=========================== ESCAPE FROM MONKEY ISLAND Quick Walkthru ver. 1.0a by Viet Nguyen aka Vism (vism@vism.net) =========================== *NOTE: This only covers the first two ACTS, I will have the rest as soon as I complete the next ACTS. Suggestion: As this is a quick walkthru for those that get stuck at a certain point, I highly suggest you explore everywhere you can and familiarize yourself with the area, and talk to everyone about everything, even repeating questions sometimes. I will usually not tell you where a location is or what exactly to say to open an option. That's the part of the adventure. WALKTHRU After the intro, you find yourself tied to the ship watching pirates fight. To the left of you is a brazier of hot coals, kick it down. Now pick up the hot coals on the floor (yes your hands are tied, just do it). Then kick the hot coal to the loaded cannon on the far right. Boom. ==================================================== ACT I: Things to do on Melee Island When you're Dead ==================================================== After you return to Melee Island, you find out that Elaine has been declared dead and your mansion is being bombarded by a stone wielding catapult. Your two objectives now are to stop the catapult and get a ship and crew to go to Lucre Island. Don't forget to talk to the voodoo lady for some more info that may help. Head to the Scumm bar, get the dart players to hit the balloon, take the pretzels. While you're there, talk to I. Cheese (crusty pirate) and convince him to join your crew if you beat him at insult-arm wrestling. Beat him with insults, like you do in every Monkey Island game. Talk to Otis and Carla and convince them to join your crew for cushy gov't jobs. Now head to the harbor, and pick up that popped innertube. Talk to Harbor Mistress to try to get a ship, but find out you lack authority. Back to mansion, use popped innertube on funny looking cactus by the mansion. Give pretzels to catapult guy, after he leaves, tinker with catapult. The catapult should be gone shortly after. Now you can enter the mansion. In the back on the desk is a document. Take it, look at it. Give it to Elaine to sign. Talk to her about the ship and she gives you a gubernatorial symbol of authority. Talk to Otis and Carla . Give them the signed job document. Head back to the harbor and show the harbor mistress the gubernatorial symbol of authority. You should be able to go to Lucre Island now. ---------------- Lucre Island ---------------- Go to the law office, read the letter you receive. Go to bank, ask for safe deposit box. Watch your loot get stolen and you get locked in. Pick up the hanky, sword, and three sponges. Take the music box and grog out of the deposit box. Use sword on bottom hinge on the door. It breaks. There's now a crack. Use broken sword on crack. Use small sponge in crack. Apply grog. Use medium sponge in crack. Apply grog. Use large sponge in crack. Apply grog. You should be free to be arrested. In jail, pick up the chicken grease. You need to prove your innocence now. At Sense and Sensibilites, pick up an empty spritzer bottle and the cologne on the stand. At the House of Sticks pick up wood shavings. Go to the Bait Shoppe and pick up a free bait. Talk to the shop owner. Also take the duck outside the shop. Go to Palace of Prostheses and talk to Dave. Show him the hanky, but he has a cold and can't smell so you need a stronger version of the stench. Take your empty spritzer bottle to the water fountain and fill it. Add the wood shavings to it. Head back to the Bait Shoppe and fill it with some bait water. Head out of Lucre town and to the mansion. Pick up the flower in front of the fountain and add it to your perfume. Go to the Mystes 'O Tyme Marshe and use your perfume bottle on the puddle. The smell should be identical of that to the hanky. Head back to Dave at the Palace of Prosthese and spray him with your new perfume. He'll tell you the name of the person the smell belongs to. Now here it is a random name, every game is a different name. He'll give you a first name, middle initial, last name. Now you need to twiddle with the filing contraption to find the name. The three pictures represent the 3 names left to right, first to last. The system works as follows: Bunny = A - D; Tree = E - H; Pumpkin = I - M; Monkey = N - T; Banana = U - Z (I might be off a couple letters, email me if there's a mistake) Just match up the pictures with the corresponding letters. For example, Edgar E. Dangerous would be Tree, Tree, Bunny. You should have the directions to Pegnose Pete now. Before you go, ask Dave about a prosthetic hand, play the music box for him and steal the hand. Now go to the chess players. Distract the portly player until he gets mad. Find out about the skinny player's crush on Britney. Distract the skinny player with the Britney technique. Watch them really go at it. Take the clock. Go to the Mystes 'O Tyme Marshe. Use the clock on the raft. Now you will see the time, and according to the time use the directions to find which way you go. 12:05 N 2:15 S 12:35 S 2:20 N 12:55 W 3:15 W 1:30 W 4:00 W Can't give exact directions as they are different everytime. Not even sure if the directions/time are the same. After following the directions around, you should encounter yourself from the future. Pay attention to what the future you says and gives you as you'll have to do it back exactly the same way. When you reach Pegnose Pete's shack, use the chicken grease on the welcome mat, and the duck in the window. Now go next to the bank and use your broken sword on the manhole. Take the manhole. After looking at the manhole, go to Dave at the prosthetic place again and ask him for a free item. He'll being to tell a story and if you mention the 3 names from the manhole you'll get some fake skin. You can also do other combination of names to receive a prosthetic head, stomach, heart, foot, guts, and liver, but I do not think these are important. Take your fake skin back to the manhole and use it there. Now you can bounce off it into the bank. In the bank there is a chain you can pull to turn on the lights. Look at the weird shadow on the top. Take the Scupperware, put your bait in it and leave. Now go to the bait shoppe and use the prosthetic hand on the termites. Go to Mandrill's mansion and use the Lechuck cologne on one of his stuff animals. He will get ticked and break his stick. Go back to the walking stick place and you'll see his repaired stick there. Use the termites on it and watch him get it and leave a trail of sawdust. Go back to the mansion and tell him you know about the loot and you were framed. He'll go to check on it and leave a trail. Follow him. You should be at an island looking thing. Go to the back side of it and you'll find a passageway. Go down and push the button. Go back up. Dive into the deep water. Open your scupperware with bait and you will catch a glowing fish. Now you can see the secret door. Enter and take all the loot. Also pick up the screw. Head back to the jail. Show the inspector the loot and the screw. That should be all. End of Act I. ========================== ACT II: Enter the Manatee ========================== Back on Melee Island Go to the voodoo lady and talk about heirlooms, you will get earrings, a necklace and a pen. Go to Meathook's and get the paintbrush. Go to the harbor and get a can of grog Go to the Lua Bar, sit on the stool and order a flaming scuttlefish. Time it so it sits below the painting, and jam the sushi boat propulsion mechanism with the paintbrush. When the chef runs out, go to the kitchen and pour the grog into the steam generator. That should get you the painting. Back to the harbor go to your boat. Place the earrings on the headpiece. Then give it the necklace, pen and painting. --------------------- Jamalaya Island --------------------- At Starbuccaneer's Coffee, look at the coffee cup from the outside. Go inside next to the window to take it. Get a free refill. Try a free sample bagle and keep the leftovers. Steal the mug from the lady. Go to Stan's. Take the free pamphlet. Take the glue. Drink coffee and listen to his sales pitch. You should now have a monkey meal coupon. Go to the micro-groggery. Get a free grog. If you didn't get a coupon yet, you can apply glue on the manatee and ride it for another coupon. Go to Planet Threepwood and order something. When the drawing guy comes buy ask him to draw you with the mug. Use the glue on the caricature and then use that on the complimentary mug you got from Starbuccaneers. Swap mugs. Now go back to the docks and hop on the rowboat. Go to Knottin Atoll. Talk to the puppets until you get the puppeteer out. Show him your painting of the Ultimate Insult. Take the puppets. Go to the school and get educated. Be a bad student by giving the worst answer. You get a dunce cap. Now when you are outside, pull the fire alarm. Go in and take the whistle from the box. You can repeat this to take the boat, magazine, and gaming card. Head to the beach and talk to the pirate. Go right to the rocky beach. Blow the whistle and the parrots come. Give one of them some grog. Now you can extinguish one from the other. Ask one a simple question to find out which one is the truth telling one. Keep asking that parrot where the bronze hat is until you find it. Use the puppets on the boulder. Head to the diving platform. Use the bagel chunk on the lotion. Talk to all the judges. Look at the pamphlet you got from Stan's. Show the fat judge the pamphlet. Go dive. The hippie judge should have told you the direction that corresponds to the move. For me it was: Keelhaul = UP; RumBar = DOWN; Spinning Sword = RIGHT; Alpha Monkey = LEFT Before you dive, put on the dunce cap. And copy the same exact moves as Marco de Pollo. You should get the trophy shortly. That should be it and you should be on your way back to Melee Island. ================================== ACT III: Escape from Monkey Island ================================== On Monkey Island (in progress)