_____ _____ ____ ____ ___________ ____ ____ \ \ / / | \ / | | | | \ | | \ \ / / | \ / | | ______| | \ | | \ \/ / | \/ | | |__ | \ | | \ / ___ | | | __| | \| | / \ |___| | |\ /| | | | | |\ | / /\ \ | | \/ | | | |______ | | \ | / / \ \ | | | | | | | | \ | /____/ \____\ |____| |____| |___________| |____| \____| MMM MMM UUU UUU TTTTTTTTT AAAAAA NNN NNN TTTTTTTTT MMMMM MMMMM UUU UUU TTTTTTTTT AAAAAAAA NNNNN NNN TTTTTTTTT MMM MM MM MMM UUU UUU TTT AAA AAA NNNNNN NNN TTT MMM MMM MMM UUU UUU TTT AAAAAAAA NNN NNN NNN TTT MMM M MMM UUU UUU TTT AAA AAA NNN NNNNNN TTT MMM MMM UUUUUUU TTT AAA AAA NNN NNNN TTT AAAAA CCCCCC AAAAA DDDDDD EEEEEE MMM MMM YYY YYY AAA AAA CCC CCC AAAAAAA DDD DDD EEE MMMMM MMMMM YYY YYY AAA AAA CCC AAA AAA DDD DDD EEEEE MMM MMMM MMM YYY YYY AAAAAAA CCC AAAAAAA DDD DDD EEE MMM MM MMM YYY AAA AAA CCC CCC AAA AAA DDD DDD EEEEEE MMM MMM YYY AAA AAA CCCCCC AAA AAA DDDDDD EEEEEE MMM MMM YYY X - M E N : M U T A N T A C A D E M Y P L A Y S T A T I O N C O M P R E H E N S I V E T E X T F A Q Written By Frank James Chan Revision 1.20 Last Modified on 07/20/2000 The latest version of this document can always be found at the following URL: http://www.icemaster.org/xma/ (The condensed move list is also available at the above URL) This document may be freely redistributed in any form so long as all of its credits are kept intact. This information is provided free of charge. You may NOT sell the contents of this document for profit. The author of this document is in no way affiliated with Activision, Marvel, Paradox Developments, nor any other parties involved with the development, licensing and/or distribution of X-Men Mutant Academy. ---------------------------------(X)--------------------------------- WHAT'S NEW ========== Revision 1.20 - 07/20/2000 Added information on counters to the Basics section. Minor corrections to the Super Move section. Added "Intro FMV - Story Style" to Codes and Secrets section. Revision 1.12 - 07/17/2000 More updates to the Super Move section and changes to the FAQ's format. Revision 1.01 - 07/16/2000 Revamped the Super Move section. Minor changes to the format of the FAQ. Revision 1.00 - 07/15/2000 First completed revision. Tons of corrections made to the move list originally from Tips & Tricks Magazine (most moves have apparently been changed since the preliminary versions of the game). Tested all moves that are listed. The move names are from the Academy mode so don't complain to me about them. Codes and Secrets thanks to IGN. TABLE OF CONTENTS ================= SECTION 1: Introduction 1-1 ........................................... Birth of the X-Men 1-2 ..................................................... Move Key 1-3 ................................................... The Basics 1-4 ............................................ Choosing Costumes 1-5 .................................................. Super Moves SECTION 2: Default Characters 2-1 ...................................................... Cyclops 2-2 .................................................... Wolverine 2-3 ....................................................... Gambit 2-4 ........................................................ Storm 2-5 ........................................................ Beast 2-6 ...................................................... Phoenix SECTION 3: Boss Characters 3-1 ......................................................... Toad 3-2 ..................................................... Mystique 3-3 ................................................... Sabretooth 3-4 ...................................................... Megneto SECTION 4: Codes and Secrets 4-1 ................................... Unlocking Cerebro Features 4-2 ................................ Unlocking the Boss Characters SECTION 5: The Outro 5-1 .................................................. FAQ Credits ----------------------- SECTION 1: Introduction --------------------------------------------- ----------------------- 1-1 BIRTH OF THE X-MEN "Mutations have occurred since life began. It was inevitable that eventually mutations would result in beings with extraordinary abilities. These are the mutants: men and women whose actual genetic structure endows them with super-human powers. A mutant named Charles Xavier has formed a team of these mutants called the X-Men. Professor Charles Xavier has made it his life's work to train the X-Men to use their powers for good. But still, some of those born with an ordinary genome hate and fear the X-Men. These unusual warriors learn to protect those that reject them. In the X-Men: Mutant Academy, each and every mutant must prove his or her worth in battle against the others. They must learn to harness their rage and utilize their individual special powers." ---------------------------------(X)--------------------------------- 1-2 MOVE KEY Abbr Fullname Button Used ==== ======== =========== u UP Up on the D-Pad d DOWN Down on the D-Pad f FORWARD Forward; the direction toward the opponent b BACK Back; the direction away from the opponent P1 PUNCH 1 Square Button P2 PUNCH 2 Triangle Button P3 PUNCH 3 R1 Shoulder Button (or Square+Triangle) P ANY PUNCH Any of the above K1 KICK 1 X Button K2 KICK 2 O Button K3 KICK 3 R2 Shoulder Button (or X+O) K ANY KICK Any of the above CTR COUNTER L1 Shoulder Button THR THROW L2 Shoulder Button Other Notations =============== See section 1.05 for more information on Super Moves. [S] Super Move [M] Stringed Super Move [X] X-Treme Super Move ---------------------------------(X)--------------------------------- 1-3 THE BASICS Punch Overhead Attack: f+P2 Kick Overhead Attack: f+K2 Weak Jump Punch Attack: (in air) P1 Med Jump Punch Attack: (in air) P2 Hard Jump Punch Attack: (in air) P3 Weak Jump Kick Attack: (in air) K1 Med Jump Kick Attack: (in air) K2 Hard Jump Kick Attack: (in air) K3 Weak Crouch Punch Attack:d+P1 Med Crouch Punch Attack: d+P2 Hard Crouch Punch Attack:d+P3 Weak Crouch Kick Attack: d+K1 Med Crouch Kick Attack: d+K2 Hard Crouch Kick Attack: d+K3 Blocking: Hold b Low Blocking: Hold db Guard Cancel: Tap b Backstep: b,b Dash: f,f Run: f,Hold f Throw: THR or P1+K1 Throw 2: f+THR or f+P1+K1 Reverse Throw: b+THR or b+P1+K1 Taunt: P2+K1 Counter: CTR or P2+K2 The three yellow bars under your character's health meter are the Counter meters. Each time you counter a move will deplete one of the three bars, so you can only counter up to 3 times per match. ---------------------------------(X)--------------------------------- 1-4 CHOOSING COSTUMES SQUARE Button: Movie Costume X Button: Comic Costume O Button: 3rd Costume (HIDDEN) Each character in X-Men: Mutant Academy has an alternate outfit that is their appearance from the Summer 2000 X-Men motion picture. Despite the fact that Gambit and Beast are not in the movie, they have been given custom-designed "movie-style costumes" used exclusively in this game. To choose a character's Movie outfit, simply choose the character using the SQUARE button at the Select Screen. A third outfit, once they are unlocked (see the Codes and Secrets section), can be chosen using the O button. ---------------------------------(X)--------------------------------- 1-5 SUPER MOVES Basics of the Super Move System =============================== PLAYER 1 _____ __________ __________ _____ PLAYER 2 __________ ____/ | | | | \____ __________ |__________|__________|__________| |__________|__________|__________| SUPER STRINGED X-TREME X-TREME STRINGED SUPER Each character in the game has unique Super Moves that correspond to each of the three bars (as illustrated above) at the bottom of the screen. Whenever you connect with any attack, as long as it's not blocked, power will be added to one of the three bars. >From left to right (for Player 1) or right to left (for Player 2), the bars represent the following: Super Move Denoted with "[S]" in this FAQ's move lists. The Super Move can be done as soon as the outer bar is full (an "S" will appear on the bar to indicate this.) Stringed Super Move Denoted with "[M]" in this FAQ's move lists. The Stringed Super Move can be done as soon as the middle bar is full (an arrow will appear on the bar to indicate this.) NOTE: Once you have performed the motion for a Stringed Super Move, yellow arrows will appear above your bars during the brief pause. Press the directional pad in the directions as indicated by these arrows to multiply the strength of your Stringed Super Move. X-Treme Super Move Denoted with "[X]" in this FAQ's move lists. The X-Treme Super Moves, unlike the other two, cannot be done yet when the inner bar is initially filled. Instead, two small arrows (or half-X's) will appear at the outer edges of the bar, and you must tap the X button rapidly in order to bring them together and form an "X" at the center. Once this is done, you're allowed a limited period of time in which you can perform your X-Treme Super Move. If you use any of the above, it will deplete the corresponding bar whether it hits the opponent or not. So use them wisely. Advanced Technique: Managing Your Super Meters ============================================== At any time during a fight, you can actually transfer the power from one bar to another. For this purpose, the Square, Triangle, and O buttons will each represent one of the three bars: SQUARE Button: The bar farthest to your left. If you're Player 1, this would be your Super Move bar. Or if you're Player 2, this would be the X-Treme Super Move bar. TRIANGLE Button: The bar at the middle. This is the Stringed Super Move bar whether you're Player 1 or 2 since it's always in the middle. O Button: The bar farthest to your right. This would be Player 1's X-Treme Super Move bar or Player 2's Super Move bar. To perform the transfer, hold either Left or Right on the directional pad, then press and hold the button corresponding to the bar you want to transfer FROM, followed by the button corresponding to the bar you want to transfer TO. For example, if you're Player 1, and would like to transfer the power from your Stringed Super (middle) meter to your X-Treme Super meter (farthest to your right), simply hold Left/Right, then press and hold the TRIANGLE button followed by the O button. This technique is actually much simpler than it may seem, and it really comes in handy to gain more victories. ----------------------------- SECTION 2: Default Characters --------------------------------------- ----------------------------- 2-1 CYCLOPS Real Name: Scott Summers Height: 6'3" Weight: 195 lbs. Speed: Medium Strength: High Range: Very High Healing: Low Profile blurb: "Strict and precise field commander, he can bring his optic blasts to bear with deadly effect." Special Moves Optic Blast: d,df,f+P Upper Blast: d,db,b+P1 Super Upper Blast: d,db,b+P2 Hyper Upper Blast: d,db,b+P3 Lunge Kick: d,db,b+K1 Super Lunge Kick: d,db,b+K2 Hyper Lunge Kick: d,db,b+K3 Super Moves Super Power Lunge Kick: [S] d,df,f+K3 Hyper Rush: [M] b,f+P3 Concussion Blast: [X] d,df,f+P3+K3 ---------------------------------(X)--------------------------------- 2-2 WOLVERINE Real Name: Logan Height: 5'3" Weight: 200 lbs. without Adamantium Skeleton 300 lbs. with Adamantium Skeleton Speed: High Strength: Very High Range: Very Low Healing: Very High Profile blurb: "The most ferocious of the X-Men. He is the best there is at what he does: hurt his opponents." Special Moves Fury Claw: d,df,f+P Setup Jump: d,db,b+K... Samurai Dive: Setup Jump (above), P1/P2/P3/K1/K2 Sudden Dip: Setup Jump (above), K3 Super Moves Samurai Slice: [S] d,df,f+K3 Special Delivery: [M] d,db,b+P3 Weapon X (recharge): [X] K2,K1,d,P2 ---------------------------------(X)--------------------------------- 2-3 GAMBIT Real Name: Remy LeBeau Height: 6'1" Weight: 175 lbs. Speed: Very High Strength: Low Range: High Healing: Very Low Profile blurb: "This Cajun can charge and throw objects. In a fight he holds all the right cards." Special Moves Falling Card: d,db,b+P1 Falling Card 2: d,db,b+P2 Falling Card 3: d,db,b+P3 Card Toss: Hold b 2secs,f+P1 Card Toss 2: Hold b 2secs,f+P2 Card Toss 3: Hold b 2secs,f+P3 Staff Charge Upper: Hold b 2secs,f+K1 Staff Charge Upper 2: Hold b 2secs,f+K2 Staff Charge Upper 3: Hold b 2secs,f+K3 Super Moves Charged Staff: [S] Hold d 2secs,b+K1+P1 Card Trick: [M] d,db,b+K3 52 Card Pickup: [X] db,f+P3+K3 ---------------------------------(X)--------------------------------- 2-4 STORM Real Name: Ororo Munroe Height: 5'11" Weight: 127 lbs. Speed: Low Strength: Medium Range: Very High Healing: Low Profile blurb: "At the heart of a raging maelstrom, she remains calm and in control." Special Moves Ball Lightning: d,db,b+P1 ...hold P1 and use D-Pad to steer Ball Lightning 2: d,db,b+P2 ...hold P2 and D-Pad to steer Ball Lightning 3: d,db,b+P3 Electric Drill: Hold b 2secs,f+P1 Electric Drill 2: Hold b 2secs,f+P2 Electric Drill 3: Hold b 2secs,f+P3 Lightning Uproar: Hold b 2secs,f+K1 Lightning Uproar 2: Hold b 2secs,f+K2 Lightning Uproar 3: Hold b 2secs,f+K3 Super Moves Static Force: [S] K2,u,P2 Hyper Electric Drill: [M] Hold b 2secs,f,b+P3 EMF: [X] Hold b 2secs,f,b+K3 ---------------------------------(X)--------------------------------- 2-5 BEAST Real Name: Henry P. McCoy Height: 5'11" Weight: 355 lbs. Speed: High Strength: Very High Range: High Healing: Low Profile blurb: "Uses his ape-like strength and agility, plus genius- level intellect to confront and confound foes." Special Moves Handspring Kick: d,db,b+P1 Handspring Kick 2: d,db,b+P2 Beast Roll: d,db,b+P3 Beast Slide: d,db,b+K1 Beast Slide 2: d,db,b+K2 Beast Slide 3: d,db,b+K3 Super Moves Handplant Hell: [S] d,df,f+K3 Seismic Smackdown: [M] d,df,f+P3 Flat Out: [X] b,db,d,df,f+K2 ---------------------------------(X)--------------------------------- 2-6 PHOENIX Real Name: Jean Grey-Summers Height: 5'6" Weight: 110 lbs. Speed: Low Strength: Very Low Range: Very High Healing: Low Profile blurb: "One of the most powerful X-Men. Along with telepathy, Jean wields the cosmic might of the Phoenix." Special Moves Inferno Kick: d,df,f+K Flying Phoenix: (in air) d,df,f,P1 Flying Phoenix 2: (in air) d,df,f,P2 Flying Phoenix 3: (in air) d,df,f,P3 Air Strike: (in air) d,df,f,K1 Air Strike 2: (in air) d,df,f,K2 Air Strike 3: (in air) d,df,f,K3 Super Moves Hyper Air Strike: [S] (in air) d,db,b+K3 Control Bubble: [S] d,db,b+P3 Double Phoenix: [M] d,df,f+P3 Phoenix Force: [X] P2,P1,d,K2 -------------------------- SECTION 3: Boss Characters ------------------------------------------ -------------------------- 3-1 TOAD Real Name: Mortimer Toynbee Height: 5'8" Weight: 260 lbs. Speed: Medium Strength: High Range: High Healing: Low Profile blurb: "An outcast misfit. He possesses a frog-like physique and leg strength to match." Special Moves Toad Spit: d,df,f+P Toad Trick: d,db,b+K... Toad Slide: Toad Trick (above), then K1 Toad Slide 2: Toad Trick (above), then K2 Toad Slide 3: Toad Trick (above), then K3 Toad Dive: Toad Trick (above), then P Flytrap Weak: d,df,f+K1 Flytrap Med: d,df,f+K2 Flytrap Strong: d,df,f+K3 Super Moves Kicking Toad: [S] b,f+P3 Frog Legs: [M] d,db,b+P3 Flying Toad: [X] b,f+K3 ---------------------------------(X)--------------------------------- 3-2 MYSTIQUE Real Name: Raven Darkholme Height: 5'10" Weight: 120 lbs. Speed: Medium Strength: Low Range: High Healing: Very Low Profile blurb: "Drop dead gorgeous, this evil mutant assassin wields high-tech weaponry with deadly accuracy." Special Moves Cheap Shot: d,db,b+K1 Cheap Shot 2: d,db,b+K2 Cheap Shot 3: d,db,b+K3 Head Shot: d,df,f+P1 Pop Shot: d,df,f+P2 Leg Sweeper: d,df,f+P3 Super Moves Deck Special: [S] d,db,b+P1+K1 Sum Total: [M] d,db,b+P3 Mystique's Surprise: [X] d,df,f+K3 ---------------------------------(X)--------------------------------- 3-3 SABRETOOTH Real Name: Victor Creed Height: 6'6" Weight: 275 lbs. Speed: Medium Strength: Very High Range: Very Low Healing: Very High Profile blurb: "A psychotic hunter and fighter. He is the mortal enemy of Wolverine." Special Moves Dusty Claw: b,f+K Dive Claw: Hold b 2secs,f+P1 Dive Claw 2: Hold b 2secs,f+P2 Dive Claw 3: Hold b 2secs,f+P3 Ill Treatment: d,db,b+K2 Super Moves Weapon X (recharge): [S] P1,K2,b,P1 Ground Pound: [M] d,db,b+P3 Rampant Strength: [X] P1,K2,b,P2 ---------------------------------(X)--------------------------------- 3-4 MAGNETO Real Name: Erik Magnus Lehnsherr Height: 6'2" Weight: 190 lbs. Speed: Very Low Strength: Very High Range: High Healing: Low Profile blurb: "Leader of evil mutants and master of magnetism. Mutant world domination is his goal." Special Moves Lure: d,df,f+K Power Gush: d,df,f+P1 Power Gush 2: d,df,f+P2 Power Gush 3: d,df,f+P3 Magnetic Lift: b,f+P1 Magnetic Lift 2: b,f+P2 Magnetic Lift 3: b,f+P3 Super Moves Hyper Magnetic Lift: [S] b,f+K3 Hyper Power Gush: [M] d,db,b+P3 Hyper Lure: [X] d,db,b+K3 ---------------------------- SECTION 4: Codes and Secrets ---------------------------------------- ---------------------------- 4-1 UNLOCKING CEREBRO FEATURES Cerebro Mode allows you to view many hidden features such as full-motion video sequences and special photos. By default, the only feature unlocked is the Movie Trailer (the 2nd Theatrical trailer for the Summer 2000 X-Men film). In Cerebro Mode, use Up/Down on the D-Pad to scroll through the features, and Left/Right to change categories. Press the X button to view a feature, or Triangle to exit back to the main menu. CATEGORY 1: ARCADE ================== Intro FMV To unlock the Intro Full-Motion Video (FMV) sequence for each character, complete Arcade mode using him/her. Intro FMV - Story Style To unlock the "Story Style" Full-Motion Video (FMV) sequence, win Arcade with every character. Historical Comic Pix To unlock the Historical Comic Pictures, complete Arcade mode with all of the characters using their normal comic costumes. Behind the Scenes Pix To unlock the Behind the Scenes Pictures, complete Arcade mode with all of the characters using their alternate (movie) costumes. CATEGORY 2: SURVIVAL LEVEL 1 ============================ Individual Character Comic Pix To unlock the individual character Comic Pictures, go through ten rounds with a character in Survival mode, wearing his/her normal comic costume. CATEGORY 3: SURVIVAL LEVEL 2 ============================ Individual Character Movie Pix To unlock the individual character Movie Pictures, go through twenty rounds with a character in Survival mode, wearing his/her alternate (movie) costume. Movie Pix To unlock the Movie Pictures (not specific to each of the movie characters), go through twenty rounds in Survival mode using Gambit. CATEGORY 4: ACADEMY LEVEL 1 =========================== Outro FMV To unlock the Outro Full-Motion Video (FMV) sequence for each character, graduate the Academy Training mode using him/her. CATEGORY 5: ACADEMY LEVEL 2 =========================== 3rd Costumes To unlock the third costume for each character, graduate the Academy Training mode with straight A's using him/her. The 3rd costume will be accessible by selecting the character with the O button. ---------------------------------(X)--------------------------------- 4-2 UNLOCKING THE BOSS CHARACTERS All ten characters, including the four bosses, are available by default in the two-player Versus mode. However, the four bosses (Toad, Mystique, Sabretooth, and Magneto) must be unlocked in order to make them selectable in the Arcade, Academy, and Survival modes. Boss Name How to Unlock ========= ============= TOAD Complete Arcade mode with any character for the first time. MYSTIQUE Complete Arcade mode with any character for the second time. SABRETOOTH Complete Arcade mode with any character for the third time. MAGNETO Complete Arcade mode with any character for the fourth time. -------------------- SECTION 5: The Outro ------------------------------------------------ -------------------- 5-1 FAQ CREDITS Credits Jason Wilson of Tips & Tricks Magazine (Preliminary Move List) Imagine Games Network (Codes and Secrets) Cerebro Files (Vital Stats) Special thanks to Activision Copyright (C) 2000 Frank James Chan --------------------------------(END)--------------------------------