CYBERBOTS: FULL METAL MADNESS (coin-op version) WALKTHROUGH by Briareos Kerensky (briareos@inwind.it, briareos_CWE), ver 1.5 13/04/2001 Table of Contents 1-Update History 2-Introduction 3-History 4-Legs Briefing 5-Arms Briefing 6-Weapons Briefing 7-VA Briefing 8-Characters 9-Cheats 10-Credits and misc **************** 1-UPDATE HISTORY **************** 14/04/2001-version 1.5. Thanks to Steward Methev for his help on the characters names and backgrounds. 13/04/2001-version 1.0. I wonder how many months have passed since the last document I wrote...and I wonder how many years passed since the last arcade walktrhough I did...but...hey, that my first walkthrough for an arcade game! Most sections are online. ************** 2-INTRODUCTION ************** My Japanese is struck at hiragana and katakana, and only to basic grammar, so I'm not able to read all those kanjis apperaing in the various screens: I basically do not know nothing about the characters, the history and everything else about this game, except it is from Capcom and that it is based on the CPS-2 system. Some characters and bots also appeared in a previous game (Armored Warriors; thanks again to Steward Methev), a beat'em'up like Final Fight but where you can change your bots' legs and arms with various equipment. If someone has hard datas on history and characters, please mail me at briareos@inwind.it ********* 3-HISTORY ********* Mhmm...I think there is one. I'm certain that there is one good histroy behind this game. But I don't know it for the reason I wrote above. Basically, however, during the future humankind was able to built giant robots, called VA. Then the story varies from character to character. I think someone i trying to become the strongest VA pilot on this world, someone else to capture them or maybe just for fun... *************** 4-LEGS BRIEFING *************** Legs affect type of boost and sometimes special moves. --------------- --WALKER TYPE-- --------------- Standard humanoid legs. Medium walking speed and good jumping ability. The boost is good enough. Walkers employ few seconds to regain their feet (note that the GP-N1 Guldin has Walker type legs: the small threads on its feet are not real threads). ------------------ --ARACHNOID TYPE-- ------------------ Very stable. Regaining feet with an arachnoid is easy, though the boost is more or less the same of a Walker VA. Good Jumping ability (though inferior to the Hover type). -------------- --HOVER TYPE-- -------------- Fast. They have the better boost and jump capability, though it is relatively easy to send them flying and relatively diffuclt to regain feet. --------------- --THREAD TYPE-- --------------- The Thread is faster than a Walker when boosting but less stable than an Arachnoid. Jumping capability is minimum, though Thread are normally used on VAs with a lot of armor and/or weapons. *************** 5-ARMS BRIEFING *************** Arms are your primary way to attack enemy. Different kind of arms will have different power, range and speed of attack. If you lose one arm, immediately walk on it (follow the arrow) to mount it again; without your "main" arm, you'll have to fight with your "secondary" arm, which has a very limited range and power. -------------- --POWER FIST-- -------------- The normal arm for every VA. Not a long range, but very reliabel in close combat. Medium execution speed, even for strong attacks. --------- --SWORD-- --------- Fast, long range weapon. Using a sword is funny, especially when you end your fight by cutting the enemy in half :). Maybe the best arm in the game. ------------- --WHIPHLASH-- ------------- Long range arm, slower than the Sword but more powerful. -------------- --GIANT CLAW-- -------------- Huge, slow and powerful arm. The Claw is useful at (very) close range, but special moves often includes extension of it. --------- --DRILL-- --------- An other Sword-type weapon, this time faster and with shorter range. Damage values are roughly the same. -------------- --ULTRA FIST-- -------------- Even bigger than the Giant Claw. Good for close/medium range fightings. Fast as the Claw and with a slightly lower damage value. ----------------- --ELECTRIC CLAW-- ----------------- Basically a Giant Claw with some long-range capabilities; less damage but a bit faster. ****************** 6-WEAPONS BRIEFING ****************** Weapons are secondary ways to attack enemy. Each projectile will destroy an enemy projectile; when fired, each weapon will dry the weapon meter and you won't be able to fire until it is fully recharged (this is also for the boost meter). ------- --BIT-- ------- A small flying gun that follows the commanding VA. It is neither powerful nor fast in recharge, but can be aimed where ever you want. Just hold the Weapon button and use the directional crosshair to position the BIT where you want and release it to fire. ----------------- --MINE LAUNCHER-- ----------------- This weapon fires one or two mines before overheating. Themines are fired with an arched trajectory, and the ditance is based on which VA is firing the mine: larger (or heavier) is the VA, shorter will be the range. The mines do a moderate amount of damage and knock the enemies down. If the mine does not hit the enemy, it remains on the ground for about 3 seconds and then explodes harmlessy. ----------------- --TRAP LAUNCHER-- ----------------- A variant of the mine launcher; this weapon deploys a single missile that lays of the ground a special emitter: if the enemy VA hits the emitter, it will remain struck for few seconds. The missile or the emitter themselves do not allocate damage. ---------------------- --PULSE LASER CANNON-- ---------------------- Similar to the BIT, but it is fixed to the VA and it has a lower recycle rate and possibly an higher damage value. The Pulse Laser hasn't a big knock-down. ---------------- --LASER CANNON-- ---------------- The Laser Cannon cannot be aimed, and needs few seconds to be prepared; the power of this weapon is remarkable, and has a decent recycle rate. Best used at long range and against slow opponets. -------------------- --MISSILE LAUNCHER-- -------------------- This weapon fires two small missiles with an arched trajectory. Missiles are unguided and do a moderate amount of damage; not a big knock-down power and high recycle rate, however. -------------------------- --LARGE MISSILE LAUNCHER-- -------------------------- Similar to the previous weapon. It fires two big semi-guided missiles which do a moderate damage and the laucnher itself has a moderate recycle rate. With semi-guided missiles I mean that the missiles will follow the shortest trajectory to reach their target; the position of the target is registered when you fire, so tey won't turn to follow a a jumping opponent, for example. ---------- --FLAMER-- ---------- Similar to the Pulse Laser Cannon, but with shorter range and higher damage; it is fixed to the VA and can be aimed like all other fixed guns and has an high knock-down power. ************* 7-VA BRIEFING ************* Here are all 'mechs you can play in the game, their specs and their special moves: the Cyber Ex move can only be performed when the power meter is full; note that attack power of the VA for phisical attacks is also increased. The power meter is charged by hitting your enemy. An emergency escape move, th Giga Crush can be performed by pressing both attack buttons. When your VA is sent flying, quickly tap the BOOST button to perform a softer landing and faster awakening. Also, when you are close to your enemy, you can try to rip off the main arm, by pressing F, DF, D + ax. When your arm is ripped off, simply walk on them; when you arm is ripped off, you can attack only with your secondary arm, which has a very limited range and power. Weapons and Boost cannot be used as long as they are charging. Keys: U: up UF: up-toward enemy R: toward enemy DF: down-toward enemy D: down DB: down-back B:back UB: up-back ax: any of the two attack buttons w: weapon button b: boost button a1: first (weak) attack button a2: second (strong) attack button ---------- --BLODIA-- ---------- 1) BX-02 BLODIA Leg Type: Walker Arm Type: Power Fist Weapon Type: BIT Special Tecniques: Gatling Rod: D, DB, B + ax Full Metal Charge: F, D, DF + ax Break Shaft: B, DB, D, DF, F + ax Direct Press: F, DF, D + a2 (when close) Planet Smasher (Cyber Ex): D, DF, F, D, DF, F + ax 2) BX-045 SWORDSMAN Leg Type: Thread Arm Type: Sword Weapon Type: Trap Launcher Special Tecniques: Slay Word: F, DF, D, DB, B + ax Photon Splash: B, DB, D, B + ax (in mid-air) G Splasher: D, DF, F + ax Crescent Tornado (Cyber Ex): D, DF, F, D, DF, F + ax 3) BX-075 RIOT Leg Type: Hover Arm Type: Ultra Fist Weapon Type: Pulse Laser Cannon Special Tecniques: Dyna Blow: D, DF, F + ax (in mid-air) Death Bolt: D, DB, B + ax Riot Strike: F, D, DF, F + ax (in mid-air) Shining Arm: B, D, DB, B + ax (when close) Gravition Field: (Cyber Ex): D, DF, F, D, DF, F + ax ---------- --REPTOS-- ---------- 1) RF-004 REPTOS Leg Type: Walker Arm Type: Power Fist Weapon Type: Laser Cannon Special Tecniques: Violence Wind: B, DB, D, DF, F + ax Satellite Force: D, DB, B + ax Risky Nail: F, D, DF, F + ax Fatality Dunk: D, D + ax (when close) Thunder Shaking (Cyber Ex): D, DF, F, D, DF, F + ax 2) RF-027 JACKAL Leg Type: Arachnoid Arm Type: Whiphlash Weapon Type: BIT Special Tecniques: Dizzy Boomerang: D, DB, B + ax (in mid air) Heat Grapple: D, DF, F + ax Jackal Stamp: charge D, U + ax Laser Screen: D, DF, F + w (air target) Laser Screen: F, DF, D + w (ground target) Assault Bits (Cyber Ex): D, DF, F, D, DF, F + ax 3) RF-009 LIGHTNING Leg Type: Thread Arm Type: Electric Claw Weapon Type: Missile Launcher Special Tecniques: Sparkle Laser: D, DF, F + ax Rolling Gear: charge D, U + ax (in mid-air) Thunder Rain: D, D + ax Thunder Shaking (Cyber Ex): D, DF, F, D, DF, F + ax --------- --FORDY-- --------- 1) F Z100 FORDY Leg Type: Walker Arm Type: Power Fist Weapon Type: Large Missile Launcher Special Tecniques: Iron Nail: D, DF, F + ax Sunrise Blade: F, D, DF, F + ax Spiral Anchor: charge B, F + ax Nebulous Dream (Cyber Ex): D, DF, F, D, DF, F + ax 2) F Z202 TARANTULA Leg Type: Arachnoid Arm Type: Giant Claw Weapon Type: Missile Launcher Special Tecniques: Rising Grenade Advancing: F, D, DF, F + ax Rising Grenade Retreating: B, D, DB, B ax Tarantula Stamp: charge D, U + ax Powered Wrecker On Ground: D, DF, F + ax Powered Wrecker Mid-Air: F, DF, D + ax Powered Wrecker Missile: D, DB, B + ax Falling Destroy (Cyber Ex): D, DF, F, D, DF, F + ax 3) FZ900J KILLER BEE Leg Type: Hover Arm Type: Sword Weapon Type: Mine Launcher Special Tecniques: Killer Screw Alpha: D, DF, F + ax (or both attack buttons) Killer Screw Beta: F, D, DF, F + ax Killer Sword: F, DF, D, DB, B + ax Killer Eye: b, F + ax Delta Blast (Cyber Ex): D, DF, F, D, DF, F + ax ---------- --GULDIN-- ---------- 1)GP-N1 GULDIN Leg Type: Walker Arm Type: Power Fist Weapon Type: Flamer Special Tecniques: Gul Lariat: D, DF, F + ax Sky Gul Lariat: D, DF, F + ax Gul Wheel: F, D, DF, F + ax Gul Burning (Cyber Ex): D, DF, F, D, DF, F + ax 2)GP-V4 VISE Leg Type: Thread Arm Type: Giant Claw Weapon Type: Large Missile Launcher Special Tecniques: E-Pressure: D, DB, B + ax Capture Device Apha: D, DF, F + ax E-Typhoon: D, DB,B + ax (only after a successful Capture Device) Body Scrap: F, D, DF, F + ax (close) G-Typhoon (Cyber Ex): D, DF, F, D, DF, F + ax 3)GP-D2 CYCLONE Leg Type: Arachnoid Arm Type: Drill Weapon Type: Mine Launcher Special Tecniques: Drill Cannon: D, DF, F + ax Hyper DD: F, B, F + ax (hit fast the attack button) Cyclone Stamp: charge D, U + ax D3 Bomb: D, DB, B + w (close) D3 Bomb: D, DF, F + w (far) Final DD (Cyber Ex): D, DF, F, D, DF, F + ax ----------------- --S-008 SUPER-8-- ----------------- Leg Type: none Arm Type: none Weapon Type: Small Missile Launcher Special Tecniques: Red Omega: B, DB, D, DF, F + ax Hell Delta 1: B, DB, D, DF, F + w Hell Delta 2: D, DF, F + w Hell Delta 3: F, D, DF, F + w Devil X: D, U + a1 Final O: D, U + a2 Super Gamma: D, U + w Octopus Jr.: F, D, DF, F +ax Deathsaturn Sigma (Cyber Ex): D, DF, F, D, DF, F + ax The Super-8 is an octopus-like VA specialized in long-range attacks; I'm not sure about this, but its main pilot is a baby princess (or something similar) called Devilot (I remember that this character was also in Super Puzzle Fighter 2). The best way to defeat the Super-8 is to charge the power meter and then close with the VA when it jumps to release mines and hammer it with fast punches. If your VA is equipped with a Large Missile Launcher, you can try to continually fire the missiles, but it is not good as closing with the octopus. It is a special VA, with arms and legs represented by the eight tentacles; the weapon is a small missile launcher which fires 4 missiles. ----------------- --P-10033 GAITS-- ----------------- Leg Type: Walker Arm Type: Power Fist Weapon Type: Very large Missile Launcher Special Tecniques: Ikkitousen: D, DF, F + ax (in mid-air) Mondoumuyou: F, D, DF, F + ax Shogyoumujyou 1: charge B, F + ax Shogyoumujyou 1: charge B, F, b + ax Ichimoudajin: D, DB, B + ax (when close) Kuuzenzetsugo (Cyber Ex): D, DF, F, D, DF, F + ax Small, but fast and with powerful attacks. The Gaits fires 4 salvos of four missiles each in a striaght trajectory toward the top of the stage as weapon. Ideal for anti-air tactics. The best way to deal with this VA is to close range quickly and deliver few, strong moves. Though when controlled by the CPS-2 the Gaits may be a little easy to defeat, a skilled player should be able to turn this VA into a real killer machine. ----------------- --UVA-02 HELION-- ----------------- Leg Type: Walker Arm Type: Power Fist Weapon Type: none Special Tecniques: Flugel Bogen: F, DF, D, DB, B + ax Gott Kugel: D, DF, F + ax Himmel Fangel: D, DB, B + ax Schlachtfeld Kaval (Cyber Ex): D, DF, F, D, DF, F + ax A VA capable of switching between VA and helicopter mode. Good at any range, with a predilection of close-range. Very fast and with normal and special moves, though most are ranged. The light attack is a sword-like attack while the strong is a large laser cannon. The Helion has no weapon but you cannot rip off its arms. The best way to attack the Helion is to use a good mix of close and long range tactics and use an hit-and-run style tactic. --------------- --X-0 WARLOCK-- --------------- Leg Type: Walker Arm Type: Power Fist Weapon Type: Vulcan Cannon Special Tecniques: Sacred Stare: D, DF, F + ax Ascension Black: D, DF, F + w Sacred Stare Grab: F, D, DF, F + ax Energy Drain: full 360° + ax Forbidden Force: charge B, F, ax (in mid air) Imitation Alpha: b, b, a2, F, F, a2 Imitation Beta: F, a1, a2, a1, B Final Sacrifice (Cyber Ex): D, DF, F, D, DF, F + ax Possibly the best VA in the game. With an X-0 you should be able to destroy Guldin-type VAs only with your Vulcan Cannon: this weapon fires two salvos of five projectiles each and recharges very quickly. The a1 button is used to swing arms while the second to use legs. The tactic to destroy an X-0 is the same used with the Super-8: close quickly and use fast attacks. You can try to engage at long range as this VA is not as powerful as the Super-8 at these ranges; be always careful, however. ************ 8-CHARACTERS ************ Thanks to Steward Methev (filiasnuggler@hotmail.com) for his help; I should also thanks http://cps2shock.retrogames.com/ for the flyers (which I cannot access! Damned italian lines...). In his own words (an thru a little reorganization...), plus Strider Hiryu's (striderhiryu19@aol.com) additional infos: JIN SAOTOME: son of famous VA pilot (Ken Saotome), he fights to uncover the truth about his father's mysterious death. 1) Lightning (Shade) 2) Guldin (Gawaine) 3) Reptos (Mary) 4) Tarantula (Santana) 5) Killer Bee (Arieta) 6) Super-8 (Devilotte) MARY MAYABI: an officer in the Earth Corps, a mysterious company which we find out about later (I think it is related to the "secret base" stage and the fighting on the falling space station and on the fighting ships NdB). 1) Reptos (Santana) 2) Fordy (Bao and Mao) 3) Super-8 (Devilot) SANTANA: he's a mercenary doing anything for a quick buck (Funny face when he sees the children piloting a VA :)ndB) May have a relationship with Arieta. 1) Blodia (Jin). 2) Gaits (unknown character n.1: japanese couple) 3) Killer Bee (Mary) 4) Guldin (Bao and Mao) 5) Helion (Shade) 6) Super-8 (Devilotte) GAWAINE MURDOCK: he's an old friend of Jin's father, and a retired soldier. Devilotte seems to have a admiration/crush on him. 1) Reptos (Mary) 2) Riot (Santana) BAO and MAO: I don't know too much about them I'm afraid. Bao is the boy. 1) Guldin (Gawaine) 2) Tarantula (Arieta) ARIETA: a test subject escaping from the Earth Corps. 1) Fordy (Bao and Mao) 2) Killer Bee (Mary) 3) Blodia (Jin) 4) Super-8 (Devilotte) 5) Vise (Gawaine) 6) Gaits (unknown character n.1: japanese couple) 7) Helion (Shade) --------------------------- --UNSELECTABLE CHARACTERS-- --------------------------- SHADE: the man who killed Jin's father. DEVILOTTE: Devilotte de Deathsatan the Ninth is an evil (with that name...;) NdB) princess who travels along in Super-8 with her two friends, St.Jigoku (the purple faced voodoo man) and Doctor Stein (the quiet monster who looks like Frankenstein). G.O.D.: is the three faced brain who pilots the X-0 Warlock. Strider thinks he wants to destroy the world. ******** 9-CHEATS ******** Normallly, the S-008 Super-8, the P-10033 Gaits, the UVA-02 Helion and X-O Warlock cannot be used by players. Here's a chain to perform after you chosed your VA; you should end within the small animation that the VA you chosed does. Super-8: U, R, D, L, D, R, a1, U, L, D, R, a2 Gaits: a1, a2, b, w, a1, b Helion: U, U, D, D, L, R, b, w Warlock: L, a1, U, a2, R, b, D, w ******************* 10-CREDITS and MISC ******************* Credits...mhmm...Capcom for this great game and me for this document. And thanks to everyone who helped me (Steward Methev, filiasnuggler@hotmail.co; and Strider Hiryu, striderhiryu19@aol.com) and bla bla bla bla. Here's the list of the site with my permission to show this FAQ: 1) The Clans Hall (http://www.sealteamsix.com/briareos/index.html; it's my site. Visit it and leave your sign on the guestbook, this will make me very happy) 2) F.I.B. (http://www.sealteamsix.com/fib/index.html) 3) GameFAQs (http://www.gamefaqs.com) 4) PSX Codez (http://psxcodez.com) Copyright (c) Briareos Kerensky 2000/2001. Reproduction and translation of this document (as a whole or parts of its) in any mode without permission is strictly forbidden. All names and marks are proprieties of respective owners.