=============================================================================== FAQ/Walkthrough for TONY HAWK'S AMERICAN WASTELAND =============================================================================== GUIDE INFORMATION Author: Tom Hayes E-mail: thayesguides(at)gmail(dot)com System: PlayStation 2 Updated: 2nd April, 2006 Version: 1.1 CONTENTS 1. Introduction 2. Abilities 3. Skate Ranch Pieces List 4. Story Mode Walkthrough 4.1. Hollywood 4.2. Beverly Hills 4.3. Skate Ranch 4.4. Hollywood 2 4.5. Beverly Hills 2 4.6. Hollywood 3 4.7. Downtown 4.8. Vans Park 4.9. Beverly Hills 3 4.10. Santa Monica 4.11. Oil Rig 4.12. Skate Ranch 2 4.13. Downtown 2 4.14. East LA 4.15. Skate Ranch 3 4.16. Beverly Hills 4 4.17. Hollywood 4 4.18. Downtown 3 4.19. Vans Park 2 4.20. Santa Monica 2 4.21. East LA 2 4.22. Casino 4.23. East LA 3 5. Classic Mode Walkthrough 5.1. Minneapolis 5.2. Santa Cruz 5.3. The Mall 5.4. Chicago 5.5. Kyoto 5.6. The Ruins 6. Copyright Information VERSION HISTORY 1.1 2nd Apr, 2006 (Format update) 1.0: 14th Nov, 2005 (First version) =============================================================================== 1. Introduction =============================================================================== Welcome to my guide for latest game in the Tony Hawk's series: American Wasteland. I've been writing guides for this series since the original game was released back in 1999, and still enjoy playing through each new game. Much has changed, what with the series going from being a simple skateboard romp through tiny levels to being what is now a massive linked-level game with hundreds of moves and challenges. I can't say that all of the changes are welcome, but the game now appeals to a wider audience and there are still plenty of things in there to cater for the gamers who enjoyed the original games so much. As with last years game, there are two modes to choose from: Story mode and classic mode. Story mode has three difficulty levels, although some players are likely to be disappointed about the extremely easy difficulty, even on the hardest setting. In nearly every goal, you are told excactly which buttons to press and are normally lined up right in front of the target. A shame, as the large levels would have allowed for some very creative goals. Classic mode has returned, with a mix of levels from previous Tony Hawk games. Difficulty is slightly higher in this mode, but experienced players will breeze through it. Disappointments aside, there is still much to appreciate here. The game, though not being one complete level (there are playable load-tunnels between levels), does feel like one large city, and it's great to just be able to skate where you want instead of having to select a level from a list. There are shops to buy haircuts, clothes and accessories, new moves to perform and plenty of variations on old moves like the natas spin combos. And of course the edition of BMX biking, something that is tricky to get used to but great when learnt. Overall this is a solid title, and while not matching up to the quality of the previous Tony Hawk games, still contains enough new additions to be enjoyable. =============================================================================== 2. Abilities =============================================================================== CAVEMAN Available after completing the Learn to Caveman goal in Hollywood. While off the board, jump and press R1 + L1 to Caveman. This trick is great for combos, as you can go straight from a manual into a Caveman. GRIND Available from the start of the game. A variety of basic grinds can be achieved by holding triangle and a direction on the d-pad while jumping onto a grindable surface. A second set of grinds can be found by double tapping triangle as soon as you jump onto the grind. To switch between grinds while on a ledge or rail, double tap the shape buttons. For example, square twice or circle, triangle. FLIP TRICKS Available from the start of the game. Jump anywhere and hold square and a direction on the d-pad. For double or triple variations of a flip trick, press the square button two or three times. GRAB TRICKS Available from the start of the game. Jump anywhere and hold circle and a direction on the d-pad. Press the circle button twice for variations. LIP TRICKS Available from the start of the game. Approach the lip of a quarter pipe while riding straight toward it and press triangle and a direction on the d-pad. As with grinds, variations can be achieved with combinations of the shape buttons. TO-TAIL Available from the start of the game. Launch up from a quarter pipe and hold triangle and down in the air to clip the lip with the tail on the way down. You can still do tricks in the air before performing the to-tail. MANUAL Available after completing the Kickflip Whofleck goal in Hollywood. A very useful ability which enables the skater to be able to link different tricks. Just ride along and press down, up or up, down to manual. BOARD WHACK Available from the start of the game. Get off the board and press circle to whack an object with the board. Some objects award small point bonuses. BOARD THROW Available from the start of the game. Similar to the board whack, but hold square to throw the board. Tap square again to find another board. FINGER FLIP Available from the start of the game. Tap R2 twice while walking to finger flip. A nice looking move that is purely for show, as no points are awarded. REVERT Available after completing the Learn to Revert goal in Hollywood. Launch up from a quarter pipe and hold R2 just after landing to revert. You can continue the combo by performing a manual after the revert. NOLLIE PRESSURE Available from the start of the game. Hold R2 and ollie to pressure. Try out some directions on the d-pad for different pressure flip tricks. NO COMPLY Available from the start of the game. Hold X, tap up on the d-pad and then release X to no comply. GRAFFITI TAG Available from the start of the game. Hold triangle to spray a graffiti tag on the floor or on a wall. If you find Mutan, you can create your own tag. NATAS SPIN Available after completing the Learn the Natas Spin goal in Beverly Hills. Jump onto any pole in the game and hold R1 + triangle to natas spin. Try out some shape button combinations for different natas spin variations. STICKER SLAP Available after completing the Learn some wall tricks goal in Beverly Hills. Jump toward a wall and hold down + X to sticker slap. WALL PLANT Available after completing the Learn some wall tricks goal in Beverly Hills. Jump toward a wall and hold X to sticker slap. VERT WALL PLANT Available after completing the Learn some wall tricks goal in Beverly Hills. Launch up from a quarter pipe with a wall above it and press up + X. WALL RIDE Available after completing the Learn some wall tricks goal in Beverly Hills. Ride toward a wall at an angle, jump and then press triangle to wallride. You can then wallie (X) while on the wallride much higher than a normal jump. SPINE TRANSFER Available after completing the Learn Spines, Flips, Rolls, Acid Drops, Banks goal in Beverly Hills. Hold R2 in the air after riding up a quarter pipe with another quarter pipe leading down on the other side, known as a spine. FLIPS Available after completing the Learn Spines, Flips, Rolls, Acid Drops, Banks goal in Beverly Hills. Hold circle while in the air and tap down or up twice to flip. You can rotate while flipping by holding L1 or R1. ROLLS Available after completing the Learn Spines, Flips, Rolls, Acid Drops, Banks goal in Beverly Hills. Hold circle while in the air and tap left or right twice to roll. You can rotate while rolling by holding L1 or R1. ACID DROP Available after completing the Learn Spines, Flips, Rolls, Acid Drops, Banks goal in Beverly Hills. Jump off a surface which has a quarter pipe below and hold R2 while in the air to acid drop. BANK DROP Available after completing the Learn Spines, Flips, Rolls, Acid Drops, Banks goal in Beverly Hills. Jump toward a small bank and hold R2 to bank drop. WALL RUN Available after completing the Learn Parkour tricks goal in Beverly Hills. Jump off the board and run up a wall by holding R1. WALL FLIP Available after completing the Learn Parkour tricks goal in Beverly Hills. While running up a wall, hold X + down and press X to wall flip off. SHIMMY Available after completing the Learn Parkour tricks goal in Beverly Hills. Hold onto a wall by holding R1 and move left or right to shimmy. BACK TUCK Available after completing the Learn Parkour tricks goal in Beverly Hills. Jump while off the board and press X in the air to back tuck. FRONT TUCK Available after completing the Learn Parkour tricks goal in Beverly Hills. Jump while running forward and press X in the air to front tuck. BONELESS Available after completing the Learn the Boneless and Boned Ollie goal in Beverly Hills. Hold X, tap up twice on the d-pad and release X to boneless. BONED OLLIE Available after completing the Learn the Boneless and Boned Ollie goal in Beverly Hills. Ollie while riding and tap X again to do a boned ollie. This gives slightly more height and distance in the air. BERT SLIDE Available after completing the Learn the Bert Slide from Iggy goal at the Skate Ranch. Hold R1 and press left or right while riding. Hold L1 at the same time as the bert slide to spin. SKITCH Available after completing the Skitch Sanchez goal at the Skate Ranch. Hold up behind a vehicle to hold onto the back of it. STALL Available after completing the Learn the Board Stall goal in Downtown. Jump onto a rail and hold R2 + triangle to stall the grind. You can perform variations of the stall by pressing combinations of the shape buttons. SPECIAL Available after completing the Learn Special and Focus goal in Downtown. Select Your Progress - View Tricks - Special Tricks to view the special tricks that are currently available. When the special bar is full, the tricks displayed on the list can be performed, and give many more points than normal tricks. FOCUS Available after completing the Learn Special and Focus goal in Downtown. Press the left analog stick when the special bar is full to enter focus mode, which gives increased balance on manuals and grinds. FLATLAND Available after completing the Learn Flatland from the skateclub goal in Beverly Hills. While in a manual, press combinations of the shape buttons to perform flatland variations. =============================================================================== 3. Skate Ranch Pieces List =============================================================================== NUM NAME GOAL LOCATION _ 1. Dino Head |_| Buy the dino head Hollywood 2. Walk of Fame |_| Get some stars Hollywood 3. Movie Ropes |_| Get the velvet red ropes Hollywood 4. Record Needle |_| Get the giant record needle Hollywood 5. El Teniente |_| Get the radio tower Hollywood 6. Hollywood Sign |_| Get Andrew Reynolds in your video Hollywood 7. Scissor Lift |_| Get the giant record needle Hollywood 8. 69 Ball and Star |_| Get the 69 gas station sign Beverly Hills 9. Bag Shop Arch |_| Get the metal awning Beverly Hills 10. Museum Gates |_| Get the naked lady statue Beverly Hills 11. Building Rubble |_| Distract the cops! Beverly Hills 12. Green Dome |_| Get the green top Beverly Hills 13. Water Fountain |_| Get the naked lady statue Beverly Hills 14. Freeway Sign |_| Learn the Board Stall Downtown 15. Mexican Bell |_| Kick off the bell Downtown 16. Glass Pyramid |_| Loosen the pyramid! Downtown 17. Chunk of Street |_| Help Joey B. get to the manhole Downtown 18. Fire Escape |_| Knock the fire escape down Downtown 19. Chinese Tower |_| Smash the Chinatown tower! Downtown 20. Stairset |_| Rip out the Steps, Impossible! Santa Monica 21. TeleScope |_| Shoot the valley kooks Santa Monica 22. Court Roof |_| Tear down the roof Santa Monica 23. A-Frame |_| Scare away the Carny Santa Monica 24. Pier Marquee |_| Show up 'The Man' Santa Monica 25. Shark Head |_| Shark Attack Santa Monica 26. Floor Plate |_| Drop the grate and balls Oil Rig 27. Storage Tanks |_| Drop the grate and balls Oil Rig 28. Oil Derrick |_| Help Mega blowup the USGAS sign Oil Rig 29. Chemical Pipe |_| Dismantle the combo pipes Oil Rig 30. Oil Rig Sidewall |_| Tear off the corner piece Oil Rig 31. Controlbox |_| Destory the antennas! Oil Rig 32. Limousine |_| Grab the Coyote Runners sign East LA 33. Couch |_| Chopper Drop! East LA 34. Carparts |_| Take the bum's bed East LA 35. Skatepark Box |_| Chopper Drop! East LA 36. Ball Sign |_| Grab the Coyote Runners sign East LA 37. Mattress |_| Take the bum's bed East LA 38. Casino Elevator |_| Aim at the old ladies! Casino 39. Bar Decoration |_| Wreck the trippy pool thing Casino 40. Spotlight |_| Knock down the flood light! Casino 41. Roulette Wheel |_| Transfer your Special to Boone Casino 42. Escalators |_| Transfer your Special to Boone Casino 43. 777 Slots |_| Get the triple 777 Casino =============================================================================== 4. Story Mode Walkthrough =============================================================================== ------------------------------------------------------------------------------- 4.1. Hollywood ------------------------------------------------------------------------------- CHANGE YOUR LOOK Run forward into the barber shop and press the circle button near the barber. Select a new hair style and exit the shop to complete the goal. CHANGE YOUR CLOTHES Run into the clothes shop and press the circle button near the manager. Select new clothes and exit the shop to complete the goal. LEARN TO CAVEMAN 1: Press L1 + R1 to get off the board and L1 + R1 again to Caveman. 2: Jump and grind the red rope. 3: Get off the board and jump to a grind on the red rope. DO A SPONSOR CHALLENGE After talking to Mindy, read the board outside the skate shop and accept the sponsor challenge list. Complete one or more of the challenges to receive a text from Mindy, which explains that you should follow the pink star on the compass to meet her back at the skate shop. KICKFLIP WHOFLECK 1: Ride forward and kickflip (left + square) over Whofleck. 2: Manual (up + down) three times. 3: Manual from the star of Tony Hawk to the star of Tony Alva. To end the manual, either ollie (X) or lean forward. LEARN TO REVERT 1: Ride up the quarter pipe, and on the way back down press R2 just after landing to revert. 2: Revert on the quarter pipe again and then quickly press up + down to manual. Land the manual to complete the goal. GET YOUR STUFF BACK 1: Beat the skater's score on the half pipe. 2: Get off the board and run forward to the area with the steps. Stand near the right ledge and press circle to hit the skater. GET INTO BEVERLY HILLS Score the required points three times on the half pipe to complete the goal. Remember to use the revert to manual to link together moves from one side of the half pipe to the other side. BIKE CHALLENGES 1: Use the bike at the top-left corner of the level to talk to Rick Thorne. Ride the bike for 30 seconds. 2: Jump and press left or right on the right analog stick to tailwhip. Tailwhip three times to complete the goal. 3: Jump and press up on the right analog stick to crank flip three times. 4: Jump and press down on the right analog stick to barspin three times. 5: Jump and press circle to x-up three times. 6: Jump and press square to tabletop three times. 7: Ride forward and jump 180 by pressing left or right on the left analog stick. While riding backwards, press R2 to switch to forwards. 180 while riding backwards four times. 8: Hold L2 and press left or right on the left analog stick to do three 360s. 9: Hold L2 and press up or down on the left analog stick to do three flips. 10: Hold L2 and press up or down on the left analog stick. While flipping, hold diagonally down on the left analog stick to flair twice. 11: Jump and hold up on the right analog stick to double crank flip three times. 12: Jump and hold down on the right analog stick to double barspin three times. 13: Jump and hold left or right on the right analog stick to double tailwhip. 14: Hold down on the left analog stick and manual for five seconds. 15: Jump and tabletop (square), and then land in a manual by holding down on the left analog stick. 16: Manual and decade three times by pressing left or right on the right analog stick. 17: Manual and crankflip three times by pressing up on the right analog stick. 18: Manual and barspin three times by pressing down on the right analog stick. 19: Manual and x-up three times by pressing circle. 20: Nose manual by holding forward on the left analog stick and then tailwhip three times by pressing left or right on the right analog stick. 21: Nose manual and crankflip three times by pressing up on the right analog stick. 22: Ride forward and endo three times by pressing L1. 23: Manual and then pivot three times by pressing R2. 24: Jump and double peg grind down the rail by pressing triangle. Double peg grind the ledge near the bottom of the rail. 25: Icepick grind two objects by holding down on the left analog stick before pressing triangle. 26: Toothpick grind two objects by holding up on the left analog stick before pressing triangle. 27: Feeble grind two objects by holding down half way on the left analog stick before pressing triangle. 28: Smith grind two objects by holding up half way on the left analog stick before pressing triangle. 29: Rail stall five objects by holding R2 before pressing triangle. 30: Ride up a quarter pipe with a platform or ledge above it and press R1 while in the air to tire tap. Perform two tire taps. 31: Ride up a quarter pipe with a platform or ledge above it and press L1 while in the air to tire tap. Perform two tire taps. 32: Bank drop (R2) three times over the bank in the middle of the road. 33: Spine transfer three times from one quarter pipe to another quarter pipe. 34: Jump toward a wall and press X to wall plant the wall five times. 35: Jump 180 to fakie, jump toward a wall and press X to tail tap the wall five times. 36: Jump at an angle toward a wall and press triangle to wallride the wall five times. 37: Jump 180 to fakie, jump at an angle toward a wall and press triangle to backwards wallride the wall five times. ------------------------------------------------------------------------------- 4.2. Beverly Hills ------------------------------------------------------------------------------- LEARN THE NATAS SPIN Hold R1 + triangle while jumping onto one of the poles to Natas Spin. Natas Spin on the other pole to complete the goal. LEARN PARKOUR TRICKS 1: Jump onto the wall and wall run (R1). 2: Wall run up the wall, hold X + Down and then release X to wall flip. 3: Jump and press R1 to grab onto the top of the wall. Shimmy right to the first marker and then shimmy left to the second marker. 4: Jump and press X while in the air to back tuck. 5: Jump while running forward and press X while in the air to front tuck. LEARN SPINES, FLIPS, ROLLS, ACID DROPS, BANKS 1: Ride up the quarter pipe and spine transfer (R2) over to the quarter pipe on top of the roof. Spine transfer two more spines on the roof. 2: Ride up the quarter pipe, hold circle while in the air and either back flip (down, down) or front flip (up, up). 3: Ride up the quarter pipe, hold circle while in the air and roll (left, left or right, right). 4: Run up the bank at the edge of the roof and acid drop (R2) down to the quarter pipe below. 5: Ride up the small bank and bank transfer (R2) to the other side. LEARN THE BONELESS AND BONED OLLIE 1: Tap up twice on the d-pad and then release X to Boneless three times. 2: Ollie and press X while in the air to do a Boned Ollie three times. LEARN SOME WALL TRICKS 1: Jump toward the wall and sticker slap (X) it. Ride over to the other side of the road and sticker slap the next wall. Do one more sticker slap. 2: Similar to the sticker slap, but this time hold down and X to footplant. Do this three times on the walls. 3: Jump toward the wall at an angle and press triangle to wallride. You can jump from the wallride to reach higher places. IMPRESS MURPHY Wall run up the wall, hold X + Down and then release X to wall flip. Before landing, press R1 + triangle to natas spin on the pole. IMPRESS BOONE Spine transfer (R2) to nosegrab (up + circle) to front flip (circle + up, up) over the spine to complete the goal. IMPRESS DAVE 1: Ride across the road and sticker slap (X) the wall. Land in a manual (up, down) and then wall plant (down + X) the wall on the other side of the road. 2: Ride up the quarter pipe and grind left along the ledge. Jump right at the gap and wallride (triangle) the wall above the gap. ------------------------------------------------------------------------------- 4.3. Skate Ranch ------------------------------------------------------------------------------- SKITCH SANCHEZ Hold up on the d-pad to skitch Sanchez and balance by pressing left and right. You don't have to balance the entire way. If you fall off, just go back to where Sanchez stopped and skitch again. At Beverly Hills, get off the board and smack (circle) the sign. Skitch Sanchez to Hollywood and smack the second sign. Ride back to the skate ranch to complete the goal. LEARN THE BERT SLIDE FROM IGGY 1: Hold X + R1 and then press left or right to bert slide. 2: Hold R1 from the start of the half pipe and bert slide off the other end. 3: Drop into the half pipe and bert slide over the top of the gap. Try and go high on the bert slide as there is an extension above the gap. ------------------------------------------------------------------------------- 4.4. Hollywood 2 ------------------------------------------------------------------------------- BUY THE DINO HEAD Talk to the workman and offer to buy the dinosaur head. If you don't have enough money yet, complete some of the cash or graffiti challenges scattered around the levels. Select yes to travel back to the skate ranch. ------------------------------------------------------------------------------- 4.5. Beverly Hills 2 ------------------------------------------------------------------------------- GET THE 69 GAS STATION SIGN Spine transfer up to the roof of the gas station and then launch from the small kicker ramp to a sticker slap on the price sign. GET THE NAKED LADY STATUE Get off the board and climb up the ladder on the quarter pipe platform. Break through the glass at the top and drop down to the courtyard. Launch up from the fountain base at the other end of the courtyard to collect the key. Ride back to the gate. Grind around the statue base to complete the goal. GET THE GREEN TOP Repeatedly press X to raise the power bar high enough to complete the goal. GET THE METAL AWNING Use the star map to launch up to the awning and perform all of the grinds that Murphy calls out to complete the goal. ------------------------------------------------------------------------------- 4.6. Hollywood 3 ------------------------------------------------------------------------------- GET THE VELVET RED ROPES Jump left from the truck and grind the red rope. Grind all the way to the end and then jump into the back of the truck to complete the goal. GET THE GIANT RECORD NEEDLE Climb up to the top of the ladder and grind all the way down the building. HELP MR. D. GET INTO DOWNTOWN Grind the ledge, jump off at the corner and bank drop down to the car below. GET SOME STARS Grind the tips of all of the shovels and then bank drop the three banks. GET THE RADIO TOWER 1: Ride through the theater doors to arrive on the roof. Grind up, around and down the support wires of the radio tower. 2: Jump from the top of the ramp and footplant the radio tower. 3: Jump from the ramp onto the tower. Get off the board, run to the end of the radio tower and natas spin on the tip for five seconds to complete the goal. ------------------------------------------------------------------------------- 4.7. Downtown ------------------------------------------------------------------------------- LOOSEN THE PYRAMID! 1: Climb up the ladder and natas spin the middle pyarmid. Perform the commands that are shown on screen. 2: Climb up the ladder and smack the pyramid two times to complete the goal. KICK OFF THE BELL 1: Launch up from the fountain edge to a natas spin on top of the bell. Perform the commands that are shown on screen. 2: Wallplant on the bell to complete the goal. LEARN THE BOARD STALL 1: Turn slightly right to see a quarter pipe at the right side of the road. Jump and hold R2 + Triangle to rail stall on the lip of the quarter pipe. 2: Launch left from the quarter pipe and stall on top of the freeway sign. HELP JOEY B. GET TO THE MANHOLE 1: Melon (left + circle), benihana (down + left + circle) and sacktap (down + left + circle, circle) from the ramp and bank drop to the road ramp. SMASH THE CHINATOWN TOWER! 1: Grind the lip of the quarter pipe through the green tower. 2: Grind twice around the quarter pipe and then jump under the green tower. LEARN SPECIAL AND FOCUS 1: Grind all the way along the loading dock. 2: Grind the loading dock and press the left analog stick (L3) to switch to focus mode. Jump off the end of the loading dock and manual. 3: Tailblock slide (down + left + triangle) the loading dock. 4: Grind the loading dock and switch to focus mode. 360 Hardflip (up + left + triangle, triangle) over the dumpster at the end of the dock. KNOCK THE FIRE ESCAPE DOWN Skitch the car and tap down near the end of the road to release the car. Launch up from the quarter pipe and lip trick the three parts of the fire escape. ------------------------------------------------------------------------------- 4.8. Vans Park ------------------------------------------------------------------------------- GET INTO THE TONY HAWK AMJAM Beat the two combos shown by the other skater. PAY THE FEE AND GET SPONSORED Pay the money required for the entrance fee to complete the goal. WIN THE TONY HAWK AMJAM Stay in the first three rounds of the competition and win the final round. Ride back to the Skate Ranch after completing the goal to talk to Mindy. Skate back through the tunnel to Beverly Hills. ------------------------------------------------------------------------------- 4.9. Beverly Hills 3 ------------------------------------------------------------------------------- PROVE YOURSELF TO THE SKATECLUB Perform tricks on all five of the glowing objects in the area. LEARN FLATLAND FROM THE SKATECLUB Do all of the flatland tricks that are displayed to complete the goal. DISTRACT THE COPS! Follow the skaters up the path and across the road. Spine transfer up from the road to the hotel roof. Lip trick the bottom and middle red beams and then perform the tricks that are displayed on the bottom red beam. PROVE YOURSELF TO THE SKATECLUB Beat the flatland combos of Ralph, Josh and finally Song. ------------------------------------------------------------------------------- 4.10. Santa Monica ------------------------------------------------------------------------------- GET TO ALVA'S BRO 1: Grind the planter around the corner, jump off and grind the next planter. Grind around the corner, jump and grind the third planter. 2: Grind the red wall around the corner and jump the gap between the two quarter pipes to land on the wires. Grind around the next two corners and then jump off the end of the wire to land on the roof. 3: Grind the left wall and jump off at the end to grind the red wall. From there, follow step 2 of this goal to reach the roof. Get off the board, walk slowly off the edge of the roof to shimmy and jump forward to the platform. RIDE THE WHEEL AND SCARE SEAGULLS 1: Balance a lip trick on one of the ferris wheel cars for an entire rotation. 2: Grind the rail all the way around the pier and jump off the rope at the end to grind on the next rail. 3: Jump over the rail and grind the rope to scare the six seagulls. Jump on the next rope and scare the eight seagulls. SHOW UP 'THE MAN' Perform the grind combos that are displayed on the Pacific Park sign. After dropping off the end of the sign, half turn and jump back onto the sign. SHOOT THE VALLEY KOOKS Fire water balloons (square) at all five surfers to complete the goal. RIP OUT THE STEPS, IMPOSSIBLE! 1: Jump from the top of the steps and impossible (up + square). Boneless for extra height. If you still have trouble clearing the steps, half turn from the start point and air on the quarter pipe first. 2: Impossible three more times down the steps. 3: Impossible while spinning 360 down the steps. SHARK ATTACK 1: Jump from the launch ramp and bank drop (R2) onto the shark. 2: Jump from the launch ramp and stall (R2 + triangle) on the shark three times to complete the goal. TEAR DOWN THE ROOF Get off the board and caveman on the roof to land on the cross. Do the same trick from the other side of the roof, and one more from the corner. BOMB THE HILL WITH TONY ALVA 1: Pogo (up + down + triangle, triangle) from one set of cones to the other. 2: Handstand (up + down + circle, circle) from one set of cones to the other. 3: Bert slide from the first set of cones to the last set. SCARE AWAY THE CARNY Ride back to Hollywood and enter the clothes shop. Buy the alien costume and then return to the ferris wheel in Santa Monica to talk Alva. Make a new grind at the trick editor and then exit the editor. Talk to Alva and then do the new grind on the rollercoaster rail in front of the carny to scare him away. Natas spin the lever at the left side of the ferris wheel and enter the three trick combinations that are displayed to complete the goal. PAY THE SHIP CAPTAIN Grind the rail near the ferris wheel, stay on all the way above the water and then jump left at the end to land on the boat. Talk to the boat driver and pay him to complete the goal. ------------------------------------------------------------------------------- 4.11. Oil Rig ------------------------------------------------------------------------------- FEED THE SHARK 1: Grind the first cleat and then bank drop into a grind on the next cleat. 2: Grind the cable, jump off at the end and grind on the buoy line. Jump from the kink in the rail and grind the next section of rail. HELP MEGA BLOWUP THE USGAS SIGN 1: Enter the elevator to travel to the top of the rig. Grind the pipe to hit the first valve, jump at the corner and grind the next pipe for the second valve, and then grind down the same pipe to hit the third valve. 2: Grind down the yellow rail, jump the gap and grind up the spiral rail. Jump at the end of the rail and sticker slap the sign to complete the goal. TEAR OFF THE CORNER PIECE Grind the rail and jump off at the corner to grind on the ledge. Grind around the corner and then jump left to grind the next rail. DROP THE GRATE AND BALLS 1: Climb up to the top of the ladder to talk to the welder. 2: Launch from the ramp at the end of the slope and acid drop into both of the skeet cups. Jump from the second cup and wallplant the grate. DESTROY THE ANTENNAS! Grind to the end of the scaffold and spine transfer down to the boat below. Spine transfer over the spines on the ship and launch from the last spine to destroy the antenna. Do the same thing on the next two ships. DISMANTLE THE COMBO PIPES Grind the right pipe for the first valve, jump left to the middle pipe for the second valve and then jump left to the left pipe for the third valve. GET OFF THE OIL RIG! Jump and grind left along the curved yellow rail. Jump off at the end to land on the deck and then grind along the pipe. Spine transfer up to the helipad and then spine transfer off the other side to complete the goal. ------------------------------------------------------------------------------- 4.12. Skate Ranch 2 ------------------------------------------------------------------------------- HELP MEGA OIL THE CRANE Run up the slope and climb up the crane ladder. Run up the left side of the blue support and grab onto the ledge. Jump up and grab onto the crane, then run along it and spray oil (down + triangle) at the three locations. ------------------------------------------------------------------------------- 4.13. Downtown 2 ------------------------------------------------------------------------------- GET THE BLACK WIDOWZ TATTOO 1: Ride to Downtown and talk to the graffiti crew at the bottom-left corner of the level. Go to Santa Monica and get the black widow chest tattoo from the tattoo shop, then return to Downtown to talk to Hector. 2: Half turn from the start point and get some air on the quarter pipe. Revert to manual after landing, and then start riding through the cones. When you start losing your balance, enter focus mode (L3) and hold X to keep the speed up. Follow the cones all the way to the end to complete the goal. BUILD AN ALL-CITY TAG Find all of Mutan's graffiti locations in Hollywood, Beverly Hills, Downtown and Santa Monica. Help finish his piece at all of the locations to receive the graphic sets from each level. Talk to Mutan again and create a graffiti tag using all four of the styles. Return to Downtown and talk to Hector. Quickly tag the four locations shown on the map to complete the goal. PROVE YOUR BMX SKILLS 1: Tabletop (square) off the kicker ramp. 2: Crankflip (up with the right analog stick) off the kicker ramp. 3: Tabletop (left or right with the right analog stick) off the kicker ramp. 4: Manual between all the flags and then wallplant the wall at the end. ------------------------------------------------------------------------------- 4.14. East LA ------------------------------------------------------------------------------- TALK TO THE BLACK WIDOW Talk to Chole at the right side of the level. Hit the three sprinklers on the flowerbed and then grind the green rail. Jump off the end and grind the wire. SAVE BOONE IN EAST LA! Talk to Boone in the tunnel. Hit the wood twice, then stand back and hold square to throw the board to Boone. TAKE THE BUM'S BED! 1: Grind the rail, jump left to the next rail, then launch off the end and acid drop onto the mattress. 2: Grind the ledge to get all seventeen of the car parts. CHOPPER DROP! 1: Grab onto the helicopter and wait until it flies over to the shack. Drop off the helicopter and bank drop down to the shack. 2: Manual and perform the combos that are displayed. 3: Ride off the end of the platform and bank drop onto the couch. GRAB THE COYOTE RUNNERS SIGN! 1: Jump from the ramp, hold L1 + R1, then hold R1 to grab onto the sign. 2: Jump from the ramp and grind the top of the sign. 3: Jump from the ramp and wallplant the sign. Return to the skate ranch. ------------------------------------------------------------------------------- 4.15. Skate Ranch 3 ------------------------------------------------------------------------------- KEEP THE REPO MAN AWAY FROM MEGA Hit the worker with the required number of water baloons to make him fall. Ride to Hollywood and give the money bag to Joey B. to complete the goal. ------------------------------------------------------------------------------- 4.16. Beverly Hills 4 ------------------------------------------------------------------------------- GET TONY HAWK TO BE IN THE VIDEO 1: Spine transfer and airwalk (down + right + triangle) over the spine. 2: Hurricane (left + triangle, triangle) all the way along the ledge. 3: Launch up to a lip trick on the ledge above the quarter pipe and then press circle twice to switch to a gymnast plant. 4: Spine transfer and 900 (left, right + circle) over the spine. IMPRESS DAEWON SO HE JOINS THE CAUSE Double blunt slide (down + left + triangle, triangle) along the ledge and then heelflip (right + square) into a manual (down, up). ------------------------------------------------------------------------------- 4.17. Hollywood 4 ------------------------------------------------------------------------------- GET RODNEY MULLEN IN YOUR VIDEO 1: Perform ten different tricks down the steps. This can include grinds down the rail or ledge, and double or triple variations of flip tricks. 2: Create a trick and then talk to Ian. Perform the created trick three times in 30 seconds to complete the goal. GET ANDREW REYNOLDS IN YOUR VIDEO 1: Grind the red rope, drop off the end and grind the yellow rail on the left side of the road. Continue forward and grind the two right ledges. 2: Score the required points before entering the cave. ------------------------------------------------------------------------------- 4.18. Downtown 3 ------------------------------------------------------------------------------- HELP MIKE V GET SOME SICK FOOTAGE 1: Triple impossible (up + square, square, square) down the steps. 2: Triple kickflip (left + square, square, square) down the steps. 3: Triple heelflip (right + square, square, square) down the steps. HELP PAUL RODRIGUEZ GET BACK HIS GEAR Grind the rail [2], jump off at the end and grind the next rail [6] around the corner. Jump off and grind the ledge and quarter pipe [9], then turn left and cross the road [11]. Grind the loading dock [17], and jump left at the end to grind the yellow rail [19]. Grind the next rail [22], then jump left and grind the wall [24]. Jump up to the rail above [27], which leads to an awning [29]. Jump at the end of the awning to grind the next rail [32]. Jump off the rail for two more shoeboxes [34]. Grind the blue ledge on the left [36], and then launch up from the quarter pipe [39] and grind left on the wire. Jump right onto the ledge for the remaining shoeboxes [50]. PHOTO GAPS WITH TONY TRUJILLIO 1: Grind the ledge, launch up from the end and melon (left + circle). 2: Grind the ledge, launch up from the end and nosegrab (up + circle). 3: Grind the ledge, launch up from the end and tailgrab (down + circle). 4: Spine transfer the four spines in one combo. To do this, revert to manual after landing each spine transfer. ------------------------------------------------------------------------------- 4.19. Vans Park 2 ------------------------------------------------------------------------------- HELP RYAN SHECKLER DROP THE JEEP Jump through the window onto the banner, and then jump to grind the pipe. Jump the gap and grind the second pipe, then jump left to the third pipe. Grind back down the third pipe, then jump from the wire and natas spin the bolt above the jeep to complete the goal. SHOW MAT HOFFMAN YOU'VE GOT SKILLS 1: Perform three flairs in the bowl. To flair, hold L2 and hold diagonally down on the left analog stick. 2: Perform a tire tap (R1) to decade (left or right on the right analog stick). 3: Perform five different tricks while airing over Mat. ------------------------------------------------------------------------------- 4.20. Santa Monica 2 ------------------------------------------------------------------------------- DOUBLES WITH BOB BURNQUIST Balance the lip trick on the edge of the Smart Wood quarter pipe. Follow the pink start to find Burnquist and then do any trick over him. Ride onto the pier to find Burnquist again. Grind the rail ovber the water and balance the lip trick on the Smart Wood quarter pipe to complete the goal. SHOW TONY ALVA YOU'RE HARDCORE Perform the tricks and combo tricks that are displayed in the bowl. Perform the final big combo by linking the grabs with reverts to manuals. ------------------------------------------------------------------------------- 4.21. East LA 2 ------------------------------------------------------------------------------- NOLLIES WITH STEVIE WILLIAMS 1: Nollie (L2) the kicker gap on the roof. 2: Nollie hardflip (up + square) from the end of the roof to the next roof. 3: Nollie hardflip to manual across the red roof. Jump to the next roof. 4: Nollie triple heelflip (right + square, square, square) from the kicker on the roof to the kicker on the road. 5: Perform a boned ollie (X, X) from the roof to the automobile roof. BAM MARGERA'S CRAZY CHALLENGE 1: BS Tailslide (right + triangle) the ledge. 2: Backflip (circle + down, down) over Bam. 3: Stall (R2 + triangle) on the cart to the bottom of the slope. SMASH INTO THE CASINO Pay the taco girl the required amount of cash to open the casino. ------------------------------------------------------------------------------- 4.22. Casino ------------------------------------------------------------------------------- AIM AT THE OLD LADIES! Fire water balloons (square) at all of the old ladies to complete the goal. TRANSFER YOUR SPECIAL TO BOONE Get a full special bar and transfer it to Boone by pressing circle near him. Do this for one minute to complete the goal. KNOCK DOWN THE FLOOD LIGHT! Vert wall plant (up + x) and to-tail (down + triangle) on the light box. GET THE TRIPLE 777 1: Stall on the chain and perform the seven trick modifiers that are displayed. 2: Grind up the chain and around the top of the machine seven times. WRECK THE TRIPPY POOL THING Climb up the ladder and acid drop off the diving board into the pool. Spine transfer to the next pool and board stall on the side bar. SPINE OVER DAVE AND BOONE Kickflip spine transfer over Dave and triple kickflip over Boone. GRAB ALL THE CHIPS Grind the yellow ledge [1] and launch up to grind on the light [2]. Jump to grind the green platform and jump the gaps [13]. Jump off after collecting the last chip and land on the yellow floor. Grind left on the steps [18], then collect the next five tokens [23] and ride through the doorway. Grind around the right pool [34], then grind down the right green rail [36]. Grind around the pool at the bottom of the slope [42], then grind left along the quarter pipe at the back of the area [48]. Jump off the quarter pipe and grind the green rail [54]. Climb the diving board ladder for the final token [55]. ------------------------------------------------------------------------------- 4.23. East LA 3 ------------------------------------------------------------------------------- GET BACK TO THE RANCH Ride up the bank and launch slightly right to land on the road. Ride down the slopes in the road and grind the right wall. Follow the green arrow on the map to reach the checkpoint. In Downtown, head for the top-left green arrow to reach Hollywood. Ride up the escalator at the bottom-left corner of the map to reach Beverly Hills, and then ride forward to the skate ranch. =============================================================================== 5. Classic Mode Walkthrough =============================================================================== The PAL version of Tony Hawk's American Wasteland (on which this guide is based), does not contain Marseilles and Atlanta, the two extra levels found in the NTSC collector's edition version. ------------------------------------------------------------------------------- 5.1. Minneapolis ------------------------------------------------------------------------------- HIGH SCORE / PRO SCORE / SICK SCORE At 1,000 points, jumping over the fountain gives one of the biggest gap rewards in the level. Just ride forward from the start point to the end of the road and then go down the slope on the left. A manual to flip over the fountain gives about 10,000 points, and this can then be finished off with flatland combos for many more points. There is also a quarter pipe stretching around the whole fountain area, which is great for big combos to revert manuals. HIGH COMBO Launch right from the first kicker ramp and grind the ledge (Kicker 2 Edge). Jump right at the end and grind the billboard rail (Billboard Grind). Jump off the end and manual over to the rail leading down to the fountain area. Grind the rail, then jump off and manual toward the fountain. Perform a roll or flip over the fountain (Over the Fountain) and land in a manual. On sick difficulty, add grind combinations to the grinds and flip tricks into and out of grinds. COLLECT S-K-A-T-E S. Ride forward from the start point and jump over the final kicker gap. K. Turn slightly right after landing to see the letter K above the bus stop. A. Continue following the road around to see the letter A above a launch ramp. T. After passing the truck at the right side of the road, turn slightly left to see the letter T floating above the large quarter pipe platform. E. Spine transfer over the platform with the letter T and turn left. Follow the road along and ride up the truck launch ramp to collect the letter E. COLLECT C-O-M-B-O Grind the rail leading down to the fountain area to collect the C and O. Jump off at the end to collect the M and then manual to the fountain for the B. Jump over the top of the fountain to collect the O. GET THE SECRET TAPE! Half turn from the start point and use the kicker ramp to launch up to the road. Quarter turn left and follow the road forward to the launch ramp on the truck. Ride up the ramp and jump through the glass to land in the tunnel. Ride up the slope at the end of the tunnel and then ride over the next slope in front. Quarter turn left and launch forward from the slope to land on the next roof. Quarter turn right and jump from the launch ramp to collect the tape. DO A INDY GRAB OVER THE FOUNTAIN Ride to the fountain area in the middle of the level. Launch from the slope around the fountain and indy grab (left + circle) over the fountain. DO A HARDFLIP OVER THE RED CARPET Ride forward from the start point and turn right at the junction in the road. Ride to the top of the slope and then turn slightly right to see the red carpet. Hardflip (up + left + square) over the carpet. OLLIE OVER THE 5 BARRIERS Ride forward from the start point to find the first barrier. Turn slightly left at the end of the road and jump over the second barrier on the path leading down to the fountain area. Ride to the path on the other side of the area and jump over the third barrier. Quarter turn left on the road to see a big quarter pipe in front. Grind up the rail at the left side of the quarter pipe to find the fourth barrier. Continue down the next slope and turn left on the road. Ride forward to the area with the red carpet, then look on top of the quarter pipe platform on the other side of the road to see the fifth barrier. STAT POINT LOCATIONS 1. Above the right launch ramp on the road behind the start point. 2. In front of the billboard in the fountain area. 3. Above the launch ramp on the road outside the fountain area. 4. Above the launch ramp at the end of the start point road. 5. Above the barrier on the quarter pipe near the red carpet. ------------------------------------------------------------------------------- 5.2. Santa Cruz ------------------------------------------------------------------------------- HIGH SCORE / PRO SCORE / SICK SCORE Jump onto any grindable surface and start experimenting with pressing any two of the shape buttons. For example, from a 50-50, pressing square twice will switch the grind to a smith. From a smith, pressing circle and then triangle will switch the grind to a one footed smith. Another way of changing grinds is to jump and then land in a different grind. The advantage of using this method is that flip tricks or even small grabs can be performed between each grind. HIGH COMBO Turn slightly left from the start point and Boneless from the small launch ramp up to a grind on the wire above. This wire loops around the huts, so perform some grind combinations as explained in the previous goal to get the points. COLLECT S-K-A-T-E S. Quarter turn right from the start point and ride up the sloped road. Ride forward at the top to enter an area with a bowl. The S can be found floating above the quarter pipe net at the right side of the area. K. Exit the bowl area and quarter turn right. Continue forward and grind the bench on the right side of the path to collect the K. A. Continue forward and jump forward from the quarter pipe to land on the steps. Half turn to face back toward the road, and the A should be visible above one of the wires. Double jump off the steps to collect the A. T. Jump back up to the steps near where the A was found, but this time drop down to the skate park on the other side. Ride to the small half pipe at the other side of the area to collect the T. E. Jump over the nearby fence and turn left on the road. Follow the corner around to the left and then turn right at the first junction. Grind the white rail to collect the E. COLLECT C-O-M-B-O Ride forward from the start point and use the small launch ramp near the hut to launch up to a grind on the wire. Grind the right wire for the C, jump to the left wire for the O, back to the right wire for the M and then jump to the left wire again for the B. Jump from the wire to collect the O. GET THE SECRET TAPE! Quarter turn right from the start point and ride up to the end of the road. Quarter turn left to see the secret tape floating above the cinema sign. Jump up to the green shop ledge at the right side of the cinema, and then double jump over to the top of the cinema sign to collect the tape. DO A KICKFLIP OVER THE PIER Turn slightly left from the start point and jump down to the beach. Grind along the steps and jump over the first gap. Continue grinding the steps, launch up from the second gap to clear the pier and kickflip to complete the goal. DO A INDY GRAB OVER THE BLEACHERS Enter the skate park in the middle of the level to find the bleachers. Use the launch ramp and indy grab (right + circle) over the bleachers. KNOCK THE SHOES DOWN 1. Quarter turn right from the start point and use the quarter pipe on the right side of the road to launch up to a grind on the wire above. Grind left all the way along the wire to find the first shoes. 2. Jump off at the end of the wire and land on the steps at the side of the skate park. From here, get off the board and jump up to hang onto the left wire. Jump left and then grind down the wire for the second shoes. 3. Jump right and grind the right wire for the third shoes. 4. Turn slightly left after landing and ride down the pier. Use the quarter pipe at the left side of the pier and launch up to a grind on the wire above. Grind left along the wire for the fourth shoes. 5. Continue grinding along the wire to collect the fifth shoes. STAT POINT LOCATIONS 1. Above the snake run bowl at the corner of the level. 2. Use the red and white striped quarter pipe at the right side of the road in front of the start point and spine transfer up to the roof. Climb up the next section of roof and grind right for the stat point. 3. Above the quarter pipe in the skate park in the middle of the level. 4. Above the logs near the net on the beach. 5. Jump from the top-left corner of the pier and grind the rope around the boat for the stat point. ------------------------------------------------------------------------------- 5.3. The Mall ------------------------------------------------------------------------------- HIGH SCORE / PRO SCORE / SICK SCORE Quarter pipes are great places to earn points in levels. Performing double rolls (circle + left, left) and flips (circle + down, down) score great points on their own, but remember that combos can be continued by adding a revert (R2) to manual (up, down) quickly after landing. Combine this with additional grinds and grind variations and the higher scores will become much easier to achieve. HIGH COMBO Launch up from the quarter pipe in front of the start point and double flip or double roll. Revert to manual after landing and roll up to the slope at the end of the path. Jump through the glass, wallride the wall and then jump up to a grind on the rail leading around the top of the area. Jump off at the end of the rail and wallplant the wall. Grind all the way back along the rail, jump off at the end and then grind the ledge to complete the combo. COLLECT S-K-A-T-E S. Ride around the corner from the start point and go down the slope to collect the letter S above the quarter pipe. K. After smashing the glass at the bottom of the slope, follow the lower path along to the fountain area. Ride through the pool of water for the K. A. Continue through the level to find the pool of water with two poles above it. Grind the right pole for the A. T. Before the outdoor area, there are two poles crossing over each other. Grind the right pole for the T. E. After crossing the outdoor area, jump from the small slope and land in the area with the Tony Hawk's Pro Skater boxes for the E. COLLECT C-O-M-B-O Grind the rail at the left side of the pool of water to collect the C and O. Jump off at the end and manual to the M, then turn slightly left and continue forward to the top of the steps for the B and O. GET THE SECRET TAPE! Ride up the second escalator in the level and half turn right. Ride to the end of the platform and half turn left to face back the way you just came. Grind the right wall, jump at the end and grind the high pole below to find the tape. IMPOSSIBLE OVER THE 16 SET Grind the rail at the left side of the pool of water and drop off the end. Ride forward and impossible (up + square) over the steps to complete the goal. BENIHANA OVER THE ESCALATOR Benihana (down + right + circle) over the final escalator, just before the outdoor section at the left side of the level. The slope at the top of the escalator tends to launch the skater up rather than forward, so just ollie or boneless from the floor to clear the escalator. SMASH 5 DIRECTORIES 1. Ride up the first escalator in the level to find the first directory. 2. Continue forward and follow the path through the fountain gaps to land on a platform with the second directory. 3. On the left just after the two poles in the water. 4. At the start of the two poles before the outdoor section. 5. In the middle of the path at the end of the outdoor section. STAT POINT LOCATIONS 1. On the parking platform above the start point. 2. In the area with the elevators at the bottom of the set of sixteen steps. 3. On the ledge after the pool of water with the two poles. 4. Jump up from the small slope at the end of the outdoor section. 5. Grind the blue rail in the shop at the right side of the pool of water with the two poles. Board smash the gate to enter the shop. ------------------------------------------------------------------------------- 5.4. Chicago ------------------------------------------------------------------------------- HIGH SCORE / PRO SCORE / SICK SCORE Bank drops, hip transfers and spine transfers are very useful ways of scoring points, and they are all accomplished by holding the R2 button. Most hip and spine transfers give extra gap points as well. Great places in the Chicago level for these transfers include the bowl, funboxes and quarter pipes. HIGH COMBO Turn slightly left from the start point and spine transfer from the big quarter pipe into the half pipe on the other side. Revert to manual after landing, do a high scoring move on the other side of the other side of the half pipe and then revert to manual again. Spine transfer back down to the quarter pipe and revert to manual to complete the combo. Remember to add high scoring moves on every spine transfer to increase the points. COLLECT S-K-A-T-E S. Turn slightly left from the start point and grind the funbox rail for the S. K. Continue forward and spine transfer from the quarter pipe in front into the half pipe to collect the K. A. Ride to the other side of the half pipe and grind right for the A. T. Grind the rail above the Whoop Gap to collect the T. E. Grind around the top of the blue bowl for the E. COLLECT C-O-M-B-O Jump onto the high rail in front of the start point to collect the C and O. Jump off the end and manual to the quarter pipe for the M. Jump left for the B and revert to manual after landing on the half pipe. Manual to the other side of the half pipe to collect the O. GET THE SECRET TAPE! Half turn from the start point and use the quarter pipe to launch up to the wall above. Quarter turn left and jump into the booth to collect the tape. BACKFLIP THE POOL HIP Turn slightly right from the start point and ride forward to the bowl. Backflip (circle + down, down) while doing a transfer (R2) over the hip in the bowl. DO A 360 SHOVE-IT FLIP THE WHOOP GAP Turn slightly right from the start point to see the Whoop Gap. Get some air on the quarter pipe at the corner of the level and then ride toward the slope at the start of the gap. Launch from the slope, 360 shove-it (down + square + square) and then land on the other side of the gap to complete the goal. BONED OLLIE THE WALL Ride forward from the start point to see a rail. Boned ollie (X, X) over the high section of the rail to complete the goal. STAT POINT LOCATIONS 1. On the ledge above the quarter pipe at the bottom-left corner of the level. 2. Above the quarter pipe at the bottom-right corner of the level. 3. Above the funbox at the left side of the level. 4. Above the half pipe at the top-left corner of the level. 5. Above the hip in the bowl at the top-right corner of the level. ------------------------------------------------------------------------------- 5.5. Kyoto ------------------------------------------------------------------------------- HIGH SCORE / PRO SCORE / SICK SCORE The rail stall is a highly useful trick that can be used on a rail or ledge of any length. Hold R2 while jumping onto a grind to stall on the object. You can now go into grind combinations while remaining in the stall. Ride forward from the start point in this level and try it out on the sloped ledge. Do some of the grind variations and then jump off into a manual to continue on to the quarter pipe, where you can spine transfer over to the rest of the level. HIGH COMBO Quarter turn left from the start point and use the quarter pipe in front to launch up to the rail above. Grind left along the rail and jump off at the end to wallride onto the next rail. Jump to the next ledge and then jump over the various gaps in the ledges until you reach the quarter pipe at the end. Do a high scoring move on this quarter pipe. Revert to manual after landing and then grind back along the ledges to complete the combo. COLLECT S-K-A-T-E S. Ride down the slope in front of the start point and jump up from the quarter pipe to collect the S. K. Ride back up the slope and continue forward to the escalator for the K. A. Quarter turn left, ride down the slope and quarter turn right for the A. T. Half turn and ride back down the slope in front of the start point. Spine transfer over the two quarter pipes to and then look up to the right to see the T. Get off the board and jump up to the wire above. Jump and grind along the wire to the right to collect the T. E. Jump off the wire, half turn and then ride forward to find the E floating above the corner in the quarter pipe with the red edge. COLLECT C-O-M-B-O Grind right along the curved ledge near the road for the C. Jump at the end and grind the rail for the O, then jump the gap and grind the next rail for the M. Jump the next three gaps in the rails to collect the B and O. GET THE SECRET TAPE! Ride forward onto the road from the start point and follow it to the right. Turn onto the first road on the left and drop into the clover bowl. Launch up from the other side of the bowl to collect the tape. DO A KICKFLIP OVER THE DIRECTORIES Half turn from the start point and ride up both escalators. Turn slightly right at the top and grind left along the bench in front. Launch up from the slope at the end and kickflip (left + square) over the directories to complete the goal. DO A POP SHOVE-IT FLIP ACROSS THE GATE Quarter turn right from the start point and ride up the escalator. Run up the steps at the top and then spine transfer from the quarter pipe at the back of the area to land in the area with the gate. Pop shove-it (down + square) the gate gap between the quarter pipes to complete the goal. DESTORY THE ARCADES 1. Half turn from the start point to find the first arcade machine. 2. Ride down the slope in front of the start point and then quarter turn left to find the second arcade machine in the middle of the quarter pipe area. 3. Behind the building near the left side of the clover bowl. 4. Behind the building near the right side of the clover bowl. 5. In the skate park near the right side of the clover bowl. STAT POINT LOCATIONS 1. Turn slightly left from the start point and jump over the quarter pipe to land in the area with the stat point. 2. Above the bowl at the top of the steps at the right side of the start point. 3. At the top of the first escalator behind the start point. 4. Above the blue rail at the side of the clover bowl. 5. Above the right quarter pipe in the area with the gate. ------------------------------------------------------------------------------- 5.6. The Ruins ------------------------------------------------------------------------------- HIGH SCORE / PRO SCORE / SICK SCORE Press start to open up the menu. Select Your Progress - View Tricks - Special Tricks to view all of the special moves that are available. These are excellent moves to use in levels as they score huge points. HIGH COMBO Half turn from the start point and launch up from the quarter pipe. Do a special air, then revert to manual after landing. Do a special manual over to the burning barrel in the distance and then natas spin on it. Jump off and do a special grind on the ledge at the left side of the road. Near the end of the ledge, jump and rail stall into grind combinations to complete the combo. COLLECT S-K-A-T-E S. Half turn from the start point and use the quarter pipe to launch up to a grind on the rail above. Grind left along the rail for the S. K. Jump off the wire before the corner and quarter turn left to see the K. Jump forward from the quarter pipe into the room to collect the K. A. Jump out of the room and quarter turn right. Jump over the rail to land in the dam section and go left. Jump up from the small quarter pipe in front of the other dam to collect the A. T. Continue forward after landing and enter the tunnel to collect the T. E. Quarter turn left at the donut shop and follow the road along to the quarter pipe at the end. Launch up to the roof on the left to find the E. COLLECT C-O-M-B-O Ride forward from the start point and grind the ledge at the left side of the burning barrel. Launch up from the slope at the end and grind the red rail for the C. Jump left and grind the edge of the building for the O. Grind around the corner and jump off before the next corner, then land in a manual. Jump left and grind left along the rail for the M. Jump up and grind the fence for the B, then launch up from the end of the ledge and grind the next ledge for the O. GET THE SECRET TAPE! Ride forward from the start point and turn right at the burning barrel. Run up the steps and go through the door to the tower jump area. Spine transfer from the quarter pipe at the other side of the roof for the tape. NATAS THE 3 HYDRANTS UNTIL THEY BURST 1. Ride forward from the start point and turn left at the burning barrel. Natas spin (R1 + triangle) the hyrdant in front of the donut shop. 2. Continue forward and Natas spin the hydrant behind the donut shop. 3. Ride back to the road and quarter turn left. Follow the road around the corner and Natas spin the hydrant at the left side of the road. COLLECT 5 ROAD KILL 1. Ride forward from the start point and turn left at the burning barrel. Ride to the hydrant to find the first road kill. 2. Ride behind the donut shop for the second road kill. 3. Enter the car park on the other side of the road for the third road kill. 4. Exit the car park to find the fourth road kill near the hydrant. 5. Half turn and follow the road around the corner to the steps in front of the Tower Jump building for the fifth road kill. COLLECT 5 OF DEREK'S DONUTS 1. Ride forward from the start point and turn left at the burning barrel. The first donut is found at the right side of the donut shop. 2. Launch up from the car kicker ramp on the road at the left side of the donut shop for the second donut. 3. Ride forward from the start point to see a train at the corner of the road. Launch forward over the train to land on the roof, then turn left to see big glass windows on the next building. Launch left from the quarter pipe on the roof and smash through the glass to find the third donut. 4. Ride forward from the start point and turn right at the burning barrel. Run up the steps and go through the door to the tower jump area. Spine transfer from the quarter pipe at the other side of the roof for the donut. 5. Jump from the ramp after collecting the fourth transfer and land on the section of road for the fifth donut. If you can't make it to the road, raise the air, ollie and speed stats and do a boned ollie from the launch ramp. STAT POINT LOCATIONS 1. Enter the tower jump building to arrive on the roof. Half turn to see the stat point above the quarter pipe. 2. Quarter turn left at the burning barrel and use the quarter pipe on the left side of the road to launch up to the stat point. 3. Grind the rail leading out of the building where the K was found. 4. Enter the pit with the dams and spine transfer over the broken wall near where the A was found to collect the stat point. 5. In the middle of the donut on top of the donut shop roof. Jump onto the top of the roof, stand in front of the donut and face away from it. Run up the pillar supporting the donut and wall flip off to collect the stat point. =============================================================================== 6. Copyright Information =============================================================================== This document is Copyright 2005-2006 Tom Hayes. It is not to be distributed in any form without the permission of the author. The author of this document is not affiliated with the creators of this game in any way. The latest version of this document can be found at www.gamefaqs.com.