________ .___ ___________.__ _____ __ / _____/___________ ____ __| _/ \__ ___/| |__ _____/ ____\/ |_ / \ __\_ __ \__ \ / \ / __ | | | | | \_/ __ \ __\\ __\ \ \_\ \ | \// __ \| | \/ /_/ | | | | Y \ ___/| | | | \______ /__| (____ /___| /\____ | |____| |___| /\___ >__| |__| \/ \/ \/ \/ \/ \/ _____ __ / _ \ __ ___/ |_ ____ / /_\ \| | \ __\/ _ \ / | \ | /| | ( <_> ) \____|__ /____/ |__| \____/ \/ Vice City -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- | Grand Theft Auto: Vice City for the Microsoft Xbox | | By: Happybuddha311 AKA Ben Semisch | | Version: 1.5 | | Last Update: 2/5/04 | | | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- PLEASE NOTE: This guide, like the game, includes Spoilers, as well as negative references to Police officers, if this offends you, hit the back button, and don't play games called GRAND THEFT AUTO, also have a nice day. My goal is to try and make this guide as easy for you to read and use, and as helpful as possible, if you can think of anything that would help this guide fulfill that goal, then send it to me at Happybuddha311(at)Aol(dot)com. Make sure you include two things in the subject line "Your Vice City FAQ" and what site you are reading the guide from. That way I can tell that it isn't spam, and if you ask a question already found in the guide that either the host hasn't updated or you're a lazy, stupid pile. If you are a webmaster looking to host this guide, don't. The only two sites that are allowed to have this guide are Gamefaqs.com and Ign.com. If you are reading this guide anywhere else, please inform me, so the parties involved can be dealt with in a courtroom setting. Grand theft Auto Vice City is a wonderful game, a game which sony has robbed us Xbox Owners of for much to long. This game comes included with the game GTA3 a game we where promised, then denied among much ridiculing. The game doesn't include anything new gameplay wise (though a few things are taken out), but Because Xbox is better, the graphics are much sharper and the loading times are much quicker. There is also the option for Custom soundtracks ^_^ Take that Sony Fan Boys! So Beyond all that you already know, What's different you probably should know. First off, the controls aren't as good, but it's easy to get over it. There is small little things that make the game obviously different. Most of the guns have been renamed for whatever reason, and many of the cars you could always count on (Such as the Infernus in front of Diaz's Mansion) Do not always appear there, in some cases they aren't ever there. The "Comet" has been changed in appearance in the fact that it no longer resembles a Porsche. However beyond that it's pretty much the same game. Except for the better graphics, less slow-downs and of course the lightening quick loads. THE POWER OF X BABY! ------------------------------------------------------------------------------- What's New ------------------------------------------------------------------------------- This section is where you can find out all of the new updates for the guide, you can check the old-updates at the bottom of the guide. Note that the date is the date that I started writing the version, not the date that it got posted (if it did) Wednesday, February 11th, 2004 (1.5) - Hey hey hey! Five day weekend, which means a nice big update to this guide, I added in some more side missions which those of you struggling through those should appreciate it, and added the 100% section! Also moved the hidden packages, so I think the guide "Flows" better, I also started taking out minesweepers descriptions and putting mine in, using the "Land mark style" of direction giving, it'll help those who know there way around the game, or those that are better visual people. Also fixed up the various small typing errors and factual info, plus started the intro of the Game script. This guide is almost at the "Final" stage, so if you want to contribute a strategy send it in soon! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- T A B L E O F C O N T E N T S -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1) Guide Information 2) Introduction and "What's New" 3) Table of Contents 4) The Story 5) The Controls 6) The Basics 7) 100% checklist 8) The Weapons 9) The Walkthrough Pt. 1 - Rosenberg - Cortez Pt.1 - Diaz - Cortez Pt. 2 - Kent Paul - Cortez Pt. 3 10) The Property Missions - Pole Position - Movie Studio - Boatyard - Kaufman Cabs - Sunshine Autos - The Malibu - The Print Works 11) The Walkthrough Pt. 2 - Cap the Collector - Keep your friends close... 12) Side Missions - Avery Carrington - Love Fist - Mitch Baker - Assassin - Umbarto - Auntie Poulet - Phil Cassidy - Street Racing - RC Races - Arena - Vigilante - Fire fighter - Ambulance - Taxi - Pizza Boy - Helicopter check races - Robbing stores - PCJ Playground - Trial by Dirt - Landstalker Test Track - Cone Crazy - Shooting Range 13) Hidden Packages 14) Unique Jumps 15) Rampages 16) The Vehicles 17) Game Script 18) Radio Scripts and Song Lyrics 19) Made-up missions 20) Version history 21) Outro -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- T H E S T O R Y -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- You are Thomas Vercetti, Mafia Solider. You've just been released from prison, but things are better, more peaceful and prosperous with you out of the families way. So you are sent to Florida to get into the Coke action going on. A HUUUUUUGGGGGEEE deal goes badly, and you're left alone in the city with one friend and no money. The Don calls and he's very upset, you must find his coke and get his money back A.S.A.P. or it's your ass. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- T H E C O N T R O L S -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Here's the controls, nothing too special.. The list on the left side is DEFAULT, while the list on right side is "Classic". I prefer the classic, as I played on the PS2 and it is the most comfortable for me. You should try both and see which you like. If you see a centered control it means the control is the same on both. ------------------------------------------------------------------------------- On Foot ------------------------------------------------------------------------------- Right Trigger - Shoot/Attack Right Trigger - Target Left Trigger - Lock on Left Trigger - Center Camera Right Thumb stick - Look Around Right Thumb stick Button - Look Behind Left Thumb stick button - Crouch Left Thumb stick - Walk X - Jump A - Run Y - Jack Vehicle B - Shoot / attack White - Change Camera View D-pad (Left/Right) - Change Weapons ------------------------------------------------------------------------------- In Vehicle ------------------------------------------------------------------------------- Right Trigger - Accelerate Right Trigger - Hand Brake Left Trigger - Reverse/Brake Left Trigger - Fire (tank only) Right Thumb stick - Drive-by Right Thumb Stick - Nothing Right Button - Fire Weapon Right Button - "r3" mission Left button - Horn Left Thumb stick - Steer X - Sub-mission X - Brake/Reverse B - Hand Brake B - Fire Weapon (drive-by) Y - Get out of vehicle White - Camera Select Black - Radio Stations D-pad - Nothing D-pad - Look around (for Drive-by) When I get to the Sea Skimmer and the Helicopter I will include those controls in this section. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- T H E B A S I C S -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- In this section I'll tell you everything you need to know about life in Vice city. If you've played GTA3 you can skip this section, but If you're new to the game or series, check this out real quick. ------------------------------------------------------------------------------- This is the end... ------------------------------------------------------------------------------- There is a good number of ways for you're killing sprees to fail. And here they are: Busted - The cops caught you, you get put in jail, you lose your weapons and some money, boo hoo. Wasted - You got killed, or you killed yourself. If it's the later *Smacks you* Stupid. You'll lose your weapons and some money, that's the price you pay to be revived. Mission Failed - Missions require you to do certain things, if other certain things happen, you can fail the mission. BLARGH! If you get arrested or wasted after a mission you can take a Kaufman cab back to the location of the mission for like $9. I don't recommend this as you'll likely want to get some weapons and armor before attempting the mission again. Okay, so there isn't that many ways to put an end to your sprees, but they happen a lot... kinda.. SHUT UP! I'd like to see you write a guide! So Nyuh =P. ------------------------------------------------------------------------------- The Gawd Damn Pigs ------------------------------------------------------------------------------- Lovely title isn't it? Well, you are playing a Game called Grand Theft Auto if you're offended by that, ummm you're a hypocrite! GET OUT OF MY GUIDE!!!! In this section I'll give you a heads up on what the cops will do to make sure your ass is in jail as much as possible. Level 1 - You did something stupid, the cops have bigger fish to fry, if they see you, they'll give chase but they really won't try to do anything much. This is the only level that will go away by itself. Level 2 - You pissed someone off, but you're still small-time. The cops will shoot you, and they'll actually give chase, nice work stupid. Find a Pay and Spray, a suit change or some police bribes to shake this level Level 3 - In level 3 you'll see pigs fly! The cops will bring in a helicopter that will shoot at you with the precision of a drunk blind person. They'll also throw spike strips out to stop you, so if you're driving stay in the middle of the road, as they throw them from the side-walk. You might run into a barricade or two on main streets of two or three cop cars with 5-6 cops with colt .45s. Level 4 - The Swines With Armor & Techs (S.W.A.T) will be after your ass. They'll chase you in their pig trucks and they'll repel from helicopters to flush you out of hiding spots. They'll barricade most streets with their trucks, as well as cop cars. Level 5 - The FBI has gotten attention, you're now being chase by Jet black cars with armed pissed off FBI agents in them. If they get out of the car, you better have an ace up your sleeve. Expect to see barricades with tons of highly armed FBI agents (think M4's and full body armor). Level 6 - Good job terrorist boy (or girl) The ****ing army is after you, two flying pigs (one a War-Copter), tanks and some heavy duty trucks armed with guys who just "WANNA SEE SOME ACTION!!!!". These guys will shred your vehicle to ribbons, though if you're in a helicopter or plane, STAY HIGH, they will shoot only if you get low enough. If you hit this step you better be armed to the teeth or in one hell of a hiding spot. ------------------------------------------------------------------------------- The "R3" (Left Thumb Stick Button) Missions ------------------------------------------------------------------------------- Like Grand theft Auto 3 you can do side missions for some cool nifty stuff. You can be a pizza boy, a Cop, an ambulance driver, a Fire-fighter or a cab driver. I know that "R3 Missions" are the term for the PS2 version, but I really couldn't think of anything better to call them, so live with it. Pizza Boy - Complete pizza missions to level 10 (it will stop) and you will receive a default health of 150 Cop - Complete the vigilante missions to level 12 (it won't stop) and you will receive a default armor of 150 Ambulance - Complete the Medic missions to level 12 (it will stop) and you will receive infinite sprint. Fire-fighter - Complete the Fire-fighter missions to level 12 (It might stop?) and you will become fire proof Cabbie - Complete 100 non-consecutive fares (it won't stop) and you will receive something... I dunno what it is yet though. It's not really an "R3" mission but if you jack a coach (bus) you can drive around and pick people up for $5 a person at bus stops. ------------------------------------------------------------------------------- Rampages & Unique Jumps ------------------------------------------------------------------------------- Like every GTA, Rampages make a come-back (In 1 and 2 (plus london) they where known as "KILL FRENZYs"), but thankfully they only have one set location like the first 2 games. A rampage is basically a set killing spree, you have a set weapon with infinite ammo, and a set target, with a set amount of time. Usually it's killing gang members, the rampages will become easier when you get the "fast reload" after you unlock and complete the firing range with a good score. The Unique Jumps make a return from GTA3, however they are much more difficult to find, and there are some on the water now. I guess it's cool as there is actually boat traffic in this game.. Anyway, for those of you ignorant folks, a unique jump is basically a ramp, you must jump so far from the ramp, the faster you're car, the more likely you are to succeed. ------------------------------------------------------------------------------- Hidden Packages ------------------------------------------------------------------------------- Hidden packages resemble little totems. The best way to find them is in the dark, as they glow, so they'll be easier to spot. Below is the list of what you get for finding so many hidden packages. I recommend you get all the hidden packages as soon as possible as they will really help you play through some of the missions. In addition to the below rewards, you also get $100 per package. Collect 10 - Body Armor Collect 20 - Chain Saw Collect 30 - .357 Collect 40 - Flame Thrower Collect 50 - High Powered Sniper Rifle Collect 60 - Mini-gun Collect 70 - Rocket Launcher Collect 80 - Sea-sparrow spawns behind the mansion. Collect 90 - Tank spawns in the army base. Collect 100 - Apache helicopter spawns in the army base/helipad in Washington beach. You also get 1,000,000 dollars <- That can be used to buy a good deal of properties and safe houses, which is why you should get the packages A.S.A.P. There is a Glitch in the PS2 version that may or may not be transferred, DON'T TAKE THE RISK, get 70 hidden packages before you by the Hyman Condo on the second island. In the PS2 version any bonus you received after you bought it didn't get put there. ------------------------------------------------------------------------------- The Outfits ------------------------------------------------------------------------------- Here's another new feature in Vice City, outfits. After completing certain missions outfits will start to appear, they cost some money to switch, but they will take away your wanted level if it is 2 or under, and some of them are pretty cool. A few of them even have some nice affects to them. ------------------------------------------------------------------------------- Robbing Stores ------------------------------------------------------------------------------- This is a new feature in Vice city. You go into a store, and lock onto the guy behind the counter. When he puts so much money on the counter (5 bricks of $200) he'll jam the alarm and your wanted level will be at 3. There is 15 stores to rob, below is a quick list. If you need some more help, check the side missions section, as there I will list all the locations, how to get to them, tips and the best way to escape after the robbery. Corner Store in Vice Point Pharmacy in Vice Point Jewelry store in Vice point Gash in the mall Music Store in the mall Jewelry store in the mall Hardware store in the mall Bunch of tools in Washington beach Screw this in little Havana The Laundromat in little Havana Doughnut shop in little Havana Ryton Aide Pharmacy in Little Haiti Pharmacy in the downtown area Jewelry store in the downtown area The Deli in Little Havana -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- G E T T I N G 1 0 0 % -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Wonder what you need to get 100%? Well here it is, a Checklist for you the reader to check off as you go! The Main Story Missions (_) - Rosenberg (_) - Cortez Pt.1 (_) - Diaz (_) - Cortez Pt. 2 (_) - Kent Paul (_) - Cortez Pt. 3 (_) Cap the Collector (_) Keep your friends close (_) The Assets (_) - Pole Position (_) - Movie Studio (_) - Boatyard (_) - Kaufman Cabs (_) - Sunshine Autos (_) - The Malibu (_) - The Print Works(_) Side Missions (_) - Avery Carrington (_) - Love Fist (_) - Mitch Baker (_) - Assassin contracts (_) - Umbarto (_) - Auntie Poulet (_) - Phil Cassidy (_) - Street Racing (_) - RC Races (_) - Arena missions (_) - Vigilante (_) - Fire fighter (_) - Ambulance (_) - Taxi (_) - Pizza Boy (_) - Helicopter check races (_) - Robbing stores (_) - PCJ Playground (_) - Trial by Dirt (_) - Landstalker Test Track (_) - Cone Crazy (_) - Shooting Range (_) All 100 Hidden Packages (_) All 36 Unique Jumps (_) All 35 Rampages (_) Buy all the properties (_) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- T H E W E A P O N S -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- In this section I'll give you some basic knowledge on the weapons in the game, as well as the best situations to use them. The weapons are split up into sections, and you can only carry one weapon from that section at a time. Note that the ratings are out of 5 stars. One more note, for those of you PS2 owners who look at this list and say "What the ****? I don't remember these...". Well I *GUESS* (I'm only assuming) Rockstar got some major flak from Parent groups and the sorts for using the real weapon names. Some names are changed slightly, It's not really a big deal. Also, The Gas Grenades are out of the game, and the weapons have been tweaked slightly. ------------------------------------------------------------------------------- Melee Weapons ------------------------------------------------------------------------------- Melee is close combat for those of you curious ignorant folks. The best time to use Melee weapons is when you're fighting un-armed people (usually innocent Pedestrians) or if you're trashing cars and you don't want to arouse the attention of the police. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Unarmed *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Cost: N/A Ammo: Infinite Reload: ***** Power: * Unarmed is basically punching or kicking someone, sometimes the person will fight back, others will flee. Sometimes they'll kick your ass. This attack is best used with an adrenaline pill, which makes every thing all matrix like as it did in GTA3. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Baseball Bat *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Cost: $80 Ammo: Infinite Reload: ***** Power: ** Whither it's for beating in the skull of your enemy or an innocent passerby or the hood of his car, the Baseball bat is a versatile weapon. It's my second favorite Melee weapon in the game. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Screw Driver *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Cost: $10 Ammo: Infinite Reload: ***** Power: ** No it's not just a glass of orange juice spiked with Vodka, It's also a weapon! The screwdriver is good for when you "Don't get mad, you get stabby". It takes out an opponent pretty good, but it's still no match for something like a shotgun. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Knife *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Cost: $90 Ammo: Infinite Reload: ***** Power *** The Knife, not to be confused with the Cleaver, is quite a good weapon, often killing people in two hits it's one of the better melee weapons. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Meat Cleaver *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Cost: $50 Ammo: Infinite Reload: ***** Power: ** The Cleaver is a butcher's Knife, though it's different then the knife itself. It works well for the general cutting of your victims as well as meat, but I have a feeling you won't be using it for that. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Hammer *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Cost: $20 Ammo: Infinite Reload: ***** Power: ** Like the Baseball bat the Hammer is good at taking both people and cars, though it's got the same power as the Baseball bat, It doesn't look as cool, though it is a bit cheaper. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Machete *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Cost: $100 Ammo: Infinite Reload: ***** Power: *** Ah, finally a sword like weapon, this is a bad ass weapon, which is cool to use with the "Bank Robbery" outfit. Certainly a favorite Criminal Spree of mine is to put on that outfit and re-enact the acts of Jason Voorhees. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Katana *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Cost: $300 Ammo: Infinite Reload: ***** Power: **** This is the only one hit kill melee weapon, and it is definitely the coolest. Decapitations are sweet, and going around being an "Urban Ninja" on your PCJ is quite entertaining. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Chainsaw *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Cost: N/A Ammo: Infinite Reload: ***** Power: ***** Now you're probably thinking "Wait a second HB, If the Katana is the only one hit kill melee weapon, why does the Chainsaw have a higher power rating?" Well that's easy, the chainsaw has a "Higher rate of fire" while that isn't listed in this section, it's there, every time you get hit by a tooth on the chainsaw that counts as a hit. And you know that one tooth isn't going to do crap, so Nyuh. The Chainsaw is cool, it splatters blood on the screen, but the cops will quickly arrest your ass if you use it in front of them, even if you're just revving the engine. ------------------------------------------------------------------------------- Hand Guns ------------------------------------------------------------------------------- There is only two hand-guns in the game, but this sub-section introduces us to a new rating, which is rate of fire, or how fast the gun shoots. Hopefully this isn't too hard of a concept for you to grasp. Handguns are best used in gun-fights against one or two enemies that aren't particularly well armed. So if they don't have assault rifles, and there's less then 4 of them, you should be good with one of these. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Pistol *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Cost: $100 Ammo: 17 rounds per clip Reload: **** Power: *** Rate of Fire: ** This gun will be your bread and butter weapon for a good deal of the first island, but who cares? I think it's pretty bad-ass, two bad you can't have double weapons *HINT HINT ROCKSTAR!!!!!!* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* .357 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Cost: $300 Ammo: 6 shots per "clip" Reload: ** Power: **** Rate of fire: * The .357 Shoots slow but it will put any enemy on his ass, if not kill him. This is good for attacking many un-armed enemies that are running at you. She shoots slow and reloads slower, but the power is worth it if your enemy is heavily armed. ------------------------------------------------------------------------------- Sub Machine Guns ------------------------------------------------------------------------------- These guns are perfect for fire fights, most of them can be used while moving, which is a plus, they all have auto-lock and high rates of fire, and they load fast. They aren't as powerful as the heavier guns, but you'll score more hits, so it makes up for it. These will probably be your weapons of choice as they are the only weapons you can do drive-bys with, plus they just rule. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Mac *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Cost: $300 Ammo: 30 shots per clip Reload:**** Power:** Rate of Fire:**** Most of the machine guns have the basically the same stats, they only look different. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Tech-9 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Cost: $350 Ammo: Reload:**** Power:** Rate of Fire:**** Most of the machine guns have the basically the same stats, they only look different. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Uz-i 9mm *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Cost: $400 Ammo: 30 rounds per clip Reload:**** Power:** Rate of Fire:**** Most of the machine guns have the basically the same stats, they only look different. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* MP *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Cost:? Ammo:? Reload:**** Power:*** Rate of Fire:**** Most of the machine guns have the basically the same stats, they only look different. This is the exception, this is the most high-powered of the bunch, you can't run with it, but the power makes up for it, and you can still do drive-bys. ------------------------------------------------------------------------------- Shotguns ------------------------------------------------------------------------------- Need stopping power? The Shotguns are what you're gonna want. The shotguns have a nice power, but they reload slow. Good for close-range combat with enemies that are only carrying melee weapons or for the situations when you draw your gun first. These are the most powerful guns with auto-lock, so you may consider using them in fire-fights. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Shotgun *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Cost: $500 Ammo: 1 shell before reload. Reload:** Power:***** Rate of Fire:* The Chrome shotgun is the kind of gun you'd find in any slack-jawed yokel's hands. It's got some power which is always a plus, though the rate of fire and slow reload make it a clumsy weapon to hold. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Stubby Shotgun *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Cost: $600 Ammo: Fires one shell at a time Reload:**** Power:***** Rate of Fire:** "A Short Barrell for the Short Tempered" This gun is your generic sawed off shotgun, which fires a bit faster, a step up from the chrome gun, but not the best. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Spaz Shotgun *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Cost:? Ammo:? Reload:*** Power:**** Rate of Fire:**** HOOHOO baby, this is what I'm talking about, this bad-boy discharges rounds at an insane rate and has power to stop an elephant, if you step in it's way, you'll have a very bad day. ------------------------------------------------------------------------------- Assault Rifles ------------------------------------------------------------------------------- No auto-aim, but good power. The Assault Rifles are going to be the weapons you use for fire fights at distances when both teams are hiding, popping out and shooting, then taking cover again. They have a high rate of fire, and pack quite a bit of punch, but the fact that you have to aim them takes them down a peg or two in the eyes of most unskilled or new players. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* M4 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Cost:? Ammo:? Reload: **** Power: *** Rate of fire: **** This gun is great for fire battles if you can stand the manual aim, the best time to use it, is at the start of the fire-fight, when people are using cars for cover. Use the M4 to quickly take out the enemies cover, the resulting vehicle explosion may even kill the enemy, or at least knock him on his feet allowing you a few free shots. This is the gun of choice for the FBI, and the army, as well as most well-funded drug militias. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Kruger *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Cost: 1,000 Ammo: 30 rounds per clip Reload: *** Power: **** Rate of fire: *** The ruger is one of my favorite guns, unlike the M4 it has a nifty ability that allows it to preserve ammo with one shot at a time, rather then 3-4 round bursts each time you tap. This also helps with precision shooting, as the gun won't shake around. One of my favorite things to do is just sit on the roof of the El Swanko safe house and score headshots with this. ------------------------------------------------------------------------------- Sniper Rifles ------------------------------------------------------------------------------- Sniper rifles are good for one thing, long range assassinations. They should only be brought out when you need to kill someone or if you need to slow down a vehicle with a well placed shot to the tire, but getting close will mean you'll fail the mission, and/or get pumped full of lead. They're also pretty fun for the occasional guerilla crime spree. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Sniper Rifle *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Cost: 1,500 Ammo: One shot at a time Power: ***** Reload: ** Rate of fire: * It only fires one bullet at a time, and needs a quick reload after each shot. If I'm not mistaken, this is the rifle from GTA3 that so many people have grown to love. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* .308 sniper rifle *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Cost:? Ammo:7 shots per clip Reload: ** Power: ***** Rate of Fire: ** Semi-automatic, this sniper rifle can unload shot after shot before a slow down. The new version also has a laser dot so you know just where the bullet is going to go. Nice. ------------------------------------------------------------------------------- Projectile Explosives ------------------------------------------------------------------------------- Projectile Explosives are good for those times when you have a big group of angrey armed men coming after you, and you don't have a rocket launcher or an M4, use these instead! The Grenades are also good at taking out vehicles, and for clearing the room a bit before entering, as you can bounce them. You'll note that in this section the rate of fire once again is not to be found, that's because the rate of fire is different depending on how long you hold it. Which will change the range of the weapon as well. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Grenades *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Cost:? Ammo: One at a time Reload:***** Power: **** Out of all the explosives the Grenades are the most versatile, they bounce, so you can throw them around corners at enemies, then rush into the smoke so they have an even worse chance of hitting you, and they're great for raining death upon a city from medium height buildings. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Molotov Cocktails *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Cost:? Ammo: One at a time Reload: ***** Power:*** Molotov Cocktails are nice, however, they don't bounce and they don't damage cars as much. They do take out tanks better though, and they have a greater explosive range the grendes do, so they make up for it. ------------------------------------------------------------------------------- Heavy Metal ------------------------------------------------------------------------------- *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Flamethrower *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Cost: ? Ammo: N/A Reload: *** Power: ***** Rate of Fire: ***** "Come on baby light my fire!, I'll set your ass on fiiiiirrrrreeeee" Okay so maybe the song doesn't actually go like that, but this weapon is pretty bad- ass. It's the best way to get a fire truck to do the fire fighter missions, or for cooking smores. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Gattling Gun *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Cost: ? Ammo: 500 per chain Reload:** Power: *** Rate of Fire: *****+ Need some **** blowed up? Use this. This gun spits out all 500 of it's rounds in a few seconds. Too bad you can't aim this bad boy at helicopters. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* M60 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Cost: ? Ammo:? Reload: ? Power: ***** Rate of Fire: **** This is the kind of gun that is mounted on helicopters. This bad boy is good for high power shooting, and can be fired round by round as well in bursts. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Rocket Launcher *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Cost:? Ammo: 1 rocket per clip Reload: * Power: ***** Rate of Fire:** It's a ****ing Rocket launcher, do you really need a description? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- T H E W A L K T H R O U G H -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This is the section that many people came to read, in here is listed every single main story mission. If you need some directions check out the table of contents. Also, in the middle there is a break for the property assets missions, but you must do those to continue on with the game, so it's quite fitting In my opinion. ------------------------------------------------------------------------------- Ken Rosenberg's Missions ------------------------------------------------------------------------------- These missions are all pretty easy, you can find them by going to the "L" on your map. It is within these missions you'll get introduced to some people. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* An Old Friend *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* This mission is a quick tutorial of some of the basic controls, if you're new to the series PAY ATTENTION DAMN IT!!!! If you know what you're doing, then just breeze through the mission. To get where you are going turn left, then urn at the first light, then go to the T intersection and turn right, follow it to your pink blip (the hotel). In this mission you will also find out that all the bridges are closed. Now when you get there will be a cut-scene where you talk to sonny and tell him the story. Sonny "Let's you handle this", and you get pissed off. Then you go to Ken's mission office. Reward: get first series of missions. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* The Party *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* The Basic Premise of this mission is, you go get a suit at Rafeals , mingle with Vice Cities most Infamous. Then take Mercedes to the strip club. Simple as that if you really need a walkthrough for this mission you need to grow a brain, the mission is basically like the mission in GTA3 "Drive Misty For me" or whatever it's called. Meh, stick with what works I guess. Tips: Take the bike at Rafeals, it will get you there faster. Reward: $100 and he Street Outfit (default) and the Soiree outfit are available. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Back Alley Brawl *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Time to meet two of your friends for most of the game, in this mission you will be introduced to Kent Paul and Lance Vance. Of course both of them are losers, it's better to have some lame back-up then none at all I guess. Go see Kent at the Malibu (Pink Blip), he'll tell you about a chef, go to the chef (Green Blip), and Kick the **** out of him. After that take his cell-phone, and talk to Lance Vance, Lance will give you a Colt .45, and you'll have to fight three chefs with meat cleavers. Pop a cap in their asses and follow Lance to the street to see his awaiting infurnus. Hop in, and drive to ammunation, Mission Complete. REWARD: $200 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Jury Fury *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Sonny's Cousin is in deep **** with the local authorities, it's you job to use your cunning ability to persuade them to see what a nice guy Sonny's cousin is. A Hammer should do the trick. Follow the yellow dots and beat on the cars of the jurors with hammers until they run off with a wet spot in their pants. Tip: If you go to the "El Swanko Casa" you can pick up a Kruger and that will help blow away the cars quicker. REWARD: $400 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Riot *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* In this mission you'll have to destroy some trucks. Not too hard, but there's a gate in the way... However, there is a protest going on... Time to start a riot. Get the overalls from the blip on your radar and grab a weapon with some ammo, now head to the site. Go punch a few of the workers to start the riot. As soon as the guards see this they'll open the gate to stop this. Slaughter everyone by any means possible as they'll just get in the way. If you have some grenades or a molotov (make sure you don't kill yourself) this shouldn't be too difficult. Now before the Cops arrive, blast the 3 trucks to pieces. Mission Complete. REWARD: $1,000 ------------------------------------------------------------------------------- Juan Garcia Cortez- The Colonel ------------------------------------------------------------------------------- Cortez's missions are range from easy, to moderately difficult. In the middle of the missions you will not be able to do any more, it is then that you must work for Diaz to advance the plot. After you finish "Guardian Angels" You don't need to work for Cortez again unless you want 100%. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Treacherous Swine *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* After the scene takes place grab one of the cars outside of the yacht, take the PCJ-600 or the cheetah (it doesn't really matter). Drive to the blip on the radar then into the pent house. Gonzalaz and his crew will see you, slash them to pieces with the chainsaw, he will escape. Now Jump off the roof (it's quicker) hop into a car and run over his ass. Back up over him, then dive away over him towards the nearest pay and spray. REWARD: $250 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Mall Shootout *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Here's a tricky mission, you'll want some armor, and tons of sub-machine gun bullets. A shot-gun of any kind wouldn't hurt as well. Now find a PCJ-600. Save the game (this mission is easy to fail), and go see the Colonel. He'll tell you to go to the Washington mall (the one with no stores you can go inside/rob. Drive your bike inside the mall, to the blip, make sure you're facing the way down the stairs, talk to him. You'll meet a secret agent, too bad he's a double agent. The bastard sold you out to the French government, and they're pissed. The French swat team is after your ass, and the courier will run for it. Of course the dumb-**** has the actual missile chip on him, so chase him! Shoot any of the swat that are an immediate threat (they'll pull you off the bike) with the shotgun, and chase the courier. Use Drive-bys to smoke him before he gets to a car. Grab the case, and book it to a pay and spray, cause back in the 80's the French and Americans were friends, so the pigs in blue will be after you too. Once you hit a pay in spray, just chill for a second and wait for the wanted level meter to stop flashing. This way you can be sure that even if you accidentally hit some-one the rating won't hop back up. Take the brief case to the colonel, and booyaka, you're done. REWARD: $500 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Guardian Angels *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Here's a pretty easy mission, Cortez sends you to a parking garage where you will get a ruger, and meet lance, take lance's car to the blip on the radar. Here you are to protect Diaz to make sure the deal goes good by taking vantage points. If you crouch, you'll have better accuracy with the gun. Now, once you reach the marker a car will roll up. The deal goes, and then the **** hits the fan, cars will pull up, people will get out, you will shoot them all. Take out any guys that bug lance as well as Diaz, his men are expendable but they help a little so try and keep them alive. You can always rush down and join the fire fight with a sub-machine gun, but when lance gets ambushed you'll have a hard time saving him. Once everyone is dead (except you, Diaz and Lance) two guys on dirt bikes will roar up and take the money. Within the cut scene the following biker is shot to the ground. Now, you should have acquired a sub- machine gun by now, if not grab one. Hop on the bike and follow the first one, shooting forward. When the guy falls and dies take the case and head back to Diaz. Diaz should give you some missions now. REWARD: $1,000, You will be able to do missions for Diaz Now! ------------------------------------------------------------------------------- Ricardo Diaz - Drug Kingpin ------------------------------------------------------------------------------- Diaz is the owner of the Vice City underground and everything that's hot in it. You're job is to make sure he stays that way, at least until further more gainful opportunities arise. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* The Chase *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* This mission is kinda difficult, you must first stalk a guy cheating Diaz out of money, then chase his BF Injection (with him shooting at you) in a Faggio. First go to the blip, and look into the window, he will see you and run. REMEMBER! You CAN NOT!! Kill him. The chase will ascend to the rooftop, now just run after him, he will shoot some flaming barrels, but just jump through the flames. Then it will show him jumping off the roof into a waiting BF Injection. Now you must run and grab the first vehicle you can find, A Faggio. This is a good vehicle for this mission however, as you can swerve easily, and the speed is just enough to stay at a range where his accuracy is ****. Now just follow the BF Injection at 90% or so speed so you don't lose them, but so that he won't hit you. Make sure you also swerve to make sure he doesn't even come close. Follow him to the hide-out on Prawn Island, and you're one mission away from unlocking the second island. Reward: 1,000 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Phnom Penh 86 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* This is a pretty easy mission, first get some body armor and a sub-machine gun. Now go to Diaz, you meet lance, who'll fly and you'll shoot. On the way to prawn island, practice shooting anything you see to get used to the gun and the control of it. Reward: $2,000 and all of Vice city is open. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* The Fastest Boat *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* First things first, visit the mall and get 3 things: 1) Body Armor, 2) a Stubby shotgun with loads of ammo, 3) A sniper rifle with 40 shots. Now head to the marina on the second island. When you get there, get out a bit early and snipe as many of the guards as you can. As soon as you collect a wanted star level or you can't see anymore, rush in with the shotgun. Kill all of them, and collect their Krugers. Now go inside the boat house and kill the three guards and walk into the marker. After that run to the boat and drive it home to Diaz. Your wanted level will be 3, but the police will never catch you in the fast boat. Reward: $4,000 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Supply and Demand *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* There is two parts to this mission. The first has you driving the boat to the yacht, which is easy as your boat is nearly twice as fast as the other "DickHEADS!" boats, so just focus on controlling the boat. The second part has you shooting anyone who wants to sink you and take the ****. You must destroy like 3 boats, a helicopter and a jetty full of gunmen with the kruger. Always aim for the guys in the boats rather then the boat itself, as the guys take 2-3 shots each and the boats could take a few dozen. Reward: $10,000 and the Track suit becomes available. For now, you'll have to wait until you get some phone calls to advance the plot, while waiting I usually do cortez's final missions: ------------------------------------------------------------------------------- Cortez Pt.2 ------------------------------------------------------------------------------- After you open up the second island with Diaz, you will be able to come back to cortez and finish up his missions, though, they no longer advance the plot. He can be found in the same place. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Sir, Yes Sir! *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Here's some fun. The premise of this mission is to steal a tank. A tank that's En route with a convoy of troops that are armed to teeth. Now there is two ways to do this. Way 1) Since you have access to all of the hidden packages load up on rockets and sniper ammo as well as armor. Use a rocket to blast one of the trucks full of guys. Then blow away all the hummers, it's best to do this from a building top. Pull out the Sniper rifle and blast all of the remaining soldiers. Hop down, kill all that's left, and take a waiting car to the pay and spray right there. Go back grab the tank and take it to the garage Way 2) Follow the convoy, they will stop to get doughnuts. The driver of the tank will get out. Steal the tank and drive it to the garage. I used way 1, but someone pointed out Way 2 for me. I dunno, I like a challenge, I recommend you at least try way 1, and if you can't do it after a few tries, use way 2. REWARD: $2,000 If you do this mission, Kent Paul *Should* call. You can't do the next Cortez mission until he does. ------------------------------------------------------------------------------- Kent Paul ------------------------------------------------------------------------------- When Kent Paul does tell you, he says he has some important stuff to tell you, so get some weapons and a helicopter and go to the malibu. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Death Row *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Before you start this mission, go get an Uz-I or MP and a body armor. Next you need either a smoking fast car (Banshee, Cheetah, Infernus) or a Helicopter. A Bike is out of the question as you have a big fire-fight coming up and you need all the health you can get. Now go see Kent at the malibu. Lance ****ed up the plan, and Diaz found him out. Lance is being held in the garbage yard. You must go there and get him to the hospital. Take the Helicopter or really fast car and get there A.S.A.P. If you take the helicopter you don't have to deal with Diaz's guys later. There is a spot you can land without getting too much damage. Now fill everyone in the Dump's bodies with steaming lead from you Sub-machine gun. Make sure you pick up their guns and ammo as well. Now go right up to lance. You'll see some talking and it's time to get lance to the hospital. You can use the helicopter and fly him there real quick (the health won't matter at this point), or you must take a car. If you took the helicopter great, fly and be done. If you took a car, don't go to that car, instead take the trash truck. As soon as you leave 3 or 4 comets filled with Diaz's guys with drive at you, they won't do much damage to the truck though, just drive to the hospital and bam, you're done. An alternate way to do this is to get some grenades and park a car in front of the entrance to the dump, when the comets start zooming up, blast them with the grenades, this would also work with a rocket launcher, you can find one in the pool at the hooker inn by the air port. Reward: None. Now Lance's injuries are healing up, and Cortez has a new mission for you, well, you're here might as well do it. ------------------------------------------------------------------------------- Cortez Pt. 3 ------------------------------------------------------------------------------- This is Cortez's last mission, make sure you have a rocket launcher, an assault rifle with plenty of ammo, body armor, and a sub-machine gun with plenty of ammo. Then head to the docks. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* All Hands On Deck *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* The Colonel is leaving town. The French don't want him to leave. You must make sure he makes it out safely. Now you have access to the second island, so I suggest you load up on some high-end weaponry, and M4, a Tech-9, and a crap load of rockets. (You can get free rockets in the pool of the hotel by the airport) Body Armor is also HIGHLY recommended. Now that you have all this cool stuff, SAVE THE GAME. That way if you fail you can just start over without wasting all that money. Go to the boat, and start the mission. You'll be just one bodyguard with tons of crewmembers. The first stage is killing people on boats, use the M4 for that. The second stage is killing men that are on your boat, use the Tech-9 for that. The third stage is destroying a barricade, use the Rockets for that. The final stage is destroying an apache War-Copter. Most, if not all of your guard team will be dead, so you'll pretty much have to do this alone, if you have 2 rockets left this should be easy. Just make sure you blast the copter after it buzzes overhead is not directly above you. If you didn't save any rockets, try using the M4, if you're out of that, then you're Totally **** outta Luck. If at any point you need a health boost, go to the top of the yacht to get a pick up, I believe there's only one there though. When you complete the mission, Cortez will drop you off at a dock, and tell you to look after his daughter Mercedes for him. You're now done with Cortez's missions. REWARD: $5,000 ------------------------------------------------------------------------------- Lance Vance ------------------------------------------------------------------------------- Lance should be done from the hospital and you'll meet him right in front of Diaz's mansion, it's time to kill that prick. Get some goodies, save then head over to the mission location. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Rub Out *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* This mission is super easy providing you have all the right stuff. Take your time, there is no time limit. First, Get a sub-machine gun, armor and full health. Also look into a shot gun, and maybe a sniper rifle. Lance gives you an assault rifle so no worries about that. All you have to do is go kill diaz. Then he is no more. However, he has about 8 zillion body guards outside and inside his mansion. So step 1 is to kill all the guys outside, I use the sniper rifle for this, as much as I can anyway. If you take a lot of damage, go heal. If not, go inside the mansion, shoot everyone on the stairs and head up. You don't want to go to the roof, but to the top floor. Now run to the big room in the middle shooting everyone that gets in your way. Diaz will appear, he'll call you a "****ing dick head", don't take that weak ****! Cap his ass!!! A Few shot and that weak bitch is down for the count, also his guards will stop shooting you, nice to see that some people are still loyal to the cause. REWARD: A whopping $50,000, Diaz's entire mansion, The Love fist missions are availible too. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- A S S E T M I S S I O N S -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Now that you've splattered diaz's brains all over the steps to your new mansion, it's time to take over the town. First you have to get all of the businesses to fear the new top dog IE: You. Then you can start purchasing businesses and turning them into money making power houses with your "Mafioso Charm". ------------------------------------------------------------------------------- Tommy Vercetti ------------------------------------------------------------------------------- Now that you've taken down the king pin of the town, it's time to take over. Do a few of these missions and then you will be able to do the asset missions and finally open up the strip club you horn dogs. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Shakedown *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* You want money, the mall store owner's don't wanna pay. They need a reason, go give them a good reason. What's the reason? You're going to smash every ****ing window in the mall to scare those cheap bastards into giving you money. How do you do that? Well grab a PCJ-600 and an Uzi with tons of ammo before you start this mission. Next drive inside the mall with the Uzi and the PCJ- 600 and just drive-by all the windows. Poof, mission complete. REWARD: $2000 and the all amazing ability to buy assets. YAY! *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Bar Brawl *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* A Bar isn't paying protection, at least, not to you. Make them pay for this big mistake. Go to the bar and find out what the **** is up. Take some good weapons with you, grenades help, as do shot-guns and a nice fast car. When you go to the bar the owner will tell you of a security place that's doing protection. Why don't we see if we can form a "Merger", a merger that is, of DOOM! Go to the location (you have five minutes) and bust some grenades over the wall, then go in shooting anything that moves. If you pick up a wanted level stop at the pay and spray, other wise, just drive back, mission complete. REWARD: $4000 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Cop Land *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* One of your lackeys ****ed up a bomb in a place that wasn't paying protection, the pigs found it, and now you need to detonate it so you don't get found out, and so you teach shop owners what not paying protection is like. Here's an easy mission, head towards the lock up, then point a gun at a cop, and fire. Instant 2-star wanted level. Now get inside the lock-up and wait for a cop car to drive in. Now drive a squad car to the mall, and go in, walk into the marker. When you gain control RUN LIKE HELL. You have a 5 star wanted level. At the side, under the balcony is a police bribe, grab it. Swat is easier to deal with then the FBI. Now get into a car, but don't let lance get in!!!!! Lance will **** it up, and the cops won't shoot him. (It will say "You've left lance behind, will **** him). Go to a pay and spray, and wait till all the stars are gone. Now go pick up lance, and drive away for a successful mission. REWARD: $10,000 and Cop Outfit delivered to Washington Police Station. Also the Verciti estate will now produce up to $5,000 a day. Make sure to collect it often. Okay, let me stop and mention the assets. When you finish a set goal, the asset for the place appears, it's a pink icon with a number above it. It will tell you how much it makes each day. The number at the top is how much it currently has, you walk through it and bam that money goes into your pocket. If the number reaches the amount it makes per day, it will stop making money until you collect it. Simple yes? And now we start the real asset missions: ------------------------------------------------------------------------------- Pole Position ------------------------------------------------------------------------------- The pole position is a little pricey, but it's the easiest asset to get, so let's start with it. Walk into the club and go to the hallway in the back, enter the first open room and sit. Spend a few hundred bucks here and BAM-O $4,000 a day will be yours. If you enjoy this (OMG U PERV) check out the back room >_>. ------------------------------------------------------------------------------- Movie Studio ------------------------------------------------------------------------------- The movie studio is fairly priced, you can get it around 6 or 7 days after you unlock the pole position outfit if you're doing other mission it can be bought even quicker. Anyway, do a few missions and you'll be raking in profits of around $7,000 a day! This will go along way in helping you buy other asset properties. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Recruitment Drive *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* In this mission you go to pick up Candy SUXX and Mercedes for a staring roll in your new "Independent" film. Anyway Candy's pimp has something to say about this and takes off like a wuss. You must chase him down and "Negotiate" with him. While you chase you can do two things, be stupid and take a car, or use a chopper and watch him crash, and wait for him to get out. Eventually he'll crash so much he'll have to flee. However from time to time he'll pop out his crew and they can shoot you down if you're flying too low. If you do take a car, just run over his homies. The easist strategy is to just bring along a rocket launcher and introduce a rocket to his ass. You can also use a sniper rifle to take out one or two of his tires depending on how good of a shot you are to ensure he'll crash often. Reward: 1,000 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Dildo Dodo *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Steve has printed up fliers for the new movie, but no one will let him post them. So you must fly an old prop around downtown and drop them on all the people as a publicity stunt. This mission is pretty easy, the only thing you have to worry about is falling out of the sky, as the fuel should keep you more than good. If you do fall, stay in the plane, as there is no way to take off, just die and take the cab back to the film studio. If you keep screwing this up just take the plane and get used to it around the sea so if you do plunge you can re-take off. Reward: 2,000 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Martha's Mug Shot *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* You need some black mail to shut some hypocritical politician up. Of course he's one of Candy's many clients, so follow her on one their dates and snap some pictures. You get a helicopter to follow the limo. Now across the street from where they go is a hotel, you can get onto the balcony, but **** that it's too much work. Just park the sparrow on the awning and take pictures from there. Once you use up the pics the wanted level will scream up to 5. The FBI isn't no joke, so hop back in your sparrow and don't take the scenic route this time. Reward: $4,000 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* G-Spotlight *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* This mission can be fun and challenging or wicked easy and boring as ****. First you must grab a PCJ-600 and go where it leads you, now you must do the first jump from building A to building B, from here you have a choice, keep on going on the bike (There isn't a time limit and this is a pretty fun mission), or find a helicopter. If you go with the helicopter all you have to do is land a touch and go in the pink dots until you get to the final building. Mission complete. Reward: Film studio asset unlocked NICE JOB! ------------------------------------------------------------------------------- Boatyard ------------------------------------------------------------------------------- The boatyard is the cheapest of all the assets, though it doesn't yield too much money. When you purchase the yard you also get access to two very choice boats that kick major ass. Anyway, complete the one mission and you'll be looking at a few grand a day from this place. I usually skip this mission (you can skip two assets) as it's really ****ing hard. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Check Point Charlie *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* This mission is pretty difficult you have a timer, and quite a few packages to collect. You can choose either boat, the longer one is faster the shorter one has better handling. I've tried and passed with both, so if you think you can handle it, take the fast one. All you have to do is collect the packages, not much to it. It'll probably take you a few tries to do though... Reward: The boatyard asset is unlocked NICE JOB! ------------------------------------------------------------------------------- Cherry Poppers Ice Cream ------------------------------------------------------------------------------- GLITCH ALERT!!! In the ps2 version of the game if you saved here you got a corrupt file, DON'T RISK IT, SAVE ELSEWHERE!!!!. Anyway, the Ice cream factory is pretty cheap, but the mission you must do for it is hard as hell. You must sell ice-cream to 50 customers in one run. What's the problem? The Cops, The Gangs and anyone else that wants to kick your ass. They'll yank you outta the car and you'll fail the mission. This is why I usually skip this mission too. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Distribution *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* All you have to do here is sell 50 "Ice-creams" if the cops see you selling you get a wanted level. High tail it to the pay and spray. If the gangs see you dealing, they'll give chase. So what does this say? Stay in areas near pay-n- sprays and stay in areas that have no gangs. Do this and this is pretty simple to complete. You can always skip this one like me though. Reward: Money for each ice cream depending on your location, plus Cherry Popper asset is unlocked. ------------------------------------------------------------------------------- Kaufman Cabs ------------------------------------------------------------------------------- Kaufman cabs have some pretty easy missions it's not too expensive in the scheme of things and it generates 5 large every day when you finish off the three missions. Pretty nifty eh? *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* V.I.P. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* This mission is rather simple, get to the pink marker to pick up the fare, and then destroy the rival taxi that picked said fare up. Use an automatic weapon and try to stay on their side blasting bullets into them, it's a hell of a lot quicker than bumping him to death. After the fare gets out, pull up and let them get into your cab. Take them to the airport for an easy mission complete. Reward: $1,000 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Friendly Rivalry *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Your goal in this mission is to smash up 3 rival cabs. So get a machine gun and chase the suckas down. Like the last mission you should use drive by as it's much quicker than bumping them. If you run out of bullets, go get more, or use the bump technique. Reward: $2,000 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Carmageddon *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* The goal of this mission is to survive for about minute in a demolish derby type situation, then to defeat the tiger cab "boss". Basically you go to the pick-up point armed with a rocket launcher (find this at the hooker inn near the pick-up point). And just drive in circles to avoid getting demolished by the rival cabs. When time is up the big boss man will arrive. Hop out of your cab, take aim and blast him to hell. Remember "Evil will always triumph, because Good is Dumb". Rewards: You've just completed the Kaufman cab's Asset, NICE JOB! Oh yeah, you get some bling bling too, but not much. ------------------------------------------------------------------------------- Sunshine Autos ------------------------------------------------------------------------------- Unlocking the asset for sunshine autos is pretty difficult, but you will get bonuses, and when you buy the place you get 4 garages which hold 2 or 3 cars each, and the races. Every time you complete a "garage" of the stolen cars you'll get a specialty car which will be parked in the show-room for you to use at anytime you wish. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* The First Garage, crap cars *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Find these cars: Landstalker Idaho Esperanto Stallion Rancher Blista Compact Reward: Deluxo, plus small amount of asset. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* The Second Garage, Sedans *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Find these cars: Sabre Virgo Sentinel Stretch Washington Admiral Reward: Sabre Turbo, more asset. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* The Third Garage, Sports cars *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Find these cares: Cheetah Infernus Banshee Phoenix Comet Stinger Reward: Sandking, more asset. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* The fourth and final garage, working cars *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Find these Cars: Voodoo Cuban Hermes Caddy Baggage Handler Mr. Whoopee Pizza Boy Reward: Hotring racer, the asset will be complete. ------------------------------------------------------------------------------- The Malibu ------------------------------------------------------------------------------- I listed this as one of the last missions for a reason. It's wicked expensive (if you have to ask, you can't afford it), though it has some of the most fun missions in the entire game, and generates 10 "G"s every single day. Plus it unlocks a few more bonus missions, and gives you a new out fit. Nifty ****. Also if you think you're gonna skip this mission, think again, you must do these to get the last two missions. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* No Escape *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* So you're putting together a job, what good is a job if you don't have someone to crack the safe? Rosenburg knows a guy whose in the can, so we gotta bust him out. Anyway, first go to the police station, a good idea is to take a fast car, a PCJ-600 is good if you can handle it under pressure. Now, go to the left as you enter the station, collect the police uniform. After that you'll want to run upstairs to grab a key-card sitting in one of the offices. There's a hidden package up here so grab that too. Now go to the basement and bust cam out. Make sure he leaves the building, but stays out of the car you picked. Hop in the vehicle and drive to a pay and spray. Once you've lost the wanted level, go back and pick him up and leisurely drive him home. Or you could do it the hard way and let him get in the car, then you run the risk of him blowing up if the car does because he can't get away from it quick enough. Meh, whatever floats your boat. Reward: 1,000 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* The Shootist *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* This mission is great fun. You meet Phil Cassidy, you're stick-up man, and have a shooting contest with him. The only way to practice is with guns like the kruger and the assault rifles. Just stay calm and shoot, chances are you won't run out of time. Rewards 2,000, plus the shooting range will be open (beat a certain score to get rapid re-load, a HUGE difference is noticed when you fire rockets). *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* The Driver *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* This mission makes no sense at all, you have to beat the driver in a race. If he was such a good driver A) He'd give you a good car, and B) he'd never lose anyway. What the hell rockstar? Anyway, race this tubby sucker and beat his fancy car with a sentinel while the 5-0 is chasing you the whole way. Try to avoid traffic and cops, and hope he gets hit. This one will take you a few tries. Reward: $3,000 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* The Job *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* This mission is pretty straight-forword. Get into the cab, and go to the bank. Get into your suit and mask. And do everything the game says it isn't really that hard. Now on the escape...when the alarm sounds, get to the pink blip and blast the pigs that drop from the ceiling. Collect their guns if you're running low on ammo, now when you exit it's problem time. Hillary pulls up and gets his fat ass gunned down. All you have to do is leave with phil. Cam can die after the vault is opened, but phil must live for 100% purposes. Anyway once you get into the car, drive to the pay and spray at break-neck speed dodging the 5-0. Then cruise on back to the safe-house to look at all the money you just made. Rewards: Malibu Asset complete, NICE JOB! Plus you get a big wad of cash SWEET! ------------------------------------------------------------------------------- The Print Works ------------------------------------------------------------------------------- I listed this for a very specific reason, you MUST complete these missions to continue on with the game. So buy the print works and complete it's really hard missions unless you're CHICKEN! BA-KAWK! By the time you get to buying this, money will no longer be an issue so you should be sitting pretty in that department. Unless you spent it like an idiot. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Spilling the beans *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* This mission is kind of difficult. First you'll need to go to ammunation and pick up armor, a sub-machine gun, a back-up hand-gun and a sniper rifle or automatic rifle. Now go start the mission. Hop in the cab and head to the malibu, and talk to kent paul. He'll tell you all about what's going down. Now you'll want to jack a fast car and get it to the Shipping bay, park across the street from the boat and snipe all of the guards you can. Now run up the plank and enjoy a nice fire-fight with the rest of the guards. After you've ruined their **** for the day, go to the pink blip and take with the guard in the office. He'll tell you everything you need to know and as soon as you leave call the cops like a bitch. Now, you must make it back to the print works, but shake the 5-0 first and you'll be home free. Reward: $2,000 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Hit The courier *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* This mission is pretty easy if you've got everything from the last mission with plenty of ammo. This time grab a rocket launcher too. Now go in your fast car to the pick-up point near the boat-yard. There will be **** loads of people packing heat, your goal is to kill them all, and kill the courier when she gets there. So bust out the sniper rifle and snipe everyone you can and launch a rocket or two if they're standing in a big group or are in an un-hitable place. When the courier gets there pop a cap in her ass and grab the plates. Take the plates back to the print works and you're done. Reward: Print Works asset complete, NICE JOB! You'll get some money as well and if you've been doing these asset missions in order it's time to take on the final two missions! Now that you've collecting all the necessary assets, you're ready to tackle the final two missions. Good luck. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- T H E W A L K T H R O U G H PT 2 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- After completing all but two of the asset missions you'll get a call about these last two missions, when you finish them, the game is over, though you can still cruise around vice city and get 100%. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Cap the Collectors *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* The Mafia are after their cut, make sure those bastards don't see a penny. They will come two at a time in Sanchez's, so get a fast car, and hit them while they are driving, not collecting. As the collector has a powerful shotgun that takes the cheetah away reeeeaaaalll quick. They start at the Boatyard, then Sunshine Autos, then the Ice Cream Factory, then Kaufman Cabs, Film Studio, The Malibu Club, and The Pole Positions is last. REWARD: $30,000 Now lance calls, and Sonny is on his way to kick your ass. Or perhaps kill you. Not if you kill that Rat Fink First. Go get some Uber-awesome ****. You need all the weapons and ammo you can carry, as well as all the health (Do pizza boy) and Armor (Do Vigilante) you can get. Also get Tons of money. Collecting all the hidden packages and do tons of taxi missions and vigilantes. You want A TON, like 500,000. A Million is better, you'll find out why in a second. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Keep Your Friends Close *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* You find out that lance is a ****ing back-stabber. He ruins your deal (what's new). And now you kill him. The Mob will come in in swarms, stand at the entrance of your office and bust their heads with an uzi or something of that speed. When lance comes a-running in, **** the mafia guys, go for lance. Follow him until he's dead. When you are done with that, go to the basement and grab health and armor. When that is done, go back inside and kill all the mob guys. (It will say they are taking your money, but if you have a lot, no worries). Blast all those idiots trying to steal your money and you're halfway to victory. When Sonny pops-in, blast the mother ****er. He takes quite a few shots, like 5 from a shotgun or from the colt. So stick at him, he fires slow. When you kill him, A WINNER IS YOU. REWARD: $50,000, Hunter now appears at Fort Baxter military base. Congrats, you just Beat GTA:VC, too bad you want 100% and this isn't even the beginning of the end. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- S I D E M I S S I O N S -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Welcome to the side missions game, if you didn't see it in the last three sections, it's probably in this one, or in one soon after it. This is where I'll explain all the little side missions that aren't import to the game at all. Basically, anyone whose missions don't advance the main plot, also I will put in the other side missions, such as the stadium contests, and the firing range, **** like that. So enjoy this section, which will get updated as much as I can possibly squeeze it into my schedule, until of course, it gets finished. Also note that the hidden packages, unique jumps and Rampages are big enough to warrant their own sections, so they will not be included here. ------------------------------------------------------------------------------- Avery Carrington ------------------------------------------------------------------------------- These are the first set of side missions you can get in the game and they're pretty simple to do, so you've probably already done them. They are received after the mission "Riot" is completed. Let's get down to it shall we? *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Four Iron *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* This mission is wicked fun. All you have to do is take out your mark whose playing golf. So go pick up some goofy golf clothes and go to the newly opened golf course. Now from here we have many different strategies. 1) Go in and beat him to death with a golf club. This way works well, but is pretty difficult, plus you have to do deal with the body guards. 2) Let him run and give chase. Demolition derby in golf carts. Fun, but it's ridiculously hard, plus the hired muscle will be breathing down your neck in their own golf cart. 3) Assassin style, three shots to the head between the eyes. Before you go to the course go grab a sniper rifle, now to the course. See that comet parked there? Get in and drive straightforward until you hit the fence. Now hop on the hood and over the fence. Now you have a gun in the course. Get to the driving platform, hide as far away as possible in case you miss. Now take position take aim and take him out with a headshot. After the boss man dies the guards will walk away. You can shoot them too if you want. Reward: $500 and another job. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Demolition Man *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* This is a pretty difficult mission. You must go down the street and hop into the top-fun van. Now you have one RC helicopter and you must drop the bombs on the barrels to destroy the buildings foundation. There is two ways to do this, top to bottom, or bottom to top. Either way it's pretty difficult, if you have trouble, then you're really gonna hate flying the real helicopters as the controls are the exact same. Once you plant all the bombs watch the fireworks! Also a fire truck will pull up, so jack that and try out the fire-fighter missions! Reward: A cool thousand bucks. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Two Bit hit *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* This mission may seem familiar, or at least the premise of it. Go dress up as a cuban and go kill some haitians. This mission is available when you get to the second island. So start by going to the blip and pick up the clothes. Now you'll want to drive north toward Romero's Funeral parlor. NOTE! - This is the only time the hearse will be available for you, so grab one if you like to collect the rare cars in this game, just make sure you've got a garage. Anyway take out the guy under the arrow. And leave the rest of the gang to destroy the other gang members. Anyway, if he flees in a hearse watch out, it'll drop coffins of DOOOM that spread fire like Molotov cocktails. Reward: $2,500 ------------------------------------------------------------------------------- Love Fist ------------------------------------------------------------------------------- This is the second set of side-missions you can get, be advised that the last mission can't be accessed until you do all of the biker missions. These missions are all kind of tough, but you can handle, after you do have me, the best Faq writer ever on your side ^_~. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Love Juice *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* This mission is relatively simple, go get the boys some love juice. Grab a fast car and pull into the pick blip facing the street. The dealer will screw you, so chase him and knock him off, then run his ass over. Now grab the stuff. The boys will be wanting some tail to go with the love juice now. So go grab a helicopter (Trust me, this is the fastest way) and fly to mercedes place. Once you pick up Mercedes you have 1 minute and 30 seconds to get the juice and the girl back to the band. Traveling as the crow flys, you'll be there in half that time. Reward: 2 thousand dollars *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Psycho Killer *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* There's a stalker after the boys and they're scarred for their lives. Lucky enough they have big Tommy V to protect them. In this mission you'll drive the boys down the street, where the psycho will be waiting. He'll fire a few rounds and you'll have to chase. You must kill him to pass this mission. If he slips away from you then you'll fail the mission. Simple enough eh? He doesn't drive a very fast car so as long as you can handle the limo you should be fine. Also make sure to bring a sub-machine gun, or it'll be a long ride. Reward: $4,000. Now you must complete the biker missions before you do this last one. But for the sake of space, it's listed in this section. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Publicity Tour *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Some nut has loaded the love fist limo with a bomb! You must keep the limo at a certain speed or the bomb will go off. Lucky enough the boys know how to defuse this bomb, so you have to give them time to do it. Anyway there is a bar that will appear below your status information, and it can't fill up all the way or you'll be filling up a body bag. The best way to complete this mission is to go to the long stretch of road closest to the first island and just drive. It should only take one or two u-turns, so make them fast and snappy and you should be good. When the bomb is defused take them to the show and enjoy the cut-scene. Reward: 4 G's. ------------------------------------------------------------------------------- Mitch Baker ------------------------------------------------------------------------------- Mitch Baker is the man to see for security according to Kent Paul, so go see him at the bar. He'll tell you that you've got to prove yourself before he'll do anything for you, and his tasks are pretty simple to do, so let's get into it eh? *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Alloy Wheels of Steel *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* This is a pretty easy race mission. You can't shoot the other racers or hit them before or during the race (bumping is allowed). However because the AI drives so poorly all you have to do is stay on your bike and you should pass this easy test. Reward: $1,000 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Messing with the man *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* This mission is certainly difficult. You have to screw up the area and raise all sorts of hell just to get a few points in the meter. Oi, before you try this one, get guns and ammo and more guns and ammo. Also bring a cop car. Destroy the cop car and shoot any people you see, keep blowing up cars and wait for the cops to arrive, when you get four stars, head to the roof across the street from the bar and blast them from up-top. Alternate way -> Lure the cops and get an auto-aim assault rifle and tons of ammo. Destroy one cop-car and just blast away at that same cop-car it should still fill up your bar. With an assault rifle this will fill quickly and easily, just make sure the 5-0 don't bust your ass. Reward: $2,000 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Hog-tied *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* This mission is pretty fun, some idiots stole Mitch's favorite bike, and HE'S PISSED. You have to go retrieve it for him, so stock up on some weapons, and armor, shot-guns, and sniper rifles work well as well as assault rifles and grenades. Now get a fast bike, like a PCJ-600 and use the stairs across the street from the ammunation to jump the street and land on the roof. Kill all the unlucky idiots that happen to be in the compound, try to snipe them, they're packing some serious hardware. And grab the bike, now the gang will give chase in their vans, so you'll want to take the bike and pull it into a shop (ammunation works well, but you must shoot the clerk or he'll shoot you.) And blast them with the guns you've got from inside the doors, once you've cleared all of them out, drive the bike back to Mitch for your reward. Reward: $4,000, Plus you can do the last Love Fist Mission. ------------------------------------------------------------------------------- Assassin Contracts ------------------------------------------------------------------------------- The assassin contracts are picked up at the phone by the mall near washington, except for the last two. Basically all you have to do is kill the target(s) sometimes in specific ways, other times it's just however you want to do it. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Road Kill *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* This mission is pretty simple, there is a pizza boy driving around delivering 50 pizzas. You have to whack him before he can finish his job. He doesn't stop to refill his pizzas like you have to which kind of makes this mission hard. At any rate take a fast car or a bike with an uz-I and run him over or drive-by him. He goes pretty fast but he's still on the pizza boy, which shouldn't provide too much trouble for you. Reward: $500. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Waste The Wife *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Before you take this mission you'll want to get a really fast car as your mark will be driving a comet. Anyway, you must waste a cheating wife with nothing but a car. No guns, it must look like an accident. So go to the jewelry store and follow her, then start ramming her car. Once her car lights up get the hell outta there AS FAST AS YOU CAN. Remember, no guns or you'll fail the mission. Reward: $2,000 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Autocide *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* This mission is pretty difficult as it's timed. Which makes no sense to me, if you're taking out a gang of bank-robbers isn't taking out one of the specialists good enough for the moment? Either way you have 6 targets. And you are only provided with a sub-machine and a sniper rifle. Get a PCJ-600 or any other really fast car. Some other ammo and guns might help, a rocket launcher or grenades specifically. The first mark is on a billboard, all you have to do is pull out the sniper rifle and pop him in the head. From there race to the Security guy, he'll be in an armoured car and he'll flee if he sees you. So you can get a vantage point on a roof, and pop-him through the windshield, or you can lob grenades into the compound, or use the rocket launcher. Either way, it's up to you. Next comes the two brothers. They are sitting in a truck outside of the jewelry store, pull out your sniper rifle and keep your distance. Now, shoot the driver so the passenger has no-where to go but on foot. He shouldn't make too difficult of a shot, or you can just run him over in pursuit of your next target. A rocket launcher right here also works well, but if you use too many rockets the cops will come out to play with you. 4 down, two to go. There is a guy sitting out on his yuppie boat out in the ocean in Washington beach. He's got no where to go, stand on the coast and let him have it with the sniper rifle or the rocket launcher if you have any rockets left. Lastly you'll want to take the last member standing, or well riding. He's on a pcj-600 cruising around the boat yard, where you picked up Cortez's missions. Take any car and ram him off, then run- him over and then back up and drive over him again. Then get it out and shoot him if he still isn't dead. Reward: $4,000 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Check out at the Check in *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* This mission is fairly easy, all you have to do is take out the guy the woman points out. Go answer the phone inside the airport and follow his instructions, take the sniper rifle and snipe the guy she points out, but beware of the spook meter. Once you pop a cap in his face, your wanted level pops up to 2, so you'll want to get into a car (Tons of cars are cruising around the air-port) pick a fast one or a sturdy one, it doesn't matter as you'll probably have to switch cars. People will be after you as well as the cops so head to the pay and spray by the docks as quick as you can. Once you enter the cops will leave you alone. So just sit in the pay and spray, hop out of the car and take out the goons that are outside with the sniper rifle and any other guns you've got. Once they're dispatched all you have to do is take the briefcase back to the ammunation. Reward: $8,000 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Loose Ends *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* This is the last mission for the assassin contracts, you can find it after the mission "The Shootist" is completed. Before you begin this mission load up on armor and health as well as a sniper rifle an assault rifle and a sub-machine gun. Your goal is to stop the deal taking place on the roof of the compound behind the cherry popper ice cream buidling. There's two ways to go about this mission. 1) Climb the stairs like an idiot and get killed a few times before you figure out all of the guys that can kill you. Or 2) Take a helicopter to a vantage point and snipe everyone, then move to a new vantage point and do some more sniping. Then swoop in and grab the case and take off to the location given (at the airport) and collect a few thousand dollars. Which would you rather choose? Reward: $16,000 and the satisfaction of knowing you beat the assassin missions and you're that much closer to 100%! ------------------------------------------------------------------------------- The Cuban Missions ------------------------------------------------------------------------------- For these missions you'll want to find a man named Umberto, as he'll be your boss in these missions. You can find him in a little cafe in little Havana. The first mission is pretty difficult, but if you can get past it, you should have no problems. Like the love fist missions there is a break in the missions, but I will still list it here so you know where it is. Before you start these missions or the Haitian missions, I suggest you go pick up the hidden packages from their areas because they'll be pissed off at you afterwards. You can get these missions after you finish all of Avery Carrington's missions. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Stunt Boat Challenge *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* This mission is more or less like Checkpoint Charlie. Though it's a little different and it's in a different location really, if you didn't have any trouble with that, you won't have any trouble with this. Basically you've got 3 minutes or so and around 25 checkpoints, which means 1 checkpoint every 7 or so seconds. So drive fast, watch the corners of the channel and be careful of flipping over. Reward: $1,000 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Cannon Fodder *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* For this mission you'll need a four door car, get a Kaufman cab, which in my opinion is the best with speed and durability. Drive the guys to the location and waste the idiots that are trying to stop you with a barricade. There are hundreds of ways of removing this, shoot the car, rockets, grenades, bomb. Almost anything will work. After that watch out for the sniper on the roof, there is a big arrow above him, which isn't exactly the most cunning disguise for a sniper. Hop in the van and drive it back to the Cafe for an easy mission complete. Reward: $2,000 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Navel Engagement *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* This mission is pretty easy, first grab some body armor, and some guns that you like. Now go meet Rico, and hop in the boat, you'll be the gun man in this mission so be ready to fire at all of the Haitians guarding the place as soon as you pull up to the dock. Once all are wiped out go take the suitcase hop in a car and head towards a pay and spray ASAP. You could also take a helicopter from your mansion and drop and find various police bribes and stuff, but it's risky. Just try the Infernus or Comet (both of which are located around starfish island and go towards a pay and spray. Reward: $4,000 Note: You can't do the this next mission until you do all of the Haitian missions (look right after this mission for them). *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Trojan Voodoo *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Here's a fun mission reminds me of "Blow Fish" from GTA3. Anyway, grab a voodoo and meet some Cubans. Next head on over to the factory, enter the gates with the voodoo. Now, pull up to the factory and plant the bombs, you only have a little bit of time after you plant the first one, so be really careful and REAALLLY Quick about it. After Exiting your cover is shot to shit, and you've got to escape, they aren't gonna leave the gate open for you, so you're gonna need to find another way out. Find the stairs that lead to the roof that are close to the gate, and hop onto the streets. You'll be rewarded with a fancy cut scene of a huge ass explosion. Reward: 10,000, The Haitians will also hate your guts and shoot you on sight. ------------------------------------------------------------------------------- The Haitians ------------------------------------------------------------------------------- The Haitians are at war with the Cubans, if you couldn't tell. You will go to Auntie Poulet, a miss Cleo rip-off. She can be located in a little shack in little Haiti, you'll know it's her's because there will be a voodoo parked out front. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* JuJu Scrable *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* I like to use a helicopter for this mission, as you need to get places really quick, however, with the exception of the first package all of the packages are on the ground. This means you'll have to land really close or the blades will stop entirely, killing time and maybe letting cops get you. Anyway, go to the yellow blip and grab the first package, a cut scene happens and a swat guy will shoot at you, blast him and hop back into the helicopter and take off. Go east and grab that package, your wanted level will increase now to 4. Now dash off to the next one in the north and grab it. The timer will be gone, but you've got a wanted level of 6!!!!! Now it's time for some fancy flying. If you've purchased the hymen condo then go there, land on the roof and go down to the ground and grab the package in the alley, take the stairs back to roof and take off again, 5 stars left. Next fly to Prawn Island and grab the one on the other side of the studio, you'll have to land, but oh-well. Now the FBI is off of your ass, but swat is still going strong. Fly on over to little Haiti and look for a fast parked car. Once you find one BOOK IT to the pay and spray located on the main drive. Once you reach it, WAIT!!! Sit in garage until the stars go away, and now you're home free. Drive back and deliver the packages to Auntie Poulet. Reward: $1,000 0_0? All that work and no money, what an awful employer. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Bombs Away! *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* This mission is pretty fun, you've got a few planes with bombs on them, which will change the way you need to fly. Anyway you've got to destroy three boats and a group of Cubans at the docks. Try to dive and destroy the middle boat and the other two might just explode with it if you're lucky. The Cubans will get in a car and drive off, bomb them and you're done. Nice job sucka! Reward: $2,000 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Dirty Lickin's *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* This mission is pretty simple, but difficult. Grab a sniper rifle and some ammo, then head up to the vantage point. You've got to sway the course of the rumble while not being spotted. Your goal is to shoot everyone with a Cuban gang outfit on. It doesn't matter what part of the body you hit, one shot will kill even if it's on like the foot. So just shoot and look for the next one. Sometime into it the Cubans get reinforcements, so waste them too, and as long as 1 Haitian survives the rumble, you'll complete the mission. Reward: $5,000 and you'll be able to do the last Cuban mission. ------------------------------------------------------------------------------- Phil Cassidy ------------------------------------------------------------------------------- Phil's mission will become open as soon as you complete "The Job" mission at the malibu. After you complete Phil's missions he'll have his high-tech weaponry for sale at his base just like in GTA3. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Gun Runner *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Phil wants you to help him get some weapons. So go to the Hooker inn by the airport and find a nice vantage point along the main road. You've got 4 rockets and there is four trucks, so don't miss. If you do you'll have to do this the hard way. If you did miss, you'll need to ram the truck until it drops the crate, then ram the crate and the weapon will pop out. Destroy the people in the truck or they'll come after you. Either way you did it, collect all the weapons and maybe head to a pay and spray and then you'll want to waste the last guy. After you do that, mission complete. Reward: $2,000 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Boomshine Saigon *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Phil offers you to come back to his place for some Boomshine, but of course he's playing with fireworks and gets his arm blown off. Now you have to get him to the hospital in a few minutes or the loss of blood will kill him. Sounds easy right? Ever tried playing this game with beer goggles or while drunk? This is how this mission is gonna be. The camera is all hazy and any time you move it will be over-exaggerated to screw you up more. Once you arrive at the hospital phil will say go to the specialist. So just follow the blip and take him to his real doctor and you'll be done. Reward: A few thousand bucks and Phil's place will now sell guns. Plus you've learned the story to where phil lost his arm. How fun! ------------------------------------------------------------------------------- Street Racing ------------------------------------------------------------------------------- Street racing is available at Sunshine autos after you purchase it, go down to where the garages are, and you'll see the collectors garage a spray and pay and a map of vice city with a pink blip. Walk into the pink blip to pick a race, you've got to unlock them all first, you unlock them by completing the previous race. After that use the D-pad to select which one you want. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Some Racing Tips *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* *Use a Tank. You can blow away competitors and anyone that gets in your way. *Fire rockets at opponents before the race starts, once they're destroyed they're gone for good. *Take a fast car if you don't want to use my uber cool strategies. *Brake into turns, accelerate out of them. *PCJ-600 is good for races with lots of traffic, that is, if you're good at weaving through the traffic. *Because of these tips, I'll just be describing the races, not like I would have really gone to in-depth with them anyway, I'm not too big of a racing fan. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Terminal Velocity *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Terminal Velocity is a small race around the airport area, very cramped and high traffic, pretty difficult if you can't weave through cars at high speeds in tight areas. Make sure you have a C-Note ($100) to cover the entry fee! Reward: $400 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Ocean Drive *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* A Very Leisurely drive around the Ocean Beach area, mostly straight-aways, a car with a high top speed helps. Make sure you have the $500 to cover the entry fee! Reward: $2,000 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Border Run *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* This is a long winding race in little Haiti and little Havana. Make sure you can take corners good and be prepared to dodge light traffic. Also have your $1,00 ready for the entry fee! Reward: $4,000 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Capital Cruise *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* This is another race like Ocean Drive, mostly straight-aways on a slightly winding road. You should know the road real well, and you should know the traffic will be moderate, but there is tons of room to dodge. Make sure to have $2,000 to cover the entry fee. Reward: $8,000 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* TOUR! *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* This race is crazy, tons of turns and winding all over the place on the first island. Expect moderate traffic with plenty of room to dodge and lots of corners. Have your $5,000 ready when you enter this moster race. Reward: $ 20,000 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* V.C. Endurance *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* This race is huge, make sure to take it a little easier as otherwise you might have to switch up cars which will slow you down considerably. This race features tons of turns and goes around pretty much all of vice city, so if you're ready and you've got $10,000 to give up for an entry fee then go for it! Reward: $40,000 ------------------------------------------------------------------------------- RC Races ------------------------------------------------------------------------------- The RC races are kind of difficult until you get the hang of cars. The controls are the same as the big counterparts so there's nothing to worry about there if you were. There are 3 R.C. missions in the game, and unfortunately they don't blow up things like they did in GTA3. Instead they're racing against other RC cars. What a pity. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* R.C. Cars (Bandits) *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Where to find this: On the northeren side of the beach. What: Complete 2 laps in first place. This mission is pretty easy as you can see the next check-point so you can cut corners and such, if you choose to stay on the track which won't slow you down any, then make sure you brake into turns like in real cars. Reward: $100 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* R.C. Choppers (Raiders) *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Where to find this: In the baggage section of the airport. What: Collect all the checkpoints as quick as possible. The only hard part about this mission is try to maneuver into the tight spaces. Though if you've got some experience with helicopters you should be fine. Just be careful, the helicopter is really weak. Reward: $100 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* R.C. Planes (Barons) *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Where to find this: At the top of the north point mall parking garage. What: Complete the course before all the other R.C. Cars. This is pretty easy if you know anything about planes. I learned this from a Top gun type movie, it's a move called the gravity drop. You go up real high then nose dive at as close to 90 degrees as you can get. Then pull up and level out, keep doing this and you'll get so far ahead of the competition it's not even funny. I try to drop through the check-points, it's a bit easier IMHO. Reward: $100 ------------------------------------------------------------------------------- Arena ------------------------------------------------------------------------------- The Arena has 3 events that cycle every night. The night's event will be posted on the billboards a few blocks from the actual stadium and above the door. The Door opens at either 8 every night and stays open till midnight. Any other time the doors will be shut. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Hot Ring *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Are you a redneck? Do you enjoy driving really fast in circles? Well then this may be the contest for you. All you've got to do is survive the race and you get money and the credit (I think) though if you come in first the reward raises significantly. Here are some tips to help you through this. * Bring a sub-machine gun and drive-by. *Don't bump people, try to avoid collisions. *Take Pit stops only when you have 1/4 health or less. *Prizes are awarded based on how you place, so place first for the maximum reward! *There is 12 laps, so take that into account when pit stopping. *You only have to place 3rd to get the percent added to "Percent of game completed". Reward: 1st = $5,000 2nd = $1,500 and 3rd = $500 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Dirt Ring *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Do you go around trying to find great jumps out there just on the land that no one has found yet? Well then you'll love this, you drive around on a sanchez and complete various stunts through blips and check points, some of them are actually pretty hard to do, however I'm sure you can manage it if you take your time and work on it, you'll do fine. Here's some tips. * Complete all check-points in under 5 minutes for the best prize. * Take your time, all you have to do is complete all the points to get "Percent Comleted" points added. * Do the easy ones first (the loops, and the track). * Some obstacles help if you go fast on them, especially the narrow ones. Others are best if you go slow, figure out which is which and do that. Reward: Under 5 minutes = 50,000, under 10 minutes = 10,000, over 10 minutes = 5,000. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Blood Ring *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Blood ring is like a demolition derby, the ring is the same as the hot ring, only with the boards removed. The goal is to get 60 seconds on the timer by crossing through the middle and gathering check points, however the other cars in the derby will definitely try to stop your ass and make sure you don't win. *Bring a sub-machine gun to waste opponents. *Any damage you inflict upon opponents will not show up on your car. *You'll get a bonus if you destroy other cars. Reward: $1,000 plus $100 for each car you destroy. ------------------------------------------------------------------------------- Vigilante ------------------------------------------------------------------------------- For completing the Vigilante missions you'll get 150 armor whenever you pick up armor, which helps a lot for those struggling with certain tougher missions. Anyway, there are quite a few ways to do the Vigilante missions, you can be in a Cop Car, a FBI Rancho, A Tank, or the Hunter, I believe you can do them in the "VICE Cheetah", but I'm not sure. Anyway, the hunter is the best way to go as the rockets make for an easy time to destroy all enemies in one shot, and of course the speed helps a lot too. All you have to do is pass level 12, which is 12 crooks in 3 different cars and you'll unlock the 150 health. Here's some tips to help you get all of the suckers. *Use the hunter it's 100,000 times easier. *Load up on rockets so you can shoot the car and take all of the enemies out in one shot. *If they flee, run them over. *Be aware where other police cars are in case you're gets too worked. *Hitting start does not work in this game like it does in GTA3. *"Police Truck" by the dead kennedy's is a great song to listen too while doing these. Reward: Increases after each level. ------------------------------------------------------------------------------- Fire Fighting ------------------------------------------------------------------------------- Fighting fires is quite an easy job, the hard job is getting the truck to show up. Toss a Molotov cocktail at someone and wait, eventually a truck will come rolling around, there is also one parked near the Police station in the downtown area. Anyway, to defeat this get to level 12, which is 3 cars on fire and 12 fleeing idiots that never learned "Stop, drop, and roll". Shocked? Of couse, in GTA3 all you had to do was put out a stationary car, now you have to extinguish people? It's not that hard as the hose has quite a large spray on it. Do this and you'll be fire-proof, how useless. Here's some tips: *Learn to aim the hose, you'll need it. *Always have the hose positioned so it can shoot as far as possible, this will save time while you're driving in. *Set a fire if you can't find a fire-truck. *Do the missions on the first island, the roads aren't as windy there. Reward: Increases after each level complete. ------------------------------------------------------------------------------- Ambulance ------------------------------------------------------------------------------- Do you get tired of that fat porker Tommy Vercetti sucking air after running barely a block? Maybe you should think about doing the Ambulance missions, pass level 12, which is 12 pick-ups and you'll have the ability infinite run. The Ambulance missions aren't as hard as they seem, if you know what you're doing, and if you don't, well I got some tips right here to help you. Here's some helpful tips to help you pass this. *Take a bat or other melee weapon and knock off the passenger doors (the two back and the passenger seat). This will save you a second or two per person as they don't have to open the door and close the door. *Do these missions on the first island as the roads aren't as windy and confusing. *Use the sirens to get people out of the way. *Brake into corners, the Ambulance was not meant for high speed turns. Reward: $50 (?) for every patient brought to the hospital. ------------------------------------------------------------------------------- Taxi ------------------------------------------------------------------------------- The taxi missions are a good way to earn some money for guns or properties or to get to know the island better. Of course I suggest you do some taxi missions right off the bat. You'll get to know the streets and back-roads a little better as well as know the location of certain hot-spots. These aren't for the crappy driver, you've got to speed and weave through traffic without taking much damage, if your car gets too damaged then you'll have to get it painted before you can pick up new customers. If you decide to do 100 non- consecutive ones you'll get the ability to jump in certain cars like the Mach 5 could (For you youngins, the Mach 5 is the car in the old cartoon show "Speed racer"). Here's some tips to complete missions: *Rip some Awesome music, as it's pretty boring stuff. *Try to do as many as possible at once, not only will the bonuses go up, but you'll end up with tons of time, once I did all 100 in one run and I had like 10 minutes to get the guy where he was going. *Go as fast as possible, and take the quickest route there, there is always a bonus in it if you go fast. Reward: Depends on each person and how quick you get there. ------------------------------------------------------------------------------- Pizza Boy ------------------------------------------------------------------------------- I've always wanted to be a pizza boy, not just for the erotic fantasies that might just come true, but also for the good tips and getting paid to drive around. That would rock pretty hard. Now I get a chance to be one, it's rather tedious work, but it's for a good cause especially if you're an avid fan of the motorcycles in this game. After level 12 is completed your max health will be set to 150, which is really helpful if you suck a riding the motor bikes around the city. Reward: $10 per pizza delivered and a few thousand dollars when you complete the mission. ------------------------------------------------------------------------------- Helicopter check races ------------------------------------------------------------------------------- There are 4 chopper races in all, all with varying number of checkpoints. These aren't actually races, but more challenges, as there is no timer and there are no other opponents. Which make these pretty easy to do, since you can take your time doing them to get an easy $100. Since they require no strategy, I'll just list where you can find them. NOTE: These choppers will appear only after you complete the missions "Rub-out" and "G-Spotlight". Ocean Beach - The rooftop of a pink building, you'll land on it as you collect the last check point in "PCJ-Playground". Vice Point - In the backyards with high privacy fences and lots of trees, look in here to find it. Little Haiti - On a roof in little Haiti, by Phil's place and the junkyard, you need a helicopter to get to it. Downtown - The building where you start the mission "G-Spotlight", right across from the police station and the scumhole shack. ------------------------------------------------------------------------------- Robbing stores ------------------------------------------------------------------------------- Robbing stores is one of the easier aspects of the game, you can do it at almost any health with any gun that auto-aims, so long as you don't mind getting busted or wasted. To rob a store all you've got to do is point the gun at the shop clerk and wait until 4 stacks of bills are on the table, each is worth $250. As you hold the clerk hostage your warning level will go up. After he gives you all 4 bills cap him, it doesn't matter. Here's a list of all the stores you've got to rob: Corner Store in Vice Point Pharmacy in Vice Point Jewelry store in Vice point Gash in the mall Music Store in the mall Jewelry store in the mall Hardware store in the mall Bunch of tools in Washington beach Screw this in little Havana The Laundromat in little Havana Doughnut shop in little Havana Ryton Aide Pharmacy in Little Haiti Pharmacy in the downtown area Jewelry store in the downtown area The Deli in Little Havana Each store is worth $1,000 bucks, and it doesn't matter if you get caught or not while doing these, so don't worry about it. However if you like to not get caught here's some tips: *Use a .357 and shoot the clerk before he hits the alarm. *Know the closest Pay and Spray or police bribe and outfit change. *Have your car parked right outside the door (except in the mall). *Don't panic if the cops catch up to you. *The cops will usually be right there by the time you finish the robbery so hit the gas ASAP when getting in the car. *Try to rob multiply stores at once, I believe you can't get a wanted level higher than 3 when robbing them. Though the cop killing might get you there pretty quickly. ------------------------------------------------------------------------------- PCJ Playground ------------------------------------------------------------------------------- This mission is difficult as all hell. To try it go to where the malibu and drive towards the police station/your hotel. Now as you turn on the way towards your hotel look up in the grass in a nook in the building on the right side. There should be a PCJ-600 sitting there, if not, get a motorcycle and come back. Now, it'll tell you the deal 24 checkpoints 2 minutes. The timer starts when you hit the first checkpoint. After two or three tries you should know the whole course well, I suggest going through it really slow the first time so you can see it then going for it. The only one that should really give you trouble is the last one. All you've got to do is go into the alley, Burn out (Hold Gas and both breaks, then let go of the brakes) Press down to go faster and right as you jump pull back so you're bike goes higher. When you land you'll be $1,000 richer and if you've finished the mission "Rub-out" you can do a helicopter check-point mission! Reward: $1,000 ------------------------------------------------------------------------------- Trial by Dirt ------------------------------------------------------------------------------- If you've taken a helicopter over the mainland near the stadium, then you've seen this track, parked on the track you'll see a Sanchez and a Landstalker, for this mission you'll want to hop on the Sanchez. Make sure you're packing heat because a little way through this mission some idiots will come and try to kill you for riding on their track. Also chances are good it will rain, I've played it once where it didn't rain, and once when it did, so watch out for that. After completing two laps you'll get your reward. Reward: $100 + a bonus if you beat your previous time. ------------------------------------------------------------------------------- Landstalker Test Track ------------------------------------------------------------------------------- After you complete "Trial by dirt" hop off the Sanchez and onto the Landstalker. Now go through and do the two laps, but go slow or the landstalker could flip. There are no obstacles in this mission to worry about so go slow. Reward: $100 + a bonus if you beat your previous time. ------------------------------------------------------------------------------- Cone Crazy ------------------------------------------------------------------------------- This is a pretty hard mission to do, you must hit 5 checkpoints without touching a single cone. To attempt this mission get a stallion to the parking garage in Washington beach(?) (It might be the one in Ocean Beach), get out and get back in while you're on the roof. (Or maybe one is parked there, I forget). Anyway, collect all of the checkpoints without touching a cone, for each checkpoint you get you'll get 12 seconds on the clock. The easiest way to do this is to grab the two that are kind of close together near the ramp, hopefully you could figure that out... Reward: $200. ------------------------------------------------------------------------------- The Shooting range ------------------------------------------------------------------------------- After you complete the mission "The Shootist" at the Malibu the shooting range will be open for your use. When you score 45 or higher on the course then you'll get the "fast reload" ability and 1% added to your completion rate. Also note that you'll get $500 for each time you pass the course. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- T H E H I D D E N P A C K A G E S -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- I HIGHLY suggest you get the Hidden Packages before starting the actual game. That way you don't have to waste the money that is needed later in the game on weapons. Good idea eh? Of course you can only get 40-50 as the second island will be blocked off from your usage, but there's ways around that... Let's get started shall we? Because of the importance of this, I felt that it needed to be in the very first update, so I posted my Friend "Minesweeper"'s version. As you read through this section It's easy to tell who wrote what part as the format will change drastically. The first part is mine, while the second part is his, keep that in mind if you have any questions. *This was written for the PS2 Version, so the weapons he talks about have different names (some of them anyway). (Minesweeper's intro) ----------------------------------------------------------------------- ####################################################################### ----------------------------------------------------------------------- 10: Hidden Packages List There are 100 hidden packages in this game. A hidden package looks like a small green and yellow bird statue. You'll get $100 for each one you find. They are hard to see, so keep your eyes sharp when you're looking for them. For the most part though, a lot of these packages aren't in out of the way places like you'd think they would be. They could just be hidden behind a sign next to the road! If you can't find them though, I've got a list of most of the packages here. A big, big thanks to THAguyINgta3 for contributing the packages I was missing. All packages marked with a "*" were contributed by him. ------------------------------------------------------------------------------- What you get ------------------------------------------------------------------------------- When you collect a multiply of 10 packages you get a little gift. These items will spawn at the hotel where you start, the Vercetti estate, The Hyman Condos (After you buy it, however many pacakges you have, those are the only ones that appear, so collect 70 before you buy it). The Mansion (Hunter only) in Washington or Ocean Beach down the street from your starting point and the Fort Baxter Air Base (Hunter and Rhino only). 10 - Body Armor 20 - Chainsaw 30 - .357 40 - Flame-thrower 50 - High Powered Sniper rifle 60 - Minigun 70 - Rocket Launcher delivered to Ocean View Hotel. 80 - Sea Sparrow will spawn behind your mansion. 90 - "Rhino" (Tank) will spawn Fort Baxter Air Base 100 - $100,000 plus the "Hunter"(Attack Chopper) will spawn at the Fort Baxter Air Base. ------------------------------------------------------------------------------- Some Tips ------------------------------------------------------------------------------- Here's some helpful tips to nab all of the hidden packages. * Print a map, from www.gamefaqs.com, the map helped me more than anything. * If you have the resources, get a helicopter it'll quicken the distance you have to walk between packages and speed up your search much quicker. * If you find it boring to find these, but you want 100% grab 5 or so every time you play, you'll have them relatively quickly and you won't have to go through the boring hour or two long search. Personally I go and get every package from a certain district each time I play, which speeds it up a bit more and is still bearable. * Search at night, the packages glow which will provide some light, making them stick-out more at night. * The packages look like little totem eagles, just so you know. *If my description is not helping, check out Minesweeper's guide at WWW.gamefaqs.com, his helped me the first time I played through this game, and our numbers are the exact same. It always helps to have two sets of directions. * I put a checkbox next to the package number so you can check it off as you go. Nifty eh? I even put it on the district list so you can check that once you get all of them, so you can tell if you got all of the packages in one district in a quick glance. Ready? I'll list them by district if you wanna do it the way I do. ------------------------------------------------------------------------------- Ocean Beach (_) ------------------------------------------------------------------------------- There is a total of 7 hidden packages, all pretty easy to find, so start with these eh? *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Package 1: The Parking Garage by the boat docks (_) *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ If you've done the missions for Cortez, you'll know where this is. From his mission place, turn around 180 degrees and go straight, you'll run into a building. HAHA Made you walk into a building. Anyway follow the building to the right until you find an opening that goes down in a rampish like way. Down here is some crappy cars and the first hidden package. NICE JOB YOU ARE 1/100th of the way there! See that wasn't so hard now was it? *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Package 2: The Light house Stoop (_) *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Go cruising on the beach, fun stuff eh? You can find a BF injection in some bush by a hotel, which is pretty BOSS for cruising around the sand dunes. A PCJ-600 is also quite fun, but that's besides the point. Take a stroll along the beach to the south and at the very end you will see the light house. Don't walk straight to it though, there's a big lake, and you'll die. Go around the lake and walk up to the doors. Going inside the lighthouse is freaky, but at the top is a pretty nice place for a sniping spree. Enjoy yourself! *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Package 3: Behind the large sea-side house. (_) *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ If you're driving on the road by your mansion head south and follow the road, you'll see a foot bridge over a small bay, and a house next to it. Next to the front steps (The door faces the sea) there will be the packages, Hurray for u. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Package 4: By the two large cylinder striped buildings next to the hospital (_) *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Kill yourself. Literally. Unless you've got good weapons and or a helicopter, this is the quickest way to this package. Once you spawn at the Ocean Beach Hospital, hop out and walk around the building. There will be two cylinder shaped buildings with blue and white stripes, that go up about 10 stories or so. Around the back of these will be the package you are looking for. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Package 5: South side bridge (_) *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ This is pretty easy, go to the bridge that leads to the other big island in the south. It is right across from the cherry poppers factory if that helps. Under this bridge is a little grassy walk-way, here you will go under and grab the backage. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Package 6: Evil Kenevil jump starting in the washington mall. (_) *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Go up to the smaller mall in the south side, it's the one with no stores you can enter and a parking on the roof. Anyway, look at the four inclines, get a PCJ-600 and look for the roof that's closed straight from the jump. Go to ramp across from that and burn out (Hold gas and both Brakes) and speed over the incline and over the street. Holy F'ing **** it's Evil Kenevil. A short hop from this building is the package. The best way to get this sucker is with a helicopter, no broken bones, but you'll have to wait. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Package 7: On the torn up platform (_) *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Charter a boat and head straight south from the center of the over-all map. Follow this until you see three platforms, one will be torn up as hell, with a rampage on it, do the rampage and grab the package. Two for one, what a deal eh? ------------------------------------------------------------------------------- Vice Point (_) ------------------------------------------------------------------------------- *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 8: ON A BOAT DOCK BEHIND APARTMENTS NORTH OF CONSTRUCTION SITES *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Come into Washington Beach via the bridge from Starfish Island. Make a left turn at the first intersection you come to. After you pass the construction site on the left, drive behind the white and gree apartment buildings just past it. The package is on a boat dock behind these buildings. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 9: INSIDE THE WELL-STACKED PIZZA RESTAURANT *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Come into Vice Point via the bridge from Leaf Links. Make a right turn at the first intersection and follow the road until you come to where it comes to a T-junction. The Well-stacked Pizza restaurant should be on your left. Walk inside to get the package on the right side of the counter. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 10: BEHIND THE MALIBU CLUB *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Come into Vice Point via the bridge from Leaf Links. Drive straight down this road until you come to a T-junction. Turn right here. Follow the road north. Drive down the road until you see the Malibu Club on the left. It's the building at the place where the road makes an S-curve. The package is hidden in the parking lot behind the club. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 11: INSIDE THE JEWELRY STORE *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Come into Vice Point via the bridge from Leaf Links. Turn right onto the second street that allows you a right turn. The jewelry store should be on your right after you make the turn. Get the package from behind the counter in here. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 12: BEHIND MERCEDES'S APARTMENT BUILDING, NEAR THE LEAF LINKS BRIDGE *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Come into Vice Point via the bridge from Leaf Links. Turn left into the driveway of the building on the left. Jump down to the lowest level of this building's platforms. Follow the walkway to the hidden package in front of this building's service door. It's on the north side of the building. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 13: ON ROOFTOPS NEAR LEAF LINKS BRIDGE *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Come into Vice Point via the bridge from Leaf Links. Drive past the first two intersections, and look for stairs on an apartment building on the left. Go all the way up these stairs and walk through the door at the top. Turn left after going through the door, then turn right on the rooftop. Jump down to the next roof, and then turn around. You'll see the package near a ramp here. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 14: IN FENCE CORNER OF GRASSY LOTS TO EAST OF PAY 'N' SPRAY* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Come into Vice Point via the bridge from Leaf Links. Make a left turn at the second intersection. Turn into the second alley you see on the right. Turn into the third gap of the fence on the left. The package is in the northwestern corner of this lot, behind a palm tree. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 15: ON TOP OF GONZALES' APARTMENT BUILDING *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ It's helpful to get this package during the mission TREACHEROUS SWINE. Come into Vice Point via the bridge from Leaf Links. Drive straight down this road until you come to a T-junction. Turn right here. Follow the road south. Go to the first building on the left side of the road after you pass the Malibu Club. If you've already beaten the mission TREACHEROUS SWINE, you'll have to get up to the roof in a helicopter. The package is in a corner of the roof opposite the roof entrance doors. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 16: BEHIND THE SPAND EXPRESS BUILDING *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ It's helpful to have beaten the mission RIOT before you go after this package. Come into Vice Point via the bridge from Leaf Links. Turn right at the first intersection. Drive down the road until it T's, then turn right and drive over a bridge. Turn left at the next intersection. Make another left turn at the next intersection. Look on the right side of the road for an opening for a car to go through. There should be a SPAND EXPRESS sign next to the opening. Drive through the gate in this lot in front of a warehouse. Look behind the warehouse for the package. It's also possible to get into the Spand Express lot before it opens by jumping with a bike from the third floor of the construction building behind the warehouse. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 17: IN SOUTHWESTERN CORNER OF HOTEL'S COURTYARD* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Come into Vice Point via the bridge from Prawn Island. Turn right onto the first street that goes right. When the road you're on comes to a T-junction, turn left. Drive up the stairs in front of the large hotel you're in front of and head to the right. The package is in the corner of the fence in front of you. It's colored similar to the plants it's in front of, so you might not see it until it glows. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 18: ON TOP OF THE DIVING BOARDS AT A HOTEL'S SWIMMING POOL *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Come into Vice Point via the bridge from Prawn Island. Turn right onto the first street that goes right. When the road you're on comes to a T-junction, turn left. Drive up the stairs in front of the large hotel you're in front of. Go to the pool in the back of the hotel. The package is on the highest diving board above the pool. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 19: UNDERNEATH THE BRIDGE TO PRAWN ISLAND *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Come into Vice Point via the bridge from Prawn Island. Turn right onto the first street that goes right. When the road you're on comes to a T-junction, turn right. Look to the left side of the road when you're about to go under the bridge to Prawn Island. The package is next to the bridge's large support column here. It's behind some large bushes, so you'll need ot be close to see it. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 20: ON THE BOTTOM FLOOR OF NORTH POINT MALL'S PARKING GARAGE *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Come into Vice Point via the bridge from Prawn Island. Turn right onto the first street that goes right. Turn right again when you get to where the road ends at a T-junction. Drive down this road until you see North Point Mall's parking garage on the right. Take the right door into the garage. The package is around the corner to the right of this entrance. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 21: ON TOP OF GREEN APARTMENT BUILDING NEAR MALIBU CLUB *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Start at your Ocean View hotel, and drive north down the beachfront street. Go around the corner you come to, and turn right at the intersection. When you get to the Malibu Club, the package will be on top of the green, blue and white building across the street. You'll need a helicopter to get up there so you can get the package. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 22: BEHIND AN APARTMENT'S STAIRS NEAR WELL-STACKED PIZZA *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Come into Vice Point via the bridge from Leaf Links. Make a right turn at the first intersection and follow the road until you come to where it comes to a T-junction. Take a left turn. After you pass through the next intersection, look behind the stairs on the apartment building to your left. The package should be back there. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 23: BEHIND YELLOW BUILDING ACROSS STREET FROM NORTH POINT MALL *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Enter Vice Point via the bridge from Prawn Island. Turn left onto the first street that you can turn left on. Turn left again. The eastern entrance to North Point Mall will be on your left. On the right is the building you want to look behind. The package is on the small porch behind the building. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 24: BEHIND "JOCKSPORT" BILLBOARD AT DIRTBIKE TRACK *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Enter Vice Point via the bridge from Prawn Island. Turn left onto the first street that you can turn left on. Drive straight ahead through the bushes at the T-junction you come to. You'll get on the beach here. The dirtbike track will be on the right. Look behind the "Jocksport" sign on the east side of the track for the package. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 25: IN POOL AREA BEHIND "VICE POINT LANGER" HOTEL *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Drive into Vice Point via the bridge from Leaf Links. Drive straight on the road until it comes to a T-junction. Make a right turn here. Look on the left side of the road for a building that has a "VICE POINT LANGER" sign over its front doors. The package is at the pool area behind this building. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 26: NORTHERN SIDE OF NORTH POINT MALL *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Enter Vice Point via the bridge from Prawn Island. Turn left onto the first street that you can turn left on. Turn left again. The eastern entrance to North Point Mall will be on your left. Drive into the grassy area to the right of the entrance. Drive around to the northern side of the building. The package is in the alley between the two western entrances. NOTE: The rest of the packages in Vice Point are all in North Point Mall. I'll give directions to the mall here so I won't have to repeat myself a few times. Enter Vice Point via the bridge from Prawn Island. Turn left onto the first street that you can turn left on. Turn left again. The eastern entrance to North Point Mall will be on your left. Use the icons representing "Ammu-Nation" and "Bunch of Tools" inside the mall to find where the mall is if you're having trouble. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 27: ABOVE THE ESCELATORS ON THE SECOND FLOOR OF THE GASH STORE *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Walk straight ahead through the food court in North Point Mall, and turn left at the escalator. Go inside the Gash store straight ahead. It's behind the two banks of escalators you can see on the far wall. Go inside the store and take the escalator in here to the upper floor. The hidden packages is behind you, on a ledge above the escalators. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 28: IN FRONT OF A STORE WITH BIG "SALE" SIGNS *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ The package should be directly above you if you came in via the eastern entrance. Take an escalator up to the bridge in the middle of the mall, and walk east towards the "SALE" store where the package is. ------------------------------------------------------------------------------- Washington Beach (_) ------------------------------------------------------------------------------- *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 29: IN POOL AREA OF PINK SKYSCRAPER *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Start at the Ocean View Hotel. Turn left from the entrance and head north. At the second intersection you come to, make a left turn. After you cross through another intersection, look on the left side of the road for a broad set of stairs. A pink skyscraper should be past these stairs. The package is in the pool area behind this building. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 30: ON ROOF OF DBP SECURITY* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Start at the Ocean Beach Hotel. Turn left from the entrance and head north down this street. At the third intersection you come to on this road, make a left turn. The building on your left with the fenced lot before the T-junction is the DBP Security building. The package is on the roof of this building. You can either jump up there with a motorcycle by using the nearby stairs as a ramp, or you can use a helicopter. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 31: NEXT TO BRIDGE THAT'S NORTH OF KEN ROSENBURG'S OFFICE* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Come into Ocean Beach via the bridge from Viceport. After you pass two intersections on this road, you should come to a bridge. The package is behind the right side of the bridge before you cross it. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 32: ON TOP OF TALL WHITE AND BLUE BUILDING SOUTH OF POLICE STATION *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Come into Washington Beach via the bridge from Starfish Island. Go straight on the road you're on and you'll cross over a bridge. Turn right when the road T's after you cross the bridge. Make a left turn at the next intersection. The package is on the roof of the tall building on your right. You'll need a helicopter to get up there. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 33: IN AN APARTMENT COMPLEX'S SHOWER STALLS *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Come into Washington Beach via the bridge from Starfish Island. You should see a set of stairs to the right just after getting off the bridge. Go up these stairs into an apartment complex. On your right you should see a multicolored structure. The package is hidden in the peach-colored section of the building. It's the section of the building nearest the stairs. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 34: NEXT TO A PINK BUILDING AT AN APARTMENT COMPLEX *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Come into Washington Beach via the bridge from Starfish Island. You should see a set of stairs to the right just after getting off the bridge. Go up these stairs into an apartment complex. In the middle of this area, there should be a pink building. The package is on the south side of this building. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 35: IN THE UPSTAIRS OFFICE OF THE POLICE STATION *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ It's helpful to unlock the cop uniform before going for this package. Come into Washington Beach via the bridge from Starfish Island. Go straight down this road and head over the bridge. Make a left turn when the road T's, and then turn right into the courtyard in front of the police station. Head inside the police station. If you've unlocked the cop uniform, go into the locker room to the left and put on the cop clothes so the police won't attack you. Go into the corridor from the central lobby, and walk down the hall. Take the stairs up into the upstairs office. The package is hidden in the glass-windowed office across the room from the stairs entrance. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 36: BEHIND THE 1102 WASHINGTON STREET BUILDING *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Come into Washington Beach via the bridge from Starfish Island. Turn right and follow the road over a bridge. Turn right into the lot of the first building you see on the right side of the road. It's the 1102 Washington Street building that's across the street from Ken's office for reference. The package is on the porch on the back side of the 1102 Washington Street building. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 37: UNDERNEATH THE BRIDGE TO STARFISH ISLAND *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Come into Washington Beach via the bridge from Starfish Island. Immediately after getting off the bridge, jump over the low wall on the left side of the road to get into the construction site. Walk to the western side of the construction site so you're facing Starfish Island. Turn to the left and walk under the bridge to that island. The package is underneath the bridge. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 38: ON THE END OF A LONG RED BEAM AT THE EASTERN CONSTRUCTION SITE *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Come into Washington Beach via the bridge from Starfish Island. Make a left turn at the first intersection. Turn right into the eastern construction site. It's the one where Avery gives out his missions. Use the ramps on the building under construction to climb up to the second highest floor. It's the one with a yellow-orange floor sitting on red construction beams. On the westernmost part of this floor, you'll notice a red construction beam jutting out away from the building, towards the other construction site. Carefully walk down the red beam to get the package. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 39: AT THE NORTHERNMOST LIFEGUARD HUT BEFORE THE BEACHFRONT HOTELS *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Start at Ocean View Hotel. Go into the park across the street, and head for the northern part of the park. Walk through the northernmost gap in the fence and onto the beach. The package is at the lifeguard station to the southeast of your position here. ------------------------------------------------------------------------------- LEAF LINKS ------------------------------------------------------------------------------- *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 40: ON THE BRIDGE LEADING TO LEAF LINKS' SOUTHERN ISLAND *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Come into Leaf Links via the bridge from Vice Point. Go inside the golf club through the main entrance. Use your map to get to the southern-most part of the golf course. The package is on the bridge leading to the southern island of Leaf Links. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 41: UNDERNEATH THE BRIDGE TO VICE POINT *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Come into Leaf Links via the bridge from Vice Point. Go inside the golf club through the main entrance. Turn right from the entrance. Follow the wall of the building and then the hedge to an area underneath the bridge to Vice Point. The package is here. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 42: AT THE GOLF RANGE *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Come into Leaf Links via the bridge from Vice Point. Go inside the golf club through the main entrance. Follow the path that leads north across a bridge. Walk north across the grass to the golf range. The package is on the lower level of the golf range building. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 43: IN A SAND TRAP TO THE NORTHWEST OF THE MAIN ENTRANCE *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Come into Leaf Links via the bridge from Vice Point. Go inside the golf club through the main entrance. Turn left from the main entrance and follow the road up some S-curves. When you get to the end of the road, the package will be in one of the sandtraps to your left. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 44: ON AN ISLAND IN THE PONDS *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Come into Leaf Links via the bridge from Vice Point. Go inside the golf club through the main entrance. Head for the southern half of the island and use your radar to find the ponds on this part of the golf course. An island in one of the ponds has the package on it. ------------------------------------------------------------------------------- PRAWN ISLAND ------------------------------------------------------------------------------- PACKAGE 45: IN ALLEY OFF OF SOUTHERNMOST STREET Come into Prawn Island via the bridge from Vice Point. Turn left at the first intersection. You should be on the southernmost road on the island. Look for an alley on the right. The package is at the end of this alley. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 46: BACK PORCH OF GREEN MANSION *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Come into Prawn Island via the bridge from Vice Point. Turn into the drive on the right that passes in front of the mansions. Go to the green mansion to the northwest. The hidden package is on the back porch of this mansion. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 47: INSIDE ROOM WITH BROKEN CEILING IN YELLOW MANSION *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Come into Prawn Island via the bridge from Vice Point. Turn into the drive on the right that passes in front of the mansions. Go to the yellow mansion to the northeast. Walk inside through the front door. Go up the stairs onto the balcony, and stand near where the balcony floor has collapsed. Do you see the room with the hole in the ceiling beneath you here? The package is in that room. The easiest way to get in there is to jump from the southern side of the gap in the balcony into the room. Get the package in here, and use the pallets stacked in here to get out again. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 48: INSIDE STUDIO C IN INTERGLOBAL FILMS *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Come into Prawn Island via the bridge from Vice Point. Make a left turn at the second intersection. Walk into the InterGlobal Films studio lot through the front gate on your right. Go into the first studio building on the right. This is Studio C. The package is to the left of the entrance. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 49: ON TOP OF BLUE BUILDING NEAR STAGE B IN INTERGLOBAL FILMS *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Come into Prawn Island via the bridge from Vice Point. Make a left turn at the second intersection. Walk into the InterGlobal Films studio lot through the front gate on your right. Go to the blue building you see to the left near Stage B. The hidden package is on top of the building. Use a helicopter to get up to the package. ALTERNATE WALKTHROUGH: There's a set of stairs between two buildings to the east of the blue building the package is on. Back a tall vehicle like a Gang Burrito to the top of the stiars, and jump on top of it. Use the vehicle to jump on the studio's outer wall. Turn to the left, and you should see a hump in the wall that's slightly higher than the rest of the wall. Stand on top of this hump to jump on top of a building to the right of the wall. The building you need to jump to is to the west. Make a running leap, and you might be able to get over there. ------------------------------------------------------------------------------- STARFISH ISLAND ------------------------------------------------------------------------------- PACKAGE 50: IN FRONT DOOR OF WHITE MANSION ON NORHTERN STREET Come into Starfish Island via the bridge from Washington Beach. Turn right at the first intersection. The second mansion on the right is the one that has the package at its front door. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 51: IN HOT TUB OF CENTRAL EASTERN MANSION *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Come into Starfish Island via the bridge from Washington Beach. Go straight at the first intersection. The first mansion on the right is the one that you want to go to. Jump over the low fence, and go to the hot tub by the pool to get the package. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 52: BACK PORCH OF CENTRAL WESTERN MANSION *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Come into Starfish Island via the bridge from Viceport. Go straight at the first intersection. The first mansion on the left is the one you want to go to. Walk around the back of the mansion. Take the stairs back here up to the back porch of the mansion. The package is on this balcony near the picnic tables. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 53: EASTERN DOCK AT DIAZ'S ESTATE *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Come into Starfish Island via the bridge from Washington Beach. Go straight at the first intersection. Turn left into the front drive of Diaz's mansion. Walk into the courtyard where a pool of water is. Turn left here and walk between some hedges and past two more pools to the eastern dock. The package is hidden on the right side of the stairs coming down to the dock. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 54: SOUTHWESTERN CORNER OF DIAZ'S ESTATE *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Come into Starfish Island via the bridge from Washington Beach. Go straight at the first intersection. Turn left into the front drive of Diaz's mansion. Follow the fence behind the trees on the right. You'll eventually come to the back corner that the package is hidden in. ------------------------------------------------------------------------------- DOWNTOWN ------------------------------------------------------------------------------- *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 55: IN ALLEY BRANCHING FROM HYMAN CONDO ALLEY *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Come into Downtown via the bridge from Vice Point. Drive down this road until it ends at the VRock building. Turn to the right here. Look on the right side of the road for an alley. It shouldn't be very far from where you turned. In the Hyman Condo alley, look for a passageway on the right side of the alley to walk into. The package is at the end of this alley. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 56: NEXT TO THE STRANGE STATUE AT V.A.J. FINANCE *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Come into Downtown via the bridge from Vice Point. Drive down this road until it ends at the VRock building. Turn to the right here. Look on the right side of the road for the Hyman Condo alley. It shouldn't be very far from where you turned. Go through the alley and head straight when you get onto the road again. Follow this road a little while, and you should see a sign on the right side of the road that says "V.A.J. FINANCE." Look for a strange statue in the middle of the building courtyard behind the sign. THe package is next to this statue. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 57: IN AN UPSTAIRS OFFICE OF AN OFFICE BUILDING *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ If you've played G-SPOTLIGHT before, the package is in the office that has the elevator you use to get to upper floors. For those who don't know where that is, drive into Little Haiti via the bridge from Leaf Links. Jump off the bridge onto the highway below. Follow the highway north into Downtown. Stay on the right side of the road. When you see the Greasy Chopper on the right, look on the left side of the road for a set of concrete stairs leading onto a balcony of a skyscraper. They are past the set of wooden stairs on the left that you'll see going up to Skumole Shack. Once you find the concrete stairs, use them to get onto an upstairs balcony. Follow this balcony ledge, and eventually you'll see an office on your left through a glass window. Go inside this office. The package is behind an office desk in here. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 58: UNDERNEATH THE VCN BUILDING'S HELIPAD *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Come into Downtown via the bridge from Prawn Island. The first building on the right after you get off the bridge is the VCN building. There should be a door down here that will take you straight to the rooftop. Head up the ramp to the helipad. The package is on your left just before you get onto the helipad from the ramp. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 59: ON THE LOWER LEVEL OF THE AMBULANCE PARKING LOT AT THE HOSPITAL *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Come into Downtown via the bridge from Prawn Island. Follow this road until it comes to a T-junction. The last building on the left before the intersection is the hospital. Look at the lower level of the parking lot near the ambulance for the package. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 60: BEHIND BUILDING NORTH OF BRIDGE TO PRAWN ISLAND *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Come into Downtown via the bridge from Prawn Island. Get on the street beneath the bridge. If you're facing Prawn Island from under the bridge, the package is behind the building to the left of the bridge. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 61: ON THE SOUTHWESTERN SIDE OF THE STADIUM *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Come into Downtown via the bridge from Prawn Island. Follow this road until it comes to a T-junction. Make a right turn here, then make a left turn at the next intersection. Drive along the southern side of the stadium. You should see the package next to the wall of the stadium in a corner somewhere if you keep your eyes peeled for it. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 62: IN SOUTHWESTERN CORNER OF MOIST PALMS HOTEL LOT, BEHIND RAMP *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Come into Little Haiti via the bridge from Leaf Links. Jump off the bridge on the right side and follow the highway north. Before the highway roads split off into two different directions, look on the left side of the road for a large building that has the sign "Moist Palms Hotel" next to it. The hidden package is in the southewestern corner of the hotel's fenced lot. Look behind the ramp that you find there. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 63: ON NORTHWEST CORNER OF DOCK BEHIND PHIL'S PLACE* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Come into Little Haiti via the bridge from Leaf Links. Jump off the bridge on the right side and follow the highway north. Look on the left side of the road for a building painted green on the bottom. Walk around behind the building via the space on the north side of it. From here, walk west. You'll walk onto an old cobble-stoned dock. The package is on the northwest corner of this dock. ------------------------------------------------------------------------------- ESCOBAR INTERNATIONAL ------------------------------------------------------------------------------- *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 64: ON TOP OF THE PASSENGER TERMINAL'S EASTERN BOARDING RAMP *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Start at the bridge in Viceport that comes from Ocean Beach. Turn left onto the highway, and turn right at the intersection. Follow this road into Escobar International. Keep driving down the road and you should see the passenger terminal on the left. Turn onto the airfield through the gate on the left that's just before the terminal. Go to the eastern bording ramp next to the terminal. The package is at the end of this ramp. Use a helicopter or the nearby Packer to get up there. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 65: UNDERNEATH THE SOUTHWESTERN PLANE AT THE WESTERN BOARDING RAMP* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Start at the bridge in Viceport that comes from Ocean Beach. Turn left onto the highway, and turn right at the intersection. Follow this road into Escobar International. Keep driving down the road and you should see the passenger terminal on the left. Turn onto the airfield through the gate on the left that's just before the terminal. Go to the western bording ramp next to the terminal. The package is underneath the southwestern jet. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 66: ABOVE THE SOUTHWESTERN PLANE AT THE WESTERN BOARDING RAMP* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Start at the bridge in Viceport that comes from Ocean Beach. Turn left onto the highway, and turn right at the intersection. Follow this road into Escobar International. Keep driving down the road and you should see the passenger terminal on the left. Turn onto the airfield through the gate on the left that's just before the terminal. Go to the western bording ramp next to the terminal. The package is above the southwestern jet. Use a helicopter to get up there, or use the nearby Packer. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 67: ON PASSENGER TERMINAL'S ROOF* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Start at the bridge in Viceport that comes from Ocean Beach. Turn left onto the highway, and turn right at the intersection. Follow this road into Escobar International. Keep driving down the road and you should see the passenger terminal on the left. Notice how the roof of the building has three "waves." The package is between the central and western waves. You can either get up there using the nearby Vice Surf sign as a ramp, or you can use a helicopter. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 68: BEHIND THE FIRE BUILDING ON THE AIRFIELD *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Start at the bridge in Viceport that comes from Ocean Beach. Turn left onto the highway, and turn right at the intersection. Follow this road into Escobar International. Keep driving down the road and you should see the passenger terminal on the left. Turn onto the airfield gate on the left that's just before the terminal. Follow the ternimal's glass wall on the right, and you should see the tall control tower to the west. Drive over to it. Just to the west of this control tower, you should see a small building with a little glass observation tower on top of it. The package is behind this building. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 69: UNDER A JUMBO JET IN A HANGAR ON THE AIRFIELD *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Start at the bridge in Viceport that comes from Ocean Beach. Turn left onto the highway, and turn right at the intersection. Follow this road into Escobar International. Keep driving down the road and you should see the passenger terminal on the left. Turn onto the airfield through the gate on the left that's just before the terminal. Follow the ternimal's glass wall on the right, and you should see the tall control tower to the west. Drive over to it. To the southwest of this control tower, you should see airplane hangars. One of these has a large jumbo jet in it. The package is underneath that plane. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 70: BEHIND A WALL IN THE PASSENGER TERMINAL *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Start at the bridge in Viceport that comes from Oceaan Beach. Turn left onto thehighway, and turn right at the intersection. Follow this road into Escobar International. Keep driving down the road and you should see the passenger terminal on the left. Walk inside the terminal. Notice the gray walls in front of the large glass window on the other side of the room. The package is behind the northernmost wall. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 71: IN GATE 1-8 IN THE PASSENGER TERMINAL *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Start at the bridge in Viceport that comes from Ocean Beach. Turn left onto the highway, and turn right at the intersection. Follow this road into Escobar International. Keep driving down the road and you should see the passenger terminal on the left. Walk inside the terminal. Take the escalator to the second floor of the terminal, and walk inside Gate 1-8 on the south side of the terminal. The package will be to the right at the end of the passageway. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 72: ON TOP OF BLUE WAREHOUSE IN AIRFIELD, NEAR FREIGHT TERMINAL *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Start at the bridge in Viceport that comes from Ocean Beach. Turn left onto the highway, and turn right at the intersection. Follow this road through the first intersection, and make a left turn when you come to the fork past the overhead directions sign. At the end of this road, you should see a gate on your right. From the gate, you should see a blue warehouse-type building on the right. The package is on top of this blue building. Use the nearby ramp to get up there. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 73: AT THE HELIPORT IN THE AIRFIELD *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Start at the bridge in Viceport that comes from Ocean Beach. Turn left onto the highway, and turn right at the intersection. Follow this road through the first intersection, and make a left turn when you come to the fork past the overhead directions sign. At the end of this road, you should see a gate on your right. From the gate, drive to the left, past the cargo containers. The heliport should be in front of you. Go up there and get the package on top of it. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 74: ON TOP OF THE FREIGHT AND CARGO TERMINAL *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Start at the bridge in Viceport that comes from Ocean Beach. Turn left onto the highway, and turn right at the intersection. Follow this road through the first intersection, and make a left turn when you come to the fork past the overhead directions sign. At the end of this road, you'll see the cargo terminal. The package is on the roof of this building. You can either use a helicopter or use the ramps in the cargo lot to the right to jump up there. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 75: BEHIND A "LIBERTY CITY" BILLBOARD *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Come into Little Havana via the bridge to Starfish Island. Turn left onto the highway. Turn right at the first intersection you come to. Follow this road until it turns right. Drive into the alley behind the buildings after the right turn. Back here, you should see a hole in a fence that will let you get behind the airport's billboards. Follow the line of billboards north. The package is behind the third last billboard in the line. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 76: UNDERNEATH A JUMBO JET IN THE NORTHERN PART OF THE AIRFIELD *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Make a left turn at the next instersection. On your right you should see a gate leading into a part of the airfield. Turn into there, and follow the airplane road. The last airplane at the end of the road is where the package is. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 77: BEHIND THE AIR BASE'S SIGN *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ It would be a good idea to put on a cop uniform before you try to get this package. Start at the bridge in Viceport that comes from Ocean Beach. Turn left onto the highway, and turn right at the intersection. Follow this road into Escobar International. Drive straight on this road and don't turn onto any side roads. When you get to the grassy area past the chainlink fence street, make a right turn at the first intersection. Drive down this road. After it curves to the left, make a right turn. Eventually you should see the air base on the right. Look behind the sign to the left of the entrance to find the package. ------------------------------------------------------------------------------- LITTLE HAITI ------------------------------------------------------------------------------- *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 78: IN THE BARN AT PHIL'S PLACE *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Come into Little Haiti via the bridge from Leaf Links. Jump off of the bridge to the right onto the highway. Turn left at the first set of stoplights you come to. When the road goes left, keep going straight into an alley. This alley leads to Phil's Place. You can use the icon on your map if you can't find the place. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 79: IN THE ALLEY BEHIND FUNERARIA ROMERO *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Come into Little Haiti via the bridge from Leaf Links. Jump off of the bridge to the right onto the highway. Turn left at the first set of stoplights you come to. Follow this road until you see Well-stacked Pizza on the left. Funeraria Romero will be the building just past it. There should be a small alley on the front of this building. Go down to the end of it, and you'll find the package. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 80: ON TOP OF AN APARTMENT BUILDING TO THE NORTH OF THE PRINT WORKS *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Start from the bridge leading to Little Havana from Starfish Island. Turn right and drive down the highway a little. You should see a building with an "El Banco Corrupto Grande" sign over the entrance. Turn left onto the street just past the building. The Print Works is the large yellow warehouse you can see in front of you now. Walk to the northwest corner of the Print Works' lot. There will be a wooden fence there that you can walk through. Go to the northeastern corner of this lot. Walk into the alley the passageway there leads you to. Turn right when you come into this alley, and there will be a set of stairs at the end of it. Go up the stairs and you'll be on the roof of an apartment building. The package is on this roof, and it's hidden in the middle of some air conditioning units. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 81: AT THE BASEMENT DOOR OF A BUILDING NEAR PHIL'S PLACE *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Come into Little Haiti via the bridge from Leaf Links. Jump off of the bridge to the right onto the highway. Turn left at the first set of stoplights you come to. When the road turns to the left, look behind the red and yellow building on the left side of the road. Run straight down the alley into a lot. There should be a set of stairs going down to a basement door of a white and purple building here. Get the package at the basement door. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 82: BENEATH THE "LITTLE HAITI" BILLBOARD *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Start from the bridge leading to Little Havana from Starfish Island. Turn right and drive down the highway a little. You should see a building with an "El Banco Corrupto Grande" sign over the entrance. Turn left onto the street just past the building. At the first intersection you come to, you should see the "LITTLE HAITI" billboard on the right. Look in the bushes beneath the sign for the package. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 83: ON TOP OF ROOFTOP NEAR LITTLE HAITI CHOPPER CHECKPOINT *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Drive into Little Haiti via the bridge from Leaf Links. Jump off the bridge onto the highway below. Turn left at the first intersection you come to. After you pass the first intersection on this road, there should be some stores on the right with red white and blue fronts. The package is on top of these stores. Use a helicopter or the jump behind the stores to get up to there. The package is on the roof of the store with no billboard *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 84: ON TOP OF STAIRS IN ABANDONDED APARTMENTS NEAR KAUFMAN CABS *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Come into Little Haiti via the bridge from Leaf Links. Make a left turn at the first intersection. Go straight through the first intersection on this street. When you get to the second intersection, look to the right. You should see an alley with some tall grass in it. This is the area where the abandoned apartments are. Most of the buildings in this area have stairs leading to their second floors. The package is at the top of the stairs of one of the apartments next to the Kaufman Cab building. ------------------------------------------------------------------------------- LITTLE HAVANA ------------------------------------------------------------------------------- *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 85: BEHIND A RACK OF CLOTHES IN THE LAUNDROMAT *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Come into Little Havana via the bridge to Starfish Island. Across the street, you should see the West Haven Community Healthcare Center to the right. Take the street to the right of the hospital. Turn right when the street ends. Turn left with the road, and keep going straight until the road you're on turns left again. The Laundromat will be on your right just before the turn. The package is hidden behind a rack of clothes that's behind the counter. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 86: BEHIND THE COUNTER IN THE DELICATESSEN *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Come into Little Havana via the bridge to Starfish Island. Turn left onto the highway. The Delicatessen will be on the right street corner at the first intersection you come to. Look behind the counter for the package. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 87: ON THE SECOND FLOOR OF SUNSHINE AUTOS *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Start at the bridge in Viceport that leads to Ocean Beach. Turn left at the T-junction you come to. In a little bit, you should see a road on the right. Turn onto this street and go down it. At the intersection you come to next, make a right turn. Look for the "Sunshine Autos" sign on the right and head into the car showroom behind it. The package is on the second floor of the building. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 88: ON THE PORCH OF A BLUE-GREEN HOUSE *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Start from the bridge leading to Little Havana from Starfish Island. Turn right and drive down the highway a little. You should see a building with an "El Banco Corrupto Grande" sign over the entrance. Turn left onto the street just past the building. Follow this road straight until you come to a T-junction. Make a right turn here. The house you are looking for is the blue one on the left just past the first intersection you come to. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 89: IN GARBAGE ALLEY NEAR CAFE ROBINA *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Come into Little Havana via the bridge to Starfish Island. Turn left onto the highway. Turn right at the first intersection you come to. Follow this road until it gets to the second right turn. Drive straight ahead at this turn into an alley. Go into the lot on the right side of this alleyway. The package is in this garbage place. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 90: ON ROOF OF BUILDING NEAR CAFE ROBINA *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Come into Little Havana via the bridge to Starfish Island. Turn left onto the highway. Turn right at the first intersection you come to. When the road you're on makes a right turn, look on the left side of the road for a building with a red and white awning. The package is on top of this building. Use the stairs behind the building to get up there. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 91: ON LEDGE IN FRONT OF "KAUFMAN CABS" BILLBOARD* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Come into Little Havana via the bridge from. Turn left onto the highway. Turn right at the first intersection you come to. After you pass two right turns, look on the right side of the road for an empty lot. The "Kaufman Cabs" billboard is above this lot. Land a helicopter on the roof next to the sign, and then walk across the ledge in front of the sign to get the package. ------------------------------------------------------------------------------- VICEPORT ------------------------------------------------------------------------------- *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 92: IN FRONT OF A WAREHOUSE NEAR 8 BALL'S BOMB SHOP *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Start at the bridge in Viceport that leads to Ocean Beach. Turn left onto the highway, and then turn right at the first intersection you come to. Turn left at the next intersection. When you see a blue and white warehouse on your right, make a right turn and go through the gate you see. The package is in front of the entrance door at the end of the warehouse on your right. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 93: IN THE PARKING LOT ON THE WAY TO THE AIRPORT *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Start at the bridge in Viceport that comes from Ocean Beach. Turn left onto the highway, and turn right at the intersection. After you pass the next intersection, you should start seeing chainlink fences on both sides of the road. Watch the right side of the road for an entrance into a parking lot. The package is in this lot. It's between two trailers in the southwest corner of the lot. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 94: INSIDE THE SEAPLANE HANGAR'S OFFICE *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Start at the bridge in Viceport that comes from Ocean Beach. Turn left onto the highway, and turn right at the intersection. Follow this road through the first intersection, and make a left turn when you come to the fork past the overhead directions sign. Make another left turn at the next fork in the road. Look for a small door leading into a building on the left. When you go inside, you should see a small building on your left. Go inside this little office within this hangar to find the package. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 95: BEHIND THE "VICE CITY PORT AUTHORITY" SIGN *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Start at the bridge in Viceport that comes from Ocean Beach. Turn left onto the highway, and stay on the right side of the road. Follow this street until it ends at a T-junction. The sign the package is behind will be on your right here. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 96: ON EAST SIDE OF NORTHEASTERN CARGO SHIP* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Come into Viceport via the bridge from Ocean Beach. Turn left onto the highway and get on the left side of the road. After you pass through the dock's gates, look for a boat on the left that's white and blue. This is the boat you want to get on. Board the boat via the ramp nearest the gates. Go through one of the passageways to the east side of the boat. There should be some containers blocking off this walkway. The package is on the north side of these containers. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 97: ON WEST END OF SOUTHEASTERN CARGO SHIP* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Come into Viceport via the bridge from Ocean Beach. Turn left onto the highway and get on the left side of the road. After the road you're on makes a sharp right turn behind a warehouse, look for a blue and white ship on the left side of the road. The hidden package is on this ship. The package is at thenortheastern corner of the ship's control bridge. The bridge is to the west. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 98: IN THE MIDDLE OF THE PIPING FACILITY *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Come into Viceport via the bridge from Ocean Beach. Turn left onto the highway, and turn right at the next intersection. Drive down this road and don't go onto any side streets. Eventually, you'll come to an area where chainlink fences are on both sides of the road. Look on the right side of a road for a building that says "VICE CITY TRANSPORT POLICE" on it. Drive around the right side of the building. Head to the right more after you pass the building, and you'll see an area with four large storage silos. The package is next to a pipe in the middle of these four silos. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 99: IN THE WHITE AND GREEN APARTMENT* *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Come into Viceport via the bridge from Ocean Beach. Turn left onto the highway. Notice the apartments on the right side of the road. Also notice that they're divided into three-walled "blocks" as I call them. If you count the last two-walled block, the package is hidden in the third from last block nearest the docks. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PACKAGE 100: ON A DESTROYED HOUSE PLATFORM IN THE WATER *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Get a boat, and head to the south end of the central water channel. You should see several houses over the water when you're about to hit open sea. One of these house platforms has been destroyed. The package is on the upper floor of that one. ----------------------------------------------------------------------- ####################################################################### ----------------------------------------------------------------------- Thank you once again to my friend, Minesweeper for that section. Now, onto the walkthrough. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- U N I Q U E J U M P S -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- In this section I'll tell you all about Unique jumps, where to find them, and some tips to fly through them (no pun intended). Basically a unique jump is a ramp, or a natural looking structure that can be used as a ramp, and you use it to jump over something, or go so far. Each one you complete grabs you $1,000, which is a nice hunk of change. Also when you get them all you get 1 million bucks. Nice. ------------------------------------------------------------------------------- Some Tips ------------------------------------------------------------------------------- *Before you jump look at what you're trying to do, some jumps have narrow landing spaces and things in the way of the jump, aiming may be necessary. *Look for the best place to build up speed, for some you may have to take corners fast to get enough speed. *Always use the fastest possible Vehicle. For water the Cuban speeder is the best, for land the PCJ-600, Cheetah or an Infurnus work best. The PCJ is the best as it has the quickest acceleration and speed of all of them. *Make sure you save, you wouldn't want the game to freeze and have to remember which jumps you hit and which you didn't. ------------------------------------------------------------------------------- The Jumps ------------------------------------------------------------------------------- I am sorry, but this section is going to be kinda odd, because I'll type them up as I find them, so none of them will be in a logical order, when I get all of them in here, I'll fix that. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Number one (_) *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Starting from the Ocean View Hotel, turn left and follow the road all the way to the end. Follow the curve then turn right. On the left hand side you will see a ramp next to the bridge. Get some speed and hit that ramp, you need to clear the bridge to get the credit. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Number two (_) *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Go back to the ramp in number one, now go north towards the Malibu. On the left you should see another ramp, use this ramp to clear the river. I suggest using a PCJ-600 for this one as you'll have to get some speed and turn the corner at the Malibu to clear this one. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- R A M P A G E S -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Rampages are basically killing sprees, you use a certain weapon and you usually attack a certain group of things, then you have a time limit. The reward for these isn't set, but it increases exponentially for each one you do. The initial reward is $50, and it increases $50 for each successful rampage. These have been put in order for your convince. If you have trouble finding the rampage there are maps at www.gamefaqs.com that will help you find your way to these. ------------------------------------------------------------------------------- Some Tips ------------------------------------------------------------------------------- Before we start, I'd like to offer you some tips to complete these missions. *If the rampage is out of the way, take a car or a bike to help you get to a busy area really quickly. *If there are few targets spawning, try using a car to switch locations. *If you do switch locations, make sure it's a fast vehicle, like a PCJ-600 or a comet. *If you don't feel comfortable with the weapon given in the rampage, skip it and wait until you're a little more competent with the gun. *If doing these bores you, try this: Do 1 every time you play. That's it, there's only 35 of them and you'll certainly play more than 35 times. I Usually do this whenever I start a new game, each time I play I do 1 rampage, 1 Unique jump and find 5 hidden packages before I start the actual playing. I'm done with all that yucky stuff in no-time as I play quite often. *Always try to find the place where the most number of targets spawn so you can be ready to hit them. *If targets aren't spawning, try turning around, then flip back around, some more should appear. *Targets won't spawn where you are looking, only cars, boats and planes do that. *If you're having trouble because of the slow-load rate of the gun, try to complete the Malibu missions, and then complete the shooting range for faster loading. *If you can't find some of these get a map off of www.gamefaqs.com, it helped me find them better than any person's descriptions. ------------------------------------------------------------------------------- Washington beach (_) ------------------------------------------------------------------------------- Your journey begins here, there are 2 rampages that aren't too difficult, complete both of them and you'll be $150 richer. ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Number 1 (_) ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Location: The hotel across the street from the construction site, in the pinkish ground level building there is a rampage. What: Kill 25 gang members in 2 minutes Weapon: Sub-machine gun. This is pretty easy, provided you keep your distance first. There are at least 15 gang members that spawn on the hotel grounds and the rest spawn on the street real close. This should be a walk in the park. ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Number 2 (_) ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Location: In the bushes by a hotel, it's the hotel with the high dive and no water in the pool. What: Kill 30 gang members in 2 minutes Weapon: Spaz-shotgun. This is fairly difficult, you must get to the streets as soon as you can, to get to a place where you can target a big number of the gang members. It helps if you jump as it's quicker than jogging (you can't sprint with a shot-gun If I'm not mistaken). Anyway, this gun fires fast and has quite a nice stopping power, so don't get afraid to get in close to the scum-bags. ------------------------------------------------------------------------------- Ocean Beach ------------------------------------------------------------------------------- There's quite a few more in Ocean Beach then in Washington beach. These aren't that much harder though, so you should be able to clear them in style. Here are the 8 Rampages found in Ocean Beach and surrounding areas. ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Number 3 (_) ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Location: Near the Lighthouse, on the path that leads to the lighthouse. What: 30 gang members in 2 minutes Weapon: Molotov cocktails. This one is too easy, just make sure to hold the button a bit and throw the cocktail so you don't hurt yourself. Seeing as the idiots stand in groups you can probably finish this one in 30 or 40 seconds. When you finish a fire truck should roll around, so hop in that if you want to try your luck at the fire- fighting missions. ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Number 4 (_) ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Location: On the beach north of the lighthouse, but still really close, just on the other side of the small bay that splits the beach and lighthouse. What: 30 gang members in 2 minutes Weapon: Car of your choice. I like to grab the BF injection for this one, it's the best on the beach, which gets you to the road quickly. Drive to the light house path where you did rampage 3 and drive around there, the gang members should spawn rapidly. If you didn't bring a vehicle, then you're an idiot, start over stupid! And bring a vehicle this time. ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Number 5 (_) ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Location: Inside the big pink "To Let" apartments, there is fencing around them. Inside is the rampage. What: 30 Gang members in 2 minutes Weapon: Chainsaw Seeing as how few of the gang members are armed as long as you get in close before you rev the engine and start the chain moving you shouldn't have too much trouble with this one. I'd still recommend body armor just in case though, you might get lucky, and most of the gang members will have guns. ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Number 6 (_) ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Location: On top of the two story building with moss or plants or some **** like that growing all over the side of it. It's near the car-park where you first meet lance. You may want a helicopter to get to it. What: 25 gang members in 2 minutes Weapon: Sniper rifle This isn't the fancy one, it's the old-school GTA3 one shot per clip rifle. Which will slow you down quite a bit, try to pick off the gang members from back to front, so they don't flee. If they flee you're going to have to find new targets, because moving targets are hard to hit, and let's face it, if you could hit moving targets with the lesser quality sniper rifle, why are you reading this? ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Number 7 (_) ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Where: It's right in the middle of the south side of the island under a palm tree in an backyard with tons of bush and trees. What: Kill a dozen gang members in 2 minutes Weapon: Katana This is pretty easy, with so few to take out all you've got to watch out for is the bullets they'll fire after you complete the rampage. Make sure you're packing heat so you stand a chance in the fire fight that ensues afterwards. ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Number 8 (_) ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Where: This one is gonna need a boat, go get one at the docks where you got cortez's missions and go into the middle of the channel that runs between the two islands. Now go south and eventually you'll see three shacks on the water, the one without a roof is the one you want. There is also a hidden package on this one if you want to grab it while you're here. What: Sink 10 boats in 2 minutes Weapon: Rocket Launcher This could help if you grab the Cuban Jetmax from the boatyard to do this mission so you can cruise the channel and shoot the boats. As they don't spawn that far south too often, what you could do however is get your wanted level up really high then hit the rampage and you can get the police boats that will come after you, just watch out for the helicopters. ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Number 9 (_) ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Where: On the parking lot on the roof of the Washington mall. What: Waste 25 gang members in 2 minutes Weapon: Shotgun This is easy, just hop down into the mall and take aim and fire. If you need some time to aim and fire then use the adrenaline pill found near the elevator. Otherwise, Use your Boom-stick and "Shop Smart, Shop S Mart... YOU GOT THAT?!??!" ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Number 10 (_) ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Where: Near the hospital in-between the two large striped buildings, there is a hidden package behind the buildings, the rampage is in the front. What: 25 gang members, 25 minutes Weapon: Automatic Rifle This is easy, stand on the ledge and use the auto-aim to take out all of the wanna-bes or hop down and hold the fire button while you turn around with the good ol' "Spray and Pray" technique that so many FPS lovers are found of. At any rate your firepower will be no match for what the enemy has, if they're even armed, so body armor isn't really needed unless you're not too good of a shot. ------------------------------------------------------------------------------- Voice Point ------------------------------------------------------------------------------- This is the last main section of the east island, so after this you're going to have to unlock the other islands (if you haven't already) to continue, well except Prawn Island, that's open from the start, but there isn't too many rampages there (Zero to be exact). Here's the last 7 for the first island. ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Number 11 (_) ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Where: Behind some building on the other side of the channel from the golf- course at the end of a path. What: Make road kill out of 35 unlucky gang members. Weapon: Sub-machine gun. This is easy just drive real slow and let the bullets fly, the faster you drive the worse your chance of hitting them is, if you're running out of guys take your car to the next street over, and keep going. Pretty easy mission if you've got the right car for the job. ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Number 12 (_) ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Where: At the north point mall, in the upper level near the record store. What: Massacre gang members in 2 minutes with the Rocket Launcher. Weapon: Rocket Launcher Stay on the top floor and make sure you don't fire a rocket into the ledge or you could kill yourself. So Don't kill yourself stupid, aim at gangs that are on the top from across the way, and any gangs that are further than the middle of the mall (an closer and you risk hitting the ledge). This is pretty easy, hell you could have to kill 50 and you could probably still do it with the rocket launcher. ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Number 13 (_) ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Where: Outside the mall near an entrance. What: Maim 35 gang bangers in 2 minutes. Weapon: Assault rifle. Like the last rampage with an assault rifle, you can aim and try and go for accuracy, or you can spray and pray. Either way it's a pretty high spawning area, so if you do run out of people just go into the mall there will be tons there. ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Number 14 (_) ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Where: Near the RC race track, look slightly north of there against the wall that prevents you from jumping into the water like an idiot. What: 25 gangs members in 2 minutes Weapon: .357 This is pretty easy as the .357 is a one shot one kill, the only problem is the spawn rate, so have a car handy so you can hop in and drive to a new location if the numbers start to thin out. ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Number 15 (_) ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Where: The northwest corner of the island, near the bend in the road. It's behind a building. What: Drive-by some suckas in 2 minutes Weapon: UZ-I, hop into a vehicle and just go real slow with guns a blazing. The slower you go the better your chance of hitting them is, just watch out for people that will try to pull you out of the car. ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Number 16 (_) ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Where: On top of the high dive at a pool with no water behind a hotel. What: 30 gang members in 2 minutes. Weapon: Spaz shotgun The spaz fires so quick this missions isn't even a bother, the only thing you've got to do is get out onto the streets where more gang members are spawning auto-lock and pull the trigger, then repeat. After 30 of them are down for the count you'll get your money. ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Number 17 (_) ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Where: Behind Mercedes house. What: 30 gang members within 2 minutes Weapon: Chainsaw This is a pretty difficult one, I suggest body armor and a fast car because you'll want to be in area where tons of gang members spawn to try this one. Not many gang members will sit there while you hack them to pieces. That's it for now! Check back later to see some more. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- T H E V E H I C L E S -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This section will be one of the biggest in the guide by the time I finish, I shall detail every vehicle, give you a description of what it looks like, and some stats that you can actually read. I will also time the vehicle on a 1/4 mile strip if I can find one. Also, if I find patterns I will also tell you common places to find the vehicles, the helicopters all have a set place, but the rest could be anywhere really. Expect to see a few vehicles every update. ------------------------------------------------------------------------------- Motor cycles ------------------------------------------------------------------------------- Motor Cycles are a unique vehicle in this game, with high mobility and great speed the only down fall of these speed machines is there is no roof. If you hit something you are likely to fly out of the seat and lose a good deal of health. However! There is some cool stuff you can do on motor cycles that actually makes you money. Wheelies - Just hold back and hit the gas, make sure to moderate it to get the longest distance possible. Stoppie - Go real fast, then hit up, and both breaks to perform a stoppie. No-Hurt Bail - Most of the time when you bail you get hurt, but in a motor cycle hold up then hit Y to jump off without getting a scratch. This is good for surprise attacks, as you can load the motorcycle with a bomb, then jump off and use the detonator on your target. ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Faggio ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Description: Resembles a vespa scooter. Speed: ** Acceleration: ** Handaling: **** The Faggio is a good bike for swerving in and out of traffic, but it sucks for chasing or evading people. This can be found randomly in the first island. ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Pizza Boy ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Description: A modified Faggio Speed: ** Acceleration:*** Handling:*** This bike is used for the pizza boy missions, and spawns randomly behind the pizza places. Hit the left thumb stick to enable the pizza boy missions. Completion of this will give allow you up to 150 life. ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Sanchez ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Description: Dirt Bike Speed: *** Acceleration: *** Handling: **** Less handling then the Faggio, but the speed makes up for it. These spawn randomly in west vice city, and they can always be found at the dirt track. You will use one of these for the "Dirt Ring" stadium event. ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Freeway ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Description: Think Harley Davidson. Speed: **** Acceleration: *** Handling: *** This is the middle of the road bike, it isn't very good for bike tricks, but can be found nearly anywhere. ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Angel ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Description: Modified Freeway. Speed: ***** Acceleration: **** Handling: *** This is the Biker gangs vehicle of choice. It's a bit faster then the freeway and has some American flags on the side. It spawns randomly in western vice city. ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ PCJ-600 ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Description: A racing bike Speed: ***** Acceleration: ***** Handling: **** With it's great ratings, this is the perfect vehicle to attempt the unique jumps on. This is also really good for doing the tricks listed at the top of this sub-section. ------------------------------------------------------------------------------- Boats ------------------------------------------------------------------------------- ARGH ME MATEY!! Boatjacking is a difficult feat, unless of course there is no one in the boat. Anyway, Boats are good if you wanna be a pirate or just for easy crime sprees. Hop on a boat with a sniper rifle and all you have to worry about is those pesky police boats with their machine guns. ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Police boat ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Description: Sleek speed-boat with police markings on it. Looks the same in GTA3 Speed: **** Acceleration: *** Handling: ** All boats have crappy handling and awful acceleration, but once they get going they go pretty damn fast. The police boat is no exception, fast speed with decent acceleration and handling for a boat, this baby has some guns too. There is only one place to find these bad-boys, under a bridge. I don't remember the exact bridge but look under the bigger ones and you'll find it. ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Tropic ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Description: A Yacht.. BIG PIMPING, SAILIN THE SEAS, BIG PIMPIN, SOMETHING SOMETHING SOMETHING! YA HEARD? Speed: *** Acceleration:* Handling:** Big and slow this is not a boat to race in, good for leisurely strolls out into the ocean to waste some unsuspecting amateur sailors. It's pretty tough so it can take quite a few rounds from the police boats before it goes down. ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Cuban Jetmax ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Description: Cigarette boat Speed:***** Acceleration:**** Handling:** For those of you who don't live near large bodies of water or are just ignorant towards sailing, Cigarette boats are speed boats on steroids. These bad-boys are top of the line in every way and can easily out-run the 5-0 going half speed. This baby becomes yours when you purchase the boat-yard, it's also the boat you use in the mission "The fastest Boat". ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Marquis ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Description: Sail boat with downed sail. Speed: *** Acceleration: ** Handling: ** Another generic boat, you'll find quite a few of these out on the wild seas surrounding vice city. ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Rio ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Description: A smaller yacht Speed: ** Acceleration: ** Handling: ** This is probably the most common seen boat cruising the bay and the beach. Though it's slow it'd do you good for most of the things you'll need to do. ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Squallo ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Description: Speed Boat, with spoiler (Rear fin) Speed: **** Acceleration: *** Handling: ***** A Squallo is the other boat at the docks in the boat-yard, it's slower than it's brother the Cuban Jet Max, but it's got better handling which is a rare site in a boat. Use this if you plan on going through the channels and plan on tight maneuvers. ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Speeder ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Description: Speed boat Speed: *** Acceleration: **** Handling: *** The speeder is a high-performance boat that will suit you for most of your water needs before you purchase the boat-yard. It handles well and is pretty fast making it good for nearly any situation. ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Reefer ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Description: Fishing boat, looks the same as in GTA3. Speed: ** Acceleration: ** Handling: ** Another generic boat. The only thing good about this boat is sinking it and the poor bastard on it. If he was smart he would have picked a faster boat, it's called natural selection, you're just speeding the process up with a rocket launcher >_>. ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Dingy ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Description: Raft with a motor on it. Speed: *** Acceleration: ** Handling: ***** Good handling decent speed buy slow acceleration, the dingy is a rare site on the waters around Vice city. There are a few parked on the docks in the various channels on the first island though. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- T H E C O M P L E T E G A M E S C R I P T -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This only covers the intro, so don't be too shocked. More to come Guys and Gals! *Marco's Bistro, Liberty City 1986* Sonny: Tommy Vercetti...Huh! shit. Henchman: Didn't think they'd ever let him out. Henchman: He kept his head down, helps people forget. Sonny: People will remember soon enough. When they see him walking down the streets of their neighborhoods. It will be bad for business. Henchman: Well, what are we gonna do, Sonny? Sonny: We treat him like an old friend and keep him busy out of town. OK? We been talking about expanding down South, right? Vice City is twenty-four carat gold these days. The Colombians, the Mexicans, hell, even those Cuban refugees are cutting themselves a piece of some nice action. Henchman: But it's all drugs, Sonny, none of the families will touch that shit! Sonny: Times are changing. The families can't keep their backs turned while our enemies reap the rewards. So, we send someone down to do the dirty work for us... and cut ourselves a nice quiet slice. OK? Who's our contact down there? Henchman: Ken Rosenberg, schmuck of a lawyer. Henchman: How's he gonna hold Vercetti's leash? Sonny: We don't need him to. We just set him loose in Vice City, we give him a little cash to get started. OK? Give it a few months. Then we go down, pay him a little visit, right? See how he's doing. *Flash to Escobar International Airport, Vice City* KEN: Hey, hey, guys! It's, uh, Ken Rosenberg here! Hey! Heh, heh, hey, great, hey! Well, uh, I'm gonna drive you guys to the meet, okay? Now, I've talked to the suppliers and they are very, huh-ha, keen to start a business relationship, so, uh, if all goes well, we should, uh, be doing very nicely for ourselves, which is, y'know...good.. Okay, so. They're brothers, okay. One operates the uh, the business, and the other one does the flying. *Flash to Vice City Docks* Ken: Ok, that's them in the chopper. All right, here's the deal. They want a straight exchange on open ground. All right? Ok. Stay tight, let's go. Tommy: Got it? Dealer: 100% pure grade-A Colombian, my friend. Tommy: Let me see it. Dealer: The greens? Tommy: Tens and twenties...used. Dealer: I think we have a deal, my friend. HA HA! *Gunners Appear in masks packing M4's, they start to shoot and take out the dealer and your men* Tommy: Oh Shit! *Dives into car* Go on, get out of here! Drive! *Flash to Vice Beach, outside Ken's office* Ken: I poke my head out of the gutter for one freakin' second, and fate shovels shit in my face! Tommy: Go get some sleep. Ken: What are you gonna do? Tommy: I'll drop by your office tomorrow and we can start sorting this mess out. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- R A D I O S C R I P T S -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- In this section you'll find all the scripts to all the radio stations, Hell I might even throw in my custom play list for this. Anyway, the scripts will also include lyrics to the songs so if you can't follow some of them, you can read it here and learn it. I didn't want to put this section in at first, but hey, if you're going to have a good guide, it should cover every nook in cranny in the game. ------------------------------------------------------------------------------- Police Band ------------------------------------------------------------------------------- Looking at this guide you may be asking yourself, "What is Police band?". Well, "Police Band" as I like to call it, is the "Radio Station" that is basically the police talking on their CB radios. I decided to write this guide because many people do not even know of police bands existence, and even if you do, it's hard to hear what they say, with the choas going off in the background. "That's cool, where can I hear this?" you may ask. Well the Police band can be heard in any police vehicle where you can't listen to FM Radio (Flash, K chat, V rock etc). You can also hear this in the Vice city News Network Helicopter. So without further ado, let's get to the script. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* The Script *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* It's hard to tell exactly where the "cycle" of the script starts, so I'm just going to start at the place I started recording the script. Now, all of these lines are close together, however in the actual game there will be a considerable amount of silence between them. The number next to the name of who says it, is what time in the tape the message was heard, this should show you the amount of silence. 004: Radio Control: This is a repeat call for a car in the downtown area to attend a disturbance. 030: Radio Control: This is a notice from the chief: All over time payments have been cancelled, have a great day, Over. 037: Radio Control: We got an incident at the mall, back up requested, back up requestd. 058: Radio Control: We have a stolen squad car driving erratically. 069: Radio Control: We got problems at ocean beach Male: This is Miller, I'll check it out. 084: Radio Control: We got a stolen squad car. 096: Radio Control: All paid leaves have been cancelled. 120: Radio Control: Message from the captain: Whoever stole his personal magazines better make themselves know immediately, those are for "Investigative" purposes only. 130: Male: Hey johnson, tell the captain I saw his wife, no wonder he likes those magazines so much. 150: Radio Control: We got a stolen car, and a robbery in progress, Over. Male: This is 5793, I'm in the area, I'll take a look. 158: Male 1: Back up requested! Back up requested! Immediately over. Male 2: Got a problem Jones? Why don't you try fighting crime and get away from that microphone you dumb asshole! Male 1: You're a real asshole miller. 168: Male: We got a serious problem down here, we need fire, 2 ambulances and a swat team, Come on! 175: Male: I got a man down, I got a man down! 195: Radio Control: Nothing seems to be happening. 200: Radio Control: Some idiot keeps stealing ambulances, keep a look out. 203: Radio Control: Is there an officer near the rusty brown's (doughnut shop) downtown? There must be! Male: Do you want us to leave? 221: Radio Control: We got suspected arson attack in little Haiti, all services requested. 231: Radio Control: We got real problems at the beach. 235: Radio Control: Message from the Captain: Crime is up. We need more arrests, Just bag anyone. Male: I'm on it. 244: Radio Control: We got a request for back up, we got gang problems between Haitians and Cubans, 2 cars go and investigate, Over. 249: Male: We got a problem on starfish island, back up requested. 266: Radio Control: We got big problems on Prawn Island, a woman has gone crazy or something. Male: I'm nearby, I'll check it out. 273: Radio control: We got a break dancer with a broken back somewhere in downtown, ambulance requested over. 276: Male: Somewhere in downtown, back up requested, Over. 278: Male: We got a fat woman stuck in an elevator, I'm checking it out. 283: Male: She was an escort, you ain't never had a real broad in your life. Male 2: She was my Girlfriend pal, I didn't have to pay for that. 286: Radio Control: This is radio control, we got problems downtown, back up requested, Over. Male: This is 4754, I got contact. 295: Radio Control: This is radio control, we got an incident in little Haiti, disturbance in progress, Over. 304: Male: This is 1327, nothing going on. 309: Male: We got, we got a request for back up, we got problems between Haitians and Cubans, Car 1 and 2 go down and investigate, repeat car 1 and 2. 320: Radio Control: We got an emergency situation on ocean beach, all services requested. Male: I checked it out, not a big deal. Jut a couple of idiots with a case of giggle cream, I gave them a little beating, nothing too serious. 335: Radio Control: All services attentive Immediately. Male: All Services. ------------------------------------------------------------------------------- Happybuddha311's Custom Soundtrack Play list ------------------------------------------------------------------------------- Wish you were as cool as me? Well, now you can listen to the same awesome music I do! Here's my playlist for the game for those of you who are curious. She by The Misfits Hate Breeders by The Misfits Stealing other people's Mail by the Dead Kennedys Officer by Operation Ivy Yelling in my ear by operation Ivy Where eagles dare by The misfits Kill the poor by the Dead Kennedys Chemical Warfare by the Dead Kennedys Take it back by the Vandals Point/Counterpoint by Streetlight manifesto Everything went Numb by Streetlight manifesto Viva Las Vegas by the Dead Kennedys Beat on the brat by Ramones Psycho Therapy by Ramones Blitzkrieg bop by Ramones The KKK took my baby away by Ramones California Uber Allies by The Dead Kennedys White Riot by The Clash Anarchy for the UK by the Sex Pistols Coffee Mug by the Descendents This place by the Descendents Jimmy Jazz by the Clash London Calling by the Clash Last night by the Strokes Hard to explain by the Strokes Children in heat by the misfits Horror Business by the Misfits Rudy can't fail by the clash Guns of Brixton by the clash I Fought the law (and the law won) by the clash I Fought the law (AND I WON!) by the dead Kennedys Speak of the Devil by the misfits Spanish Bombs by the Clash Mommy, can I go out and kill tonight? By the Misfits Die, Die, Die my darling by the misfits Teenagers from Mars by the Misfits Red Blanket room by the Circle Jerks Puke on cops by NoFX Don't Open till Doomsday by the misfits Bro Hymn Tribute by Pennywise Fight till you die by pennywise Mars Attacks by the Misfits F*ck authority by Pennywise Amy saw me looking at her boobs today by Screeching Weasel Suspect Device by Stiff little fingers Last Caress by The misfits Machine Gun Etiquette by the Damned New Rose by The Damned Divine intervention by Pennywise Blacklight by The misfits American Psycho by The Misfits That's it, quite a few eh? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- T H E M A D E - U P M I S S I O N S -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Bored with the game? Got 100%? Creative and imaginative? This is the section for you my friend. I used to include sections like this in all of my guides, called "Buddha's Insanely Hard Challenges", but recently I've been writing for games that are just too hard to think of challenges, so in this section I will challenge you with missions that I as well as some of your fellow readers (hopefully) with some custom made up missions. If you would like to submit some missions please give me a name to put them under, you could use your own, a Screen name or made-up one or whatever as well as a back story to your character. That way I can tie all of your missions together, and the back-story helps people Imagine the event IMHO. So feel free to send them to me at: Happybuddha311(at)Aol(dot)com. ------------------------------------------------------------------------------- Happy Buddha's Missions ------------------------------------------------------------------------------- As Tommy walks through the mall a mysterious voice appears in your ear. "You look like the kind of guy that can get things done". Tommy turns to see no one around. "Who's There?" he replies, "It is I The Happy Buddha". A Cloud of smoke appears and out of no where appears a ninja fully decked out with the ninja clothing, as well as a Stubby Shot gun and Katana. "I am an Urban ninja, there is very few of us to be had these days, gang wars have ravaged my brethren". "What the **** do you want with me?", Tommy asks. "Simple, word is, you are a man that can get things done", "You have been well informed" Tommy replies. "Your reputation is almost as big as your ego", "Look, do you want my help, or do you want a slug in your brain?" Tommy asks as he pulls out his colt python. "Hmm, you seem to have no sense of humor, anyway, I need you to do some jobs for me, but I need to see if you're the correct person for me". "Tell me what to do" Tommy says. ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ The Proving Grounds ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ "A true Ninja is a master with all forms of arms" Buddha says to you. "Therefore, I need to see you are a man of skill with weaponry". "Your task is to kill 5 people all using a different weapon". "Is that it? That's your test?" Tommy says in a laughing matter. "Oh Heavens no" chuckles Buddha, "I want 5 FBI agents, all killed using different weapons". Tommy's smile quickly changes, "You have 24 Hours, bring the heads of 5 FBI agents back to the record store in the mall" Mission: Go to the mall at the north side of the first island. Get a wanted level of 5, and kill 5 FBI agents, using different weapons to kill all of them, then enter the mall, and go to the record store for further instructions, do this within 24 hours. If you take a police bribe or go to a pay-and-spray the mission is considered a failure. "Ahh, nice to see you are a man of his word", "WHAT DO YOU WANT ME TO DO" Tommy screams as bullets whiz by his head. "Your task is nearly complete my son" ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Evasion is key to stealth ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ "You See, Evasion is key to stealth if you can evade the police you are truly the man for me.", "*panting*, Whatever you say you goofy ****" Tommy replies as he quickly runs out. Mission: Evade the 5 star wanted level without using a vehicle, this means no pay and sprays. The Mission is considered failed if you step in a vehicle, get captured or wasted. *Tommy walks in* "was that good enough?", "You are indeed worthy to work for me" replies Buddha. Now here's what I want you to do.. ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Turf Wars ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ "You see these pussy gangs are all up in our turf..", "You mean the mall?" tommy blurts out. "Why the **** would any gang want their turf to be the mall? So you can get the best deals on make up?" Tommy smirks. "Silence, every gang must have turf, and the Mall is the easiest to take as the gangs here are small, and the mall cops make for good training". "Now, the mall is being taken over by these ingrates, I want you to kill them, kill them all." Mission: In the mall, Kill any "gang members" (They where brown leather jackets and hang out in groups along with black guys with sleeveless jackets) You see for 8 hours (game time) at night. If you get enough then perhaps I may have other tasks for you. The mission is considered failed if you leave the mall, get busted or wasted. ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ A slice of the pie ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ "Nice job my friend, now the stores don't fully recognize this as our turf, not yet anyway. So those loser gangs we kicked out are still getting a cut of the store's action based on "Protection" money. Well show these suckers there's a new gang to pay protection to." Mission: Kill all of the shop clerks. The mission is considered failed if you get busted or wasted. ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ FINAL FIGHT! ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ (Thanks to minesweeper for this mission) "Nice, now that we got some profit rolling in we can recruit members. The problem is that those dirty grease balls are getting in all the new young stallions that cruise the streets, what with their fancy cars and that ****". "What do you want me to do about?" Tommy asks. "I'm glad you asked. Let's show those idiots that their fancy high tech cars are still not match for fists of fury" Mission: Take the clan cars (Blue Cheetahs) of the Greasers to the gas station in Washington beach and destroy them (Knock off every single piece possible). The only weapon you can use is your fists. The missions is failed if you have less than 5 cars destroyed at the end of two days, or if you get busted or wasted. ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ Gang Fighting ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^ "Well isn't that just great?" Buddha says as Tommy walks in. "What are you talking about ninja boy?" Tommy asks. "The samurai are after us, good job numb nuts" Buddha replies. "I'll take care of it" replies Tommy as he starts to walk out the door. "How do you plan on that, the Samurai fight with dirty guerilla tactics, there's no way of telling who's who". Says Buddha "****..." Tommy says a little pissed off. "Wait a second I've got an Idea". Mission: Go to 8-balls garage in vice point and rig a blue cheetah with a bomb and drive it to the samurai's Headquarters (the gas station in Washington beach) and detonate it from a roof or alley within view. Take out everyone who crowds around with the urban ninja weapons of choice, A Katana or a Spaz Shotgun. ------------------------------------------------------------------------------- Ninja Mikes Missions ------------------------------------------------------------------------------- Finally, Someone decided to send in a mission, while he only sent in one mission, maybe he'll send in more (HINT HINT). *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Death Toll *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Now, it says in the booklet that Vice City has a population of 1.8 million people. The mission is this: Tommy hangs around his mansion and feels rather bored. "I feel strangely empty..." he says. So he walks around his mansion and looks at a few paintings. Suddenly he hears a thump coming from down the hall. "You think you a macho now!?! You think you can steal my girlfriend!?! What you thinking @$$ hole!?!" Tommy groans and sits on the floor. *Bang* *bang* He hears a gun shot so he goes to see what the problem is. "What the hell is going on here?" he asks the members. "He hit me for dating his ex-girlfriend. So i shot him!" "You think you can kill some one for..." *bang* Tommy sighs in relief. "That felt kinda good. I wonder if it would be fun to kill off every person in Vice City?" He takes a moment to think. "I think I'll do just that! And I'll start with you guys!" Now the only thing you have to do is kill off the vice city residents. everyone must die except Vercetti! There is no way to fail the mission. You can also try to get others to help kill everyone. (I'm not sure if this is possible but it could be fun to try!) *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* 'PROTECTION RING ASSIST II' *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Mike sent me some more missions, and here they are, everything is written by him except for the titles of the missions, I came up with those. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Haitian Heat *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Tommy has just called a gang meeting at the to the field outside the garden maze and all of the important members of the gang shows up. "Alright gentlemen, it's once again time to go over our profits!" said Vercetti. "How are your men doing down at Kaufman Cabs, Joe?" "Not so good Tommy..." Joe replies. "the Haitians keep coming down, and ruining our business, by coming over and killing our men, and taking over! Of course we distract them to get them away but their cars are to fast to dodge and..." "There is no excuse for poor protection!" he interrupted. "We better do something right away. Let me think....... they can't run over us without cars, right.? Lets destroy 'em!" All you have to do is destroy 20 Haitians cars with out getting wasted or busted or it takes you more than 3 days. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Haitian Heat Pt 2 *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Tommy calls another meeting at the same place, and of course, the important members of the gang shows up. "Joe, how is Kaufman Cabs doing now?" Tommy asks. "A little better, but they still are causing trouble for us." Joe replies. "Whats wrong this time." "Since they're low on cars, they are attacking in bulk." "Well there is only one solution for that! I'm going to grab some bodyguards and attack the damn Haitians" This mission is pretty darn hard! You have to grab your 3 body guards at the bar, and start a fight around Kaufman Cabs with the Haitians You have to kill enough Haitians until you get a wanted level of 3 then you can fight the police as well! Do this until you get a wanted level of six. Then you can stop fighting, and start running. All you have to do now is get rid of your wanted level any way with out cheating. The only ways to fail this mission are: 1: Get wasted 2: Get busted 3: Fight the police before you get a wanted level of 3 or 4: You cheat *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Cuban Calamity *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* Tommy calls yet another meeting at the field. Only this time, the gang members that work at the Cherry Poppers Ice cream factory where absent. "Okay, I know something is very wrong." Tommy said "What happened to all my men?" "Phone call, for you Tommy." Avery said. "It's the boys down at the ice cream factory!" "Gimme that!" Tommy said while snatching the phone from Avery. "Where the hell are you guys!?! A-and what's that sound?" "Sorry Tommy, but we can't show up for the meeting today." said one of the gang members at the ice cream factory. "Why not?" "Because we are fighting off the Cubans! Thats wh- ahhh!" "Hello...hello?" he hangs up. "sh**!" Tommy shouts. "What's wrong?" Avery asks. "The boys down at the ice cream factory are being attacked by the Cubans." "We better do something and quick... I know! We'll ambush the Cubans said Rosenberg "Good plan! Lets go." he said. First go to the Cherry Poppers Ice cream factory and stop outside it. "There using cars! Wait, the Cubans are poor... so I better steal some of their cars... and toss them into the water! That way, they'll have to go after them 'cause they can't afford new ones. They'll drown trying, man, I'm good!" Now all you have to do is steal 10 Cuban gang cars and drive them into the water. You must do this within 3 days. In order for you to fail the mission you would have to get wasted, busted, take more than 3 days, or cheat. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* The Flaming Moe *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* While Tommy is on his way back to his mansion, he is interrupted by his phone... "Hello?" he answers. "Tommy, Tommy, we are still in trouble here!" says one of his men. "What is it?" "When they left they took all our money! We are broke!" "Hmmmmmmm.......I've got it! Leave it to me, like you always do..." he mutters to him self. "...I'll take care of everything." This mission is fairly simple. First, you'll need a hand gun and a fire weapon. (i.e.: Flame thrower or the cocktails) Then you have to go to Roberto's cafe. Go over to the bartender and pull out a hand gun on him. Wait until you have a wanted level of 3 and put away your hand gun. Then, take the cash and set the bartender on fire. All you have to do now is go to a paint and spray and get rid of your wanted level. (or you can use the cop bribes.) Then just head back to the ice cream factory and finish up your mission by getting your revenue. The ways you can fail the mission are: 1: You get wasted. 2: You get busted. 3: You kill the bartender before you get a wanted level of three. 4: You don't set the bartender on fire and he lives on. 5: You kill the bartender with anything but a flame weapon. 6: You cheat. Keep sending them in, and If they're good I might just post em! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- V E R S I O N H I S T O R Y -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Here is where you can see what's new in this version, remember that the date is the day started, not the day posted. Saturday, November 1st, 2003 (Version .5)- I started on the guide, the game comes out soon and I want to get a bit of a jump on it, because I'm so excited. I used the PS2 version to do the weapons section, as there isn't supposed to be any new weapons in the game. I also started skeletons for the different sections. I also did basics about the game based off what I know of the PS2 version. When the game came out (11/5/03), I played it for a few hours, and made sure all of the weapons are the same. I also did the first two sets of main missions for Rosenberg and Cortez. Thursday, November 6th, 2003 (Version .6) - This guide got rejected! ;_; I guess the guide was not complete enough for CjayC's Tastes. Oh well, I shall strive to make it better so he'll have to post it! I completed the main missions all the way up to where you rescue lance, and fixed quite a few of the mistakes I made because I was in a rush. Also, the second set of controls has been added, The first radio script (Police Band) appears, the weapons section gets some info added. Plus the first section of the Vehicles section (Motorcycles!) gets put in, and two unique jumps go in. I also filled in some info in sections I was missing, but beyond that it's the same as Version .5! Monday, December 1st, 2003 (Version .7) - Ceej rejected the guide again, even though there is truly no Xbox guide for this game *shakes fist*. I took a break from the guide cause I was pissed, but I'm not gonna stop till this gets posted you got that CjayC?!!?!? I am a man on a mission. Speaking of missions I finished all of the main ones in this version. Sunday, February 1st, 2004 (Version 1) - Ceej rejected Version .7, because there was "Too many guides for it already" Despite the fact that none of those are for the Xbox, this pisses me off quite a bit. However, this guide won't ever be forgotten YOU GOT THAT CJAY!?!!??!?!? This version is going up, I can feel it. Anyway, I started a few of the Side missions as well as added in more custom made missions. I finally added in the asset missions, so this should get a full circle now. Thursday, February 5th, 2004 - (Version 1.25) YEEHAW the guide got posted. But you can see this as you're actually reading this now. Anyway, Added in some super duper fun cool stuff. Some New Vehicles, and lots of side missions. Also added in some more custom missions. I also noticed I forgot to do the sunshine autos section under the asset missions, don't worry that's all fixed now. I also added in my custom soundtrack for this game, in case you want to play with it. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- O U T R O -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This section is for those curious about me, and for me to give props to the people that have helped with this guide as well as those who are just cool. At the bottom is the legal section, So don't get any ideas. ------------------------------------------------------------------------------- Happy Buddha Kisses some people's asses ------------------------------------------------------------------------------- Minesweeper - For letting me use his awesome hidden packages list, as well as being an uber-cool guy. Mike - For listening to all my crazy talk really late at night, when everyone else is in bed and asleep, like we should be. Brian Sulpher - For being the guy who motivates me to write. Zoop Soul - For being a guy that makes me laugh, and helping me make decisions. BTB - For helping me with my formatting. Colin Moriarty - For showing me the problems of arrogance and having an Ego the size of Alaska =P. He's a pretty cool and he keeps me updated on everything related to 311. The Following Bands for giving me something to listen too while I wrote this and played the game: The Descendents, 311, The Vandals, Escaping Sobriety, The Mars Volta, The Clash, Ramones, T.S.O.L., The Aquabats, Streetlight manifesto and The Misfits. You should definitely check out these bands if you're in to good music. CjayC - For posting this, and all my other ****ty writings. The Boys at Ign - For posting this as well. You - For reading this. Me - For writing this. Your Mother - For some Grade A quality Sex last night. >_> ------------------------------------------------------------------------------- About the Author ------------------------------------------------------------------------------- (Correct as of January 27th, 2004) Hello, thank you for reading this guide. If you cared enough to read this far, I might as well entertain you. I'm a 17 year old Virgo and I am a senior (at Millard North High School). In my free time I am either on the Gamefaqs message boards (Current Events, Life the Universe and Everything, The Faq Contributor Boards or Punk General), Playing Hockey, or working in either a little shack by the side of the road selling tacos, or at the Ice rink. This will be my fifteenth Faq/Walkthrough, and I feel that writing these has given me something better to do then to watch that **** people call Television. ------------------------------------------------------------------------------- Legal Stuff ------------------------------------------------------------------------------- This FAQ is for personal use only. You can print it or parts of it for that reason only. Do not copy any part of this document and claim it as your own or you will be guilty of plagiarism, which is punishable by law. If you post it on your site without giving me full credit, publish it, use it in any kind of promotional way, or use it in any way for personal gain (i.e. a pay only site), civil and/or criminal charges can and will be pressed against you. The newest version of this FAQ can always be found at www.GameFAQs.com and Ign.com and if you see this anywhere without credit to me please let me know. This document is (c)Ben Semisch AKA Happybuddha311; 2003 - 2004 (Thanks to Laura (L621) for letting me borrow her copyright info) ******************************************************************************* If you would like to host this guide, just give up, there is no way I'm going to let you host it. If you steal it, that is theft and I will pursue you in the court of law. It'd be real nice to have a new car, so if you think I'm joking, go ahead and try posting this guide on your site without my permission.