**************************************************** * Blood Wake FAQ/Walkthru v1.0 * * by Professer Revolution * * This document is copyright(c) 2003 by the author * * The game is (c) 2002 by Microsoft * **************************************************** WARNING! This document is intended for private and personal use only, and is made soley for www.gamefaqs.com and it's readers. I used to let other sites use my FAQs, but they don't keep them updated or show ads around them or something else. It's too big of a hassle, so: 1. This document may ONLY be shown on GameFAQs, if it's on any other site it is unauthorized. Sorry guys, there's some nice webmasters out there, but a majority of you are backstabbing, greasy slimeball idiots who don't keep up with the latest version, or change the text to promote your own site, show the FAQs with ads around them, and so on. So from now on, this and any future guides I write are GameFAQs ONLY. 2. You can not reprint this document with intent to sell it or use it as incentive to sell a product...Sadly, it's been done before. So this little warning has to be here, people are scum. 3. UNDER NO CIRCUMSTANCES can this document be printed in a gaming magazine, e-zine, whatever, or ANY for-profit publication without the author's consent. Consent only given upon receipt of large amounts of money and prizes. =============== Version History =============== <3/09/03> v1.0--First version -WalkThru complete ========================================================================= CONTENTS ========================================================================= 1. INTRODUCTION 2. CONTROLS 3. STORY MODE WALKTHRU 3A. ACT 1 3B. ACT 2 3C. ACT 3 3D. ACT 4 3E. ACT 5 3F. ACT 6 4. APPENDIX 5A. BOATS 5B. WEAPONS 5C. POWERUPS 5. NEXT REVISION 6. ABOUT THE AUTHOR ========================================================================= 1. INTRODUCTION ========================================================================= Welcome to my FAQ/Walkthru for the XBox game Blood Wake. Blood Wake is a fun game with some flaws. The single player mode is long and can get pretty challenging, but it can also get repetetive, the multiplayer is okay, but pretty limited and there's better multiplayer games to play on the XBox. So it's basically an average game all around, but if you're looking for a fun, cheap title then give Blood Wake a rental or buy it on the cheap. This guide will help you get through the Story Mode of the game, there's also some item and weapon desciptions and the like, but the main goal of this guide is the Story Mode. Enjoy! ========================================================================= 2. CONTROLS ========================================================================= There are three different control setups you can use for the game, and you can choose if you want the rumble feature on or off for each one: --- A (default) --- LEFT STICK/DPAD Rudder/Throttle RIGHT STICK Camera A BUTTON Select Weapon B BUTTON Radar Zoom X BUTTON Turbo Y BUTTON Menu Selection WHITE BUTTON Change Camera View BLACK BUTTON Toggle HUD On/Off L TRIGGER Fire Primary Weapon R TRIGGER Fire Secondary Weapon --- B --- LEFT STICK/DPAD Rudder RIGHT STICK Camera A BUTTON Fire Secondary Weapon B BUTTON Weapon Select X BUTTON Turbo Y BUTTON Radar Zoom WHITE BUTTON Change Camera View BLACK BUTTON Toggle HUD On/Off L TRIGGER Fire Primary Weapon R TRIGGER Throttle --- C --- LEFT STICK Rudder DPAD Throttle/Rudder RIGHT STICK Camera A BUTTON Fire Secondary Weapon B BUTTON Select Weapon X BUTTON Turbo Y BUTTON Radar Zoom WHITE BUTTON Change Camera View BLACK BUTTON Toggle HUD On/Off L TRIGGER Throttle R TRIGGER Fire Primary Weapon Choose the control scheme you feel most comfortable with, I just use A since it was the default. I started playing using A and just got used to it, but it might be a little easier to use B or C so you can control the throttle with a Trigger instead of the Left Stick. ========================================================================= 3. STORY MODE WALKTHRU ========================================================================= In creating this Walkthru I played each mission three times, starting with Ensign level, then Captain, then Admiral. The only real difference between the difficulty levels is the amount of damage it takes to take out an enemy(the higher, the more damage they can take) and also how much damage they can do to you. The A.I. gets a bit sharper as you go up levels, but the number of enemies doesn't go up. Be sure to check your compass often and the map on the pause screen to get your bearings. Your next checkpoint(meeting place, thing to destroy, etc) is an orange circle on the compass, when you're out of range a little orange arrow points you in the direction you need to go. While I do give directions alot, there are times when the checkpoints are so easy to find I'll just say "go to point 3" or something, if you don't know what I'm talking about then just check the in-game map for reference. Here we go! ========================= 3A. ACT 1-BAPTISM OF FIRE ========================= -------------------------- MISSION 1-Fish in a Barrel -------------------------- Boat: Speedboat Barracuda Goal: Destory 9 sampams Unlocks: Speedboat Salamander When the Mission first starts, follow the other boat as it leads you to the bay where all the Sampams are docked. They're all docked around the edge of the water, and assault boats stay around the middle of the bay to attack you. Start from the left side and get up close to the sampams to Chain Gun them until they blow up. Most of them have a fuel tank on the ground by them you can shoot to blow up a couple at a time. Use your compass to find any sampams you may miss, you need to take out nine in total. There's not much to say about this mission really... ---------------------- MISSION 2-Payment Due! ---------------------- Boat: Speedboat Salamander Goal: Get 4 Treasure Chests Unlocks: Speedboat Pike Follow the first two enemies to the NorthEast and shoot them down with the CG's and Rockets, then shoot down a third and you'll be near the first treasure chest. Take out the 3 boats guarding the chest then use the ramp to grab it and head towards the second. Take out the enemies that come at you on the way with the chaingun, save your rockets when you can(but still use them for the larger Sampans). Get the second chest and head East, stay inside the small islands and fight a couple more enemy ships on the way. Get the third chest and head towards the fourth, be sure to take out most of the enemies on the way to keep your health and ammo up. When you reach the opening to the small cove where the last chest is, immediately start firing rockets and your Chain Guns at the large sampan in front of the ramp to the chest, ignore the one on the other side. Just keep blasting and head right towards it, it should sink before you reach it and then you can just go up on the ramp and get the fourth chest to end the level. --------------------- MISSION 3-Knife Fight --------------------- Boat: Speedboat Pike Goal: Blow up Munitions Dumps Unlocks: Nothing Head towards the dumps, fight 3 boats on the way in. Then move to the dumps and use the cannons to blow both of them up, 4 or 5 more enemy ships will appear behind you, so finish them off concentrating on one at a time and collecting the health and ammo each one drops when you need to. This Mission is basically one big dogfight, but it's mainly with smaller boats that you can take down easily. ---------------------- MISSION 4-The Gauntlet ---------------------- Boat: Speedboat Stripped Goal: Beat Gammal's Time Unlocks: Kingom Come Battle Mode This is a pretty easy stage, you just have to race around the level and finish before the clock runs out. There's not much I can really help you with here, just use your Turbo alot and take advantage of all the spots you can jump over obstacles. And just run away from the enemy boats that come at you, you can't do anything to them anyway! ========================= 3B. ACT 2-A PIRATE'S LIFE ========================= ----------------- MISSION 5-Rescue! ----------------- Boat: Catamaran Hellcat Goal: Sink enemy ships, escort junks to safety Unlocks: Catamaran Hellcat Speed up to the junks and take out the first wave of enemies near them, once it's clear stay near the junks and watch for any stray enemies taking potshots at them. Once you start heading for the channel stay near where the junks turn in direction, this is where most of the enemies will concentrate their fire. When you get down to the last two enemy boats they'll be larger gunships, use your torpedoes on them as they approach to take them down quickly. Add in your Rockets and Chain Guns when they get closer. Even though they're big, they should go down pretty quickly if you're accurate with your torpedoes from afar and rockets up close. --------------------------- MISSION 6-Protection Racket --------------------------- Boat: Catamaran Hellcat Goal: Sink Basilisk and Iron Fleet, protect village Unlocks: Catamaran Guncat (Ensign), Basilisk (Captain) The Iron Fleet comes in 4 waves of 4 boats each, your torpedoes will be key in taking out the boats before they get in range of the village. You can wipe them out a couple of ways, either wait back by the village and try to take them out one by one as they approach, or go out to where they're coming from and go in a line, starting from the far right boat and take them out as you go. The second method is easier and quicker, but it occasionally lets a boat get close and wail on the village if you take too long. Once all 4 waves are wiped out the Basilisk will appear. For as big as it is, it's easy to take down. It's more concerned with the village than you. As it approaches, lay on the torpedo fire, then let it get by you. Quickly turn and follow it laying it on with your Chain Guns and Rockets. You should take it down just as it's reaching the village, if not then it just fires at the village and not you so keep wailing away at it until it falls. --------------------------- MISSION 7-A Poke in the Eye --------------------------- Boat: Catamaran Guncat (Ensign) Goal: Clear enemies on route Unlocks: Clanbake Battle Mode Go North to the first patrol point, take out 3 ships on the way and 3 more when you get there. You'll be doing alot of up close fighting in this stage since but you'll be able to handle it thanks to the Auto Cannons and Cannons on the Guncat. Once you clear the first point head West to the 2nd, you'll fight 3 ships on the way and 3 more there. Now go West again to the 3rd point, there's 2 ships on the way and 3 at the point. Go SouthWest to the 4th point, fight 3 ships on the way and 3 more there. The last two ships you face are huge Sampans, but use the same up close tactics on them and they'll fall like the smaller boats, it just takes a little longer. ------------------- MISSION 8-Shakedown ------------------- Boat: Catamaran Guncat Goal: Destroy munitions freighters, escape Unlocks: Nothing This is probably the toughest of the early missions in the game. It's gonna take some patience and alot of fighting(and you're supposed to AVOID combat, hah!). First thing you want to do is take out a big swarm of enemies to the NorthWest in the open waters. Go towards the small island with two towers on it, take out the towers and a few smaller Sampans will converge on you. Take them out and refill your health and ammo and get ready for the big fight. Head further to the West and you'll encounter a few Large Sampans and a couple more smaller ones, this is going to be a tough fight but trust me, you'd rather fight it now than later on when you'll probably be low on health. Switch between your Rockets and Torpedoes as you approach the large Sampans and fire as much as you can of each weapon, when they break off concentrate on one larger ship until it goes down(careful, they drop mines!). Then collect the heatlh and ammo it drops and move onto the next big ship. Once all the big guys are down, finish off the smaller ones and the towers. There should be plenty of leftover health crates in this area, and you can always come back and refill if you get low later on(if you don't mind some back- tracking). Now head EAST, back into the delta area. Weave your way through the delta taking out as many towers and enemy ships as you can, taking them out now saves you headaches later. Work your way North to the dock entrance. When your shipmate tells you about the freighters, take out the tower directly in front of you, then go to the right and shoot down the two boats in this little canal space. Go through the canal and you'll come out looking West at a castle-looking structure with some turrets on it. Take out the two turrets you can see, and a couple more smaller sampans. Make sure you're at, or close to, full health and charge in to the right of the castle, the freighters are docked at the very right. You want to get behind the first one and wail away with everything you've got, this way most of the shots from the turrets should hit the freighter instead of you. When the first freighter goes down, collect all the health from it you can without taking too long, then turn your attention to the second one to the West. You can stay by the sinking first ship to use it as cover while you shoot at the second with your Cannons and Rockets and ACs. You want to take the second down before it gets close enough to trigger a swarm of big sampans by the exit of the docks. You'll be taking fire, but as long as huge swarms of missles aren't coming at you, you're alright. Fire away at the second freighter until it goes down, then Turbo out of the docks area the exact way you came in. You need to go out the same way, since there's turrets all over all the walls. So go past the castle again, then through the delta which should be cleared out for the most part, and head towards the escape point. Once you get back into open water near the escape area, 2 small sampans will show up, you should be able to take them down easily, or just Turbo by them and head for the escape. Congratulations, you've beat one of the most difficult missions in the game! If anyone has an easier/better way to get through this mission, I'd love to see it. Even using my methods it's possible it may take a few tries to get through, especially on Admiral level. -------------------- MISSION 9-Moving Day -------------------- Boat: Catamaran Hellcat Goal: Escort junks to Kerang Island, take out Eel Squadron Unlocks: Nothing After the last mission, this one doesn't seem so bad, it's a bit on the long side but protecting the junks isn't too hard. You start with six and only have to have three survive to pass, at most you should lose 1, maybe 2, tops. The main thing you have to worry about is hurting the junks with your own fire when you're trying to take out an enemy. To be safe, don't fire too many torpedoes in the middle of the convoy to try and get one enemy. Right from the start boost ahead of the envoy and take out the first three small sampans. Fall back into the middle of the envoy for a little while until a couple more enemies pop up on the radar, then Turbo ahead again. This time you face 4 larger sampans, torpedo and CG them as you approach. After this wave, 2 more will appear in front of the envoy and a single sampan comes up behind. Take out the 2 in front, then turbo back and get the other one. After this initial waves, a few more waves of 3 small sampans appear as you make your way along to Kerang. Usually 1 appears ahead of you and two more behind. Always go after the greater numbers, you might lose a junk around this time. Finally, when you get close to Kerang 2 Eel Squadron boats come at you. Thankfully they're more interested in you than the convoy. They're not much different than a regular boat, so use your torpedos and rockets from afar, and torpedoes and CG's up close to take them down fairly easily. Often they'll collide into each other, be sure to lay on the hurt when they're close to each other. Once the 2 Eel boats are down the Mission is over. ----------------------------- MISSION 10-Ships in the Night ----------------------------- Boat: Catamaran Hellcat Goal: Rendezvous with Salleh, return to Kerang Unlocks: Gunboat Gunshark (Ensign) Head South towards Salleh and two groups of two mid Sampans will come at you. The first two come from the SouthWest, so deal with them first, and the second two are right near the entrance of the straight that leads to Salleh. Take out the 2nd two and continue South into the narrow straight, two small sampans appear around the first turn, then another couple around the next. Another couple are near the meeting point with Salleh. Take them all out, it's easy enough, and head towards the ramp by the shore, wait for Salleh to give you your gift then jump the ramp and collect the Talisman. Now turn around and head back out of this area and back towards Kerang, another couple sampans are waiting by the exit, they're disposed of easily enough. Once you get out in the open waters you spot a big strike force heading for you base. About 12 ships in total, it's big but if you take it slow and in steps you'll take them all down with little damage. The first wave is just 4 smaller sampans, circle them and use your torpedoes and CG then refill from all the crates they drop. Go North towards the rest of the strike force, there's a big gunship next, but take your time getting to it. When you get near the big ship, a few more smaller ships will drop back and engage you. Let the big ship get away from you so you don't take it's firepower, then deal with the next few small ships. Again, refill everything then move on. You should only have 3 big gunships left. You have to be careful now, because if you take them all out before you get close to your base the next event won't trigger and you won't be able to finish the level. That's quality programming, folks! Anyway, Take out two of the three gunships by wailing away on them with your Rockets and Torpedoes as you approach, then use all 3 weapons when you're close. Collect all the health and ammo they drop and leave the last gunship alive until you reach your base. Your shipmate will tell you about another fleet attacking from the North, if you destroy all the enemy ships in the 1st strike force before you get this message, you won't be able to finish. Once the 2nd fleet comes from the North, some friendly boats will help you take them out. Finish of the gunship you let survive then help take out the 5 or so ships in the 2nd attack force. It's pretty easy with all the help you get. Once all the ships are down you're prompted to return to base. Go East to the base and that's that! End of Act 2. ====================== 3C. ACT 3-STORM SEASON ====================== ------------------- MISSION 11-Blockade ------------------- Boat: Gunboat Gunshark Goal: Blockade port, sink Royal Junk Unlocks: Nothing You're playing defensive in this battle, and you have a powerful boat to do it with. The only stipulation is you can't actually enter the harbor. No biggee. Your friendly boats will lay a bunch of mines at the entrance, you should zoom up and place a couple as well, then get back aways from the entrance and wait for the first wave. The first few boats are just some small sampans, easy enough. Cannon and CG them. The next two waves are a little tougher, War Junks. Cannon and Rocket them as they approach, then lay a mine in their path if they get past you. These guys aren't too tough either, just be sure to refill every chance you get. Your buddy will announce there's "more enemy ships." This means a few Eel boats and some gunships are coming out. Engage them close to the entrance with help from your friends, Mines really hurt the Eel ships and they like to pursue you. Or just Rocket and Cannon them, either way they'll go down rather quick. Once the Eels are down, take care of the big gunships. Refill and the Royal Junk will come out. Take in on near the entrance in the minefield, and lay a couple right in it's path as you make a pass in front of it. Turn around and lay on the punishment with Rockets, Cannon, and CGs as well and it'll fall in no time, even in Admiral level. The key to this level is keeping your health up between the waves of enemies, do this and it's cake. --------------------- MISSION 12-Steel Wind --------------------- Boat: Gunboat Gunshark Goal: Destory Harbor fortifications, sink enemies Unlocks: Nothing As you approach Nagau, three large gunships will come at you, turbo ahead of your friends and aim for the middle ship. Unload with your Rockets and Cannon, and CG when you get closer and it'll fall. Then help take out the other two, a couple smaller ships will come join in but they're easy to take out, they're followed by two more War Junks, Rocket and Cannon them then refill everything and head closer to the harbor. You have to take out all the boats or your friends will stay behind and keep fighting them, leaving you as an easy target for all the turrets upcoming. Take out the first two turrets as you approach the entrance, then head in and take out the next two. Next, get the 4 in the center island right in front of you. Anytime you run low on health drop back outside and get some, but you should be okay for a little while. Once the center area is clear, fight a couple gunships that come at you, then head to the East for some more turrets. At the far East end is a War Junk and Royal Junk, don't approach them directly. Instead, go back to the entrance and circle around the perimeter to them so you can take out a couple turrets along the way, and pick up some health/ammo. Fire your Rockets and Cannon as you come at the two Junks, and lay a couple Mines as you pass by to really hurt them, make a long circle back around and finish them off and collect their health/ammo. Take out the rest of the turrets at the East end then you'll need to get the fuel tanks, easy enough. They're at the back, North, end of the base, cannon them and the Mission is over. Again, keep your health up by grabbing health and this mission is easy. ------------------------- MISSION 13-Sampan Suprise ------------------------- Boat: Gunboat Gunshark Goal: Protect ships/fuel tanks Unlocks: Gunboat Tigershark (Ensign) The key to this mission is taking out the heavy hitters so you only have to worry about the explosive Sampans. For the first wave though, stay back by the gun enplacements and take out the 3 Sampans with your Cannon, ONce you're notified the enemy is attacking your gun enplacements, that's your cue to go out and take out all the big boys. Start with the War Junk shooting at the left gun enplacement, using Rockets/Cannon and CG, refill and go after the Royal Junk in the distance. Your friendly boats should take care of the Sampans for a little bit, but don't take too long. Take out the last War Junk and this mission is almost over. All you have to worry about now is the suicide sampans, and they only appear 2 at a time. Stay near the guns of your base and target them from afar and Cannon them to death before they even get close. Keep doing this for a few waves and the mission will be over. ----------------------- MISSION 14-Up the Nagau ----------------------- Boat: Gunboat Tigershark Goal: Go up river, take out Ammo Depots, get 3rd Piece of Shield Unlocks: Gunboat Fireshark (Ensign) This is another long mission, but it's not that hard really. You have to make it to the other end of the Nagau river then take out a couple Ammo Depots and finally get another Talisman. Start out by going East with your allies, and take out the first two Sampans. Keep going and you'll encounter a couple gunships. There's a tower on the left side of the river to take out, then a couple more Sampans. When the river splits and you can go left through the narrow passage or right to the wide passage, take out the tower at the center then go right. Use the Stinger(ST) and CGs on the War Junk you encounter and refill. Follow the dogleg to the left and two more Sampans will be waiting, Cannon them. There's another tower to take down at the right turn, and this time make a sharp right and go through the pass. There's a turret on the left and a small Sampan waiting for you this way. WHen you get back to the open water, stay in the wide area and avoid the delta land, there's alot of towers in there and only 1 sampan waiting here. Take the next left turn and there's a turret to take out on the left edge of the river, there's another just past it but you can boost away from it towards another turret on the right side. Take this turret out and Cannon the Sampan. Up a little further is a War Junk, use the Stinger and CGs and Cannon on it. You'll get a message that you're near the Ammo Dumps. Take out the turret ont he small island in the center, then go right of it and take out the two gunships with your Cannon from afar and the ST and CG when you're close. Refill from what they drop then keep going East. Take out the docked War Junks quickly by blowing up the Fuel tank between them by the bridge if you want and refill some more, then keep heading to the first ammo dump(check map). A few more sampans will come at you as you get near the 1st Dump, they're easily disposed of with your Cannon. A War Junk guards the 1st Ammo Dump, Cannon it as you approach then STinger it to death, collect health/ammo then target the Ammo Dump(looks like a wooden tower) and Cannon it. You'll get a message confirming you blew it up and the (1) marker on your Pause Menu map will go dark. Now go South to the 2nd Dump, just a lone War Junk waits for you, again use your Cannon and ST then aim for the wooden tower thing and take out the 2nd Ammo Dump. You'll then be prompted to go after the 3rd Shield Piece, refill before you go then head NorthEast towards the Piece. Two turrets guard the turn into the little alcove where the Sheild is, Cannon them from afar as you come at them then make the turn into the alcove. Go around the temple with the piece in it and there's an Eel boat waiting behind it. Cannon and ST and CG it and it will fall quickly, watch out though it has a Stinger as well! Once the Eel is down, face West and head towards the temple, keep your crosshairs lined up underneath the shield piece and Turbo up to the ramp. You have to get up a good amount of speed to reach the Sheild piece, just keep going around and jumping until you get it. Phew! That's one of the longest missions in the game! --------------------------- MISSION 15-A Friend in Need --------------------------- Boat: Gunboat Fireshark Goal: Escort Lady Helen, Protect Royal Junk, Defeat Octopus Unlocks: Speedboat Lightning (Ensign) Turbo out ahead of Junk and take on the first three Sampans, then go around the right side of the first island and take on 3 more with your Torpedoes and Rockets. Lady Helen's boat eventually curves to the right, so head in it's direction and go out ahead of it again. 2 gunships come at you, take them on with Rockets/Torpedos, then head towards the lighthouse and take on a couple more ships that come from the left of it. Once Lady Helen's ship reaches Talon Rock, another Royal Junk comes out to meet it. Now you have to protect both ships from waves of War Junks that come from the North and South ends. Most of the them come from the South, and since that's where the boats you have to protect are, you should always take out the boats coming from the South first. For the first wave, Rocket and Torpedo the enemy Junks as they approach, and once they're down quickly turbo to the north to take out the two junks on that side. The second wave is more of the same, with a couple small Sampans thrown in. Again, take out the ones closer to your ships then get the further away ones. After a 3rd wave of the same thing, if both ships are around hald health you're fine, the Octopus will appear at the South end. It's actually not too hard to take down, just get close to it and use everything you've got, switching constantly between your Secondary weapons and constantly CGing it as well. It won't take too long to sink it, and it should only get one or two good shots on your Royal Junks, not near enough to sink them. End of Act 3, phew! =========================== 3D. ACT 4-ENEMY OF MY ENEMY =========================== ------------------------ MISSION 16-Dash and Grab ------------------------ Boat: Speedboat Lightning Goal: Recover 3 treasures from Black Moon Bay, escape Unlocks: Nothing This is a Mission where you don't want to fight anything, you just want to get in and out of the harbor area as fast as possible, the turrets and patrol boats can rip you to shreds. Start out by following your ally boat, then break off to the East into the delta and turbo past a couple patrol boats. You want to be in the "middle" path of the Eastern delta, check your map to be sure. Take out a tower at the narrow passageway into the harbor, then go through and hug the right wall edge and shoot another turrets above you. Grab the health if you need then continue hugging the right shore as you go into the harbor. Go under the stone overhang with the columns and boost a little to get through quicker, but don't use it all. Go left out of the overhang at the next to last opening and line up for the first treasure. You're gonna have to be quick getting the treasure, if you get hung up on a ramp or wall in this next part it's all over...Get the first treasure then continue heading NorthWest-ish, grab one of the two treaure chests just after the dock area, I usually get the second since it takes less lining up and direction changing, then keep going towards the other end of the harbor. You'll see another stone overhang with columns and a treasure chest in front of it, jump the ramp to get this treasure and go under the overhang and head SOUTHEAST. Turbo out of there and grab the health crate at the end. Veer off into the West delta and turbo past a single patrol boat. When you see another one just up ahead of you, make a left turn through the narrow pass to avoid it, you'll be close to the open waters by now. All you have to to do is Turbo past a couple more boats and make it to the escape point. ---------------------------- MISSION 17-Hurricane of Fire ---------------------------- Boat: Eel Goal: Protect base Unlocks: Metal Massacre Battle Mode (Ensign) This is one of the easier protection missions. The first wave is only 3 smaller boats, use your Rockets from afar and ST and CG up close, if they even make it that far. The next wave follows right behind them and is a little tougher, 3 bigger boats that can do some damage. Your best bet is to get close and ST and CG them, using Rockets as you approach as well. Once they're down, a couple might get close to the ammo dumps but they're easy pickens then, there's just a couple more smaller sampans to take out, and usually you ally boats will get them while you're working on the larger boats. If not, then just find them on your radar and help finish them off. Simple! ------------------------------------ MISSION 18-Wolf in Dragon's Clothing ------------------------------------ Boat: Patrol Boat Osprey Goal: Sink 5 freighters Unlocks: Nothing This mission isn't too hard, just remember to use your cover wisely. You won't be shot at until you actually attack. Head North and just go past the first two patrol boats that come your way, then lay a couple mines in the path of the freighter as you get behind it. Follow it and then let loose with your Cannons and CG and Rockets until it's down, then take out the two escort ships with it. Refill and head towards the next freighter. The next two escort ships may or may not shoot at you, it depends on if they were in range when you were fighting the freighter and it's escorts. If they don't fire at you, then just move past them towards the next freighter, if they do shoot then take them down with your Cannon and CGs, easy enough. Refill and head towards the freighter, this time you'll want to take the freighter head on as you approach it since both escort ships are a little behind it. Switch between you Rockets and Cannon and keep firing you CGs until it goes down, then get the two escort ships. Refill everything and move on, sometimes the two boats you passed earlier will come back and join the fight as well, which can make it tougher, but usually they're already out of range. Head to the next freighter and just sink the two patrol boats on the way to it to make it easier. Use the same method to take this freighter out and there's only two more to go. Fortunately they're close to each other, unfortunately there's a few bigger ships escorting them. I find it easier just to concentrate on the freighters, one at a time, and ignore the the escort ships. If you go in with full health you should be able to stand the beating enough to take out the first freighter, refill with all the health it drops, then take out the second. BUT if you want to take out the big escorts, drop mines in their paths and wail away with Rockets and Cannons, refilling after you kill each one. Then easily take out the remaining freighters. -------------------------------- MISSION 19-Assault on Black Moon -------------------------------- Boat: Devil Boat Razorback Goal: Escort Marine Junks to shore Unlocks: Devil Boat Seawolf This is one of the tougher escort missions, but as long as you stay ahead of the junks and take out everything you need to quickly you'll be alright. Right from the start take out the two turrets on the small island ahead of you to the right. Then get the two on the island across to the left and move ahead to the minefield. Use torpedos on the groups of mines, they're grouped in fours and hitting one will take them all out. Start from the right side, take out the turret here, then just go in a straight line across the river shooting Torpedoes at all the mines, take out the turrets on the other side of the minefield then get the two small ships in this area, refill and head towards the harbor. The harbor is tough, but if you shoot down most of the turrets it makes it much easier. Get the 4 right at the entrance to the harbor, then go in along the right edge and quickly AC and Rocket all the turrets on this side of the harbor, there's some health crates scattered around as well. Move to the back end of the harbor and keep going along, shooting the turrets, if you run out of Rockets then just use the 4 ACs. When you get near the big warship, use all your weapons to take it down. Stay close so the turrets on the other side of it will hit the warship instead of you. Refill with all the crates it drops, it won't fire back untill the Marine Junks come into the area but you should sink it by then, then continue taking out the turrets along the other side of the harbor, ignoring the small boats in here until the turrets are down. The Marine Junks will enter at some point while you're taking out turrets, which triggers a couple more enemy sampans to appear, get the turrets first sicne they do more damage, then take on the sampans until the boats reach the end point. You can lose two junks in the course of the mission, but if you're quick you should only lose 1 or none. ------------------------------ MISSION 20-Red Sun, Black Moon ------------------------------ Boat: Devil Boat Seawolf Goal: Get 4th piece of Shield, escape from Dragon Unlocks: Nothing A long mission, but not that hard. The Seawolf can take some abuse, and give out plenty more. Just take everything out on your way TO the shield piece, to make getting back easier. Take out the turret right a the level starts, then go under the small bridge and sink a couple small sampans with your Cannon and CGs. Refill and continue North. As you enter the wide open area where the river turns East there's two small ships and 2 larger gunships. Take out the two small ships before you get in range of the bigger ones then move on and take the big guys on. Refill completely, but leave some health crates for the way back, then keep moving towards the temple. At the next turn area take out 2 more turrets from afar, then go AWAY from the turn and take out a couple small boats. Now, face the entrance to the temple area while still back away from it a bit and take out all the turrets you can lock onto. When you can't get to anymore, slowly approach the entrance of the temple alcove and blast any that you can lock onto. When you're close to the entrance, go in and take out the rest of the turrets that surround this alcove first, then engage the 2 larger boats in here to refill everything. Trust me, it's easier to take everything out and refill rather than trying to dash in and out to get the piece, you'll just get slaughtered. Once everything is gone in the alcove, make the jump to get the Shield piece so that you're facing the exit of the alcove when you land, once you have the piece you have to make it all the way back before the Dragon gets into the river area. Grab the piece and head back the way you came, there's a lone gunship as you exit the temple area that you can just turbo past. Collect the health from the battles you fought on the way and make the turn back towards the starting point. Take out the 3 small ships by the small bridge to refill one last time before making your escape run. Continue on past the starting point, towards the escape point on your radar. Don't attack any of the huge ships you encounter, just go by the first one you see, then go left around the Dragon, staying as far away from it as possible. Grab the health crates by the wall then Turbo towards the escape point, you'll be taking fire from the Dragon the whole time but you should be in good enough shape to make it. =========================== 3E. ACT 5-FACING THE DRAGON =========================== ------------------------ MISSION 21-Striking Back ------------------------ Boat: Devil Boat Seawolf Goal: Escort convoy through Emerald Straights Unlocks: Nothing Turbo ahead of the convoy and take out 3 small sampans, then go back to the convoy and take out a couple more that come from the East. Once it's clear here, move NorthWest and take on a few more small ships, all of these should be easy with all your firepower, once they're done refill everything and head towards the Destoryer. Use everything you've got on the Destroyer as you approach it, you'll take some damage but keep wailing away, not getting too close or the turrets will nail you. You could wait for some help from your friends, but then the convoy will take some damage, in Admiral difficulty you almost HAVE to wait for the convoy to get there. Do as much damage as you can, if you're near death then back off and collect health from your prior battles and wait for help. Once the Destoryer is down take out the 4 turrets that are near it, 2 on each side of the narrow pass. Past this is a wide open area with tons of turrets in it and some more enemies. You want to concentrate on the turrets at first, go along the edges of the area and shoot them one at a time with your Cannon, use your radar to spot any that you miss. Once all or most of them are down then go after the ships in the area, about 4 or 5, to refill. Just as you exit the open area an Octopus shows up, turbo ahead of the fleet and use all your weapons to take it out as quickly as possible, it's not that tough, really. It doesn't move too much, just switch between your Secondary Weapons and fire away until it sinks and you're home free. ---------------------------- MISSION 22-Heart of Darkness ---------------------------- Boat: Catamaran Hellcat Goal: Sneak in through tunnel, sink Gamal, escape Unlocks: Nothing This is a tough, tough hit and run mission. It may take a few tries, but the only way to get through this is to get in and sink Gamal as quickly as possible. then get out again. From the beginning, turbo past the attack boats and head right to the tunnel, take out the turret if you want. Go left in the tunnel then head NORTH once you're out. Gamal is docked right by a huge warship. Boost up to him and use all your weapons to try and take Gamal down on the first pass. If you don't, head back towards the tunnel and Gamal will follow, you mainly want to get away from the large warship. If Gamal doesn't follow you, you'll have to make another run and hope you survive, if you have more than half your health you should be okay. If not, you should consider restarting the mission and trying to get him on the first run again. Take out Gamal by the tunnel if you didn't before, you'll be pretty low on health and he doesn't drop any. Turbo back into the tunnel and get back to the open space where you started and you'll be forced to surrender. -------------------- MISSION 23-Gladiator -------------------- Boat: Catamaran Hellcat Goal: Sink 10 ships, get Hydroplane boat Unlocks: Hydoplane Switchblade You'll be trapped in the arena for the first part of this mission, but it's pretty easy. You have to sink 10 ships total for your friends to blow up the gates so you can get out. The first couple waves are small Osprey boats that you can take down easily, refill after each one that goes down, once you defeat 5 then they'll switch to larger gunboats. They're not much tougher, just keep beating them one at a time as they come out until the gates blow up. Head through the tunnel and use your Rockets and Torpedoes as you approach the enemy at the end. Refill then go right of the island and fight a couple more patrol boats, easy enough. There's two more ships guarding the Knife Boat, take them out and then park next to the Knife Boat to end the mission. ------------------------------ MISSION 24-What's Mine is Mine ------------------------------ Boat: Hyrdoplane Switchblade Goal: Sink Destroyers, escort captured freighter Unlocks: Nothing At the start, just Turbo past the smaller boats and head for the Destroyers. To take them down, make passes back and forth at the broadsides of the destroyers, firing everything you've got on your approach, then turbo away before they're weapons can get you. Take them out one at a time, refill after getting the first one in front of the freighter, then sink the second one the same way. Once you've taken out both destroyers youhave to protect the freighter from the smaller boats. Take out all the lingering escort boats as the freighter turns around slowly. Another wave will come from the straights, about 4 midsize boats in all. Fight them all off as the freighter heads South towards the friendly boats(who don't help you...), keep killing enemy ships and refilling until the freighter makes it to the safe point. ----------------------------------- MISSION 25-An Explosive Combination ----------------------------------- Boat: Hydroplane Switchblade Goal: Escort junks to landing zone Unlocks: Nothing This Mission is just one huge battle the whole way through, turbo up with your allies and take out some enemy ships and turrets until the first Destroyer shows up, once it does use the same hit and run tactics as last mission to take it out, refill then go back taking out turrets and smaller ships. A second Destroyer will show up, again, make passes at it nailing it with everything you've got until it goes down. Refill and continue taking out ships and turrets until the convoy reaches the landing zone. Take out as many turrets as you can, but check back with the convoy to sink any enemy ships that are causing damage. Once the junks reach the landing spot the mission is done. -------------------------- MISSION 26-The Burning Sea -------------------------- Boat: Hyrdoplane Switchblade Goal: Escort junks to gate, get last piece of shield Unlocks: Act 6 Turbo ahead and engage the first wave of 5 boats, go for the largest in the middle to start, then work on the rest with your allies. Use the Wave Gun as you approach to take out their torpedoes. Once the ships are gone, take out the 4 turrets at the narrow pass. Enter the harbor area and take out the smaller boats near the entrance. Then, quickly go to the right side of the main gate where a warship is blocking the ramp you need to use to jump the wall. Get to the right side of the boat so most of the turrets and other large ships can't shoot at you, take down the warship and refill your health and ammo. Then quickly circle around and boost up to the ramp to jump the wall. Don't even bother shooting anything in this area, just turbo to the North to the small gate blocking your way. Use your Rockets and Torpedoes as you approach the gate then head into the Shield piece area. Refill with all the crates in here and get ready to make a dash all the way back to the starting point of the mission. Don't Turbo until you get to the end of the tunnel and a couple enemies show up, turbo past them and head towards the main gate which will be open now. Just keep running and boosting when it refills back out of the harbor area, then all the way back to the starting point. You'll take some damage, but nothing major. ========================== ACT 6-TO THE DRAGON'S LAIR ========================== ---------------------------- MISSION 27-The Dragon's Claw ---------------------------- Boat: Hyrdoplane Switchblade Goal: Sink the Dragon Unlocks: Nothing Now you get to take on the huge battleship Dragon. The trick is that your shield can reflect it's deadly Dragon's Claw attack back at it. Before you get to the Dragon, take on the first wave of enemy ships with your allies, this will build a base of health and ammo crates to come back to when you need. Once the first 5 or 6 enemy boats are sunk, move on to the Dragon. You want to get close enough to let it shoot the Dragon's Claw at you but not so close that it's normal weapons can tear you apart. Ignore any other enemy ships at this point and park yourself by the Dragon. Fire at it with all your weapons to do some damage, but you'll hurt it mainly by reflecting the huge DC shot. Keep firing and wait for it to blast you a few times with the DC, back off and refill your health if you need, then get back in position and just wait for it to shoot you as you wail away with your normal weapons. After 4-8 shots(depending on difficulty level) the Dragon will sink and the mission is over. ------------------------------ MISSION 28-Citadel of the Khan ------------------------------ Boat: Hyrdoplane Switchblade Goal: Make it to Citadel, kill Kung Unlocks: Epilogue This is another mission where you'll want to run instead of fight until you get to the very end. You'll face a gauntlet of tough ships and turrets, but you can outrun them all and use your Wave Gun to take out the mines that are set. Select the Wave Gun and turbo past the Basilisks at the first turn, WG the mines at the choke point and go through. Go past another Basilisk just past the choke point, then turbo through the open area and past the Octopus near the left turn, take out some more mines with the WG and contine on towards the Citadel. Turbo past the turrets and Basilisk in the tight turns and WG more mines. When you reach the open area, turbo straight to the hidden tunnel going right by the three ships guarding it. Once you get in the tunnel, take out the lone enemy in this section and refill your health(sometimes it drops all ammo boxes, great...), then take the right fork and take out one more enemy in here to completely refill before you go into the Citadel area. Enter the Citadel alcove and concentrate on taking out the 8 or so turrets that surround the Citadel before worrying about the two warships in here with you. Refill your health with the left over crates in the cave if needed, then work on the two warships with all your weapons. Refill from their dropped crates, defeating both will bring out Lung. Lung is a standard, easy fight. Just wail away on him with all your weapons, get close behind him so he can't use his Rockets(but watch out for mines) and fire and fire and fire until he goes down. Congratulations, you just beat Blood Wake! ========================================================================= 4. APPENDIX ========================================================================= ========= 4A. BOATS ========= Each boat is ranked 1-5 in three stats, the ratings appear after the name of the boat: SPEED The overall speed of a boat, the higher the faster WEAPONS The weapons strength of a boat, the higher the stronger ARMOR The armor strength of a boat, the higher the more armored The individual boats of each style have different weapons, I've listed them in a shortened manner. Weapons Key: CG = Chain Gun AC = Auto Cannon RL = Rocket Launcher CN = Cannon TO = Torpedoes MN = Mine ST = Stinger WG = Wave Gun (h)= Homing --------- SPEEDBOAT --------- Barracuda(2,1,2): 4CG Salamander(2,2,2): 4CG 1RL Pike(2,2,2): 4AC 1RL Stripped(N/A): None Lightning(2,2,2): 4AC 1ST --------- CATAMARAN --------- Hellcat(2,2,3): 2CG 1RL 2TO Guncat(2,2,3): 2AC 1RL 2CN Wraith(2,2,3): 2AC 1WG 2CN ------- GUNBOAT ------- GunShark(3,3,4): 2AC 1RL 1MN 2CN TigerShark(3,4,4): 2CG 1ST 1MN 2CN FireShark(3,3,4): 2CG 1RL 1MN 2TO ---------- DEVIL BOAT ---------- Razorback(2,5,5): 4AC 2RL(h) 1MN 4TO(h) Seawolf(2,5,5): 4CG 2RL 1MN 2CN 2TO ---------- HYDROPLANE ---------- Stilleto(5,4,4): 2AC 1ST 2RL(h) 2TO(h) Switchblade(5,4,4): 2AC 1WG 2RL(h) 2TO(h) ----- MISC. ----- Eel(2,2,3): 2CG 1ST 1RL Osprey(1,3,3): 2AC 1RL 2CN 1MN =========== 4B. WEAPONS =========== Here I've listed all the weapons available in the game with a short desciption of each one. The Primary Weapons have unlimited ammo but can overheat if used constantly. The Secondary Weapons have limited ammo, you can get more by picking up a RE-ARM powerup. ------- PRIMARY ------- CHAIN GUN A short range weapon that does decent damage, fire it in few-second- bursts to take out smaller ships quickly and lay on some extra damage to larger ships as you pummel them with your Secondary weapons. AUTO CANNON A little slower but a little more powerful than the chain gun, use it in basically the same way. --------- SECONDARY --------- ROCKET LAUNCHER There are two type of Rockets, Homing and Dumbfire. Homing Rockets will track a target, even at medium to long ranges, while Dumbfire Rockets just fire straight ahead, so their range is more limited. When using Dumbfire Rockets, be sure to lead the target to inflict the most damage, or get right behind them and lay it on. Rockets fire in groups of three. CANNON A good mid and close range weapon, and also good for ground targets other weapons can't reach. The damage the Cannon causes is great, and it can hit targets just out of reach of your Primary weapons. TORPEDOES Torpedoes are just like Rockets except they travel in the water, they, too, have two different types, homing and dumbfire. Torpedoes have the longest range of any of the weapons in the game and cause a great amount of damage. MINE Mines are proximity weapons that are dropped from the back of your ship. If an enemy is on your tail, drop a couple mines to teach him a lesson, but watch out, you can take damage from your own mines once they're in the water! STINGER The Stinger emits an Electrostatic Shock at a very short range in front of your boat, but the damage it causes makes up for the range problem. WAVE GUN The Wave Gun causes a disturbance in the water in front of you, and a wave is formed in the water that rolls away from your boat. The damage isn't so hot, but the WG can be used defensively to take out mines and torpedoes. ============ 4C. POWERUPS ============ Powerups appear on the water and can help your boat in a variety of ways. Story Mode only has two types of power ups, while Battle Mode has the two in Story Mode plus four more. ---------- STORY MODE ---------- REPAIR Replenishes your health, get them from enemy ships you sink. I refer to them alot as "health crates" or just "health" in the guide, but REPAIR is the official name of them. RE-ARM Refills some of the ammo for your Secondary Weapons, very important! They also come from enemy ships. I call them "ammo crates" alot in the guide, but Re-Arm is the official name. ----------- BATTLE MODE ----------- FIREPOWER This temporarily raises the damage level of you weapons SPEED Makes your boat go faster for a short amount of time SHIELD Makes your boat invincible for a short timne ACCURACY Gives your Rockets, Torpedoes, and Primary Weapons better homing abilities for a short period of time. ========================================================================= 5. NEXT REVISION ========================================================================= The next version will probably just fix any major spelling and grammar errors, and add any tips or strategies anyone sends in. If needed, a Thank You section will be added as well. If you have any tips or better strategies for any of the Missions I've already done, then be sure to send it in. My E-Mail is listed below, but please read the guidelines for E-Mailing me, thanks. ========================================================================= 6. ABOUT THE AUTHOR ========================================================================= This is just one of a few FAQs I've written, all of which are available at GameFAQS. A few my FAQs are on various other websites (usually with proper creditO_o) as well. I hope this or any of the other FAQs I've written help you in some way, or allow you to enjoy a game more than before, or maybe just get a good read out of it. If you have any questions about this game, or any other I've written a FAQ for, feel free to drop me an E-Mail. BUT keep in mind a few things: 1. Please don't ask when the next revision will be out, or if I can send it to you, or if I can help you with a part not covered in the FAQ yet. I don't really have a set schedule for these things, and you can pick up the FAQ(s) at GameFAQs. 2. Please don't ask about something already covered in the FAQ. Usually once a FAQ comes out I'm swamped with E-Mails and skip ones that are covered in the FAQ. 3. Don't mail asking for codes, I don't have a Gameshark or keep track of cheat codes or anything. Other than that, I try to answer every single E-Mail I get and am usually pretty good at getting back to people quickly, but sometimes I lose letters in my computer or forget to keep them as new. If I don't answer in a week or so it's safe to say I won't be getting back to you, sorry. My E-Mail address: ProfRev@cox.net === END ===