A Shaboogie25 FAQ for..... %.......%........#..# #"......# #%..................%........# %.."%%%..%........%..# #..%.....##..%..........%"""""..."""...# %..."%%###..####.....# #..%.."..%#..%##%..###..%"%""%..%###"..# %........%..........%# #..%..#...#..# %...# #.......%..#.....%# %."%# #....".....%..#####%.....#%..%..# %..%# %..######..".....%# %...........%######............%##"....# #..###........%..####..## %........#..# #%......%..%..# ##%%## #%.%#%.%%###%#%%##"#"..#%##%"" %########### ############............%...#......."....#####%##"...% #.............%...%%%%%%%%%...%# #...% #%...#####%####....#########...%# #...% #"...# #.........."##...## #...# #..."# #..........%#%...## #%...# #...%#########%...#########"...########"...######## #.............%..........."...........%..........." #%..........."............%...........%...........% ################################################## ********************************ATTENTION************************************ No more sites are allowed to post this guide on their site, unless they are listed in the Legal Notice section. CheatCC.com is not allowed to post ANY of my guides and never will be granted permission. Please read the Legal Notice section for more information. ***************************************************************************** I am no longer accepting _ANY_ emails concerning this FAQ. I have finished this FAQ to the best of my ability, and am moving on to more faqs. I shall delete any mail I recieve concerning this FAQ. ______________________________________________________________________________ { Game } Splinter Cell { Console } XBox { Version } Final { Author } Shaboogie25 { Last Update } 2-03-03 =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ 0. Introduction to the Game (sc_intr) =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ This is my first REAL Faq, and I hope I am doing a good job. I chose to write for Splinter Cell, because I was intrigued by the game, and felt that I could help others through the game. I shall do my best to cover each and every aspect of the game, and to explain everything clearly and understandibly. Splinter Cell is a truly amazing game. It is the second Tom Clancy game released on the XBox, and is one of a kind. The graphics are mind blowing, with spectacular lighting and shadow affects. The gameplay and realism is very true-to-life, just as the developers intended it to be. Splinter Cell will have you thinking differently, and trying to make your way through tough situations using as little force as possible. I have written this faq for one sole purpose; to help those who are in need. I shall try my best to help anyone and everyone who asks me a question or has doubts about anything I have said. Through the faq, I will hold nothing back and shall reveal everything. If you wish to be surprised and do not want the game to be spoiled, read with caution. Now, enjoy the faq, let it help you, and enjoy this great game! =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Table of Contents =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ I have added this feature because I have recieved messages telling me people would like for there to be an easier way to find certain sections. The letters after the ....... are codes. Press CTRL+F and enter the code to find the section corresponding to that code. Hope this helps! 0. Introduction to the Game..................................... sc_intr 1. Version History.............................................. sc_verh 2. Game Basics.................................................. sc_game I. Controls................................................. sc_cont II. Game Play............................................... sc_gmpl III. Characters............................................. sc_char A. Sam Fisher B. Colonel Irving Lambert C. Vernon Wilkes, Jr D. Anna Grimsdottir IV. Weapons................................................. sc_weap V. Gadgets.................................................. sc_gadg VI. Items................................................... sc_item 3. Walkthrough.................................................. SC-Wlk I. CIA Training Course..................................... SC-CIAT I.1 Learning to control Sam............................ SC-I.1 I.2 Covert Ops Training................................ SC-I.2 II. Police Station......................................... SC-PolS II.1 The Rendezvous.................................... SC-II.1 II.2 Blaustein's Apartment............................. SC-II.2 II.3 The Dead Drop..................................... SC-II.3 II.4 Infiltrating the Police Precinct.................. SC-II.4 II.5 Finding Blaustein................................. SC-II.5 II.6 Video Surveillance................................ SC-II.6 II.7 Extraction........................................ SC-II.7 III. Georgian Defense Ministry............................. SC-GeorDF III.1 Finding Grinko's Driver.......................... SC-III.1 III.2 The Security Laser Grid.......................... SC-III.2 III.3 Nikoladze's Computer............................. SC-III.3 III.4 The Getaway...................................... SC-III.4 IV. GFO Oil Rig............................................ SC-GFO IV.1 Infiltrating the Oil Rig.......................... SC-IV.1 IV.2 The Briefcase..................................... SC-IV.2 V. CIA Headquarters........................................ SC-CIAH V.1 Accessing the Server............................... SC-V.1 V.2 Dougherty's Computer............................... SC-V.2 V.3 Bag Dougherty...................................... SC-V.3 VI. Kalinatex.............................................. SC-Kal VI.1 Infiltrating Kalinatek............................ SC-VI.1 VI.2 Disarming the Bomb................................ SC-VI.2 VI.3 The Fuse Box...................................... SC-VI.3 VI.4 Rooftop Extraction................................ SC-VI.4 VII. Chinese Embassy....................................... SC-ChinE VII.1 The Informant.................................... SC-VII.1 VII.2 Infiltrating the Embassy......................... SC-VII.2 VII.3 Extraction....................................... SC-VII.3 VIII. Mouke Tsoe Bo Meats.................................. SC-MoukT VIII.1 Stop the Broadcast.............................. SC-VIII.1 VIII.2 Find the Hostages............................... SC-VIII.2 VIII.3 The Rescue...................................... SC-VIII.3 VIII.4 Protecting the Hostages......................... SC-VIII.4 VIII.5 Killing Grinko.................................. SC-VIII.5 IX. Return to the Chinese Embassy.......................... SC-RetCE IX.1 Feirong's Computer................................ SC-IX.1 IX.2 Destroying the Trucks............................. SC-IX.2 IX.3 Feirong's Data.................................... SC-IX.3 IX.4 Extraction........................................ SC-IX.4 X. The Presidential Palace................................. SC-PresP X.1 Infiltrating the Palace............................ SC-X.1 X.2 The Ark............................................ SC-X.2 X.3 Kill Nikoladze..................................... SC-X.3 X.4 Final Extraction................................... SC-X.4 4. Legal Notice................................................. SC-LegN 5. Frequently Asked Question................................... SC-Faq 6. E-Mail Policy............................................... SC-Email 7. Credits..................................................... SC-Cred 8. Closing..................................................... Sc-Clos =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ 1. Version History (SC-VerH) =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ [ 11-23-02 - 1.0 ] Added missions up to Georgian Defense Ministry Added most of the gadgets Added Gameplay section Added Weapons section Added Credits and Closing Section Added Legal Notice Updates coming soon [ 11-27-02 - 1.7 ] Finished most of the gadgets Finished walkthrough up to Kalinatek Another web site allowed to post New setup for the walkthrough [ 12-01-02 - 2.0 ] Added the rest of the missions Finally got over 100KB! [ 12-06-02 - 2.6 ] Added some Gadgets Added Characters section More sites allowed to use the guide Added notices at top No more sites allowed to post [ 02-03-03 - Final ] Changed format a bit Added codes (Ctrl + F) Added ASCII art, made by me! Added submissions to the walkthrough Added some Credits Finished the Gadgets section Added Items section =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ 2.Game Basics (sc_game =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Menu Controls Move Cursor - Left Stick/D-Pad Confirm - A Button Back - B Button Resume Game - Start Button Game Controls Move Sam - Left Stick/D-Pad Rotate Camera - Right Stick Pause Game/OPSAT - Start Button Primary Fire - Right Trigger Secondary Fire - Left Trigger Back-to-Wall - White Button Open Weapon/Gadget Menu - Black Button Jump/Double Jump - Y Button/Tap Twice for double Bring up weapon - X Button Crouch/Roll - B Button/Press while moving Interact - A Button Use Scope - Y Button =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ | | | 3. Game Play (SC-GamP) | | | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ Throughout the game you will have MANY options to do things differently. You will have four options throughout your missions: 1. Avoid 2. Distract 3. Incapacitate 4. Terminate Here is a brief explanation of each option. 1. Avoid - Probably the safest way to complete missions. You must hide in shadows and avoid making noise at all costs. This way you will avoid being shot, having alarms sounded, and just be invisible to everyone around you. In some missions if you are discovered you will fail the mission. - When avoiding you will need darkness. You will become very familiar with your night vision goggles. It will become second nature to wear them. If it is possible you can shoot out the lights in the area. Avoid shooting out lights in an area if a guard is near. - Another thing you must familiarize yourself with is the stealth meter. It is displayed above your currently selected gadget or weapon. It will show how much light is shining on you. If it is all the way to the left, you are invisible to enemies. When it is all the way to the right, you are blazing like an open fire. Pay VERY close attention to this meter. - Whenever you are moving across a surface that makes noise such as metal, broken glass, wood, etc., you must crouch and move slowly to avoid detection. Never move fast. Never. - Other things besides darkness can hide you. Things like crates, boxes, etc. can all provide cover. Simply duck behind the object to avoid incoming fire and detection. 2. Distract - When an enemy is unavoidable, they can still sometimes be passed without engaging them. - One option is to take a can or bottle and throw it near a guard. This can be used to distract a guard so you can sneak up or to get them away from their patrol route or post so you can slip through. - In later missions you have the option to use the diversion camera. The camera is fired from your SC-20K and sticks to the wall. Then you can make a noise with the camera. Once the enemy is close enough you can release a gas into the air that will knock out the enemy. 3. Incapacitate - This is the option used when you must get rid of an enemy. Always try this before attempting to kill. There are many ways to incapacitate an enemy. - The best way is to sneak up on an enemy and grab him. This will put the enemy into a headlock with your gun pointed to his head. You can interrogate certain people this way. After you are finished pull the enemy into a dark area and knock him out with a blow to the head. - Another way is a somewhat risky one. You can sneak up on an enemy and press fire to attack with an arm to their head. It will most likely take two hits to put down an enemy, so you must be fast. While you are attacking the guard will be able to shoot or call for backup. Be very careful and use this when no other methods are possible. - Other devices can be used to incapacitate enemies. They include the diversion camera, airfoil ring, sticky shockers, and smoke grenades. 4. Terminate - This should always be chosen as the very last option. There are very few times when you must kill an enemy. In some missions a kill will cause a mission failure. - The basic way to kill is to use your 5-7 Pistol or the SC-20K which is found in a later mission. The quickest way to kill is a shot to the head. Never get into a fight in closed hallways and well-lit areas. Stay in the dark or behind cover and plan how you want the shot to go. Be patient. Don’t rush with your guns blazing. Always consider everything, especially if there is more than one enemy in the area. Always shoot two shots to make sure the enemy goes down. That is a tactic used by the best field agents. - Killing will often alert alarms or others of your presence. Whenever you are about to kill make sure it is the only option possible at the time. Almost always there will be another way. There are also many techniques and maneuvers that can be used to help pull off the above options. They can also help you when you are stuck and can’t get through the current part of the mission. Those techniques are: 1. The Split Jump 2. The Corner Shot 3. The Double Jump 4. Taking out the Lights 5. Hanging from Pipes 6. Shooting while Hanging 7. The Split Jump Attack Here is an explanation of each technique and how and when to use them. 1. The Split Jump - The split jump is a very useful trick that can be used to avoid being seen by the enemy and to hide if you are being pursued. - The split jump can be performed between two walls that are close together. - To perform the split jump, stand between the two walls. Jump into one wall. When you hit the first wall press and hold jump again. Sam will split his legs between the two walls and will hold himself up. You can release the jump button once he is in the split jump. - The best times to use the split jump is before an enemy enters a room to avoid being spotted, and if you are ahead of an enemy when being chased. 2. The Corner Shot - The corner shot is a shot used for taking out enemies and cameras from around a corner to avoid being seen. - To perform the corner shot, press your back against a wall. Move to the corner of the wall, until Sam peeks around the corner. While he is peeking press the X button to pull out your pistol. You can now aim and shoot out an enemy or camera. - The best time to use the corner shot is when a camera is blocking your path, or if an enemy is around the corner and you want to take him out without being seen by him. 3. The Double Jump - The double jump is a technique used to reach high ledges and walls that can not be reached with a normal jump. - In order to do a double jump there must be another wall or hard surface near the ledge you need to reach. - To perform the double jump, stand near the two walls that you will use to reach the ledge. Jump into the wall that does not have the ledge. When you hit the wall press the jump button again. Sam will either land on the ledge or grip onto the edge. - The best time to use the double jump is when you need to reach a ledge that cannot be climbed onto. It is also very useful if you are in a hurry and need to reach the ledge and there is no available ladder or crates to climb up on. 4. Taking out the Lights - When you are in need of darkness to hide yourself, what can you do? Shoot out the lights in the area. This doesn’t need too much of an explanation. - To shoot out lights, take out your gun and aim for the lights. Fire. Simple. - It is best to shoot out lights when you need cover and there are no enemies around. Also useful to get past cameras. 5. Hanging from Pipes - Hanging from pipes is a technique that is not only useful for hiding but is also sometimes required to get to certain areas. - To hang from a pipe, stand under the pipe and jump. Sam will grab onto the pipe and hang. You can now move while hanging to other parts of areas. If you press the crouch button Sam will pull his legs up onto the pipe and will be less visible. - The best time to use this move is when you need to avoid being seen by enemies. It is also very useful when enemies are chasing you and the area is dark. You can also use this to get to other areas. 6. Shooting while Hanging - This is a very simple technique. There is not much explaining required. - To shoot while hanging, hang from a pipe and press the X button to bring out your gun. You can now shoot an enemy while hanging. - The best time to do this is when you are in darkness and want to take out an enemy and be able to hide quickly. After taking out the enemy put your gun away, move to another part of the pipe, and pull your legs up onto the pipe. 7. The Split Jump Attack - This technique is used for taking out enemies quietly and without being noticed. - To perform the attack, go into a split jump. Wait for the enemy to walk under you. When he is directly under you drop down onto him. This will knock him unconscious. - The best time to do this attack is when there is an enemy patrol, you cannot sneak up on him, and do not want to use any guns. There is also one more thing you should learn…PATIENCE PATIENCE PATIENCE! Never rush through a level or area. It will only get you a mission failure. Instead, take it nice and slow and wait for just the right time. =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ | | | 4. Characters (SC-Char) | | | =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ In this section, I will post the biographies of some of the characters throughout the game. I. Sam Fisher (SC-SamF) Fisher has been on the front lines of espionage in several defining conflicts throughout the past decades. He's a survivor and excels in covert operations through hard work, insatiable curiousity, and brutal honesty. He has little time for polite niceties and even less for lies. Though fully aware of and confident in his abilities, Fisher understands that his survival has often been a gift of chance. He knows he is human and fallible and does not want to die. He has a strange and slightly dark sense of humor. He is quiet, instinctive, and observant-somebody who watches from the outside. Combat, espionage, and combat training have defined his adult life;his tactical experience has become part of his instinct. Now, even outside of work he is most comfortable on the fringes of society, keenly observant but still removed. Fisher has acquired aan admirable collection of scars and secured his place in Valhalla; he has little left to prove to the world. Now older and wiser, he has no interest in glory. If he fights, it is because he believes the cause is necessary and he is capable. II. Colonel Irving Lambert (SC-COL) Lambert is the link between the field agent (or agents) and Third Echelon's team of researchers, hackers, strategists, and commanders. While Fisher is in the field, he is in constant contact via subdermal and cochlear implants. III. Vernon Wilkes, Jr. (SC-VerW) Field runners are mainly responsible for coordinating the transportation and equipment of field agents. Transportation is usually procured (stolen) from an area of operation and abondoned afterward. Wilkes will debrief Fisher on any new equipment or weaponry as it becomes available. IV. Anna Grimsdottir (SC-AnnG) Grimsdottir heads a programming team that provides technological, cryptographic, and data support for the field operative. Grimsdottir assists Fisher in his interface with the high-tech components of his mission. .----------------------------------------------------------------------------. | | | 5. Weapons (SC-Weap) | | | .----------------------------------------------------------------------------. There are not a lot of weapons in this game, because it is based around stealth and not all out shooting. However, I will describe the weapons that are used in the game. 1. Five-7 Pistol - The standard semi-automatic silenced pistol. It has a slow rate of fire, so it is not the weapon of choice when up against an enemies automatic rifle. The most effective shot is one to the head. The pistol is more useful for taking out cameras and lights than it is for killing. It does not make as much of a noise as the SC-20K, so it should be used when you can not be seen. 2. SC-20K - The multi-purpose gun that has different fire rates. It can be used as a fully automatic rifle for fire fights, and semi- automatic for taking out single enemies. It is also equipped with a scope for sniping. It is equipped with a silencer that will lower the sound made when firing. It is also equipped with a launcher that will shoot certain gadgets. - When firing full-automatic it is better to use short, controlled bursts that will be more accurate and save you ammo. Although it is silenced, the SC-20K does make noise that is more easily heard than the Five-7 Pistol. - When sniping, Sam’s hands will be unsteady, making it hard to aim. To control Sam’s movements, have him hold his breath. It will give you enough time to line up your shot and take it. Before you use the scope aim at your target normally. This will save you time by having the target already in your scope’s sight, instead of having to look with the slow moving scope. .----------------------------------------------------------------------------. | | | 6. Gadgets (SC-Gadg) | | | .----------------------------------------------------------------------------. Below are the gadgets to use throughout the missions. I. Palm OPSAT A compact, wrist mounted version of the standard civilian PDA designed for military use. It enables you to receive mission objectives and updates from Third Echelon Headquarters SC-20K Multipurpose Launcher and Devices II. Ring Airfoil Projectile This airfoil is a high-impact zero-penetration projectile designed to incapacitate rather than kill. Firing an airfoil at the head can knock out a target. However, if you simply need to stun someone, aim at the torso. The target remains stunned for a few seconds, allowing you to move in and grab them from behind. This is useful when you need to close in on an enemy for interrogation. III. Sticky Camera A miniature camera with full pan and zoom functionality, plus night and thermal vision modes. The sticky camera feeds it’s image directly to Sam’s OPSAT. It’s ideal for advance scouting and intelligence gathering. Sticky cams are reusable. Sam often hides in cramped spaces that limit his line of sight. Use sticky cameras in these situations to survey Sam’s surroundings. They’re also great for monitoring guard patrols. While operating a camera, Sam must remain stationary, so find a good hiding spot before using one. When possible, place cameras in areas where they can be easily retrieved. IV. Sticky Shocker A high-voltage discharge device coated in adhesive resin, the sticky shocker adheres to its target and gives the enemy an incapacitating shock. The sticky shocker is one of Sam’s most useful non-lethal devices. They’re great when distance or obstacles prevent Sam from taking down an enemy at close range. If enemies are in contact with water, simply fire a sticky shocker into the water to deliver a shock. It doesn’t matter where the sticky shocker hits an enemy; the result is always the same. Therefore, always aim for the torso, the largest target area. Be careful when firing at enemies standing behind a railing. There’s a slight chance the sticky shocker will hit the railing and bounce off. Unlike sticky cameras, sticky shockers cannot be reused, so expend them appropriately. V. Smoke Grenade A standard CS (O-chlorobenzal-malomonitrile) gas canister can incapacitate groups of enemies. Exposure to CS gas causes violent respiratory seizure. Prolonged exposure causes unconsciousness. Because of the relatively large cloud of gas produced from these canisters, they’re best used against clusters of enemies in enclosed spaces. It’s also best if the intended victims aren’t moving- this makes targeting much easier. Like other objects fired from the multipurpose launcher, gas grenades have a tendency to bounce around before dispersing their CS. Remember this when aiming. The cloud of gas that follows will most likely obscure your view of the enemies. Use thermal vision to see through the gas and determine the state of your targets. Be ready to follow up with an alternative action if the gas doesn’t incapacitate all of your targets. Be careful not to move in until the gas completely dissipates- the gas slowly eats away at your health. VI. Diversion Camera An adaptation of the sticky camera, the distraction camera has had it’s zoom motor as well as its vision enhancement apparatus replaced with a noisemaker and a CS gas canister. The device can be triggered to attract enemies with a sound and to dispense a cloud of incapacitating gas when they are nearby. When Sam can’t safely pass by a guard, the distraction camera comes in handy. Find a spot where you want a guard to wander and aim at a flat vertical surface. If you plan to gas the enemy, make sure the camera adheres to a wall at eye level-the closer the guard is to the gas source, the more effectively it works. Use the noisemaker to attract a guard, wait till he gets close, and activate the gas. The cloud of gas produced by the distraction camera is much smaller and more directional than the gas grenade. Therefore, its best used against single enemies instead of groups. Each camera has only one gas canister. If you pick up a used camera, it will be the first one loaded next time. While the noisemaker still works, the gas function doesn’t. Gadgets VII. Lock Pick Your lock pick is a standard set of picks, wrenches and probes for bypassing basic cylinder locks. Throughout the game you encounter various locked doors. Each lock is a but different, with varying numbers of pins and configurations. Some locks have as few as two pins to disable, while others have as many as six. Just take your time and remember to make slight movements to release each pin. The complexity of the lock usually reflects the significance of what lies on the other side of the door. VIII. Laser Microphone The laser-operated microphone integrated in the Five-7 pistol enables the user to read the vibration of certain surfaces (mainly glass windows). Use it to listen in on conversations. When activated, the laser mic provides a zoomed camera-like view that can be aimed at different objects. The square in the center of the screen turns red when the mic begins picking up sound. Sam is vulnerable while using the laser mic, so make sure he is concealed before using the mic. IX. Camera Jammer The camera jammer emits microwave pulses that disrupt the characteristics signals used in the microcircuitry of surveillance cameras. The camera jammer operates of a capacitor that must be allowed to recharge from it’s battery after a short time. When a camera can't be evaded or destroyed, use the camera jammer to slip past. It must be activated and aimed at the camera while moving. This can be a bit tricky, especially if there are other threats nearby. So plan your movements before moving out into the open. X. Optic Cable The flexible cable/camera can easily be slipped under doors to view the other side. It includes a night-vision enhancement. Its always good to see what's on the other side of a door before opening it. Use the Optic Cable when adjacent to closed doors. The image provided is somewhat crude, but its more than adequate to get an idea of whats on the other side. You can also pan it to the left and right. Its not neccassary to use the Optic Cable on every closed door. Instead, listen for activity and deploy it accordingly. XI. Disposable Pick Unconventional lock picks, these microexplosive-shaped charges deliver a quick impact to any standard lock cylinder that shatters the pins and unlocks the door. Disposable picks are extremely useful in situations when there isn't enough time to use a conventional lock picks. For example, if you need to duck into a locked room to evade an approaching guard, consider using one of these small explosive devices. Don't worry; the noise made is minimal and won't alert anyone nearby. Goggles XII. Night Vision Night vision goggles amplify very low existing light, especially light at the lower end of the infrared spectrum. This produces a more gray image, illuminating even the darkest corner. However, there are a few downsides to night vision. The image is slightly grainy, making fine details hard to see, especially at a distance. Night vision also lacks contrast, making it difficult to tell shadow from light. Therefore, use it sparingly and keep an eye on your stealth meter when moving with night vision equipped. XIII. Thermal Vision Similiar to night vision, thermal vision is an essential tool in low- light situations. This technology differs from night vision in that it captures the upper level of the infrared light spectrum, which is emitted as heat rather than reflected light. With the thermal vision equipped, warm colors such as red, orange, and yellow represent varying degrees of heat. Cooler temperatures are represented by less vibrant colors such as green and blue. .----------------------------------------------------------------------------. | | | 7. Items | | | .----------------------------------------------------------------------------. .----------------------------------------------------------------------------. | | | 8. Walkthrough (SC-Wlk) | | | .----------------------------------------------------------------------------. ***********************************NOTE************************************ I have been getting A TON of e-mails about being stuck at certain areas where an alarm suddenly goes off, most of the time in the Defense Ministry when you have to shimmy to the open window above the laser courtyard. You are not hiding all the bodies properly. You must hide them where they can't be SEEN or RUN INTO. Hopefully this will solve peoples' problems. **************************************************************************** In this section I will explain how to get through each level of the game the best I can. =============================== 1. CIA Training Course (SC-CIAT) =============================== Briefing As agent Sam Fisher you have been recruited to spearhead the operational arm of the National Security Agency’s Third Echelon Initiative. Before the NSA sends you into the field, you must demonstrate that you possess the skills to undertake dangerous and covert solo missions. Initial Goal Complete the CIA training course I.1 Learning to control Sam (SC-I.1) This is the first part of the mission. It will teach you how to control Sam. Get used to the controls and try out some things until you are comfortable. The first thing you are to do is check the calibrations or something like that. Lambert orders you to look at the red light to the left, then right, up and down. Look around with the right analog stick. Now, I don’t remember the exact words right now, but Lambert wants you to do some kind of movement thing or something. Anyway, walk forwards to the wall. Stay on the left side, and don’t go down the ramp. Jump up to grab the ledge. Move to the right until you are in the middle of the wall where the cutout is. Press forward to pull yourself up. Drop down on the other side of the wall. Head to the right and go to the ladder. Just keep following the yellow arrows on the ground. Walk up to the ladder and keep moving forward. Sam will grab on. Climb up the ladder to the top. Once at the top, stand under the wire hanging there. Jump up to grab on, and Sam will zip over to another platform. Once on the platform, turn right and walk to the pole. Move forward to grab onto it and then climb down. Once at the bottom, crouch and walk under the barbed wire. Make your way to the next area where you have to do the split jump. Jump into a wall and press jump again to have Sam do the split jump. Drop down and move around the corner. Stand under the pipe and jump to grab on. Move toward the next area. To get there you must pass through a pipe. Press B to lift your legs onto the pipe. This will allow you to get through. When you reach the other side, drop down. Walk over to the fence and climb it like you would a ladder. Now you need to press your back against a wall to get through. Press the white button to put your back against the wall and move through the small space. Halfway through you must change walls. To do this take your back of the wall and put it against the other. When you reach the edge keep moving to make Sam peek around the corner. This allows you to see what is around the corner before you enter the area. Walk over to the pole and climb it. At the top walk over to the ladder. Climb down. Approach the gate and move toward the left wall. Here, you have to use the double jump to reach the ledge. Jump into the left wall and press jump again to spring off and grab the ledge. Lift yourself up and walk forward until he falls and grabs the other ledge. Press jump to get down. Walk to the large door that opens automatically. Walk through to start the next part of training. I.2 Covert Ops Training (SC-I.2) In this part of training you will learn stealth which is necessary during missions. In the training you will practice certain techniques that will help you throughout the game. Your first task is simple. Walk over and open the door. You can also look into the next room a little by holding the interact button and holding down. When the word Stealth appears next to open door release the interact button. Sam will peek into the next room. Press forward to completely open the door. Now you must get through a locked door. Open the inventory menu and select the lock pick. A close up of the lock and pick shows on the screen. Slowly rotate the left stick around the outer edge until the controller vibrates. Slowly move the stick left and right until the first pin drops. Repeat until the lock is open. In the next room you have to interrogate a guard. Crouch and move around the left side of the room, slowly. Get as close as you can moving very quietly. When the interact window appears press the interact button to grab him. While holding him press the interact button to interrogate him. After he gives you the information press fire to knock him out. Walk over to the keypad and press the interact button to use it. Enter the code he gave you, 28469, and open the door. Walk into the next room. This room has another guard in it. Sneak up quietly and grab him. Walk over to the retinal scanner with him and press the interact button to force him to use the scanner. Knock him out and enter the next door. The next room has a camera in it. To get past, take out the silenced pistol. Shoot all the lights in the room. When it is completely dark turn on the night vision goggles and move through. Exit the room and turn off night vision. There is another camera in the next room. Stop at the corner on the left and pull out the pistol. Shoot the camera to disable it. A cloud of smoke will come from the camera when you hit it. It will also stop moving. Head to the door and exit. The next room has another camera in it but cannot be destroyed. To get through, you must move through the shadows and have the right timing. When the camera pans away from you, quickly run to the crate in the middle of the room while crouched. Once the camera pans over to where you entered from, run to the next door and go through. In this next room you must take out a guard and hide the body before the patrolling guard comes to investigate. Sneak up behind the guard and press fire to strike his head with your elbow. Pick up the body and take it to one of the dark areas and hide it. Crouch down and wait for the guard to enter the room, look around, and go back to where he was. Lambert will tell you if you were successful. Head to the door where the guard you knocked out was standing and enter. Walk down the hallway until you reach the room. This room has microphones that will monitor how much noise you make. Crouch down and move very slowly across the floor. Drop down and move to the gray platform. Jump onto it and then jump onto the platform to your right. Crouch again and move forward slowly. Avoid the chains and round the corner. Hug the wall and move very slowly over the broken glass on the floor. You must move slowly or the glass will make too much noise. Continue out the door to the room where Lambert is. You have completed the training course. Lambert will introduce you to Wilkes. Now we’re on to the missions. ********************************Secret******************************* I was playing around on this level and the others and I found a secret here. When you first start, go to the right wall and double jump up to the ledge. Open the door here and take the lock pick inside. Go through the training course as you normally would, and when you get to the large door that opens to the next area, go to the door to its right. Use the lock pick to open it and go inside. Use the computer to get the data stick and go back to the beginning of the course. This time, go to the left and double jump onto the ledge. Use the code from the data stick and enter it into the keypad on the door. Inside you will find Anna Grimsdottir, watching over the course. You can talk to her but don't kill her! If you do, Lambert will flip and you fail. ********************************************************************* =========================== II. Police Station (SC-PolS) =========================== Briefing Agent Alison Madison worked covertly in the Georgian political area for two years, securing a role in President Nikoladze’s cabinet after his coup d’etet. She vanished on October 3. On October 7, special agent Robert Blaustein was sent to find her. He vanished on October 11. Initial Goals Rendezvous with local NSA informant Thomas Gurgenidze for information on Blaustein’s area of operation. Killing civilians will result in a mission failure. Touching the street will result in mission failure. Items Gadgets SC-20K None 5.7mm pistol (40) None Lock Pick Optic Cable II.1 The Rendezvous (SC-II.1) You will begin this mission in a dark courtyard. Crouch down and head to the right and up the stairs. Move toward the ladder and jump to grab onto it. Climb up to the top of the ladder and onto the roof. Crouch down and move slowly to avoid making noise. Open the trapdoor and drop down. Crouch and move through the crawl space to the end. Limb the pole at the end of the space. You are now on the rooftop over looking a burning building. Jump to grab onto the zip line. You will land in a small room inside the burning building. You will be told to enter the room directly across the hall. Move in slowly and watch the ceiling come down. Head back into the hall and go towards the flames. Enter the door on your left and go through the room and out the other door. Continue through the hall until you reach the stairwell. Head down the stairs. At the bottom head to the hallway. The path ahead is blocked. Look up to see a pipe. Jump up to grab on and make your way over the flames. At the end of the pipe drop down and head to the left. Move through to the next stairwell and head up. Go down the hall to the room at the end. In the burning room is Thomas Gurgenidze, the NSA informant. He tells you to check Blaustein’s apartment, then dies. Now you have to get out of the building. Head out the other door. The next room is filled with smoke. Turn on your night vision and shoot the skylight with your pistol. Wait for the smoke to clear then go through the door on the rooms right side. Exit the room to complete a goal. II.2 Blaustein’s Apartment (SC-II.2) New Goal Find the black box in Blaustein’s apartment Open the door and move out to the balcony. Crouch down and move slowly along. At the gap in the railings stand up and jump over. Once you land head to the right toward the lattice. Crouch and head to the patio and wait for the conversation to start. After the conversation ends and the guard goes into the apartment drop into the box and head to the apartment. Go up the steps and hide under the window on the left of the door. Wait for the guard to exit the building and talk to the other guard. While they’re talking move into the house quietly. Continue down the hall to the left to the last room on the right. Walk over to the painting and slide it up to reveal the computer. Use the computer to get a data stick. Head across the room to the keypad on the door. Enter the code you just got, 091772, and go through the door. II.3 The Dead Drop (SC-II.3) New Goal Find Gurgenidze’s dead drop in Morevi Square to figure out how to get into the Police Precinct Walk onto the balcony and stand under the wire. Jump up to grab it and you will zip over to the other roof. Go through the door on the left and continue to the elevator shaft. Stand in the middle and jump onto the cable. Slide down to the top of the elevator car. Open the trapdoor and drop into the elevator. Head across the room to the door. Lambert tells you the street restriction has been lifted. Use your pick to unlock the door. After entering crouch down and follow the hall to the stairs. A couple of officers patrol below. Go down the stairs and head to the next set of stairs behind the officers. Go halfway down and jump to grab the ledge on your left. Move across the ledge to the right and to the corner. Pull yourself up and drop into the plants. Move to the end of this box to watch the alley on your left. When the guard walks away head to the first nook on the left. Wait here until the guard passes. After he passes head down the alley to the stairs at the end on the left. Move up the stairs before he returns. Once you are at the top find a dark corner in the left of the courtyard. Once the coast is clear, run to the bushes on the far right. Crouch down and head through the crawl space into the dead drop area that has a computer, two medical kits and some ammo. Take the two medical kits and ammo and access the computer for a data stick. II.4 Infiltrating the Police Precinct (SC-II.4) New Goal Use the info in Gurgenidze’s computer to gain access to the Police Precinct Exit the dead drop and wait in the bushes. An officer comes from the right and looks around the area. When the officer moves away head into the alley on your right. Duck into the first space on the right. Once the civilian moves across the end of the alley, head to the dark corner on the left. Watch around the corner until the civilian turns down the next alley. Shoot out the lights by the dumpster. Hide in the shadows and wait for the officer to move down the alley. Go around the corner and shoot out the next light on the right. Wait in the outside corner until the guard comes to the corner and turns around. Sneak up behind the guard and grab him. Pull him into the corner where you were hiding and knock him out. Move down the alley to the space on the right. Hide here until the civilian comes and leaves again. Move down the alleyway while staying to the left. At the end a guard is moving from left to right. Wait until he passes then continue to the end and take a right. Look around the corner to see a guard at the end of the walkway. He is looking in your direction. Climb the pole to the top of the lattice. Move to the opposite building and put your back against the wall to move to the end of the walkway where the guard is. Move forward and look down. Line up with the guard. Jump forward so you land on the guard. This will knock him out. Hide the body in the dark. Get on top of the dumpster and do a double jump. Pull yourself up and drop into the next courtyard. *NOTE* If you have played the demo you will remember the last part of the level. It is the demo. *END NOTE* Move to the building and head down the steps. Use the keypad and enter the access code, 5929. Enter the building through the door. II.5 Finding Blaustein (SC-II.5) New Goal Locate Blaustein in the Police Precinct Crouch down and wait for the guard to enter the room at the end of the hallway. Go past the first cell to the brick wall. Do a split jump between these two walls. Watch for the officer to come back down the hall. When he is under you drop on him. Take his body into the dark. Continue to the office where the guard was. Take a data stick from the computer inside. Exit the office and continue down the hall and around the corner. Enter the next room through the sliding glass door. Be quiet and sneak up on the technician. Grab him and interrogate him. After you are done talking to him, knock him out. Enter the next room but stay at the door. Shoot the camera before entering. Walk to the bodies and Lambert will contact you. These are the two agents you were looking for. You will now be briefed on your new objectives. Pick up the medical kit behind the curtain. II.6 Video Surveillance (SC-II.6) New Goal Access the Police Precinct’s security surveillance system Return to the hallway and head towards the door. Go through the door and up the stairs. Open the door and sneak in quietly. Wait for the guard and the civilian to start a conversation. Sneak past them staying against the right wall. Continue through the room staying against the wall. Keep going until you reach an automatic door. Go in and head up the stairs. Crouch down and head through the room staying against the wall behind the guys at the computers. Enter the last room on the wall you are on. Sneak in quietly and grab the guard inside the room. Use his computer to get the data stick. II.7 Extraction (SC-II.7) New Goal Meet Junior Wilkes in front of the Police Precinct for extraction. Now you must make your way to the exit. Retrace your steps down the stairs to the room with the guard and the civilian. Move along the wall until you come to the double doors. Exit outside and walk to the van for mission complete. ============================== III. Georgian Defense Ministry ============================== Briefing CIA agents Blaustein and Madison were killed for getting too close to information that president Kombayn Nikoladze of Georgia needed to protect. Vyacheslav Grinko, a Russian Mercenary, is tied to Nikoladze’s secret; they have arranged to meet at the Defense Ministry. Initial Goals Infiltrate the east wing of the Georgian Defense Ministry Discover Vyacheslav Grinko’s whereabouts by interrogating his driver Avoid tripping an alarm Items Gadgets SC-20K None 5.7mm pistol (40) None Lock Pick Optic Cable Laser Mic Disposable Pick III.1 Finding Grinko’s Driver (SC-III.1) You begin this mission on the roof of the Defense Ministry. Walk over to the pointed stovepipe. Press the interact button to begin rappelling down the side of the building. Move down or jump down until you are above the window. Press jump to go in. Crouch down and turn on your night vision. Hide behind the book shelves. Wait for the guard to pass and return to his desk. When he does, sneak up and grab him. Pull him to the area where you entered and knock him out. Approach the door staying against the right wall. Shoot the camera with your pistol and get the data stick from the computer. Turn off the lights and open the door. Hide behind the open door and watch the guard. When the guard is going away go across the hall and hide behind the pillar. Once the guard comes toward you and walks away again, head to the door on the left. Go down the stairs until you can hear the camera. Pull out your pistol and move to the left side until you can see the camera. Shoot it and continue down the stairs. Stop when you hear another camera. Shoot it and continue. Head to the next door. Open the door and look for the camera on the wall. Shoot it and head left out the door. Go to the end and move along the wall in shadows. Don’t worry about the other camera, it can’t see you. Edge along the wall and you will come across Grinko’s driver who is, uhh, relieving himself. Sneak up and grab him. Interrogate him and knock him out in the dark. III.2 The Security Laser Grid (SC-III.2) New Goals Infiltrate the south wing of the Georgian Defense Ministry Deactivate the courtyard security laser grid Laser mic the Grinko and Masse conversation in the glass elevator leading to Nikoladze’s office. Go back the same way you came heading to the door. A guard is now at the door where you entered. Stay by the wall and sneak up and grab him. Pull him into the dark and knock him out. Go up the stairs to the door where you entered. Exit the door and sneak up behind the guard in the hall. Stay to the left wall and stay in the shadows in case he looks back. Grab him and take him to the shadows. Knock him out and continue down the hall to the door on the right. Open the door and take a few steps. Look up to see the camera above the door. Shoot it before you enter. Enter the room and get the data sticks from the computer. Pick the lock on the other door and go in. You will see an open window across the courtyard where you must go. Walk out the door and go to the left side of the balcony. Jump onto the railing and jump again to grab the ledge. Move to the right until you get to the open window. Press jump to drop onto the windowsill. Go inside and pick up a bottle. Wait for the guard to walk out of the room. Crouch down near the table and throw the bottle into the freezer. Pick up another bottle and exit the room when they walk away. Walk towards the door that is open but don’t go in. Hide next to the nearby light switch in the dark. When the guard comes in, throw the bottle by the light switch. When he comes over, sneak up and knock him out. Once he is out and the body is hidden, exit the cafeteria and go downstairs to the right. Approach the guard between the two pillars at the bottom. Grab him and pull him to the shadows near the stairs and knock him out. Very slowly and quietly, go down the steps on the left. At the bottom, make a U-turn to the left and sneak behind the steps. Sneak up behind the guard at the computer and grab him. Pull him into the shadows and knock him out. The body must not be able to be seen from the desk. Slowly go to the computer and use it to turn off the laser security grid. Go back to the shadows. Wait for the colonel to come and sit at the desk and use the computer. Sneak up and grab him. Take him back to the retinal scanner and force him to use it. Pull him into the shadows and knock him out. Pick up his satchel and head through the door you just opened. Walk toward the wall in front of you and move to the left until you see the camera. When the camera pans to the left, run to the corner to the right of the door. Shoot the camera with your pistol and select the laser mic in your inventory. Go outside and you will see Grinko and Masse get into the glass elevator. Get to a dark spot and pull out the laser mic. Keep the mic on the elevator to record the conversation. III.3 Nikoladze’s Computer (SC-III.3) New Goal Infiltrate the north wing of the Georgian Defense Ministry Access Nikoladze’s computer in his office Put the mic away once the conversation is finished, then run along the right side until you reach the hedges before the door on the opposite side. Hide there while three guards come out. When all the guards are away, go to the door and climb the lattice on the right side of it. Climb to the top and drop in the window. You see that someone is coming down the elevator, so run to the door on the elevator’s left and hide inside. Grab the disposable pick and watch the guards with the optical cable. When they are at the other end of the hall, exit quietly and go left to the elevator. Go in and access the controls. Go up. While going up, pull out the disposable pick. When you reach the top, head to the first door on the left and use the disposable pick to open it. Go inside and access the computer to get a data stick. Jump onto the desk and face the wall with a clock on it. Jump and pull yourself into the air ducts. Put on your night vision and move through to the next hole. Drop into the hallway below and take out your pistol. Shoot the camera at the end of the hall. Head into the first door on your left and turn on your night vision. Pick up the medical kit and the 5.72mm ammo. Climb the ladder to the top. Open the trap door and exit onto the roof. Walk between the two skylights to the stovepipe. Rappel down the side of the building until you are above the window. Watch the soldier in the office until he turns to the right and is not looking at you. Move to the middle of the window and pull out your pistol. Aim for his head and fire two shots to make sure he goes down. Walk to the soldier and pick up the satchel that contains a frag grenade. Access the computer to get the files. Move to the window quickly and crouch down. Drop out and Sam will hold on to the ledge. Three soldiers enter the office and search around. Once they leave, pull yourself back up and access the computer again to complete the transfer. III.4 The Getaway (SC-III.4) New Goal Rendezvous with Junior Wilkes in the basement parking garage for extraction Exit the door and go to the left. Follow the hall to the door on the left. Go down the stairs and pick up the medical kit at the bottom. Exit through the door and run across the roof to the elevator shaft. Quickly jump forward to the pipe and slide down. Go fast because soldiers are following you. Once you reach the bottom, jump down the rest of the way. Run through the parking lot to where Grinko’s car was parked. Don’t worry about the gun shots, it’s Junior Wilkes taking out a guard. Go around the corner and talk to Junior Wilkes to complete the mission. ======================== IV. GFO Oil Rig (SC-GFO) ======================== Briefing NATO and U.S. intervention has pushed most of the Georgian commandos from Azerbaijan, with only a few well-hidden cells remaining. One of those cells, enthrenced in an oil rig on the Caspian Sea, is exchanging data with the Presidential Palace in Georgia via a secure network. Initial Goals Infiltrate the oil refinery Trail the mercenary technician Items Gadgets SC-20K None 5.7mm pistol (40) None Lock Pick Optic Cable IV.1 Infiltrating the Oil rig (SC-IV.1) You start this mission below the pipeline. Turn around and climb the ladder to the top. At the top, turn right and move around the side of the vertical support until you are under the pipe. Jump to grab it and pull your legs up. Move along the pipe and drop at the end. Turn right and drop off to grab onto the edge. Move right while hanging, and pull yourself up on the other side of the obstacle. Go forward and move onto the platform to the right. Once on the platform jump onto the wire above you. As you zip down an explosion occurs and knocks out the enemies on the platform you are zipping toward. At the end you fall and grab onto the ledge. Pull yourself up and crouch down. Move left to the other side and climb the pole. Rotate around the pole until the pipeline is below your feet. Drop down and look to your right to see the big hole in the pipe. Drop into the pipe. Turn on your night vision and move forward through the pipe. The pipe leads to a small room. Climb the ladder and open the hatch at the top. When you move up you see the technician arrive with two soldiers. Go to the ladder and climb all the way up. Jump onto the catwalk and find the tall tool case. Jump on it and jump onto the pipe. Make your way across and drop onto the guard. . Turn left and go up the stairs. Follow the catwalk around, and you will see the NATO fighters attacking. Move up the next stairs and stop at the top. After the explosion, move forward to see a soldier come from the hall on your left. Pull out your pistol and shoot him before he sees you. Move forward slowly and enter the hallway where the soldier came from. Follow the passage around and follow the technician. Do not get too close or he will see you and the mission will end. Watch around the corner as the technician and the soldiers enter a room. A guard stays watch and another patrols. Grab the bottle nearby and stand in the corner. Throw the bottle straight ahead. When the soldier approaches, sneak up and grab him. Pull him back and knock knock him out. Move behind the tank and follow the railing around and to the left. Press your back against the gray box and peek around the corner. When the guard is at the door, pull out your gun and shoot him while peeking around the corner. Crouch under the window and watch as the technician and soldiers pass by. IV.2 The Briefcase (SC-IV.2) New Goal Retrieve the laptop from the mercenary technician’s briefcase Stay outside and follow the path around the corner past the flames. Keep moving until you see the large control box to the right. Jump on it and stand under the pipe. Grab on to it and pull your legs up. Move through the window and watch as the technician leaves with one escort, and the other stays behind to destroy the computers. Drop behind the computer rack and move behind the soldier. Press fire to knock him out and exit through the same door as the technician did. Go up the stairs and watch the helicopter be destroyed. At the top of the stairs, take out the soldier on the balcony above to your left. Move forward and take out the remaining soldiers. Shoot the barrels to take them out. Go down the corridor to the right and take the stairs down. Stop halfway down and pull out the pistol. Wait for the soldier to be at the bottom of the stairs with his back to you, then take him out. Move to the door on the left and enter the room. Go to the right to the locked door. Use the lock pick to open it and continue. Move through the next room and open the next door. Follow the passage to the right and the ceiling collapses. Take the path to the right and round the corner. Run after the technician and follow him down the steps. Follow him to the docks. Once you reach the docks, knock him out and take the briefcase. Mission complete. ============================ V. CIA Headquarters (SC-CIAH) ============================ Briefing Hours after the attack on the oil rig, President Nikoladze of Georgia launched a devastating wave of remote technology-based terrorist attacks as retaliation against the U.S. The only lead to Nikoladze’s whereabouts is a mole believed to be operating out of the Central Intelligence Agency. Initial Goals Access the CIA central server to identify and locate the information leak Any agency fatalities will result in mission failure V.1 Accessing the Server (SC-V.1) You begin outside the CIA building, and Lambert has got a way in for you. Run along the fence to the left. You only have 1 minute 40 seconds to get inside so hurry. Follow the fence staying against the edge until you reach a fenced in area. Climb up the fence and down the other, but don’t jump or you will alert the guards. Do a double jump between the two walls to reach the ledge. Pull yourself up and slide open the grate. Move in and go past the fan blades into the next room, where the timer will stop. You step onto an elevated platform, where a civilian walks around below you. Move quietly to the edge and wait for him to leave. Jump down and head over the gate, climbing between the air ducts above you. Jump down and follow the civilian down the hallway. Continue to the dark corner and crouch down to hide. Wait for the civilian to walk past you and move down to the last dark area. Watch the camera at the end of the hall. When it pans to the right, move to the alcove on the left. When it pans to the right, move along the wall until you are under the camera. When it pans left, run to darkness near the stairs. Look up and to the left to see the patrolling guard above you. When he turns away, go up the stairs and sneak up on him. Grab him and pull him down the stairs and knock him out. Go back up the stairs, across the upper level, and down the other stairs. Look around the corner to make sure no one is there. Enter the first door on your right and access the computer for a data stick. Pick up the airfoil rounds and sticky shockers on the table. Open the next door but stay in the hallway. Watch the guard walking around behind the big windows. When he moves to the right and cannot be seen, move into the room and to the right, through the metal detectors. Go behind the other metal detectors and continue to the door. Make your way through the room by staying against the wall on the right side. Pick up the can on the bench and wait for the man on the cell phone to get on the elevator. Throw the can into the middle of the room and the guard will check it out. When he is walking to the can you have two choices; sneak to the elevator or knock him out. Do what you want and get to the elevator. Don't forget to hide the body if you knocked him out. Take the elevator down and exit it to the left. Head down the hall and Lambert tells you their man inside has said that your F2000 is in place, but you can't kill anyone. A civilian walks across the hall in front of you. Enter the room he came out of and use the computer. Go back into the hall and continue they way you were heading. Turn right at the intersection and wait at the corner. Wait for the conversation to end and the patrolling guard to walk by you. Crouch under the first window and hide in the dark before the second one. To get by this window, you must wait until the exact right time. The civilian the walks back and forth must be in the closet, the patrolling guard must be gone, and the guard in the window must be looking away at the other end. Once this all happens, go past the window and hide behind the open door. Stay in the corner so the civilian can't see or bump into you. When he is in the closet again, sneak up and grab him. Pull him to the back of the closet and knock him out. Turn off the lights. When the patrolling guard is walking away and the guard in the room is away from the window, sneak in behind him and grab him. Pull him into the closet and knock him out. Make sure he is hidden. You can knock out the patrolling guard by waiting at the corner where you first started and grabing him as he comes by, or you can just be fast. Go over and use the keypad the civilian kept checking. Enter the code 7687 and use the optic cable under the door. Once the civilian is looking at the computers straight ahead with his back to you, open the door and sneak in to the left and hide behind the tall thing. Wait for the civilian to come back and walk away, then sneak past the guard by moving along the right side. Go into the next hall and pick up the medical kit. Access the computer at the end of the hall and get the code for the door. Do not turn off the lights or the guard will come in and find you. Enter the code 110598 and enter through the door. Go through the door and move right. Go down the steps and wait at the corner. Sneak up behind the civilian when he is farthest away from you. Knock him out and get to the next civilian before he pulls the alarm. Hide the bodies and turn off the lights in the room. Go through the hall and up the stairs. Pick up the SC-20K off the shelf as well as the sticky camera, sticky shocker and airfoil round. Move through the room and into the hallway. Move through the hall while staying against the right wall. Sneak past the guy on the cell phone in the little room and turn left at the intersection. .-------------------------------------------------------------------. | Submitted by Nekro | | If you knock out the guy on the cell phone in the room to the | | left you can pick up another medical kit. | .-------------------------------------------------------------------. Move around the corner and wait in the dark right before the open room. Stay against the wall away from the room. Wait for the patrolling guard at the other end of the hall to come and walk away, then move to the dark part of the hall that leads to the doors on the left. Do this while the guard in the room is on the left side. Move into the doors and through the next ones. Use the keypad on the right and enter the code 2019. Move into the room and stop at the top of the steps. Watch below as the civilian moves left past the stairs. Once he goes left, move down the stairs and turn right. Head into the dark corner and wait for the civilian to return. Sneak up and grab him, then pull him into the corner where you were. Knock him out and move to the doors on the left. Sneak up behind the crouched civilian and grab him. Hide his body with the other one and access the computer in the room where he was. V.2 Dougherty's Computer (SC-V.2) New Goal Tap Dougherty's computer to trace the intelligence leak to the Georgians Move back up the stairs and out the door. Go out both sets of doors and head right. Stay in the shadows and wait for the guard to come around. Either sneak past or knock him out, then continue down the hallway. Go all the way to the end to where there is a guard in the window. Stay to the side and jump. The guard will leave to investigate. Jump through the window and go out the door he did. Go right and through the next door. Move to the left and into the shadows. There are two armored cameras in this room, so you have to shoot out the lights. Use the scope on the SC-20K and take out all the nine lights. Once they are all out, move to the other side of the room. Wait for the guard in the hall to come and patrol the lobby. Go past into the hall and around the corner. Wait for the civilian to go to the copy machines, then sneak past the room to the end of the hall. Go into the last door on the left and slowly down the stairs. There is another armored camera at the bottom. When it pans to the right, move under it and pull out your SC-20K. Shoot the light, then move through the room. Enter the code 110700 and go through the door. Wait next to the window and shoot out the two closest lights. When the guard comes in, knock him out and hide the body in the corner. Move in through the last door on the left and pick up the flares on the table. Use the computer to get a data stick and move past the turret. Don't worry about the turret, it won't get you. Use the pick to unlock the door to the right and call the elevator. Take the elevator up. Get off the elevator and turn right. Open the door and crouch down. Move quietly in and wait for the one civilian to walk away. Sneak around the corner and watch him. When he walks away from you, move to the right under a stack of computers. Keep moving into the office area and go towards the window. Watch the lighted office to the left. When Dougherty exits and goes down the hall, go into his office. Keep the lights on and access the computer. V.3 Bag Dougherty (SC-V.3) New Goal Kidnap Mitchell Dougherty Exit and go downthe same hall Dougherty did. Keep going until you get to the double doors with the red light above them. Go through them and down until you get to the aisle between the two seating sections. Go across while crouched so you don't hit the beams from the projector. Go around the railing onto the walkway with a guard. Sneak up, grab him, and knock him out. Use the lock pick to open the door. Exit the room and head left. Crouch and put your back against the wall and wait under the window. Wait until Dougherty and the other guy leave, then follow Dougherty down the hall. Don't follow to close or he will notice you. When he goes through the double doors, follow him before the door closes or you will have to get the code, which is 0614. Grab him and knock him out. Wait in the doorway to the smoke area and watch the guard outside. When he goes left, head outside. Knock him out and hide the body in a corner. Grab Dougherty and go outside. Head to the left onto the catwalk. At the intersection turn left and follow it to the stairs. Drop Dougherty on the stairs and go through the door. Go down the stairs inside and to the doorway. Sneak past the civilian and go to the last shelf thing and watch the guard. When he is turned away from you, fire an airfoil round at him. If it doesn't take him down, run up and hit him to finish it. Hide the body somewhere and go out the door where he was standing. Wait at the top until a guard goes to the bottom of the steps. Fire a sticky shocker into him to take him out. Retrace your steps to get Dougherty, taking out the civilian if you want. After grabbing Dougherty, go through the room the same way you did the first time. Take him to the bottom of the steps and turn right. Go all the way to the corner and drop his body. Turn on night vision and wait for a guard to come up the steps. Fire a sticky shocker to take him out. Go back and grab Dougherty and carry him down the steps that the guard just came up. Drop him at the dumpster and sneak up to the three guys by the van. Grab the guy facing away from you and pull him into the shadows. Knock him out and go grab Dougherty. Drop him by the two guys at the van to complete the mission. Phew! ====================== VI. Kalinatek (SC-Kal) ====================== Briefing Russian mercenaries have begun to destroy evidence of Georgian activities at Kalinatek. Before her detection in the network, Grimsdottir discovered that a technician named Ivan is hiding in the building. Ivan possess an encryption key that could help the Third Echelon find Nikoladze. Initial Goals Infiltrate Kalinatek Access Kalinatek's fire emergency system to open the fire doors surrounding Ivan Find Ivan before the Russian Mafiosi kill him Items Gagdets SC-20K None 5.7mm pistol (40) Sticky Shocker (5) Optic Cable Sticky Camera (5) Lock Pick Ring Airfoil Round (5) VI.1 Infiltrating Kalinatek (SC-VI.1) You begin in a parking garage. Go foward past the van and crouch behind the yellow car. When the guard comes toward you and turns away, grab him. Knock him out in the front of the car. Crouch down and wait for the next guard to pass. Sneak past the guard and go to the small office. Pick up the medical kit inside and exit the office. Go into the nearby door and head up the stairs. Move foward into the parking garage and move to the right around the first car. Sneak up behind the guard and grab him. Pull him back and knock him out. Pick up the bottle and throw it near the crates behind the yellow car. From the back of the van, watch until the guard facing you walks away. Move to the right and climb onto the crates. Turn right and jump out onto the bricks. Grab the rail above you and move foward until you start to zip. From the building you land on, turn around and jump to the building under construction. Walk to the stovepipe and interact with it. Rappel down and break through the glass ceiling. Crouch and load an airfoil round. Watch for the guard to come out and walk toward you. Shoot him with the airfoil when he stops. Run to knock him out if the airfoil didn't take him down. Pick up the satchel that he dropped. Hide his body at the end of the hall. Go through the doors that the guard came through and move to the keypad. Enter the code 97531 and open the door. Pick up the ammo for the SC-20K if you need it and move to the next door. Open it and turn on your night vision. Jump onto the cart to the right and stand under the pipe. Move to the other side of the room. Drop down and press the crouch button to land softly. Move foward and jump into the duct. Move through the ducts to the other and and drop into the next room. From the waiting room, move foward a little to see guards killing the programmers. When the guards in the hallway start to talk to each other, turn off the lights in the waiting room. Move to the door and open it. Pull out the SC-20K and use the scope to locate the wall mine. Shoot the wall mine to take out the guards. Keep your SC-20K up to take out any survivors. Watch the end of the hallway to see a third guard investigate. When the fire dies, head into the blue hallway and pick up a medical kit. Turn off the lights in the hallway by pressing the switch near the bodies. Use the scope again to watch for the third guard to come around the corner. Take him out from a distance. Head around the corner to the elevator shaft and jump down. Exit the elevator shaft and move to the right quickly. Pick up a crate of five frag grenades on the table and continue down the hall. Bring up the SC-20K and aim for a red light. Use the sniper view to find the wall mine. Shoot the mine to take out the two guards. Move forward and to the left into the office. Slowly move to the mine on the left and deactivate it. Move to the mine on the right and do the same. Talk to the programmers to get a key code. You also find out that there is a timed bomb on this floor. VI.2 Disarming the Bomb (SC-VI.2) New Goal Disarm the bomb planted in the archives room. You have two minutes to diffuse the timed bomb. Go down the hall where the two guards were approaching from. The hall where the wall mine was. Stop at the janitor's closet and pick up the medical kit. Continue to the end of the hall. Use the keypad and enter the code 33575 and open the door. Go around the corner and crouch. Shoot out the bottom window and crawl into the room to your right. Use the scope to shoot the wall mine on the wall across from you. Shoot the other mine on the other side of the door also. In the next room, take out the wall mine to the left of the flames. Move to the next room and spot the wall mine next to the doorway opposite you. Shoot it and quickly head to the hallway. Pull out the lock pick and use it on the door at the end of the hall. It has six pins so don't waste time. Go into the room and turn left. Roll through the flames and approach the bomb on the wall. Deactivate it to stop the timer and complete a goal. VI.3 The Fuse Box (SC-VI.3) New Goal Restore power to the fire door circuit by accessing the fuse box behind the auditorium. Exit the office by rolling through the flames. Go out the door and turn left down the hallway. Sneak up on the guard in the viewing box and grab him. Pull him into the dark hall and knock him out. Go back into the room and sneak up on the guard down the stairs. Grab him and put him with the other body. Go across the auditorium and go around the right side of the stage. Wait at the ledge and do not drop down. A few guards will start to come up. You have two choices here. You can go back to the viewing box area and snipe them as they watch the area. Or, you can drop off the ledge when they come up. If you do snipe them, it may be a bit easier to get through if you can avoid detection. Anyway, just get yourself to the bottom of the stairs behind the stage. Once you are down the stairs, move into the basement and go to the corner where you can see the lights. Take out your pistol and shoot out the lights. If you snuck down without killing the guards in the auditorium, there will be one more guard who comes. Take him out with an airfoil round and hide the body in a corner. Go to the desk and pick up ammo for your SC-20K, a medical kit and a grenade box. Go to the fuse box and flip the switch. If you did not kill the guards that came up the stairs, they will return. When they walk by you, go back up the stairs quietly so they don't notice you. When you walk back up the stairs, a new guard is in the viewing box in the auditorium. Use the sniper scope and take out the guard with a quick shot to the head. Go back up to the viewing box and take the satchel from the guards body. Hide his body in the dark hall with the others. Look for the door with a keypad behind the viewing box. Enter the code 1250 and enter the door. Enter the lobby area and see the two guards in the area above you. Go up the stairs on the right very quietly. Go to the corner and shoot out the lamp. Pick up the grenade on the table. Shoot out the light above you and crouch down. Use the sniper scope to take out one guard with one shot to the head. Take out the other the same way as he shoots into darkness. Go down the hallway where they were and go into the second office on the left. Talk to the programmer. This is not Ivan. He asks you to take him to the infirmary, so pick him up and exit the office. Move left around the corner to the door on the right. Drop him in this room and talk to him to get some information. Pick up the two medical kits and exit the room. Load an airfoil round and wait in the corner to the left of the infirmary. When the guard comes, take him out with the airfoil round. Put his body in with the dead programmer and continue down the hall. Go into the server room with green glass and sneak up on the guard by going around to his right. Knock him out and access the computer. Exit the room and go through the fire door you just opened. Go down the hall and through the door. Go up the stairs and crouch down. Quietly enter the next room and wait for the guards to stop talking. One leaves and the other goes to the kitchen. When he is stopped at the counter, sneak up and grab him. Knock him out and continue past the flames to the next door. Sneak up on the guard and knock him out. Jump into the air duct and move to the other side until you hear a conversation. Bring up your pistol and shoot the guard in the head before he kills Ivan. Drop down and talk to Ivan. VI.4 Rooftop Extraction (SC-VI.4) New Goal Take Ivan's encryption key. Leave Ivan behind for the FBI Rendezvous with the Osprey for extraction Exit the restroom and head to the lobby. Get into the elevator and take it to the top. Crouch down and quietly exit the elevator into the room. Carefully go across the room; there are three guards on the other side of the forlift. When you have a good shot, throw a frag grenade at them. If it doesn't take them all, it should cause the barrels around them to blow up, taking out the survivors. If not, be ready to take them out with your SC-20K. Pick up the satchel and continue to the area with the stacks of drywall. Jump onto the drywall, then onto the cinder blocks. Continue on the platform and jump to the scaffolding. Climb down the ladder and pick up the medical kit. Move through the next doorway, turn right and crouch behind the drywall and wait for the guards to come in. Set your SC-20K to automatic fire and take out the gaurds. When they go down, move foward and pick up ammo for the pistol and SC-20K and the medical kit. Head into the next room and hide behind the cinder blocks. Move to the left of the blocks toward the next room, and when the guards come move back to the cinder blocks. Take out the guards from this spot. They can't hit you when you are here. Use the sniper view to take them out. Move into the room and hide in the dark corner to the left. If you didn't take out the third guard already, he is at the top of the ladder. When he is down, climb the ladder. Drop down and pick up two medical kits. Follow the hallway to to set of stairs on the left. Go up the stairs and into the next room. Go across the room and hide behind the pillar on the right. Aim around the right side of the pillar and take out the two guards with your SC-20K. Move foward and go up the stairs quietly. Quietly take out the guard up here. Go down the hallway to the left and into the next room. Pull out a frag grenade and sneak a little down the blue lit hallway. Throw the grenade at the enemies and move back to the room and hide in the dark corner. Watch for survivors that you may have to take out. Pick up the SC-20K in the room and head down the hall. Go around the corner to the left and take out the guard who is on patrol if you didn't already. Head into the door at the end of the hallway and move through the room to a dark area. You can take out the guard here if you didn't before. Go to the hallway and enter the room that is under construction. Pick up the medical kit and ammo for the SC-20K. Continue down the hall to the exit outside. Head to the door on your right. Go up the stairs in the red light and turn left at the top. Sneak into the room and take out the guards from above. Shoot the barrels to take them out easily. Once you take care of all the guards, climb down the ladder. Go across the room to a ledge and drop down onto the crates. Watch as Wilkes holds off the guards on the roof. Move into the room and climb onto the crates to the right. Turn left and take out the guards on the scaffolding above. Climb onto the crate in front of you and aim down towards the guard on the ground. Take him out to clear the area. Move to the ladder by the forklift and climb up. Go across the scaffolding and climb up the second ladder. Go across the scaffolding and climb the third ladder. Jump across the roof to the helicopter to complete the mission. =================================== VII. The Chinese Embassy (SC-ChinE) =================================== Breifing Using intelligence gleaned from the Pickett Gap Program, Third Echelon has traced communications between Nikoladze and the Chinese Embassy to Myanmar. Any suspected connection between Nikoladze and the People's Republic of China must be proven before action can be taken. Initial Goals Rendezvous with the agency contact Collect intelligence from the embassy with the laser mic Avoid embassy fatalities or the mission will fail Items Gadgets SC-20K None 5.7mm pistol (40) Sticky Shocker (3) Optic Cable Sticky Camera (10) Laser Mic Ring Airfoil Round (3) Cammera Jammer Smoke Grenade (1) Diversion Camera (5) VII.1 The Informant (SC-VII.1) You start next door your new transportet, Cohen. Head down the right alleyway and hop onto the dumpster. Jump up onto the ledge and pull yourself up. Run foward and turn left and hide in the space to the left side. Wait for a guard to pass by. When he does, sneak up and grab him. Pull him to where you were hiding and knock him out. Go to the right side of the alley and grab the bottle. Move foward to the corner before the dumpster on the right. Throw the bottle by the dumpster on the left and wait for the guard to come to investigate. Sneak up and grab him. Knock him out and leave him with the other body. Move foward and turn left. Go into the building with a barrel on fire and turn on your night vision. Find the ladder and climb it up. Move around in this room to the scaffolding. Jump onto the scaffolding and climb the ladder onto the next level. Move to the edge and grab onto the wire above. Pull your legs up and move to the other side of the street. Drop down and crouch. Pick up the medical kit and move along the edge of the building. Jump across the gap to the next building. Keep moving and drop onto the next awning. Keep going around the corner and drop next to the dumpster. When the two guards move to the left past you, sneak across the street and pass through the gap in the fence. Hide behind a tree and shoot out the lights in the area. Move around the tree and find the manhole. Climb the ladder down into the sewers. Load a smoke grenade and move around the corner. Move foward until the guards come and start talking. Fire the grenade at them and switch to thermal vision. Make sure they all go down. If they all don't load an airfoil round and take out the survivors. Continue through the sewers until you reach a spot with some wooden planks and a box. Look up to spot another hole. Jump up and climb the ladder. Wait and watch the guard at the top until he walks away. When he does, climb out and quietly walk to the scaffoldiing. Climb up the ladder and move under the wire. Grab onto it and pass over to the next part of the scaffolding. Drop down and move into the window to your left. Use the night vision to locate the pole in the room. Climb it to the next level and move to the doorway. Talk to the CIA agent to complete a goal. VII.2 Infiltrating the Embassy (SC-VII.2) New Goal Follow the truck into the embassy grounds from the warehouse Go across the rooftop and pick up the medical kit and ammo for the pistol. Walk across the walkway and go to the stovepipe. Rappel down the side of the building. At the bottom, turn left and shoot out the light above the dumpster. Load an airfoil and wait for the gaurd to come around the corner. When he comes, fire it at him and run up to finish him off. Leave the body in a dark spot. Move into the next corner and face the street. When the patrolling guard moves away, shoot out the light across the street with the sniper scope. Fire a sticky camera at the wooden wall and watch the guard. When he comes and walks away again, sneak across the street to the darkness. Climb the ladder to the scaffolding and move foward quietly. Jump onto the next ladder on the building and jump onto the next level of the scaffolding. Move into the window on the left. Move through the room and load a sticky shocker. Wait in the corner near the open doorway with your gun out. Shoot the guard that comes into sight. Hide the body in the building in darkness. Jump onto the boxes outside and grab the zip line above you. Drop off the awning and move right and into the first alley on the left. Grab the bottle and move to the left corner. When the guard comes, throw the bottle near the window to your right. When he comes to investigate, sneak up and grab him. Knock him out and leave him in the corner. Go through the alleyway and move to the next area. Hide behind the van and wait for the guard to walk away and come back. When he is walking to the left, sneak up and grab him. Pull him behind the van and knock him out. If the guard came to investigate, avoid him and sneak up when you have the chance. If not, continue to where he is, staying in the shadows. When he is looking away, sneak up and grab him. Hide the body in the shadows somewhere where no one will bump into him. Go across the street while keeping your right shoulder to the right wall. Go through the open gate and continue to the first truck. Crouch down and hide under it. When the truck pulls away from the gate and the guard in the office moves away, sneak out to left side. Fire a diversion camera at the far wall. Make noise until the guard comes to investigate. Gas him and exit the camera view. Load a sticky shocker and wait for the other gaurd to come around the corner. Take him out and hide under the truck again. Load an airfoil round and wait for the gaurd to the right walks away. Shoot him with the airfoil and grab him. Hide the body in the dark. Continue around the corner, but take out the dog first. Continue down the driveway, and sneak down into the stream. Come back up on the other side and head left. Sneak up behind the bushes and take out the laser mic. Use it on the upper left window until the conversation ends. New Goal Trail Kong Feirong to his car and laser mic it to intercept his conversation Wait for the limo to pull up and Feirong to enter it. When it pulls up to the gatehouse, use the laser mic to get the rest of the conversation. Record it all and put away the laser mic. VII.4 Extraction (SC-VII.4) New Goal Rendezvous with the agency contact After the limo pulls away, wait for both guards to walk away from the building, or take them out quietly. When they both walk away you have to run to the corner with the red lights. When the one guard returns to his post and the other walks away, grab him and pull him back. Knock him out and wait for the next guard. Do the same and then move across the driveway to the wall. Find the pole and climb it up to the top of the wall. Drop down on the other side and head right. Go to the end of the alley and meet with Cohen to complete the mission. =================================== VIII. Mouke Tso Bo Meats (SC-MoukT) =================================== Briefing In a desperate act of defiance against the U.S., Nikoladze arranges the immediate, live-webcast executions of the captured U.S. soldiers. Vyacheslav Grinko will direct the soldiers' deaths. The executions must be prevented to preserve any hope of stablilizing political relations with the Chinese. Initial Goals Access the antenna on the abattoir roof and destroy it's broadcast capabilities Items Gadgets SC-20K Chemical Flare 5.7mm pistol (40) Sticky shocker (2) Lock Pick Sticky Camera (12) Optic Cable Rind Airfoil Round (4) Disposable Pick Smoke Grenade (1) Diversion Camera (3) VIII.1 Stop the Broadcast (SC-VIII.1) You start in a corner behind a fence. Courch down and move along the fence. Don't run into it or Sam will stand up and start to climb, revealing him to nearby enemies. Load a diversion camera and aim for the area around the corner of the fence. Fire the camera and make noise. When the guard is close enough, press the gas. When he is down, grab the body and hide it in the corner where you started. Go back to the opening in the fence and aim for a soldier in the area. Take one out and hide in the shadows. Wait for the other guard to either walk towards you or away from you. Get a good shot with the scope and take him out. Hide the two bodies with the other one and go to the barrels with the switch near them. Hit the switch and continue to the door at the other end of the area. Go in and pick up the medical kit. Shoot out the light and access the computer to recieve a data stick. *NOTE* Use the thermal goggles in the minefield to see where the mines are. *NOTE* Go out the other door and pull out your SC-20K. Turn on night vision and use the scope to get a clear shot at the guard behind the fence. Take him out and aim up to the walkway above you. Back up a bit to get a clear shot to the guard's head. Take him out and aim to the walkway against the farthest wall. Take out the patrolling guard there and put away the SC-20K. Go and grab the body on the ground while avoiding the spotlight. Hide him in the shadows and hide behind the dumpster, staying crouched to avoid the spotlight. When the light moves away, move foward to the large container with the barrels next to it. When the spotlight moves behind you, climb into the container. When the spotlight moves behind you again, climb out of the container and get behind the dumpster in front of you. When the next spotlight moves to the left, go to the next container. When the light moves to the left again, climb in and wait. When the spotlight moves away again, climb out and go to the wall straight ahead. When the light moves left again, move to the next large crate. When the light turns right, climb up onto the small crate and drop down. Move to the wall and turn right. Go to the area with the two dumpsters. Jump onto the dumpster on the right wall. Face the wall with the open air duct. Run foward and jump to grab onto the ledge. Pull yourself up into the ducts. *NOTE* Move quietly on the roof or guards will be sent to investigate *NOTE* Move to the opening and exit from the ducts. Move foward on the block walkway and go around to the sign, quietly. When the light goes off, jump up and grab onto it. Move left and drop onto the ducts that are below you. Turn around and move between the two skylights when the light is off. While the light is off, move onto the rusty vents. Cross the planks to the right to the other vents. Jump to the cable above you and move across. Drop down at the end and turn left to the chain-link fence. Climb it an drop down next to the antenna. Interact with it to disable it. Nikoladze is informed that the antenna has been disabled and he tells two guards to go to the roof. VIII.2 Find the Hostages (SC-VIII.2) New Goal Locate the captured American soldiers and Chinese dignitaries Run up the stairs and to the door. Wait on the left of the door until the guard comes out. Take him out before the second guard comes out. Take out the second guard any way you want, and hide the bodies somewhere dark. Go back to the door from where they came and pick the lock. Go through the door and head downstairs. Go around the stairs and move very slowly along the left wall. Approach the mine on the right wall and disable it. Pick up the items on the table and go back up the stairs. Go through the other door and go down the stairs. Go through the door on the left and jump onto the barrels to the left of the door. Jump up to grab the pipe above you and pull your legs up. Move to the other side of the room and wait for the guard to walk to the sink. Drop onto the guard and load a diversion camera. Fire the camera at the stall door and make noise to attract the guard. When he gets close, gas him. Grab the body quickly and put it with the other body. Go to the doorway and turn off the lights. When the patrolling guard walks into the room, sneak up and grab him. Knock him out and take all the bodies to the urinals. Pick up the medical kit in the room and access the computer. Exit the room and turn left. Go around the corner and open the door quietly. Sneak up on the guard and grab him. Interrogate him and knock him out to complete an objective. VIII.3 The Rescue (SC-VIII.3) New Goal Get to the hostages before the executioners do Exit the room and turn right. Look down to see an opening in the floor. Drop down into it and move through quietly. At the end, find the pole and climb it to the top. At the top, jump off to the right. Walk along the ceiling until you reach the hole. Load a smoke grenade and aim down at the middle of the guards. Drop back a little and use thermal vision to watch them pass out. If they all don't pass out, move around the hole and take the rest out with your SC-20K. When all three are down, drop from the ceiling. Pick up the satchels and pull out your pistol. Shoot out the lights and hide the bodies in corners. Go to the double doors at the end of the hall. Open the door and enter the freezer. Use your thermal vision to see through the frost. Go around the wall and wait in the corner away from the doorway. When the guard walks in, take him out, OR, hide behind the small wall and wait for the guard to come in. When he walks away, sneak up and grab him. Knock him out and hide the body. Continue into the next part of the freezer and hide behind the equipment to the right. .-------------------------------------------------------------------. | Submitted by Vegetas_Pride | | | | When you are in the ceiling above the guards before the freezer, | | you can shoot through any part of the ceiling, not just the open | | hole. | .-------------------------------------------------------------------. When the guard walks away, move down the right side until you reach the next set of equipment. When the guard turns the other way, sneak up and grab him. Knock him out and hide the body. Go to the opposite side of the room and turn right. Jump onto the machinery and walk across the top. Jump down next to the turret. Deactivate it and enter the doorway near it. Go through the room and stop at the next doorway. When the guard on the other side faces you and turns away, sneak up and grab him. Knock him out and hide the body in a corner. Enter the room and hide behind the equiment on the right. A guard ahead moves left and right. Approach him and wait until he turns his back. Grab him and pull him to where you were hiding. Knock him out and move past the doorway to the other side. Turn right and head toward the opposite end. Wait behind the machinery and watch the guard. When he walks away, sneak up and grab him. Knock him out and hide the body. Move back to the center of the room and hop onto the low platform. Jump up and grab the track and pull up your feet. Move to the next room and pass the machinery to a spot where you can come down. Crouch next to the machinery and wait as the guard comes to look for you. Grab him or knock him out when he comes around the corner. Go to the table and pick up a medical kit. Turn around and head to the controls for the turret. Deactivate it and pick up the bottle. Head into the hallway past the hanging beef. Continue down the hall and stay to the right of the door. Watch the two guards; one standing in the doorway and another patrolling. When the patrolling guard walks away, sneak up and grab the guard in the doorway. Pull him to a corner and knock him out. Go back to the doorway and wait for the guard to walk away. Walk along the wall toward the guard and hide next to the barrel. When the guard walks toward the door, sneak up and grab him. Knock him out and put his body with the other one. Move to the end of the room to find the open grate in the floor. Drop down into it. Move through the duct and through the opening. Jump out, pick up the medical kit, and quietly move downstairs. Wait at the bottom of the stairs unil the guard patrolling the other side walks to the right. Move to the controls on the walls and wait for the guard to make another patroll. When he goes back, use the controls to open the door. Move into the chute and through the door you just opened. Continue down the chute, and shoot out all the lights with the pistol. Wait by the opening until the guard goes right. Go out of the chute and sneak up on him. Grab him and knock him out. Hide the body in the dark and pick up the flare on the ground. Go to the doorway and watch around the corner as the guard patrols another room on the left. When he goes into the room, move to the doorway's right. Wait for him to come out and look the other way. Follow quietly as he goes back into the room. When he pauses, grab him and pull him into one of the stalls. Knock him out and exit the room. Cross the hall and load a sticky shocker. Crouch down and wait for the guard to come down the passageway. When he appears, fire the sticky shocker at him to take him out. Go along the left side of the walkway and go into the stall across from the turret while it faces away. Pick up the frag grenade, a flare, and some SC-20K ammo. Wait for the turret to turn away, then move behind the short wall blocking the turret. When the turret moves past you, run to the hallway by the body. Shoot out the light in the hallway and carry the body to the shadows. Continue down the hall to the next stalls. There are two guards in the middle of the stalls, facing away from you. Go into the first stall on the left and head to the back. Hop onto the crawl space and go to the end. Drop down into the stall and take out the guards. Deactivate both turrets by using their controls. In the last stall on the left, there is one more turret. When it pans away from you, move to the center wall. When it moves the other way, continue to the hall. Move down the hall to the right and go through the hanging cloth thing. Move into the archway on your right and wait for the guards to come. Keep your SC-20K aimed at them in case they spot you. When they walk away, exit your hiding spot and continue down the hall. Go around the corner and enter the room to your right. Make your way around the low walls and take the left path. Place a wall mine on the brick wall and go back. Go down the center path and stand between the two turrets. Use the controls on the right to disable the IFF, and deactivate the one on the left. Pick up the medical kit on the bench and move back between the turrets. Stand against the wall next to the right turret and wait for it to pan to the right. When it does, rush along the wall and turn left into the room. Talk to the Chinese and Grinko will order his men to kill them. VIII.4 Protecting the Hostages (SC-VIII.4) New Goal Protect the U.S. soldiers and Chinese dignitaries Exit the room and move past the turret the same way you did. Go into the other room past the other turret with the U.S. soldiers. Pull out your SC-20K and set it to automatic fire. Watch down the left pathway. Take out the guard that comes down, then immediately go to the doorway. Watch as the guards come down the middle, and take them out, FAST. Make sure they don't throw grenades. You may have to rush them to get them. Take out the last guard coming down the left side and Grinko will come after you. *NOTE You can also set a wall mine in the middle aisle. It will take out the guards coming down and you will probably have an easier time. It takes time to get through this part, it took me at least a half hour! VIII.5 Killing Grinko (SC-VIII.5) New Goal Kill Grinko Move down the middle pathway and crouch at the concrete wall at the end. Grinko will move between the doorways and shoot at you. Take out a frag grenade and get ready. When he is at the center doorway, throw the grenade at his feet. Pull out your SC-20K if it didn't take him out. When you have a good shot and he can't hit you, pop up and shoot him. Watch out for guards that may come on the side of you. When Grinko dies, the guards will scatter and the mission is complete. =========================================== IX. Return to the Chinese Embassy (SC-RetC) =========================================== Briefing Following the rescue at the slaughterhouse, Feirong prepares to flee the embassy with a near-complete nuclear device. The only hope to prevent war between the U.S. and China over alleged Chinese support of Kombayn Nikoladze is for Third Echelon to find proof that Feirong is acting alone. Initial Goals Infiltrate the embassy via the upper floor Access Feirong's communications archives from the embassy's server in the basement Killing Kong Feirong results in mission failure Items Gadgets SC-20K Frag Grenade (5) 5.7mm pistol (40) Sticky Shocker (5) Camera Jammer Sticky camera (15) Optic Cable Smoke Grenade (1) Ring Airfoil Round (5) Diversion Camera (5) IX.1 Feirong's Computer (SC-IX.1) From the start, turn around and head down the alleyway behind the restaraunt. Shoot out the light above the door, then enter. Stay by the door and crouch down. Turn off the lights and move across the kitchen. Go right around the table and approach the wall while the cook is away. Climb the ladder here before the cook turns on the lights. Go across the room and climb the next ladder. At the top, watch the guard in the opposite building and wait for him to walk to the right. Cross the wooden planks and hide by the door. Wait for the guard to come back, then head down the hall. When he does, go in the building and go to the farthest hallway on the right. Follow it to the balcony. Climb onto the pole on the side of the doorway on the balcony. Keep going until you grab the wire. Move until you start to zip. You automatically drop at the end, and grab onto a ledge. Move left, stopping between the windows and wait for the person inside to walk away. Keep going around the corner as far as you can go. When at the end, drop onto the ledge below. Walk to the pole and climb it up. Move into the ducts until you reach the grate in the floor. Drop into the room below. When you land on the table, Lambert tells you that there is no way to find keypad codes. You will have to use your thermal goggles to see the heat traces left by guards to figure it out. Go down the hall to the janitor's closet. Pick up a medical kit and go to the hole in the wall. Use the back to wall manuever to get through. At the end, find the pole and grab it. Slide down as far as you can and jump off. Move through the next hole the same way, and pull out a frag grenade at the end. When the guards are all around each other in the next room, toss the grenade at them. Pull out your SC-20K and take out any survivors with the scope. When they are all down, cross the room to the red lit area. Access the computer to complete a goal. IX.2 Destroying the Trucks (SC-IX.2) New Goal Detonate the gas tanks to destroy the trucks carrying Feirong's nuclear weapons Exit the room into the lit hallway. Enter the closet on theGo through the door and walk halfway up the stairs. Pull out your SC-20K and use the sniper scope. Aim for the camera and take it out. Load a sticky shocker and hide in the corner. When a guard stops by the door, shoot him with the sticky shocker. Wait for the other guard to come, and hit him with one also. Go into the room and hide the bodies in the room with a completely dark corner. Move through the room, into the hallway, and enter the door straight ahead. Move through very quietly. Walk into the next room and turn on night vision to see the guards sleeping. Grab the medical kit on the bed near the guard and move back to the doorway. Climb onto the bed straight ahead; don't go through the middle of the room because there is glass there and it will wake the guards. Jump over to the next bed and land softly. If a guard wakes up, take him out before he turns on the lights. Drop down from the second bed and move through the next doorway. Use the optic cable on the next door and watch as both guards enter the room. Exit the room and go to that door. Use the keypad and turn on the thermal goggles. Enter the code 1436 and open the door. Stay crouched behind the door for cover. Move out just a little and shoot a diversion camera at the wall. Attract the guard with noise and gas him. Watch the turret behind the door and wait for it to pan away from you. Move around it staying against the wall. Use the controls and deactivate it. Jump up to the ledge above the turret and jump onto a vase. Shoot out the light above the turret to the left and jump to that ledge. Pull yourself up and use the turret controls to disable the IFF. Wait behind the turret while the guards come. The turret takes them both out. Pick up the satchels and hide the bodies. Go back down to the bottom floor and use the sniper scope to take out the spotlights by the flag. Go back up to the turret. Jump up to the pipe by the flag and pull your feet up. Move across and you will see two people come in. Wait until the guard goes in and the officer stands outside the door. Drop quietly next to him. Grab him and force him to use the retinal scanner. Knock him out and open the door. Sneak up and grab the guard. Knock him out and move to the window on the left. Slide it open and drop outside. You land in a small courtyard. Shoot out the lights by the archway and hide in front of it. Take out the guard standing on the bridge. Go into the stream and move along the right wall, staying crouched. Move to the end to the gate and open it. Move through the room and open the next gate. Move out so you can see the light, the camera and the gaurd. Use the scope to take out the light, then the camera. When the guard approaches, fire a sticky shocker at him. Carry the body to the dark area by the barrels. Head up the stairs and into the building. Pick up the mdeical kit in the room and head to the next door. Go down the stairs and head to the forklift. Walk left until you see the guard use the keypad and enter the door. Hop onto the shelf and move along. Make your way to the door and use the keypad. Enter the code 9753 to open the door. Enter the next room quietly and go to the tables. Pick up the medical kit and the pistol and SC-20K ammo. Sneak up on the guard in the doorway. Grab him and pull him to the corner and knock him out. Turn off the lights and load a diversion camera. Fire it at the door and make noise to get the guard's attention. Gas him and hide the body with the other. Go to the doorway. Turn left to see the camera above the door. Shoot it and the guard will come to investigate. Take him out before he finds you. Move through the room and turn left. Use the scope to take out the camera on the other wall. Go to the cart with the box on it and climb on. Turn so the wall of boxes is to your right, and perform a double jump to get on top of them. Look to your right and jump onto the catwalk. Follow it to the next area, and watch as the trucks are being fueled. Run as fast as you can on the catwalk and down the stairs. At the bottom, move foward and go left. Get onto the table and crouch. Use the scope and aim at the gas tanks on the truck. Shoot it and it will explode. You may have to do this to another truck, but when I did this I only shot one. IX.3 Feirong's Data (SC-IX.3) New Goal Access Feirong's computer to transmit the data to Fort Meade Move back to the stairs and find the trap door on the gronud. Open it and climb down the ladder to a tunnel. Load a sticky shocker and follow the guard here. When he is in the shadows, shoot him and move foward while in the shadows. Wait until the next guard comes and leaves again. Don't hurt him. When he goes around the corner, start following him. Don't let him get too far ahead of you, but be quiet. Pick up the medical kit on the wall and keep going. Wait at a corner while the guard uses a keypad and enters the elevator. When he is gone, run to the keypad. Use the thermal goggles to see the code and enter 1456. Enter the door and call the elevator. Ride it to the top floor and move through the next corridor. Use the keypad and enter 1834 to open the door. Go through the door and to the right. Head to the next door and use the keypad. Enter 7921 and go through the door into Feirong's office. Load an airfoil round and pull out the SC-20K. Go around the corner to the doorway. Watch Feirong talk to you while drunk. He says he will kill you and gets up. Wait for him to come out from behind the desk, the shoot him in the chest with the airfoil. While he is stunned, run up and grab him. Move to the computer and force him to use it. After that, he passes out and you must escape the building. IX.4 Extraction (SC-IX.4) New Goal Meet Cohen for Osprey extraction at the helicopter pad by the garden Exit the office and go out the double doors to the left. Move slowly or you may be caught in an explosion. Move to the door on the right and enter the room. Go through the flames and up to the walkway in the back. Move across the walkway to the next door. Go through and head down the steps. Stop at the window and slide it open. Drop out and run to the helicopter to complete the mission. ===================================== X. The Presidential Palace (SC-PresP) ===================================== Breifing Kombayn Nikoladze has return to the Georgian Presidential Palace to retrieve a weapon known as The Ark. The great risk involved in Nikoladze's personal return to T'bilisi suggests its enormous value. Any threat posed by Nikoladze or The Ark must be dealth with. Initial Goals Recover the Ark Interrogation File, the record of an interrogation conducted by Georgian agents representing President Cristavi, the current Georgian ruler. The file details an interrogation of one of Nikoladze's high-ranking mercenaries, possibly revealing the identity of The Ark. Items Gadgets SC-20K None 5.7mm pistol (40) Sticky Shocker (1) Laser Mic Sticky Camera (3) Lock Pick Smoke Grenade (2) Camera Jammer Ring Airfoil Round (3) Optic Cable Diversion Camera (2) X.1 Infiltrating the Palace (SC-X.1) This is it, the final mission. You start on a cliff below the Presidential Palace. Don't fall; its a long way down. Double jump onto the platform ahead and pull yourself up. Walk to the other side to see the three ledges going down. Hang off each one and drop to the next. At the bottom, turn around and climb onto the ledge. Double jump to the pipe and climb it to the top. At the top, jump off to the right and grab the ledge. Pull yourself up and jump onto the beam going across the wall. Move to the right and drop to the ledge below. Jump to the second beam and move to the end. Drop down and grab the ledge below. Move around to the right around the corner. At the end, jump off the the right and grab the edge. Pull yourself up and jump to the next platform. Jump and grab onto the ledge of the next platform and pull yourself up. Jump to the next platform and drop to the side and hang on the edge. Move past the wall and pull yourself up on the other side. Grab the pole ahead and climb to the top. Stop at the top. Wait until the guard with the fog moves to the right and the spotlight to move away. When they are, pull yourself up and drop off the ledge to the right of the pole. Hand on the edge and move to the right all the way to the end. When the guard moves to the left, pull yourself up and use the scope on the SC-20K. Take out the sniper in the tower with the spotlight. Go over the railing and walk around a little to leave a scent. Hang off the ledge and move back towards the pipe. The dog will pick up your scent and they will exit the yard. Wait until the spotlight shines away, then pull yourself up and move to the tower. Hop over the railing and wait for the guard and dog to walk away. Use the scope to take out the guard and the dog. Move along the fence and into the hedges. Follow it around until you reach the opening. If a guard is there, take him out. Hide the body and take the satchel. If the dog comes around, take him out with an airfoil round. Shoot out the lights by the fountain with the SC-20K. Take out the guard patroling behind the fence and move to the gate. Enter the keypad code 2126 and go through. Move to the left toward the lit door. To the right of the door is a grate. Slide it open and crawl in. Pick up the medical kit inside and go up the stairs. Pick up the medical kit on the table in this room and move to the next room. Go across the middle of the gallery to the double doors; there are lasers on the sides that will trigger an alarm. Pick the lock and go into the room. Take the disposable pick and shoot out the light with your pistol. Open the door and stay in the darkness. When the two guards walk away, move through the center of the gallery, using the cases for cover. While the gaurds are still moving away, head to the double doors on the left side with the red light above them. Enter the doors and turn right. Go to the base of the stairs and use the thermal goggles to see the lasers on the stairs. Double jump onto the ledge and move past the lasers. Use the thermal goggles again to see the lasers at the top. Jump onto the railing to the right to get past the lasers. Move to the door on the right and open it. Enter the room and hide in the space to the right. There are two elite gaurds in here, and two palace gaurds below. When the guard on the same level as you moves toward the stairs, fire a diversion camera at the wall. Make noise and gas the guard when he comes around. .-------------------------------------------------------------------. | Submitted by Beowhat, | | Inside the Gallery of Mission 10- once inside the vent turn on | | night vision and grab the med pack and go up the stairs and | | grab the other medpack on the desk and then move through the | | center of the gallery and pick the 6 pin lock of the double | | doors straight ahead quickly and move inside. Shoot the light | | with your pistol and grab the disposible pick off the table. | | Use your optical camera underneath the door to see the gaurds | | walk by then open the door. They split up when they get to the | | corner and stand still for a bit. Move up to the one in the | | dark corner grab him and knock him out. Then simply shoot the | | other one in the head from where your standing. and drag both | | bodies into the dark room. Then turn on your night vision and | | find the opening in the lasers in the left side door with the | | red light above it and move inside. | .-------------------------------------------------------------------. Move around the walkway and hide the body in the dark. When the guard at the top moves to the left, quietly sneak up and fire a sticky shocker at his back before he turns around. Hide the body in the corner and pick up the satchel. Use the keypad and enter the code 70021 to unlock the door. Don't open it yet however, use the optic cable to see the guards on the other side. When the two guards inside move away, open the door and carry the body in. Hide it in the dark corner and wait for the guards to come back. When they start to move away, follow them on the left. Stay a little behind so when the guard looks around he doesn't notice you. Enter the hallway on the left where the guard stopped. The camera here moves 360 degrees. When the camera faces away from you, run under it. When it faces the main hall, use the disposable pick on the door to the left. Enter the door before the guards return. Use night vision to see the lasers. When the row on the bottom turns off temporarily, crouch down and pass under them. Around the corner are more lasers. Wait until the middle ones shut off, the jump through them. Crouch and wait by the bookcase while the guard enters the room. Move around the left of the staircase amd sneak up on the guard. Grab him and knock him out in a dark corner. Access the computer to receive new instructions from Lambert. X.2 The Ark (SC-X.2) New Goal Use Nikoladze's retina to unlock the safe inside the vault in the library Retrieve the Ark from the safe inside the vault in the library The death of Nikoladze before retrieval of The Ark will result in mission failure. Go through the next door and pick up the medical kit. Return to the room with the computer and exit the way you came in. Wait at the door and watch the hallway. When the two guards in the main hall go to the right and the camera looks away, move into the hallway and turn left. Go to the double doors and wait for the guard to come out and pass by you. Go through the door before it closes. Shoot out the two ceiling lights in here to get past the camera. Move to the end and through the next set of double doors. Walk across the room to the next doorway and use the keypad. Enter the code 66768 and open the door. Shoot out the light with your pistol before you enter. Head left in the hall and pull out your SC-20K. When the gaurds are away from the lights by the elevator, shoot both lights. When both gaurds move left, move past the pillar and into the dark side of the room. Hide behind the pillar and wait for the second guard to pass. When he does, grab him and pull him to the corner and knock him out. Repeat this on the other guard. Sneak up on the guard standing still and grab him. Knock him out and hide the body. Get into the elevator and head down. When you reach the bottom, immeadiately head right and hide behind the bookcase. Use the scope to take out the guard on the level above you and get ready. Take out the guard that comes from the middle aisle, then take out the one that follows him. Move back a bit until you can see the guard on the steps through your scope. Take him out and pick up all the satchels. When you collected everything, head down the passage to the right of the steps. Go all the way down to the basement. Nikoladze is down here. Grab him and interrogate him. Force him to use the retinal scanner and open the vault. The soldiers will come and hold you both up. Don't move at all. Equip your SC-20K but don't pull it out. Lambert will tell you about a blackout in five seconds. Wait with your night vision on. When the lights go out, very quickly shoot the guard to your left while he is distracted. Hide behind the boxes by the pillar to your left. Stay crouched and be ready to take out the guard that comes to you. Take out a smoke grenade and fire it at the guard near the door. Throw a frag grenade near the pillar to your right to take out the other guard. Use your scope to locate the last guard. Take him out and move back through the room. Go back up to the library and head left. X.3 Kill Nikoladze (SC-X.3) New Goal Kill Kombayn Nikoladze Go out the open double doors from the library. Watch the guard patrolling on the left side and load an airfoil. When he moves away, go around the left to the pipe. Climb it to the top and jump off to the right. Pull yourself up onto the balcony and hide in the corner. Pull out your SC-20K and wait for the guard to come toward you. When he turns around, fire an airfoil at him and run up to grab him. Knock him out and leave him in the corner. Move across the balcony to the door. Pick the lock and open the door. Shoot out the three lights inside with the pistol. Watch to see Nikoladze in the window on the right. Move to the end and aim at the window. Use the scope to get a shot at his head. Take him out to complete a goal. X.4 Extraction (SC-X.4) New Goal Rendezvous with the Osprey for extraction Use night vision and wait by the nearby door. When the guard exits, go into the door before it closes. Head downstairs and wait in the corner past the first door. Watch as the guards come down. Wait until the few guards exit the kitchen and go up the stairs and out the door. One stayed in the dining room. Sneak up and grab him. Knock him out and leave him where you were hiding. Move along the left side of the dining room and jump onto the cabinet. Jump to the balcony on your right and pull yourself up over the railing. Go through the doors and into the next room. Move around the balcony to the left. When you reach the stairs going up, jump onto the railing to your right. Jump off and land softly so you don't make noise. Move to the door quietly so you don't alert the guards waiting for you. Open the door to complete the mission. Congratulations .----------------------------------------------------------------------------. | | | 9. Legal Notice (SC-LegN) | | | .----------------------------------------------------------------------------. This FAQ is copyright © 2002. It is not to be sold or used for profit in any way. That includes publishing it, selling it, putting it on CD, etc. If you wish to use this document on your web site please contact Shaboogie25 at his e-mail address. The following site are able to host my FAQ: |GameFAQs (http://www.GameFaqs.com) | |Az2cheats (http://www.az2cheats.com) | |BDGamer (http://www.bdgamer.com) | |Hype (http://www.hype.se) | |XBox Codecenter (http://get-me.to/XboxCC) | |XBox site (http://groups.msn.com/xcomm) | |Destination XBox (http://wwww.destinationxbox.com) | If you see this FAQ on a site other than the ones listed, please notify me. .----------------------------------------------------------------------------. | | | 10. Frequently Asked Questions (SC-Faq) | | | .----------------------------------------------------------------------------. Below are questions that I am being asked constantly. Hopefully this will answer some of the many questions asked of me. Q. I am at the Georgian Defense Ministry and got to the balcony. I grabbed the ledge and I'm trying to get to the open window, but every time I get to the certain spot the alarm goes off. Why! A. You have not hid all of the bodies properly. Go back and hide them ALL, including the driver's, where the cannot be seen or run into. Q. Can I post this guide on my site? A. This guide is no longer allowed to be posted on any site, with the exception of those listed in the Legal Notice. Q. Why won't the window open for me when I am escaping on Return to the Chinese Embassy? A. Make sure you are kneeling when you try to open the window. Q. How do I set the SC-20K to automatic fire? A. While in aiming mode, click the left thumbstick (L3 button). It automatically goes back to single-shot mode when you stop aiming. Q. Are there any cheats for this game? A. No. Don't cheat. Even if there were, DON'T CHEAT! .----------------------------------------------------------------------------. | | | 11. E-Mail Policy (SC-Email) | | | .----------------------------------------------------------------------------. I am no longer accepting ANY e-mails for this FAQ, as it is the final version. All e-mails concerning this FAQ shall be deleted immeadiately. .----------------------------------------------------------------------------. | | | 12. Credits (SC-Cred) | | | .----------------------------------------------------------------------------. I would like to thank... GameFaqs for posting this Scurty234 for helping me with all my FAQs and reformatting the whole guide! Ethan (Icehoundxx) for contributing info on the Georgian Defense Ministry Jesse Albert for a tip on the location of ammo I missed Nekro for the location of a medical kit in the CIA level Beowhat for a submission on the Presidential Palace Vegetas_Pride for a submission on the Mouke Tso Bo Meats .----------------------------------------------------------------------------. | | | 13. Closing (SC-Clos) | | | .----------------------------------------------------------------------------. Thanks for reading my first FAQ. Watch for more of my work in the near future, especially for NES and SNES games. Thanks again, Shaboogie25