MONSTER RANCHER 3 FAQ for the playstation 2 version 1.4 created by Ultimategameplayer, archaven, someone, lightwarmth, and THORATIC. Emails are zdnetgamplayer@yahoo.com, lightwarmth20@hotmail.com Date: 10-18-01 M-O-N-S-T-E-R R-A-N-C-H-E-R 3 F-A-Q ========================================================= Intro Welcome to the long awaited faq for the long awaited game. if you have not ever played a monster rancher game then you are missing out. This is one of the best series of all time. Highly addictive gameplay and hundreds upon hundreds of play hours make for one hell of a classic. If you liked pokemon, digimon, or are just into sims like I am you should give monster rancher a chance. Best game in the series? Well yes. It has all the best features that the other monster ranchers did not have and they threw out the features of the old monster ranchers that no one wanted. I hope you enjoy the faq as much as I did writing it. What its about The game is about a persons rise to fame. You are that person and you must try and become a great trainer in the land of tochikan. Choose from over 400 monsters to raise, but beware, this game if very addictive and can cause you to lose massive amounts of sleep. ============================================================ version history ============================================================ version 1.0 original version version 1.1 new dvd list by thoratic and a few extras version 1.2 rearanched list by zdnetgameplayer and fixed some grammar mishaps. I also got some info from black cat and added a myths section. Version 1.3 I added a great cd list by Erick Randolph you Should check it out. Version 1.4 added some stuff by lorn fang ============================================================= Table of contents ============================================================= *Copywrite info *Comments by the FAQ makers -Zdnetgameplayer -Greeble *New features by zdnetgameplayer *Characters by zdnetgameplayer and greeble *Game worlds by zdnetgameplayer *In town by zdnetgameplayer *Calendar by greeble *Tips/hints for raising and winning *Training info by greeble *Cd list by zdnetgameplayer *skills by lorn fang *myths/glitches by zdnetgameplayer *contact info. ========================================================= Copywrite Info ========================================================= This FAQ is copywriten by ultimategameplayer (also know as Zdnetgameplayer), achaven13, someone, and lightwarmth. Any distribution of this faq/walkthrough is prohibited. If we Catch you with the FAQ without permission then you will be Subject to Federal action. The only website as of now that can have this Faq is gamefaqs.com other than that is not allowed. You may download The FAQ for your personal use but anything other than that (I.e. selling, distributing, or publishing) is prohibited. If You want to use this FAQ on your web site then please email me At zdnetgameplayer@yahoo.com or lightwarmth at lightwarmth20@hotmail.com. We probably will let you use the Faq, but We would like you to ask us first. ======================================================== Comments ======================================================== Zdnetgameplayer- I really enjoyed making this faq. It was a really good experience and I got to work with great faq makers. I hope that everyone gets to view our faq because I think that it is very good. I hope the rest of this faq making team had fun as well. Greeble-(post comment here) ======================================================== NEW FEATURES by zdnetgameplayer ======================================================== This game is so much better than the first two. I love how you don't have to stay at your boring ranch the whole time, and rarely visit somewhere else. We now get 5, count em' 5 lush environments for our cute and cuddly, baddy bashin, monsters to live and breed in. Another great thing that has been added to the monster rancher universe is the inclusion (or should I say removal) of not having to train your monsters to earn new moves. I think that this is very good feature, because I can remember spending countless hours and your monsters dollars on training. Now you have to buy ran ran, which lets you search the area for certain things, it is a pretty cool thing, a lot better than the old training. Not only do you get to train but you can also find items saucer stone pieces and accessories. One of the coolest features that have been added to the game is the encyclopedia. The encyclopedia is great because it stores all info on the monsters you taken off of disks. Once you have taken a monster off a disk you don't ever need to search for that disk again. A small feature but certainly welcome. And last but certainly not least is the inclusion of being able to make monsters off of dvds. All around I think that the monster rancher formula has been improved upon greatly. ================================================== CHARACTERS by zdnetgameplayer and greeble ================================================== This is not a long section because you are sort of isolated in a small place. But I think that the characters are all heartwarming so I think that they disserve mention. But it that is only if you count the people at your ranch. If you count the rivals too. Then you are looking at a pretty good list of characters. Fleria: she is your monster assistant. Though not as memorable as the first monster rancher's assistant, I think that she fits the new graphical change to a tee. She is just a tad bit cocky but is ultimately a good person. She loves blackmailing people into giving her items. Grandpa Bragma : he is fleria's grandpa. He runs the shrine and is really helpful early in your quest. Later in the game he becomes extremely helpful, when he isn't moping about fleria blackmailing him! Gaddamon: your first rival, not to hard to beat though. She's Obnoxious and rude, and likes to play mean tricks. Later she Even causes some major trouble. Other rivals: for each area (5) there are around 3 rivals for you to face off against. Most are nice but some are not. I guess you will have to get all the areas to find out. Maya: a nice and peaceful young girl, but don't be fooled By her peaceful appearance, she can pack a punch in Battle and isn't afraid to play dirty. Taya: Maya's brother, he is shy at first, but later he Becomes rather obsessed with battling. He usually Trains dragons, and he is very powerful in battle. Mitia: a snooty self confident girl, her overall goal is To get your ranch. While looking peaceful, she is Actually rather conceited. Taz: This young breeder is first seen trying to steal Something. But later he actually appears to be Quite a nice boy, a bit naïve though. He is prone To training beaclons. Jimsey: A lazy thief who is only in the breeding buisiness For money. He is quite powerful when he wants to be But also steals money. Don't let him get to you, As he sometimes gives you free items. YOU! Of course. You are the person who controls the game, so you should be mentioned. Have fun! Submitted by black cat Burn- (From Goat) A hotheaded trainer who often rushes into battles, even without the person's consent, but is a nice guy deep down. There's also... gah, two more, a woman from Goat (forgot her name), and a woman who visits you in Morx later in the game. If you need a short description of these people and their names, I'll send it. It would also be a good idea if you included where the people battled you. (i.e. Goat, Everywhere like Gadamon, Kalagari) ========================================================= GAMEWORLDS by zdnetgameplayer ========================================================= Brillia: you better bring a jacket if you want to enjoy this place. This frigid area is one of the coldest places you'll send your monster. Aside from the fact that its covered in snow, its also home to the evil tempered zan. It is a dangerous place, and should be used only by adult monsters...though this is your own choice. Brillia training Snowball: life up Knockdown: pow up, spd down Bloom: int up, pow down Icicle: spd up, def dwon Avalanche def up, int down Kalagari: this area is a very secluded and lush landscape. It is dwarfed by a huge waterfall and is probably the most beautiful place to train in. it offers a good training area, and good venturing possibilities. This is a good starting place for your monster if you are sick of morx. Kalagari training: Repeat jump: life up Hippo: pow up, spd down Waterfall: int up, def down Lotus: spd up, def dwon Dive: def up, int down Takerama: this is an area that should be feared. It is a desert like area that has many perils. It is dangerous, though not dangerous to dangerous for a starting monster. It is home to desert monsters. Takerama training: Sand swim: life Rock push: power up, spd Down Balance: int. up, pow Down Slide: spd up, def down Cactus: def up, int down Morx: morx is a nice woodlands area that is a very serene area that all should enjoy. I really think this is the best area to raise your monster, but that is just my opinion. This area is home to the childlike mocchi, and the monolith golem. This is the first area you start in. it is a pretty good place to train. With tons of potential, you should like this place *This is going to be your learning area so you need to remember to learn everything. The first thing is to try out each raising tests at least once (I suggest two) the second thing is to purchase the second or third best ran ran, and then search for the training area (it is called noisy hall). Once you have found it, just keep walking around finding other items. Then continue to train till you raise your trainer level and get to go to other stages. Morx's training options (there are also hidden ones but you will have to find those for your self) Trampoline: life up a little Picking: power up a little Blocking: int up a little 3step: speed up a little Nut catch: defense up a little Goat: what a weird name for a weird place. This is an underwater area that is very dangerous. I don't think that you should train here unless your monster is strong. Plus it does not offer the same venture opportunities as the other places do. This is home to any monsters you would like, though it is best suited for water monsters. Goat training Hole: life up Starfish: pow up, spd down Bubbles: int up, pow down Moray: spd up, def down Fish: def up, int down ========================================================= IN Town by zdnetgameplayer ========================================================= The shrine: this is an old favorite and one of monster rancher's staples. This is where most of the excitement of the game lies. Just simply follow the easy steps and you will get a nice monster to raise. Step 1: take out the monster rancher 3 disk. Step 2: insert cd/game/dvd disk and press x Step 3: after the disk has been read, put the monster rancher 3 disk back in and press x. Step 4: the last step is to wait in excitement in anticipation of getting the monster you really want, and personally is my favorite. Also while you are at the shrine you can put together your saucer stone pieces you traded or found. It is a cool way to get monsters that you don't have a cd for. ====================================================== Calendar: (by greeble) ====================================================== April (month 1): Week 1: zip Week 2: Brillia grand prix Location: Brillia Type: tournament Entered: 4 (5) Prize: 10000$ Rank: major 5 (S) Week 3: wild waves cup Location: Goat Type: league Entered: 6 Prize: 4000$ and a mocchis hat (works on mocchi) Rank: B Week 4: Mushroom cup Location: morx Type: league Entered: 4 Prize: 2000$ moak soup Rank: D May (month 2): Week 1: ripples tyro match Location: Goat Type: league Entered: Prize: 1000$ Rank: E Tropical Rumble Location: kalagari Type: league Entered: 6 Prize: 4000$ and a large egg Rank: A Week 2:Zip Week 3: Mirage cup Location: takrama Type: league Entered: 4 Prize: 3000$ snake emblem (works on naga) Rank: C Week 4: Aurora Stone Location: Brillia Type: tournament Entered: 8 Prize: An Aurora Stone Rank: Free-for-all June (month 3): Week 1: zip Week 2: morx all-stars Location: Morx Type: tournament Entered: 4 (5) Prize: 10000$ Rank: Major 5 Week 3: zip Week 4: Tochikan festa Location: Shrine Type: league Entered: 6 Prize: 500-5000$ Rank: E-S July (month 4): Week 1: zip Week 2: red coral cup Location: Goat Type: league Entered: 6 Prize: 2500$ Rank: C Week 3: Yukiran memorial Location: Brillia Type: tournament Entered: 4 Prize: 2000$ white ribbon (works on suzurin) Rank: D Week 4: Umbagi fall festa Location: kalagari Type: league Entered: 6 Prize: 4000$ totem poll (works on jell) Rank: B ========================================================= TIPS/HINTS For raising and winning by zdnetgameplayer ========================================================= *When feeding your monster at the beginning of the month feed him the middle of the road meal. It saves money and really doesn't affect the monster too much. If you have played the game extensively and don't have a cash problem then feel free to buy the most expensive "good" meal. Though the best meal for your monster is bone n meat, beware of overfeeding. It can cause your monster to become overweight and in the long term cause him/her to die young. *Unlike before when you had to worry about your skill rating, it has been taken out. Now all you have to do is raise your speed, and you will hit better. It makes the game a little easier by not making you train another skill. *Don't take too long training. Training your monster a lot in the beginning is good, but don't over do it. A super strong athlete may go far, but only to a certain extent before it dies. *If you love your monster then save often. Especially towards the end of his\her life. Nothing is worse than your monster dieing or getting KO'd and then having to restart your game a year earlier. But dieing isn't always a bad thing. When your monster dies it gives you a monster heart that holds your old monsters stats. You then can give it to your new monster, and essentially raise his/her skills. *Set up a schedule. This is where you really have to work on. I always train my monster, let it rest, train some more and battle. This is really a good plan. It keeps your monster in shape and keeps them in good health. *LET YOUR MONSTER REST! So many players don't let their monsters rest enough, resulting in loss of life expectancy of their pet. It can also cause your monster to run away or get sick... another way to shorten your monsters life. But if you don't want your monster to live go ahead and let your monster not rest. *At the beginning of every season you get to go on a 'venture'. Ventures are a way of training your monster. But first you must buy ran ran. Once you have the ran ran you want you can then start exploring. Once you find the "light of earth" then press X and you will search that place. If you find "noisy hall" then you can train your monster. Noisy hall does not change position like other items so remember its location. You can also find saucer stone pieces, items, and ability raising items on ventures. *Give up if you have to. If you have to give up a tournament, that's ok. Sometimes if your monster looks as if it will be koed then you should quit Imidiatly this will help your monster stay alive longer. *Stay as far away from your opponent as possible. This will help you get more "guts" for your monster. Plus you can wait to see when the best possible attack time is. I find this one of my most coveted advice. Though if your monster has a strong distance attack, you should probably stay closer. *Fight your rivals every time that they come to you. It will help you to find their weaknesses and it will also add to your stats. Trade with your rivals too. It will help you get more monsters in your encyclopedia. *If you don't have enough money to get good ran ran then you just should get ran ran smell, it will at least let you build your skills up. *FIRST thing you do when you enter a new area is to find the noisy hall where you can level up. This won't move so you need to memorize this position. *another piece of good info is to do training with your last 100 ran rans. You should do this because it lets you get the most out of your ran rans by maximizing its worth. Try it and you should see what I mean. Ran ran types Best monsters in my opinion: Raiden: taken from cd: Kenny G duotunes Raidens are easily one of my favorites. I think that they look really cool and are very easy to train. You should get the kalragi one if possible since it is very cool looking. His attacks may not be the strongest, but he is very good at hitting his opponent. Zan: taken from cd: matrix Though he is not the best monster at the beginning because it is very stubborn and grumpy. I don't use this guy much because he makes me mad at the beginning. But if you are patient then go for it…he is really powerful when in its prime. Dragon: taken from the sleepy hollow dvd Dragons are my favorite breed of monster. They are a little stubborn and pride full, but they are very worth it. I like then because they are a powerhouse. My 1 year old dragon could do 262 hit points worth of damage in one hit with his level five bite. He is very worth it. The only drawback is that they don't live exceptionally long. Other good monsters: Zoom Durahan pixie Types or ran ran: Leaf-small amount of time to search Fruit-longer time to search Extract- a long time to search Smell-free, and is really good for quick searches. Submitted by black cat: NAME | PRICE | POINTS | =================================== Ran Ran Leaf | 500 $ | 200 | ----------------|--------|--------| Ran Ran Fruit | 1000 $ | 400 | ----------------|--------|--------| Ran Ran Extract | 2000 $ | 600 | ----------------|--------|--------| Ran Ran Smell | 0 $ | 30 | ---------------------------------- ============================================================= Training methods (greeble) ============================================================= Okay, one of the toughest parts in the game is getting your Bundle of fluff (or spikes) ready for the next battle. Sometimes It can be boring and dull, but it pays off. This section is here To help you get your monster ready for all of the tough battles Ahead. Ready? I thought so! Spd: this stat puts up your ability to dodge, block and hit the other monster. It is wise to train any monster in a lot of speed, or else the other monster Will always hit it. This is one of the toughest things to train on some monsters. But it is so worth it! Lif: Another biggie, this is important because it relates to how long you can stay alive in battle. This is generally the first thing you should train. It is very important so you should train it in large amounts. Pwr: For some monsters, this is the biggest thing about training. See, for a lot of monsters, most of there attacks depend on power. You should usually train this or intelligence 3rd. Power attacks are usually yellow on the place in battle that shows the picture of the attack. Int: this stat also what helps your attacks in battle. Depending what you want to train, this should be 3rd. For instance, a suzurin has mostly intelligence attacks so you should train it in intelligence and then power. Intelligence attacks are in green. Dfc: This stat helps you have less damage done to you. It is Pretty important, but I always train it last. You decide whether you want it or not. ============================================================= Section *.* By Someone Battle Tips The extremely common battle, usually an easy task if you know what to do. Being through 273 battles, I've come up with several battle tactics, depending on the monster your facing and the stats your current monster possess. Aside from these, here are valid points you should use when battle a monster of this species. General Tips: High speed is usually something that everyone should think about before making a monster, even if you have a golem, at least 300 speed would be preferred. It will help in the future. Aside from that, status usually depends on the monster. EXAMPLES: Zan: High speed and strength can get you an instant championship. Durahan: High defense, power and average speed make this a good monster to start as. Dragon: On the other hand some monsters like this one can benefit from having all above average stats, although this is a challenge for most, if attainable, you can have a destructive monster on your side. Specific Tips: *Note: Regardless of any of these strategies, pushing your opponent against the wall, but making sure not to let him push you back, usually helps. Suezo: The mascot of monster rancher, this monster usually isn't much of a threat unless it attacks you within mid-range. It would then pull off an attack that swallows your monster then spits it out, causing major damage. The best defense against this is to stay in close, the worst he could do is use an attack that lowers your guts or his low level close range attack. Moochi: Relatively every Moochi I have encounter possessed only one close range attack, a head-butt attack which is easily avoided, and yet again weak. As with the Suezo's strategy, stay close, and push him against the wall, stay far enough that you'd stay in close range, but the opponent has room to move forward, just to be pushed back again. Jell: These guys usually are paired with a relatively high defense, and mid to high speed, yet weak defense and sometimes weak attack as well. The mid-range hammer attack can be strong so stay close or far from this one, but not in the middle. Octopee: These monsters are very weak, but usually carry high defense, stay in close and allow it to use its spin attack. A very weak attack and its usually dodged, this monster poses no serious threat. Momo: This monster relies on long range to midrange attacks, it sometimes has two close range attacks, both of which are usually nothing to worry about. Again, a relatively weak monster. Golem: Now we're getting somewhere…this beast is usually paired with immense strength (duh…) and a strong defense, it usually has a low speed, so a monster with mid to high range speed (compared to your current rank) can easily dodge most of it's attacks. In the future levels however, It usually possesses MAX strength, and immense speed. This could be something to worry about, because the speed status is what determines how often you strike a blow, and how often you dodge one, this is very important to remember in the future, because most monsters have ridiculously high speed. Zoom: A fast, and sometimes strong opponent, this beast's life is not too high, nor is its defense, but it has incredibly high speeds, so make sure your guts are at max before releasing every attack you can muster. Usually one hit, and this monster goes down. Tiger: Oddly enough, Zoom and Tiger share very similar characteristics. Both usually major in speed and power, but the strategy is changed ever so slightly, for this monster, usually staying in the mid-range attack basis is your best option. Especially if it's a low level Tiger. The two mid range attacks (the beginning ones) They have terrible accuracy and low attack power, making this an easy kill. Hare: Their mid range attack (Umpa or something…) is usually quite strong, again this monster too majors in speed, so high speed would definitely benefit you. His close range attack does mid to low damage, so this monster is not as easy as it looks. The best option is to beat with outright force, since most hare's have incredibly low Life. One hit usually takes these guys out, but if their speed outmatches yours, expect every hit to be dodged with ease. Mew: The most important thing to remember is to stay away from the mid or long range attack. Hawaiian is a devastating attack (to Guts anyway) So always stay close. In close range the worst it can do is Scratch you. Besides this, it may have mid to high speed, but not high enough that it should pose a threat to your monster. Beaklon: This one can go one of two ways. Some of the Beaklons have high defense and incredibly high power. Which suits they're appearance best in my opinion. On the other hand the Mose form (which is common in the end of the game by the way.) Usually has high speed, and strong power. Again with most other monsters staying close is the best way to survive. Especially with this monster, its mid-range attack (that dash thing) is incredibly strong, but misses frequently. Close range, they use the Horn Sweep attack (now that I think about it, I was NEVER hit by this attack) and the Back Fist attack, which is another extremely powerful attack yet misses too much. Overall, try to kill this beast as fast as possible, that basically the best thing to do. Dragon: King of the monsters, these guys could easily kill any monster with one move. Usually fire breath (long range) or Inferno (mid range). Besides that, stay close and it will use either tail swipe or Bite, both strong moves. However with a monster with high speeds, this won't be a problem as both moves will be avoided. If this advice is followed, the Dragon shouldn't pose much of a threat. Dakkung: This monster is relatively weak, its average in all stats but somewhat lacking in defense, an easy kill for the trained monster…there's really no advice to give on this one… Baku: Huge dog is all I can say to describe this gargantuan beast, for some reason, even with 400 power, this thing can half the energy of a monster with high defense. So be careful. It usually has low defense, so attacking it fast is your best bet. Pixie: MAN THESE THINGS ARE ANNOYING! LIKE FLIES! *ahem* sorry, had to get that off my chest…these things are the worst enemies u can face, not cause they're strong, its cause of they're annoyingly high speed. They can dodge all of your attacks for the entire fight and hit you for ten damage minimum and still win the battle. Best bet is to wait for 99 Guts and unleash everything at once (this goes for all high speed monsters). Durahan: another of the coolest monsters in the game, and a personal favorite of mine. They come in all status types, from high defense and power to high speed and life…this is usually random…however they are commonly in the high defense range. Too counter this, make sure u have high speed, to block the Durahan's strong attacks. Then slowly beat away at it, and the it will eventually fall. Nagas: Now that I think about it…these guys are pretty rare…I only sometimes see them in a desert tournament and rarely Gadamon has one…be that as it may, not much strategy is needed for this monster. He has a high speed that the rest of his stats which are average to below average. Because of this, the same strategy that is used on the Pixie would work here. Colorpandoras: Hmm…I've only fought one of these in my 200-and some battles…anyway, they are pretty weak…generally anything could take these down with ease. Plants: Weak monster, weak attacks, small defense and low speed…I haven't been able to find one strong Plant monster, so there aren't any advanced techniques on this one. Hengar: Another personal favorite, these guys are extremely well trained for some reason. All of their stats are far above- average, and they usually posses one extremely powerful attack (ion cannon, and Omega Blade for example). In order to beat these guys, staying close is a must for many reasons. 1) far range attack: Ion cannon…can you say insta-kill? 2) mid-range attack: (some) Omega Blade 3) Mid range attack: Core attack (usually level or 9) As for close range, the hengers have the weak mega blade attack, which is usually dodged and not worth much damage. Also they use a status attack which brings up their guard a lot. Stay close, and attack frequently. Lesione: Another form of the pixie but stronger. They have strong attacks and dodge just as much if not more so than the pixies. The strategy is mixed…sometimes they have the attack which bounces you against their nose and launching u far away. This attack is powerful and it's a close range. Sometimes they have powerful mid-range attacks as well but they usually use the lesihorne attack, which brings your guts down somewhat. Suzurin: Yet another pixie, but exactly alike in many ways, they fight like pixies, being weak and with low level guts moves, and dodge just as much, use the same strategy on this monster as you did with the pixie. Psiroller:The guys are annoying, they have above average speed, they are pretty strong. Stay close, they're far and mid-range attacks are strong, but they're close range doesn't do as much damage, but still poses a threat. Luckily though, this move is dodged easily. Pancho: Stay close, trust me on this, up close, they seem to ALWAYS have the Magic Hand technique learned. A weak technique and dodged just as easily as the rest of his moves. Mogi: Stay mid range, its head bang attack is strong, as is its Dig attack from far-range. For Mid-range however it uses the scratch attack a lot, its weak and is meant to lower your Guts, but it doesn't do that well either. Raiden: No Info. Gitan: No info Ogyo: No info Zan: Normally, I would place Joker here since I fought it first, but I believe the Joker is far stronger than the Zan so here's how it works… First things first, make sure no stories are currently activated. Next step, move on over to Brillia and wait a few weeks (sometimes it works immediately), Maya should appear, grief stricken and warning you of a strong monster that attacked her. Wait a few weeks, all of a sudden some really upbeat music will play, it is then that the Brillia Henger with two odd-looking accessories will attack you without warning. This monster is pathetic, just kill it with one attack. Be warned however, it has high speed. That's over with, moving on… Wait a few weeks, Taya will come in and warn you as Maya did. After this, that same upbeat music appears again and that Brillia Henger strikes again…defeat and it runs off…a few more weeks later and the Henger arrives but this time Gadamon with it. So you know who this monster belongs to now. So you beat it as before…done and done…but before she leaves, she says a scientist named Nahze modified her monsters to defeat yours. She leaves before you can learn more about this. So after a few more weeks…some wierdo shows up? Yes its an odd looking guy with a huge nose…he goes a little crazy and lo and behold, he has a cool looking Zan with him. (that breast plate however looks questionable if you ask me…) He battles you immediately and you'd think his dark and evil looking monster would pose a challenge. Fortunately for you, he has the stats of an average B monster…even worse he has no defense and relatively low life. One correct strike could bring this terror down. The fight is over, congratulations, you just completed the hardest part of the quest. All that's left is to give the Zan disk to Grandpa Braghma, and find a CD containing the Zan, good luck. Joker: Now this guy is definitely one of my favorite monsters. It's unfortunate that I have yet to attain this particular monster. Anyway here's his story. After completing Burn and Ms. Jenna's quick story-lines, your on to Kai's. His starts when Ms. Jenna and Burn warn you of his antics…coincidentally enough, he arrives shortly after…he offers you 2000G to lose to him in a tournament. Fleria is gets angry and talks back to Kai, which to say the least angers him. He starts a battle with you with a Rank A relatively strong Naga type monster. This thing is kinda strong, but has weak defense so hit it with a strong attack and it should go down in two to three turns. After this he leaves… Few more weeks and he comes back apologizing, and as a friendly gesture, gives you an antique item, he then invites you to battle in the dead of night on the 2nd week of November. Fleria is reluctant to accept but he says he'll ask when the time comes. A week later, Ms. Jenna arrives and warns you not to accept anything from Kai, and to just ignore him. Burn does the same a few weeks later. Some advice for you, train all of your monsters stats to at least 400-550, and speed and power should both be extremely high. Why you ask? Because… 2nd week of November, Kai asks you to go to the Luna Battle. You can allow this or deny his gesture, either way, you can always go to the tournament next year and for years to come. Should you accept his mission he will take you to the basic Goat arena, yet a lot darker, considering its around mid-night. Kai arrives with his Naga type monster and says he'll defeat your monster with a major handicap in his favor…before he can do this though, the antique item he gives you will activate and float into the air. It explodes in a flash of light, and a shadow could be seen standing on one of the statues in the background. Upon closer inspection, the shadow is seen to be holding a rather large scythe. It is then that a new man arrives from who knows where…I won't spoil it for you but soon he fights you…tip of advice. DON"T LOSE! ALWAYS SAVE BEFORE THE 2nd WEEK OF NOVEMBER SO YOU CAN RESTART IF HE IS OVERPOWERING YOU! Now on to the battle, this guys stats are around 400-480…but his defense is considerably low, here's his weak spot, two strong attacks should kill him. For me, it took three from my Durahan. Try to stay close because his mid-range and far-range attacks are easily one hit kills…but that's not saying much because his close-range attack does the same. Chaos Slash is extremely powerful (and cool looking at that) and if it connects, your dead, luckily it misses frequently, so high speed is a must. If your lucky or strong enough, the joker shall die, and he gives you an item that will allow you to regenerate this monster from any Saucer Stone that contains it. Give this item to Grandpa Bragma. Congratulations! You got the joker ============================================================= ============================================================== Cd List by zdnetgameplayer ============================================================== The beatles, white album disk 2 electrieel The coors, special edition psiroller The beatles, sgt. Peppers lonely heart club ban dakkung The body guard soundtrack bosco The beach boys summer in paridise merman The badlees, river songs momo The roots of rock and blues pixie Better than fiction marshmellow Bon appetit entertaining with style gitan The big chill soundtrack durahan Beaches soundtrack psiroller The classic arron Neville bosco Blues traveler,four mew Crash test dummies, god shuffled his Feat plant The rolling stones, hot rock disk 1 marimbal The rolling stones, hot rock disk 2=== avalanche Romantic gypsy guitar baku R.E.M, green konta Robert plant, now and zen merman Ray charles, greatest hits volume 1 jell Queen, greatest hits ogyo Paul Simon, graceland electrieel Pearl jam, nothing as it seems pixie The police, every breath you take kakao Oingo boingo, alive mew Oliver and company soundtrack suezo Nature sings the blues mew Madonna, you must love me mew Horowitz plays Mozart konta Robert plant, pictures at eleven zan Red hot chili peppers, one hot minute zoom R.E.M, new adventures in Hi Fi mocchi Spice girls, spice world colorpandora Saturday night fever soundtrack lapislatel Sound effects, transpertation momo Sound effects, animals colorpandora Sister hazel, fortress yuppee Sheryl crow, Tuesday night music club hare Sade, promise strawberry Shaggy, hot shot hotrod Tracy chapman ogyo Titanic soundtrack fukazo Ted Hawkins, happy hour naga Tubes, the completed backward principle kuririn DVD LIST BY THORATIC: EXAMPLE) DVD name - MONSTER TYPE LIF POW INT SPD DEF 1. Blue Velvet - MOGI 119 147 098 107 067 2. Romper Stomper (disc 1) - BREEZA 122 117 133 130 114 3. Romper Stomper (disc 2) - RYOZAN 139 168 119 133 150 4. Re-Animator - JIRO 096 141 091 113 097 5. Bride of Re-Animator (unrated side) - SANDLESSIE 151 141 116 108 122 6. Bride of Re-Animator (r-rated side) - WINDINE 125 102 160 135 092 7. Killer Klowns from Outer Space - TIGER 111 121 116 158 092 8. Meet the Feebles - GALUM 125 111 112 168 113 9. Pink Floyd - The Wall - ANGEL 111 095 170 157 112 10. Evil Dead (Elite version) - HOTROD 094 152 079 141 128 11. Evil Dead 2 (limited edition tin) - COCONUT 155 061 128 076 108 12. Army of Darkness (director's cut) - TIGER 097 146 093 137 105 13. Hellraiser (limited edition tin ) - SCISSORS 106 153 060 112 149 14. Hellraiser 2 (limited edition tin ) - ELECTRIEEL 142 138 110 086 104 15. Maniac (limited edition tin) - KONTA 111 118 126 164 105 16. Let Sleeping Corpses Lie (limited edition tin) - GRILIEF 161 121 122 100 115 17. The Beyond (limited edition tin) - FLEECE 101 157 129 093 111 18. City of the Living Dead (EC version) - MOGI 096 165 143 118 080 19. House by the Cemetery (Anchor Bay version) - LESIONE 138 120 121 106 110 20. New York Ripper (Anchor Bay version) - FUKAZO 107 158 144 124 100 21. Shock - LULU 084 123 084 153 95 22. The Texas Chainsaw Massacre - HENGAR 089 148 139 143 095 24. Clerks - DARK BRINGER 106 142 131 131 107 25. The Matrix - ZAN 090 150 100 180 090 26. Silence of the Lambs (Criterion version) - SHELLUNCHO 110 098 127 092 200 27. Hannibal (disc 1) - SPEARMINT 104 137 100 148 104 28. Hannibal (disc 2) - JELL 104 108 129 088 155 29. Beastie Boys Anthology (disc 1) - OCTOPEE 099 130 121 141 070 30. Beastie Boys Anthology (disc 2) - TORTBOY 102 145 119 084 133 31. Seven (disc 1) - FUKAZO 121 154 132 112 110 32. Seven (disc 2) - DAKKUNG 077 115 128 132 112 33. Hard Boiled - KAKAO 093 113 138 109 124 34. Phantasm - PSIROLLER 129 140 066 139 093 35. The Amityville Horror (ws side) - OCTOMEE 114 117 143 112 057 36. The Amityville Horror (ff side) - SENIORIN 113 115 131 131 140 37. Fright Night (ws side) - MOCCHI 098 100 126 146 135 38. Fright Night (ff side) - RYOZAN 123 150 126 136 140 39. Mountaintop Motel Massacre - RABBIROLLER 124 125 062 156 105 40. C.H.U.D. - MARIRIN 124 110 112 156 155 41. The Stuff - MARIRIN 135 127 120 140 137 42. House - FLEECE 090 137 138 123 116 43. House 2 - TIGER 095 127 108 173 101 44. Sleepaway Camp - OGYO 108 107 133 109 073 45. Alice Sweet Alice - KAIO 102 183 098 057 150 46. Hell Night - HENGAR 076 155 168 158 080 47. Prom Night - ZAZA 115 106 072 168 108 48. Halloween - FUKAZO 106 151 140 102 096 49. Halloween (extended cut) - LAPISLATEL 134 170 087 066 175 50. Halloween II - METANIX 106 151 140 102 096 51. Halloween III - JELL 091 115 158 103 140 52. Friday the 13th - DRAGON 129 165 142 121 155 53. Twitch of the Death Nerve - MOGI 114 150 107 116 105 54. Black Christmas - PSIROLLER 113 135 076 126 085 55. The Blair Witch Project - PANSY 080 100 050 155 100 56. Book of Shadows: Blair Witch 2 - CARAME 104 097 123 092 137 57. Book of Shadows (soundtrack side) - GOLEM 110 174 109 055 152 58. The Exorcist (version you've never seen) - TORTBOY 118 131 128 095 139 59. The Shining - LESIONE 148 135 123 111 108 60. Invasion of the Body Snatchers (ws side) - COCONUT 151 075 153 093 095 61. Invasion of the Body Snatchers (ff side) - SCISSORS 104 160 057 106 170 62. The Thing - LULU 074 127 085 143 099 63. Jaws - FUKAZO 105 150 130 100 100 64. Pirahna - ISOBE 104 112 131 136 123 65. Videodrome - ELECTRIEEL 148 137 108 064 083 66. Jacob's Ladder - PSIROLLER 129 148 076 128 088 67. Henry: Portrait of a Serial Killer - KAIO 113 182 088 054 158 68. Tetsuo: The Iron Man - GITAN 121 096 136 108 092 submitted by RJM: Scary Movie DVD - Has a Unique Joker which has a white jacket, and a giant Pink Hammer. Think he was called Prankster. His wings are playing cards (The Joker card of course). Fantasia 2000 DVD - Has the base Joker. Hope that helps you get started on the joker's. Zan - Fight Club (Disc 1 and 2) have the water Zan. He's a red version who apparently likes Crabs, and their life style, so it's taken to copying that. He also has an accessory, a write band that looks like bandages. Durahn Armor - Antz DVD - Monster - Ruin Sector - Durahn Jungle armor, has antennae and a rather nice sword. Resembles an Ant in a lotta ways, so a pretty bad pun there. Naga's - Hallow Man DVD has a VERY nice looking Naga. It's apparently a Naga that came from Darkness. Has somewhat of a Bat's head, demonic looking skin, and two horn/tusks coming off it's back. Moochi - Think it was Street Fighter 3, or Alpha for playstation, has a Sumoochi - Sumo wrestler Moochie. Got the Games mixed up when I loaded them, so I'll have to double check that and send you the correct Street fighter title that unlocks Sumoochi. Cd list by Erick Randolph: Weird Al Yankovich, Dare To Be Stupid Momo (Momo/Morx) Life:77 Pow:95 Int:87 Spd:163 Def:86 Independant Tail Whip, Machine Gun Elton John, The Big Picture Bambiimew (Mew/Morx) Life:86 Pow:122 Int:116 Spd:150 Def:120 Quiet, Loud Voice Head, Scratch Styx, Greatest Hits Fukazo (Suezo/Goat) Life:109 Pow:155 Int:129 Spd:114 Def:116 Sharp Eyes, Touchy, Sharp Fangs Tail Whip, Bite David Bowie, Scary Monsters Bambiimew (Mew/Morx) (Which isn't a very Scary Monster at all..) Life:98 Pow:110 Int:125 Spd:160 Def:79 Quiet, Groovy Moves Head, Scratch Elton John, Don't Shoot Me I'm Only The Piano Player Kuloro (Jell/Morx) Life:132 Pow:94 Int:115 Spd:98 Def:133 Jell Body, Chlorophyll Jell Charge, Jell Cannon Pink Floyd, Animals (I was half-expecting a big pink flying pig Baku, but I shouldn't be willful ;) Hare (Hare/Morx) Life:83 Pow:143 Int:109 Spd:143 Def:99 Fast Footwork, Resists Water Mini Punch, Uncho AC/DC, Back in Black Beaklon (Beaklon/Morx) Lif:99 Pow:169 Int:78 Spd:86 Def:151 Tough Skin, Aggressive, Dimples Beaban, Super Charge Jesus Christ Superstar (stage version), Disc 1 Coconut (Plant/Goat) Life:165 Pow:66 Int:137 Spd:82 Def:115 Cheerful, Chlorophyll Stab, Flower Dance Cheech and Chong (The one that starts with Blind Melon Chitlin' and ends with Waiting for Dave) Octopee (Octopee/Goat) Life:118 Pow:126 Int:113 Spd:140 Def:79 Quiet Miminta, Octo Ink Frank Zappa, Sheik Yerbouti Kakao (Jell/Kalaragi) Life:105 Pow:116 Int:134 Spd:118 Def:138 Jell Body, Cheerful Jell Charge, Jell Hammer Elton John, Duets Pepe (Momo/Goat) Life:101 Pow:98 Int:80 Spd:167 Def:108 Resists Cold, Sweet Smell Tail Whip, Dunk Billy Joel, Greatest Hits, Volume One Tiger (Tiger/Brillia) Life:102 Pow:134 Int:105 Spd:170 Def:97 Cool, Resists Cold, Clean Tiger Spike, Tiger Fang Billy Joel, Greatest Hits, Volume Two Jell (Jell/Goat) Life:126 Pow:90 Int:130 Spd:107 Def:154 Jell Body, Whimsical Jell Charge, Jell Sweep Meat Loaf, Bat Out Of Hell Kobu (Baku/Takrama) Life:175 Pow:134 Int:92 Spd:92 Def:99 Gluttonous, Easygoing, Dim-witted, Aquaphobic Sneeze, Baku Advance Fiona Apple, Tidal Offshore (Mogi/Goat) Life:110 Pow:139 Int:99 Spd:98 Def:141 Independant, Groovy Moves Headbang, Dig Elton John, The One Mocchi (Mocchi/Morx) Life:120 Pow:110 Int:134 Spd:156 Def:137 Soft Skin, Eats Anything Monta, Mocchiri Bob Dylan, Time Out Of Mind (Note: This is a burned disc my brother gave me for a birthday, so it may not give the same monster as the real one, I think) Momo (Momo/Morx) Life:81 Pow:95 Int:88 Spd:174 Def:91 Independent, Whimsical Tail Whip, Machine Gun Frank Zappa, Broadway The Hard Way Suezo (Suezo/Morx) Life:99 Pow:132 Int:168 Spd:121 Def:120 Sharp Eyes, Selfish, Cold Limbs Tail Whip, Lick Helter Skipper and the Gilligan Mansons, General Ed's Naked Circus (Note: You won't find this one in stores, it was a disc made by a friend of mine from Washington state, who had a quirky little band. This is the only album they put out, and is only included for completeness.) Warabi (Mocchi/Takarama) Life:131 Pow:111 Int:122 Spd:134 Def:147 Soft Skin, Resists Heat Mocchiri, Koloron Green Day, Warning Hare (Hare/Morx) Life:80 Pow:147 Int:102 Spd:143 Def:92 Fast Footwork Mini Punch, Uncho Green Day, Nimrod Colorpandora (Colorpandora/Kalaragi) Life:152 Pow:51 Int:67 Spd:109 Def:85 Nice Pinball, Swing Sting, Brand New Day Elebus (Golem/Brillia) Life:97 Pow:180 Int:128 Spd:46 Def:146 Cool, Unselfish, Weak Heart Finger Flick, Mega Kick Jamiroquai, Travelling Without Moving Lulu (Momo/Goat) Life:102 Pow:103 Int:91 Spd:160 Def:93 Quiet, Groovy Moves Dunk, Scratch The Police, Every Breath You Take Fleece (Mogi/Brillia) Life:100 Pow:123 Int:148 Spd:109 Def:108 Cool, Groovy Moves Punch In, Scratch Frank Zappa, Just Another Band From L.A. Ogyo (Ogyo/Goat) Life:118 Pow:101 Int:127 Spd:127 Def:93 Pride Fin Slap, Tail Slap Frank Zappa, Strictly Commercial Ootan (Gitan/Morx) Life:106 Pow:117 Int:133 Spd:106 Def:90 Independent Thunderbolt, Gang Raid Elton John, Made In England Colorpandora (Colorpandora/Kalaragi) Life:143 Pow:71 Int:56 Spd:114 Def:97 Nice, Sweet Smell Pinball, Swing *** This is where I Left Off Genesis, Turn It On Again: The Hits Spearmint (Hare/Goat) Life:103 Pow:155 Int:102 Spd:130 Def:92 Fast Footwork, Narcissistic Mini Punch, Spin Bang Fiona Apple, When The Pawn Leon (Baku/Kalaragi) Life:153 Pow:168 Int:83 Spd:60 Def:94 Gluttonous, Easygoing Ear Slap, Sneeze Alice Cooper, Mascara and Monsters Phowou (Raiden/Takrama) Life:110 Pow:157 Int:112 Spd:113 Def:82 Confident Plow Kick, Smash Fist Elton John, Goodbye Yellow Brick Road Dakkung (Dakkung/Brillia) Life:94 Pow:121 Int:125 Spd:142 Def:111 Independent Bow, Ab Boomerang Fatboy Slim, The Rockafeller Skank Maririn (Suzurin/Goat) Life:110 Pow:117 Int:121 Spd:156 Def:146 Modest, Weak Vs. Water (...? On a creature from Goat?) Pokorin, Pokkorin Train (self titled deubt album) Tortboy (Mew/Goat) Life:123 Pow:118 Int:129 Spd:89 Def:142 Relaxed, Resists Water Head, Poko Punch Green Jelly, Cereal Killer Soundtrack Pepe (Momo/Brillia) Life:108 Pow:107 Int:81 Spd:150 Def:102 Resists Cold Tail Whip, Dunk Green Jelly, 333 Mocchi (Mocchi/Morx) Life:111 Pow:104 Int:119 Spd:152 Def:137 Soft Skin Monta, Mocchiri Baby's First Classics Suezo (Suezo/Takrama) Life:95 Pow:124 Int:164 Spd:135 Def:99 Sharp Eyes, Selfish Tail Whip, Lick Baby's First Mozart Mew (Mew/Kalaragi) Life:116 Pow:112 Int:114 Spd:127 Def:87 Cheerful, Aquaphobic, Snoring Scratch, Hawaiian The Best Of Santana Gitan (Gitan/Brillia) Life:117 Pow:103 Int:137 Spd:107 Def:73 Refined, Sharp Ears, Clean Ear Slap, Gang Raid Star Trek: Envoy Golem (Golem/Morx) Life:119 Pow:174 Int:93 Spd:46 Def:156 Stone Body, Careful, Unselfish FInger Flick, Slap Star Trek: Cacophony Tiger (Tiger/Brillia) Life:114 Pow:124 Int:98 Spd:146 Def:86 Cool, Resists Cold Tiger Spike, Tiger Fang B*Witched, Awake and Breathe Galum (Tiger/Goat) Life:108 Pow:133 Int:123 Spd:140 Def:99 Quiet Tiger Spike, Tiger Fang The World's Greatest Christmas Songs Isobe (Mocchi/Goat) Life:123 Pow:122 Int:125 Spd:137 Def:110 Soft Skin, Lung Capacity Monta, Tounge Lick Hooverphonic, The Magnificent Tree Zoom (Zoom/Morx) Life:113 Pow:133 Int:99 Spd:137 Def:106 Honest Tail Attack, Tackle Windham Hill Records Piano Sampler Lesione (Lesione/Goat) Life:153 Pow:130 Int:114 Spd:93 Def:121 Spoiled, Sharp Fangs Fin Slap, Tail Whip John Secada, Better Part of Me Kobu (Baku/Takrama) Life:177 Pow:144 Int:97 Spd:74 Def:97 Gluttonous, Easygoing, Dim-witted Sneeze, Baku Advance Mannheim Steamroller, A Fresh Aire Christmas Scurfy (Hare/Kalaragi) Life:92 Pow:175 Int:89 Spd:119 Def:93 Fast Footwork, Aggressive, Resists Lightning Uncho, Spin Bang Band to Band Combat '99 Zoom (Zoom/Morx) Life:108 Pow:126 Int:105 Spd:141 Def:100 Honest, Weak Vs. Water Tail Attack, Tackle Ultimate Fakebook, This Will Be Laughing Week Electrieel (Baku/Goat) Life:152 Pow:141 Int:110 Spd:73 Def:103 Gluttonous, Weirdo, Lung Capacity Ear Slap, Lick Carmageddon 2, PC-CDROM Mewkiri (Mew/Takrama) Life:117 Pow:149 Int:127 Spd:142 Def:105 Cheerful Head, Scratch Pro Pinball: Timeshock!, PC-CDROM Kyuza (Hengar/Morx) Life:111 Pow:136 Int:138 Spd:150 Def:83 Radar, Faithful Mega Blade, Beam Quake 1, Windows version, PC-CDROM Kyuza (Hengar/Morx) Life:119 Pow:133 Int:128 Spd:137 Def:96 Radar, Faithful, Insulation Mega Blade, Beam Half-Life: Opposing Force (part of the Adrenaline Pack), PC-CDROM Zoom (Zoom/Morx) Life:116 Pow:143 Int:97 Spd:144 Def:107 Honest Tail Attack, Tackle Half-Life: GOTYE (part of the Adrenaline Pack), PC-CDROM (Note: The Team Fortress disc in the Adrenaline Pack has no audio tracks, so just gives a Mocchi) Pashminer (Zoom/Brillia) Life:123 Pow:125 Int:94 Spd:162 Def:123 Narcissistic, Weak Vs. Water Tail Attack, Jump Kick Half-Life: Blue Shift, PC-CDROM Elebus (Golem/Brillia) Life:93 Pow:167 Int:114 Spd:56 Def:155 Cool, Unselfish Finger Flick, Mega Kick Gunman Chronicles, PC-CDROM Tiger (Tiger/Brillia) Life:111 Pow:127 Int:109 Spd:147 Def:82 Cool, Resists Cold Tiger Spike, Tiger Fang Homeworld Soundtrack Octopee (Octopee/Goat) Life:109 Pow:122 Int:120 Spd:132 Def:71 Quiet Miminta, Octo Ink Outlaws, Disc 1, PC-CDROM Elebus (Golem/Brillia) Life:91 Pow:175 Int:127 Spd:62 Def:142 Cool, Unselfish Finger Flick, Mega Kick Outlaws, Disc 2, PC-CDROM Psiroller (Psiroller/Brillia) Life:137 Pow:141 Int:86 Spd:120 Def:75 Fearless Mosin, Backspin Dragon Ball, The Saga of Goku box set, Trimark Home Video, Disc 1, DVD Kiki (Momo/Kalaragi) Life:87 Pow:102 Int:103 Spd:179 Def:87 Cheerful, Dimples Machine Gun, Scratch Dragon Ball, The Saga of Goku box set, Trimark Home Video, Disc 2, DVD Zoom (Zoom/Morx) Life:117 Pow:128 Int:83 Spd:163 Def:109 Honest, Dimples Tail Attack, Tackle Gunsmith Cats: Bulletproof!, ADV Films, DVD Jell (Jell/Goat) Life:107 Pow:97 Int:133 Spd:104 Def:147 Jell Body, Whimsical, High Output Jell Charge, Jell Sweep The Man Who Fell To Earth, Fox Lorber Home Video, DVD Ogyo (Ogyo/Goat) Life:108 Pow:100 Int:132 Spd:118 Def:83 Pride, Resists Lightning Fin Slap, Tail Slap Jesus Christ Superstar, Widescreen, Universal, DVD Karakrarakkung (Dakkung/Takrama) Life:68 Pow:90 Int:151 Spd:141 Def:85 Pride, Rock Head Ab Boomerang, Bad Feeling Pink Floyd: The Wall, Columbia Music Video, DVD Angel (Pixie/Brillia) Life:111 Pow:95 Int:170 Spd:157 Def:112 Serious, Light Aura, Dimples Raycast, Star Light Smoke, Mirrors, And Paranoia, York Entretainment, DVD Anubis (Tiger/Takrama) Life:77 Pow:138 Int:153 Spd:137 Def:65 Difficult Tiger Fang, Tiger Charge Gauntlet: Dark Legacy, PS2 Panko (Momo/?) Life:80 Pow:110 Int:85 Spd:170 Def:85 Show-Off Machine Gun, Dunk Kessen, PS2 Kaio (Golem/Goat) Life:126 Pow:171 Int:91 Spd:68 Def:172 Stone Body, Aggressive Mega Kick, Rocket Punch Tekken Tag Tournament, PS2 Sumocchi (Mocchi/?) Life:100 Pow:100 Int:110 Spd:140 Def:150 Soft Skin Mocchiri, Tounge Lick Onimusha, PS2 Enki (Durahan/?) Life:125 Pow:150 Int:90 Spd:85 Def:140 Armor, Combative Lightning, Avalanch Timesplitters, PS2 Hare (Hare/Morx) Life:99 Pow:139 Int:93 Spd:136 Def:91 Fast Footwork Mini Punch, Uncho The Bouncer, PS2 Baum (Golem/?) Life:100 Pow:170 Int:100 Spd:60 Def:150 Nice, Unselfish Finger Flick, Slap Dark Cloud, PS2 Dakkung (Dakkung/Brillia) Life:89 Pow:105 Int:117 Spd:156 Def:130 Independent, Weak Vs. Magic Bow, Ab Boomerang Tobal No. 1, PS1 Eggukung (Dakkung/?) Life:90 Pow:100 Int:105 Spd:125 Def:95 Nervous Bow, Ab Boomerang The Granstream Saga, PS1 Durahan (Durahan/Morx) Life:91 Pow:148 Int:90 Spd:79 Def:195 Armor, Stoic Thunder Wind, Lightning Ogre Battle Limited Edition, PS1 Hibis (Lesione/Kalaragi) Life:150 Pow:124 Int:144 Spd:98 Def:106 Cheerful, Chlorophyll, Cold Limbs Fin Slap, Head Slap Top Gun: Fire at Will, PS1 Momo (Momo/Morx) Life:99 Pow:102 Int:90 Spd:157 Def:72 Independent Tail Whip, Machine Gun Breath Of Fire IV, PS1 Raiden (Raiden/Morx) Life:120 Pow:133 Int:105 Spd:127 Def:68 Passionate Judo Chop, Heel Drop Legend of Mana, PS1 Raiden (Raiden/Morx) Life:134 Pow:129 Int:93 Spd:126 Def:76 Passionate Judo Chop, Heel Drop Chrono Cross, Disc 1, PS1 Fenril (Tiger/?) Life:95 Pow:145 Int:90 Spd:135 Def:100 Combative Tiger Charge, Somersault Chrono Cross, Disc 2, PS1 Fenril (Tiger/?) Same as Above (I tend to feel a little ripped off in this one, only getting one creature for two discs.. Heh.) Final Fantasy IV, PS1 Ogyo (Ogyo/Goat) Life:93 Pow:95 Int:131 Spd:121 Def:80 Pride Fin Slap, Tail Slap Chrono Trigger, PS1 Lesione (Lesione/Goat) Life:153 Pow:132 Int:123 Spd:94 Def:103 Spoiled Fin Slap, Tail Whip Final Fantasy VIII, Disc 1, PS1 Farn (Pixie/Morx) Life:85 Pow:120 Int:130 Spd:170 Def:75 Whimsical, Wind Wisdom Somersault, Wind Lance Final Fantasy VIII, Disc 2, PS1 Windine (Pixie/Goat) Life:105 Pow:75 Int:160 Spd:135 Def:85 Refined, Water Wisdom Somersault, Star Light Final Fantasy VIII, Disc 3, PS1 Fantuger (Pixie/?) Life:85 Pow:115 Int:135 Spd:165 Def:65 Active Somersault, Wind Lance Final Fantasy VIII, Disc 4, PS1 Nymph (Pixie/?) Life:100 Pow:80 Int:165 Spd:130 Def:100 Slow Raycast, Starlight Legend of Dragoon, Disc 1, PS1 Lesione (Lesione/Goat) Life:166 Pow:121 Int:126 Spd:108 Def:117 Spoiled Fin Slap, Tail Whip Legend of Dragoon, Disc 2, PS1 Plant (Plant/Morx) Life:151 Pow:63 Int:130 Spd:89 Def:90 Quiet, Chlorophyll Stab, Pollen Legend of Dragoon, Disc 3, PS1 Mew (Mew/Kalaragi) Life:91 Pow:138 Int:110 Spd:139 Def:105 Cheerful, Aquaphobic Scratch, Hawaiian Legend of Dragoon, Disc 4, PS1 Dakkung (Dakkung/Brillia) Life:87 Pow:108 Int:149 Spd:152 Def:131 Independent Bow, Ab Boomerang Final Fantasy IX, Disc 1, PS1 Colorpandora (Colorapandora/Kalaragi) Life:162 Pow:63 Int:74 Spd:122 Def:106 Nice Pinball, Swing Final Fantasy IX, Disc 2, PS1 Baku (Baku/Brillia) Life:179 Pow:134 Int:63 Spd:61 Def:96 Gluttonous, Honest, Thick Fur Ear Slap, Lick Final Fantasy IX, Disc 3, PS1 Tiger (Tiger/Brillia) Life:102 Pow:133 Int:129 Spd:162 Def:106 Cool, Resists Cold Tiger Spike, Tiger Fang Final Fantasy IX, Disc 4, PS1 Raiden (Raiden/Morx) Life:134 Pow:129 Int:93 Spd:126 Def:76 Passionate Judo Chop, Heel Drop Fighter Maker, PS1 Galum (Tiger/Goat) Life:109 Pow:129 Int:115 Spd:142 Def:113 Quiet, Vegetarian Tiger Spike, Tiger Fang Kingsley's Adventure, PS1 Raipenpenn (Raiden/Brillia) Life:124 Pow:142 Int:126 Spd:161 Def:92 Confident Heel Drop, Smash Fist Final Fantasy VII, Disc 1, PS1 Hare (Hare/Morx) Life:87 Pow:148 Int:124 Spd:152 Def:111 Fast Footwork Mini Punch, Uncho Final Fantasy VII, Disc 2, PS1 Ogyo (Ogyo/Goat) Life:112 Pow:108 Int:149 Spd:127 Def:101 Pride Fin Slap, Tail Slap Final Fantasy VII, Disc 3, PS1 Zoom (Zoom/Morx) Life:119 Pow:132 Int:100 Spd:137 Def:87 Honest Tail Attack, Tackle Suikoden, PS1 Suezo (Suezo/Takrama) Life:86 Pow:143 Int:153 Spd:129 Def:120 Sharp Eyes, Selfish Tail Whip, Lick ======================================================= skills by lorn fang ======================================================= Monster Rancher 3 Skills List Note: There are 4 different kinds of elements and 3 different kinds of stones, making a total of 12 different attacks that are possible to get with each monster (some exceptions, like the Dragons only have 10 moves). Bits: Give you basic moves.You can find bits on searches during the season changes, when you try to search a spot and your assistant pops up and says " I have a bad feeling about this, are you sure you want to search here?" , then it is either a bit or a saucer stone piece. Note: its takes 100 off your Ran Ran timer to search these places instead of the normal 50. There are Jade bits, Aqua bits, Aurora bits, and Flare bits. Jade bits are found in Kalaragi . Aqua bits are found in Goat . Aurora bits are found in Brillia. Flare bits are found in Takrama. It seems that Morx has at least aqua and jade bits as well, possibly all different ones. Special Note: It seems that while its random where you find them they do appear in certain spots more than others. Orbs: Give you better moves. These are really difficult to get. You have to be on a search during the season change once again and encounter a random battle with a random monster, the monster you encounter must be a special monster (a ? monster). If you win (most of them aren't too powerful) the monster will leave behind an orb. Note: battles take 300 off your Ran Ran timer. Aqua orbs are found in Goat, Jade orbs in Kalragi, Flare orbs in Takrama, Aurora orbs in Brillia. Stones: Give you the strongest moves. Strangely enough these are easier to aquire than orbs and the moves they give you are more powerful. All you have to do is enter one of the "free for all Tournaments" (listed at the bottom of the battles screen under "f") and win to receive them. Most of the Monsters in these tournaments are C cup class or lower. There are once again the Jade, Aqua, Aurora, and Flare varities and you can find them in the respected tournaments of those regions. Take any of these items to a any Lord Monster and he will give you a skill ( Really too bad you can only have 4 at a time though Note: you can only have 1 of any of these in your inventory at a time. If you find or aquire another one you will be asked to drop one of them. Passing on skills: If you have a monster heart and give it to a new monster your new monster will either get a new skill or have one of his skills leveled up, sometimes to maximum level. You can find out what will happen by checking the Heart Data, it will show you what skill will be transferred when given to the new monster. If the monster already has that skill it will be leveled up, if not he will aquire it at level one. Hint: The skill you raise to the highest level is the one that will be transferred to a new monster when it is given a heart. So get a stone from a tournament when your monsters toward the end of its life and keep it in your inventory, then when that monster dies and you start to raise another one you can instantly give it a new skill with the monster heart and within 3 months a fourth skill on the first search that monster goes through with the stone you had saved in your inventory! This makes it easy to get the best skills high in level because you have them at the beginning of the monsters life. Note on Monster hearts: they will transfer 1/5 of the statistics to the new monster. For instance if the dead monster had 500 power when it died, it will then give the new monster a boost of 100 in power when you feed it the heart. That sounds kind of canibal doesn't it? Anyway, another neat trick I thought up with this is to Raise a monster that has a tendency for one skill and really go heavy on that skill maxing it out at 900 or so, then you give this heart to a monster that isn't good at that attribute and it gets a nice boost. This helps for things like giving Golems better speed (give 'em a zoom, zan, or hare heart that you had built up the speed on). ======================================================= secret monsters by zdnetgameplayer ======================================================= There are a few secret monsters in monster rancher 3 which make you go through a certain event to get them. Here are the monsters and how to get them. Most are easy, though a few will take a few hours of training to get them. To get a dragon: you must first beat the offical A tournament this monster will be unlocked. to get a durahan: you must first beat the offical A tournament this monster will be unlocked. to get a joker: after you have gotten into the Goat area play until you meet Kai. He will later give you an item and invite you to a tournament in November. Now wait until you speak with Ms. Jenna and she will say something about Grandma Mosha. Go into Morx and speak with Grandma Mosha. When asked to fight say "yes". Now go back to Goat and fight in the November tournament. If you beat the Joker you will unlock the Joker breed. to get pancho: you must first beat the offical B tournament this monster will be unlocked. to get zan Oncyou must first beat the offical C tournament visit Brilla. Play there until you get to a storyline in which you have to fight a Zan. If you defeat it you will later recieve a sauser stone to bring to the shrine. When grandpa sees it he will research the item. Then you can take cd to the shrine and get zan. ============================================================ MYTHS ============================================================ Dodarian Fruit glitch: A lot of people when they are in the kalrogl jungle can not find The dodarian fruit gadamon talks about. All you have to do to get Fruit is to beat her when she has the kid captured. She will then Release the kid and give you the dodarian fruit. contact info if you wish to give us info on our faq or suggestions, or even stuff you think we should add, please send an email to zdnetgameplayer@yahoo.com, or lightwarmth20@hotmail.com your feedback is appreciated as it will help make the faq the best it could be. You will be credited if you send info in.