_____ ___ | | | | | |__| |___ | | | | | | | |___ _ ___ _____ __ ___ ___ /\ | \ \ / | |\ | | | | | \ | / /__\ | \ \ / |___ | \ | | | | |__/ |___ \___ / \ | / \ / | | \ | | | | | \ | \ / \ |_/ \/ |___ | \| | \___/ | \ |___ ___/ __ __ __ __ __ ___ / \ | / / \ / \ | / | | | | |__ | | | | | |/ | |___ | | | | | | | | |\ | | \__/ | \__ \__/ \__/ | \ | |___ __ __ __ ___ /\ |\ | | \ / | \ | /\ |\ /| /__\ | \ | | \ | |__/ |__ /__\ | \/ | / \ | \ | | / | | \ | / \ | | / \ | \| |__/ \__ | \ |__ / \ | | When I heard of this game for the first time, I thought: whoa! Lay off the drugs guys! Now I can't stop playing... anyway let's go straight to the point: I'm writing a faq to honor the game that kept me busy for 30 days. 30 days of madness with two rabbits. The only reason I wrote a FAQ (this is the first one I do) is that when I was stuck there was no walkthrough to help me. After receiving so much help from gamefaqs, why not help them? *********************************************************************** Credits *********************************************************************** My brother: He was as much addicted to cookie and cream as me and he helped me to pass all the levels. Gamefaqs.com: to let me show this faq. You: for reading this faq. This document is Copyright 2001 Nagna Zul. You cannot use it to make money. If you want to use it on a non-commercial site, ask me at nagna_zul@hotmail.com *********************************************************************** Things you should know *********************************************************************** This is a pretty unlikely style of game so let me explain: YOU MUST COOPERATE! (Like in the lost Vikings for snes) The time limit will go down if you get hurt of fall somewhere. It will go up if you can find watches (silver-20 gold-50). The controls are VERY simple 2 buttons plus the analog stick. Look in the upper-left and upper-right corners to see what they do. The action button (o on 2 players and r2 l2 alone) in the upper-left and upper-right corners will open and have a word in them if you can do something. You will also hear a weird noise when you can do something. (I think you only hear it when can talk to a rooster) You can use square to zoom. Cookie is the yellow rabbit on left side of the screen with a banjo and a plant on his head. Cream is the pink rabbit on the right side of the screen with maracas and an umbrella on her head. Press the action button if you see a rooster. They will tell you what to do. Practice your double-jump (press the jump button at the VERY top of your jump. Get all the timers. Never stop moving or you will lose time (jumping is not moving) Watch out for enemies, (they can be taken care of by jumping on them) holes or water. They cost a lot of time Tips for 1-player mode: Don't do the two movements at the same time, do it step by step. If one of you can't do anything, turn the control stick around to not get caught. Always talk to roosters even if you know what to do. They can (sometimes) give you a timer. If there is a ! over your head, you can probably do something around here. ***********************************************************************Walkthrough *********************************************************************** The moon festival...blah blah blah...the moon disappeared...yadda yadda yadda...the messenger, a rooster...anyway you can the intro for yourself. Story mode (main game) Select a mode and enter the first level of world one (1-1) Note: you cannot go far on the one player mode. It's nearly impossible to go across the game without a partner. World 1 (Jungle world) Good news: easy levels, a lot of time and a lot of info Bad news: Like in all levels, a flying thing will come steal your time if you don't move Qualities needed: Know a bit about platform games 1-1 Press the switch on cookie's side. Pull the rope on cookie's side to move the alligator on cream's side. Talk to cream's black rooster for some time. Turn the lever on cream's side 90 degrees. Press the matching switches on cookie's side. Turn the lever on cream's side 90 degrees. Press the matching switches on cookie's side and grab the jigsaw piece on the right. End Here you will see your time, grade and gift (jigsaw pieces and useless stuff) Note: There are four pieces per world. When you all the portrait you will unlock a character on multiplayer battle. Some things like a saxophone in music world can be took but have no use (well, I think) except they are there in the menu. If you find some, e-mail me at Nagna_zul@hotmail.com and I will add it to the faq I don't think the time, grade and score have any effect. 1-2 Press the switches on Cookie's side to lift the rafts. Push the wooden logs on cream's side to make a passage for cookie. Turn cream's lever to turn the thing on cookie's side, press the switch on cream's side then turn cream's lever again but make go to the far right so cookie can get the puzzle piece. End 1-3 Get the huge tree by standing next to it and pressing the action button. Pull cookie's rope to move the alligator again. Push the doors to move them on the rail. They move on the other side if you move them on one side (they will be is random). Push the log on cookie's bridge to get the timer on cream's side. Pull the log on cream's side and then press the button to get the time. Pull the log on cream's side and then press the button to get the time. (There are two of these) Double-jump on cream's pillars to get the time. Go to the far left of cream's side to find time. Don't touch the levers now, first make cookie get the time and then move the levers so you can get the puzzle piece (you can get it by double-jumping on cream's pillar. End 1-4 Talk to cookie's rooster to get time. Get the gopher on cookie's side as a gift. Don't touch cream's levers; you can make it by double-jumping. If you're having trouble, you can move the platforms with the levers. Grab the jigsaw piece on the red water lily (watch out, they sink) on the left of cookie's side Step on cookie's switch 2 times (let it completely finish) to complete cream's bridge Press the switches on cream's side to activate the bridges Grab the last timers Step on the switches near the door simultaneously End You should now have two gifts and 4 jigsaw pieces (I think there are only 2 gifts and 4 puzzle pieces per world) 1-5 (Boss) Watch the cut scene and meet your first boss, the stone golem! You can defeat him easily by luring him with cream to one of the switches and pressing it with cookie. After 3 times, he's a goner. Very easy boss since it's the first one. You'll see another later. You can now choose between desert world and music world. I'll go trough desert world first since it's the easiest (IMHO). World 2 (Desert world) Good news: none Bad news: The puzzles are getting tougher, there is less time, there are more enemies and you must not fall in sand pits and cactus. Qualities needed: quickness to act 2-1 Pull the plug on cream's side. Jump on cookie's totem to get a puzzle piece. Get cream's totem as a gift. There is a timer behind the wall on cream's side. Jump on cookie's catapult to get rid of cream's sand pit. Make cream grab the thing on the left, and then release it to make the birds on cookie's side stop. Jump on the birds and wait. (They'll start moving again after 5 seconds) Do it again with the next thing. End 2-2 Push cream's log to stop the skull. You can walk on the water here. Jump over cookie's wall by first hopping on the pot. Use the pump by jumping on it. Grab the piece of the puzzle on cream's side (EASY!!!). Jump on the house on cookie's side, then jump on his blue one, then make cream go to her red pillar, then her blue, then cookie's red, then cream's final red and cookie on his final blue. Now you can jump over cream's cactus. Jump on cookie's huge totem, then on the tent on the left, then make cream jump on the pillar, then make cookie jump on his pillar. Jump over cream's cactus again. End 2-3 Same pillar puzzles. Jump on cream's red, then cookie on his red , then cream on her blue, then cookie on his blue and almost at the same time jump on cream's red. Now you can make cream jump on the big pillar and get across that gap. (Even if you got lost, you can probably figure it out) Jump on cream's catapult to throw the rock, then go at the other side of that catapult and jump to get the jigsaw piece. Push the ostrich egg (The ostrich ran away when you threw the rock) and make it go under the hammer. Make cream pull the hammer to make the egg hatch. The baby ostrich will follow cookie, so go to the wall and jump on the ostrich to go over the house. You can also get a timer on the big house. Grab the skull on cream's side as a gift. Make cookie hold the rope, then cream must go turn the lever. Now, here comes the hard part. Make cream go touch the gate and stay there. Now align cookie with the three switches. Then hold the two forward (up) buttons at the same time. If everything goes well, you should get past all the gates easily. Jump on the switches (near the door) simultaneously to open the final door. Finally, the end. 2-4 Make cookie go behind the wall (in the left corner where the timer is and then push. Make cream hold the gate when she can reach it (when cookie pushed it enough). Make cream push the weird 3-parts door, then make cookie push it, then let cream go out and then push the door with cookie. If you did everything correctly you can now access the switch with cream. Press the switch once, let cookie pass, hit it again to make cream pass. Cream must hop aboard the mine cart, then jump when she is under bonuses (jigsaw piece and timer). (while she wait, a flying cactus may come if you don't move. You can either jump on it when it comes or walk around) Cookie must play with the switches so the trail looks like this 0(switch) /==3==\ 0(jigsaw piece) 0(switch) \=====\ 0(timer) 0(switch) /==1==\ | \===O(mine cart) Once it's like this, cookie must start the engine (the machine near the wall), and when the cart reaches the point 1 (on the map) he must press the first switch. He must also press the 3rd switch when the cart is at point 3. It may take a couple of tries. After this cream must pull the dynamite wire and lure a fire guy there. You must be very quick for this one. Make cream hold the wire then make cookie turn the lever and when the lever cannot be turned anymore, press the switch (a small pillar) to make another pillar come out under cream. Press cookie's flashing switch when there is a key on it. Otherwise, you lose time. Make cream pull her log, then on the other side, make her pull cookie's log. End 2-5 (BOSS) A TOTEM??? WHAT'S GOING ON??? Ok it may look weird, but this is a HARD boss. Use the hammer (action button) on the base of the totem when it doesn't move. It will change his attack mode every time you hit him. It has the jumping and the digging attack. Near the end, he'll also send lasers. You can throw the hammer with the jump button, but it doesn't seem to do any damage. World 3 (Music world) Good news: for some, this is a VERY easy world. The puzzles are not very hard, but you need to think a LOT. Bad news: if you don't have the required qualities, this will be a tough world. Qualities needed: rhythm sense, timing, good ear 3-1 Get the puzzle piece guarded by the things (you can eliminate them by jumping on them). Jump on the drum, but don't touch the sticks. Make cream pull the switches to stop the cymbals (3 times). Watch out for the red guys. (You can't eliminate them by jumping on them, but you can if you jump near them) Cookie & Cream must stand near the drum near the wall (the drum near cookie's xylophone). Make cream hit the drum to make cookie go up the xylophone. Make cream jump on the drums to go over the wall. Make cookie hit the huge drum several times (I know, there's a lot of drums) to get rid of the weird monsters (I think they're called merry makers...). Make cookie go on the weird platform and then make cookie hit the gong twice. To the left of cream's xylophone (the one you jumped on) is a bell that can be taken as a gift. Make cookie jump on the drum to get across the gap. (If the drums didn't move, then you didn't step on cream's xylophone) Make cookie jump on the yellow platform, but don't touch the castanets (they act like catapults). Use cream's phonograph to make the platform move. At the end, jump on the top left castanet to jump to the end. End (Man, is it just me, or the levels are getting tougher?) 3-2 Grab the saxophone in the middle of cream's side. Watch out for the metronomes. Use the action button while standing near cream's mouthpiece (to the left of the second metronome). Cookie can now pass trough the hole, but watch out for not falling between the horns. Make cookie change the trombone to about the left end of the carpet and make cream play it. It must make the platform at the right level to play the trumpet. Cookie must make all three trumpet buttons go down to lower all platforms, then make cream go on the second platform, make the middle platform go up by making the middle button be up and the two others down to allow cream to get the puzzle piece. Cookie must watch out for the metronomes. It's easier on the left side but you don't get a timer. Cookie must blow the whistle-like thing to allow cream jumping on it. You can easily get past cookie's flute by not falling into the holes. Just blow the whistles and it's the... End 3-3 When the wheels step on the catapult, send them on cream's side. Jump on the floating things to get across the river. Play Cream's huge horn to get rid of Cookie's castanet. Jump on the boat on cookie's side with the jigsaw piece in it. Don't touch cream's wooden sticks. Pull the gate to let cookie pass. Make cream play the bamboo flute to make stairs for cookie. End 3-4 Step on the tilting drums and tilt them to your advantage to get the timers and cream's jigsaw piece. Watch out to not fall. Cream must use the wheel like a hamster would to activate the music box and calming the castanet. Make cream open the gate for cookie. Make cookie hold the violin bow, then make cream hold the other side. Hardest puzzle of all: Press cookie's blue button and play the same notes. The black notes are useless. Shake one side of the maracas to get rid of the enemies on the other side. Pull both cymbals and release them at the same time to open the door. End 3-5 (BOSS) This is quite an easy boss. Defeat him by attacking the pipes where his legs are. Make cookie and cream attack him at the same time. Every time you hit him, he'll turn around. World 4 (Trick world) Coming soon...