The X Files PSX FAQ V1.3 Copyright 1999 Mike Walsh ____ ____ \ / \ / \ / \ / T H E X F I L E S / \ ____ ____ ____ / \ / / / / / / \ /-- /---/ / / __/__ __\__ / / / /__\/ \ ---+++CONTENTS+++--- 1- Disclaimer 2- Author 3- History 4- Information 5- FAQ (Frequently Asked Questions) 6- Walkthrough 7- Special Thanks ----====DISCLAIMER====---- This FAQ is copyright 1999 Mike Walsh and is distributed AS IS. It cannot be distributed commercially (magazines, CD's, etc) without my permission. ----====AUTHOR====---- I am Mike Walsh, AKA The Raven. If you want to ask me a question, or make a point/critisism about this FAQ, E-Mail me at TheRaven@Excite.co.uk. ----====HISTORY====---- Version: Date(DD/MM/YY): Comment: 0.1 31/10/99 Started the FAQ. 0.5 01/11/99 Started doing the walkthrough 0.6 02/11/99 Continued the walkthrough 1.0 03/11/99 Finished the walkthrough 1.1 06/11/99 Corrected the spelling mistakes 1.2 10/11/99 Added new chapter: Information. 1.25 23/11/99 Made the last level solution right. Sorry. 1.3 25/11/99 Added ner chapter:FAQ. ----====INFORMATION====---- 1 Player Memory card : 1 block Analog controller Dual Shock 4 Discs ----====FAQ====---- Q. Where is the Cigarette Smoking Man (William B. Davis)? A. When you are at Gordons Hauling, get trapped in the room with the bomb and get blown up. In the death scene, he will look towards the building. Q. What do the computers do in the Airforce Base? A. At the time of writing this, I don't know what they do. If anyone can tell me, please E-Mail me. ----====WALKTHROUGH====---- --DISC 1-- ---+++FIELD OFFICE+++--- When the game starts, you will be aproached by cook. Here you will get three different emotions: Funny, Indifferent, Paranoid. Cook will walk to his office and you will get control. Go to your office (forward one, left). Sit in the chair and wait for the phone to ring. Maybe play around with the saletape. When the phone rings, answer it, take the case files from the desk, then proceed to shank's office (out of your office, left, forward, right, forward, left). Go in the office and meet A. D. Skinner. Talk to Skinner about everything. After you have got their travel requisition, talk to Shanks about everything. After the conversation, turn left twice, and leave the room. Cook will turn up and ask you what it was all about, you will be given three emotions: Mean, Casual, Serious. Cook will then leave. Go to his office and give him your case files, Then talk to him. One of the questions is about putting an APB on Mulder and Scully. This is optional. If you choose to do it yourself, go to your office and use the computer, then go to APB and select send. You can read your e-mail if you want, but it isn't nessersary. Skinner will meet you in the corridor and tells you that he will be waiting in the car. Go to the Briefing room and collect your investigative equipment, and also collect FBI equipment from the drawer in your desk (look down). leave the FBI office and go to the Comity Inn in Everett ---+++COMITY INN+++--- Once in the reception area, show the girl your badge, then talk to her. Once in Mulder's room, take the case file from the bed. turn left and go to Scully's room. Go forwardd and turn left, and collect Scully's laptop. Turn back left and talk to Skinner about phone records, then everything else. Go through the door, and procede to the reception. Once there, talk to the girl about the phone records. You can phone the numbers if you want to, but it's not important. The numbers are: 1-202-555-0149 and 206-555-0182. Go outside and use the car, and return to the field office ---+++FIELD OFFICE+++--- Go to your office and sit in your chair. Use your computer and go to ING. Go to PHONE and select it, then go to the top and select the number 206-555-0182, then go to SEARCH. You should get the address of the Dockside warehouse (if you can't find the number, you might have to take a closer look at the phone records). Also, select VEHICLE LICENCE NUMBER and then select 621517 at the top, then SEARCH. Leave your office and go to the exit and make your way to the warehouse in Seattle. ---+++DOCKSIDE WAREHOUSE+++--- Walk up to the door and use the lockpick on the lock, then enter the warehouse. Go forward three times, then right, forwards once, turn right again and look down. Take a closer look at the blood and use your evidence kit on it. Look up and take a closer look at the post. Look even closer at the bullet and use your evidence kit in it. Go forward once, turn left, forward once, then turn right and look at the cigarette on the floor. Use your evidence kit on it. Turn right and go forward and enter the room Skinner went in. Go up the stairs and use your flashlight. Continue up the stairs and into the room with the toolbox in it and take the crowbar. Go back down the stairs and into the main warehouse area. Go forward three times and turn right. Use the crowbar on the boxes in front of you. Use your evidence kit on the contents. Go back outside and follow the path to the left. Continue on to the boat and show Wong your badge. Talk to him about everything (including the evidence at the top of the screen). Once you have finished, go inside the warehouse. Talk to Skinner about everything, then leave the warehouse. Ask Skinner everything about the car, then go forward once and use your camera and photograph the car as it leaves. Go back to the car and head for the crime lab in Seattle. ---+++CRIME LAB+++--- Talk to John Amis about the evidence then leave for the field office. ---+++FIELD OFFICE+++--- Go to the briefing room and talk to Skinner about everything. He will then get a phone call and leave. Go to your office and sit at your desk. Cook will pay you a visit. Answer his questions. He then will ask to take Scully's computer. It doesn't matter which answer you give. If you choose to do it yourself, go to the cabinet past Shank's office and put it in. Use your computer and go to photo. If you got a picture of the back of the car, it will be the first one on screen. Delete the rest and check the licence in the ING (Government/Military). Also, check James Wong on the ING. Now go to the warehouse. ---+++DOCKSIDE WAREHOUSE (NIGHT)+++--- Wait for the car to stop and the people to go in the warehouse. Go to the back of the warehouse. Use the lockpick on the lock and enter. When you are inside, put on your flashlight and follow the path. Again, wait for the people to leave and open the floor. Leave the warehouse and go to your apartment. ---+++APARTMENT+++--- Open your door and go to your bedroom. Go to sleep. When you wake up, leave and go to the field office. --END OF DISC ONE-- --DISC TWO-- ---+++FIELD OFFICE+++--- When you get to the office, you will see someone on the floor. Take a closer look and find out it's Cook. Have a look at the storage locker where Scully's laptop is. Go to your office and answer the phone. After the conversation, Cook will tell you about Wong. Ask him the questions, then go to the warehouse. ---+++DOCKSIDE WAREHOUSE+++--- Show the cop your badge. Look down and take a closer look at the body. Look at the cigarette near his hand, the items on the cloth, and the body. Talk to the man on the right, then the man on the left. Turn left and talk to Astadourian about the murder. Go in the boat. Turn left and remove the slicker. Turn left twice and search the cabinet. Leave the boat and talk to Astadourian about the evidence you've found. The harbour master will then turn up. Leave the boat and ask him everything. Go back to your car and head for the Tarakan in Seattle. ---+++TARAKAN+++--- After the harbour master has gone, board the Tarakan. Go forward twice, then right. Go down the stairs, then forward three times, then right, forward, left, then forward. Open the box and take out the object. Turn right, forward three times, left and look down. Take a closer look at the emblem. Go back outside, and up the ladders to the next level. Go forward twice and turn left. Turn left again, then forward, right, forward, right and go inside. walk past the stairs and into the room in front of you. Look at the book, then read it. Turn right, then forward twice. Turn right and look down, and look in the safe. Take the log book. Now go up the stairs and talk to Astadourian about what you have found. Look at the fingerprints on the desk. Use your cellphone and phone John Amis. A cop will show up saying the coroner has finished her autopsy. Now go to the coroners office. ---+++CORONERS OFFICE+++--- Go through the doors and talk to the coroner. After the conversation, go to the crime lab. ---+++CRIME LAB+++--- Talk to John about the evidence found on the Tarakan. After that, go to the Field office ---+++FIELD OFFICE+++--- Go to your office and use your computer. Select E-MAIL and read EVIDENCE SUBMITTED. search the database under FBI. Now go to your apartment. ---+++APARTMENT+++--- When you enter your apartment, you will here someone knocking on your door. Answer it. Here you will get three emotions: Angry, Peaceful, indignant. Ask Cook one question, then lie to him, then ask him about the fingerprints. When Cook leaves, go to the warehouse. ---+++WAREHOUSE+++--- When you get there, a van will be outside the warehouse. Go forward, then enter the van. Use the top, then look in the glove compartment. Pick up the paper with CLAYS BBQ on it. When a man comes form the back, exit the van from the passengers side. Go back to your car and head for your apartment. ---+++APARTMENT+++--- Go into your apartment and use your computer. Go to E-MAIL and read MAJESTIC SHIPPING #'s. Now go to your room, and go to sleep. --END OF DISC TWO-- --DISC THREE-- ---+++APARTMENT+++--- Talk to Astadourian about the tape. Talk to Astadourian again. If you said you would prefer the Bureau to do the book translation, you need to phone John Amis. You should get a fax of the records. Give Astadourian the fax. Talk to her again. If you still get the options at the top, check the fax machine again. If there is another message, give that to her, then talk to her again. Leave your apartment, and go to the coroners office. ---+++CORONERS OFFICE+++--- Talk to the coroner about the new body, then leave for Gordans Hauling in Charno. ---+++GORDANS HAULING+++--- Go through the gate, and open the door. Go into the office and take the shovel next to the cabinet. Turn right, then look down, and search the paper for a manifest. When you gain control, turn right and find out the grim news. Turn left then look down and use the shovel on the grate in the wall. Talk to Astadourian about everything (you can kiss her if you want). Make your way to your apartment. ---+++APARTMENT+++--- Go into your apartment and go to bed. When you wake up, leave and go to the field office. ---+++FIELD OFFICE+++--- When you arrive, go to the briefing room and talk to Cook. After questioning Cook, leave and go to Smolnikoff's warehouse in Seattle. ---+++SMOLNIKOFFS WAREHOUSE+++--- This is the first action part of the game so get ready with your gun. Talk to Cook for back up and enter the warehouse. There are three enemies the the first part. When they are dead, go left, forward, right and look at the emblem. Then forward twice and look at the book off the box. Go up the stairs, and turn right twice and kill the enemy, then left twice and kill the enemy behind the boarded doorway. Face the stairs then go forward and up the stairs. Go through the doorway and down the stairs to Smolnikoff. Cook will tell you there's a gun on the ground floor. Go there and turn right, forward, right, forward, right, forward and look down. Take the gun and return to Smolnikoff. Question Smolnikoff about the plutonium and the evidence you've collected, then talk to Cook. Leave and go to the crime lab. ---+++CRIME LAB+++--- Wake up Amis and give him Smolnikoff's gun. Head back to Smolnikoff's warehouse. ---+++SMOLNIKOFFS WAREHOUSE+++--- Talk to Smolnikoff about his gun. When Cook takes Smolnikoff away, your cellphone will ring. Answer it. Go to your apartment. ---+++APARTMENT+++--- Go into your apartment then answer the door. Answer Atstadourian's question. When she leaves, use your computer and check the E-MAIL called FORWARDED. Check the fingerprint on the database under GOVERNMENT/MILITARY. New go to bed. When you wake up, leave and go to Sand Point Hanger 4 in Seattle. ---+++SAND POINT HANGER 4+++--- When you enter the hanger, turn right three times and go forward. Here you will get three emotions: Angry, Curious, Distrustful. When X asks you to trust him, answer: You have my word. Answer his question to receive his stiletto. When X leaves, don't follow him. Turn right to meet Astadourian, and then go to the hospital in Gold Bar. --END OF DISC 3-- --DISC 4-- ---+++HOSPITAL+++--- When you get there, a nurse will ask you who you are looking for. Answer: I'm look for Jane Doe. Then answer Dana Scully, and then Walter Skinner. Ask her your questions, then go and see Scully. Say: A. D. Skinner sent us; then: I'm with the Bureau. Show her your ID, then say a black man, then show her the stiletto. Talk to Scully about everything, then go to Rural Route 1121. ---+++RURAL ROUTE 1121+++--- In the yard, go forward nine times, then go up the post. Turn right and use your binoculars. Go down, then talk to Astadourian. Go forward twice, turn right, then go forward and look at the burnt train boxcar. Go inside and have a look about. Leave the boxcar and talk to the homeless man. He will tell you that he has something you want. say: Equipment, tape recorder, video tape recorder, video-tape. Now go to the field office. ---+++FIELD OFFICE+++--- In your office, use the video-tape in the recorder (next to the monitor). Click on CAPTURE and search GOVERNMENT/MILITARY. Connect to the video conference and talk to the Lone Gunmen. After Astadourian leaves, use your computer, go to E-MAIL and open PRELIMINARY BOMB. Now use your PDA and go to E-MAIL and read CO-ORDINATES. Open the attachment and go to Rauch's house in Alaska. ---+++RAUCHES HOUSE+++--- When a man leaves, go into the house and go upstairs. Talk to the body on the floor, then go forward, turn right twice, and use the string nest to the lamp. Go up the stairs and talk to Mulder. After you have finished talking to Mulder, your cell phone will ring. Answer it, then go down stairs and talk to the NSA men. Don't go along with them. The best thing to do is shoot them. When they are dead, use the car and go to the base. ---+++AIRFORCE BASE+++--- Go forward twice with your gun ready. You should be in a corridor facing a corner. Turn left, forward and into the door on the left of the screen. There should be a body on the floor. Move forward and turn right. Moulder will be crouching over a body. When you can talk, say "Scully, run!" (bottom option). From your new position, turn right and shoot the enemy. Turn right and use the door. Turn right again and forward twice more. left and through the door. Forward twice, right, forward, and right twice to talk to Scully (make sure to kill the enemy). Forward, left, forward twice, right, forward, left, forward four times. You should now see the isolation chamber. Move forward five times and talk to Scully. Look at the control panel to your left (next to Scully), and the button on the left control panel. Use the button, then go back to the isolation chamber. Use the button on both doors (front and back) to open them (open the door nearest Scully first). Turn left twice, forward seven times. turn right, forward twice, left and look at the white panel on the right of the screen. Use it and go back to Scully (past the Isolation Chamber). Turn left, forward, right and forward. After she has stopped talking turn left, forward twice, right and forward twice. Shoot the guard and use the body. Mulder will turn up wanting the key. If you have artificial intuition on, use the icon at the lower right of the screen. If you have it off, turn left three times, forward, left, forward twice and use the gate. Turn right, forward three times, turn right and run through the Isolation Chamber. Turn right twice and use the button the close the door, trapping Mulder. Cook will show up. When he demands you to use the key, give Scully the stilletto. ----====SPECIAL THANKS====---- Thanks go to FOX Interactive, Chris Carter and the cast of the game. ??