Wu-Tang: Shaolin Style - Method Man FAQ/Guide/Move List Version 0.5 Wu-Tang: Shaolin Style for PSX By Dan GC (Guardian Cloud) When Made: 11/21/99 06:11 PM PT Last Updated: 12/21/99 06:17 PM PT Document Information: 50 K (52, 073) bytes Designed for, at least, IE 3 or NN 3 at 640x480 Resolution and Courier New font enabled 52, 073 characters (letters, numbers, etc.) Wu-Tang: Shaolin Style was... Created by: Paradox Entertainment Licensed by: Activision Published by: Activision Released: November 10, 1999 Okay, if you have any comments, questions, corrections, or any other things you can add to this, E-mail them to _________________ Table of Contents ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1. Updates 2. What is Wu-Tang: Shaolin Style, anyway? (General Details) 3. Legend 4. Move List 1. Standing 2. Dash 3. Crouching 4. Grabs 5. Wake-Up Attacks 6. Launchers 7. My Okay Juggles 5. Strategy, Hints, and Tips 6. Move Analysis 7. Using Method Man & Against Method Man 8. Method Man Info - Method Man Character Profile - More Method Man Info 9. Basics (Basic Moves available to all characters) 10. Frequently Asked Questions 11. Special Thanks 12. Author Information Copyright Disclaimer: Unpublished Work Copyright (c) 1999 Dan GC This FAQ is for private and personal use only. It may only be reproduced electronically, and if placed on a Web Page or Site, may be altered as long as this Disclaimer and the above Copyright Notice appears in full. This FAQ is not to be used for profitable/promotional purposes; this includes being used by publishers of magazines, guides, book, etc. or being incorporated into magazines, etc. in ANY way without Full Authorization from me and any cohorts I may have. Wu-Tang: Shaolin Style is copyright (c) Paradox Entertainment and Activision 1999. This FAQ was created and is owned by me, Dan GC All Copyrights and Trademarks are acknowledged that are not specifically mentioned in this FAQ. Please give credit where it is due. If you would like to print these document, save it as a Text Document on your Hard Drive first, then open WordPad (if you have it), then change the font to a more suitable one, such as Arial with the size of 10, take out unnecessary things, then print it afterwards. This FAQ can be found at: ________________________________________________________________________ GameFAQs www.gamefaqs.com ________________________________________________________________________ Part 1: Updates ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Version 0.5 12/21/99: Put in the Parental Lockout Code in the 'Frequently Asked Questions' section. See my Expert FAQ or Secrets FAQ for details on it. Version 0.4 12/12/99: I haven't done much, since I covered about everything there is, so I just added two things to the Special Thanks section. I was also asked another question by some people about my high scores and stuff. Check that out in the Frequently Asked Questions section. It seems I'm not getting any mail relating to stuff I need, I just get people asking me for the Parental Lockout Code, secrets, or telling me how excellent I have done with these FAQs, even telling me things that are already in my FAQs as well. Version 0.3 12/01/99: Took out that Method Man VS. CPU & Person Guide section and replaced it with 'Using Method Man & Against Method Man'. Version 0.2 11/24/99: I added some stuff to the Basics section. Please read the Frequently Asked Questions section, I'm getting sick of getting mail asking for the Parental Lockout Code. Also read the Basics section, I'm getting sick of getting mail asking how to do something that's in the Basics section. I added one move to Method Man's move list. I haven't received any mail suggesting strategies like I asked in the Method Man VS. CPU & Person Guide section. I'm still waiting. If not, then I'm going to have to do it myself, but I know people are going to complain saying various things. Version 0.15 11/22/99: Changed the format back of the command buttons to letters, not buttons like in the first version. I've done that for every game I've made a FAQ for, not using the buttons since the buttons can be changed, but I did not do that this time, I don't remember why, I think it might be because it's a fighting game or something. Version 0.1 11/21/99: First version ________________________________________________________________________ Part 2: What's Wu-Tang: Shaolin Style? (General Details) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Now, I don't know everything about this game, or even individual characters. If you want to know, I'm still trying to find out all of Method Man's moves, I'm missing quite a few. If you want to help with it, then just E-mail me. Okay, this game is a [up to] four-player fighting game. It's based on the fighting engine of Thrill Kill, which was being made quite a while back. Each character has their own unique strengths and weaknesses. There are a lot of secrets to get, and to get those secrets, you have to play through the Story Mode with every single character and get all of the Chambers (36 of them). This guide is just for one character: Method Man. ________________________________________________________________________ Part 3: Legend ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Controls: UL U UR Up-Left Up Up-Right \ | / L -- N -- R Left Neutral Right / | \ DL D DR Down-Left Down Down-Right CR Crouch BL Block P1 Punch 1 P2 Punch 2 X Kick 1 O Kick 2 F Forward D Down B Back U Up Dash tap in any direction twice (F, D, B, or U) @ unofficial name (I made it up) # then (move on to different move, same as -->) ODB Ol' Dirty Bastard (the character) OTG Off the ground [] Square (or Box, as some people call it) /\ Triangle (rA) Rising Attack: a rising attack is an attack done when rising from crouch (check out the Basics section for more) Default 1 Button Setup Default 2 Button Setup ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Punch 1 [] (Square) Punch 1 [] (Square) Punch 2 /\ (Triangle) Punch 2 X Kick 1 X Kick 1 /\ (Triangle) Kick 2 O Kick 2 O Crouch L2 Crouch L1 Block L1 Block L2 Default 3 Button Setup Default 4 Button Setup ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Punch 1 [] (Square) Punch 1 [] (Square) Punch 2 /\ (Triangle) Punch 2 X Kick 1 X Kick 1 /\ (Triangle) Kick 2 O Kick 2 O Crouch R2 Crouch R1 Block R1 Block R2 My Custom Button Setup Custom Button Setup* ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Punch 1 [] (Square) Punch 1 Punch 2 /\ (Triangle) Punch 2 Kick 1 X Kick 1 Kick 2 O Kick 2 Crouch L1 Crouch Block R1 Block *Unknown, you set up the buttons yourself. You push Select to edit the buttons, push the buttons in the order you want it. The button assigned to whatever command is in the order it appears (Punch 1 first, then Punch 2, etc.). So if you wanted my Custom Button Setup, then after pushing Select, you push these buttons in the following order: [], /\, X, O, L1, R1. I hope that helped you. ________________________________________________________________________ Part 4: Move List ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Name Input _______________________________________________ 4.1: Standing ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Short Elbow P1 Short Elbow-Step Kicks P1, K2 Short Elbow Combo P1, P2, K2 Short Upper F+P1 Short Upper-Low Kick F+P1, K1 Short Upper-Knee F+P1, K2 Short Upper-Slam Down F+P1, K2+P1+P2 Methodical Hammer Combo F+P1, P2, P2, P2 Short Upper-Elbow F+P1, P1 Short Upper-Multi F+P1, P1+P2 Evade Hammer K2+P1+P2 Evade Hammer Fake K2+P1+P2, K2 Super Hammer Smash K1+P1+P2 Smash Elbow D, F+P1 Smash Elbow-Low Sweep D, F+P1, K2 Power Jump Hammer D, F+P1+P2 Butt Strikes B, D, F+P1 Reverse Hammer Head F, U, B, D+P1 Hook Hammer P1+P2 Shoulder Hammer P2 Method Swings P2, P2 Methodical Hammer P2, P2, P2 Hammer Trick F+P2 Hammer Drop D, F+P2 Double Spin Blasts B, D, F+P2 Blazing Uppercut F, U, B, D+P2 Side Kick K1 Step Kicks K1+K2 Hammer Vault D, F+K1 Double Hammer Vaults D, F+K1, K2 Step Side Kick B, D, F+K1 Launch Kick K2 Rising Knee@ (rA) K2 Front Lift Kick D, F+K2 Reverse Low Sweep B, D, F+K2 Counter Stance F+P1+P2 Low Counter Stance D, F+K1+K2 Secret Counter Stance K1+K2+P2 Ride the Pony K1+P2 Counter Low@ (low attacks) F+K1+K2 _______________________________________________ 4.2: Dashing ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Dashing Short Elbow@ Dash+P1 Dashing Shoulder Hammer@ Dash+P2 Dashing Side Kick@ Dash+K1 Dashing Launch Kick@ Dash+K2 _______________________________________________ 4.3: Crouching (must be crouching) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Low Elbow P1 Low Hilt Butt P2 Low Pop Kick K1 Low Reach Kick K2 _______________________________________________ 4.4: Grabs ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Hammer Swap K2+P1 Hammer Crack Throw K1+P1 Headbutt-Smash Throw K2+P2 Behind Throw (behind) any throw command _______________________________________________ 4.5: Wake-Up Attacks ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Single Spin Blast@: P1 or P2 Flip Up Steps@: K1 or K2 _______________________________________________ 4.6: High Launchers ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Short Upper-Elbow F+P1, P1 Smash Elbow D, F+P1 Blazing Uppercut F, U, B, D+P2 Front Lift Kick D, F+K2 _______________________________________________ 4.7: My Okay Juggles ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ As it says in the name above, these are "My Okay Juggles," which means these aren't my BEST juggles, but the average Joe Schmoe Method Man juggles. I would like to list my best ones, but...I'm not going to spread my secrets over the world. You might not be able to execute them anyway, since they require some good timing and stuff. Sorry about this. Combos Launching with Short Upper-Elbow: 1. Launch, #F+P1, P2, P2, P2, #F+P1, P2, P2, P2 Combos Launching with Smash Elbow: 1. Launch, #F+P1, P2, P2, P2, #F+P1, P2, P2, P2, #D, F+P2 Combos Launching with Blazing Uppercut: 1. Launch, #F+P1, K2, ##P1, K2, #F, U, B, D+P2, #P1, P2, K2 ________________________________________________________________________ Part 5: Strategy, Hints, and Tips ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Basic Strategy: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ If you're playing against someone who can do Tech Rolls really easily, which can be done really easily anyway, then OTG combos usually don't work on people like them. Now, you'll need some basic knowledge of this game. You can find some of it in the Basics section of this FAQ. You will also need some basic survival tips. If you want to learn the hard way, which I had to, then you'll play through Story Mode and find out yourself, if not, I'll tell you some tips. - Evasion: you'll need to avoid enemy attacks, especially when they jump you, as well as Raged and/or cheap enemies - Defense: you'll need to block a lot, especially when you're getting jumped or fighting against a Raged enemy; block until they're open then attack them with something quick and strong that'll knock them down - Offense: you'll need to attack a lot as well, but be careful with what attacks you use, don't risk doing a high-powered, slow move that would leave you open for a wide period of time, otherwise you can get killed; also, if you fight against someone who just keeps on blocking forever, keep doing really, really quick attacks (quick start up and recovery) and just do that forever, if that doesn't work... - Throwing: throw them, if you're fighting against someone who just loves to block and waits for an opportunity to attack, then just throw them while they're blocking, that'll teach 'em - Sneaking Up: if you're on a team, try sneaking up behind an enemy and attack/throw them to give an opportunity for your partner(s) to attack Survival Tips: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ If you really want some survival tips, they're above. To have individual survival tips for each character, just play through Story Mode with each character. You'll learn what it takes to survive with the character you are using. I can't really help you out here, except with Method Man. But they can be described above and throughout the Story Mode Walkthrough. Mix-Ups and Juggles: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Mix-Ups...what the freak is that!? Well, if you read one of my Ehrgeiz Character Guides, you'd know what it is. A mix-up...is exactly what it is, a mix-up. You have some moves that you trade off between that have different start up and recovery times that might trick your opponent into doing something you can attack them. You "mix" between them and you should be able to attack your opponent if you use it correctly. As for juggling, Method Man is a very good one, and you should be able to think of some your own and if you think it's worthy/good enough, send it to me and I'll think about it. If I already know it, then I won't list it, maybe I will. It depends on what I feel like doing. ________________________________________________________________________ |Story Mode Walkthrough:| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ __ _____________ _______________________________________________________ |Staten Island| Stages ŻŻŻŻŻŻŻŻŻŻŻŻŻ Courtyard: There are three enemies here, two with one life, and the other with two lives, while you get four lives. The enemies are Suang Dao, Wuji, and Shrui Shan (he has two lives). Suang Dao is Rza's rival; Wuji: Gza; Shrui Shan: ODB. Try shaking off two of the guys and keep one of them isolated with you so you can beat that guy up (try to make it a guy with one life). Once that guy's dead, go after the other one life guy. After he's dead, then you're only left with the last guy. It should be really easy. Just juggle your way to his death. If during anytime of the battle your Rage Meter is full, use it ASAP and kill them off. Bonus Area - Courtyard: Your enemy is Juwen Long (U-God's rival). He has three lives while you are given four. This shouldn't be too hard. Just keep juggling his sorry @$$ until he dies. Under the Bridge: Your enemy is Chang Dao Fu (Method Man's rival). She and you have three lives each. For a beginner, this could be difficult, but just try juggling her to her death. Chinese Barge: Your enemy is Wudi So (Inspectah Deck's rival). In this stage, you will be given a random partner (from the Wu-Tang Clan). Wudi So has four lives, while you have three and your partner has two. It shouldn't be too hard since there are two of you guys, and only one of him. Keep him isolated and just keep attacking. Bonus Area - Barge: Your enemies are Shrui Shan and Nan Wang. Shrui Shan is the rival of ODB, Nan Wang: Method Man. You will have a random partner (fron the Wu-Tang Clan). You and your partner will each have two lives, while your opponents have three lives each. You take care of one of the enemies while your partner gets the other. Try getting rid of one of your opponent's lives, then attack the other opponent for a while until your original opponent comes back. Once you have a full Rage meter, use it and kill these enemies quickly. __ _________ ___________________________________________________________ |Chinatown| Stages ŻŻŻŻŻŻŻŻŻ Warehouse: Your enemies are Jin Gang and Wuji. Jin Gang is Ghostface Killah's rival while Wuji is Gza's rival. Jin Gang has two lives, Wuji one, and you three. Bonus Area - Warehouse 1: Your opponent is Wuji (Gza's rival). He has two lives while you have three. It shouldn't be hard, since you have an advantage. Get rid of him just by juggling him to death. Bonus Area - Warehouse 2: Your opponents are Wudi So (Inspectah Deck's rival) and Shrui Shan ODB's rival). You will be given a random partner (from the Wu-Tang Clan of course) and you must kill ten of your opponents total. You and your partner each have three lives. This might be pretty difficult if you aren't good enough. But really, you just have to beat on one guy until he dies, then help out your partner to kill the guy he's fighting. Once you have a full Rage meter, activate it and go on a killing rampage. You should be able to kill at least three guys while Raged. Then it's pretty simple then. Chinatown Square: Your enemy is Nan Wang, Method Man's rival. You each have three lives. Watch out for him, he's pretty tough, alright. But he isn't too hard. Just juggle him in the corner and it should be over just like that. Activate your Rage meter as soon as you get it and it'll be even easier. Bonus Area - Chinatown: Your enemy is Jin Gang (Ghostface Killah's rival). He has three lives while you have two. You will have two random partners (from the Wu-Tang Clan, of course, I can stop saying this now, I hope) that have one life each. Jin Gang's Rage meter fills up really quickly, and if he does one Jackhammer throw, you'll die, as well as your partners if it's done on them. Keep on attacking him, and juggle him as much as possible. Once you have a full Rage meter, use it. Your partners aren't always so smart, so you'll have to take on Jin Gang by yourself sometimes and it isn't funny. But with teamwork (or just some really good juggles), Jin will be dead...eventually. Chinatown Sewers: Your enemies are Suang Dao (Rza's rival) and Chang Dao Fu (Method Man's rival). You have to protect a random partner from the two enemies. All participants in this battle have one life each. Block/evade a lot, but try not to do towards your friend, otherwise they'll attack him when they get close. If you can, push your opponent into a corner, get away, and fight the opponents. This should be a pretty easy battle. Once your Rage meter is full, use it, and it'll be really easy to kill your opponents. Airport Hangar: There will be an infinite number of Gan Wuyin (Masta Killa's rival), but only three on the screen at a time. They have no power, so they die after one hit, but they just keep on coming. You are given four lives. You have to survive this stage for two minutes. This isn't a really easy stage. You have to block a lot, but don't let them get too close because they'll throw. You have to evade, too. Block, and when there's an opening, attack. You can also evade and then do a dashing attack towards an opponent. There are many things you can do to survive, but what matters is...can you take it? Try to keep dashing away for a really long time, but when one of the guys gets too close, try doing one or two attacks and dashing away again. If you can survive for at least 40 seconds per life, then this will be a pretty easy stage. __ _____ _______________________________________________________________ |China| Stages ŻŻŻŻŻ Chinese Courtyard: Your enemies are...well, it depends on who you're using, but there's three of them. All three of the enemies are the same character, but they are the rival of the character you are using. Two of them have one life each, while the other has two lives. You are given three lives. This is a really frustrating stage, especially when you seem powerless and you can't beat them. Trust me, 'You Can Do It If You Really Try'. Well, you have to evade quite often and get a quick attack in once in a while on one of the enemies. Try attacking one of the one-life guys, since once they die, there will be less guys left to fight. Once/if you have a full Rage meter, use it, and wreak havoc! This is probably the only "easy" way to win, even though it still isn't easy. But once you beat this stage, on to The Forgotten Temple. The Forgotten Temple: You will fight Hei-Mudan, except there are three of her!? You are given five lives, while two of the Hei-Mudans have two lives, while the other only has one life. Try killing the one with one life first. Block and evade as much as possible, getting in a few quick hits in there once in a while until you have a full Rage meter. Use your Rage and get rid of these enemies. Shouldn't be too hard, you're given an equal number of lives as all three of them combined. Shaolin Temple: Lei-Gong is your enemy, and he supposedly has the power to use the weather. But if he did, you'd be dead in one hit. You and he both have six lives. Okay, he is a really cheap character and loves ducking. If you don't have the right move to hit him with, this is really hard. Do not block for long, otherwise, he'll grab you, which he just loves to do. He also has some funky attacks like levitating near the top of the ceiling and going down slowly and doing a flying sidekick or a smashing headbutt from the top. He has some really cheap attacks. Be careful, this might take you a while. The easiest way to defeat him is to just stand there in a neutral position. Once you see an opening, do one of the juggles the character you are using has, or just keep doing the same launcher, it should be able to hit at least four times if you use the right launcher. Then back up and stand there again. Just keep doing this until he dies. Once your Rage meter is full, use it and just try to kill him, it could be the only way for some characters. Before you can proceed on to the next stage, you must have 35 Chambers (you get the 35th Chamber by beating this stage). Otherwise, you'll beat Lei-Gong and you won't have access to the next stage. You can then get the other Chambers then come back, but you have to fight Lei-Gong again, so I wouldn't risk it if Lei-Gong is really difficult for you. Inner Sanctum: The last stage. Mong Zhu's your opponent. Both of you guys have nine lives. And he's a really quick character, but I don't think he's as cheap as Lei-Gong. This is where all of your skills you've learned on this quest comes in handy. Block and evade is the key, and once he activates his Rage, watch out, just evade as long as possible. Block until you see an opening, then attack and keep him away. It's gonna be a long battle, unless you use your Rage meter once you can and kill as many of his lives you can. The easiest way to defeat him is to just stand there in a neutral position. Once you see an opening, do one of the juggles the character you are using has, or just keep doing the same launcher, it should be able to hit at least four times if you use the right launcher. Then back up and stand there again. Just keep doing this until he dies. ________________________________________________________________________ Getting the Chambers: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ In this mini-section, after the listing of the chamber will be what to do to get that chamber. Chamber # What to do to get Chamber ŻŻŻŻŻŻŻ Ż ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Chamber 1 Go to the first stage (Courtyard) Chamber 2 Go to and beat the Bonus Area - Courtyard stage Chamber 3 Beat any two stages consecutively (no continuing) Chamber 4 Execute a four-hit combo Chamber 5 Go to and beat the Under the Bridge stage Chamber 6 Beat any four stages consecutively (no continuing) Chamber 7 Execute a five-hit combo Chamber 8 Execute a six-hit combo Chamber 9 Execute a Swap Grab (Punch 1 + Kick 2) Chamber 10 Execute a seven-hit combo Chamber 11 Execute an eight-hit combo Chamber 12 Execute a nine-hit combo Chamber 13 Execute four throws during a match Chamber 14 Finish the enemy with Punch 2 (must have second fatality) Chamber 15 Kill three enemies while Raged Chamber 16 Block five moves consecutively Chamber 17 Go to and beat the Bonus Area - Barge stage Chamber 18 Keep away from all enemies for 15 seconds Chamber 19 Used the Rage Meter Chamber 20 Go to and beat the Bonus Area - Warehouse 1 stage Chamber 21 Execute a Tech Roll Chamber 22 Go to and beat the Bonus Area - Warehouse 2 stage Chamber 23 Go to and beat the Bonus Area - Chinatown stage Chamber 24 Go to and beat the Chinatown Sewers stage Chamber 25 Execute a 10-hit combo Chamber 26 Go to and beat the Airport Hangar stage Chamber 27 Beat a stage without dying (losing a life) Chamber 28 Finish the enemy with Kick 1 (must have third fatality) Chamber 29 Beat any six stages consecutively (no continuing) Chamber 30 Beat any eight stages consecutively (no continuing) Chamber 31 Go to and beat The Forgotten Temple stage Chamber 32 Go to and beat the Shaolin Temple stage Chamber 33 Beat any 10 stages consecutively (no continuing) Chamber 34 Finish the enemy with Kick 2 (must have fourth fatality) Chamber 35 Killed an enemy('s life) without losing any energy Chamber 36 Defeat Mong Zhu (Inner Sanctum) ________________________________________________________________________ Secrets with Method Man: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Chambers Set What is Unlocked ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Blue Basketball Court Variation Arena Red Method Man's Second Fatality Green Method Man's Third Fatality Yellow Original Concept Art for Method Man and Chang Dao Fu Purple Secret Character Outfit (Method Man) Magenta Method Man's rival, Chang Dao Fu Fu Orange Hei-Mudan's Fourth Fatality Blue-Purple Method Man's Fourth Fatality Dark Green Mong Zhu's Second Fatality Grey Method Man's Fifth Fatality Mustard Yellow FMV Viewer ________________________________________________________________________ Part 6: Move Analysis ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ In this section, I shall give a brief explanation of each move and its damage for each hit in the corresponding order of the move. Name and Input |Damage ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 6.1 Standing Short Elbow: P1 |7 Nice move to start mix-ups. You can mix it up with many things. Probably all the way down to Short Upper-Multi. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Short Elbow-Step Kicks: P1, K2 |7, 6, 6 Like above. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Short Elbow Combo: P1, P2, K2 |7, 9, 4 Like above. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Short Upper: F+P1 |8 Like above. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Short Upper-Low Kick: F+P1, K1 |8, 5 Like above. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Short Upper-Knee: F+P1, K2 |8, 8 Like above. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Short Upper-Slam Down: F+P1, K2+P1+P2 |8, 25 Like above. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Methodical Hammer Combo: F+P1, P2, P2, P2 |8, 8, 8, 7 A good move to use in juggles since it deals some pretty good damage. Follow it up with another move, maybe even this. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Short Upper-Elbow: F+P1, P1 |8, 9 Like above (exclude Methodical Hammer Combo). ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Short Upper-Multi: F+P1, P1+P2 |8, 10, 10 Like above. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Evade Hammer: K2+P1+P2 |18 This is good, especially when more than one guy is rushing you by dashing towards you or something else. Use it and if it connects, tack on the last part. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Evade Hammer Fake: K2+P1+P2, K2 |18, 12 Same as above. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Super Hammer Smash: K1+P1+P2 |25 Takes some time to charge, but with the correct timing, someone could run right into it. So mix it up with other moves. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Smash Elbow: D, F+P1 |9 The starter for a mix-up (the two moves below). ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Smash Elbow-Low Sweep: D, F+P1, K2 |9, 8 It's pretty good if your opponent is a standing blocker and rarely blocks while crouching. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Power Jump Hammer: D, F+P1+P2 |35 Good to evade some attacks temporarily, but be careful when/how you use it, you might jump to your death. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Butt Strikes: B, D, F+P1 |7, 7 It's pretty good to temporarily stun your opponent then throw them or do whatever you wish. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Reverse Hammer Head: F, U, B, D+P1 |11 Mix it up with some other moves, also, with the correct timing, your opponent(s) could run right into it. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Hook Hammer: P1+P2 |6 through 29 The damage this attack does is totally dependant on the player. You can charge this attack until it releases automatically where it does 29 damage if it connects. To charge, just hold P1 directly after pushing the command buttons, but to be safer, just push and hold both buttons. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Shoulder Hammer: P2 |8 The starter of some pretty good mix-ups/juggles. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Method Swings: P2, P2 |8, 8 If you connect with this, tack on the last attack (another P2). ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Methodical Hammer: P2, P2, P2 |8, 8, 7 You can also stop after the second P2 and throw your opponent or do something else. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Hammer Trick: F+P2 |9 Pretty good if used as a mix-up. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Hammer Drop: D, F+P2 |18 You can do some juggling after executing this move. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Double Spin Blasts: B, D, F+P2 |10, 10 Mix it up with other attacks, also, it seems like it might only hit once, so the opponent might rush in or whatever and get hit, which gives you an opportunity to throw them. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Blazing Uppercut: F, U, B, D+P2 |27 It's strong, but slow, and does launch the opponent pretty high. It has some nice juggling opportunity. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Side Kick: K1 |7 Good for a quick attack and mix-up with Step Kicks and other easy-to- pull-off and fast start-up moves. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Step Kicks: K1+K2 |6, 6 Hits twice, so it can also trick your opponent for the first few times. Try throwing after you do this if it connects or not. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Hammer Vault: D, F+K1 |12 Mix it up with the below move to psych out your opponent. Also helps you get in closer to your opponent(s). ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Double Hammer Vaults: D, F+K1, K2 |12 Same as above. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Step Side Kick: B, D, F+K1 |11 It knocks down the opponent, mix it up with the regular Side Kick. This is a sliding side kick. So it can also help you get in closer. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Launch Kick: K2 |9 It's okay. Try mixing it up with the Front Lift Kick. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Rising Knee@ (rA): K2 |8 It's okay. It can be used to relaunch the enemy in order to enhance your juggling. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Front Lift Kick: D, F+K2 |8 Opens a juggling opportunity for you if it connects. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Reverse Low Sweep: B, D, F+K2 |8 Good against standing turtlers. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Counter Stance: F+P1+P2 |25 This counters against high and middle attacks, but not against low. It is good especially when your opponent(s) are very offensive, but don't throw you. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Low Counter Stance: D, F+K1+K2 |25 This counters against low attacks, not middle and high. It's pretty good against aggressive opponents whom don't throw a lot. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Secret Counter Stance: K1+K2+P2 |27 This counter only works against high and middle attacks, not low. But this counter is a launcher, similar to the Blazing Uppercut. This opens up some juggling opportunities. Works pretty well against aggressive (but not throwing) opponents. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Ride the Pony: K1+P2 |1, 1 This is Method Man's taunt, and it can hit you up to times, but the damage isn't very strong, seeing how it's a taunt and all. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 6.2: Dashing: Dashing Short Elbow@: Dash+P1 |7 Good to get a quick hit in and do something else such as throwing. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Dashing Shoulder Hammer@: Dash+P2 |8 Same as above. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Dashing Side Kick@: Dash+K1 |7 Same as above. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Dashing Launch Kick@: Dash+K2 |9 Same as above. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 6.3: Crouching (must be crouching) Low Elbow: P1 |7 You can't be hurt by high attacks while in this position (crouching), and it works pretty well against standing turtlers. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Low Hilt Butt: P2 |6 Same as above. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Low Pop Kick: K1 |5 Same as above. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Low Reach Kick: K2 |7 Same as above. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 6.4: Grabs Hammer Swap: K2+P1 |N/A Do this after getting a quick hit in or against a turtler. The opponent will be temporarily vulnerable because their back is turned so you can do a number of things. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Hammer Crack Throw: K1+P1 |32 Do this after getting a quick hit in or against a turtler. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Headbutt-Smash Throw: K2+P2 |8, 22 Same as above. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Behind Throw (behind): any throw command |55 Do this against an opponent with their back turned to you (try to sneak up behind them) or after doing a Hammer Swap. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 6.5: Wake-Up Attacks Single Spin Blast@: P1 or P2 |15 Knocks the opponents back which gives you an opportunity to retreat or do whatever you want to. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Flip Up Steps@: K1 or K2 |5, 5 Knocks the opponent down. Same as above. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 6.6: High Launchers Short Upper-Elbow: F+P1, P1 |8, 9 An effective launcher. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Smash Elbow: D, F+P1 |9 Pretty effective. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Blazing Uppercut: F, U, B, D+P2 |27 Effective, but difficult to execute. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Front Lift Kick: D, F+K2 |8 Effective. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 6.7: My Okay Juggles Combos Launching with Short Upper-Elbow: 1. Launch, #F+P1, P2, P2, P2, #F+P1, P2, P2, P2 Pretty simple for amateurs. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Combos Launching with Smash Elbow: 1. Launch, #F+P1, P2, P2, P2, #F+P1, P2, P2, P2, #D, F+P2 Pretty simple for amateurs. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Combos Launching with Blazing Uppercut: 1. Launch, #F+P1, K2, #, #P1, K2, #F, U, B, D+P2, #P1, P2, K2 An intermediate combo (okay, probably harder, but...). ________________________________________________________________________ Part 7: Using Method Man & Against Method Man ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _________________ |Using Method Man:| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Method Man is a great character with devastatingly high-damaging close and long-range attacks. You can utilize his fighting ability fighting in his 'Methodical' style. He possibly has the best arsenal of moves. Sure, he can't execute a true 10+ hit juggle like Raekwon, but he can execute a nine-hit juggle pretty easily, though. Even though he uses a sledge hammer as his weapon, he's still pretty quick, and his attacks have a varied amount of range: close, medium, and long. _____________________ |Close-Range Fighting:| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Method Man has a lot of great close-range attacks. Follow the standing P1 with: ============================ 1. P1 (delay) 2. K2 3. P2 (to P2 links) 4. F+P1 (to F+P1 links) 5. Quick Launcher 6. F+P1+P2 7. Crouch+P1 or P2 8. Crouch+K1 or K2 9. Grab Follow the standing P2, P2 with: ================================ 1. P2 2. P2 (delay) 3. F+P1 (to F+P1 links) 4. B, D, F+P2 5. rising K2 6. F+P1+P2 7. Grab ______________________ |Medium-Range Fighting:| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Meth only has medium-range attacks because he has a weapon, a sledge hammer. But it's the same thing as close-range though, except some of the attacks are close-range. Follow the standing D, F+P1+P2 with: ==================================== 1. F+P1 (to F+P1 links) 2. B, D, F+P2 3. F+P1+P2 4. rising K2 5. Crouch+P1 or P2 6. Crouch+K1 or K2 7. Grab ____________________ |Long-Range Fighting:| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Meth's long-range attacks leave him open during the execution, but most opponents don't even think about countering it. He doesn't have many long-range attacks though. Follow the standing D, F+K1 with: ================================= 1. K2 2. D, F+K1 (to D, F+K1 links) 3. F+P1 (to F+P1 links) 4. F+P1+P2 5. Grab __________________ |Crouching Attacks:| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Use CR+K2 against standing/grounded opponents. The other crouching attacks are fine, but not against standing/grounded opponents. _______________________________ |Countering Opponent's Mistakes:| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ It's possible for Meth to counter opponent's mistakes, but if you choose the wrong attack to counter with, you may be punished yourself. It isn't always possible to counter with a close-range attack, simply because they are really close-range. You can do a fake counter (such as P1), they block it and expect you to follow up with some attack, but you just delay and go into some "...Counter Stance." The one you should use is the regular Counter Stance (F+P1+P2). ______________ |Miscellaneous:| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ You can use Meth's Blazing Uppercut after a blocked attack and it just might connect. You must take risks with Method Man since it's sometimes easy to catch what kind of attack Meth could do. Take it easy and touch up on your skills. The following combo is my friend's combo: D, F+P2, #P2, P2, P2, #P2, P2, P2, #hold crouch and keep pushing K1 My version is similar but... D, F+P2, #P2, P2, P2, #P2, P2, P2, #CR+K1, #P2, P2, P2, #hold crouch and keep pushing K1 Now, if you haven't figured it out, Method Man is the only character with an infinite OTG (aside from his rival Chang Dao Fu). Now, you don't need to do any of those combos. You can just knock down your opponent, get next to them, hold crouch and keep pushing K1 until they die. This works effectively against computer since they never Tech Roll, but against a human, well, they can Tech Roll out of it really easily. So if you're having some trouble against computer, then don't have any fear in using his infinite OTG. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ___________________ |Against Method Man:| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Watch out against his delay and attack stuff. To make sure he won't do it again, just Counter his stuff constantly or attack him with P1 once he stops any attack. You might be hit, but he may also be hit. He will try to grab you, so try to grab him first. ________________________________________________________________________ Part 8: Method Man Info ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _______________________________________________ - Method Man Character Profile ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Name Method Man A.K.A.'s Ticallion Stallion, Meth Tical, Johnny Blaze, MZA Story: Born in Long Island, New York, Meth moved to Staten Island at the age of 13 where he met Rza and his cousins, Gza and ODB, Method Man joined them in what at the time was the original Wu-Tang Clan. Meth was a hit from the beginning of Wu time and has since released two solo titles of his own entitled 'Tical' and 'Tical 2000 - Judgement Day.' An extension of his forceful yet methodical style, Method Man wields a heavy sledge hammer against his opponents. Meth can inflict tremendous damage from both long and short range. Although its great size prohibits fast attacks, if used in Meth's traditional 'Methodical' style, the hammer is about the most devastating weapon in the game. _______________________________________________ - More Method Man Info ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Method Man is a pretty good character and his hammer gives him a pretty big advantage over many of the other characters. Use him in his Methodical style and you could grow to be a good Wu-Tang: Shaolin Style player. But do you have what it takes to do it? ________________________________________________________________________ Part 9: Basics ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ If you don't know how to move, block, crouch, and/or attack, then you need some common sense and/or knowledge. Well, here are some basic stuff you can do. Dash: To dash, push in any direction twice on the D-Pad/Joystick Tech Roll: When you are knocked into the air, right before your body lands on the ground push the [Block] button (you can hold it if you wish) Flip Up: When you are on the ground, push the [Block] button and you'll flip up. Activate Rage Meter: Push all attack buttons simultaneously, damage you do is now doubled Roll: When you are on the ground, you can roll in four different directions. Which direction you roll is relative to the camera angle, so when you push Up, it might be a forward/back roll or a side roll. The same thing with the other directions. Wake-Up Attacks: When you are on the ground, you can push one of the attack buttons to get up and attack. Rising Attacks: To do a rising attack, you must be crouching. Let go of the crouch button and right after letting go, push an attack button, that is a rising attack. But only some attacks differ when it's a rising attack. Juggling: The opponent can only be launched three times, including the original launcher. So you can only relaunch twice during a juggle, then there's an opportunity to do an OTG anytime during the juggle. Miscellaneous Stuff: For moves that require you to push a direction (L, R, U, or D), you can change the direction of each movement to its opposite (L with R, U with D) and do the move like that and it'll still come out normally. Also, if you hit the opponent while they are on the ground, the damage they take is reduced a lot. ________________________________________________________________________ Part 10: Frequently Asked Questions ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1. What is your best record with any character for each type of record? ___________ |Story Mode:| ŻŻŻŻŻŻŻŻŻŻŻ Character Rank Streak Continues Time Chambers Got ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻ Raekwon Abbot 16 none 00:17:10 ALL ____________ |Time Attack:| ŻŻŻŻŻŻŻŻŻŻŻŻ Character Time Defeated Stages Chambers Received ŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Raekwon 00:17:10:35 ALL ALL The other records don't matter. I played through all of the stages, never continued, never played the same stage more than once, and got all of the chambers. I wonder what I'd get if I skipped all of the bonus stages...for Time Attack. 2. What's the Parental Lockout Code? The Parental Lockout Code is... /\ O X X [] /\ O [] If you think I copied PRevolution's FAQ, I didn't. I bought this game the day after it came out. Be forewarned, if you already have secrets for the game without the Parental Lockout Code, then you can't have the Memory Card with your file in Slot 1, otherwise it would load that data and you'd never get a chance to put the code in. If you put the code in, then you'll be losing the stuff you earned. It's on you. These paragraphs below are of my previous response. Sorry, I'm not going to tell you. If you don't have the instruction manual, then it could mean you got the game illegally, even if you didn't, so I'm not going to tell you. I want to respect what Paradox Entertainment did, and that's not distributing the code to whoever doesn't have the manual. It wouldn't be fair to people who had to get the instruction manual. If you got a burn of this game, well, that's just how it is for you, isn't it? Actually, if you want the code, check out the GameFAQs Message Board. 3. What are some of your "best" juggles? Like I said before, I'm not going to tell my secrets to the whole world. I did that once with Ehrgeiz, and I'm not going to do it again. Have any questions or if you can help me answer any questions that need confirmation, then E-mail them to lbdangc@aol.com ________________________________________________________________________ Part 11: Special Thanks ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ GoOzO5: The 'now very good friend' that showed me the combo that lead to my finding out Method Man is the only character (aside from his rival, Chang Dao Fu) that has an infinite OTG. Paradox Entertainment: Making this game Queen Ruby Holdings: Help making this game Activision: Publishing and help making this game Kao Megura: His old disclaimer which I'm using ________________________________________________________________________ Part 12: Author Information ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Name: Dan GC E-mail: LB Dan GC@aol.com Web page: http://i.am/dan_gc Under Construction ICQ: None "You're funny. But keep it up and you'll just piss me off." ~ Fei Don't plaigarize! It's bad! And always give credit where it's due! ________________________________________________________________________ Unpublished Work Copyright (c) 1999 Dan GC ________________________________________________________________________ END