The Basics of Fire Prowrestling S: 6Men Scramble Compiled by Frank Chan (The IceMaster) http://www.fighting-spirit.com/ Revision 1.2 Updated: 06/01/2000 -------------- Basic Concepts -------------- NORMAL LINE / CORNER LINE These are terms I personally made up to explain a concept that I've yet to read explained elsewhere. If anyone who knows Japanese can get me the "official" names for these, feel free to e-mail them to me (for all I know, Human may have never even thought of the concept this way). Normal Line When you're anywhere NOT aligned horizontally with the East and West corners. Corner Line When you're horizontally aligned with the East and West corners. INDIVIDUAL MOVES Again, I'm sure this isn't what Human calls it or would call it, but my name for it serves the purpose. These are moves that are specific to your wrestler and are the ones that you choose for a custom wrestler you're making in EDIT Mode. SPECIAL MOVES Every wrestler has 5 special moves. You can make one of your custom wrestler's moves a special move by pressing C while highlighting it (B to cancel it). These aren't listed here since everyone's specials are different (not only the specific move but also the way to do it). FINISHING MOVE Every wrestler has a finishing move. You can make one of your custom wrestler's moves a finishing move by pressing A while highlighting it (B to cancel it). This is the move that can Critical (K.O.) opponents, unless your wrestler has a Critical set for a whole catagory of moves (ie. Suplexes). These aren't listed here since everyone's finisher is different (not only the specific move but also the way to do it). --------- The Moves --------- STANDING ANYWHERE (Opponent Standing) L: Performance 1 The pose or taunt that your wrestler does in his introductory ring entrance. R: Performance 2 The post or taunt that is used during the match either to provoke or show off. X: Run Run in the direction opposite that which you're facing (unless you hold a specific direction with it) and bounce off the ropes. Y: Breathe Bend over and take a breather to recover from, or avoid, fatigue. Z: First Person Hold it to change the directions into your wrestler's point of view. A: Individual Weak wrestler-specific move. B: Individual Medium wrestler-specific move. C: Individual Strong wrestler-specific move. A+B: Individual "Special" wrestler-specific move. NORMAL GRAPPLE Just walk into your opponent to grapple with him. Press the button or direction+button as soon as you touch. This is completely timing-based, the first to hit a button or direction+button does the move, mashing on your buttons does NOT work in 6MS. X: Irish Whip Whip your opponent to the direction your back is facing. This will whip him into the corner and hook him on it, if you're in the corner line. This will throw an opponent outside if your back is up against the ropes or inside if your back is against the apron. Z: Front Facelock Hold your opponent for control, you can take him to a certain place in the ring or press A, B, or C to give him an elbow to the back. A: Individual Weak wrestler-specific grapple move #1. U+A: Individual Weak wrestler-specific grapple move #2. L/R+A: Individual Weak wrestler-specific grapple move #3. D+A: Individual Weak wrestler-specific grapple move #4. B: Individual Medium wrestler-specific grapple move #1. U+B: Individual Medium wrestler-specific grapple move #2. L/R+B: Individual Medium wrestler-specific grapple move #3. D+B: Individual Medium wrestler-specific grapple move #4. C: Individual Strong wrestler-specific grapple move #1. U+C: Individual Strong wrestler-specific grapple move #2. L/R+C: Individual Strong wrestler-specific grapple move #3. D+C: Individual Strong wrestler-specific grapple move #4. A+B: Individual "Special" wrestler-specific grapple move. WAISTLOCK (Back Grapple) Just walk into your opponent from behind (either he's dazed or breathing). Press the button or direction+button as soon as you touch. This is completely timing-based, the first to hit a button or direction+button does the move or reversal. Again, mashing on your buttons does NOT work. X: Irish Whip Whip your opponent to the direction you're facing. Z: Hold Arms Hold your opponent's arms from behind for double-teaming moves. U+Z: Shoulder Carry Carry your opponent on your shoulders, used for some double-teaming moves. A: Individual Weak wrestler-specific back move. B: Individual Medium wrestler-specific back move. C: Individual Strong wrestler-specific back move #1. U/D+C: Individual Strong wrestler-specific back move #2. L/R+C: Individual Strong wrestler-specific back move #3. A+B: Individual "Special" wrestler-specific back move. WAISTLOCK REVERSAL (Opponent back grappling) When your opponent is putting you in a waistlock for a move, try to press a button before he does to reverse it. A: Elbow Elbow your opponent in the face to break free. B: Individual Wrestler-specific reversal (could be anything from a reversal to a waistlock of your own to a kick in the groin area). CORNER GRAPPLE (Opponent hooked on corner) After irish whipping him into the corner, you can walk up and grapple with him while he's there. X: Irish Whip Whips him out of the corner line and back into the normal line. This is one way of returning to normal run counters. Z: Hook Up Scoop him up and hook him onto the corner by his feet, upside down. U+C: Individual Wrestler-specific corner grapple move #1. L/R+C: Individual Wrestler-specific corner grapple move #2. D+C: Individual Wrestler-specific corner grapple move #3. STANDING NEAR THE CORNER (In the Ring) Hold the direction toward the turnbuckle A/B: Climb Climb up the turnbuckles from the inside. If there's an opponent already standing on top, doing this will throw him off. STANDING NEAR THE CORNER (On the Apron) Hold the direction toward the turnbuckle A/B: Climb Climb up the turnbuckles from the outside. If there's an opponent already standing on top, doing this will grab his foot, this is useful if he's about to attack your partner in a tag match. STANDING ON THE TOP TURNBUCKLE D: Jump off Jump back into the ring. A: Individual Wrestler-specific corner move #1. Some wrestlers don't have one at all. B: Individual Wrestler-specific corner move #2. Some wrestlers don't have one at all. C: Individual Wrestler-specific corner move #3. Some wrestlers don't have one at all. A+B: Individual Wrestler-specific corner move #4. Some wrestlers don't have one at all. CORNER RUN (In Corner Line; Opponent hooked on corner) After irish whipping him into the corner, you can run toward him while holding C to do your Individual corner run move. RUNNING MOVES (You're running manually in Normal Line) A: Individual Wrestler-specific run move #1. B: Individual Wrestler-specific run move #2. RUN COUNTERS (Manually or you irish whipped him; Normal Line only) Y: Individual Leap Frog / Drop to Mat / etc. Depends on your wrestler's style (this isn't specifically chosen in the moves of EDIT mode) A: Individual Wrestler-specific run counter move #1. B: Individual Wrestler-specific run counter move #2. STANDING NEAR ROPES (In Ring) Hold the direction toward the ropes A: Go outside Go directly out to the concrete floor. B: Go to Apron Step outside to the ring apron. C: Individual Wrestler-specific spring-outside move. Some wrestlers don't have one at all. Opponent must be outside. STANDING ON APRON Hold the direction toward the ropes Z: Hold Arms Hold his arms from behind for double teaming. (an opponent must be near the ropes, inside) A/B: Go inside Step back into the ring. Hold the direction toward the outside A/B: Go outside Jump out to the concrete floor. C: Individual Wrestler-specific spring-inside move. Some wrestlers don't have one at all. Opponent must be inside the ring. STANDING NEAR APRON (Outside) Hold the direction toward the apron A: Go inside Go directly into the ring. B: Climb to Apron Climb up to the ring apron. STANDING, OPPONENT IS DOWN FACING UP At his head Z: Drag Drag him in the direction opposite you're facing. A: Pick Up Grab opponent's hair and pull him up to his feet. B: Individual Wrestler-specific down move #1 (usually pin). C: Individual Wrestler-specific down move #2. At his feet Z: Drag Drag him in the direction opposite you're facing. A: Roll Roll him over to his belly. B: Individual Wrestler-specific down move #3. C: Individual Wrestler-specific down move #4. STANDING, OPPONENT IS DOWN FACING DOWN At his head Z: Drag Drag him in the direction opposite you're facing. A: Roll Roll him over to his back. B: Individual Wrestler-specific down move #5. C: Individual Wrestler-specific down move #6. At his feet Z: Drag Drag him in the direction opposite you're facing. A: Roll Roll him over to his back. B: Individual Wrestler-specific down move #7. C: Individual Wrestler-specific down move #8. ----------------------------------------------------------------------------- Copyright (C) 1996, 1997 Human Entertainment.