______ ______ ______ | __ \ | ____| | __ \ | |__| | | | | | | | | __ / | \_ | | | | | | \ \ | / | | | | | | | | | |____ | |__| | |_| |_| |______| |______/ ______ ____ ______ _______ _____ ______ _ _ | ____| / __ \ | ____| |__ __| |_ _| | __ | | \ | | | |____ | |__| | | | | | | | | | | | | \ | | | ____| | __ | | | | | | | | | | | | \ | | | | | | | | | | | | | | | | | | | |\ \| | | | | | | | | |____ | | _| |_ | |__| | | | \ | |_| |_| |_| |______| |_| |_____| |______| |_| \__| _____ _____ |_ _| |_ _| | | | | | | | | | | | | _| |_ _| |_ |_____| |_____| Weapons & Tactics Guide By LiMpBiZkitFaN Version FINAL E-Mail:-REMOVED- Effective 6/9/03, I have removed my E-Mail, as I cannot help someone with a game I don't have, and most of the things I do not remember. I have sold my PS2, and all its games to GameStop. With that, I have purchased an Xbox, Brute Force, Splinter Cell, Halo, and Pre-Ordered Soldier of Fortune II: Double Helix. The fact is, that the Xbox has more of the games I LIKE, such as Halo, Brute Force, Soldier of Fortune II: Double Helix, and other great Shooter, and FPS games......Please look forward to future FAQs from me; as of right now, I am working on a Brute Force Weapons Guide, and when it is released, a Soldier of Fortune II: Double Helix Weapons Guide. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ T A B L E O F C O N T E N T S _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ___ / 1 \ Section One: Introduction \___/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ___ / 2 \ Section Two: Weapons Guide \___/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ___ / 3 \ Section Three: Legal Information \___/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ___ / 4 \ Section Four: Credits \___/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Section One: Introduction o _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Some people say TimeSplitters 2 has better weapons than Red Faction 2, but I own both, TimeSplitters 2, and Red Faction 2, and I say that that statement is pure crap. Where else do you get a Nano Precision Rifle? Where else do you get Nano Machine Pistols that fire 7.62mm Armor-Piercing Rounds? Nowhere! The only place you will get those awesome weapons is in Red Faction 2. Now I do have to admit TimeSplitters 2 does have some great weapons, such as the Lasergun (Gotta love the shield that deflects bullets), and the Minigun, but Red Faction 2's Weapons aren't as repetitive as TS2's (Do you absolutely need three types of Handguns?) Each one is different, and has either an Alternate Fire, or Special Ability of some kind....take for example the N.I.C.W., it can target enemies through walls, and it tells how much health the targeted enemy has left; those are Special Abilities. Take note that a weapon may not have an Alternate Fire, but it may have Special Ability. Why don't I do a Full Walkthrough you ask? Well, for one thing I am too wrapped up in my School Work to actually have the time to do it, plus I actually have a life.....anyway...uh...yeah...enjoy! _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Section Two: Weapons Guide o _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ___ / \ CSP-19 Semi-Automatic Pistol \___/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Primary Fire: Fire one Round Alternate Fire: Pistol Whip Special Ability: Dual CSP-19 Semi-Automatic Pistols Effective Range: Short to Medium Ammo Type: 9mm Rounds (Light Rounds) Clip Size: 16 Light Rounds Capacity: 256 Light Rounds Description- This basic semi-automatic pistol is a standard issue weapon for many of the armed personnel employed by Sopot. This weapon is fairly and can be effective against unarmored opponents when used properly. Although able to pierce body-armor, the CSP-19 is not an ideal weapon to equip against more resilient enemies. The CSP-19 Semi-Automatic Pistol's Primary Fire lets you fire the weapon as fast as you can press the R1 Button. The Alternate Fire lets you Pistol Whip a target at close range. The best strategy when you are stuck using this, is to circle-strafe around your target, and fire on them until they are dead. Another strategy would be to sneak up behind a target and use the Alternate Fire until the target is dead. It can also be paired with another CSP-19, which lets you go Dual, and dish out twice the firepower. ___ / \ CMP-32 Machine Pistol \___/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Primary Fire: Fire Rounds, Automatic Alternate Fire: N/A Special Ability: Dual CMP-32 Machine Pistols Effective Range: Short to Medium Ammo Type: 9mm Rounds (Light Rounds) Clip Size: 32 Light Rounds Capacity: 256 Light Rounds Description- Larger and more formidable than the CSP-19 pistol, the Machine Pistol is capable of full automatic firepower. Equipped by Sopot's more experienced guards, this weapon can easily penetrate body-armor and effectively neutralize most enemies at close ranges. The CMP-32 Machine Pistol's Primary Fire enables the user to spray rounds at a high rate. While the Machine Pistol does not have an Alternate Fire, it does have to ability to be paired with another CMP-32 Machine Pistol to dish out twice the firepower. The Machine Pistol is great against the Spiderbombs, and the Floating Sentry Drones. When Dual, the Machine Pistol is great against Lightly-Armored targets, such as Enemy Personnel. ___ / \ CAS-14 Automatic Combat Shotgun \___/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Primary Fire: Fire one Buckshot Round Alternate Fire: Fire one Incendiary Round Special Ability: N/A Effective Range: Short Ammo Type: 10 Gauge Buckshot/Incendiary Shells (Shells/Phosphor Shells) Clip Size: 8 Buckshot Shells/8 Incendiary Shells Capacity: 96 Buckshot Shells/16 Incendiary Shells Description- This military-grade shotgun is capable of delivering extremely powerful single-shot blasts and inflicts the most damage at close ranges. Its accuracy and effectiveness decrease significantly when range of the target is increased, rendering it almost useless when firing at targets more than 50 meters away. This weapon is also capable of discharging incendiary rounds as a form of alternate fire, making it a very powerful weapon. The CAS-14 Automatic Combat Shotgun's Primary Fire enables the user to fire Buckshot Shells at an automatic fire rate. The Shotgun's Alternate Fire enables the user to fire an Incendiary Shell, that when at close range, lights the target on fire. The Shotgun is useful for eliminating Enemy Personnel at close range. The Shotgun can also be effective when facing Spiderbombs, but the Handgun or Machine Pistol should be used when facing them, because in my opinion, it would be wasting ammo. ___ / \ CMRD-32 Magnetic Rail Driver \___/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Primary Fire: Fire one Slug Alternate Fire: Engage Scope Special Ability: Sliders on all sides of Scope Slide toward Enemy Targets Effective Range: Short to Long Ammo Type: Metal Slugs (Slugs) Clip Size: 3 Slugs Capacity: 12 Slugs Description- Developed by a secret R&D team of scientists hand picked by Sopot, the Rail Driver fires metal slugs at extremely high speeds through just about any surface without loosing significant velocity. When the scope is engaged, this weapon allows the user to see through walls and target enemies. The Rail Driver has a long reload time, but is very effective and deadly when equipped in experienced hands. The CMRD-32 Magnetic Rail Driver's Primary Fire enables the user to fire a Metal Slug at Ultra-Sonic velocities, which in effect, enables the weapon to fire through walls, and other surfaces. The Rail Driver's Alternate Fire engages the Scope, which lets the user target, and fire at Enemy Personnel through walls. The Rail Driver is great for eliminating enemies through walls, without exposing the user to harm. The Rail Driver can also be great against Bosses, as it inflicts massive amounts of damage. Users of the Rail Driver may notice that when in Scope mode, there are little Sliders on the Top, Bottom, and Sides of the Scope that slide around. These Sliders slide towards an enemy to make targeting easier. ___ / \ N.I.C.W.- Nanotech Individual Combat Weapon \___/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Primary Fire: Fire 7.62mm Rounds, Automatic Alternate Fire: Fire one 40mm HV HE Grenade Special Ability: Targets Enemies through Walls/Shows Enemies Remaining Health Effective Range: Short to Medium Ammo Type: 7.62mm Armor-Piercing Rounds/40mm HV HE Grenades (Medium Rounds/Grenades) Clip Size: 48 Medium Rounds/ 5 Grenades Capacity: 192 Medium Rounds/ 30 Grenades Description- The N.I.C.W. is used primarily by Sopot's most trusted, experienced, and feared guards. It is capable of delivering extremely powerful 7.62mm automatic armor-piercing rounds in fearsome bursts, and can discharge grenades that explode on impact as an alternate means of fire. The N.I.C.W. is able to identify and target enemies from behind walls. A customized HUD-device visually relays information to the user about the targeted opponents remaining health. The N.I.C.W.'s Primary Fire enables the user to fire 7.62mm rounds at an automatic fire rate. The N.I.C.W.'s Alternate Fire enables the user to fire a 40mm High-Explosive Grenade at the selected target. The N.I.C.W. also has the ability to target enemies through walls, and it also has the ability to show how much health the targeted enemy has left. The N.I.C.W. is perhaps the most versatile weapon in Red Faction 2, as it is great against both, Enemy Personnel and Armored Vehicles. ___ / \ NGL-8 Nanotech Grenade Launcher \___/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Primary Fire: Fire one Impact-Based Grenade Alternate Fire: Fire one Timer-Based Grenade Special Ability: N/A Effective Range: Short to Medium Ammo Type: 40mm HV HE Grenades (Grenades) Clip Size: 6 Grenades Capacity: 30 Grenades Description- The Grenade Launcher is the preferred weapon of Alias, the demolitions expert in Molovs squad of elite, nano-enhanced super soldiers. It fires a single yet powerful grenade that explodes on impact and is capable of taking out nearly everything unlucky enough to be caught in its blast. Because it can easily blast through many walls, floors and other surfaces, the Grenade Launcher is a useful weapon for finding alternate routes, secret rooms and blowing away enemy cover. The NGL-8 Nanotech Grenade Launcher's Primary Fire enables the user to fire a 40mm High-Explosive Grenade that explodes on impact with a target. The Grenade Launcher's Alternate Fire enables the user to fire a 40mm High-Explosive Grenade that it set on a 5-Second Timer. The Grenade Launcher is great for eliminating groups of Enemy Personnel, and destroying Heavily-Armored Vehicles. It is also great for utilizing Geo-Mod, and blowing away enemy cover. ___ / \ CSR-60 Sniper Rifle \___/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Primary Fire: Fire one Round Alternate Fire: Activate/Deactivate the Scope Special Ability: N/A Effective Range: Short to Long Ammo Type: 7.62mm Armor-Piercing Rounds (Medium Rounds) Clip Size: 6 Medium Rounds Capacity: 192 Medium Rounds Description- Capable of bolt-action fire only, this rifle comes standard with a UNVS-8 scope that provides the user with pinpoint accuracy on the battlefield. It also features a wind velocity offset that automatically corrects for any wind conditions present. This weapon can inflict immediate fatal wounds if a head shot is achieved, and is capable of penetrating both body-armor and lightly-armored vehicles. The CSR-60 Sniper Rifle's Primary Fire sends a 7.62mm round toward the target at a bolt-action rate of fire. The Sniper Rifle's Alternate Fire engages the Scope, which enables the user to target enemies at far away distances. The Sniper Rifle is great for taking out Enemy Personnel from great distances, while staying out of range of the enemy's weapons. The Sniper Rifle will eliminate any human enemy with one shot, but it will take two shots to eliminate any Nano-Enhanced enemy. ___ / \ CSMG-19 Silenced Machine Gun \___/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Primary Fire: Fire Burst Alternate Fire: N/A Special Ability: N/A Effective Range: Short to Medium Ammo Type: 9mm Rounds (Light Rounds) Clip Size: 64 Light Rounds Capacity: 256 Light Rounds Description- The fully automatic silenced machine gun is a good weapon to equip if you prefer not to be heard. Silent and swift, this weapon is more accurate than the Machine Pistols, but not quite as powerful. It can penetrate body-armor and is most effective a close ranges. This weapon is a favorite of tactical covert specialists, including Tangier. The CSMG-19 Silenced Machine Gun's Primary Fire enables the user to fire a 5-Round Burst at the target. While the Silenced Machine Gun does not have an Alternate fire, the Silenced Machine Gun is silenced, which enables the user to eliminate Enemy Personnel while maintaining a low profile, and avoiding detection. The Silenced Machine Gun is great for taking out Spiderbombs, and Sentry Drones. It is also great against Lightly-Armored Enemy Personnel. ___ / \ CAR-72 Military Assault Rifle \___/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Primary Fire: Fire 3 Round Burst Alternate Fire: Fully Automatic Fire Special Ability: N/A Effective Range: Short to Medium Ammo Type: 7.62mm High-Velocity, Armor-Piercing Rounds (Medium Rounds) Clip Size: 48 Medium Rounds Capacity: 192 Medium Rounds Description- Similar to the AK-47's from the past, this weapon is designed to deliver all the benefits of a full-sized rifle in a compact form. It is capable 2of firing a three round burst or a less accurate fully automatic onslaught. The high-velocity, armor-piercing shells inflict massive damage on unarmored targets and will exact noticeable damage on armored opponents as well. The assault rifle is a standard-issue weapon for the Commonwealth solider and grunts. The CAR-72 Military Assault Rifle's Primary Fire enables the user to fire a 3-Round Burst of 7.62mm rounds. The Assault Rifles Alternate Fire enables the user to fire 7.62mm rounds at an automatic rate of fire. The Assault Rifle is great against Medium-Armored targets, such as Sopot Military Personnel, and Sopot's Elite Guard. The Assault Rifle is a great weapon, but in my opinion, the N.I.C.W. is better. ___ / \ W.A.S.P.- Wide Area Saturation Projectile \___/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Primary Fire: Fire Single Rocket Alternate Fire: Engage Homing Device Special Ability: N/A Effective Range: Medium to Long Ammo Type: 15cm High-Explosive Rocket Canisters (Rockets) Clip Size: 6 Rockets Capacity: 6 Rockets Description- The W.A.S.P. is primarily an anti-vehicle weapon. More powerful than the Grenade Launcher, the W.A.S.P. fires a barrage of five armor- piercing rockets. It has the ability to "Lock On" to mobile vehicles and launch a swarm of destruction that will seek out and strike its target. The W.A.S.P. is used by Sopot's heavily fortified ground troops and guards. The W.A.S.P.'s Primary Fire enables the user to fire a High-Explosive Rocket at the target. The W.A.S.P.'s Alternate Fire enables the user to lock-on to an enemy's vehicle. The W.A.S.P. is great against Lightly-Armored, to Heavily-Armored Vehicles. The W.A.S.P. can be used against Enemy Personnel, but it is not recommended because of rarity of the ammo that the W.A.S.P. utilizes. Also, use the W.A.S.P. with caution because of its large blast radius; you could kill yourself. ___ / \ JF90-HMG/BF Heavy Suppression Machine Gun \___/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Primary Fire: Fire Rounds, Automatic Alternate Fire: N/A Special Ability: Sight on Top of Weapon turns Red when Target is In Crosshairs Effective Range: Short Ammo Type: .50 Caliber, Belt-Fed (Heavy Rounds) Clip Size: 99 Heavy Rounds Capacity: 297 Heavy Rounds Description- A terribly inaccurate but very powerful weapon, the HMG is the preferred weapon of Repta, the heavy-weapons specialist in Molovs squad. Capable of firing huge numbers of bullets in a very short amount of time, the HMG is most effective when opponents are engaged at close range. It is best equipped in situations where raw firepower and maximum suppression is needed. The JF90-HMG/BF Heavy Suppression Machine Guns Primary Fire enables the user to fire .50 Caliber rounds at an automatic rate of fire. While the Heavy Machine Gun does not have an Alternate Fire, it does have the ability to inform the user that a target is in its sights. This is seen by looking at the sight on top of the weapon; if it is red, the enemy is in your crosshairs. The Heavy Machine Gun is great against Enemy Personnel, as well as Lightly-Armored Vehicles, such as Sopot Gunships. ___ / \ NCMG-44 Enhanced Machine Gun \___/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Primary Fire: Fire Rounds, Automatic Alternate Fire: N/A Special Ability: Dual NCMG-44 Enhanced Machine Guns Effective Range: Short to Medium Ammo Type: 7.62mm Armor-Piercing Rounds (Medium Rounds) Clip Size: 64 Medium Rounds Capacity: 192 Medium Rounds Description- Sporting a higher rate of fire and larger ammunition clips than normal submachine guns, the NCMG-44 Enhanced Machine Gun is an extremely powerful close-combat weapon. It is extremely effective against all enemies, including heavily armored targets. The NCMG-44 Enhanced Machine Gun's Primary Fire enables the user to fire 7.62mm rounds at an automatic rate of fire. While the Nanotech Machine Pistol does not have an Alternate Fire, it does have the ability to be paired with another Nano Machine Pistol, to dish out twice the firepower. The Nano Machine Pistol is great against all types of Enemy Personnel, including Heavily-Armored Personnel. This is perhaps one of the most lethal weapons in Red Faction 2. ___ / \ NPSR-755 Precision Sniper Rifle \___/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Primary Fire: Fire one Round Alternate Fire: Activate/Deactivate the Scope, Hold Down for Zoom Special Ability: Red Arrow on Top and Bottom of Aiming Reticule points toward Enemies Effective Range: Short to Long Ammo Type: 7.62mm Armor-Piercing Rounds (Medium Rounds) Clip Size: 32 Medium Rounds Capacity: 192 Medium Rounds Description- Capable of firing explosive rounds at a semi-automatic rate, the NPSR-755 is a specially crafted weapon created specifically for Quill. Its devastating firepower combined with zoom capability and tactical combat data provide Quill with precision lethality. The NPSR-755 Precision Sniper Rifle's Primary Fire enables the user to fire 7.62mm rounds at a semi-automatic rate of fire. The Precision Rifles Alternate Fire enables the user to engage the Scope; Hold down for Zoom. Users of Precision Rifle will notice a Red Arrow while in Scope mode; this arrow is attached to the Top and Bottom of the targeting reticule. This arrow points towards an enemy, making targeting easier. The Precision Rifle is great against just about any enemy, except for vehicles. ___ / \ MKAP-97 Anti-Personnel Weapon \___/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Primary Fire: Fire Bombs Alternate Fire: Fire Sticky Bombs Special Ability: N/A Effective Range: Short to Long Ammo Type: 40mm HV HE Grenades (Grenades) Clip Size: 15 Grenades Capacity: 30 Grenades Description- A favorite of interdiction forces worldwide, the MKAP-97 is extremely effective at saturating a strike zone with a bombardment of explosive bomblets. Heavy weapon specialists can lock on to specific personnel and use the aiming reticule to carpet the location with bomblets that explode shortly after contact. Unarmored enemy personnel are often eliminated from the combat engagement. This weapon is often used by Repta, the Heavy-weapon specialist in Molovs elite squad. The MKAP-97 Anti-Personnel Weapon's Primary Fire enables the user to fire a 5-bomblet shot that sends five grenades towards the target, that explode at random intervals. The Anti-Personnel Weapon's Alternate Fire enables the user to fire a 5-bomblet shot, which stick to the targeted enemy, and explode at random intervals. The MKAP-97 Anti-Personnel Weapon is great against all types of enemies, including Vehicles, and Bosses. ___ / \ Frag Grenade \___/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Description- The Frag Grenade is useful against all targets, including Enemy Personnel, and Lightly-Armored Vehicles. The Frag Grenades blast radius is deadly, so this makes them great for flushing enemies from their cover, and for throwing around corners to kill unsuspecting enemies. ___ / \ Incendiary Grenade \___/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Description- The Incendiary Grenade is useful for use against Enemy Personnel, and nothing else. The Incendiary Grenades have no effect on Vehicles, but they are _GREAT_ against human targets. Take care to avoid the large blast radius, as you could light yourself on fire, which is bad. ___ / \ Shock Grenade \___/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Description- The Shock Grenade is useful for incapacitating enemies long enough to line up a headshot, or retreat. The Shock Grenades cause no damage, but they do reverse the enemies control over aiming and moving, this includes YOU, so keep away from the medium-sized blast radius. ___ / \ Satchel Charge \___/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Description- The Satchel Charges are great for blowing away enemy cover, and for throwing on enemies, only to watch them hilariously run around screaming until they are reduced to gibs. Did I mention Skeet Shooting? Just throw a Satchel Charge into the air, pull out your Shotgun, and fire. _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Section Three: Legal Information o _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ (C) 2003-2004 LiMpBiZkitFaN (Benjamin Waldron). All rights reserved. All rights reserved including the right of reproduction in whole and in part in any form. PlayStation 2 and the PlayStation 2 logos are registered trademarks of Sony Computer Entertainment America, Inc. Red Faction 2 is a registered trademark of Volition, Inc. The author of this document is in no way affiliated with Sony Computer Entertainment America. You may not place this document on your Website or reproduce it in any way without the author's consent. Red Faction 2, the Red Faction 2 logo, and all related Characters are copyright and property of Volition, Inc. The following Websites have permission to use my FAQ: - www.gamefaqs.com _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Section Four: Credits o _______________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ - You, the reader of my FAQ - THQ, and Volition for making this Wonderful Game - CjayC, for posting this FAQ - Me, For making this FAQ - My Local Electronics Boutique, for letting me Pre-Order It ~END FAQ~