=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= R I D G E R A C E R V -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Ridge Racer V (US Version) for Sony Playstation 2 FAQ By: "A" Tadeo Created: May 15, 2001 Final Version Updates: June 3, 2001 Mail me at: aaron20@edsamail.com.ph Home Page: http://surf.to/aaronph -=-=-=-=-=-=-=-=-=-=-= DISCLAIMER =-=-=-=-=-=-=-=-=-=-=- This Walkthrough/FAQ is created for personal use only. You must not use it for anything that gains profit. Specifically Magazines, Game Guides, Commercial Web Sites. You’re also not allowed to rip off part/s of this Walkthrough/FAQ and put it on your own Walkthrough/FAQ. Anyone doing this is guilty of "plagiarism", the act of stealing and passing off of ideas and words of another as one’s own without crediting the source. You also cannot use this Walkthrough/FAQ as a guide for you to make your own Walkthrough/FAQ, you must do everything there is to do in the game yourself or have others give info about your game and give them proper credit. You can copy the layout though. You can put this Walkthrough/FAQ on your non-commercial or non-profit web site provided that not a single character has been edited or removed and you MUST have permission from me in order to do so. You can also, print a copy of the entire walkthrough or a part of it, provided you only use it for personal purposes. Remember "You don’t have to steal, just ask." - B.O.F.III -=-=-=-=-=-=-=-=-=-=-= INTRODUCTION =-=-=-=-=-=-=-=-=-=-=- This is one of the nicest racing games I’ve played. Although, I like the Gran Turismo Series a lot more (Can’t wait for GT3). Anyway, this racing game will fill you in for your craving for a racing game. You can do lots of stuff. You can modify your cars’ design, you can choose your engines and more. You can race your way to receive new cars and new engines. Plus, you can unlock the hidden tracks after winning in Extra GP races. Another good thing about Ridge Racer V is that you can go head to head with split-screen action. The controls are easy, and everything is detailed (especially the tracks). All in all, a fun racing game worth your time and effort to buy. -=-=-=-=-=-=-=-=-=-=-= CONTENTS =-=-=-=-=-=-=-=-=-=-=- I. Updates/Revisions II. Game Information A. Game Specs B. Modes of Play 1. Versus Mode 2. Team Mode a. Race b. Design c. Garage d. Records C. Standard Mode vs. Extra Mode D. Duel Mode III. Grand Prix IV. Time Attack V. The Duel VI. 99 Trial Mode VII. Pac-man Grand Prix VIII. Tracks/Cars Unlocking Guide IX. Cars and Engines X. Tracks (including tips) XI. Driving Tips XII. FAQs XIII. Credits/Acknowledgements -=-=-=-=-=-=- E-MAIL POLICY =-=-=-=-=-=-= Within the past months, I’ve been receiving such a great number e-mails and some of them are quite annoying (just 2 of them though). So, I decided to put up this e-mail policy as a guide for you if you want to send an e-mail to me. Here are the things that you must do/must not do in sending an e-mail regarding this guide and any of my other guides: Do’s ---- 1. Send me a question, which cannot be found on my guide. I will be more that happy to help you. 2. Try to be specific in order for me to understand what you’re trying to ask me. 3. You can send in your questions/other e-mails in text or HTML format. No executables. 4. Check first the latest version of the guide before sending questions, contributions, etc. If you use later versions, the answer/s to your questions might have been answered already and will be most likely to be ignored. Check GameFAQs.com or vgstrategies.about.com for the latest updates. 5. If I happen to forget you, just e-mail me nicely and I’ll respond to you ASAP. Don’ts ------ 1. Don’t send any questions that can be answered from my guide. And don’t be persistent in doing so. 2. Don’t send nonsense e-mails like "I want to marry you!" "Can you buy me this or that?" etc. 3. Don’t say bad words. F$#k Y%u! and the likes. 4. And, don’t send Chain letters! Please! 5. Don’t send executable files (.exe, .com) as an attachment. I don’t want any Trojans wandering around. 6. No spamming (repeated messages). If you do any one of the "Don’ts", your e-mail will be ignored then deleted. Period. Virus Info ---------- There are still some people who are infected with the Snow White virus. You may receive an e-mail that is from hahaha@sexyfun.net that’s all about Snow White and the seven dwarves. Here’s what you can do to check if you are infected or not. Now, send a mail to yourself. This may sound crazy, but it works. If you receive another e-mail, which has the snow White virus, at the same time or a little later than the ones you send to yourself, it means that you are probably infected with the virus. To confirm this, check the IP Address and the STMP server indicated in the virus e-mail. Don’t worry about infection, as long as you DON’T open the attachment, you’re safe. But, if the IP Address and the STMP server in the virus e-mail is the same as the ones in your e-mail, you are 100% infected. So, run a virus scanner. To prevent any virus from infiltrating, DO NOT open executable file such as (*.exe, *.com, *.scr, *.pif, *.bat) even if they’re from a trusted friend or a family member. They may not know that they are infected. JPEGs and TXT files are safe. :) -=-=-=-=-=-=-=-=-=-=-=-=- UPDATES/REVISIONS =-=-=-=-=-=-=-=-=-=-=-=-= Final Version (Started: June 3, 2001) ------------------------------------- Sorry for the previous update. I kinda missed the Hard Mode there. Now, I’ve completed it and I’ve included them in this update. Thank you dear readers. =) - Hard mode Grand Prix - New Cars and Engines - Pac-man GP Version 1.1 (Started: May 16, 2001) ----------------------------------- - The Time Attack, Duel, and 99 Trial Sections - More Cars and Engines - More things to unlock - FAQ Section Started -=-=-=-=-=-=-=-=-=-=-=-=- GAME INFORMATION =-=-=-=-=-=-=-=-=-=-=-=-= A. Game Specs ============= Game Name: Ridge Racer V Developer: Namco System: Sony Playstation 2 Encoding: NTSC U/C Game ID: SLUS-20002 Media: CD-ROM Features: 1-2 Players, PS2 Memory Card 420 KB, Digital and Analog Controls, Vibration Function, *Touch Sensitive, NegCon and JogCon compatible * - Touch sensitivity takes advantage of the Analog Buttons of the Dual Shock 2 controller. The lighter you press the accelerate button (X), the lighter the gas pedal is being stepped upon while you ride. B. Modes of Play ================ 1. Race ------- In the race mode, you can enter 3 sub-modes. The Grand Prix mode where you duke it out with 14 other cars in 4 rounds (w/ different tracks, 3 laps each). Here in the Grand Prix, you can unlock the tracks of the game. You’ll also be able to acquire new cars. There are 5 Grand Prix races: Standard Basis GP, The Heroic GP, Blast GP, Knight GP, and the Throne GP (go to unlocking section for more info). In extra mode, you can choose your cars and engines from your own garage. The next one is the Time Attack Mode where you are alone against the clock. Try to beat the best lap times and the best overall time of the tracks for the challenge. Finally, there’s the Free Run mode where you can test your car on different tracks to let you familiarize them, thus giving you more advantage in future races. 2. Design --------- The Design mode is basically for changing your team name (if you want), and changing the color setup of your car/s. You can select from predetermined color combinations, or create your own color combination as to what you think suit your car. 3. Garage --------- In Garage Mode, you can view your acquired cars and engine and get a very brief description about them. Also, you’ll be able to view the trophies and medals you acquired throughout the game. 4. Records ---------- Here, you’ll see the best lap times and best overall times from all of the tracks in the game. Try to beat them in Time Attack mode. C. Standard Mode vs. Extra Mode =============================== In Standard Mode, you’ll enter a race where Standard Cars are involved (i.e. unmodified, factory model). You can choose a Standard Engine only. As for the Extra Mode, you’ll be able to use your fast cars with turbo-charged engines. It could be either an Extra Engine (Fast Engine, good for tricky tracks), or an Oval Engine (Ultra-Fast Engine, good for endurance and straight/oval roads). D. The Duel Mode ================ In the Duel Mode, you’ll be able to race against one computer opponent. You can then unlock cars when you win. The cars also include different CPU cars you can race against with. This mode will test your guts against a tough opponent. -=-=-=-=-=-=-=-=-=-=-=-= THE GRAND PRIX =-=-=-=-=-=-=-=-=-=-=-=- The Grand Prix mode is the main event in the game. There will be 5 grand prix races you can choose from. When beginning, you can only choose the Standard Basis GP where you have to choose a standard car with a standard engine. When you win, the car will be yours. After winning the Standard Basis GP, you’ll then be able to compete in the Extra GPs. First one would be the Heroic GP. After winning from it, you’ll unlock the Blast GP. After winning the Blast GP, you’ll unlock the Knight GP. And finally, winning the Knight GP will enable the Throne GP (check below for more info about each of the GPs, including their rules). Now remember, the Grand Prix races will always consist of 4 rounds with 14 competitors. ------------------------------------------------------------------------------ STANDARD BASIS GP Competitors: 14 Cars: Standard Engines: Standard Rules: Normal Round 1: Park Town (place 4th to advance to the 2nd round) Round 2: Outer Pass (place 3rd to advance to the 3rd round) Round 3: Above the City (place 2nd to advance to the final round) Round 4: Bayside Line (place 1st to win the Grand Prix) Prizes: Standard Basis GP trophy, Acquirement of car you selected, Extra GP open ------------------------------------------------------------------------------ EXTRA HEROIC GP Competitors: 14 Cars: Extra or Standard (first time) Engines: Extra Rules: Normal Round 1: Bayside Line (place 4th to advance to the 2nd round) Round 2: Above the City (place 3rd to advance to the 3rd round) Round 3: Outer Pass (place 2nd to advance to the final round) Round 4: Park Town (place 1st to win the Grand Prix) Prizes: Extra Heroic GP trophy, acquirement of Extra Car ------------------------------------------------------------------------------ EXTRA BLAST GP Competitors: 14 Cars: Extra Engines: Extra Rules: Sudden Death Round 1: Above the City (place 1st to advance to the 2nd round) Round 2: Outer Pass (place 1st to advance to the 3rd round) Round 3: Bayside Line (place 1st to advance to the final round) Round 4: Sunny Beach (place 1st to win the Grand Prix) Prizes: Extra Blast GP trophy, acquirement of Extra Engine, Sunny Beach Track Unlocked ------------------------------------------------------------------------------ EXTRA KNIGHT GP Competitors: 14 Cars: Extra Engines: Extra Rules: Reverse Tracks Round 1: Greenfield (place 4th to advance to the 2nd round) Round 2: Park Town (place 3rd to advance to the 3rd round) Round 3: Outer Pass (place 2nd to advance to the final round) Round 4: Above the City (place 1st to win the Grand Prix) Prizes: Extra Knight GP trophy, Reverse Tracks Unlocked, Greenfield Track Unlocked ------------------------------------------------------------------------------ EXTRA THRONE GP Competitors: 14 Cars: Extra Engines: Oval Rules: Oval Round 1: Airport Oval (Place first in order to win Grand Prix) Prizes: Extra Throne GP trophy, Acquirement of Oval Engine, Airport Oval (and Reverse) tracks Unlocked ------------------------------------------------------------------------------ Note: The number of your car will start at 99 when you begin racing at the Grand Prix. As you win races, your number will decrease until you become number 1. It’s sort of a ranking for your team. HARD MODE GRAND PRIX ==================== The first 3 Grand Prix will have randomly selected tracks once you complete all four GPs and the Maximum GP. ------------------------------------------------------------------------------ STANDARD FOUNTAIN GP Competitors: 14 Cars: Standard Engines: Standard Rules: Normal Round 1: Park Town (place 4th to advance to the 2nd round) Round 2: Outer Pass (place 3rd to advance to the 3rd round) Round 3: Above the City (place 2nd to advance to the final round) Round 4: Bayside Line (place 1st to win the Grand Prix) Prizes: Standard Fountain GP trophy, Acquirement of Standard Car and Engine ------------------------------------------------------------------------------ EXTRA SPARTAN GP Competitors: 14 Cars: Extra Engines: Extra Rules: Normal Round 1: Bayside Line (place 4th to advance to the 2nd round) Round 2: Above the City (place 3rd to advance to the 3rd round) Round 3: Outer Pass (place 2nd to advance to the final round) Round 4: Park Town (place 1st to win the Grand Prix) Prizes: Extra Spartan GP trophy, acquirement of Extra Car ------------------------------------------------------------------------------ EXTRA TORNADO GP Competitors: 14 Cars: Extra Engines: Extra Rules: Sudden Death Round 1: Above the City (place 1st to advance to the 2nd round) Round 2: Outer Pass (place 1st to advance to the 3rd round) Round 3: Bayside Line (place 1st to advance to the final round) Round 4: Sunny Beach (place 1st to win the Grand Prix) Prizes: Extra Tornado GP trophy, acquirement of Extra Engine, Sunny Beach Track Unlocked ------------------------------------------------------------------------------ EXTRA DUKE GP Competitors: 14 Cars: Extra Engines: Extra Rules: Reverse Tracks Round 1: Greenfield (place 4th to advance to the 2nd round) Round 2: Park Town (place 3rd to advance to the 3rd round) Round 3: Outer Pass (place 2nd to advance to the final round) Round 4: Above the City (place 1st to win the Grand Prix) Prizes: Extra Duke GP trophy, Reverse Tracks Unlocked, Greenfield Track Unlocked ------------------------------------------------------------------------------ EXTRA TYRANT GP Competitors: 14 Cars: Extra Engines: Oval Rules: Oval Round 1: Airport Oval (Place first in order to win Grand Prix) Prizes: Extra Tyrant GP trophy, Acquirement of Oval Engine, Airport Oval (and Reverse) tracks Unlocked, Maximum Grand Prix Unlocked ------------------------------------------------------------------------------ MAXIMUM ULTIMATE GP Competitors: 14 Cars: Extra Engines: Oval Rules: Maximum (all tracks will now have 5 laps each and the opponent cars will be very hard to beat) Round 1: Sunny Beach (place 1st to advance to the 2nd round) Round 2: Greenfield (place 1st to advance to the 3rd round) Round 3: Outer Pass (place 1st to advance to the final round) Round 4: Above the City (place 1st to win the Grand Prix) Prizes: Maximum Ultimate GP Trophy ------------------------------------------------------------------------------ -=-=-=-=-=-=-=-=-=-=-=-=- THE TIME ATTACK =-=-=-=-=-=-=-=-=-=-=-=-= Although it doesn’t seem that you can do anything in the Time Attack Mode beside breaking records, you actually have to beat those times with the “R” beside them. They are the best times for duel cars and if you beat that record in both Standard and Extra Time Attacks you’ll unlock the duel mode with that record holder. Example, you beat Devil’s records in the Standard and Extra Time attack, he will challenge you into a duel. There are 4 racers here that will challenge you to a duel (including Devil). Here they are and their respective times and race info. I also included my time when I beat them. ------------------------------------------------------------------------------ ANGEL Track: Greenfield Standard Time: 4’ 54" 765 My Time: 4’ 48" 240 Extra Time: 4’ 25" 765 My Time: 4’ 12" 357 Angel’s car is the fastest in the game. But the downside to Angel’s car is its acceleration. Most likely you’ll take the lead early on. But it would be very hard to keep that lead with Angel in your trail. ------------------------------------------------------------------------------ DEVIL Track: Sunny Beach Standard Time: 3’ 30" 767 My Time: 3’ 20" 499 Extra Time: 3’ 11" 765 My Time: 3’ 00" 640 Devil has a car that has a slow acceleration. But when time comes, Devil’s car will reach very high speed and will, very likely, overtake anyone in its path. ------------------------------------------------------------------------------ PLUTO Track: Outer Pass (Standard), Above the City (Extra) Standard Time: 3’ 49" 765 My Time: 3’ 41" 137 Extra Time: 3’ 52" 765 My Time: 3’ 40" 268 Pluto’s car has the best acceleration in the game. You’ll find yourself way behind at the start of the game. But then, when you reach the corners, you’ll often see Pluto stuck on them. Pluto’s car has a very poor handling. I tried it myself and it doesn’t work for me at all. ------------------------------------------------------------------------------ SPIRIT Track: Park Town (Standard), Bayside Line (Extra) Standard Time: 2’ 53" 765 My Time: 2’ 44" 266 Extra Time: 6’ 02" 765 My Time: 5’ 50" 502 Spirit has a weird car. Although it has the slowest car among the 4 duel cars, its unprecedented handling is what makes it a winner. You’re fast, but can you turn? Spirit can. ------------------------------------------------------------------------------ -=-=-=-=-=-=-=-=-=-=-=-= THE DUEL =-=-=-=-=-=-=-=-=-=-=-=- After defeating all 4 "R" players in the Time Attack, you can duke it out head-to-head in the Duel Mode. You’ll race against them and you must place 1st in order to win. Take note that you can only use your Extra Cars when you battle them for the first time. ------------------------------------------------------------------------------ DUEL WITH ANGEL Track: Sunny Beach Laps: 3 Opponent’s Car: Angelus Rewards: Medal, Angelus Car and Engine ------------------------------------------------------------------------------ DUEL WITH DEVIL Track: Greenfield Laps: 3 Opponent’s Car: Crinale Rewards: Medal, Crinale Car and Engine ------------------------------------------------------------------------------ DUEL WITH SPIRIT Track: Bayside Line Laps: 3 Opponent’s Car: Rumeur Rewards: Medal, Rumeur Car and Engine ------------------------------------------------------------------------------ DUEL WITH PLUTO Track: Above the City Laps: 3 Opponent’s Car: Spectra Rewards: Medal, Spectra Car and Engine ------------------------------------------------------------------------------ After beating all 4 of them, you’ll be able to enter the Battle Royal. You can now compete with all 4 of them in your own Duel Car. The track used would be the Outer Pass and you’ll have to race in 3 laps. Your rewards would be a medal and the new 99 Trial Mode. Suggestion: I really recommend using the Angelus Car. A soft touch with the directional button will do when cornering. Just remember to let go of the accelerate button while turning, or else you’ll find yourselves at the edge of the road. After beating all 4 of them at the Battle Royal, you’ll be able to race at the Endurance Race of Ridge Racer V, the 99 Trial Mode, plus you’ll get a medal. -=-=-=-=-=-=-=-=-=-=-=-=- 99 TRIAL MODE =-=-=-=-=-=-=-=-=-=-=-=-= In the 99 Trial Mode, you’ll race with 13 other competitors (for a total of 14) in the Sunny Beach Track for 99 laps. Take note that you have to a lot, more or less, 1 hour and 45 minutes for this race. You can only use Extra Cars in this race so, use the E.O. to your advantage. After completing all 99 laps, you’ll be rewarded with, guess what, a medal. All that work and time consumed will be rewarded by just one medal. If you really want a complete collection of medal, finish this race. -=-=-=-=-=-=-=-=-=-=-=-=- PAC-MAN GP =-=-=-=-=-=-=-=-=-=-=-=-= Accumulating 1,500 miles will unlock the Pac-man car as well as the Pac-man GP. In the Pac-man GP, you’ll race as Pac-man and guess what, against the 4 ghosts. They’ll be riding outrageous yet very challenging to beat scooters. There are 4 types and each have special properties. Pinky, the one that is pink (duh!), will be the one that you’ll have to beat. It has an excellent acceleration and will handle pretty well, thus making it hard to catch up. The other 2, Blinky and Inky, will go in front of you most of the time and will stop, halting your progress. So when you see them blaze to your front, stay away from them at once. The other one is quite slow, but it will emit dark clouds of smoke that will disable your vision of the track. Just be cautious. For pac-man’s car, it will be quite unusual to control such a small car. Practice, do makes perfect. Now, I know that most of you will find this rather hard because when you reach the finish line, one of the ghost just passes you therefore making you a second placer. You can do 2 things here. First, let Pinky have the lead until the last lap. This way the other scooters will just stay behind you. The other strategy will be quite difficult. Before reaching the finish line (while you hold the lead), look behind. If you see a scooter coming up fast, block it. Those are the only way. You’ll get the 4 ghost scooters in your garage when you win. You’ll also get the nifty Pac-man Trophy for your efforts. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TRACKS/CARS UNLOCKING GUIDE =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Basically, this section will be your quickie guide in unlocking tracks and cars. Here they are. Unlocking Greenfield Track - Win at the Knight Grand Prix Unlocking Sunny Beach Track - Win at the Blast Grand Prix Unlocking Airport Oval Track - Win the Throne Grand Prix Unlocking your cars’ Extra Engine - Win the Blast Grand Prix with your car Unlocking your cars’ Oval Engine - Win the Throne Grand Prix with your car Unlocking the reverse tracks - Win at the Knight Grand Prix Unlock New Music from Mijk Van Dijk - Race for a total of 250 miles Unlock the Kamata Angelus Car (the best!) - Defeat Angel’s record in the Time Attack for both standard and extra modes. Then, defeat Angel in the Duel Mode. Unlock the Rivelta Crinale Car - Defeat Devil’s record in the Time Attack for both standard and extra modes. Then, defeat Devil in the Duel Mode. Unlock the Soldat Rumeur Car (the weirdest car!) - Defeat Spirit’s record in the Time Attack for both standard and extra modes. Then, defeat Spirit in the Duel Mode. Unlock the Danver Spectra Car - Defeat Pluto’s record in the Time Attack for both standard and extra modes. Then, defeat Pluto in the Duel Mode. Unlock the Battle Royal in Duel Mode - Defeat each of the 4 duelers (Angel, Devil, Spirit, and Pluto) in Duel mode. Unlock the 99 Trial (Endurance) Mode - Win the Battle Royal Duel Racing Unlock the Maximum Ultimate Grand Prix - Win all of the Grand Prix in Hard Mode Unlock Pac-man’s Car - Accumulate 1,500 miles Unlock the 4 ghost cars - Win the Pac-man GP -=-=-=-=-=-=-=-=-=-=-=-= CARS AND ENGINES =-=-=-=-=-=-=-=-=-=-=-=- * - in alphabetical order ------------------------------------------------------------------------------ CARS ------------------------------------------------------------------------------ ANGELUS Manufacturer: Kamata Mode: Duel Type: Grip Engine: KA-CLMX Length: 175 in Width: 83 in Height: 42 in Weight: Unknown Transmission: 7 Speed Top Speed: 368 mph (589 kph) Stats: _______________ Acceleration: |_______________|___ Speed: |___________________| Handling: |________________| ------------------------------------------------------------------------------ BLINKY Manufacturer: Namco Mode: Duel Type: Grip Engine: Pac-man PM-CHR1 Length: 78 in Width: 31 in Height: 46 in Weight: Unknown Transmission: 4 Speed Top Speed: 196 mph (314 kph) Stats: ___________ Acceleration: |___________| Speed: |___________| Handling: |_________| ------------------------------------------------------------------------------ CLYDE Manufacturer: Namco Mode: Duel Type: Drift Engine: Pac-man PM-CHR4 Length: 78 in Width: 31 in Height: 46 in Weight: Unknown Transmission: 3 Speed Top Speed: 193 mph (309 kph) Stats: __________ Acceleration: |__________|__ Speed: |_____________| Handling: |__________| ------------------------------------------------------------------------------ CRINALE Manufacturer: Rivelta Mode: Duel Type: Drift Engine: R765DV Length: 193 in Width: 86 in Height: 44 in Weight: Unknown Transmission: 7 Speed Top Speed: 284 mph (454 kph) Stats: __________________ Acceleration: |__________________| Speed: |__________________| Handling: |____________| ------------------------------------------------------------------------------ E.O. Manufacturer: Himmel Mode: Standard Type: Grip Engine: HM36DRST Length: 180 in Width: 78 in Height: 48 in Weight: 2,072 lbs. Transmission: 5 Speed Top Speed: 290 mph (334 kph) Stats: _____________ Acceleration: |_____________| Speed: |_____________| Handling: |_________| ------------------------------------------------------------------------------ FIARO Manufacturer: Kamata Mode: Standard Type: Drift Engine: KA-30FR Length: 178 in Width: 72 in Height: 48 in Weight: 2,315 lbs. Transmission: 5 Speed Top Speed: 172 mph (275 kph) Stats: ______ Acceleration: |______| Speed: |______|______ Handling: |_____________| ------------------------------------------------------------------------------ FORTUNE Manufacturer: Kamata Mode: Standard Type: Grip Engine: KAK18FT Length: 154 in Width: 69 in Height: 49 in Weight: 1,940 lbs. Transmission: 5 Speed Top Speed: 150 mph (240 kph) Stats: _____ Acceleration: |_____| Speed: |____|_______ Handling: |____________| ------------------------------------------------------------------------------ INKY Manufacturer: Namco Mode: Duel Type: Drift Engine: Pac-man PM-CHR2 Length: 78 in Width: 31 in Height: 46 in Weight: Unknown Transmission: 5 Speed Top Speed: 236 mph (378 kph) Stats: _______ Acceleration: |_______|_____ Speed: |_____________| Handling: |_________| ------------------------------------------------------------------------------ MERCURIO Manufacturer: Rivelta Mode: Standard Type: Grip Engine: R1 6C Length: 175 in Width: 76 in Height: 46 in Weight: 2,337 lbs. Transmission: 6 Speed Top Speed: 175 mph (280 kph) Stats: ________ Acceleration: |________| Speed: |________|____ Handling: |_____________| ------------------------------------------------------------------------------ PAC-MAN Manufacturer: Namco Mode: Duel Type: Drift Engine: Pac-man PWD1980 Length: 80 in Width: 39 in Height: 44 in Weight: Unknown Transmission: 4 Speed Top Speed: 184 mph (294 kph) Stats: ________ Acceleration: |________|_ Speed: |__________|_____ Handling: |________________| ------------------------------------------------------------------------------ PINKY Manufacturer: Namco Mode: Duel Type: Grip Engine: Pac-man PM-CHR3 Length: 78 in Width: 31 in Height: 46 in Weight: Unknown Transmission: 1 Speed Top Speed: 195 mph (312 kph) Stats: ________________ Acceleration: |________________| Speed: |________|_ Handling: |__________| ------------------------------------------------------------------------------ RUMEUR Manufacturer: Soldat Mode: Duel Type: Grip Engine: GC118SLM Length: 138 in Width: 65 in Height: 49 in Weight: Unknown Transmission: 5 Speed Top Speed: 233 mph (373 kph) Stats: ___________ Acceleration: |___________| Speed: |___________|______ Handling: |__________________| ------------------------------------------------------------------------------ SOLARE Manufacturer: Rivelta Mode: Standard Type: Drift Engine: R4CT Length: 175 in Width: 83 in Height: 46 in Weight: 2,469 lbs. Transmission: 6 Speed Top Speed: 200 mph (320 kph) Stats: _______ Acceleration: |_______|_____ Speed: |_____________| Handling: |_______| ------------------------------------------------------------------------------ SPECTRA Manufacturer: Danver Mode: Duel Type: Drift Engine: 16D-GZTE Length: 225 in Width: 85 in Height: 45 in Weight: Unknown Transmission: 6 Speed Top Speed: 249 mph (398 kph) Stats: _____________________ Acceleration: |_____________________| Speed: |_____________| Handling: |_____| ------------------------------------------------------------------------------ TOREADOR Manufacturer: Danver Mode: Standard Type: Drift Engine: 6D-GE Length: 183 in Width: 74 in Height: 49 in Weight: 2,910 lbs. Transmission: 4 Speed Top Speed: 186 mph (298 kph) Stats: __________ Acceleration: |__________| Speed: |_______|_____ Handling: |_____________| ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ENGINES ------------------------------------------------------------------------------ ANGELUS Manufacturer: Kamata Mode: Special Engine name: KA-CLMX Type: Craymel V8 DOHC ------------------------------------------------------------------------------ BLINKY Manufacturer: Namco Mode: Duel Engine name: PM-CHR1 Type: Blinky’s Engine worth paltry 100 points ------------------------------------------------------------------------------ CLYDE Manufacturer: Namco Mode: Duel Engine name: PM-CHR4 Type: Clyde’s Engine worth an astounding 3,000 points ------------------------------------------------------------------------------ CRINALE Manufacturer: Rivelta Mode: Special Engine name: R765DV Type: V12-DOHC 4 Turbo ------------------------------------------------------------------------------ E.O. Manufacturer: Himmel Mode: Standard Engine name: HM36DRST Type: Horizontal 6 cylinder SOHC air-cooled ------------------------------------------------------------------------------ E.O. Manufacturer: Himmel Mode: Extra Engine name: HM36TEO Type: Horizontal 6 cylinder SOHC air-cooled Turbo ------------------------------------------------------------------------------ E.O. Manufacturer: Himmel Mode: Oval Engine name: JEGER J58 TEO Type: Horizontal 6 cylinder SOHC air-cooled Twin-Turbo ------------------------------------------------------------------------------ FIARO Manufacturer: Kamata Mode: Standard Engine name: KA-30FA Type: 6 cylinder DOHC ------------------------------------------------------------------------------ FORTUNE Manufacturer: Kamata Mode: Standard Engine name: KA-18FT Type: Inline 4 cylinder DOHC ------------------------------------------------------------------------------ INKY Manufacturer: Namco Mode: Duel Engine name: PM-CHR2 Type: Inky’s Engine worth a reasonable 300 points ------------------------------------------------------------------------------ MERCURIO Manufacturer: Rivelta Mode: Standard Engine name: R1 6C Type: V6 DOHC ------------------------------------------------------------------------------ PACMAN Manufacturer: Namco Mode: Duel Engine name: PWD1980 Type: Mysterious "engine" that powered Pac-man for the last 20 years ------------------------------------------------------------------------------ PINKY Manufacturer: Namco Mode: Duel Engine name: PM-CHR3 Type: Pinky’s Engine worth an impressive 2,000 points ------------------------------------------------------------------------------ RUMEUR Manufacturer: Soldat Mode: Special Engine name: GC118SLM Type: V6 DOHC ------------------------------------------------------------------------------ SOLARE Manufacturer: Rivelta Mode: Standard Engine name: R4CT Type: Horizontal 12 cylinder DOHC ------------------------------------------------------------------------------ SPECTRA Manufacturer: Danver Mode: Special Engine name: 16D-GZTE Type: V8 SOHC Super Charger ------------------------------------------------------------------------------ TOREADOR Manufacturer: Danver Mode: Standard Engine name: 6D GE Type: V8 SOHC ------------------------------------------------------------------------------ -=-=-=-=-=-=-=-=-=-=-=-=- TRACKS =-=-=-=-=-=-=-=-=-=-=-=-= * - alphabetical order Note: All of these tracks have their reversed counterparts. ------------------------------------------------------------------------------ ABOVE THE CITY Length: 17,037 ft (5.19 km) Difficulty: Average Driving Tips: This track has quite a lot of curves so practice here for better handling of your car. Another thing to watch out here is the tight hairpin- line turn near the middle of the track. Early side-breaking will save you. This track has an easy homestretch. ------------------------------------------------------------------------------ AIRPORT OVAL Length: 11,246 ft (3.43 km) Difficulty: Easy Driving Tips: This is probably the easiest track in the game. All you need to do is to gain speed by avoiding the walls and the edges of the track. Just be careful in the turns as you might over steer the car and lose control because of your high speed. ------------------------------------------------------------------------------ BAYSIDE LINE Length: 25,688 ft (7.83 km) Difficulty: Average Driving Tips: Zigzag and a few tight turns is what this track is made of. Familiarizing your cars zigzag ability will give you an advantage in this track. Watch out for the tight right turn after the first zigzag. Also, look out for a sharp zigzag near the end. ------------------------------------------------------------------------------ GREENFIELD Length: 19,201 ft (5.85 km) Difficulty: A little difficult Driving Tips: This track has uphills and downhills, so remember the tips for these types of roads. In approaching uphills, slow down so that you’ll be able to turn at a corner. In downhills, early-breaking is recommended as you’re gaining speed. You’ll encounter this in the bridge area. ------------------------------------------------------------------------------ OUTER PASS Length: 14,878 ft (4.53 km) Difficulty: Average Driving Tips: The Outer pass is a shortened, Bayside Line track. Basically, all you need to watch out for are the zigzag and tight turns. ------------------------------------------------------------------------------ PARK TOWN Length: 11,574 ft (3.53 km) Difficulty: Average Driving Tips: This track only has a few tight turns but there’s one hairpin turn near the middle. This track also has an easy homestretch. ------------------------------------------------------------------------------ SUNNY BEACH Length: 13,477 ft (4.11 km) Difficulty: A little difficult Driving Tips: Another shortened track. This one’s the small version of the Greenfield Track. Just watch out for the uphill and downhill turns as well as the zigzagging throughout the track. ------------------------------------------------------------------------------ -=-=-=-=-=-=-=-=-=-=-=-= DRIVING TIPS =-=-=-=-=-=-=-=-=-=-=-=- Here are some driving tips that can help you race through the tracks of the game, as well as let you win the race. 1. In sharp turns, especially on hairpins and very tight U-turns, side braking early will give you stability in turning. Example, when approaching a tight Right Turn (after the Zigzag in Sunny Beach), go left near the ledge then release the accelerate button. At that point, press right slightly until the car makes it into the corner then press the X button hard to break away from the turn. 2. Drifting is a good strategy especially against multiple competitors. Drifting happens when (for example) your car is exactly behind one of your opponents. There will be no air resistance, and thus, will give you a temporary boost (that what the boost option is for) of speed. This is good in catching up from behind. 3. Overtaking is an easy task in Ridge Racer V. You can easily overtake CPU cars. They won’t care even if they know you’re going to pass by. Just drift behind them and then overtake. 4. In approaching an uphill turn, don’t forget to slow down or else your car will overrun the turn, therefore bumping onto the edge. As for the downhills, side break early to be able to manage the turn. 5. Using the Rear View is very useful when you are being followed by another car. Examine its moves and keep on blocking it. Don’t push right or left too hard because that car might find an opening. 6. To turn on corners faster, stay on the inner lane. You’ll cover less distance and less time. 7. Another issue in Ridge Racer V is over/under-steering. The most important thing to do is to analyze first the handling capabilities of your car/s. This way, you’ll know how much effort you should make when navigating turns. When you over-steer (your car faces the wall of the inner lane), release the accelerate button first then break for a moment if necessary. To recover from under-steering (your car didn’t make the turn and bumped into the edge of the track), just accelerate your car and drive straight. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= FREQUENTLY-ASKED QUESTIONS =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ----------------------------------------------------------------------------- 1. What’s the fastest car in the game? After I unlocked the Kamata Angelus, I’ve never seen any car this fast (even beats out the Suzuki Escudo of GT2) although this car has slow acceleration. You’ll see what I mean after you unlock it. ----------------------------------------------------------------------------- 2. How many cars are there in the game? As of this update, I got 10 kinds of cars. 6 (Standard and Extra) and the 4 Duel Cars. ----------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= CREDITS/ACKNOWLEDGEMENTS =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- - Thanks to Namco for creating an excellent sequel to their Ridge Racer titles. It’s been fun. - Thanks to the readers of this FAQ. This won’t be called such without anyone using/reading it. Thanks very much! - Thanks to my Sis for waiting patiently for me while I’m typing and playing. She wants to use the PC and the PS2 also. - And last but absolutely not the least, thanks to GameFAQs where you can view and download this walkthrough/FAQ. CjayC deserves all the credits given to him. Congratulations! These are all that I would like to thank as of now. If I happen to forget anyone, please inform me. I’ll check it out on my inbox if you really have something to be credited (I never delete important ones). Note, that if the same info is sent to me, it is on a first come first serve basis. Any suggestions, comments, additions, etc. will be duly credited to you once you’ve submitted one to me through my e-mail address written at the very top of this Walkthrough/FAQ. Thank you very much! Ridge Racer V (tm) is a registered trademark of Namco Sony Playstation 2 and its accessories (tm) are registered trademarks of Sony Computer Entertainment America, Inc. All other instances and products are registered trademarks of their respective owners. The Ridge Racer V FAQ (c)Copyright October 2000 "A" Tadeo