_ ___ K | | / / I ____| |_____/__/__ N / __| |_________ \ G / / _|_|___/ / \ \ / / / _____/ /\ \ \ O R / / / /| | / /\ \ \ \ F E | | / / | |/ _/ \ \ \__\ D | | | | | _/ | | C | | | | | \_ | | __ O D | | \ \ | |\ \ / / / / L I \ \ \ \|_|_\ \/ / / / O S \ \ \______\ \/ / / S C \ \___| |___\__\__/ / S \____| |___________/ E | | \ \ U |_| \__\ M KING OF COLOSSEUM - RED DISC FAQ/Movelist by Jerrold Ng jiyau@yahoo.com Version 5.0 __________________________________________________________________________ | _____________________________________________________| \_TABLE_OF_CONTENTS_/ A. INTRODUCTION B. BASIC CONTROLS C. ADVANCE CONTROLS D. MODE INDEX E. TRIAL RODE F. ONE NIGHT MATCH G. TITLE MATCH H. SERIES MODE I. BATTLE ROYAL J. 5x5 ELIMINATION K. EDIT MODE L. OPTION & SAVE/LOAD M. HDD N. PARTIAL MOVELIST O. ACKNOWLEDGEMENTS VERSION HISTORY 26th December 2002 - Version 1.0 - The first and woefully incomplete version of this FAQ is posted! 30th December 2002 - Version 2.0 - Added more info on Title Match Mode - Added more info to the Unlockables section - Added more stuff to Trial Road section - Added more movelists - Added a list of heads in edit mode 8th January 2003 - Version 3.0 - Corrected a few mistakes here and there - Thanks to the KANEster, updated the movelist with actual move names - Also thanks to the KANEster, added most of the missing edit skill menu options! - Broken the Create-A-Wrestler Mode menu off into a separate FAQ - Added a tips section for Trial Road and added some minor stuff in there 22nd January 2003 - Version 4.0 - Minor corrections here and there - Translated the remaining three titles - Filled out all the unlockables - Removed the Secret Characters section of the movelist; all secret characters are now placed in their default order in the game - Moved the Unlockables section to the Trial Road chapter - seems to make sense for that part to be there rather than right at the end of the FAQ like before 18th March 2003 - Version 5.0 - Yet more mistakes corrected __________________________________________________________________________ | _______________________________________________________| \_A._INTRODUCTION_/ Fire Pro Wrestling makes a big jump to the Playstation 2 with King of Colosseum. Well, sort of. While King of Colosseum shares some traits with the old Fire Pro (especially in the Edit Mode), it's on it's own in terms of the grappling engine, which takes a fair share from AJPW King's Soul, but improves various poor aspects of that game (the speed). All in all it produces one of the best wrestling games in existence. And that's a big thing, considering the game was programmed by 4 programmers and 1 lead programmer, and still manage to outdo most of the big name wrestling titles produced by entire schools of programmers. The aforementioned grapple system is the star of this game. It takes some practice to get used to, but once you do, it's pretty much the best grapple system around. It's not slow as molasses as in some "sim" type wrestling matches (read All Star Pro Wrestling 1&2), and it's not fast to the point of being totally unrealistic (read any of the Smackdown! series). It's just right. It's also an improvement on many aspects that has been neglected by other games as of late - a good submission system which lets you lock a submission on a LONG time and has the crawling to ropes bit; a weight system that makes smaller guys have trouble lifting bigger guys; a Powerball System that makes you really careful how you use finishers and not dish 'em out every few minutes; and an accurate wrestling system which forces you to start off with weak moves and move on from there. Also needed to be mentioned is the well-designed "Season" mode called Trial Road. It's almost an RPG in itself, with leveling up wrestlers, training and health management. Oh, and there's plenty of matches, feuds and other usual Japanese wrestling occurrences (no ridiculous story lines though, we'll leave that to that other big fed in the US). Of course, there's still room for improvement. The Create-A-Wrestler mode is 100% Fire Pro, so it's pre-made heads all the way, so it's by far inferior to that of Smackdown's outrageously detailed CAW. And not to mention no women's parts either, so the fairer sex gets totally left out in this game! And my personal complaint - just four wrestlers in the ring, even without a referee, is a tad bit little. It's not like the game has particularly flashy graphics for each wrestler either. And with all the big Japanese federations doing 3- or 4- man tags with such frequency, it would be nice to sim those as well. All in all, there's a lot of faults with this game, but simply put, it excels where others don't - gameplay. I've never played a wrestling game with a better game engine than this. And at the end, that's really the one field that matters most, at least for me. Ratings Graphics - 7/10 Sound - 6/10 Music - 7/10 Gameplay - 10/10 Replay - 9/10 Overall - 9/10 Incidentally, for those who don't know, this FAQ/Movelist is for the "Red Disc" version of the game which contains All Japan, New Japan and Pancrase; later a Green Disc will be out for NOAH and Zero-1 wrestlers as well. And if these do well, we may even see more discs after that! Spike has mentioned that it's possible to pit wrestlers from different discs against each other, though they are still mum in response to how it works. And yes, I realize I'm missing a lot of stuff. If you feel there's anything you can add to the game, send me a mail at jiyau@yahoo.com. I may not have time to reply everybody, but I do read 'em all. Okay, enough with all that, time to get it on with the FAQ/Movelist! __________________________________________________________________________ | _____________________________________________________| \_B._BASIC_CONTROLS_/ Fighting Controls ================= Dir. Pad - Moves wrestler L-Analog - Moves wrestler R-Analog - Performs Taunts (four directions for four taunts) [] Button - Light Attack Button >< Button - Medium Attack Button () Button - Strong Attack Button /\ Button - Run/Tag Out/Very Strong Attack Button R1 Button - Hold to Grapple/Hammer Throw/Super Strong Attack Button R2 Button - Hold to Block Strikes L1 Button - Breathing L2 Button - Change Target Select - None Start - Pause and enter Pause Menu Menu Controls ============= Dir. Pad - Moves cursor L-Analog - None; rotate models in Edit Mode R-Analog - None [] Button - None >< Button - Cancel; go back a menu () Button - Select; go forward a menu; color edit in Edit Mode /\ Button - None; Extra Edit change in Edit Mode R1 Button - None; switch menu/costume right R2 Button - Speeds up scrolling in certain menus L1 Button - None; switch menu/costume right L2 Button - None Select - None Start - None __________________________________________________________________________ | __________________________________________________| \_C._ADVANCED_CONTROLS_/ This section discusses the finer controls of the game. Feel free to contribute any tips to ease any of the controls. This section I'll also throw in some tips to improve your gaming experience for King Of Colosseum. Strikes You're not going to get very far without learning basic striking maneuvers. Strikes will vary depending on your opponent's position. Normal standing has up to eight types of strikes - [], ><, (), []>< (Powerball) Dir+[], Dir+><, Dir+(), Dir+[]>< (Powerball). As in most cases, []/Dir+[] are usually set as weak, >< as medium, and ()/Dir+() are strong. Of course, the two powerball attacks are the strongest of the all strikes. Enemy positions that produce different strikes include standing, on one knee, on all fours and corner. Running Attacks To perform running attacks, run (with /\) and press an attack button. Against standing opponents there's two different sets of four attacks ([], ><, () or []><(Powerball)) - one when you run directly at him, and another when you run at him after rebounding from the ropes. The second type generally produces stronger running attacks. You can also do another set of running attacks on an opponent on one knee, and in the corner. For the on-one-knee position timing is critical - the attack button needs to be pressed right when you're at the opponent. For the in the corner version, just stand a short distance away and hold down the respective attack button and your wrestler will automatically run at the opponent and perform the move. Hammer Throw To toss an opponent, first grapple him with R1+/\, then press R1. Note that if you're making a CAW, you CAN substitute the hammer throw with another move - meaning your CAW will not be able to Hammer Throw, and that is a bad idea. To hammer throw in a specific direction, hold the pad or left analog stick in that direction while pressing R1. When your back is to the ropes, hold down in that direction while performing a hammer throw to chuck him out of the ring. When you are the one getting hammer thrown, you can hold down the opposite direction and tap /\ as you hit the ropes to hang on to it; this does require some timing and stamina. Target Change This game features a targeting system of sorts, in which you will lock on to one wrestler and base all your attacks on him. The only way to switch to another wrestler is to go near this other wrestler and press L2. Or get attacked by him. Little cumbersome I know it's not a very good system, but it's not too annoying since there's only two (or three in Battle Royal) targets to swap with. Clutch System The game's main grapple system is the clutch system. To initiate a clutch, hold down R1 then press either [], ><, (), /\, []+>< or /\+(). That's six clutch types for front; same amount for back. After initiating a clutch, watch for the right timing, then hit one of the following :- [], ><, (), /\, R1, []+>< (Powerball) or /\+() (Powerball) to perform the actual move. The clutch system works pretty much the same way with back grapples. Remember the basic rule of wrestling :- start off with weak attacks, then move on to stronger attacks! If you try strong maneuvers early in the match, it will be countered almost all the time. If you need help in timing your second button press, look carefully at the clutch. In all the cases, upon clutching, you will notice both wrestlers shift their weight down slightly and hear a foot tap - that's your cue to hit the button. The exact timing differs somewhat from clutch type to clutch type. Observe the sound and visual cues and you'll get the timing down in no time. If you're still stuck, practice with a 1P vs. 2P match with a free joypad. When you clutch in this instance you'll notice that there will be an animation stop point for each clutch - try to press the button right before the clutch animation stops. Powerball System Each wrestler has 1-4 "Powerballs". These are used to perform very powerful moves; therefore you are given a limit to use wisely. All of them are available at the start and they do not gain during the match. From what I notice, moves set as powerball moves (i.e. set to the []+>< or /\+() button presses) do much more damage and are easier to connect with (thought they still can be countered). Powerball submissions make the opponent tap easier and restricts their movement so unless they're very fresh they're not going to reach for the ropes. There are many moves in the game that are "Powerball Only" meaning they aren't meant for normal usage. However, it might be a mistake by programmers or something, but you can set these super-strong moves in the R1 button for free usage. Note that only certain clutch types allow this - I've noticed that the basic Front Grapple (everyone has this as their R1+/\ clutch), the German Suplex Grapple and the Tiger Suplex '85 grapple does not allow you to set super moves to R1. Headlock If you've played Fire Pro Wrestling, you'll know a wrestler in the game can put their opponents in a headlock (tuck their heads under his arm and drag him around). Well, it's possible in this game as well. Put an opponent in the front grapple (R1+/\), wait for the tap of the foot, then press R2 to get him into a headlock. Now you can drag him anywhere you want. Press any attack button to elbow or knee him once you have re-positioned him. Defending and Counters To defend against strikes of all sorts, press R2 (in a humorous note, normal wrestlers block by "hulking-up" i.e. stick their chest out - and that's supposed to absorb damage?!). If you press R2 right as the blow lands, you can also counter into a variety of attacks. Against grapples, your only chance is to reverse the move. To successfully reverse, watch your opponent grapple - the moment he is supposed to enter the attack button (when the "weight shifting" occurs) you must press either [], >< or () for up to three different counter types. How successful you are depends on how injured you are and how good your timing is. Ground Attacks To perform a ground attack, have your opponent on the ground then press [], ><, () or []+>< (Powerball). Again, this is in increasing strength. Note that there are six sets of maneuvers you can perform depending on whether your opponent is face up or down on the mat, and your position to him. The six are :- 1) Opponent face up, you near his head 2) Opponent face up, you by his side 3) Opponent face up, you near his feet 4) Opponent face down, you near his head 5) Opponent face down, you by his side 6) Opponent face down, you near his feet There are also three running strikes to a grounded opponent. Note that if you're making a CAW, and he's a wrestler, you better set some on his "by his side" attacks as pins or you're not going to get anywhere in a wrestling match! Other Ground Maneuvers Pressing /\ does some other things on a grounded opponent. Near his head, you will pull him by his arm. Near his sides, you'll drag him by arm, changing the angle at which he's lying on the mat (great to set up splash-type aerial maneuvers), finally near his feet you'll pull him by his feet. Also, on his sides, if you press R1+/\ you can turn him over. To pick up an opponent, just press R1+/\ near his feet or head. You can also pick him up automatically into a grapple by going near his head when he's face up and press R1+[] or R1+() or R1+>< or R1+[]+>< or R1+/\+(). The type of clutch you'll go to varies; it will enter the clutch of the same button, but whether it's the front or back clutch depends on what is set in the movelist. When you're the one lying flat on the mat, there are a few options available to you as well. To roll about in the ring, once you're down hold the [] button then press in the direction you want to roll towards. You can roll right out of the ring if you want. To crouch down as you are getting up and temporarily avoid being grappled or attacked, hold down the >< button while you're still on the ground. The computer does this fairly often. Cornered When your opponent gets cornered, you've got some options to give 'em a big hurt. There are the corner strikes and running corner strikes discussed earlier, and then there's the corner grapple. Go right near him and press R1+[] or R1+>< or R1+() or R1+[]+>< (Powerball) for corner grapples of increasing strength. If you press R1+/\ you'll hook him up in the tree-of-woe setup similar to Fire Pro. Aerial Attacks There are two different types of aerial attacks in this game - top rope and climbing. The top rope ones are those that require you to be on the top of the turnbuckle to perform - to climb up to the top of the turnbuckle, hold down the direction towards the turnbuckle and press /\. It's possible for some wrestlers to run and climb up very quickly; others need to be right next to the turnbuckle, and climb up slowly; some can't climb at all. These moves lead to the Top Rope Attacks - [], ><, (), []+>< (Powerball) - in increasing strength. Press /\ again at the top rope to climb back down without doing anything. The second type is the climbing maneuvers; these do not have your wrestlers perched on the top rope. To perform these, simply press in the direction to the corner (have to be near the corner) then press [], ><, (), []+>< (Powerball). Note that some of these maneuvers need your opponent to be lying at the right position and orientation or else they won't work. Exit/Enter the Ring To get out of the ring, just press and hold down the direction to the outside + /\ while near the ropes. Or just run at the ring and hold down /\ to slide out. Or just get forcefully tossed out! To get back into the ring hold towards the ring and press and hold down /\. Attack Outside Opponent Even when your opponent is out of the ring taking a breather doesn't mean you should leave him alone! There's two ways to attack him from inside of the ring - slingshot to the outside or running attacks to the outside. To slingshot out, simply go near the ropes and hold towards the outside then press [] or >< or () or []>< (Powerball) to chuck yourself to the outside. Running Attacks to the outside is a little harder, because you need to run towards the ropes, and at the right distance, press either [] or >< or () or []>< (Powerball). However, I've found a much easier method - first run towards the ropes on the opposite end, then as you're rebounding, press and hold down the attack button. Your wrestler will then automatically perform the move when he reaches the right distance. Apron Side There's a number of maneuvers available from the apron as well. To get on to the apron, just tap /\ instead of holding it like how you usually do to get in and out of the ring. When your opponent is on the apron, you can grapple him with R1+[], R1+(), R1+><, R1+/\ or R1+[]+>< (Powerball). When you are on the apron and you see an opponent outside, press towards him and /\ to run at him then press [],><,() or []+>< (Powerball) to leap off the apron and land onto him. Tag Team During tag team matches, to tag out simply go to your partner and press /\. To perform double team attacks, have your partner and you stand in front or behind your chosen target and press [] simultaneously. It takes a while to get it right, but I noticed that if the opponent is dizzy, your partner will usually go behind him and try to initiate a back double team. When he's not dizzy, your partner will head to the front to try for a front double team instead. And finally an easy corner double team is to whip your opponent to your corner and then press []+>< - yes, all corner double teams require a powerball, but they do look the most painful of all double-teams. If your active wrestler has a move set to []+>< in the corner he will do that instead of the double team. Match Rules If you play 1 on 1 in Exhibition, the Match Rules option becomes available. These are the match types available :- Wrestling - This is basic wrestling rules - rope breaks, pin or make your opponent submit to win. If you're a wrestling face you should know what's all this about! Shoot Fight - Shoot Fighting rules are all about KO'ing your opponent or make him submit. Pins are not in effect in this mode. Vale Tudo - Same as Shoot Fighting rules, KO and submission only. However, the match is broken into rounds of ten minutes each, like boxing (only longer rounds). The Time Limit option will then turn into Match Length, which you can set to less or more than ten minutes. A new option will also be available for no. of rounds (1-15 or Infinite). Pancrase - Not sure about this one. It's basically same as the Vale Tudo rules, but the time is fixed at 5 minutes, and rounds fixed at 2 rounds. Free Style - Not sure. Plays just the same as normal Wrestling Rules. __________________________________________________________________________ | _________________________________________________________| \_D._MODE_INDEX_/ Here is the entire list of modes as they appear in the main menu :- TRIAL RODE -> A one-player single mode ONE NIGHT MATCH -> Exhibition Matches ahoy! TITLE MATCH -> Defend the titles you earned SERIES MODE -> Special Events in Japanese Wrestling simmed here! BATTLE ROYAL -> Four-way elimination match 5x5 ELIMINATION -> Five-on-five group elimination match EDIT MODE -> For all your editing needs OPTION -> Change a few in-game options here SAVE/LOAD -> Save and load any game changes here HDD -> Put this hardware to work here! TITLE MATCH and HDD are blurred out at the start. To unlock TITLE MATCH mode, you need to play Trial Road and win some title belts; those that you win become available for use in TITLE MATCH mode. To open HDD mode, you need a PS2 Hard Disk Drive, obviously. Each of these modes will be discussed in more detail in the chapters below. __________________________________________________________________________ | _________________________________________________________| \_E._TRIAL_MODE_/ Trial Road is the "Season Mode" of KOC - basically a story-driven single player mode. It's quite innovative; there's an almost RPG-like progression in this mode - heck, wrestlers even level up here! Besides, you're going to want to play this mode since it's the only way to unlock all the secret bits of the game. Trial Road Basics ================= Upon entering Trial Mode you'll get two options. Top is START NEW GAME, bottom is CONTINUE GAME. You can only save one game at a time. Since you're just starting out, choose START NEW GAME. You'll be taken to the CHOOSE SCENARIO screen - each organization has it's own little story line you follow. The three scenarios available are AJPW, NJPW and Vale Tudo. A fourth one, Best of Juniors, becomes available after either AJPW or NJPW scenario is completed. Once you've picked which one to go to, select a wrestler from that organization. If you want a CAW in Trial Road, put him in one of the organizations involved in that particular scenario you're playing. After a brief chat with the respective owner(s) of each organization, you'll be brought to the main screen of the game :- NEXT MATCH EXCHANGE CONDITION TRAINING SCHEDULE WRESTLER EDIT ROOM OF TITLES SAVE/EXIT NEXT MATCH goes on to your next match, obviously. First you will pick which costume to fight in, then some very slim match options :- RULE SET (which is actually not selectable, just shows you the current rule set for the next match); GAME SPEED (don't try any other speed other than 100%, they're practically unplayable); PLAY-BY-PLAY (On or Off) and ENTRANCE (On/Off). Win or lose, you'll gain two types of points - the first number (from 0-20) are Clear Points, which will affect your reputation and thus how easy it is to get a tag partner; and Exchange Points (from 0-100) which you use to buy health items to restore your battered and bruised body. Fight, then win or lose you'll come back a week later to the above menu again. Normally there's a match every week unless you get holidays to rest your weary bones. EXCHANGE menu allows you to purchase special items to assist you in your upcoming matches. The first six items are available for sale. The top right number is the Exchange Points you have, and the bottom left number is the cost to purchase that particular item. Note that the costs change from location to location; stock up in cheaper areas for use later! __ __ __ __/2 \__/5 \__/8 \__ /1 \__/4 \__/7 \__/10\ \__/3 \__/6 \__/9 \__/ \__/ \__/ \__/ 1. [Muscle Flexing Icon] - Restores 30% of the topmost green bar. If I'm not mistaken, this bar is for health, which affects the punishment you can take [Costs 10 or 20 Exchange Points] 2. [Arms Across Chest Icon] - Restores 30% of the second green bar from the top. This one is most likely stamina, affects how long you can go before getting winded. [Costs 10 or 20 Exchange Points] 3. [Heart Icon] - Restores the bottom-most green bar by 50%. This I don't know - Fighting Spirit, maybe? It's cheap [Costs 5 or 10 Exchange Points] 4. [Arms on Hips Icon] - This icon restores any body part damage you may have incurred during a match as indicated by the figure in the condition menu [Costs 10 or 20 Exchange Points] 5. [Arms Raised Icon] - Restores all three bars by 20% [Costs 25 or 50 Exchange Points] 6. [Large Arms Raised Icon] - Restores all three bars by 50% [Costs 50 or 100 Exchange Points] 7. [Title Belt Icon] - This item shows that you've won a title belt. There's a level on it - the more belts you have, the higher the level - if you have this your green bars go up by a set amount (depending on the icon level) after every match 8. [Battle Icon] - When you restart Trial Road after finishing you get this. The more times you win Trial Road the higher the level. Another member of the Gamefaqs Board has also suggested that you earn a Battle Icon after defeating an opponent from a rival organization (which is usually the last opponent you will face, hence it also tallies with the above assumption). Having this also increases your stats by a certain percentage after every match 9. [Crown Icon] - Rewarded after you win certain events, apparently. Again, there's a level on it that increases as you win more special events - like the above, this increases one of your stats by a certain percentage after every match 10.[Respect Icon] - Basically the higher the Clear Points you earn during the match, the more chances you'll get of earning a Respect Icon. Hint: nailing aerial maneuvers, finishing with a powerball attack, using your specialty moves all earn you more Clear Points. With this icon you will randomly get +10 Clear Points after every match CONDITION menu shows you your current condition and is also where you use the items bought in the EXCHANGE menu. The three items on the left of the skill shop heals your body, which consists of three stats on the upper-left. The longer and greener the bar, the better that particular stat. According to Kyouki, the three stats, from top to bottom is :- Physical Strength, Vitality and Breathing. I'm guessing that Physical Strength is affects how much damage you can dish out; Vitality affects how much damage to can take; Breathing affects how long you can go before getting winded and how fast you can recover while breathing. The upper-right of the menu shows you your skills. These can be leveled-up at the next menu, TRAINING. At the bottom left you'll see a figure of your wrestler; this shows if there's any injured body part on you (again, healthy parts are green, and weaker parts are less green). TRAINING is where you level up your respective skills. Pick a skill and you'll enter the little Dojo mini-game. Here you'll get "Cards" valued from 1-6 dealed to you and your sparring partner. Your basic goal is like Black Jack - you must get the total value of your cards close to, but not exceeding 21. You win if you have a higher card value against your partner. Note that leveling up that skill drains your stats. The stats drained depends on what training you underwent; notice that once you win or lose (or draw) you'll be brought back to the CONDITION menu; watch your green bar(s) go down! Training also costs points; in the main TRAINING menu highlight a skill and look at the number in the midst of the Japanese text to see how much it costs to train. Different training centers have different costs in training. The skills you can train are :- 1) Health - Affects how much damage you can take in battle. All stats will drop after training. According to Kyouki, this also reduces the stat drops that occur after training 2) Stamina - Affects how long you can go without getting winded. Stamina stat will go down after you train 3) Powerball - Affects how well you can land Powerball moves. Stamina will go down after you train 4) Special Skills - Affects miscellaneous abilities. Stamina goes down after you train 5) Spirit - Affects how well you can kick out of pins and break out of submissions. Stamina will go down after you train. According to Kyouki this also affects the max amount of Exchange Points you get after a match SCHEDULE shows you who's your upcoming opponent, and the past opponents you have faced (and how much points you earned fighting them). If your current opponent is blank, you've earned a holiday! WRESTLER EDIT lets you edit your wrestler. Really. The first option allows you to edit his appearance and the second, his moves. Note that these changes only occur in TRIAL ROAD; the wrestler you're using will remain unchanged in every other mode. ROOM OF TITLES shows you the list of all the titles you've won. You can see a model of your character wearing his belt(s) here - for bragging rights, if anything else. SAVE/EXIT menu is there when you get tired of Trial Road. Select this and a SAVE YES/NO option appears; select the top option to save. Then select the top option when a second menu appears (SAVE OVER CURRENT SAVE YES/NO). Afterwards, whether you saved or not, the EXIT YES/NO option appears. I'll let you figure that one yourself. Trial Road Tips =============== - Train your Wrestler! When you first start off Trial Road you won't have any points and can train only once or twice in the gym, so you have to train nearly every week. If you're injured during training buy and use the health items. Do not train only if you don't have enough Exchange Points for health items. If you have enough Exchange Points the best time to train is during holidays since you regain some lost stats on every off week - Every now and the background music will change - this is your cue that a special event is about to occur. If the tone of the music suddenly gets serious, you're in for a title match or title defense. When it suddenly sounds like Christmas melody you're fighting some Junior Heavies. Other events such as the G1 tournaments each have their own distinct music - Be prepared for very tough computer opponents - at title matches the computer will always be much stronger than you, and can pretty much counter anything you throw at them. So at worst, cheat! - When you get to tag matches, the first thing you need to do is to negotiate for a partner. Note that if your Clear Points are too low the owner will automatically pair you off with a weak wrestler. At higher levels you'll get to a menu where you'll see all the wrestlers available for negotiations. You will be given a set amount of tries (that's the single-digit number at the bottom right of this screen) and each time you fail you lose Exchange Points. If you fail all your negotiations the owner will pair you off with a weak wrestler (the last one on the list). The chances of success depends on how high your Clear Points are as well as how popular your would-be tag partner is - so trying to get Chono or Mutoh even at good Clear Points would prove to be difficult - To unlock wrestlers you need to beat them with a high Clear Points; meaning above 12 points or so. Normally the best way is to set your finisher as a move with a pin at the end and uses a powerball. The best Clear Point earning move I've encountered so far is the Diving Moonsault Press as a powerball finisher - I've almost always gotten above 16 finishing a match with it - How to cheat? Give your wrestler a dropkick to knee (the Mutoh one) and repeatedly nail it - for some reason even on high level opponents the don't block this all the time. Also give 'em a Shining Wizard and a strong leg submission to make 'em tap. You will need to be pretty patient because these moves don't do all that much damage so stronger opponents will take 20-30 minutes for these moves to have any effect. It's even longer during tag matches - Getting your butt handed to you in the Vale Tudo Scenario? I went through the entire scenario without even one loss! Here's the trick - basically, try not to get mounted at all. At later stages mounts are nearly impossible to get out of let alone control. I kept with the dropkick to knee trick (see above) and also gave my character a high kick (ones that knock your opponent down immediately). Use dropkick to knee and high kick alternatively as your opponent tries to mount you; once he's knocked down go to his side or his back and wait till he gets up then nail him with a high kick again. He won't always block it; if he does go back to your dropkick to knee then high kick again. To get bigger Clear Points I set the Stone Cold Stunner (standing variation) as my finisher - when they start getting up groggy nail 'em with it for a quick KO and big Clear Points. The standing Diamond Cutter works fine as well - If anyone has more useful tips for Trial Road, I'm open to suggestions! Trial Road Unlockables ====================== Whenever you exit Trial Road you'll see a menu containing all the stuff you have unlocked. Or have not. There are five pages :- - Page 1 - [Secret Characters] [Power Warrior] [Kazuo Yamazaki] [Osamu Kido] [Seiji Sakaguchi] [Masa Saito] [Kuniaki Kobayashi] [Norio Honaga] [Black Cat] [Great Muta] [Stan Hansen] [Super Strong Machine] [Tokimitsu Ishizawa] - Page 2 - [Head Parts] [Antonio Inoki] [Tiger Mask I] [Tiger Mask II] [Tiger Hattori (NJPW Referee)] [Masao Tayama (NJPW Referee)] [Tayama (NJPW Referee)] [Hiroyuki Uno (NJPW Referee)] [Wally Yamaguchi] [AJPW Announcer Kihara] [NJPW Announcer Hidekazu Tanaka] [Stan Hansen w/ Cowboy Hat] [Great Muta Red Headgear] [Muta '02 & Black Headgear] [Bone Mask] [Demon Mask] [Keiji Mutoh w/ Hair] [Young Tatsumi Fujinami] [Young Masahiro Chono] [Kensuke Sasaki "IWGP"] [Young Kensuke Sasaki] [Young Riki Choshu] [Soichi Nishida] [Akira Nogami] [Young Hiroshi Hase] [Spider Muta] - Page 3 - [Costumes] [Riki Choshu 3rd & 4th Costume] [Tatsumi Fujinami 3rd & 4th Costume] [Masa Chono 3rd & 4th Costume] [Kensuke Sasaki 3rd & 4th Costume] [Keiji Mutoh 3rd & 4th Costume] [Hiroshi Hase 3rd & 4th Costume] [AKIRA 3rd & 4th Costume] - Page 4 - [Titles] [IWGP World Heavyweight] [AJPW Triple Crown] [Pancrase Heavyweight] [IWGP Tag Team] [AJPW World Tag Team] [IWGP Junior Heavy] [AJPW Junior Heavy] [IWGP Junior Heavy Tag] [All Asia Tag Team] [Pancrase Middleweight] [Pancrase Welterweight] - Page 5 - [Edit Points] [250 Edit Pts] [280 Edit Points] [320 Edit Pts] [374 Edit Points] - You will encounter Stan Hansen during the AJPW scenario. Beat him with a powerball finisher to unlock him - You will encounter Black Cat, Masa Saito, Kazuo Yamazaki, Kuniaki Kobayashi, Osamu Kido, Super Strong Machine and Seiji Sakaguchi during the NJPW Scenario - beat each of them with a powerball finisher to unlock them. By the way, that list is in the order I met them - your mileage may vary - I've encountered both Power Warrior and Kazuo Yamazaki during the NJPW Scenario as well, but beating them with powerballs doesn't unlock them, for some reason. Probably very high Respect Points are required - Win the AJPW Triple Crown Title during the Trial Road All Japan Scenario to unlock Great Muta - Win the AJPW Scenario to unlock the 3rd and 4th costume of Keiji Mutoh (that's the young, Shining Wizard-less, non-bald version of him) and Hiroshi Hase (younger look) - Win the NJPW Scenario to unlock the 3rd and 4th costume of Riki Choshu (younger version), Masahiro Chono (much younger version) and Kensuke Sasaki (4th costume is a non-mustache version) - Win the Top of Jr. scenario to unlock the 3rd and 4th costume of AKIRA (aka Akira Nogami, without face paint) and Tatsumi Fujinami (younger variation) - During the Top of Jr. scenario, you'll fight a Young Tatsumi Fujinami in an empty gym room. Beat him with a powerball finish to unlock his head part - The Final Battle of the Top of Jr. scenario is a battle against Tiger Mask I. Beat him with a powerball maneuver to unlock his head part - Win the AJPW Junior Heavy Title during Top of Jr. scenario (usually the last match of Trial Road, held by Tiger Mask I) to unlock Kendo Ka-Shin's alter ego, Tokimitsu Ishizawa - To unlock 250 Edit Points for Edit Mode, finish the one scenario. To unlock 280 Edit Points, finish another scenario. To unlock 320 points, finish a third scenario. Finish the last remaining scenario to unlock 374 Edit Points (if you are wondering, that's the number of points needed to max out a created wrestler in all attributes) - To get the wrestling titles in page 4 for use in Title Match Mode, win them in Trial Road. To get the three Pancrase titles, finish the Pancrase Scenario - To unlock EVERYTHING, simply finish all four Trial Road scenarios __________________________________________________________________________ | ____________________________________________________| \_F._ONE_NIGHT_MATCH_/ This is for your basic pick-up-and-fight mode. You'll probably be spending a fair bit of time here at the start, so let's see what's available:- ONE-ON-ONE TAG TEAM ONE-ON-TWO Pick your mode, then pick your players (up to four players may participate if you have a multitap handy). Next pick your wrestler - left/right switches organizations, up/down scrolls the wrestlers. Once you select a wrestler, left/right or L1/R1 picks his costume. Pressing /\ lets you pick a random wrestler. Then comes the massive match options menu :- MATCH RULES -> Match rules. Discussed in more detail -> Wrestling in the Advanced Controls section -> Shoot Style -> Vale Tudo -> Pancrase -> Free WIN TYPE -> Match is either won by pinfall or -> 3-COUNT submission -> SUBMISSION ROPE BREAK -> Switches Rope Break On or Off -> On/Off ROUND SYSTEM -> Switches on multiple round system -> On/Off (only for Shoot and Free styles) TIME LIMIT -> Chooses the match's time limit -> 10/20/30/45/60/Infinite NO. OF FALLS -> Win either by a single fall or two out -> ONE FALL three falls -> TWO-OUT-OF-THREE FALLS LUMBERJACK -> If on, you can't leave ring -> On/Off RING OUT COUNT -> How long a ring out count is, if any -> 20/10/None DQ COUNT -> DQ On/Off. Only DQ use I noticed is when -> On/Off you're on the top rope too long JUDGEMENT -> Not sure. Maybe switches on a rating -> On / Off system for draw matches? COM LEVEL -> COM difficulty, the lower the easier -> 1/2/3/4/5/6/7/8 SPEED -> Game speed. Anything more than 100% is -> 100%/200%/300%/400% almost unplayable, however CRITICAL RATE -> How often criticals occur -> High/Medium/None VENUE -> Pick which venue to wrestle in. Most are -> Tokyo Dome based on real halls in Japan, just with -> Tokyo Dome, NJ Style fake names -> Sumo Hall -> Korakuen Hall -> Budoukan Hall -> Budoukan Hall, AJ Style -> Yoyogi Gymnasium -> Kawasaki Stadium -> Differ Ariake Gym ELEVATED RAMP -> Switches On/Off the elevated ramp; only -> On/Off available for venues without ramps RING TYPE -> Select the ring type to wrestle in -> Plain Blue -> Blue, White Apron -> Blue with Design -> Blue with Large Logo -> Blue with Side Design -> White Pancrase Logo -> White Blade Ring RING ANNOUNCER -> Choose your ring announcer -> NJPW Announcer Tanaka -> AJPW Announcer Kihara PLAY-BY-PLAY -> Switches play-by-play on or off -> On/Off COLOR COMMENTARY -> Select who would do color commentary; not -> Giant Baba available when Play-By-Play is off -> Kazuo Yamazaki ENTRANCES -> On/Off entrance and ring intros -> ON/OFF COM CUT -> Quickly goes through COM vs. COM matches -> ON/OFF START MATCH Once you've set all your match options, choose START MATCH to get it on! __________________________________________________________________________ | ________________________________________________________| \_G._TITLE_MATCH_/ Once you've won some titles in Trial Road, they become available for Title Defenses in this mode. The first menu shows you all your current champions. The titles available, and their default holders are (thanks to Crocopfan and chuchu33 for translating the Pancrase Titles):- IWGP World Heavyweight Title - Yuji Nagata AJPW Triple Crown Title - Great Muta King of Pancrasist Heavyweight - Yoshiki Takahashi IWGP World Tag Team Titles - Masahiro Chono & Hiroyoshi Tenzan AJPW World Tag Team Titles - Vacant IWGP Junior Heavyweight Title - Kanemoto Koji AJPW Junior Heavyweight Title - Kendo Ka-Shin IWGP Junior Tag Team Titles - Vacant All Asia Tag Titles - Arashi & Nobutaka Araya King of Pancrasist Middleweight - Sanae Kikuta King of Pancrasist Welterweight - Kiuma Kunioku Pick a belt you want to fight or defend for. Next menu you'll have three choices. The bottom-most choice allows you to vacate the title. Second option shows you the title history. The top option lets you fight for or defend the title! Note that the champion is ALWAYS in the blue corner. You'll then head to Match Options - that is discussed in more detail above. Select you match options, then pick START MATCH to go for it! __________________________________________________________________________ | ________________________________________________________| \_H._SERIES_MODE_/ This mode is where you want to go if you're simulating one of the many special events in Japanese Wrestling. When you first enter the menu you'll get two options. The first option is a League Style - basically you fight everyone in the league bracket to earn yourself points, and the highest from both brackets fight each other. The winner is thus declared to League Champion. The second is tournament style, in which you progress round robin style from the heats to quarter-finals to semi-finals to finals to win the tournament. The second menu is to choose to load a previous ongoing league/tournament or start afresh. First option is to start a new league/tournament, second is to load any ongoing tournament or league. You can only save one ongoing league and one ongoing tournament. Third menu chooses the Match Style. Here you choose which event type, single (top option) or tag (bottom option), to go for. Fairly obvious what those are - enter yourself in a singles league/tournament or yourself and a tag partner in a tag league/tournament. Take your pick. For the Singles events there's the Championship Carnival, Best of Super Jr., G1 Climax or Free (create your own event!). For Tag events there's G1 Tag, Real World Tag and Free. Now that you've picked your single/tag league/tournament, you can begin your event. If it's a created event, name it first. Then pick your wrestlers. In league matches you can put in up to five singles/tag teams per bracket for a total of ten entries. In tournament mode you can enter a total of 32 singles/team competitors. After selecting them all, press >< and select the second option to enter the Match Options menu. More detail of these options are found in One Night Match chapter of this FAQ. Pick the last option to begin. Now you'll see the tournament/league tables. Press >< to enter the menu. First option plays the match selected. Second option saves the current tournament/league for play later. Third exits Series Mode completely. Have fun! __________________________________________________________________________ | _______________________________________________________| \_I._BATTLE_ROYAL_/ Basically a four-man elimination match. Every man stays in the ring until he is eliminated, and the last man standing is the winner. While this type of match isn't done very often in Japan, it's still rather fun. After you select this mode, it goes to player entry mode. Press left/right to choose which player/COM, then up/down to choose your slot. Then press () to select your wrestler. Repeat that for all four slots. Then press ><. The top option here is EXIT, second option is START MATCH. You'd figure they should put that the other way round... once START MATCH is chosen, select the top option to confirm, and then you will go to the familiar match options menu, which is covered in more detail in the EXHIBITION MATCH chapter above. Do your match options, then let's get it on! __________________________________________________________________________ | ____________________________________________________| \_J._5x5_ELIMINATION_/ In a 5x5 Elimination match, two teams consisting of 5 men each will have their members take turns fighting each other. When you first enter, there will be three options, detailing the three types of elimination matches. The first one is basic elimination; in this mode, the wrestler that eliminates his opponent stays to fight the next member of the opposition team. The second type is the "most wins" version. Here the first wrestler fights the first wrestler from the opposing team, second fights second, third fights third and so on. The team that amasses the most wins is the victor. The third type is same as the "most wins" type, but the order of your opponent is randomized. The next menu is the TEAM option. The first option sends you to the TEAM SELECT menu to pick your team from the pre-made ones available. The second option allows you to create your own team. If you create your team, you can name it, select it's members, and then save it. Here you can save up to ten teams on memory card. TEAM SELECT menu is next. Pick your team from the ones available, then choose the order and costume they will come out in. When you're done, press START to pick your opponent's team. Afterwards you'll get to the familiar Match Options Menu; pick your match options (more detail on this menu is available in the ONE NIGHT MATCH chapter of the FAQ). Then it's time to kick some @##!!! __________________________________________________________________________ | __________________________________________________________| \_K._EDIT MODE_/ Upon entering the Edit Mode menu you'll be given the following options:- FREE EDIT MAIN WRESTLER EDIT ORGANIZATION EDIT RENAME TRANSFER ORGANIZATION SHIFT Press >< to exit the back to the main menu. Enter FREE EDIT Mode and you'll see a whole mess of Japanese menus. The menu is as follows:- NAME -> Give your wrestler a name SELECT MODEL WRESTLER -> Select the wrestler you want to edit WRESTLER MAKE -> Change his looks here EDIT SKILL -> Change his skills and abilities EDIT PARAMETER -> Change his physical attributes EDIT MOVES -> Change his movelist EDIT LOGIC -> Changes COM's Logic patterns for this wrestler SAVE/LOAD -> Save/load/delete a wrestler on a memory card EXIT -> All done? Choose this to exit this mode Since going through all these menus will take up a massive chunk of this FAQ, I've split it into a separate FAQ altogether. Therefore refer to the other FAQ which should be available where you got this one (otherwise check the links I've put down in the Acknowledgements section). MAIN WRESTLER EDIT ================== This is the second option from the top in the Edit Mode Menu, and here is where you edit the data of all the pre-made wrestlers in the game. The menu is mostly the same as that of the Create-A-Wrestler Mode, except for certain options :- RENAME -> Renames a wrestler SELECT MODEL WRESTLER -> Select the wrestler you want to edit WRESTLER MAKE -> Change his looks here EDIT SKILL -> Change his skills and abilities EDIT PARAMETER -> Change his physical attributes EDIT MOVES -> Change his movelist EDIT LOGIC -> Changes COM's Logic patterns for this wrestler UPDATE -> Select top option to update this wrestler EXIT -> All done? Choose this to exit this mode ORGANIZATION EDIT ================= Here's where you can create your own organization and toss in your newly created or old wrestlers. Four basic options here... NAME OF ORGANIZATION -> Names your organization. Easy enough. SELECT ORGANIZATION LOGO -> Pick a logo to represent your new group. Say, some of these look AWFULLY familiar... ORGANIZATION SAVE - LOAD / SAVE / DELETE -> Load, save or delete your creation EXIT -> All done? Choose this to exit this mode You can create and save up to 10 organizations on your memory card. RENAME ====== Here you can rename all the wrestlers and organizations in the game. Nice. Left/Right moves between Organizations and Up/Down moves between wrestlers. Here's how to work the name menu:- the first four sets of characters are all Japanese Katakana/Hiragana characters. Fifth set are English characters and the last set are symbols. The last option here is Exit. You must choose Exit in order for the game to save the changes you made in naming! To move between menus, as usual, press () to go forward and >< to go back. [] deletes one character. L1 and R1 moves you between different fields :- NICKNAME -> Your wrestlers... nickname. Ahem. LEFT NAME -> This is the name that appears in all the menus RIGHT NAME -> You other name that doesn't always appear CHANGE -> Selects which name, left or right, is your surname CENTER POINT -> You can choose to put a space, no space, "." or "=" between your left and right name Once you're done, select the last option in the left menu to exit and save your changes. TRANSFER ORGANIZATION ===================== Moves the current wrestlers around the different organizations. First pick a wrestler (again, Left/Right moves between Organizations and Up/Down moves between wrestlers). Then pick his new home. The final option is actually the Retirement Home; put a wrestler there and he'll disappear from the game... until you take him out of retirement that is. SHIFT ===== The sixth and final option lets you arrange wrestlers in the order you want them to appear in the character select menu. I assume their rank up the list in order of importance. You can also move organizations around if you want. Handy. That's it for the Edit Menu. __________________________________________________________________________ | ____________________________________| \_L._OPTION_&_PAUSE_MENU_&_SAVE/LOAD_/ OPTION ====== Eighth option from the top of the main menu lies the Option Mode, which lets you adjust various other... well... options in the game. The silhouette on the right of the screen will turn into a PS2 controller. Basically :- SOUND - STEREO / MONO -> Switches your sound system from Stereo to Mono SOUND - TV BROADCAST / LIVE -> TV Broadcast is normal sound you expect to hear on TV. Live adds the echo effect that comes with the large halls of the game BGM - LOUD / MEDIUM / SOFT -> Adjust the volume of the Background Music in the game SE - LOUD / MEDIUM / SOFT -> Adjust the volume of the Sound Effects in the game VIBRATION - ON/OFF -> Joypad Vibration. What else? MUSIC PLAYER -> Select a tune and press () to play! Note : There's a mistake in my previous FAQ - the dramatic camera option is not in Option Mode, I confused it with the TV Broadcast / Normal Sound options. The actual Camera change option is in the match pause menu. And that is :- PAUSE MENU OPTIONS ================== DRAMATIC CAMERA - ON / OFF -> Switches on dramatic camera, which changes camera angles during big moves for a more dramatic look - some top rope moves get cut off when this is ON (it's a glitch) QUIT MATCH -> Quite your current match. Not available in Trial Road RESUME -> Resume your match SAVE/LOAD ========= Ninth option from the top of the main menu is the SAVE/LOAD Option, where you will save the game activities for the day - everything from new Edit data, Trial Road progress and so forth are saved all at once. And if you haven't figured it out yet, the options translate to :- LOAD SAVE Easy, right? Note that there are three actual options when saving or loading. The topmost option is Entire System, meaning it will save/load everything from Match Settings to Edit Mode settings. The second option is Game Settings, which store Exhibition Match Options, Title Matches, Trial Road saves and Main Menu Options. The third is Edit Save, which stores all your edit options including New Wrestlers, Main Wrestler Edits, new Organizations, Renames and Wrestler Shifts. When you see two Japanese characters next to either one of these (or both) that means there has been changes to that option that is not saved; so go save them already! __________________________________________________________________________ | ________________________________________________________________| \_M._HDD_/ Last option details the use of the HDD or Hard Disk Drive. Loading Disc data into the Hard Drive allows the game to load faster, but that's about all it's used for. __________________________________________________________________________ | ___________________________________________________| \_N._PARTIAL_MOVELIST_/ If I had listed the entire movelist here this file will be ten times as large, so I'll make it simple - I'll just list the wrestler's favorite moves and finishers. The list will follow this Format :- Name Birthday - Wrestler's Birthday From - Home Country Height - Height in centimeters Weight - Weight in Kilograms Special 1 - Name - Position to perform Special 2 - Name - Position to perform Special 3 - Name - Position to perform Special 4 - Name - Position to perform Finisher - Name - Position to perform Moves marked by (PB) require one Powerball to perform. Note that some wrestlers have two Movelists; Normal Edit and Extra Edit. To change movelists simply change to a different costume and look at the little green "NORMAL EDIT" change to a yellow "EXTRA EDIT". If you haven't noticed, I'm not a Puroresu Pro, so I don't know the exact names of most of the moves of the game - if you feel that I'm naming the move wrong, e-mail me to tell me about it! And yes I know, it's not complete. I'm working on it ^_^. A big THANK YOU goes out to KANEster (yes him again) for all the original move names! =========================================================================== NEW JAPAN PRO WRESTLING =========================================================================== TATSUMI FUJINAMI (Normal Edit) Birthday - 28th Dec 1953 From - Japan Height - 185cm Weight - 105 kg Special 1 - Ground Cobra Hold - Running Counter []><(PB) Special 2 - Dragon Sleeper - Running Counter R1+() Special 3 - Backslide Hold - Standing []><(PB) Special 4 - Dragon Screw - Front Clutch [], () or /\ Finisher - Dragon Sleeper - Opponent Down Seated, () or []><(PB) TATSUMI FUJINAMI (Extra Edit) -> LOCKED Birthday - 28th Dec 1953 From - Japan Height - 185cm Weight - 105 kg Special 1 - German Suplex Hold - Back Clutch /\, /\ or []><(PB) Special 2 - Japanese Leg Roll Cradle - Back Clutch /\, /\()(PB) Special 3 - Dive to Outside - Opponent Outside, Run [] or >< or () or []><(PB) Special 4 - Backslide Hold - Back Clutch /\, () Finisher - Dragon Suplex Hold - Back Clutch (), () or /\ or []><(PB) or /\()(PB) KENSUKE SASAKI (Normal Edit) Birthday - 4th August 1966 From - Japan Height - 180 cm Weight - 115 kg Special 1 - Northern Lights Bomb - Front Clutch [], []><(PB) Special 2 - Strangle Hold Gamma - Opponent Down Face Up, Near Head () Special 3 - Rolling Armdrag - Running Counter R1+() or R1+[]><(PB) Special 4 - Kensuke Lariat - Rebound at Ropes, Run () or []><(PB) Finisher - Northern Lights Bomb to Pin - Front Clutch [], /\()(PB) KENSUKE SASAKI (Extra Edit) -> LOCKED Birthday - 4th August 1966 From - Japan Height - 180 cm Weight - 115 kg Special 1 - Rolling Armdrag - Front Clutch /\, /\ or []><(PB) or /\()(PB) Special 2 - Strangle Hold Gamma - Opponent Down Face Up, Near Head () or []><(PB) Special 3 - Powerslam Pin - Running Counter R1+>< Special 4 - Kensuke Lariat - Run () or []><(PB) Finisher - Rolling Armdrag - Running Counter R1+() or R1+[]><(PB) POWER WARRIOR [SECRET CHARACTER] Birthday - 4th August 1966 From - Japan Height - 180 cm Weight - 115 kg Special 1 - Kensuke Lariat - Rebound at Ropes, Run () or []><(PB) Special 2 - Powerslam Pin - Running Counter R1+>< Special 3 - Northern Lights Bomb - Front Clutch [], []><(PB) Special 4 - Strangle Hold Gamma - Opponent Down Face Up, Near Head () or []><(PB) Finisher - Rolling Armdrag - Running Counter R1+() or R1+[]><(PB) YUJI NAGATA (Normal Edit) Birthday - 24th April 1968 From - Japan Height - 183 cm Weight - 108 kg Special 1 - Nagata Lock I - Opponent Down Face Up, Near Feet, () or []><(PB) Special 2 - Nagata Lock II - Back Clutch /\, () or []><(PB) or /\()(PB) Special 3 - Exploder - Front Clutch (), >< or () Special 4 - Backdrop Suplex Hold - Back Clutch ><, []><(PB) or /\()(PB) Finisher - Nagata Lock II - Opponent Down Face Down, Near Head, () or []><(PB) YUJI NAGATA (Extra Edit) Birthday - 24th April 1968 From - Japan Height - 183 cm Weight - 108 kg Special 1 - Nagata Lock I - Opponent Down Face Up, Near Feet, () or []><(PB) Special 2 - Nagata Lock II - Back Clutch /\, () or []><(PB) or /\()(PB) Special 3 - Exploder - Front Clutch (), >< or () Special 4 - Backdrop Suplex - Back Clutch ><, () or /\ Finisher - Nagata Lock II - Opponent Down Face Down, Near Head, () or []><(PB) MANABU NAKANISHI (Normal Edit) Birthday - 22nd January 1967 From - Japan Height - 186 cm Weight - 120 kg Special 1 - Argentine Backbreaker Hold - Front Clutch (), /\ or []><(PB) or /\()(PB) Special 2 - Canadian Backbreaker Hold - Front Clutch ><, >< or () or []><(PB) Special 3 - Spear - Run () Special 4 - McEnroe - Standing []><(PB) or Dir+[]><(PB) Finisher - Mt. Fuji German Suplex Hold - Back Clutch /\, []><(PB) or /\()(PB) MANABU NAKANISHI (Extra Edit) Birthday - 22nd January 1967 From - Japan Height - 186 cm Weight - 120 kg Special 1 - Argentine Backbreaker Hold - Front Clutch (), /\ or []><(PB) or /\()(PB) Special 2 - Canadian Backbreaker Hold - Front Clutch ><, >< or () or []><(PB) Special 3 - Spear - Run () Special 4 - Standing Front Necklock - Front Clutch []><, () or /\ or []><(PB) or /\()(PB) Finisher - Mt. Fuji German Suplex Hold - Back Clutch /\, []><(PB) or /\()(PB) SHIRO KOSHINAKA Birthday - 4th September 1958 From - Japan Height - 185 cm Weight - 104 kg Special 1 - Hip Attack - Rebound at Ropes, Run >< Special 2 - Hip Attack - Running >< Special 3 - Delayed High Angle Powerbomb Hold - Front clutch (), []><(PB) or /\()(PB) Special 4 - Diving Hip Attack - Top Rope, >< Finisher - Koshinaka Style Powerbomb Hold - Front Clutch (), /\ TAKASHI IIZUKA (Normal Edit) Birthday - 2nd August 1966 From - Japan Height - 181 cm Weight - 105 kg Special 1 - Blizzard Suplex - Front Clutch (), >< or () Special 2 - Blizzard Suplex Hold - Front Clutch (), /\ or []><(PB) or /\()(PB) Special 3 - Uranage - Front Clutch ><, >< or () Special 4 - Choke Sleeper - Back Clutch /\, () or []><(PB) or /\()(PB) Finisher - Choke Sleeper - Opponent Down Face Down, Near Head, () or []><(PB) TAKASHI IIZUKA (Extra Edit) Birthday - 2nd August 1966 From - Japan Height - 181 cm Weight - 105 kg Special 1 - Blizzard Suplex - Front Clutch (), >< or () Special 2 - Blizzard Suplex Hold - Front Clutch (), /\ or []><(PB) or /\()(PB) Special 3 - Uranage - Front Clutch ><, >< or () or /\ Special 4 - Sleeper Hold - Opponent Down Seated, () or []><(PB) Finisher - Choke Sleeper - Opponent Down Face Down, Near Head, () or []><(PB) YUTAKA YOSHIE Birthday - 5th January 1974 From - Japan Height - 180 cm Weight - 125 kg Special 1 - Backfist - Standing () or Dir+() Special 2 - Canadian Hammer - Front Clutch (), /\ Special 3 - Inverted Figure Four Leglock - Opponent Down Face Down, Near Feet, () or []><(PB) Special 4 - Spinebuster to Pin - Running Counter R1+() Finisher - Spinning Backfist - Standing []><(PB) or Dir+[]><(PB) OSAMU NISHIMURA Birthday - 23rd September 1971 From - Japan Height - 186 cm Weight - 105 kg Special 1 - High Angle German Suplex Hold - Back Clutch /\, /\ Special 2 - Octopus Hold / Manjigatame - Back Clutch (), >< Special 3 - Spinning Toe Hold - Opponent Down Face Up, Near Feet, () or []><(PB) Special 4 - Cobra Twist - Front Clutch /\, /\ Finisher - Ground Cobra Hold - Running Counter R1+() or R1+[]><(PB) JUNJI HIRATA Birthday - 20th December 1956 From - Japan Height - 183 cm Weight - 115 kg Special 1 - Sitdown Powerbomb Hold - Front Clutch (), /\ or []><(PB) or /\()(PB) Special 2 - Diving Headbutt - Top Rope >< or () or []><(PB) Special 3 - Lariat - Rebound at Ropes, Run () Special 4 - German Suplex Hold - Back Clutch /\, /\ or []><(PB) or /\><(PB) Finisher - Machine Gun Suplex Hold - Front Clutch ><, []><(PB) or /\()(PB) KENGO KIMURA Birthday - 4th September 1953 From - Japan Height - 186 cm Weight - 107 kg Special 1 - Inazuma Leg Lariat - Rebound at Ropes, Run () or []><(PB) Special 2 - Scorpion Deathlock / Sasorigatame - Opponent Down Face Up, Near Feet, []><(PB) Special 3 - Koshinaka-Style Powerbomb Hold - Front Clutch (), []><(PB or /\()(PB) Special 4 - Jumping Piledriver - Front Clutch (), >< Finisher - Inazuma Leg Lariat - Run () or []><(PB) SUPER STRONG MACHINE [SECRET CHARACTER] Birthday - Unknown From - Unknown Height - 183 cm Weight - 115 kg Special 1 - Lariat - Rebound at Ropes, Run () Special 2 - Diving Headbutt - Top Rope, [] or >< or () or []><(PB) Special 3 - German Suplex Hold - Back Clutch /\, /\ or []><(PB) or /\()(PB) Special 4 - Lariat - Run () Finisher - Machine Gun Suplex Hold - Front Clutch ><, []><(PB) or /\()(PB) SHINYA MAKABE Birthday - 29th September 1972 From - Japan Height - 181 cm Weight - 110 kg Special 1 - High Angle German Suplex Hold - Back Clutch (), /\ Special 2 - Spear - Run >< Special 3 - Northern Lights Suplex Hold - Front Clutch (), () or /\ or []><(PB) or /\()(PB) Special 4 - Triple Rolling / Locomotion German Suplex Hold - Back Clutch (), /\()(PB) Finisher - Double Rolling / Locomotion German Suplex Hold - Back Clutch (), []><(PB) KENZO SUZUKI Birthday - 25th July 1974 From - Japan Height - 191 cm Weight - 120 kg Special 1 - Backdrop Suplex - Back Clutch ><, () or /\ or []><(PB) or /\()(PB) Special 2 - Spear Takedown - Run () or []><(PB) Special 3 - Jumping Knee Strike - Rebound at Ropes, Run >< Special 4 - Hagakure - Opponent On One Knee, Run []><(PB) Finisher - Leg-Lift Style Backdrop Suplex - Back Clutch [], /\ or []><(PB) or /\()(PB) HIROSHI TANAHASHI Birthday - 13th November 1976 From - Japan Height - 181 cm Weight - 107 kg Special 1 - Neck Chancery - Front Clutch (), () or /\ Special 2 - Half-Hatch Suplex Hold - Front Clutch (), []><(PB) or /\()(PB) Special 3 - Japanese Leg Roll Cradle - Back Clutch /\, /\()(PB) Special 4 - Flying Elbow - Rebound at Ropes, Run () Finisher - High Angle German Suplex Hold - Back Clutch /\, /\ or []><(PB) BLUE WOLF Birthday - 1st December 1976 From - Mongolia Height - 183 cm Weight - 110 kg Special 1 - Blizzard Suplex - Front Clutch [], >< or () or /\ or []><(PB) or /\()(PB) Special 2 - Standing Heel Hold - Opponent Down Face Up, Near Feet,() Special 3 - Boston Crab - Opponent Down Face Up, Near Feet, >< Special 4 - Belly To Belly Suplex - Running Counter R1+() Finisher - Mongolian Slam - Front Clutch (), []><(PB) or /\()(PB) SUPER J Birthday - 14th August 1962 From - USA Height - 190 cm Weight - 120 kg Special 1 - Powerslam to Pin - Running Counter R1+() Special 2 - Chokeslam - Front Clutch (), () or /\ Special 3 - Oklahoma Slam - Front Clutch []><, /\ or []><(PB) or /\()(PB) Special 4 - Lariat - Run >< Finisher - Diving Lariat - Top Rope, () or []><(PB) DAN DIVINE Birthday - 3rd January 1974 From - USA Height - 183 cm Weight - 102 kg Special 1 - Half-Hatch Suplex Hold - Front Clutch ><, () Special 2 - Cross Armbreaker / Jujigatame - Opponent Down Face Up, Near Sides, >< Special 3 - Front Neck Lock - Standing []><(PB) or Dir+[]><(PB) Special 4 - None Finisher - Double Arm / Underhook Screw Suplex - Front Clutch (), []><(PB) or /\()(PB) KAZUO YAMAZAKI [SECRET CHARACTER] Birthday - 15th August 1962 From - Japan Height - 184 cm Weight - 103 kg Special 1 - Double Rolling / Locomotion German Suplex Hold - Back Clutch (), []><(PB) or /\()(PB) Special 2 - Knee Strike and Kicks Combo - Front Clutch (), /\()(PB) Special 3 - Cross Armbreaker - Opponent Down Face Up, Near Sides () or []><(PB) Special 4 - Side Arm Lock - Front Clutch ><, /\ Finisher - German Suplex Hold - Back Clutch (), /\ OSAMU KIDO [SECRET CHARACTER] Birthday - 2nd February 1950 From - Japan Height - 180 cm Weight - 105 kg Special 1 - Side Arm Lock - Front Clutch (), /\ or []><(PB) or /\()(PB) Special 2 - Side Arm Lock - Front Clutch [], () or /\ or []><(PB) or /\()(PB) Special 3 - Twisting Neckbreaker - Front Clutch /\, /\ Special 4 - Side Leg Lock - Opponent Down Face Up, Near Feet () or []><(PB) Finisher - Kido Clutch - Front Clutch /\, []><(PB) or /\()(PB) SEIJI SAKAGUCHI [SECRET CHARACTER] Birthday - 17th February 1942 From - Japan Height - 196 cm Weight - 130 kg Special 1 - Super Atomic Drop - Back Clutch [], () or /\ or []><(PB) or /\()(PB) Special 2 - Jumping Knee - Rebound at Ropes, Run >< or () Special 3 - Jumping Knee - Run >< or () Special 4 - Canadian Backbreaker Hold - Front Clutch (), () or /\ or []><(PB) or /\()(PB) Finisher - Super Atomic Drop - Back Clutch ><, () or /\ or []><(PB) or /\()(PB) MASA SAITO [SECRET CHARACTER] Birthday - 7th August 1942 From - Japan Height - 180 cm Weight - 115 kg Special 1 - High-Speed Backdrop Suplex - Back Clutch ><, []><(PB) or /\()(PB) Special 2 - Backdrop Suplex - Back Clutch ><, () or /\ Special 3 - Backdrop Suplex - Back Clutch [], () or /\ Special 4 - High-Speed Backdrop Suplex - Back Clutch [], []><(PB) or /\()(PB) Finisher - Kneeling Figure Four - Opponent Down Face Down, Near Feet () or []><(PB) KUNIAKI KOBAYASHI [SECRET CHARACTER] Birthday - 11th January 1956 From - Japan Height - 181 cm Weight - 105 kg Special 1 - Spinning Side Kick - Standing Dir+() Special 2 - Side Choke Sleeper - Opponent Down Face Down, Near Head () Special 3 - Spinning Heel Kick - Run () Special 4 - Back Kick - Standing () Finisher - Fisherman Suplex Hold - Front Clutch [], []><(PB) or /\()(PB) BLACK CAT [SECRET CHARACTER] Birthday - 17th October 1954 From - Mexico Height - 180 cm Weight - 102 kg Special 1 - Top Rope DDT - Corner Opponent, Near R1+[]><(PB) Special 2 - Dangerous DDT - Front Clutch (), /\ or []><(PB) or /\()(PB) Special 3 - Scorpion Deathlock / Sasorigatame - Opponent Down Face Up, Near Feet, () Special 4 - Cross Arm Lock - Opponent Down Face Up, Near Sides >< Finisher - Diving Senton - Near Corner, Corner Dir+[]><(PB) =========================================================================== NEW JAPAN PRO WRESTLING (JUNIORS) =========================================================================== JUSHIN "THUNDER" LIGER (Normal Edit) Birthday - Unknown From - Unknown Height - 170 cm Weight - 95 kg Special 1 - Ligerbomb - Front Clutch (), /\ Special 2 - Shotei - Rebound at Ropes, Run () or []><(PB) Special 3 - Shotei - Run () or []><(PB) Special 4 - Sheer-Drop Style Brainbuster - Front Clutch [], /\ or []><(PB) Finisher - Sheer-Drop Style Brainbuster to Pin- Front Clutch [], /\()(PB) JUSHIN "THUNDER" LIGER (Extra Edit) Birthday - Unknown From - Unknown Height - 170 cm Weight - 95 kg Special 1 - Ligerbomb - Front Clutch (), /\ Special 2 - Low Dropkick - Run >< Special 3 - Shotei - Run () or []><(PB) Special 4 - Koppo Abisegiri - Standing Dir+() or Dir+[]><(PB) Finisher - Sheer-Drop Style Brainbuster to Pin- Front Clutch [], /\()(PB) EL SAMURAI Birthday - 19th April 1966 From - Japan Height - 180 cm Weight - 92 kg Special 1 - Samurai Bomb - Front Clutch (), /\ or []><(PB) or /\()(PB) Special 2 - Keylock - Opponent Down Face Up, Near Sides, >< or []><(PB) Special 3 - Avalanche-Style Inverted DDT - Corner Opponent, Near R1+[]><(PB) Special 4 - Tornado Inverted DDT - Corner Opponent, Near []><(PB) Finisher - Sheer-Drop Style Inverted DDT - Back Clutch (), []><(PB) or /\()(PB) MINORU TANAKA Birthday - 29th November 1972 From - Japan Height - 175 cm Weight - 90 kg Special 1 - Minoru Special II - Front Clutch (), []><(PB) or /\()(PB) Special 2 - Leg-Feed Inverted Cross Kneebar - Front Clutch ><, /\ or []><(PB) or /\()(PB) Special 3 - Backslide Hold - Standing Dir+[]><(PB) Special 4 - Dragon Suplex Hold - Back Clutch (), /\ or []><(PB) Finisher - Minoru Special I - Front Clutch /\, /\ or []><(PB) or /\()(PB) MASAYUKI NARUSE Birthday - 15th March 1973 From - Japan Height - 173 cm Weight - 95 kg Special 1 - Capture Suplex - Front Clutch (), /\ or []><(PB) or /\()(PB) Special 2 - Capture Suplex - Front Clutch /\, /\ or []><(PB) or /\()(PB) Special 3 - Triangle Hold - Opponent Down Face Up, Near Head, () Special 4 - Capture Suplex - Kick Counter, /\ or []><(PB) or /\()(PB) Finisher - Crazy Cyclone - Standing []><(PB) or Dir+[]><(PB) MASAHITO KAKIHARA Birthday - 29th April 1972 From - Japan Height - 180 cm Weight - 95 kg Special 1 - Kaki Cutter - Front Clutch /\, []><(PB) or /\()(PB) Special 2 - Shoda Combo - Front Clutch (), []><(PB) or /\()(PB) Special 3 - Rolling Shoda - Standing, () or []><(PB) Special 4 - Side Leg Lock - Opponent Down Face Up, Near Feet, () or []><(PB) Finisher - Kaki Cutter - Back Clutch (), []><(PB) or /\()(PB) WATARU INOUE Birthday - 27th August 1973 From - Japan Height - 180 cm Weight - 98 kg Special 1 - Ground Cobra Hold - Front Clutch /\, /\()(PB) Special 2 - Octopus Hold / Manjigatame - Front Clutch /\, /\ Special 3 - German Suplex Hold - Back Clutch (), /\ or []><(PB or /\()(PB) Special 4 - Flying Cross Armbreaker - Standing []><(PB) Finisher - Triangle Lancer - Front Clutch /\, []><(PB) KATSUYORI SHIBATA Birthday - 17th November 1979 From - Japan Height - 181 cm Weight - 96 kg Special 1 - Neck and Arm Lock - Opponent Down Face Up, Near Sides, >< Special 2 - STO - Front Clutch /\, /\ Special 3 - STO - Running Counter R1+() Special 4 - German Suplex Hold - Back Clutch /\, /\ or []><(PB or /\()(PB) Finisher - Cross-legged Camel Clutch - Opponent Down Face Down, Near Feet () or []><(PB) KATSUSHI TAKEMURA Birthday - 21st August 1972 From - Japan Height - 178 cm Weight - 100 kg Special 1 - Koppo Abisegiri - Corner Opponent, Far >< or () Special 2 - German Suplex Hold - Back Clutch (), /\ or []><(PB or /\()(PB) Special 3 - Powerslam to Pin - Running Counter R1+() Special 4 - Flying Cross Chop - Rebound at Ropes, Run ()(PB or /\()(PB) Finisher - Koppo Abisegiri - Standing []><(PB) or Dir+() or Dir+[]><(PB) DR WAGNER JR Birthday - 12th August 1965 From - Mexico Height - 175 cm Weight - 98 kg 17th September Special 1 - Black Tiger Bomb - Front Clutch (), /\ Special 2 - Mexican Stretch Hold - Front Clutch /\, /\ Special 3 - Avalanche-Style Black Tiger Bomb - Corner Opponent, Near R1+[]><(PB) Special 4 - Diving Body Press - Top Rope, >< or () Finisher - Michinoku Driver II - Front Clutch ><, []><(PB or /\()(PB) NORIO HONAGA [SECRET CHARACTER] Birthday - 11th August 1955 From - Japan Height - 182 cm Weight - 95 kg Special 1 - Armlocked German Suplex Hold - Back Clutch (), []><(PB) or /\()(PB) Special 2 - Mahistrol Cradle - Opponent On All Fours, >< or () or []><(PB) Special 3 - Running Neckbreaker Drop - Rebound at Ropes, Run () Special 4 - Running Neckbreaker Drop - Run () Finisher - Mahistrol Cradle - Opponent Down Face Down, Near Sides () or []><(PB) =========================================================================== TEAM 2000 =========================================================================== MASAHIRO CHONO (Normal Edit) Birthday - 17th September 1963 From - Japan Height - 186 cm Weight - 108 kg Special 1 - cross-legged STF - Opponent Down Face Down, Near Feet, []><(PB) Special 2 - Yakuza Kick - Rebound at Ropes, Run >< or () Special 3 - Final Yakuza Kick - Rebound at Ropes, Run []><(PB) Special 4 - Butterfly Lock - Opponent Down Face Up, Near Head, () Finisher - STF - Opponent Down Face Up, Near Feet, () MASAHIRO CHONO (Extra Edit) -> LOCKED Birthday - 17th September 1963 From - Japan Height - 186 cm Weight - 108 kg Special 1 - STF - Opponent Down Face Up, Near Feet, () Special 2 - STF - Opponent Down Face Down, Near Feet, () or []><(PB) Special 3 - Final Yakuza Kick - Run []><(PB) Special 4 - Yakuza Kick - Rebound at Ropes, Run >< or () Finisher - Modified STF - Opponent Down Face Up, Near Feet, []><(PB) HIROYOSHI TENZAN Birthday - 23rd March 1971 From - Japan Height - 183 cm Weight - 115 kg Special 1 - TTD - Front Clutch (), /\ Special 2 - Tenzan Diving Headbutt - Top Rope, () or []><(PB) Special 3 - Diving Moonsault Press - Near Corner, Corner Dir+[]><(PB) Special 4 - Buffalo Sleeper - Down Seated Up, () Finisher - TTD with Pin - Front Clutch (), []><(PB) HIRO SAITO Birthday - 25th May 1961 From - Japan Height - 175 cm Weight - 108 kg Special 1 - Running Senton - Run at Downed Opponent, [] or >< or () or []><(PB) Special 2 - Senton Drop - Opponent Down Face Up, Near Sides, [] or >< Special 3 - German Suplex Hold - Back Clutch /\, []><(PB) or /\()(PB) Special 4 - Jawbreaker - Front Clutch /\, () Finisher - Diving Senton - Near Corner, Corner Dir+[]><(PB) TATSUTOSHI GOTO Birthday - 25th May 1956 From - Japan Height - 180 cm Weight - 115 kg Special 1 - High Angle Backdrop - Back Clutch ><, () or /\ Special 2 - German Suplex Hold - Back Clutch /\, []><(PB) or /\()(PB) Special 3 - Short Lariat - Rebound at Ropes, Run () Special 4 - Dangerous Backdrop Suplex - Back Clutch ><, []><(PB) Finisher - Dangerous Backdrop Suplex to Pin - Back Clutch ><, /\()(PB) SCOTT NORTON Birthday - 15th June 1961 From - USA Height - 188 cm Weight - 150 kg Special 1 - Thunder Fire Powerbomb Whip - Front Clutch (), () or []><(PB) Special 2 - High Angle Powerbomb Whip to Pin - Front Clutch (), /\ or /\()(PB) Special 3 - Short Lariat - Run () or []><(PB) Special 4 - Short Lariat - Rebound at Ropes, Run () or []><(PB) Finisher - Powerslam to Pin - Running Counter R1+() or R1+[]><(PB) GIANT SILVA Birthday - 21st July 1963 From - Brazil Height - 230 cm Weight - 238 kg Special 1 - One-Handed Chokeslam to Pin - Front Clutch (), []><(PB) or /\()(PB) Special 2 - One-Handed Chokeslam - Front Clutch (), /\ Special 3 - Spear - Run () Special 4 - Body Press - Opponent Down Face Up, Near Sides, >< or []><(PB) Finisher - Giant Press - Near Corner, Corner Dir+[] or Dir+>< or Dir+() or Dir+[]><(PB) GIANT SINGH Birthday - 27th August 1972 From - India Height - 230 cm Weight - 200 kg Special 1 - Whip Bomb Whip - Front Clutch (), () or /\ Special 2 - Chokeslam - Front Clutch []><, () or /\ Special 3 - Full Nelson Slam - Back Clutch (), () or /\ Special 4 - Gorilla Press - Front Clutch /\, () Finisher - Elevated Powerbomb Whip - Front Clutch (), []><(PB) or /\()(PB) =========================================================================== TEAM 2000 (JUNIORS) =========================================================================== KOJI KANEMOTO Birthday - 31st October 1966 From - Japan Height - 180 cm Weight - 90 kg Special 1 - Diving Moonsault Press - Near Corner, Corner Dir+() or Dir+[]><(PB) Special 2 - Sheer Drop-Style Falcon Arrow - Front Clutch [], []><(PB) or /\()(PB) Special 3 - Standing Heel Hold - Opponent Down Face Up, Near Feet, () or []><(PB) Special 4 - Kanemoto-Style Tiger Suplex Hold - Back Clutch (), /\ or []><(PB) or /\()(PB) Finisher - Kanemoto-Style Tiger Suplex Hold - Back Clutch []><, /\ or []><(PB) or /\()(PB) AKIRA Birthday - 13th March 1968 From - Japan Height - 180 cm Weight - 99 kg Special 1 - High Angle Dragon Suplex Hold - Back Clutch ><, /\ or []><(PB) or /\()(PB) Special 2 - Double German Suplex - Back Clutch (), []><(PB) or /\()(PB) Special 3 - STF - Opponent Down Face Up, Near Feet, () or []><(PB) Special 4 - Mahistrol Cradle - Opponent Down Face Down, Near Sides, () or []><(PB) Finisher - Diving Body Press - Top Rope, () or []><(PB) JADO Birthday - 28th September 1968 From - Japan Height - 180 cm Weight - 96 kg Special 1 - Angle Slam - Front Clutch (), []><(PB) or /\()(PB) Special 2 - Lariat - Run () or []><(PB) Special 3 - Crossface of Jado - Front Clutch ><, /\ or []><(PB) or /\()(PB) Special 4 - Super Powerbomb - Corner Opponent, Near []><(PB) Finisher - Crossface of Jado - Opponent Down Face Down, Near Feet, () or []><(PB) GEDO Birthday - 20th February 1969 From - Japan Height - 174 cm Weight - 90 kg Special 1 - Superfly - Top Rope () or []><(PB) Special 2 - Sheer Drop-Style Brainbuster - Front Clutch [], /\ Special 3 - Gedo Clutch - Opponent Down Face Down, Near Sides, []><(PB) Special 4 - Complete Shot - Running Counter R1+[]><(PB) Finisher - Complete Shot - Front Clutch /\, []><(PB) or /\()(PB) BLACK TIGER III Birthday - Unknown From - Unknown Height - 176 cm Weight - 98 kg Special 1 - Death Valley Driver - Front Clutch (), []><(PB) Special 2 - Triple Moonsault Press - Corner Opponent, Near []><(PB) Special 3 - Diving Moonsault Press - Near Corner, Corner Dir+[] or Dir+>< or Dir+() or Dir+[]><(PB) Special 4 - Black Tiger Bomb - Front Clutch []><, []><(PB) or /\()(PB) Finisher - Death Valley Bomb to Pin - Front Clutch (), /\()(PB) GOKU-DO Birthday - 5th August 1963 From - USA Height - 175 cm Weight - 98 kg Special 1 - Northern Lights Suplex Hold - Front Clutch []><, () or /\ Special 2 - Mahistrol Cradle - Opponent Down Face Down, Near Sides, () or []><(PB) Special 3 - Low Blow - Front Clutch ><, /\ Special 4 - Groin Stomp - Opponent Down Face Up, Near Feet, [] Finisher - Complete Shot - Front Clutch /\, []><(PB) or /\()(PB) =========================================================================== ALL-JAPAN PRO WRESTLING =========================================================================== GIANT BABA Birthday - 23rd January 1938 From - Japan Height - 209 cm Weight - 135 kg Special 1 - Size 32 Dropkick - Standing []><(PB) or Dir+[]><(PB) Special 2 - Size 16 Front High Kick - Running Counter R1+[]><(PB) Special 3 - Giant Russian Legsweep - Back Clutch /\, /\ or []><(PB) or /\()(PB) Special 4 - Size 32 Dropkick - Run []><(PB) Finisher - Giant Neckbreaker Drop - Run () KEIJI MUTOH (Normal Edit) Birthday - 23rd December 1962 From - Japan Height - 188 cm Weight - 110 kg Special 1 - Shining Wizard - Opponent on One Knee, Run [] or >< or () Special 2 - High-Speed Diving Moonsault Press - Near Corner, Corner Dir+[]><(PB) Special 3 - Mutoh-Style Figure Four - Opponent Down Face Up, Near Feet, () or []><(PB) Special 4 - High-Speed Dragon Screw - Front Clutch [], () or /\ Finisher - Shining Wizard to Pin - Opponent on One Knee, Run []><(PB) KEIJI MUTOH (Extra Edit) -> LOCKED Birthday - 23rd December 1962 From - Japan Height - 188 cm Weight - 110 kg Special 1 - Frankensteiner Hold - Running Counter R1+() or R1+[]><(PB) Special 2 - High-Speed Dragon Screw - Front Clutch [], () or /\ Special 3 - Mutoh-Style Figure Four - Opponent Down Face Up, Near Feet, () or []><(PB) Special 4 - Space Rolling Elbow to Facecrusher - Corner Opponent, Far [] or >< or /\ Finisher - High-Speed Diving Moonsault Press - Near Corner, Corner Dir+[] or Dir+>< or Dir+() or Dir+[]><(PB) GREAT MUTA (Normal Edit) [SECRET CHARACTER] Birthday - Unknown From - Unknown Height - 188 cm Weight - 110 kg Special 1 - Shining Wizard - Opponent on One Knee, Run [] or >< or () Special 2 - Diving Moonsault - Near Corner, Corner Dir+[]><(PB) Special 3 - Dragon Screw - Front Clutch [], () or /\ Special 4 - Poison Mist - Standing []><(PB) or /\()(PB) Finisher - Shining Wizard Pin - Opponent on One Knee, Run []><(PB) GREAT MUTA (Extra Edit) [SECRET CHARACTER] Birthday - Unknown From - Unknown Height - 188 cm Weight - 110 kg Special 1 - Poison Mist Hurricanrana - Corner Opponent, Near R1+[]><(PB) Special 2 - Poison Mist - Standing []><(PB) or /\()(PB) Special 3 - Rolling Elbow to Facecrusher - Corner Opponent, Far [] or >< or () Special 4 - Dragon Suplex Pin - Back Clutch (), /\ or []><(PB) Finisher - Diving Moonsault - Near Corner, Corner Dir+[] or Dir+>< or Dir+() or Dir+[]><(PB) KOKUSHI-MUSO Birthday - Unknown From - Unknown Height - 188 cm Weight - 110 kg Special 1 - Shining Wizard - Opponent on One Knee, Run [] or >< or () Special 2 - High-Speed Diving Moonsault Press - Near Corner, Corner Dir+[]><(PB) Special 3 - Praying Powerbomb Hold - Front Clutch ><, /\ or []><(PB) or /\()(PB) Special 4 - Poison Mist - Standing, []><(PB) or Dir+[]><(PB) Finisher - Shining Wizard to Pin - Opponent on One Knee, Run []><(PB) TOSHIAKI KAWADA Birthday - 8th December 1963 From - Japan Height - 183 cm Weight - 105 kg Special 1 - Sliding High-Angle Powerbomb Hold - Front Clutch (), []><(PB) Special 2 - High-Angle Powerbomb Hold - Front Clutch (), /\ Special 3 - Stretch Plum - Opponent Down Seated () or []><(PB) Special 4 - Dangerous Backdrop Driver - Back Clutch ><, () or /\ or []><(PB) or /\()(PB) Finisher - Kamen Jumping High Kick / Kamengiri - Standing []><(PB) SATOSHI KOJIMA Birthday - 14th September 1970 From - Japan Height - 183 cm Weight - 112 kg Special 1 - Lariat - Run () Special 2 - Kojima Lariat - Rebound at Ropes, Run []><(PB) Special 3 - Lariat - Rebound at Ropes, Run () Special 4 - Bakayaro Elbow - Top Rope, >< or () Finisher - Kojima Lariat - Run []><(PB) THE GREAT KOJI Birthday - Unknown From - Unknown Height - 183 cm Weight - 112 kg Special 1 - Lariat - Run () Special 2 - Kojima Lariat - Rebound at Ropes, Run []><(PB) Special 3 - Poison Mist - Standing []><(PB) or Dir+[]><(PB) Special 4 - Bakayaro Elbow - Top Rope, >< or () Finisher - Kojima Lariat - Run []><(PB) TAIYO KEA Birthday - 18th November 1975 From - USA Height - 185 cm Weight - 106 kg Special 1 - Kea Rush - Front Clutch ><, /\ Special 2 - Shining Wizard - Opponent on One Knee, Run [] or >< or () or []><(PB) Special 3 - Hawaiian Smasher to Pin - Front Clutch (), []><(PB) Special 4 - Backdrop Slam - Back Clutch [], /\ or []><(PB) Finisher - H50 - Front Clutch (), /\()(PB) HIROSHI HASE (Normal Edit) Birthday - 5th May 1961 From - Japan Height - 183 cm Weight - 105 kg Special 1 - Dangerous Uranage - Front Clutch (), /\ Special 2 - Uranage - Front Clutch (), () Special 3 - Modified STF - Opponent Down Face Down, Near Feet, []><(PB) Special 4 - Giant Swing - Opponent Down Face Up, Near Feet, []><(PB) Finisher - Northern Lights Suplex Hold - Front Clutch (), () or /\ HIROSHI HASE (Extra Edit) -> Same as above -> LOCKED MITSUYA NAGAI Birthday - 10th November 1968 From - Japan Height - 187 cm Weight - 108 kg Special 1 - Knee Lift - Run () or []><(PB) Special 2 - Middle Kick - Standing, Dir+>< Special 3 - Knee Lift - Rebound at Ropes, Run () or []><(PB) Special 4 - Knee Lifts - Corner Opponent, Near [] or >< or () Finisher - Hyper Knee - On Apron, []><(PB) HIDEKI HOSAKA Birthday - 5th August 1971 From - Japan Height - 180 cm Weight - 115 kg Special 1 - Frankensteiner - Running Counter R1+() or R1+[]><(PB) Special 2 - German Suplex Hold - Back Clutch /\, /\ or []><(PB) or /\()(PB) Special 3 - Top Rope Frankensteiner - Corner Opponent, Near R1+() or R1+[]><(PB) Special 4 - German Suplex Hold - Back Clutch (), /\ or []><(PB) or /\()(PB) Finisher - Building Bomb - Front Clutch (), []><(PB) or /\()(PB) SHIGEO OKUMURA Birthday - 25th May 1972 From - Japan Height - 182 cm Weight - 110 kg Special 1 - Exploder - Front Clutch (), [] or >< or /\ Special 2 - Exploder to Pin - Front Clutch (), []><(PB) or /\()(PB) Special 3 - High-Angle Dragon Suplex Hold - Back Clutch (), /\ or []><(PB) or /\()(PB) Special 4 - Sheer Drop-Style Brainbuster - Front Clutch [], /\ Finisher - Wristlock Kushizashi DDT - Front Clutch ><, []><(PB) or /\()(PB) TOMOAKI HONMA Birthday - 18th November 1976 From - Japan Height - 181 cm Weight - 102 kg Special 1 - Michinoku Driver II - Front Clutch []><, /\ or []><(PB) or /\()(PB) Special 2 - Rolling Elbow - Standing []><(PB) Special 3 - Jumping Elbow - Corner Opponent, Far [] or >< Special 4 - German Suplex Hold - Back Clutch /\, /\ or []><(PB) or /\()(PB) Finisher - Diving Somersault Neckbreaker / Buff Blockbuster - Corner Opponent, Near []><(PB) KAZUSHI MIYAMOTO Birthday - 22nd February 1979 From - Japan Height - 181 cm Weight - 96 kg Special 1 - German Suplex Hold - Back Clutch /\, /\ or []><(PB) Special 2 - Neck Hold Spinning Toss - Back Clutch ><, () Special 3 - German Suplex Hold - Back Clutch (), /\ or []><(PB) Special 4 - Scoop Reverse DDT - Front Clutch []><, []><(PB) Finisher - Scoop Reverse DDT to Pin - Front Clutch []><, /\()(PB) STAN HANSEN [SECRET CHARACTER] Birthday - 29th August 1949 From - USA Height - 195 cm Weight - 140 kg Special 1 - Western Lariat - Rebound at Ropes, Run []><(PB) Special 2 - Standing Lariat - Opponent Down Face Up, Near Head []><(PB) Special 3 - Standing Lariat - Front Clutch []><, []><(PB) or /\()(PB) Special 4 - Standing Lariat - Standing []><(PB) or Dir+[]><(PB) Finisher - Western Lariat - Run []><(PB) "DR. DEATH" STEVE WILLIAMS Birthday - 14th May 1960 From - USA Height - 188 cm Weight - 123 kg Special 1 - Dangerous Backdrop Hold - Back Clutch [], []><(PB) or /\()(PB) Special 2 - Doctor Bomb - Front Clutch (), () or /\ or []><(PB) or /\()(PB) Special 3 - Oklahoma Stampede - Front Clutch ><, []><(PB) or /\()(PB) Special 4 - Release Tiger Suplex - Back Clutch (), () or /\ Finisher - Homicide Backdrop Driver - Back Clutch [], () or /\ JOHNNY SMITH Birthday - 7th August 1965 From - UK Height - 180 cm Weight - 112 kg Special 1 - Johnny Magic - Front Clutch [], >< Special 2 - Johnny Magic - Corner Opponent, Near [] or >< Special 3 - Inverted DDT - Back Clutch /\, () Special 4 - British Fall - Front Clutch (), []><(PB) Finisher - British Fall to Pin - Front Clutch (), /\()(PB) MIKE BARTON Birthday - 27th December 1965 From - USA Height - 194 cm Weight - 120 kg Special 1 - Ace Crusher - Front Clutch /\, []><(PB) or /\()(PB) Special 2 - Golden Left - Standing () or []><(PB) or Dir+[]><(PB) Special 3 - Barton Spike - Front Clutch ><, []><(PB) Special 4 - Running Crucifix Powerbomb - Front Clutch (), /\()(PB) Finisher - Falling Powerbomb Hold - Front Clutch (), []><(PB) ABDULLAH THE BUTCHER Birthday - 1st January 1936 From - Sudan Height - 186 cm Weight - 150 kg Special 1 - Elbow Drop - Run at Downed Opponent [] or >< or () or []><(PB) Special 2 - Throat Jab - Front Clutch ><, [] Special 3 - Throat Jab - Standing [] or >< or /\ Special 4 - Abby's Fork of Death - Front Clutch ><, /\ Finisher - Elbow Drop Hold - Opponent Down Face Up, Near Sides, []><(PB) GEORGE HINES Birthday - 1st Jane 1963 From - USA Height - 186 cm Weight - 110 kg Special 1 - Uranage - Front Clutch ><, () or /\ Special 2 - Bicycle Kick - Run >< Special 3 - Shining Wizard - Opponent on One Knee, Run [] or >< or () or []><(PB) Special 4 - SC Stunner - Front Clutch /\, /\ Finisher - Hines Driver - Front Clutch (), []><(PB) or /\()(PB) MIKE ROTUNDO Birthday - 30th March 1958 From - USA Height - 192 cm Weight - 110 kg Special 1 - Samoan Drop / Blockbuster - Front Clutch (), []><(PB) or /\()(PB) Special 2 - Airplane Spin - Front Clutch (), () or /\ Special 3 - Scrapbuster - Running Counter R1+() Special 4 - Fireman's Carry Takedown - Front Clutch /\, [] Finisher - Samoan Drop / Blockbuster - Running Counter R1+[]><(PB) JIM STEELE Birthday - 4th May 1967 From - USA Height - 190 cm Weight - 120 kg Special 1 - Turbo Drop I - Running Counter []><(PB) Special 2 - Powerslam to Pin - Running Counter () Special 3 - Diving Body Press - Top Rope, >< or () Special 4 - Diving Lariat - Top Rope, [] Finisher - Turbo Drop II - Front Clutch (), []><(PB) or /\()(PB) KIMALA II Birthday - 19th February 1964 From - Uganda Height - 185 cm Weight - 170 kg Special 1 - Running Neckbreaker Drop - Run () Special 2 - Jumping Body Press - Run at Downed Opponent, () or []><(PB) Special 3 - Mongolian Chop - Standing () Special 4 - Somersault Senton Drop - Run at Downed Opponent, [] or >< Finisher - Jumping Body Press - Opponent Down Face Up, Near Sides, () =========================================================================== ALL-JAPAN PRO WRESTLING JR. =========================================================================== MASANOBU FUCHI Birthday - 14th January 1954 From - Japan Height - 183 cm Weight - 105 kg Special 1 - High-Speed Backdrop Driver - Back Clutch ><, () or /\ or []><(PB) or /\()(PB) Special 2 - Double Arm Suplex Hold - Front Clutch (), []><(PB) or /\()(PB) Special 3 - Elbow Rub - Corner Opponent, Near >< or () Special 4 - Modified STF - Opponent Down Face Up, Near Feet, () Finisher - High-Speed Backdrop Driver - Back Clutch [], () or /\ or []><(PB) or /\()(PB) KENDO KA-SHIN Birthday - 5th August 1968 From - Japan Height - 181 cm Weight - 92 kg Special 1 - Flying Cross Armbreaker / Jujigatame - Standing []><(PB) or Dir+[]><(PB) Special 2 - Flying Cross Armbreaker / Jujigatame - Front Clutch /\, /\ or []><(PB) Special 3 - Victor-Style Cross Armbreaker / Victor Shiki no Jujigatame - Back Clutch (), /\ or []><(PB) Special 4 - Avalanche-Style Cross Armbreaker - Corner Opponent, Near R1+() or R1+[]><(PB) Finisher - Victor-Style Cross Armbreaker / Victor Shiki no Jujigatame - Back Clutch /\, /\ or []><(PB) TOKIMITSU ISHISAWA [SECRET CHARACTER] Birthday - 5th August 1968 From - Japan Height - 181 cm Weight - 92 kg Special 1 - Victor-Style Cross Arm and Knee Breaker - Back Clutch /\, /\()(PB) Special 2 - Victor-Style Cross Armbreaker / Victor Shiki no Jujigatame - Back Clutch /\, /\ or []><(PB) Special 3 - Rolling Kneebreaker - Front Clutch /\, /\ Special 4 - Flying Cross Armbreaker / Jujigatame - Front Clutch /\, []><(PB) or /\()(PB) Finisher - Flying Cross Armbreaker / Jujigatame - Standing []><(PB) or Dir+[]><(PB) KAZ HAYASHI (Normal Edit) Birthday - 18th May 1973 From - Japan Height - 173 cm Weight - 83 kg Special 1 - WA4 - Front Clutch (), []><(PB) or /\()(PB) Special 2 - Modified Figure Four Leglock - Opponent Down Face Up, Near Feet, () or []><(PB) Special 3 - Corkscrew Plancha - Running Jump to Outside () or []><(PB) Special 4 - Shining Wizard - Opponent on One Knee, Run [] or >< or () or []><(PB) Finisher - Final Cut - Back Clutch /\, []><(PB) or /\()(PB) KAZ HAYASHI (Extra Edit) Birthday - 18th May 1973 From - Japan Height - 173 cm Weight - 83 kg Special 1 - Frankensteiner Hold - Running Counter R1+() or R1+[]><(PB) Special 2 - High-Speed Dragon Screw - Front Clutch [], () or /\ Special 3 - Mutoh-Style Figure Four - Opponent Down Face Up, Near Feet, () or []><(PB) Special 4 - Space Rolling Elbow to Facecrusher - Corner Opponent, Far [] or >< or /\ Finisher - High-Speed Diving Moonsault Press - Near Corner, Corner Dir+[] or Dir+>< or Dir+() or Dir+[]><(PB) JIMMY YANG Birthday - 13th May 1981 From - USA Height - 175 cm Weight - 88 kg Special 1 - Tiger Driver - Front Clutch (), /\ or []><(PB) or /\()(PB) Special 2 - Backdrop Slam - Back Clutch ><, /\ or []><(PB) or /\()(PB) Special 3 - Delfin Rana - Back Clutch /\, []><(PB) Special 4 - Diving Neckbreaker Drop - Top Rope, []><(PB) Finisher - Yang Time / Cancun Tornado - Near Corner, Corner Dir+() or Dir+[]><(PB) =========================================================================== PRO WRESTLING WAR =========================================================================== GENICHIRO TENRYU Birthday - 2nd February 1950 From - Japan Height - 189 cm Weight - 120 kg Special 1 - Northern Lights Bomb - Front Clutch [], /\()(PB) Special 2 - Lariat - Run () Special 3 - Sheer Drop-Style Brainbuster - Front Clutch [], /\ or []><(PB) Special 4 - Big Chop - Standing [] Finisher - Dragon Powerbomb Hold - Front Clutch (), /\ or []><(PB) or /\()(PB) ARASHI Birthday - 8th November 1961 From - Japan Height - 190 cm Weight - 146 kg Special 1 - Sitdown Powerbomb Hold - Front Clutch (), []><(PB) or /\()(PB) Special 2 - Angle Slam - Front Clutch /\(), []><(PB) or /\()(PB) Special 3 - German Suplex Hold - Back Clutch /\, []><(PB) or /\()(PB) Special 4 - Powerbomb Hold - Front Clutch (), /\ Finisher - Turning Frogsplash - Top Rope []><(PB) NOBUTAKA ARAYA Birthday - 7th March 1968 From - Japan Height - 185 cm Weight - 120 kg Special 1 - Araya Lariat - Rebound at Ropes, Run () or []><(PB) Special 2 - Chokeslam - Front Clutch (), () or /\ Special 3 - Sheer Drop-Style Brainbuster - Front Clutch [], []><(PB) or /\()(PB) Special 4 - Fisherman Buster - Front Clutch [], () or /\ Finisher - Diving Moonsault Press - Near Corner, Corner Dir+[] or Dir+>< or Dir+() or Dir+[]><(PB) NOBUKAZU HIRAI Birthday - 30th December 1969 From - Japan Height - 185 cm Weight - 110 kg Special 1 - Butterfly Lock - Opponent Down Face Up, Near Head, () or []><(PB) Special 2 - Uranage - Front Clutch (), () or /\ Special 3 - Tiger Driver - Front Clutch /\(), () or /\ or []><(PB) or /\()(PB) Special 4 - WAR Special - Opponent Down Seated, () Finisher - Hirai End - Front Clutch /\, []><(PB) or /\()(PB) =========================================================================== HYBRID WRESTLING PANCRASE =========================================================================== MASAKATSU FUNAKI (Normal Edit) Birthday - 13th March 1969 From - Japan Height - 182 cm Weight - 96 kg Special 1 - Side Ankle Lock - Front Clutch [], /\ or /\()(PB) Special 2 - Rear Ankle Lock - Front Clutch [], () or []><(PB) Special 3 - Right Hook - Standing >< Special 4 - Cross Arm Lock - Body Mount, () or []><(PB) Finisher - Back Sleeper - Back Mount, /\ or /\()(PB) MASAKATSU FUNAKI (Extra Edit) Birthday - 13th March 1969 From - Japan Height - 182 cm Weight - 96 kg Special 1 - Side Ankle Lock - Front Clutch [], /\ or /\()(PB) Special 2 - Rear Ankle Lock - Front Clutch [], () or []><(PB) Special 3 - Palm Strike - Standing () Special 4 - Cross Arm Lock - Body Mount, () or []><(PB) Finisher - Back Sleeper - Back Mount, /\ or /\()(PB) YUKI KONDO (Normal Edit) Birthday - 17th July 1975 From - Japan Height - 180 cm Weight - 88 kg Special 1 - Jumping Knee Strike - Run [] or >< or () or /\ or []><(PB) Special 2 - Rear Ankle Lock - Front Clutch [], () or /\ or []><(PB) or /\()(PB) Special 3 - Jumping Knee Strike - Standing []><(PB) or Dir+[]><(PB) Special 4 - Mounted Punches - Body Mount, >< Finisher - Double Knee Strike - Front Clutch (), []><(PB) or /\()(PB) YUKI KONDO (Extra Edit) Birthday - 17th July 1975 From - Japan Height - 180 cm Weight - 88 kg Special 1 - Jumping Knee Strike - Run [] or >< or () or /\ or []><(PB) Special 2 - Rear Ankle Lock - Front Clutch [], () or /\ or []><(PB) or /\()(PB) Special 3 - Jumping Knee Strike - Standing []><(PB) or Dir+[]><(PB) Special 4 - Cross Armbreaker - Body Mount, /\ or /\()(PB) Finisher - Double Knee Strike - Front Clutch (), []><(PB) or /\()(PB) YOSHIKI TAKAHASHI (Normal Edit) Birthday - 13th March 1969 From - Japan Height - 180 cm Weight - 92 kg Special 1 - None Special 2 - Uppercut Combination - Front Clutch (), () Special 3 - Right Uppercut - Standing Dir+() Special 4 - Back Choke - Back Mount, () or /\ or []><(PB) or /\()(PB) Finisher - Front Neck Lock - Standing []><(PB) YOSHIKI TAKAHASHI (Extra Edit) Birthday - 13th March 1969 From - Japan Height - 180 cm Weight - 92 kg Special 1 - Punch and Knee Combination - Front Clutch (), /\ or []><(PB) or /\()(PB) Special 2 - None Special 3 - Right Hook - Standing >< or Dir+() Special 4 - Back Choke - Back Mount, () or /\ or []><(PB) or /\()(PB) Finisher - Front Neck Lock - Standing []><(PB) MINORU SUZUKI Birthday - 17th June 1968 From - Japan Height - 178 cm Weight - 85 kg Special 1 - None Special 2 - Cross Arm Lock - Body Mount, /\ or /\()(PB) Special 3 - Reverse Anklelock - Front Clutch [], () or []><(PB) Special 4 - Back Sleeper - Back Mount, /\ or /\()(PB) Finisher - Side Anklelock - Front Clutch [], /\ or /\()(PB) KIUMA KUNIOKU (Normal Edit) Birthday - 12th November 1976 From - Japan Height - 174 cm Weight - 77 kg Special 1 - Left Jab - Standing [] Special 2 - Right Hook - Standing >< Special 3 - Uppercut Combination - Front Clutch (), () or /\ Special 4 - Rear Ankle Lock - Front Clutch [], () or []><(PB) Finisher - Cross Armbreaker - Body Mount, /\ or /\()(PB) KIUMA KUNIOKU (Extra Edit) Birthday - 12th November 1976 From - Japan Height - 174 cm Weight - 77 kg Special 1 - Left Jab - Standing [] Special 2 - Right Hook - Standing >< Special 3 - Punch and Knee Combination - Front Clutch (), () or /\ Special 4 - Rear Ankle Lock - Front Clutch [], () or []><(PB) Finisher - Cross Armbreaker - Body Mount, /\ or /\()(PB) OSAMI SHIBUYA (Normal Edit) Birthday - 7th January 1976 From - Japan Height - 185 cm Weight - 88 kg Special 1 - Side Leg Lock - Front Clutch [], /\ or /\()(PB) Special 2 - Rear Ankle Lock - Front Clutch ><, /\ or /\()(PB) Special 3 - High Kick - Standing Dir+() Special 4 - None Finisher - Cross Armbreaker - Body Mount, /\ or /\()(PB) OSAMI SHIBUYA (Extra Edit) -> Same as above IKUHISA MINOWA (Normal Edit) Birthday - 12th January 1976 From - Japan Height - 175 cm Weight - 83 kg Special 1 - None Special 2 - Death Valley Driver - Front Facelock Mount Counter () Special 3 - Piledriver - Front Facelock Mount, () Special 4 - Front Neck Lock - Standing []><(PB) Finisher - Rear Ankle Lock - Front Clutch [], () or []><(PB) IKUHISA MINOWA (Extra Edit) Birthday - 12th January 1976 From - Japan Height - 175 cm Weight - 83 kg Special 1 - None Special 2 - Side Triangle Lock - Feet Mount Counter () Special 3 - Reverse Triangle Lock - Body Mount, /\ or /\()(PB) Special 4 - Front Neck Lock - Standing []><(PB) or Dir+[]><(PB) Finisher - Rear Ankle Lock - Front Clutch [], () or []><(PB) KENGO Birthday - 31st January 1976 From - Japan Height - 192 cm Weight - 105 kg Special 1 - Back Choke - Back Mount, () or /\ Special 2 - Uppercut Combination - Front Clutch (), () or /\ Special 3 - Right Jab - Standing () Special 4 - Right Hook - Standing >< Finisher - Left-Right Combination - Front Clutch (), []><(PB) or /\()(PB) KEI YAMAMIYA (Normal Edit) Birthday - 12th July 1972 From - Japan Height - 180 cm Weight - 86 kg Special 1 - None Special 2 - Cross Armbreaker - Back Mount, /\ or /\()(PB) Special 3 - None Special 4 - Front Neck Lock - Standing []><(PB) or Dir+[]><(PB) Finisher - Rear Ankle Lock - Front Clutch [], () or []><(PB) KEI YAMAMIYA (Extra Edit) -> Same as above =========================================================================== GRABAKA =========================================================================== SANAE KIKUTA (Normal Edit) Birthday - 10th September 1971 From - Japan Height - 176 cm Weight - 89 kg Special 1 - Feet Mount to Body Mount - Front Clutch [], () Special 2 - Reverse Triangle Lock - Body Mount, /\ or /\()(PB) Special 3 - Side Triangle Lock - Feet Mount Counter () Special 4 - Feet Mount Rollover - Feet Mount Counter [] Finisher - Front Sleeper - Body Mount, () or []><(PB) SANAE KIKUTA (Extra Edit) -> Same as above AKIHIRO GONO Birthday - 7th October 1974 From - Japan Height - 176 cm Weight - 87 kg Special 1 - Cross Armbreaker - Body Mount, () or []><(PB) Special 2 - Reverse Triangle Lock - Body Mount, /\ or /\()(PB) Special 3 - Head Scissors Armbreaker - Feet Mount Counter () Special 4 - High Kick - Standing Dir+() Finisher - Knee Combination - Front Clutch (), /\ YUKI SASAKI Birthday - 12th September 1976 From - Japan Height - 182 cm Weight - 85 kg Special 1 - Feet Mount to Body Mount - Feet Mount, R1 Special 2 - Head Scissors Armbreaker - Feet Mount Counter () Special 3 - Cross Armbreaker - Back Mount, /\ or /\()(PB) Special 4 - Front Neck Lock - Standing []><(PB) or Dir+[]><(PB) Finisher - Cross Armbreaker - Body Mount, [] or []><(PB) =========================================================================== U-FILE CAMP =========================================================================== KIYOSHI TAMURA (Normal Edit) Birthday - 17th December 1969 From - Japan Height - 180 cm Weight - 87 kg Special 1 - Cross Armbreaker - Body Mount, /\ Special 2 - Medium Kick - Standing Dir+() Special 3 - Low Kick - Standing Dir+[] Special 4 - Side Anklelock - Front Clutch [], /\ or /\()(PB) Finisher - Cross Armbreaker - Standing []><(PB) KIYOSHI TAMURA (Extra Edit) Birthday - 17th December 1969 From - Japan Height - 180 cm Weight - 87 kg Special 1 - Side Anklelock - Front Clutch [], /\ or /\()(PB) Special 2 - Medium Kick - Standing Dir+() Special 3 - Low Kick - Standing Dir+[] Special 4 - Cross Armbreaker - Body Mount, /\ Finisher - Cross Armbreaker - Standing []><(PB) =========================================================================== FREELANCE =========================================================================== RIKI CHOSHU (Normal Edit) Birthday - 3rd December 1951 From - Japan Height - 184 cm Weight - 115 kg Special 1 - Riki Lariat - Rebound at Ropes, Run () or []><(PB) Special 2 - Riki Lariat - Run () or []><(PB) Special 3 - High-Angle Backdrop - Back Clutch ><, () or /\ Special 4 - High-Angle Backdrop - Back Clutch [], () or /\ Finisher - Riki-Style Scorpion Deathlock / Sasorigatame - Opponent Down Face Up, Near Feet, () or []><(PB) RIKI CHOSHU (Extra Edit) -> Same as above -> LOCKED TADAO YASUDA (Normal Edit) Birthday - 9th October 1963 From - Japan Height - 193 cm Weight - 122 kg Special 1 - Standing Front Necklock - Front Grapple ><, () or []><(PB) Special 2 - Tiger Driver - Front Clutch (), []><(PB) or /\()(PB) Special 3 - Sumo-Style Shoda Rush - Front Clutch []><, /\ Special 4 - Front Necklock / Guillotine Chokehold - Standing []><(PB) or Dir+[]><(PB) Finisher - Shoulder Lock - Opponent Down Face Up, Near Side, () or []><(PB) TADAO YASUDA (Extra Edit) Birthday - 9th October 1963 From - Japan Height - 193 cm Weight - 122 kg Special 1 - Running Neckbreaker Drop - Run () Special 2 - Double Arm Suplex - Front Clutch [], >< or () Special 3 - Cobra Twist - Front Clutch /\, /\ Special 4 - Sumo-Style Shoda Rush - Front Clutch ><, () or /\ Finisher - Tiger Driver - Front Clutch [], /\ or []><(PB) or /\()(PB) MICHIYOSHI OHARA Birthday - 15th November 1967 From - Japan Height - 177 cm Weight - 100 kg Special 1 - Running Neckbreaker Drop - Run () Special 2 - Front Necklock / Guillotine Choke Hold - Standing Dir+[]><(PB) Special 3 - Elbow Drop - Run at Downed Opponent, [] or >< or () Special 4 - Running Neckbreaker Drop - Run >< Finisher - Front Necklock / Guillotine Choke Hold - Front Clutch [], () or /\ or []><(PB) or /\()(PB) DON FRYE Birthday - 23rd November 1965 From - USA Height - 185 cm Weight - 110 kg Special 1 - Front Necklock / Guillotine Choke Hold - Standing []><(PB) or Dir+[]><(PB) Special 2 - Side Anklelock - Opponent Down Face Up, Near Feet, () or []><(PB) Special 3 - Mounted Punches - Opponent Down Face Up, Near Head, () or []><(PB) Special 4 - Choke Sleeper - Opponent Down Face Down, Near Head, () or []><(PB) Finisher - Dynamite Punch Rush - Front Clutch ><, /\()(PB) __________________________________________________________________________ | ___________________________________________________| \_O._ACKNOWLEDGEMENTS_/ - To the good old Fire Pro Programmers (all five of them) for making the friggin' best wrestling game yet! - To SPIKE for releasing said friggin' best wrestling game! - To Gamefaq's own CjayC for hosting my little creations! http://www.gamefaqs.com/ - To Dave of Cheat CC for also hosting my creations! http://www.cheatcc.com/ - Also to Al Amaloo of About.com Video Game Strategies as well! http://vgstrategies.about.com/ - KANEster for supplying HUGE amounts of info, especially for the edit menu and movelists - he almost a co-writer! - Yet another in the "almost co-author" category, Kilroy42 and Melfina! Huge amounts of stuff from them as well - To all the veterans of the King of Colosseum Gamefaqs board who helped out - in no real order :- souledge 316, sonnybonne4, Ligerbusa, Crocopfan, BattleRoyale1Fan, Monkboon, wasp911, DynastyMode and others I've probably forgot to mention for all their help, intentional or otherwise - Doublek for some menu translation helps - check his website for some visual translations of the menus - quite handy :- http://www.angelfire.com/wrestling3/double_k/ - PWMontly for telling me that the "fictional small gym" is mostly based on Tokyo's Differ Ariake Gym, among other things - Thanks to Kyouki of the gamefaqs board for some clarifications - Thanks to Crocopfan and chuchu33 for translating the remaining three Pancrase belts - And special thanks to Kojikoji for giving us all the KOC news when things started looking grim for this game! __________________________________________________________________________ |__________________________________________________________________________| King Of Colosseum Red Version By SPIKE. Bring on KOC Green!