----------------------------- ¦ ¦ ¦ Otogi (JAP) Objective aid ¦ ¦ ¦ ----------------------------- ¤--------------------------------------------------------------------------¤ | Otogi Guide version 1.2 | | Last updated : 29th August 2003 | | Created by : Valentino | | Email : Maesir@yahoo.com | ¤--------------------------------------------------------------------------¤ CONTENTS--------------------------------------------------------------------- SECTION ONE a) introduction b) update info SECTION TWO a) Contols b) Combos c) Magic d) Display e) Around the Menus f) Cleared Stages g) Repair h) Stats table SECTION THREE a) The Walkthrough b) Additional c) Thanks SECTION ONE================================================================== a) Introdution--------------------------------------------------------------- Welcome to the wonderfully confusing world of Otogi.YOu play Raiko, a very cool looking japanese warrior. I have no idea what goes on in this game and wouldn't mind being enlightened. The game plays like a pleasant cross between Dynasty Warriors 3 and Devil May Cry. The graphics are quite simply gorgeous and the effects are stunning. This is an faq and semi-walkthrough for those that have difficulty deciphering everything in the game and working out objectives. It isn’t a list of everything in the game and not everything is explained. For instance there is not complete weapons or magics list (Though I appreciate it if someone did write one :) or indeed if I ever corralate enough data I may consider doing that myself. The game is now out in English. I don't plan on changing anything in this faq to be in line with Sega's excellent translation of the game. This faq was only meant to guide players who couldn't read the objecives because they were in Japanese. If you still find this useful, even with the English version great, but don't send me stuff about the actual names, the story or item locations. This faq reached its end on the 30th of June. If you still have a query feel free to ask away. b) Update (29/6/03)---------------------------------------------------------- - Added in Level 8 Strategy from Vincent Ursem - Added news in the intro about imminent USA release of the game - Updated a few things, put in a few health orb locations etc. Update (27/1/03)---------------------------------------------------------- - Added in welcome and update section. - Added in Mr.Bogus' level techniques - Added in Vuong's useless camera information. - Updated the thanks section. SECTION TWO================================================================== a) Controls------------------------------------------------------------------ I always use set up B; and that’s the one I’ll be referring to through out this walkthorugh. I use it because it’s the most like Dynasty Warriors and that’s what the fighting in this game seems based on. A : Jump (Press to double jump) B : Magic (Hold to increase the power of the spell) X : Primary attack (Normal Attack) Y : Secondary attack (More powerful) L : Boost R : Target L Stick : Reposition Camera (Not Available when in Target mode) R Stick : Display enemy hit point bar. (For the benefit of Vuong, who saw fit to email this treasure trove of info) The Left stick moves your character. The Right stick moves your camera. The camera generally sticks behind you, and if you move it with the Right Stick, it slowly resets. To quickly reset the camera press in the Left Stick. Locking on will center the camera on Raiko and keep the target always in sight. b) Combos-------------------------------------------------------------------- Very Dyansty Warriors style here, these go beween the X and Y buttons. Basic weapon (sword) moves. Other weapons do different moves but the button combos are the same. X : Slash X,X : Slash, Stab X,X,X : Slash, Stab, Spin X,X,X,X : Slash, Stab, Spin into Leaping attack Y : Spin X,Y : Slash, Spin X,X,Y : Slash, Stab, Thrust X,X,X,Y : Slash, Stab, Double Spin X,B : Slash, Magic X,X,B : Slash, Stab, Magic X,X,X,B : Slash, Stab, Spin, Magic (This magic attack fires powered up) X + L : Launching Assault In the air Y: Downward slash (A very powerful attack with most of the sword type weapons. The staff type weapons execute a spinning move which is less effective) Also much like Devil May Cry (on the PS2) it’s possible to hit the enemies projectile attacks back at them, just slash out when the blast comes near you to bat it back at them! c) Magic-------------------------------------------------------------------- Energy : Fires three dragons, that will either shoot out forward or if an enemy is targeted, fly towards them. If charged up releases a single powered up dragon. Fire : Shoots out a fiery pheonix. Sets enemies on fire and does additional damage while on fire. Charged up attack fires a very powerful and large pheonix. Storm : Surrounds player in several bolts of lightning. Powered up attack causes a powerful storm bolt to be realeased from the main character. Ice : Releases small butterflies that shoot out over an area in front. Powering this up incrases the power and number of butterflies. To power up magic there seems to be varying curcumstances, wether or not it relies on tasks completed, levels gained its uncertain. The maximum seems to be level 3 but correct me if I’m wrong. d) Display------------------------------------------------------------------- Orbs represent energy. Circular bar represents spirtual energy which also acts as magic. The spiritual energy is always depleting and you need to kill enemies and collect their souls to recharge it. While the spiritual meter has strength left in it you will always be recharging your health orbs if they get damaged, when the spiritual meter runs out you will be continually losing health until your death or upon the collection of more spiritual energy. If an orb is shattered it will not regenerate and the only way to replace it is to pick up the symbols that look like flowers that appear when you either kill enemies or smash them into objects. Note also that boosting while costing no energy, will need the spiritial meter to have some strength left in it. e) Around the menus---------------------------------------------------------- A and B are always yes and no respectivly. Sometimes there are other options that are untranslated. In the shop when you select ‘weapon’ or one of the other sub-areas a menu appears. The choices are X : Buy Y: Sell B: Cancel. When in the shop A : will select the item for purchase and a requester will pop up. Y : will take you to an information page with an image of the chosen item.and B: returns to the shop front. When selecting to replay a cleared stage an requester will ask X: play stage with the background in the mess you left it Y: play stage with everything back to working order and B: return. f) Cleared Stages------------------------------------------------------------ Going back to redo stages is very useful. Not only is it great fun, but you also make money and occasionaly a little experience. A great place to try out new weapons on easy enemies and to build up cash to buy new weapons and magic. Breaking surrounding objects that release souls (they look like crosses) helps towards level completion. It is also possible to increase your health orbs, though I’m not exactly certain how. g) Repair-------------------------------------------------------------------- Repairing can be very important. Your tough weapons can become a bit crappy after a while so remember to repair them to make them powerful again. h) Stats Table--------------------------------------------------------------- The number at the top is your level (The maximum level is 31, when reached it simply says MAX) Then is ???? Speed Strength Defence Experience to next level Money During play another bar appears here, I have no idea what it means. SECTION THREE================================================================ A) Walkthrough--------------------------------------------------------------- The walkthrough takes a farily basic approach, you get the stage no. the enemies (note these are what I call them, I have no idea what they are really called.) Then the objectives for the stage which comes with a free run-down of tips for the things I consider tricky or elusive. After that is a section for what I like to call 'Alternative Strategies', these are other ways of completing a level that other people have sent me. Credit is given directly after the info. Stage One : Enemies : Birdmen, Floating Symbol Objectives : Kill all eight of the Birdmen Additional : Kill the floating symbol to pick up your first heath orb up. Stage Two : Enemies : Birdmen, Wizard Birdmen, Giant Birdmen Objectives : Kill the two Giant birdmen. Taking the back route to the house makes it easier to kill them without getting into a kerfuffle with the rest of the flock. Stage Three: Enemies : Skull Plants, Corpse Wizard, Armoured Skulls Objectives : Smash the mirrors that spawn the armoured skulls. Two are in small shrines and the third is in an alley behind some debris. If you can’t find them look around the areas where the armoured skulls attack. Stage Four : Enemies : Corpse Wizard, Skull Plants, Lion sentry, Armoured skulls, Statue, Floating Symbol Objectives : The statue in the middle of the stage will keep lauching fireballs at you so try and get to him as quick as possible rather than getting bogged down in fighting the smaller guys. Once there, boost at him from a double jump and concentrate on him rather that the Corpse Wizards flying around. Even though he repels you, you are doing damage. Three or four hits should see him dead. Oh by the way, perhaps I should clarify this, target is the statue on top of the pillar, the man sitting. Stage Five : Enemies : Corpse Wizard, Armoured skull, Lion Sentry, Mobile Lion Sentry, Nemesis Objectives : Destory the soul containers. The Nemesis guy will run off after a cut scene between you two. Smash the mirriors to stop the skulls spawning. Stage Six : Enemies : Boss woman type thing, Flying replile type things. Objectives : Make your way from the bridges to the arch way. (if the bridges are destroyed then boost from the highest point you can find to the archway) Killing the boss woman type thing should be easy enough, just avoid her when she transforms into the mist form. Stage Seven: Enemies : Blob, Giant Blob Squid, Flying reptile things. Objectives : Main thing in this level is keep the ship afloat. The blobs will weigh it down so knock them off. A heavy weapon is often better and the Y attack is the best option to throw them off. When you see the ghost ship jump on to it and hit the bell on the prow ( the big one ) and then jump back on to your ship. The ship will crash through some wreckage and then you confront the Giant blob squid. Keep knocking off the blobs and attacking him as he tries to disbalance your ship. Kill him and the stage is over. : Alternative Strategy ------------------------------------------- "Don't just knock the blobs off, they will come back and make the end of the level harder to beat since there will be a LOT left to weight down the boat. Best thing to do is kill each and every one of them that lands on the boat. Use the strong slash, just don't knock them off. I never hit the bell on the ghost ship, so I guess its uneccesary to complete the level." -mrbogus- Stage Eight: Enemies : Flying reptile things Objetives : Crush all the pillars under the buildings with your Y attack. The flying reptile things are infinite so don’t get too carried away with killing them and be careful of their projectile attack ,as it can get annoying when they all do it. : Alternative Strategy ------------------------------------------- "First: Attack the pillars in the middle that are higher up, at this point there arent many flying thingies so they wont bother you that much, if you do this at last this will becoming EXTREMELY irritating because you fall off every 10 seconds or so. After you've demolished the middle pillars destroy the rest in a circular motion, that way you will be constantly moving and you will get hit less." -Vincent Ursem- Stage Nine : Enemies : Centipede Dragon Objectives : Hurt the dragon. The only to do this seems to be to run around and avoid the lightling and then when he charges you leap up and attack his mouth. Beware his tail it does severe damage; there is energy in the blocks the dragon destroys. Also be careful of his increased attack rate as his energy depletes. The first time you play this you’ll probably be unable to beat him, but he runs away after his energy is lowered anyway, all you have to do is give him a few whacks and then survive. Once you’re a little more powered up come back and kick his arse to get a bonus accessory. Stage Ten : Enemies : Birdman Wizard, Giant Birdman, Birdmen Archers, Symbol Skulls Objectives : Destroy the star obeject in the room of crystals. This one is pretty straight forward. Just beware of the Symbol Skulls, there’s a lot more in there than it first appears. I’m not sure if you have to destory the crystals before you destroy the star, because I always do. But if doing it head on doesn’t work, destroy the crystals then the star. The star is like the statue in level four, it will repel you as you attack, but never fear you are hurting it. Additional : Another of the life up floating symbols is up on the bridge. Stage Eleven: Enemies : Symbol Skulls, Tree Orbs. Objectives : Head through the forest, through the tunnels and destroy the massive central structure, then defeat the leigons of tree orbs that fly at you. If you want to do this with ease I recommend the lightning magic, it will obliterate the tree orbs in one hit and you’ll need to, to kill them all. Near the middle of the stage also there is an alternate path that leads to a few symbol skulls and a secret weapon, Twin Axes! You can also use the lightning magic to destory the first objective quickly, just charge it up in the air and unleash a storm on it. Stage Twelve : Enemies : Birdman, Birdman Wizard, Birdman Archer, Giant Birdman, King Birdman. Objectives : Make your way through the stage (careful not to get blown off) and get to the four bridges area shown in the cut scene. (You’ll have to climb through a log at one point, just look at the map if you lose yourself in the confusion of the storm). The boss is really easy to beat, so long as you have the fire magic armed. Charge it up and fire at him from a distance and then run away and repeat. Another tactic you can use is to hit his projectile attack back at him. When he dies he’ll give you the sword that was in his chest. A great big heaving Siegfried style sword. Stage Thirteen : Enemies : Behemoth, Flying Eye, Fireball. Objectives : Although it looks like your objective is to get to/smash that thing in the intro cut scene, it is in fact to kill all the behemoths. The only way to fight them is to slice their backs. Leaping around using the downward slash is really useful when there are two of them. Also crush the statues to the side of the furnace that keeps erupting with fire to claim a fire staff. It’ s powerful and sets your foes alight! : Alternative Strategy ------------------------------------------- "Another way to beat the behemoths is to knock a fire pillar onto them. That will burn them to death and you won't have to risk getting behind them. You'll know the behemoth is burning if you see flames on their body, so don't just think that hitting a fire pillar will do it. You have to see them on fire to know they're gonna burn to death." -mrbogus- Stage Fourteen : Enemies : Behemoth, Flying Eye, Fireball, Tiny Ice Pterodactyl Objectives : Reach the end of the map before your magic depletes! Your magic is going down fast so you had better run, blue fires around the stage act as checkpoints and refill your magic a bit. Be careful after the two Behemoth, theres a long stretch of Lava that may need a bit of boosting to overcome. Alternativly, crush the rocks on the small islands to gain a foothold on the lava path. Also don’t be afraid to crush any obstacles in your path, so long as you do it quickly. Stage Fifteen : Enemies : Ice Pterodactyl, Tiny Ice Pterodactyl Objectives : Kill the Ice Pterodactyl. I advise arming a projectile magic like energy and slowly plugging away at him. Whenever you get close, he runs away. Look in the surrounding corridors for health symbols. : Alternative Strategy-------------------------------------------- "A powered-up level 1 fire magic will kill the water dragon boss in one hit. Lock on to him and charge up while he sits there when the level starts, or do the X, X, X, B combo for an instant powered magic shot." -mrbogus- Stage Sixteen : Enemies : Nemesis Objectives : Beat the Nemesis. This is a large area for two fighters, so use it to your advantage, run around, jump and attack him. : Alternative Strategy-------------------------------------------- "Magic can also do the nemesis in. The energy/dragon magic is very effective on him, just be wary of your magic meter if you decide to take him out from long distance." -mrbogus- Stage Seventeen : Enemies : Axe Birdman, Corpse Wizard, Red Lion Sentry. Objectives : Kill the Axe Birdman. This stage may look familiar, it is infact stage four in reverse. Head forward, leap up the left side of the pit and make your way to the starting of stage four. There you'll find hte Axe birdman. Stage Eighteen : Enemies : Dark Birdman Wizard, Behemoth, Flying Eye. Objectives : Kill everything to dispell the darkness on the furnace and head into it. This is where the game gets a little tricky. The Dark Birdmen Wizards are right b'strds. Try and avoid their dark attack as it will put a curse on you which sucks your life very quickly. Jumping like loony and casting lightning or energy spells worked for me. This is a stage you may wish to take slowly. Stage Nineteen : Enemies : Axe Birdman, Symbol Skull, Giant Symbol Skull. Objectives : Get to and kill the giant Symbol Skull. Avoid the dark fissures and fight only if you have to, you’ll need magic to kill the Giant Symbol Skull and I advise level two Energy magic which you should have by now. Be careful to avoid his beam attack, just leap over it and cast a powered up spell in the mean time. Stage Twenty : Enemies : Axe Birdman, Claymore Birdman, Cowardly Lion Objectives : Kill that cowardly son of a bitch! The lion will keep on running after you hurt it a bit, so give chase, confront it and kick its ass. Repeat to fade. The room where the Nememis originally broke out from now holds a couple of Claymore Birdmen and a groovy secret weapon. Stage Twenty One : Enemies : Claymore Birdman, Armoured Skulls, Flying Reptile Thing Objectives : Walk with that glowy thing infront of you at the start and get to the arch way. If you run off without it you start to lose magic quickly – which results in death. Level two energy will instantly kill all of the lesser baddies here so use it to ease up your journey a little. Refrain from using Y attacks as that will shatter the bridge. Stage Twenty Two : Enemies : Dark Birdman Wizard, Flying Eye, Floating Symbol Objectives : Kill Everything. One of the Flying Eyes holds a staff weapon. I advise energy magic, with it you can kill everything in the stage. Watch out for the low gravity effect. Stage Twenty Three : Enemies : Axe Birdmen Objectives : Although this is the pillar stage again, the objective isn’t to knock down the pillars. It is to kill all the Axe Birdmen, there is only about eight of them any who. Stage Twenty Four : Enemies : Claw Wolf Objectives : Kill the three Claw Wolves. You can’t use your magic here and it’s always depleting. The wolves are invisible and keep charging at you, hit them to make them visible and lockable and then wack them. After they have been untouched for a short period of time they become invisible again and start charging you again. Use the fire staff here as it will set them alight, and they will burn even when invisible. : Alternative Strategy-------------------------------------------- "The claw wolves are damaged severly by energy/dragon magic. You only can't use your magic if they hit you and your character gets surrounded by the dark smoke. Once the smoke clears, you can fire magic again. Don't bother powering up magic either. Just go nuts and fire it until they're all dead." -mrbogus- Additonal : Use mrbogus' tech to do the stage quickly and earn level 3 energy/ dragon magic. Stage Twenty Five : Enemies : Soul Energy, Hydra Objectives : Unleash the Hydra by smashing the orbs on the wall and then escape the Hydra by running away…quickly. The soul energy will sap you of your magic while your trying to crush the orbs, use a wide range weapon like the twin swords or the staff and hit the purple energy to kill it. You need at least a bit of magic left to survive the run from the Hydra. Jump the obstacles and its various attacks. Warning, when the cut scene shows you running you are not finished, theres a bit more to go yet. It is possible to kill the hydra and you get a nifty swords too. Stage Twenty Six : Enemies : Floating Symbol, Giant Floating Symbol Objectives : Collect 5 red orbs to power up the archways. 2 of them are held by the Giant Symbols and two of them are lying around high up on the rock face ledges and the final one is inside a barrel among the loads of barrels in the valley area. Be careful of the symbol spin attack, try and kill them as quick as possible. Be careful they are infinite. Stage Twenty Seven : Enemies : Chained Demon Objectives : Hit the six nails to crucify the demon. They need several hits, once their done they turn red. His main attack is to flash fry the entire area to destory the chains infront of him. When you see the lightning, drop whatever your doing and flee beyond the chains, unless you want a taste of instant death. His flash attack only effects up to the area of the chains he wants to fry, so use that to not stray too far from him. Once nailed the mission is done. Stage Twenty Eight : Enemies : Floating Symbol, Claw Wolf, Boss woman type thing from stage six, Dark Claymore Birdman, King Birdman Objectives : Complete the four tasks to seal the central chamber. Okay, this has got to be the hardest mission in the game. You can do the tasks in any order. 1) Kill the boss woman type thing from stage six as quickly as possible. I mean it, run over to her and cave her skull in with combos and magic (or magic combos) else she starts firing ice balls at you and she doesn’t stop. Ideally this should probably be your first stop as it can be really annoying if you kill everyone else and then she kills you because you took too long. 2) In the area with the glass (which is found by either leaping backward from the start or the lower door under you in the main chamber), smash the floating symbols into the glass with a Y attack to get to the three claw wolves. There are about six panes of glass, the best tactic I found was to stand infront of the glass, jump over the symbols when they fly at you to do their spinning attack and then smash them from behind into the glass. The wolves each drop a health symbol, so you should be okay here. 3) Then go kill the King Birdman, who is opposite the wolves room, hit his projectile attacks back at him and avoid his spinning attack, leaping down on his head with a Y attack is quite effective, but then you have to run back up the stairs. 4) The Dark Claymore Birdman should be easy, stay away from him and fry him with magic. Else try swift attacks and running to stop him getting any kind of a counter attack executed. When all is done go into the center room and kill any floating symbols there to complete the stage. : Alternative Strategy-------------------------------------------- "Again, I say keep the energy/dragon magic. As it is very necessary to kill the claw wolves quickly. The only other advice I have is for the harder 2nd round through the game that opens up after you beat the game once. This level becomes incredibly hard. Beat the claw wolves first to get them out of the way and tackle the other bosses." -mrbogus- Stage Twenty Nine : Enemies : Master Objectives : Kill the master chap three times. Use the energy magic to take care of him as quickly as possible (I advise using the X,X,X,B combo, the powered up magic will take care of him quickly) his ice balls and energy dragon attack will start to decay your health and his phantom copies will do the ice balls attack in unison. When the ground turns into symbols find a place where you know solid ground will be, like where you can still see a tree, and fight from there. If you use the X,X,X,B combo he really won’t get the chance to do much, good thing too really becasue once you’re hit once you’re screwed. Congrats you’ve done it. Select yes to save the clear data and the option 2nd play should have appeared; go at it again. According to mrbogus the game on 2nd play is pretty much at the same difficulty except for level 28! Enjoy! b) Additional---------------------------------------------------------------- There’s a lot I still don’t know about this game, so if anyone has any information about stats, items, methods of upgrade, tactics etc. just drop me an email with the subject heading as OTOGI, else I wont check it. My email address is Maesir@yahoo.com. Increasing health orbs and levelling up magic is an area i'm a bit hazy on, if anyone knows anything more on the subject - tell me! Also feel free to email me about any points of this faq that you may be unclear about, or if there are any bits you are stuck on that I haven't included in my faq. Just remember to head it OTOGI. It helps me to seperate the important mail from the junk mail. c) Thanks!------------------------------------------------------------------- Thanks to those wonderful fella’s at FROM SOFTWARE, Vuong for his discovery of the Camera stick and for helpling me clarify the level 4 strategy and mrbogus for the X,X,X,B combo's strength and the wealth of Alternative Strategies. =============================================================================