=============================================================================== FAQ/Walkthrough for SHADOW OF THE COLOSSUS =============================================================================== GUIDE INFORMATION Author: Tom Hayes E-mail: thayesguides(at)gmail(dot)com System: PlayStation 2 Updated: 2nd April, 2006 Version: 1.2 CONTENTS 1. Introduction 2. Walkthrough 2.1. First Colossus: Valus 2.2. Second Colossus: Quadratus 2.3. Third Colossus: Gaius 2.4. Fourth Colossus: Phaedra 2.5. Fifth Colossus: Avion 2.6. Sixth Colossus: Barba 2.7. Seventh Colossus: Hydrus 2.8. Eighth Colossus: Kuromori 2.9. Ninth Colossus: Basaran 2.10. Tenth Colossus: Dirge 2.11. Eleventh Colossus: Celosia 2.12. Twelfth Colossus: Pelagia 2.13. Thirteenth Colossus: Phalanx 2.14. Fourteenth Colossus: Cenobia 2.15. Fifteenth Colossus: Argus 2.16. Sixteenth Colossus: Malus 3. Time Attack 4. Copyright Information VERSION HISTORY 1.2: 2nd Apr, 2006 (Format update) 1.1: 15th Mar, 2006 (Added hard mode differences and time attack section) 1.0: 1st Mar, 2006 (First version) =============================================================================== 1. Introduction =============================================================================== Wander has travelled for many miles to reach the Shrine of Wonder in a desolate land. The land is cursed, but rumours have been spread that it has the power to bring back the dead. For days on end Wander has only had his horse Agro for company, although he has brought with him the body of a girl named Mono that he intends to bring back to life. A being named Dormin speaks to Wander from the top of the shrine and learns of his reason for travelling to the land. He tells Wander that the only way to revive Mono is to destroy the idols in the shrine that are represented by sixteen colossi that inhabit the land. Inspired by this new hope, Wander sets off in search of the first colossus. =============================================================================== 2. Walkthrough =============================================================================== ------------------------------------------------------------------------------- 2.1. First Colossus: Valus ------------------------------------------------------------------------------- FINDING VALUS The game begins with Wander facing toward Mono on the altar. Run down the steps in front of the altar, turn left and run down the steps on the left to arrive outside. The camera should follow quite well automatically, but you can use the right analog stick if you want to have more control over camera movements. Hold circle when outside to raise the sword into the air. If the beams that reflect off the sword are spread apart, move in a direction until the beams focus on a point in the distance. If you have the vibration option on, the controller will vibrate when you hit the correct point. It's a long way from here to there, and although you could run all the way, there is a much faster mode of transport. But first of all we need to find him, so press X to call for Agro the horse. Stand at the side of Agro and press triangle to jump on. You can still hold the sword up to point out the current destination while riding the horse by holding circle. To make Agro walk, press X once. To make him trot, press X again. This is still slower than Wander can run, so press X once more to start galloping. That's more like it. Agro will slow down if you don't remind him, so press X every so often to keep the speed up. Keep on following the merged beams of the sword until you see a set of steps steps leading up between two stone pillars. Run up the steps and the music will change at the top. In a short cutscene the camera will move up to the top of the mountain. The game seems to be pointing us toward that location, so dismount from Agro by pressing triangle. It can be quite a difficult climb to the top of the mountain if you haven't had any experience with climbing yet. Climbing is one of the most essential actions in the game though, so it's best to get to grips with it as early as possible. Walk toward the wall with the green leaves on it and jump by pressing triangle. While in the air, hold R1 to grab on. From here you can move in all directions by moving the left analog stick, though for now we just want to move up. While scaling the wall take a glance at the pink circle at the bottom-right corner of the screen. This represents Wander's grip strength, and the meter will decrease gradually as Wander climbs around. The meter will remain still if Wander stops while climbing, and will be refilled when Wander is standing. It's important to keep watching the meter, as Wander will fall if the meter empties completely. Wander will automatically grab the edge at the top of the wall. Press triangle to jump up to the path above. Turn left and follow the path to see a small gap that has to be jumped. Hold left on the left analog stick and press triangle to jump safely over to the other side. Run to the left side of the path and jump up to grab onto the edge of the path above. Again, just press triangle to jump to the path above. Instead of tapping triangle, you can hold the button down to charge the jump. On this wall it only makes Wander jump up slightly faster, but later on the jump will be essential for jumping quickly upward. Run right over the black bridge and jump over the next gap on the other side. Dive roll under the fallen rock by pressing R1 and triangle at the same time, and then climb up the next two ledges. Face left on top of the ledge to see a thin ledge. The ledge is the final obstacle before the top of this mountain, and can be tricky due to the combination of controls that have to be used. Jump to grab the thin ledge and start moving around to the left. After passing the second corner, a path will be visible behind Wander. Keep R1 held, but also hold down on the left analog stick. Next press triangle to jump back across the gap to grab onto the next section of path. Press triangle again to pull up to the ledge. Run up to the top of the slope to see Valus, the first colossus. DEFEATING VALUS Don't worry about the size of the colossus. Just run toward him until the music starts to play, which indicates that Wander has been seen. You can hold L1 at this point to look up toward Valus, and even if you run away Wander will still look back if L1 is held. After getting near enough, Valus will either strike with his club or stamp with his foot. Either way, quickly roll away by holding a direction on the left analog stick and pressing triangle. Dormin may speak at this point to mention that the sword can be used to reveal vital points. Test this out by hold circle to shine the rays toward Valus, which focus on the top of his head. To get all the way up there, we're going to have climb. Run around to the back of the left leg and jump onto the fur to start the ascent. There will be a glowing green spot on the fur just above the foot. Move around until Wander is positioned over the fur, and then raise the sword by holding square. You may be interrupted by Valus' movements which can throw Wander off balance, but keep that R1 button held and you should be fine. Release square after raising the sword to stab it into the vital spot. Valus will roar, and he will kneel down on his left leg for a few seconds. Take this opportunity to run up to the top of the fur and jump onto the top thin ledge behind the knee. If you landed on the bottom ledge, just jump and grab again to land on the top ledge. Tap triangle from the ledge to jump up and grab onto more fur. Climb up to the next ledge, move right slightly and jump up to the platform above. The platform on the lower back is a good place to rest after all that climbing, as by now the pink circle that represent Wander's grip strength should almost be gone. Wait here until the circle is filled again, but even when resting here it's a good idea to stay close to the fur and be ready to press R1 just in case Wander starts to fall. Climb up the fur on the back and ignore the platforms on either side. We've already had a rest on the previous platform, so there's no need to use these smaller ones. Continue climbing up to the shoulders. Although less safe than the platform earlier on, it's fine to let go and have another rest from the climb. Valus will move his head around frequently in an attempt to make Wander fall, so just keep the R1 button at the ready. After the grip strength meter is once again full, walk onto the top of Valus' head and grab onto the fur. You should notice a glowing vital point spot, very similar to the one on his leg only much brighter. This is the main vital point that the rays of the sword pointed to when it was raised. Climb onto the vital point and raise the sword high by holding square. After the attack is charged, release square to plunge the sword into the head of the colossus. A significant amount of energy is taken off the health meter at the top of the screen. Do two more charged stabs into the vital point and Valus will fall to the floor. Black tendrils escape from the defeated colossus that Wander cannot escape from. When they touch him, Wander falls and is returned to the shrine of worship. DEFEATING VALUS (HARD MODE) Make your way up to the vital point on the head of the colossus and stab it. Each vital point will take many more charged stabs with the sword before it disappears in hard mode. Unlike in normal mode, Valus will still have energy remaining after the vital point disappears. Climb down the fur onto the right platform on his back to see the vital point on the back of his right arm. Jump onto the fur and stab the point to defeat the colossus. ------------------------------------------------------------------------------- 2.2. Second Colossus: Quadratus ------------------------------------------------------------------------------- FINDING QUADRATUS Exit the shrine and raise the sword into the air. This time, the light points to a location behind the shrine. Ride Agro around the left side of the shrine to see three stone statues in the distance. Ride between the right statues and follow the bridge over the water. A cutscene will play on the other side and the camera moves down to a sandy area below. Follow the right path down to this area and then turn right to see the pillars of the massive bridge above. Run past the pillars and turn right again to see what seems to be a big door in the mountain. Run toward the door and the second colossus will appear. DEFEATING QUADRATUS As his name implies, Quadratus walks on all four legs instead of on two legs like the previous colossus. Dismount Agro and run toward Quadratus to stand in front of him. Press right on the d-pad to select the bow, and then just stay still and wait for Quadratus to walk toward Wander. When he gets close enough, he will raise both of his front feet in the air. Quickly hold square, use the left analog stick to aim the arrow to the bottom of either foot and then release square to shoot the arrow. When the arrow hits the bottom of his foot, Quadratus will fall on that knee and Wander can then grab onto the fur on his leg. It his possible to shoot his back foot and climb up his back leg, but this is more difficult to do as he doesn't raise his back feet very high. Once on the fur, it is then quite a simple climb onto his back. If you climbed the front leg, there is a platform on his shoulder where Wander can rest, and from there just move left until you can climb up the fur onto his lower back. If you climbed the the back leg, you will already be on the lower back. The bow may still be selected at this point, so press right on the d-pad to select the sword, which will reveal the vital point on the bottom of his spine. Climb over to the vital point and stab it with the sword until it disappears. Instead of this defeating the colossus, it will carry on walking with some health still remaining, meaning that there must be a second vital point. From the lower back, run forward to the head and jump over all of the ledges on the way. Quadratus may start shaking at some point as he notices that Wander is still there, but as long as you stand close to the spine he shouldn't be able to throw you off. It's still a good idea to be ready to press R1 just in case Wander does lose his step. With the sword selected, the second vital point is visible on top of Quadratus' head. Grab onto the fur and Quadratus may start shaking even more vigorously, though providing the grip meter is full Wander won't be in any danger of falling off. When ready to continue, stab the sword into the vital point a few times to defeat Quadratus. Once again the tendrils attack Wander, and he returns to the shrine of worship. DEFEATING QUADRATUS (HARD MODE) When he raises both of his front legs, shoot an arrow at the leg on Quadratus' left side. Climb up to the top of the leg and move right to find the new vital point on the side of his body. As with normal mode you can also shoot the back legs, although this is more difficult as Quadratus doesn't raise them as high. ------------------------------------------------------------------------------- 2.3. Third Colossus: Gaius ------------------------------------------------------------------------------- FINDING GAIUS Exit the shrine and raise the sword to see that the rays point once more to an area behind the shrine. Ride Agro around the left side of the shrine and go between the right two statues to return to the bridge that was crossed on the way to the second colossus. This time, take the left path on the other side of the bridge and turn left to ride across the sand. The rays that reflect off the sword lead to a path between two mountains. Follow the path to arrive in an area with a big pool of water which has an island in the middle of it. Dismount Agro and jump into the water to start swimming to the path in the distance. Use the left analog stick to change direction, and hold R1 to swim slightly faster under the surface of the water. You can use the right analog stick to move the camera around for a better view while Wander is swimming under the water. Eventually you should make it over to the path leading out of the water. Start running up the path and either hold L2 to position the camera behind Wander, or use the right analog stick to make small movements with the camera. There is a long jump to a ledge at the end of the path, made more difficult because it is set at an angle. Move the camera to face toward the ledge, and then jump off the top-right corner of the path to grab the ledge. Don't worry if you fall, as Wander won't die if he falls from this height into the water. Just swim back to the path if this happens and climb up again. From the ledge, move around the corner on the right and then jump back from the ledge to grab the edge of the path below. Pull up onto the ledge and start running up to the left. Jump over the gap in the path and then run up the steps to see the third colossus. DEFEATING GAIUS Gaius holds a large sword which he uses to attack Wander with. He will either stab straight down into the ground which creates a hole in the grass, or will attack by striking at an angle. When he uses the second attack, Wander can run up the sword and jump on the fur at the top. However, it is not possible to climb far up the arm at the moment as the route is blocked by a bracelet. To remove the bracelet, run to the stone platform in the middle of the area and press L1 to focus on Gaius. Wait until he raises his sword and is just about to attack, and then roll out of the way. He will hit the platform and the impact will break the bracelet on his arm. Now just wait until he attacks with the sword again, then run up it and start climbing up the arm at the top. With the bracelet now gone, Wander can climb up past the elbow to a rest point on the back of the arm. Recover the grip strength meter and continue climbing up the arm to the top of his head, where the first vital point is found. Stab the vital point with the sword until it disappears, leaving half of the energy bar still remaining. While doing this, Gaius may duck his head forward for a few seconds, so it's really just a case of hanging on for the ride as Wander will be unable to move away. If the grip strength meter is over half full, Wander will have enough strength to hang on. If the meter is nearly empty, get off the head as soon as possible and jump onto the neck for a rest. The neck is a safer place than the head, where it is much easier to fall off. After stabbing the first vital point, run down toward the shoulders to see a thin ledge on the upper back. Slide down the back and grab onto the ledge, and then let go to drop down to a platform on the lower back. It may look like you will fall down to the floor, but as the platform sticks out so far it is quite easy to land on. From here you can either run around the platform toward the front, or to be safer just grab the fur and start climbing around to the left. Although Gaius may go start shaking madly at this point, this is a safe place to rest if needed as the platform is quite wide. On the front of the platform, the second vital point will be visible on Gaius' stomach. Climb on the fur and stab the sword into the vital point to defeat the third colossus. DEFEATING GAIUS (HARD MODE) After stabbing the second vital point, jump right from the platform and grab the fur on Gaius' left arm. From here you can climb around to the back of the arm. Climb up the fur toward the shoulder to find the final vital point. ------------------------------------------------------------------------------- 2.4. Fourth Colossus: Phaedra ------------------------------------------------------------------------------- FINDING PHAEDRA Exit the shrine and raise the sword. This time the rays point toward a mountain in the distance, just left of where the first colossus was found. Ride Agro toward the point to go through a gap between the rocks. Turn slightly right on the other side of the gap and continue to follow the path along to arrive in a bright grass area. A cutscene plays where the camera moves to a structure on the grass. Turn right and ride down to the bottom of the path. Turn left and ride to the other side of the area to see the colossus. DEFEATING PHAEDRA Dismount Agro and run straight back away from the colossus toward the structure that the camera focused on in the cutscene. Jump up the ledge and run down the steps in the tunnel. Don't worry about leaving Agro outside, as he will be fast enough to avoid the colossus when it gets near. Press L1 at the bottom of the steps to look toward the tunnel entrance. The ground will start to shake and chunks of rock will fall when Phaedra gets near, but they won't harm Wander. Follow the tunnel around to see more steps leading up. Run left and go up the first set of steps to exit the tunnel at a point behind Phaedra. He will still be busy attacking the tunnel that he saw Wander go down, so quickly run behind him and when he crouches, jump and grab onto the bottom of his tail. Once on the tail, jump again to the second ledge and then jump once more to the fur. The colossus will realise that Wander is on his back at this point, so he will start shaking his body in an attempt to throw him off. Climb onto his back when he stops moving and rest there until the grip strength meter is restored. There are small platforms at either side of the back, although it is best to rest on the top of the back as the platforms are close to the edge. If you fall off the edge here, there is no fur to grab onto on the way down. Run up to the neck and stab the weak point with the sword. Phaedra will lower his head for a few seconds, so quickly run over to the top of his head to see the only vital point on this colossus. Stab the vital point with the sword to defeat Phaedra. DEFEATING PHAEDRA (HARD MODE) There are two new vital points on Phaedra's front shoulders. It's best to deal with these vital points before the head vital point, as climbing back from the head to the body can be tricky due to Phaedra's movements. ------------------------------------------------------------------------------- 2.5. Fifth Colossus: Avion ------------------------------------------------------------------------------- FINDING AVION Exit the shrine and raise the sword to see that the rays point once more to a familiar direction in the east. Ride Agro in the direction of the rays to start riding along a path at the edge of the mountains. Don't worry about riding too close to the edge, as Agro will automatically move out of the way if he gets near. There is a sharp right corner, and after this the path leads to a wide foggy grass area. The light from the sword will get dimmer here, but you will still be able to make out a path at the other side of the area. Follow the path to the end to arrive in an area to see some ruins of an ancient structure. Agro refuses to go any further at this point because of the water, so dismount. Drop into the water and look forward to see the tip of an arch. Most of the arch is underwater, but it is still possible to swim through to the other side by holding R1. Wander will arrive in a smaller area which has a tower in the middle of it. Jump onto the platform that circles the bottom of the tower, and then climb up all of the the ledges to the top. Run across the bridge and climb the steps on the other side to see the fifth colossus. DEFEATING AVION Drop through the nearby crack in the ground to land in the water below. Look east to see a series of platforms on the other side of the area. Keep L1 held and swim toward Avion to see some rectangle platforms that are level with the surface of the water. Jump onto any of the platforms. Equip the bow and shoot an arrow at Avion to make him leave his platform. He should fly toward Wander, so quickly jump when he gets near to grab the fur on his wing. If you miss grabbing onto the fur the first time, you will need to hit Avion with another arrow to cause him to swoop down again. Don't use L1 and square to do this, as Wander will usually miss. Instead, fire in front of where Avion is flying, and by the time he gets to that point the arrow will hit him. Once on the fur, start climbing up the wing to arrive on Avion's back. You can rest for a few seconds while he is flying straight forward, although unlike the other colossus you will also have the wind to deal with, which blows Wander in the direction of the tail. Avion will frequently flap his wings and make sharp changes in direction, and when this happens it is best just hang onto the fur until it is safe to let go again. Make your way to the bottom of the left wing and wait until he starts flying calmly. Now quickly run across the blank area on the wing and grab the fur on the other side. Stab the vital point and Avion will fly upside down for a few seconds. This take a lot off the grip strength, meter so return to Avion's back and rest as soon as he turns the right way up. The next vital point can be found on the tip of the right wing, so follow the same method used for the left wing. Remember to try and keep the grip strength meter as high as possible before stabbing the second point, as Avion will once again turn upside down when he is hit. After the vital point has disappeared, return to the body and rest until the grip strength meter is full again. For the final vital point, move down toward Avion's tail. You can either climb all the way down the fur, or run if Avion is flying calmly. The tail does get thin toward the end however, so it's easier to get blown off by the wind. Grab onto the fur at the tip of the tail and stab the final vital point to defeat Avion. DEFEATING AVION (HARD MODE) Avion will flap his wings much more frequently in hard mode. After stabbing the vital point on each wing once, Avion will also fly upside down for longer than he normally does, so go back to rest on his back after each stab. After Wander has stabbed the vital point a few times, Avion will throw him off after two of the vital points have disappeared and you will need to return to the platforms and shoot arrows toward him again to climb back on. ------------------------------------------------------------------------------- 2.6. Sixth Colossus: Barba ------------------------------------------------------------------------------- FINDING BARBA Exit the shrine and raise the sword to see the light point to a new location in the south-west. Ride Agro in this direction to see a large rock. The right side of the rock only leads to a dead end, so go around the left side of the rock and ride along at the side of the mountain to arrive in a forest. Ride through to the other side of the forest and take the north-west exit to a wide bridge above the ground that ends in a tunnel. Turn left on the other side of the tunnel and ride down to the desert. Raise the sword to see the rays point to a wall at the south-west corner of the desert. Ride toward this point and then turn right to see a big stone platform Dismount Agro and jump on the platform. Run to the middle of the platform and drop down the gap. Turn left and jump through the gap between the small blocks to land on a set of steps on the other side. Run down the steps and turn right after passing the arch. Climb over the blocks, follow the corner around to the left and climb over the next two sets of blocks. Run down the steps and a cutscene will play that shows a zoomed out view of the area. Run forward and go through the broken arch. As Wander starts to fall, grab onto the edge of the platform and then drop to the ledge below. From here just drop down the ledges on the wall to arrive at the bottom of the area. A massive door will lower and the sixth colossus will appear. DEFEATING BARBA The first aim is to run all the way over to the south side of the area. On the way, you will find the route blocked by a wall. You can either climb on top of one of the pillars on the wall, or you can wait for Barba to walk near. He will raise his arm to attack, so quickly dive out of the way. His hand will hit the wall and will break a large portion of it, leaving Wander free to run through the gap. You can even just wait for Barba to walk into the wall, as this will also destroy it. Run up the steps on the other side to see another wall. Again, choose whether to climb over the wall using the pillars or wait for Barba to attack. Eventually you should find your way over to the south side of the room, where you can run between the pillars to hide from Barba. Wait here until he crouches down to look for Wander, then quickly run out and jump onto his beard. Once on the beard, climb up and to the right onto his shoulder. You can then run onto the back to have a rest for a few seconds. Barba will attempt to shake Wander off, but as long as you stay near the spine he shouldn't succeed. After he stops shaking, run up to the top of his head and grab onto the fur there. Stab the vital point until it disappears, still leaving half of the health bar. Return to the back and rest to recover the grip strength meter. The final vital point is on the left side of Barba's lower back, so start climbing down the fur at the left side of his body. It's important to have good grip strength at this point, as Barba will begin shaking wildly to throw Wander off. Don't try and rest on the thin platform on Barba's back, as it's not wide enough for Wander to stand on. Climb down to the vital point and stab it to defeat Barba. DEFEATING BARBA (HARD MODE) After Barba bends down to check under the pillars for Wander, jump onto the fur on the back of his left hand to find the new vital point. ------------------------------------------------------------------------------- 2.7. Seventh Colossus: Hydrus ------------------------------------------------------------------------------- FINDING HYDRUS Exit the shrine and raise the sword to see the light point behind the shrine. Ride Agro around the left side of the shrine, then ride between the two right stone statues to return to the bridge over the water. Follow the left path on the other side of the bridge and then turn left in the desert. Ride to the mountain in the distance and turn left, staying close to the rock to arrive on a path. The path leads to the lake area where the third colossus was fought. Ride along the path at the left side of the lake, which leads to another path between two high cliffs. Turn right at all three of the junctions in the path to arrive in a vast area with a small tower in the middle. Turn left and ride toward the tall pillars at the top of the next slope to see a wall. Ride through the thin arch at the right side of the wall to arrive on a bridge. Go to the other side of the bridge to see that some of it has fallen. Dismount Agro and drop down to the next section of the bridge below. Jump over the gap at the end of the bridge to land on the spiral structure. Run down the spiral and drop down the first gap that you come to. The drop won't hurt Wander as he will only fall down to a lower section of the path. Continue down to the water at the bottom of the spiral to find the seventh colossus. DEFEATING HYDRUS Although staying in the water with a huge colossus swimming underwater may not seem like a wise idea, Hydrus will not actually attack until Wander makes his move first. Hydrus will occasionally rise up out of the water, and when this happens you should notice the three electric spikes on his back. The spikes can damage Wander if they hit him, although they are very easy to avoid as all you have to do is swim away from them. Keep on tracking Hydrus by holding the L1 button. If you lose sight of him, just look for the electric spikes that glow brightly underwater. Try and wait above Hydrus when he emerges from the water. The electric spikes will appear first of all, and then the tail will splash out of the water. Quickly hold R1 to grab the fur on the tail. The grip strength meter will change to the oxygen meter underwater, but don't worry about it running out as Hydrus will frequently resurface. When his back does come out of the water, quickly run forward as far as you can and then grab onto the fur again before he goes back under the water. The aim is to run up to the first spike on his back, but be careful not to get too close to start with. Each time Hydrus dives underwater, sparks will fly out from the spike which can take a lot of health off of Wander. Hold onto the fur a short distance away from the spike until Hydrus resurfaces once again, and then quickly run toward the spike and stab the weak point just in front of it. The spike will go dead after the weak point has been stabbed, so Wander is now safe to move around it. With the first spike dead, run up to the second spike when Hydrus returns to the surface again and treat this one the same way by not standing near it. Stab the weak point in front of the spike to break it, then continue up to the third spike at destroy it in the same way. Hydrus may start swimming underwater for a long time at this point and the oxygen meter will start to run out. Don't worry if it does, because no matter how deep Wander is underwater when the oxygen meter runs out, he will swim safely back to the surface. Climb past the third spike to see the vital point on the top of Hydrus' head. Hydrus will shake his head around to try and throw Wander off at this point, but just keep holding on and he will be fine. When Hydrus surfaces, stab the vital point to defeat him. DEFEATING HYDRUS (HARD MODE) Hydrus tends to swim from side to side more than he does usually, but apart from this there are no other noticable differences between difficulties. ------------------------------------------------------------------------------- 2.8. Eighth Colossus: Kuromori ------------------------------------------------------------------------------- FINDING KUROMORI Exit the shrine and raise the sword to see the rays point toward an area just left of where the first colossus was found. Ride Agro in the direction of the light and go through the gap in the mountain. Turn left on the other side to arrive in a wide grassy area. Ride straight across the area and go through the tunnel on the other side to find a path near a waterfall. Jump off Agro and run along to the slightly wider area at the end of the path. Run south into the new area, then turn right and follow the path around to the sunlit area. Raise the sword now and the light will point to a doorway in the distance. Run through the shallow water and then continue forward to the doorway. Run down the steps to arrive in a large room with a pillar on either side. Jump onto either pillar, then jump and climb up to the top ledge. Move around to the other side of the pillar and jump back onto the path. Follow this path around the corner and drop down off the right edge of the path. Jump up to the ledge at the other side of the room, then jump up to the ledge on the left and then jump up to the next ledge on the right. Finally, jump up to the highest ledge to exit the small room. Run down the steps in front to find the colossus. DEFEATING KUROMORI Turn right and go down the steps in front. After running down eight sets of the steps, turn right to see a broken section of path that Wander can look over. Kuromori will be walking aimlessly around in the area below, so whistle to gain his attention. Now while the other colossi didn't actually harm Wander unless they actually got close, Kuromori will hurl projectiles that can take a large chunk off of Wander's health. As soon as Kuromori looks toward Wander, get out of the way by hiding behind a wall as quickly as possible. Follow the path around to the other side of the area to see that the colossus is climbing up the wall to search for Wander. Equip the bow and fire at one of his front feet to make him start to slip off the wall. Quickly shoot another arrow at his other front foot, and he will fall down to the bottom of the area. Quickly jump forward to land on the same level as the colossus. Run toward him and jump onto his tail, then move toward his stomach and grab the fur to stab the vital point with the sword. You may not have enough time to make the vital point disappear, as Kuromori will flip up the right way after a few seconds and Wander will fall to the floor. Quickly run up the steps before the colossus starts to throw the projectiles again. Repeat the method to make Kuromori fall to the floor again, and stab the first vital point again until it disappears. Continue further up the stomach toward the neck to see the final vital point. You may be thrown off again before you have a chance to get to it, so return to the vital point when you can and stab it to defeat the colossus. DEFEATING KUROMORI (HARD MODE) A more difficult battle as Kuromori will stand up after Wander has stabbed only a few times. Listen out for the music while on Kuromori's stomach, and jump off when it starts to go quiet as this means that he is about to stand up. Try and make Kuromori fall from as high as possible, as he will be stunned for longer and this gives more time for Wander to stab the vital points. ------------------------------------------------------------------------------- 2.9. Ninth Colossus: Basaran ------------------------------------------------------------------------------- FINDING BASARAN Exit the shrine and raise the sword to see the light point behind the shrine. Ride Agro around the left side of the shrine, then ride between the two left stone statues to follow the bridge over the water. Continue forward in the direction of the sword beam to cross a large field. When you get near the mountain, turn left and follow it to the end to come to a chasm. Turn left and follow the edge of the cliff around to a dry field with geysers in it. Run into the dark cave at the right side of the area to find the colossus. DEFEATING BASARAN Stay on Agro and run toward the middle of the area while keeping L1 held. Like Kuromori, Basaran can also fire objects toward Wander. Quickly ride to one side whenever he fires, and carry on moving to the geysers. The aim is to stand just past one of the geysers and wait to lure Basaran onto one of them. It will take a while, as he moves quite slowly and will fire many projectiles on the way. When he finally stands on top of the circle surrounding the geyser, wait for the water to knock him off balance. As he is so large he only moves slightly, but it is enough that his feet on one side reveal their weak points. Shoot the back leg and the front leg, and he will then topple over to one side. Jump off Agro and run around to his stomach to start climbing up the fur onto his back. Jump up the ledges at the top of the fur, and then run around to his tail to see a path leading between the spikes on his back. Be careful as there is no fur to grab onto, so get ready to press R1 just in case Wander needs to grab onto the edge. Quickly run down between the spikes to arrive at Basaran's head, and select the sword if you haven't already to reveal the vital point. Quickly grab onto the fur on top of Basaran's head, and be prepared to hold R1 for a while as he shakes about. When all is calm again, do a few charged stabs with the sword to attack the vital point. This is the only vital point that Basaran has, so keep attacking it until disappears to defeat the colossus. DEFEATING BASARAN (HARD MODE) The projectiles will take a lot more health off of Wander, so stay on Agro while on the ground so that Wander can quickly ride to one side to avoid them. The vital point takes more stabs before it disappears, but Basaran won't throw Wander off his head so Wander can safely stay on to attack the vital point. ------------------------------------------------------------------------------- 2.10. Tenth Colossus: Dirge ------------------------------------------------------------------------------- FINDING DIRGE Exit the shrine and raise the sword to see the light point west. Heading west only leads to a chasm, so ride Agro around the left side of the shrine and then ride between the two left stone statues to follow the bridge over the water. Continue forward in the direction of the sword beam to cross a large field. Turn slightly right at the mountain and follow the path around to the left. After dropping down to the next field, turn left and run past the tower to see a cave. Follow the cave through to a massive underground cavern which has tall pillars growing out of the floor. Run to the middle of the area to find Dirge. DEFEATING DIRGE Stay on Agro in this battle, and ride around the room while holding L1 to keep looking at the colossus. Eventually Dirge will begin rushing toward Wander, and off the horse the only thing to do would be to roll out of the way. Fortunately when riding Agro we can look back at the same time, so equip the bow and turn around on the horse (just move the left analog stick) to face Dirge. Now he will move along in the ground for a while but after a few seconds his eyes will poke out above the surface. Quickly aim the sight at one of his eyes and shoot an arrow at it. A small cutscene will play where Dirge falls. After it, quickly dismount Agro and run around to Dirge's tail to jump on the fur. Once on the fur, select the sword and stab the first vital point near the base of the back. Dirge will throw Wander off his back, so repeat the attack with Agro and the bow again to climb back on. This time, continue climbing up the back until you reach the big spike in the middle. From here you can start running, and even if the colossus does make Wander lose his balance by shaking, his back is so wide that you can just grab onto more fur after rolling over. Run behind the spike and grab the fur to see the second vital point. Equip the sword again and stab the vital point until it disappears to defeat Dirge. DEFEATING DIRGE (HARD MODE) The vital points need to be hit a few more times before they disappear, but otherwise there are no major differences in hard mode. ------------------------------------------------------------------------------- 2.11. Eleventh Colossus: Celosia ------------------------------------------------------------------------------- FINDING CELOSIA Exit the shrine and raise the sword to the light point once again to a location behind the shrine. Ride Agro around the left side of the shrine, then ride between the two right stone statues to return to the bridge over the water. Cross the bridge and ride north through the sandy area to see the pillars that support the massive bridge above. Ride through any gap between the pillars and continue north through the vast desert until you come to a chasm. Follow the edge of the chasm chasm around to the right until you see a broken arch. Dismount Agro and drop off the edge of the chasm to land on a path below. Either run all the way down this path, or just jump from the top to land in the water at the bottom. Swim north over to the other side of the water and then run north-west to go up the slope. Follow the path west at the top and ignore the first turn on the left. Run up the steps at the end of the path and go through the arch to enter a temple. Turn left and run up the steps, then jump over the chasm at the top. It's quite a long jump, so be ready to grab onto the edge on the other side. Pull up onto the floor to find Celosia. DEFEATING CELOSIA This small colossus is very fast, so keep watching him and be ready to roll out of the way when he charges at Wander. There are four torches on platforms in this room, and there are ledges at the side of them. Climb up the ledges onto the platform and wait for Celosia to ram into the platform. When he does, a stick will be thrown down onto the floor. Pick up the stick by using the R1 button and then climb back up to a torch platform. Walk toward the fire and the stick will start to burn. With the stick on fire, drop off the platform and walk toward Celosia. He will be frightened of the burning stick, and will back up when Wander walks toward him. He will swipe if Wander gets too near, so stay back. Keep him walking back until he falls off the edge of the cliff. When Celosia has fallen, select the sword and drop down onto the fur on his back. If you miss, Celosia will start moving around again and you will have to run up the path to return to the torch room. Celosia will charge quickly if you miss, and you will need to dodge out of the way as soon as you stand up. After returning to the torch room, stand on one of the platforms, but this time when Celosia charges the armour on his back will have been broken by the fall, so you can jump onto his back. Either way, Wander should finally arrive on the fur on Celosia's back. Stab the vital point to defeat the colossus. DEFEATING CELOSIA (HARD MODE) There are no major differences in hard mode. ------------------------------------------------------------------------------- 2.12. Twelfth Colossus: Pelagia ------------------------------------------------------------------------------- FINDING PELAGIA Exit the shrine and raise the sword to see the light point north-east. Ride Agro around the right side of the shrine and follow the beam to a chasm. Turn right and ride forward east until you see a bridge leading off to the north. Ride across to the other side of this curvy bridge and continue north over the field. Turn left after passing the tower and ride west to see two pillars on the right. Ride between the pillars and cross the bridge to enter a forest. Ride north until you come to a chasm, then turn right and ride to a wall. At the wall, turn right again and then run south to the exit. Turn left and follow the path at the side of the mountain along to a waterfall. Dismount Agro. At the waterfall, run up to the top of the steps to see a pillar on the right. Jump onto the bottom ledge and climb all the way around to the right to drop down to the path below. Follow this next path up to the top and jump down to the water. Look north-east to see a massive arches in the wall. Swim through an arch to enter a large water area with platforms around the edge. Swim to the platform in the middle of the area to see the colossus. DEFEATING PELAGIA Jump into the water when the battle starts and swim underwater. This colossus fires objects which can hit Wander while he swims on the surface, but he will be safe when swimming underwater. Swim to one of the structures at the edge of the area and exit the water to run into the structure. Run behind the stone object in the middle of the structure and hold R1 to crouch behind it. Look toward Pelagia with L1 and stay there until he fires the objects. Take a look at the horns that fire the objects and shoot one of them with the bow. He will lower his head slightly, giving just enough time to jump onto it. To do this, jump onto one of the platforms at the side of the structure and then jump from the platform to one of the ledges on Pelagia's head. Once on Pelagia's head, move around to the right until you come to a gap in the stones. From here you can jump up to the fur on top of the head. The aim here is to direct the colossus toward one of the structures at the edge of the area. Hit the left stone to turn him left and the right stone to turn right. When he gets close to the structure, jump forward off the head of the colossus to land on top. Hide behind the rock on top of the structure and wait until Pelagia fires his usual set of objects. Now just wait here until Pelagia gets close enough that he raises his front feet onto the roof. Quickly jump off the edge of the structure and grab onto the fur on Pelagia's stomach. When Pelagia has nearly been defeated, he will throw Wander off into the water. Now instead of climbing all the way back onto one of the structures, just swim around behind Pelagia and jump onto the fur above his tail. Climb all the way back up to his head and direct him back to one of the other structures by hitting the stones. Jump onto the roof of the structure and then wait for Pelagia to get near again. When he raises his front feet onto the roof, jump once again onto the fur on his stomach and stab the vital point to defeat him. DEFEATING PELAGIA (HARD MODE) The only change here is that the vital point takes many more stabs before it disappears, so you will be thrown off Pelagia more times than on normal mode. ------------------------------------------------------------------------------- 2.13. Thirteenth Colossus: Phalanx ------------------------------------------------------------------------------- FINDING PHALANX Exit the shrine and raise the sword to see the light point south-west. Ride Agro in this direction and turn right after the rocks to enter the forest that Wander travelled through on the way to the sixth colossus. Ride through to the other end of the forest and then travel north-west over the bridge. Go through the tunnel to return to the desert. From here, follow the beam of the sword south to the ruined structure in the distance to find the colossus. DEFEATING PHALANX Stay on Agro and ride along under the Phalanx. Keep looking up at him to see that he has three growths under his body: One under the base of his tail, one under his stomach and one under his head. Select the bow and shoot an arrow into all of the growths. This can be more difficult than it sounds, as Phalanx is flying high above the ground and by the time you shoot an arrow in the right direction, it will normally miss by a few meters. Don't worry too much about using L1 when you get close, as Wander tends to aim the wrong way. Just use the left analog stick to aim the bow, and shoot an arrow a few meters in front of the growth that you're aiming for. After all three growths have been hit, Phalanx will start flying close to the ground. Ride Agro along at the side either wing at top speed and then jump off to grab a ledge on the wing. Once on the wing, jump of all of the ledges and then jump from the wing onto the fur on the back. Start by climbing down in the direction of his tail first of all. On the way, you'll pass a tall ridge on the back that has an impression behind it. Equip the sword, drop into the impression and stab the vital point. Come out from behind the ridge and grab the fur, as Phalanx may turn all the way over and you need to be holding on to stop from falling off. After Phalanx flies normally again, run toward the head and stab the vital point behind the second ridge until it disappears. Soon after this, Phalanx will dive into the sand and when he reappears, all of his growths will be restored. Ride Agro under the colossus and shoot the growths again. Climb up the wing and stab the final vital point behind the ridge near the head to defeat the colussus. DEFEATING PHALANX (HARD MODE) The vital points need to be hit a few more times before they disappear, so you may be thrown off of Phalanx twice instead of once in hard mode. ------------------------------------------------------------------------------- 2.14. Fourteenth Colossus: Cenobia ------------------------------------------------------------------------------- FINDING CENOBIA Exit the shrine and raise the sword to see the light point north-west. Ride Agro around the left side of the shrine and then ride between the two left stone statues to follow the bridge over the water. Turn slightly left on the other side and ride in the direction of the light. If you arrive at the chasm, just run left around the edge until you can continue across the field. When Wander finally arrives at the mountain, a small tower should be visible. Turn left at the tower and ride up the mountain path until you come to an open area. Ride west to the group of trees at the south-west corner, then run over the platform in the grass and ride north-west through the next group of trees. This long journey between the mountains eventually leads to an open area where pillars are visible on the left. Ride between the first set of pillars to see many more pillars on either side of a path. Ride down to the end of the path to enter a cave with water at the bottom. Agro refuses to go any further, so jump off and swim south over to the other side of the water. Continue through the cave until you pass through the arch at the end. A small cutscene will play that gives a view of the area. Drop down to the platform below and then jump forward to land on the grass at the bottom of the area. Run through the thin arch in front and then climb up the pillar at the left side of the path. Jump forward onto the path and run up the steps at the end to find the colossus. DEFEATING CENOBIA Turn left as soon as the battle starts and jump on top of the pillar. Run to the end of the pillar and jump left to climb up the platform. Run to the other end of the platform and jump slightly left onto a higher platform. Run to the end of this platform and drop down to the lower platform on the right. Finally, run to the end of this platform and jump onto the tall pillar. From here you can jump up the ledges on the pillar to reach the top. Hold R1 to grab onto the top of the pillar, as Cenobia will soon charge into it. Wait until he hits it for a second time and the pillar will then fall over. With the first pillar down, jump onto it and then jump off the left end to grab onto the platform above. Run west along the platform and jump the gap to land on the next section. Jump from the end and pull up to the next platform. Run along until Wander is near the end of the platform, and then jump down to the next platform on the left. From here you can jump right onto the next pillar and climb up the top. Again, just wait for Cenobia to hit the pillar twice and it will fall over. Jump onto the fallen pillar and jump left onto the next pillar. Climb up to the top and wait for Cenobia to knock it over. Repeat this method for the next two pillars. When the fifth pillar has been knocked over, jump onto it and then jump onto the platform at the end. From the platform, jump left at the end and grab onto the ledge on the square platform in the middle of the area. Climb around the corner on the right until you see the pillar behind. Don't worry about Cenobia, as he won't be able to hit the square platform down if he hits it more than once. Jump back onto the pillar and climb up to the top to wait for Cenobia to attack. After he hits the sixth pillar twice, it will fall into a wall at the side of the area. Jump on the fallen pillar and run to the end. Drop off and turn slightly left to run to the corner of the wall that Cenobia just knocked down. One of the pillars at the right side of the wall can be climbed, so climb up to the top. At the top of the pillar on the wall, move over to the right side of it and jump again to grab onto a ledge on the wall. Move right along the ledge until you see a platform below. From here, jump up again to land on the top ledge and then pull up to arrive on the path at the top of the wall. Move left to the middle of the platform and wait for Cenobia to attack. When he does, the bricks from the structure fall onto him and crack his armour. Now quickly run around to one of the fallen pillars and jump on it. Hold R1 and wait until Cenobia runs into it. This time, he will be stunned for a few seconds after he hits it. Take this time to jump onto his back and stab the vital point with the sword. He will start to run around wildly after a few hits and Wander will fall from his back, so just jump back onto another fallen pillar and jump on his back again after he hits it. Continue to stab the vital point to defeat Cenobia. DEFEATING CENOBIA (HARD MODE) There are no major differences in hard mode. ------------------------------------------------------------------------------- 2.15. Fifteenth Colossus: Argus ------------------------------------------------------------------------------- FINDING ARGUS Exit the shrine and raise the sword to see the light point north-east. Ride Agro around the right side of the shrine and turn slightly right to see the two pillars at the start of the bridge. Ride between the pillars and cross over the bridge to see two large pillars in the distance. Turn left before you get to the pillars and ride forward to the pillars of the massive bridge. Turn right after riding between the pillars and then ride north across the desert. Turn right at the other side of the desert and follow the light from the sword until you reach the platform in the middle of a large structure. Dismount Agro and run through the gap to pass the first pillar, then climb up the ledge on the left and run along to pass the second pillar. Run through the gap at the end of the room. In the next room, run around to the other side and go up th steps. Climb up the ledges and run between the pillars at the top of the next set of steps. Run across to the other side of the area to find the colossus. DEFEATING ARGUS Run back to the pillars at the entrance to the area. Just before you reach them, turn left and jump up to the tiles in front. There is another ledge that is too high to reach at the moment, so we'll need some help from the colossus. Wait until he gets near and watch him with the L1 button. As soon as he raises his foot, roll out of the way. Argus will stamp on the edge of the tile and it will slope up, so now you can quickly run up it and jump onto the ledge before he takes his foot off. Run up the steps on the left and follow the path along to see that a small block has fallen down. Wait here until the colossus attacks again. A piece of rock will fall down onto the block. Jump onto the rock, then walk forward slightly and jump onto the ledge behind Wander. Jump again until you grab onto one of the supports on the path above. Pull up to the path. Once on the high path, run west and climb up the steps to a higher section of the area. Run east and go up the slope to arrive on a bridge. Run a little way onto the bridge and whistle to make Argus walk toward Wander. Now just wait until he gets close to the bridge and raises his sword. Quickly run back the way you came to return to the path, as Wander's attack will destroy most of the bridge, leaving only a small section at either end. He will soon walk under the bridge so that Wander can jump onto his head. Time the jump carefully as he can seem to be nearer to the bridge than he actually is. If you do fall, get Argus to hit another tile so that you can return to the bridge. After making the jump to his head, grab the fur and stab the first vital point until it disappears. With the first vital point gone, jump off onto the back and rest to restore the grip strength meter. Get ready to hold R1 if Argus starts to shake, and make your way over to the right shoulder. Grab the fur again and start climbing down the arm toward the elbow, where a small weak point can be seen. Stab the weak point and Argus will drop his sword. There's no more fur to climb down, so just drop off the arm to land back on the ground. Now that Argus no longer has his sword, he will have a new attack where he pounds both of his hands on the ground. He may just stamp his feet first of all, but keep waiting in front of him until he attacks with his hands. Now just run around to his right palm and jump onto the fur. Stab the vital point on the palm to defeat the colossus. DEFEATING ARGUS (HARD MODE) Climb down from Argus' left shoulder to find the new vital point on the chest. It is best to do this after stabbing the vital point on the head and the weak point on the elbow, as this only leaves the final vital point on the palm. ------------------------------------------------------------------------------- 2.16. Sixteenth Colossus: Malus ------------------------------------------------------------------------------- FINDING MALUS Exit the shrine and raise the sword to see the light point south. Ride Agro south-east and turn left at the mountain. Follow the bottom of the mountain east to see a trail leading between the mountains. Follow this trail and turn right at the junction, then follow the path around to a grass field. Ride south through the field all the way to the pillars at the other end. Ride between the pillars and dismount Agro. Stand on the disc to see light shining through the hole in the middle of the door in front. Shine the light from the sword through the hole in the door and it will open. Ride Agro through the doorway and turn left at the junction to see steps leading up. Ride up the steps and continue across the path at the top to jump over to the other side of the gap. After the cutscene, start climbing the ledges on the wall in front of Wander. Turn right at the top and climb up the two big blocks. Jump up the steps and then start climbing up the ivy on the wall. Move over to the right side of the ivy to continue climbing up. When you reach as high as you can on the ivy, move left and drop down to the platform below. Jump up the various steps and ledges until you arrive on another section of path. Run along this path and go through the arch on the right. Follow the tunnel around to the left and run up both sets of steps to arrive a drop at the end of the tunnel. There is a pillar at either side of the path near the drop. Jump onto one of the pillars and start climbing up. Jump off to one side at the top to find the colossus. DEFEATING MALUS Run up the steps and turn slightly right to see a fallen pillar. You won't have a chance to run anywhere far as Malus will keep shooting fireballs at Wander, so quickly run toward the pillar and crouch behind it to avoid being hit. With the first fireball thrown, quickly run to the right and drop down into the tunnel at the bottom of the steps. Run through the tunnel and crouch behind the block at the end to avoid the next fireball. Climb up the block and the ledge and then run behind the small wall in front to avoid the fireball. Run to the next wall on the right and wait for the next fireball to hit. Do this again to move to the third, and then the fourth wall. From the fourth wall, wait for the next fireball to be thrown before dropping down to the tunnel on the right. Run through the tunnel to arrive on a path that is fortunately hidden from the colossus. Drop down the two small steps at the end of the path, then jump onto the ledge on the curved wall and climb around to the right. Jump back at the end of the ledge to land on a thin mountain path. Wander is currently safe, but as soon as he looks out from behind the rock the colossus will fire. When ready, quickly run out into the open and turn sharply left to enter the next tunnel in front. Follow the tunnel around and climb up the ledges at the end. Run up the steps on the right and climb up the ledge at the top to hide behind another wall very near to the colossus. Wait for Valus to fire before quickly running right to hide behind the next wall. Wait for the next fireball and then run to the right to hide behind the third wall. After making it to the third wall, wait for one more fireball before dropping down to the tunnel on the right. Run up the steps at the end of a tunnel to see a cutscene where Wander appears below Malus. Run forward and climb up the ledges on the wall. Turn left at the top and jump onto the next ledge. Climb along to the right. Drop down to the path, then jump up to the higher ledge on the right before jumping again to the next section of path. Run left and climb up the ledges to the path at the top. Jump the gap in front and continue left until you see more ledges leading up on the wall. Climb the wall and move right at the top to pull up onto the next section of path. Jump onto one of the small ledges above the fence and climb up to the top. Continue climbing straight up the ledges from this point until you reach the fur on Malus' back. Once on the back, stab the weak point once with the sword. Malus will reach for his back with his hand, so this gives a good opportunity to jump back from the fur to land on the hand. The hand does swing slowly, so make sure it is close to Malus' back before jumping. After grabbing the fur on the hand, wait until he brings it flat before running up the arm. Jump from his wrists as soon as you can to jump to the fur on his arm. Stab the weak point on the on the arm and then jump back onto his other palm when he brings it up. Stab the hand with the sword and climb around to the back. After he raises his palm, equip the bow and shoot Malus' left shoulder. He brings his hand up to his shoulder, so jump and grab the fur on his shoulder. From the shoulder, climb up the neck onto the head and stab the vital point to defeat the colossus. DEFEATING MALUS (HARD MODE) There are no major differences in hard mode. =============================================================================== 3. Time Attack =============================================================================== Time attack mode is available after the game has been completed once. After loading the completed game, Wander is able to kneel in front of the statues in the shrine to start the battle. For every two colossi that are defeated, Wander receives an item in the pool at the back of the shrine. +---------+ ___________| TIMES |___________ +---------+ o=============o========o========o | COLOSSUS | NORMAL | HARD | o=============o========o========o | Colussus 1 | 2:30 | 2:50 | |-------------|--------|--------| | Colossus 2 | 4:00 | 4:30 | |-------------|--------|--------| | Colossus 3 | 6:00 | 5:00 | |-------------|--------|--------| | Colossus 4 | 5:30 | 5:00 | |-------------|--------|--------| | Colossus 5 | 5:30 | 5:30 | |-------------|--------|--------| | Colossus 6 | 3:30 | 6:30 | |-------------|--------|--------| | Colossus 7 | 12:00 | 8:00 | |-------------|--------|--------| | Colossus 8 | 8:00 | 7:30 | |-------------|--------|--------| | Colossus 9 | 7:30 | 5:30 | |-------------|--------|--------| | Colossus 10 | 6:00 | 5:00 | |-------------|--------|--------| | Colossus 11 | 5:30 | 5:30 | |-------------|--------|--------| | Colossus 12 | 9:30 | 10:00 | |-------------|--------|--------| | Colossus 13 | 12:00 | 13:00 | |-------------|--------|--------| | Colossus 14 | 9:00 | 9:00 | |-------------|--------|--------| | Colossus 15 | 10:00 | 11:30 | |-------------|--------|--------| | Colossus 16 | 9:30 | 13:00 | '-------------'--------|--------| +-----------+ ________________________| REWARDS |_________________________ +-----------+ o==========o========================o========================o | DEFEATED | NORMAL | HARD | o==========o========================o========================o | 2 | Whistling Arrow | Harpoon of Thunder | |----------|------------------------|------------------------| | 4 | Cloak of Force | Sword of the Sun | |----------|------------------------|------------------------| | 6 | Mask of Strength | Fruit Tree Map | |----------|------------------------|------------------------| | 8 | Lizard Detection Stone | Shaman's Cloak | |----------|------------------------|------------------------| | 10 | Fruit Tree Map | Lizard Detection Stone | |----------|------------------------|------------------------| | 12 | Mask of Power | Shaman's Mask | |----------|------------------------|------------------------| | 14 | Cloak of Deception | Cloth of Desperation | |----------|------------------------|------------------------| | 16 | Flash Arrow | Queen's Sword | '----------'------------------------'------------------------' =============================================================================== 4. Copyright Information =============================================================================== This document is Copyright 2006 Tom Hayes. It is not to be distributed in any form without the permission of the author. The author of this document is not affiliated with the creators of this game in any way. The latest version of this document can be found at www.gamefaqs.com.