======================================================================== Dragonball Z: Budokai 2 ======================================================================== A FAQ/Strategy Guide Written by: version 1.1 Scott Ong for Sony Playstation 2 ----------------------------------------------------------------------- Released date of FAQ: 2nd January 2004 Last updated: 6th December 2004 Latest editions can be obtained from GameFAQs This FAQ is protected under the Copyright Law Act. No part of the material should be copied without obtaining the author's consent. For webmasters, the FAQ can be posted on your website as long as no part of the FAQ is altered. Please obtain the latest revisions from GameFAQs . If you have any questions about the FAQ, feel free to sent me an e-mail (addressed indicated above) with the game title (DBZ Budokai 2 or DBZBK2) as your subject. Non-labelled subjects will be left unattended. This FAQ is copyright of Scott Ong 2004. Author's Note ----------------- It has been rather a busy month for me thus delaying the 2nd update of the FAQ. I have added the list of ability & physical capsules along with completed DW walkthrough! Revision History ----------------- ver 1.0 date released: 02 Jan 2004 The FAQ initial release with 75% completed DW walkthrough, character's moveset, capsule listing (support and system) & cheats section. ---------------------------------------------------------------- C O N T E N T S ---------------------------------------------------------------- 1. Game Basics 2. Dragon World Mode (DW) 3. Characters 4. Unlock Characters 5. Fusion Characters 6. World Tournament Mode 7. Practice & Training Mode 8. E.S.S and Capsules Listing 9. Secrets and Hidden Modes 10. Acknowledgments & FAQs 1 ---------------------------=== Game Basics ===------------------------- a) INTRODUCTION Dragon Ball Z (DBZ) Budokai 2 offers the same fighting system as Budokai exception of a few new goodies to enhance the fighting system. The basic punches and kick combos still exists and the innovative Dragon World Mode, along with all hidden goodies (like using fusion characters - Gotenks, Vegito) and lots of replayability (You need to replay DW for around 35 times to get 100% Capsules List along with the improved World Tournament Mode) b) CONTROLS I like the way that the Bandai has done in enhancing the tutorial section. for more details. Every character shares the same punches and kick except for different combinations that results to different attacks. =-=-=-=-=-=-=-=- Physical Basics -=-=-=-=-=-=-=-= Basic Punch Square button (P) Basic Kick Triangle button (K) Guard X button (G) Recover Hit X before your character is about to fall on the ground Unblockable P+K (Press Square and Triangle at the same time). Hold it for a longer period to deal more damage. Movement D-Pad Dash Tap forward twice (f, f) Back Step Tap backward twice (b, b) Dodge back Press up and Guard (X button)(u+G) Dodge to front Press down and Guard (X button) (d+G) Power Punch Press forward with Square button (f+P). This will launches enemy into air or away from your character Power Kick Press forward with Triangle button (f+K). This will launches the enemy into the air or away from your character. Throw Hit P+G or K+G when moving close to your opponent. It is an unblockable move. =-=-=-=-=-=-=-=- Ki Basics -=-=-=-=-=-=-=-= Ki Blast Circle button (E) Charge Ki Hold down Guard (X button) & double tap backwards and hold Deflect Ki Hit Guard (X button just when the Ki is approaching your character). Hit forward will direct the ki blast back your opponent! Transform When your character has the required amount of Ki, they will be able to transform into a stronger fighter. However, they knock down onto the floor and their current ki could not support it, they will revert back which possible form that they could maintain. E.g. Goku transform into Super Saiyan 2 (SSJ2) and has 2 guages left. He was knock onto the ground. He will revert back to King Kai Fist x20 form as he has insufficient ki to substain his SSJ or SSJ2 form. However, Goku will remain in SSJ2 form as long as he is not knocked down onto the ground even he has zero ki left in his gauge... Burst Mode Hit Punch and Kick just when opponent is about to hit you... Although, I am not quite good in playing fighting games, it is quite easy to win fighting with basic punches and kicks. They are the fundamaentals to become a successful fighter. Like what Piccolo say to Goten in the Practice, chain combos are more useful than a normal ki attack. For example, Goten can execute Kamehameha as long as he has 1 Ki guage by using f+E. But you can deal more damage with P,P,P,P,E instead. As most of the movesets requires Ki, you should take a good note on the character's Ki gauge along with the health meter. When battling condition that limits the use of Ki, I recommend characters that does not require transformation to fight the battle. This makes Great Saiyaman as one of the best characters in the game... To build the Ki gauge, you just need to inflict damage on your opponent. Please take note that when your character is in transformed state, the Ki gauge will be depleting slowly as you battles. The stronger transformation, the more Ki you need to sustain... c) ADVANCED TECHNIQUES If you are observant enough, you will find that most character has 1 to 2 ability, 2 to 3 physical, 1 transformation as viewed from their default moveset. Some of the techniques will lead to the following battle conditions:- Ki Scenarios: - Analog Twirl Motion (e.g. Goku's Continous Kamehameha) Type I - Hit as You See Button Motion (e.g. Goku's Zanku Fist) Type II - VS Analog Twirl Motion (e.g. Goku's Super Spirit Bomb) Type III Using Goku's moveset as a reference... i) Analog Twirl Motion (Type I) Upon executing the move, your character will execute a chain of attacks before an analog twirling gauge appears directly at the bottom of the screen. Your objective is twirl the analog sticks (BOTH) until it reaches max (it will be glowing orange in colour). If you succeed in it, the character will produce an additional attack (e.g. Continous Kamehameha) or deal more damage (Spirit Bomb) ii) Hit-as-U-See Button Motion (Type II) Despite execute them quite often, I still have doubts regarding this. After Goku has execute Zanku Fist punches in the air, this is followed by a dive from the sky to ground and you will be shown the buttons to hit. If you hit before your opponent, you get the damage dealt. If opponent hit button sequence before you, you will miss the attack instead. This also applies to Goku's Activate Vegito Fusion attack. iii) VS Analog Twirl Motion (Type III) Most of this analog twirl motion applies to the character's grand ultimate attack. Upon executing the move, you will find a twirl analog motion between 2 battlers. If you push the analog marker to your opposition, you will succeed in executing the ultimate move... d) Ultimates In my opinions, all character's ultimates are really good and they deal insane damage. But they have high requirements and difficult to execute. Ultimates can be obtained via buying from the Skills Shop provided that you have gotten Black Membership Card. Normal ultimates costs 6000 zenies while the rare ultimate costs 10000 zenies! You can also get most of usable character's ultimates by defeating Frieza and Cell in the final stage. For example, Goku's ultimates:- - Warp Kamehameha -rare 6000Z - Spirit Bomb -rare 6000Z - Super Spirit Bomb -special 10000Z e) MOVESET - NORMAL and CUSTOM In Budokai 2, you can choose to use a default character for dueling or customize the character for Dueling, Practice and World Tournament Mode. When you select a character, you can do the following:- Up/Down Change to Alternate Costumes R1/L1 + D-Pad Randomly select a character manually Square Jumps to Random Select option Left/Right Switch between characters X Select Character Circle Cancel Selection Upon selecting the character, you will find three more options for you to choose from:- NORMAL - Use selected character with NORMAL moveset CUSTOM - Use selected character with CUSTOM moveset based on the capsules you equipped EDIT SKILLS - View Capsule Equipment Screen. For your convenience, I have separate the moveset into 2 portions - Normal and Capsule. Normal skills are usable as you have choose NORMAL after selecting the character. If you choose CUSTOM, you will be able to make a series of changes, which will be discussed in more details under E.S.S. Unlike previous DBZ games, fusion characters can only be activated from battles (Vegito, Gotenks, Gokule, Kibitoshin & Tiencha). Super Buu's absorption ability works like fusion and it can only activated from battles. 2 -------------------------=== Dragon World Mode ===--------------------- a) INTRODUCTION I myself still prefer the Story Mode in Budokai 1 as it brought back the memories from the anime and manga. In the Dragon World Mode, there are several twist and turns in the plot of Dragon Ball Z. However, it allows you to have to more freedom. Basically, you will be controlling Goku throughout the 9 chapters, defeat enemies to get capsules and obtaining 7 Dragon Balls to make a wish from Shenlong at the end of all 9 chapters. Before I continue, I supposed it is a good idea to take a look at the controls:- Default controls (after select a character) X - Select Circle - Skip current turn D-Pad - Move Cursors Square - Dig R1 - View Capsule List L1 - View Dragon Radar* * Available after you have R2/L2 - View Character's stats obtain the Dragon Radar Triangle - Cancel ~ Health Meter and Markers Each character will be given a marker. Goku will be present for all the 9 stages. Blue markers represents allies while red markers represents enemies. Each character can have the maximum of 5 lives indicated by the green meter bar on left of the icon. ~ Watch out for Game Overs! Basically, the game will be over once you are unable to fulfil the game conditions or Goku is killed. Once you have a game over, you will be return to that particular stage with all dragon balls that you have collected gone... (not so sure yet) ~ Icons and Stuff on the Board The Dragon World looks like a board game with fixed move lines and stops. Even the icons are fixed regardless the number of times that you played the Dragon World. Below is the listing of all icons Bonus Items Icon What it does? ----------- ------------------------------------------------------------ SWORD Raises character's attacking power by 10%/20%/30% ARMOR Raises character's defensive power by 10%/20%/30% DENDE Restores health on meter by 1. Works for allies & enemies! Does not work if the character is digging on that spot. CASH Increase your Zenie reserves (money) by 100Z/300Z/500Z CAPSULE Gives you a random capsule PEACH Gives your character an extra turn. Obtain via digging for the 1st 8 stages. For the last stage, you will find it on the map. RADAR Collect this and you will be able to view Dragon Radar mode to locate the Dragon Ball on the map. POPO Mr Popo will teleport your character to another point on the map. The destinations seem to be fixed by the way... Besides these bonuses, you will find some battle restricting conditions pits on the map. Battle Conditions Icon What it means ------------- -------------------------------------------------------- HEART Life meter is depleting or battle with 1/2 of max life MAN W/ LINE You cannot defend attacks when battle occurs on it. FLASH Ki is depleting or begin battle with 0 Ki. ~ Digging & Digging Tutorial 1: Normal Digging GK - Goku C << Please refer to diagram... _ _ _ _ _ O This new concept is quite complex for first A GK / B time Budokai 2 players. First of all, I will O -------------- O make reference with ASCII diagram on the left. Let's says Goku is on Spot A and you want to dig in Spot A. To execute the dig, select Goku, you will find glow lines lead to either B to C. Hit Square and Goku will perform a digging action instead. If you see a ! mark on Goku's head, you will have dug up one of the bonus items or a Dragon Ball. If you find a ? instead, that means there is nothing to be dug on the map. Tutorial 2: Dragon Ball Digging It is NOT necessary to have Dragon Radar in order to to dig up Dragon Ball. For every stage, there is a dragon ball randomly placed on the map. There are a total of 7 dragon balls to collect. Once you have collected seven, you will be able to summon Shenlong which in turns allow you to unlock more goodies... First of all, I recommend you to get the Radar as it helps a lot than trial and error on the entire map. With the exception of stage 1, all the stages, require you to dig for this orange orbs. The radar is quite user friendly. If you will find ball is close to [] (which is in the middle of the radar) that means the ball is nearby. Once you find a ball in middle of [] on the radar, that current spot is where the Dragon Ball. Just hit Square to dig for it! ~ Check your character's capsule list often! In Dragon World, all your useable characters will be using a "Custom" skill list. That means you will be having the custom moveset. At the beginning of Dragon World (first time playing), you will find out that the default characters have limited moves list. To gain more, you need to find more capsules throughout the dragon world, by digging, finding, defeating enemies and bosses or buy them from Skills Shop in Editing Skills mode. As not all capsules can be bought from the shop, it is advisable to play the Dragon World. Once you have recruit a character and the character becomes playable, make sure you check the capsule list (select the character and hit R1). You can equip capsules that you have obtained thus effecting the character's fighting ability. For more details, please refer to the Capsules section. ~ Unlock Characters' List There are a total of 18 hidden characters from this Dragon World Mode. You need to use a specific character to finish and fulfil the conditions listed below. Get ready your pen and a piece of paper... __________________________________________________________________ | Stage Character How to get | |------------------------------------------------------------------| | 1 Yamcha Defeat Nappa using Tien | | 1 Nappa Defeat Nappa using Vegeta | | 2 Recoome Defeat Recoome with Goku | | 3 Vegeta Defeat Vegeta with Goku | | 3 C. Ginyu Defeat Ginyu with Vegeta | | 3 Trunks Defeat Vegeta with Kid Trunks | | 3 Frieza Defeat Frieza with Goku | | 4 Dr. Gero Defeat Dr Gero with Goku | | 4 Android 17 Defeat Android 17 with Piccolo | | 4 Android 18 Defeat Android 18 with Krillin | | 4 Android 16 Defeat Android 16 with Goku | | 4 Cell Defeat Cell with Goku | | 4 Gt Saiyaman Defeat Cell with Gohan | | 5 Supreme Kai Defeat Supreme Kai with Goku | | 5 Dabura Defeat Dabura with Gohan | | 6 Hercules Defeat Majin Buu with Gt Saiyaman | | 8 Videl Defeat Super Buu (w/ Gohan absorb) with| | Hercules | | 9 Teen Gohan Defeat Cell with Gohan | |__________________________________________________________________| ~ Kill enemies in quicker turns When a character/enemy is stunned and engaged in a battle, they will lose 2 health gauge meter instead of one when they lose the battle. For example, Vegeta has 3 health gauge. Goku attack and defeat him thus he has 2 health gauge left. If Goku attacks Vegeta or vice versa, Goku wins - Vegeta will lose 2 health gauge and thus eliminating Vegeta! ~ Power-Ups When a character who has a good link with another character stands on the same spot on Dragon World Map, you will get powers in turns of attack or defence. For example, if Videl and Gohan stands in the same spot, Gohan will received 30% increase in attack! There are also negative responses such as Piccolo and Gotenks. Note that a spot on the Dragon World can only hold 2 people at most... b) DRAGON WORLD WALKTHROUGH i) A Dragon Ball is found in every stage. The Dragon World is actually quite an easy map to go. But from my multiple replays, I have found out that the maps are actually fixed. The only difference is the type capsules found from digging, location of zenies and dragon ball itself. Every stage carries a dragon ball, even in hyperbolic time chamber stage. There are 9 stages and thus you should not have much problems in getting 7 dragon balls ii) A Guide to the Walkthrough For every stage, I begin with an ASCII diagram of the stage with abbreviations on the stage. I will give locations of the important items - Dragon Radar and enemies itself. Every enemies has different limit of health gauge and health meter (in battle). For example, Nappa 3 HP Lv3 This means the boss Nappa has 3 meter gauge and Lv3 HP (i.e. green zone). Before I continue further, here is listing of HP zones:- 1 2 3 4 5 Orange - Yellow - Green - Blue - Purple For example, a rating of 2.5 will means that enemy has 1/2 Lv3 HP at max, while a rating of 5 means the enemy has Lv5 HP max. For sidekicks such as Saibamen (those pesky green alien that Krillin and co fought when Nappa visit Earth) and Cell Jr, you will find a different status indicator:- Saibamen 1 HP Lv1 x2 battles This means you need to fight a battle against 2 Saibamen with 1x max Lv1 HP. If you are observant, you will find out that you will get a capsule only if you defeat the enemy. In other words, the meter gauge will drop to zero and enemy will be removed permanently from the map. Rare capsule such as Goku's SSJ3 capsule can be obtained by satisfying certain battle conditions. BTW, Goku always begin the game with 3 health gauges at Lv3 HP. To make full use of the ASCII maps, make sure you read the legend. iii) Basic Tips I am not quite a master in completing Dragon World (I have experienced problems in defeating Kid Buu in the final stage) but I could handle out some useful tips for you:- 1) Protect Goku at all costs. It will be gameover if Goku dies. 2) Make of Dende's Recovery Pool on the map. It is marked with [] on the ASCII maps. 3) Try to get your basic fighters first. 4) Try to get capsules for Goku first (since you will be forced to use him through the entire Dragon World) 5) Once enemy get stunned (you will find a stunned cloud above the enemy's icon), attack him for double health gauge damage. 6) When facing Buu, have them attack you instead of you attacking them (unless condition 5 above) so that the difference between health will not have much impact. ----------------------------------------------------------------------- STAGE 1: Get the Dragon Ball before Nappa do! ----------------------------------------------------------------------- *R o_ _ _ _ o S_ _ DB Dragon Ball P * + / __\ P Player o- - - - -o- - - - - -o / _ _/ _o DB () Dragon Radar | \ / \ / o _/ N Nappa | \ # / \ /S / _/ R Raditz | () o _ _ _ o N o _ _ S / / # Peach | / S \ \o | / @ Capsule | / S \ \_ | / [] Dende o_ _ _ _/_ _ _ _ _ _ o_ _ _ [] \_o/@ ^ Sword ^ Goku S Saibamen + Armor (Normal) Enemies Gohan 2 Piccolo 2 Raditz 3 HP Lv3 Goten 1 Krillin 1 Nappa 3 HP Lv3 Kid Trunks 1 Tien 1 Saibamen 1 HP Lv1 x2 battles (Locked) Vegeta 2 Yamcha 1 Trunks 2 Hercules 1 Gt Saiyaman 2 Videl 1 Supreme Kai 1 Tips: - If your character gets killed by a Saibaman, I recommend you to go to the training and do some training basics... - For the first time, defeat Nappa using Tien to unlock YAMCHA and Goku to defeat Raditz to unlock RADITZ. - Once you have unlock Vegeta, play DW (Dragon World for short) for 2nd time and have Vegeta defeat Nappa to unlock NAPPA as playable. - For every Saibamen you defeat, you will get capsules that can be used as support or ability capsules. - You will finish the stage upon getting the Dragon Ball. (marked DB on the ASCII map above) - After 1 turn, if the spots marked with * is unoccupied, Saibamen will grow on the spot and you will fight 2 more groups... - There is a hidden peach (right of the path where you get the Dragon Radar) which allows the character to execute 2 turns. Give it to Goku. - Apparently, it seems Saibamen will not occupied the spot where the Dragon Ball is, thus focus your attacks on Raditz and Nappa. - It will be game over if Goku dies or Nappa/Raditz gets the Dragon Ball. ----------------------------------------------------------------------- STAGE 2: Defeat Frieza ----------------------------------------------------------------------- P DR _ _ _ _o $_ _ _ o - - - o__ / o G DR Dragon Radar | \__ o R | $ Zenie Reserves \ _/ | P Player o Goku _ / | + Armor \ / o + ^ Sword \ / _/ @ Capsule {o}1- - - - - o - - - - - -_/ [] Dende | R Recoome | G Captain Ginyu _ _ _ _o$ _ _ _o @_ F Frieza ^o/ | \ @ __/ | [] {o}1 - Battle with 1/2 life o _ | / (o}2 - Battle with 0 Ki / \_ | / \ F {o}2_ _ _ _ _ _ o_/ \ o / (Normal) Enemies Gohan 2 Piccolo 2 Recoome 3 HP Lv3 Goten 1 Krillin 1 Ginyu 3 HP Lv3 Kid Trunks 1 Tien 1 Frieza 3 HP Lv4 (Locked) Vegeta 2 Yamcha 1 Trunks 2 Hercules 1 Gt Saiyaman 2 Videl 1 Supreme Kai 1 Tips: - Equip the capsules that you have found in previous stage - This is first stage that you have to dig for a Dragon Ball ( although it is not necessary to complete DW). I recommend you to get Dragon Radar first so that you will get the much needed help. Most of the times, the Dragon Ball is located somewhere where you will find Frieza. - Ginyu Force members are very likely to advance when you get close to them. Thus, stay and dig is an ideal move for 1st turn for Goku. - You will get some Zenie reserves which can be used to buy capsules from Skills Shop but to collect Zenie, I recommend you to play World Tournament Mode instead. - Have Goku to defeat Recoome to unlock RECOOME as playable. - Upon defeat of Ginyu Force, Frieza will power up. - Have the other character focus on Ginyu while Goku moving to the area where Frieza is. - Defeat Frieza to move onto the next stage. - Upon completing this stage, you will be able to select SNOWY MOUNTAINS for your stage select. - When fighting in this region, avoid using knock off moves too often otherwise a snow fall that hurts both your opponent and your character. ----------------------------------------------------------------------- STAGE 3: Defeat Frieza once and for all! ----------------------------------------------------------------------- G o V _ _ o@_ _ o Goku G Captain Ginyu o _ _ _ _{o}3_ _ _ _o / \ | R Recoome | \ \_ / \ | F Frieza | F R \ \{o}4+ \ | V Vegeta {o}1_ _ o_ _ _o / \ DR | DR Dragon Radar \ \_ _ ^/ _ _ _ _ o_ == | + Armor \o_ _ _ _ _{o}2_ _ _ o_ / \ \ | ^ Sword \_ _ _o _ _ o _ _ [] # Peach # P @ Capsule {o}1 - Battle with reducing HP [] Dende {o}2 - Battle with zero Ki P Player {o}3 - Battle with reducing Ki == Mr. Popo {o}4 - Battle with no defense (Normal) Enemies Gohan 2 Piccolo 2 Recoome 3 HP Lv3 Goten 1 Krillin 1 Ginyu 3 HP Lv3 Kid Trunks 1 Tien 1 Frieza 4 HP Lv4 (Locked) Supreme Kai 1 Yamcha 1 Trunks 2 Hercules 1 Gt Saiyaman 2 Videl 1 Tips: - Equip the capsules that you have found in previous stage - Bring Krillin for this battle if you are playing for the first time. Have him being killed by Frieza. You will unlock Goku's Super Saiyan capsule. - Have Goku defeat Vegeta to unlock VEGETA as playable. Vegeta will join your party for this battle. If someone else defeated Vegeta, he will be removed from the battle. - Have Vegeta to defeat Ginyu to unlock CAPTAIN GINYU as playable. - Have Vegeta to defeat Frieza for his Super Saiyan capsule - Have Piccolo defeat Frieza to unlock his Sync with Nail capsule - Have Gohan defeat Frieza to unlock his Super Saiyan Skill. - Have Goku defeat Frieza to unlock FRIEZA as playable - Have Kid Trunks defeat Vegeta to unlock TRUNKS as playable - Have Kid Trunks defeat Frieza to unlock his Super Saiyan capsule - Have Trunks defeat Frieza to unlock his Super Saiyan capsule. - Upon reaching turn 4 if Ginyu's spot is unoccupied, there will be a capsule there for you to collect. - Frieza will power up when both Recoome and Ginyu is killed. - Mr. Popo will teleport you somewhere you find the sword icon... - For my gameplay, the dragon ball tends to locate somewhere your second player is... - Defeat Frieza to complete this stage. You will unlock PLANET NAMEK stage as selectable for your first play. ----------------------------------------------------------------------- STAGE 4: A) Defeat Dr. Gero (Android 20) B) Defeat the Androids! C) Defeat Cell! ----------------------------------------------------------------------- P1 *P *Y $ 20 Dr Gero o- - - - - o- - - -o ==_ _ _ _ _ _ _ _ _ o_ *P Purple S |\ Goku/ cj | 16 / \ cj / \ *Y Yellow | \_ _ _o/ | o \ DR _ _ _o/ \o C *R Red | |# | / o_ _ _ _/ \ _// *B Blue | | *R o - - o 20 / [@] / *G Green | | | \ / _ _/ / 18 #18 | | | \ / / / 17 #17 o- - - -o- - - - -o 18 \o- - - - - - -o_ _ _/ 16 #16 P2 *B *G 17 cj cj Cell Jr cj C Cell [] Dende * After you have defeat Dr. Gero, you'll face the == Popo Androids. Upon defeat #16, you will face Cell & Cell $ Zenny Jrs. Defeat Cell Jr to complete the stage DR Radar # Peach (Normal) Enemies Gohan 2 Piccolo 2 Dr. Gero 1 HP Lv5 Goten 1 Krillin 1 Android 17 3 HP Lv3 1/6 Kid Trunks 1 Tien 1 Android 18 3 HP Lv3 (Locked) Android 16 3 HP Lv3 1/4 Supreme Kai 1 Yamcha 1 Cell 3 HP Lv4 Trunks 2 Hercules 1 Gt Saiyaman 2 Videl 1 Vegeta 2 Tips: - You start off the battle by choosing 2 allies and fighting 5 multicolour Saibamen and Dr. Gero. The statistics for the Saibamen are as follows:- Purple: 1 HP lv1 Blue: 1 HP lv1 x2 Yellow: 1 HP lv1 x2 Green 1 HP lv1 Red 1 HP lv1 x2 - Defeat Dr. Gero with Goku will unlock DR. GERO as playable - After defeating Dr. Gero, you will fight Android 16, 17 and 18. The scenario will end once you have defeat #16 and fight Cell immediately I recommend you to bring in Piccolo and Krillin so that you can unlock all the Androids. - Defeat #16 with Goku will unlock ANDROID 16 as playable - Defeat #17 with Piccolo will unlock ANDROID 17 as playable - Defeat #18 with Krillin will unlock ANDROID 18 as playable - Grab the radar. This map is easy to find the Dragon Ball. - Upon defeating the Androids, you will face Cell and 4 Cell Jrs. Cell Jrs on the area where Cell is: 1 HP lv 1 1/2 Cell Jrs on the area where Saibamen is: 1 HP lv 1 1/4 x 2 battles - Defeat Cell with Goku will unlock CELL as playable - Defeat Cell with Gohan will unlock GREAT SAIYAMAN as playable - Defeat Cell with Piccolo will unlock his "Fuse with Kami" ability - Defeat Cell with Krillin will unlock his "Unlock Potential" capsule - Defeat Cell with Trunks will unlock his "Super Saiyan 2" capsule - Defeat #18 with Goten will unlock his "Super Saiyan" capsule ----------------------------------------------------------------------- STAGE 5: A) Defeat Supreme Kai B) Reach Majin Buu's Cocoon C) Reach Majin Buu's Cocoon before gauge fills up (3 battles against Majins fully fills it up!) ----------------------------------------------------------------------- # @ ${o}4- - o- - - - -_-== <> Buu Cocoon | \_ _ _o_/ | B Babidi | V \ | D Dabura | \_ | C* M. Cell C* / \ | F* M. Frieza __<>- - - -o_ _{o}3 _ _ _ *o_ _ _ _ _ _o_ _ _ o/ M* M. Vegeta | | / _ _ / DR Radar oB | # / DRo_ _ _ _oK _ _ o$ F* $ Zenny o- - - - -o V* | /| @ Capsules / \ | / | # Peach @o- - - - - - o D ^o +o o^ ^ Sword | /\ | + Armor {o}3 - Ki depleting | / \o|P1 K Supreme Kai {o}4 - health depleting | / | == Popo Goku o_ _ _ _o P2 * M Trigger (Normal) Enemies Gohan 2 Piccolo 2 Supreme Kai 1 HP Lv5 Goten 1 Krillin 1 Dabura 3 HP Lv4 Kid Trunks 1 Tien 1 Vegeta 3 HP Lv3 (Locked) M. Cell 3 HP Lv4 Supreme Kai 1 Yamcha 1 M. Frieza 3 HP Lv4 Trunks 2 Hercules 1 M. Vegeta 3 HP Lv4 Gt Saiyaman 2 Videl 1 Tips: - You will start off the battle with defeating Supreme Kai as your priority. I recommend you to dig first as attaining the DBZ in this area is hard. Once you finish digging, have Goku defeat Supreme Kai to unlock SUPREME KAI as playble. Upon Supreme Kai is defeated, you will find the next battle objective is to get to Buu's Cocoon. - Get the Dragon Radar once Goku gets his next turn. - Have Goku defeat Vegeta before moving the M Trigger spot to unlock his Super Saiyan 2 capsule. Normally, the Dragon Ball for this stage is located somewhere before you move to M Trigger spot. - Get the peach for Goku at the spot above the M Trigger spot so that he could have 2 turns. Move your other team members at the spot on the right of M Trigger spot. - Once you have moved to the M Trigger spot, you will face 3 new foes, Majin Vegeta, Majin Cell and Majin Vegeta. You will be given a new battle condition: Need to reach Buu's Cocoon under less than 3 fights against any Majin. It is OKAY to fight Dabura. - Defeat Dabura with Goku to unlock DABURA as playable. - Defeat any Majins within 2 fights to unlock Babidi's Mind Control support capsule. This is possible as you can end the battle once you get a Majin groggy (defeat him the first time, remove 1 health meter). Defeat him again to remove the remaining help meters. - Just move any character to the cocoon and you will end this stage. ----------------------------------------------------------------------- STAGE 6: Defeat Babidi! Defeat Majin Buu! ----------------------------------------------------------------------- c) WISHES FROM SHENLONG Upon completing the game and collect 7 dragon balls, you will be able to summon Shenlong, who could grant you one of 3 wishes selected from the command box. You can wish for... 1) Babidi's Spaceship Portal - more fun and unlock all Buus! 2) Bulma's Costume (2) to (6) 3) Breakthrough Capsules 4) Fusion and Potara Capsules The list will look something like this... ______________________________________ | 1. Babidi's Spaceship Portal | | 2. Breakthrough (Yamcha) | | 3. Breakthrough (Gohan) | |______________________________________| In other words, in order to obtain all breakthroughs and fusions, you need to replay DW for many times (around 42 times to get all special capsules) 3 ---------------------------=== The Characters ===----------------------- DBZ Budokai 2 starts off with only a mere 8 characters (hey! that's is already enough to start a World Tournament). To get more characters, you need to play the Dragon World (Dragon World) mode. Similar to Budokai, the skills execution no longers involved tough D-Pad button rotations (i.e. QCF or HCB is not applicable in Budokai). Instead simple button chains are introduced instead. When you selected a character, you will find 3 options - Normal, Custom or Edit Skills. Edit Skills allow you to set up to capsules that worth of up to 7 slots for a character in the custom tray. The character fact files include a story background (based on my knowledge from the manga) and the character's moveset. Character marked with asterisk are playable in DW mode. Before you continued, here are the abbreviations used in the FAQs Buttons Setup >> P = Punch K = Kick E = Ki Blast G = Guard f = forward b = back + = together , = next Capsules classfication >> T = Transform A = Ability P = Physical S = Support Capsules Notes >> (P) Skill can be powered up by equipping 2 such capsules (Z) Skill can only be used once (#K) No. of Ki gauges that the skill required in order to use # No of slots that the capsule occupies on the custom tray Ki Scenarios >> I Analog Twirl Motion II Hit-as-U-See Button Motion III VS Analog Twirl Motion E.g. Goku's Kamehameha Kamehameha P,P,P,P,E (1K) A 1 (P) f+K,P,P,P,E (1K) f+E (1K) This skill "Kamehameha" is an ability capsule, occupied 1 slot and can be powered up. The button combinations includes either one of the above 3 possible combinations. Let's proceed on with the character list... 1. S o n G o k u * ------------------------------------------------------------------------ Story Background The hero of the manga series: Dragon Ball Z. In fact, the entire manga series covers all about him from his tender age till he growns to be an adult. After his victory win over Piccolo in the World Tournament, he starts to battle the Saiyans from outer space - his brother, Raditz. He died as a sacrifice and thus undergoes training at King Kai's Planet. Thus, he inherit the King Kai Fist and Spirit Bomb (Genki Dama). Upon the defeat of his arch rival - Vegeta, he travels to Namek and fight the main villian Frieza. Upon witnessing the death of his best friend, Krillin, he becomes Super Saiyen and thus defeating Frieza once and for all. Once he returns back to Earth, he heard of a shocking truth from Trunks (who comes from the future) about these Androids from Red Ribbon Corps who causes Earth in the future. Surprisingly he meet a villian, Cell who comes to the present time to reach his perfect form. Goku fight against Cell who is too powerful and thus leading his son, Gohan (who is at his teens) to fight Cell. However, Cell turns into a time bomb to destroy Earth and thus causing Goku to perform suicide move to teleport it to King Kai's Planet... Without his body, Goku using his soul to guide Gohan to defeat Cell. For the next 8 years, he training in the heaven (there is a halo ring on top of his head) and attained Super Saiyan 2. However in a midst of sequence, he heard from the Supreme Kai about this devil - Majin Buu who is about to resurrect from his egg spell. However, his arch rival, Vegeta sold his soul to Babidi and becomes Majin Vegeta. Due to the loss of energy from the fight against Vegeta, Buu is ressurected. Upon witnessing Buu's resurrection, Goku fights with Majin Buu and this time powering up to Super Saiyan 3. However, he could not defeat Buu due to time... Upon returning back to Heaven, he senses that Gohan is alive and witness the Elder Kai who helps Gohan to unlock his hidden powers. Super Buu absorbs Gotenks and Piccolo and thus become too overwhelming against Gohan. Goku is given the Potara and ask to use it to merge with Gohan. However in unfortunate events, Gohan is also absorbed and thus forcing Goku to merge with Hercule (Mr. Satan). Luckily he sensed Vegeta's soul and thus combine with Vegeta to form Vegito. Using Potara fusion, the character will be fused permanently. However in order to rescue his sons (Gohan, Goten), Trunks and Piccolo, they use a forcefield that allows them to escape into Buu's body without being absorb. In the process they released everyone and save Majin Buu... Super Buu was in turn transformed in his true form - Kid Buu. At a midst of strength, Kid Buu destroys Earth. Goku could only rescue a few with his teleportion skill (Dende and Hercule, along with a dog). Unfortunately, Kid Buu detects Goku's and company presence and thus engaging the last battle in Z saga. Goku fight with Super Saiyan 3 but it does not work quite well against almighty kid Buu. But with the aid of Hercules and people all over the universe, Goku defeat Kid Buu using the Super Spirit Bomb... Normal Moveset ----------------------------------------------------------------------- King Kai Fist x20 P+K+G (1K) T 1 Super Saiyan P+K+G (3K) T 1 Kamehameha P,P,P,P,E (1K) A 1 (P) f+K,P,P,P,E (1K) f+E (1K) Spirit Bomb f+P,P,P,E (4K) A 1 (P) I Zanku Fist P,f+P,P,E (1K) P 1 (P) II Super Dragon Fist f+K,K,K,E (2K) P 1 (P) Dragon Throw P+G P 1 (P) Custom Moveset ----------------------------------------------------------------------- Super Saiyan 2 P+K+G (4K) T 1 Super Saiyan 3 P+K+G (5K) T 1 Continuous Kamehameha f+P,P,P,P,E (2K) P 1 (P) I Warp Kamehameha P,P,K,K,E (3K) A 1 (P) Super Spirit Bomb K,K,f+K,K,E (5K) A 1 (P) III Potara P,P,K,K,E S 7 (Z) Potara P,P,K,K,E S 7 (Z) Notes: 1. Spirit Bomb can be used when Goku is normal or King Kai Fist x20 transformation. (i.e. he must be a Saiyan). You can increase the damage by twirling the analog sticks. If the twirling motion is set to max, the Spirit Bomb will do more damage. 2. Continuous Kamehameha can be enhanced by twirling the analog sticks. If successful in twirling the gauge to max, Goku will execute an additional volley. 3. Warp Kamehameha is an ultimate move that is only attainable by purchasing from Bulma Capsule Shop (Gold Membership) or unlock via Dragon World. (Goku uses this move in the battle against Cell) 4. Super Spirit Bomb is an ultimate move that can be executed when Goku is a Saiyan. The opposition twirling analog stick sequence occurs. If Goku wins the opposition, he will remain in Super Saiyan Mode. (This is the move in the ending fight against Kid Buu in the manga) 5. Although the - Vegito Fusion takes all 7 slots, Goku will have access to his normal moveset. Once you have succeed the Vegito Fusion, you will view the hit and miss button sequence. If successful, you will remain as Vegito till the end of the battle. If it failed, you cannot use the fusion move anymore. The Potara capsule cannot be used in Dragon World mode. This will apply if Goku is equipped with Vegito capsule 6. Although the - Gokule Fusion takes up all 7 slots, Goku will still have access to his normal moveset. Once you have setup for the fusion process, there will be a hit and miss button sequence. If successful, you stay throughout the battle as Gokule. This Potara capsule can only be used in all modes except DW. This will only apply if Goku is equipped with Gokule capsule. This capsule can obtained via wishing from Shenlong (This is provided that you have obtained Breakthrough capsules for Goku & Hercule) 7. When equipped with either Potara, Goku is unable to power up to Super Saiyan or King Kai Fist x20 (Taiyoken) 8. Equipping the Breakthrough capsule will give Goku all his abilities except for fusion activations. 9. King Kai Fist - raises attack by 5% Super Saiyan - raises attack by 10% Super Saiyan 2 - raises attack by 15% Super Saiyan 3 - raises attack by 25% Apparently, when Goku is at a higher state of transformation, his ki will depleted at a faster rate. Note that when he is at higher state, his attacks deal more damage. DW Capsules:- - Goku starts off with King Kai Fist x20, Dragon Throw and Kamehameha capsules equipped. - Have Krillin to defeat totally by Frieza in Namek (stage 3) to obtain Goku's Super Saiyan capsule. - Defeat Vegeta (before he turns to Majin Vegeta) at stage 5 to get his Super Saiyan 2 capsule. - Defeat Majin Buu with Goku himself at stage 6 to get his Super Saiyen 3 capsule - Defeat Super Buu at last stage with any character to get Goku's ultimate move - Super Spirit Bomb. 2. S o n G o h a n * ------------------------------------------------------------------------ Story Background For details regarding him when he is a teen, please refer to Teen Gohan's profile and movelist. Upon reaching 16, he attended school and meet up with his love - Videl. In order to hide his abilities (which he failed often...), he got some help from Bulma and turns into a super hero - Great Saiyaman (refer to movelist). At the World Tournament where he fight against Kibito (Supreme Kai's guardian), his energy is absorbed from two Babidi's henchman and it was used to revive Buu. He fights against Dabura but it was tough as he could only power up to Super Saiyan at most. He was defeated by Majin Buu effortlessly. But thanks to the Supreme Kai, he was saved and brought King Kai's Planet to extract the Z Sword. Unfortunately, the sword was not as powerful as they thought. But this brought out Elder Kai (very comical) and he helps to unlock Gohan's hidden potential. When his new potential and new outfit, he meet up with Piccolo, Goten and Trunks who are midway fighting Super Buu. Unleash his new ability, he defeat Buu effortlessly. It seems things are going well for the good guys, Super Buu come up with a devlish plan. He taunt Goten and Trunks to form Gotenks to fight him. He use his absorption ability when drains SSJ3 Gotenks and Piccolo and giving Gohan a hard time. Gohan barely survives and was overpowered in the process. Goku comes to his rescue with the Potara but Gohan was absorb in the process... Normal Moveset ----------------------------------------------------------------------- Super Saiyan P+K+G (3K) T 1 Super Saiyan 2 P+K+G (4K) T 1 Kamehameha P,P,P,P,E (1K) A 1 (P) f+K,P,P,P,E (1K) f+E (1K) Continuous Kamehameha f+P,P,P,P,E (2K) P 1 (P) I Zanku Fist P,f+P,P,E (1K) P 1 (P) II Super Dragon Fist f+K,K,K,E (2K) P 1 (P) Jackhammer Smash P+G P 1 (P) Custom Moveset ----------------------------------------------------------------------- Elder Kai Unlock Ability P+K+G (5K) T 1 Super Kamehameha K,K,f+K,K,E (4K) A 1 (P) III f+P,P,P,K,E (4K) Notes: 1. Continuous Kamehameha can be enhanced by twirling the analog sticks. If the analog meter is twirled to the max, Gohan will execute an additional Ki volley. 2. Super Kamehameha, Gohan's ulitmate move can be only executed when Gohan is in Super Saiyan state and above. If you will face Type III skill scenario, thus twirl to your sight and watch the awesome damage! 3. Equipping the Breakthrough capsule will give Gohan all his abilities! 4. Super Saiyan - raises attack by 10% Super Saiyan 2 - raises attack by 15% Elder Kai Unlock Ability - raises attack by 25% Apparently, when Gohan is at a higher state of transformation, his Ki will depleted at a faster rate. Note that when he is at higher state, his attacks deal more damage. DW Capsules:- 1. Gohan starts off the game with 2 capsules equipped - Kamehameha and Jackhammer Smash 2. Have him defeat Frieza in Namek to obtain his Super Saiyan Capsule 3. Defeat Super Buu using Gohan to unlock his Super Saiyan 2 Capsule 4. Reach stage 8 to obtain his Elder Kai Unlock Abiliy Capsule 3. P i c c o l o * ------------------------------------------------------------------------ Story Background Piccolo originates the planet Namek when the Dragon Balls is also originally found. Upon crashing down to earth, Piccolo was seperate into two forms - the evil and good. The evil form, King Piccolo ( apparently Piccolo's 'dad') was defeated by the teen Goku in the World Tournament Mode. In the next World Tournament, Piccolo defeats Tien and Krillin and eventually meets on with Goku in the finals. An epic battle and the involvement of the good form, Kami has help out Goku to win his first tournament... Soon, the enemies become allies. Piccolo helps Goku to defeat Raditiz using his new finisher - Special Beam Cannon. He helps to train Gohan in order to fight the upcoming Saiyan, Vegeta and Nappa. However, he was killed as he attempt to protect Gohan from Nappa. As Piccolo dies, his other half Kami also dies and the Dragon Balls will vanish... His spirit goes to King Kai and he was brought back to life by the dragon balls in Namek and was teleport there. There, he meet up with a fellow Namekian who was breathless and ruthlessly beaten by Frieza, Nail. He fuses with Nail and become even stronger. He manage to win Frieza (who has not yet fully power up...) and helps a bit in the battle against Frieza. During the Android saga, he helps to fight against Android 20 after Goku was hurt by a heart attack. Eventually, he gets help from Kami and becomes even stronger when the two fuse together. However, they cannot afford the fact that once Piccolo dies, the Dragon Balls will be gone. Thus, they found Earth a new Kami, Dende (the kid Namekian which Gohan and Krillin meet in Namek). Piccolo fights well against Cell's first form and that is his last major battle. During the Buu saga, he becomes more a sidekick. In the first battle of the World Tournament, he faces the mysterious Shin (Supreme Kai). Even without starting a fight, he admit defeat... Once their way to Babidi's underground spaceship, he was turn into stone by Dabura's saliva spit attack (yucks). He recovers eventually when Dabura is killed by Majin Buu. He brought Trunks and Goten back when Vegeta is left to handle Majin Buu. Under his tuleage, he helps Goten and Trunks to form the new hero - Gotenks. After a few battles against Super Buu (viewing...), he was also absorbed by Buu... Normal Moveset ----------------------------------------------------------------------- Super Saiyan P+K+G (3K) T 1 Sync with Nail P+K+G (3K) T 1 Destructive Wave P,P,P,P,E (1K) A 1 (P) f+K,P,P,P,E (1K) f+E (1K) Special Beam Cannon f+P,P,P,f+P,E (3K) A 1 (P) I Instant Killquick P,P,K,E (1K) P 1 (P) II Fierce Ranma f+K,K,K,E (2K) P 1 (P) Demon Roundhouse P+G P 1 (P) Custom Moveset ----------------------------------------------------------------------- Fuse with Kami P+K+G (4K) T 1 Light Grenade f+K,P,P,b+P,E (1/2K) A 1 (P) b+E (1/2K) A 1 (P) Hellzone Grenade K,K,K,f+K,E (4K) A 1 (P) I Notes: 1. Damage dealt by Special Beam Cannon can be increased by twirling the analog sticks. If the twirling sets the gauge to max, Piccolo will deal more damage. 2. In order to Fuse with Kami, Piccolo must be in Sync with Nail state. Basically, it works like Saiyan powering up to Super Saiyan 2. Sync with Nail - raises attack by 5% Fuse with Kami - raises attack by 10% Apparently, when Piccolo is at a higher state of transformation, his Ki will depleted at a faster rate. Note that when he is at higher state, his attacks deal more damage. 3. To use Light Grenade, Piccole must be in Fuse with Kami state. This is the move that he uses against Cell's 1st form... 4. To use Hellzone Grenade, Piccolo must be in Fuse with Kami state. Upon executing the chain, you will find the Type I condition activated. Twirl the analog to the max to deal maximum damage. This is the move that he uses against Android 17... 5. Equipping the Breakthrough capsule will give Piccolo all his abilities! DW Capsules:- 1. Piccolo begins the Dragon World with Destructive Wave and Demon Roundhouse learnt. 2. Defeat Frieza with Piccolo to obtain his Sync with Nail capsule 3. Defeat Cell with Piccolo to obtain his Fuse of Kami capsule 4. K r i l l i n * ------------------------------------------------------------------------ Story Background Krillin is Goku's best friend and they both received training from Master Roshi to learn the sect's finisher - Kamehameha. Krillin has been a good sidekick. Despite being a Shaolin monk, he tends to fall in love with woman... He plays a major role in fighting the Saiyans and the battles against Ginyu force in Namek. His potential to fight has been raised by Elder Namek along with Gohan's. After Frieza was wounded by Goku's Spirit Bomb, Krillin was killed in front of Goku's eyes and causing the latter to transform into Super Saiyan. Krillin was also the first to be revived thrice. The dragon ball on Earth can only bring back character to life if they have only died once. (this is the reason while Goku become so enraged...) During the Android saga, he fell in love with Android 18 and help to defend her from being absorb by Cell. After the battle against Cell ends, he request Shenlong to remove 17 and 18's self destruct bombs which has been embedled in their bodies. Seeing this, Krillin gets married with #18 and thus having a child. In Buu Saga, he is spoted with a hair and becomes more of a sidekick. Like Piccolo, he was also affected by Dabura's saliva (digusting!) and turn into stone. Eventually, he was killed by Super Buu upon Buu's escape from the hyperbolic time chamber... Normal Moveset ----------------------------------------------------------------------- Unlock Potential P+K+G (3K) T 1 Kamehameha P,P,P,P,E (1K) A 1 (P) f+K,P,P,P,E (1K) f+E (1K) Destructo Disc P,P,b+P,P,E (2K) A 1 (P) f+P,P,f+P,P,E (2K) b+E (2K) Zanku Fist f+P,P,K,K,E (1K) P 1 (P) II Valiant Fist f+P,P,P,P,E (2K) P 1 (P) Jackhammer P+G P 1 (P) Custom Moveset ----------------------------------------------------------------------- Fierce Destructo Disc K,K,f+K,K,E (3K) A 1 (P) I Notes: 1. Krillin's Unlock Potential raises his attacks by 5%. 2. In order to execute Ultimate move, Fierce Destructo Disc, he must be in Unlock Potential state. You will see Type I scenario. If you twirl the analog gauge to the max, Krillin will execute an additional Destructo Disc (This is the move that he uses against Nappa in the manga) 3. Equipping the Breakthrough capsule will give Krillin all his abilities! DW Capsules:- 1. Krillin begins Dragon World with Kamehameha and Jackhammer learnt. 2. Defeat Cell with Krillin to unlock his "Unlock Potential" capsule 5. T i e n * ----------------------------------------------------------------------- Story Background Like Krillin, Tien is also one of earliest character who appears in Dragon Ball. A strong master of Crane style sect and battles young Goku in the final round of the World Tournament. Risks his life to use the utlimate finisher - Ki Blast Cannon. Unfortunately the game removes his trademark stun attack - Solar Flare. His good friend Chiaotzu has been with him since the introduction of Tien. During the battle against Nappa, Tien witnesses the death of his best friend. Eventually he dies as he suffers heavy injuries from the powerful Nappa. He plays a minor in subsequent saga. In Gohan battles against Super Buu He helps out a bit but was knocked out unconsicious by Buu's legs... Normal Moveset ----------------------------------------------------------------------- Ki Blast Cannon P,f+P,P,E (2K) A 1 (P) K,K,f+K,f+K,P,E (2K) b+E (2K) Dodompa P,P,P,P,E (1K) A 1 (P) f+K,P,P,P,E (1K) f+E (1K) Jackhammer Fist Flash K,K,f+K,K,E (1K) P 1 (P) II Machine Gun Fist f+K,K,K,E (2K) P 1 (P) Jackhammer Fist P+G P 1 (P) Custom Moveset ----------------------------------------------------------------------- Volleyball Fist f+K,P,P,P,K,E (3K) A 1 (P) Domination Blast f+P,P,P,P,E (2K) P 1 (P) I Activate Tiencha Fusion P,P,K,K,E (3K) S 7 Notes: 1. Domination Blast works like a ki volley shower attack. Just twirl the analog stick to the max and Tien will execute an additional ki blast. 2. Volleyball Fist is a really weird move that I neither sees it in the manga or the anime... 3. Although Fusion capsule occupies all 7 slots, Tien will have his normal moveset. You can tag in Yamcha by hit P+K+G. To perform fusion, both Tien and Yamcha must have at least 3K bar of ki. Once you executed fusion, you will be given 5 button chains, enter them correctly, you will get Tiencha! If it done in a wrong sequence, prepare for a big laugh ^_^:... 4. Once in fusion, there will be a timer gauge in replacement of the Ki gauge. Once the time gauge reaches zero, fusion will break apart when Tiencha is knock to the ground and both Tien and Yamcha will have zero Ki. You will need to start all over again. 5. Equipping the Breakthrough capsule will give Tien all his abilities! (except for the fusion capsule) DW Capsules:- 1. Tien begins the Dragon World with Dodompa and Jackhammer Fist learnt. 2. The Fusion capsule can only be used in all modes except DW. This will only apply if Tien or Yamcha is equipped with Tiencha capsule. This capsule can obtained via wishing from Shenlong (This is provided that you have obtained Breakthrough capsules for Tien & Yamcha) 6. K i d T r u n k s * ----------------------------------------------------------------------- Story Background The son of Bulma and Vegeta. He is quite a kid (well, he is a kid) and a bit arrongance. During the Gravity Chamber training, he has unveil that he has the ability to transform into Super Saiyan. In finals of the World Tournament (for kids), he and Goten has a good fight and an agreement. Noticing there isn't much fun playing kid's battles, they decide to participate in the adult's battle by taking over someone's costume. Unfortunately, they lose to #18 due to the Destructo Disc. When Vegeta is fighting against Majin Buu, Trunks can in contact with his dad but only briefly as Vegeta understood the only way to defeat Buu is to... Trunks got knock out cold by Vegeta and ascorted back to Hyperbolic Time Chamber Piccolo. As a motivation, he and Goten train hard to perform the fusion that Goku taught them (they have witness the awesome power of SSJ3 Goku). During the battle against Super Buu, they fuse into Gotenks and nearly defeat Buu if not 30 minutes time limit... Eventually, they were absorb by Super Buu in order to defeat Gohan. Normal Moveset ----------------------------------------------------------------------- Super Saiyan P+K+G (3K) T 1 Double Buster P,f+P,P,E (2K) A 1 (P) f+K,K,P,P,E (2K) b+E (2K) Buster Cannon P,P,P,P,E (1K) A 1 (P) f+K,P,P,P,E (1K) f+E (1K) Blast Attack K,K,f+K,K,E (1K) P 1 (P) II Energy Burst f+P,P,P,P,E (2K) P 1 (P) I Grand Impulse P+G P 1 (P) Custom Moveset ----------------------------------------------------------------------- Activate Gotenks Fusion P,P,K,K,E (3K) S 7 Notes: 1. Kid Trunks' Energy Burst works like most ki volleys. Just twirl the analog gauge to the max and Kid Trunks will execute an additional ki blast. 2. When transform into Super Saiyan, Kid Trunks' attack raises by 10%. 3. IMO, the breakthrough capsule for Kid Trunks is pretty useless. He has all his abilities by NORMAL moveset in the breakthrough capsule. (Besides all his skills do not take all 7 slots...) 4. Although Fusion capsule occupies all 7 slots, Kid Trunks will have his normal moveset except he cannot powerup to Super Saiyan. Both Goten & Kid Trunks must have at least 3K bar of ki. Pressing P+G+K will result Kid Trunks taging out and Goten coming in! Once you executed fusion, you will be given 5 button chains, enter them correctly, you will get Gotenks! If wrongly, prepare for a big laugh ^_^:... 5. Once in fusion, there will be a timer gauge in replacement of the Ki gauge. Once the time gauge reaches zero, fusion will break apart when Gotenks is knock to the ground and both Goten & Kid Trunks will have zero Ki. Need to start all over again. DW Capsules:- 1. Kid Trunks starts off with Buster Cannon and Grand Impulse equipped. 2. Have Kid Trunks defeat Frieza at Namek to unlock his Super Saiyan ability. 3. Upon reaching Stage 7, you will get Gotenks fusion capsule. 7. S o n G o t e n * ----------------------------------------------------------------------- Story Background Like his dad, Goku, Goten is a kind hearted boy except he is a bit more playful. Tends to be rather blur but strong when comes too fight. Like Trunks, he also has the ability to transform into Super Saiyan (which brings a great shock to Gohan). Perhaps due to restriction by Chi Chi (who hates Super Saiyans for their yellow hair), Goten's fighting capabilities is slightly weaker than Trunks. In kid's world tournament battle, Goten accidentally transform into Super Saiyan breaking the promise with Trunks. However, he was lost before Trunks did transform into Super Saiyan. Together with Trunks, they nab a masked fellow and disguise their way to enter the adult's world tournament, which they lose in the final round to #18. Goten help Trunks to fight Majin Buu to save the severely wounded Vegeta. But Vegeta decides to do a sacrifice and thus knocking both the kids out. At the hyperbolic time chamber, he and Trunks train and thus forming Gotenks. During the battle against Super Buu, they were are absorbed by Buu in an effort to defeat Gohan. Normal Moveset ----------------------------------------------------------------------- Super Saiyan P+K+G (3K) T 1 Kamehameha P,P,P,P,E (1K) A 1 (P) f+K,P,P,P,E (1K) f+E (1K) Zanku Fist K,K,f+K,K,E (1K) P 1 (P) II Continous Kamehameha f+P,P,P,P,E (2K) P 1 (P) I Jackhammer P+G P 1 (P) Custom Moveset ----------------------------------------------------------------------- Activate Gotenks Fusion P,P,K,K,E (3K) S 7 Notes: 1. Goten's Continous Kamehameha works like most ki volleys. Just twirl the analog gauge to the max & Goten will execute an additional ki blast. 2. When transform into Super Saiyan, Goten's attack raises by 10% 3. IMO, the breakthrough capsule for Goten is pretty useless. He has all his abilities by NORMAL moveset in the breakthrough capsule. (Besides all his skills do not take all 7 slots...) 4. Although Fusion capsule occupies all 7 slots, Goten will have his normal moveset except he cannot powerup to Super Saiyan. Both Goten & Kid Trunks must have at least 3K bar of ki. Pressing P+G+K will result Goten taging out & Kid Trunks coming in! Once you execute fusion, you will be given 5 button chains, enter them correctly, you will get Gotenks! If wrongly, prepare for a big laugh ^_^:... 5. Once in fusion, there will be a timer gauge in replacement of the Ki gauge. Once the time gauge reaches zero, fusion will break apart when Gotenks is knock to the ground and both Goten & Kid Trunks will have zero Ki. You will need to start all over again. DW Capsules:- 1. Goten starts with Kamehameha and Jackhammer capsules equipped. 2. Have Goten defeat #18 at Stage 4 to unlock his Super Saiyan ability. 3. Upon reaching Stage 7, you will get Gotenks fusion capsule. 8. R a d i t z ----------------------------------------------------------------------- Story Background Raditz was Goku's elder brother. As like other Saiyan, he likes to address Goku as Kakarot. When he first came to Earth, he met up with Piccolo (just after the World Tournament). He defeat Piccolo at ease and proceed to the Master Roshi's house to snatch away Goku's son, Gohan. Fortunately for the dragon ball, Goku locates Gohan and battle Raditz to get back his son. Raditz witness the hidden potential of the young Gohan but was defeated in the hands of Piccolo's Special Beam Cannon with Goku hanging on his arms. Both Raditz and Goku was killed. Goku makes an angel and go to King Kai's planet for special training... Normal Moveset ----------------------------------------------------------------------- Double Sunday P,P,P,P,E (1K) A 1 (P) f+K,P,P,P,E (1K) f+E (1K) Saturday Crush P,f+P,P,E (2K) A 1 (P) f+P,P,P,K,E (2K) b+E (2K) Exciting Year K,K,f+K,K,E (1K) P 1 (P) II Dynamite Monday f+K,K,K,E (2K) P 1 (P) Day Crush P+G P 1 (P) Custom Moveset ----------------------------------------------------------------------- Weekly Special f+P,P,P,P,E (2K) P 1 (P) I Notes: 1. Raditz's Weekly Special works like most ki volleys. Just twirl the analog gauge to the max & Raditz will execute an additional ki blast. 2. Equipping the Breakthrough capsule will give Raditz all his abilities! That's all for the eight starting characters of Budokai 2! 3 -------------------------=== Unlock Characters ===--------------------- There are a total of 22 characters waiting for you to unlock. You can unlock 19 of them by playing DW and complete it for at least twice. You can get the Buus (Majin Buu, Super Buu and Kid Buu) by accumulating kili in Babidi's Spaceship Portal. Dabura can also be obtained via the Portal. The character format is listed in the same layout as what you see for the basic characters. 1. Y a m c h a ----------------------------------------------------------------------- Getting: Defeat Nappa with Tien in DW mode stage 1 Story Background Along with Tien & Krillin, Yamcha is one of the earliest character. He was formerly a mountain bandit and change his mind upon meeting Bulma. Whenever he sees girls, he tends to become red-faced. His Wolf Fang Fist is very damaging but got defeated by Goku's two finger attack ^_^: He plays a major part in the early part of Piccolo saga. He was killed by a lowly Saibamen during their battles against Nappa. He joins a side kick for the entire Android saga. In the Buu saga, he is just having as a background role... Normal Moveset ----------------------------------------------------------------------- Kamehameha P,P,P,P,E (1K) A 1 (P) f+K,P,P,P,E (1K) f+E (1K) Wolf Fang Fist P,f+P,P,E (1K) A 1 (P) K,K,f+K,f+K,P,E (1K) f+K,K,K,E (1K) Wolf Slice Fist K,K,f+K,K,E (1K) P 1 (P) II Wolf Fang Blast f+P,P,P,P,E (2K) P 1 (P) I Tiger Jackhammer P+G P 1 (P) Custom Moveset ----------------------------------------------------------------------- Spirit Ball Attack f+P,P,P,K,E (3K) A 1 (P) II Activate Tiencha Fusion P,P,K,K,E (3K) S 7 Notes: 1. Yamcha's Wolf Fang Blast works like most ki volleys. Just twirl the analog gauge to the max & Raditz will execute an additional ki blast. 2. Equipping the Breakthrough capsule will give Yamcha all his abilities! (except for fusion capsule) 3. Yamcha's Spirit Ball Attack will execute the button chain. Just hit it promptly and watch the dazzling speed of the spirit ball! If you miss the buttons, Yamcha will deal zero damage to enemy and a bit to himself! 4. Although Fusion capsule occupies all 7 slots, Yamcha will have his normal moveset. You can tag in Tien by hit P+K+G. To perform fusion, both Tien and Yamcha must have at least 3K bar of ki. Once you executed fusion, you will be given 5 button chains, enter them correctly, you will get Tiencha! If it done in a wrong sequence, prepare for a big laugh ^_^:... 5. Once in fusion, there will be a timer gauge in replacement of the Ki gauge. Once the time gauge reaches zero, fusion will break apart when Tiencha is knock to the ground and both Tien and Yamcha will have zero Ki. You will need to start all over again. DW Capsules:- 1. Upon getting Yamcha, you will get his Wolf Fang Fist capsule along with Tiger Jackhammer capsule 2. The Fusion capsule can only be used in all modes except DW. This will only apply if Tien or Yamcha is equipped with Tiencha capsule. This capsule can obtained via wishing from Shenlong (This is provided that you have obtained Breakthrough capsules for Tien & Yamcha) 2. N a p p a ----------------------------------------------------------------------- Getting: Defeat Nappa with Vegeta in DW stage 1. (You must be playing DW for the second time) Story Background Nappa has been with Vegeta and is the latter's private assistant. He watch the Saiyan prince grown up. Upon arrival on Earth, the Z team has witness an unearthly power that they have never face before. He defeat the entire team almost single handedly. Yamcha is killed by a Saibamen. He killed Chiaotzu, Tien and Piccolo! Eventually, he was defeated at the hands of Goku. He begs Vegeta for help but got killed instead... Normal Moveset ----------------------------------------------------------------------- Break Cannon f+P,f+P,P,f+P,E (2K) A 1 (P) f+K,K,K,b+K,E (2K) b+E (2K) Bomber DX f+K,P,P,b+P,E (1K) A 1 (P) P,P,P,P,E (1K) f+E (1K) Giant Attack K,K,K,f+K,E (1K) P 1 (P) II Breakstorm P,P,K,E (2K) P 1 (P) Megaton Throw P+G P 1 (P) Custom Moveset ----------------------------------------------------------------------- None Notes: 1. Equipping the breakthrough capsule will give Nappa all his skills and abilities (which is no difference from a NORMAL move set...) 3. R e c o m m e ----------------------------------------------------------------------- Getting: Defeat Recomme with Goku in DW stage 2. Story Background A member of the five team Ginyu Force. Recomme was a dud looking member but appears to have the best defense amongst all 5 members. He give Gohan, Krillin and Vegeta a hard time during the battles at Namek over the Namekian dragon balls. Recoome was eventually defeated by Goku who has just arrived from Earth via a spaceship with Bulma's family help... Normal Moveset ----------------------------------------------------------------------- Recomme Eraser Gun P,P,P,P,E (1K) A 1 (P) f+E (1K) Recomme Kick f+P,f+P,P,f+P,E (1K) A 1 (P) f+K,P,P,E (1K) b+E (1K) Recoome Bomber f+K,K,K,b+K,E (3K) A 1 (P) I Recomme Buster Magnum K,K,K,f+K,E (1K) P 1 (P) II Recomme Max Vulcan P,P,K,E (2K) P 1 (P) I Recomme Hyper Swing P+G P 1 (P) Custom Moveset ----------------------------------------------------------------------- Special Fighting Pose 3 P,P,b+P,P,E (2K) T 1 f+K,K,K,K,E (2K) Special Fighting Pose 4 K,K,K,K,E (2K) T 1 f+P,f+P,P,P,E (2K) Notes: 1. Recoome Bomber's damage can be enhanced by twirling the analog gauge to the max. 2. Recoome's Max Vulcan works like most ki volleys. Just twirl the analog gauge to the max & Recoome will execute an additional ki blast. 3. Special Fighting Pose 3 is not an attack move. It raises Recomme's attack to 108% (1st), 116% (2nd) and 124% (3rd) 4. Special Fighting Pose 4 is not an attack move. It raises Recomme's defense to 105% (1st), 110% (2nd) and 115% (3rd) 5. Unlike transformations which revert back old form (if knocked down to the ground and is less than the ki gauge needed), Fighting Poses enhances the attack and defense as a permanent stats change. 4. C a p t a i n G i n y u ----------------------------------------------------------------------- Getting: Defeat Ginyu with Vegeta at DW Stage 3. This can only be done after you have defeated Vegeta with Goku on that stage. Story Background: A vicious person and the leader of the Ginyu Force. Ginyu has the ability to do Body Change which allows him to change bodies. He was amazed by Goku's power when the latter power up King Kai Fist x10 and Goku says that he can do more... Ginyu crushes his own body and switch body with Goku. However, it seems only Goku can execute King Kai Fist, thus the change does not help him much. He battles Vegeta and decides to switch body with Vegeta but Goku interferes and get his body back. Upon switching Goku throws a frog and Ginyu ends up become a frog. In the anime, there is an expanded version of Ginyu entering Bulma's body and Bulma's become the frog ^_^:) Normal Moveset ----------------------------------------------------------------------- Milky Cannon P,P,P,P,E (1K) A 1 (P) f+K,P,P,P,E (1K) f+E (1K) Body Change f+P,P,P,K,E (3K) T 1 Processed Power Crush K,K,f+K,K,E (1K) P 1 (P) II Parmesan Shower f+P,P,P,P,E (2K) P 1 (P) I Ginyu Strike P+G P 1 (P) Custom Moveset ----------------------------------------------------------------------- Special Fighting Pose 1 P,f+P,P,E (2K) T 1 K,K,b+K,E (2K) Special Fighting Pose 2 P,P,K,f+K,E (2K) T 1 K,K,K,K,E (2K) Notes: 1. Body Change is not an attack move. Ginyu will receive some damage before switching to the opposition's body. "Ginyu" become the opponent and have the opponent's move set. You will also bring over the stats and will be able to transform unlike in DBZ manga. If Ginyu has been been powered by Fighting Poses, the enhancement will be brought over to your opposition's side! Virtually, it just a switch between character statistics. 2. Ginyu's Parmesan Shower works like most ki volleys. Just twirl the analog gauge to the max & Ginyu will execute an additional ki blast. 3. Special Fighting Pose 2 is not an attack move. It raises Ginyu's attack to 108% (1st), 116% (2nd) and 124% (3rd) 4. Special Fighting Pose 1 is not an attack move. It raises Ginyu's defense to 105% (1st), 110% (2nd) and 115% (3rd) 5. Unlike transformations which revert back old form (if knocked down to the ground and is less than the ki gauge needed), Fighting Poses enhances the attack and defense as a permanent stats change. 5. V e g e t a ----------------------------------------------------------------------- Getting: Defeat Vegeta with Goku during DW Stage 3 (Namek) Story Background The proud Saiyan prince hails from the planet of Saiyans, Planet Vegeta. Vegeta's first battle is against the Saiyan raised on Earth, Kakarot or Goku. In the fierce battle, Vegeta got defeated at the hands of Goku. However, it was Goku's kind hearted soul that stops Krillin from killing Vegeta. Vegeta returns to the base and discover the dragon balls. He make his way to Planet Namek and defeat Frieza's subordinates. Eventually, he got into allies' side by fighting the Ginyu Force. Shortly after the Namekian Shenlong is summoned, they come in a fierce fight with Frieza. Frieza killed Vegeta as Vegeta is unable to transform in the force that Frieza afraid most - Super Saiyan. During the peace time, he marries with Bulma and Bulma bore him a son called Trunks. After meeting a mysterious Super Saiyan (Trunks) who defeat Mecha Frieza easily, Vegeta undergoes tremendous training. Eventually he saves Goku (or claims that only he is eligible to defeat Goku) from Android 19, he becomes a Super Saiyan. After a couple of fierce fights with Android 18, he undergoes training with his son, Trunks in the hyperbolic time chamber. He manages to defeat the 2nd form of Cell with ease unleashing power mode of Super Saiyan however he was defeated by Cell's final form. He loses control in witnessing the death of his son, Trunks to Cell's death beam attack and got wounded resulting Gohan to rescue him. However it was his attack who distract Cell and give Gohan the killer blow to defeat Cell. Vegeta got tired of fighting as his worthy opponent no longer exists in the current world. In upcoming World Tournament, he draw with Goku in the first round of the World Tournament mode! However it was spoiled by the Majin team. At Babidi's spaceship, Vegeta unless a cruel thought and allow Babidi to control him, thus forming Majin Vegeta. He got into a fierce fight with Goku and both of them has powered up into SSJ2.. Majin Buu got resurrected and both warriors senses Buu's awesome power. Vegeta agrees to team up with Goku to fight Buu but knock out the latter senses. He goes and battle Buu himself. Buu is unexpectedly strong and Vegeta founds himself in trouble and saved temporarily by his son, Trunks and Goten. After entrust the children to hands of Piccolo, Vegeta uses his body to destroy Buu... Vegeta goes to hell but offers to help out to fight Buu who causes so much trouble in the world. He returns promptly and fuse with Goku using Potara earrings and become Vegito. Using a bit of trick, they rescue Gohan and others but face a more devlish monster, Kid Buu. At the Great Kai Planet, the battle of good and evil continues. Vegeta fights to bitter end despite losing most of his ki (unable to transform into Super Saiyan) and having Goku to gather ki from the universe to form the Super Genki Dama (Spirit Bomb) to destroy Buu once and for all. Normal Moveset ----------------------------------------------------------------------- Super Saiyan P+K+G (3K) T 1 Galick Gun P,P,P,P,E (1K) A 1 (P) f+K,P,P,P,E (1K) f+E (1K) Final Flash P,P,K,K,E (3K) A 1 (P) Final Bash P,f+P,P,E (1K) P 1 (P) II Meteor Flash f+P,P,P,P,E (2K) P 1 (P) I Meteor Break f+K,K,K,E (2K) P 1 (P) Nose Dive Crash P+G P 1 (P) Custom Moveset ----------------------------------------------------------------------- Super Saiyan 2 P+K+G (4K) T 1 Big Bang Attack f+P,P,P,K,E (4K) A 1 (P) III Potara P,P,K,K,E (3K) S 7 (Z) Babidi's Mind Control - - S 3 (Z) Majin Vegeta Moveset ----------------------------------------------------------------------- Atomic Blast K,K,f+K,K,E (1/2K) b+E (1/2K) Final Explosion K,K,f+K,f+K,P,E (5K) I Notes: 1. Vegeta's Meteor Flash works like most ki volleys. Just twirl the the analog gauge to the max & Vegeta will execute an additional ki blast. 2. Super Saiyan raises Vegeta's attack by 10% and Super Saiyan 2 raises Vegeta's attack by 15% 3. Big Bang Attack, Vegeta's ulitmate move can be only executed when Vegeta is in Super Saiyan state and above. If you will face Type III skill scenario, thus twirl to your sight and watch the awesome damage! 4. Babidi's Mind Control will activated automatically when Vegeta is down to 1/3 of his max energy bar. Majin Vegeta will have additional moves to his skill list. You will fight the battle as Majin Vegeta till the end of the battle. Majin Vegeta is the equivalent of SSJ2 Vegeta (115% attack power!) 5. Majin Vegeta's Final Explosion is the game's MOST powerful Ultimate. It will deal instant death damage if you twirl the gauge to the max. However if you need not reach the maximum gauge, Vegeta will be killed instead! 6. Although the - Vegito Fusion takes up all 7 slots, Vegeta will still have access to his normal moveset. Once you have setup for the fusion process, there will be a hit and miss button sequence. If successful, you stay throughout the battle as Vegito This Potara capsule can only be used in all modes except DW. This will only apply if Vegeta is equipped with Vegito capsule. This capsule can obtained via wishing from Shenlong (This is provided that you have obtained Breakthrough capsules for Vegeta & Goku) 7. When equipped the Potara capsule, Vegeta is unable to power up to Super Saiyan as he could in the normal moveset 8. Equipping the Breakthrough capsule will give Vegeta all his abilities except for fusion activations. DW capsules:- 1. Upon unlocking Vegeta, you will receive Galick Gun and Nose Dive Crash capsules. 2. Defeat Frieza with Vegeta in Namek to get his Super Saiyan capsule 3. Defeat any Majin characters in DW Stage 5 within 2 fights to get his Babidi's Mind Control Support ability. 4. Defeat Super Buu (Gohan absorbed) with Vegito to get his Super Saiyan 2 capsule. 6. T r u n k s ----------------------------------------------------------------------- Getting: Defeat Vegeta with Kid Trunks during DW Stage 3 (Namek) Story Background: A Saiyan, son of Bulma and Vegeta hails from the future. In the future, most of characters will kill by Androids 17 and 18. Goku is unable to help out as he dies of a heart attack. Trunks goes under training with Gohan (who becomes Super Saiyan). Upon witnessing Gohan's death, Trunks is able to transform into Super Saiyan. Using the time machine, he travels to Goku's time and defeat Mecha Frieza and Frieza's dad with ease. He talked to Goku solemnly on his purpose of travel (Piccolo overhears it due his Kami ability) Trunks help out the Z team in the battles against the Android. His father took him to train at hyperbolic time chamber and he adopt a longer hairstyle in Super Saiyan armor. He fought perfect Cell when Vegeta got defeated. But he loses and Cell allows him to leave and prepare for the Cell Game. Trunks eventually got killed by the returning Cell (who self explodes and destroys King Kai Planet) and got killed. Upon revived by Shenlong, he discovers that his father cares for him from Yamcha. Traveling the time machine back to the future, Trunks defeat the Android twins (17 and 18) at ease. He eventually restore peace fully by defeating Cell (1st form) Normal Moveset ----------------------------------------------------------------------- Super Saiyan P+K+G (3K) T 1 Buster Cannon P,P,P,P,E (1K) A 1 (P) f+K,P,P,P,E (1K) f+E (1K) Burning Attack f+P,P,P,K,E (3K) A 1 (P) Blast Attack K,K,f+K,K,E (1K) P 1 (P) II Energy Burst f+P,P,P,P,E (2K) P 1 (P) I Meteor Break f+K,K,K,E (2K) P 1 (P) Rapid Fall Slash P+G P 1 (P) Custom Moveset ----------------------------------------------------------------------- Super Saiyan 2 P+K+G (4K) T 1 Finish Buster P,f+P,P,E (2K) A 1 (P) f+K,K,P,P,E (2K) b+E (2K) Burning Slash K,K,f+K,f+K,P,E (4K) A 1 (P) II Notes: 1. Trunks' Energy Burst works like most ki volleys. Just twirl the the analog gauge to the max & Trunks will execute an additional ki blast. 2. Super Saiyan raises Trunks' attack by 10% and Super Saiyan 2 raises Trunks' attack by 15% 3. Trunks' Burning Attack damage can be increased by twirling the analog gauge to the max. It requires Trunks to be in Super Saiyan. 4. Trunks' Burning Slash will enter the hit button change. If you execute all button chains, you will get the move that he uses to defeat Freiza in the manga. If you miss one of them, you will get only a sword slash. Like Burning Attack, this attack requires Trunks to power up to Super Saiyan. 5. Equipping the Breakthrough capsule will give Trunks all his abilities DW Capsule:- 1. Upon unlocking Trunks, you will get his Buster Cannon and Rapid Fall Slash capsule. 2. Have Trunks defeat Frieza to unlock his Super Saiyan capsule. 3. Have Trunks defeat Majin Buu to unlock his Super Saiyan 2 capsule. 7. F r i e z a ----------------------------------------------------------------------- Getting: Defeat Frieza with Goku in DW stage 3 (Namek) Story Background: Frieza is the most vicious villian that has incredible killing powers. He defeat Goku's father and destroys the entire Planet Vegeta (Saiyan's homeland). Frieza grews wild in ambition and proceed to Namek to gather the mysterious Dragon Ball to fulfil his dream - eternal life. Frieza has the ability to transform and has 4 transformation. He fight Piccolo and Vegeta using forms 1, 2 & 3. Once he unveils his true form, he defeat and kill Vegeta. Goku fights him and it seems that Goku has the ability to transform into the force that Frieza fears most, the legendary Super Saiyan. Frieza could destroy any planet with a single blow and Goku is powerless until he uses the Spirit Bomb. But Frieza only got wounded and kills Krillin out of anger. Unexpectedly, it trigger Goku's anger and Goku becomes Super Saiyan-jin. Freiza unleashes 100% energy against the legendary warrior and was defeated. Goku gives Frieza an opportunity to live after Frieza was hit by his own Destructo Disc. Frieza seems to be rescued by his father and becomes Mecha Frieza On his return to Earth, he was killed instantly in pieces by a future Saiyan, Trunks... Normal Moveset ----------------------------------------------------------------------- Death Beam P,P,P,P,E (1K) A 1 (P) f+K,P,P,P,E (1K) f+E (1K) Death Ball f+P,P,P,K,E (3K) A 1 (P) III Frieza Nightmare K,K,f+K,K,E (1K) P 1 (P) II Killer Ball f+P,P,P,P,E (2K) P 1 (P) I Evil Dance f+K,K,K,E (2K) P 1 (P) Meteor Crash P+G P 1 (P) Custom Moveset ----------------------------------------------------------------------- Death Wave P,f+P,P,E (2K) A 1 (P) K,K,f+K,f+K,E (2K) b+E (2K) Frieza's Spaceship - - S 4 (Z) Notes: 1. Frieza enters the battle in power up mode. He will begin with 110% attack rate. 2. Frieza's Killer Ball works like most ki volleys. Just twirl the the analog gauge to the max & Frieza will execute an additional ki blast. 3. Frieza's Death Ball will engage you in a type 3 scenario. Just twirl the meter towards your opposition and watch the super effect! 4. When Freiza's health has been fully depleted, he will return back to battlefield with full health as Mecha Frieza (no longer has the auto-powered up effect). Mecha Frieza will carries the moveset that you have equip in the remaining 3 slots. 5. Equipping the Breakthrough capsule will give Frieza all his abilities except for Frieza's Spaceship. 8. D r G e r o (Android #20) ----------------------------------------------------------------------- Getting: Defeat Dr Gero with Goku in DW stage 4. Story Background: The professor and the creator of all Androids. During Goku's young age, there has been ranging war with Gero's creation Androids and Goku has been the one to stop their world ambitions. Dr. Gero convert himself in Android and given him some fight abilities including the ability to absorb ki! He appears along with Android 19 to attack the Z team. SSJ Goku got defeated due to an heart attack and his powered-up Kamehameha is absorbed by Android 19. Android 19 was killed by Vegeta and leaving Android 20 being chased by others. He brings Android 17 & 18 alive. Android 17 kills Dr. Gero as he does not want to be manipulated by Dr. Gero... Normal Moveset ----------------------------------------------------------------------- Photon Wave P,P,P,P,E (1K) A 1 (P) f+K,P,P,P,E (1K) b+E (1K) Ki Blast Absorption f+E (1K) A 1 Power Break K,K,f+K,K,E (1K) P 1 (P) II Precise Cannon f+P,P,P,P,E (2K) P 1 (P) I Rolling Crush P+G P 1 (P) Custom Moveset ----------------------------------------------------------------------- Life Drain f+P,P,P,K,E (3K) A 1 (P) I Notes: 1. Ki Blast Absorption works only normal ki blast. He cannot absorbs Videl or Hercule's ki blast as these 2 characters do not have. You just need to time it correctly. Successfully drain will result in a +1 Ki gauge. 2. Dr. Gero's Precise Cannon works like most ki volleys. Just twirl the the analog gauge to the max & Dr. Gero will execute an additional ki blast. 3. Life Drain will allow Dr. Gero to drain half of energy gauge of his opponent from the enemy and convert to his own energy gauge. If the analog twirl gauge is maxed out, Gero will attack with his eyes beam for another 1/2 energy gauge damage. 4. Equipping the Breakthrough capsule will give Dr. Gero all his abilities 9. A n d r o i d # 1 7 ---------------------------------------------------------------------- Getting: Defeat Android 17 with Piccolo in DW Stage 4. Story Background: Android 17 is created by Dr. Gero of the massive 20 Androids. Android 17 killed Dr. Gero as he does not want Gero to manipulate him and his twin sister, Android 18. Unlike normal humans, Androids never get tired and this is key reason why they could defeat Super Saiyans. He fight against Piccolo (who got fuse with Kami). However both Piccolo and 17 were defeat by Cell (who extract more than 10,000 souls). Android 16 comes to help and defeat Cell. But Cell turns his tail into a vacuum head and absorb 17 thus forming Cell's 2nd form. Normal Moveset ----------------------------------------------------------------------- Power Blitz P,P,P,P,E (1K) A 1 (P) f+K,P,P,P,E (1K) f+E (1K) Energy Field P,f+P,P,E (1K) A 1 (P) f+P,P,P,K,E (1K) b+E (1K) Power Strike K,K,f+K,K,E (1K) P 1 (P) II Power Falling Star f+P,P,P,P,E (2K) P 1 (P) I Buster Swing P+G P 1 (P) Custom Moveset ----------------------------------------------------------------------- None Notes: 1. Android's 17 Power Falling Star works like most ki volleys. Just twirl the the analog gauge to the max & Android 17 will execute an additional ki blast. 2. Equipping the Breakthrough capsule will give Android 17 all his abilities. In Dueling or World Tournament, it is quite useless as it is the same as his normal moveset. 3. Energy Field will nullies all death moves (e.g. Kamehameha) 10. A n d r o i d # 1 8 ----------------------------------------------------------------------- Getting: Defeat Android 18 with Krillin in DW Stage 4 Story Background: Android 18 is perhaps the strongest woman in DBZ world. Like her twin brother, she has incredible abilities and loves shopping. She and 17 activate Android 16 after Trunks destroy the base. She fought Super Saiyan Vegeta without much difficulty despite their strengths are at par. After dismantling the Saiyan force, Android 18 give Krillin a goodbye kiss which causes Krillin to fall in love with the latter. After Android 17 is absorbed by Cell, it seems that Android 18 is about be absorbed anytime sooner by Cell. Android 18 and the injured Android 16 escapes. Meanwhile Vegeta and Trunks arrive. Vegeta engages into a battle against Cell with his new power earned from the hyperbolic time chamber. Meanwhile Krillin gots a self destruction device from Bulma which could disable the Androids and could foil Cell's perfect form plans. Krillin could not bare to use the device and smashes with his foot. Cell was powerless and muttered to himself that he could defeat Vegeta once he has attained his final form. Vegeta wants more competition and allow Cell to attain his final form. Trunks try to stop but got attacked from his father. Eventually 18 is absorbed by Cell. During the battle between SSJ2 Gohan and Cell, Android 18 got released from Cell's body and Cell reverts to 2nd form. Krillin rescues Android 18. After the battle against Cell is over, Android 18 leaves the Z party. Upon discovering Krillin's wish from Shenlong (i.e. remove the bomb from 18 and 17's body), Android 18 discover Krillin's feelings for her. They got married and even have a daughter - Marron. After Z team and Supreme Kai is chasing after the Majin fellows, 18 chooses to stay back and fight the World Tournament, she defeat the masked man (Goten and Trunks in disguise) and faces Hercule in final round. She choose to lose to Hercule deliberate due to the prize money ^_^:) Eventually, she and Krillin was killed by Super Buu after Buu escapes from the hyperbolic time chamber. Normal Moveset ----------------------------------------------------------------------- Power Blitz P,P,P,P,E (1K) A 1 (P) f+K,P,P,P,E (1K) f+E (1K) Energy Field P,f+P,P,E (1K) A 1 (P) f+P,P,P,K,E (1K) b+E (1K) Power Strike K,K,f+K,K,E (1K) P 1 (P) II Power Falling Star f+P,P,P,P,E (2K) P 1 (P) I Buster Swing P+G P 1 (P) Custom Moveset ----------------------------------------------------------------------- Destructo Disc K,K,f+K,f+K,P,E (2K) A 1 (P) f+K,P,P,P,E (2K) Notes: 1. Android's 18 Power Falling Star works like most ki volleys. Just twirl the the analog gauge to the max & Android 18 will execute an additional ki blast. 2. Equipping the Breakthrough capsule will give Android 18 all her abilities. 3. Energy Field will nullies all death moves (e.g. Kamehameha) 11. A n d r o i d # 1 6 ----------------------------------------------------------------------- Getting: Defeat Android 16 with Goku in DW Stage 4 Story Background: Android 16 is a solemn huge Android who is classified as a failure product by Dr. Gero. Android 16 is awaken and is kindhearted at nature. He loves Earth and protect it at all costs. Upon witnessing Android 17 in trouble, comes out to help and fight Cell. He is a more of Android to human and defeat Cell at ease. However, Cell absorbs 17 eventually. He could not stop 18 being absorbed as he was injured. He was helped back to repairs by Krillin. At the Cell game, Android 16 comes midway during the battle between the unwilling Gohan and Cell. Android 16 intends to self destruct, destroying Cell with him. Cell destroys his body and launches Cell Jr. Android 16 (with his head left) asks Hercule to bring him to Gohan. He gives some word of advice to Gohan and got crashed to death by Cell. Gohan's power is unleashed! Normal Moveset ----------------------------------------------------------------------- Rocket Punch P,P,b+P,P,E (1K) A 1 (P) f+K,P,P,b+P,E (1K) f+E (1K) Hell Flash f+P,f+P,P,E (3K) A 1 (P) I Devil Crush P,P,K,E (1K) P 1 (P) II Finishing Splash f+K,K,K,E (2K) P 1 (P) I Killing Neck Throw P+G P 1 (P) Custom Moveset ----------------------------------------------------------------------- None Notes: 1. Android's 16 Finishing Splash works like most ki volleys. Just twirl the the analog gauge to the max & Android 16 will execute an additional ki blast. 2. Hell Flash can be powered up when you fill the analog gauge to the max. This is the move that he used against Cell 1st form in the manga. 3. Equipping the Breakthrough capsule will give Android 16 all his abilities. In Dueling or World Tournament, it is quite useless as it is the same as his normal moveset. 12. G r e a t S a i y a m a n ----------------------------------------------------------------------- Getting: Defeat Cell with Gohan in DW Stage 4 Story Background: This character is actually Gohan in diguise. As Gohan's actions towards school (Orange Star) is suspicious by Videl and his blurrness in executing his superhuman abilities, he decide to sought help from Bulma. Upon activation on the watch, Gohan is able to transform into Great Saiyaman. However, it is due to his blurness that he got caught by Videl and forced to teach Videl to fly as a result ^_^:) Normal Moveset ----------------------------------------------------------------------- Justice Punch P,P,P,P,E (1K) A 1 (P) f+K,P,P,P,E (1K) f+E (1K) Justice Kick P,P,K,K,E (1K) A 1 (P) K,K,f+K,f+K,E (1K) Justice Finisher K,K,f+K,K,E (1K) P 1 (P) II Justice Flash f+P,P,P,P,E (2K) P 1 (P) I Justice Carnival f+K,K,K,E (2K) P 1 (P) Justice Dynamite P+G P 1 (P) Custom Moveset ------------------------------------------------------------------------ Justice Pose f+P,P,P,K,E (3K) A 1 II Notes: 1. Gt. Saiyaman's Justice Flash works like most ki volleys. Just twirl the analog gauge to the max & Gt. Saiyaman will execute an additional ki blast. 2. Justice Pose will reduce opponent's current ki to half and powers up Gt Saiyaman by 5%. You can only power up 3 times (i.e. giving Gt Saiyaman only 115% maximum on offense through Justice Pose). If you miss the buttons sequence, you just waste the 3 ki gauges ^_^:) 13. C e l l ----------------------------------------------------------------------- Getting: Defeat Cell with Goku in DW Stage 4 Story Background: Cell is formed by part of the research of Android #20. Cells of the fighters in the past battles are gathered and thus forming Cell. This also explains while Cell has the ability of Goku, Vegeta, Frieza, Piccolo and Frieza's father. Like Trunks, Cell also comes from the future, after killing off Trunks and embodied himself into an egg inside time machine. However, his trails got examined and his tracks were destroyed by Trunks, Krillin and Gohan. Cell can increases his power but absorb ki from humans. He was first discover by Kami and got into a fierce fight with Piccolo. But Piccolo was much stronger much to Cell's surprise. Cell uses Solar Flare to escape (which Goku learns from Tien). He has the ability to regenerate (Piccolo), uses Goku's trademark move, Kamehameha... Cell absorbs more life and become even more powerful than Piccolo. Cells absorbs 17 and becomes his second form. Tien comes out to help and allows 18 and the injured 16 to escape. Upon watching Tien in trouble, Goku comes to help! Goku rescues both Piccolo and Tien from the hands from Cell. Cell goes after 18 and 16 and meet up with Vegeta and Trunks instead. He manages to absorb 18 and attained perfect form thanks to Vegeta. He becomes incredibly strong and introduce the Cell games. In the first round, he fought against Goku. Goku was not his match and quits the battle. Gohan is his next opponent. He fights Gohan with much ease and Gohan is afraid that his power will cause him to lose control. To trigger that he unleases Cell Jr to attack every member of the Z team. Unexpectedly, his destruction of Android 16 triggers Gohan's anger and forming SSJ2 for Gohan. He got defeated by Gohan and revert back to 2nd form after losing 18 from his body. However he turns into a time bomb that could destroys Earth. Goku use his teleportion skill and saves Earth from the ill fate. Cell destroys and Goku is killed... He comes back to Earth shortly and become stronger than ever. He has attained SSJ2 and even acquired Goku's teleportion ability. He kill Trunks with Freiza's death beam finisher. Vegeta gots mad and starts to volley ki blasts at Cell. In this event, Gohan got injured in attempting to save Vegeta. Cell decides to use Super Kamehameha... However, he was killed with the combined efforts of Gohan and Goku and of course some help from Vegeta... Normal Moveset ----------------------------------------------------------------------- Kamehameha P,P,P,P,E (1K) A 1 (P) f+K,P,P,b+P,E (1K) f+E (1K) Spirit Bomb f+P,f+P,P,K,E (3K) A 1 (P) III Ultimate Attack P,P,K,E (1K) P 1 (P) II Negative Power Rain K,K,K,f+K,E (2K) P 1 (P) I Cybernetic Radar f+K,K,K,E (2K) P 1 (P) Lasso P+G Custom Moveset ----------------------------------------------------------------------- Energy Field P,P,f+P,P,P,E (1K) A 1 (P) f+P,f+P,P,P,E (1K) b+E (1K) Notes: 1. Cell enters the battle in power up mode. He will begin with 110% attack rate. 2. Cell's Negative Power Rain works like most ki volleys. Just twirl the the analog gauge to the max & Cell will execute an additional ki blast. 3. Cell's Spirit Bomb will engage you in a type 3 scenario. Just twirl the meter towards your opposition and watch the super effect! 4. Energy Field will nullies all death moves (e.g. Kamehameha) 5. Equipping the Breakthrough capsule will give Cell all his abilities 14. S u p r e m e K a i ----------------------------------------------------------------------- Getting: Defeat Supreme Kai with Goku in DW Stage 5 Story Background Supreme Kai appears on the World Tournament after Goku arrives back to Earth for a special date. He participates under a different name. Upon his first battle, he fought Piccolo. Piccolo chooses to give up as he is unable to determine the power... Supreme Kai unveils his identity to Piccolo. His assistant, Kibito goes into a fight with Gohan. Supreme Kai decides to use Gohan as a bait to lure the Majin team, which leads them to the evil force, Babidi and legendary evil Majin Buu... Supreme Kai got severely wounded and got rescued by Kibito (who was revived by Dragon ball after being killed by Dabura). He brings Gohan to Great Kai Planet where the Z Sword is. It is rumoured that the Z Sword possess the power to destroy Buu. Gohan trains with the extremely heavy sword. To test the power of the sword, Kai uses the hardiest object on Earth. The Z Sword breaks apart and reveal a hidden force, Elder Kai. Under the tuleage of Elder Kai, Gohan gets stronger. Seeing Gohan in trouble against Super Buu (with SSJ3 Gotenks absorbed), Elder Kai gives Goku the Potara which could allow permament fusion in a super strong character. So Kai and Kibito exchange their earrings and form Kibitoshin. Upon witnessing the destruction of Earth, Kibitoshin comes to help out Vegeta, Goku, Dende and a dog to escape from the shambles to Great Kai Planet.. After defeat Buu, Kibitoshin stays with Elder Kai as seen in GT series... Normal Moveset ----------------------------------------------------------------------- Shockwave P,P,P,P,E (1K) A 1 (P) f+K,P,P,P,E (1K) f+E (1K) Holiness Break K,K,f+K,K,E (1K) P 1 (P) II Energy Rain f+P,P,P,P,E (2K) P 1 (P) I Majestic Rush f+K,K,K,E (2K) P 1 (P) Noble Throw P+G P 1 (P) Custom Moveset ----------------------------------------------------------------------- Potara P,P,K,K,E (3K) S 7 (Z) Notes: 1. Supreme Kai's Energy Rain works like most ki volleys. Just twirl the analog gauge to the max & Supreme Kai will execute an additional ki blast. 2. Equipping the Breakthrough will just give Supreme Kai all his moves as shown in the normal moveset. (Not quite useful when you have gotten all moves capsules) 3. Although the - Kibitoshin takes up all 7 slots, Supreme Kai will still have access to his normal moveset. Once you have setup for the fusion process, you will have instant fusion unlike Gokule and Vegito. You will stay in the battle through as Kibitoshin. This Potara capsule can only be used in all modes except DW. This will only apply if Supreme Kai is equipped with Kitboshin capsule. This capsule can obtained via wishing from Shenlong (This is provided that you have obtained Breakthrough capsules for Supreme Kai) 15. H e r c u l e (aka. Mr. Satan) ----------------------------------------------------------------------- Getting: Defeat Majin Buu with Great Saiyaman in DW Stage 6 Story Background The funniest character that ever graze on DBZ (he stands par with the horny Master Roshi ^_^:). He appears as the last world champion in World Tournament and volunteer to fight Cell (as you see Cell has made a broadcast.) Hercule (JAP: Mr. Satan) fight Cell without knowing how strong Cell really is ^_^:) and got wacked off the stage by Cell with a smack... After Gohan has finished Cell, everyone lefts. Hercule declares that he has defeated Cell to the world (that's why the world believes in him). He has a daughter, Videl who studies in the same high school as Gohan. During the world tournament preparations, he seems to be relaxed. The tournament organizers issued a special match for Hercule against the winner of the kids' tournament - Kids Trunks! Hercule got wacked off the stage ^_^:) In finals of World Tournament (after Goku and co has gone in pursuit of the Majin team), he is left with #18 in the finals. 18 loses to him deliberately due to money (Hercule was forced to pay her double the prize money...) As the world is in a mess due to Majin Buu's rampage, Hercule comes to help out as Majin Buu's private assistant and think of a plan to kill Majin Buu. However, unexpectedly Hercule got hurted and result Majin Buu to unleash Super Buu from his anger. Majin Buu got absorbed Super Buu. Super Buu did not hurt him due to Majin Buu... At Great Kai Planet, he thought he has gone to heaven ^_^:) Kid Buu comes and attempt to hurt him and Majin Buu comes to the rescue! King Kai tells Goku to gather ki from everyone in universe to defeat Buu... Goku could only get ki from his close friends. Hercule chips in and call in the people on Earth. He is the "hero" behind that Goku's finisher ^_^:) As that, he lives happily with Majin Buu and his dog through the GT series with a granddaughter Pan... Normal Moveset ----------------------------------------------------------------------- Dynamite Kick f+P,P,P,P,E (1K) A 1 (P) K,K,K,E (1K) f+E (1K) Hercule Rolling Punch P,P,P,P,E (1K) A 1 (P) f+K,P,P,P,E (1K) Present For You K,K,f+K,f+K,E (3K) A 1 (P) Hercule Critical Attack P,f+P,P,E (1K) P 1 (P) Hercule Ultra Dynamite f+K,K,K,E (2K) P 1 (P) I Hercule Miracle Bomber P+G P 1 (P) Custom Moveset ----------------------------------------------------------------------- High Tension P+K+G (3K) T 1 Hercule Special f+P,P,P,K,E (4K) A 1 (P) Activate Gokule Fusion P,P,K,K,E (3K) S 7 (Z) Note: 1. Hercule's Present For You is actually the method that he tries to cheat Majin Buu to the trap in the manga. Hercule will get knock down in the process but receiving no damage after the explosion. 2. High Tension state raises Hercule's attack to 105% 3. To execute Hercule Special, Hercule must be in High Tension state. Upon executing it successfully, Hercule will power up by 5% each time and reduce enemy's current ki gauge to half. (You can only do this a maximum of 3 times, it works like Gt Saiyaman's Justice Pose) 4. Although the - Gokule Fusion takes up all 7 slots, Hercule will still have access to his normal moveset. Once you have setup for the fusion process, there will be a hit and miss button sequence. If successful, you stay throughout the battle as Gokule. This Potara capsule can only be used in all modes except DW. This will only apply if Hercule is equipped with Gokule capsule. This capsule can obtained via wishing from Shenlong (This is provided that you have obtained Breakthrough capsules for Goku & Hercule) 16. V i d e l ----------------------------------------------------------------------- Getting: Defeat Super Buu (with Gohan absorb) using Hercules in DW Stage 8. Story Background: Videl is the daughter of Hercule and studies in the same school with Gohan. She works part-time as a cop to keep peace in Hercule City (I prefer to call it Satan City). Videl comes to learn of Gohan's secret as Gt Saiyaman. She calls Gohan to teach the way to fly. She particpates in the World Tournament but got wounded by her opponent who has been mind-controlled by Babidi. Gohan comes to her rescue. Upon the ending episode, she marries to Gohan and give birth to a daughter called Pan, who plays a major role in Dragon Ball GT. Normal Moveset ----------------------------------------------------------------------- Eagle Kick P,P,P,P,E (1K) A 1 (P) f+K,P,P,P,E (1K) f+E (1K) Leopard Shoot P,f+P,P,E (1K) P 1 (P) II Falcon Rush f+K,K,K,E (2K) P 1 (P) Bear Blowthrough P+G P 1 (P) Custom Moveset ----------------------------------------------------------------------- Videl's Close Call f+P,P,P,K,E (3K) A 1 (P) Notes: 1. Same as Hercule, Videl is unable to execute ki blasts and it is being replaced by a knock out kick. 2. Equipping the breakthrough capsule will give Videl all her skills and abilities. 3. Videl's Close Call will summon Gohan to participate in the battle for a while! 17. T e e n G o h a n ----------------------------------------------------------------------- Getting: Defeat Cell with Gohan in DW Stage 9 or unlock with Budokai 1 saved file. Story Background Shortly after Goku's first win in Tournament, Gohan was born. He is first Saiyan to have a mixed blood of Saiyan and human. He has a lot of hidden abilities that has suppress the thoughts of many enemies. Gohan begins as a fighter after his father's death in the match against Raditz. Under the tuleage of Piccolo, Gohan learns quickly and become an important member of the Z team. At the time hyperbolic chamber, he successfully transforms into a Super Saiyan. His epic battle against Cell also embark the first Saiyan to reach Super Saiyan 2. However due to his cockiness, this results to Goku's death from Cell's suicide transformation. He gets his revenge and help from his dad using the combined father-and-son Kamehameha (with aid from Vegeta) to defeat Cell. Normal Moveset ----------------------------------------------------------------------- Super Saiyan P+K+G (3K) T 1 Super Saiyan 2 P+K+G (4K) T 1 Kamehameha P,P,P,P,E (1K) A 1 (P) f+P,P,f+P,P,E (1K) f+E (1K) High-Speed Hammer P,P,K,K,E (2K) P 1 (P) I Instant Killquick f+P,P,K,K,E (1K) P 1 (P) II Fierce Ranma K,K,b+K,E (2K) P 1 (P) Jackhammer Smash P+G P 1 (P) Custom Moveset ----------------------------------------------------------------------- Father-Son Kamehameha K,K,f+K,K,E (4K) P 1 (P) III Notes: 1. Gohan's High-Speed Hammer works like most ki volleys. Just twirl the analog gauge to the max & Gohan will execute an additional ki blast. 2. Equipping the Breakthrough capsule will give Teen Gohan all his abilities! 3. When Gohan transform into Super Saiyan, his attack raises to 110%. In Super Saiyan 2 state, his attacks is raised to 115% 4. To execute ultimate Father-Son Kamehameha, Gohan must be in Super Saiyan 2 state. Once it is executed, you will get to scenario type III. Just twirl the analog gauge to your opponent's side, Gohan will deal insane damage with this awesome move. 19. D a b u r a ------------------------------------------------------------------------ Getting: Defeat Dabura in DW stage 5 with Goku or accumulate 100 kili in Babidi's Spaceship Portal Story Background: Dabura is Babidi's right-hand man. He is a proud and devlish demon king. His awesome power can be seen when he killed Kibito with a single blast and turn Piccolo and Krillin into stone using his saliva, which prompt Goku to head for Babidi's spaceship. He is not as powerful as the Supreme Kai thought in the minds of Saiyans. Gohan battles him with his depleted ki and still stands to par. Upon witnessing Majin Buu, he feel that Majin Buu is not as loyal as he is and warned Babidi about it. He make Majin Buu angry and got turn into a cookie and eaten up by Majin Buu! Normal Moveset ----------------------------------------------------------------------- Demonic Will P+K+G (3K) T 1 Hell Blitz P,P,P,P,E (1K) A 1 (P) f+K,P,P,b+P,E (1K) f+E (1K) Evil Blast P,P,f+P,P,P,E (2K) A 1 (P) f+P,f+P,P,P,E (2K) b+E (2K) Hell Blow Shoot P,P,K,E (1K) P 1 (P) II Hate Dancing f+K,K,K,E (2K) P 1 (P) Evil Tornado P+G P 1 (P) Custom Moveset ----------------------------------------------------------------------- Hell Blade Rush f+P,f+P,P,K,E (3K) A 1 (P) I Hate Ray Cannon K,K,K,f+K,E (2K) P 1 (P) I Notes: 1. Equipping the Breakthrough capsule will give Dabura all his abilities! 2. Demonic Will powers up Dabura by 5% (i.e. 105% in attack) 3. Dabura's Hate Ray Cannon works like most ki volleys. Just twirl the analog gauge to the max & Dabura will execute an additional ki blast. 20. M a j i n B u u ------------------------------------------------------------------------ Getting: Accumulate 1200 kili in Babidi's Spaceship Portal Story Background: When Majin Buu is first released from the egg, no one could not imagine the power except for Supreme Kai. Created by Babidi's father, Bibidi and seal into the egg and can only recovered by pumping large amount of ki... Majin Buu got released due to Goku's lose of energy to Majin Vegeta and the previous energy gathered from Gohan. He has the ability to regenerate from gas state to normal mode. He is invincible. Buu defeat Supreme Kai and Gohan easily. He has the ability to turn human beings into cookies or chocolates for his own eating! He was challenged by Vegeta but it was his weird attacks that give him the advantage and his sudden burst of energy. He was engulfed into Vegeta's Final Explosion (Vegeta wants to kill him by using his body) but managed to reborn. He is a bit afraid of Babidi as Babidi could confine him back into the egg. After the battle against SSJ3 Goku, he killed Babidi and leave to his own luxury. Upon meeting his good friend, Hercule (Mr. Satan), he come to learn the meaning of human life and promise Hercule that he will no longer kill. However the appearance of several evil humans injured Hercule, cause Majin Buu to released an evil cloud who cause the formation of evil Super Buu. Majin Buu's chocolate beam was reflected and eaten by Super Buu. However Super Buu does not attack Hercule due to Majin Buu's presence. After Majin Buu has been rescued by Vegeta, Super Buu transformed in Kid Buu and destroys Earth (!) At the Great Kai Planet when Hercule was about to be harmed by Kid Buu, Majin Buu comes to Hercule's resuce and fight Kid Buu. At the end of all battles, he stays with Hercule as his friend and the dog... Normal Moveset ----------------------------------------------------------------------- Innocence Cannon P,P,P,P,E (1K) A 1 (P) P,f+P,P,E (1K) f+E (1K) Innocence Strike P,P,f+K,K,E (1K) P 1 (P) II Enjoy Browning K,K,f+K,K,E (2K) P 1 (P) I Innocence Dance f+K,P,P,P,E (2K) P 1 (P) Merry Swing P+G P 1 (P) Normal Moveset ----------------------------------------------------------------------- Angry Explosion f+P,P,f+P,P,E (3K) A 1 (P) Notes: 1. Equipping the Breakthrough capsule will give Majin Buu all his abilities! 2. Majin Buu's Enjoy Browning works like most ki volleys. Just twirl the analog gauge to the max & Majin Buu will execute an additional ki blast. 21. S u p e r B u u ------------------------------------------------------------------------ Getting: Accumulate 2400 kili in Babidi's Spaceship Portal Story Background: After absorbed Majin Buu, Super Buu heads for the hyperbolic time chamber to challenge his mysterious opponent. However, he give him a time clock and ask him to wait (to buy time for Goten and Kid Trunks to use). Super Buu fight Gotenks in an epic battle with introduction of Gotenks special ability. However Gotenks fool Piccolo saying that he has no more abilities to fight Super Buu forcing Piccolo to destroy the chamber's only exit. This anger forced Super Buu to open up force field to allow him to escape. Gotenks did the same and powered up to SSJ3. Before Gotenks could kill Buu, they could split up due to time limit. Super Buu got heavily beaten by Gohan who unleash his new power. Super Buu escapes and return with a devilish plan. He absorbs Gotenks and Piccolo to bring him awesome power to fight Gohan. Gohan was saved by Dende and Tien a while before Goku arrives. Goku uses a Destructo Disc to cut Buu into half... Goku throw the Potara but Gohan could not capture it. Buu's body combined but got reverted into Piccolo form as the Gotenks fusion has eclipsed. However the part of his "hair" has changed into an absorption cover to absorb Gohan. He got defeated by Vegito (Goku and Vegeta's potara fusion) even he has absorbed Gohan, Goten, Kid Trunks and Piccolo. He attempts to absorb Vegito but got foiled by Vegito's trick to rescue others. He revert back old form when Gohan and the allies are released. He enter his own body and find Goku and co. Vegeta rip Majin Buu from his body and Buu reverts to Kid Buu (the original form)... Normal Moveset ----------------------------------------------------------------------- III Flash P,P,P,P,E (1K) A 1 (P) P,f+P,P,E (1K) f+E (1K) Vice Break P,P,f+K,K,E (1K) P 1 (P) II Assault Rain K,K,f+K,K,E (2K) P 1 (P) I Vice Browning f+K,P,P,P,E (2K) P 1 (P) Badness Throw P+G P 1 (P) Custom Moveset ----------------------------------------------------------------------- Absorption f+P,P,f+P,P,E (3K) A 4 (Z) Gohan Absorbed (Attack increases by 20%) ----------------------------------------------------------------------- Kamehameha P,P,P,P,E (1K) A P,f+P,P,E (1K) f+E (1K) Super Kamehameha f+P,P,f+P,P,E (3K) A III Gotenks Absorbed (Attack increases by 15%) ----------------------------------------------------------------------- Victory Cannon P,P,P,P,E (2K) A P,f+P,P,E (2K) f+E (2K) Super Ghost Kamikaze Attk f+P,P,f+P,P,E (4K) A I Yamcha + Tien Absorbed (Attack reduced by 15%) ----------------------------------------------------------------------- Wolf Fang Fist P,P,P,P,E (1K) A b+E (1K) Ki Blast Cannon P,f+P,P,E (2K) A f+E (2K) Volleyball Fist f+P,P,f+P,P,E (4K) A Spirit Ball Attack f+P,P,P,P,E (3K) A II Cell Absorbed (Attack increases by 5%) ----------------------------------------------------------------------- Energy Field P,P,P,P,E (2K) A P,f+P,P,E (2K) f+E (2K) Spirit Bomb f+P,P,f+P,P,E (4K) A III Frieza Absorbed (No change in physical stats) ----------------------------------------------------------------------- Death Beam P,P,P,P,E (1K) A P,f+P,P,E (1K) f+E (1K) Death Ball f+P,P,f+P,P,E (3K) A III Vegeta Absorbed (Attack increases by 10%) ----------------------------------------------------------------------- Galick Gun P,P,P,P,E (1K) A P,f+P,P,E (1K) f+E (1K) Final Flash f+P,P,f+P,P,E (3K) A Notes: 1. Equipping the Breakthrough capsule will give Super Buu all his abilities! 2. Super Buu's Assault Rain works like most ki volleys. Just twirl the analog gauge to the max & Super Buu will execute an additional ki blast. 3. Upon execution, Absorption will take a random target of the following:- Tien + Yamcha -15% Vegeta +10% Frieza 0 SSJ3 Gotenks +15% Cell +5% Mystic Gohan +20% III Flash will be replaced with the character's death move while Absorption move combo will be replaced with the absorbed character's ultimate move. The only exception is Tien and Yamcha. You will get 2 moves for III Flash and other 2 ultimate move for Absorption. 4. Super Buu (Gohan)'s Super Kamehameha will enter into Type III ki scenario. Just twirl it to your enemy's side and watch the explosive damage! 5. Super Buu (Gotenks)' Super Ghost Kamikaze Attk will enter into Type I Ki scenario with Buu have his own version of ghost ^_^:) If you did not twirl the analog stick to the max, Buu will received damage instead. If max, you should know what it does. 6. Super Buu (Yamcha) Spirit Ball enter into Type II Ki scenairo with the button sequence. If you miss the sequence, you will miss the attack completely. 7. Super Buu (Cell) Spirit Bomb will enter into Type III ki scenario. Just twirl it to your enemy's side and watch the explosive damage! 8. Super Buu (Frieza)'s Death Ball will also enter into Type III ki scenario. Just twirl to your enemy's side and watch the explosive damage. 9. Regardless who Buu absorbed, the ki gauge will be depleting as Buu is undergoing a transform. 22. K i d B u u ------------------------------------------------------------------------ Getting: Accumulate 3600 kili in Babidi's Spaceship Portal Story Background: The most and pure devlish evil of all enemies that ever grace the world of DBZ. Kid Buu is extremely powerful and is the original Buu that Supreme Kai witness. Apparently it seems Buu has absorb some of older generation of Kai... Kid Buu destroys Earth with a single Ki blast! He reappears in Great Kai Planet and was unmatched. SSJ3 Goku and SSJ2 Vegeta could not fight him and even Majin Buu cannot defeat him. He was eventually destroyed by Goku's Genki Dama (with ki gathered from entire Earth, Namek and Kai's Planet). He was reborn as Uub and goes under training as Goku as the series come to an end. Normal Moveset ----------------------------------------------------------------------- Kamehameha P,P,P,P,E (1K) A 1 (P) f+K,K,K,E (1K) f+E (1K) Vanishing Ball f+P,P,P,P,E (2K) A 1 (P) P,f+P,P,E (2K) b+E (2K) Crazy Smash P,P,f+K,K,E (1K) P 1 (P) II Mad Kill Spike K,K,f+K,K,E (2K) P 1 (P) I Savage Rush f+K,P,P,P,E (2K) P 1 (P) Vanishing Drop P+G P 1 (P) Normal Moveset ----------------------------------------------------------------------- Warp Kamehameha P,P,K,K,E (4K) A 1 (P) III Notes: 1. Like Cell and Frieza, Kid Buu gets auto-power up at the beginning of the battle (i.e. 110% attacking power) 2. Kid Buu's Mad Kill Spike works like most ki volleys. Just twirl the analog gauge to the max & Kid Buu will execute an additional ki blast. 3. Equipping the Breakthrough capsule will give Kid Buu all his abilities! 4. Warp Kamehameha will bring Kid Buu using the vanishing ball (Type III ki scenario) and followed by a Super Kamehameha 5 -------------------------=== Fusion Characters ===---------------------- The reason why I placed these characters under a separate section is because they can only be activated from battle. Apart from DW where you can use them (Gotenks and Vegito) freely, the only way is by activating the fusion/potara combo: P,P,K,K,E There are a total of 5 such characters. To get these capsules:- 1) Breakthrough capsule for 1st character involved in fusion/potara 2) Breakthrough capsule for next character involved in fusion/potara* 3) Hopefully, the fusion/potara capsule appears under Shenlong's wish list... *To get Kibitoshin, you just need to obtain breakthrough for Supreme Kai as Kibito is not a playable character. i.e. You need to play at least 3 times DW with all dragon balls collected... 1. G o t e n k s ------------------------------------------------------------------------ Getting: You will unlock the capsule once you have started stage 7 of DW. Story Background Gotenks first appeared when Goten and Trunks successfully perform the Fusion technique. The skill was imparted from Goku who has learnt from 2 mysterious guys while he was in space before he has returned to earth after defeating Frieza (It was also the same place that he has acquired his teleportion technique). At the beginning, Goten and Trunks refuses to learn the technique as they blamed Goku as a coward (their kins have just been defeated and killed by Buu: Vegeta and Gohan) Majin Buu and Babidi comes to challenge Kami and dares anyone else who can stop Buu. Goku enters the battle and transform in SSJ3, whose power changes the minds of those 2 kids. Goten and Trunks continue their training at hyperbolic time chamber and at the meantime Super Buu returns (who has been formed due to Majin Buu's anger and absorbs the later). The training pays off and they execute a couple of moves that no one has ever seen before. They managed to fight to par and joke around that they cannot defeat Buu. Piccolo destroys the only exit and forces Buu to force a hole to escape... Gotenks transform in SSJ3 (!) and forces his way out much to Piccolo's amazement. The kids did well but they were too arrongant and before they could defeat Buu, they got separated due to time lapse. Thanks to Gohan, their lives are sparred... They got absorbed eventually by Super Buu... The capsule cannot be activated in used while in Dragon World Mode. To equip it, you must have all 7 slots. Despite equip the capsule, the character (Kid Trunks or Goten) will retain their normal moveset except they cannot powerup to SSJ. To perform fusion, both Goten and Kid Trunks must have at least 3 levels of ki. (They shared the same ki gauge...) Once the requirement is attained, get close to your opponent & execute the fusion combo: P,P,K,K,E Hit the buttons as you see on the screen... and you will get Gotenks! Notes: Once successfully, you will find Kid Trunks and Goten execute the motion, you will see five button hits. Hit as you sees them and you will be able to perform a successful transformation! If you miss any of the hits, you will get either fat Gotenks (no skills and attack decreased by 10%) Once in fusion mode, Gotenks will no longer have a ki gauge and a time gauge in replace of it. Once the time gauge has been fully depleted, Gotenks will still remain as he is until he was knocked down to ground. If knocked to ground with 0 for time gauge, they will be reverted back to plain Goten and Kid Trunks with 0 ki each... During transformation, Gotenks did not to charge up his ki gauge and can retain his SSJ3 until he knocked to the ground. Moveset (before fusion) ----------------------------------------------------------------------- Fusion P,P,K,K,E (3K) S 7 (+ Goten's Normal Moveset or Kid Trunk's Normal Moveset) Switch P+K+G Moveset (after fusion) ----------------------------------------------------------------------- Min. Type Super Saiyan P+K+G A Super Saiyan 3 P+K+G A SSJ Kamehameha P,P,P,P,E A f+E A f+K,P,P,P,E A Victory Cannon P,f+P,P,E A SSJ3 f+K,K,P,P,E A b+E A Galatic Donuts f+P,P,P,K,E A SSJ Super Ghost Kamikaze Attack K,K,f+K,f+K,P,E A SSJ I Cont. Die-Die Missiles f+P,P,P,P,E P I Ultra Missile Parfait K,K,f+K,K,E P II Hyper Plasma Shortcake P+G P Notes: 1. To power to Super Saiyan 3, Gotenks must be in Super Saiyan state When fusion is successful, Gotenks will have 110% attack power. When power up to Super Saiyan, he will have 115%. When power up to Super Saiyan 3, he will have 125% 2. Certain abilities required a minimum state that Gotenks must be in order to execute. For example, Gotenks must be at least Super Saiyan in order to execute Galatic Donuts. 3. Gotenks' Cont. Die-Die Missiles works like most ki volleys. Just twirl the analog gauge to the max & Gotenks will execute an additional ki blast. 4. Super Ghost Kamikaze Attk requires a full analog gauge in order for it to hit your attack. If it isn't max, Gotenks will get hurt. Most of time, you will revert back to plain Goten and Trunks. 2. T i e n c h a ------------------------------------------------------------------------ Getting: Obtain the Breakthrough capsule for Tien via wishing from Shenlong upon completing DW (make sure you have collect all 7 dragon balls). Replay DW again and wish for Yamcha's Breakthrough capsule. Defeat the game again and wish for the Fusion - Tiencha capsule. Story Background: This is an innovative creation from the game's character. Tien & Yamcha has the same build and their powers are around the same... The fusion principle that used for Gotenks also applicable for Tiencha, thus please refer to Gotenks for more details. Moveset (before fusion) ----------------------------------------------------------------------- Fusion P,P,K,K,E (3K) S 7 Switch P+K+G Moveset (after successful fusion) ----------------------------------------------------------------------- Dodohameha P,P,P,P,E A f+K,P,P,P,E f+E Wolf Fang Volleyball Fist f+P,P,P,K,E P Sirius Hammer Fist K,K,f+K,K,E P Wolf Fang Jackhammer Fist f+P,P,P,P,E A Wolf Fang Machine Fist f+K,K,K,E P Whirlwind Impact Fist P+G P 3. V e g i t o ----------------------------------------------------------------------- Getting: For Goku's Potara, please refer to DW walkthrough in Section 2 As for Vegeta's, you need obtain Breakthrough capsules for Goku and Vegeta. Upon your 3rd try, wish for the Potara for Vegeta. Story Background: This is the strongest character that ever graze in Dragon Ball Z. Goku uses the Potara to fuse with Vegeta to form Vegito after being chased after by Super Buu (with Gohan absorbed). Besides, Vegito can transform in Super Saiyan! Vegito defeat Super Buu as ease. However in an attempt to rescue the absorbed characters, Vegito use a force shield and enters into Buu's body. In Buu's body, Vegito got separated into Goku and Vegeta. Vegeta destroys the Potara once they got into the body... Moveset (before Potara fusion) ----------------------------------------------------------------------- Potara P,P,K,K,E (3K) S 7 (Z) (+ Goku's Normal Moveset or Vegeta's Normal Moveset) Moveset (if you use Potara for Goku) ----------------------------------------------------------------------- Super Vegito P+K+G (3K) T Kamehameha P,P,P,P,E (1K) A f+K,P,P,P,E (1K) f+E (1K) Spirit Cannon K,K,f+K,K,E (2K) A b+K,K,K,K,E (2K) b+E (2K) Spirit Sword f+P,P,P,K,E (3K) A I Spirit Might P,f+P,P,E (1K) P II Surf Chain f+P,P,P,P,E (2K) P I Dragon Drive f+K,K,K,E (2K) P Dinosaur Throw P+G P Moveset (if you use Potara for Vegeta) ----------------------------------------------------------------------- Super Vegito P+K+G (3K) T Galick Gun P,P,P,P,E (1K) A f+K,P,P,P,E (1K) f+E (1K) Spirit Cannon K,K,f+K,K,E (2K) A b+K,K,K,K,E (2K) b+E (2K) Spirit Sword f+P,P,P,K,E (3K) A I Proud Crush P,f+P,P,E (1K) P II Shining Star Rain f+P,P,P,P,E (2K) P I Disdain Blow f+K,K,K,E (2K) P Disdain Throw P+G P Notes: 1. Once you have perform Potara- Vegito, you will stay as Vegito till the battle ends. The attacking power increase to 130% once the Potara is successful. You can only perform the fusion once. If you must hit the buttons before your opponent does. 2. Super Vegito raises the attacking power to 140%! 3. Vegito's Shining Star Rain/ Surf Chain works like most ki volleys. Just twirl the analog gauge to the max & Vegito will execute an additional ki blast. 4. For Spirit Sword, you will see the type I ki scenario once Vegito has landed the "sword" on the opponent. Twirling the analog gauge to max, will allow Vegito to deal additional sword slash. To execute Spirit Sword, you must be in Super Vegito state. 5. Neither Goku nor Vegeta is able to power up to Super Saiyan when the Potara capsule is equipped. 4. K i b i t o s h i n ----------------------------------------------------------------------- Getting: Wish for Breakthrough capsule for Supreme Kai from Shenlong. Recomplete DW and the capsule will be available for your next wish. Story Background After witnessing Gohan facing huge difficulty in fighting Super Buu (with Gotenks and Piccolo absorbed), Elder Kai gives Goku his Potara earings and says that each of them put on their either ear and they fuse into a stronger permanent character. Supreme Kai and Kibito takes off one of their earings and become Kibitoshin! Later when they arrived at Great Kai Planet, Kibitoshin offers Goku and Vegeta the Potara earings to fight Kid Buu. However, Goku destroys the earings as he wants to fight Buu with his own ability. After the world has attained its peace, Kibitoshin stays with Elder Kai on Great Kai Planet. Moveset (before Potara fusion) ----------------------------------------------------------------------- Potara P,P,K,K,E (3K) S 7 (Z) (+ All Supreme Kai's Normal Moveset) Notes: 1. Kibitoshin is actually a stronger version of Supreme Kai. The attacking power will be increased by 115% upon successful chain. Once you have successfully perform the fusion, you will stay as Kibitoshin throughout the battle. 2. Kibitoshin's moveset is actually Supreme Kai's moveset. That is why I left it blank. (I am very tired ^_^:)...) 5. G o k u l e ----------------------------------------------------------------------- Getting: Wish for Breakthrough capsule for Goku. On your second play of DW, wish for Breakthrough capsule for Hercule. On your third play, you will should be able to get Gokule capsule for wishing. Story Background: Gokule is actually shown in Goku's though after he realised that he cannot use the Potara with Gohan. He imagines the fusion with Hercule instead. Thank God, this fusion do not really occur in the manga *phew* Moveset (before Potara fusion) ----------------------------------------------------------------------- Potara P,P,K,K,E (3K) S 7 (Z) (+ Goku's Normal Moveset or Hercule Moveset) Moveset (if you use Potara for Hercule) ----------------------------------------------------------------------- Dynamite Kick f+P,P,P,P,E (1K) A K,K,K,E (1K) f+E (1K) Hercule Rolling Punch P,P,P,P,E (1K) A f+K,P,P,P,E (1K) Trick Beam K,K,f+K,K,E (2K) A b+E (2K) Ultra Spirit Bomb f+P,P,P,K,E (3K) A I Gokule Critical Attack P,f+P,P,E (1K) P II Gokule Ultra Dynamite f+K,K,K,E (2K) P Gokule Miracle Bomber P+G P Moveset (if you use Potara for Goku) ----------------------------------------------------------------------- Kamehameha P,P,P,P,E (1K) A f+K,P,P,P,E (1K) f+E (1K) Trick Beam K,K,f+K,K,E (2K) A b+E (2K) Ultra Spirit Bomb f+P,P,P,K,E (3K) A I Super Finish Gokule Attack P,f+P,P,E (1K) P II Super Dragon Dynamite f+K,K,K,E (2K) P Miracle Dragon Bomber P+G P Notes: 1. Once you have perform Potara - Gokule, you will stay as Gokule till the end of battle with 10% increase in attacking power. You will find the hit and miss button sequence. If your opponent hit the buttons first, you will lose the Potara. This can be only done once. 2. When using Goku with the Potara, Goku cannot power up to King Kai Fist x20 or Super Saiyan as he could in his normal moveset. 3. Gokule's Ultra Spirit Bomb will allows you to enter in Type I of ki scenarios. Twirl to the analog to the max and watch the awesome might of Spirit Bomb. 4. There is a different moveset for Gokule when you use Hercule or Goku (their looks are also very different). Gokule from Hercule cannot use ki blasts and will be able to execute a dashing kick instead. Gokule from Goku can use ki blasts. 6 ----------------------=== World Tournament Mode ===-------------------- You will start off the game with World Tournament Novice Mode acquired. To get advanced Tournament brackets, you must unlock more characters and purchase the system capsule from the Skill Shop for 6000Z. Tournament Mode Adept - Have 16 characters Tournament Mode Advanced - Have 28 characters Once you obtained the character requirements, you will find the capsule available for sale. Buy it and it will be selectable the next time you have chosen World Tournament. The objective of World Tournament is earn zenny and become champion of the world. Champion Runner-Up Max Bouts Novice 10,000Z 5,000Z 3 Adept 30,000Z 15,000Z 4 Advanced 50,000Z 25,000Z 5 Unlike normal fighting, there are Ring Outs in the battle. You will lose when you are being hit out of the ring or the character's HP has been depleted. Fusion/Potara can be activated in the World Tournament. Zenny will be earned if you are playing a single player mode. Tips: 1) Guard your defense well. If you get dash attacked by an opponent thrice, the fourth one will be a ring out. 2) Equip Viral Heart Disease and Vaccine is an ideal capsule combination especially when you set a timer limit for battles. 3) Try to end the battles as fast as possible or you will regret... 7 --------------------=== Training Mode and Practice ===----------------- If you select Training, you will see two more options in the subsequent screens:- Practice: Practice on your own with characters with CUSTOM or NORMAL moveset Training: Go through training as Goten! As you completed the training mode, you will unlock system capsules, which will allow you to access new training stages. Stage 1: Movement Tutor - Goku 1) Move forward and back a couple of times 2) Dash forward and hop backwards (i.e. f,f and b,b) 3) Do some shifting (Up+G and Down+G) 4) Land a punch and a kick 5) Land three continuous punches and three continues kick Complete the stage and you will get "Korin's Teachings" and access to stage 2! Stage 2: Ki Tutor - Gohan 1) Hold G and hold back to charge your ki 2) Hit P+K+G to transform into Super Saiyan 3) Throw a ki blast at Gohan with E 4) Deflect a ki away from you or back to Gohan. Just engage a battle and force Gohan to throw a ki blast. Hit G just when the ki is about to reach you. Deflect 3 times. Complete the stage and you will get "Kami's Teachings" and access to stage 3! Stage 3: Ki-based Techniques Tutor - Piccolo 1) Execute Kamehameha f+E 3 times 2) Execute Kamehameha P,P,P,P,E 3 times Complete the stage and you will get "King Kai's Teachings" and access to stage 4! Stage 4: Offense and Defense Tutor: Krillin 1) Block Krillin's attack for three times. Note that charged attacks cannot be blocked. 2) Execute a super punch. Hold P+K for a while and release 3) Execute a throw. Get close to Krillin and hit P+G 4) Do a guard break attack. Use f,f,K or f,f,P Complete the stage and you will get "Elder Kai's Teachings" and access to stage 5! Stage 5: Burst Mode Tutor: Tien 1) Execute a burst attack, f+P+K 2) Engage into burst mode using a burst attack when Tien is also using a burst attack. 3) Engage burst mode 3 times Complete the stage and you will get "Goku's Teachings" and access to Stage 6. Stage 6: Fusion and Special Techniques Tutor: Piccolo 1) Complete fusion with Trunks - P,P,K,K,E and hit the button sequence correctly. 2) Execute Cont-Do-Die Missile Attack - f+P,P,P,P,E and twirl the analog sticks to the max gauge (This is type I ki scenario). To enhance the twirling, use both analog sticks. You will get a 10 hit combo if done successfully. 3) Execute Ultra Missile Parfait - K,K,f+K,K,E and you will engage into Type II ki scenario. Hit all four buttons and Piccolo will escape. The objective of Type II is to hit the buttons before the time lapse or opposition does. Tada! You have completed the training mode! 8 --------------------=== E.S.S and Capsules Listing ===----------------- DW - Dragon World << E.S.S >> You can find an in-game tutorial under Edit Skills mode. E.S.S stands for Exciting Skill System. You can alter a character's ability by equip different kinds of capsules, thus forming a different version of character. To obtain new skills (i.e. capsules), you can either play the DW mode or buy it from Skill Shop. You can setup up a total of 7 capsules per character. Some of the capsules requires either other capsules before you can equip them. For example, to equip Goku's Super Saiyan capsule, you need to equip "King Kai x20 Fist" capsule first. Capsules can be divided into 4 major groups and below are some hints in differentiating them:- Group Tips Common Skill Z Sheet bracket has blue border Uncommon Skill Z Sheet bracket has white border Rare Skill Z Sheet bracket has gold border Special Skill Z Sheet has gold border (very distinctive) The rarer the capsule is, the more difficult you can get them. Some of the capsules cannot be "bought" and you need to obtain via DW mode. There are a total of 5 types of skill icons:- (P) Power-Up Capsule Possible to power-up by setting 2 of such capsules (() Trade Possible Possible to trade the skill with another player.* (/) Trade Not Possible You cannot trade this skill with another player.* (Z) Once Only You can only use this capsule ability once per battle. (#) No. of Capsules # denotes no from 1 to 7. If it is 1, this means the capsule takes up 1 slot on the custom tray. *In order to trade, you need to have 2 memory cards (8MB) both with Budokai 2 saved file. Unlike Budokai 1, Budokai 2 saved file can be duplicated... For details on how to execute the skill, you can refer to the capsule's skill sheet, it includes details such as skill's name, effects, usage requirements, skill icons and comments from the game about what to take note of when using that capsule. To activate the skill sheet, just hit Square button. You can change views of the front or the back with D-Pad's left or right. Skills can be power-up to deal more damage. For example, you can power up Goten's Kamehameha by setting 2 Kamehameha capsule onto the Custom tray. Although, there will be no changes in graphics, you can find a signficant damage in damage deal. You can buy capsules from the Skills Shop (i.e. Bulma's Shop). At the beginning, you can only buy common skills capsules as you have only attained a Green Membership. To obtain higher membership, you MUST shop more and buy membership offers in the shop. To get gold membership, you must have obtained the silver membership first. Different capsules have different pricing:- Skills/Abilities Memberships' World Tournament Common 1,500Z Green N/A Novice N/A Uncommon 3,000Z Silver 6,000Z Adept 6,000Z* Rare 6,000Z Gold 6,000Z Advanced 6,000Z** Special 10,000Z` Black 6,000Z Random Capsule 5,000Z Red Ribbon Base Stage Capsule 50,000Z You can earn more zenny by competing DW mode or finishing first or runner-up in the World Tournament mode. Champion Runner-Up Novice 10,000Z 5,000Z Adept 30,000Z 15,000Z Advanced 50,000Z 25,000Z Notes: ' It seems that membership will only appears after you have attained a certain percentage completion of capsules. ` You cannot "buy" special capsules such as Goku SSJ3, Vegeta's Babidi's Mind Control, Frieza's Spaceship, Senzu Bean, 1/3 Senzu Bean, Breakthrough capsules, Fusion and Potara capsules or black group capsules even with the Black Membership * To buy this capsule, you must have attained at least 16 characters (to do this, play DW mode) ** To buy this capsule, you must have attained at least 28 characters (to do this, play DW mode) Capsules Listing ----------------------------------------------------------------------- GREEN Support Capsules (001 - 152) ----------------------------------------------------------------------- 001. Fusion (special) Slots: 7 Instructions: When Fusion is successful, can transform into Gotenks [Activated by using P,P,K,K,E (needs 3 or more Ki Gauge)] (Ki remains at MAX) Used by: Goten or Kid Trunks Get it: Get it when you get to Stage 7 of DW mode Notes: Despite the capsule occupies all seven slots, Goten/Kid Trunks will still have their NORMAL moveset. After execute the P,P,K,K,E command, you will be given a chain button hit sequence. If you hit successfully, the fusion is a success. If you failed, you will get a weaker Gotenks (fat or thin version). Gotenks's moveset is available under Fusion Characters section. You can hit P+K+G to switch between characters. (i.e. neither Kid Trunks nor Goten can be transformed into Super Saiyan) There will be no Ki gauge and left with a Fusion Time Meter. Once the timer reaches zero and Gotenks get knocked down to the ground, they will break up with both Goten & Kid Trunks having zero Ki. Unlike Potara, you can fuse as many times as you like... 002. Fusion (special) Slots: 7 Instructions: When Fusion is successful, can transform into Tiencha [Activated by using P,P,K,K,E (needs 3 or more Ki Gauge)] (Ki remains at MAX) Used by: Tien or Yamcha Get it: You can get it by wishing from Shenlong (the next turn) after you have gotten the Breakthrough capsules for Tien & Yamcha Notes: Despite the capsule occupies all seven slots, Tien/Yamcha will still have his NORMAL moveset. After execute the P,P,K,K,E command, you will be given a chain button hit sequence. If you hit successfully, the fusion is a success. If you failed, you will get a weaker Tiencha (fat or thin version). Tiencha's moveset is available under Fusion Characters section. You can hit P+K+G to switch between characters. There will be no Ki gauge and left with a Fusion Time Meter. Once the timer reaches zero and Tiencha get knocked down to the ground, they will break up with both Tien and Yamcha having zero Ki. Unlike Potara, you can fuse as many times as you like... 003. Potara (special) Slots: 7 Instructions: Can transformed into Gokule by combing with Vegeta using Potara [Activated by using P,P,K,K,E (needs 3 or more Ki Gauge)] Does not consume Ki Guage when transformed, unlike normal transformation Used by: Goku only Get it: During Stage 8 of DW mode, have Supreme Kai meet up with Goku (i.e. they occupy same spot). Next have Goku meet up with Vegeta to form Vegito. You will get the capsule upon completing criteria Notes: Despite the capsule occupies all seven slots, Goku will still have his NORMAL moveset. After execute the P,P,K,K,E command, you will be given a random button hit sequence. If you succeed before your opponent, Vegeta will catch the Potara. If you missed and your opponent catches the Potara, you can no longer perform the transformation! 004. Potara (special) Slots: 7 Instructions: Can transformed into Vegito by combing with Goku using Potara [Activated by using P,P,K,K,E (needs 3 or more Ki Gauge)] Does not consume Ki Guage when transformed, unlike normal transformation Used by: Vegeta only Get it: You can get it by wishing from Shenlong (the next turn) after you have gotten the Breakthrough capsules for Goku & Vegeta. Notes: Despite the capsule occupies all seven slots, Vegeta will still have his NORMAL moveset. After execute the P,P,K,K,E command, you will be given a random button hit sequence. If you succeed before your opponent, Goku will catch the Potara. If you missed and your opponent catches the Potara, you can no longer perform the transformation! 005. Potara (special) Slots: 7 Instructions: Can transformed into Gokule by combing with Hercule using Potara [Activated by using P,P,K,K,E (needs 3 or more Ki Gauge)] Does not consume Ki Guage when transformed, unlike normal transformation Used by: Goku only Get it: You can get it by wishing from Shenlong (the next turn) after you have gotten the Breakthrough capsules for Goku & Hercule. Notes: Despite the capsule occupies all seven slots, Goku will still have his NORMAL moveset. After execute the P,P,K,K,E command, you will be given a random button hit sequence. If you succeed before your opponent, Hercule will catch the Potara. If you missed and your opponent catches the Potara, you can no longer perform the transformation! 006. Potara (special) Slots: 7 Instructions: Can transformed into Gokule by combing with Goku using Potara [Activated by using P,P,K,K,E (needs 3 or more Ki Gauge)] Does not consume Ki Guage when transformed, unlike normal transformation Used by: Hercule only Get it: You can get it by wishing from Shenlong (the next turn) after you have gotten the Breakthrough capsules for Goku & Hercule. Notes: Despite the capsule occupies all seven slots, Hercule will still have his NORMAL moveset. After execute the P,P,K,K,E command, you will be given a random button hit sequence. If you succeed before your opponent, Goku will catch the Potara. If you missed and your opponent catches the Potara, you can no longer perform the transformation! 007. Potara (special) Slots: 7 Instructions: Can transformed into Kibitoshin by combing with Kibito using Potara [Activated by using P,P,K,K,E (needs 3 or more Ki Gauge)] Does not consume Ki Guage when transformed, unlike normal transformation Used by: Supreme Kai only Get it: You can get it by wishing from Shenlong (the next turn) after you have gotten the Breakthrough capsule for Supreme Kai. Notes: Despite the capsule occupies all seven slots, Supreme Kai is still have his NORMAL moveset. After execute the P,P,K,K,E command, you will be given a random button hit sequence. If you succeed before your opponent, Kibito will catch the Potara. If you missed and your opponent catches the Potara, you can no longer perform the transformation! 008. Breakthrough (Goku) (special) 009. Breakthrough (Teen Gohan) (special) 010. Breakthrough (Gohan) (special) 011. Breakthrough (Goten) (special) 012. Breakthrough (Vegeta) (special) 013. Breakthrough (Kid Trunks) (special) 014. Breakthrough (Trunks) (special) 015. Breakthrough (Piccolo) (special) 016. Breakthrough (Krillin) (special) 017. Breakthrough (Tien) (special) 018. Breakthrough (Yamcha) (special) 019. Breakthrough (Gt. Saiyaman) (special) 020. Breakthrough (Hercule) (special) 021. Breakthrough (Videl) (special) 022. Breakthrough (Supreme Kai) (special) 023. Breakthrough (Raditz) (special) 024. Breakthrough (Nappa) (special) 025. Breakthrough (Recoome) (special) 026. Breakthrough (Captain Ginyu) (special) 027. Breakthrough (Frieza) (special) 028. Breakthrough (Android 16) (special) 029. Breakthrough (Android 17) (special) 030. Breakthrough (Android 18) (special) 031. Breakthrough (Dr. Gero) (special) 032. Breakthrough (Cell) (special) 033. Breakthrough (Dabura) (special) 034. Breakthrough (Majin Buu) (special) 035. Breakthrough (Super Buu) (special) 036. Breakthrough (Kid Buu) (special) Notes: All Breakthrough Capsules take up 7 slots to equip. Every Breakthrough can be equipped by the specific character. e.g. Goku's Breakthrough capsule can only be equipped by Goku, himself. Breakthrough capsule includes all abilities and skills that a character could have. However, this does not include fusion abilities and innate abilities such as Babidi's Mind Control (which allows Vegeta to transform into Majin Vegeta) None of the Breakthrough capsules can be traded and you can "only" get them via wishing from Shenlong (i.e. complete DW mode and collect all 7 dragon balls) 037. General Vest Slots: 1 Defensive Power Up! (Activated as soon as battle begins) Used by: Goku, Goten, Krillin, Tien, Yamcha 038. Training Vest Slots: 2 Defensive Power Up! (Activated as soon as battle begins) Used by: Goku, Goten, Krillin, Tien, Yamcha 039. Sturdy Vest Slots: 3 Defensive Power Up! (Activated as soon as battle begins) Used by: Goku, Goten, Krillin, Tien, Yamcha 040. Mysterious Vest (special) Slots: 4 Defensive Power Up! (Activated as soon as battle begins) Used by: Goku, Goten, Krillin, Tien, Yamcha 041. Normal Tribe Uniform Slots: 1 Defensive Power Up! (Activated as soon as battle begins) Used by: Teen Gohan, Piccolo 042. Evil Training Uniform Slots: 2 Defensive Power Up! (Activated as soon as battle begins) Used by: Teen Gohan, Piccolo 043. Evil Sturdy Uniform Slots: 3 Defensive Power Up! (Activated as soon as battle begins) Used by: Teen Gohan, Piccolo 044. Evil Mystery Uniform (special) Slots: 4 Defensive Power Up! (Activated as soon as battle begins) Used by: Teen Gohan, Piccolo 045. Normal Fiber Jacket Slots: 1 Defensive Power Up! (Activated as soon as battle begins) Used by: Kid Trunks, Trunks 046. Quality Fiber Jacket Slots: 2 Defensive Power Up! (Activated as soon as battle begins) Used by: Kid Trunks, Trunks 047. Sturdy Fiber Jacket Slots: 3 Defensive Power Up! (Activated as soon as battle begins) Used by: Kid Trunks, Trunks 048. Mystery Fiber Jacket (special) Slots: 4 Defensive Power Up! (Activated as soon as battle begins) Used by: Kid Trunks, Trunks 049. Kami's Outfit Slots: 1 Defensive Power Up! (Activated as soon as battle begins) Used by: Gohan, Supreme Kai 050. King Kai's Outfit Slots: 2 Defensive Power Up! (Activated as soon as battle begins) Used by: Gohan, Supreme Kai 051. Grand Kai's Outfit Slots: 3 Defensive Power Up! (Activated as soon as battle begins) Used by: Gohan, Supreme Kai 052. Supreme Kai's Outfit (special) Slots: 4 Defensive Power Up! (Activated as soon as battle begins) Used by: Gohan, Supreme Kai 053. Old Training Vest Slots: 1 Defensive Power Up! (Activated as soon as battle begins) Used by: Hercule 054. Wedding Vest Slots: 2 Defensive Power Up! (Activated as soon as battle begins) Used by: Hercule 055. World Champion Vest Slots: 3 Defensive Power Up! (Activated as soon as battle begins) Used by: Hercule 056. High-tech Vest (special) Slots: 4 Defensive Power Up! (Activated as soon as battle begins) Used by: Hercule 057. Champion Belt Slots: 1 Defensive Power Up! (Activated as soon as battle begins) Used by: Hercule 058. T-shirt Slots: 1 Defensive Power Up! (Activated as soon as battle begins) Used by: Videl 059. Black Belt Vest Slots: 2 Defensive Power Up! (Activated as soon as battle begins) Used by: Videl 060. Sparring Outfit Slots: 3 Defensive Power Up! (Activated as soon as battle begins) Used by: Videl 061. Great Saiyawoman's Wardrobe (special) Slots: 4 Defensive Power Up! (Activated as soon as battle begins) Used by: Videl 062. Old Style Armor Slots: 1 Defensive Power Up! (Activated as soon as battle begins) Used by: Vegeta, Raditz, Nappa, Recoome, Captain Ginyu, Frieza 063. Rit Armor Slots: 2 Defensive Power Up! (Activated as soon as battle begins) Used by: Vegeta, Raditz, Nappa, Recoome, Captain Ginyu, Frieza 064. New Style Armor Slots: 3 Defensive Power Up! (Activated as soon as battle begins) Used by: Vegeta, Raditz, Nappa, Recoome, Captain Ginyu, Frieza 065. Bulma's Armor (special) Slots: 4 Defensive Power Up! (Activated as soon as battle begins) Used by: Vegeta, Raditz, Nappa, Recoome, Captain Ginyu, Frieza 066. Special Coating Slots: 1 Defensive Power Up! (Activated as soon as battle begins) Used by: Android 16, Android 17, Android 18, Dr. Gero 067. Improved Special Coating Slots: 2 Defensive Power Up! (Activated as soon as battle begins) Used by: Android 16, Android 17, Android 18, Dr. Gero 068. Nanomachine Slots: 3 Defensive Power Up! (Activated as soon as battle begins) Used by: Android 16, Android 17, Android 18, Dr. Gero 069. Improved Nanomachine (special) Slots: 4 Defensive Power Up! (Activated as soon as battle begins) Used by: Android 16, Android 17, Android 18, Dr. Gero 070. Life Extract for 10 Slots: 1 Defensive Power Up! (Activated as soon as battle begins) Used by: Cell 071. Life Extract for 100 Slots: 2 Defensive Power Up! (Activated as soon as battle begins) Used by: Cell 072. Life Extract for 1000 Slots: 3 Defensive Power Up! (Activated as soon as battle begins) Used by: Cell 073. Life Extract for 10000 (special) Slots: 4 Defensive Power Up! (Activated as soon as battle begins) Used by: Cell 074. Demon Realm Guard Slots: 1 Defensive Power Up! (Activated as soon as battle begins) Used by: Dabura, Majin Buu, Super Buu, Kid Buu 075. Mage Guard Slots: 2 Defensive Power Up! (Activated as soon as battle begins) Used by: Dabura, Majin Buu, Super Buu, Kid Buu 076. Babidi's Guard Slots: 3 Defensive Power Up! (Activated as soon as battle begins) Used by: Dabura, Majin Buu, Super Buu, Kid Buu 077. Bibidi's Guard (special) Slots: 4 Defensive Power Up! (Activated as soon as battle begins) Used by: Dabura, Majin Buu, Super Buu, Kid Buu 078. Z-Sword Slots: 1 Attack Power Up! (Activated as soon as battle begins) Used by: Goku, Gohan 079. Dabura's Sword Slots: 1 Attack Power Up! (Activated as soon as battle begins) Used by: Dabura 080. Trunk's Sword Slots: 1 Attack Power Up! (Activated as soon as battle begins) Used by: Trunks 081. Cheering Slots: 1 Attack Power Up! (Activated as soon as battle begins) Used by: Hercule 082. 1/3 Senzu Bean Slots: 1 Recover Health by 1/3 and 1 Ki Gauge (Automatically activated when Health becomes zero) * Cannot use with other Senzu Bean (Only 1 Senzu Bean per tray) Used by: Everyone 083. Senzu Bean (special) Slots: 3 Health & Gauge fully recovered (Automatically activated when Health becomes zero) * Cannot use with other Senzu Bean (Only 1 Senzu Bean per tray) Used by: Everyone 084. Frieza's Space Ship (special) Slots: 4 Health & Gauge fully recovered. Can become Mecha Frieza (Automatically activated when Health becomes zero) * Can't be use with Senzu Bean Used by: Frieza 085. Babidi's Mind Control (special) Slots: 3 Can transform into Majin Vegeta through Babidi's Magic (Automatically activated when you get knocked down with 1 Energy Guage left) * Can't be use with Senzu Bean Used by: Vegeta 086. Saiyan Heritage (special) Slots: 1 Attack & Defensive Power increase when Senzu Bean is used (When Senzu Bean is used, This cannot be activated alone) Used by: Goku, Teen Gohan, Gohan, Goten, Vegeta, Kid Trunks, Trunks, Raditz, Nappa, Cell 087. Viral Heart Disease Slots: 2 Slowly drains the Health of both characters (Activated as soon as battle begins) Used by: Everyone 088. Vaccine Slots: 1 Nullify the effect of Viral Heart Disease (Activated as soon as battle begins, used in conjection with #087) Used by: Everyone 089. Super Holy Water Slots: 2 Damage Percentage is reduced (Activated when damaged) Used by: Everyone 090. Piccolo's Regeneration Slots: 1 Damage Percentage is reduced by using a set amount of ki (Activated when damaged, ki reduced by damage) Used by: Piccolo 091. Cell's Regeneration Slots: 1 Damage Percentage is reduced by using a set amount of ki (Activated when damaged, ki reduced by damage) Used by: Cell 092. Majin Buu's Regeneration Slots: 1 Damage Percentage is reduced by using a set amount of ki (Activated when damaged, ki reduced by damage) Used by: Majin Buu, Super Buu, Kid Buu 093. Dende's Recovery Slots: 1 Damage Percentage is reduced by using a set amount of ki (Activated when damaged, ki reduced by damage) Used by: Goku, Teen Gohan, Goten, Vegeta, Kid Trunks, Trunks, Piccolo Krillin, Tien, Yamcha, Gt. Saiyaman, Hercule, Videl 094. Kibito's Revival Power Slots: 1 Damage Percentage is reduced by using a set amount of ki (Activated when damaged, ki reduced by damage) Used by: Gohan, Supreme Kai 095. Medical Machine Slots: 1 Damage Percentage is reduced by using a set amount of ki (Activated when damaged, ki reduced by damage) Used by: Raditz, Nappa, Recoome, Captain Ginyu, Frieza 096. Automatic Restoration Slots: 1 Damage Percentage is reduced by using a set amount of ki (Activated when damaged, ki reduced by damage) Used by: Android 16, Android 17, Android 18, Dr. Gero 097. Mixed Blood Power Slots: 1 Attack Power Up, Guard Power Up (Activated as soon as battle begins) Used by: Teen Gohan, Gohan, Goten, Kid Trunks, Trunks 098. Rage! Slots: 1 Attack Power increases in the first 10 seconds of battle! (Activated as soon as battle begins) Used by: Everyone 099. Rage!! Slots: 2 Attack Power increases in the first 15 seconds of battle! (Activated as soon as battle begins) Used by: Everyone 100. Rage!!! (special) Slots: 3 Attack Power increases in the first 20 seconds of battle! (Activated as soon as battle begins) Used by: Everyone 101. Serious! Slots: 1 When Health drops below 1/3, Attack Power increases! (Activated when Health falls below set value) Used by: Everyone 102. Serious!! Slots: 2 When Health drops below 1/2, Attack Power increases! (Activated when Health falls below set value) Used by: Everyone 103. Serious!!! (special) Slots: 3 When Health drops below 2/3, Attack Power increases! (Activated when Health falls below set value) Used by: Everyone 104. Power Near the Limit (special) Slots: 2 When Health drops below 1/6, Attack Power is greatly increased! (Activated when Health falls below set value) Used by: Teen Gohan, Gohan, Trunks, Piccolo, Gt Saiyaman 105. Desperate Resolution (special) Slots: 2 When Health drops below 1/6, Attack Power is greatly increased! (Activated when Health falls below set value) Used by: Vegeta, Krillin, Tien, Yamcha, Videl, Supreme Kai 106. Desperate Power (special) Slots: 2 When Health drops below 1/6, Attack Power is greatly increased! (Activated when Health falls below set value) Used by: Goku, Goten and Kid Trunks 107. Pride of the Strongest (special) Slots: 2 When Health drops below 1/6, Attack Power is greatly increased! (Activated when Health falls below set value) Used by: Frieza, Cell, Dabura 108. Last Ounce of Strength (special) Slots: 2 When Health drops below 1/6, Attack Power is greatly increased! (Activated when Health falls below set value) Used by: Raditz, Nappa, Recoome, Captain Ginyu, Android 16, Android 17, Android 18, Dr. Gero 109. Pressure on the Champ (special) Slots: 2 When Health drops below 1/6, Attack Power is greatly increased! (Activated when Health falls below set value) Used by: Hercule 110. Dabura Cookie (special) Slots: 2 When Health drops below 1/6, Attack Power is greatly increased! (Activated when Health falls below set value) Used by: Majin Buu, Super Buu, Kid Buu 111. Moon Light Slots: 1 Attack Power increases for a fixed period of time (Activated as soon as battle begins) Used by: Raditz, Nappa 111. Potential Slots: 2 Attack Power increases for a fixed period of time (Activated as soon as battle begins) Used by: Everyone 112. Universal Power (special) Slots: 3 Attack Power & Defensive Power increase at regular intervals (Activated as soon as battle begins) Used by: Goku 113. Miracle Power (special) Slots: 3 Attack Power & Defensive Power increase at regular intervals (Activated as soon as battle begins) Used by: Goten, Kid Trunks, Piccolo, Krillin, Tien, Yamcha, Gt. Saiyaman, Videl, Supreme Kai 114. Ultimate Power (special) Slots: 3 Attack Power & Defensive Power increase at regular intervals (Activated as soon as battle begins) Used by: Teen Gohan, Gohan, Vegeta, Trunks 115. King's Confidence (special) Slots: 3 Attack Power & Defensive Power increase at regular intervals (Activated as soon as battle begins) *Get stronger when equipped with "Hercule's False Courage" Used by: Hercule 116. Mode-switching Systems (special) Slots: 3 Attack Power & Defensive Power increase at regular intervals (Activated as soon as battle begins) Used by: Android 16, 17, 18, Dr. Gero 117. Saiyans' Awakening (special) Slots: 3 Attack Power & Defensive Power increase at regular intervals (Activated as soon as battle begins) Used by: Raditz, Nappa 118. Nature of Evil (special) Slots: 3 Attack Power & Defensive Power increase at regular intervals (Activated as soon as battle begins) Used by: Recoome, Captain Ginyu, Frieza, Cell, Dabura 119. Toxic Chocolate (special) Slots: 3 Attack Power & Defensive Power increase at regular intervals (Activated as soon as battle begins) Used by: Majin Buu, Super Buu, Kid Buu 120. Saiyan Spirit Slots: 1 Guard is disabled, but both Attack Power & Defensive Power are both increased (Activated as soon as battle begins) Used by: Goku, Vegeta, Raditz, Nappa 121. Ginyu Force Badge Slots: 1 Guard is disabled, but both Attack Power & Defensive Power are both increased (Activated as soon as battle begins) Used by: Captain Ginyu, Recoome 122. Hercule's False Courage Slots: 1 Guard is disabled, but both Attack Power & Defensive Power are both increased (Activated as soon as battle begins) Used by: Hercule 123. Super Kami Water Slots: 2 Attack Power increased and Health slowly decreases (Activated as soon as battle begins) Used by: Everyone 124. Gero's Perpetual Energy R&D (special) Slots: 3 Ki remains at MAX, but Transformation impossible (Activated as soon as battle begins) Used by: Everyone 125. Ki Flash Slots: 1 Nullify all opponents' Ki Blast Wave (Activated as soon as Ki Blast Wave hits) Used by: Goku 126. Android's Barrier Slots: 1 Nullify all opponents' Ki Blast Wave (Activated as soon as Ki Blast Wave hits) Used by: Android 16, 17, 18, Dr. Gero 127. Cell's Barrier Slots: 1 Nullify all opponents' Ki Blast Wave (Activated as soon as Ki Blast Wave hits) Used by: Cell 128. Babidi's Barrier Slots: 1 Nullify all opponents' Ki Blast Wave (Activated as soon as Ki Blast Wave hits) Used by: Dabura, Majin Buu, Super Buu, Kid Buu 129. Gero's Deflection R&D Slots: 1 Auto Deflect Ki Blast Wave (Activated by holding down the Guard Button before being hit by a Ki Blast) *This cannot be used with #130 "Gero's Deflect-Back R&D" Used by: Everyone 130. Gero's Deflect-Back R&D Slots: 1 Auto Deflect-Back Ki Blast Wave (Activated by holding down the Guard Button before being hit by a Ki Blast) *This cannot be used with #129 "Gero's Deflection R&D" Used by: Everyone 131. Gero's Energy R&D Slots: 1 If Deflect or Deflect Back is successful, Ki increases by a fixed amount (Activated when Deflect or Deflect-Back is successful) Used by: Everyone 132. Scouter Slots: 1 Reduce amount of Ki used (Activated as soon as battle begins) Used by: Raditz, Nappa, Recoome, Ginyu and Frieza 133. Babidi's Scope Slots: 1 Reduce amount of Ki used (Activated as soon as battle begins) Used by: Dabura, Majin Buu, Super Buu, Kid Buu 134. Ki Control Slots: 1 Reduce amount of Ki used (Activated as soon as battle begins) Used by: Goten, Kid Trunks, Trunks, Tien, Yamcha, Gt. Saiyaman, Videl, Supreme Kai and Cell 135. Meditation Slots: 1 Greatly suppresses energy consumption (Activated as soon as battle begins) Used by: Goku, Gohan, Teen Gohan, Vegeta, Trunks, Piccolo, Krillin 136. Yakon Slots: 1 Comrade or Enemy, Ki consumption accelerates in a transformed state (Generated when transformed) Used by: Everyone 137. Angel's Halo Slots: 1 Ki consumption rate zero when in a transformed state (Generated when transformed) Used by: Goku, Vegeta 138. Human Candy (special) Slots: 2 Combat spirit keeps improving (Activated as soon as battle begins) Used by: Majin Buu, Super Buu, Kid Buu 139. Marron's Wish (special) Slots: 2 Combat spirit keeps improving (Activated as soon as battle begins) Used by: Krillin, Android 18 140. Chiaotzu's Wish (special) Slots: 2 Combat spirit keeps improving (Activated as soon as battle begins) Used by: Tien 141. Puar's Wish (special) Slots: 2 Combat spirit keeps improving (Activated as soon as battle begins) Used by: Yamcha 142. Chi-Chi's Wish (special) Slots: 2 Combat spirit keeps improving (Activated as soon as battle begins) Used by: Gohan, Teen Gohan, Goten, Gt. Saiyaman 143. Dende's Wish (special) Slots: 2 Combat spirit keeps improving (Activated as soon as battle begins) Used by: Piccolo 144. Bulma's Wish (special) Slots: 2 Combat spirit keeps improving (Activated as soon as battle begins) Used by: Vegeta, Kid Trunks, Trunks 145. World's Expectations (special) Slots: 2 Combat spirit keeps improving (Activated as soon as battle begins) Used by: Hercule, Videl 146. Loyalty to Frieza (special) Slots: 2 Combat spirit keeps improving (Activated as soon as battle begins) Used by: Raditz, Nappa, Recoome, Captain Ginyu 147. Universal Ambition (special) Slots: 2 Combat spirit keeps improving (Activated as soon as battle begins) Used by: Frieza 148. Androids' Goals (special) Slots: 2 Combat spirit keeps improving (Activated as soon as battle begins) Used by: Android 16, 17, 18 and Dr. Gero 149. Essence of the Mighty (special) Slots: 2 Combat spirit keeps improving (Activated as soon as battle begins) Used by: Cell 150. Loyalty to Babidi (special) Slots: 2 Combat spirit keeps improving (Activated as soon as battle begins) Used by: Dabura 151. Kibito's Wish (special) Slots: 2 Combat spirit keeps improving (Activated as soon as battle begins) Used by: Supreme Kai 152. King Kai's Wish (special) Slots: 2 Combat spirit keeps improving (Activated as soon as battle begins) Used by: Goku ----------------------------------------------------------------------- BLACK System Capsules (153 - 210) ----------------------------------------------------------------------- Character Capsules (#153 to #181) 153. Goku Begins with it 154. Teen Gohan Upload it from Budokai save file or defeat Cell with Gohan (Stage 9 DW) 155. Gohan Begins with it 156. Goten Begins with it 157. Vegeta Defeat Vegeta with Goku (Stage 3 DW) 158. Kid Trunks Begins with it 159. Trunks Defeat Vegeta with Kid Trunks (Stage 3 DW) 160. Piccolo Begins with it 161. Yamcha Defeat Nappa with Tien (Stage 1 DW) 162. Tien Begins with it 163. Krillin Begins with it 164. Gt Saiyaman Defeat Cell with Gohan (Stage 4 DW) 165. Hercule Defeat Majin Buu with Gt Saiyaman (Stage 6 DW) 166. Videl Defeat Super Buu (Gohan absorbed) with Hercule (Stage 8 DW) 167. Supreme Kai Defeat Supreme Kai with Goku (Stage 6 DW) 168. Raditz Defeat Raditz with Goku (Stage 1 DW) 169. Nappa Defeat Nappa with Vegeta (Stage 1 DW) 170. Recoome Defeat Recoome with Goku (Stage 2 DW) 171. Captain Ginyu Defeat Ginyu with Vegeta (Stage 3 DW) 172. Frieza Defeat Frieza with Goku (Stage 3 DW) 173. Dr. Gero Defeat Dr. Gero with Goku (Stage 4 DW) 174. Android 17 Defeat Android 17 with Piccolo (Stage 4 DW) 175. Android 18 Defeat Android 18 with Krillin (Stage 4 DW) 176. Android 16 Defeat Android 16 with Goku (Stage 4 DW) 177. Cell Defeat Cell with Goku (Stage 4 DW) 178. Dabura Defeat Dabura with Goku/Gohan (Stage 5 DW) or accumulate 100 kili at Babidi's Spaceship Portal 179. Majin Buu Attained 1200 kili at Babidi's Spaceship Portal 180. Super Buu Attained 2400 kili at Babidi's Spaceship Portal 181. Kid Buu Attained 3600 kili at Babidi's Spaceship Portal. Notes: By attaining these capsules, you can use them for Duel, Practice or the World Tournament modes. Goku, Gohan, Goten, Kid Trunks, Krillin, Tien, Piccolo, Yamcha, Vegeta, Trunks, Supreme Kai, Gt Saiyaman, Hercule, Videl and Supreme Kai are usable for DW mode. Membership Card Capsules (#182 to #185) 182. Green Membership Card Starts with it. 183. Silver Membership Card Needs > 30% Capsules Completion 184. Gold Membership Card Needs > 50% Capsules Completion 185. Black Memberhsip Card Needs > 70% Capsules Completion Having a high grade of Membership Card entitled you to buy better and rarer capsules from the Skill Shops. The membership card capsule will available for sale once you have attained a certain percentage in the capsules... World Tournament Modes (#186 to #188) 186. World Tournament - Novice Begins with it 187. World Tournament - Adept Buy it for 6000G (16 characters) 188. World Tournament - Advanced Buy it for 6000G (28 characters) Basically, this allows you to access more difficult and long tournaments to earn more zenny... Teachings from Training Mode(#189 to #194) 189. Master Roshi's Teachings Begins with it 190. Korin's Teachings Complete Stage 1 Training Mode 191. Kami's Teachings Complete Stage 2 Training Mode 192. King Kai's Teachings Complete Stage 3 Training Mode 193. Elder Kai's Teachings Complete Stage 4 Training Mode 194. Goku's Teachings Complete Stage 5 Training Mode The training mode is relatively simple. If you need help, refer to Section 7 for more details. Bulma's Costumes (#195 to #200) 195. Bulma's Costume (1) Begins with it 196. Bulma's Costume (2) Wish from Shenlong 197. Bulma's Costume (3) Wish from Shenlong 198. Bulma's Costume (4) Wish from Shenlong 199. Bulma's Costume (5) Wish from Shenlong 200. Bulma's Costume (6) Wish from Shenlong Typically, these just spice up the Skill Shop menu screen interface... Stages (#201 to #209) 201. World Tournament Begins with it 202. Hyperbolic Time Chamber Begins with it 203. Islands Begins with it 204. Snowy Mountains Complete Stage 2 DW 205. Planet Namek Complete Stage 3 DW 206. Sky Pier Complete Stage 6 DW 207. City Street Defeat Super Buu w/ Gohan (Stage 8 DW) 208. Great Kai Planet Complete Stage 9 DW 209. Red Ribbon Base Buy it for 50,000Z from Skill Shop This allows you to have more stages to select for Dueling/Practice. 210. Babidi's Spaceship Portal Wish it from Shenlong To unlock this hidden mode, you need to complete DW and get all 7 dragon balls. Choose it when you meet up with Shenlong. This mode can be access from the main menu. It will appear under the "Options" in the main screen. I will be adding updates for Ability and Physical capsules upon the next update. 9 --------------------=== Secrets and Hidden Modes ===------------------- Below are the list of secrets and hidden options:- ----------------------------------------------------------------------- Hidden Characters - Get all 28 characters! ----------------------------------------------------------------------- Nappa Defeat Nappa in stage 1 with Vegeta* Yamcha Defeat Nappa in stage 1 with Tien Recoome Defeat Recoome in stage 2 with Goku Vegeta Defeat Vegeta in stage 3 with Goku Captain Ginyu Defeat Ginyu in stage 3 with Vegeta Frieza Defeat Frieza in stage 3 with Goku Android #20 Defeat Dr. Gero (#20) in stage 4 with Goku Android #16 Defeat #16 in stage 4 with Goku Android #17 Defeat #17 in stage 4 with Piccolo Android #18 Defeat #18 in stage 4 with Krillin Cell Defeat Cell in stage 4 with Goku Gt Saiyaman Defeat Cell in stage 4 with Gohan Supreme Kai Defeat Supreme Kai in stage 5 with Goku Dabura Defeat Dabura in stage 5 with Goku or accumulate 100 kili in Babidi's Spaceship Mode. Hercules Defeat Majin Buu in stage 6 with Gt Saiyaman Videl Defeat Super Buu in stage 8 with Hercules (Gohan must be absorbed by Buu) Teen Gohan Defeat Cell in stage 9 with Gohan or load it from DBZ Budokai 1 save file (if you have the capsule) Dabura Defeat him at Stage 5 DW with Goku or accumulate 100 kili in Babidi's Spaceship Mode Majin Buu Accumulate 1200 kili in Babidi's Spaceship Portal Super Buu Accumulate 2400 kili in Babidi's Spacehsip Portal Kid Buu Accumulate 3600 kili in Babidi's Spaceship Portal ----------------------------------------------------------------------- Hidden Mode - Babidi's Spaceship Portal - Complete DW and wish for it! ----------------------------------------------------------------------- Under this section, you will find 4 stages of different battle conditions. Ranging from the battle conditions, you will accumulate reward points called "kili". This is the "only" way that you can get all the Buus and Dabura if you miss him while playing DW. Kili Reward List (There are more rewards, but I am covering till 10000 only) Kili Reward Capsules Type: 100 Dabura Character 320 Hell Blitz Dabura - Ability 430 Evil Tornado Dabura - Physical 540 Demonic Will Dabura - Transformation 800 Yakon Support 965 Demon Realm Guard Support 1200 Majin Buu Character 1420 Innocence Cannon Majin Buu - Ability 1530 Hell Blow Shoot Dabura - Physical 1695 Babidi's Scope Support 1805 Merry Swing Majin Buu - Physical 2025 Mage Guard Support 2190 Enjoy Browning Majin Buu - Physical 2400 Super Buu Character 2620 III Flash Super Buu - Ability 2730 Hate Ray Cannon Dabura - Physical 2840 Innocence Dance Majin Buu - Physical 2950 Badness Throw Super Buu - Physical 3000 Super Saiyan Goku - Transformation 3060 Hate Dancing Dabura - Physical 3170 Vice Browning Super Buu - Physical 3390 Vice Break Super Buu - Physical 3600 Kid Buu Character 4040 Hell Blade Rush Dabura - Ability 4260 Evil Blast Dabura - Ability 4480 Majin Buu's Restoration Support 4700 Vanishing Ball Kid Buu - Ability 4975 Loyalty to Babidi Support 5085 Vanishing Drop Kid Buu - Physical 5360 Babidi's Guard Support 5580 Assault Rain Super Buu - Physical 5745 Innocence Strike Majin Buu - Physical 6185 Angry Explosion Majin Buu - Ability 6405 Kamehameha Kid Buu - Ability 6790 Dabura Cookie Support 6955 Crazy Smash Kid Buu - Physical 7175 Human Candy Support 7505 Toxic Chocolate Support 7670 Mad Kill Spike Kid Buu - Physical 8000 Bibidi's Guard Support 8110 Savage Rush Kid Buu - Physical 8660 Warp Kamehameha Kid Buu - Ability 10000 Absorption Super Buu - Transformation STAGE 1 You will first select a character and an opponent. The objective is to defeat the opponent until your energy meter runs out. The opponent starts off with 1/3 HP. Your energy meter will be carry on to next battle after you have defeat the first battle. This is quite similar to multiple battles that you face in DW mode against Saibamen and Cell Jrs. EARN MORE KILI - Defeat more enemies. STAGE 2 The objective is to execute as many hits as you can on your selected opponent within a time limit of 60 seconds. There is no energy and ki gauge for the battle. You will find a boxing glove icon and number of hits that you have land on the opponent. Please note that multiple hit attacks such as Goku's Super Dragon Drive and Tien's Machine Gun Fist are counted as one hit. Hits made by ki blasts also counted. EARN MORE KILI - Land more hits STAGE 3 Unlike Stage 2, you need to be more defensive in this stage. The enemy's health will not drop. Block and dodge the enemy as long as you can. The longer that you held on, the more kili you earn. EARN MORE KILI - Defend and hang on until your health meter is fully depleted. The longer you hang, the more kili you earn. STAGE 4 There will be a timer setting, no energy and ki gauges for this stage. Your character has unlimited ki. First of all, you must throw a ki blast to begin the "volley ball" contest. Only Ki that is deflect back to your opponent are counted. Great use of Gero's Deflect-Back R&D skill here. EARN MORE KILI - The more ki that you have deflect, the more kili you will earn. ---------------------------------------------------------------------- Capsules Duplication Trick ---------------------------------------------------------------------- You need to have 2 memory cards for this trick to work. Open your Playstation 2 without loading any game disc. Access the memory card with Budokai 2 save file. Choose to copy to the other memory card. You will be able to trade skills and have more capsules in your stock! ---------------------------------------------------------------------- Skill Shop Cheat ---------------------------------------------------------------------- You need to have a memory card in order for this cheat to work. You can get more capsules (including all breakthrough, fusions, special abilities such as Angel's Halo, etc) from the Skill Shop without spending a single zenny. As you enter the P1 edit skill menu, you will find the following options: Capsule Menu Screen ------------------- Edit Skills Skills Shop View Skills Go to the Skills Shop. Exit the shop with Triangle button and hold down L1, L2, R1 and R2 as Bulma gives you the ending speech. Do this a couple of times and you will find the capsules percentage increases! Once you attained the desired percentage, do not exit! Go to Edit Skills (top option) and do some changes in capsules for a character. Exit. At the capsule menu screen, make sure your cursor is pointing at Edit Skills and hit Triangle. You will be able to save the earned capsules! You can do this until you get 100%! 10 --------------------=== Acknowledgments & Credits ===------------------ + Frequently Asked Questions 1. Thanks to GameFAQs and CJayC for hosting my FAQs and supporting my works since 1998. 2. Thanks to all my FAQ readers who have supported me since 1998. 3. Thanks to my dad for allowing me to have both Xbox and PS2. ------------------------------------------------------------------------ Copyright of Scott Ong 2004 ------------------------------------------------------------------------