----------------------------- ¦ ¦ ¦ Otogi (ENG) Walkthrough ¦ ¦ ¦ ----------------------------- ¤--------------------------------------------------------------------------¤ | Otogi Guide version 2.2 | | Last updated : 5th September 2003 | | Created by : Valentino | | Email : Maesir@yahoo.com | ¤--------------------------------------------------------------------------¤ CONTENTS--------------------------------------------------------------------- - Introduction - Update - Basics - Stage Walkthrough - Weapons List - Items List - Mercy Orb Locations - Thanks =============================================================================== Introduction =============================================================================== This is the follow up to my translation FAQ. It's the same thing but with names corrected for the english version. Some information updated and lots of lists at the end. This is for all the fellows at GameFAQS who keep emailing me. The deserve better than just a translation FAQ so here it is. However this doens't have a lot more info than before, that is for you guys to either post in my threads in GameFAQS and send me in email. I am currently concentrating on playing and FAQing Winning Elven 7, that doens't leave me much time for Otogi. So I leave the advancement of this faq in your hands. If you know where the weapons and items are gained, secrets and Mercy Orb locations. Mail them and every so often i'll pool the data together and update this faq again. Remember to head the emails OTOGI else i'll jsut trash them. I get way to much spam in this account to be able diffenciate anymore. Update 5th September - jack veneno1, KaotikAnjel have both been kind enough to let me use thier posted material in the faq - that includes, what I believe is, all the Mercy Orb locations, Item locations, Magic conditions and weapon requirements. A huge thanks to them. I haven't tested any of the stuff and i'm missing a few descriptions for items. If anyone wants to fill me in - be my guest. - Latter half of the 5th of September and i've now increased the weapons list fully fitted with descriptions for the ones I couldn't get couresy of Dracil. =============================================================================== Basics =============================================================================== a) Controls------------------------------------------------------------------ I always use set up B; and that’s the one I’ll be referring to through out this walkthorugh. I use it because it’s the most like Dynasty Warriors and that’s what the fighting in this game seems based on. A : Jump (Press to double jump) Hold on the way down to float. B : Magic (Hold to increase the power of the spell) X : Primary attack (Normal Attack) Y : Secondary attack (More powerful) L : Boost R : Target L Stick : Reposition Camera (Not Available when in Target mode) R Stick : Display enemy hit point bar. (For the benefit of Vuong, who saw fit to email this treasure trove of info) The Left stick moves your character. The Right stick moves your camera. The camera generally sticks behind you, and if you move it with the Right Stick, it slowly resets. To quickly reset the camera press in the Left Stick. Locking on will center the camera on Raiko and keep the target always in sight. b) Combos-------------------------------------------------------------------- Very Dyansty Warriors style here, these go beween the X and Y buttons. Basic weapon (sword) moves. Other weapons do different moves but the button combos are the same. X : Slash X,X : Slash, Stab X,X,X : Slash, Stab, Spin X,X,X,X : Slash, Stab, Spin into Leaping attack Y : Spin X,Y : Slash, Spin X,X,Y : Slash, Stab, Thrust X,X,X,Y : Slash, Stab, Double Spin X,B : Slash, Magic X,X,B : Slash, Stab, Magic X,X,X,B : Slash, Stab, Spin, Magic (This magic attack fires powered up) X + L : Launching Assault In the air Y: Downward slash (A very powerful attack with most of the sword type weapons. The staff type weapons execute a spinning move which is less effective) Also much like Devil May Cry (on the PS2) it’s possible to hit the enemies projectile attacks back at them, just slash out when the blast comes near you to bat it back at them! c) Magic-------------------------------------------------------------------- Dragon : Fires three dragons, that will either shoot out forward or if an enemy is targeted, fly towards them. If charged up releases a single powered up dragon. Phoenix : Shoots out a fiery phoenix. Sets enemies on fire and does additional damage while on fire. Charged up attack fires a very powerful and large phoenix. Chimera : Surrounds player in several bolts of lightning. Powered up attack causes a powerful storm bolt to be realeased from the main character. Butterfly: Releases small butterflies that shoot out over an area in front. Powering this up incrases the power and number of butterflies. To power up magic there seems to be varying curcumstances, wether or not it relies on tasks completed, levels gained its uncertain. The maximum seems to be level 3 but correct me if I’m wrong. d) Display------------------------------------------------------------------- Orbs represent energy. Circular bar represents spirtual energy which also acts as magic. The spiritual energy is always depleting and you need to kill enemies and collect their souls to recharge it. While the spiritual meter has strength left in it you will always be recharging your health orbs if they get damaged, when the spiritual meter runs out you will be continually losing health until your death or upon the collection of more spiritual energy. If an orb is shattered it will not regenerate and the only way to replace it is to pick up the symbols that look like flowers that appear when you either kill enemies or smash them into objects. Note also that boosting while costing no energy, will need the spiritial meter to have some strength left in it. f) Cleared Stages------------------------------------------------------------ Going back to redo stages is very useful. Not only is it great fun, but you also make money and occasionaly a little experience. A great place to try out new weapons on easy enemies and to build up cash to buy new weapons and magic. Breaking surrounding objects that release souls (they look like crosses) helps towards level completion. It is also possible to increase your health orbs, this is done by collecting Mercy Orbs. A list of locations is further on. g) Repair-------------------------------------------------------------------- Repairing can be very important. Your tough weapons can become a bit crappy after a while so remember to repair them to make them powerful again. ============================================================================= Stage Walkthrough ============================================================================= The walkthrough takes a farily basic approach, you get the stage no. the enemies ,then the objectives for the stage which comes with a free run-down of tips for the things I consider tricky or elusive. After that is a section for what I like to call 'Alternative Strategies', these are other ways of completing a level that other people have sent me. Credit is given directly after the info. Stage One : Bamboo Thicket Enemies : Talon Raven Yasha, Floating Symbol Objectives : Kill all eight of the Birdmen Additional : Kill the floating symbol to pick up your first Mercy Orb. Stage Two : Forbidden Mansion Enemies : Talon Raven Yasha, Staff Raven Yasha, Flame Raven Yasha Objectives : Kill the two Giant Flame Raven Yahsa. Taking the back route to the house makes it easier to kill them without getting into a kerfuffle with the rest of the flock. Additional : Killing the Boss here gets you Dragon Magic Level 1 Stage Three: Mountain Gates Enemies : Corpse Weed, Skeletal Mage, Armoured Skulls Objectives : Smash the mirrors that spawn the armoured skulls. Two are in small shrines and the third is in an alley behind some debris. If you can’t find them look around the areas where the armoured skulls attack. Additional : Perform a 20 hit combo to get the Rune Scimitars Stage Four : Ancient Capital Enemies : Skeletal Mage, Corpse Weed, Guardian Lionette, Armoured skull, High Priest Jyosei, Floating Symbol Objectives : The High Priest Jyosei (The statue looking person) in the middle of the stage will keep lauching fireballs (and spounting none shall pass) at you so try and get to him as quick as possible rather than getting bogged down in fighting the smaller guys. Once there, boost at him from a double jump and concentrate on him rather that the Skeletal Mages flying around. Even though he repels you, you are doing damage. Three or four hits should see him dead. Oh by the way, perhaps I should clarify this, target is the statue on top of the pillar, the man sitting. Additional : Chimera Level 1 magic on top of the hosue at the start - Mercy Orb behind the Guardian Lionettes. Stage Five : Palace of Gold Enemies : Skeletal Mage, Armoured skull, Guardian Lionette, Fury Lionette, Crimson King Objectives : Destory the soul containers to fill the first of the essences. The Crimson King will run off after a cut scene between you two. Smash the mirriors to stop the skulls spawning and be careful about destroying all the walkways before getting all the high placed pots. You can reach them later but its very hard trying to jump and hit them while skeletal mages hound you. Additional : A hidden room to the left after you enter houses the Mystical beads - get the Dragon Staff if you beat it under 3:00 minutes. Stage Six : A Clouded Moon Enemies : Soul Caller, Malice Serpent, Shadow Serpent Objectives : Make your way from the bridges to the arch way. (if the bridges are destroyed then boost from the highest point you can find to the archway) Killing the boss woman type thing should be easy enough, just avoid her when she transforms into the mist form and when the moon is clouded over (i.e. when it becomes dark) Addtional : beat the stage in less than a minute to get Needle of Fury. Stage Seven: Restless Sea Enemies : Malice Serpent, Shadow Serpent, Kesan, Great Kesan Objectives : Main thing in this level is keep the ship afloat. The Kesans will weigh it down so knock them off. A heavy weapon is often better and the Y attack is the best option to throw them off. The ship will crash through some wreckage and then you confront the Great Kesan. Keep knocking off the kesans and attacking him as he tries to disbalance your ship. Kill him and the stage is over. I don't know what the significance is of the ghost ship and what hitting the bell does. : Alternative Strategy ------------------------------------------- "Don't just knock the blobs off, they will come back and make the end of the level harder to beat since there will be a LOT left to weight down the boat. Best thing to do is kill each and every one of them that lands on the boat. Use the strong slash, just don't knock them off. I never hit the bell on the ghost ship, so I guess its uneccesary to complete the level." -mrbogus- Additionla : kill 30 enemies to get the Dragon Point weapon Stage Eight: Tower of Water Enemies : Malice Serpent, Shadow Serpent Objetives : Crush all the pillars under the buildings with your Y attack. The serpents are infinite so don’t get too carried away with killing them and be careful of their projectile attack ,as it can get annoying when they all do it. : Alternative Strategy ------------------------------------------- "First: Attack the pillars in the middle that are higher up, at this point there arent many serpents so they wont bother you that much, if you do this at last this will becoming EXTREMELY irritating because you fall off every 10 seconds or so. After you've demolished the middle pillars destroy the rest in a circular motion, that way you will be constantly moving and you will get hit less." -Vincent Ursem- Stage Nine : Floating Tomb Enemies : Kudara Objectives : Hurt the dragon. The only way to do this seems to be to run around and avoid the lightling and then when he charges you leap up and attack his mouth. Beware his tail it does severe damage; there is energy in the blocks the dragon destroys. Also be careful of his increased attack rate as his energy depletes. The first time you play this you’ll probably be unable to beat him, but he runs away after his energy is lowered anyway, all you have to do is give him a few whacks and then survive. Once you’re a little more powered up come back and kick his arse to get a bonus accessory. Addtional : Kill the boss to get Sutra of Aggression Stage Ten : The Green Cave Enemies : Stone Diety, Flame Raven Yasha, Archer Raven Yasha, Staff Raven Yasha, Floating Symbol Objectives : Destroy the star obeject in the room of crystals. This one is pretty straight forward. Just beware of the Stone Dieties, there’s a lot more in there than it first appears. I’m not sure if you have to destory the crystals before you destroy the star, because I always do. But if doing it head on doesn’t work, destroy the crystals then the star. The star is like the statue in level four, it will repel you as you attack, but never fear you are hurting it. Additional : Another of the Mercy Orb floating symbols is up on the bridge. Butterfly staff in the begining of the stage go through tunnel to the left. Stage Eleven: Spirit Wood Enemies : Stone Diety, Wood Diety Objectives : Head through the forest, through the tunnels and destroy the massive central structure, then defeat the leigons of wood dieties that fly at you. If you want to do this with ease I recommend the chimera magic, it will obliterate the wood dieties in one hit and you’ll need to, to kill them all. Near the middle of the stage also there is an alternate path that leads to a few symbol skulls and a secret weapon, Jaws of the Mountain! You can also use the chimera magic to destory the first objective quickly, just charge it up in the air and unleash a storm on it. Additional : At the top of a mountain pass a narrow bridge you get the Jaws of the mountain, get a 400+ combo and get the Wooden Training Sword Stage Twelve : Untamed Winds Enemies : Raven king, Talon Raven Yasha, Flame Raven Yasha, Archer Raven Yasha, Staff Raven Yasha Objectives : Make your way through the stage (careful not to get blown off) and get to the four bridges area shown in the cut scene. (You’ll have to climb through a log at one point, just look at the map if you lose yourself in the confusion of the storm). The boss is really easy to beat, so long as you have the Phoenix magic armed. Charge it up and fire at him from a distance and then run away and repeat. Another tactic you can use is to hit his projectile attack back at him. When he dies he’ll give you the sword that was in his chest. A great big heaving Siegfried style sword. Also known as the sword of Binding. Additional : Beat the boss to get Sword of Binding Stage Thirteen : Valley of Flames Enemies : Vengence Ogre, Blast Viper Head, Will o' the Wisp. Objectives : Although it looks like your objective is to get to/smash that thing in the intro cut scene, it is in fact to kill all the Ogre's. The only way to fight them is to slice their backs. Leaping around using the downward slash is really useful when there are two of them. Also crush the statues to the side of the furnace that keeps erupting with fire to claim the flame staff. It’ s powerful and sets your foes alight! : Alternative Strategy ------------------------------------------- "Another way to beat the behemoths is to knock a fire pillar onto them. That will burn them to death and you won't have to risk getting behind them. You'll know the behemoth is burning if you see flames on their body, so don't just think that hitting a fire pillar will do it. You have to see them on fire to know they're gonna burn to death." -mrbogus- Additonal : Flame staff, break the chimney to put out flames then go in. Stage Fourteen : Scarlet Path Enemies : Vengeance Orgre, Blast Viper Head, Will o' the Wisp, Water Spawn Objectives : Reach the end of the map before your magic depletes! Your magic is going down fast so you had better run, blue fires around the stage act as checkpoints and refill your magic a bit. Be careful after the two Ogre's, theres a long stretch of Lava that may need a bit of boosting to overcome. Alternativly, crush the rocks on the small islands to gain a foothold on the lava path. Also don’t be afraid to crush any obstacles in your path, so long as you do it quickly. The Holy Arches are meant to be a way to defeat the unseen demons, how? I don't know. Stage Fifteen : Sea of Fire Enemies : Water Spirit, Water Spawn Objectives : Kill the Water Spirit. I advise arming a projectile magic like dragon and slowly plugging away at him. Whenever you get close, he runs away. Look in the surrounding corridors for a mercy orb. : Alternative Strategy-------------------------------------------- "A powered-up level 1 phoenix magic will kill the Water Spirit in one hit. Lock on to him and charge up while he sits there when the level starts, or do the X, X, X, B combo for an instant powered magic shot." -mrbogus- Additional : Another mercy orb, Phoenix magic level 2 in Urn between the pillars at the back, beat the stage before 2:30 to get the Holy Staff. Stage Sixteen : A Chilled Moon Enemies : Crimson King Objectives : Beat the Crimson King. This is a large area for two fighters, so use it to your advantage, run around, jump and attack him. : Alternative Strategy-------------------------------------------- "Magic can also do the nemesis in. The energy/dragon magic is very effective on him, just be wary of your magic meter if you decide to take him out from long distance." -mrbogus- Addtional : Beat the boss under a minute to get prayer beads, providence mirror under platform behind the arches. Stage Seventeen : Eternal Night Enemies : Axe Blackwing, Death Mage, Sentry Lionette Objectives : Kill the Axe Blackwing. This stage may look familiar, it is infact stage four in reverse. Head forward, leap up the left side of the pit and make your way to the starting of stage four. There you'll find the Axe Blackwing. Additional : Phoenix level 2 on top of a cliff behind the door and bridge, and to the opposite a lone lamp on top of a rock you get the Jeweled Goblet. Stage Eighteen : Darkfire Cave Enemies : Flame Blackwing, Death Viper Head, Blaze Ogre. Objectives : Kill everything to dispell the darkness on the furnace and head into it. This is where the game gets a little tricky. The Dark Flame Baclkwings are right b'strds. Try and avoid their dark attack as it will put a curse on you which sucks your life very quickly. Jumping like loony and casting Chimera or Dragon spells worked for me. This is a stage you may wish to take slowly. It may also advisable to wear a accessory that can protect you from the curses. Additonal : Ogre horn & Phoenix staff, Dropped by enemies, not sure which ones though. Ogres Horn is held by the Blaze Oger near the beginning of the stage. Stage Nineteen : Golem's Ravine Enemies : Axe Blackwing, Death Stone, Omni Stone. Objectives : Get to and kill the Omni Stone. Avoid the dark fissures and fight only if you have to, you’ll need magic to kill the Omni Stone and I advise level two Dragon magic which you should have by now. Be careful to avoid his beam attack, just leap over it and cast a powered up spell in the mean time. Additional : Skilarks, Beat the stage under 1:45 minutes to get it Stage Twenty : Inner Sanctum Enemies : Axe Blackwing, Spear Blackwing, Mist Lionette (or Cowardly Lion). Objectives : Kill that cowardly son of a bitch! The Mist Lionette will keep on running after you hurt it a bit, so give chase, confront it and kick its ass. Repeat to fade. The room where the Nememis originally broke out from now holds a couple of Spear Blackwings and a groovy secret weapon. : Alternative Strategy-------------------------------------------- 'There is a health orb hidden on stage twenty. The way to get is to enter the stage head to your right at the end of the crate filled hallway there is a bunch of axe blackwings. Kill some of the birds and then head to the upper left corner. use the Y attack in that corner to destroy the wall,you may have to move around a bit to find the exact spot but it is there. kill the symbol in that room to get the Mercy orb.' - Darkheaven777 - 'You should add that on stage 20 only the binding sword works against the cowardy lion' - Raphael Martines - Additional : Golden dragon in the Crimson Kings Previous home, Chimera magic level 3 if beat under 1:00 minute. Mercy Orb in hidden room in behind the pot-blocked hallway. Stage Twenty One : Red Sea Enemies : Spear Blackwing, Death Serpent, Death Skull. Objectives : Walk with the pruifying spirit infront of you at the start and get to the arch way. If you run off without it you start to lose magic quickly – which results in death. Level two energy will instantly kill all of the lesser baddies here so use it to ease up your journey a little. Refrain from using Y attacks as that will shatter the bridge. : Alternative Strategy--------------------------------------------- 'Equip a weapon with a really high magic stat. Full-speed dash to the end of the level and kill everything in sight. Then wait for the fox to catch up. If you have enough health and magic, this is doable. I made it with 2 health orbs left out of 6.' - Michael Aarsvold - Additional : Get the Punisher blade, go to the opposite arch that the spirit goes to, to find it. Stage Twenty Two : :Lair of Fire Enemies : Flame Blackwing, Death Viper Head. Objectives : Kill Everything. One of the Death Viper Heads holds a staff weapon. I advise energy magic, with it you can kill everything in the stage. Watch out for the low gravity effect. Additional : Mercy orb, on the right corner behind the pillars at the back. Thunder weapon, found under a bridge between the central island and statue. Stage Twenty Three : Canyon of Death Enemies : Thunder Blackwing Objectives : Although this is the pillar stage again, the objective isn’t to knock down the pillars. It is to kill all the Axe Birdmen, there is only about eight of them any who. I think they can call down lightning bolts so kill the ones outside quickly then get under the cover of the tower. Additional : Black Swallow, in the begining of level turn arround and find the lone enemy kill him and get the swords. Beat the stage with a time of 1:39 or better to get Butterfly Magic level 3. Stage Twenty Four : Forest of Wind Enemies : Wind Slasher Objectives : Kill the three Wind Slashers. You can’t use your magic here and it’s always depleting. The wolves are invisible and keep charging at you, hit them to make them visible and lockable and then wack them. After they have been untouched for a short period of time they become invisible again and start charging you again. Use the fire staff here as it will set them alight, and they will burn even when invisible. : Alternative Strategy-------------------------------------------- "The Wind Slashers are damaged severly by energy/dragon magic. You only can't use your magic if they hit you and your character gets surrounded by the dark smoke. Once the smoke clears, you can fire magic again. Don't bother powering up magic either. Just go nuts and fire it until they're all dead." -mrbogus- Additonal : Use mrbogus' tech to do the stage quickly and earn level 3 dragon magic. Staff of Duality, look for the small passageway inside the treestump. on the other side the staff rests above the entrance, on top of the stump. Stage Twenty Five : Spirit Tower Enemies : Yamata No Orochi (The Hydra) Objectives : Unleash the Hydra by smashing the orbs on the wall and then escape the Hydra by running away…quickly. The soul energy will sap you of your magic while your trying to crush the orbs, use a wide range weapon like the twin swords or the staff and hit the purple energy to kill it. You need at least a bit of magic left to survive the run from the Hydra. Jump the obstacles and its various attacks. Warning, when the cut scene shows you running you are not finished, theres a bit more to go yet. It is possible to kill the hydra and you get a nifty sword too. Additional : Orchid Malevolence recieved after killing the Hydra. Stage Twenty Six : Valley of Prayer Enemies : Floating Symbol, Stone Glyph Objectives : Collect 5 red orbs to power up the archways. 2 of them are held by the Stone Glyphs and two of them are lying around high up on the rock face ledges and the final one is inside a barrel among the loads of barrels in the valley area. Be careful of the symbol spin attack, try and kill them as quick as possible. Be careful they are infinite. Additional : Kill 60 enemies to get the Sword Of Voracity Stage Twenty Seven : Sealed Palace Enemies : Nayuta (The Chained Demon) Objectives : Hit the six nails to crucify the demon. They need several hits, once their done they turn red. His main attack is to flash fry the entire area to destory the chains infront of him. When you see the lightning, drop whatever your doing and flee beyond the chains, unless you want a taste of instant death. His flash attack only effects up to the area of the chains he wants to fry, so use that to not stray too far from him. Once nailed the mission is done. Additional : Stage Twenty Eight : Ethreal Palace Enemies : Stone Glyph, Tainted Wind Slasher, Tainted Soul Caller, Tainted Raven King, Mega Blackwing. Objectives : Complete the four tasks to seal the central chamber. Okay, this has got to be the hardest mission in the game. As if fighting four bosses in one level wasn't enough getting to the Wind Slasher is annoying. You can do the tasks in any order. 1) Kill the boss woman type thing from stage six as quickly as possible. I mean it, run over to her and cave her skull in with combos and magic (or magic combos) else she starts firing ice balls at you and she doesn’t stop. Ideally this should probably be your first stop as it can be really annoying if you kill everyone else and then she kills you because you took too long. 2) In the area with the glass (which is found by either leaping backward from the start or the lower door under you in the main chamber), smash the floating symbols into the glass with a Y attack to get to the three claw wolves. There are about six panes of glass, the best tactic I found was to stand infront of the glass, jump over the symbols when they fly at you to do their spinning attack and then smash them from behind into the glass. The wolves each drop a health symbol, so you should be okay here. 3) Then go kill the King Birdman, who is opposite the wolves room, hit his projectile attacks back at him and avoid his spinning attack, leaping down on his head with a Y attack is quite effective, but then you have to run back up the stairs. 4) The Dark Claymore Birdman should be easy, stay away from him and fry him with magic. Else try swift attacks and running to stop him getting any kind of a counter attack executed. When all is done go into the center room and kill any floating symbols there to complete the stage. : Alternative Strategy-------------------------------------------- "Again, I say keep the dragon magic. As it is very necessary to kill the claw wolves quickly. The only other advice I have is for the harder 2nd round through the game that opens up after you beat the game once. This level becomes incredibly hard. Beat the claw wolves first to get them out of the way and tackle the other bosses." -mrbogus- Additional : Stage Twenty Nine : In The Heavens Enemies : Michizane Objectives : Kill Michizane chap three times. Use the energy magic to take care of him as quickly as possible (I advise using the X,X,X,B combo, the powered up magic will take care of him quickly) his ice balls and energy dragon attack will start to decay your health and his phantom copies will do the ice balls attack in unison. When the ground turns into symbols find a place where you know solid ground will be, like where you can still see a tree, and fight from there. If you use the X,X,X,B combo he really won’t get the chance to do much, good thing too really becasue once you’re hit once you’re screwed. Additional : Congrats you’ve done it. Select yes to save the clear data and the option 2nd play should have appeared; go at it again. According to mrbogus the game on 2nd play is pretty much at the same difficulty except for level 28! Enjoy! =============================================================================== Weapons List =============================================================================== Weapon Short Descriptions I've grouped the weapons not by their actual type but by the various attacks Raikoh uses. So there are three groups Swords, Heavy Swords, Staffs and Twin Swords. Most other weapons fall somewhere into these categories.i.e. Spears are wielded the same as a staff and clubs are used like the heavy swords. SWORDS----------------------------------------------------------------------- Soul Shrine : Sword - Raikoh's clans mystic sword Soul Seal : Sword - The more Raikoh is injured the greater the ATK Locust Wing : Sword - Speeds Life Recovery and lightens Weight Training Sword : Sword - Punisher Blade : Sword - Slaughtered 1000 creatures. Heretic's Blade : Sword - Excels at killing demons, prone to curses Sword of Binding: Sword - Reduces enemy defence on contact Thunder : Sword - Holds the power of a thunder demon. Fragile and unwieldy, but can be very powerful. Moonlight Sword : Sword - A holy blade made of moonlight. Can shoot forth blades of light if swung with force. Needle of Fury : Sword - Unleashes Hidden Strength. Hit acupuncture points to raise ATK. Sword Lowers DEF, prevents use of Magic. Sword of Voracity : Sword - Reduces MP everytime its swung, but replenishes when enemies are slain. Orchind Malevolence : Sword - Consumes the life of the wielder. But also a lethal blade wreathed in purple flames. HEAVY SWORDS----------------------------------------------------------------- Golden Dragon : Heavy Sword - High ATK Indigo Fang : Heavy Sword - Very heavy, very powerful Helmet Splitter : Heavy Sword - Durable and gives high defence STAFF TYPE------------------------------------------------------------------- Demon Crusher : Staff - High ATK and Durability, but low magic ability Holy Staff : Staff - Higher Jumps and Quick life recovery Flame Staff : Staff - Sets enemy alight Fanblade : Staff - On contact, gusts the enemy away Double Dragons : Staff - Wide range Three Winds : Staff - Gets stronger with each ATK, unitl damage is taken Ogre' Horn : Staff - Displays rare power, but is easily broken Dragon Staff : Staff - Strengthens Dragon Magic, not for striking Chimera Staff : Staff - Strengthens Chimera Magic, not for striking Phoenix Staff : Staff - Strengthens Phoenix Magic, not for striking Butterfly Staff : Staff - Strengthens Butterfly Mafic, not for striking Dragon Point : Staff - Made of Dragon Bone. Increases Magic Power. Staff of Duality : Staff - TWIN BLADES ------------------------------------------------------------------ Twin Rays : Twin Swords - Raises resistance to status changes Black Swallow : Twin Swords - Forged from the iron a meteroite. Twin Flashes : Twin Swords - Speed recovery from status changes Rune Scimitars : Twin Swords - Common weapons of ancient times Skylarks : Twin Swords - When thrown, they can cut down enemies in a wide range. Jaws of the Mountain : Twin Swords - Use defensive magics for protection Sword Locations---------------------------------------------------------------- ------------------------------------------------------------------------------- Golden Dragon : Found in the Crimson Kings vacated room, stage 20 Sword of Binding: Found in level 12 - Defeat the Raven King! Holy Staff : Beat stage 15 with a time of 2:45 or better Flame Staff : Found in level 13, in the Furnace, Crush the Statues Ogre' Horn : Defeat the Blaze Orge near the beginning of stage 18 Dragon Staff : Beat level 5 under 3.00 Phoenix Staff : Dropped by foe in stage 18 Butterfly Staff : Found in stage 10, go through tunnel to the left from the start Twin Rays : Purchase in shop after beating stage 22 Jaws of the Mountain : Found in level 11 - Guarded by the Stone Dieties on a narrow path high up Rune Scimitars : Stage 3, perform a 20 hit combo Training Sword : Perform a 400 hit combo in stage 11 Punisher Blade : In Stage 21 go to the opposite arch that the spirit goes to, to find it. Black Swallow : Behind you at the start of stage 23, kill the lone death serpent. Sword of Voracity : Kill 60 enemies in stage 26 Thunder : Found in stage 22, uner the bridge between the centre island and large statue Dragon Point : Kill 30 enemies in stage 7 Staff of Duality : Stage 24, Look for the small passageway inside the treestump. On the other side above the entrance rests the staff. Skylarks : Beat stage 14 in under 2 minutes Orchind Malevolence : Kill the Hydra in stage 27 Moonlight Sword : Get 100% souls in all but the final stage.. =============================================================================== Item List =============================================================================== White Serpent Amulet : Water Ki Item, Protects from Fire Prayer Beads : Reduces cost of Magic Spells. Sage 16 boss under a minute Summoning Statue : Attracts more EXP Belt of Good Omen : A jewelled belt that raises DEF Proividence Mirror : Rescues the wearer from trouble. Stage 16, behind arches Bell of Cleasings : Protects against Status Changes, slows LF recovery. Sutra of Aggression : Raises ATK according to level. Kill the Boss of stage 9 Mystical Beads :Found in hidden room in stage 5 Jewelled Goblet : Stage 17, opposite a lone lamp atop a rock. =============================================================================== Mercy Orb Locations =============================================================================== Mercy Orbs are always found after killing a stage's lonesome Floating Symbol. Stage 1 : Left of the starting. Stage 4 : Behind the second set of Guardian Lionettes. Stage 10: In the Middle of the Bridge across the water, be careful not to break the bridge. Stage 15: In the caves ringing around the lava pit, you should find it. Stage 20: In the upper left corner of the room after the corridor blocked with pots. You'll have to break the wall to reach it. ============================================================================= Magic Locations ============================================================================= Dragon lvl 2 : Purchase from shop Dragon lvl 3 : Beat stage 24 in under 2 minutes Phoenix lvl 2 : stage 17 near gate at top of the cliff at the beginning Phoenix lvl 3 : Beat stage 22 with a time of 1:39 or better Chimera lvl 2 : Purchase after stage 17 Chimera lvl 3 : Beat stage 20 with a time of 1:39 or better Butterfly lvl 2 : Found in brazier near the row of columns set into the cliffside in stage 15 Butterfly lvl 3 : Beat stage 23 with a time of 1:39 or better =============================================================================== Thanks =============================================================================== Thanks to those wonderful fella’s at FROM SOFTWARE, Vuong for his discovery of the Camera stick and for helpling me clarify the level 4 strategy and mrbogus for the X,X,X,B combo's strength and the wealth of Alternative Strategies.Also thanks to Darkheaven777, Raphael Martines, Michael Aarsvold and everyone else who wrote to me. Huge thanks to KaotikAnjel, jack veneno1 and Dracil....and SEGA for bringing this game to us. ===============================================================================