tempest HCB, HCB + P Notes ----- - The angle and speed of the Drill Kick change based on which button you use. - The Yoga Shock is an overhead if you hold LP and delay the move. ---=--- Gen ---=--- Gen has 2 fighting styles each with their own set of moves. You can change styles by pressing 3P/3K. Mantis Style - 3P Regular Moves ------------- Rapid Punch Tap P Rising Kick DP + K, K, K Super Combos ------------ Zan'ei QCF, QCF + P Shitenshuu QCB, QCB + P Crane Style - 3K Regular Moves ------------- Roll Attack charge B,F + P Wall Dive charge D,U + K Super Combos ------------ Air Throw QCF, QCF + K Wall Dive QCB, QCB + K (in air) ----=---- Gouki ----=---- Regular Moves ------------- O Zugai Hasatsu F + MP Senpuu Kyaku F + MK Special Moves ------------- Gou Hadou Ken QCF + P Zankuu Hadou Ken QCF + P (in air) Shakunetsu Hadou Ken HCB + P Gou Shoryuken DP + P A Tatsumaki Zankuu Kyaku QCB + K Ashura Senkuu DP + 3K/3P or RDP + 3K/3P Hyakki Shuu QCF, UF + P |-Hyakki Gou Zan HS, then nothing |-Hyakki Gou Shou HS, P |-Hyakki Gou Sen HS, K |-Hyakki Gou Sai Any dir (but D/U) + P when close |-Hyakki Gou Tsui Perform Gou Sai + K w/ foe in air Super Combos ------------ Messatsu Gou Hadou HCB, HCB + P Messatsu Gou Shoryuu QCF, QCF + P Tenma Gou Zankuu QCF, QCF + P (in air) Shun Goku Satsu LP, LP, F, LK, HP (level 3) Notes ----- - After performing the Hyakki Shuu, you have several options. Press P or K, and if the opponent is in the air, you can go into a throw. ---=--- Guy ---=--- Regular Moves ------------- O Kubi Kudaki F + MP Hiji Otoshi D + MP (in air) Kamaitachi DF + HK Sankaku Tobi Jump against a wall, F Special Moves ------------- Bushin Dash QCF + K, MK O Bushin Dash QCF + K, HK Bushin Senpuu Kyaku QCB + K Bushin Air Throw: QCF + P,P Turn Punch: QCB + P Super Combos ------------ Bushin Hassou Ken QCF, QCF + P Bushin Gourai Kyaku QCF, QCF + K * Bushin Musou Renge HCB,HCB + P (level 3) ---=--- Ken ---=--- Regular Moves -------------- O Lightning Flash Heel Split F + MK O Inazuma Kakato Wari F + MK Ushiro Mawashi Geri F + HP Special Moves ------------- Roll QCB + P Fake Roll QCF + Start Hadouken QCF + P A Tatsumaki Senpuu Kyaku QCB + K Shoryuu Ken DP + P Super Combos ------------ Shinryuken QCF, QCF + K, tap K Shoryu Reppa QCP, QCP + P ----==---- Nash ----==---- Regular Moves ------------- Jump Sobat B/F + MK Step Kick B/F + HK Spin Back Knuckle F + HP Special Moves ------------- Sonic Boom charge B, F + P Somersault Shell charge D, U + K Super Combos ------------ Sonic Break charge B,F,B,F + P, tap P Crossfire Blitz charge B,F,B,F + K Somersault Justice charge DB,DF,DB,U + K ----=---- Rolento ----=---- Regular Moves ------------- Fake Rod F + MK Spike Rod D + MK (in air) Quick Jump DB/DF,UB/UF Safe Landing KKK (just before landing) Special Moves ------------- Stinger DP + K,K Patriot Circle QCF + P, P, P Mekong Delta Attack QCB + P,P Mekong Delta Escape QCB + K, P/K Mekong Delta Air Raid PPP, P Super Combos ------------ Mine Sweeper QCB, QCB + P Take No Prisoners QCF, QCF + K Notes - The K button used for the stinger changes the angle the knife is thrown at. LP for a tall angle, HP for a lower angle but one that travels across the screen. - The Safe Landing looks just like the Spike Rod. ----==---- Rose ----==---- Regular Moves ------------- Sliding DF + MK Soul-Piette F + HK Special Moves ------------- Soul Spark HCF + P Soul Reflect QCB + P Soul Throw DP + P Soul Spiral QCF + K Super Combos ------------ Aura Soul Spark QCB, QCB + P Aura Soul Throw QCF, QCF + P Soul Illusion QCF, QCF + K Notes ----- - The Soul Reflect allows you to absorb a projectile (LP, fills you special meter), reflect a projectile (MP), or reflect a projectile at a 45° angle (HP) - By absorbing projectiles with the Soul Reflect your next Soul Spark will do additional damage. ---=--- Ryu ---=--- Regular Moves -------------- O Satsoku Wari F + MP Senpuu Kyaku F + MK Special Moves ------------- Hadouken: QCF + P Red Hadouken: HCF + P Fake Hadouken: QCF + Start A Tatsumaki Senpuu Kyaku QCB + K Shoryuu Ken DP + P Super Combos ------------ Shinkuu Hadoken QCF, QCF + P Shinkuu Tatsumaki Senpuu Kyaku QCB, QCB + K ---------==-------- Satsui no Hadou Ryu ---------==-------- Regular Moves -------------- O Satsoku Wari F + MP Senpuu Kyaku F + MK Special Moves ------------- Hadouken: QCF + P Fake Hadouken: QCF + Start A Tatsumaki Senpuu Kyaku QCB + K Shoryuu Ken DP + P Ashura Senkuu DP + 3K/3P RDP + 3K/3P Super Combos ------------ Shinkuu Hadoken QCF, QCF + P Shinkuu Tatsumaki Senpuu Kyaku QCB, QCB + K Messatsu Gou Shoryuu QCF, QCF + P Shun Goku Satsu LP, LP, F, LK, HP (level 3) ----=---- Sagat ----=---- Regular Moves -------------- Fake Kick MK, MK Special Moves ------------- High Tiger Shot QCF + P Low Tiger Shot QCF + K Tiger Blow DP + P Tiger Crush DP + K Super Combos ------------ Tiger Cannon QCF, QCF + P Tiger Genocide QCF, QCF + K Tiger Raid QCB,QCB + K * Angry Charge QCF + Start Notes ----- - After performing Sagat's Super Taunt, the Angry Charge, the next move you perform will do more damage, perhaps up to 15% more. ----==---- Sakura ----==---- Regular Moves -------------- Flower Kick F + MK Special Moves ------------- Hadouken: QCF + P, P, P (3 levels) Sho Ou Ken DP + P * Sakura Otoshi DP + K,P A Shunpuu Kyaku QCB + K Super Combos ------------ Shinkuu Hadouken QCF, QCF + P Haru Ichiban QCB, QCB + K Midare Zakura QCF, QCF + K ----=---- Sodom ----=---- Regular Moves -------------- Slide D + HK Special Moves ------------- Kouten Okiagari DP + P (reversal only) Tengu Walking B,DB,D + K (reversal only) Tengu Walking QCF + K (when getting up) Jigoku Scrape QCF + P Shiraha Catch DP + K Butsumetsu Buster 360 + P Daikyo Burning 360 + K Super Roll F, DF, D + P (after knockdown) Super Combos ------------ Super Rushing Jigoku QCF, QCF + P Omega Slam 720 + P ----==---- Vega ----==---- Special Moves ------------- Psycho Shot charge B,F + P Double Knee Press charge B,F + K Head Press charge D,U + K Somersault Skull Diver charge D,U + P,P -or B/P + P after Head Press Bison Warp DP + 3K/3P RDP + 3K/3P Super Combos ------------ Knee Press Nightmare charge B,F,B,F + K Psycho Crusher charge B,F,B,F + P -----=----- Zangief -----=----- Regular Moves -------------- Body Press D + HP (in air) Double Knee Drop D + LK/MK (in air) Kuuchuu Headbutt U + MP/HP (in air) Short Kick DB + MK/HK Special Moves ------------- Double Lariat PPP Quick Double Lariat KKK Banishing Flat DP + P Spinning Pile Driver 360 + P Siberian Suplex 360 + K (close) Siberian Bear Crusher 360 + K (far) Super Combos ------------ Final Atomic Buster 720 + P Aerial Russian Slam QCF, QCF + P Notes ----- - When in a defensive crouch, all 3 Kick commands produce a short kick. EX/SSF2 Versions ---------------- As detailed below, you can play as SSF2 versions of 7 characters. These versions do not have a special meter and have different moves/commands in some cases. Note that unlike the other characters, in order to play the SSF2 version of Chun-Li you must hit Start twice instead of once. -------==------- SSF2 Chun-Li -------==------- A Yousou Kyaku D + MK (in air) A Sankaku Tobi Jump against a wall, F Sen'en Shuu HCB + K Hyakuretsu Kyaku Tap K -------==------- SSF2 Dhalsim -------==------- Yoga Fire QCF + P Yoga Flame HCF + P Yoga Teleport DP + 3P/3K RDP + 3P/3K -------==------- SSF2 Ken -------==------- Hadouken: QCF + P Tatsumaki Senpuu Kyaku QCB + K Shoryuu Ken DP + P -------==------- SSF2 Ryu -------==------- Hadouken: QCF + P Tatsumaki Senpuu Kyaku QCB + K Shoryuu Ken DP + P -------==------- SSF2 Sagat -------==------- High Tiger Ball QCF + P Low Tiger Ball QCF + K Tiger Knee QCF, UF + K Tiger Uppercut DP + P -------==------- SSF2 Vega -------==------- Flaming Torpedo charge B,F + P Scissor Kick charge B,F + K Head Stomp charge D,U + K Flying Psycho Fist charge D,U + P -------==------- SSF2 Zangief -------==------- Spinning Clothesline 2P Short Clothesline 2K Spinning Pile Driver 360 + P Siberian Suplex 360 + K (close) Siberian Bear Crusher 360 + K (far) ====================================================================== =--=--=-- Section C: Bosses & Mid-Bosses =--=--=--=--=--=--=--=--=--=--= Each character has their own Mid-Boss (see the Codes & Secrets section below for requirements) and Final Boss battles. Character Mid-Boss Final Boss --------- -------- ---------- Adon Vega Sagat Birdie Dhalsim Vega Chun-Li Gen Vega Dan Guy Sagat Dhalsim Zangief Vega Gen Chun-Li Gouki Gouki Ryu Gen Guy Rose Vega Ken Dan Ryu Nash Rolento Vega Rolento Sodom Guy Rose Gouki Vega Ryu Sakura Gouki Sagat Adon Ryu Sakura Sagat Ryu Sodom Ken Guy Vega Nash Ryu Zangief Birdie Ken ====================================================================== =--=--=-- Section D: Colors & Outfits =--=--=--=--=--=--=--=--=--= Here are basic descriptions of each character's colors and outfits. Unlike SFZ2, you do not need to enter a combination of buttons for each. Simply use any of the 3P/3K buttons. Note that LP is the character's default outfit/color. For SSF2 characters, only 2 colors are available. For those characters P and K are listed. For some reason Capcom decided to give both Dhalsim and Zangief a complete set of SSF2 colors but not the rest of the SSF2 chars (Ken, Ryu, Sagat, Vega) For Chun-Li there are 6 Zero outfit colors and 8 SF2 outfits. By pressing start on Sakura 5x you release an additional 6 colors for her. Adon LP Blue Shorts, Yellow trim, Red hair MP Black shorts, red trim, dark brown hair HP Lighter skin, grey shorts, yellow trim, red hair LK Darker skin, dark grey shorts, yellow trim, orange hair MK Purple shorts, white trim, red hair HK Lighter skin, green-grey shorts, yellow trim, orange hair Birdie LP Dark grey outfit MP Light grey outfit HP Faded green outfit LK Light blue outfit MK Purple outfit HK Faded purple outfit Chun-Li (Zero Outfit) LP Classic blue outfit MP Grey outfit, yellow trim HP Pale blue outfit, yellow trim LK Light green outfit, red trim MK Pink outfit, yellow trim HK Pale green outfit, orange trim Chun-Li (SF2 Outfit) LP Classic blue outfit MP Pale green outfit HP Purple-Grey outfit LK Pink outfit MK Dark grey outfit HK Purple outfit P Light grey outfit K Red outfit Dan LP Pink gi, red gloves MP Orange gi, blue gloves HP Dark pink gi, white gloves LK Light green gi, pink gloves MK Yellow gi, blue gloves HK Light blue gi, yellow gloves Dhalsim LP Yellow clothing, light brown skin MP Light green clothing, grey skin HP Bright green clothing, olive skin LK Light brown clothing, blue-grey skin MK Orange clothing, light olive skin HK Faded purple clothing, light blue-grey skin Dhalsim (SSF2) LP Orange clothing, brown skin MP Light blue clothing, dark brown skin HP Bright orange clothing, very dark brown skin LK Dark brown clothing, pale grey skin MK Red clothing, pale olive skin HK Purple clothing, dark grey skin Gen LP Purple outfit MP Dark grey outfit HP Light blue outfit LK Light brown outfit MK Red outfit HK Gold outfit Gouki LP Dark grey gi, red hair MP Off-white gi, red hair HP Light grey gi, orange hair LK Red gi, red hair MK Light blue-grey gi, red hair HK Gold gi, orange hair Guy LP Red outfit MP Off-white outfit HP Dark purple outfit LK Dark blue-grey outfit MK Light green outfit HK Purple outfit Nash LP Yellow vest, green pants MP White vest, grey pants HP Orange vest, green pants LK Red vest, grey pants MK Bright yellow vest, blue pants HK Pink vest, grey pants Ken LP Red gi MP White gi HP Orange gi LK Purple gi MK Dark Green gi HK Light Purple gi P Dark Blue gi K Yellow gi Rolento LP Yellow uniform, red beret MP Red uniform, grey beret HP Gold uniform, orange beret LK Grey uniform, red beret MK Green uniform, orange-brown beret HK Light blue uniform, orange beret Rose LP Red outfit, yellow scarf MP Pink outfit, white scarf HP Faded pink outfit, faded yellow scarf LK Blue outfit, yellow scarf MK Grey outfit, faded red scarf HK Purple outfit, faded yellow scarf Ryu LP White gi, red gloves MP Brown/off-white gi, brown gloves HP Off-white gi, orange gloves LK Dark blue gi, dark red gloves MK Grey gi, red gloves HK Light blue gi, gold gloves P Off-white gi, brown gloves K Light grey gi, brown gloves Satsui no Hadou Ryu LP Dark grey gi, red gloves MP Off-white gi, light brown gloves HP Light grey gi, dark red gloves LK Dark red gi, gold gloves MK Light blue gi, red gloves HK Gold gi, dark red gloves Sagat LP Purple trunks, yellow trim MP Bright orange-red trunks, yellow trim HP Blue trunks, yellow trim LK White trunks, red trim MK Grey trunks, yellow trim, much darker skin HK White trunks, orange-red trim P Faded blue trunks, red trim K Orange trunks, green trim Sakura LP Dark blue skirt, red gloves/shoes, yellow tie MP Dark red skirt, blue gloves/shoes, yellow tie HP Purple skirt, pink gloves/shoes, gold tie LK Green skirt, orange gloves/shoes, pink tie MK Black skirt, blue gloves/shoes, orange tie HK Light blue-green skirt, light orange gloves/shoes, pink tie Sakura (additional colors) LP Bright blue skirt, yellow gloves/shoes, pink tie MP Dark green skirt, white gloves/shoes, yellow tie HP Light purple skirt, black gloves/shoes, gold tie LK Red skirt, pink shirt, white gloves/shoes, yellow tie MK Green skirt, gold gloves/shoes, red tie HK Orange skirt, light blue gloves/shoes, yellow tie Sodom LP Red shirt, blue pants/mask MP Green shirt, grey pants/mask HP Pink shirt, light blue pants/mask LK Purple shirt, dark green pants/mask MK Orange shirt, light blue pants/mask HK Blue shirt, dark grey pants/mask Vega LP Red uniform MP Light blue uniform HP Orange uniform LK Dark grey uniform MK Dark green uniform HK Green-grey uniform P Darker red uniform K Green uniform Zangief LP Red shorts, boots, wristbands MP Blue shorts, boots, wristbands HP Purple shorts, boots, wristbands LK Dark green shorts, boots, wristbands MK Yellow shorts, boots, wristbands HK Green shorts, boots, wristbands, darker skin Zangief (SSF2) LP Dark red shorts, boots, wristbands MP Blue-purple shorts, boots, wristbands HP Dark orange shorts, boots, wristbands LK Dark green shorts, boots, wristbands, darker skin MK Gold shorts, boots, wristbands HK Green shorts, boots, wristbands ====================================================================== =--=--=-- Section E: Codes & Secrets =--=--=--=--=--=--=--=--=- These codes are only for Street Fighter Zero 2 Alpha (Arcade). Play as SSF2 versions (Chun-Li, Dhalsim, Ken, Ryu, Sagat, Vega, Zangief) --------------------- Highlight character and press Start. These characters have no super meters and have different sets of moves. See the listings above for more. By pressing start once on Chun-Li, you can play in her classic outfit but with a super meter and all her moves from the SFZ series. You must press Start Twice to play as SSF2 Chun-Li Play as Satsui no Hadou Ryu ---------------- Highlight Ryu and press Start twice. Chun-Li's Classic Outfit ------------------------ Highlight Chun-Li and press Start once. Typically this would unlock the SSF2 version of classic characters however for Chun-Li this allows you play her SFZ series incarnation yet with her classic outfit. Note that one move has been changed, her Kikou Ken. Instead of HCF + P it is Charge B, F + P. Additional Sakura Outfits ------------------------- Highlight Sakura and press Start 5x. Dramatic Battle --------------- Hold 3K and press Start after inserting coin Dramatic Battle pits you and a partner against 4 characters You have an unlimited super bar. You share a life bar with your partner. Adon, Sagat, Vega, Shin Gouki Survival Mode ------------- Hold 3P and press Start after inserting coin Survival Mode has you fighting all 18 characters in order Health meter regains after each fight based on how you fought. Shin Gouki Mode --------------- The 1st of 2 ways to fight Shin Gouki, this method only allows you to fight him and no one else. - Press and hold MP + MK and press Start after inserting coin - The Character Select background will be blue. - Good luck! Fight Shin Gouki ---------------- This method allows you to fight Shin Gouki during a regular game - If you are on the 1P side, you must play using the 1P color. - Same goes for the 2P side - Work your way to the final battle without losing any rounds - Get 5 Super or Original/Custom Combo finishes - Win 3 rounds with a Perfect. Fight Against the Mid-Boss -------------------------- A Mid-Boss will appear in the 6th match if you satisfy the following: - Win 5 rounds (not matches) with a super or Original/Custom combo finish - Do not lose a round Select Winning Pose ------------------- Each P/K button is assigned to a win pose after you defeat your opponent. Press Start + P/K to choose which win pose. Stage Select ------------ This code only works when a new challenger enters a game. - Highlight the fighter whose stage you wish to fight on. - Press and hold Start for 2 seconds. Release Start. - Move and choose your fighter - For Australia, hold Start on Sagat for 2 seconds, do not release - For the Waterfall, hold Start on Nash for 2 seconds, do not release - While holding Start, move and choose your fighter. ====================================================================== =--=--=-- Section F: Win Icons =--=--=--=--=--=--=- Capcom went wild with SFZ2 and added a ton of different win icons. V Regular Victory S Win with a special move Lightning (1-3 stars) Super Combo finish (level 1-3) Lasso Win by using a throw Z/A Zero Counter finish (Alpha Counter) Cherry Win with a LP or LK attack Cheese Beat your opponent while they are blocking Icon Original Combo finish. Each character has their own win icon Tien symbol In addition to Gouki's Original Combo, he has a different icon if he defeats his opponent with a Shun Goku Satsu. Hourglass Defeat your opponent by having more energy when the timer runs out. Sidearms Character Win with a taunt (Birdie, Chun-Li, Gouki, Rolento, Sakura, Sodom) - Any of these icons (except the taunt icon) can be combined with a P signifying a perfect victory. - The cheese icon can be combined with the letter S indicating a special move, a Star indicating a super move. Either can be combined with a P. - The taunt icon is the character from the Capcom shooter Sidearms Even if performed with a Perfect, a P cannot be combined with this icon. Combining every known icon, I think there are at least 26 - 13 Icons + Perfect versions 36 - 18 Original Combo icons + Perfect version 1 - Taunt icon 63 Total Icons ====================================================================== ====================================================================== =---=---=---=---=---=---=---=---= STREET FIGHTER ZERO 2' STREET FIGHTER ALPHA 2' STREET FIGHTER ALPHA 2 GOLD =---=---=---=---=---=---=---=---= =--=--=-- Section G: Basic Information =--=--=--=--=--=--=--=--=--= As explained above, the console port of SFZ2A was titled Street Fighter Zero 2' in Japan, Street Fighter Alpha 2' in Europe and Street Fighter Alpha 2 Gold in the USA. This port appeared on both the Sega Saturn and the Sony Playstation. On the PS1 in Japan the game came out as it's own individual release on the PlayStation The Best series. Worldwide it also appeared as part of the much-anticipated Street Fighter Collection. The first volume was titled Street Fighter Collection and this 2-disc set contained Super Street Fighter 2 and Super Street Fighter 2 X/Turbo on one disc. The second disc contained SFZ2'/SFA2'/SFA2G. With the history out of the way, this version seems to be identical to the arcade version of SFZ2A. The bonus characters, SSF2 characters and gameplay changes remain from the arcade game but several minor additions were made and this is why this section of the FAQ exists. The console version was relatively basic in it's features and doesn't quite live up to the console ports of SFZ2/SFA2. Here is a breakdown of the inclusions/exclusions: - Cammy added as a playable character in Versus Mode only - Shin Gouki Mode w/out a code - Training Mode (SS only) - Easy Combo Option ----------------- >Easy Combo Option< ----------------- This is a terrible addition to the game and is only for gamers looking to take the fun and strategy out of the game. By enabling this feature in the Options menu, players are allowed to perform Super Combos with ease. Ryu's Hadouken motion is QCF + P. When using this option, a Shinkuu Hadouken is performed the very same way. LP for level 1, MP for level 2 and HP for level 3. However, with this feature enabled, you would not be able to perform a regular hadouken! For charge characters, it's just as simple. charge B, F, B, F + P/K charge B, F + P/K charge DB, DF, DB, UF + P/K charge D, U + P/K -------------------------------- >Sony Playstation Vs. Sega Saturn< -------------------------------- These 2 ports are identical in most cases, however they do have differences which are noted below. Sony Playstation Sega Saturn ---------------- ----------- Main Menu Black background Blue Zero/Alpha scrolling background --------- No training mode Training mode available Options Menu Black background Blue Zero/Alpha scrolling background ------------ BGM Test Detail No BGM Test detail (*) SE Volume option Not available BGM Volume option Not available Screen Adjust Screen Mode - Arcade/Saturn (**) Load Screen Black screen Nice SFA2G logo load screen ----------- Shortcut Mode Icons of each char Blue background, just a name list ------------- Notes ----- * On the PS1 version a description of the BGM track is given. On the SS version the detail is limited to track # (00-60) ** I'm not sure what the difference between Arcade and Saturn screen modes are. Couldn't tell any visible difference. There are likely missing frames in the PS1 version. Capcom had done an excellent job at porting their fighters to the PS1 despite the system's RAM issues. While I do not have specifics on what's been cut, I do know that the SFZ3 translation had many frames of animation cut from the game whereas the Saturn version was superior in that regard. The minimal advantages of the PS1 version in terms of options are not quite enough. Most differences are really just cosmetic changes with the exception of the unforgiveable omission of Training mode on PS1. Ultimately the SS has a nicer GUI instead of the bland and boring back backgrounds on the PS1. Unless you have a fighting stick (which you should!), then the SS is easily the victor of this comparison. --------- >FAQ Notes< --------- The following information ONLY pertains to the console ports. While some codes and cheats remain the same, this section is solely devoted to SFZ2', SFA2' and SFA2G. ====================================================================== =--=--=-- Section H: Move Listings =--=--=--=--=--=--=--=-- Each character has their moves listed above so the only characters listed here are the new ones. Cammy and Shin Gouki were not available in the arcade versions. For instructions on how to play as these characters, see the Codes section below. ----=---- Cammy ----=---- Special Moves ------------- Spiral Arrow QCF + K Spinning Knuckle HCB + P Cannon Spike DP + K Hooligan Combination HCF, UF + P |-Cancel press K |-Razor Edge Slicer do nothing after HC |-Fatal Leg Twister B/F + K when close after HC |-Cross Scissor Pressure Do FLT when low to ground (verify?) Super Combos ------------ Spin Drive Smasher QCF, QCF + K Vega Summon charge B, F, B, F + P ----==---- Shin Gouki ----==---- Shin Gouki retains all of Gouki's moves but is a stronger character. He has the ability to throw 2 fireballs when performing his Zankuu Hadou Ken, and his Shun Goku Satsu has a longer range. ====================================================================== =--=--=-- Section I: Bosses & Mid-Bosses =--=--=--=--=--=--=--=--=--=--= Shin Gouki follows the stame storyline that Gouki does and therefore his mid-boss and boss encounters are the same. Cammy can not be played in Arcade mode and does not have any boss encounters. So, this section is empty. ====================================================================== =--=--=-- Section J: Colors & Outfits =--=--=--=--=--=--=--=--=--= All information from SFZ2A appears here, however here is the information regarding the 2 added characters. Cammy P Light blue outfit, orange hand guards, red cape K Bright green outfit, red hand guards, blue cape Shin Gouki LP Purple gi, red hair MP Dark purple gi, yellow hair HP Dark blue gi, orange hair LK Dark green gi, red hair MK Dark brown gi, yellow hair HK Gold gi, orange hair ====================================================================== =--=--=-- Section K: Codes & Secrets =--=--=--=--=--=--=--=--=- These codes are only for Street Fighter Zero 2' Street Fighter Alpha 2' Street Fighter Alpha 2 Gold Sony Playstation / Sega Saturn Play as Cammy ------------- Playing arcade mode with Vega, get your name atop the high score chart and enter CAM as your initials. Cammy will be unlocked in Versus Mode and Training Mode (Saturn Only). In one of these modes, highlight Vega and press Start 3x (2x will give you SSF2 Vega). Contrary to most sites description, you do not need to beat the game first. Just get on the high score list. Alternately, PS1 emulator users might check out the GS codes section for a gameshark code which will unlock her. Cammy's Special Ending ---------------------- First, choose versus mode and accumulate 99 wins between two players. Then, play arcade mode and beat the game without losing a round. This will unlock a picture of Cammy at the end of the ending sequence. I don't know how legitimate this is. I know that by beating the game with certain requirements will give you an image of Sakura w/ Congratulations written, but this seems odd. Using the GameShark code listed below I satisfied the requirements of this and got no pic of Cammy, just the one of Sakura. So this may be false. Play as SSF2 versions (Chun-Li, Dhalsim, Ken, Ryu, Sagat, Vega, Zangief) --------------------- Highlight character and press Start. These characters have no super meters and have different sets of moves. See the listings above for more. By pressing start once on Chun-Li, you can play in her classic outfit but with a super meter and all her moves from the SFZ series. You must press Start Twice to play as SSF2 Chun-Li. Play as Satsui no Hadou Ryu --------------------------- Highlight Ryu and press Start twice. Play as Shin Gouki ------------------ Highlight Gouki and press Start 5x. Chun-Li's Classic Outfit ------------------------ Highlight Chun-Li and press Start once. Typically this would unlock the SSF2 version of classic characters however for Chun-Li this allows you play her SFZ series incarnation yet with her classic outfit. Note that one move has been changed, her Kikou Ken. Instead of HCF + P it is Charge B, F + P. Additional Sakura Outfits ------------------------- Highlight Sakura and press Start 5x. Fight Shin Gouki ---------------- This method allows you to fight Shin Gouki during a regular game - If you are on the 1P side, you must play using the 1P color. - Same goes for the 2P side - Work your way to the final battle without losing any rounds - Get 5 Super or Original/Custom Combo finishes - Win 3 rounds with a Perfect. Fight Against the Mid-Boss -------------------------- A Mid-Boss will appear in the 6th match if you satisfy the following: - Win 5 rounds (not matches) with a super or Original/Custom combo finish - Do not lose a round Select Winning Pose ------------------- Each P/K button is assigned to a win pose after you defeat your opponent. Press Start + P/K to choose which win pose. Stage Select ------------ This code only works when a new challenger enters a game. - Highlight the fighter whose stage you wish to fight on. - Press and hold Start for 2 seconds. Release Start. - Move and choose your fighter - For Australia, hold Start on Sagat for 2 seconds, do not release - For the Waterfall, hold Start on Nash for 2 seconds, do not release - While holding Start, move and choose your fighter. --------------- >GameShark Codes< --------------- All GameShark codes were found around the web and credit is given to each site below. These all should work on US versions of SFA2G. Check the individual sites for Joker Command numbers. Site information is listed below. US Codes -------- * Joker Command D019797A ???? * Infinite Time 3018F701 0063 # Infinite Time 8018F700 6310 * Stage Modifier 8018F6F8 00?? * Rounds Modifier 3018F700 00?? + Sudden Death Mode e018f701 0014 80197a10 0001 e018f701 0014 80197614 0001 * Hit Anywhere (1P&2P) 8013916A 2400 [note 1] * 99 Stats (VS mode) 50003C02 0000 [note 2] 801A8540 6363 Player 1 Codes -------------- * Character Modifier 8019765E ??00 # Character Modifier 1604F626 ??00 # Infinite Health 1604F5E0 0090 +/* Infinite Health 80197614 0090 # Two Third Health 1604F5E0 0060 # One Third Heath 1604F5E0 0030 # Low Health 1604F5E0 0001 # No Health 1604F5E0 0000 +/* Infinite Super Bar 8019767E 0090 * Super Bar Always Empty 8019767E 0000 + Infinite Taunts 8019772e 0100 # Infinite Taunts 1604F6F2 0001 # Play as Cammy D019767A 0100 8019765E 1E00 * One Hit Kill D0197A10 0090 80197A10 0000 # Air Special Moves 1604F5C8 0000 # Automatic Tech Bonuses 3604F6D5 0000 # Multi-Projectiles 1604F1F8 0000 # Attacks Fast, Longer Links 1604F5EE 0000 # Infinite Custom Combos 1604F81E 0000 # No Custom Combos 1604F604 0000 # Invisible 1604F584 0000 # Screen Doesn't dark during supers 1604F6E0 0000 Player 2 Codes -------------- * Character Modifier 80197A5A ??00 # Character Modifier 1604FA26 ??00 * Color Modifier 80197A88 00?? +/* Infinite Health 80197A10 0090 # Infinite Health 1604F9E0 0090 # Two Third Health 1604F9E0 0060 # One Third Heath 1604F9E0 0030 # Low Health 1604F9E0 0001 # No Health 1604F9E0 0000 +/* Infinite Super Bar 80197A7A 0090 * Super Bar Always Empty 80197A7A 0000 +/* Infinite Taunts 80197B2A 0100 # Infinite Taunts 1604FAF2 0001 # Air Special Moves 1604F984 0000 # Automatic Tech Bonuses 3604F513 0000 # Multi-Projectiles 1604F9BC 0000 # Attacks Fast, Longer Links 1604F9EE 0000 # Infinite Custom Combos 1604FC1E 0000 # No Custom Combos 1604FA04 0000 # Invisible 1604F984 0000 # Screen Doesn't dark during supers 1604FAE0 0000 Japanese Codes (Street Fighter Alpha 2 Dash)? -------------- % Joker Command P1 D019 7762 ???? % Joker Command P2 D019 7AD0 ???? % P1 Infinite Health 8019 766C 0090 # P1 Infinite Health 8019 624C 0090 % P2 Infinite Health 8019 7A68 0090 # P2 Infinite Health 8019 6648 0090 % P1+P2 infinite health 8013 A756 3C00 % P1 Cammy D019 76D2 0100 [press select] 8019 76B6 1E00 % P1 has infinite taunts 8019 7786 0100 % P1 moves in air 8019 880C 0000 % P1 multiple projectiles 8019 7850 0000 % P1 attacks fast 8019 7648 0001 % P1 Infinite Super Bar 8019 76D6 0090 # P1 Infinite Super Bar 8019 62B6 0090 # P2 Infinite Super Bar 8019 66B2 0090 # P1 Infinite Custom Combo 8019 6490 A400 # P1 Infinite Custom Combo 8019 688C A400 % Infinite Time 8018 F750 6302 % Hit Anywhere (Note) 8013 916A 3C00 % P1 Mid-Air Specials 8019 7654 0000 % P2 Mid-Air Specials 8019 7A50 0000 % P2 Invincible 8019 7C70 0001 8019 7C94 0001 * codes from GameShark.com # codes from a2zcheats.com % codes from www.skaner.com (codes by Kody) + codes from GameWinners.com - Created by: Alanlav, Thunder2, Eman, David Sona, Code Master, Outsider & Shuriken 1 This code works for both 1P and 2P 2 This code requires a GS 2.2 or higher By giving these stats you unlock the secret ending picture for Cammy. Quantity Digits to Accompany Character Modifier Codes Note! ---- The only time I'll use the US names for these characters is here since these codes only work on the US version of the game! 00 - Ryu 01 - Ken 02 - Akuma 03 - Charlie 04 - Chun Li 05 - Adon 06 - Sodom 07 - Guy 08 - Birdie 09 - Rose 0A - M.Bison 0B - Sagat 0C - Dan 0D - Sakura 0E - Rolento 0F - Dhalsim 10 - Zangief 11 - Gen 12 - Chun Li (SSF2 Turbo) 13 - Gen (Alternate) 14 - Shin Akuma 15 - Zangief (SSF2) 16 - Dhalsim (SSF2) 17 - Evil Ryu 18 - M.Bison (SSF2) 19 - Sagat (SSF2) 1A - Ken (SSF2) 1B - Ryu (SSF2) 1C - Chun Li (SSF2) 1D - Sakura (Additional Outfits) 1E - Cammy (Only in VS Mode) Quantity Digits to Accompany P2 Color Modifier Codes 00 - Original 01 - 2nd 02 - 3rd 03 - 4th 04 - 5th 05 - 6th ====================================================================== =--=--=-- Section L: Credits =--=--=--=--=--=-- This document would be rather barren if not for all the fantastic resources available on the web today. In no particular order, I used the following for information and inspiration when creating this FAQ. Shoryuken Forums: (www.shoryuken.com/forums/) Many helpful people contributed information. GameFAQs: (www.gamefaqs.com) Thanks to the site as a whole and many of the contributors. Kao Megura His email address is broken as I write this, but his FAQs were incredibly useful as a gamer and author. I would like to get in contact with him if I could. Kawaks The creators of my favorite emulator ever deserve credit here for making my life easier and for the fantastic Shot Factory. This FAQ would've taken me 10x longer to write if it weren't for Kawaks! Google.com The best search engine on the web made finding little bits of information easy. Emperor White Submitted info about the PAL version of the game. ====================================================================== =--=--=-- Section M: Legal =--=--=--=--=--= This FAQ is copyright (c) 2004-05, Trevor Esposito (aka slateman - slateman@godflesh.com) The Street Fighter brand is copyright (c) 1987-2004, Capcom, Capcom Japan The Street Fighter brand is trademark of Capcom Co., Ltd. You may not distribute this for profit. You may not edit or alter the contents herein without the permission of the author. The latest version of this FAQ can always be found at the following address: http://www.slateman.net/faqs/ Hope the FAQ was useful in some form. Good luck and have fun! ================================================