========================================================================= ************************* DRAGONBALL Z: BUDOKAI 2 *********************** ========================================================================= Beat'em Up; released 2003 UK FAQ/MOVELIST (Version 1.2) 22/12/2003 Author - falsehead (Sophie Cheshire). Contact me at falsehead@aol.com Copyright stuff; this is (c) Sophie Cheshire. If you wish to use this FAQ on your website, feel free to do so under the following conditions. a) You email me first and let me know where it will be appearing and b) you do not alter the content in anyway (if you need to change the formatting slightly for display purposes that's OK). This guide may NOT be used as part of a restricted Pay-to-Enter website or in print unless you are prepared to pay me for its inclusion. If I find out that any part of this FAQ has been lifted and used without credit to me, especially if you use it to earn money, then I will be annoyed. I didn't type all this up for the good of my health you know. ======================================================================== ********************************* CONTENTS ***************************** ======================================================================== 1) INTRODUCTION/REVISION HISTORY 2) THE BASICS - General FAQ - Universal Movelist 3) DEFAULT CHARACTERS MOVELISTS a) Goku b) Gohan c) Piccolo d) Krillin e) Tien f) Raditz g) Kid Trunks h) Goten 4) SECRET CHARACTERS MOVELISTS a) Vegeta b) Yamcha c) Nappa d) Recoombe e) Captain Ginyu f) Freiza g) Future Trunks h) Android 16 i) Android 17 j) Android 18 k) Dr.Gero (Android 20) l) Cell m) Teen Gohan n) Great Saiyaman o) Hercule p) Videl q) Supreme Kai r) Dabura s) Majin Buu t) Super Buu u) Kid Buu 5) FUSION CHARACTERS a) Gotenks b) Vegito (Goku) c) Vegito (Vegeta) d) Gokule (Goku) e) Gokule (Hercule) f) Tiencha 6) OBTAINING THE SECRETS a) Secret Characters b) Babadi's Ship c) Special Skills 7) SKILLS/CAPSULES a) Attack/Defence Raising Skills b) Support Skills c) Special Capsules 8) DRAGON WORLD MODE a) How to Play b) Beating the Stages ========================================================================= *************************** 1) INTRODUCTION ***************************** ========================================================================= INTRODUCTION - This is my FAQ/Movelist for Dragon Ball Z: Budokai 2 on the PS2. Here you will the moves for all 29 selectable characters, how to unlock them, the skills they can use and a guide to the various modes of the game including a walkthrough of the Dragon World Story Mode. This is an excellent DBZ game and definitely the best I have played so far on any system. There are so many characters to choose from I would be surprised if your fave weren't included here. I hope you enjoy the guide and find it of use. The latest version of this guide is alwys found at: www.gamefaqs.com www.faqs/ign.com Please ensure you have read the latest version of the guide before emailing me with a question. Emails that are actually answered in the guide will be turned into candy and fed to Majin Buu. *********************************************************************** REVISIONS - (02/12/2003). First version, movelists and guide to all the modes included. I still haven't managed to acquire all the breakthrough capsules for all the characters yet, so there will be additions to the FAQ coming fairly soon. But as it stands you will find here moves for all characters and a full guide to the various modes and secrets the game has to offer. Version 1.1 (14/12/2003) Ok, so now the US version is out. Mainly this update adds skills I missed and corrects a few misattributed skills. Also added are the moves for the special fusion character Gokule. Also I bunged in a FAQ in the Basics section to quickly answer the various queries flooding into my inbox. There were supposed to be the moves for Tiencha and Kibitoshin here as well, but my left shoulder froze and I had to lay off playing and writing for a week =( The last update before Christmas will be along in a week, and WILL include Tiencha and Kibitoshin, even if my arm falls off! Version 1.2 (22/12/2003) Well my arm is still on (just). Of course I soon realised that the Potara fusion characters all have slightly different moves depending who is the active character. So second movesets for the Vegeta-Vegito and Hercule-Gokule fusions added. Tiencha was fine and disappointingly Kibitoshin had no moves of his own. Also added every damn capsule in the game including the elusive "Freiza's Spaceship". That's your lot until after I have eaten my roast goose and opened my presents. Then you can expect some maps of the levels in Dragon World mode and more detailed character strategies. Also, please stop emailing me the "capsule cheat", I know it, I just choose to not ruin peoples games for them by encouraging them to get all the secrets without bothering to play the game. ========================================================================= Big Thank You to all the peeps who sent emails saying "thanks for writing the guide" and also sent info and corrections. I do try and reply to everyone I get, but sometimes AOL conspires to delete or randomly not deliver my emails. So if you wrote me, and I never replied, thankyou!!!! Credits: Ramien for supplying details of missed skills - "Chi Chi's Wish", "Bulma's Armour", "Desperate Power" and "Desperate Resolutions" Carter and Briancito for the "Senzu Bean" skill/s Briancito also for "Gero's Perpetual Energy R&D" Psychoknight for pointing out the Gotenks fusion doesn't need both to have Ki of 4 and also that Goku can get the Z-sword Tbest for supplying the info for "Frieza's Spaceship" skill, free tilde for you as promised.... ~ m_toope for noting some more typoes and some suggestions for making a couple of biog details clearer Brandon for being the first to point out my mistaken attribution of SSJ2 to Kid Trunks and Goten as well as several other typoes and boo-boo's I made. ========================================================================= *************************** 2) THE BASICS ******************************* ========================================================================= When I began the movelists I was faced with a quandary, basically what moves to list as each character can be customised with various moves gained from capsules. So I decided to list the basic moves given if you select the character as NORMAL - that's an uncustomised character - first of all. Each character has their signature moves; a throw and most of them have a powerup up or two in NORMAL mode. I have used these as the backbone of the character's movelists. The moves in NORMAL mode are a good guide to setting up a character to start with as you get into the game. You must remember though that certain moves listed in NORMAL mode are NOT initial available for creating a customised character, they must be obtained in DRAGON WORLD MODE first. After the NORMAL moves are listed, I have listed first the additional offensive moves each character can learn, along with inputs. Then the defensive and support abilities they can equip. For full descriptions of the abilities check out the skills/capsules sections, I don't want to be repeating myself for each character. Certain characters like Goku and Goten/Trunks can fuse into new characters using a Fusion capsule. I have decided these cover these Fusions as separate characters, even though they cannot actually be selected from the line-up they must be activated in battle. There is also my basic rating of the character and some suggestions for good skills to add to them when you customise them. This is only VERY basic stuff, I am sure plenty of very detailed in-depth character FAQs will appear soon, so this should be seen as a basic overview to help you get started. There are several modes of play available. The main story mode is called DRAGON WORLD. Here you take control of Goku and pick allies to work your way through an adventure based on the plot of the cartoon. Here you win new skills and unlock secret characters. Unlike the other modes, you cannot access the basis NORMAL skillset, you must use a customised character to progress. It is covered in depth in a separate section. WORLD TOURNAMENT mode sees you work your way through several battles to be crowned world champion. You can use NORMAL or customised characters here, but fusions can't be used. You earn cash from competing to spend on new skills at the skills shop, the better you do, the more cash you earn. This can also be played as multiplayer, but you will earn no cash. DUELING MODE. You basic one-on-one 2P versus mode. You can use NORMAL or CUSTOMISED characters here. You can choose a stage to fight on, some of which allow wins via Ring-Outs. TRAINING MODE is split into practice and training. Practice allows you to fight with NORMAL or CUSTOMISED characters. Training sees you take on the part of Goten as the other characters take you through the game controls. This also includes useful practice in Fusion Mode before you can access it in the game. EDIT SKILLS - here you can visit the Skill Shop and purchase new Skill capsules. You can customise the characters and you can view a list of all the skills you have purchased or won in DRAGON WORLD MODE. If you have another memory card and save you can also trade skills between them. Skills are covered in depth in their own section. BABADI'S SPACESHIP - Acquire after finishing DRAGON WORLD and wishing for it from Shenron. Here are four mini-game stages that allow you to win Dabura and the three Buu forms. -------------------------------------------------------------------------- GENERAL FAQ -------------------------------------------------------------------------- Ok well I thought I would get my emails on this and I wasn't wrong! The most common questions are answered below. Q: Why can't I Fuse in Tournament or Dragon World Mode? A: You can't use the Vegito or Gotenks Fusion (or special fusions) ability in either of these two modes, except when the storyline in Dragon World allows it. Which is lame. Q: I can't use Teen Gohan in Dragon World Mode! A: I have no idea why he is not available as an ally in DW mode, but he ain't. Sorry! Q: How did you get the guide up so fast? A: Belive it or not, the UK (PAL) version came out a month before the US version. And I live in the UK. I also got my copy free courtesy of a website I review for, check out my review at www.thunderbolt.be Q: Is Broly/Master Roshi/SSJ4 Goku/Gogeta etc in the game? A: Nope. No film characters, no Dragon Ball: GT characters and sadly no Master Roshi. What you get is what's listed here. Q: How do I unlock so-and-so character? A: Read the damn FAQ. Q: Where do I find so-and-so skill? A: Most skills eventually appear at the skill shop, but there are a lot of support skills that do not, for example 4 slot armour and the various "wish" skills, or the senzu beans. Basically you will need to play Dragon World and collect the capsules on the map and dig up ones as well. The final Buu levels yield most rare skills, so don't rush through them! Q: How do I find the Dragonballs? A: After the first level you really need to find the Dragon Radar on each level and use that. Move until the red ball is in the centre of the radar and then select the character with X but instead of moving, the character will dig up a Dragon Ball, after the first level there are 6 more balls and eight levels. If you miss a ball you can find two on the next and so on. Q: How can I get the Breakthroughs I want quickly? A: Well you have to slog through Dragon World until you get to the final battle with Kid Buu as normal. Now when you have pretty much knocked him down to one or two lights, EXIT Dragon World Mode so it saves. Now go back into Dragon World Mode and pull out the memory card. Defeat Kid Buu then when it queries your lack of card just select NO and continue to Shenron. If the Breakthrough you want is not on offer, reset the game and then shove the memory card back in. DO NOT SELECT CONTINUE!!!!!!!!!!!!!!!!! Instead choose to LOAD GAME and ignore the warning, then you can reload Dragon World Mode from where you saved just before defeating Kid Buu. Now pull out the card and do it again. As soon as the Breakthrough comes up that you want, stick the memory card back in so that when you select it, it will save to the card, then just choose to continue as normal. If you manage to balls this up, I take no responsibility for your stupidity. Q: Who's your favourite character? A: Well in the game and the Anime I like Vegeta best of all. OK, Goku is the hero, but Goku never seems to be as complex and multi-layered as Vegeta. I love Vegeta's inner battles with his desire for power and the obvious happiness he gets from his wife and son (even if he tries to deny it). He is also a nifty fighter in the game. I love Super Buu, his battle with Gotenks is one of my favourite parts of the saga, god Gotenks is SO ANNOYING I was cheering Buu on! He's also fun to use with his Absorption ability. Finally, I like Android 18, a powerful female fighter and damn sexy lady to boot! -------------------------------------------------------------------------- UNIVERSAL MOVELIST -------------------------------------------------------------------------- Every character shares the same basic moves. These are covered in the Training Mode, but for completions sake, here they are as well! Basic Punch (P) Square Basic Kick (K) Triangle Energy Blast (E) Circle Guard (G) Cross Power Punches and Hold forwards or backwards at the same time as punch or Power Kicks kick to perform more powerful uppercuts, hammerblows, scissor kicks and roundhouses Unblockable (P+K) Press punch and kick to do a close range unblockable attack This will also launch an opponent in the air and initiate air combat Hop backwards (b, b) tap back twice Dash (f, f) tap forwards twice Dash Attack double tap forwards and punch or kick Dodge back (u+G) Press up and Guard Dodge to front (d+G) Press down and Guard Throw/Combo (K+G) Kick + Guard Recover Ki Hold down Guard and double tap back or forwards then hold Transform (P+K+G) If skill is set you can transform into a stronger fighter Deflect Ki (G) Press Guard just before Ki blast hits Don't underestimate the usefulness of the basic kick and punch combos. Some of the smaller and faster characters can be utterly devastating simply using speedy strings of basic attacks, never giving the more powerful characters as chance to power-up a signature move. You should always throw in plenty of the power punches and kicks as well, as these can hurl opponents out of the ring on some stages if they hit on a counter. The basic unblockable does little damage, but is great for interrupting attacks and smacking your opponent up into the air. Like with all fighting games, it's not your mastery of the big flashy moves that matter, it's your handling of the basics that can be the difference between success and failure! When it comes to performing the powerful attacks listed below most of them require Ki to perform. Your Ki gauge is listed under your energy bar and can be maxed out at 6 levels. Certain moves require you spend a certain number of Ki Levels to perform. So this is listed as so: f + G Kamehameha (1K) 1K = 1 Ki level expended. Simple eh? Some manoeuvres do not spend Ki, but require that level of Ki to maintain, these are basically the transformations some characters have. e.g: To maintain Super Saiyen 3, Goku must have 5Ki or more. If his Ki drops below that he will stay at SSJ3 until he is knocked to the floor. Once that happens he will revert to whichever form he has Ki to sustain. So if his Ki was down to 3, he would drop from Super Saiyen 3 to Super Saiyen. Certain moves in the game require you to twirl the analogue stick as quickly as possible. If you use the palm of your hand to twirl BOTH stick at once you fill the gauge TWICE as fast! ========================================================================= **************** 3) DEFAULT CHARACTERS MOVELISTS ************************ ========================================================================= These are the eight characters that you can initially select in the game. I have tried to be as comprehensive as possible listing all available moves, but please if I have missed something (as I wanted to get the bulk of this FAQ up fairly quickly and haven't managed to get 100% of the capsules) let me know POLITELY! Thanks! Also the comments are basically my first impressions, as this guide is updated more considered responses and advice will be added as I get to spend more time with all the characters. ------------------------------------------------------------------------ a) GOKU ------------------------------------------------------------------------ BIOG: The main man. Hero, husband, father, fighter the good-natured Saiyen who has saved the world many times over. The story of Dragonball is his story. Respect. NORMAL MOVES P+K+G King Kai Fist x20 (1K) P+K+G Super Saiyen (3K)* P,P,P,P,E Kamehameha (1K) f+K,P,P,P,E Kamehameha (1K) f+E Kamehameha (1K) f+P,P,P,E Spirit Bomb (4K) * P,f+P,P,E Zanku Fist (1K) f+K,K,K,E Super Dragon Fist (2K) P+G Dragon Throw ADDITONAL MOVES P+K+G Super Saiyen 2 (4K) P+K+G Super Saiyen 3(3K)* P,P,K,K,E Warp Kamehameha (3K) K,K,f+K,K,E Super Spirit Bomb (5K) f+P,P,P,P,E Continuous Kamehameha* (2k) P,P,K,K,E Activate Vegito Fusion (3K) P,P,K,K,E Activate Gokule Fusion (3K) DEFENCE/SUPPORT SKILLS Vegito Fusion* Saiyen Spirit Gokule Fusion* Universal Power General Vest Super Kami Water Training Vest Ki Flash Sturdy Vest Gero Deflect-Back R&D Mysterious Vest Gero Energy R&D Z-Sword Gero Reflection R&D Saiyen Heritage Gero Perpettual Energy R&D Viral Heart Disease Meditation Vaccine Yakon Super Holy Water Angel Halo Dende's Recovery King Kai's Wish Rage! 1/3 Senzu Bean Rage!! Senzu Bean Rage!!! Desperate Power Serious! Serious!! Serious!!! SKILL NOTES: * Goku's Super Saiyen can only be equipped if King Kai Fistx20 (or Kaioken dammit!) is also equipped. *If you twirl the analogue stick up the full gauge of the Continuous Kamehameha you will do a tenth hit of extra damage. * The Spirit Bomb moves can only be performed in King Kai Fistx20 mode or normal mode * If the Vegito/Gokule Fusion fails it cannot be performed again during battle * Although the Vegito/Gokule Fusion capsule takes up seven slots, Goku will have access to his NORMAL moveset * The Vegito/Gokule fusion canot be performed in Tournament Mode or in Dragon Wolrd mode (except when the story allows the Vegito fusion) COMMENTS: Well as you would expect Goku is one of the best-rounded characters in the game. With great speed, endurance and strength he is ideal for the newer players to get to grips with. He can also be set up in a lot of different ways, from sacrificing skills to be able to change into Vegito or Super Saiyen 3, to piling on all kind of powerful attacks like the Spirit Bomb at the expense of the ability to go to the highest level of Super Siayen. With support abilities like Angels Halo which prevent Ki loss he is one of the best in the game. In battle your tactics will mainly focus around how you have set him up. If you are planning on powering up to Super Saiyen 3 you will need abilities like Angel Halo, so you are best then sticking to the basic Kamehameha attacks which will now be much more powerful. Of course Spirit Bombs when he is in Kayoken or Normal mode can be a real match finisher, but I have a hard time targeting it. ------------------------------------------------------------------------ b) GOHAN ------------------------------------------------------------------------ BIOG: Goku's first son Gohan as he appears in the Buu saga. Now in his late teens, he is more of a lover than a fighter, but is still capable of great things when his hidden powers are unleashed in his Mystic form. NORMAL MOVES P+K+G Super Saiyen (3K) P+K+G Super Saiyen 2 (4K) P,P,P,P,E Kamehameha (1K) f+K,P,P,P,E Kamehameha (1K) f+E Kamehameha (1K) P,f+P,P,E Zanku Fist (1Ki) f+P,P,P,P,E Continuous Kamehameha* (2K) f+K,K,K,E Super Dragon Fist (2K) P+G Jackhammer Smash ADDITIONAL MOVES P+K+G Elder Kai Unlock Ability* (4Ki) K,K,f+K,K,E Super Kamehameha (4K)* f+P,P,P,K,E Super Kamehameha (4K)* DEFENCE/SUPPORT SKILLS Kami Outfit Saiyen Spirit King Kai Outfit Super Kami Water Grand Kai Outfit Gero Perpetual Energy R&D Supreme Kai Outfit Gero Deflect-Back R&D Z-Sword Gero Reflection R&D Saiyen Heritage Gero Energy R&D Viral Heart Disease Meditation Vaccine Yakon Super Holy Water Chi Chi's Wish Ultimate Power 1/3 Senzu Bean Kibito Revival Power Senzu Bean Mixed Blood Power Ki Flash Dende's Recovery Power Near The Limit Rage! Rage!! Rage!!! Serious! Serious!! Serious!!! SKILL NOTES: *You must be in Super Saiyen Mode to perform the Super Kamehameha. *If you twirl the analogue stick up the full gauge of the Continuous Kamehameha you will do a tenth hit of extra damage. *Kai Unlock Ability can only be equipped if Saiyen and Super Saiyen 2 skills are also. COMMENTS: Considering how powerful this form of Gohan is in the anime, I am quite unimpressed with him here. Frankly he plays like a less powerful Goku and some of his basic kick and punch combos seem to come out so slowly as well. Not one of the fighters I choose to play much, Teen Gohan and Great Saiyaman are much better. ------------------------------------------------------------------------ c) PICCOLO ------------------------------------------------------------------------ BIOG: Piccolo is an alien from the planet Namek. Initially one Namekian, he split into two parts, one good one evil. The good part became earths guardian, Kamesama. The evil part became King Piccolo who tried to destroy earth and was defeated by young Goku in the original Dragon Ball. This evil Piccolo gave birth to a new version who wasn't evil and actually became a mentor to Gohan and ally to Goku in DBZ. Eventually he fused with Kame to gain the power he needed to take on Cell in the middle of the Android saga. Originally a very powerful character, he became more of a teacher and advisor as the series progressed. NORMAL MOVES P+K+G Sync with Nail (3K) P,P,P,P,E Destructive Wave (1K) f+P,f+P,P,f+P,E Destructive Wave (1K) f+E Destructive Wave (1K) f+P,P,P,f+P,E Special Beam Cannon (3K) P,P,K,E Instant Killquick (1K) f+K,K,K,E Fierce Ranma (2K) P+G Demon Roundhouse ADDITIONAL MOVES P+K+G Fuse With Kami* (4K) K,K,K,f+K Hellzone Grenade* (5K) DEFENCE/SUPPORT SKILLS Normal Training Uniform Super Kami Water Evil Training Uniform Gero Deflect-Back R&D Evil Sturdy Uniform Gero Reflection R&D Evil Mystery Uniform Gero Energy R&D Dende's Recovery Gero Perpetual Energy R&D Piccolo's Regeneration Meditation Viral Heart Disease Yakon Vaccine Miracle Power Super Holy Water Dende's Wish Rage! Power Near The Limit Rage!! Rage!!! Serious! Serious!! Serious!!! SKILL NOTES: * Fuse with Kami requires Sync with Nail to be equipped also * Hellzone grenade requires you to be in Fuse With Kami mode *If you twirl the analogue stick up the full gauge of the Special Beam Cannon you will do a tenth hit of extra damage. COMMENTS: This is more like it. Considering how much they made Piccolo suck in the Psone Dragon Ball games, is great to see this Namek warrior back at full potential. He has the longest legs in the game bar Cell and can play a great push back game with them. Smaller fighters can have a hard time getting in close when you have Piccolo going wild with the Fierce Ranma. I actually prefer to use him mostly as a physical fighter, using the Piccolo Regeneration skill to spend his Ki to limit damage. His combo speed and interrupt ability are superb and with damage being soaked up by defence skills he can usually last the distance and win. ------------------------------------------------------------------------ d) KRILLIN ------------------------------------------------------------------------ BIOG: One of the longest running characters, Krillin is Goku's childhood friend. A powerful Shaolin Monk in the original Dragonball, he is soon outstripped by Goku in DBZ when his Saiyen heritage is revealed. He pretty much gives up fighting after the Cell games saga and settles down with his wife former Android 18 NORMAL MOVES P+K+G Unlock Potential (3k) P,P,P,P,E Kamehameha (1K) K,K,b+K,E Kamehameha (1K) f+E Kamehameha (1K) P,P,b+P,P,E Destructo Disc (2K) f+P,P,f+P,P,E Destructo Disc (2K) b+E Destructo Disc (2K) f+P,P,K,K,E Zanku Fist (1K) f+P,P,P,P,E Valiant Fist (2K) P+G Jackhammer ADDITIONAL MOVES K,K,f+K,K,E Fierce Destructo Disc*(3K) DEFENCE/SUPPORT SKILLS General Vest Super Kami Water Training Vest Potential Sturdy Vest Gero Deflect-Back R&D Mysterious Vest Gero Perpetual Energy R&D Viral Heart Disease Gero Reflection R&D Meditation Gero Energy R&D Vaccine Yakon Super Holy Water Miracle Power Dende's Recovery 1/3 Senzu Bean Rage! Senzu Bean Rage!! Desperate Resolution Rage!!! Marron's Wish Serious! Serious!! Serious!!! SKILL NOTES: *You must be in Potential Mode to use this move. COMMENTS: Krillin can actually be quite a nifty fighter, I actually like to play him as super offensive. I play most small fast fighters as super offence and larger slower characters as more defend and counter. You do need to get in close with him and if your larger opponent is using pokes to push you back you may have problems. His Kamehameha does come out very quickly and can interrupt a lot of other energy blasts. Destructo Disc is a little less easy to target, I would only ever use it at the end of a successful combo, rather than on its own. I tend to equip Rage!!! and/or Miracle Power to him and try and win as fast as possible. ------------------------------------------------------------------------ e) TIEN ------------------------------------------------------------------------ BIOG: Another long running character, Tien is a rival and friend of Goku's, who like Krillin becomes outclassed in power as the series progresses. After helping to defeat Cell, he left to train elsewhere with his friend Chiaotzu. NORMAL MOVES P,f+P,P,E Ki Blast Cannon (2K) K,K,f+K,f+K,P,E Ki Blast Cannon (2K) b+E Ki Blast Cannon (2K) P,P,P,P,E Dodompa (1K) f+K,P,P,P,E Dodompa (1K) f+E Dodompa (1K) K,K,f+K,K,E Jackhammer Fist Flash (1K) f+K,K,K,E Machine Gun Fist (2K) P+G Jackhammer Fist ADDITIONAL MOVES f+K,P,P,P,K,E Volleyball Fist (3K) f+P,P,P,P,E Domination Blast (2K) P,P,K,K,E Activate Tiencha Fusion (3K) DEFENCE/SUPPORT SKILLS Tiencha* Desperate Resolution General Vest Super Kami Water Training Vest Potential Sturdy Vest Gero Deflect-Back R&D Mysterious Vest Gero Perpetual Energy R&D Viral Heart Disease Gero Reflection R&D Meditation Gero Energy R&D Vaccine Yakon Super Holy Water Miracle Power Dende's Recovery Chiaotzu's Wish Rage! Rage!! Rage!!! Serious! Serious!! Serious!!! SKILL NOTES: *If you twirl the analogue stick up the full gauge of the Domination Blast you will do a tenth hit of extra damage. * To activate the Tiencha fusion, either Tien or Yamcha must have at least 4Ki. So you must tag them in and out of battle to build it up, you do this by pressing P+K+G. They will switch in battle. * When you equip the Tiencha fusion capsule, although it takes seven slots, both will still have access to their NORMAL moveset. * The Tiencha fusion lasts as long as the timer, then if knocked down when its is at zero they will break apart and refuse when their Ki is built up again. *The Tiencha fusion cannot be performed in Dragon World or Tournament Mode COMMENTS: I haven't really used Tien much to form a proper opinion. He does have some good speed and Dodompa comes out VERY quickly and can interrupt a lot of attacks, otherwise he fights pretty similarly to Yamcha. ------------------------------------------------------------------------ f) RADITZ ------------------------------------------------------------------------ BIOG: Goku's evil brother Raditz kicks off DBZ by arriving on earth intending to destroy it. Until then Goku did not realise he was an alien. He is killed when Piccolo and Goku team up against him. NORMAL MOVES P,P,P,P,E Double Sunday (1K) f+K,P,P,P,E Double Sunday (1K) f+E Double Sunday (1K) P,f+P,P,E Saturday Crush (2K) f+P,P,P,K,E Saturday Crush (2K) b+E Saturday Crush (2K) K,K,f+K,K,E Exciting Year (1K) f+K,K,K,E Dynamite Monday (2K) P+G Day Crush ADDITIONAL MOVES f+P,P,P,E Weekly Special (2K) DEFENCE/SUPPORT SKILLS Old Style Armour Super Kami Water Rit Armour Saiyen Spirit New Style Armour Super Holy Water Bulma's Armour Gero Deflect-Back R&D Moonlight Gero Reflection R&D Saiyen Heritage Gero Energy R&D Viral Heart Disease Scouter Vaccine Yakon Medical Machine Gero Perpetual Energy R&D Rage! 1/3 Senzu Bean Rage!! Senzu Bean Rage!!! Last Ounce Of Strength Serious! Saiyen's Awakening Serious!! Loyalty to Freiza Serious!!! SKILL NOTES: COMMENTS: I was rather impressed with Raditz. For a fairly bulky character he has an amazing punch speed, although his kicks can be a little sluggish. He also has a neat range of energy attacks. I would in fact equip more copies of Double Sunday to power it up and forget about the other attacks and play a fist fighting and Double Sunday game with him. In fact when I did some of the Babadi's Spaceship games he was my top scorer in landing the most hits! ------------------------------------------------------------------------ g) KID TRUNKS ------------------------------------------------------------------------ BIOG: The son of Bulma and Vegeta, Trunks in this form played a major role in the Buu saga. Fusing several times with his best friend Goten to for the new character Gotenks. NORMAL MOVES P+K+G Super Saiyen (3K) P,f+P,P,E Double Buster (2K) f+K,K,P,P,E Double Buster (2K) b+E Double Buster (2K) P,P,P,P,E Buster Cannon (1K) f+K,P,P,P,E Buster Cannon (1K) f+E Buster Cannon (1K) K,K,f+K,K,E Blast Attack (1K) f+P,P,P,P,E Energy Burst (2K) P+G Grand Impulse ADDITIONAL MOVES P,P,K,K,E Activate Gotenks Fusion (4K) DEFENCE/SUPPORT SKILLS Gotenks* Saiyen Spirit Normal Fibre Jacket Super Kami Water Quality Fibre Jacket Ki Control Sturdy Fibre Jacket Meditation Mystery Fibre Jacket Gero Deflect-Back R&D Potential Gero Reflection R&D Saiyen Heritage Gero Energy R&D Viral Heart Disease Bulma's Wish Vaccine Yakon Super Holy Water 1/3 Senzu Bean Mixed Blood Power Senzu Bean Dende's Recovery Desperate Power Rage! Miracle Power Rage!! Rage!!! Serious! Serious!! Serious!!! SKILL NOTES: * To activate the Gotenks fusion, either Trunks or Goten must have at least 4Ki. So you must tag them in and out of battle to build it up, you do this by pressing P+K+G. Instead of going Super Saiyen they will switch in battle. * When you equip the Gotenks fusion capsule, although it takes seven slots, both will still have access to their NORMAL moveset. * The Gotenks fusion lasts as long as the timer, then if knocked down when its is at zero they will break apart and refuse when their Ki is built up again. *The Gotenks fusion cannot be performed in Dragon World or Tournament Mode COMMENTS: I expect if you chose Trunks you are probably going for the Gotenks fusion, which is discussed in his own section. To be honest I will say the same for Goten as well, if you aren't using the fusion, they are both decent small fighters with a nice turn of speed, but basically, a bit dull to use. Sorry. ------------------------------------------------------------------------ h) GOTEN ------------------------------------------------------------------------ BIOG: The second son of ChiChi and Goku. Goten is born soon after Goku dies in the Cell saga and does not get to see him for seven years. Along with Trunks he plays a major role in the Buu saga, fusing together to create the new character Gotenks. NORMAL MOVES P+K+G Super Saiyen (3K) P,P,P,P,E Kamehameha (1K) f+K,P,P,P,E Kamehameha (1K) f+E Kamehameha (1K) K,K,f+K,K,E Zanku Fist (1K) f+P,P,P,P,E Continuous Kamehameha (2k) P+G Jackhammer ADDITIONAL MOVES P,P,K,K,E Activate Gotenks Fusion DEFENCE/SUPPORT SKILLS Gotenks* Saiyen Spirit General Vest Super Kami Water Training Vest Ki Control Sturdy Vest Gero Deflect-Back R&D Mysterious Vest Gero Perpetual Energy R&D Potential Gero Reflection R&D Saiyen Heritage Gero Energy R&D Viral Heart Disease Meditation Vaccine Yakon Miracle Power Chi Chi's Wish Super Holy Water 1/3 Senzu Bean Dende's Recovery Senzu Bean Rage! Desperate Power Rage!! Mixed Blood Power Rage!!! Serious! Serious!! Serious!!! SKILL NOTES: * To activate the Gotenks fusion, either Trunks or Goten must have at least 4Ki. So you must tag them in and out of battle to build it up, you do this by pressing P+K+G. Instead of going Super Saiyen they will switch in battle. * When you equip the Gotenks fusion capsule, although it takes seven slots, both will still have access to their NORMAL moveset. * The Gotenks fusion lasts as long as the timer, then if knocked down when its is at zero they will break apart and refuse when their Ki is built up again *The Gotenks fusion cannot be performed in Dragon World or Tournament Mode COMMENTS: Goten is possibly the quickest fighter in the game outside of Kid Buu, but pays for this by having a teeny reach so if your opponent is playing a keep out game you could be in trouble. Again if you aren't using the Gotenks fusion this is like playing a mini Goku.. only not as fun. ========================================================================= **************** 4) SECRET CHARACTERS MOVELISTS ************************* ========================================================================= How to unlock these characters is covered in the Secrets and Dragon World sections of this guide. Again as I haven't quite got 100% full capsule completion there may be some missing moves, let me know POLITELY if you spot any. Also the comments are basically my first impressions, as this guide is updated more considered responses and advice will be added as I get to spend more time with all the characters. ------------------------------------------------------------------------ a) VEGETA/MAJIN VEGETA ------------------------------------------------------------------------ BIOG: A proud Saiyen Prince, who is constantly made insecure about the superior abilities of Goku. He settles down on earth with Bulma and has a son, Trunks. Although he gives into evil in the Buu saga and becomes Majin Vegeta, it is his plan that helps save the universe from Kid Buu in the end. NORMAL MOVES P+K+G Super Saiyen (3K) P,P,P,P,E Galick Gun (1K) f+K,P,P,P,E Galick Gun (1K) f+E Galick Gun (1K) P,P,K,K,E Final Flash (3K) P,f+P,P,E Final Bash (1K) f+P,P,P,P,E Meteor Flash (2K) f+K,K,K,E Meteor Break (2K) P+G Nose Dive Crash ADDITIONAL MOVES P+K+G Super Saiyen 2 (4K) f+P,P,P,K,E Big Bang Attack (4K) P,P,K,K,E Activate Vegito Fusion (4K) AS MAJIN VEGETA K,K,f+K,K,E Atomic Blast* b+E Atomic Blast* K,K,f+K,f+K,P,E Final Explosion (5K) DEFENCE/SUPPORT SKILLS Vegito Fusion* Desperate Resolution Babadi's Mind Control* Saiyen Spirit Old Style Armour Super Kami Water Rit Armour Ki Control New Style Armour Ultimate Power Bulma's Armour Gero Deflect-Back R&D Potential Gero Reflection R&D Saiyen Heritage Gero Energy R&D Viral Heart Disease Meditation Vaccine Yakon Super Holy Water Bulma's Wish Dende's Recovery Gero Perpetual Energy R&D Rage! 1/3 Senzu Bean Rage!! Senzu Bean Rage!!! Serious! Serious!! Serious!!! SKILL NOTES * Babadi's Mind Control will activate if Vegeta is knocked down with only one energy gauge left. * Atomic Blast will consume half of whatever amount of Ki Majin Vegeta has to use. * If the Vegito Fusion fails it cannot be performed again during battle * Although the Vegito Fusion capsule takes up seven slots, Vegeta will have access to his NORMAL moveset * The Vegito fusion cannot be performed in Tournament Mode or in Dragon Wolrd mode COMMENTS: The man, the FREAKING man. Vegeta is my favourite character in the anime and the game. He is almost as flexible as Goku, with the ability to equip Angels Halo. He has stumpy arms and legs, but amazing punching speed. As you power him up his Galick Gun gets ever more devastating, in fact I advise ditching some attacks to power up just that one with extra copies. Many people will be using three slots to use Babadi's Mind Control. This can be great but also a waste if it only activates when you have about half your final health bar left. Learn to do Majin Vegeta's Final Explosion Attack though and you should have most fights in the bag! ------------------------------------------------------------------------ b) YAMCHA ------------------------------------------------------------------------ BIOG: Another long running character carried over from the original Dragon Ball. This former desert bandit has become a powerful human fighter by the beginning of DBZ. However like Tien and Krillin the Super Saiyens soon overtake him and he is relegated to a more background role later on in the show. NORMAL MOVES P,P,P,P,E Kamehameha (1K) f+K,P,P,P,E Kamehameha (1K) f+K,P,P,P,E Kamehameha (1K) f+E Wolf Fang Fist (1K) K,K,f+K,f+K,E Wolf Fang Fist (1K) f+K,K,K,E Wolf Fang Fist (1K) K,K,f+K,K,E Wolf Slice Fist (1K) f+P,P,P,P,E Wolf Fang Blast (2K) P+G Tiger Jackhammer ADDITIONAL MOVES f+P,P,P,K,E Spirit Ball* (3K) P,P,K,K,E Activate Tiencha Fusion (4K) DEFENCE/SUPPORT SKILLS Tiencha Desperate Resolution General Vest Super Kami Water Training Vest Potential Sturdy Vest Gero Deflect-Back R&D Mysterious Vest Gero Perpetual Energy R&D Viral Heart Disease Gero Reflection R&D Meditation Gero Energy R&D Vaccine Yakon Super Holy Water Miracle Power Dende's Recovery 1/3 Senzu Bean Rage! Senzu Bean Rage!! Puar's Wish Rage!!! Serious! Serious!! Serious!!! SKILL NOTES *If you twirl the analogue stick up the full gauge of the Wolf Fang Blast you will do a tenth hit of extra damage. * Spirit Ball requires you tap in a random button combo to perform once activated. Mess up and the attack misses and damages you instead! * To activate the Tiencha fusion, either Tien or Yamcha must have at least 4Ki. So you must tag them in and out of battle to build it up, you do this by pressing P+K+G. They will switch in battle. * When you equip the Tiencha fusion capsule, although it takes seven slots, both will still have access to their NORMAL moveset. * The Tiencha fusion lasts as long as the timer, then if knocked down when its is at zero they will break apart and refuse when their Ki is built up again. *The Tiencha fusion cannot be performed in Dragon World or Tournament Mode COMMENTS: Aww poor old Yamcha. I've just bee watching the original Dragon Ball series where he was stalking Goku, Bulma and Oolong. He was always outclassed by Goku and as you would expect he's not a great power character. However that said, most of his attacks use little Ki so you can keep up an assault of power moves raining down when others would have run out of energy. Plus.. one of his costumes is his snazzy yellow suit from the Buu saga.. so there. ------------------------------------------------------------------------ c) NAPPA ------------------------------------------------------------------------ BIOG: One of the last Saiyens, he comes to earth with Vegeta to battle Goku. After he fails to kill Goku, Vegeta kills him. NORMAL MOVES f+P,f+P,P,f+P,E Break Cannon (2K) f+K,K,K,b+K,E Break Cannon (2K) b+E Break Cannon (2K) P,P,P,P,E Bomber DX (1K) f+K,P,P,b+P,E Bomber DX (1K) f+E Bomber DX (1K) K,K,K,f+K,E Giant Attack (1K) P,P,K,E Break Storm (1K) P+G Megaton Throw ADDITIONAL MOVES DEFENCE/SUPPORT SKILLS Old Style Armour Super Kami Water Rit Armour Saiyen Spirit New Style Armour Super Holy Water Bulma's Armour Gero Deflect-Back R&D Moonlight Gero Reflection R&D Saiyen Heritage Gero Energy R&D Viral Heart Disease Scouter Vaccine Yakon Medical Machine Gero Perpetual Energy R&D Rage! 1/3 Senzu Bean Rage!! Senzu Bean Rage!!! Last Ounce of Strength Serious! Saiyen's Awakening Serious!! Loyalty to Freiza Serious!!! SKILL NOTES COMMENTS: I have honestly not used Nappa enough to get a fair impression of how he fights. He seems a bit a slow and underpowered, but I will have a better assessment in the next update. ------------------------------------------------------------------------ d) RECOOME ------------------------------------------------------------------------ BIOG: One of Captain Ginyu's commandos in the Ginyu Force. He defeated Vegeta and nearly killed Gohan and Krillin. However he was easily beaten by Goku and finished off by Vegeta. NORMAL MOVES P,P,P,P,E Recoome Eraser Gun (1K) f+E Recoome Eraser Gun (1K) f+P,f+P,P,f+P,E Recoome Kick (1K) f+K,P,P,E Recoome Kick (1K) b+E Recoome Kick (1K) f+K,K,K,b+K,E Recoome Bomber (3K) K,K,K,f+K,E Recoome Buster Magnum (2K) P,P,K,E Recoome Max Vulcan (2K) P+G Recoome Hyper Swing ADDITIONAL MOVES P,P,b+P,P,E Special Fighting Pose #3 (2K)* f+K,K,K,K,E Special Fighting Pose #3 (2K)* K,K,K,K,E Special Fighting Pose #4 (2K)* f+P,f+P,P,P,E Special Fighting Pose #4 (2K)* DEFENCE/SUPPORT SKILLS Old Style Armour Super Kami Water Rit Armour Potential New Style Armour Nature of Evil Bulma's Armour Gero Deflect-Back R&D Medical Machine Gero Reflection R&D Ginyu Force Badge Gero Energy R&D Viral Heart Disease Scouter Vaccine Yakon Super Holy Water Gero Perpetual Energy R&D Rage! 1/3 Senzu Bean Rage!! Senzu Bean Rage!!! Last Ounce of Strength Serious! Loyalty to Freiza Serious!! Serious!!! SKILL NOTES * All the special fighting poses do not do damage, but raise Recoomes defensive power. COMMENTS: Again I have not used Recoome too much, but he seems to have a nice turn of speed for a bulky character and a lot of power moves to play with. You'll probably play a more defensive game with him, and the Fighting Poses can raise your resistance to damage quite considerably. ------------------------------------------------------------------------ e) CAPTAIN GINYU ------------------------------------------------------------------------ BIOG: Leader of the Ginyu Force, he was the second strongest in the Universe after Frieza. This is before Goku powered up to full strength potential. He had the strange ability to change bodies with a person by shooting a beam out of his mouth. He is not killed but tricked into swapping bodies with a frog. NORMAL MOVES P,P,P,P,E Milky Cannon (1K) f+K,P,P,P,E Milky Cannon (1K) f+E Milky Cannon (1K) f+P,P,P,K,E Body Change (1K)* K,K,f+K,K,E Processed Power Crush (1K) f+P,P,P,P,E Parmesan Shower (3K)* P+G Ginyu Strike ADDITIONAL MOVES P,f+P,P,E Special Fighting Pose #1 (2K)* K,K,b+K,E Special Fighting Pose #1 (2K)* P,P,K,f+K,E Special Fighting Pose #2 (2K)* K,K,K,K,E Special Fighting Pose #2 (2K)* f+K,K,K,E Ginyu Special (2K) DEFENCE/SUPPORT SKILLS Old Style Armour Super Kami Water Rit Armour Potential New Style Armour Nature of Evil Bulma's Armour Gero Deflect-Back R&D Medical Machine Gero Reflection R&D Ginyu Force Badge Gero Energy R&D Viral Heart Disease Scouter Vaccine Yakon Super Holy Water Gero Perpetual Energy R&D Rage! 1/3 Senzu Bean Rage!! Senzu Bean Rage!!! Last Ounce of Strength Serious! Loyalty to Freiza Serious!! Serious!!! SKILL NOTES * Body changes does exactly that, if performed correctly you will changes bodies for the rest of the fight. With all their moves etc and they will be in Captain Ginyu's body with all his moves. * Twirl the analogue stick to full gauge to do an tenth hit during the Parmesan Shower. * All the special fighting poses do not do damage, but raise Ginyu's defensive power. COMMENTS: This guy is FUN! Not only does he have good speed and power for basic punch and kick combos, but don't you just love the name of his moves? "Milky Cannon" comes out really quickly and never under estimate just how much you can annoy an opponent by switching bodies with them during battle! I think the fighting poses are not so useful here and Ginyu I think plays better in all out offence mode, and if you are being beaten.. turn the tables by swapping bodies, they will suddenly not know what commands to input and you can win a cheesy win.. (hmm maybe that's why his moves have dairy product names...) ------------------------------------------------------------------------ f) FREIZA ------------------------------------------------------------------------ BIOG: The first really badass villain to appear in DBZ. He is responsible for the destruction of the Saiyen race, which forces Vegeta to team up with Goku in the end. He changes form several times, gaining power with each transformation. He is defeated by Goku in an epic battle in space, but rebuilt by his father King Cold. They go to earth seeking vengeance, but Future Trunks appears and kills him easily. NORMAL MOVES P,P,P,P,E Death Beam (1K) f+K,P,P,P,E Death Beam (1K) f+E Death Beam (1K) f+P,P,P,K,E Death Ball (3K)* K,K,f+K,K,E Freiza Nightmare (1K) f+P,P,P,P,E Killer Ball (2K) f+K,K,K,E Evil Dance (2K) P+G Meteor Crash ADDITIONAL MOVES P,f+P,P,E Death Wave (2K) K,K,f+K,f+K,E Death Wave (2K) b+E Death Wave (2K) DEFENCE/SUPPORT SKILLS Frieza's Spaceship* Universal Ambition Old Style Armour Super Kami Water Rit Armour Potential New Style Armour Nature of Evil Bulma's Armour Gero Deflect-Back R&D Medical Machine Gero Reflection R&D Ginyu Force Badge Gero Energy R&D Viral Heart Disease Scouter Vaccine Yakon Super Holy Water Gero Perpetual Energy R&D Rage! 1/3 Senzu Bean Rage!! Senzu Bean Rage!!! Pride of the Strongest Serious! Serious!! Serious!!! SKILL NOTES * When performing the Death Ball you need to spin the analogue sticks faster than the other player to do more damage, or you may get it back in your face. * Freiza's Spaceship skill works the same as full Senzu Bean. Freiza is revived from KO with full health as mecha Freiza. No new moves are added though. COMMENTS This guy can be a tricky little swine. He has a lot of speed and poking ability. His Death Beam comes out very quickly and he is one of several characters to have a really fast "teleport" sidestep. This makes him ultra hard to keep track of as he appears and disappears and its hard to judge which way he as gone. Basically Frieza is ideal for harrying an opponent with evasion and punch and kick flurries until you have enough Ki to finish the fight with a couple of Death Beams and a Death Ball. Freiza DOEs have a pretty awesome support ability. Frieza Spacehip will revive him when Ko'ed, and drop him back into battle as "mecha" Freiza. You'll have full health and whatever Ki level you had when you were knocked out. This is as cheap as a Senzu Bean of course and unlike other transformations, this adds no new moves to Freiza's repertoire. However it looks damn cool and makes the bulbous headed freak even more deadly! ------------------------------------------------------------------------ g) FUTURE TRUNKS ------------------------------------------------------------------------ BIOG: This is an incarnation of Vegeta's son Trunks from an alternative future. This version of Trunks comes from a future devastated by Androids 17 and 18. He travels back in time and destroys Freiza with little difficulty, then saves Goku's life and tries to create a better future by destroying the evil androids in the past. Unfortunately this has the unforeseen consequence of bringing Cell into being and Trunks has to stick around and help defeat him before returning to the future in his Capsule Corp time machine. NORMAL MOVES P+K+G Super Saiyen (3K) P,P,P,P,E Buster Cannon (1K) f+K,P,P,P,E Buster Cannon (1K) f+E Buster Cannon (1K) f+P,P,P,K,E Burning Attack (3K) K,K,f+K,K,E Blast Attack (1K) f+P,P,P,P,E Energy Burst (2K) f+K,K,K,E Meteor Break (2K) P+G Rapid Fall Slash ADDITIONAL MOVES P+K+G Super Saiyen 2 (4K) Burning Slash* (4K) P,f+P,P,E Finish Buster (2K) f+K,K,P,P,P,E Finish Buster (2K) b+E Finish Buster (2K) DEFENCE/SUPPORT SKILLS Normal Fibre Jacket Super Kami Water Quality Fibre Jacket Meditation Sturdy Fibre Jacket Saiyen Spirit Mystery Fibre Jacket Gero Deflect-Back R&D Potential Gero Reflection R&D Saiyen Heritage Gero Energy R&D Trunks Sword Yakon Viral Heart Disease Bulma's Wish Vaccine Gero Perpetual Energy R&D Super Holy Water 1/3 Senzu Bean Mixed Blood Power Senzu Bean Ultimate Power Power Near The Limit Dende's Recovery Rage! Rage!! Rage!!! Serious! Serious!! Serious!!! SKILL NOTES * Twirl the analogue stick to full gauge to do an tenth hit during the Burning Slash COMMENTS: Trunks is much more satisfying to use that his younger self and the older Gohan. You really need to power him up, get into Super Saiyen 2 mode and use Trunks wide array of devastating energy attacks to pummel your opponent into the ground. ------------------------------------------------------------------------ h) ANDROID 16 ------------------------------------------------------------------------ BIOG: Another android built by Dr. Gero designed only to target and kill Goku. However he turns against Cell who destroys him. He is rebuilt by Bulma and her father and tries to use his self-destruct against Cell in the Cell games. He fails leaving only his head, which is crushed by Cell. NORMAL MOVES P,P,f+P,P,E Rocket Punch (1K) f+K,P,P,b+P,E Rocket Punch (1K) f+E Rocket Punch (1K) f+P,f+P,P,E Hell Flash (3K) P,P,K,E Devil Crush (1K) f+K,K,K,E Finishing Splash (2K) P+G Killing Neck Throw ADDITIONAL MOVES DEFENCE/SUPPORT SKILLS Special Coating Super Kami Water Improved Special Coating Potential Nanonmachine Gero Deflect-Back R&D Improved Nanomachine Gero Perpetual Energy R&D Viral Heart Disease Gero Reflection R&D Meditation Gero Energy R&D Vaccine Androids Barrier Super Holy Water Yakon Automatic Restoration 1/3 Senzu Bean Rage! Senzu Bean Rage!! Last Ounce of Strength Rage!!! Mode Switching Systems Serious! Androids Goals Serious!! Serious!!! SKILL NOTES COMMENTS: I haven't used Android #16 enough yet to really make a fair assessment. ------------------------------------------------------------------------ i) ANDROID 17 ------------------------------------------------------------------------ BIOG: He along with his twin Android 18 are built by Dr. Gero to destroy Goku. They however kill Dr.Gero and run amok destroying the Earth. It's only Future Trunks' intervention in the past that results in him being absorbed in Cell. Unlike Android 18 he is not freed, but he does reappear along with Dr.Gero in Dragon Ball: GT NORMAL MOVES P,P,P,P,E Power Blitz (1K) f+K,P,P,P,E Power Blitz (1K) f+E Power Blitz (1K) P,f+P,P,E Energy Field (1K) f+P,P,P,K,E Energy Field (1K) b+E Energy Field (1K) K,K,f+K,K,E Power Strike (1K) f+P,P,P,P,E Power Falling Star (2K)* P+G Buster Swing ADDITIONAL MOVES DEFENCE/SUPPORT SKILLS Special Coating Super Kami Water Improved Special Coating Potential Nanonmachine Gero Deflect-Back R&D Improved Nanomachine Gero Perpetual Energy R&D Viral Heart Disease Gero Reflection R&D Meditation Gero Energy R&D Vaccine Androids Barrier Super Holy Water Yakon Automatic Restoration 1/3 Senzu Bean Mode Switching Systems Senzu Bean Rage! Last Ounce of Strength Rage!! Androids Goals Rage!!! Serious! Serious!! Serious!!! SKILL NOTES * Turning the analogue stick and filling the gauge full will add a tenth hit to the combo. COMMENTS: Well pretty speedy and Energy Field is an excellent "push back" move. To be honest though he plays pretty much identically to Android 18 and he lacks her effective ranged Destructo Disc moves. ------------------------------------------------------------------------ j) ANDROID 18 ------------------------------------------------------------------------ BIOG: Built by Dr. Gero, she and Android 17 are responsible for the destruction of most of earth in Future Trunks timeline. However after she and Android 17 are absorbed by Cell, she is "punched" out of Cells body by Goku. Krillin has fallen for her and she for him and he wishes for the bomb that would cause her to self-destruct to be removed from her. Being part human she is able to have a daughter with Krillin. She wins the Martial Arts Tournament, but allows Hercule to seem to win to avoid publicity and get more money. She is killed by Buu, but brought back at the end of the Buu saga along with everyone else who died. NORMAL MOVES P,P,P,P,E Power Blitz (1K) f+K,P,P,P,E Power Blitz (1K) f+E Power Blitz (1K) P,f+P,P,E Energy Field (1K) f+P,P,P,K,E Energy Field (1K) b+E Energy Field (1K) K,K,f+K,K,E Power Strike (1K) f+P,P,P,P,E Power Falling Star (2K)* P+G Buster Swing ADDITIONAL MOVES K,K,f+K,P,E Destructo Disc (2K) f+K,P,P,P,E Destructo Disc (2K) DEFENCE/SUPPORT SKILLS Special Coating Super Kami Water Improved Special Coating Potential Nanonmachine Gero Deflect-Back R&D Improved Nanomachine Gero Perpetual Energy R&D Viral Heart Disease Gero Reflection R&D Meditation Gero Energy R&D Vaccine Androids Barrier Super Holy Water Yakon Automatic Restoration 1/3 Senzu Bean Mode Switching Systems Senzu Bean Rage! Last Ounce of Strength Rage!! Marron's Wish Rage!!! Serious! Serious!! Serious!!! SKILL NOTES * Turning the analogue stick and filling the gauge full will add a tenth hit to the combo. COMMENTS: Yay for Android 18. A beautiful, sexy and damn powerful FEMALE fighter for us beautiful and sexy female gamers to play as! Seriously, she is pretty good, lots of speed in her normal punch and kick combos. Energy field is awesome for pushing people back and interrupting slower energy attack, although it has a short range. She also has access to Krillin's ferocious Destructo Disc to allow powerful follow-ups and counters to long distance attacks. She along with Vegeta and Super Buu are my top three characters! ------------------------------------------------------------------------ k) DR.GERO (ANDROID 20) ------------------------------------------------------------------------ BIOG: A mad scientist who is trying to create the perfect fighting machine. He creates Androids 16,17,18,19 before he decided to grow the organic Cell. Unfortunately Androids 17 and 18 take exception to not being thought of as his perfect androids and squish his brains out. Somehow he returns to wreak more havoc in Dragon Ball: GT NORMAL MOVES P,P,P,P,E Photon Wave (1K) f+K,P,P,P,E Photon Wave (1K) f+E Photon Wave (1K) b+E Ki Blast Absorption K,K,f+K,K,E Power Break (1K) f+P,P,P,P,E Precise Cannon (2K)* P+G Buster Swing ADDITIONAL MOVES f+P,P,P,K,E Life Drain (3K) DEFENCE/SUPPORT SKILLS Special Coating Super Kami Water Improved Special Coating Potential Nanonmachine Gero Deflect-Back R&D Improved Nanomachine Gero Perpetual Energy R&D Viral Heart Disease Gero Reflection R&D Meditation Gero Energy R&D Vaccine Androids Barrier Super Holy Water Yakon Automatic Restoration 1/3 Senzu Bean Mode Switching Systems Senzu Bean Rage! Last Ounce of Strength Rage!! Androids Goals Rage!!! Serious! Serious!! Serious!!! SKILL NOTES * Turning the analogue stick and filling the gauge full will add a tenth hit to the combo. COMMENTS: I wasn't expecting much from this guy; he looks pretty lame come on. But like Capt. Ginyu, the potential to annoy the crap out of your opponents with him is very high. Ki Blast Absorption can nullify most energy attacks if you time your input right and Life Drain will suck life out of your opponent and refill your health bar. He moves and fights pretty similarly to Androids 17 and 18, but rewards a more tactical and defensive play, draining Ki and life out of more powerful enemies. One for the more advanced player I think. ------------------------------------------------------------------------ l) CELL ------------------------------------------------------------------------ BIOG: Cell is the perfect android built by Dr. Gero. He contains the cells of all the greatest fighters. In the future he kills Trunks and uses his Time Machine to travel back in time to before Androids 17 and 18 were destroyed so he can absorb them and become perfect Cell. He is defeated by Teen Gohan after Gohan unleashes his rage at Cell for killing his father Goku. NORMAL MOVES P,P,P,P,E Kamehameha (1K) f+K,P,P,b+P,E Kamehameha (1K) f+E Kamehameha (1K) f+P,f+P,P,K,E Spirit Bomb (3K) P,P,K,E Ultimate Attack (1K) K,K,K,f+K,E Negative Power Rain (2K) f+K,K,K,E Cybernetic Radar (2K) P+G Lasso ADDITIONAL MOVES P,P,f+P,P,P,E Energy Field (1K) f+P,f+P,P,P,E Energy Field (1K) b+E Energy Field (1K) DEFENCE/SUPPORT SKILLS Life Extract for 10 Nature of Evil Life Extract for 100 Super Kami Water Life Extract for 1000 Gero Deflect-Back R&D Life Extract for 10000 Gero Reflection R&D Saiyen Heritage Gero Energy R&D Viral Heart Disease Cell's Barrier Vaccine Yakon Super Holy Water Gero Perpetual Energy R&D Cell's Regeneration 1/3 Senzu Bean Rage! Senzu Bean Rage!! Pride of the Strongest Rage!!! Essence of the Mighty Serious! Serious!! Serious!!! SKILL NOTES * Turning the analogue stick and filling the gauge full will increase the damage of the attack COMMENTS: As befits his mixed heritage Cell has a collection of good powerful moves from Goku, plus the useful Android's Energy Field one. He has the longest kick reach in the game and again can push back fighters with shorter reaches forcing them into more long range Ki based ones. The one problem I noticed with this was something that also occured in DB:Final Bout, sometimes when fighting the really small characters like Goten and Kid Trunks, his kick combos don't hit for the full damage as some actually go over their heads.. hmm. He is also comparatively slow; so again keep the opponents out of your face and store up Ki for a devastating Kamehameha or Power Rain. ------------------------------------------------------------------------ m) TEEN GOHAN ------------------------------------------------------------------------ BIOG: This is Gohan at probably his most powerful, during the Cell games saga. Although during this time Goku discovered Gohan didn't thirst for battle the way he does, Gohan still utterly destroyed Cell while unleashing his grief and anger at Goku's death. NORMAL MOVES P+K+G Super Saiyen (3K) P+K+G Super Saiyen 2 (4K) P,P,P,P,E Kamehameha (1K) f+P,P,f+P,P,E Kamehameha (1K) f+E Kamehameha (1K) f+P,P,K,E Instant Killquick (1K) P,P,K,E High Speed Hammer (2) K,K,b+K,E Fierce Ranma (2) P+G Jackhammer ADDITIONAL MOVES K,K,f+K,K,E Father/Son Kamehameha (4)* DEFENCE/SUPPORT SKILLS Normal Training Uniform Super Kami Water Evil Training Uniform Gero Deflect-Back R&D Evil Sturdy Uniform Gero Reflection R&D Evil Mystery Uniform Gero Energy R&D Mixed Blood Power Meditation Viral Heart Disease Yakon Vaccine Saiyen Heritage Super Holy Water Chi Chi's Wish Dende's Recovery Gero Perpetual Energy R&D Ultimate Power 1/3 Senzu Bean Rage! Senzu Bean Rage!! Power Near the Limit Rage!!! Serious! Serious!! Serious!!! SKILL NOTES * Turning the analogue stick and filling the gauge full will add extra damage and you must be Super Saiyen to perform the Father-Son Kamehameha. COMMENTS: Definitely more fun to use than adult Gohan. The speed of a small fighter combined with some pretty awesome physical power and a nice combination of Goku's moves with a couple of Piccolo's make him less run of the mill. The father-son Kamehameha is devastating and spectacular and your goal should be to power Gohan up quickly to Super Saiyen and try and end the battle with this humungous blast! ------------------------------------------------------------------------ n) GREAT SAIYAMAN ------------------------------------------------------------------------ BIOG: This is Gohan's alter ego. In the lull between the end of the Cell saga and before the threat of Majin Buu is realised, Gohan uses his Saiyen powers to play super hero. It is during this time he hooks up with Hercule's daughter Videl, who he teaches to fly and falls in love with. Eventually he and Videl have a daughter together, Pan. Who plays a significant role in Dragon Ball: GT. NORMAL MOVES P,P,P,P,E Justice Punch (1K) f+K,P,P,P,E Justice Punch (1K) f+E Justice Punch (1K) P,P,K,K,E Justice Kick (1K) K,K,f+K,f+K,E Justice Kick (1K) K,K,f+K,f+K,E Justice Finisher (2K) f+P,P,P,P,E Justice Flash (2K) f+K,K,K,E Justice Carnival (2K) P+G Justice Dynamite ADDITIONAL MOVES f+P,P,P,K,E Justice Pose* (3K) DEFENCE/SUPPORT SKILLS Super Kami Water Potential Miracle Power Viral Heart Disease Vaccine Super Holy Water Dende's Recovery Rage! Rage!! Rage!!! Serious! Serious!! Serious!!! Gero Deflect-Back R&D Gero Reflection R&D Gero Energy R&D Gero' Perpetual Energy R&D 1/3 Senzu Bean Senzu Bean Power Near the Limit Yakon Chi Chi's Wish SKILL NOTES * The Justice Pose if successful causes no damage but increases Saiyaman's Ki and reduces the opponents Ki by half COMMENTS: Saiyaman is a lot of fun to use! I actually find him more effective than Gohan. He has the awesomely useful "teleport" sidestep which really helps disorientate opponents and he can't half move about the place. The Justice Pose is a great way of putting an opponent of their game, even if you fail to perform if correctly (mwahah). His main weakness is he has no long-range energy attacks, his moves are more medium range and in some cases can be easily anticipated. He also lacks all the useful defence and support skills that Gohan can equip. But if you like to play a fairly hard and fast game with lots of dodging, evasion and pummelling, he is ideal. ------------------------------------------------------------------------ o) HERCULE ------------------------------------------------------------------------ BIOG: Hercule is first seen in the Cell games saga, soon realising he is outclassed, he bluffs that he beat Cell and becomes the worlds hero, who is called upon again to save it when Buu is on the rampage. In his own way he does save the world, first by befriending Majin Buu, then stopping Gohan and Vegeta being killed by Super and Kid Buu. Finally it's his appeal to the people of earth that give the Spirit Bomb the power to destroy Kid Buu utterly. He becomes Gohan's father-in-law after Gohan marries Videl. NORMAL MOVES K,K,K,E Dynamite Kick (1K) f+P,P,P,P,E Dynamite Kick (1K) f+E Dynamite Kick (1K) P,P,P,P,E Rolling Hercule Punch (1K) f+K,P,P,P,E Rolling Hercule Punch (1K) K,K,f+K,f+K,E Present for You (3K) P,f+P,P,E Hercule Critical Attack (1) f+K,K,K,E Hercule Ultra Dynamite (2) P+G Hercule Critical Bomber ADDITIONAL MOVES P+K+G High Tension (3K) f+P,P,P,K,E Hercule Special (3K)* P,P,K,K,E Activate Gokule Fusion (3K)* DEFENCE/SUPPORT SKILLS Gokule* World Expectations Old Training Vest Super Kami Water Wedding Vest Saiyen Spirit World Champion Vest Gero Deflect-Back R&D Champion Belt Gero Reflection R&D Cheering Gero Energy R&D Viral Heart Disease Hercules False Courage Vaccine Yakon Super Holy Water Miracle Power Dende's Recovery Gero Perpetual Energy R&D Rage! 1/3 Senzu Bean Rage!! Senzu Bean Rage!!! Pressure On the Champ Serious! King's Confidence Serious!! Serious!!! SKILL NOTES * You need to be in High Tension to perform the Hercule Special. * If the Gokule Fusion fails it cannot be performed again during battle * Although the Gokule Fusion capsule takes up seven slots, Supreme Kai will have access to his NORMAL moveset * The Gokule fusion cannot be performed in Tournament Mode or in Dragon World mode COMMENTS: Great stuff. Give Hercule a Rocket Pack and make his special moves a play on his general uselessness, I love it! Present for You is hilarious and pretty damaging and he has an excellent side-step move where he can very quickly roll round almost to the rear of an opponent and keep out of the way! He can also power-up with High Tension. His Dynamite Kick is rather easily anticipated and either interrupted or blocked. You best bet is to build up Ki and launch as many of his over the top moves as possible while powered up in High Tension. ------------------------------------------------------------------------ p) VIDEL ------------------------------------------------------------------------ BIOG: Videl is the daughter of Hercule who discovers Great Saiyaman is Gohan. He teaches her to fly and fight and they fall in love and get married after the Buu saga, they end up having a daughter called Pan who plays a major role in Dragon Ball GT. NORMAL MOVES P,P,P,P,E Eagle Kick (1K) f+K,P,P,P,E Eagle Kick (1K) f+E Eagle Kick (1K) P,f+P,P,E Leopard Shoot (1K) f+K,K,K,E Falcon Rush (2K) P+G Bear Blowthrough ADDITIONAL MOVES f+P,P,P,K,E Videl's Close Call (3K) DEFENCE/SUPPORT SKILLS T-shirt Super Kami Water Black Belt Vest Potential Sparring Outfit Gero Deflect-Back R&D Great Saiyawomans Wardrobe Gero Perpetual Energy R&D Viral Heart Disease Gero Reflection R&D Ki Control Gero Energy R&D Vaccine Yakon Super Holy Water Miracle Power Dende's Recovery 1/3 Senzu Bean Rage! Senzu Bean Rage!! Desperate Resolution Rage!!! World Expectations Serious! Serious!! Serious!!! SKILL NOTES COMMENTS: Winning with Videl can be tricky as frankly as with the anime she is one of the weakest fighters in the game. To make things a bit more realistic, her special move sees Gohan swoop down to her rescue and beat the stuffing out of her opponent (awww!). Abuse that move a lot. Also she has a good side-step which lets her flip out of harms way very quickly. Like Hercule, the lack of a long-range energy attack or Ki Blasts is a disadvantage. But she is quick, so stay close, build up Ki and then call for Gohan! ------------------------------------------------------------------------ q) SUPREME KAI ------------------------------------------------------------------------ BIOG: The Supreme Kai is one of the Guardians of the universe. He enlists Goku, Gohan and Vegeta's help to prevent Babadi resurrecting Majin Buu. When that fails he takes Gohan away to train in safety. He accidentally fuses with his servant/protector Kibito to form the new character Kibitoshin. NORMAL MOVES P,P,P,P,E Shockwave (1K) f+K,P,P,P,E Shockwave (1K) f+E Shockwave (1K) K,K,f+K,K,E Holiness Break (1K) f+P,P,P,P,E Energy Rain (2K)* f+K,K,K,E Majestic Rush (2K) P+G Noble Throw ADDITIONAL MOVES P,P,K,K,E Activate Kibitoshin Fusion (3K) DEFENCE/SUPPORT SKILLS Kibitoshin* Desperate Resolution Kami's Outfit Potential King Kai Outfit Super Kami Water Grand Kai Outfit Ki Control Supreme Kai Outfit Gero Deflect-Back R&D Kibito Revival Power Gero Reflection R&D Viral Heart Disease Gero Energy R&D Vaccine Kibito's Wish Super Holy Water Miracle Power Rage! Yakon Rage!! Gero Perpetual Energy R&D Rage!!! 1/3 Senzu Bean Serious! Senzu Bean Serious!! Serious!!! SKILL NOTES * Turning the analogue stick and filling the gauge full will add a tenth hit to the Energy Rain combo. * If the Kibitoshin Fusion fails it cannot be performed again during battle * Although the Kibitoshin Fusion capsule takes up seven slots, Supreme Kai will have access to his NORMAL moveset * The Kibitoshin fusion cannot be performed in Tournament Mode or in Dragon World mode * The Kibitoshin Fusion adds NO new moves to Supreme Kai's moveset, but does make him more powerful. COMMENTS: A pretty nifty fighter, similar in some ways to Teen Gohan in both size and power. Although his punch range is poor he also possesses the teleport sidestep/dash so you can keep your opponent guessing by zapping round them. His powerful moves also use little Ki in comparison to the damage they do, so equip Ki Control and keep up a barrage of energy moves and out of reach of flying fists. If you manage the Kibitoshin Fusion, although you have no new moves, Supreme Kai becomes A LOT stronger. Combine this with his already awesome speed and teleport and you have a pretty formidable fighter! ------------------------------------------------------------------------ r) DABURA ------------------------------------------------------------------------ BIOG: Dabura is the demon king in league with Babadi. He realises though that Buu is too dangerous and turns on him. Buu turns him into a biscuit and eats him. Dabura ends up in the Otherworld and turns good guy, whiling away his days picking flowers with Bulma, Chi Chi and Videl (!!!!!) NORMAL MOVES P+K+G Demonic Will (3K) P,P,P,P,E Hell Blitz (1K) f+K,P,P,b+P,E Hell Blitz (1K) f+E Hell Blitz (1K) P,P,f+P,P,P,E Evil Blast (2K) f+P,f+P,P,P,E Evil Blast (2K) b+E Evil Blast (2K) P,P,K,E Hell Blow Shoot (1K) f+K,K,K,E Hate Dancing (2K) P+G Evil Tornado ADDITIONAL MOVES K,K,K,f+K,E Hate Ray Cannon (2K) f+P,f+P,P,K,E Hell Blade Rush (3K)* DEFENCE/SUPPORT SKILLS Demon Realm Guard Super Kami Water Mage Guard Potential Babidi's Guard Gero Deflect-Back R&D Bibidi's Guard Gero Reflection R&D Viral Heart Disease Gero Energy R&D Vaccine Yakon Super Holy Water Nature of Evil Dabura's Sword Babadi's Barrier Rage! Babidi's Scope Rage!! Loyalty to Babidi Rage!!! Gero Perpetual Energy R&D Serious! 1/3 Senzu Bean Serious!! Senzu Bean Serious!!! Pride of the Strongest SKILL NOTES * Turning the analogue stick and filling the gauge full will add a tenth hit to the Hell Blade Rush combo. COMMENTS: I got some complaints about how I dissed Dabura in my "DBZ: Ultimate Battle 22 Guide" (plug! plug! plug!), however he SUCKED in that game. But not here, he is every bit as awesome as the King of Demons should be. He has two powerful energy attacks that can be perform at the end of combos, one of which rips along the ground and hits any knocked down opponent. He can power up with Demonic Will and he has a smart analogue twirly combo (Hell Blade Rush). Although not the quickest fighter, he has long legs and arms and fights hand-to-hand like Cell or Piccolo. ------------------------------------------------------------------------ s) MAJIN BUU ------------------------------------------------------------------------ BIOG: This is the first version of Buu and not actually evil, more amoral and in need of guidance. The kindness of Hercule makes Buu reject his evil side, but that evil side appears in physical form and absorbs Buu to create Super Buu. Later on Majin Buu is released from inside Buu and battles Kid Buu to help Hercule. Once Kid Buu is destroyed the gang hide Majin Buu until memories of his past misdeeds can be wished away by Shenron and he can live amongst people again. NORMAL MOVES P,P,P,P,E Innocence Cannon (1K) P,f+P,P,E Innocence cannon (1K) f+E Innocence cannon (1K) P,P,f+K,K,E Innocence Strike (1K) K,K,f+K,K,E Enjoy Browning (2K) f+K,P,P,P,E Innocence Dance (2K) P+G Merry Swing ADDITIONAL MOVES f+P,P,f+P,P Angry Explosion (3K) DEFENCE/SUPPORT SKILLS Demon Realm Guard Super Kami Water Mage Guard Potential Babidi's Guard Gero Deflect-Back R&D Bibidi's Guard Gero Reflection R&D Viral Heart Disease Gero Energy R&D Vaccine Yakon Super Holy Water Toxic Chocolate Majin Buu's Regeneration Babadi's Barrier Rage! Babidi's Scope Rage!! Dabura Cookie Rage!!! Gero Perpetual Energy R&D Serious! 1/3 Senzu Bean Serious!! Senzu Bean Serious!!! Human Candy SKILL NOTES COMMENTS: For such a fat bastard, Majin Buu has a surprising turn of speed. All three Buu forms have the capacity to baffle and surprise foes as their arms and legs are all stretchy and can hit at weird distances. Majin Buu is the slowest Buu and also suffers from offering such a large target to hit. However Angry Explosion can be a pretty final way of ending a bout, and Innocence Cannon if powered up with multiple copies can be devastating. ------------------------------------------------------------------------ t) SUPER BUU ------------------------------------------------------------------------ BIOG: This is the version of Buu born when he absorbs Majin Buu. Utterly evil, he kills everyone on earth near enough and defeats both Gotenks and Mystic Gohan before absorbing them to gain even more power. Liking the intellectual abilities given to him by those he absorbs he tries in vain to stop Vegeta and Goku releasing everyone inside him. With Majin Buu finally separated from him, he loses his last vestiges of reason and becomes Kid Buu. NORMAL MOVES P,P,P,P,E Ill Flash (1K) P,f+P,P,E Ill Flash (1K) f+E Ill Flash (1K) P,P,f+K,K,E Vice Break (1K) K,K,f+K,K,E Assault Rain (2K) f+K,P,P,P,E Vice Browing (2K) P+G Badness Throw ADDITIONAL MOVES f+P,P,f+P,P,E Absorption (3K) -WITH TIEN AND YAMCHA ABSORBED (Attack Power decreased by approx 15%) P,f+P,P,E Ki Blast Cannon (2K) f+E Ki Blast Cannon (2K) P,P,P,P,E Wolf Fang Fist (1K) b+E Wolf Fang Fist (1K) f+P,P,f+P,P,E Volleyball Fist (3K) f+P,P,P,P,E Spirit Ball Attack (3K) -WITH FRIEZA ABSORBED (appears to have no effect on attack power) P,P,P,P,E Death Beam (1K) P,f+P,P,E Death Beam (1K) f+E Death Beam (1K) f+P,P,f+P,P,E Death Ball (3K) -WITH CELL ABSORBED (Attack Power raised by approx 5%) P,P,P,P,E Energy Field (1K) P,f+P,P,E Energy Field (1K) f+E Energy Field (1K) f+P,P,f+P,P,E Spirit Bomb (3K) -WITH VEGETA ABSORED (Attack Power raised by approx 10%) P,P,P,P,E Galick Gun (1K) P,f+P,P,E Galick Gun (1K) f+E Galick Gun (1K) f+P,P,f+P,P,E Final Flash (3K) -WITH SSJ3 GOTENKS ABSORBED (Attack Power raised by approx 15%) P,P,P,P,E Victory Cannon (1K) P,f+P,P,E Victory Cannon (1K) f+E Victory Cannon (1K) f+P,P,f+P,P,E Super Kamikaze Ghost Attack (4K) -WITH MYSTIC GOHAN ABSORBED (Attack Power raised by approx 20%) P,P,P,P,E Kamehameha (1K) P,f+P,P,E Kamehameha (1K) f+E Kamehameha (1K) f+P,P,f+P,P,E Super Kamehameha (3K) DEFENCE/SUPPORT SKILLS Demon Realm Guard Super Kami Water Mage Guard Potential Babidi's Guard Gero Deflect-Back R&D Bibidi's Guard Gero Reflection R&D Viral Heart Disease Gero Energy R&D Vaccine Yakon Super Holy Water Toxic Chocolate Majin Buu's Regeneration Babadi's Barrier Rage! Babidi's Scope Rage!! Dabura Cookie Rage!!! Gero Perpetual Energy R&D Serious! 1/3 Senzu Bean Serious!! Senzu Bean Serious!!! Human Candy SKILL NOTES * Once Absorption has been activated, you will remain in changed form for the rest of the battle. You Ki will drain constantly. Your absorbees are chosen at random (but obviously if you are fighting one of the potential absorbees, they won't be absorbed!). COMMENTS: To be honest I rarely use Super Buu without doing Absorption as soon as I can! C'mon, it has to be done and you have 4 in 6 chance of powering Buu up even further. He's tough, he's fast, his punch combos are like being hit with a windmill and if you absorb SSJ3 Gotenks you can do the Super Kamikaze Ghost Attack with a little Buu headed ghost!!!! He is pretty cheap though (unless you fuse with Tien and Yamcha), but who cares, he's the best villain in DBZ ever! ------------------------------------------------------------------------ u) KID BUU ------------------------------------------------------------------------ BIOG: The final version of Buu and his original form. Pure destructive power, he can barely speak and lives only to fight and destroy. It is only the combined power of the people of earth collected in a Spirit Bomb that destroys him utterly. Goku wishes for Buu's atonement by wishing for his spirit to be reborn as a clean slate in a human child. Several years later Goku seeks out that child, called Uub and takes him away for training as the series comes to a close. NORMAL MOVES P,f+P,P,E Vanishing Ball (2K) f+P,P,P,P,E Vanishing Ball (2K) b+E Vanishing Ball (2K) P,P,P,P,E Kamehameha (1K) f+K,K,K,E Kamehameha (1K) f+E Kamehameha (1K) P,P,f+K,K,E Crazy Smash (1K) K,K,f+K,K,E Mad Kill Spike (2) f+K,P,P,P,E Savage Rush (2) P+G Vanishing Drop ADDITIONAL MOVES P,P,K,E Warp Kamehameha (4K) DEFENCE/SUPPORT SKILLS Demon Realm Guard Super Kami Water Mage Guard Potential Babidi's Guard Gero Deflect-Back R&D Bibidi's Guard Gero Reflection R&D Viral Heart Disease Gero Energy R&D Vaccine Yakon Super Holy Water Toxic Chocolate Majin Buu's Regeneration Babadi's Barrier Rage! Babidi's Scope Rage!! Dabura Cookie Rage!!! Gero Perpetual Energy R&D Serious! 1/3 Senzu Bean Serious!! Senzu Bean Serious!!! Human Candy SKILL NOTES COMMENTS: Look, he's cheap OK? Insanely fast, stupidly unpredictable if you fight him Vs. the computer with the difficulty ramped up he will offer you your ass on a plate over and over. To be honest although he is cool at first, he becomes a bit dull to fight with as he lacks the bouncy comedy of Majin Buu and the variety available to Super Buu. Use if you need to make a point and thrash someone. ========================================================================= *********************** 5) FUSION CHARACTERS **************************** ========================================================================= Fusion Characters are gained by equipping the relevant abilities and activating the Fusions in battle. Tiencha and Kibitoshin are coming soon... ------------------------------------------------------------------------ a) GOTENKS ------------------------------------------------------------------------ BIOG: This is a fusion resulting from the union of Trunks and Goten. This was performed under the tutelage of Goku then Piccolo during the middle of the Buu saga. Gotenks is hugely powerful, able to attain Super Saiyen 3 easily, and could have beaten Super Buu. But his youthful arrogance meant he ran of out time and the fusion wore off before he could deliver the killer blow. When he fused again, Buu absorbed him and became awesomely powerful. MOVES P+K+G Super Saiyen P+K+G Super Saiyen 3 P,P,P,P,E Kamehameha f+K,P,P,P,E Kamehameha f+E Kamehameha f+P,P,P,P,E Cont. Die-Die Missiles P,f+P,P,E Victory Cannon (SSJ3) f+K,K,P,P,E Victory Cannon (SSJ3) b+E Victory Cannon (SSJ3) f+P,P,P,K,E Galactic Donuts (SSJ or SSJ3) K,K,f+K,K,E Ultra Missile Parfait K,K,f+K,f+K,P,E Super Ghost Kamikaze Attack (SSJ or SSJ3) P+G Hyper Plasma Shortcake SKILL NOTES: Once you have successfully fused a timer will count down. Once it reaches zero you will separate if knocked to the ground. If you mess up the fusion, you must fight as the fat Gotenks until the timer reaches zero. Fat Gotenks has no special moves and gets breathless after the fourth hit of a combo. Gotenks does not have a Ki metre and needs to be in Super Saiyen or Super Saiyen 3 form to perform most of his powerful attacks. When performing the Super Ghost Kamikaze Attack you must fill the gauge right up, or instead of doing huge damage to your opponent you'll both take a small amount of damage. Gotenks fusion cannot be used in Dragon World and Tournament Mode COMMENTS: Well once you have managed to perform the Fusion, you want to try and end the fight as soon as possible otherwise you'll end up separated again with both characters Ki at zero. Learn to perform the inputs for the Super Ghost, Ultra Missiles and Galactic Donuts; you don't have to worry about Ki so go mad. ------------------------------------------------------------------------ b) VEGITO (Goku) ------------------------------------------------------------------------ BIOG: Vegito is born when Vegeta and Goku use the Kai's "potara" earrings to fuse permanently into one being near the end of the Buu saga. After beating him up badly Vegito tricks the enraged Buu into absorbing him where he separates into Goku and Vegeta again and rescue the others inside Buu. Vegeta destroys the earrings so the only way they can fuse again in future is via the temporary fusion dances. MOVES P+K+G Super Vegito (3K) P,P,P,P,E Kamehameha (1K) f+K,P,P,P,E Kamehameha(1K) f+E Kamehameha (1K) K,K,f+K,K,E Spirit Cannon (2K) b+K,K,K,K,E Spirit Cannon (2K) b+E Spirit Cannon (2K) f+P,P,P,K,E Spirit Sword (3K) P,f+P,P,E Spirit Might (1K) f+P,P,P,P,E Surf Chain (2K) f+K,K,K,E Dragon Dive (2K) P+G Dragon Throw SKILL NOTES: Once fused, you'll stay Vegito for the duration of the fight, even if Ki reaches zero. If the fusion fails you cannot attempt to perform it again during the match Vegito cannot be used in Dragon World and Tournament Mode COMMENTS: Yes, yes, he's super-powerful, but let me ask you one question. Where's the fun in that? Do you need tips? If you fail to win with Vegito then stick to easier games, such as Super Smash Bros ^_^ ------------------------------------------------------------------------ c) VEGITO (Vegeta) ------------------------------------------------------------------------ BIOG: Vegito is born when Vegeta and Goku use the Kai's "potara" earrings to fuse permanently into one being near the end of the Buu saga. After beating him up badly Vegito tricks the enraged Buu into absorbing him where he separates into Goku and Vegeta again and rescue the others inside Buu. Vegeta destroys the earrings so the only way they can fuse again in future is via the temporary fusion dances. MOVES P+K+G Super Vegito (3K) P,P,P,P,E Galick Gun (1K) f+K,P,P,P,E Galick Gun (1K) f+E Galick Gun (1K) K,K,f+K,K,E Spirit Cannon (2K) b+K,K,K,K,E Spirit Cannon (2K) b+E Spirit Cannon (2K) f+P,P,P,K,E Spirit Sword (3K) P,f+P,P,E Proud Crush (1K) f+P,P,P,P,E Shining Star Rain (2K) f+K,K,K,E Disdain Blow (2K) P+G Disdain Throw SKILL NOTES: Once fused, you'll stay Vegito for the duration of the fight, even if Ki reaches zero. If the fusion fails you cannot attempt to perform it again during the match You must be in SSJ Mode to use Spirit Sword Twirling the analogue stick during Spirit Sword will add more damage Vegito cannot be used in Dragon World and Tournament Mode COMMENTS: Once again, Vegito is the most powerful character going. This version substitutes Galick Gun for Kamehameha, but you have the same fighter essentially. Why are you all so mad you can't use him in DW or Tourney Mode? Try using a less cheesy cheapass and you might find your skill and enjoyment of the game last longer. ------------------------------------------------------------------------ d) GOKULE (Goku) ------------------------------------------------------------------------ BIOG: This character appears briefly as Goku imagines having to fuse with Hercule and what the result would be! MOVES P,P,P,P,E Kamehameha (1K) f+K,P,P,P,E Kamehameha (1K) f+E Kamehameha (1K) K,K,f+K,K,E Trick Beam (2K) b+E Trick Beam (2K) P,f+P,P,P,E Super Finish Gokule Attack (1) f+K,K,K,E Super Dragon Dynamite (2) f+P,P,P,K,E Ultra Spirit Bomb (3K) P+G Miracle Dragon Bomber SKILL NOTES: Once fused, you'll stay Gokule for the duration of the fight, even if Ki reaches zero. If the fusion fails you cannot attempt to perform it again during the match Gokule cannot be used in Dragon World and Tournament Mode COMMENTS: Bahahahah! Now this is just wrong! He looks like a seventies porno star with that hair, moustache and skinny body. Seriously though, he is a fun variation on Goku rather than Hercule. Trick Beam comes out nice and fast and the Ultra Spirit Bomb is easy to pull off and requires less Ki than Goku's normal Spirit Bombs, while being almost as damaging. And I love the fusion sequence to! ------------------------------------------------------------------------ e) GOKULE (Hercule) ------------------------------------------------------------------------ BIOG: This character appears briefly as Goku imagines having to fuse with Hercule and what the result would be! MOVES P,P,P,P,E Rolling Hercule Punch (1K) f+K,P,P,P,E Rolling Hercule Punch (1K) K,K,K,E Dynamite Kick (1K) f+K,P,P,P,E Dynamite Kick (1K) f+E Dynamite Kick (1K) K,K,f+K,K,E Trick Beam (2K) b+E Trick Beam (2K) P,f+P,P,P,E Gokule Critical Attack (1) f+K,K,K,E Gokule Ultra Dynamite (2) f+P,P,P,K,E Ultra Spirit Bomb (3K) P+G Gokule Miracle Bomber SKILL NOTES: Once fused, you'll stay Gokule for the duration of the fight, even if Ki reaches zero. Gokule cannot be used in Dragon World and Tournament Mode COMMENTS: Once again.. bahahaha! Basically the same as Goku Gokule except minus the energy attacks of the Kamehameha. Which may be a downside for some, but the Hercule moves are fast and powerful and make him frankly more interesting to play around with than Goku's Gokule. ------------------------------------------------------------------------ e) TIENCHA ------------------------------------------------------------------------ BIOG: This character does not appear in the series MOVES P,P,P,P,E Dodohameha f+K,P,P,P,E Dodohameha f+E Dodohameha f+P,P,P,K,E Wolf Fang Volleyball Fist K,K,f+K,K,E Sirius Hammerfist f+P,P,P,P,E Wolf Fang Jackhammer Fist f+K,K,K,E Wolf Fang Machine Fist P+G Whirlwind Impact Fist SKILL NOTES: Once you have successfully fused a timer will count down. Once it reaches zero you will separate if knocked to the ground. If you fuse wrongly you must fight as the wizened version with no moves available until the timer reaches zero. Once downed you can break apart and try again. Tiencha cannot be used in Dragon World or Tournament Mode COMMENTS: Weird and a little pointless. As you would expect, plays more like a souped up version of Tien and Yamcha with a great deal of speed. But he lacks the over the top moves of other Fused characters and is not hugely exciting to use ========================================================================= ********************* 6) OBTAINING THE SECRETS ************************** ========================================================================= The game is super packed with things to unlock. Here is your one stop shop for how to do it. If you find new skills that can be acquired in DW mode before they show up in the Skill Shop, let me know. ------------------------------------------------------------------------ a) SECRET CHARACTERS ------------------------------------------------------------------------ - DRAGON WORLD MODE Vegeta -Defeat him with Goku on Namek Yamcha - Defeat Nappa with Tien Nappa - Defeat him with Vegeta Recoombe - Defeat him with Goku Captain Ginyu - Defeat him Vegeta Freiza - Defeat him with Goku Future Trunks - Defeat Vegeta on Namek with Kid Trunks Android 16 - Defeat him with Goku Android 17 - Defeat him with Piccolo Android 18 - Defeat her with Krillin Android 20 - Defeat him with Goku Cell - Defeat him with Goku Teen Gohan - Defeat Cell on the final (9th) level with Gohan Great Saiyaman - Defeat Cell on the androids stage with Gohan Hercule - Defeat Majin Buu on stages 6 with Great Saiyaman Videl - Defeat Super Buu on stage 7 with Hercule Supreme Kai - Defeat him on stage 6 - BABADI'S SHIP Dabura - Get 100 Kili in Babadi's Spaceship level Majin Buu - Get 1200 Kili in Babadi's Spaceship level Super Buu - Get 2400 Kili in Babadi's Spaceship level Kid Buu - Get 3600 Kili in Babadi's Spaceship level ------------------------------------------------------------------------ b) BABADI'S SHIP ------------------------------------------------------------------------ This level is unlocked when you wish for the relevant capsule from Shenron at the end. I would advise you to make it your first wish as only via Babadi's Ship can Dabura and Buu be acquired. Babadi sets you four challenges which allow you to accumulate "Kili" when certain amounts have been collected you will acquire new characters and skills for them. STAGE 1 - Simply defeat enemies until your health runs out. The more you defeat, the more Kili you earn. STAGE 2 - Land as many hits as you can. Multiple hitting throw combos and special attacks only count as one hit, so better sticking to quick punch and kick combos. This is good training in learning to spot openings in defence. STAGE 3 - Just block and dodge for as long as possible. Also good training in playing a defensive game. STAGE 4 - Defect Ki blasts back and forth in a Volley. This is good practice for avoiding and bouncing back energy attacks. After each go, you'll add more Kili to the metre. You will get skill capsules but the most important secrets are: DABURA - 100 Kili MAJIN BUU - 1200 Kili SUPER BUU - 2400 Kili KID BUU - 3600 Kili ABSORBTION CAPSULE - 10,000 Kili ------------------------------------------------------------------------ c) SPECIAL SKILLS/CAPSULES ------------------------------------------------------------------------ The majority of skills can be found in the Skills shop, some you have to wait until you have the ability to purchase them though. However some can be found early by doing certain things in Dragon World mode. I will add more as I find them. - Let Krillen be killed by Freiza on Namek to get Goku's Super Saiyen skill - Let Vegeta beat Frieza to acquire his Super Saiyen skill - Let Future Trunks beat Cell to get his Super Saiyen skills - Let any of the Saiyens beat the Bosses to get Super Saiyen skills - Let Krillin beat Cell to get his Hidden Potential Skill - Let Gohan or Goku go to the Z Sword on the last stage to gain it as a skill - Let Goku defeat Majin Buu to get his Super Saiyen 3 skill - Let Goku defeat Kid Buu to get his Super Spirit Bomb attack skill - Let Mystic Gohan beat Super Buu to unlock City Streets arena GOTENKS FUSION - Automatically gained when you reach stage 7 of Dragon World Mode VEGITO FUSION - Automatically gained FOR GOKU ONLY when you unite Vegeta, Goku and the Potara earrings on stage 8 of Dragon World. TO get Vegeta's Potara for Vegito you must get his breakthrough and it for it from Shenron. MAJIN VEGETA - Defeat Majin Vegeta on stage 6. You must defeat him in two battles and the second one must be against Goku, to get the ability Babadi's Mind Control. You must also finish the level successfully. WORLD TOURNAMENT ADEPT MODE - Unlock enough characters to be able to take part (16) and the Capsule for this will appear in the skill shop WORLD TOURNAMENT ADVANCED MODE - Unlock enough characters to be able to take part(28) and the Capsule for this will appear in the skill shop. BREAKTHROUGHS - Each character has a Breakthrough capsule they can wish for at the end of Dragon World Mode. Only three will come up at once though, so you may not get the ones you want for some time. GOKULE FUSION - You can acquire two Gokule fusion capsules, one for Goku to equip and one for Hercule. The fusion results in the same character but with a few different moves. You must have the characters breakghrough before you can get the fusion capsule, but you can get Gokule for Goku before you can gt it for Hercule and vice versa. TIENCHA - You must acquire the Breakthroughs for BOTH Tien and Yamcha, then you will be able to wish for this single Fusion capsule which can be equipped by both Tein and Yamcha from Shenron. KIBITOSHIN - You must acquire the Breakthrough for Supreme Kai, then you will be able to wish for this Fusion between Supreme Kai and non-playable character Kibito. ========================================================================= ************************* 7) SKILLS/CAPSULES **************************** ========================================================================= Skills are acquired in three ways in the game. First of all you will get them in Dragon World mode by defeating enemies and collecting and digging them up on the map. Secondly you will be able to purchase them from the shop and third you can win skills for Dabura and all the Buu's by playing in Babadi's Spaceship. The Skills Shop will have a new ranges of skills in each time you visit so you can keep leaving and coming back until you get the one you want. Any skills you haven't acquired are flagged as NEW until you buy or get them. Initially in the shop you can only by cheap low-level skills, but after you have acquired a certain amount you will be able to buy a capsule that lets you by better ones. GREEN MEMBERSHIP - Buy low level skills (you start with this) SILVER MEMBERSHIP - Buy next level - 3000z Skills GOLD MEMBERSHIP - Buy next level - 6000z Skills BLACK MEMBERSHIP - Buy any/all skills, inc. 10000z skills These seem to appear at around 31%, 51% and 71% capsule completion BUT I wasn't actually paying attention when they did so that's only a very approximate guess. There are of course capsules you cannot buy, these include certain special skills like some finishing moves, Goku's Super Saiyen 3, all the fusions and all the breakthrough capsules and thinsg like the four slot armours and the wish skills. The list below does not include the actually attack moves as they have been covered amply in the movelist section. Instead it is broken into three sections, one for the skills that raise attack and/or defence in battle. The second is for skills that have other support effects such as reducing Ki loss and the final one lists the special capsules such as Fusions and Breakthroughs. -------------------------------------------------------------------------- a) ATTACK AND DEFENCE RAISING SKILLS -------------------------------------------------------------------------- Skill: GENERAL VEST/TRAINING VEST/STURDY VEST/MYSTERIOUS VEST Effect: Raises Defence, the more slots needed, the more it raises Used by: Goku, Goten, Krillin, Tien and Yamcha Slots: 1/2/3/4 Skill: NORMAL TRIBE UNIFORM/EVIL TRAINING UNIFORM/EVIL STURDY UNIFORM/ MYSTERY UNIFORM Effect: Raises Defence, the more slots needed, the more it raises Used by: Teen Gohan and Piccolo Slots: 1/2/3/4 Skill: FIBRE JACKET/QUALITY FIBRE JACKET/STURDY FIBRE JACKET/MYSTERY FIBRE JACKET Effect: Raises Defence, the more slots needed, the more it raises Used by: Kid Trunks and Trunks Slots: 1/2/3 Skill: KAMI'S OUTFIT/KING KAI's OUTFIT/GRAND KAI'S OUTFIT/SUPREME KAI'S OUTFIT Effect: Raises Defence, the more slots needed, the more it raises Used by: Gohan and Supreme Kai Slots: 1/2/3/4 Skill: OLD TRAINING VEST/WEDDING VEST/WORLD CHAMPION VEST/HI-TECH VEST Effect: Raises Defence, the more slots needed, the more it raises Used by: Hercule Slots: 1/2/3/4 Skill: CHAMPION BELT Effect: Raises Defence Used by: Hercule Slots: 1 Skill: T-SHIRT/BLACK BELT VEST/SPARRING OUTFIT/GREAT SAIYAWOMANS WARDROBE Effect: Raises Defence, the more slots needed, the more it raises Used by: Videl Slots: 1/2/3/4 Skill: OLD STYLE ARMOUR/RIT ARMOUR/NEW STYLE ARMOUR/BULMA'S ARMOUR Effect: Raises Defence, the more slots needed, the more it raises Used by: Raditz, Vegeta, Nappa, Recoombe, Capt. Ginyu and Freiza Slots: 1/2/3 Skill: SPECIAL COATING/IMPROVED SPECIAL COATING/NANOMACHINE/IMPROVED NANOMACHINE Effect: Raises Defence, the more slots needed, the more it raises Used by: Dr. Gero, Androids 16, 17 and 18 Slots: 1/2/3/4 Skill: LIFE EXTRACT FOR 10/100/1000/10000 Effect: Raises Defence, the more slots needed, the more it raises Used by: Cell Slots: 1/2/3/4 Skill: DEMON REALM GUARD/MAGE GUARD/BABADI'S GUARD/BIBIDI'S GUARD Effect: Raises Defence, the more slots needed, the more it raises Used by: Dabura, Majin Buu, Super Buu and Kid Buu Slots: 1/2/3/4 Skill: Z-SWORD Effect: Raises Attack power Used by: Goku and Gohan Slots: 1 Skill: DABURA'S SWORD Effect: Raises Attack power Used by: Dabura Slots: 1 Skill: TRUNKS SWORD Effect: Raises Attack power Used by: Trunks Slots: 1 Skill: CHEERING Effect: Raises Attack power Used by: Hercule Slots: 1 Skill: RAGE !/!!/!!! Effect: Attack power increases in the first 10/15/20 seconds of battle Used by: Everyone Slots: 1/2/3 Skill: SERIOUS !/!!/!!! Effect: When health drop to a third/half/two thirds attack power increases Used by: Everyone Slots: 1/2/3 Skill: DABURA COOKIE Effect: When health drops to one-sixth, attack power is GREATLY increased Used by: Majin Buu, Super Buu and Kid Buu Slots: 2 Skill: POWER NEAR THE LIMIT Effect: When health drops to one-sixth, attack power is GREATLY increased Used by: Teen Gohan, Gohan, Trunks, Piccolo and Great Saiyman Slots: 2 Skill: DESPERATE RESOLUTION Effect: When health drops to one-sixth, attack power is GREATLY increased Used by: Vegeta, Krillin, Tien, Yamcha, Supreme Kai and Videl Slots: 2 Skill: DESPERATE POWER Effect: When health drops to one-sixth, attack power is GREATLY increased Used by: Goku, Gote and Kid Trunks Slots: 2 Skill: PRESSURE ON THE CHAMP Effect: When health drops to one-sixth, attack power is GREATLY increased Used by: Hercule Slots: 2 Skill: PRIDE OF THE STRONGEST Effect: When health drops to one-sixth, attack power is GREATLY increased Used by: Frieza, Cell and Dabura Slots: 2 Skill: LAST OUNCE OF STRENGTH Effect: When health drops to one-sixth, attack power is GREATLY increased Used by: Raditz, Nappa, Recoome, Capt. Ginyu, Androids 16, 17, 18 and Dr. Gero Slots: 2 Skill: MOON LIGHT Effect: Attack power is raised for a fixed time Used by: Raditz and Nappa Slots: 1 Skill: POTENTIAL Effect: Attack power increases for a fixed time Used by: Everyone Slots: 2 Skill: MIRACLE POWER Effect: Attack and Defence Power increase at regular intervals Used by: Goten, Kid Trunks, Piccolo, Krillen, Tien, Yamcha, Great Saiyaman Supreme Kai and Videl Slots: 3 Skill: ULTIMATE POWER Effect: Attack and Defence Power increase at regular intervals Used by: Teen Gohan, Gohan, Trunks and Vegeta Slots: 3 Skill: MODE SWITCHING SYSTEMS Effect: Attack and Defence Power increase at regular intervals Used by: Androids 16, 17, 18 and Dr. Gero Slots: 3 Skill: NATURE OF EVIL Effect: Attack and Defence Power increase at regular intervals Used by: Recoome, Captain Ginyu, Frieza, Cell and Dabura Slots: 3 Skill: KING'S CONFIDENCE Effect: Attack and Defence Power increase at regular intervals Used by: Hercule Slots: 3 Skill: SAIYEN'S AWAKENING Effect: Attack and Defence Power increase at regular intervals Used by: Raditz and Nappa Slots: 3 Skill: UNIVERSAL POWER Effect: Attack and Defence Power increase at regular intervals Used by: Goku Slots: 3 Skill: TOXIC CHOCOLATE Effect: Attack and Defence Power increase at regular intervals Used by: Majin Buu, Super Buu and Kid Buu Slots: 3 Skill: SAIYEN SPIRIT Effect: Guard is disabled but Attack and Defence are increased Used by: Goku, Raditz, Vegeta and Nappa Slots: 1 Skill: HERCULES FALSE COURAGE Effect: Guard is disabled but Attack and Defence are increased Used by: Hercule Slots: 1 Skill: GINYU FORCE BADGE Effect: Guard is disabled but Attack and Defence are increased Used by: Recoome and Captain Ginyu Slots: 1 Skill: SUPER KAMI WATER Effect: Attack increases but health decreases Used by: Everyone Slots: 2 Skill: MIXED BLOOD POWER Effect: Raises Attack and Guard Power Used by: Teen Gohan, Gohan, Goten, Kid Trunks and Trunks Slots: 1 Skill: SAIYEN HERITAGE Effect: Attack and Defence increase when combined with Senzu Bean capsule Used by: Vegeta, Gpku, Teen Gohan, Gohan, Kid trunks, Trunks, Raditz, Nappa And Cell Slots: Additional: Must be equipped with Senzu Bean skill -------------------------------------------------------------------------- b) SUPPORT SKILLS -------------------------------------------------------------------------- Skill: VIRAL HEART DISEASE Effect: Drains both fighters health Used by: Everyone Slots: 2 Skill: VACCINE Effect: Nullifies effects of Viral Heart Disease Used by: Everyone Slots: 1 Skill: SUPER HOLY WATER Effect: Reduces Damage Used by: Everyone Slots: 2 Skill: 1/3 SENZU BEAN Effect: When health becomes zero, will recover 1/3 health and one Ki bar only once per battle and can only equip one bean in skill tray Used by: Everyone Slots: 2 Skill: SENZU BEAN Effect: When health becomes zero, recover full health and Ki only once per battle and can only equip one bean in skill tray Used by: Everyone Slots: 3 Skill: CELLS REGENERATION Effect: Damage percentage is reduced by using set amount of Ki Used by: Cell Slots: 1 Skill: MAJIN BUU'S REGENERATION Effect: Damage percentage is reduced by using set amount of Ki Used by: Majin Buu, Super Buu and Kid Buu Slots: 1 Skill: DENDE'S RECOVERY Effect: Damage percentage is reduced by using set amount of Ki Used by: Goku, Teen Gohan, Goten, Vegeta, Kid Trunks, trunks, Piccolo, Tien Yamcha, Great Saiyaman, Hercule and Videl Slots: 1 Skill: KIBITO's REVIVAL POWER Effect: Damage percentage is reduced by using set amount of Ki Used by: Supreme Kai and Gohan Slots: 1 Skill: MEDICAL MACHINE Effect: Damage percentage is reduced by using set amount of Ki Used by: Raditz, Nappa, Recoome, Capt. Ginyu and Frieza Slots: 1 Skill: AUTOMATIC RESTORATION Effect: Damage percentage is reduced by using set amount of Ki Used by: Dr. Gero, Androids 16, 17 and 18 Slots: 1 Skill: KI FLASH Effect: Nullifies all opponents Ki Blast Waves Used by: Goku Slots: 1 Skill: ANDROIDS BARRIER Effect: Nullifies all opponents Ki Blast Waves Used by: Dr. Gero, Androids 16, 17 and 18 Slots: 1 Skill: CELL'S BARRIER Effect: Nullifies all opponents Ki Blast Waves Used by: Cell Slots: 1 Skill: BABADI'S BARRIER Effect: Nullifies all opponents Ki Blast Waves Used by: Dabura, Majin Buu, Super Buu and Kid Buu Slots: 1 Skill: GERO'S DEFLECTION R&D Effect: Auto Deflect Ki Blast Wave Used by: Everyone Slots: 1 Skill: GERO's DEFLECT BACK R&D Effect: Auto Deflect Back opponents Ki Blast Wave Used by: Everyone Slots: 2 Skill: GERO'S ENERGY R&D Effect: If Deflect or Deflect back is successful, Ki increases Used by: Everyone Slots: 1 Skill: Gero's Perpetual Energy R&D Effect: Ki remains at MAX but transformations are impossible Used by: Everyone Slots: 2 Skill: KI CONTROL Effect: Reduce Ki used Used by: Goten, Kid Trunks, Tien, Yamcha, Great Saiyaman, Videl and Supreme Kai Slots: 3 Skill: MEDITATION Effect: Suppresses Ki consumption Used by: Goku, Teen Gohan, Gohan, Vegeta, Trunks, Piccolo and Krillin Slots: 1 Skill: YAKON Effect: Ki consumption accelerates if either of you are in a transformed state Used by: Everyone Slots: 1 Skill: ANGELS HALO Effect: Ki consumption zero when transformed Used by: Goku and Vegeta Slots: 1 Skill: KING KAI'S WISH Effect: Combat Spirit keeps improving Used by: Goku Slots: 2 Skill: CHIAOTZU'S WISH Effect: Combat Spirit keeps improving Used by: Tien Slots: 2 Skill: PUAR'S WISH Effect: Combat Spirit keeps improving Used by: Yamcha Slots: 2 Skill: CHI CHI'S WISH Effect: Combat Spirit keeps improving Used by: Kid Trunks, Trunks and Vegeta Slots: 2 Skill: BULMA'S WISH Effect: Combat Spirit keeps improving Used by: Kid Trunks, Trunks and Vegeta Slots: 2 Skill: MARRON'S WISH Effect: Combat Spirit keeps improving Used by: Krillin and Android 18 Slots: 2 Skill: DENDE'S WISH Effect: Combat Spirit keeps improving Used by: Piccolo Slots: 2 Skill: LOYALTY TO BABADI Effect: Combat Spirit keeps improving Used by: Dabura Slots: 2 Skill: KIBITO'S WISH Effect: Combat Spirit keeps improving Used by: Supreme Kai Slots: 2 Skill: WORLD EXPECTATIONS Effect: Combat Spirit keeps improving Used by: Hercule and Videl Slots: 2 Skill: LOYALTY TO FRIEZA Effect: Combat Spirit keeps improving Used by: Raditz, Nappa, Recoome and Capt. Ginyu Slots: 2 Skill: ESSENCE OF THE MIGHTY Effect: Combat Spirit keeps improving Used by: Cell Slots: 2 Skill: UNIVERSAL AMBITION Effect: Combat Spirit keeps improving Used by: Frieza Slots: 2 Skill: ANDROID'S GOALS Effect: Combat Spirit keeps improving Used by: Androids 16, 18 and Dr. Gero Slots: 2 -------------------------------------------------------------------------- c) SPECIAL CAPSULES -------------------------------------------------------------------------- Skill: POTARA Effect: Fuses Goku to Vegeta to create Vegito Used by: Goku Slots: 7 Additional: Acquired automatically in Dragon World Mode. This capsule cannot be traded Skill: FUSION Effect: Fuses Goten and Trunks into Gotenks Used by: Goten and Trunks Slots: 7 Additional: Acquired automatically in Dragon World Mode. This capsule cannot be traded Skill: BABADI'S MIND CONTROL Effect: Transforms Vegeta into Majin Vegeta if he is downed with only one Energy gauge left Used by: Vegeta Slots: 3 Additional: Acquired in Dragon World Mode by beating Majin Vegeta in two battles with Goku as victor in the second. This capsule cannot be traded Skill: FRIEZA's SPACESHIP Effect: When Freiza is KO'ed he will be revived at full health and half the Ki he had when KO'ed. He is now Mecha Freiza. Used by: Freiza Slots: 4 Additional: Cannot be equipped with Senzu Bean skills. This capsule is a RARE capsule which must be found by either collecting or digging for it in the later stages of Dragon World Mode Skill: ABSORPTION Effect: Allows Super Buu to absorb with a random character from the following Vegeta, Tien and Yamcha, Cell, Frieza, SSJ3 Gotenks, Mystic Gohan Used by: Super Buu Slots: 3 Additional: Get 10,000 Kili in Babadi'd Spaceship to gain this. This capsule cannot be traded Skill: BREAKTHROUGH Effect: Allows character to use all attack moves in battle, but does not include special skills like Absorption and Fusion Used by: Everybody Slots: 7 Additional: Can only be obtained by wishing for one at the end of Dragon World Mode after successfully collecting the Dragon Balls and summoning Shenron. The capsules cannot be traded. Skill: TIENCHA Effect: Allows Tien and Yamcha to fuse Used by: Tien and Yamcha Slots: 7 Additional: Can only be obtained by wishing for it at the end of Dragon World Mode after successfully collecting the Dragon Balls and summoning Shenron AND previously acquiring BOTH Tien AND Yamcha's breakthroughs. The capsule cannot be traded. Skill: GOKULE Effect: Allows Goku to fuse with Hercule Used by: Goku Slots: 7 Additional: Can only be obtained by wishing for it at the end of Dragon World Mode after successfully collecting the Dragon Balls and summoning Shenron AND previously acquiring Goku's breakthrough. The capsule cannot be traded. Skill: GOKULE Effect: Allows Hercule to fuse with Goku Used by: Hercule Slots: 7 Additional: Can only be obtained by wishing for it at the end of Dragon World Mode after successfully collecting the Dragon Balls and summoning Shenron AND previously acquiring Hercule's breakthrough. The capsule cannot be traded. Skill: VEGITO Effect: Allows Vegeta to fuse with Goku Used by: Vegeta Slots: 7 Additional: Can only be obtained by wishing for it at the end of Dragon World Mode after successfully collecting the Dragon Balls and summoning Shenron AND previously acquiring Vegeta's breakthrough. The capsule cannot be traded. ========================================================================= ************************* 8) DRAGON WORLD MODE ************************** ========================================================================= To win the secrets of the game you must play Dragon World at least twice, if you intend to win the special capsules you may need to play around 35 times. This is to get you started ------------------------------------------------------------------------ a) PLAYING THE GAME ------------------------------------------------------------------------ Dragon World Mode is split into nine stages, each corresponding to various plotlines in the show. You have to select Goku for each stages and if he is killed its game over. However you don't have to restart DW over you can go from the level you failed on. Each level allows you to chose an ally or two, these can only be drawn from the good guys though. You have an energy bar with green lights on it. Each time you lose, you lose a light, the same with the villains. If you beat a villain and they have a cloud over their head, that means if you attack them again straight then you can knock two lights off their metre. Each level is laid out like a board and you can move one space at a time. There are various symbols on the board which have the following effects: DENDE- He adds another light to your health metre, you can visit him as much as you like MR POPO - He will transport you across the board CAPSULE - Get a random Skill Capsule SWORD - Attack Power up for duration of the level VEST - Defence power up for duration of level CASH - Increase Zenie reserves ONION - You can only dig for these and they give you an extra move per turn. If you press square to excavate most places on the board you can usually gain more cash and skills etc as well. You can also excavate an onion shaped thing that allows you to make two moves at once. Some spots have certain conditions attached to them HEART - Usually means you'll have your life depleted or start at half health MAN WITH LINE - No defence possible YELLOW FLASH - Ki drains very quickly or starts from zero DRAGON RADAR - Collect this and you can search for the Dragon Balls on each level. Once the spot on the radar is red and central, select the character standing on the spot and press Square to have him dig up the Dragon Ball. Collect all seven and you can summon Shenron at the end of the game. If you miss a ball on a level it will move to the next so you should try and collect them all as after the credits roll you can wish for important items: SHENRONS WISHES - Breakthrough Capsules for all characters - Babadis Spaceship level - Fusion Capsules for the special fusions for Tien/Yamcha, Goku/Hercule and Supreme Kai (only available when those characters have their breakthroughs) ------------------------------------------------------------------------ b) BEATING THE STAGES ------------------------------------------------------------------------ STAGE 1: Beat Nappa to the Dragon Balls - On your first go, choose Tien to beat Nappa with to unlock YAMCHA as playable - Second time through use Vegeta to beat Nappa to unlock NAPPA as playable - Finish the stage by collecting the Dragonball STAGE 2: Defeat Freiza - Defeat Recoombe with Goku to unlock RECOOME as playable - Defeat Freiza to finish the stage - First time through you'll unlock SNOWY MOUNTAINS as a selectable fighting stage STAGE 3: Defeat Freiza totally - Defeat Vegeta with Goku to unlock VEGETA as playable - Defeat Captain Ginyu with Vegeta to unlock CAPTAIN GINYU as playable - Defeat Vegeta with Teen Trunks to unlock Future TRUNKS as playable - Defeat Freiza with Goku to unlock FREIZA as playable - Allow Krillin to be totally defeated by Freiza to unlock SUPER SAIYEN ability for Goku - Defeat Frieza with Vegeta to get SUPER SAIYEN skills for VEGETA - Defeat Frieza with Future Trunks to get SUPER SAIYEN skills for TRUNKS - First time through you'll unlock PLANET NAMEK as a selectable fighting stage STAGE 4: Defeat the Androids and Cell - Defeat Dr.Gero (Android 20) with Goku to unlock ANDROID #20 as playable - Defeat Android #17 with Piccolo to unlock ANDROID #17 as playable - Defeat Android #18 with Krillin to unlock ANDROID #18 as playable - Defeat Android #16 with Goku to unlock ANDROID #16 as playable. NOTE: You must defeat Androids 17 and 18 before you defeat 16 or they will automatically disappear and kick you into the battle with Cell. - Defeat Cell with Goku to unlock CELL as playable - Defeat Cell with (adult) Gohan to unlock GREAT SAIYAMAN as playable - Defeat Cell with Krillin to get his "Hidden Potential" Skill STAGE 5: Defeat Supreme Kai and prevent Buu's Resurrection - Defeat Supreme Kai with Goku to unlock SUPREME KAI as playable - Defeat Majin Vegeta in NO MORE THAN TWO FIGHTS to get the capsule "BABADI's MIND CONTROL". To do this beat him once with one character then attack him right away with Goku while he is stunned. Then get to Majin Buu without fighting Cell or Frieza (it seems to be OK to fight Dabura). Or you can excavate the top North-West corner to get an onion so Goku can make two moves per turn. STAGE 6: Defeat Majin Buu - Defeat Majin Buu with Goku to get his SUPER SAIYEN 3 skill - Defeat Majin Buu with Great Saiyaman to unlock HERCULE as playable - First time though you'll unlock SKY PIER as a playable stage STAGE 7: Defeat Super Buu - You'll automatically get Goten and Kid Trunks GOTENKS fusion here. - It's doesn't matter what you do, once Buu is defeated he will absorb Gotenks and leave. If you wish to exit the level quickly, have Gotenks lose to Super Buu and get to the bottom of the screen and you'll all move on. STAGE 8: Fuse with Vegeta and Defeat Super Buu - Once you have the Potara and meet with Vegeta you'll fuse into Vegito and gain the VEGITO FUSION. However on this stage you'll stay fused for the duration. - You'll automatically gain Gohans ELDER KAI UNLOCK ABILITY skill - Let Gohan lose to Buu and be absorbed, now defeat Buu in this state with Hercule to unlock VIDEL as a playable character - Let Mystic Gohan defeat Super Buu to unlock the CITY STREETS as a playable stage STAGE 9: Defeat Kid Buu - Kid Buu is a cheapass cheap cheap little bugger. He will power up at the 8th turn and keep powering up every four turns afterwards. Only reachable via the Popo warp in the NW corner. - Use Dende to add a few extra life lights then send one person in to get him before Goku as if Goku bites it, you'll have to restart the level - If you have Gohan, send him to the Z-Sword on the map to get the Z-Sword capsule - Once Kid Buu is destroyed it's the end of the Dragon World. After the end credits if you have collected all seven Dragon Balls you will summon Shenron and choose one of three special capsules. These includes Babadi's Spaceship Level and Breakthrough (all moves) capsules for two other characters. When you replay you can collect all the breakthroughs and gain fusion capsules for special fusions.. See secrets section. ----------------------------------------------------------------------- *********************************************************************** ----------------------------------------------------------------------- Feel free to email me about any aspect of this guide, any contributions you would like to make will be fully credited if used and are more than welcome. Please inform me of any errors, typos etc so I can rectify them immediately My email is falsehead@aol.com (Blatant plug: check out my games website at www.kungfuhamster.cjb.net for loads of info on Martial Arts, Beat 'em Ups, Kung Fu Movies and Pokemon!) Also check out www.thunderbolt.be for the latest in Next Gen news and reviews Big Thanks to CjayC, the cool bloke who runs GameFAQs. You've given me the opportunity to reach more people with my stuff than I ever could have alone! Special thanks go out to: BillyKane, Magus747, Andy787, totalstuff and Pat Uhler for being such a laugh, and giving me the push to actually start contributing my own work back in the good old days of the DC board. Thanks also to my homies in the Review and FAQ boards for continuing support and being all round awesome dudes! bloomer, sashanan, ASchultz, MaxH, Vegita, the Marc, banadgril and Adrenalined Love yah all guys! ======================================================================= ***************************** THE END ********************************* =======================================================================