Splinter Cell: Chaos Theory WORLDWIDE CHAOS - Complete XBOX/PC Full Solo & CO-OP Walkthrough Authored by VampireHorde MMMMMMMM MMMM MMM MMMMMMMMM MMMMMMMMMMMM MMMMMMMMM MMMMMMMMMM MMMM MMMM MMMMMMMMMMMMM MMMMMMMMMMMM MMMMMMMMMM MMMM MMMM MMMM MMMMMMMMMMMMM MMMM MMMM MMM MMMM MMMMMMMMMMMM MMMM MMMM MMMM MMMM MMMMMMMMMM MMMM MMMMMMMMMMMM MMMMMMMMMMMMM MMMM MMMM MMMMMMMMMM MMMM MMMM MMMM MMMMMMMMMMMMM MMMM MMMM MMMM MMMMMMMMMM MMMM MMMM MMMMMMMMMMMMM MMMMMMMMMMMMM MMMMMMMMM MMMMMMMMM MMMM MMMM MMMM MMMM MMMMMMMMMMMM MMMMMMMMM MMMM MMMM MM M MMMMMMMMMMMM MMM MM MMMMMMMM MMMMMMMM MMMMMMMMM MMM MMM MMMMMMMMMMMMM MMM MMM MMMMMMMMM MMMMMMMMM MMMMMMMMMM MMM MMM MMM MMMMMMMMM MMM MMM MMM MMM MMMM MMM MMM MMM MMMMMMMMM MMMMMMM MMM MMM MMMMMMMMMM MMMMMMMMMMMMM MMM MMMMMMMMM MMM MMM MMM MMMMMMMM MMM MMM MMM MMM MMMMMMMMM MMMMMMMMM MMM MMMMM MMM MMM MMM MMM MMMMMMMM MMMMMMMM MMM MMMMM MMM MMM MMM MMM MM M ++MEGA-UPDATE 01/21/2006: The Downloadable Maps for both CO-OP and Versus Mode are FINALLY here! All the details for the CO-OP Maps can be found in the CO-OP section of this FAQ. ----------------------------------------------------------------------- ----------------------------------------------------------------------- _____ ___________ ____ ___ __ _____________________ _ __ / _/ |/ /_ __/ _ \/ __ \/ _ \/ / / / ___/_ __/ _/ __ \/ |/ / _/ // / / / / , _/ /_/ / // / /_/ / /__ / / _/ // /_/ / / /___/_/|_/ /_/ /_/|_|\____/____/\____/\___/ /_/ /___/\____/_/|_/ ----------------------------------------------------------------------- Thanks for clicking the FAQ. Welcome back to the International Super Spy Spectrum. I will explain how to achieve 100% Completion for all Levels of SC: CT for both CO-OP and SOLO MODE. This is the ONLY FAQ online that will present you with EVERY alternate route in every Level and explain how to finish ALL the Objectives for both Co-op and Solo. Ignore the rest and stick with the best. It is so cool that there are so many alternate paths in a Level but totally unfair that other walkthroughs will present you with what THEY think is the only path that you should use. BLASPHEMY! For an open-ended game like this, it's best to present ALL of the paths and let YOU choose what you think is best and that is what I've done. All tactics and strategies in this FAQ apply for the XBOX/PC version only! Please refer to my PS2/GC FAQ for all the info on those versions. Can you handle that, soldier? Then READ ON! ----------------------------------------------------------------------- ----------------------------------------------------------------------- ************************ STEALTH CONTROLS ************************ The configuration is as follows: -- NO WEAPON EQUIPPED -- X BUTTON: EQUIP WEAPON Y BUTTON: JUMP/SPLIT-JUMP A BUTTON: INTERACT BUTTON B BUTTON: CROUCH/STAND WHITE BUTTON: REAL-TIME INVENTORY SWITCH (HOLD TO ACCESS MENU) BLACK BUTTON: WHISTLE L-TRIGGER: KNOCKOUT BLOW (press and hold to knock out and carry) R-TRIGGER: LETHAL BLOW LEFT ANALOG STICK: MOVE SAM RIGHT ANALOG STICK: ROTATE CAMERA LEFT ANALOG STICK (CLICK): BACK-TO-THE-WALL RIGHT ANALOG STICK (CLICK): BINOCULARS/EEV (CLICK LEFT ANALOG STICK TO ZOOM) START BUTTON: PAUSE SCREEN BACK BUTTON: OBJECTIVES SCREEN D-PAD LEFT: NIGHT VISION D-PAD RIGHT: THERMAL VISION D-PAD UP: EMF VISION -- WEAPON EQUIPPED -- L-TRIGGER (SC PISTOL): OCP R-TRIGGER (SC PISTOL): PRIMARY FIRE L-TRIGGER (SC-20K): SECONDARY FIRE/HOLD BREATH (WHILE IN SNIPER MODE) R-TRIGGER (SC-20K): PRIMARY FIRE RIGHT ANALOG STICK (CLICK): SNIPER MODE BLACK BUTTON: SWITCH TO FOREGRIP OR SNIPER ATTACHMENT (WHEN SC-20K is equipped) LEFT ANALOG STICK (CLICK): SWITCH FROM LEFT TO RIGHT CROSSHAIRS *********************** SCANNING VERSUS HACKING *********************** From the very first Mission all the way to the last, you are presented with the option to SCAN your Objectives or to HACK them. In certain Missions, you are required to HACK specific computers. In essence, it seems difficult to do up close (because of enemy sentries or Cameras) but there is a second option available. That option is the EEV inside the binoculars that Sam uses. Click on the Right Analog Stick to enter Binocular Mode. Focus the square reticle onto the Computer screen or RETINAL scanner and it will start scanning through a wireless link. From there you can hack the computer from a safe distance WITHOUT having to physically use the PC itself. Remember, the choice is yours. *********************** THE HACKING MINI-GAME *********************** HACKING ON-SCREEN HUD: On the left of the screen is a list of IP addresses (999:99:99:99 for example). One of these numbers is the correct number. On the lower right of the screen is the Hacking device that reveals the code. When the number glows green for a second, THAT is the part of the Keycode value. On the far right of the device is a PADLOCK icon. This signifies the number of times you can lock the first set of numbers. THE HACK VALUE: 999:99:99:99 is the example I will use. 999 (the first three numbers) is the number that needs to be locked by pressing the X Button when the value glows green. The other three will randomly glow the real value. HOW TO HACK: --When you start the mini-game, wait for the first three numbers to glow. When it glows, PRESS THE X BUTTON IMMEDIATELY! This will lock the value of the code and decrease the amount of IP Addresses in the list to the left of the screen (which is a good thing). You can do this for all four number sets. But watch out! There is a timer bar on the device that decreases! --Once the three numbers are locked, you have to watch the other three values to glow up. Match the numbers with the IP Address on the left to lock the value and successfully Hack your Computer, Retinal Scanner, etc. You can cancel the mini-game by pressing the B Button but this will change the Hack value when you access it again. If you don't hack the item before the timer goes red... *********************** STEALTH TIPS *********************** --You can now complete the Missions WITHOUT killing anyone. --I never mention using the SC-20K that much in this walkthrough. Since this is only for Stealth setting, the main point is NOT to use it too much! --If you see the opportunity to knock out your foe, DO IT! Use the L- Trigger for less bloodshed. --On high ledges, use the "Jump-and-hide" technique. Jump over a ledge and shimmy on it past the enemy. When the enemy is out of range, climb back up and continue your objective. --Always explore your surroundings. There is always a certain alternate path if you search closely enough. --The OCP is your absolute best friend. Use it instead of wasting bullets. --Use the QUICK SAVE option at your own pace. I won't mention when to use it but be cautious! If Sam is killed during the Mission, he will restart at the last QUICK SAVE point. --Use the SCAN and HACK option. Certain Computers or items can be scanned from a far distance to complete the Objective. ************************ 100% COMPLETION REQUIREMENTS ************************ This is what is required of you, Super Spy, to get 100% per Level. ACCEPTABLE: --No Kills allowed --No use of Lethal Force --Zero Detection --Zero Alarms --Zero times identified as an Intruder --All Objectives Completed --No bodies found If any objective is missed or skipped, you will NOT get 100% even if you completed the other requirements...DUH! ----------------------------------------------------------------------- ----------------------------------------------------------------------- __ __ / /_/ /_ ___ / __/ __ \/ _ \ / /_/ / / / __/ \__/_/ /_/\___/ ____ __ __ __ _ ______ _/ / /__/ /_/ /_ _________ __ ______ _/ /_ | | /| / / __ `/ / //_/ __/ __ \/ ___/ __ \/ / / / __ `/ __ \ | |/ |/ / /_/ / / ,< / /_/ / / / / / /_/ / /_/ / /_/ / / / / |__/|__/\__,_/_/_/|_|\__/_/ /_/_/ \____/\__,_/\__, /_/ /_/ /____/ ----------------------------------------------------------------------- ----------------------------------------------------------------------- ++ MISSION 1: PERUVIAN LIGHTHOUSE ++ MMM MMM MM MMMMMMMM MMMMMMM MM MMMMMM MMM MM MMMM MMMM MM MM MM MMM MM MM MM MM MMMM MM MMMM MMMM MM MMMMMM MMMMMM MM MM MM MM MMM MM MM MM MM M MM MMMMMM MMMMM MM MM MM MM MMM MM MM MM MM MM MM MMM MM MM MM MM MM MM MM MMMM MM MMM MM MM MMMMMMMMM MMMMMMMMM MM MMMMMMMM MM MMM MM MMMM MM MM MM MM +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ PRIMARY OBJECTIVES: [ ] RESCUE MORGENHOLT [ ] RECOVER OR DESTROY INFORMATION ABOUT THE MASSE KERNELS [ ] DISCOVER WHERE THE GUERILLAS GOT THEIR ARMS AND EQUIPMENT [ ] EXFILTRATE TO THE PRIMARY EXTRACTION POINT SECONDARY OBJECTIVES: [ ] ELIMINATE HUGO LACERDA OPPORTUNITY OBJECTIVES: [ ] SCAN THE SSCC BAR CODE OF THE DELIVERED CRATES BONUS OBJECTIVE: [ ] DISABLE THE RADIO IN THE LIGHTHOUSE +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Welcome to Peru! ++ AREA: THE BEACH ++ Head up the hill and into a small crevice. Continue through until you reach a CRAWLSPACE (you'll see glowing limestone). Go through and out. Work your way up the steps until you see a bridge across the way. From here you have two options to get to the other side: #1 - Quickly cross the bridge and crouch next to the cave entrance. Two soldiers will emerge out and start talking. Quietly enter from where they came and look for a crack in the wall and Enter to a sort of supply room. #2 - To the left of the bridge is an alternate pathway that you can take. Turn left and you can circle around the mountain to a hidden cave. Inside this cave is a spotlight and a ladder that leads up to a sort of prison cell area. Choose one to your liking. --SUB-OBJECTIVE: SCAN CRATES (FIVE TOTAL) If you chose path #1, simply go to the end of the room and PIERCE the generator to turn off all the lights. Next to the generator is Crate to SCAN. SCAN it and go down the stairs to a prison cell area. The second Crate is in here with a guard doing target practice. SCAN the second Crate with your EEV and go back out. Before going upstairs, watch the guard that just came back from outside the cave. Eliminate him if you want and then head up the stairs. If you chose path #2, emerge from the ladder and stay in the dark. You'll see a Crate and a soldier doing target practice. Use your EEV to SCAN the Crate across from you. From there, bust out the OCP and use it on the light above the Crate to darken the room. To make it easier for yourself, eliminate the guard before leaving the prison cell area. As you walk up to the brightly lit area, use the OCP on the swinging light. When the guard up here goes to investigate, knock him out. Go to the generator and use the PIERCE option to darken the room. SCAN the second Crate in here and then go upstairs. Open the door and make your way down to the darkened area at the bottom. ----------------------------------------------------------------------- ++ AREA: TORTURE ROOM ++ Listen to the whole conversation and patiently wait. One soldier will "take a walk" while the other sits down. Let the soldier walk past you. He'll go up and use the toilets near the door you just entered. Ignore him and quietly make your way past the torture room. Quietly sneak AROUND the bathtub and work your way out of the Torture room. Go to the door at the other and use the PICK LOCK option and pick it. (Do you need me to tell you how to pick the lock?) ----------------------------------------------------------------------- ++ AREA: OUTER FORTRESS ++ --SUB-OBJECTIVE: SCAN CRATES In this large area, you'll see two tents, two soldiers, and a large spotlight. You DO NOT need to eliminate any of the soldiers if you are stealthy. Before heading to the next area, quietly head for the second tent. When the two soldiers are conversing, quietly walk past them and get behind the second tent. The CUT MATERIAL option will appear. Cut open the tent and go through to find Crate #3 to SCAN. SCAN it and head back out. From here you have two options to get to Crate #4: #1 - Further down this area is an open doorway with a bright light above it. Quietly enter this doorway and head through to the other side. When you emerge, you'll see Crate #4 under a tin-roofed sort of gazebo with two soldiers conversing at the other side. SCAN Crate #4 with your EEV and then jump to the top of the tin-roof. Use the OCP on the light above the doorway across from the tin-roof and quickly make your way to that doorway before the light goes back on. #2 - Near the second tent is a large crate box. Have Sam jump on top of the box and then jump up to an upper ledge. There's ANOTHER two options from here: #1 - You'll see a set of stairs going down. You'll hear two soldiers conversing and a generator to pierce. Crate #4 is across the soldiers. You'll have to eliminate the two soldiers and then SCAN Crate #4. From there, hop onto the top of the tin-roof and jump to the doorway above. DO NOT USE THIS ROUTE! IT'S SUICIDE! #2 - From the ledge, make your way to a small room with a fireplace and two soldiers resting. Quietly sneak past them and out to an upper wooden ledge. You'll see two soldiers conversing and Crate #4 under a tin-roofed gazebo on the ground. Quietly make your way near the brightly lit doorway on the other side. SCAN Crate #4 from above and then use the OCP on the light and sneak in. WHEW! --OBJECTIVE: ACCESS THE SERVER When you safely make it here, access the Computer on the left and complete the Objective. Don't worry about the soldier in here, he won't see you. Once that's done, make your way out to the other doorway. ----------------------------------------------------------------------- ++ AREA: OUTER LIGHTHOUSE ++ You'll see two soldiers conversing across from you. From here you have two options: #1 - Quietly head down the stairs while they're talking and access Crate #5 next to the stairs. Once that's done, continue down the stairs and walk past the moody welder and make your way to the Lighthouse (there's no other soldiers near the Lighthouse). #2 - Let them finish their conversation and let them both walk down the stairs. Go forward and plan a way to eliminate the soldier that guards the upper area (near Crate #5). You can hang on the ledge and then GRAB him when he gets close or just be stealthy and grab him from behind. Either way, make sure you SCAN Crate #5. After that's done, go down the stairs and wait patiently for the moody welder to finish what he's doing. When he finishes, he exposes a Zipline to the Lighthouse. Knock him out and hide his body outside near the zipline. Now Sam can access the zipline and ZIP to the Lighthouse. ----------------------------------------------------------------------- ++ AREA: THE LIGHTHOUSE ++ Once at the Lighthouse, eliminate or sneak past the guard wandering the Lighthouse. Enter the door at the back of the Lighthouse and go through. From here, you'll see a radio operator toying with his radio. There are two things you can do: #1: COMPLETE THE BONUS OBJECTIVE Once Grim chimes in about the Maria Narcissa, knock out the soldier and shoot the radio he was talking to. #2: CONTINUE FORWARD Completing the bonus objective is NOT crucial towards 100% so ignore him and quietly head up the stairs and Grim will chime in. --ALTERNATE TACTIC: If the radio operator sees you before Grim chimes in, you miss the Objective and you have to knock him out. To retrieve the info that Grim needs, go up the stairs and look for a file cabinet and use the SEARCH CABINET option to complete the Objective. --OBJECTIVE: GET THE HELL OUT OF DODGE Now make your way to the top of the Lighthouse and climb the ladder. Up here is the spotlight (What else?) and a soldier circling around. Time your movements and climb up. Head for the exit and use the SWITCH OBJECT to turn off the spotlight. From here you have two options to eliminate the soldier here: #1 - Wait inside and let him try to turn the spotlight back on. Smack him from behind and Call Extraction to end the Mission. #2 - Turn off the spotlight and then jump over the railing and wait. When he gets close, use the GRAB CHARACTER option to toss him over the ledge. Jump back onto the ledge and use the Call Extraction option to end the Mission. ______ _____ _ _ _____ _____ ______ | ___ \(_____) | | | | (_____) ___ \| ___ \ | | _ | | _ \ \ \ \ _ | | | | | | | | || || | | | \ \ \ \ | || | | | | | | | || || |_| |_ _____) )____) )| || |___| | | | | |_||_||_(_____|______(______(_____)_____/|_| |_| ______ _____ ______ ______ _ _______ _______ _______ / _____) ___ \| ___ \(_____ \| | (_______|_______|_______) | / | | | | | _ | |_____) ) | _____ _ _____ | | | | | | || || | ____/| | | ___) | | | ___) | \____| |___| | || || | | | |_____| |_____| |_____| |_____ \______)_____/|_||_||_|_| |_______)_______)\______)_______) ----------------------------------------------------------------------- ----------------------------------------------------------------------- ++ MISSION 2: MARIA NARCISSA ++ MMM MMM MM MMMMMMMM MMMMMMM MM MMMMMM MMM MM MMMM MMMM MM MM MM MMM MM MM MM MM MMMM MM MMMM MMMM MM MMMMMM MMMMMM MM MM MM MM MMM MM MM MM MM M MM MMMMMM MMMMM MM MM MM MM MMM MM MM MM MM MM MM MMM MM MM MM MM MM MM MM MMMM MM MMM MM MM MMMMMMMMM MMMMMMMMM MM MMMMMMMM MM MMM MMMMMM MMM MMM MM MMMM MM MMMMMMMMM +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ PRIMARY OBJECTIVES: [ ] ELIMINATE HUGO LACERDA [ ] FIND OUT WHICH CABIN LACERDA IS IN [ ] RETRIEVE THE SHIP'S LAST TRANSIT LEDGER FOR LACERDA'S SHIPMENT [ ] RETRIEVE THE BILL OF LADING FOR LACERDA'S ARMS SHIPMENT [ ] EXFILTRATE TO THE EXTRACTION POINT SECONDARY OBJECTIVES: [ ] FIND THE NAME OF LACERDA'S PANAMANIAN CONTACT OPPORTUNITY OBJECTIVES: [ ] PLACE TRACKING DEVICES ON ANY ILLEGAL WEAPONS CRATES These are the locations: #1 - In the first area with all the Crates #2 - Soldier's quarters #3 - Under the metal stairway - Portside #4 - Inside the large Mess Hall kitchen on Deck 2 #5 - Across from the Captain's quarters #6 - Back of the ship near Extraction BONUS OBJECTIVE: [ ] INTERROGATE LACERDA +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Welcome to the open sea! ++ AREA: FRONT OF THE SHIP ++ Sam will be in the front of the ship with two soldiers wandering the front deck. --OBJECTIVE: FIND LACERDA There are two stealthy ways to enter the ship's hull from infiltration: #1 - Stealthily make your way down to the stairway on Starboard towards the stairway and down to a sleeping guard. #2 - See those stacks of containers up on top? Jump and climb up to those containers and look for a crevice to sneak into. Work your way through the containers to the other side. You'll emerge into a well-lit area (with no guards). Turn right to see a small opening to jump down. Jump down and make your way to the stairwell nearby to a sleeping guard. ----------------------------------------------------------------------- ++ AREA: INSIDE THE SHIP ++ --SUB-OBJECTIVE: PLACE TRACKERS ON SIX CRATES Quietly sneak past the sleeping guard and SLIDE OPEN the door. Climb down the ladder and work your way up the large Crates to the other side. There is a wall you need to squeeze into on the left side. Emerge out and find the first Crate and PLACE TRACKER (#1). Climb your way using the large Crates to the ladder on the other end. Climb up and head down the hallway (there's no guards in here). See that door leaking lots of water? Ignore that door for now. Head to the other door and SLIDE OPEN to find a man using a woodshop thingamajig. Grab him and knock him out. Inside this room is a vent (or CRAWLSPACE). Use the Crawlspace and crawl to the other side to a large Motor Room. ----------------------------------------------------------------------- ++ AREA: AUXILIARY PUMP ROOM ++ --OBJECTIVE: UNFLOOD THE COMPARTMENT After you emerge out of the Crawlspace, you have many different ways to rid the 2 enemies in this room: #1 - When you emerge out of the CRAWLSPACE, turn to Sam's right and jump over the railing and down to the bottom floor. Use the OCP on the swinging lamp above to get the guard's attention. When he leaves the switchboard to look for you, quickly sneak over to that switchboard and ACTIVATE it. #2 - You'll see a pipeline above the soldier across from Sam. Use the pipeline and eliminate the soldier up here in any style you want. From there, jump down and eliminate the soldier working the switchboard by sneaking behind him. Use the switch and ACTIVATE it. You have two options to exit this room: #1: Head back up to the CRAWLSPACE and make it back to the room with the leaky door (it's not leaky anymore). #2: Exit the door across from the switchboard to a hall. Enter the first door and SLIDE OPEN and enter (this is the leaky room). Either way you choose leads back to the same room. Choose one to get your next objective. --OBJECTIVE: SCAN BILL OF LADING Go to the room that was leaking water and look for a large Crate with a piece of paper on it (it has a red tag) and SCAN it. Now exit the room to the hallway outside. As you emerge down the hallway, two guards will approach towards you. DO NOT INITIATE COMBAT! Instead, if you turn on Night Vision, you'll see a darkened area on the right of the hallway with an open vent. Enter the vent and creep your way UNDERNEATH the guards and emerge out on the other end. Head down the stairs and open the door (with the whirling red light) to another room. ----------------------------------------------------------------------- ++ AREA: ENGINE ROOM ++ This room isn't hard to figure out. You simply need to make your way (quietly) to the other side of the room to the metal stairs. Make your way up two floors of metal walkways to the top. I'll let you figure your stealthy way here (use the Jump-and hide technique on the railing!). At the top floor, enter the open doorway and head out to the other door. ----------------------------------------------------------------------- ++ AREA: SOLDIER'S QUARTERS ++ In this room, you'll see a set of stairs. Don't head up the stairs just yet. --SUB-OBJECTIVE: PLACE TRACKER ON CRATE Carefully traverse this small but quiet hallway. You'll see a guard emerge from a room; knock him out and enter the room he exited. This is the soldier's bedrooms. Make you way to the back of the room to find a Crate and PLACE TRACKER (#2). Now head out and make your way up the stairs. You'll see an open doorway up here. ----------------------------------------------------------------------- ++ AREA: COMPUTER ROOM ++ --OBJECTIVE: FIND THE LEDGERS OF TRANSIT When you enter this room, you'll overhear two soldiers conversing. DO NOT ENGAGE COMBAT! Instead, find the CRAWLSPACE near the doorway and enter through it. Emerge out to find one of the soldiers (by himself) browsing his computer. There are two ways to obtain the Ledgers: #1: THE EASY WAY Exit the CRAWLSPACE and hide in the dark. While the two soldiers converse, simply SCAN the Hard Drive (not the Computer screen) to find the Ledgers. #2: THE HARD WAY: There is a filing cabinet behind the soldier. Slowly creep to the File Cabinet behind this man and use the SEARCH CABINET option to finish the Objective. Once that's done, exit this room and head outside. There is a door here that leads to a Medical Room with a Med-Kit (and a soldier). Use the Med-Kit if you need to and exit to the door outside. ----------------------------------------------------------------------- ++ AREA: PORTSIDE - OUTSIDE SHIP ++ There is a well-hidden Crate under the stairs near the door to PLACE TRACKER (#3). From here you have two options to use when finding the Captain: #1 - Go up the metal stairway and open the door on DECK 2. You'll enter a Mess Hall. There is a Crate in here to PLACE TRACKER (#4). From here you need to quietly sneak out of the room to the stairway outside this Mess Hall. Take the stairs up and you'll find another Crate to PLACE TRACKER (#5). After you do that, enter the hallway going upstairs to the Main Bridge of the ship. From here, grab the Captain and INTERROGATE him. #2 - Go up the stairway and open the door on DECK 4. You will be on the top of the ship. You can explore the upper area of the ship but there's nothing that completes the Primary Objective so avoid the exploration. Enter the door at DECK 4 (from either side) and quietly grab and INTERROGATE the Captain. Once you've interrogated the Captain, knock him out and hide the body. Head downstairs form the bridge and enter the hallway. Ignore the room with loud music and you'll emerge to a well-lit hall with a Crate to PLACE TRACKER. ----------------------------------------------------------------------- ++ AREA: CAPTAIN'S QUARTERS ++ --OBJECTIVE: INTERROGATE/ELIMINATE LACERDA Across the Crate is a small hall. There's a well-lit bathroom, a closed door, and a small kitchen. Avoid any bloodshed by listening to the whole Lacerda conversation. Once the conversation is over, Lacerda will emerge into the kitchen. Grab him and then exit the kitchen (the guards won't even notice you). INTERROGATE him and then rub him out to complete the Primary Objectives. --OBJECTIVE: EXTRACTION TIME Exit back to the Captain's bridge and exit back outside to the top of the ship. The Extraction point is ALL the way in the back of the ship on the top floor. Work your way quietly to the back of the ship and you'll find a ladder going down at the back. Slide down and you'll see two more ladders. The farther ladder to Sam's left is the Extraction Point but DON'T go there yet! --SUB-OBJECTIVE: PLACE TRACKER ON CRATE Climb down another ladder next to Sam and you'll emerge on the very back of the ship with three guards. Look for the last Crate and PLACE TRACKER. Now head back up the ladder and go to Extraction. ______ _____ _ _ _____ _____ ______ | ___ \(_____) | | | | (_____) ___ \| ___ \ | | _ | | _ \ \ \ \ _ | | | | | | | | || || | | | \ \ \ \ | || | | | | | | | || || |_| |_ _____) )____) )| || |___| | | | | |_||_||_(_____|______(______(_____)_____/|_| |_| ______ _____ ______ ______ _ _______ _______ _______ / _____) ___ \| ___ \(_____ \| | (_______|_______|_______) | / | | | | | _ | |_____) ) | _____ _ _____ | | | | | | || || | ____/| | | ___) | | | ___) | \____| |___| | || || | | | |_____| |_____| |_____| |_____ \______)_____/|_||_||_|_| |_______)_______)\______)_______) ----------------------------------------------------------------------- ----------------------------------------------------------------------- ++ MISSION 3: PANAMA BANK ++ MMM MMM MM MMMMMMMM MMMMMMM MM MMMMMM MMM MM MMMM MMMM MM MM MM MMM MM MM MM MM MMMM MM MMMM MMMM MM MMMMMM MMMMMM MM MM MM MM MMM MM MM MM MM M MM MMMMMM MMMMM MM MM MM MM MMM MM MM MM MM MM MM MMM MM MM MM MM MM MM MM MMMM MM MMM MM MM MMMMMMMMM MMMMMMMMM MM MMMMMMMM MM MMM MMMMMMMM MM MMMM MM MM MMMMMMMM +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ PRIMARY OBJECTIVES: [ ] STEAL $50,000,000 IN FRENCH GOVERNMENTAL BEARER BONDS [ ] DETERMINE WHO MCA'S BANK PURCHASED THE ARMS FOR [ ] ENTER THE BANK [ ] AUTHORIZE THE VAULT ACCESS FROM THE THREE OFFICER'S PANELS [ ] EXFILTRATE TO THE EXTRACTION POINT SECONDARY OBJECTIVES: [ ] LOOK FOR ANY SUSPICIOUS TRANSACTION RECORDS You need to use the SEARCH CABINET option inside the Treasurer's Room. Look for a filing cabinet and then open it to finish this objective. OPPORTUNITY OBJECTIVES: [ ] PLANT A SERIES OF FALSE E-MAILS TO MAKE IT LOOK LIKE AN INSIDE JOB To finish this objective, you need to master the Hacking mini-game. There are eight computers you need to hack in order to complete this objective. They are: #1 - Front Desk of the Bank #2 - Security Room, West area - first floor #3 - Upstairs Reception Desk (with the lasers) #4 - Security Room (Glass Chamber Upstairs) #5 - Executive's Office (with the raging fireplace) #6 - Treasurer's Office (across Vault entrance) #7 - Vault Security Room #8 - The Vault Computer BONUS OBJECTIVES: [ ] DELETE CAMERA ARCHIVES IN THE SECURITY ROOM +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Welcome to Panama! Panama-ah-ah-ah-ah-ah! Panama! ++ AREA: OUTSIDE BANK ++ The wall Sam is standing next to will be the Extraction Point at the end of the Mission! Remember this place! --OBJECTIVE: BREAK INTO THE BANK There are motion sensors in this courtyard. If you get caught...the light just turns on. That's it. No alarms. To avoid being caught by a stupid motion sensor, walk on the concrete of the courtyard. Head to the left of the Bank to find a switch. Flip it to turn off the spotlights in front of the bank. There are two things you can do from here: #1 - Enter through the front doors. If you do, you have to use the PICK LOCK option and try to lure the guard sitting behind the Front Desk outside to knock him out all while dodging TWO Security Cameras. Once that's done, you can sneak past the Cameras and HACK his Computer. But from there, you can't continue any further. #2 - DO NOT ENTER THROUGH THE FRONT DOORS! Enter through the right side of the bank (watch for a Camera) towards a ladder at the back. Climb the ladder to the roof. BIG NOTE #1: HACKING the Computer in the Front Desk is great and all, but you can do that once you're inside the Bank anyway so IGNORE entering the Front Doors. BIG NOTE #2: Near the front doors on the right side is a pipeline that Sam can use that leads to a zipline. The zipline transports Sam back near the Infiltration point. Is it useful during Extraction? Not really, but use it if you want. ----------------------------------------------------------------------- ++ AREA: BANK ROOFTOP ++ Make your way to the other side and BREAK OPEN option on the door. Enter the room and SWITCH OBJECT to open the glass dome. Head for the open glass dome and use the GRAB ROPE option and shimmy down to the middle of the Banking center. ----------------------------------------------------------------------- ++ AREA: BANK - FIRST FLOOR ++ As you make your way down, you'll be flanked with lasers. Use the EEV on one of the Computers in the cubicle to disable all the Lasers. Exit this cubicle and head out. See that snoring guard? Grab and knock him out. (You can grab him and make him use the retinal scanner if you want.) --OBJECTIVE: PLACE FAKE E-MAILS (EIGHT TOTAL) BUT...before entering any of the doorways, go to the front of the room and the two large glass doors should be open. Sneak around the corner to see a guard behind the Front Desk (with a Camera above him). Get close and then smack him. Access and HACK his computer and place the Fake E-mails. Go back to the other room. ----------------------------------------------------------------------- ----------------------------------------------------------------------- There are two doorways here: the Retinal scanner doorway (the East Wing) and the doorway on the left (the West Wing). I will give separate walkthroughs if you decide to use one path. WALKTHROUGH #1 - The Retinal doorway (East Wing) When you enter here, you'll see a door with a red EXIT sign and a Camera above it. Across the EXIT door is a Supply Room with a CRAWLSPACE that goes to the bathroom in the West Wing. Two soldiers traverse East Wing (one walking around and the other is messing with the Keypad). From a far distance, shoot the red EXIT light (it's worth the trouble). When Paco (the Keypad soldier) investigates the noise, grab Paco and INTERROGATE him to get the Keycode to the Treasurer's Room. Knock him out and hid him in the darkened hallway. Turn the corner and shoot light above the Treasurer's office. This will alert two guards, so patiently wait for them to finish investigating before entering the office. Once the coast is clear, use the Keypad and go inside. --OBJECTIVE: GET ACCESS AUTHORIZATION (ONE OF THREE) Once inside the room, go to the Keypad next to the desk and use the ENABLE ACCESS option. Be sure to raid the filing cabinet and HACK the Computer. In this room is a CRAWLSPACE that leads to an outside Courtyard with a Camera near the CRAWLSPACE. BEFORE you use the CRAWLSPACE, go back out the door and shoot the remaining light in the East Wing and then IMMEDIATELY go back into the office and head for the CRAWLSPACE and exit out. Across the CRAWLSPACE is a large pipe that you can climb to the second floor. Use the OCP on the Camera and then climb the pipe up to a balcony above. Jump onto the balcony and enter the CRAWLSPACE that's here. Traverse through the vents until you reach a spinning fan. How do you turn it off? --OBJECTIVE: GET ACCESS AUTHORIZATION (TWO OF THREE) --BONUS OBJECTIVE: DELETE CAMERA ARCHIVES Under the fan are two soldiers. Try not to make a big scene by whistling or shooting at them. Instead, enter Binocular mode and SCAN the Hard Drive of the Computer down below and HACK it. Use the TURN OFF FAN option to turn it off. Once it's off, let the soldiers converse until it gets quiet. Now, jump down quietly and access the Computer across from them. HACK it to Disable all the Cameras in the area. DELETE the Archives while you're at it. Before you exit the room, don't for get to ENABLE ACCESS. Exit the room and head for the President's office. Use the Keypad and enter through to his office. HACK his Computer and then use the ENABLE ACCESS option on the Keypad near the Computer to open the Vault Door. --OBJECTIVE: STEAL $50,000,000 IN BONDS From here it's up to you to finish the Fake E-Mail Objectives or go straight to the Bank Vault. If you want to finish the Fake E-mail Objectives, follow the next walkthrough (for the West Wing). If you decide to go straight to the Vault, here's what you do: From the President's office, jump over the open window and jump down to the Courtyard below. GRAB the guard here and INTERROGATE him to get the Keycode. Knock him out and hide the body. Head up the stairs to the Keypad door (but shoot the two lights first!). Use the Keypad and then head for the Safety Deposit boxes and obtain the TELEMETRIC LOCKPICK. Go down the stairs to the Vault and use the Telemetric Pick. Once the Vault is open, PLACE CHARGE on the center of the door and then DETONATE CHARGE from a distance. Now enter the Vault and access the Computer here to TURN ON SPRINKLERS, TURN OFF LIGHTS, and OPEN CAGE (HACK it while you're at it). Grab all the Bonds and exit the Vault. Before you exit, turn on Thermal Vision to see a Laser on the door. Use the OCP to disable it and then head for Extraction. For the Walkthrough for the West Wing, read below. ----------------------------------------------------------------------- ----------------------------------------------------------------------- WALKTHROUGH #2: THE WEST WING Take the doorway to the left and open the door. Shoot out the light to darken the room from the Security Camera and to alert the guards in the security room nearby. When they emerge, quietly knock them both out. Enter their security booth and access the Computer in here then exit. Head through the hallway and turn off all the lights. You'll see a stairway, so take it up. AREA: BANK - SECOND FLOOR As you head up, Sam will be advised about more Laser grids. Grim will inform you to "stay in the guard's electronic shadow". Ignore this and just knock him out. You can grab his body and walk past the lasers with no problems (it's easier than tailing him). Do the same for the other guard on the other laser-filled side. Once that's done, head down the dark hallway to a small lounge with a LARGE glass office next to it. AREA: GLASS OFFICE AND LOUNGE - SECOND FLOOR --OBJECTIVE: GET THREE ACCESS AUTHORIZATIONS As you enter the lounge, you can hear a Security Camera. Use the OCP on the light post in the lounge (not the Camera). Sneak around the lounge towards the glass office door. A guard will come in and enter the room, so get behind him and knock him out. Use the KEYPAD (or Hack it) and grab the computer guy inside. Knock him out and access the computers. Be sure to check ALL the computers (one computer in here disables ALL the Security Cameras). Next to the door of this office is a Red sort of keypad. Get next to it and the ENABLE ACCESS option will appear. Use it to continue the objectives. Exit the glass office and go to the door with security Keypad (the one across the glass office). HACK the doorway and enter. Enter the office and turn off the lights (there's a Camera above the door). Enter the next office and head for the Keypad next to the desk to ENABLE ACCESS. Be sure to Hack the computer! AREA: BANK COURTYARD Exit this office by jumping out the window to a small courtyard with a guard. Grab him and talk to him to get a Keypad Code for the exit to this courtyard. Head up the stairs and use the OCP on the Camera on the left side of the exit. Use the Keycode BUT DO NOT ENTER YET! Use the OCP on the light above. As you enter, you'll see a guard messing with a Keypad. Wait for him to finish playing with the Keypad and he'll reveal the code while he's talking to himself and then walk away. Once he's gone, use the Keypad and enter the room. Now enter inside and use the Keypad next to the Desk to ENABLE ACCESS. Hack the computer in here while you're at it! AREA: BANK VAULT Once you get all three access codes, the main vault will open. The main vault stairway is directly across from this office your in. Head downstairs and turn right. You'll see a bunch of safety deposit boxes. One of them has the TELEMETRIC LOCKPICK Key Item you need. Open the safety deposit box on the far end and then head downstairs. **There's also a computer here you can access to complete a missed objective from Mission 2. Take the item you obtained downstairs and insert them into the locks next to the vault door. This is how the TELEMETRIC PICK works: Pick the lock as usual. When the light turns red, STOP AND WAIT! When it turns green, pick the next one. Repeat until it opens. Now place the explosives on the center of the Vault door and walk far away until the DETONATE option appears. AREA: INSIDE THE VAULT Head inside the vault carefully! There is a Camera on the other end! Use the OCP on it and access the Computer to TURN OFF LIGHTS, ACTIVATE SPRINKLERS, and OPEN CAGE (be sure to hack it too!). --OBJECTIVE: EXTRACTION TIME Before you leave, grab the Bonds! BUT DO NOT EXIT THE VAULT YET! Turn on Thermal Vision to spot a laser covering the Vault door. Disable the laser and you can continue through WITHOUT triggering the alarm. Head back to the Extraction point. Remember, you can use the Zipline near the Bank doors if you so ever please! ______ _____ _ _ _____ _____ ______ | ___ \(_____) | | | | (_____) ___ \| ___ \ | | _ | | _ \ \ \ \ _ | | | | | | | | || || | | | \ \ \ \ | || | | | | | | | || || |_| |_ _____) )____) )| || |___| | | | | |_||_||_(_____|______(______(_____)_____/|_| |_| ______ _____ ______ ______ _ _______ _______ _______ / _____) ___ \| ___ \(_____ \| | (_______|_______|_______) | / | | | | | _ | |_____) ) | _____ _ _____ | | | | | | || || | ____/| | | ___) | | | ___) | \____| |___| | || || | | | |_____| |_____| |_____| |_____ \______)_____/|_||_||_|_| |_______)_______)\______)_______) ++There are many ways to complete this Mission. What I just described are the two main versions. Mix and match your paths to finish all the Objectives. ----------------------------------------------------------------------- ----------------------------------------------------------------------- ++ MISSION 4: MANHATTAN, NEW YORK ++ MMM MMM MM MMMMMMMM MMMMMMM MM MMMMMM MMM MM MMMM MMMM MM MM MM MMM MM MM MM MM MMMM MM MMMM MMMM MM MMMMMM MMMMMM MM MM MM MM MMM MM MM MM MM M MM MMMMMM MMMMM MM MM MM MM MMM MM MM MM MM MM MM MMM MM MM MM MM MM MM MM MMMM MM MMM MM MM MMMMMMMMM MMMMMMMMM MM MMMMMMMM MM MMM MMMM MMMMM MM MM MM MM MMMMMMMMM MM MM +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ PRIMARY OBJECTIVES: [ ] ACCESS ZHERKEZI'S SERVER TO DETERMINE WHO DVORAK IS [ ] GET TO ZHERKEZI'S PENTHOUSE IN THE ADJACENT BUILDING [ ] FIND OUT WHO THE MERCENARIES WORK FOR [ ] LOCATE DVORAK [ ] RETRIEVE A HARDCOPY OUTPUT FOR A SINGLE DVORAK EXECUTION CYCLE [ ] EXFILTRATE TO THE PRIMARY EXTRACTION POINT SECONDARY OBJECTIVES: [ ] DISCOVER WHO IS IN CHARGE OF THE ZHERKEZI PROTECTION DETAIL The guard who knows this info is the one guarding the Penthouse balcony near the Guesthouse OPPORTUNITY OBJECTIVES: [ ] TAP THE PENTHOUSE VIDEO CAMERAS (SIX TOTAL) BONUS OBJECTIVES: [ ] OBTAIN THE BLUEPRINTS FOR THE PENTHOUSE +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Welcome to New York! The city that never sleeps! ++ AREA: ALLEYWAY ++ As you turn the corner you will see an officer in front you. Ignore him and let him continue his patrol. From here you have to ways to get to the other side: #1: THE HARD WAY Just down the alley is a ladder leading up the building. Climb it and head up the stairway. Dead end? Nope. Jump on top of the boxes and jump to hang on the ledge. Shimmy all the way to the left and around the building to a pipe that leads you down to the other side. Slide down the pipe and emerge onto the street behind the officer. There are two officers here and two bright spotlights. How do you continue on? Simply use the OCP on the spotlight next to the van and then head for the other building in darkness as the officers go investigate. #2: THE EASY WAY Instead of climbing the ladder, look across from you. You'll see a soldier standing across a spotlight ready to shoot your ass. To sneak past this guy, look for a large trashbin across the spotlight. Use the OCP on the light and then hop on the trashbin and sneak over it while the light is off. Head for the doorway. #3: THE LETHAL WAY Follow the tactic above but sneak in between the large truck and the building across the spotlight. From here you can do a split-jump and kick the guard's smile right of his face. Choose whatever you want and get to the door on the opposite side. ----------------------------------------------------------------------- ++ AREA: APARTMENT BUILDING ++ Enter the doorway into an apartment building. Traverse the hallway inside until you see a soldier working on the elevator. From here you have two options: #1: THE EASY WAY Wait for him to put his tools away and then quickly sneak into the elevator before he turns around. From here, you can either wait for him to finish fixing the elevator OR head to the elevator roof and climb the ladder going up #2: THE HARD WAY When the soldier puts his tools away, GRAB him from behind and drag him into the elevator. You know the rest. When the elevator stops, DO NOT go out yet! Use the OCP on the lightpost and slowly sneak past the room towards the stairs. Exit this area up to the roof. ----------------------------------------------------------------------- ++ AREA: ROOFTOPS W/ HELIPAD ++ There's two ways to get to get to the red neon billboard on the other side: #1 - Exit to the rooftops and turn left. As you walk to the left, you will encounter a switch. Flip it to turn off the lights on the Helipad. Continue working your way around the Helipad while using the OCP on the nearby spotlights. Make your way to the ladder on the other end and climb up to the billboard (use the OCP on the neon billboard first!). Look for the zipline and ZIP on down to the next building. #2 - Across from Exit is a set of large pipes. Hop over them and stay in the darkness away from the Helicopter. Use the OCP on the neon billboard and then climb the ladder next to the billboard. Look for the zipline and ZIP on down to the next building. ----------------------------------------------------------------------- ++ AREA: PENTHOUSE BUILDING ++ After sliding down the pipe, head for the other end and shimmy on the ledge. A suspicious-looking soldier will be patrolling the balcony nearby (that's why you should shimmy on the ledge). Climb up and sneak behind him and GRAB him. INTERROGATE him for some revealing info and knock him out. Further down this balcony is an open doorway with two soldiers working on an elevator (and arguing). In this room with the two soldiers are two paths. You can accomplish this mission faster using one path than the other but the objectives are still the same. #1 - LONGER BUT BEST PATH: As the two soldiers argue, you'll notice a large opaque sheet near the entrance. Slowly walk up to it and use the CUT MATERIAL option and head through. Inside this room is a CRAWLSPACE, use it! Emerge on the other side and you'll be next to the elevator. (Above the CRAWLSPACE is a pipe you can hang over to stylishly kill the enemy.) Across from the elevator is an unfinished kitchen. Enter the kitchen (use the OCP) and you'll see a doorway. #2 - SHORTER BUT MORE DANGEROUS PATH Wait for the soldier to "fix" the elevator. Lure him away from the elevator and then enter the elevator using the ENTER CRAWLSPACE option to the elevator roof. From there you will enter the Penthouse using the CRAWLSPACE to the bathroom. This route is the shorter way but I don't recommend it for many reasons. --BONUS OBJECTIVE: OBTAIN BLUEPRINTS FOR THE PENTHOUSE Enter the doorway in the kitchen and you'll see a sleeping guard next to a computer. HACK his Computer to finish a bonus objective. Ignore him and head outside using the PICK LOCK option. --SUB-OBJECTIVE: TAP ZHERKEZI'S CAMERA SYSTEM (SIX TOTAL) Take the Best Path. As you exit, there is a Security camera out here that uses Infrared. Use Night Vision to see its Infrared scope path. You need to walk underneath the Camera and use the TAP CAMERA option on its wiring. Walk up the stairs (watch that Camera!) and enter the door on the left. (The door on the right is off-limits for the moment.) ----------------------------------------------------------------------- ++ AREA: ZHERKEZI GUESTHOUSE ++ As you enter this room, sneak up behind the soldier sitting in the bed listening to that god-awful cover band rawk. Interrogate him and then knock him out. --SUB-OBJECTIVE: FIND OUT WHO IS IN CHARGE OF ZHERKEZI PROTECTION DEAL Just across the bed is an open window with a soldier on the outer balcony. Hop over the window and then sneak up to him and conk him (be sure to INTERROGATE him first!). In this same balcony is another Camera to tap. Jump over the railing and shimmy to the end to avoid being detected then jump over and sneak under the Camera and TAP it. ----------------------------------------------------------------------- ++ AREA: ZHERKEZI PENTHOUSE ++ --OBJECTIVE: ACCESS ZHERKEZI'S SERVER Enter the door next to the Camera into the kitchen. Turn off the lights here and head to the living room. Knock out the 1-2 soldiers in the living room but be careful! There's 2 more Security Cameras here! Once you've disposed the soldiers, look for both Cameras in the living room and TAP them. Now head up the Spiral staircase and into the Master bedroom. Across the Master bed is ANOTHER Camera. Walk under the Camera (or use the OCP) and TAP it. Behind the Master bed is a well-hidden door. Enter that door into an empty hallway to another room. Enter the door on this end to access Zherkezi's server (and the Keycode for use later in the mission). Now exit back to the Master bedroom. Across the Master bedroom is a long L-Shaped hallway. Head in there and turn off all the lights. You'll see a doorway and you can also hear two soldiers conversing on the other end of this doorway. ----------------------------------------------------------------------- ++ AREA: ZHERKEZI'S GREENHOUSE ++ As you wait for the conversation to finish, use the Split-Jump maneuver. Wait for the first soldier to walk in the dark and then knock him out from above. Jump down and hide the body and then whistle for the other soldier into this dark hall. Split-Jump and whack him from above. DO NOT go into the Greenhouse haphazardly! The final Camera is right next to the door. TAP it to finish the Sub-objectives. From here, you have three ways to exit the Penthouse: #1: THE EASY WAY: In the room before the Greenhouse, you'll notice some fancy-schmancy lamps near a large window. One of the windows is open, so you can jump out to the balcony of the guesthouse (watch out for the Camera!) #2: THE EASIER WAY: Exit the Penthouse the same way you came in. #3: THE HARD WAY: In the Penthouse living room is a bathroom with a CRAWLSPACE. Enter the bathroom and use the CRAWLSPACE to the elevator (that the soldier was fixing). Exit through the elevator and back to the room with the unfinished kitchen. From there, just go back outside. Now go back to the door that was off-limits (where Camera #1 is) and head through. ----------------------------------------------------------------------- ++ AREA: ROOFTOPS ++ There are four soldiers and three Wall Mines in this area. Follow my tactics without having to knock them all out. --OBJECTIVE: DISABLE THE LIGHTS As you exit the door, there is a pipe to the immediate left of the door. Climb it up and ZIP down to a generator across the way. Jump down the generator and use the SWITCH OBJECT option to turn off the power on the rooftop. Now you can sneak past this roof unseen! You now have two options to entering the next building: #1 - Climb to the small roof and disarm the Wall Mine up here. Jump over the open window and sneak past two soldiers. In the bathroom up here (near the Wall Mine) is a CRAWLSPACE. DISARM the Mine first and then head for the CRAWLSPACE. This leads to another bathroom. Just go down the stairs and find the old man and talk to him. ++If you use this route, it's more dangerous but you won't have to worry about HACKING the door to Dvorak. #2 - Enter the building using the door on the other end. As you enter, traverse to another door. BUT DO NOT OPEN IT YET! Use the Optic Cable to see a soldier directly behind it. You know what? BASH the door open to knock him out and then hide his body. --OBJECTIVE: FIND DVORAK Turn left of the door you just bashed to a Keypad-locked door. Use the Keycode you obtained to open the door and enter. (If you need the keycode, go back to the hidden computer room inside Zherkezi's Master bedroom.) Walk up to the elderly fellow and speak to him. Keep speaking to him until the next objective is made. --OBJECTIVE: OBTAIN THE PUNCHCARDS Ask for the elderly fellows help and START SERVER. The old man will handle the servers on the right and Sam will handle the ones on the left. Each server that lights up, walk up to it and press the SWITCH OBJECT button. There three servers to switch on. Once the old man gives the okay, grab the Punch Cards from the server near the wall and head to Extraction. --OBJECTIVE: EXTRACTION TIME The Extraction point is at the top of the elevator that the two soldiers were working on earlier in the level. There are two ways to get there: #1: Head back through the kitchen (back where Camera #1 is located; where you saw the sleeping guard) #2: Inside Zherkezi's Penthouse. In the living room of the house is a door that leads to the bathroom. In that bathroom is a Crawlspace. Enter that Crawlspace and emerge on the other side. Call for Extraction. ______ _____ _ _ _____ _____ ______ | ___ \(_____) | | | | (_____) ___ \| ___ \ | | _ | | _ \ \ \ \ _ | | | | | | | | || || | | | \ \ \ \ | || | | | | | | | || || |_| |_ _____) )____) )| || |___| | | | | |_||_||_(_____|______(______(_____)_____/|_| |_| ______ _____ ______ ______ _ _______ _______ _______ / _____) ___ \| ___ \(_____ \| | (_______|_______|_______) | / | | | | | _ | |_____) ) | _____ _ _____ | | | | | | || || | ____/| | | ___) | | | ___) | \____| |___| | || || | | | |_____| |_____| |_____| |_____ \______)_____/|_||_||_|_| |_______)_______)\______)_______) ----------------------------------------------------------------------- ----------------------------------------------------------------------- ++ MISSION 5: DISPLACE INTERNATIONAL ++ MMM MMM MM MMMMMMMM MMMMMMM MM MMMMMM MMM MM MMMM MMMM MM MM MM MMM MM MM MM MM MMMM MM MMMM MMMM MM MMMMMM MMMMMM MM MM MM MM MMM MM MM MM MM M MM MMMMMM MMMMM MM MM MM MM MMM MM MM MM MM MM MM MMM MM MM MM MM MM MM MM MMMM MM MMM MM MM MMMMMMMMM MMMMMMMMM MM MMMMMMMM MM MMM MMMMMMM MM MMMMMMMM MM MM MM MMMMMMM This Level heavily permits the use of the Hacking Mini-game. If you haven't figured the Hacking mini-game out by now, you'll be doing a LOT of second guessing and Alarm-making. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ PRIMARY OBJECTIVES: [ ] DON'T KILL ANYONE [ ] ACCESS THE CENTRAL SERVER IN THE SERVER ROOM [ ] RETRIEVE THE SERVER ACCESS ALGORITHM [ ] FIND INFORMATION LINKING DISPLACE AND ZHERKEZI [ ] EXFILTRATE TO THE EXTRACTION POINT SECONDARY OBJECTIVES: [ ] DISCOVER THE REAL IDENTITY OF MILAN NEDICH OPPORTUNITY OBJECTIVES: [ ] INSERT TRACER PROGRAMS INTO DISPLACE'S DIVISION SERVERS There are three Servers to find: #1 - In the large Computer Conference Room near Infiltration #2 - Inside the Men's Locker Room #3 - Second floor of the Turret Gun Shooting Range +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++ AREA: DISPLACE ROOFTOPS ++ Enter through the crevice across from Sam to a large rooftop area with a fan and two guards. Wait for their conversation to end and let the guard start his patrol. Silently pass by the guard and then climb over the fence on the left side. The switch to turn off the large ventilation fan is on this side. Silently sneak near the technician and use the SWITCH OBJECT option and then quickly turn around. After that's done, climb over the fence again and head for the fan railing. Use the PICK LOCK option and then OPEN the gate. DO NOT JUMP DOWN OR ELSE! Use the RAPPEL ON WALL option on the object near the gate you just opened and make your way down. ----------------------------------------------------------------------- ++ AREA: DISPLACE VENTILATION ++ Traverse through the ventilation ducts to a TRAP DOOR. DO NOT OPEN THIS YET! Use the OPTIC CABLE option and listen to the conversation. --OBJECTIVE: RETRIEVE THE ALGORITHM ADVANCED TACTIC: As the men are talking, you'll notice a briefcase/Laptop under the glass table. Bust out the Binoculars and try to SCAN the briefcase WITHOUT opening the TRAP DOOR. From there, you can HACK that briefcase and complete the first Objective BEFORE Grim even tells you what it is! When the men leave the room, OPEN the grate and jump in and exit the room. Enter the open doorway across from you to a large Computer Conference Room. --OBJECTIVE: INSERT TRACERS The computer at the very top of the room is the computer you need to hack. Hack it and insert the Tracer. DO NOT EXIT THIS ROOM FROM THE BOTTOM! Exit back out and head for the Keypad door in the corner (use the OCP to cover up the door!) to enter Level 2. Don't go down to Level 1, there's nothing for you to do there! In this area (Level 2) is a Camera and a guard sitting on a desk at the other end. Use the OCP on the LEVEL 2 neon sign and quickly head for the other side. The guard will "see" something but you can make it safely to his area. Enter the door on the left to a Locker Room. ----------------------------------------------------------------------- ++ AREA: MEN'S LOCKER ROOM ++ --OBJECTIVE: RETRIEVE ALGORITHM (if you didn't Hack the Laptop) --SUB-OBJECTIVE: INSERT TRACER Quietly traverse inside and you'll see a bunch of computers, two guards, and treadmills. Look above the Computers and you'll see a pipeline that you can shimmy. Look for the pipe to climb on the wall and shimmy head over feet to the Computer on the other side. Use the Computer at the end and Hack it to complete the objective. From here you have two choices to enter the next area: #1 - Exit back to the guard's desk and HACK the Retinal Scanner near the other door (or GRAB and use the guard if you didn't knock him out). Enter the door and use the guard to get past the Lasers to the Turret Gun Range. #2 - Instead of exiting the Locker Room, look for a CRAWLSPACE near the lockers in the corner and use it. Emerge to the other side to a lounge with two guards discussing Prince Of Persia 2 ("It's gonna be Game of the Year!") ----------------------------------------------------------------------- ++ AREA: TURRET GUN SHOOTING RANGE ++ --SUB-OBJECTIVE: INSERT TRACER Wait for the conversation to end and then quietly exit to the shooting range to the left. There's two ways to access the last server upstairs: #1 - Walk up the stairs and Hack the Keypad (while trying to dodge that freakin' guard). Enter the room and Hack the computer and then exit using the CRAWLSPACE right next to it. #2 - Head inside the Turret range and enter the open vent on the other end (use the OCP to darken the Turret room first!). Walk up the vents and find the CRAWLSPACE and enter it to the computer. ----------------------------------------------------------------------- ++ AREA: CENTRAL SERVER ROOM ++ --OBJECTIVE: ACCESS THE CENTRAL SERVER Exit through the CRAWLSPACE and head down the vent to an open space with a rope. Use the GRAB ROPE option and make your way down. Access the computer and use it. Once Lambert starts talking, QUICKLY go back up the rope! You'll see why in a second. --OBJECTIVE: HEAD TO THE THIRD FLOOR Once the lights turn on, you have two options to get to the elevator. #1: THE 1ST FLOOR WAY Watch the guard from above and wait until he uses the computer (that you just accessed). Climb down the rope and silently exit through the door he came from. Use the OCP to exit the next room. When you exit the room, go to the elevator and go up to the 3RD floor. #2: THE 2ND FLOOR WAY Instead of going down the rope, just go back through the vent and back to the Turret range. Go past the lounge area to the elevator and go back to the 3RD floor. Once you enter the elevator, take the time to use the OCP on the light inside it as a precaution. Once the elevator stops at the third floor, turn RIGHT! ----------------------------------------------------------------------- ++ AREA: THIRD FLOOR ++ --OBJECTIVE: FIND OUT MILAN NEDICH'S IDENTITY When you enter the Hall to the right, you'll overhear two men talking behind the covered windows. If you use the Optic Cable under the door, you'll hear Milan's real identity but it won't complete the objective. To complete this objective, you need to Record the conversation using the EEV from behind covered windows. Don't use the OCP on the windows! If you do, the guard will get distracted and the Objective is missed! Enter Binocular Mode and move the reticle until you see the RECORDING...option under the reticle. Listen to the entire conversation and Redding will call to inform you of Milan's identity. ++MISSED OBJECTIVE: If you don't complete the Milan Nedich Objective, you'll have to complete it in Mission 6 by scanning the license plates of the cars. --OBJECTIVE: ACCESS THE CEO'S OFFICE Traverse the halls and ignore all the other doors here. There are two guards that patrol this hallway. One of them knows the Code to the Executive Keypad code, so GRAB one of them and INTERROGATE him! Once that's done, look for the double doorway with the Camera. Use the OCP on the light and quickly use the Keycode on the door and enter. ----------------------------------------------------------------------- ++ AREA: EXECUTIVE OFFICES ++ There are two ways to enter the CEO's office: #1 - HACK the Keypad #2 - Enter the second door and grab the "Tuxedo" man inside. INTERROGATE him to get the Keycode for the CEO office. Knock him out and use the Keycode on the Keypad door and enter. There's no one inside the CEO's office so go crazy! Access all the Computers and then exit the room. --OBJECTIVE: EXTRACTION TIME Exit the room (use the OCP!) to the Exit door in the back of the room. Use the Keycode you obtained in the CEO's office and head upstairs. ______ _____ _ _ _____ _____ ______ | ___ \(_____) | | | | (_____) ___ \| ___ \ | | _ | | _ \ \ \ \ _ | | | | | | | | || || | | | \ \ \ \ | || | | | | | | | || || |_| |_ _____) )____) )| || |___| | | | | |_||_||_(_____|______(______(_____)_____/|_| |_| ______ _____ ______ ______ _ _______ _______ _______ / _____) ___ \| ___ \(_____ \| | (_______|_______|_______) | / | | | | | _ | |_____) ) | _____ _ _____ | | | | | | || || | ____/| | | ___) | | | ___) | \____| |___| | || || | | | |_____| |_____| |_____| |_____ \______)_____/|_||_||_|_| |_______)_______)\______)_______) ----------------------------------------------------------------------- ----------------------------------------------------------------------- ++ MISSION 6: HOKKAIDO, JAPAN ++ MMM MMM MM MMMMMMMM MMMMMMM MM MMMMMM MMM MM MMMM MMMM MM MM MM MMM MM MM MM MM MMMM MM MMMM MMMM MM MMMMMM MMMMMM MM MM MM MM MMM MM MM MM MM M MM MMMMMM MMMMM MM MM MM MM MMM MM MM MM MM MM MM MMM MM MM MM MM MM MM MM MMMM MM MMM MM MM MMMMMMMMM MMMMMMMMM MM MMMMMMMM MM MMM MMMMMM MM MM MMMM MMM MM MM MM MMMMMM +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ PRIMARY OBJECTIVES: [ ] ABDUCT ABRAHIM ZHERKEZHI [ ] ELIMINATE MILAN NEDICH [ ] ELIMINATE DOUGLAS SHETLAND [ ] EXFILTRATE TO THE PRIMARY EXTRACTION POINT SECONDARY OBJECTIVES: NONE OPPORTUNITY OBJECTIVES: [ ] RETRIEVE THE HIDDEN MICROPHONES +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Welcome to Japan! Land Of The Rising Sun! ++ AREA: OUTSIDE ++ From where Sam starts, head through the trees and look up to see a guard on a rocky perch. Sneak underneath him and continue up to the house. ----------------------------------------------------------------------- ++ AREA: INSIDE HOUSE #1 ++ Head inside and through the door until you see your first guard. Stay in the shadows until he walks outside. BUT DO NOT FOLLOW HIM! Instead, go up to the candle across from you and BLOW CANDLE to darken the room. This will startle both guards and will lure them away from the two cars outside. --OBJECTIVE: SCAN LICENSE PLATES When the two guards go to investigate the room, quickly head outside (use the door or jump out the window) and hide behind the car. Use the SCAN PLATES option for both of them to finish this objective (or use the EEV). AREA: HOUSE #2 There are three different ways to enter the next house: #1 - Jump on the porch and then hop over the window. You'll see a CRAWLSPACE right there. #2 - Take the direct route and enter the front door #3 - Take the underground route. On the left side of the house is an underground area that you can enter and then emerge to the other side. This one is my sneakiest: After scanning the plates, head for the house across House #1 and jump onto the porch. See that open window? Jump over it to an empty room. Notice the CRAWLSPACE there? Enter it to the next area. --SUB-OBJECTIVE: FIND HIDDEN MICROPHONES (SIX TOTAL) As you emerge out of the CRAWLSPACE, wait for the patrolling guard to pass by then grab and knock him out. Hide the body near the CRAWLSPACE. Slowly head down and you'll notice a guard scanning for microphones. Jump over the window and grab and knock him out. Turn on EMF Vision to spot a MIC (#1) behind a Scroll. Now leave the area (look for a Red curtain) and continue through the rooms to a large balcony. Jump over the nearby window into the room and wait for the conversation to end. One soldier will patrol outside and the other will scan for Mics then use the toilet. Turn on EMF Vision to find a MIC (#2) behind a Scroll in this room. ----------------------------------------------------------------------- ++ AREA: OUTSIDE ++ There are two different ways to leave this room: #1 - Head through the hallways past the kitchen and open SLIDE OPEN the door to an open Courtyard. #2 - Head into the Toilet that the guard went into (you have to knock him out first!) to find two CRAWLSPACE vents (one leading outside and the other leading to the kitchen). Either way you choose is fine. You'll end up in a large open Courtyard with a two soldiers and a civilian doing Yoga (or something similar). Silently make your way to the house across the courtyard (use the OCP on the large lightpost near the front door). ----------------------------------------------------------------------- ++ AREA: HOUSE #3 ++ In this House, you'll find a large Buddha statue. On the wall behind the Buddha statue is a CRAWLSPACE. Ignore this for now and continue the next objective: --OBJECTIVE: ELIMINATE MILAN NEDICH Head down the hall from the Buddha and you'll overhear Milan on the other side. Head for the door BUT DON'T ENTER! There's a CRAWLSPACE next to it, so USE IT! Crawl through to eavesdrop on Milan. To eliminate Milan without bloodshed, wait for him to finish his conversation with the guards and then he will retreat to the bathroom across from you. One guard will exit and one will stay. When the guard's back is turned, grab and knock him out. As for Milan, see his shadow on the paper-thin material? Slowly sneak up behind the paper material and GRAB him. INTERROGATE him and then knock him out (hide his body!). As you exit this room, turn on Thermal Vision to see a guard behind the paper-thin material door and another guard wandering around. Knock them both out. --SUB-OBJECTIVE: FIND HIDDEN MICROPHONES Before leaving the Buddha room, search the rooms for a MIC (#3; it's on the wall next to the telephone). Now enter the CRAWLSPACE behind the Buddha to the next area. ----------------------------------------------------------------------- ++ AREA: MINI-GREENHOUSE & LIVING ROOM AREA ++ Exit the CRAWLSPACE. You'll see a large glass-enclosed greenhouse and a soldier. Next to the glass greenhouse is a switch, a TURN VALVE option, and a pipe to climb. Use the options if you want and climb the pipe up to a secret pathway to the other side. Use the pathway and emerge into a living room area. There are two guards and one civilian in the living room area. Turn off the lights first and then slowly enter the first open doorway. Turn on EMF to see another hidden MIC (#4). In the living room with the noisy TV, is another Scroll with a hidden MIC (#5). Exit the area. ----------------------------------------------------------------------- ++ AREA: HOUSE #4 ++ Leave the area to the house next door with the stairway. Instead of heading upstairs, enter the door downstairs to a sort of Art studio. Turn on Thermal Vision to find another MIC (#6) behind a Scroll. Go upstairs and eliminate the guard. Head for the doorway and go inside. Eliminate the guard in here and look for the room with the toilet supplies, a Med-Kit, and a CRAWLSPACE. Heal yourself up and enter the CRAWLSPACE to the other side. ----------------------------------------------------------------------- ++ AREA: TEAHOUSE ++ --OBJECTIVE: ABDUCT ZHERKEZI/ELIMINATE SHETLAND If you followed this walkthrough, then you didn't fire a single bullet from the SC-20K. But equip it after you exit the CRAWLSPACE and shoot a Sticky Shocker at the guard down below. Jump down and run for the Teahouse entrance. Go inside and chase after Douglas. As you exit the building, slowly approach the area (with the two cars) because there are guards here. You'll miss the last objective but you're Mission is already complete. --OBJECTIVE: EXTRACTION TIME Go back to the area where you started the Mission. ______ _____ _ _ _____ _____ ______ | ___ \(_____) | | | | (_____) ___ \| ___ \ | | _ | | _ \ \ \ \ _ | | | | | | | | || || | | | \ \ \ \ | || | | | | | | | || || |_| |_ _____) )____) )| || |___| | | | | |_||_||_(_____|______(______(_____)_____/|_| |_| ______ _____ ______ ______ _ _______ _______ _______ / _____) ___ \| ___ \(_____ \| | (_______|_______|_______) | / | | | | | _ | |_____) ) | _____ _ _____ | | | | | | || || | ____/| | | ___) | | | ___) | \____| |___| | || || | | | |_____| |_____| |_____| |_____ \______)_____/|_||_||_|_| |_______)_______)\______)_______) ----------------------------------------------------------------------- ----------------------------------------------------------------------- ++ MISSION 7: NORTH KOREA ++ MMM MMM MM MMMMMMMM MMMMMMM MM MMMMMM MMM MM MMMM MMMM MM MM MM MMM MM MM MM MM MMMM MM MMMM MMMM MM MMMMMM MMMMMM MM MM MM MM MMM MM MM MM MM M MM MMMMMM MMMMM MM MM MM MM MMM MM MM MM MM MM MM MMM MM MM MM MM MM MM MM MMMM MM MMM MM MM MMMMMMMMM MMMMMMMMM MM MMMMMMMM MM MMM MMMMMMMMM MM MM MM MM MM +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ PRIMARY OBJECTIVES: [ ] DETERMINE IF THE KOREANS INTENTIONALLY LAUNCHED THE MISSILE [ ] TAP THE LAUNCHER BIOS FOR A FINGERPRINT OF DVORAK ALGORITHM FRAGMENTS [ ] ABORT THE MISSILE [ ] ACQUIRE THE MISSILE ABORT CODES [ ] EXFILTRATE TO ANY AVAILABLE EXTRACTION POINT SECONDARY OBJECTIVES: NONE FOR THIS MISSION OPPORTUNITY OBJECTIVES: [ ] RECOVER THE SHIPPING AND REPAIR LOGS BONUS OBJECTIVE: [ ] DISABLE THE WARHEAD IN THE WEST COMMAND CENTER +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++ AREA: WAREHOUSE ENTRANCE ++ Climb down the rope to the warehouse. From here there are three ways to enter the building on the other side: #1 - THE HARD WAY Eliminate the enemies here and enter the door at the other end. Use the OCP on the Camera and enter the other door past a Computer room with a guard. #2 - THE EASY WAY Underneath the truck in the warehouse is a hidden pathway. Enter that pathway and traverse from down there. Look for a ladder that leads up to the Computer Room with the guard. #3 - THE EASIER WAY Further down from the truck is a stack of large boxes (and a curtain to CUT MATERIAL). Jump on the boxes and climb onto the steel bars. Slowly walk the bars to the roof of the building and then access the CRAWLSPACE in the corner. This will take you to the soldier's quarters past the office. ++WARNING: Using the third path is faster but you will miss an Objective if you take it. Choose either path and continue on. ----------------------------------------------------------------------- ++ AREA: OFFICES ++ --SUB-OBJECTIVE: SCAN RECEIVING AND SHIPPING LOGS (THREE TOTAL) Turn off the lights in the office to get the guard's attention. Knock him out. See that office with the blinds and closed door? Go inside that room and grab the guard using the Computer and knock him out. Turn off the lights and use his Computer. Once that's done, exit through the well-lit hallway to the other side (turn off the lights!) to the soldier's quarters. ----------------------------------------------------------------------- ++ AREA: SOLDIER'S QUARTERS ++ Quietly sneak past the two sleeping guards to the double doors and exit. To the right of the Exit is a Camera and to the left is a light switch. Use the switch to get the guard's attention. Knock him out. Before heading down to the Missile Loading Bay, go to the door near the stairs and use the PICK LOCK option and enter. --OBJECTIVE: RETRIEVE SHIPPING LOG Enter this room to see a soldier in the other end listening to music. Leave him alone and SCAN the Hard Drive (NOT the Computer Screen) of the Computer he's sitting next to. After that's done exit back out. From here there are two ways to enter the Missile Loading Bay: #1 - There is a TRAP DOOR that you can open in the corner. Enter through and traverse your way to the Missile Loading Bay. #2 - Head downstairs. Simple, huh? ----------------------------------------------------------------------- ++ AREA: MISSILE LOADING BAY ++ When you enter the Missile Loading Bay, look for the SWITCH on the other end to turn off the lights (knock out the two guards while you're at it). Next to the large truck is an electronic device that you can use to BYPASS CIRCUIT. Use it to get the large Missile above the truck moving. To enter the next area, you need to shimmy on the pipeline that the Missile is riding on. Jump to the roof of the truck to access the pipe and shimmy over the closed door. --OBJECTIVE: DISCOVER IF THE KOREANS LAUNCHED INTENTIONALLY As you jump down the vent, you'll see a large two-door elevator and an open vent in front of Sam. From here you have two options: #1 - Go and use the elevator to the Upper Command Center (read the walkthrough below for details) #2 - Use the vent in front of you. Underneath the vent are two electrical boxes that you can use to BYAPSS CIRCUIT. What this does is open the secret doors to the East and West Command Centers (where you can neutralize the guards for safety reasons). Ignore path #2 (believe me, it's useless and is too much hassle to deal with) and head towards the elevator BUT DO NOT USE THE ELEVATOR! ----------------------------------------------------------------------- ++ AREA: UPPER COMMAND CENTER ++ There are two ways to head to the Upper Command Center: #1 - HACK the elevator Keypad and then go in the elevator and go UP. As soon as the elevator stops, you'll have to eliminate a guard and HACK a Retinal Scanner all while dodging a Security Camera. Enter to the Command Center and listen to the conversation. OR...you can try the alternate route! #2 - Enter the West Command Center to left of the elevator (there's a Med-Kit in there). Eliminate the guard here and hide his body. In the corner of the room is an open vent on the ceiling. Jump up there and crawl to the top of the elevator. Access the device and use the BYPASS CIRCUIT option to get the elevator moving up. **You can only BYPASS CIRCUIT for the elevator once on each floor. After that, you have to manually ride the elevator inside. When the elevator stops, traverse your through the CRAWLSPACE and through the vents to the Main Command Center. Make your way to the other side and listen to the conversation. Listening to the conversation will complete the objective. --SUB-OBJECTIVE: RETRIEVE SHIPPING LOGS The Computer near the exit has the third set of Shipping Logs. Access it and then exit the room (go back the same way you came) back to the elevator. Use the BYPASS CIRCUIT option to go back down to the West Command Center. ----------------------------------------------------------------------- ++ AREA: WEST COMMAND CENTER ++ --BONUS OBJECTIVE: DISABLE THE WARHEAD Exit the West Command Center (watch out for the Camera above the door). As you exit you'll see a soldier prepping an open warhead. Conk him and then HACK the warhead to complete a bonus objective. Now move on outside. --OBJECTIVE: TAP THE LAUNCH BIOS Eliminate the soldiers here and continue through the area to the other end. You'll end up outside with a sort of Missile Launcher in the center. Bust out the SC-20K and shoot the soldier here with an Airfoil Round. Hide his body and make your way down the bright stairway. To open the launcher, go downstairs from the OTHER side and enter the door using the STEALTH option. Quietly sneak up behind the soldier working the board and GRAB him. Knock him out in the shadows. Do the same for the other soldier if you have to. Now go to the circuit board and use the BYPASS CIRCUIT option. --SUB-OBJECTIVE: RETRIEVE SHIPPING LOGS The last Computer with the last of the Shipping Logs is ALSO in this room. It's the Computer near the Med-Kit (and NO you CAN'T SCAN it!). Head back up to the Missile Launcher and access it to finish the Objective. ----------------------------------------------------------------------- ++ AREA: EAST COMMAND CENTER ++ --OBJECTIVE: HEAD TO THE EAST COMMAND CENTER Go to the East Command Center (it's to the right of the elevator) and enter the room. Exit the room (watch out for the Camera above the door) out. You'll see a warhead in here that you can access. DO NOT ACCESS THE WARHEAD OR ELSE! Eliminate the soldiers here and continue through to the other side. Use the BYPASS CIRCUIT on the device near the large door to open it. --OBJECTIVE: STOP THE MISSILE LAUNCH The Abort codes for the Missile are in the Command Center under the Missile Launcher. Go down there and SLOWLY creep up and access the Computer from the right side! --OBJECTIVES: ABORT THE MISSILE Go back to the East Command Center and access the Computer in here to Abort the Missile. --OBJECTIVE: EXTRACTION TIME Now go to Extraction! ______ _____ _ _ _____ _____ ______ | ___ \(_____) | | | | (_____) ___ \| ___ \ | | _ | | _ \ \ \ \ _ | | | | | | | | || || | | | \ \ \ \ | || | | | | | | | || || |_| |_ _____) )____) )| || |___| | | | | |_||_||_(_____|______(______(_____)_____/|_| |_| ______ _____ ______ ______ _ _______ _______ _______ / _____) ___ \| ___ \(_____ \| | (_______|_______|_______) | / | | | | | _ | |_____) ) | _____ _ _____ | | | | | | || || | ____/| | | ___) | | | ___) | \____| |___| | || || | | | |_____| |_____| |_____| |_____ \______)_____/|_||_||_|_| |_______)_______)\______)_______) ----------------------------------------------------------------------- ----------------------------------------------------------------------- ++ MISSION 8: SEOUL, SOUTH KOREA PART 1 ++ MMM MMM MM MMMMMMMM MMMMMMM MM MMMMMM MMM MM MMMM MMMM MM MM MM MMM MM MM MM MM MMMM MM MMMM MMMM MM MMMMMM MMMMMM MM MM MM MM MMM MM MM MM MM M MM MMMMMM MMMMM MM MM MM MM MMM MM MM MM MM MM MM MMM MM MM MM MM MM MM MM MMMM MM MMM MM MM MMMMMMMMM MMMMMMMMM MM MMMMMMMM MM MMM MMMMM MM MM MM MM MMMMMMM MM MM MM MM MMMMMMM +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ PRIMARY OBJECTIVES: [ ] INTERROGATE A SPECIAL FORCES AGENT TO DETERMINE THE LOCATION OF JONG [ ] LOCATE AND RETRIEVE DATA DRIVES FROM THE NDT [ ] GET TO THE ROOFTOP TO TRANSFER DATA TO THE EA-6B SECONDARY OBJECTIVES: [ ] TAP A MOBILE COMMAND CENTER OPPORTUNITY OBJECTIVES: [ ] STOP THE NORTH KOREAN PROPAGANDA BROADCASTS +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Welcome to War-torn South Korea! ++ AREA: DESTROYED APARTMENT ++ --OBJECTIVE: INTERROGATE SPECIAL FORCES Exit out of your burning apartment and use the RAPPEL ON WALL option outside. Continue down to a gate with a Wall Mine. DISABLE the Wall Mine and jump over the gate to the other side. You will see two soldiers conversing behind a camouflage net. Wait for one of them to "TAKE A LEAK!" and then GRAB him. INTERROGATE him to finish the first objective. --SUB-OBJECTIVE: DISABLE PROPAGANDA SPEAKERS (1 OF 3) In the area where you grabbed to Special Forces soldier is a propaganda speaker (#1) on the walls. Look for the speaker and walk underneath it to disable it. Now head for the red double-doors and climb the pipe on the left side of it. Make your way to the other side. ----------------------------------------------------------------------- ++ AREA: THE MOBILE COMMAND CENTER ++ --OBJECTIVE: TAP A MOBILE COMMAND CENTER When you climb down the ladder, it looks tempting to use the OCP on the truck's headlights or to shoot them out. Don't do EITHER! Instead, look to the red double-doors and you'll see a scaffolding. Climb that scaffolding up and eliminate the hidden soldier up here. From here you have two options to get to the Mobile Command Center: #1 - Use the zipline up here to land on the roof of the MCC. #2 - Climb over the ledge and down the pipe. Use either way and access that MCC. Neutralize the two soldiers down here while you're at it. --SUB-OBJECTIVE: DISABLE PROPAGANDA SPEAKERS To the left of the truck is another propaganda speaker (#2) to disable. See that front door next to the truck? Instead of going to the door across from the MCC; look for a ladder near the burning fire in the corner. Climb that ladder up to the top to find the last propaganda speaker (#3) and a CRAWLSPACE. From here you have two options to the next area: #1: THE EASY WAY Take the CRAWLSPACE into the building (read the rest of the description below). #2: THE HARD WAY Head back down to the door near the MCC and open it. Inside will be a raging fire that you need to cross using the pipe on the ceiling. From here, work your way into the room while trying to avoid 3 soldiers as you try to retrieve the NDT Drives in the room downstairs. ++I suggest reading the description below. ----------------------------------------------------------------------- ++ AREA: SERVER ROOM ++ --OBJECTIVE: RETRIEVE NDT DRIVES Enter through the CRAWLSPACE and make your way to the ladder leading down to a metal grate. OPEN the grate and head down to a Server room. Go to the Computer and retrieve the NDT Drives. Now go back up the ladder and wait for the door to get blown off. After it's blown, quietly sneak your way out and up the stairs to the hallway. Hide in the corner and let the soldier pass you by. As you head for the elevator near the burning fire, two soldiers will emerge out. Hide in the bathroom and turn off the lights. They will each investigate the light, so knock them out one by one. Once that's done, enter the elevator and go UP. MISSION 8 PART 1 COMPLETED! ----------------------------------------------------------------------- ----------------------------------------------------------------------- ++ MISSION 8: SEOUL, SOUTH KOREA PART 2 ++ For this half of the Mission, you'll be dodging UAV's (or mini-copters) so be on your guard! You can disable them temporarily with the OCP (which is a waste of time!) or take them out using the Sniper Attachment. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ PRIMARY OBJECTIVES: [ ] GET TO THE EA-6B CRASH SITE [ ] DESIGNATE THE WRECKAGE OF THE EA-6B FOR AERIAL BOMBARDMENT SECONDARY OBJECTIVES: NONE OPPORTUNITY OBJECTIVES: [ ] GAIN INFORMATION ABOUT NK UAV'S [ ] DISABLE PORTABLE RADAR RECONNAISSANCE RECEIEVERS BONUS OBJECTIVES: [ ] MOVE THE PILOTS TO SAFETY BEFORE DESIGNATION OF TARGET +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ On the roof is one soldier and a UAV. Jump over the railing and hide underneath it. You'll be safe there. --OBJECTIVE: DISABLE RADARS (FIVE TOTAL) Under the railing, bring up Binocular view and SCAN the Computer (#1) across the way. Next to this Computer is a zipline. Use it to head to the next building. Climb over the fence to the next area. ----------------------------------------------------------------------- ++ AREA: BUILDING #2 ++ As you emerge, you'll see a Wall Mine. Shoot that thing and then shoot the lightpost above to darken the entire area. Across from here is a pipe that you can shimmy over to the next building. Land on the roof and jump to the other roof. From here, you can see three soldiers (two on the ground and one on the balcony). The soldier on the balcony has a Computer to SCAN. SCAN his Computer (#2) from the roof you are on and patiently wait. (Don't worry about the UAV; it won't search where you are.) Wait for the guard to emerge out from the door. Use the OCP on the light next to the door and head for the door. Use the BREAK LOCK option and quickly head inside before the light turns back on. Head for the door on the other end. ----------------------------------------------------------------------- ++ AREA: DESTROYED BATHROOMS ++ You'll emerge to an area with half the building destroyed. Climb your way down three floors. (Don't worry about the UAV, it won't see you.) Before jumping the gap towards the Computer (#3), SCAN it first! Now jump that gap and make your way around the ledge. A soldier will walk out and browse around. Knock him out and drag his body into the room he came from and turn off the lights. ----------------------------------------------------------------------- ++ AREA: DESTROYED APARTMENT ++ Make your way around the hall to an area with a massively destroyed four floors. Carefully make your way down to the first floor where two soldiers are toying with a massive Warhead. Once they run away, jump down to their area. --OBJECTIVE: RETRIEVE UAV DATA One soldier will go downstairs and one will go into the kitchen and use a Computer. SCAN the Computer (you can still SCAN it even though the soldier is blocking the way). There are two ways to exit the building: #1: THE EASY WAY There is a CRAWLSPACE just behind the bar. Use it to exit the building. As you exit the CRAWLSPACE, a small firefight will occur. DO NOT JUMP DOWN TO ENGAGE COMBAT! Instead look up and you'll see a pipe that you can shimmy to the other side. USE IT! Jump down and head for the fence and climb over it. #2: THE HARD WAY Exit the back door in the kitchen. Try to neutralize the soldier before he shoots you. Then climb over the fence across the building. ----------------------------------------------------------------------- ++ AREA: THE FIRST TANK ++ As you climb over the fence, a firefight occurs on the other end with the two factions. First, shoot the neon sign above the Wall Mine and then go up and disable the Wall Mine. Bust out the SC-20K and equip Airfoil Rounds. Shoot the two soldiers with Airfoils to make this part a LITTLE easier. From here you have two options: #1 - Try and work your way around the tank through the flipped over cars and barricades. (Also known as the "WHAT THE HELL ARE YOU THINKING?" path) #2 - Once the gunfire stops, slowly head to the right and to the back of the truck. You'll see a blue neon sign with a ladder on the other end. Use the ladder and head up to the ledge above. Tread SLOWLY! The tank on the other end seems to be a trigger happy thing so be careful. See that zipline? DON'T TAKE IT YET! Shoot the neon sign across from the zipline to darken the area. NOW take the zipline. Time your movements as the tank's machine gun moves the other way and jump down. Quickly make your way behind the tank to the ladder at the corner and climb up. --OBJECTIVE: RETRIEVE UAV DATA When you emerge, you'll see another Computer to retrieve UAV info (#4). DO NOT GET UP CLOSE TO IT! You will be seen by the soldier's below! SCAN it and hide in the dark corner and enter the door once you've scanned. Enter through the apartment and you'll see a window. ----------------------------------------------------------------------- ++ AREA: MOBILE COMMAND CENTER #2 ++ DO NOT JUMP OVER THE WINDOW YET! Bust out the Pistol and shoot the blue neon sign first. NOW jump over the window. Watch for the roaming UAV and climb down the building. See that other blue neon sign? Shoot it to darken the entire area. --OBJECTIVE: TAP A MOBILE COMMAND CENTER There are three soldiers patrolling in the dark, so eliminate them AND hide their bodies in the corner (so that the UAV doesn't find them). Enter the MCC and TAP it. Use the Med-Kit if you have to and continue on to the next area. ----------------------------------------------------------------------- ++ AREA: THE DESTROYED AIRCRAFT ++ --BONUS OBJECTIVE: MOVE PILOTS TO SAFETY See that flickering lightpost? Wait for it to turn off and then quickly run over to the aircraft. Once Lambert starts talking, look to the side to see the pilots. To complete this objective, carry each pilot past the flickering lightpost to the dark alley. Watch out for the tank gun as you do this! --OBJECTIVE: RETRIEVE UAV DATA Next to where the pilots were found is a row of trashcans and a pipe on the wall. Above the pilots is a spotlight. Use the OCP on the spotlight and quickly head over to the pipe and climb it. As you emerge, you'll find your last Computer to retrieve UAV info (#5). From here you can walk on the ledge and use the zipline to the scaffolding on the other side. --OBJECTIVE: DESIGNATE TARGET Once you zip to the scaffolding, climb up to the top and use the DESIGNATE TARGET option. Try not to move around or the soldiers on the ground will see you. Once the aircraft is fully destroyed, the Mission is completed. ______ _____ _ _ _____ _____ ______ | ___ \(_____) | | | | (_____) ___ \| ___ \ | | _ | | _ \ \ \ \ _ | | | | | | | | || || | | | \ \ \ \ | || | | | | | | | || || |_| |_ _____) )____) )| || |___| | | | | |_||_||_(_____|______(______(_____)_____/|_| |_| ______ _____ ______ ______ _ _______ _______ _______ / _____) ___ \| ___ \(_____ \| | (_______|_______|_______) | / | | | | | _ | |_____) ) | _____ _ _____ | | | | | | || || | ____/| | | ___) | | | ___) | \____| |___| | || || | | | |_____| |_____| |_____| |_____ \______)_____/|_||_||_|_| |_______)_______)\______)_______) ----------------------------------------------------------------------- ----------------------------------------------------------------------- ++ MISSION 9: JAPAN BATHHOUSE ++ MMM MMM MM MMMMMMMM MMMMMMM MM MMMMMM MMM MM MMMM MMMM MM MM MM MMM MM MM MM MM MMMM MM MMMM MMMM MM MMMMMM MMMMMM MM MM MM MM MMM MM MM MM MM M MM MMMMMM MMMMM MM MM MM MM MMM MM MM MM MM MM MM MMM MM MM MM MM MM MM MM MMMM MM MMM MM MM MMMMMMMMM MMMMMMMMM MM MMMMMMMM MM MMM MMMMMM MM MM MM MMM MMMMMMMM MM MMMMMMM This Mission is EVIL! The first half of the Mission is pure stealth and the last half is pure luck. But I've found the way! HAH! I will reveal the way to get 100%! Consider yourself lucky that I'm revealing the secrets to getting past the second half of the Mission WITHOUT losing a single ounce of health! For this Mission, I urge you to use Stealth Mode. In this walkthrough, I will NOT mention using the SC-20K until the last part of the Mission, so PLEASE do not use the SC-20K unless I say to do it. Trust me, it will cause less frustration if you follow my tactics. BIG NOTE: If a civilian sees you (they'll scream "Jee-jus! Hoo ah yoo!" and run to a corner), it ruins your 100% run. Try NOT to encounter the civilians at any time during the Mission. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ PRIMARY OBJECTIVES: [ ] DISCOVER WHO SHETLAND'S CONTACT IS [ ] GAIN ENTRY TO THE BATHHOUSE [ ] EAVESDROP ON SHETLAND'S MEETING BEFORE I-SDF TAKES HIM DOWN [ ] ELIMINATE SHETLAND SECONDARY OBJECTIVES: [ ] FIND OUT WHO GAVE THE I-SDF ASSAULT TEAM THEIR ORDERS OPPORTUNITY OBJECTIVES: [ ] TAP THE BATHHOUSE TELEPHONE LINES +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Welcome back to Japan! ++ AREA: OUTSIDE BATHHOUSE ++ Head down the corner and you'll see a large alley with three guards and two VERY bright streetlights. From the dark corner, bust out the Pistol and shoot the high streetlight across from Sam. This will darken the entire half of the alley (and startle the nearby technician). --SUB-OBJECTIVE: TAP THE PHONE LINES (1 OF 3) Further down the alley is an electrical box glowing red. Access it and the TAP LINE option will appear. TAP it. From here, you need to access the open TRAP DOOR at the end of the other brightly lit alley. You have two options: #1 - Eliminate all three guards wandering in the darkened half of the alley and then access the Trapdoor #2 - Right next to the electrical box (where you tapped the line) is a pipe to climb. Climb it up and zip down to a high ledge. Shimmy to the right and then pull yourself up. Go forward and grab the next ledge and shimmy ALL the way to the right. At the end, jump down and bust out the Pistol. Shoot the last streetlight to darken the ENTIRE alley. Now climb down the pipe nearby and head for the TRAP DOOR. Make your way down the underground path and head for the ladder at the other side. ----------------------------------------------------------------------- ++ AREA: BATHHOUSE BASEMENT ++ Climb the ladder at the end and OPEN TRAP DOOR. Climb out and you'll emerge into a darkened basement with one guard near the door. Simply creep up to him when he turns around and then neutralize him. Make your way out of the room to the next area. ----------------------------------------------------------------------- ++ AREA: LAUNDRY ROOM ++ Emerge in the corner and you'll see white laundry hanging, a large fan, and a guard sitting on a chair in a brightly lit room. Hide in the dark corner and use the OCP on the fan to get his attention. If it doesn't work, keep trying until he stands up to investigate. Conk him from behind and then head for the SWITCH near the door and turn off the lights. Now head up the stairs to the Bathhouse. ----------------------------------------------------------------------- ++ AREA: BATHHOUSE LOUNGE ROOM ++ --OBJECTIVE: DISCOVER SHELAND'S CONTACT When you open the door, you'll see a lounge with two guards and a civilian. To the left of the door is a SWITCH. Flick it to turn off the light and startle the guard nearby. As he investigates, head for the hallway on the left (with the curtains) and use the DETACH option on the curtains to cover up the hall. From here you have two options to continue to the next room: #1 - Head down the hall and you'll see three guards in a small lobby. One goes outside, one goes upstairs, and one stays nearby. You'll have to eliminate all three guards the hard way and then access the Computer nearby to disable the Camera upstairs. #2 - Instead of going down that hall, enter the door near the curtains you just detached into a sort of supply room (with a Med-Kit). Turn off the lights, and turn on Night Vision and look on the wall nearby for a CRAWLSPACE. Enter that CRAWLSPACE to emerge into a small, dark room of the same lobby. Use Thermal Vision behind the curtains and use the EEV to SCAN the nearby Computer. HACK it to disable the Camera on the second floor. Next to the curtains on the right is a SWITCH that you can flick to turn off the lights outside. A guard will come from outside and investigate. Let him turn on the switch and then GRAB him when he turns around. Do it one more time for the nearby guard. ----------------------------------------------------------------------- ++ AREA: BATHHOUSE - SECOND FLOOR ++ Once you've eliminated the two guards downstairs, you have two MORE options when heading upstairs: #1 - Since you disabled the Camera upstairs, make your up the nearby stairs. Keep an eye on the guard up here! When he turns around, GRAB and knock him out. Access the Keypad at the end of the hall. #2 - This path is longer and wields more risk. Near the stairs are double glass doors that lead outside. Open the door and go outside. You'll see a truck on the left and a phone booth. To the left of the phone booth is a pipe to climb. Climb it up and onto the ledge. Use the Zipline nearby and zip to the open window on the other side. DO NOT CLIMB INTO THE ROOM YET! A civilian inside the room will browse out the window for a few seconds and then go to sleep. Once he's asleep, climb inside and sneak by him to the door. Use the OPTIC CABLE to watch the guard in the hall. Once the coast is clear, open the door and head for the light switch near the Keypad door (make sure you closed the civilian's door!) and flick it off. When the guard comes back, he'll investigate the light being "off". Smack him when he gets close. HACK the Keypad to enter the office (be sure to turn off the lights). Either use the Computer or raid the filing cabinet to complete the Objective. WHEW-WEE! --SUB-OBJECTIVE: FINDOUT WHO GAVE I-SDF THEIR ORDERS Before you exit, look on the wall to the upper left to spot a CRAWLSPACE. Enter it and emerge on the other side with two I-SDF soldiers. Wait patiently for the soldier standing to sit down to use his laptop. Once he's sitting, approach and GRAB him. INTERROGATE him near the CRAWLSPACE to finish the Objective. Knock him out and ignore the other soldier. Go back to the CRAWLSPACE and exit back downstairs to the lounge area. ----------------------------------------------------------------------- ++ AREA: BATHHOUSE LOUNGE ROOM (AGAIN) ++ Head back to the lounge area downstairs. Use whichever path you want to get there. Across the lounge is an open doorway. Sneak past the guard and try to stay silent as the civilian tries to fix the roof (or whatever it is he's doing). Head inside to a Men's Locker room with a soldier relaxing in front of you. Bust out the Pistol and use the OCP on the light to darken the entire room. When the soldier investigates, head out the Locker room to the opposite doorway past the toilets (or neutralize him if you want). From here, you'll be in a bright hallway. To the left of the hall you'll see that it's blocked by a yellow tape with a spotlight shining on it and the right leads to a steam bath area. I will give separate walkthroughs if you decide to take one path or the other. ----------------------------------------------------------------------- ----------------------------------------------------------------------- WALKTHROUGH #1 - THE YELLOW TAPE PATH (LEFT) Turn left to see yellow tape blocking the way. It's really not blocking your way! Go through and you'll break the tape and the CUT MATERIAL option will appear. Cut through and you'll see the next area. AREA: SWIMMING POOL --SUB-OBJECTIVE: TAP THE PHONE LINES (2 OF 3) In this area, you'll see a swimming pool and two guards. Across the pool on the other side is an electrical box to TAP LINE. You have two options to get to that electrical box: #1 - To the right of the entrance is a long scaffolding. Climb it up and walk your way to the electrical box. #2 - Jump into the empty pool and use the PIERCE option on the generator to turn off all the lights in the room. From there, go further down the pool to a mini-bridge and climb the ladder and access the electrical box. Once the line is tapped, enter the doorway near the electric box to the next area. Head for the door at the other end. ----------------------------------------------------------------------- ----------------------------------------------------------------------- WALKTHROUGH #2 - THE RIGHT PATH **If you chose to ignore taking the yellow tape path, this path will take MUCH longer to accomplish especially if you are going for 100% (because you need to find your way to the swimming pool area to find the phone box to TAP it). Head right and into a steam bath area. On the left you'll see two large baths (divided by a wooden barrier). Silently jump into the first bath and hop over the barrier to the second bath. From here you have two options: #1 - In the second bath is a TRAPDOOR. Use the TRAPDOOR and jump down. Traverse through the pipes to another TRAPDOOR on the other end. Climb the ladder but DO NOT OPEN THE TRAPDOOR YET! Use the OPTIC CABLE to see a civilian turning on the steam. Once the steam is on, open the TRAPDOOR and emerge out. From here, you have to turn on THERMAL VISION and make your way to the open doorway opposite the TRAPDOOR you exited. #2 - Head out of the room and you'll pass a Massage Parlor with one civilian and a CANDLE. Try to neutralize the civilian and hide his body. Continue out to the next steam bath area. Exit the door on the opposite side to the next area. ----------------------------------------------------------------------- ++ AREA: STEAM BATH ++ In the next room are two guards and a civilian who turns on the steam, making it hard to see. You need to head for the door DIRECTLY across from the door you came from. Turn on THERMAL VISION and silently hop from steam bath to steam bath (the guards can't see through the steam) to the next door. Enter the door and down the hall to ANOTHER steam bath area. Only this time, it's only ONE guard and a turret on the other side. Enter the door and head left. On the wall to the left is a large VALVE. Use the TURN VALVE option to steam up the entire room. With the room steamed up, you can walk by the guard and the turret with no problems. Head for the doorway on the other end. ----------------------------------------------------------------------- ++ AREA: PRIVATE BATH AREA ++ Enter through but stay in the corner. You'll see a reception desk across from you with a stereo and a CANDLE. WAIT PATIENTLY! An I-SDF soldier will patrol here and then turn around. When the soldier turns around, quickly creep up to him and conk him. --SUB-OBJECTIVE: TAP THE PHONE LINES (3 OF 3) Near the reception desk is the last electrical box to tap. TAP it to finish this Objective. Now use the BLOW CANDLE option on the CANDLE to darken the room. From here, continue on through the hall. As you turn the corner, you'll see a hall to the left with a CANDLE and a bathroom to the right. This is what you do: In the next room are three soldiers (2 regular and one I-SDF). You need to eliminate TWO, count it TWO of these soldiers. Go to the bathroom and out the other side. There's a CANDLE here. Use the BLOW CANDLE option and turn the corner to see a soldier standing at the other end. Whistle his dumbass over and hide in the corner. When he investigates the blown out CANDLE, snuff him from behind and leave him there. Go back to the other hall before the bathroom with the other CANDLE. If the coast is clear, use the BLOW CANDLE option and snuff it out. From here, wait patiently! An I-SDF soldier will pass by and investigate the CANDLE. GRAB him and knock him. Hide his body in the bathroom. Across from where you knocked out the I-SDF soldier is a CRAWLSPACE on the lower wall. Do you see it? It's next to ANOTHER candle. There is ONE more soldier in this room (technically a technician). DO NOT, I REPEAT, DO NOT KNOCK OUT THE TECHNICIAN! THE TECHNICIAN WILL SAVE YOU THE FRUSTRATION LATER IN THE LAST HALF OF THE MISSION! Use the BLOW CANDLE option on the CANDLE near the CRAWLSPACE and enter through that CRAWLSPACE into a Private Bath. ----------------------------------------------------------------------- ++ AREA: PRIVATE BATH A ++ Emerge out of the CRAWLSPACE and into the water. Carefully traverse the water to the other side. If that technician is patrolling in here, LET HIM FINISH AND DO NOT TOUCH HIM! When he exits the room, get out of the water and cross the mini-bridge into the CRAWLSPACE behind the large glass. --OBJECTIVE: EAVESDROP ON DOUGLAS Go through the vent and listen to the whole conversation (HACK the laptop in the room while you're at it). Once the conversation finishes, head back out of the CRAWLSPACE and into a raging firefight outside Private Bath A. --OBJECTIVE: ELIMINATE SHETLAND If you knocked out the technician before heading into the CRAWLSPACE to eavesdrop on Douglas, you are VERY SCREWED! This means you have to try and incapacitate two I-SDF soldiers in the hall (with HEAT VISION) and they will 95% of the time ALWAYS see you and fire at you. If you try to escape through the CRAWLSPACE, you will get shot even if you DID NOT go out of the CRAWLSPACE yet! BUT...if the technician was left unharmed, he will go out into the firefight and eliminate ONE of the I-SDF soldiers for you using a Frag Grenade and end up also killing himself in the process. This leaves only ONE I-SDF soldier in the room fending for himself. BUT DON'T HEAD FOR THE CRAWLSPACE SO QUICKLY! Once you hear the Frag Grenade explosion in the hallway, you're clear to enter through. From here, you can exit through the CRAWLSPACE safely and head through the halls. Go past the bathroom (DO NOT GO BACK TO THE STEAM BATHS) and around the corner. You'll need to creep silently past the firefight and into the next room (with a Med-KIT). ----------------------------------------------------------------------- ++ AREA: STEAM BATH NEAR PRIVATE ROOM B ++ In Private Room B (where Douglas was) is a Camera and some extra Ammo. If you followed this walkthrough, then you didn't use the SC-20K yet and won't need the Ammo. Slowly go the corner and DISARM the Wall Mine. In the next room are three Displace soldiers with Heat Vision hiding behind pillars. No matter what you do, you CANNOT sneak past them so don't even try! From outside the door, SNIPE the lights in the room (there's two lights) to darken the place. From here you have two tactics to use to pass through this room: #1 - THE SMOKE BOMB TACTIC: SLOWLY sneak to the tile wall nearby to stay safe. From there, you can see all three soldiers (one on the left, one in the center, and one on the right). Equip a Smoke Grenade and throw one in between the left and center soldier and one more next to the right soldier. When done correctly, you can sneak past them as the smoke disturbs their Heat Vision. Gotta be quick about it though! The smoke don't last too long, you know. #2 - THE STICKY SHOCKER TACTIC: SLOWLY sneak to the tile wall nearby to stay safe. From there, you can see all three soldiers (one on the left, one in the center, and one on the right). Bust out the SC-20K and use a Sticky Shocker (you should have six of them) on the soldier hiding on the right side. Slowly sneak further right and hide behind one of the shower stalls. From here, you should have a clean shot so shoot a Sticky Shocker to the soldier in the center. Now for the last soldier! From where you are, sneak towards the spa. Carefully position yourself so that Sam can shoot a Sticky Shocker without getting seen. Wasn't that easy! Now exit the room. ----------------------------------------------------------------------- ++ AREA: FURNACE ROOM ++ DISARM the Wall Mine and continue outside to a locked fence that you need to BREAK open. DO NOT OPEN THE FENCE YET! Bust out the Pistol and shoot the light above you to darken this area. NOW break open the gate. --OBJECTIVE: DISARM SHETLAND'S BOMBS (3 TOTAL; 1:30 TIMER EACH) The first bomb is across from Sam. Look for the pipes next to the stairs and squeeze your way through to find bomb #1 and disarm it. Once that's disarmed, squeeze back through and bust out the SC-20K. Switch crosshairs and shoot a Sticky Shocker onto the first Heat Vision soldier as he walks up the stairs (be quick and accurate). If the soldier sees you, then you moved into too close. Grab and hide his body near the pipes close to bomb #1 (BE QUICK!). Now go up the stairs and jump over the large electric box up on top. Fall over the other side to find bomb #2 in the bottom. DISARM it. As you disarm bomb #2, Douglas chimes in and runs away. Two more HEAT VISION soldiers show up and climb the stairs. Here's what you do: After disarming bomb #2, climb the nearby pipe and head up. Slowly move the Camera so that you can see the soldiers go up the catwalk. QUICKLY bust out the SC-20K and shoot a Sticky Shocker on the second soldier. The third one will keep walking around the corner. When you see him on the other side, ZAP HIM! Bomb #3 is on the other side of the room next to a pile of sandbags (you can't miss it). Before you disarm it, shoot the last light in the room to darken the entire half of the room (trust me, it worth the few seconds). DISARM bomb #3. As soon as Sam finishes, QUICKLY run to the door that Douglas used to escape and QUICKLY choose the BASH DOOR option. If done correctly, you will knock out the last Heat Vision soldier of the game. --OBJECTIVE: ELIMINATE SHETLAND Go through the halls and climb up the ladder. Open the door to encounter Douglas. When the talking ends, you have two options: #1 - THE EASY WAY When Douglas lowers his gun, aim for his head and shoot. #2 - THE HARD WAY When Douglas lowers his gun, lower yours (press the X Button). ______ _____ _ _ _____ _____ ______ | ___ \(_____) | | | | (_____) ___ \| ___ \ | | _ | | _ \ \ \ \ _ | | | | | | | | || || | | | \ \ \ \ | || | | | | | | | || || |_| |_ _____) )____) )| || |___| | | | | |_||_||_(_____|______(______(_____)_____/|_| |_| ______ _____ ______ ______ _ _______ _______ _______ / _____) ___ \| ___ \(_____ \| | (_______|_______|_______) | / | | | | | _ | |_____) ) | _____ _ _____ | | | | | | || || | ____/| | | ___) | | | ___) | \____| |___| | || || | | | |_____| |_____| |_____| |_____ \______)_____/|_||_||_|_| |_______)_______)\______)_______) **If you followed this walkthrough, you should be able to finish the Mission with 100% without losing a single ounce of health. ----------------------------------------------------------------------- ----------------------------------------------------------------------- ++ MISSION 10: JAPANESE I-SDF ++ MMM MMM MM MMMMMMMM MMMMMMM MM MMMMMM MMM MM MMMM MMMM MM MM MM MMM MM MM MM MM MMMM MM MMMM MMMM MM MMMMMM MMMMMM MM MM MM MM MMM MM MM MM MM M MM MMMMMM MMMMM MM MM MM MM MMM MM MM MM MM MM MM MMM MM MM MM MM MM MM MM MMMM MM MMM MM MM MMMMMMMMM MMMMMMMMM MM MMMMMMMM MM MMM MM MMMMMM MMMM MM MM MM MM MM MM MM MM MM MM MM MM MMMMMM In this Mission, if Sam is captured, he is interrogated and has to escape manually. If this happens, you screw your chances of getting 100%. Try to stay safe as much as possible. **If you are captured, let the soldier slap Sam around until he is "dismissed". Choose the PICK CUFFS option and pick the lock using the Left Analog Stick. When Sam frees himself, GRAB the man and knock him out. For the other soldier outside, BASH the door. Grab your equipment on the opposite shelf and continue through. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ PRIMARY OBJECTIVES: [ ] CONTACT THE DETAINED AMERICAN OFFICERS [ ] RECORD THE MEETING IN THE WAR ROOM [ ] GAIN ACCESS TO THE WAR ROOM [ ] DO NOT KILL ANYONE [ ] CRIPPLE OTOMO'S I-SDF SERVERS [ ] CAPTURE OTOMO ALIVE SECONDARY OBJECTIVES: NONE OPPORTUNITY OBJECTIVES: NONE +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This is it! The final Mission of the game! From infiltration, make your way to the large door. Use the SWITCH OBJECT option to open the door. Enter through to a large corridor. In here you'll see two soldiers and an Infrared Camera. Near the door is an electric box you can use to turn off the lights in the corridor. Knock out both soldiers (it's worth doing so). Under the Infrared Camera are two doors: an open and a closed door. The closed door has a pathway to the bathroom of the first floor of the I-SDF building. There are two separate ways to get to the fourth floor with the detained Americans: #1 - THE FOURTH FLOOR WAY Further down the corridor is an open vent on the right. Go through and emerge to a room with a pipe to climb. Climb it to the top (to the fourth floor) and you'll end up in what looks like a dead end. Hear that crooning? It's coming from the other side. Jump up towards the wall and Sam will hang on. Climb up to see two soldiers (one standing idly and one mopping the floor) in a brightly lit hall. Eliminate them any way you want (just make sure each one doesn't see you) and hide their bodies outside the long hall (in the dark of course!) Exit this hall and turn the corner. You'll see a CRAWLSPACE on wall leading into the room. Use it to enter a room with 2 blindfolded Americans. #2 - THE FIRST FLOOR WAY Take the path to the bathroom of the first floor. Enter the CRAWLSPACE and wait for the soldier to exit. When he leaves, exit the CRAWLSPACE and slowly work your way to the lobby. In the lobby, you'll see a soldier sitting in front of a computer across the War Room entrance. Next to his desk is a large RED statue contraption. Do you see it? Creep up to the red statue contraption and use the OCP on the lights above the War Room entrance to darken the area. From there, jump onto the red contraption and climb up. Keep jumping and climbing up this contraption until you reach the very top. From there, Sam can creep from the top ledges to the CRAWLSPACE on the other side of the fourth floor. Enter the CRAWLSPACE and you'll emerge in the room above where the detained Americans are being held. ----------------------------------------------------------------------- +++ AREA: I-SDF FOURTH FLOOR +++ --OBJECTIVE: CONTACT THE DETAINED AMERICANS There are a lot of dark shadows and a Camera (non-Infrared) in this room. Work you way through the shadows and talk to the blindfolded man on the LEFT side. Once that's done, you have two options to get to the War Room downstairs: #1 - Exit back to through the CRAWLSPACE and make your way to the stairway and traverse your way down manually to the doors. #2 - Head back through to the brightly lit hall (where the mopping guard was) and make you way back into the corridor from the beginning of the level). Head for the closed door under the Infrared Camera and use the BREAK OPEN option. Head inside and climb the ladder to the top. Access the CRAWLSPACE at the other end and emerge into a bathroom on the first floor of the I-SDF Building. Either way you choose still leads to the same doorway on the first floor so pick one. Enter that doorway to the War Room area and into a brightly lit corridor with a moving walkway and three soldiers at the bottom. On the wall is an electric box you can use to turn off the lights and the moving walkway. One soldier will walk on the other walkway and try to investigate the blackout. Grab him from the top of the room and interrogate him for a Metal Gear Solid crack. ----------------------------------------------------------------------- ++ AREA: OUTSIDE THE WAR ROOM ++ --OBJECTIVE: GAIN ACCESS TO THE WAR ROOM At the bottom floor are two guards and one Infrared Camera. When the coast is clear, use the OCP on the Camera and turn right and go down the small set of stairs. From here, hide near the stairs and WHISTLE each guard down the stairs. Use a Sticky Shocker on both of them and hide their bodies UNDER the stairs. Across the stairs is a RETINAL SCANNER. HACK it and open the nearby door. Enter through a corner to see two doors (one with a Keypad on the left and the other with two soldiers inside on the right). Head for the Keypad door and HACK it. Enter through to a large server room. ----------------------------------------------------------------------- ++ AREA: I-SDF SERVER ROOM ++ In this server room are two Infrared Cameras. You'll need to be quick to get by unnoticed. Hide next to the nearby server to stay safe. Use the OCP on the nearby Camera (you'll need to move back a little to see it). Turn on Night Vision to see the Infrared path of the other Camera. When it's clear, QUICKLY access the Computer in the center and use it and then QUICKLY exit the room. Go back out to the hallway outside and head for the War Room (it's the large double doors, you can't miss it). ----------------------------------------------------------------------- ++ AREA: WAR ROOM ++ In front of the War Room doors are the elevators. Remember this! Make your way into the War Room area and you'll see two guards (one on each side) and two Cameras (one on each side). The Cameras DO NOT face forward, which means you can walk directly underneath it before using the OCP on it. When the coast is clear, use the OCP on the Camera from underneath it and hug the walls until you reach the corner. Eliminate both guards from here. --OBJECTIVE: RECORD MEETING IN THE WAR ROOM Above the War Room doors (which are locked) are ledges that Sam can climb up to. Climb it up and access the CRAWLSPACE and enter through to the other side. Listen to the conversation. --OBJECTIVE: HACK THE GENERAL'S LAPTOP HACK the nearby laptop when Grim gives the okay. Once the conversation finishes, exit the CRAWLSPACE and go back to the elevators (use the OCP on the Cameras first!). ----------------------------------------------------------------------- ++ AREA: I-SDF SUB-LEVELS ++ The next sequence may seem difficult but it's actually NOT! Enter the elevator and go DOWN. Halfway through the ride, the elevator conks out and the trapdoor beneath Sam opens. Jump down and shimmy towards the wall. Drop down five flights to the bottom floor. --OBJECTIVE: CRIPPLE OTOMO'S I-SDF SERVERS Jump up onto the floor and turn left. You will notice three soldiers placing Wall Mines in the back. From here you have two options: #1 - Engage in combat. As they slowly walk away, position Sam at a distance and shoot the Wall Mine to kill all three soldiers. From there, grab one of the bodies and enter the next room. Inside you'll see diagonal Lasers but the soldier you're carrying will override all the Lasers (just like in Mission 3). #2 - DO NOT ENGAGE IN COMBAT! Let them slowly make their way out of the room. When the coast is clear, SLOWLY walk up to the door. When you enter TURN ON THERMAL VISION! There are lasers in the next room! Traverse through the diagonal lasers and head for the door on the other end. Choosing one path determines whether or not you get 100% for the Mission. ----------------------------------------------------------------------- ++ AREA: OTOMO'S ROOM ++ When you enter the room, TURN RIGHT! Jump over the railing and sneak around the Computers. See that desk? Jump over it and over the open window. Sam will land into a secret underground path behind a soldier. Jump out of the path and SLOWLY make your way up the stairs nearby. Shoot the light to darken the area (the soldiers won't hear you) and access the servers on the other end. Use the PLACE CHARGE option and then DETONATE it from afar. Once that's done, it's Otomo time! --OBJECTIVE: CAPTURE OTOMO ALIVE SLOWLY make your way back to the secret path and traverse underneath the soldiers to the other side. Emerge out and SLOWLY make your way up the stairs. At the top of the stairs, you'll see an enclosed server room to the right and Otomo's office to the left. After the seppuku incident, enter the server room and go to the open trap door. Make your way to the other side and emerge out. Head over to Otomo and SAVE him. --OBJECTIVE: EXTRACTION TIME Sam will hoist Otomo over his shoulder. Walk to the glass behind Otomo's desk and PLACE CHARGE. Move far away and it'll manually explode. Once the room floods, the Mission is Complete! ______ _____ _ _ _____ _____ ______ | ___ \(_____) | | | | (_____) ___ \| ___ \ | | _ | | _ \ \ \ \ _ | | | | | | | | || || | | | \ \ \ \ | || | | | | | | | || || |_| |_ _____) )____) )| || |___| | | | | |_||_||_(_____|______(______(_____)_____/|_| |_| ______ _____ ______ ______ _ _______ _______ _______ / _____) ___ \| ___ \(_____ \| | (_______|_______|_______) | / | | | | | _ | |_____) ) | _____ _ _____ | | | | | | || || | ____/| | | ___) | | | ___) | \____| |___| | || || | | | |_____| |_____| |_____| |_____ \______)_____/|_||_||_|_| |_______)_______)\______)_______) Congrats! You finished Solo Mode for Splinter Cell: Chaos Theory! Now read the next section for all Co-op Missions. ----------------------------------------------------------------------- ----------------------------------------------------------------------- AND NOW... ----------------------------------------------------------------------- ___ ___ ___ ___ __ __ ___ ___ ___ ___ ___ _ _ ___ / __/ _ \ ___ / _ \| _ \ | \/ |_ _/ __/ __|_ _/ _ \| \| / __| | (_| (_) |___| (_) | _/ | |\/| || |\__ \__ \| | (_) | .` \__ \ \___\___/ \___/|_| |_| |_|___|___/___/___\___/|_|\_|___/ ----------------------------------------------------------------------- Welcome to Co-op Mode! So you and your buddy think you can do what Sam Fisher can do? We'll see about that. Co-op Mode can be played as a (sort of) single player Mission on XBOX Live or via System Link. Split Screen Mode can only be used with two controllers on a single XBOX. You'll have to get used to the idea of using the XBOX Live Headset in order to communicate with your buddy. In this walkthrough, I will give the options of what to do for BOTH you and your partner. It's up to you to choose who does what per situation. Are you ready, soldiers? READ ON! ++NEW DLC FOR XBOX LIVE: Both Maps for the UN Headquarters and the Nuclear Power Plant are FINALLY available for download via XBOX Live! To download them, you need to access the CONTENT DOWNLOADER option in the Co-Op Menu and then download the XBL updater first. After the updater is loaded, go back to the CONTENT DOWNLOADER screen and access the downloads page. Both Maps are free and will take around 10 minutes download time for both maps. ENJOY! ----------------------------------------------------------------------- ----------------------------------------------------------------------- ++ MISSION #1: TRAINING MODE ++ _____ ___ _ ___ _ _ ___ _ _ ___ __ __ ___ ___ ___ |_ _| _ \ /_\ |_ _| \| |_ _| \| |/ __| | \/ |/ _ \| \| __| | | | / / _ \ | || .` || || .` | (_ | | |\/| | (_) | |) | _| |_| |_|_\/_/ \_\___|_|\_|___|_|\_|\___| |_| |_|\___/|___/|___| ----------------------------------------------------------------------- PRIMARY OBJECTIVES: [ ] ACCESS PANELS FOR DETAILED INFORMATION ABOUT MOVES AND EQUIPMENT [ ] JUMP OVER THE WALL USING SHORT SCALE [ ] COMPLETE THE TOMOE NAGE MOVE [ ] HACK THE COMPUTER TO DEACTIVATE THE LASER USING THE HANGOVER MOVE [ ] HACK THE DUAL RETINAL SCAN TO UNLOCK THE DOOR [ ] COMPLETE THE DUAL RAPPELLING MOVE [ ] REACH THE END OF THE LEVEL WITH SUCCESS SECONDARY OBJECTIVES: NONE OPPORTUNITY OBJECTIVES; NONE ----------------------------------------------------------------------- YEAH! Welcome to Co-op Mode, Super Spies! I will give the complete Objectives for each Mission and reveal all alternate routes and every single Co-Op move to be done everywhere! 1, 2, 3, LET'S GO! ----------------------------------------------------------------------- ++ AREA: OUTSIDE TRAINING FACILITY ++ --OBJECTIVE: ACCESS PANELS Anytime during this Training Mission, go up to the Blue-colored Panels and choose the REPLAY TIPS option to complete this first Objective. --OBJECTIVE: JUMP OVER THE WALL Co-Op #1 - Head for the striped square and crouch. Press the BLACK BUTTON to initiate the Jump sequence. Co-Op #2 - Approach your partner and press the BLACK BUTTON to finish the Jump sequence. Once over the wall, open the Door for your partner and head inside. ----------------------------------------------------------------------- ++ AREA: INSIDE TRAINING FACILITY ++ --OBJECTIVE: USE THE JAMMER TO AVOID DETECTION Co-Op #1 - Crouch behind the striped square and bust out the Pistol. Use the OCP (you have to hold the L-Trigger) while Co-op #2 heads to the other side. Wait for Co-Op #2 to use his OCP before leaving your position. Co-Op #2 - As the Co-op #1 uses the OCP, head to the other side. From your position, bust out the OCP and use it on the Camera while Co-Op #1 heads to you. --OBJECTIVE: COMPLETE THE TOMOE NAGE MOVE Co-Op #1 - Initiate the Tomoe Nage (you have to press the BLACK BUTTON while STANDING!). After the toss, DO NOT MOVE! STAY WHERE YOU ARE! Co-Op #2 - After the toss, walk up to the panel and use the SWITCH OBJECT option to deactivate the Lasers. Now both of you head for the door. ----------------------------------------------------------------------- --OBJECTIVE: HACK THE COMPUTER AND DEACTIVATE LASER GRID PART 1 Co-Op #1 - Initiate the Boost move and toss your partner up to the roof. STAY IN POSITION! Co-Op #2 - After the Boost, DO NOT GET UP! Hang from the ledge and press the BLACK BUTTON to initiate the Human Ladder move. --OBJECTIVE: HACK THE COMPUTER AND DEACTIVATE LASER GRID PART 2 Co-Op #1 - Once Co-Op #2 gives the okay, press the BLACK BUTTON to climb over him and up to the roof. Co-Op #2 can now also climb up. Co-Op #2 - Head for the striped square and use the INIT HANGOVER option. BACK TO Co-Op #1 - When Co-Op #2 gives the okay, have him hoist you into the room and slowly ascend to the Computer. HACK the Computer and have him hoist you back up. From here, both of you jump into the room and head to the next area. ----------------------------------------------------------------------- --OBJECTIVE: HACK THE DUAL RETINAL SCANNER Either both of you HACK each Retinal Scanner or have one do both for you. (Read my description for the Single Player walkthrough if you need to learn how to HACK). Once that's done head through to the other area. --OBJECTIVE: COMPLETE THE DUAL RAPELLING MOVE Co-Op #1 - Toss your buddy over the Barbed wired wall and then wait near the other striped square. Co-Op #2 - After the toss, climb the Pipe leading to the roof and head to the striped square. Use the INIT RAPPELLING option to toss a rope down to your buddy. Press the L-Trigger or R-Trigger to move away from the hole in the wall as your buddy ascends. BACK TO Co-Op #1 - Use the COMPLETE RAPPELLING option and head up. Make sure Co-Op #1 moves you out of the way of the hole. Once you're both up on the roof, head for the door. ----------------------------------------------------------------------- --OBJECTIVE: REACH THE END OF THE LEVEL Use the Tomoe Nage to finish the level. Damn, you're good! ______ _____ _ _ _____ _____ ______ | ___ \(_____) | | | | (_____) ___ \| ___ \ | | _ | | _ \ \ \ \ _ | | | | | | | | || || | | | \ \ \ \ | || | | | | | | | || || |_| |_ _____) )____) )| || |___| | | | | |_||_||_(_____|______(______(_____)_____/|_| |_| ______ _____ ______ ______ _ _______ _______ _______ / _____) ___ \| ___ \(_____ \| | (_______|_______|_______) | / | | | | | _ | |_____) ) | _____ _ _____ | | | | | | || || | ____/| | | ___) | | | ___) | \____| |___| | || || | | | |_____| |_____| |_____| |_____ \______)_____/|_||_||_|_| |_______)_______)\______)_______) ----------------------------------------------------------------------- ----------------------------------------------------------------------- ++ MISSION #2: BACK TO PANAMA ++ __ __ ___ ___ ___ ___ ___ _ _ ___ | \/ |_ _/ __/ __|_ _/ _ \| \| | |_ ) | |\/| || |\__ \__ \| | (_) | .` | / / |_| |_|___|___/___/___\___/|_|\_| /___| ----------------------------------------------------------------------- PRIMARY OBJECTIVES: [ ] ACCESS THE ARCHIVES [ ] ACCESS THE MAIN SERVER [ ] EXFILTRATE TO THE PRIMARY EXTRACTION POINT SECONDARY OBJECTIVES: NONE OPPORTUNITY OBJECTIVES: NONE ----------------------------------------------------------------------- ++ AREA: OUTSIDE THE BANK ++ Yeah! Time to put those skills to the test! In the open Courtyard are three guards. You have two options: #1: THE EASY WAY Each of you snuff out each guard and then head for the mini-shack near the open window. #2: THE CO-OP WAY Use the Tomoe Nage move on the guards. It's HI-LARIOUS but also dangerous in this open area but try it anyway! Once you're done messing around, head for the mini-shack and boost one of yourselves up. After the Boost, use the Human Ladder then climb up. Use the Boost and Human Ladder again to reach the open window. ----------------------------------------------------------------------- ++ AREA: INSIDE THE BANK (SECOND FLOOR) ++ Climb inside and one of you quickly approach the light switch and turn it off. From here you have two options: #1 - THE EASY WAY Co-Op #1 or 2 - When the guard outside goes to investigate the turned- off light, sneak up and snuff him out. #2 - THE CO-OP WAY After turning out the light, get into Tomoe Nage position. When he opens the door, snuff him out. ----------------------------------------------------------------------- ++ AREA: BREAK ROOM AREA ++ After that's done, exit the room. There's a small hall to the right and a door to the left. Ignore the door on the left and turn right. You'll see a Camera and two doors (one that needs to be Hacked on the left side and one on the right side). From here you have two options: #1 - THE EASY WAY Shoot the ceiling light and enter the door on the RIGHT side. You'll enter a room and overhear a Soccer game on the TV. Sneak past the two soldiers and exit the room. #2 - THE CO-OP WAY Shoot the light to darken the room. Have Co-Op #1 HACK the Keypad. Once it's HACKED, Co-Op #2 should use the OCP on the Camera. While the Camera is being jammed, let Co-Op #1 open the door and then shoot the bright ceiling light here across. Either option leads to the same hallway. ----------------------------------------------------------------------- ++ AREA: OUTSIDE BREAK ROOM AREA ++ In this area is a Security room, a pair of broken elevators, and a Camera mounted above the elevators. Shoot the lights out first. DO NOT head past the Security room! Instead do this: Co-Op #1: Bust out the Pistol and either jam the Camera or the pair of spotlights in the second room. Let Co-Op #2 enter the room. Co-Op #2: Once #1 is in the room, use the OCP on the spotlights and let Co-Op #1 pass through. When using the OCP on the spotlights, make sure it's COMPLETELY OFF before proceeding! Look for the open vent on the wall and use the Boost and Human Ladder. Once one of you is in the ventilation, the other one should go back into the hall, so bust out the OCP and use it on the spotlight. --OBJECTIVE: GET THE PASSCODE Co-Op #1: Inside the ventilation shaft, head forward and look down in the middle of the opening. There is a guard sitting smack dab in the middle of the room. DO NOT DO ANYTHING YET until Co-Op #2 snuffs out the guard outside! Co-Op #2: Once you're in the hallway, wait for the soldier to traverse the hallway. Snuff him out. Once that's done, give Co-Op #1 the okay. BACK TO Co-Op #1: Once you're given the okay, jump down into the room. When done correctly, you'll knock out the guard as you fall. Simple, ain't it? Access his Computer and get the Passcode and head out the nearby door to a large room with a scaffolding and a well-hidden vent in the corner. ----------------------------------------------------------------------- ++ AREA: MEETING ROOM ++ To get to the Meeting Room area you have two options: #1 - THE EASY WAY: Co-Op #2 - Since you're already in the Hallway, go to the door at the end of the Hall and use the Optic Cable. There is a soldier wandering the room who will end up standing behind the door. Use the BASH DOOR option to clear the area. #2 - THE CO-OP WAY: In the large room with the scaffolding in the corner is a REALLY hard to see vent. Use the Boost and Human Ladder to get up there. From there, head down the ventilation and jump down into the Meeting Room. Snuff out the guard near the door and then turn off the lights. Once all that's done, open the double doors (ignore the Keypad door) and shoot the light across the way. Make for the door on the other end. ----------------------------------------------------------------------- ++ AREA: SERVER AREA ++ Go up the stairs and you'll see a vent. Do a Boost and Human Ladder move but one of you MUST stay in the stairway! --OBJECTIVE: ACCESS THE ARCHIVES PART 1 Co-Op #1 - When inside the vent, traverse all the way to the other side and wait at the opening. Wait for Co-op #2 to turn off the lights before proceeding further. Co-Op #2 - Go up the stairs to see a Security room. Slowly creep to the hall on the right side and use the SWITCH OBJECT option to turn off the light. When the guard goes to investigate, GRAB HIM BUT DO NOT KNOCK HIM OUT YET! Give Co-Op #1 the okay once you got him. Near the light switch you just used is a brightly lit area with two Retinal Scanners. Drag the guard in there and wait patiently for Co-Op #1 to bring the other set of eyes. BACK TO Co-Op #1 - Stay in the vent until Co-Op #2 gives the okay. Jump down and head down the hall. You'll see two bright lights and a couple of doorways. Enter the door with the glass BUT DO NOT CLOSE IT! You'll see a man inside and you'll hear some Classical Music. GRAB him and drag him over to the Retinal Scanners (where your buddy is waiting). --OBJECTIVE: ACCESS THE ARCHIVES PART 2 Once you're both there, have both of your victims USE RETINAL SCANNER at the SAME TIME! One of you should knock out your victim and then turn off the lights in the room once the door is open. Across the entrance is another light switch. Turn the light off to get the lone guard's attention. Co-Op #1: As you turn off the light, follow the guard and knock him out. Co-Op #2: As #1 is knocking the guard out, head for the Computer in the middle of the room to complete the Main Objective. Once that's done, head back out to the hallway. ----------------------------------------------------------------------- --OBJECTIVE: ACCESS THE MAIN SERVER Once that's done, exit the room and exit the hallway at the other end. In the next hall, head for the door on the other end (turn off the light switch next to the door) and go inside. Turn on Night Vision to see an open vent. Use the Boost and Human Ladder and get up to the vent. Exit this vent and jump down to the ground floor. There is a light switch next to the exit in this room. Use it and turn off the lights to grab the first guard's attention. Snuff him out. Exit the room and shoot the light on the right side. Open the door on the right side but DO NOT GO IN! There are three guards in this hall. You'll need some teamwork and quick reflexes to snuff them all. At the end of the hall is a sliding door and a Camera above it. Shoot the light instead of using the OCP and head downstairs. See that opening with the shadow of the spinning fan? That's your next objective. ----------------------------------------------------------------------- ++ AREA: VENTILATION FAN ++ --OBJECTIVE: HACK THE METAL GATE Before heading into the ventilation fan area, look for the doorway that's shut by a metal gate. Next to it is the lights. Turn them off and then continue to the vent. Co-Op #1: Use the INIT HANGOVER option. When you are lowered to the Keypad, HACK it. Co-Op #2: Use the COMPLETE HANGOVER option. Lower your buddy until he can reach the Keypad and HACK it. Once he's done pull him back up. From here, the both of you can enter through the newly-opened metal gate nearby. Jump over the railing and shimmy to the railing on the other side. From there, access the elevator going down to the Laser grid on the first floor. ----------------------------------------------------------------------- ++ AREA: THE LASER GRID FLOOR ++ --OBJECTIVE: DISABLE LASER GRID Technically, you can't disable it entirely but you can shut down all Lasers for a few seconds. Here's how you do it: On the wall where all the lasers are, there should be a red glowing light. Do you see it? Using the OCP on that red light will disable ALL the Lasers until the OCP runs dry. One of you should disable the Lasers for your buddy until he reaches the other side. After your partner safely makes it to the other side, STAY IN POSITION and let him take this next part by himself. Trust me, it's not worth the frustration if both of you go. --OBJECTIVE: ACCESS THE MAIN SERVER Once past the Lasers, enter the hallway and shoot out both lights in here. Enter the door at the other end and you'll see two guards conversing in the dark. Sneak in between them and enter the Server room. At the back of the room is a Camera. Simply shoot the light to darken the place and then access the Computer to complete the final Objective. ----------------------------------------------------------------------- --OBJECTIVE: EXTRACTION TIME Whichever one of you is in the Main Server room, STAY IN POSITION! YOU'VE FINISHED YOUR PART OF THE MISSION! To the Co-Op waiting outside, head past the elevator (you can't use it anymore) to the lobby of the Bank. Shoot the chandelier and head upstairs. Shoot the chandelier up here and continue up. Enter the doorway into a small hall. Enter the door at the end of this hall and you'll end up in the hallway where you entered the Bank. Jump out of the window and down to the Infiltration point. ______ _____ _ _ _____ _____ ______ | ___ \(_____) | | | | (_____) ___ \| ___ \ | | _ | | _ \ \ \ \ _ | | | | | | | | || || | | | \ \ \ \ | || | | | | | | | || || |_| |_ _____) )____) )| || |___| | | | | |_||_||_(_____|______(______(_____)_____/|_| |_| ______ _____ ______ ______ _ _______ _______ _______ / _____) ___ \| ___ \(_____ \| | (_______|_______|_______) | / | | | | | _ | |_____) ) | _____ _ _____ | | | | | | || || | ____/| | | ___) | | | ___) | \____| |___| | || || | | | |_____| |_____| |_____| |_____ \______)_____/|_||_||_|_| |_______)_______)\______)_______) ----------------------------------------------------------------------- ----------------------------------------------------------------------- ++ MISSION 3: WAR-TORN SOUTH KOREA ++ __ __ ___ ___ ___ ___ ___ _ _ ____ | \/ |_ _/ __/ __|_ _/ _ \| \| | |__ / | |\/| || |\__ \__ \| | (_) | .` | |_ \ |_| |_|___|___/___/___\___/|_|\_| |___/ ----------------------------------------------------------------------- PRIMARY OBJECTIVES: [ ] CAPTURE JONG POM-CHU [ ] FIND OUT WHERE JONG IS [ ] DESTROY THE TWO CHUN-MA ANTI-AIRCRAFT SYSTEMS [ ] GET TO THE CYBER CAFE WHERE JONG IS BEING PROTECTED [ ] GET TO EXTRACTION WITH JONG SECONDARY OBJECTIVES: NONE OPPORTUNITY OBJECTIVES: [ ] INTERROGATE THE NORTH KOREAN OFFICER TO FIND OUT WHERE JONG IS [ ] SABOTAGE THE ENGINE ON JONG'S BOAT ----------------------------------------------------------------------- Welcome back to South Korea, soldier! ++ AREA: OUTER HOTEL ++ Move forward to see a soldier nearby shooting at nothing. Snuff him out or ignore him, it doesn't matter. ----------------------------------------------------------------------- ++ AREA: INSIDE THE BUILDING ++ --OBJECTIVE: OBTAIN THE HOTEL PASSCODE (OPTIONAL) You can obtain a Passcode here in this area but I still don't know the significance of the code so I'm considering all this optional. From here you have two options to enter the building: #1: THE EASY WAY Snuff out the soldier outside. Enter the door and snuff out another soldier down here. Use the PICK LOCK option on the nearby room with glass windows and HACK the Computer to get the Hotel door passcode. #2: THE CO-OP WAY Near the door on the building is a well-lit area (it's colored red). Use the Boost and Human Ladder move to reach the second floor (with a destroyed wall). Enter through the destroyed wall and snuff out the guard on this floor. Enter through the door to a hole on the floor. Use the INIT RAPPELLING option and lower your buddy to the Computer and HACK. (Don't worry about the guards outside, they CANNOT see you!) Once the Computer is HACKED, pull your buddy up and then both of you manually jump down that same hole. Alright, was that part clear? Now exit the room. Co-Op #1 - Snuff out the guard and hide the body in the room. Co-Op #2 - While your partner is eliminating the guard, go around the corner where the turret is and DEACTIVATE it. Once that's done, use the BREAK LOCK option on the nearby door and jump down the hole on the floor. Use the Boost and Human Ladder on the hole next to it to enter the Apartment area. ----------------------------------------------------------------------- ++ AREA: APARTMENTS ++ --OBJECTIVE: FIND JONG POM-CHU This next part is tricky and involves a civilian who can easily see everything no matter how sneaky and Cooperative you both are. But you can try and follow these tactics to avoid being ACTUALLY seen by anyone: Co-Op #1: Turn off the lights in the room and use the PICK LOCK option on the door near the light switch. Enter the next room and turn off the lights. Now exit this room and into a hall with a stairway. Co-Op #2: As your buddy exits the room, snuff out the wandering guard in the hall. From there, stand by until Co-Op #1 finishes this next part. BACK TO Co-Op #1: Before going up the stairs, shoot out the light on top of the stairwell. Go up the stairs and you'll see a guard watching over the stairwell. Eliminate him. Give your buddy the okay once that's done. Head for the door nearby and HACK it. OPEN the door and head outside and listen to the conversation. --OBJECTIVE: INTERROGATE THE IMPOSTOR BACK TO Co-Op #2: Once your buddy gives the okay, go up the stairs and into the well-lit bathroom. Use the SWITCH OBJECT option and turn off the lights. Now grab the impostor in the corner and INTERROGATE him. Once that's done, standby until your partner finishes the next part. --OBJECTIVE: INTERROGATE THE OFFICER Once the officer shoots the subordinate soldier, stand BEHIND the other soldier as he and the Officer converse with one another. Once the conversation ends, GRAB the soldier and knock him out in the corner. From there, sneak up behind the Officer (in the Hat) and GRAB and INTERROGATE him to finish this Objective. From here you have two options for continuing the mission: #1 - Continue through to the AA Machines in the Courtyard #2 - Gain information on Jong's contingency escape plan (optional) I will give walkthroughs for both. ----------------------------------------------------------------------- ++ AREA: ENCLOSED ROOM IN THE APARTMENTS ++ This Objective is OPTIONAL! It's up to you if you want to do this. Across the Keypad door in the hallway is a metal door that is closed. You can only use the OPTIC CABLE option on this door to see a soldier inside and a Computer to HACK. --OBJECTIVE: RETRIEVE JONG'S CONTINGENCY PLAN In the area where you interrogated the Officer are two ledges to use the Boost and Human Ladder move. Near the Keypad door is a sort of broken refrigerator. Do you see it? Crouch in front of it and do a Boost and Human Ladder move. From here you'll see a large ventilation shaft to enter. Go in and head through the shaft. At the end of the path is a large opening with a soldier standing guard. The INIT HANGOVER option pops up but you have two choices from there: #1: THE EASY WAY Bust out the SC-20K and shoot either a Sticky Camera or a Sticky Shocker (whichever one you have) at the soldier. When he's down, jump down into the room and HACK his Computer to retrieve the Contingency plan. Turn off the lights and exit the room back to the Keypad door. #2: THE CO-OP WAY This tactic requires MAJOR patience and MAJOR silence. Use the INIT HANGOVER option and lower your buddy towards the Computer and HACK it WITHOUT getting the guard's attention. Think you can do it? Once it's HACKED, pull him up and go back out the ventilation shaft. ----------------------------------------------------------------------- ++ AREA: UPPER ROOFS ++ In this area where you interrogated the Officer are two ledges. Use the Boost and Human Ladder move on the wall near where the Officer and soldiers were talking. Once on top, jump over the fence and work your way around the corners to a large open Courtyard below. ----------------------------------------------------------------------- ++ AREA: COURTYARD #1 ++ --OBJECTIVE: DESTROY THE AA MACHINES (1 OF 2) From here you have THREE options to get both of yourselves down to the Courtyard below. Use the one you think is best. #1: THE EASY WAY Near the corner is a ZIPLINE. Use it to zip next to the AA Machine. #2: THE EASIER WAY Shimmy on the ledge to the left and slide down the nearby Pipeline to the Courtyard below. #3: THE CO-OP WAY Use the INIT RAPPELLING option and lower your buddy to the Courtyard. Once he's down, use the Zipline or the Pipe to get down. Mix and match your options here. Now that you're both on the Courtyard, you'll see three guards patrolling the Courtyard (2 on the Courtyard and 1 on the upper balcony). If you want to eliminate them, it's up to the both of you. Your biggest problem will be the soldier on the balcony. To neutralize the soldier on the balcony, there is a pipeline near a brightly lit but empty water cove. Climb that pipe and shimmy all the way to the balcony. Climb over the ledge and snuff this sucker out. Once that's done, just jump over the ledge near the lamp post to go down to the Courtyard. Get behind the large tank-like AA Machine and use the INIT SHOULDER option to hoist your partner up to the upper machine. Use the PLACE CHARGE option and then ABORT to get off his shoulders. Hightail it to the empty water cove (you'll see an open tunnel to enter) and use the DETONATE CHARGE option. Once that's done, enter the tunnel to the other Courtyard. **Make sure you're at a FAR distance when you detonate the sucker or you and your buddy will be blown to bits! ----------------------------------------------------------------------- ++ AREA: COURTYARD #2 ++ --OBJECTIVE: DISABLE THE AA MACHINE (2 OF 2) Exit the tunnel and out the darkened cove. In this open Courtyard are three soldiers (2 of them sitting in Chairs and 1 patrolling around). Snuff them out in any fashion and access the AA Machine. Do the same thing as the first machine. Once both Machines are destroyed, it's time to head for the Cyber Cafe. The exit out of this Courtyard is right next to the AA Machine. Look for an open vent and climb on down to the sewers. ----------------------------------------------------------------------- ++ AREA: THE SEWER ++ --OBJECTIVE: FIND OUT WHERE JONG IS As you and your buddy enter the sewers, the next objective will sort itself out with Sam Fisher's help. Use the Boost and Human Ladder move to hoist yourselves out of the sewer. Head down the tunnel and climb the ladder up to the Fish Market. ----------------------------------------------------------------------- ++ AREA: THE FISH MARKET ++ Head out of the sewer and go down the alley. Enter the door at the end and turn off the lights. See that half-opened metal door? Watch yourselves! Two soldiers get suspicious about the light but WILL NOT go in so stay inside until they leave. Once the soldiers continue their patrol, exit the half-opened door to a large dock. You'll see two docks but only one boat. --OBJECTIVE: SABOTAGE JONG'S BOAT After exiting the half-opened door, have you and your buddy snuff out all the soldiers on the upper tier. Near the half-opened door is a ladder leading to Jong's boat. DO NOT TAKE THIS LADDER DOWN! There is a turret watching the boat! You'll die a stupid death! NOOO, DON'T TAKE THIS ROUTE!! To get to Jong's boat safely without turret damage, head for the stairway across the dock. Across from Jong's boat is an empty dock. At the end of that dock is a ZIPLINE that is too high to reach. Use the Boost move to toss your buddy up to the ZIPLINE and zip to Jong's boat. At the back of the boat is a generator. Use the PIERCE option to disable it and then access the turret and disable that! WHEW-WEE!! --OBJECTIVE: HEAD TO THE CYBER CAFE Once you've blown Jong's escape plan, go back to the stairway. Across the stairs is a stack of boxes and a wall with Korean lettering. You can use the Boost and Human Ladder move here to access the upper roof but it really isn't that useful (but try it if you want). Continue down the docks towards the open alley (while eliminating fools) towards the Cyber Cafe. ----------------------------------------------------------------------- ++ AREA: OUTSIDE THE CYBER CAFE ++ --OBJECTIVE: LOCATE JONG POM-CHU Eliminate the guard in the alley. There's a doorway here that is closed and CANNOT be accessed! Head further into the alley to see a gated fence. Before climbing the fence, do yourselves a favor and shoot out ALL the neon lights! ++NOTE: Across the gated fence is a truck. That's the Extraction point so keep that in mind! If you need a pair of Smoke Grenades, enter the truck and get them if you need them. ++ADVANCED TACTIC: Next to the truck is a stack of boxes. Jump on top of them and then jump up to a ledge. Turn around to see Jong in the window. From here, you can shoot a Sticky Shocker or Sticky Camera into his room and incapacitate him. From here you can't do anything else. Now climb over the fence and go down the alley. There is a door at the end of the way. From here you have two options to enter the Cafe: #1: THE HARD WAY Enter the door and try to eliminate two guards inside the room. Exit the room by HACKING the Retinal Scanner (or use a guard if you were lucky to GRAB him) and go out into a sort of Barroom area. Go the corner and go up the stairs. #2: THE CO-OP WAY Next to the door in the alley is a large dumpster and a bunch of boxes. Climb on top of those and use the Boost and Human Ladder move to get to the upper area of the Cyber Cafe. ----------------------------------------------------------------------- ++ AREA: INSIDE THE CYBER CAFE ++ --OBJECTIVE: CAPTURE JONG POM0CHU (ALIVE) You have two ways to capture Jong: #1: THE QUIET WAY Use the OPTIC CABLE on the door on the second floor and you'll see two guards wandering inside. Open the door quietly. Bust out the SC-20K and shoot a Sticky Camera onto the wall. Try to snuff out both guards with the gas before continuing. Once they're down, go to the door across from you and use the PICK LOCK option and enter. GRAB Jong before he escapes out the door. #2: THE NOISY WAY If you tried the above tactic and caused a big noisy stirrup, just eliminate the soldiers! Jong will escape and try to head down to his boat in the Fish Market. Good thing you disabled that boat of his! Go to the boat and GRAB him! --OBJECTIVE: TAKE JONG TO THE EXTRACTION TRUCK Head over to Jong and GRAB him. Once you have Jong in your grip, drag him (or carry his body) to the Truck across the Cyber Cafe to complete the Mission. ______ _____ _ _ _____ _____ ______ | ___ \(_____) | | | | (_____) ___ \| ___ \ | | _ | | _ \ \ \ \ _ | | | | | | | | || || | | | \ \ \ \ | || | | | | | | | || || |_| |_ _____) )____) )| || |___| | | | | |_||_||_(_____|______(______(_____)_____/|_| |_| ______ _____ ______ ______ _ _______ _______ _______ / _____) ___ \| ___ \(_____ \| | (_______|_______|_______) | / | | | | | _ | |_____) ) | _____ _ _____ | | | | | | || || | ____/| | | ___) | | | ___) | \____| |___| | || || | | | |_____| |_____| |_____| |_____ \______)_____/|_||_||_|_| |_______)_______)\______)_______) ----------------------------------------------------------------------- ----------------------------------------------------------------------- ++ MISSION 4: THE CHEMICAL BUNKER ++ __ __ ___ ___ ___ ___ ___ _ _ _ _ | \/ |_ _/ __/ __|_ _/ _ \| \| | | | | | |\/| || |\__ \__ \| | (_) | .` | |_ _| |_| |_|___|___/___/___\___/|_|\_| |_| ----------------------------------------------------------------------- PRIMARY OBJECTIVES: [ ] INFILTRATE THE BUNKER DOWN ONE OF THE SILOS [ ] RECOVER THE VIRAL PROTOCOL FROM THE MAIN LABORATORY SECONDARY OBJECTIVES: OPPORTUNITY OBJECTIVES: [ ] RECOVER THE VIDEOTAPE OF THE MONKEY AUTOPSY ++Sorry, I forgot to type the complete Objectives list. All Objectives on the next update! ----------------------------------------------------------------------- ++ AREA: OUTSIDE THE MISSILE SILO BUNKER ++ --OBJECTIVE: ELIMINATE THE FREAKING GUARDS First things first! In the area near infiltration are three guards (1 in the upper bunker and 2 patrolling each Missile silo). Let Co-Op #1 do this part first. Co-Op #2 should standby until the next part is finished. Co-Op #1: Equip the Pistol and the SC-20K with Sticky Shockers. Run up next to the truck nearby and bust out the Pistol. Target the lightpost in the above bunker to darken the area. Now turn on Thermal Vision to see a soldier patrolling the above bunker. Do you see him? Equip the SC-20K and shoot a Sticky Shocker at him. Time your shots right! Once the soldier is down, continue through to the nearby fence and climb over it. Call your buddy over. Co-Op #2: Head for the fence and climb over and standby again until your Partner finishes the next part. BACK TO Co-Op #1: Near the fence is a ladder going down to the first missile silo. DO NOT CLIMB DOWN THE LADDER YET! Stay above and patiently wait for a patrolling soldier to walk past the ladder. Shoot another Sticky Shocker into him. NOW climb the ladder down. ----------------------------------------------------------------------- ++ AREA: MISSILE SILO #1 AND #2 ++ --OBJECTIVE: ACTIVATE THE SWITCH FOR MISSILE SILO #1 You cannot use the SWITCH in Missile silo #1 so head over to Missile silo #2. Traverse to the second area and snuff out the guard here. Now climb over the silo and stand in the middle. Use the INIT RAPPELLING option and have your buddy climb down the silo. Co-Op #2: Once you descend into the bottom of the silo, bust out the Pistol and shoot out the spotlight. Head to the half-opened door and use the SWITCH OBJECT. Once that's done, contact your buddy to throw the rope back down. BACK TO Co-Op #1: When your buddy is done down here, use the INIT RAPPELLING option to have him climb back up. --OBJECTIVE: ENTER THE BUNKER THROUGH MISSILE SILO #1 Now go back to Missile silo #1 and climb over. Use the SWITCH OBJECT to bring up the elevator. Each of you take the elevator until you're both at the bottom of the silo. Now exit the silo to a brightly lit stairway. There is a lone soldier patrolling this stairway. Bust out the Pistol and shoot all the lights to darken the area (4 lights total). Eliminate this soldier any way you want (use the pipe on the ceiling in the middle of the stairway for a stylish kill). At the bottom of the stairway is a locked door. Instead, use the CRAWLSPACE in the corner to enter the sewer. Use the Boost and Human Ladder move to the upper area and enter the other CRAWLSPACE to the Warhead Room. ----------------------------------------------------------------------- ++ AREA: THE WARHEAD ROOM ++ As you exit the CRAWLSPACE, look to your left to see a large room with Warheads. You'll enter this room in the last part of this Mission, remember this! ADVANCED TACTIC: DARKEN THE WARHEAD ROOM As you exit the CRAWLSPACE, bust out the Pistol and you can shoot the nearby lights in the Warhead Room to darken it. Trust me, this'll help you when you get to this part in the last half of the mission! After that's done, enter the CRAWLSPACE at the other end to the roof of the elevator. Next to the CRAWLSPACE is ladder going up. Climb it up and enter a large ventilation system path. Take it all the way to the end. ----------------------------------------------------------------------- ++ AREA: MONKEY LAB ++ --OBJECTIVE: INTERROGATE THE MONKEY SCIENTIST Co-Op #1: Quietly jump down the vent and grab the nearby scientist and INTERROGATE him for some info (or don't). Access his Computer and then shut it down to darken half the room. Your buddy will do something else as you finish your objective here. --OBJECTIVE: DEACTIVATE THE HIDDEN TURRET Co-Op #2: As your buddy is doing all the stuff mentioned above, go outside and shoot the light. Snuff out the guard out here and hide his body. Go down the corner to see a bunch of lasers. Wait for the guard to stop near your area and snuff him out. Grab his body and carry him past the lasers. (You can use the pipe on the ceiling but its too much hassle.) At the end of the hall is a Computer. Use it to DEACTIVATE the hidden turret and the lasers in the hall. Standby for now. --OBJECTIVE: UNLOCK THE FREEZER DOOR (ADVANCED TACTIC) BACK TO Co-Op #1: As your buddy is doing all the stuff mentioned above, exit the Monkey Lab into the darkened hall. Turn on NIGHT VISION to see another door that needs to be HACKED. HACK the door and go inside. You'll see a guard sleeping inside. Quietly snuff him out and head for the Keypad door in here. HACK it open. There's nothing in the freezer right now, but a Key Item will be found here later in the Mission. So head back out to where your buddy is waiting. ----------------------------------------------------------------------- ++ AREA: MONKEY TESTING AREA ++ Both of you quietly head into the next area. In the open Lab area, you'll see a scientist moving around, a dead monkey on a stretcher, and a Camera above the X-Ray light board. --OBJECTIVE: RETRIEVE THE MONKEY TESTING TAPE/DEACTIVATE CAMERA There are various ways to screw up this next part but not without my help you ain't! Co-Op #1: Standby and let your buddy do this next part. Wait for his confirmation before jumping down into the lab area. Co-Op #2: Time for some action! Work your way around the upper lab and you'll see an open TRAP DOOR. Quietly jump down and the PICKUP OBJECT option will appear as soon as you land. Use it to finish the first half of the objective. Now turn the Camera to see a soldier browsing his Computer. Jump over the cubicle wall and knock him out. Access his Computer and HACK it to disable the Camera in the lab area outside. Once that's done, give your buddy the confirmation and standby. BACK TO Co-Op #1: When you get the okay, jump down to the lab area and sneak up on the scientist and grab him since the Camera is disabled (or if you want to do it the easier way, shoot the X-Ray light board to darken the room and then snuff him out in the dark). Give your buddy the okay once you've snuffed out the scientist. BACK TO Co-Op #2: Exit the room into the lab area when you get the confirmation. There are two exits in the lab area: the sliding door next to the dead monkey and the regular door across from it. Use the regular door and enter through to the Main Lab. ----------------------------------------------------------------------- ++ AREA: THE MAIN LAB ++ --OBJECTIVE: GET THE VIRAL PROTOCOL IN THE MAIN LAB Enter through to see three doors: 1 on the left, 1 in the middle, and 1 on the right. **There is a guard patrolling outside the stairway on the door on the right. Enter through that door and eliminate him to make the next part easier. Shoot the light near the door on the left to darken the entire area. Co-Op #2 should wait in front of the left door. Co-Op #1 will go open it for you, so standby. Co-Op #1: Go to the door in the middle. HACK it open and then enter. You'll see a sleeping guard so snuff him out. SHUT OFF his Computer (there's no useful info to HACK anyway) and shoot the TV above it. See that red glowing button on the wall? Press it to open the door for your buddy waiting outside. Standby and let your partner finish this next part. Co-Op #2: Enter through once the door is opened. In this room are two soldiers. One is nearby using the Computer and the other is across the room. GRAB the nearby soldier and wait in the dark. The soldier across from you will leave the room, allowing you to do anything you please. Knock out the soldier you grabbed. DO NOT enter the room the other soldier entered! Leave him alone! Across from where you grabbed the guard is a filing cabinet. Use the SEARCH CABINET option to finish the Objective. --OBJECTIVE: OBTAIN THE VIRAL SAMPLES Once that's done, exit out of the Main Lab. Head over to the door that's on the right side. Take the stairs going up while shooting out lights (there's a hard to see Camera) to the exit. You'll end up back in the hallway with the Lasers and the hidden turret. Go back to the Freezer Room that had the sleeping soldier. Enter the Freezer Room and obtain the Viral Samples in here. There are three Viral Samples in the Freezer Room. One of you should take the "O" Sample and one of you should take the "A" and "B" Samples. Exit the room and go back to the monkey lab. --OBJECTIVE: GO TO THE CRYOGENIC CHAMBER TO MIX THE SAMPLE Make your way back to the monkey lab (you know, the one with the dead monkey on the stretcher?). Use the stairway near the hidden turret (if you didn't close the door) or jump down from the upper lab. Enter the sliding door next to the dead monkey but BE CAREFUL! Go to the darkened corner and you'll see a Camera watching over the area. Once in a while a soldier will wander near the Camera. Snuff him out. If he's not there, then who the hell cares. Anyway, one of you should use the OCP on the Camera as the other one runs towards the Cryo Chamber on the left side. Once one of you is there, use the OCP on the Camera again from your side to let your partner through. ----------------------------------------------------------------------- ++ AREA: CRYOGENIC CHAMBER AREA ++ --OBJECTIVE: MIX THE VIRAL SAMPLES Once both of you are near the Cryogenic Chamber, one should enter the "A" Chamber and one in the "B" Chamber. Press the USE CRYO button and three vials (per Co-Op) will appear onscreen with different colors. The "A" Chamber will have vials A, B, and C and the "B" Chamber will have vials D, E, and F. Look in your notes to see what colors need to be mixed per Co-Op. (The colors will vary per playthrough, so don't think I'm going to tell you what they are). The vials need to be mixed in a simultaneous fashion. The Co-Op in the "A" Chamber mixes the first color and then the Co-Op in the "B" Chamber mixes the second color. Follow your notes and simultaneously mix the colors (be quick) to create the sample. Repeat the simultaneous procedure until Lambert chimes in to approve your work. ++If the mixing goes wrong, any Co-Op who used the wrong color will be doused with gas for a few seconds (don't worry, it won't kill you...yet). --OBJECTIVE: OBTAIN THE VIRUS VIAL Once the vial is successfully mixed, it's time to retrieve it. Exit the Chamber and a guard will wander around outside. Lure him towards the Chamber and conk him. To enter the nearby elevator, one of you must use the OCP on the Camera (don't disable the light, the Camera will still see you). Use the CALL ELEVATOR button and get in. Before using the elevator going UP, shoot the light in here. NOW go UP. When the elevator stops, a soldier will wonder why the light is out. Conk him and hide his body inside the elevator. Make your way to the door on the other end. ----------------------------------------------------------------------- ++ AREA: UPPER FLOOR ++ --OBJECTIVE: USE THE DUAL RETINAL SCANNERS In this room are lots of stacked crates and scaffoldings. Use them if you want. Also in this room are two guards and two Retinal Scanners. Hmmm...I wonder what you need two guards and two Retinal Scanners for? Dude, GRAB them both and use them at the Scanners! Knock out the boys but one of you should standby. Exit the opened door and put your back against the wall. Creep to the corner to view a soldier wandering the hall. Knock him out when he turns around. ++Even if this soldier "sees something", his stupid-ass will sound an alarm anyway, so be REALLY stealthy! Believe me, I found that out the hard way! ----------------------------------------------------------------------- ++ AREA: ABOVE THE CRYOGENIC CHAMBER ++ --OBJECTIVE: OBTAIN THE VIRUS VIAL Exit the room to the door on the other end. See that spotlight there? Shoot it out. Now stand in the middle of the metal grate and use the INIT HANGOVER option. Lower your buddy and have him grab the Vial. Now pull him back up. From where you used the INIT HANGOVER, use the Tomoe Nage move to toss your buddy clear across the room. Whoever is on the other side, head for the sliding door on the side of the metal grate to let your buddy through. Go the corner to see a guard standing in front of a door with his back to you. You have two options to snuff him out: #1: THE EASY WAY: Grab him from behind and conk him. #2: THE CO-OP WAY TOMOE NAGE!! WOOHOO, YEAH!!! --OBJECTIVE: GO TO THE WARHEAD ROOM Enter the door and use the elevator and go DOWN. Exit the elevator and exit the door to the WarHead room. ----------------------------------------------------------------------- ++ AREA: THE WARHEAD ROOM ++ Remember this room? You passed by it in the beginning of the level! Shoot out the lights here and snuff out the three soldiers. Trust me, it's not that hard. --OBJECTIVE: PLACE THE WARHEAD ON ITS METAL HOLDER Co-Op #1: Go to the Control Room and use the lever to move the Warhead. Press the L-Trigger to lower the Warhead and the R-Trigger to raise it. Co-Op #2: Go to the lower area of the room and guide your buddy as he moves the Warhead to the placeholder. --OBJECTIVE: HACK AND DISABLE THE WARHEAD Once the warhead is in its placeholder, one of you should HACK it. Once that's done, the both of you need to defuse it. Use the DEFUSE option to see four sets of wires. Press up or down on the Left Analog Stick to select one of the four wires. Whichever wire lets off a hard rumble on the Controller is the wire you need to cut. When the both of you have got rumbling Controllers, press the A Button AT THE SAME TIME to defuse the warhead. If it goes wrong...KA-BLOOEY! If it went right, Lambert chimes in and tells you to get the hell out of Dodge. --OBJECTIVE: GET THE HELL OUT OF DODGE In the corner of the Warhead Room is an open Trap Door. Take it down to the sewers. Use the Boost and Human Ladder in here and then climb the ladder out. ----------------------------------------------------------------------- ++ AREA: THE DOCKS ++ There are four soldiers here (2 patrolling around and 2 on the nearby boat). Your exfiltration boat is at the VERY end of the dock. Snuff out who you can and then make haste for your boat to complete the mission. ______ _____ _ _ _____ _____ ______ | ___ \(_____) | | | | (_____) ___ \| ___ \ | | _ | | _ \ \ \ \ _ | | | | | | | | || || | | | \ \ \ \ | || | | | | | | | || || |_| |_ _____) )____) )| || |___| | | | | |_||_||_(_____|______(______(_____)_____/|_| |_| ______ _____ ______ ______ _ _______ _______ _______ / _____) ___ \| ___ \(_____ \| | (_______|_______|_______) | / | | | | | _ | |_____) ) | _____ _ _____ | | | | | | || || | ____/| | | ___) | | | ___) | \____| |___| | || || | | | |_____| |_____| |_____| |_____ \______)_____/|_||_||_|_| |_______)_______)\______)_______) ----------------------------------------------------------------------- ----------------------------------------------------------------------- ++ MISSION 5: NEW YORK SUBWAY STATION ++ __ __ ___ ___ ___ ___ ___ _ _ ___ | \/ |_ _/ __/ __|_ _/ _ \| \| | | __| | |\/| || |\__ \__ \| | (_) | .` | |__ \ |_| |_|___|___/___/___\___/|_|\_| |___/ ----------------------------------------------------------------------- PRIMARY OBJECTIVES: [ ] FIGURE OUT WHAT COLONEL KIM'S REAL AGENDA IS [ ] DEACTIVATE THE BOMBS UNDER TRAIN STATION [ ] BUG THE TELEPHONE IN TRAIN STATION BEFORE CHU USES IT [ ] GET THE ANTIDOTE FROM THE LOCKER [ ] ELIMINATE THE CONTAMINATED SOLDIER IN THE BATHROOM [ ] STOP KIM'S MEN FROM LEAVING WITH THE REST OF THE VIRUS SECONDARY OBJECTIVES: NONE OPPORTUNITY OBJECTIVES: [ ] RECOVER SCHEMATICS FOR THE BOMBS [ ] FOLLOW CHU TO THE LOCKER [ ] SECURE THE CHEMICAL TOXIN IN POSSESSION ----------------------------------------------------------------------- Well! You both made it this far! What's stopping you from completing Co-Op Mode? Don't quit now! READ ON! ----------------------------------------------------------------------- Welcome back to New York! ++ AREA: SEWERS ++ --OBJECTIVE: INFILTRATE THE SUBWAY Work your way around the corner until you reach the gap. Use the Tomoe Nage move to throw your partner across the gap. Standby as he finishes the next part. Co-Op #1: Use the OCP on the light on the ceiling to grab the first guard's attention. Knock him out and hide his body. Do the same tactic for the solider at the other end. Give your buddy the okay. Co-Op #2: When the coast is clear, use the pipe on the ceiling to cross the gap to the other side. Now both of you go around the corner. You'll see large pipes and stacks of crates blocking the way. Go past the large pipes and the shimmy on the pipe on the ceiling to the other side of the crates. As you work your down the path, there will be a well-lit ledge on the left side. Use the INIT RAPPELLING move to lower your buddy to the lower sewers. From there you both can head to the subway area using different routes. Co-Op #1: After you lower your buddy, go back to the darkened path and to the corner. You'll see a spotlight and some scaffolding. Climb the scaffolding up to end up in the abandoned train car area of the subway. Co-Op #2: Once you rappel to the bottom of the sewer, take the pathways to the ladder at the end. Climb the ladder up and open the TRAP DOOR. You'll end up on the OTHER side of the abandoned train car area of the subway. ----------------------------------------------------------------------- ++ AREA: ABANDONED TRAIN CAR AREA ++ In this area are four soldiers. Snuff them out in any fashion you want. See those train cars? Ignore them. There's nothing useful in any of the cars. --OBJECTIVE: GET THE BOMB SCHEMATICS Once all the guards are out of the picture, access the Computer and read the Notes to get the info. Enter the brightly-lit tunnel at the other side of the area. There is a turret guarding this tunnel. So far I haven't been able to find an effective way to evade this sucker except the hard way. --OBJECTIVE: DEACTIVATE THE TURRET To do this the hard way, one of you is going to have to take one for the team. Co-Op #1: Run in front of the turret and get shot down. The turret will keep firing at your dead body, allowing your partner to successfully DEACTIVATE the turret and then he'll revive you. Co-Op #2: When your buddy is down, run behind the turret (it'll keep shooting at your dead buddy) and DEACTIVATE it. After that, use an Adrenaline Shot on your buddy and continue through. Enter the door to a darkened room with a red laser. ----------------------------------------------------------------------- ++ AREA: ABANDONED TRAIN CAR STATION - OTHER SIDE ++ As you enter the room, you'll see a long red laser and overhear two guards outside. Use the Tomoe Nage to throw your partner between the red laser to the other side. From here, follow these directions: Co-Op #1: Whoever was thrown to the other side, neutralize the two guards (1 will enter the room you're in and 1 will stay outside). Go to the wall where the red laser is near the train and the DEFUSE option will appear. DO NOT TOUCH IT YET! Wait for your buddy to confirm! Co-Op #2: You CANNOT jump past the laser. DON'T EVEN TRY! Instead, go to the wall where the laser is positioned at. The DEFUSE option will appear. Give your buddy the confirmation. --OBJECTIVE: DEFUSE THE DUAL KEYPAD BOMB (1 OF 3) Now it's defusing time! When you access the bomb, a large Keypad with four wires on top appear onscreen. Ignore the Keypad, it's just there to confuse you. Press left or right on the Left Analog to select a wire. Whichever one rumbles is the one you need to cut but BE QUICK! The rumble changes between wires after a few seconds! You and your buddy have to cut the rumbling wire on each end AT THE SAME TIME! Once its cut, you both have 30 seconds to cut ANOTHER rumbling wire on the same bomb AT THE SAME TIME to fully defuse it. Damn, this is hard, huh? Once it's defused, Lambert chimes in and it's time to defuse the next bomb. Exit the area by using the open vent next to the door. Use the Boost and Human Ladder and then climb the ladder down. ----------------------------------------------------------------------- ++ AREA: SUBWAY TURBINE ROOM ++ In this small room is a spotlight and a destroyed ceiling. One of you can jump to the top floor and the other can stay below. Exit the room and head outside. Whoever is on the top floor, shoot out all the lights in the room. In this room are four guards. Snuff them all out in any fashion you want. --OBJECTIVE: DEFUSE THE KEYPAD BOMB (2 OF 3) Near the exit of the room is a Camera so make sure all the lights are out! Defuse the laser bomb and then head through the empty hall to the other side. In the hall, you'll find a Med-Kit and two SC-20K ammo boxes (not that you need them). Exit the door at the corner to the subway. ----------------------------------------------------------------------- ++ AREA: 42ND STREET SUBWAY LINE ++ Exit the room and enter the subway area. Shoot all the lights in here to darken the area. In this area are three guards. Again, snuff them all out in any fashion. --OBJECTIVE: DEFUSE THE KEYPAD BOMB (3 OF 3) Once all the guards are out, defuse the bomb to finish the Objective. Now QUIETLY go up the stairs to the Ticket booth. The door is closed and can't be opened so Co-Op time! Use the Boost and Human Ladder move and hoist yourself up the both. One of you jump down and smack the guard inside and open the doors for your buddy. Head down the hall and eliminate the guard patrolling this square hall (shoot the lights). Before you take the escalators up, you'll see one more guard near the phone booths. Smack him up and then hide the body. Now go up the stairs. ----------------------------------------------------------------------- ++ AREA: GRAND CENTRAL STATION ++ --OBJECTIVE: TAP THE PHONE LINE BEFORE CHU USES IT This Objective is easy but SUPER frustrating to accomplish if done wrong! Head to the Center Booth and use the Boost and Human Ladder move. Move forward SLOWLY until the INIT HANGOVER option appears. You'll have to lower your buddy and let him TAP the phone line RIGHT BEHIND Chu. If done correctly, you can accomplish this task without being seen. After the phone is tapped, pull your buddy up and wait. Lambert chimes in and tells you to "lay low". --OBJECTIVE: FOLLOW CHU AND OBTAIN THE VIRUS ANTIDOTE As you listen to the conversation, two soldiers will emerge from the Locker rooms and will scour the darkened area near the Center booth. Snuff them out if you want. ----------------------------------------------------------------------- ++ AREA: CENTRAL STATION LOCKER ROOMS ++ Follow Chu into the Locker Rooms. Take the path across from the Center Booth and go from room to room. Shoot out the lights if you need to. There are two separate ways to follow Chu into the Locker Room: #1: Follow him through the hall while trying to eliminate his guards. Enter the door he enters and keep tailing him until he reaches the Locker. (Don't worry, the Locker Room lights are OFF.) #2: There is a door in the hall that leads to a supply room. In that room is an alternate pathway into the Locker Rooms. --OBJECTIVE: OBTAIN THE ANTIDOTE If you followed Chu, let him open the Locker. KILL Chu (don't knock him out) and inject yourself with the Antidote. If you killed Chu before he reached the Locker, you'll have to HACK the Locker door (and you'll miss an Opportunity Objective). Now, whoever was injected has to do this next part of the Mission alone. Whoever was NOT injected MUST standby! ----------------------------------------------------------------------- ++ AREA: NYPD SECURITY ROOM ++ --OBJECTIVE: KILL THE CONTAMINATED SOLDIER IN THE BATHROOM Continue past the doors to a room with a whirling red light. Across from you is a soldier standing idly. Knock him out. The hall is blocked by a police caddy so take the door inside the Security Room. There is one more guard patrolling inside, so snuff him out. Now continue past the doors to the bathroom (you'll hear vehement sounds of non-stop puking). Go into the bathroom. Get behind the puking soldier and KILL him (DO NOT knock him out; it'll cause problems for your partner). --OBJECTIVE: SECURE THE CHEMICAL TOXIN After you kill off that puker, grab the Toxin sample next to him. ++BIG NOTE: If you die as soon as you get inside the bathroom, it's because you were NOT supposed to be the one to do this part of the Mission, dummy! And if your partner dies as soon as he enters the bathroom, it's because you didn't kill that puker! Once that's done, call your partner to the bathroom. It's time to get the hell out of Dodge. --OBJECTIVE: GET THE HELL OUT OF DODGE In the bathroom ceiling is an open vent. Use the Boost and Human Ladder move and head through the vent. Jump down the ceiling and go down the escalator. There are three guards at the bottom of the escalator. I'm still trying to figure out how to eliminate them without getting seen so bear with me. Anyway, if you can eliminate all three guards, DO IT! Head for the large glass roof on the floor and jump on it to fall through. ______ _____ _ _ _____ _____ ______ | ___ \(_____) | | | | (_____) ___ \| ___ \ | | _ | | _ \ \ \ \ _ | | | | | | | | || || | | | \ \ \ \ | || | | | | | | | || || |_| |_ _____) )____) )| || |___| | | | | |_||_||_(_____|______(______(_____)_____/|_| |_| ______ _____ ______ ______ _ _______ _______ _______ / _____) ___ \| ___ \(_____ \| | (_______|_______|_______) | / | | | | | _ | |_____) ) | _____ _ _____ | | | | | | || || | ____/| | | ___) | | | ___) | \____| |___| | || || | | | |_____| |_____| |_____| |_____ \______)_____/|_||_||_|_| |_______)_______)\______)_______) YEEHAW!! You just finished Co-Op Mode, partner!!! But WAIT! There's still MORE! Read below for the juicy details on the new maps. ----------------------------------------------------------------------- ----------------------------------------------------------------------- +++ DOWNLOADABLE CONTENT MAPS +++ In June/July of 2005, Ubisoft announced that there were three brand new maps for Download via XBOX LIVE: ONE new map for Versus Mode and TWO maps for CO-OP. Apparently, the maps were bugged when they were released and all three were pulled from the XBL server immediately. Ubisoft then announced that the maps were to be re-released bug-free "at the end of summer". But it took a mere SIX long months before anything was heard of again. In January of 2006, the maps (plus one new VERSUS Map) were finally released and are now available for download via XBOX Live. All the details for both CO-OP Maps are in the walkthrough below. ----------------------------------------------------------------------- ----------------------------------------------------------------------- +++ MISSION 6: NUCLEAR POWER PLANT +++ __ __ ___ ___ ___ ___ ___ _ _ __ | \/ |_ _/ __/ __|_ _/ _ \| \| | / / | |\/| || |\__ \__ \| | (_) | .` | / _ \ |_| |_|___|___/___/___\___/|_|\_| \___/ ---------------------------------------------------------------------- PRIMARY OBJECTIVES: [ ] FIND OUT WHO HELPED KIM [ ] EXFILTRATE TO THE PRIMARY EXTRACTION POINT SECONDARY OBJECTIVES: [ ] DISCOVER IF KIM CAN ATTACK AGAIN OPPORTUNITY OBJECTIVES: [ ] GATHER YONGBYON COMPLEX'S BLUEPRINTS ----------------------------------------------------------------------- If you are reading this, then that means you just learned about the new maps and need some help, right? RIGHT! ----------------------------------------------------------------------- +++ AREA: OUTSIDE THE POWER PLANT +++ --OBJECTIVE: INFILTRATE THE POWER PLANT First things first, CO-OP TIME! CO-OP #1: Go to the wall and use the BOOST Move toss your buddy to the top ledge and then standby. CO-OP #2: After you catch the ledge, shimmy to the right to the metal ledge and then call your buddy and let him use the HUMAN LADDER move. Back to CO-OP #1: When your partner calls you, climb up and on the metal ledge. From there, use the BOOST Move again to toss your buddy up to the higher ledge on the wall and then standby. Back to CO-OP #2: When prompted, let your buddy toss you the top and then shimmy all the way to the right. Climb over the metal ledge and then shimmy on the other side all the way to the upper ledge area with the door. Climb up and then use the INIT RAPPELLING option. CO-OP #1: When you buddy is at the other side, jump down from where you are and head for the rope where he is and climb up to the top. Now that you are both on the top ledge, enter the CRAWLSPACE into the Power Plant. ---------------------------------------------------------------------- +++ AREA: POWER PLANT +++ Creep through the ventilation duct to the other side and you'll emerge in a room with two open trap doors. Enter either one and then enter the ventilation under there to the other side. You'll emerge at into a large room with large pipes and four soldiers. Stay behind the door in the dark and wait. There is a soldier that approaches near you from the left side, two soldiers on the second floor, and one on the bottom floor. Be CAREFUL with these idiots! They tend to be VERY trigger-happy and will shoot at will. One soldier will walk past you and access the machine on the right side of your area. Wait for the soldier to finish on the right side and then grab him when he walks away (or if you're quick enough, you can knock him out before he reaches the machine). Knock him out and leave him in the ventilation area. From there, one of you should standby and the other should take a left from the door and jump over the railing to the bottom. This SHOULD put you right next to the stairs leading to the bottom floor. --OBJECTIVE: GET THE YONGBYON BLUEPRINTS CO-OP #1: Go downstairs and make a hard left. Hug the walls until you reach the panel to SWITCH OBJECT. Press it to turn off the lights. CO-OP #2: When your buddy turns off the lights, eliminate the two soldiers patrolling the second floor. Trust me, its better that way! Back to CO-OP #1: Now head over to the computer on the other side. Knock out the soldier down here and then hide the body. Access the computer to grab the floor plans. From there, exit the room using the door next to the stairs. ----------------------------------------------------------------------- +++ AREA: SECURITY DOORS +++ Enter the next room to see a soldier "sleeping" in his chair on the bottom floor. DO NOT attempt to sneak up behind him! --OBJECTIVE: ACCESS THE SECURITY DOOR COMPUTER Make a left from the door you entered and you'll see a ventilation duct. One of you should enter the duct and the other should standby. CO-OP #1: Enter the ventilation duct and exit to the bottom floor and standby. (There's another route here, ignore it.) CO-OP #2: As your buddy emerges down, bust out the Pistol and shoot the only light in here to darken the whole room. Once it's dark, either enter the ventilation duct or jump over the railing to the bottom. Back to CO-OP #1: Knock out the soldier in here and standby. Back to CO-OP #2: There is a door that leads to an office down here. Use the OPTIC CABLE to see a soldier sitting across from you. Now open the door. If the soldier doesn't move, shoot out the light in the office and then take him out when he investigates. If he does move when you open the door, wait for him to go outside and then take him out. Now access the computer in here and HACK it to open the security door on the top floor. Across from where the soldier was sitting is a large metal gate that doesn't open. In front of it is a ladder. Climb that ladder to the top and enter the door with the GREEN LIGHT on top. ----------------------------------------------------------------------- +++ AREA: SECURITY DOORS - LOWER AREA +++ When you enter the door, you'll see a set of stairs going down and a ventilation duct next to it. Either route leads to the same area so use whichever one you like. But if you wanna do this the CO-OP way, follow this method: Enter the ventilation duct and emerge on the other side. Bust out the Pistol and shoot out the light in front of you to darken this area. Hop over the railing and jump down and take out the soldier down here. You'll see two large windows for the security room. If you go near it, the Light Meter will go up and the guard will see you so be careful! Now for some complicated teamwork! CO-OP #1: Crouch between the windows and use the BOOST move to toss your buddy up and standby. CO-OP #2: After the boost, shimmy a little to the right and then climb over. Shoot the nearby light by the TRAP DOOR and then open it. If the guard on the other side is startled by the sudden loss of light, snuff him out when he climbs the ladder to your area. Now open the trapdoor and fall inside. Eliminate the guard sitting at the desk and then break open the glass window. Use the BOOST Move again to get to the top. Head to the TRAP DOOR (again) and hang down but DO NOT drop down! Call you buddy over. Back to CO-OP #1: After your partner does all that mess, head over to him inside the office and use the HUMAN LADDER Move to climb up to the top ledge. --OBJECTIVE: HEAD FOR THE TURBINE ROOM To get to the next area, look down from the top ledge to see a pipe blocking the way, do you see it? Hop over the railing and land on top of it. Creep on the pipe to the metal gate and then climb over it. OR you can just climb on the metal fence and then just shimmy the corner to the other side of the metal gate, same thing. As you enter the well-lit area, there is a Med-Kit on the very right side and a ladder on the left. Heal up if you need to and then climb the ladder to the top. Jump to the pipe across from you and shimmy all the way to the other end of the room. Climb down and you'll see another pipe next to it. CO-OP #1: Use the BOOST Move to toss your buddy up. After that, climb the other pipe BACK to the ladder. Climb the ladder back down and head to the Med-Kit area and standby. CO-OP #2: When your buddy tosses you to the top pipe, shimmy all the way to the top ledge. Drop down and then climb over to the ledge. Run down the walkway and use the INIT RAPPELLING option near one of the ledges and bring him up. Back to CO-OP #1: Climb the rope your buddy tosses and climb up to the top. Enter the CRAWLSPACE up here and it's on to the next area. WHEW-WEE!! ----------------------------------------------------------------------- +++ AREA: TURBINE ROOM/RADIOACTIVE LAB +++ --OBJECTIVE: ACCESS THE TURBINE COMPUTER Exit the CRAWLSPACE and then bust out the Pistol and shoot the light here. The soldier upstairs will come down and investigate, so take him out so that this area will be soldier-free. Or don't. There are two ways to enter the Turbine Room: you can take the stairs to the second floor and open the door OR you can enter the glass door on the bottom floor. CO-OP #1: Enter the second floor door and eliminate whoever you can in the dark in the Turbine Room. There are three soldiers that patrol VERY slowly in this area so taking them out should be easy. CO-OP #2: The glass door on the bottom floor leads to a room with HAZ- MAT suits. Next to the HAZ-MAT suits is a ladder that leads up to the third floor. Climb the ladder up and then emerge out of the ventilation duct to see a soldier patrolling below. When he walks away, jump down, grab him when he's near the door (where it's dark), and knock him out. Now standby and let your partner do the next part. CO-OP #1: After taking out the soldiers, head to the end of the Turbine room area to see a ladder in the center of the room. Climb it up and access the computer to turn off the Turbine fans. (You can also try using the yellow pipes to shimmy your way from above but it's not worth the risk.) After you've turned off the fan, go to the third floor where your partner is waiting for you. CO-OP #2: Once your buddy is on the third floor, use the TOMOE NAGE move and hurl him across the gap to the other side. From here, go down to the second floor and wait underneath the area where the turbine fans were just deactivated. Back to CO-OP #1: After the TOMOE NAGE, knock out the immobile soldier here and head for the deactivated fans. Climb up the ledge where the fans are and the INIT RAPPELLING option will appear on the other side. Toss the rope down and let your buddy climb up. Once both of you are there, head for the door and enter inside. Go down the corridor to another door that leads to a stairway. Open the door and shoot out both lights in that room to completely darken it. Snuff out the first soldier. Have your partner grab the other soldier and use his eyes for the RETINAL SCANNER to open the double doors. ----------------------------------------------------------------------- +++ AREA: TURRET ROOM +++ --OBJECTIVE: DEACTIVATE THE TURRET Enter the double doors and use the Med-Kit if you need to. On the other side of the door, you can hear the turret waiting for you. Jump to the ventilation duct above the door and head up. You'll enter a room above the turret room with a TRAP DOOR. Open the TRAP DOOR and then shoot out the light to darken the room. Use the INIT HANGOVER option and then lower your buddy slowly. When the guard comes in and investigates use the GRAB CHARACTER option to knock him out. Now this next part bothers me. Apparently, when you lower your partner, you are too far to hack the turret, so this is what I did: Bring your partner back up and then both of you just jump down to the room. You'll lose 1% health but that's the only thing that was possible. Now deactivate the turret but DO NOT head outside the double doors! This next part is quite tricky so listen up! ----------------------------------------------------------------------- +++ AREA: CIRCULAR ROOM/ELEVATOR ROOM +++ --OBJECTIVE: HEAD FOR THE ELEVATOR ROOM Next to the turret is a set of shelves and a ventilation duct above it. Do you see it? One of you should enter it and the other should standby. Enter the ventilation duct and emerge on the other side. Turn right and cross the small bar to the other ledge. Shoot out the lights up there and SLOWLY make your way around the circular room to the double doors on the end (but be careful because the sunlight from above is quite unforgiving). The timing in this section is impeccable, so be patient! Watch both guards as they circle the computers. When they turn, quickly jump down and quickly but quietly enter the next room. Now tell your partner to do the same thing and meet up in that room. You will see another soldier working on the elevator doors. Shoot out the light near him and then knock him out. Now stand across the open door and use the TOMOE NAGE move and toss your buddy to the other side. CO-OP #1: After your buddy tosses you, climb the pipe to the top and then drop down and into the elevator. Shoot out both lights in the elevator and then access the elevator buttons and choose DOWN. CO-OP #2: Standby and wait for your partner to lower the elevator. Once it's down, enter and then go UP to the next floor. When the elevator door opens, the lone guard will stand up and investigate the broken lights in the elevator. Conk him and then continue through. ----------------------------------------------------------------------- +++ AREA: UPPER LAB AREA +++ Exit the room to the next one and then open the door at the end. You'll see a moving turret on the ceiling and a couple of lasers on the wall. CO-OP #1: Crouch near the wall and then use the BOOST move to toss your buddy up. Wait for him to shimmy left and then use the OCP on the moving turret to stop it. CO-OP #2: After you jump to the ledge, shimmy left until you are on top of the metal desk. Let your partner stop the turret with the OCP and then jump and quickly access the panel on the wall near the doors to turn off the lasers and then exit to the double doors before your partner's OCP runs dry. Now stay in the corner out of the turret's way and then use your OCP from your side and let your partner through. Back to CO-OP #1: Once the lasers are disabled, un-equip the Pistol and wait for your partner to disable the turret with his OCP. Head over to his area. In the next area, you'll see a sort of futuristic glass-type walkway with two guards. Grab the nearest one when the coast is clear and knock him out. Shoot out the lights in the walkway and then grab the next guard but DO NOT knock him out. Bring him towards the double doors and use the RETINAL SCANNER and then knock him out. Enter the corridor to the next room. ----------------------------------------------------------------------- +++ AREA: LOWER LAB AREA +++ As you enter the room, you will see a set of stairs and a CRAWLSPACE across from you. Either route leads to the same place, so taking either one makes no difference. Shoot out the light up here and then head towards the walkway. You'll see a large lab with a large sort of "office" in the middle. Around the "office" are two sets of lights on each wall. See them? Shoot out all the lights on all four sides of this "office" to darken the entire lab. From there, you can take out the three soldiers and the two lab technicians. ++NOTE: In the bottom of the lab is a sort of secret underground path that leads absolutely nowhere. I suggest that you IGNORE this path because it is too brightly lit down there. If possible, grab one soldier but DO NOT knock him out! Bring him towards the double doors and use him for the RETINAL SCANNER. Knock him out and then knock out the lab technician inside the "office". --OBJECTIVE: FIND OUT WHO HELPED KIM Access the computer in the "office" to complete the Primary Objective. Once that's done, Lambert will give you the heads up to get the hell out of Dodge. ----------------------------------------------------------------------- +++ EXTRACTION +++ --OBJECTIVE: GET TO THE EXTRACTION POINT It's time to bail outta there! Find the exit on the lower floor and make your way to the other door. You'll find a Med-Kit and hear a turret on the other side. Open the door to see a set of lasers and a turret on the other side. WE'RE STUCK!!! WHAT NOW!!!??? Hold on, I'm not finished, goddamn it! First of all, shoot out whatever lights you can to darken the room. CO-OP #1: Stand in front of the door and use the TOMOE NAGE move and hurl your partner to the other side and standby. CO-OP #2: After your partner throws you, access the panel and use the SWITCH OBJECT option to turn off the lasers. Back to CO-OP #1: After the lasers are disabled, use the OCP on the turret to stop it temporarily. Back to CO-OP #2: While the turret is disabled, run up to it and fully disable it. Now bust out the Pistol and shoot out every light that you can. Across from you is a set of large glass doors. Use the BOOST Move to throw your buddy over the glass doors. Now whoever is on the other side should access the RETINAL SCANNER on the wall and HACK it to open the glass doors. From there, you'll see three guards wandering around. Shoot out the remaining lights and then knock out each guard one by one in the dark. Once that's done, exit to the well-lit area to complete the mission! ______ _____ _ _ _____ _____ ______ | ___ \(_____) | | | | (_____) ___ \| ___ \ | | _ | | _ \ \ \ \ _ | | | | | | | | || || | | | \ \ \ \ | || | | | | | | | || || |_| |_ _____) )____) )| || |___| | | | | |_||_||_(_____|______(______(_____)_____/|_| |_| ______ _____ ______ ______ _ _______ _______ _______ / _____) ___ \| ___ \(_____ \| | (_______|_______|_______) | / | | | | | _ | |_____) ) | _____ _ _____ | | | | | | || || | ____/| | | ___) | | | ___) | \____| |___| | || || | | | |_____| |_____| |_____| |_____ \______)_____/|_||_||_|_| |_______)_______)\______)_______) ----------------------------------------------------------------------- ----------------------------------------------------------------------- +++ MISSION 7: THE UNITED NATIONS HEADQUARTERS +++ __ __ ___ ___ ___ ___ ___ _ _ ____ | \/ |_ _/ __/ __|_ _/ _ \| \| | |__ | | |\/| || |\__ \__ \| | (_) | .` | / / |_| |_|___|___/___/___\___/|_|\_| /_/ WALKTHROUGH ON THE NEXT UPDATE! STAY TUNED, FOLKS! ----------------------------------------------------------------------- ----------------------------------------------------------------------- If you want to do a Co-Op Mission with me, add my GamerTag to your list of buddies: KROQJOCK. E-mail me with your GamerTag also so I know who you are. Contact me on XBOX Live when you see me and I'll show you the REAL way to do Co-Op Mode! ----------------------------------------------------------------------- ----------------------------------------------------------------------- I've revealed EVERYTHING there is to know about Chaos Theory. Every route, path, and situation can be found here and ONLY here. This is the only FAQ online that reveals everything and leaves the result to you. I'm also very proud to say that I have completed all 10 Solo Missions for Splinter Cell: Chaos Theory with 100%. You don't need to see my results, do you? Would it even matter? It took LOTS of restless hours after work to figure every path, route, situation but it was well worth the time. ----------------------------------------------------------------------- ___ ___ ___ _____ _ _ _ _ _ _ _____ | _ )_ _/ __| |_ _| || | /_\ | \| | |/ / __| | _ \| | (_ | | | | __ |/ _ \| .` | ' <\__ \ |___/___\___| |_| |_||_/_/ \_\_|\_|_|\_\___/ --Big thanks to Wulf for the ASCII artwork. It was too big so I modified it, buddy. --Big thanks to the people who contributed for Mission 5. Too many names to place here but you know who you are. --Big thanks to everyone who contributed info about those GODDAMN UAV's. Too many names to mention but thanks. --To Anthony Carvalho for confirming my suspicions about the Bonus objectives. I knew what they were but he confirmed them for me because I'm a lazy dick. ----------------------------------------------------------------------- ----------------------------------------------------------------------- __ ____ __ ___ _____ ______ _ _ _______ _____ | \/ \ \ / / |__ \ / ____| ____| \ | |__ __/ ____| | \ / |\ \_/ / ) | | | | |__ | \| | | | | (___ | |\/| | \ / / / | | | __| | . ` | | | \___ \ | | | | | | / /_ | |____| |____| |\ | | | ____) | |_| |_| |_| |____| \_____|______|_| \_| |_| |_____/ I'd like to tell you some behind the scenes crap regarding this FAQ, if you have the time to read it. The FAQ you just read was the VERY FIRST Chaos Theory FAQ to ever appear online. I originally intended this FAQ to be straightforward. I was only going to describe how to beat the game MY WAY. After a few other Chaos Theory FAQ's appeared online, I re-thought my plan. Not only was it unfair for me to limit the player's options but it was also selfish. There were SO many ways to accomplish things in this game that I just had to reveal them all. Why hide them? This is ALSO the only FAQ online that gives EVERY route and option for both Co-Op AND Solo Mode. No other author is willing to make a XBOX/PC Co-Op guide for these reasons: No XBOX Live, No buddies who are competent enough, or simply too lazy. Hey, I feel your laziness and scorn, partner! That's why I'm here. ----------------------------------------------------------------------- ----------------------------------------------------------------------- M M M M MMMMM M M MMMMMM M M M MMMM M MMMMMM MM M MM MM MM M MM MM MMMMMM MMMMMMM MM M MMMMM MMMMMM MMMMMMMMMMMMMMMMMMM M M M M MN M M M M M M MMMMMMM M M M M M MN M M MM M M M M M M M M MM MMMMMM M MM M M M M MM MM MM M M MM M M M M MM MM MMMMM M M M M M M M MM M M M M M M M M MM M M M M M M M M M M M M MMM M M M M M M M M M M M M MMMM M M M MMMM M M MM MM M M M M M M M M M M M M M M M M M MM M M MMM M M M M M M M M M M M M M M M M M M M M M M M M M M MMMMM MMMMMMMMMMMM M MMMMMMM M M MMMMMM MMMMMM MMMMMMMMMM M M MMMMMMM MMMMMHMMMMM MMMMM HMMMMMM MMMMM MM MMMMM MMMMMM M M M MM M M M MM M M M MM M M M MM MM M MM M M M MM M M M M M MM M M MMMMMMMMM MM MM M M M M M M M M M MHMMMMM M MM M M M M M M M M M MMM M M M M M MM M M M M M M M M M M M MMMMMMN M M MM M M M MMML M MMMMMMM MMMMMMMM MEG: Change the channel, Chris! I wanna watch "George Lopez"! CHRIS: That show only furthers the stereotype that George Lopez is funny. Have you been watching "Family Guy" lately? WELL, YOU SHOULD! Stop making excuses and start watching this show! It is one of THE best and funniest shows on TV right now. Forget about crap shows like "Dancing With The Stars" or "American Idol"! It's all about Stewie and Brian getting wasted off their asses! ----------------------------------------------------------------------- ----------------------------------------------------------------------- This FAQ is only for use on GameFAQS. You may not copy, link, or reproduce this FAQ on your publication or website without permission. If you want to use this FAQ, please e-mail me at kroqjock@gmail.com. I have no problems with anyone who asks. March 2005.