Date : Thu, 28 December 2000 03:16:00 __ __ ______ ______ ______ ______ _ _ ______ / \/ \ / \ / \ / \ / \ / \ / \ / \ / / / / / _____/ / / / / / \/ / \_ _ / \ / / / / / __ / __/ / / / / / / \ / / __ / / /_/ / / __ \ / __ / / / / / \ / / / / / / / / / / / / / / / / /\ / / / \/ \_/ /_/ \______/ \_/ /_/ \_/ /_/ \_/ \_/ \_/ ______ ______ ______ ______ _ _ / \ / \ / \ / \ / \ / \ / ___/ \_ _ / / / / / / \/ / \ \ / / / / / __/ \ / ___\ \ / / / / / __ \ \ / / / / / / / / / / / / / \______/ \_/ \______/ \_/ /_/ /___/ --------------------------------------------------------------------------------- VAGRANT STORY LIST v0.7 for Sony Playstation by Stinger 3:16 This FAQ is for private and personal use. It can only be reproduced electronically, and if placed on a web page or site, may be altered as long as this disclaimer and the copyright notice appear unaltered and in full. This FAQ is not to be used for profitable or promotional purposes, etc. Please do not use this FAQ on your website without asking my permission first. And don't take some part or whole part of this faq and put your names on it. I don't made this faq for some damn plagiarist put their names on it. I work hard on making this faq, so please don't rip-off my work. Vagrant Story is (c) SquareSoft and (c) Sony Entertainment. NOTE : All the story and the character bio is courtesy of Squaresoft. All credit goes to them. **ATTENTION** 1. For Webmaster If you want to post my faq in your site, please ask me for permission first. I guarantee that I will give you that permission. However, I have some terms that you must fulfill, which is : - You don't sell it away or give it for some kind of bonus - You don't change anything inside my faq, that's including my name as the author and my disclaimer. - You must check for any new updates from http://www.cheatcc.com at least once in a month for a new games, or once in 2-3 months for an old games. That's all. I'm not asking much and it's not hard to do, so please do that. 2. For Reader If you want to ask me a question, don't forget to put the game's name in the subject field. I had told this in author's note, but I keep receiving some mail without subject. It's not so hard to do that, right? Oh yeah, never say this in your mail "Sorry to waste your time for reading my mail". You're NOT wasting my time. Trust me. I like reading your mail (except those a**holes that send me flames and hate mail) and helping you (if I can). One last thing, from now on I will not reply any flames and hate mail. It's only a waste of time. That's all. I hope you like my faq and can find some useful info. ================================================================================ T A B L E O F C O N T E N T S ================================================================================ 01. R E V I S I O N H I S T O R Y 02. I N T R O D U C T I O N 03. F A Q 04. S T O R Y 05. C H A R A C T E R S 06. A C C E S S O R I E S 07. B A T T L E A B I L I T I E S * CHAIN ABILITIES * DEFENSE ABILITIES 08. B L A D E S * DAGGER * SWORD * GREAT SWORD * AXE & MACE * GREAT AXE * STAFF * HEAVY MACE * POLEARM * CROSSBOW 09. B O S S E S 10. B R E A K A R T S * DAGGER * SWORD * GREAT SWORD * AXE & MACE * GREAT AXE * STAFF * HEAVY MACE * POLEARM * CROSSBOW * BARE HANDS 11. C H E S T S * WINE CELLAR * CATACOMBS * SANCTUM * ABANDONED MINES B1 * ABANDONED MINES B2 * LIMESTONE QUARRY * TEMPLE OF KILTIA * GREAT CATHEDRAL L1 * GREAT CATHEDRAL L2 * FORGOTTEN PATHWAY * ESCAPEWAY * IRON MAIDEN B1 * IRON MAIDEN B2 * IRON MAIDEN B3 * UNDERCITY WEST * UNDERCITY EAST * THE KEEP * SNOWFLY FOREST * SNOWFLY FOREST EAST * TOWN CENTER SOUTH * TOWN CENTER EAST 12. C I R C L E O F M A G I C 13. C O N T A I N E R 14. G E M S * WEAPON ONLY * SHIELD ONLY * WEAPON AND SHIELD 15. G R I M O I R E S 16. G R I P S * GRIP FOR DAGGERS/SWORDS/GREAT SWORDS * GRIP FOR AXES/MACES/STAVES * GRIP FOR POLEARMS * BOLT FOR CROSSBOWS 17. K E Y S 18. M A G I C * WARLOCK (ATT) * SHAMAN (REC) * SORCERER (AID) * ENCHANTER (AFF) * TELEPORTATION 19. R A N K I N G S 20. R O O M S * WINE CELLAR * CATACOMBS * SANCTUM * ABANDONED MINES B1 * ABANDONES MINES B2 * LIMESTONE QUARRY * TEMPLE OF KILTIA * GREAT CATHEDRAL B1 * GREAT CATHEDRAL L1 * GREAT CATHEDRAL L2 * GREAT CATHEDRAL L3 * GREAT CATHEDRAL L4 * ESCAPEWAY * IRON MAIDEN B1 * IRON MAIDEN B2 * IRON MAIDEN B3 * UNDERCITY WEST * UNDERCITY EAST * THE KEEP * CITY WALLS WEST * CITY WALLS SOUTH * CITY WALLS EAST * CITY WALLS NORTH * SNOWFLY FOREST * SNOWFLY FOREST EAST * TOWN CENTER WEST * TOWN CENTER SOUTH * TOWN CENTER EAST 21. S I G I L S 22. S U P P L I E S 23. T I T L E S 24. T R A I N I N G D O L L S 25. W O R K S H O P 26. C R E D I T S 27. A C T I O N R E P L A Y C O D E S 28. S P E C I A L T H A N K S 29. L I S T O F T H E D A M N E D 30. I M P O R T A N T N O T E 31. A U T H O R ' S N O T E ================================================================================ 01. R E V I S I O N H I S T O R Y ================================================================================ VERSION 0.7 (28 December 2000) Minor update. VERSION 0.6 (07 October 2000) Added something here and there. VERSION 0.5 (06 September 2000) Added something here and there. VERSION 0.4 (27 August 2000) Added FAQ section and some minor update. VERSION 0.3 (30 July 2000) Added Supplies, Grimoires, Keys, Sigils, Rankings, Bosses, and Credits section. Hey reader, what's your current rank? Please send me your current rank because right now, I'm making a rank list and all I know is my current rank (Level 12). I'll appreciate any contribution. VERSION 0.2 (16 July 2000) Added Blades, Grips, Rooms, and Training Dolls list. VERSION 0.1 (02 July 2000) Accessories, Battle Abilities, Break Arts, Chests, Circle of Magic, Container, Gems, Magic, Titles, and Workshop list already available. ================================================================================ 02. I N T R O D U C T I O N ================================================================================ This faq is made only for listing everything that can be listed in the world of Vagrant Story. No walkthrough or hint on how to beat the bosses in this faq. If you have something in your mind that I haven't listed, please tell me and I will make it if I can. And, if you find some item that I missed, please tell me its description and where you found it. If I put that in this faq, I will give you a proper credit. Right now, I'm still on the process of making the item list, Grimoire list, weapon list, shield list, armor list, and the room list. So don't mail me and tell me to make those list. That's all and I hope you can enjoy this faq. ================================================================================ 03. F A Q ================================================================================ Q : Where can I find amulets such as Morgan's Nails, Marlene Ring, Talian Ring?? A : You can find them at Iron Maiden B2 and Iron Maiden B3. Q : How can I get the Holy Win? I have no idea where it is and how to get it. A : You can get the Holy Win from the Last Crusader at the Tormentum Insomniae (Iron Maiden B3). Go there with your HP more or less 20% of your maximum HP. Instead of Ogre, you'll find a Last Crusader wielding a Damascus Holy Win, called Excalibur. I don't know how, but keep killing him until he gives you that sword. Excalibur also came with Arturos (the strongest gem in this game). The grip also great. Be patience and eventually you'll get it. Q : I'm having trouble against certain class of enemies. Do you have any advice? A : You can build up your weapons affinity by using dummies, or you can find a weapon that already have a high affinity against that class. Q : I forgot how to get into the Iron Maiden B1. A : The entrance to Iron Maiden B1 is from the Keep. The nearest Circle of Magic is the Valdiman Gates. Q : When I beat the game it only goes up to 99%. I am positive I have traveled to every part of the map listed in your Lists. I was just wondering, am I missing something or does the game not go to 100% the second time through. A : My lists also only covered 99% of the maps. I still miss one or two rooms. And I'm sure we can reach 100% if we visited all the rooms. Q : In the great cathedral, level three, there is a locked door in the room "heretics story". Where it would normally say "sealed with the rood inverse" or something, it simply says "unknown". Do you know how to open this door? A : You can open that door by finding a lever and then pull it. I forgot where exactly the lever is, but it's still in the Great Cathedral. Q : Where can I find Marlene's Ring? A : You can find it by defeating Asura in Iron Maiden B3. However,you can obtain it too by beating Asura in the Keep. If you fail at the first attempt, keep trying. Do not use anything against her, just use plain attack. Don't use Magic, Chain Abilities, Defense Abilities, Break Arts, or Potions. ================================================================================ 04. S T O R Y ================================================================================ Lea Monde, you magnificent, wicked city! Your castle walls are mightier than any fortress, more resplendent than any palace in the whole of Valendia. 20 years ago, a great earthquake brought the history of the people you housed to a climactic end. Yet the sweet air of past glory still lingers. Observe the surface : the holy cathedral, no longer tended by its pastors, quietly decays while the air corridor, though crumbling, can be seen thrusting out proudly. Turn your attention underground. Caves stretch forth infinitely, and the discarded wine barrels exude the dreams of the once-carefree revelers. Lea Monde, now the abode of the damned. The fissures deeply carved by the earthquake keep you in proud isolation. Trespassers still overcome formidable obstacles and disturb your solitude, though, don't they? The voice of evil calls out to humans. How can they resist? No matter how dire the circumstances or deluded the intentions that compel these intrepid visitors, they are merely acting by the will of evil nature, not as masters of their own destiny. Lea Monde. Recall those events not too long ago. You remember Ashley, the man who visited you, don't you? Tell me, were there others? What exactly happened? Only you can speak the truth. The gargantuan city of evil, Lea Monde. Said to have been built in ancient times by the legendary wizard Mullenkamp, it was once a splendor to behold, but has become a forgotten wasteland since the earthquake that struck 25 years ago. Now a battle was about to break out for supremacy over the legacy that lay there. The main character, Ashley Riot, is a Riskbreaker, a top-notch agent of the Valendia Knights of the Peace (VKP). In search of Sydney Losstarot, the main instigator behind the occupation of Duke Bardorba's manor, he penetrated into the ancient city of Lea Monde. What he saw, though, was monsters and zombies, which should only have existed in tales, and the power of magic. Ashley started to realize that in pursuing Sydney he was getting intertwined in a power struggle. The Mullenkamp cult, the Council, and even the VKP all had their own designs for the evil city. What then was the legacy that lay sleeping in Lea Monde? And who was going to conquer the city of evil? ================================================================================ 05. C H A R A C T E R S ================================================================================ 01. Ashley Riot Age : Late 20s Height : 181 cm Affiliation : VKP Dangerous Criminal Task Force Background : After graduating as valedictorian from VKP Academy, Ashley worked as an elite soldier. Following the tragic death of his wife and child at the hands of a ruffian, he transferred to the Dangerous Criminal Task Force, a.k.a. "Riskbreaker," the most danger-ridden post at VKP, where he remains today. Riskbreakers conduct their investigations alone, infiltrating into and investigating foreign crime syndicates over long periods of time, which always puts the individual at high risk. Many lose their lives during their assignments; the survival rate stands at less than 30 percent. Ashley, always maintaining his calm in all situations, has succeeded in mission after mission. Having let Sydney slip away during the take-over of Duke Bardorba's manor, Ashley was forced to infiltrate Lea Monde, Mullenkamp's stronghold, to continue his pursuit. While in the labyrinthine city, Ashley felt something right at the moment he was confronted by Sydney, appearing out of nowhere -- Ashley's odious memories of the past and his infamous killing instincts were revived. Were these phenomena due to the powers of Lea Monde? Or were they "tricks" Sydney was playing on him? The only way to the truth was to track Sydney down. An acronym for the "Valendia Knights of the Peace," an organization directly under the command of Valendia National Council working night and day to keep the peace of the land. Divided into several groups according to duties performed. An alias for the Dangerous Criminal Task Force of the VKP, and also its agents. These agents execute tasks that engage them in deadly battles, clamping down on serious crimes that threaten to undermine the security of the entire society or major incidents involving state secrets. They have the so-called "license to kill" criminals when circumstances demand. 02. Sydney Losstarot Age : Unknown (late 20s?) Height : 178 cm Affiliation : The Mullenkamp Cult Background : This charismatic youth leads the religious cult Mullenkamp. Forced into a tight spot by Ashley during the occupation of Duke Bardorba's manor, he goes into hiding in the city of evil, Lea Monde. Many self-proclaimed prophets foretell the end of the world, but Sydney is exceptional. He can accurately read people's pasts and their minds, and can in fact manipulate them. How he obtained such power, no one knows. When he encounters Ashley again in Lea Monde, Sydney seems to take pleasure in the "game" between them, likening Ashley to a hunter and himself a hare. What were Sydney's real intentions in provoking and taunting Ashley as though he knew everything about the Riskbreaker...? 03. Romeo Guildenstern Age : 34 Height : 179 cm Affiliation : Knights of the Cross Background : Chieftain of the "Crimson Blades"--Knights of the Cross, a militia under the direct control of the Cardinal. Although every bit a knight of elegance and breeding, he can be utterly cold-blooded, hesitating at nothing in the name of justice for the kingdom. He led the Knights of the Cross during the occupation of Duke Bardorba's manor and led sorties to suppress the following riots. Why the Cardinal's Knights of the Cross became involved despite having received no orders to do so remains a mystery. The Crimson Blades, led by Romeo Guildenstern, have also infiltrated the city of evil, Lea Monde. Their aim is to extinguish the Mullenkamp cultists, headed by Sydney, and to obtain the legacy of the evil city -- an artifact they call the "Miracle." 04. John Hardin Age : 29 Affiliation : Mullenkamp Cult Background : A prominent member of the Mullenkamp Cult, Hardin organized the occupation of the duke's manor with Sydney. Although Sydney is recognized as the leader of the cult, these two men are more like comrades-in-arms than master and servant. Hardin is the one who took Joshua to Lea Monde during the occupation. His noble stature hints at his skill in the sword and his pleasant, open-minded personality. Like his comrade Sydney, who has the power to read the minds of others, Hardin possesses the power to see events unfold from afar. 05. Jan Rosencrantz Age : Unknown (late 20s?) Affiliation : VKP, Dangerous Criminal Task Force? Background : Another Riskbreaker dispatched by the VKP to support Ashley, Rosencrantz went directly from Duke Bardorba's manor to Lea Monde. Having secretly researched Lea Monde, he would of course have more information on Sydney and Mullenkamp, as well as on Sydney's "powers," than Ashley. Yet Riskbreakers always act alone, and it is inconceivable that they would change their strategies in the middle of a mission. Can his words be trusted? And what of his rumored ties with Duke Bardorba...? 06. Callo Merlose Age : 23 Heigh : 173 cm Affiliation : VKP Information Analysis Unit Background : Callo is a member of the VKP's Information Analysis Unit, a team specializing in the collection of information, espionage, and analysis, sifting through tangible and intangible evidence for information that can help in criminal investigations. With a Ph.D. in both criminal psychology and religious psychology, Callo entered Info. Analysis as a specialist in the analysis of cults and religious terrorism; her proficiency in information analysis has drawn the attention of the veteran analysis officers in spite of her young age. As an Information Analyst, she cooperated when Ashley sneaked into the Duke's manor and infiltrated Lea Monde. According to our records, she hasn't been heard from since she parted with Ashley at the wine cellar, the doorway to Lea Monde... 07. Duke Bardorba Age : 64 Height : 175 cm Affiliation : VKP Dangerous Criminal Task Force Background : One of the heroes who brought an end to the civil war in Valendia. Once the most vocal member of the former House of Lords, he has withdrawn from center stage for health reasons. He continues to exercise formidable influence in the national assembly, though. Rumored to be the financial benefactor for the Mullenkamp cult, he is a fixer pulling the strings behind the scenes of history. Sydney's legions attacked the Duke's manor -- apparently to acquire something in the duke's possession. The night of the occupation, however, the duke was at his secondary residence, and thus escaped harm. 08. Joshua Bardorba Age : 4 Affiliation : None Background : The duke sired Joshua at a late age and treasures his son so much that he calls him "my soul." Unfortunately, the boy becomes a hostage along with the servants in the occupation of the manor, and is taken to Lea Monde by the hand of Hardin. Presumably, the relationship between Sydney and the duke came to an end with the manor's occupation. Perhaps the cult kidnapped Joshua to keep the duke from intervening in the crisis. ================================================================================ 06. A C C E S S O R I E S ================================================================================ ______________________________________________________________________________ | | | | | 01 | Agales's Chain | Necklace forged to torment Agales, the duke of the | | | | underworld, by the great sage Solomon. | |____|__________________|______________________________________________________| | | | | | | Human -05 | Physical 00 | Blunt 00 | Strength 03 | | Beast -05 | Air 00 | Edged 10 | Intelligence 03 | | Undead 00 | Fire 00 | Piercing 00 | Agility 00 | | Phantom 00 | Earth 00 | | | | Dragon 00 | Water 00 | | | | Evil 15 | Light 00 | | | | | Dark 00 | | | |_________________|__________________|__________________|______________________| ______________________________________________________________________________ | | | | | 02 | Agrias's Balm | Balm used by the great knight Agrias as told in the | | | | Zodiac Brave Story. | |____|__________________|______________________________________________________| | | | | | | Human 00 | Physical 00 | Blunt 00 | Strength 03 | | Beast 00 | Air 00 | Edged 10 | Intelligence 03 | | Undead 00 | Fire 00 | Piercing 15 | Agility 00 | | Phantom 00 | Earth 00 | | | | Dragon 00 | Water 00 | | | | Evil 00 | Light 15 | | | | | Dark -10 | | | |_________________|__________________|__________________|______________________| ______________________________________________________________________________ | | | | | 03 | Agrippa's Choker | Choker imbued with evil, made by the alchemist | | | | Agrippa. Said to now imprison Agrippa's soul. | |____|__________________|______________________________________________________| | | | | | | Human 00 | Physical 00 | Blunt 10 | Strength 03 | | Beast 00 | Air 00 | Edged 00 | Intelligence 03 | | Undead 00 | Fire 00 | Piercing 10 | Agility 00 | | Phantom 00 | Earth 00 | | | | Dragon 00 | Water 00 | | | | Evil 00 | Light -10 | | | | | Dark 15 | | | |_________________|__________________|__________________|______________________| ______________________________________________________________________________ | | | | | 04 | Balam Ring | Ring bearing one of the 47 scattered shards of the | | | | great devil Balam, guardian of knowledge. | |____|__________________|______________________________________________________| | | | | | | Human -12 | Physical 00 | Blunt 15 | Strength 05 | | Beast -12 | Air 00 | Edged 05 | Intelligence 05 | | Undead 00 | Fire 00 | Piercing 00 | Agility 01 | | Phantom 00 | Earth 00 | | | | Dragon 00 | Water 00 | | | | Evil 30 | Light 00 | | | | | Dark 00 | | | |_________________|__________________|__________________|______________________| ______________________________________________________________________________ | | | | | 05 | Beaded Anklet | Anklet worn by Mullenkamp, a dancer, and the head | | | | priestess of Ancient Kiltia. | |____|__________________|______________________________________________________| | | | | | | Human 00 | Physical 00 | Blunt 15 | Strength 05 | | Beast 00 | Air 00 | Edged 10 | Intelligence 05 | | Undead 00 | Fire 00 | Piercing 00 | Agility 01 | | Phantom 30 | Earth 00 | | | | Dragon -12 | Water 00 | | | | Evil -12 | Light 00 | | | | | Dark 00 | | | |_________________|__________________|__________________|______________________| ______________________________________________________________________________ | | | | | 06 | Cross Choker | Decorative leather choker with a pendant on the | | | | shape of a cross. | |____|__________________|______________________________________________________| | | | | | | Human 00 | Physical 00 | Blunt 05 | Strength 05 | | Beast 00 | Air 00 | Edged 15 | Intelligence 05 | | Undead 30 | Fire 00 | Piercing 10 | Agility 01 | | Phantom -12 | Earth 00 | | | | Dragon -12 | Water 00 | | | | Evil 00 | Light 00 | | | | | Dark 00 | | | |_________________|__________________|__________________|______________________| ______________________________________________________________________________ | | | | | 07 | Diadra's Earring | Earring favored by the famed beauty Diadra, who was | | | | fated to bring sadness and ruin. | |____|__________________|______________________________________________________| | | | | | | Human 00 | Physical 00 | Blunt 05 | Strength 05 | | Beast 00 | Air 00 | Edged 15 | Intelligence 05 | | Undead 00 | Fire 00 | Piercing 05 | Agility 01 | | Phantom 00 | Earth 00 | | | | Dragon 00 | Water 00 | | | | Evil 00 | Light -25 | | | | | Dark 30 | | | |_________________|__________________|__________________|______________________| ______________________________________________________________________________ | | | | | 08 | Dragonhead | Talisman made from dragon skull. Aids slightly in | | | | battle against dragons. | |____|__________________|______________________________________________________| | | | | | | Human -05 | Physical 00 | Blunt 05 | Strength 03 | | Beast 00 | Air 00 | Edged 20 | Intelligence 03 | | Undead 00 | Fire 00 | Piercing 05 | Agility 00 | | Phantom 00 | Earth 00 | | | | Dragon 15 | Water 00 | | | | Evil -05 | Light 00 | | | | | Dark 00 | | | |_________________|__________________|__________________|______________________| ______________________________________________________________________________ | | | | | 09 | Edgar's Earrings | Earring possessed by a demon-wight, worn by the | | | | great necromancer Edgar. | |____|__________________|______________________________________________________| | | | | | | Human 00 | Physical 00 | Blunt 10 | Strength 03 | | Beast 00 | Air 00 | Edged 00 | Intelligence 03 | | Undead 15 | Fire 00 | Piercing 05 | Agility 00 | | Phantom -05 | Earth 00 | | | | Dragon -05 | Water 00 | | | | Evil 00 | Light 00 | | | | | Dark 00 | | | |_________________|__________________|__________________|______________________| ______________________________________________________________________________ | | | | | 10 | Faufnir's Tear | Necklace bearing a crystal, Faufnir's tear, wept | | | | from the dragon's eye when it died. | |____|__________________|______________________________________________________| | | | | | | Human -12 | Physical 00 | Blunt 10 | Strength 05 | | Beast 00 | Air 00 | Edged 05 | Intelligence 05 | | Undead 00 | Fire 00 | Piercing 10 | Agility 01 | | Phantom 00 | Earth 00 | | | | Dragon 30 | Water 00 | | | | Evil -12 | Light 00 | | | | | Dark 00 | | | |_________________|__________________|__________________|______________________| ______________________________________________________________________________ | | | | | 11 | Ghost Hound | Armlet imbued with the vain ambition of those whose | | | | names the storytellers do not sing. | |____|__________________|______________________________________________________| | | | | | | Human 00 | Physical 00 | Blunt 00 | Strength 03 | | Beast 00 | Air 00 | Edged 05 | Intelligence 03 | | Undead 00 | Fire 00 | Piercing 15 | Agility 00 | | Phantom 15 | Earth 00 | | | | Dragon -05 | Water 00 | | | | Evil -05 | Light 00 | | | | | Dark 00 | | | |_________________|__________________|__________________|______________________| ______________________________________________________________________________ | | | | | 12 | Gnome Bracelet | Bracelet imbued with an earth spirit. | |____|__________________|______________________________________________________| | | | | | | Human 00 | Physical 00 | Blunt 00 | Strength 03 | | Beast 00 | Air -10 | Edged 05 | Intelligence 03 | | Undead 00 | Fire 00 | Piercing 15 | Agility 00 | | Phantom 00 | Earth 15 | | | | Dragon 00 | Water 00 | | | | Evil 00 | Light 00 | | | | | Dark 00 | | | |_________________|__________________|__________________|______________________| ______________________________________________________________________________ | | | | | 13 | Kadesh Ring | Silver ring with rose and snake motif, symbol of the | | | | love and fertility goddess, Kadesh. | |____|__________________|______________________________________________________| | | | | | | Human 00 | Physical 00 | Blunt 15 | Strength 05 | | Beast 00 | Air 00 | Edged 05 | Intelligence 05 | | Undead 00 | Fire 00 | Piercing 00 | Agility 01 | | Phantom 00 | Earth 00 | | | | Dragon 00 | Water 00 | | | | Evil 00 | Light 30 | | | | | Dark -25 | | | |_________________|__________________|__________________|______________________| ______________________________________________________________________________ | | | | | 14 | Lau Fei's Armlet | Armlet of might worn by the legendary queen of the | | | | Titans, Lau Fei. | |____|__________________|______________________________________________________| | | | | | | Human 30 | Physical 00 | Blunt 15 | Strength 05 | | Beast -12 | Air 00 | Edged 05 | Intelligence 05 | | Undead -12 | Fire 00 | Piercing 00 | Agility 01 | | Phantom 00 | Earth 00 | | | | Dragon 00 | Water 00 | | | | Evil 00 | Light 00 | | | | | Dark 00 | | | |_________________|__________________|__________________|______________________| ______________________________________________________________________________ | | | | | 15 | Lionhead | Necklace with a lion's head motif. | |____|__________________|______________________________________________________| | | | | | | Human 00 | Physical 15 | Blunt 00 | Strength 03 | | Beast 00 | Air 00 | Edged 10 | Intelligence 03 | | Undead 00 | Fire 00 | Piercing 15 | Agility 00 | | Phantom 00 | Earth 00 | | | | Dragon 00 | Water 00 | | | | Evil 00 | Light 00 | | | | | Dark 00 | | | |_________________|__________________|__________________|______________________| ______________________________________________________________________________ | | | | | 16 | Marduk | Nose-ring that is said to have been owned by Marduk, | | | | the storm deity. | |____|__________________|______________________________________________________| | | | | | | Human 00 | Physical 00 | Blunt 10 | Strength 05 | | Beast 00 | Air 30 | Edged 00 | Intelligence 05 | | Undead 00 | Fire 00 | Piercing 05 | Agility 01 | | Phantom 00 | Earth -25 | | | | Dragon 00 | Water 00 | | | | Evil 00 | Light 00 | | | | | Dark 00 | | | |_________________|__________________|__________________|______________________| ______________________________________________________________________________ | | | | | 17 | Marlene's Ring | Ring worn by the sage Marlene, said to prove her | | | | half-devil, half-human blood. | |____|__________________|______________________________________________________| | | | | | | Human 25 | Physical 25 | Blunt 00 | Strength 20 | | Beast 25 | Air 25 | Edged 00 | Intelligence 25 | | Undead 25 | Fire 25 | Piercing 00 | Agility 05 | | Phantom 25 | Earth 25 | | | | Dragon 25 | Water 25 | | | | Evil 25 | Light 25 | | | | | Dark 25 | | | |_________________|__________________|__________________|______________________| ______________________________________________________________________________ | | | | | 18 | Morgan's Nails | Nails worn by the evil sorceress Morrighan in the | | | | tales of the old land. | |____|__________________|______________________________________________________| | | | | | | Human 15 | Physical 15 | Blunt 15 | Strength 10 | | Beast 15 | Air 15 | Edged 15 | Intelligence 15 | | Undead 15 | Fire 15 | Piercing 15 | Agility 02 | | Phantom 15 | Earth 15 | | | | Dragon 15 | Water 15 | | | | Evil 15 | Light 15 | | | | | Dark 15 | | | |_________________|__________________|__________________|______________________| ______________________________________________________________________________ | | | | | 19 | Nimje Coif | Coif worn by the water nymph Nimje in the tales of | | | | the old land. | |____|__________________|______________________________________________________| | | | | | | Human -10 | Physical -15 | Blunt 20 | Strength 05 | | Beast 15 | Air 25 | Edged -20 | Intelligence 10 | | Undead 25 | Fire 25 | Piercing -15 | Agility 02 | | Phantom -15 | Earth 25 | | | | Dragon 25 | Water 25 | | | | Evil -05 | Light -05 | | | | | Dark -15 | | | |_________________|__________________|__________________|______________________| ______________________________________________________________________________ | | | | | 20 | Palolo's Ring | White gold ring adorned with the wings of the earth | | | | deity, Palolo. | |____|__________________|______________________________________________________| | | | | | | Human 00 | Physical 00 | Blunt 15 | Strength 05 | | Beast 00 | Air -25 | Edged 10 | Intelligence 05 | | Undead 00 | Fire 00 | Piercing 00 | Agility 01 | | Phantom 00 | Earth 30 | | | | Dragon 00 | Water 00 | | | | Evil 00 | Light 00 | | | | | Dark 00 | | | |_________________|__________________|__________________|______________________| ______________________________________________________________________________ | | | | | 21 | Pushpaka | Earring made in ancient times to talk with the | | | | Pegasi drawing the chariot 'Pushpaka'. | |____|__________________|______________________________________________________| | | | | | | Human 00 | Physical 00 | Blunt 10 | Strength 05 | | Beast 30 | Air 00 | Edged 00 | Intelligence 05 | | Undead -12 | Fire 00 | Piercing 05 | Agility 01 | | Phantom -12 | Earth 00 | | | | Dragon 00 | Water 00 | | | | Evil 00 | Light 00 | | | | | Dark 00 | | | |_________________|__________________|__________________|______________________| ______________________________________________________________________________ | | | | | 22 | Rood Necklace | Necklace with the rood of the Iocus preisthood. Once | | | | owned by Tia. | |____|__________________|______________________________________________________| | | | | | | Human 00 | Physical 05 | Blunt 00 | Strength 00 | | Beast 00 | Air 00 | Edged 00 | Intelligence 01 | | Undead 05 | Fire 00 | Piercing 00 | Agility 00 | | Phantom -05 | Earth 00 | | | | Dragon -05 | Water 00 | | | | Evil 05 | Light 05 | | | | | Dark -05 | | | |_________________|__________________|__________________|______________________| ______________________________________________________________________________ | | | | | 23 | Rune Earrings | Silver earrings engraved with ancient Kildean | | | | lettering. | |____|__________________|______________________________________________________| | | | | | | Human 00 | Physical 00 | Blunt 00 | Strength 00 | | Beast 00 | Air 10 | Edged 00 | Intelligence 03 | | Undead 00 | Fire 10 | Piercing -10 | Agility 01 | | Phantom 10 | Earth 10 | | | | Dragon -10 | Water 10 | | | | Evil 10 | Light 10 | | | | | Dark 10 | | | |_________________|__________________|__________________|______________________| ______________________________________________________________________________ | | | | | 24 | Rusted Nails | Claws of iron worn by Rinomy, the ancient Kildean | | | | tactician. | |____|__________________|______________________________________________________| | | | | | | Human 00 | Physical 30 | Blunt 15 | Strength 05 | | Beast 00 | Air 00 | Edged 05 | Intelligence 05 | | Undead 00 | Fire 00 | Piercing 00 | Agility 01 | | Phantom 00 | Earth 00 | | | | Dragon 00 | Water 00 | | | | Evil 00 | Light 00 | | | | | Dark 00 | | | |_________________|__________________|__________________|______________________| ______________________________________________________________________________ | | | | | 25 | Salamander Ring | Ring imbued with the essence of a salamander fire | | | | spirit. | |____|__________________|______________________________________________________| | | | | | | Human 00 | Physical 00 | Blunt 10 | Strength 03 | | Beast 00 | Air 00 | Edged 00 | Intelligence 03 | | Undead 00 | Fire 15 | Piercing 05 | Agility 00 | | Phantom 00 | Earth 00 | | | | Dragon 00 | Water -10 | | | | Evil 00 | Light 00 | | | | | Dark 00 | | | |_________________|__________________|__________________|______________________| ______________________________________________________________________________ | | | | | 26 | Swan Song | Brooch a poor craftsman made for his wife. Lauded | | | | for its quality after his death. | |____|__________________|______________________________________________________| | | | | | | Human 00 | Physical 00 | Blunt 05 | Strength 03 | | Beast 15 | Air 00 | Edged 15 | Intelligence 03 | | Undead -05 | Fire 00 | Piercing 10 | Agility 00 | | Phantom -05 | Earth 00 | | | | Dragon 00 | Water 00 | | | | Evil 00 | Light 00 | | | | | Dark 00 | | | |_________________|__________________|__________________|______________________| ______________________________________________________________________________ | | | | | 27 | Sylphid Ring | Ring imbued with the essence of a sylph air spirit. | |____|__________________|______________________________________________________| | | | | | | Human 00 | Physical 00 | Blunt 05 | Strength 03 | | Beast 00 | Air 15 | Edged 15 | Intelligence 03 | | Undead 00 | Fire 00 | Piercing 10 | Agility 00 | | Phantom 00 | Earth -10 | | | | Dragon 00 | Water 00 | | | | Evil 00 | Light 00 | | | | | Dark 00 | | | |_________________|__________________|__________________|______________________| ______________________________________________________________________________ | | | | | 28 | Talian Ring | Delicate ring used by the sea spirit, Talia, to | | | | pacify the Kraken. | |____|__________________|______________________________________________________| | | | | | | Human 00 | Physical 00 | Blunt 10 | Strength 05 | | Beast 00 | Air 00 | Edged 05 | Intelligence 05 | | Undead 00 | Fire -25 | Piercing 10 | Agility 01 | | Phantom 00 | Earth 00 | | | | Dragon 00 | Water 30 | | | | Evil 00 | Light 00 | | | | | Dark 00 | | | |_________________|__________________|__________________|______________________| ______________________________________________________________________________ | | | | | 29 | Tamulis Tongue | Tongue stud favored by the fire god Tamulis. | |____|__________________|______________________________________________________| | | | | | | Human 00 | Physical 00 | Blunt 05 | Strength 05 | | Beast 00 | Air 00 | Edged 15 | Intelligence 05 | | Undead 00 | Fire 30 | Piercing 10 | Agility 01 | | Phantom 00 | Earth 00 | | | | Dragon 00 | Water -25 | | | | Evil 00 | Light 00 | | | | | Dark 00 | | | |_________________|__________________|__________________|______________________| ______________________________________________________________________________ | | | | | 30 | Titan's Ring | Ring worn by the Titans of legend, large enough to | | | | be used as a bracelet by mortals. | |____|__________________|______________________________________________________| | | | | | | Human 15 | Physical 00 | Blunt 00 | Strength 03 | | Beast -05 | Air 00 | Edged 10 | Intelligence 03 | | Undead -05 | Fire 00 | Piercing 15 | Agility 00 | | Phantom 00 | Earth 00 | | | | Dragon 00 | Water 00 | | | | Evil 00 | Light 00 | | | | | Dark 00 | | | |_________________|__________________|__________________|______________________| ______________________________________________________________________________ | | | | | 31 | Undine Bracelet | Arm bracelet imbued with the essence of an undine | | | | water spirit. | |____|__________________|______________________________________________________| | | | | | | Human 00 | Physical 00 | Blunt 05 | Strength 03 | | Beast 00 | Air 00 | Edged 10 | Intelligence 03 | | Undead 00 | Fire -10 | Piercing 05 | Agility 00 | | Phantom 00 | Earth 00 | | | | Dragon 00 | Water 15 | | | | Evil 00 | Light 00 | | | | | Dark 00 | | | |_________________|__________________|__________________|______________________| ================================================================================ 07. B A T T L E A B I L I T I E S ================================================================================ A. CHAIN ABILITIES 01. Heavy Shot : Inflicts an amount of additional damage equal to 70% of damage dealt. RISK : 1 02. Gain Life : Regenerates an amount of Ashley's HP equal to 30% of damage dealt. RISK : 2 03. Mind Assault : Reduces foe's MP by an amount equal to 30% of damage dealt. RISK : 1 04. Gain Magic : Regenerates an amount of Ashley's MP equal to 30% of damage dealt. RISK : 2 05. Raging Ache : Inflicts an amount of additional damage equal to 10% of the damage Ashley has sustained. RISK : 1 06. Mind Ache : Reduces foe's MP by an amount equal to 20% of the MP Ashley has used. RISK : 1 07. Temper : Inflicts an additional 40% of damage on foe and repairs a small amount of weapon DP. RISK : 2 08. Crimson Pain : Inflicts an additional 100% of damage on foe and deals 30% of base damage to Ashley. RISK : 2 09. Instill : Inflicts additional damage equal to 10% of damage dealt and adds that amount to PP. RISK : 1 10. Phantom Pain : Inflicts additional damage equal to the total accumulated Phantom Points in Ashley's weapon. RISK : 3 11. Paralysis Pulse : Adds Paralysis to attack. RISK : 3 12. Numbing Claw : Adds Numbness to attack. RISK : 3 13. Dulling Impact : Adds Silent to attack. RISK : 3 14. Snake Venom : Adds Poison to attack. RISK : 3 B. DEFENSE ABILITIES 01. Ward : Successful use of this ability prevents Paralysis and Numbness. RISK : 1 02. Siphon Soul : Adds 50% of the MP used in foe's magical attack to Ashley's MP. Effective vs. magical attack. RISK : 6 03. Reflect Magic : Reflects 40% of damage. Does not reduce damage received. Effective vs. magical attacks. RISK : 2 04. Reflect Damage : Reflects 40% of damage. Does not reduce damage received. Effective vs. non-magical attacks. RISK : 2 05. Absorb Magic : Reduces damage received by 20%. Effective vs. magical attacks. RISK : 4 06. Absorb Damage : Reduces damage received by 20%. Effective vs. non- magical attacks. RISK : 4 07. Impact Guard : Reduces physical damage by 50%. RISK : 4 08. Windbreak : Reduces air-affinity damage by 50%. RISK : 4 09. Fireproof : Reduces fire-affinity damage by 50%. RISK : 4 10. Terra Ward : Reduces earth-affinity damage by 50%. RISK : 4 11. Aqua Ward : Reduces water-affinity damage by 50%. RISK : 4 12. Shadow Guard : Reduces light-affinity damage by 50%. RISK : 4 13. Demonscale : Reduces dark-affinity damage by 50%. RISK : 4 14. Phantom Shield : Uses the accumulated Phantom Points in Ashley's shield to counter an equal amount of damage. RISK : 6 ================================================================================ 08. B L A D E S ================================================================================ All blades listed here is using Hagane as its material. You can use this table to convert its status to other material. ___________________________________________________________________ | | | | | | | | | BRONZE | IRON | HAGANE | SILVER | DAMASCUS | |____________|__________|__________|__________|__________|__________| | | | | | | | | RANGE | x | x | x | x | x | | RISK | x | x | x | x | x | | ATTACK/STR | x-4 | x-2 | x | x-3 | x+2 | | ATTACK/INT | x-1 | x-1 | x | x-1 | x+1 | | AGILITY | x-1 | x-1 | x | x | x | |____________|__________|__________|__________|__________|__________| A. DAGGER ______________________________________________________________________________ | | | | | | Kris | An exotic dagger with a wavy blade. | |____|_______________________|_________________________________________________| | | | Type : Piercing | | Range : 01 | | Risk : 01 | | Attack/STR : 22 | | Attack/INT : 02 | | Agility : -02 | |____________________________| ______________________________________________________________________________ | | | | | | Hatchet | A small, hatchet-shaped dagger. | |____|_______________________|_________________________________________________| | | | Type : Edged | | Range : 02 | | Risk : 01 | | Attack/STR : 24 | | Attack/INT : 02 | | Agility : -02 | |____________________________| ______________________________________________________________________________ | | | | | | Jamadhar | An exotic dagger with three blades in one hilt. | |____|_______________________|_________________________________________________| | | | Type : Piercing | | Range : 02 | | Risk : 02 | | Attack/STR : 32 | | Attack/INT : 02 | | Agility : -02 | |____________________________| B. SWORD ______________________________________________________________________________ | | | | | | Scimitar | A sword with a wide, curved blade. | |____|_______________________|_________________________________________________| | | | Type : Edged | | Range : 03 | | Risk : 01 | | Attack/STR : 13 | | Attack/INT : 02 | | Agility : -02 | |____________________________| ______________________________________________________________________________ | | | | | | Rapier | A thin sword preferred by the Crimson Blades. | |____|_______________________|_________________________________________________| | | | Type : Piercing | | Range : 03 | | Risk : 01 | | Attack/STR : 15 | | Attack/INT : 02 | | Agility : -02 | |____________________________| ______________________________________________________________________________ | | | | | | Firangi | An exotic sword with a long, sharp blade. | |____|_______________________|_________________________________________________| | | | Type : Edged | | Range : 03 | | Risk : 01 | | Attack/STR : 19 | | Attack/INT : 02 | | Agility : -03 | |____________________________| ______________________________________________________________________________ | | | | | | Shamshir | A sword with a single-edged, curved blade. | |____|_______________________|_________________________________________________| | | | Type : Edged | | Range : 03 | | Risk : 01 | | Attack/STR : 21 | | Attack/INT : 02 | | Agility : -03 | |____________________________| ______________________________________________________________________________ | | | | | | Falchion | A short sword made for slashing. | |____|_______________________|_________________________________________________| | | | Type : Edged | | Range : 03 | | Risk : 02 | | Attack/STR : 23 | | Attack/INT : 02 | | Agility : -04 | |____________________________| ______________________________________________________________________________ | | | | | | Khora | A heavy sword that widens at its tip. | |____|_______________________|_________________________________________________| | | | Type : Edged | | Range : 03 | | Risk : 02 | | Attack/STR : 27 | | Attack/INT : 02 | | Agility : -04 | |____________________________| ______________________________________________________________________________ | | | | | | Wakizashi | A sword forged by craftsmen of the Orient. | |____|_______________________|_________________________________________________| | | | Type : Edged | | Range : 03 | | Risk : 02 | | Attack/STR : 31 | | Attack/INT : 02 | | Agility : -05 | |____________________________| ______________________________________________________________________________ | | | | | | Rhomphaia | A very long, heavy sword. | |____|_______________________|_________________________________________________| | | | Type : Edged | | Range : 05 | | Risk : 03 | | Attack/STR : 33 | | Attack/INT : 02 | | Agility : -06 | |____________________________| C. GREAT SWORD ______________________________________________________________________________ | | | | | | Broad Sword | A broad-bladed sword used by the Kingsguard. | |____|_______________________|_________________________________________________| | | | Type : Edged | | Range : 04 | | Risk : 01 | | Attack/STR : 16 | | Attack/INT : 02 | | Agility : -03 | |____________________________| ______________________________________________________________________________ | | | | | | Norse Sword | A heavy sword used by the norsemen. | |____|_______________________|_________________________________________________| | | | Type : Edged | | Range : 04 | | Risk : 01 | | Attack/STR : 18 | | Attack/INT : 02 | | Agility : -03 | |____________________________| ______________________________________________________________________________ | | | | | | Katana | A well-known slashing sword of the Orient. | |____|_______________________|_________________________________________________| | | | Type : Edged | | Range : 04 | | Risk : 01 | | Attack/STR : 22 | | Attack/INT : 02 | | Agility : -04 | |____________________________| ______________________________________________________________________________ | | | | | | Executioner | A blunt-tipped sword used for executions. | |____|_______________________|_________________________________________________| | | | Type : Edged | | Range : 04 | | Risk : 01 | | Attack/STR : 25 | | Attack/INT : 02 | | Agility : -04 | |____________________________| ______________________________________________________________________________ | | | | | | Claymore | A 2-handed sword with quillions facing its tip | |____|_______________________|_________________________________________________| | | | Type : Edged | | Range : 04 | | Risk : 02 | | Attack/STR : 28 | | Attack/INT : 02 | | Agility : -05 | |____________________________| ______________________________________________________________________________ | | | | | | Schiavona | A rare, long, single-edged sword. | |____|_______________________|_________________________________________________| | | | Type : Edged | | Range : 04 | | Risk : 02 | | Attack/STR : 31 | | Attack/INT : 02 | | Agility : -05 | |____________________________| ______________________________________________________________________________ | | | | | | Bastard Sword | A long, double-bladed great sword. | |____|_______________________|_________________________________________________| | | | Type : Edged | | Range : 04 | | Risk : 02 | | Attack/STR : 33 | | Attack/INT : 02 | | Agility : -05 | |____________________________| ______________________________________________________________________________ | | | | | | Nodachi | A great sword crafted in the Orient. | |____|_______________________|_________________________________________________| | | | Type : Edged | | Range : 04 | | Risk : 03 | | Attack/STR : 36 | | Attack/INT : 02 | | Agility : -06 | |____________________________| ______________________________________________________________________________ | | | | | | Rune Blade | A heavy sword engraved with sacred spells. | |____|_______________________|_________________________________________________| | | | Type : Edged | | Range : 05 | | Risk : 03 | | Attack/STR : 39 | | Attack/INT : 02 | | Agility : -06 | |____________________________| D. AXE & MACE ______________________________________________________________________________ | | | | | | Hand Axe | A lightweight axe used to cut wood. | |____|_______________________|_________________________________________________| | | | Type : Edged | | Range : 03 | | Risk : 01 | | Attack/STR : 12 | | Attack/INT : 02 | | Agility : -02 | |____________________________| ______________________________________________________________________________ | | | | | | Battle Axe | An axe with a blade strong enough to cut Hagane | |____|_______________________|_________________________________________________| | | | Type : Edged | | Range : 03 | | Risk : 01 | | Attack/STR : 14 | | Attack/INT : 02 | | Agility : -02 | |____________________________| ______________________________________________________________________________ | | | | | | Spiked Club | A mace with many spikes nailed to its head. | |____|_______________________|_________________________________________________| | | | Type : Blunt | | Range : 03 | | Risk : 02 | | Attack/STR : 14 | | Attack/INT : 02 | | Agility : -02 | |____________________________| ______________________________________________________________________________ | | | | | | Bec de Corbin | A battle hammer with a sharp pick at its tip. | |____|_______________________|_________________________________________________| | | | Type : Blunt | | Range : 03 | | Risk : 02 | | Attack/STR : 28 | | Attack/INT : 02 | | Agility : -05 | |____________________________| ______________________________________________________________________________ | | | | | | War Maul | An immensely heavy hammer. | |____|_______________________|_________________________________________________| | | | Type : Blunt | | Range : 03 | | Risk : 02 | | Attack/STR : 31 | | Attack/INT : 02 | | Agility : -05 | |____________________________| ______________________________________________________________________________ | | | | | | Crescent | A wide-bladed axe with a small secondary blade. | |____|_______________________|_________________________________________________| | | | Type : Edged | | Range : 03 | | Risk : 02 | | Attack/STR : 31 | | Attack/INT : 02 | | Agility : -05 | |____________________________| E. GREAT AXE ______________________________________________________________________________ | | | | | | Guisarme | An axe with a long, narrow blade. | |____|_______________________|_________________________________________________| | | | Type : Edged | | Range : 04 | | Risk : 01 | | Attack/STR : 17 | | Attack/INT : 02 | | Agility : -03 | |____________________________| ______________________________________________________________________________ | | | | | | Double Blade | An axe with blades on both sides of the haft. | |____|_______________________|_________________________________________________| | | | Type : Edged | | Range : 04 | | Risk : 03 | | Attack/STR : 36 | | Attack/INT : 02 | | Agility : -05 | |____________________________| ______________________________________________________________________________ | | | | | | Halberd | A polearm that can slash and pierce. | |____|_______________________|_________________________________________________| | | | Type : Edged | | Range : 04 | | Risk : 03 | | Attack/STR : 41 | | Attack/INT : 02 | | Agility : -06 | |____________________________| F. STAFF ______________________________________________________________________________ | | | | | | Summoner Baton | A ceremonial staff encrusted with gems. | |____|_______________________|_________________________________________________| | | | Type : Blunt | | Range : 02 | | Risk : 01 | | Attack/STR : 09 | | Attack/INT : 17 | | Agility : -03 | |____________________________| ______________________________________________________________________________ | | | | | | Bishop's Crosier | A ceremonial staff used by Iocus priests of old | |____|_______________________|_________________________________________________| | | | Type : Blunt | | Range : 03 | | Risk : 01 | | Attack/STR : 11 | | Attack/INT : 27 | | Agility : -04 | |____________________________| ______________________________________________________________________________ | | | | | | Sage's Cane | A staff used by ancient Kildean sages. | |____|_______________________|_________________________________________________| | | | Type : Blunt | | Range : 03 | | Risk : 01 | | Attack/STR : 12 | | Attack/INT : 32 | | Agility : -04 | |____________________________| G. HEAVY MACE ______________________________________________________________________________ | | | | | | Hand of Light | A mace to beat back the Dark. | |____|_______________________|_________________________________________________| | | | Type : Blunt | | Range : 07 | | Risk : 01 | | Attack/STR : 36 | | Attack/INT : 02 | | Agility : -08 | |____________________________| ______________________________________________________________________________ | | | | | | Destroyer | A battle club used by ogres. | |____|_______________________|_________________________________________________| | | | Type : Blunt | | Range : 04 | | Risk : 03 | | Attack/STR : 42 | | Attack/INT : 02 | | Agility : -06 | |____________________________| H. POLEARM ______________________________________________________________________________ | | | | | | Spear | A basic spear with a leaf-shaped edge | |____|_______________________|_________________________________________________| | | | Type : Piercing | | Range : 05 | | Risk : 01 | | Attack/STR : 14 | | Attack/INT : 02 | | Agility : -03 | |____________________________| ______________________________________________________________________________ | | | | | | Trident | A forked polearm with three tines. | |____|_______________________|_________________________________________________| | | | Type : Piercing | | Range : 06 | | Risk : 02 | | Attack/STR : 23 | | Attack/INT : 02 | | Agility : -04 | |____________________________| ______________________________________________________________________________ | | | | | | Voulge | A polearm with a sharply spiked blade. | |____|_______________________|_________________________________________________| | | | Type : Edged | | Range : 05 | | Risk : 03 | | Attack/STR : 32 | | Attack/INT : 02 | | Agility : -05 | |____________________________| ______________________________________________________________________________ | | | | | | Pole Axe | A pike with a crescent-shaped axe blade. | |____|_______________________|_________________________________________________| | | | Type : Blunt | | Range : 06 | | Risk : 03 | | Attack/STR : 34 | | Attack/INT : 02 | | Agility : -06 | |____________________________| ______________________________________________________________________________ | | | | | | Brandestoc | A polearm with a long sword-like blade. | |____|_______________________|_________________________________________________| | | | Type : Piercing | | Range : 06 | | Risk : 03 | | Attack/STR : 39 | | Attack/INT : 02 | | Agility : -06 | |____________________________| I. CROSSBOW ______________________________________________________________________________ | | | | | | Gastraph Bow | A crossbow with improved drawing mechanism. | |____|_______________________|_________________________________________________| | | | Type : Piercing | | Range : 09 | | Risk : 02 | | Attack/STR : 15 | | Attack/INT : 02 | | Agility : -03 | |____________________________| ______________________________________________________________________________ | | | | | | Lug Crossbow | An automatic crossbow for improved speed. | |____|_______________________|_________________________________________________| | | | Type : Piercing | | Range : 10 | | Risk : 03 | | Attack/STR : 25 | | Attack/INT : 02 | | Agility : -05 | |____________________________| ______________________________________________________________________________ | | | | | | Arbalest | A powerful bow designed to pierce heavy armor. | |____|_______________________|_________________________________________________| | | | Type : Piercing | | Range : 12 | | Risk : 04 | | Attack/STR : 29 | | Attack/INT : 02 | | Agility : -06 | |____________________________| ================================================================================ 09. B O S S E S ================================================================================ The bosses' HP, MP, STR, INT, and AGL are random, so this list can't be accurate but at least you have a picture about how high is his HP, MP, etc. Some bosses give a random item (like the Minotaur, sometime you get the Hand of Light, sometime you don't). Some of the bosses listed here aren't available on your first play. ____________________________________________________________ | | | | 01 | Minotaur (Beast) | |_____|______________________________________________________| | | | | HP : 300 | Prize(s) : Hand of Light (Heavy Mace) | | MP : 010 | | | STR : 090 | | | INT : 090 | | | AGL : 110 | | |_______________|____________________________________________| ____________________________________________________________ | | | | 02 | Dullahan (Evil) | |_____|______________________________________________________| | | | | HP : 200 | Prize(s) : Elixir of Queens (1) | | MP : 030 | Elixir of Mages (1) | | STR : 120 | Grimoire Lux (1) | | INT : 110 | | | AGL : 100 | | |_______________|____________________________________________| ____________________________________________________________ | | | | 03a | Lizrdman (Dragon) | |_____|______________________________________________________| | | | | HP : 240 | Prize(s) : Spear (Polearm) | | MP : 030 | Cuirass (Leggings) | | STR : 120 | Lily Sigil (1) | | INT : 110 | | | AGL : 110 | | |_______________|____________________________________________| ____________________________________________________________ | | | | 03b | Lizardman (Dragon) | |_____|______________________________________________________| | | | | HP : 240 | Prize(s) : Glaive (Polearm) | | MP : 030 | Knuckles (Glove) | | STR : 120 | Grimoire Antidote (1) | | INT : 120 | Elixir of Queens (1) | | AGL : 120 | | |_______________|____________________________________________| ____________________________________________________________ | | | | 04 | Golem (Evil) | |_____|______________________________________________________| | | | | HP : 250 | Prize(s) : Cure Bulb (2) | | MP : 020 | Elixir of Dragoons (1) | | STR : 130 | Grimoire Ameliorer (1) | | INT : 120 | | | AGL : 100 | | |_______________|____________________________________________| ____________________________________________________________ | | | | 05 | Dragon (Dragon) | |_____|______________________________________________________| | | | | HP : 490 | Prize(s) : Cure Bulb (3) | | MP : 000 | Elixir of Sages (1) | | STR : 120 | Grimoire Analyse (1) | | INT : 140 | | | AGL : 100 | | |_______________|____________________________________________| ____________________________________________________________ | | | | 06a | Sarjik (Human) | |_____|______________________________________________________| | | | | HP : 180 | Prize(s) : Rapier (Sword) | | MP : 070 | Mana Root (3) | | STR : 120 | | | INT : 100 | | | AGL : 110 | | |_______________|____________________________________________| ____________________________________________________________ | | | | 06b | Bejart (Human) | |_____|______________________________________________________| | | | | HP : 190 | Prize(s) : Guisarme (Axe & Mace) | | MP : 060 | Cure Root (3) | | STR : 120 | | | INT : 110 | | | AGL : 100 | | |_______________|____________________________________________| ____________________________________________________________ | | | | 06c | Duane (Human) | |_____|______________________________________________________| | | | | HP : 250 | Prize(s) : Magnolia Frau (Staff) | | MP : ??? | Wizard Robe (Armor) | | STR : ??? | Crimson Key (1) | | INT : ??? | Grimoire Demolir (1) | | AGL : ??? | Grimoire Clef (1) | |_______________|____________________________________________| ____________________________________________________________ | | | | 07 | Wyvern (Dragon) | |_____|______________________________________________________| | | | | HP : 340 | Prize(s) : Hyacinth Sigil (1) | | MP : 000 | Cure Tonic (1) | | STR : 140 | Grimoire Ignifuge (1) | | INT : 150 | | | AGL : 100 | | |_______________|____________________________________________| ____________________________________________________________ | | | | 08 | Fire Elemental (Phantom) | |_____|______________________________________________________| | | | | HP : 320 | Prize(s) : Grimoire Flamme (1) | | MP : 140 | Elixir of Queens (1) | | STR : 130 | Mana Tonic (1) | | INT : 110 | | | AGL : 120 | | |_______________|____________________________________________| ____________________________________________________________ | | | | 09 | Ogre (Beast) | |_____|______________________________________________________| | | | | HP : 540 | Prize(s) : Cure Bulb (3) | | MP : 040 | Elixir of Kings (1) | | STR : 140 | Grimoire Rempart (1) | | INT : 140 | | | AGL : 110 | | |_______________|____________________________________________| ____________________________________________________________ | | | | 10 | Giant Crab (Beast) | |_____|______________________________________________________| | | | | HP : 420 | Prize(s) : Cure Bulb (3) | | MP : 000 | Elixir of Queens (1) | | STR : 140 | Grimoire Sylphe (1) | | INT : 140 | | | AGL : 110 | | |_______________|____________________________________________| ================================================================================ 10. B R E A K A R T S ================================================================================ A. DAGGER ______________________________________________________________________________ | | | | | 01 | Whistle Sting | Bludgeons foe with focused power from the blade. | |____|__________________|______________________________________________________| | | | Affinity : As weapon | | Type : Blunt | | HP Cost : 25 | |__________________________________| ______________________________________________________________________________ | | | | | 02 | Shadoweave | Paralyzes foe with a damaging strike. | |____|__________________|______________________________________________________| | | | Affinity : Dark | | Type : Blunt | | HP Cost : 40 | |__________________________________| ______________________________________________________________________________ | | | | | 03 | Double Fang | Repeatedly strikes the same location. | |____|__________________|______________________________________________________| | | | Affinity : As weapon | | Type : Piercing | | HP Cost : 55 | |__________________________________| ______________________________________________________________________________ | | | | | 04 | Wyrm Scorn | Splits the blade to attack from all directions. | |____|__________________|______________________________________________________| | | | Affinity : As weapon | | Type : Piercing | | HP Cost : 75 | |__________________________________| B. SWORD ______________________________________________________________________________ | | | | | 01 | Rending Gale | Launches a sonicwave to shred foe to pieces. | |____|__________________|______________________________________________________| | | | Affinity : As weapon | | Type : Piercing | | HP Cost : 25 | |__________________________________| ______________________________________________________________________________ | | | | | 02 | Vile Scar | Forms a poisonous cloud to choke the enemy. | |____|__________________|______________________________________________________| | | | Affinity : As weapon | | Type : Edged | | HP Cost : 40 | |__________________________________| ______________________________________________________________________________ | | | | | 03 | Cherry Ronde | Encases both blade and foe in an icy sheath. | |____|__________________|______________________________________________________| | | | Affinity : Water | | Type : Edged | | HP Cost : 55 | |__________________________________| ______________________________________________________________________________ | | | | | 04 | Papillon Reel | Calls heavenly light down into the blade. | |____|__________________|______________________________________________________| | | | Affinity : Light | | Type : Edged | | HP Cost : 75 | |__________________________________| C. GREAT SWORD ______________________________________________________________________________ | | | | | 01 | Sunder | Focused energies cut the life from foe. | |____|__________________|______________________________________________________| | | | Affinity : As weapon | | Type : Piercing | | HP Cost : 25 | |__________________________________| ______________________________________________________________________________ | | | | | 02 | Thunderwave | Paralyzes foe with a damaging strike. | |____|__________________|______________________________________________________| | | | Affinity : Air | | Type : Edged | | HP Cost : 40 | |__________________________________| ______________________________________________________________________________ | | | | | 03 | Swallow Slash | A quick snap of the blade deals double damage. | |____|__________________|______________________________________________________| | | | Affinity : As weapon | | Type : Edged | | HP Cost : 55 | |__________________________________| ______________________________________________________________________________ | | | | | 04 | Advent Sign | Rippling holy energy shreads foe. | |____|__________________|______________________________________________________| | | | Affinity : Light | | Type : Edged | | HP Cost : 75 | |__________________________________| D. AXE & MACE ______________________________________________________________________________ | | | | | 01 | Mistral Edge | Whips a stunning sheet of air at foe. | |____|__________________|______________________________________________________| | | | Affinity : As weapon | | Type : Blunt | | HP Cost : 25 | |__________________________________| ______________________________________________________________________________ | | | | | 02 | Glacial Gale | Numbs foe with a damaging strike. | |____|__________________|______________________________________________________| | | | Affinity : Air | | Type : Blunt | | HP Cost : 40 | |__________________________________| ______________________________________________________________________________ | | | | | 03 | Killer Mantis | A blinding rush damages and saps MP from foe. | |____|__________________|______________________________________________________| | | | Affinity : As weapon | | Type : Edged | | HP Cost : 55 | |__________________________________| ______________________________________________________________________________ | | | | | 04 | Black Nebula | Blasts foe with a burst of negative energy. | |____|__________________|______________________________________________________| | | | Affinity : Dark | | Type : Blunt | | HP Cost : 75 | |__________________________________| E. GREAT AXE ______________________________________________________________________________ | | | | | 01 | Bear Claw | Smashes foe with a luminescent downward strike. | |____|__________________|______________________________________________________| | | | Affinity : As weapon | | Type : Blunt | | HP Cost : 25 | |__________________________________| ______________________________________________________________________________ | | | | | 02 | Accursed Umbra | Curses for with a damaging strike. | |____|__________________|______________________________________________________| | | | Affinity : As weapon | | Type : Blunt | | HP Cost : 40 | |__________________________________| ______________________________________________________________________________ | | | | | 03 | Iron Ripper | Powerful blow that damages both armor and foe. | |____|__________________|______________________________________________________| | | | Affinity : As weapon | | Type : Blunt | | HP Cost : 55 | |__________________________________| ______________________________________________________________________________ | | | | | 04 | Emetic Bomb | Unleashes a series of slashing blows. | |____|__________________|______________________________________________________| | | | Affinity : As weapon | | Type : Edged | | HP Cost : 75 | |__________________________________| F. STAFF ______________________________________________________________________________ | | | | | 01 | Sirocco | Searing hot winds and wildfire engulf for. | |____|__________________|______________________________________________________| | | | Affinity : Fire | | Type : Blunt | | HP Cost : 25 | |__________________________________| ______________________________________________________________________________ | | | | | 02 | Riskbreak | Focused blow that deals damage and reduces RISK. | |____|__________________|______________________________________________________| | | | Affinity : As weapon | | Type : Piercing | | HP Cost : 40 | |__________________________________| ______________________________________________________________________________ | | | | | 03 | Gravis Aether | Solidifies aether to crush foe. | |____|__________________|______________________________________________________| | | | Affinity : Earth | | Type : Blunt | | HP Cost : 55 | |__________________________________| ______________________________________________________________________________ | | | | | 04 | Trinity Pulse | Crushes foe with a triad of shock waves. | |____|__________________|______________________________________________________| | | | Affinity : As weapon | | Type : Blunt | | HP Cost : 75 | |__________________________________| G. HEAVY MACE ______________________________________________________________________________ | | | | | 01 | Bonecrusher | Energy release meets out a bone-crushing blow. | |____|__________________|______________________________________________________| | | | Affinity : As weapon | | Type : Blunt | | HP Cost : 25 | |__________________________________| ______________________________________________________________________________ | | | | | 02 | Quickshock | Numbs foe with a damaging strike. | |____|__________________|______________________________________________________| | | | Affinity : Air | | Type : Blunt | | HP Cost : 40 | |__________________________________| ______________________________________________________________________________ | | | | | 03 | Ignis Wheel | A spreading sheet of flame engulfs foe. | |____|__________________|______________________________________________________| | | | Affinity : As weapon & Fire | | Type : Piercing | | HP Cost : 55 | |__________________________________| ______________________________________________________________________________ | | | | | 04 | Hex Flux | Fuses powers of light and darkness in one. | |____|__________________|______________________________________________________| | | | Affinity : Light & Dark | | Type : Blunt | | HP Cost : 75 | |__________________________________| H. POLEARM ______________________________________________________________________________ | | | | | 01 | Ruination | Lashes out with a focused thrust of energy. | |____|__________________|______________________________________________________| | | | Affinity : As weapon | | Type : Piercing | | HP Cost : 25 | |__________________________________| ______________________________________________________________________________ | | | | | 02 | Scythe Wind | Inflicts damage and tarnishes arms and armor. | |____|__________________|______________________________________________________| | | | Affinity : Air | | Type : Piercing | | HP Cost : 40 | |__________________________________| ______________________________________________________________________________ | | | | | 03 | Giga Tempest | Energy storm damages both armor and foe. | |____|__________________|______________________________________________________| | | | Affinity : As weapon | | Type : Piercing | | HP Cost : 55 | |__________________________________| ______________________________________________________________________________ | | | | | 04 | Spiral Scourge | Whips air moisture into a penetrating whirlwind. | |____|__________________|______________________________________________________| | | | Affinity : Water | | Type : Piercing | | HP Cost : 75 | |__________________________________| I. CROSSBOW ______________________________________________________________________________ | | | | | 01 | Brimstone Hail | Unleashes the fury of the Dark to damage foe. | |____|__________________|______________________________________________________| | | | Affinity : Fire & Dark | | Type : Piercing | | HP Cost : 25 | |__________________________________| ______________________________________________________________________________ | | | | | 02 | Heaven's Scorn | The haft becomes a conduit for heaven's light. | |____|__________________|______________________________________________________| | | | Affinity : Air & Light | | Type : Piercing | | HP Cost : 40 | |__________________________________| ______________________________________________________________________________ | | | | | 03 | Death Wail | Fires a bolt of pure demonic energy. | |____|__________________|______________________________________________________| | | | Affinity : Earth & Dark | | Type : Piercing | | HP Cost : 55 | |__________________________________| ______________________________________________________________________________ | | | | | 04 | Sanctus Flare | Channels the power of the dragons of light. | |____|__________________|______________________________________________________| | | | Affinity : Water & Light | | Type : Piercing | | HP Cost : 75 | |__________________________________| J. BARE HANDS ______________________________________________________________________________ | | | | | 01 | Lotus Palm | Focuses spirit into Ashley's fist. | |____|__________________|______________________________________________________| | | | Affinity : Physical | | Type : Blunt | | HP Cost : 25 | |__________________________________| ______________________________________________________________________________ | | | | | 02 | Vertigo | Numbs foe with a damaging strike. | |____|__________________|______________________________________________________| | | | Affinity : Physical | | Type : Blunt | | HP Cost : 40 | |__________________________________| ______________________________________________________________________________ | | | | | 03 | Vermillion Aura | Strikes the Dark using the power of light. | |____|__________________|______________________________________________________| | | | Affinity : Light | | Type : Blunt | | HP Cost : 55 | |__________________________________| ______________________________________________________________________________ | | | | | 04 | Retribution | Turns the power of Dark against itself. | |____|__________________|______________________________________________________| | | | Affinity : Dark | | Type : Blunt | | HP Cost : 75 | |__________________________________| ================================================================================ 11. C H E S T S ================================================================================ A. WINE CELLAR 01. Worker's Breakroom - Tovarisch (Bronze/Hand Axe/Wooden Grip) - Buckler (Wood/Shield) - Leather Glove (Leather/Glove) - Vera Bulb (5) - Cure Bulb (5) 02. The Reckoning Room - Seventh Heaven (Bronze/Gastraph Bow/Simple Bolt) - Reinforced Glove (Leather/Glove) - Vera Root (3) - Cure Root (3) 03. Blackmarket of Wines - Cure Potion (1) - Cure Bulb (5) 04. The Gallows - Pelta Shield (Wood/Shield) - Vera Bulb (3) - Yggdrasil's Tears (15) 05. The Hero's Winehall - Rusty Nail (Bronze/Spear/Spiculum Pole) - Braveheart (Gem) - Cure Bulb (3) 06. The Gallows (Chest Key required) - Circle Shield (Damascus/Shield/Titan Malachite) - Cure Potion (3) - Vera Potion (1) B. CATACOMBS 07. Rodent-Ridden Chamber - Pink Squirrel (Iron/Goblin Club/Wooden Grip) - Cross Guard (Grip) - Cuirass (Leather/Armor) - Long Boots (Leather/Leggings) - Iocus (Gem) - Mana Root (3) - Cure Bulb (3) 08. The Lamenting Mother - Shandy Gaff (Bronze/Broad Sword/Swept Hilt) - Knuckles (Bronze/Glove) - Elixir of Queens (1) 09. Bandits' Hideout - Soul Kiss (Silver/Scramasax/Swept Hilt) - Targe (Bronze/Shield) - Knuckles (Bronze/Glove) - Bear Mask (Leather/Helm) - Haeralis (Gem) - Spirit Orison (3) - Eye of Argon (3) C. SANCTUM 10. Alchemists' Laboratory - Bosom Cleaver (Bronze/Langdebeve/Sand Face) - Dragonite (Gem) - Grimoire Halte (1) D. ABANDONED MINES B1 11. Miners' Resting Hall (Spell 'Unlock' required) - Stinger (Bronze/Guisarme/Sand Face) - Quad Shield (Bronze/Shield/Salamander Ruby) - Ring Mail (Bronze/Armor) - Ring Leggings (Bronze/Leggings) - White Queen (Gem) - Grimoire Visible (1) - Cure Bulb (5) 12. Coal Mine Storage - Ring Sleeve (Bronze/Glove) - Chain Coif (Bronze/Helm) - Undine Jasper (Gem) - Fern Sigil (1) 13. Rust in Peace (Spell 'Unlock' required) - Chain Sleeve (Bronze/Glove) - Salamander Ring (Accessory) - Manabreaker (Gem) - Elixir of Sages (1) - Grimoire Undine (1) 14. Mining Regrets - White Cargo (Damascus/Voulge/Winged Pole) - Polaris (Gem) - Mana Potion (3) E. ABANDONED MINES B2 15. Delusions of Happiness - Pirates's Mate (Hagane/Sabre Halberd/Sarissa Grip) - Kris (Damascus/Dagger) - Heater Shield (Iron/Shield/Orion) - Swan Song (Accessory) - Vera Potion (3) - Grimoire Salamander (1) 16. Hidden Resources (Chest Key required) - Eviscerator (Silver/Kudi/Knuckle Guard) - Tower Shield (Iron/Shield/Gnome Emerald) - Breastplate (Iron/Armor) - Fusskampf (Hagane/Leggings) - Trinity (Gem) - Saint's Nostrum (3) - Grimoire Mollesse (1) 17. Acolyte's Burial Vault - Affinity (Hagane/Corcesca/Spiculum Pole) - Framea Pole (Grip) - Circle Shield (Hagane/Shield/Brainshield) - Gauntlet (Hagane/Glove) - Hellraiser (Gem) - Grimoire Vie (1) 18. Suicidal Desires - Dog's Nose (Hagane/Footman's Mace/Sarissa Grip) - Target Bow (Iron/Crossbow) - Barbut (Silver/Helm) - Gnome Bracelet (Accessory) - Elixir of Queens (1) - Vera Bulb (3) F. LIMESTONE QUARRY 19. Bonds of Friendship - Matador (Hagane/Schiavona/Counter Guard) - Cranequin (Iron/Crossbow) - Side Ring (Grip) - Brigandine (Hagane/Armor) - Rondanche (Hagane/Glove) - Lionhead (Accessory) - Snowfly Drought (5) - Grimoire Benir (1) 20. Stone and Sulfurous Fire - White Lady (Hagane/Morning Star/Runkasyle) - Balbriggan (Bronze/Great Axe) - Power Palm (Grip) - Kite Shield (Hagane/Shield/Silent Queen) - Talos Feldspar (Gem) - Acolyte's Nostrum (3) - Grimoire Egout (1) 21. Excavated Hollow - Angel Face (Hagane/Balbriggan/Heavy Grip) - Elephant (Grip) - Casserole Shield (Hagane/Shield) - Missaglia (Iron/Leggings) - Beaded Anklet (Accessory) - Elixir of Queens (1) - Grimoire Flamme (1) 22. Drowned in Fleeting Joy - Falarica Bolt (Grip) - Plate Glove (Hagane/Glove) - Elixir of Mages (1) - Mana Potion (5) 23. Companions in Arms (Spell 'Unlock' required) - Death Sentence (Damascus/Executioner/Side Ring/Balvus-Beowulf) - Spiral Pole (Grip) - Casserole Shield (Damascus/Shield/Orlandu-Ogmius) - Close Helm (Damascus/Helm) - Plate Mail (Damascus/Armor) - Edgar's Earrings (Accessory) - Grimoire Fleau (1) G. TEMPLE OF KILTIA 24. The Chapel of Meschaunce - Frost Maiden (Hagane/Mjolnir/Runkasyle) - Sonic Bullet (Grip) - Ghost Hound (Accessory) - Cure Potion (2) - Mana Potion (2) - Silver Key (1) H. GREAT CATHEDRAL L1 25. Where Darkness Spreads - Oval Shield (Hagane/Shield/Morlock Jet) - Burgonet (Hagane/Helm) - Mana Bulb (5) - Elixir of Queens (1) 26. The Flayed Confessional - Fluted Armor (Hagane/Armor) - Fluted Glove (Hagane/Glove) - Vera Potion (3) - Saint's Nostrum (1) I. GREAT CATHEDRAL L2 27. An Arrow into Darkness - Fluted Leggings (Hagane/Leggings) - Fluted Glove (Hagane/Glove) - Eye of Argon (5) - Cure Potion (1) J. FORGOTTEN PATHWAY 28. The Fallen Knight - Kadesh Ring (Accessory) - Orlandu (Gem) - Elixir of Queens (1) - Steel Key (1) 29. Awaiting Retribution - Diadra's Earring (Accessory) - Ogmius (Gem) - Elixir of Queens (1) K. ESCAPEWAY 30. Where Body and Soul Part (Spell 'Unlock' required) - Bellini (Silver/Double Blade/Runkasyle) - Vera Bulb (5) - Elixir of Mages (1) 31. Buried Alive - White Rose (Damascus/Bec de Corbin/Grimoire Grip) - Grimoire Radius (1) - Grimoire Meteore (1) L. IRON MAIDEN B1 32. The Wheel (Spell 'Unlock' required) - Bull Shot (Hagane/Griever/Bhuj Type) - Baselard (Hagane/Dageer) - Djinn Amber (Gem) - Valens (1) 33. The Judas Cradle - Sonora (Hagane/Bastard Sword/Power Palm) - Bullova (Hagane/Axe&Mace) - Ifrit Carnelian (Gem) - Prudens (1) 34. The Ducking Stool - Red Viking (Hagane/Khora/Power Palm) - Pole Axe (Hagane/Polearm) - Marid Aquamarine (Gem) - Virtus (1) 35. The Branks (Chest Key required) - Balalaika (Hagane/Double Blade/Bhuj Type) - Bec de Corbin (Hagane/Axe&Mace) - Dao Moonstone (Gem) - Volare (1) M. IRON MAIDEN B2 36. Lead Sprinkler - Hoplite Helm (Hagane/Helm) - Mana Potion (3) 37. Squassation - Hoplite Shield (Hagane/Shield) - Cure Potion (3) N. IRON MAIDEN B3 38. Saint Elmo's Belt - Hoplite Leggings (Hagane/Leggings) - Hoplite Glove (Hagane/Glove) - Elixir of Kings (1) - Elixir of Queens (1) 39. Dunking the Witch - Hoplite Armor (Hagane/Armor) - Hoplite Glove (Hagane/Glove) - Elixir of Kings (1) - Elixir of Queens (1) O. UNDERCITY WEST 40. The Children's Hideout - Sweet Death (Silver/Shamshir/Knuckle Guard) - Footman's Mace (Hagane/Axe&Mace) - Steel Bolt (Grip) - Spiked Shield (Iron/Shield/White Queen) - Sallet (Hagane/Helm) - Undine Bracelet (Accessory) - Speedster (Gem) - Grimoire Dissiper (1) 41. Larder for a Lean Winter - Balin's Revenge (Hagane/Tabar/Heavy Grip) - Vambrace (Hagane/Glove) - Elixir of Sages (1) - Alchemist's Reagent (5) - Clematis Sigil (1) 42. The Crumbling Market - Agales's Chain (Accessory) - Elixir of Queens (1) - Valens (1) - Gold Key (1) P. UNDERCITY EAST 43. Weapons Not Allowed - Mojito (Bronze/Falchion/Counter Guard) - Stone Bullet (Grip) - Titan's Ring (Accessory) - Grimoire Nuageux (1) - Iron Key (1) 44. Sale of the Sword - Ahlspies (Grip) - Pushpaka (Accessory) - Grimoire Tardif (1) - Stock Sigil (1) 45. Catspaw Blackmarket - Round Shield (Hagane/Shield/Dark Queen) - Grimoire Paralysie (1) - Aster Sigil (1) Q. THE KEEP 46. The Warrior's Rest (Chest Key required) - Sweet Sorrow (Iron/Francisca/Gendarme) - Tower Shield (Iron/Shield/Death Queen) - Sallet (Hagane/Helm) - Sorcerer's Reagent (3) R. SNOWFLY FOREST 47. Forest River - Knuckle Guard (Grip) - Circle Shield (Hagane/Shield/Djinn Amber) - Chain Mail (Iron/Armor) - Sylphid Ring (Accessory) - Nightkiller (Gem) - Acolyte's Nostrum (3) - Grimoire Agilite (1) 48. Hewn from Nature - Corpse Reviver (Iron/Firangi/Cross Guard) - Circle Shield (Bronze/Shield/Sylphid Topaz) - Demonia (Gem) - Vera Tonic (3) - Cure Bulb (3) S. SNOWFLY FOREST EAST 49. Nature's Womb - Knight Shield (Hagane/Shield) - Djinn Amber (Gem) - Acolyte's Nostrum (3) T. TOWN CENTER SOUTH 50. The House Khazabas (Spell 'Unlock' required) - Eye of Argon (10) - Grimoire Muet (1) U. TOWN CENTER EAST 51. Gharmes Walk (Chest Key required) - Klondike (Silver/Falchion/Power Palm) - Round Shield (Silver/Shield) - Angel Pearl (Gem) - Sorcerer's Reagent (1) 52. The House Gilgitte - Ribsplitter (Hagane/Khukuri/Power Palm) - Dragonhead (Accessory) - Faerie Wing (5) - Audentia (1) ================================================================================ 12. C I R C L E O F M A G I C ================================================================================ 01. Worker's Breakroom (Wine Cellar) 02. Wine Guild Hall (Wine Cellar) 03. Blackmarket of Wines (Wine Cellar) 04. Hall of Sworn Revenge (Catacombs) 05. The Withered Spring (Catacombs) 06. Workshop 'Work of Art' (Catacombs) 07. Advent Ground (Sanctum) 08. Rue Vermillion (Town Center West) 09. Workshop 'Magic Hammer' (Town Center West) 10. The Crossing (Abandoned Mines B1) 11. The Dark Tunnel (Abandoned Mines B1) 12. Rue Bouquet (Town Center West) 13. The Sunless Way (Undercity West) 14. The Faerie Circle (Snowfly Forest) 15. Forest River (Snowfly Forest) 16. The Wood Gate (Snowfly Forest) 17. Valdiman Gates (Town Center South) 18. The Warrior's Rest (Keep) 19. Workshop 'Keane's Crafts' (Keep) 20. Sinner's Corner (Undercity West) 21. The Crumbling Market (Undercity West) 22. Treaty Room (Abandoned Mines B2) 23. Bandits' Hollow (Abandoned Mines B2) 24. The Ore Road (Limestone Quarry) 25. The Auction Block (Limestone Quarry) 26. Way Down (Limestone Quarry) 27. Rue Lejour (Town Center East) 28. Kesch Bridge (Town Center East) 29. Workshop 'Metal Works' (Town Center East) 30. Workshop 'Junction Point' (Town Center East) 31. The Dark Coast (Temple of Kiltia) 32. Plateia Lumitar (Town Center East) 33. Sin and Punishment (Great Cathedral L1) 34. The Atrium (Great Cathedral L4) 35. Workshop 'Godhands' (Undercity West) ================================================================================ 13. C O N T A I N E R ================================================================================ 01. Wine Guild Hall (Wine Cellar) 02. Hall of Sworn Revenge (Catacombs) 03. Workshop 'Work of Art' (Catacombs) 04. Advent Ground (Sanctum) 05. Workshop 'Magic Hammer' (Town Center West) 06. Forest River (Snowfly Forest) 07. Workshop 'Keane's Crafts' (Keep) 08. Workshop 'Metal Works' (Town Center East) 09. Workshop 'Junction Point' (Town Center East) 10. The Dark Coast (Temple of Kiltia) 11. Sin and Punishment (Great Cathedral L1) 12. Workshop 'Godhands' (Undercity West) ================================================================================ 14. G E M S ================================================================================ A. WEAPON ONLY ______________________________________________________________________________ | | | | | 01 | Braveheart | Increases the success rate of non-magical attacks by | | | | 20%. Must be equipped on a weapon. | |____|__________________|______________________________________________________| | | | | | Human 03 | Physical 03 | Strength 02 | | Beast 03 | Air 03 | Intelligence 00 | | Undead 03 | Fire 03 | Agility 05 | | Phantom 03 | Earth 03 | | | Dragon 03 | Water 03 | | | Evil 03 | Light 03 | | | | Dark 03 | | |_______________________|________________________|_____________________________| ______________________________________________________________________________ | | | | | 02 | Hellraiser | Increases the success rate of magic by 20%. It must | | | | be equipped on a weapon. | |____|__________________|______________________________________________________| | | | | | Human 03 | Physical 03 | Strength 02 | | Beast 03 | Air 03 | Intelligence 00 | | Undead 03 | Fire 03 | Agility 05 | | Phantom 03 | Earth 03 | | | Dragon 03 | Water 03 | | | Evil 03 | Light 03 | | | | Dark 03 | | |_______________________|________________________|_____________________________| B. SHIELD ONLY ______________________________________________________________________________ | | | | | 01 | Nightkiller | Increases the chance to evade non-magical attacks | | | | by 20%. Must be equipped on a shield. | |____|__________________|______________________________________________________| | | | | | Human 03 | Physical 03 | Strength 02 | | Beast 03 | Air 03 | Intelligence 00 | | Undead 03 | Fire 03 | Agility 05 | | Phantom 03 | Earth 03 | | | Dragon 03 | Water 03 | | | Evil 03 | Light 03 | | | | Dark 03 | | |_______________________|________________________|_____________________________| ______________________________________________________________________________ | | | | | 02 | Manabreaker | Increases the chance to evade magical attacks by | | | | 20%. It must be equipped on a shield. | |____|__________________|______________________________________________________| | | | | | Human 03 | Physical 03 | Strength 00 | | Beast 03 | Air 03 | Intelligence 03 | | Undead 03 | Fire 03 | Agility 05 | | Phantom 03 | Earth 03 | | | Dragon 03 | Water 03 | | | Evil 03 | Light 03 | | | | Dark 03 | | |_______________________|________________________|_____________________________| ______________________________________________________________________________ | | | | | 03 | Brainshield | Increases the chance to evade 'INT-down' by 20%. It | | | | must be equipped on a shield. | |____|__________________|______________________________________________________| | | | | | Human 03 | Physical 03 | Strength 00 | | Beast 03 | Air 03 | Intelligence 00 | | Undead 03 | Fire 03 | Agility 01 | | Phantom 03 | Earth 03 | | | Dragon 03 | Water 03 | | | Evil 03 | Light 03 | | | | Dark 03 | | |_______________________|________________________|_____________________________| ______________________________________________________________________________ | | | | | 04 | Speedster | Increases the chance to evade 'AGL-down' by 20%. It | | | | must be equipped on a shield. | |____|__________________|______________________________________________________| | | | | | Human 03 | Physical 03 | Strength 00 | | Beast 03 | Air 03 | Intelligence 00 | | Undead 03 | Fire 03 | Agility 01 | | Phantom 03 | Earth 03 | | | Dragon 03 | Water 03 | | | Evil 03 | Light 03 | | | | Dark 03 | | |_______________________|________________________|_____________________________| ______________________________________________________________________________ | | | | | 05 | White Queen | Increases the chance to evade 'Numbness' by 20%. It | | | | must be equipped on a shield. | |____|__________________|______________________________________________________| | | | | | Human 03 | Physical 03 | Strength 00 | | Beast 03 | Air 03 | Intelligence 00 | | Undead 03 | Fire 03 | Agility 01 | | Phantom 03 | Earth 03 | | | Dragon 03 | Water 03 | | | Evil 03 | Light 03 | | | | Dark 03 | | |_______________________|________________________|_____________________________| ______________________________________________________________________________ | | | | | 06 | Dark Queen | Increases the chance to evade 'Paralysis' by 20%. It | | | | must be equipped on a shield. | |____|__________________|______________________________________________________| | | | | | Human 03 | Physical 03 | Strength 00 | | Beast 03 | Air 03 | Intelligence 00 | | Undead 03 | Fire 03 | Agility 01 | | Phantom 03 | Earth 03 | | | Dragon 03 | Water 03 | | | Evil 03 | Light 03 | | | | Dark 03 | | |_______________________|________________________|_____________________________| ______________________________________________________________________________ | | | | | 07 | Silent Queen | Increases the chance to evade 'Silent' by 20%. It | | | | must be equipped on a shield. | |____|__________________|______________________________________________________| | | | | | Human 03 | Physical 03 | Strength 00 | | Beast 03 | Air 03 | Intelligence 00 | | Undead 03 | Fire 03 | Agility 01 | | Phantom 03 | Earth 03 | | | Dragon 03 | Water 03 | | | Evil 03 | Light 03 | | | | Dark 03 | | |_______________________|________________________|_____________________________| ______________________________________________________________________________ | | | | | 08 | Death Queen | Increases the chance to evade 'Poison' by 20%. It | | | | must be equipped on a shield. | |____|__________________|______________________________________________________| | | | | | Human 03 | Physical 03 | Strength 00 | | Beast 03 | Air 03 | Intelligence 00 | | Undead 03 | Fire 03 | Agility 01 | | Phantom 03 | Earth 03 | | | Dragon 03 | Water 03 | | | Evil 03 | Light 03 | | | | Dark 03 | | |_______________________|________________________|_____________________________| C. WEAPON AND SHIELD ______________________________________________________________________________ | | | | | 01 | Haeralis | Star sapphire with the power of Haeralis the Brave. | | | | Slightly increases power against humans. | |____|__________________|______________________________________________________| | | | | | Human 15 | Physical 00 | Strength 02 | | Beast -03 | Air 00 | Intelligence 04 | | Undead -03 | Fire 00 | Agility 03 | | Phantom 00 | Earth 00 | | | Dragon 00 | Water 00 | | | Evil 00 | Light 00 | | | | Dark 00 | | |_______________________|________________________|_____________________________| ______________________________________________________________________________ | | | | | 02 | Orion | Black coral holding the hair of Orion the Beast. | | | | Slightly increases power against beasts. | |____|__________________|______________________________________________________| | | | | | Human 00 | Physical 00 | Strength 02 | | Beast 15 | Air 00 | Intelligence 04 | | Undead -03 | Fire 00 | Agility 03 | | Phantom -03 | Earth 00 | | | Dragon 00 | Water 00 | | | Evil 00 | Light 00 | | | | Dark 00 | | |_______________________|________________________|_____________________________| ______________________________________________________________________________ | | | | | 03 | Iocus | Lazurite containing St. Iocus's prayer. Slightly | | | | increases power against undead. | |____|__________________|______________________________________________________| | | | | | Human 00 | Physical 00 | Strength 02 | | Beast 00 | Air 00 | Intelligence 04 | | Undead 15 | Fire 00 | Agility 03 | | Phantom -03 | Earth 00 | | | Dragon -03 | Water 00 | | | Evil 00 | Light 00 | | | | Dark 00 | | |_______________________|________________________|_____________________________| ______________________________________________________________________________ | | | | | 04 | Trinity | Jade containing the Nordic holy spirits. Slightly | | | | increases power against phantoms. | |____|__________________|______________________________________________________| | | | | | Human 00 | Physical 00 | Strength 02 | | Beast 00 | Air 00 | Intelligence 04 | | Undead 00 | Fire 00 | Agility 03 | | Phantom 15 | Earth 00 | | | Dragon -03 | Water 00 | | | Evil -03 | Light 00 | | | | Dark 00 | | |_______________________|________________________|_____________________________| ______________________________________________________________________________ | | | | | 05 | Dragonite | Serpentine containing a dragon's power. Slightly | | | | increases power against dragons. | |____|__________________|______________________________________________________| | | | | | Human -03 | Physical 00 | Strength 02 | | Beast 00 | Air 00 | Intelligence 04 | | Undead 00 | Fire 00 | Agility 03 | | Phantom 00 | Earth 00 | | | Dragon 15 | Water 00 | | | Evil -03 | Light 00 | | | | Dark 00 | | |_______________________|________________________|_____________________________| ______________________________________________________________________________ | | | | | 06 | Demonia | Blood opal containing the blood of devils. Slightly | | | | increases power against evil enemies. | |____|__________________|______________________________________________________| | | | | | Human -03 | Physical 00 | Strength 02 | | Beast -03 | Air 00 | Intelligence 04 | | Undead 00 | Fire 00 | Agility 03 | | Phantom 00 | Earth 00 | | | Dragon 00 | Water 00 | | | Evil 15 | Light 00 | | | | Dark 00 | | |_______________________|________________________|_____________________________| ______________________________________________________________________________ | | | | | 07 | Talos Feldspar | Feldspar imbued with the dark powers of Talos. | | | | Slightly increases the power of direct attacks. | |____|__________________|______________________________________________________| | | | | | Human 00 | Physical 15 | Strength 02 | | Beast 00 | Air -03 | Intelligence 04 | | Undead 00 | Fire -03 | Agility 03 | | Phantom 00 | Earth -03 | | | Dragon 00 | Water -03 | | | Evil 00 | Light -03 | | | | Dark -03 | | |_______________________|________________________|_____________________________| ______________________________________________________________________________ | | | | | 08 | Sylphid Topaz | Topaz imbued with the power of the Sylphs. Slightly | | | | increases air affinity. | |____|__________________|______________________________________________________| | | | | | Human 00 | Physical 00 | Strength 02 | | Beast 00 | Air 15 | Intelligence 04 | | Undead 00 | Fire 00 | Agility 03 | | Phantom 00 | Earth -05 | | | Dragon 00 | Water 00 | | | Evil 00 | Light 00 | | | | Dark 00 | | |_______________________|________________________|_____________________________| ______________________________________________________________________________ | | | | | 09 | Salamander Ruby | Ruby imbued with the power of the Salamanders. | | | | Slightly increases fire affinity. | |____|__________________|______________________________________________________| | | | | | Human 00 | Physical 00 | Strength 02 | | Beast 00 | Air 00 | Intelligence 04 | | Undead 00 | Fire 15 | Agility 03 | | Phantom 00 | Earth 00 | | | Dragon 00 | Water -05 | | | Evil 00 | Light 00 | | | | Dark 00 | | |_______________________|________________________|_____________________________| ______________________________________________________________________________ | | | | | 10 | Gnome Emerald | Emerald imbued with the power of the Gnomes. | | | | Slightly increases earth affinity. | |____|__________________|______________________________________________________| | | | | | Human 00 | Physical 00 | Strength 02 | | Beast 00 | Air -05 | Intelligence 04 | | Undead 00 | Fire 00 | Agility 03 | | Phantom 00 | Earth 15 | | | Dragon 00 | Water 00 | | | Evil 00 | Light 00 | | | | Dark 00 | | |_______________________|________________________|_____________________________| ______________________________________________________________________________ | | | | | 11 | Undine Jasper | Jasper imbued with the power of the Undines. | | | | Slightly increases water affinity. | |____|__________________|______________________________________________________| | | | | | Human 00 | Physical 00 | Strength 02 | | Beast 00 | Air 00 | Intelligence 04 | | Undead 00 | Fire -05 | Agility 03 | | Phantom 00 | Earth 00 | | | Dragon 00 | Water 15 | | | Evil 00 | Light 00 | | | | Dark 00 | | |_______________________|________________________|_____________________________| ______________________________________________________________________________ | | | | | 12 | Angel Pearl | Pearl imbued with the power of the angels. Slightly | | | | increases light affinity. | |____|__________________|______________________________________________________| | | | | | Human 00 | Physical 00 | Strength 02 | | Beast 00 | Air 00 | Intelligence 04 | | Undead 00 | Fire 00 | Agility 03 | | Phantom 00 | Earth 00 | | | Dragon 00 | Water 00 | | | Evil 00 | Light 15 | | | | Dark -05 | | |_______________________|________________________|_____________________________| ______________________________________________________________________________ | | | | | 13 | Morlock Jet | Jet stone sealed with Morlock's magical power. | | | | Slightly increases dark affinity. | |____|__________________|______________________________________________________| | | | | | Human 00 | Physical 00 | Strength 02 | | Beast 00 | Air 00 | Intelligence 04 | | Undead 00 | Fire 00 | Agility 03 | | Phantom 00 | Earth 00 | | | Dragon 00 | Water 00 | | | Evil 00 | Light -05 | | | | Dark 15 | | |_______________________|________________________|_____________________________| ______________________________________________________________________________ | | | | | 14 | Orlandu | Actinolite containing a fragment of Orlandu's | | | | skeleton. Increases power against humans. | |____|__________________|______________________________________________________| | | | | | Human 30 | Physical 00 | Strength 01 | | Beast -06 | Air 00 | Intelligence 06 | | Undead -06 | Fire 00 | Agility 03 | | Phantom -03 | Earth 00 | | | Dragon -03 | Water 00 | | | Evil -03 | Light 00 | | | | Dark 00 | | |_______________________|________________________|_____________________________| ______________________________________________________________________________ | | | | | 15 | Ogmius | Amethyst containing Ogmius the Guardian's soul. | | | | Increases power against beasts. | |____|__________________|______________________________________________________| | | | | | Human -03 | Physical 00 | Strength 01 | | Beast 30 | Air 00 | Intelligence 06 | | Undead -06 | Fire 00 | Agility 03 | | Phantom -06 | Earth 00 | | | Dragon -03 | Water 00 | | | Evil -03 | Light 00 | | | | Dark 00 | | |_______________________|________________________|_____________________________| ______________________________________________________________________________ | | | | | 16 | Balvus | Chiastrite containing the ashes of Balvus. Increases | | | | power against undead. | |____|__________________|______________________________________________________| | | | | | Human -03 | Physical 00 | Strength 01 | | Beast -03 | Air 00 | Intelligence 06 | | Undead 30 | Fire 00 | Agility 03 | | Phantom -06 | Earth 00 | | | Dragon -06 | Water 00 | | | Evil -03 | Light 00 | | | | Dark 00 | | |_______________________|________________________|_____________________________| ______________________________________________________________________________ | | | | | 17 | Beowulf | Armandine holding Beowulf the Great's hair. | | | | Increases power against phantoms. | |____|__________________|______________________________________________________| | | | | | Human -03 | Physical 00 | Strength 01 | | Beast -03 | Air 00 | Intelligence 06 | | Undead -03 | Fire 00 | Agility 03 | | Phantom 30 | Earth 00 | | | Dragon -06 | Water 00 | | | Evil -06 | Light 00 | | | | Dark 00 | | |_______________________|________________________|_____________________________| ______________________________________________________________________________ | | | | | 18 | Sigguld | Fire agate with the soul of Sigguld the Dragoon. | | | | Increases power against dragons. | |____|__________________|______________________________________________________| | | | | | Human -06 | Physical 00 | Strength 01 | | Beast -03 | Air 00 | Intelligence 06 | | Undead -03 | Fire 00 | Agility 03 | | Phantom -03 | Earth 00 | | | Dragon 30 | Water 00 | | | Evil -06 | Light 00 | | | | Dark 00 | | |_______________________|________________________|_____________________________| ______________________________________________________________________________ | | | | | 19 | Altema | Garnet containing Altema the Fallen's spirit. | | | | Increases power against evil enemies. | |____|__________________|______________________________________________________| | | | | | Human -06 | Physical 00 | Strength 01 | | Beast -06 | Air 00 | Intelligence 06 | | Undead -03 | Fire 00 | Agility 03 | | Phantom -03 | Earth 00 | | | Dragon -03 | Water 00 | | | Evil 30 | Light 00 | | | | Dark 00 | | |_______________________|________________________|_____________________________| ______________________________________________________________________________ | | | | | 20 | Titan Malachite | Malachite with a Titan's soul bound inside. | | | | Increases the power of direct attacks. | |____|__________________|______________________________________________________| | | | | | Human 00 | Physical 30 | Strength 01 | | Beast 00 | Air -07 | Intelligence 06 | | Undead 00 | Fire -07 | Agility 03 | | Phantom 00 | Earth -07 | | | Dragon 00 | Water -07 | | | Evil 00 | Light -07 | | | | Dark -07 | | |_______________________|________________________|_____________________________| ______________________________________________________________________________ | | | | | 21 | Djinn Amber | Amber imbued with the power of Djinn. Increases | | | | air affinity. | |____|__________________|______________________________________________________| | | | | | Human 00 | Physical -05 | Strength 01 | | Beast 00 | Air 30 | Intelligence 06 | | Undead 00 | Fire -05 | Agility 03 | | Phantom 00 | Earth -10 | | | Dragon 00 | Water -05 | | | Evil 00 | Light -05 | | | | Dark -05 | | |_______________________|________________________|_____________________________| ______________________________________________________________________________ | | | | | 22 | Ifrit Carnelian | Carnelian imbued with the power of Ifrit. Increases | | | | fire affinity. | |____|__________________|______________________________________________________| | | | | | Human 00 | Physical -05 | Strength 01 | | Beast 00 | Air -05 | Intelligence 06 | | Undead 00 | Fire 30 | Agility 03 | | Phantom 00 | Earth -05 | | | Dragon 00 | Water -10 | | | Evil 00 | Light -05 | | | | Dark -05 | | |_______________________|________________________|_____________________________| ______________________________________________________________________________ | | | | | 23 | Dao Moonstone | Moonstone imbued with the power of Dao. Increases | | | | earth affinity. | |____|__________________|______________________________________________________| | | | | | Human 00 | Physical -05 | Strength 01 | | Beast 00 | Air -10 | Intelligence 06 | | Undead 00 | Fire -05 | Agility 03 | | Phantom 00 | Earth 30 | | | Dragon 00 | Water -05 | | | Evil 00 | Light -05 | | | | Dark -05 | | |_______________________|________________________|_____________________________| ______________________________________________________________________________ | | | | | 24 | Marid Aquamarine | Aquamarine imbued with the power of Marid. Increases | | | | water affinity. | |____|__________________|______________________________________________________| | | | | | Human 00 | Physical -05 | Strength 01 | | Beast 00 | Air -05 | Intelligence 06 | | Undead 00 | Fire -10 | Agility 03 | | Phantom 00 | Earth -05 | | | Dragon 00 | Water 30 | | | Evil 00 | Light -05 | | | | Dark -05 | | |_______________________|________________________|_____________________________| ______________________________________________________________________________ | | | | | 25 | Seraphim Diamond | Diamond with a seraph;s soul bound inside. Increases | | | | light affinity. | |____|__________________|______________________________________________________| | | | | | Human 00 | Physical -05 | Strength 01 | | Beast 00 | Air -05 | Intelligence 06 | | Undead 00 | Fire -05 | Agility 03 | | Phantom 00 | Earth -05 | | | Dragon 00 | Water -05 | | | Evil 00 | Light 30 | | | | Dark -10 | | |_______________________|________________________|_____________________________| ______________________________________________________________________________ | | | | | 26 | BerialBlackpearl | Blackpearl with Berial's soul bound inside. | | | | Increases dark affinity. | |____|__________________|______________________________________________________| | | | | | Human 00 | Physical -05 | Strength 01 | | Beast 00 | Air -05 | Intelligence 06 | | Undead 00 | Fire -05 | Agility 03 | | Phantom 00 | Earth -05 | | | Dragon 00 | Water -05 | | | Evil 00 | Light -10 | | | | Dark 30 | | |_______________________|________________________|_____________________________| ______________________________________________________________________________ | | | | | 27 | Polaris | An artificial malachite made by the ancient Kildean, | | | | named after a legendary knight. | |____|__________________|______________________________________________________| | | | | | Human 00 | Physical 20 | Strength -03 | | Beast 00 | Air 20 | Intelligence 12 | | Undead 00 | Fire -10 | Agility 00 | | Phantom 00 | Earth 20 | | | Dragon 00 | Water -10 | | | Evil 00 | Light -10 | | | | Dark -10 | | |_______________________|________________________|_____________________________| ______________________________________________________________________________ | | | | | 28 | Basivalen | An artificial serpentine made by the ancient | | | | Kildean, named after a legendary knight. | |____|__________________|______________________________________________________| | | | | | Human 00 | Physical 20 | Strength -03 | | Beast 00 | Air -10 | Intelligence 12 | | Undead 00 | Fire 20 | Agility 00 | | Phantom 00 | Earth -10 | | | Dragon 00 | Water 20 | | | Evil 00 | Light -10 | | | | Dark -10 | | |_______________________|________________________|_____________________________| ______________________________________________________________________________ | | | | | 29 | Galerian | An artificial cat's eye made by the ancient | | | | Kildean, named after a legendary knight. | |____|__________________|______________________________________________________| | | | | | Human 00 | Physical 20 | Strength -03 | | Beast 00 | Air -10 | Intelligence 12 | | Undead 00 | Fire -10 | Agility 00 | | Phantom 00 | Earth -10 | | | Dragon 00 | Water -10 | | | Evil 00 | Light 20 | | | | Dark 20 | | |_______________________|________________________|_____________________________| ______________________________________________________________________________ | | | | | 30 | Vedivier | An artificial amethyst made by the ancient Kildean, | | | | named after a legendary knight. | |____|__________________|______________________________________________________| | | | | | Human 05 | Physical 05 | Strength 01 | | Beast 05 | Air 05 | Intelligence 01 | | Undead 05 | Fire 05 | Agility 01 | | Phantom 05 | Earth 05 | | | Dragon 05 | Water 05 | | | Evil 05 | Light 05 | | | | Dark 05 | | |_______________________|________________________|_____________________________| ______________________________________________________________________________ | | | | | 31 | Berion | An artificial moonstone made by the ancient | | | | Kildean, named after a legendary knight. | |____|__________________|______________________________________________________| | | | | | Human 10 | Physical 10 | Strength 02 | | Beast 10 | Air 10 | Intelligence 03 | | Undead 10 | Fire 10 | Agility 02 | | Phantom 10 | Earth 10 | | | Dragon 10 | Water 10 | | | Evil 10 | Light 10 | | | | Dark 10 | | |_______________________|________________________|_____________________________| ______________________________________________________________________________ | | | | | 32 | Gervin | An artificial topaz made by the ancient Kildean, | | | | named after a legendary knight. | |____|__________________|______________________________________________________| | | | | | Human 15 | Physical 15 | Strength 03 | | Beast 15 | Air 15 | Intelligence 06 | | Undead 15 | Fire 15 | Agility 03 | | Phantom 15 | Earth 15 | | | Dragon 15 | Water 15 | | | Evil 15 | Light 15 | | | | Dark 15 | | |_______________________|________________________|_____________________________| ______________________________________________________________________________ | | | | | 33 | Tertia | An artificial emerald made by the ancient Kildean, | | | | named after a legendary knight. | |____|__________________|______________________________________________________| | | | | | Human 20 | Physical 20 | Strength 04 | | Beast 20 | Air 20 | Intelligence 09 | | Undead 20 | Fire 20 | Agility 04 | | Phantom 20 | Earth 20 | | | Dragon 20 | Water 20 | | | Evil 20 | Light 20 | | | | Dark 20 | | |_______________________|________________________|_____________________________| ______________________________________________________________________________ | | | | | 34 | Lancer | An artificial ruby made by the ancient Kildean, | | | | named after a legendary knight. | |____|__________________|______________________________________________________| | | | | | Human 25 | Physical 25 | Strength 05 | | Beast 25 | Air 25 | Intelligence 12 | | Undead 25 | Fire 25 | Agility 05 | | Phantom 25 | Earth 25 | | | Dragon 25 | Water 25 | | | Evil 25 | Light 25 | | | | Dark 25 | | |_______________________|________________________|_____________________________| ______________________________________________________________________________ | | | | | 35 | Arturos | An artificial diamond made by the ancient Kildean, | | | | named after a legendary king. | |____|__________________|______________________________________________________| | | | | | Human 30 | Physical 30 | Strength 08 | | Beast 30 | Air 30 | Intelligence 15 | | Undead 30 | Fire 30 | Agility 08 | | Phantom 30 | Earth 30 | | | Dragon 30 | Water 30 | | | Evil 30 | Light 30 | | | | Dark 30 | | |_______________________|________________________|_____________________________| ================================================================================ 15. G R I M O I R E S ================================================================================ ______________________________________________________________________________ | | | | Grimoire Patir | Grimoire containing the spell 'Dark Chant'. | | | Afflicts enemies with crippling pain. | | | | | Grimoire Demolir | Grimoire containing the spell 'Explosion'. | | | A highly focused, devastating blast. | |_____________________|________________________________________________________| ================================================================================ 16. G R I P S ================================================================================ A. GRIP FOR DAGGERS/SWORDS/GREAT SWORDS ______________________________________________________________________________ | | | | | | Short Hilt | A wooden grip wrapped with leather. | |____|__________________|______________________________________________________| | | | | | Blunt : 00 | Attack/STR : 01 | Gems : x0 | | Edged : 04 | Attack/INT : 00 | | | Piercing : 01 | Agility : -01 | | |___________________________|_____________________________|____________________| ______________________________________________________________________________ | | | | | | Swept Hilt | A grip with a metal guard for the finger. | |____|__________________|______________________________________________________| | | | | | Blunt : 00 | Attack/STR : 01 | Gems : x0 | | Edged : 02 | Attack/INT : 01 | | | Piercing : 04 | Agility : -01 | | |___________________________|_____________________________|____________________| ______________________________________________________________________________ | | | | | | Knuckle Guard | A hooded grip to protect the hands. | |____|__________________|______________________________________________________| | | | | | Blunt : 00 | Attack/STR : 02 | Gems : x2 | | Edged : 05 | Attack/INT : 02 | | | Piercing : 09 | Agility : -02 | | |___________________________|_____________________________|____________________| ______________________________________________________________________________ | | | | | | Counter Guard | A grip with a small blade to counterattack. | |____|__________________|______________________________________________________| | | | | | Blunt : 00 | Attack/STR : 03 | Gems : x1 | | Edged : 08 | Attack/INT : 02 | | | Piercing : 07 | Agility : -02 | | |___________________________|_____________________________|____________________| ______________________________________________________________________________ | | | | | | Side Ring | A grip covered with ringlets for protection. | |____|__________________|______________________________________________________| | | | | | Blunt : 10 | Attack/STR : 03 | Gems : x2 | | Edged : 12 | Attack/INT : 03 | | | Piercing : 10 | Agility : -02 | | |___________________________|_____________________________|____________________| ______________________________________________________________________________ | | | | | | Power Palm | A grip with rings for each finger. | |____|__________________|______________________________________________________| | | | | | Blunt : 00 | Attack/STR : 04 | Gems : x3 | | Edged : 15 | Attack/INT : 03 | | | Piercing : 12 | Agility : -03 | | |___________________________|_____________________________|____________________| ______________________________________________________________________________ | | | | | | Murderer's Hilt | A lightweight haft used by assassins. | |____|__________________|______________________________________________________| | | | | | Blunt : 00 | Attack/STR : 04 | Gems : x2 | | Edged : 13 | Attack/INT : 04 | | | Piercing : 17 | Agility : -03 | | |___________________________|_____________________________|____________________| ______________________________________________________________________________ | | | | | | Spiral Hilt | A grip engraved with ancient Kildean script. | |____|__________________|______________________________________________________| | | | | | Blunt : 20 | Attack/STR : 05 | Gems : x3 | | Edged : 20 | Attack/INT : 04 | | | Piercing : 20 | Agility : -03 | | |___________________________|_____________________________|____________________| B. GRIP FOR AXES/MACES/STAVES ______________________________________________________________________________ | | | | | | Wooden Grip | A lightweight grip made of wood. | |____|__________________|______________________________________________________| | | | | | Blunt : 05 | Attack/STR : 01 | Gems : x0 | | Edged : 01 | Attack/INT : 00 | | | Piercing : 00 | Agility : -02 | | |___________________________|_____________________________|____________________| ______________________________________________________________________________ | | | | | | Czekan Type | A wooden haft with metal covering. | |____|__________________|______________________________________________________| | | | | | Blunt : 08 | Attack/STR : 02 | Gems : x0 | | Edged : 04 | Attack/INT : 01 | | | Piercing : 00 | Agility : -02 | | |___________________________|_____________________________|____________________| ______________________________________________________________________________ | | | | | | Sand Face | A wooden handle coated in resin for better grip. | |____|__________________|______________________________________________________| | | | | | Blunt : 03 | Attack/STR : 01 | Gems : x1 | | Edged : 06 | Attack/INT : 02 | | | Piercing : 00 | Agility : -02 | | |___________________________|_____________________________|____________________| ______________________________________________________________________________ | | | | | | Sarissa Grip | A grip made of the lightweight Sarissa wood. | |____|__________________|______________________________________________________| | | | | | Blunt : 06 | Attack/STR : 02 | Gems : x1 | | Edged : 09 | Attack/INT : 02 | | | Piercing : 00 | Agility : -03 | | |___________________________|_____________________________|____________________| ______________________________________________________________________________ | | | | | | Heavy Grip | A powerful haft made of Hagane. | |____|__________________|______________________________________________________| | | | | | Blunt : 06 | Attack/STR : 03 | Gems : x1 | | Edged : 15 | Attack/INT : 01 | | | Piercing : 00 | Agility : -03 | | |___________________________|_____________________________|____________________| ______________________________________________________________________________ | | | | | | Gendarme | A ceremonial haft with finely-carved details. | |____|__________________|______________________________________________________| | | | | | Blunt : 13 | Attack/STR : 03 | Gems : x2 | | Edged : 05 | Attack/INT : 02 | | | Piercing : 00 | Agility : -03 | | |___________________________|_____________________________|____________________| ______________________________________________________________________________ | | | | | | Runkasyle | An iron haft made for ceremonial use. | |____|__________________|______________________________________________________| | | | | | Blunt : 17 | Attack/STR : 04 | Gems : x2 | | Edged : 07 | Attack/INT : 03 | | | Piercing : 00 | Agility : -03 | | |___________________________|_____________________________|____________________| ______________________________________________________________________________ | | | | | | Bhuj Type | A metal grip that is as light as a wooden one. | |____|__________________|______________________________________________________| | | | | | Blunt : 08 | Attack/STR : 05 | Gems : x3 | | Edged : 19 | Attack/INT : 01 | | | Piercing : 00 | Agility : -04 | | |___________________________|_____________________________|____________________| ______________________________________________________________________________ | | | | | | Grimoire Grip | A grip made especially for sorcerers. | |____|__________________|______________________________________________________| | | | | | Blunt : 21 | Attack/STR : 01 | Gems : x2 | | Edged : 09 | Attack/INT : 08 | | | Piercing : 00 | Agility : -04 | | |___________________________|_____________________________|____________________| ______________________________________________________________________________ | | | | | | Elephant | The most powerful haft made of damascus. | |____|__________________|______________________________________________________| | | | | | Blunt : 11 | Attack/STR : 06 | Gems : x3 | | Edged : 22 | Attack/INT : 03 | | | Piercing : 00 | Agility : -04 | | |___________________________|_____________________________|____________________| C. GRIP FOR POLEARMS ______________________________________________________________________________ | | | | | | Spiculum Pole | A powerful haft made of Hagane. | |____|__________________|______________________________________________________| | | | | | Blunt : 02 | Attack/STR : 02 | Gems : x1 | | Edged : 12 | Attack/INT : 01 | | | Piercing : 04 | Agility : -03 | | |___________________________|_____________________________|____________________| ______________________________________________________________________________ | | | | | | Wooden Pole | A lightweight haft made of wood. | |____|__________________|______________________________________________________| | | | | | Blunt : 11 | Attack/STR : 01 | Gems : x0 | | Edged : 00 | Attack/INT : 00 | | | Piercing : 01 | Agility : -03 | | |___________________________|_____________________________|____________________| ______________________________________________________________________________ | | | | | | Winged Pole | A haft with small blades to widen the wound. | |____|__________________|______________________________________________________| | | | | | Blunt : 02 | Attack/STR : 03 | Gems : x0 | | Edged : 06 | Attack/INT : 02 | | | Piercing : 16 | Agility : -04 | | |___________________________|_____________________________|____________________| ______________________________________________________________________________ | | | | | | Framea Pole | Cross-shaped haft to improve puncture damage. | |____|__________________|______________________________________________________| | | | | | Blunt : 16 | Attack/STR : 04 | Gems : x2 | | Edged : 04 | Attack/INT : 03 | | | Piercing : 10 | Agility : -04 | | |___________________________|_____________________________|____________________| ______________________________________________________________________________ | | | | | | Ahlspies | A lightweight haft made of metal. | |____|__________________|______________________________________________________| | | | | | Blunt : 10 | Attack/STR : 05 | Gems : x1 | | Edged : 14 | Attack/INT : 02 | | | Piercing : 12 | Agility : -05 | | |___________________________|_____________________________|____________________| ______________________________________________________________________________ | | | | | | Spiral Pole | A haft engraved with a spiral pattern. | |____|__________________|______________________________________________________| | | | | | Blunt : 15 | Attack/STR : 06 | Gems : x3 | | Edged : 06 | Attack/INT : 05 | | | Piercing : 21 | Agility : -05 | | |___________________________|_____________________________|____________________| D. BOLT FOR CROSSBOWS ______________________________________________________________________________ | | | | | | Simple Bolt | A wooden bolt with an iron arrowhead. | |____|__________________|______________________________________________________| | | | | | Blunt : 01 | Attack/STR : 01 | Gems : x0 | | Edged : 00 | Attack/INT : 00 | | | Piercing : 10 | Agility : -01 | | |___________________________|_____________________________|____________________| ______________________________________________________________________________ | | | | | | Steel Bolt | A bolt made of strengthened Hagane. | |____|__________________|______________________________________________________| | | | | | Blunt : 02 | Attack/STR : 02 | Gems : x1 | | Edged : 00 | Attack/INT : 00 | | | Piercing : 13 | Agility : -01 | | |___________________________|_____________________________|____________________| ______________________________________________________________________________ | | | | | | Javelin Bolt | A heavy bolt notable for its thick shaft. | |____|__________________|______________________________________________________| | | | | | Blunt : 17 | Attack/STR : 03 | Gems : x1 | | Edged : 00 | Attack/INT : 01 | | | Piercing : 02 | Agility : -01 | | |___________________________|_____________________________|____________________| ______________________________________________________________________________ | | | | | | Falarica Bolt | A bolt with a sharply hooked arrowhead. | |____|__________________|______________________________________________________| | | | | | Blunt : 03 | Attack/STR : 04 | Gems : x1 | | Edged : 00 | Attack/INT : 01 | | | Piercing : 20 | Agility : -01 | | |___________________________|_____________________________|____________________| ______________________________________________________________________________ | | | | | | Sonic Bullet | A Hagane grip that is as light as a wooden one. | |____|__________________|______________________________________________________| | | | | | Blunt : 05 | Attack/STR : 04 | Gems : x1 | | Edged : 00 | Attack/INT : 02 | | | Piercing : 25 | Agility : -02 | | |___________________________|_____________________________|____________________| ================================================================================ 17. K E Y S ================================================================================ ______________________________________________________________________________ | | | | Bronze Key | Opens doors locked with the Bronze Key | | | | | Iron Key | Opens doors locked with the Iron Key | | | | | Silver Key | Opens doors locked with the Silver Key | | | | | Gold Key | Opens doors locked with the Gold Key | | | | | Platinum Key | Opens doors locked with the Platinum Key | | | | | Steel Key | Opens doors locked with the Steel Key | | | | | Crimson Key | Opens doors locked with the Crimson Key | | | | | Chest Key | Open locked treasure chests | |________________|_____________________________________________________________| ================================================================================ 18. M A G I C ================================================================================ A. WARLOCK (Spells that deal damage) ______________________________________________________________________________ | | | | | 01 | Solid Shock | Strikes enemies with an explosive shockwave. | |____|__________________|______________________________________________________| | | | Affinity : Physical | | Type : Conjuration | | Target(s) : Single | | MP Cost : 25 | |______________________________| ______________________________________________________________________________ | | | | | 02 | Spirit Surge | Summons a spirit of light to attack enemies. | |____|__________________|______________________________________________________| | | | Affinity : Light | | Type : Conjuration | | Target(s) : Single | | MP Cost : 28 | |______________________________| ______________________________________________________________________________ | | | | | 03 | Dark Chant | Afflicts enemies with crippling pain. | |____|__________________|______________________________________________________| | | | Affinity : Dark | | Type : Conjuration | | Target(s) : Single | | MP Cost : 28 | |______________________________| ______________________________________________________________________________ | | | | | 04 | Exorcism | Exorcise undead foes. | |____|__________________|______________________________________________________| | | | Affinity : Light | | Type : Evocation | | Target(s) : Multiple | | MP Cost : 22 | |______________________________| ______________________________________________________________________________ | | | | | 05 | Explosion | A highly focused, devastating blast. | |____|__________________|______________________________________________________| | | | Affinity : Physical | | Type : Evocation | | Target(s) : Multiple | | MP Cost : Lv 1 -> 36 | | Lv 2 -> 44 | | Lv 3 -> 52 | | Lv 4 -> 60 | |______________________________| ______________________________________________________________________________ | | | | | 06 | Thunderburst | Calls down a great bolt from the heavens. | |____|__________________|______________________________________________________| | | | Affinity : Air | | Type : Evocation | | Target(s) : Multiple | | MP Cost : Lv 1 -> 36 | | Lv 2 -> 44 | | Lv 3 -> 52 | | Lv 4 -> 60 | |______________________________| ______________________________________________________________________________ | | | | | 07 | Flame Sphere | Wreaths target in flames. | |____|__________________|______________________________________________________| | | | Affinity : Fire | | Type : Evocation | | Target(s) : Multiple | | MP Cost : Lv 1 -> 36 | | Lv 2 -> 44 | | Lv 3 -> 52 | | Lv 4 -> 60 | |______________________________| ______________________________________________________________________________ | | | | | 08 | Gaea Strike | Creates crushing gravity warp around target. | |____|__________________|______________________________________________________| | | | Affinity : Earth | | Type : Evocation | | Target(s) : Multiple | | MP Cost : Lv 1 -> 36 | | Lv 2 -> 44 | | Lv 3 -> 52 | | Lv 4 -> 60 | |______________________________| ______________________________________________________________________________ | | | | | 09 | Avalanche | Super-freezes air around target. | |____|__________________|______________________________________________________| | | | Affinity : Water | | Type : Evocation | | Target(s) : Multiple | | MP Cost : Lv 1 -> 36 | | Lv 2 -> 44 | | Lv 3 -> 52 | | Lv 4 -> 60 | |______________________________| ______________________________________________________________________________ | | | | | 10 | Radial Surge | Pierces enemies witholt from the heavens. | |____|__________________|______________________________________________________| | | | Affinity : Air | | Type : Evocation | | Target(s) : Multiple | | MP Cost : Lv 1 -> 38 | | Lv 2 -> 46 | | Lv 3 -> 54 | | Lv 4 -> 62 | |______________________________| ______________________________________________________________________________ | | | | | 11 | Meteor | Rains meteor down on the target. | |____|__________________|______________________________________________________| | | | Affinity : Dark | | Type : Evocation | | Target(s) : Multiple | | MP Cost : Lv 1 -> 38 | | Lv 2 -> 46 | | Lv 3 -> 54 | | Lv 4 -> 62 | |______________________________| ______________________________________________________________________________ | | | | | 12 | Drain Heart | Steals HP from enemies. | |____|__________________|______________________________________________________| | | | Affinity : Dark | | Type : Evocation | | Target(s) : Single | | MP Cost : 12 | |______________________________| ______________________________________________________________________________ | | | | | 13 | Drain Mind | Steals MP from enemies. | |____|__________________|______________________________________________________| | | | Affinity : Dark | | Type : Evocation | | Target(s) : Single | | MP Cost : 2 | |______________________________| B. SHAMAN (Spells that cure status abnormalities or restore HP) ______________________________________________________________________________ | | | | | 14 | Heal | Restores target's HP. | |____|__________________|______________________________________________________| | | | Affinity : Light | | Type : Evocation | | Target(s) : Single | | MP Cost : 5 | |______________________________| ______________________________________________________________________________ | | | | | 15 | Restoration | Cures 'Paralysis'. | |____|__________________|______________________________________________________| | | | Affinity : Light | | Type : Evocation | | Target(s) : Single | | MP Cost : 3 | |______________________________| ______________________________________________________________________________ | | | | | 16 | Antidote | Cures 'Poison'. | |____|__________________|______________________________________________________| | | | Affinity : Light | | Type : Evocation | | Target(s) : Single | | MP Cost : 3 | |______________________________| ______________________________________________________________________________ | | | | | 17 | Blessing | Cures 'Curse'. | |____|__________________|______________________________________________________| | | | Affinity : Light | | Type : Evocation | | Target(s) : Single | | MP Cost : 17 | |______________________________| ______________________________________________________________________________ | | | | | 18 | Clearance | Cures all status abnormalities. | |____|__________________|______________________________________________________| | | | Affinity : Light | | Type : Evocation | | Target(s) : Single | | MP Cost : 15 | |______________________________| ______________________________________________________________________________ | | | | | 19 | Surging Balm | Recharges HP over a short period of time. | |____|__________________|______________________________________________________| | | | Affinity : Light | | Type : Evocation | | Target(s) : Single | | MP Cost : 20 | |______________________________| C. SORCERER (Spells that cause status abnormalities in foes or otherwise aid Ashley in battle) ______________________________________________________________________________ | | | | | 20 | Herakles | Temporarily increases target's strength. | |____|__________________|______________________________________________________| | | | Support Magic | | Type : Evocation | | Target(s) : Single | | MP Cost : 12 | |______________________________| ______________________________________________________________________________ | | | | | 21 | Degenerate | Temporarily decreases target's strength. | |____|__________________|______________________________________________________| | | | Support Magic | | Type : Evocation | | Target(s) : Single | | MP Cost : 7 | |______________________________| ______________________________________________________________________________ | | | | | 22 | Enlighten | Temporarily increases target's intelligence. | |____|__________________|______________________________________________________| | | | Support Magic | | Type : Evocation | | Target(s) : Single | | MP Cost : 12 | |______________________________| ______________________________________________________________________________ | | | | | 23 | Psychodrain | Temporarily decreases target's intelligence. | |____|__________________|______________________________________________________| | | | Support Magic | | Type : Evocation | | Target(s) : Single | | MP Cost : 7 | |______________________________| ______________________________________________________________________________ | | | | | 24 | Invigorate | Temporarily increases target's agility. | |____|__________________|______________________________________________________| | | | Support Magic | | Type : Evocation | | Target(s) : Single | | MP Cost : 12 | |______________________________| ______________________________________________________________________________ | | | | | 25 | Leadbones | Temporarily decreases target's agility. | |____|__________________|______________________________________________________| | | | Support Magic | | Type : Evocation | | Target(s) : Single | | MP Cost : 7 | |______________________________| ______________________________________________________________________________ | | | | | 26 | Prostasia | Temporarily strengthens target's equipment. | |____|__________________|______________________________________________________| | | | Support Magic | | Type : Evocation | | Target(s) : Single | | MP Cost : 15 | |______________________________| ______________________________________________________________________________ | | | | | 27 | Tarnish | Temporarily weakens target's equipment. | |____|__________________|______________________________________________________| | | | Support Magic | | Type : Evocation | | Target(s) : Single | | MP Cost : 7 | |______________________________| ______________________________________________________________________________ | | | | | 28 | Silence | Temporarily prevents target from casting spells. | |____|__________________|______________________________________________________| | | | Support Magic | | Type : Evocation | | Target(s) : Single | | MP Cost : 7 | |______________________________| ______________________________________________________________________________ | | | | | 29 | Magic Ward | Nullifies the next spell cast on target. | |____|__________________|______________________________________________________| | | | Support Magic | | Type : Evocation | | Target(s) : Single | | MP Cost : 21 | |______________________________| ______________________________________________________________________________ | | | | | 30 | Stun Cloud | Casts 'Paralysis' on target. | |____|__________________|______________________________________________________| | | | Support Magic | | Type : Evocation | | Target(s) : Single | | MP Cost : 7 | |______________________________| ______________________________________________________________________________ | | | | | 31 | Poison Mist | Casts 'Poison' on target. | |____|__________________|______________________________________________________| | | | Support Magic | | Type : Evocation | | Target(s) : Single | | MP Cost : 11 | |______________________________| ______________________________________________________________________________ | | | | | 32 | Curse | Casts 'Curse' on target. | |____|__________________|______________________________________________________| | | | Support Magic | | Type : Evocation | | Target(s) : Single | | MP Cost : 17 | |______________________________| ______________________________________________________________________________ | | | | | 33 | Fixate | Freezes the room's Cloudstones in place. | |____|__________________|______________________________________________________| | | | Support Magic | | Type : Evocation | | Target(s) : Cloudstones | | MP Cost : 3 | |______________________________| ______________________________________________________________________________ | | | | | 34 | Dispel | Nullifies any spell currently affecting target. | |____|__________________|______________________________________________________| | | | Support Magic | | Type : Evocation | | Target(s) : Single | | MP Cost : 10 | |______________________________| ______________________________________________________________________________ | | | | | 35 | Unlock | Opens treasure chests locked with magic. | |____|__________________|______________________________________________________| | | | Support Magic | | Type : Evocation | | Target(s) : Treasure Chest | | MP Cost : 3 | |________________________________| ______________________________________________________________________________ | | | | | 36 | Eureka | Reveal all traps in the room. | |____|__________________|______________________________________________________| | | | Support Magic | | Type : Evocation | | Target(s) : Multiple Traps | | MP Cost : 6 | |________________________________| ______________________________________________________________________________ | | | | | 37 | Analyze | Analyzes enemies' parameters and stats. | |____|__________________|______________________________________________________| | | | Support Magic | | Type : Evocation | | Target(s) : Single | | MP Cost : 5 | |______________________________| D. ENCHANTER (Spells that change the elemental affinities of equipment) ______________________________________________________________________________ | | | | | 38 | Luft Fusion | Temporarily strengthens weapon's air affinity. | |____|__________________|______________________________________________________| | | | Affinity : Air | | Type : Evocation | | Target(s) : Single | | MP Cost : 10 | |______________________________| ______________________________________________________________________________ | | | | | 39 | Spark Fusion | Temporarily strengthens weapon's fire affinity. | |____|__________________|______________________________________________________| | | | Affinity : Fire | | Type : Evocation | | Target(s) : Single | | MP Cost : 10 | |______________________________| ______________________________________________________________________________ | | | | | 40 | Soil Fusion | Temporarily strengthens weapon's earth affinity. | |____|__________________|______________________________________________________| | | | Affinity : Earth | | Type : Evocation | | Target(s) : Single | | MP Cost : 10 | |______________________________| ______________________________________________________________________________ | | | | | 41 | Frost Fusion | Temporarily strengthens weapon's water affinity. | |____|__________________|______________________________________________________| | | | Affinity : Water | | Type : Evocation | | Target(s) : Single | | MP Cost : 10 | |______________________________| ______________________________________________________________________________ | | | | | 42 | Aero Guard | Temporarily strengthens armor's air affinity. | |____|__________________|______________________________________________________| | | | Affinity : Air | | Type : Evocation | | Target(s) : Single | | MP Cost : 9 | |______________________________| ______________________________________________________________________________ | | | | | 43 | Pyro Guard | Temporarily strengthens armor's fire affinity. | |____|__________________|______________________________________________________| | | | Affinity : Fire | | Type : Evocation | | Target(s) : Single | | MP Cost : 9 | |______________________________| ______________________________________________________________________________ | | | | | 44 | Terra Guard | Temporarily strengthens armor's earth affinity. | |____|__________________|______________________________________________________| | | | Affinity : Earth | | Type : Evocation | | Target(s) : Single | | MP Cost : 9 | |______________________________| ______________________________________________________________________________ | | | | | 45 | Aqua Guard | Temporarily strengthens armor's water affinity. | |____|__________________|______________________________________________________| | | | Affinity : Water | | Type : Evocation | | Target(s) : Single | | MP Cost : 9 | |______________________________| E. TELEPORTATION (Teleport to any Circle of Magic. Effective only when standing on a circle) For the Circle of Magic list, check the Circle of Magic section ================================================================================ 19. R A N K I N G S ================================================================================ _________________________________________________________ | | | | | | RANK | SCORE NEEDED | |____________|_________________________|__________________| | | | | | Level 01 | Normal Agent | 0 | | | | | | Level 02 | Gladiator | 500.000 | | | | | | Level 03 | Daredevil | 1.000.000 | | | | | | Level 04 | Berserker | 2.000.000 | | | | | | Level 05 | Destroyer | 3.000.000 | | | | | | Level 06 | Spectrebane | 4.000.000 | | | | | | Level 07 | Paladin | 5.000.000 | | | | | | Level 08 | Mystic Wanderer | 8.000.000 | | | | | | Level 09 | Blade Master | 12.000.000 | | | | | | Level 10 | Master Gladiator | 16.000.000 | | | | | | Level 11 | Courageous Adventurer | 24.000.000 | | | | | | Level 12 | Dragon Slayer | 32.000.000 | | | | | | Level 13 | Raging Berserker | 40.000.000 | | | | | | Level 14 | Radiant Knight | 60.000.000 | | | | | | Level 15 | Grand Paladin | 75.000.000 | | | | | | Level 16 | Grand Master Breaker | 100.000.000 | |____________|_________________________|__________________| ================================================================================ 20. R O O M S ================================================================================ A. WINE CELLAR 01. Entrance to Darkness 02. Worker's Breakroom 03. Hall of Struggle 04. Smokebarrel Stair 05. Wine Guild Hall 06. Wine Magnate's Chambers 07. Fine Vintage Vault 08. Chamber of Fear 09. the Reckoning Room 10. A Laborer's Thirst 11. The Rich Drown in Wine 12. Room of Rotten Grapes 13. Blackmarket of Wines 14. The Gallows 15. Room of Cheap Red Wine 16. Room of Cheap White Wine 17. The Greedy One's Den 18. The Hero's Winehall B. CATACOMBS 01. Hall of Sworn Revenge 02. The Last Blessing 03. The Weeping Corridor 04. Persecution Hall 05. Rodent-Ridden Chamber 06. Shrine to the Martyrs 07. The Lamenting Mother 08. Hall of Dying Hope 09. Bandits' Hideout 10. The Bloody Hallway 11. Faith Overcame Fear 12. The Withered Spring 13. Workshop 'Work of Art' 14. Repent, O ye Sinners 15. The Reaper's Victims 16. The Last Stab of Hope 17. Hallway of Heroes 18. The Beast's Domain C. SANCTUM 01. Prisoners Niche 02. Corridor of the Clerics 03. Priests' Confinement 04. Theology Classroom 05. The Academia Corridor 06. Alchemists' Laboratory 07. Shrine of the Martyrs 08. Hallowed Hope 09. Hall of Sacrilege 10. Advent Ground 11. Passage of the Refugees 12. The Cleansing Chantry 13. Stairway to the Light D. ABANDONED MINES B1 01. Dreamers' Entrance 02. The Crossing 03. Miners' Resting Hall 04. The Suicide King 05. The Battle's Beginning 06. What Lies Ahead? 07. The Fruits of Friendship 08. Conflict and Accord 09. The End of the Line 10. The Earthquake's Mark 11. Coal Mine Storage 12. The Passion of Lovers 13. The Hall of Hope 14. The Dark Tunnel 15. Rust in Peace 16. Everwant Passage 17. Mining Regrets 18. The Smeltry 19. Clash of Hyaenas 20. Greed Knows no Bonds 21. Live Long and Prosper 22. Pray to the Mineral Gods 23. Traitor's Parting 23. Escapeway E. ABANDONED MINES B2 01. Gambler's Passage 02. The Miner's End 03. Treaty Room 04. Way of Lost Children 05. Hidden Resources 06. Desire's Passage 07. Senses Lost 08. Crossing of Blood 09. The Abandoned Catspaw 10. Hall of Contemplation 11. Hall of the Empty Sconce 12. Acolyte's Burial Vault 13. The Fallen Bricklayer 14. Cry of the Beast 15. The Ore of Legend 16. Suicidal Desires 17. Lambs to the Slaughter 18. A Wager of Noble Gold 19. Kilroy Was Here 20. Fool's Gold, Fool's Loss 21. Tomb of the Reborn 22. The Lunatic Veins 23. Bandits' Hollow 24. Work, Then Die 25. Delusions of Happiness 26. Dining in Darkness 27. Subtellurian Horrors 28. Corridor of Shade 29. Revelation Shaft F. LIMESTONE QUARRY 01. Dark Abhors Light 02. Dream of the Holy Land 03. The Ore Road 04. Atone for Eternity 05. Stair to Sacntuary 06. The Fallen Hall 07. The Rotten Core 08. The Air Stirs 09. Bonds of Friendship 10. Bacchus is Cheap 11. Screams of the Wounded 12. The Orc-Bearers 13. The Dreamer's Climb 14. Sinner's Sustenence 15. The Timely Dew of Sleep 16. Companions in Arms 17. Tha Auction Block 18. Ascension 19. Where the Serpent Hunts 20. Drowned in Fleeting Joy 21. Ants Prepare for Winter 22. The Laborer's Bonfire 23. Stone and Sulfurous Fire 24. Torture Without End 25. Way Down 26. Excavated Hollow 27. Parting Regrets 28. Corridor of Tales 29. Dust Shall Eat the Days 30. Hall of the Wage Paying 31. Tunnel of the Heartless G. TEMPLE OF KILTIA 01. The Dark Coast 02. Hall of Prayer 03. Those who Drink the Dark 04. The Chapel of Meschaunce 05. The Resentful Ones 06. Those who Fear the Light 07. Chamber of Reason 08. Exit to City Center H. GREAT CATHEDRAL B1 01. Sanity and Madness 02. Truth and Lies 03. Order and Chaos 04. The Vicious Laurels 05. Struggle for the Soul 06. An Offering of Souls I. GREAT CATHEDRAL L1 01. the Flayed Confessional 02. Monk's Leap 03. Where Darkness Spreads 04. Hieratic Recollections 05. A Light in the Dark 06. The Poisoned Chapel 07. Sin and Punishment 08. Cracked Pleasures 09 Into Holy Battle J. GREAT CATHEDRAL L2 01. He Screams for Mercy 02. The Acolyte's Weakness 03. An Arrow into Darkness 04. Light and Dark Wage War 05. The Hall of Broken Vows 06. The Melodics of Madness 07. What Ails You, Kills You 08. Free from Base Desires 09. Abasment from Above 10. The Convent Room 11. Maelstorm of Malice K. GREAT CATHEDRAL L3 01. The Heretics' Story 02. Despair of the Fallen 03. The Wine-Lecher's Fall 04. Hopes of the idealist 05. Where the Shoul Rots L. GREAT CATHEDRAL L4 01. The Atrium M. FORGOTTEN PATHWAY 01. Stair to the Sinners 02. Slaughter of the Innocent 03. The Oracle Sins no More 04. The Fallen Knight 05. Awaiting Retribution O. IRON MAIDEN B1 01. The Cage 02. The Cauldron 03. Wooden Horse 04. Starvation 05. The Breast Ripper 06. The Branks 07. The Wheel 08. The Pear 09. The Judas Cradle 10. The Whirligig 11. Spanish Tickler 12. Heretic's Fork 13. The Chair of Spikes 14. Blooding 15. Bootikens 16. Burial 17. Burning 18. Cleansing the Soul 19. The Ducking Stool 20. The Garotte 21. Hanging 22. Impalement 23. Knotting P. IRON MAIDEN B2 01. The Eunics' Lot 02. Ordeal By Fire 03. The Oven at Neisse 04. Pressing 05. The Mino Burns 06. The Rack 07. The Saw 08. The Cold's Bridle 09. The Shin-Vice 10. The Spider 11. Squassation 12. Lead Sprinkler 13. Pendulum 14. Dragging 15. Tablillas 16. Strangulation 17. The Strappado 18. Thumbscrews 19. Tormentum Insomniae 20. Ordeal by Water 21. Brank Q. IRON MAIDEN B3 01. The Iron Maiden 02. Judgement 03. Saint Elmo's Belt 04. Dunking the Witch R. UNDERCITY WEST 01. The Bread Peddler's Way 02. Way of the Mother Lode 03. Sewer of Ravenous Rats 04. Beggars of the Mouthharp 05. Corner of the Wretched 06. Crossroads of Rest 07. Path to the greengrocer 08. Path of the Children 09. Underdark Fishmarket 10. The Sunless Way 11. Remembering Days of Yore 12. Larder for a Lean Winter 13. Where the Hunter Climbed 14. Hall of Poverty 15. Where Flood Waters Ran 16. The Crumbling Market 17. Tears from Empty Sockets 18. The Washing-Woman's Way 19. Nameless Dark Oblivion 20. Sinner's Corner 21. The Children's Hideout 22. Fear of the Fall 23. Corner of Prayers 24. Hope Obstructed 25. Salvation for the Mother 26. The Body Fragile Yields 27. Bite the Master's Wounds 28. Workshop 'Godhands' S. UNDERCITY EAST 01. Hall to a New World 02. Place of Free Words 03. Bazaar of the Bizarre 04. Noble Gold and Silk 05. Weapons Not Allowed 06. A Knight Sells his Sword 07. Gemsword Blackmarket 08. The Pirate's Son 09. Sale of the Sword 10. The greengrocer's Stair 11. Where Black Waters Ran 12. Arms Against Invaders 13. Catspaw Blackmarket T. THE KEEP 01. The Soldier's Bedding 02. A Storm of Arrows 03. Urge the Boy On 04. A Taste of the Spoils 05. Wiping Blood from Blades 06. The Warrior's Rest 07. Workshop 'Keane's Crafts' U. CITY WALLS WEST 01. Students of Death 02. The Gabled Hall 03. Where the Master Fell V. CITY WALLS SOUTH 01. The Weeping Boy 02. Swords for the Land 03. In Wait of the Foe 04. Where Weary Riders Rest 05. The Boy's Training Room W. CITY WALLS EAST 01. Train and Grow Strong 02. The Squire's Gathering 03. The Invaders are Found 04. The Dream Weavers 05. The Cornered Savage X. CITY WALLS NORTH 01. Traces of Invasion Past 02. From Squire to Knight 03. Be for Battle Prepared 04. Destruction and Rebirth 05. From Boy to Hero 06. A Welcome Invasion Y. SNOWFLY FOREST 01. The Faerie Circle 02. The Hunt Begins 03. Which Way Home 04. The Birds and the beed 05. Traces of the Beast 06. Fluttering Hope 07. Return to the Land 08. The Yellow Wood 09. Where Soft Rains Fell 10. Forest River 11. Lamenting to the Moon 12. Running with the Wolves 13. You Are the Prey 14. The Secret Path 15. Hewn from Nature 16. The Wood Gate 17. The Giving Trees 18. The Wounded Boar 19. Golden Egg Way 20. The Woodcutter's Run 21. The Wolves' Choice 22. Howl of the Wolf King 23. They Also Feed 24. The Hollow Hills 25. The Spirit Trees 26. The Silent Hedges Z. SNOWFLY FOREST EAST 01. Steady the Boar-Spears 02. The Boar's Revenge 03. Nature's Womb AA. TOWN CENTER WEST 01. Rue Vermillion 02. The Rene Coastroad 03. Workshop 'Magic Hammer' 04. Rue Mal Fallde 05. Tircolas Flaw 06. Glacialdra Kirk Ruins 07. Rue Bouquet 08. Rue Sant D'alsa 09. Dinas Walk 10. Villeport Way AB. TOWN CENTER SOUTH 01. Valdiman Gates 02. Forcas Rise 03. Rue Aliano 04. The House Khazabas 05. Zebel's Walk 06. Rue Volnac 07. Rue Faltes 08. Rue Morgue AC. TOWN CENTER EAST 01. Rue Lejour 02. Kesch Bridge 03. Rue Crimnade 04. Workshop 'Junction Point' 05. Rue Fisserano 06. Workshop 'Metal Works' 07. Shasras Hill Park 08. The House Gilgitte 09. Gharmes Walk 10. Plateia Lumitar ================================================================================ 21. S I G I L S ================================================================================ ______________________________________________________________________________ | | | | Chamomile Sigil | Unseals a door in the Wine Cellar | | | | | Lily Sigil | Unseals a door in the Catacombs | | | | | Hyacinth Sigil | Unseals a door in the Abandoned Mines B1 | | | | | Fern Sigil | Unseals a door in the Abandoned Mines B1 | |___________________|__________________________________________________________| ================================================================================ 22. S U P P L I E S ================================================================================ ______________________________________________________________________________ | | | | | NAME | DESCRIPTION | EFFECT(S) | |______________________|_________________________________|_____________________| | | | | | Cure Root | Roots of a herb that restores | Restores 50 HP | | | strength. | | | | | | | Cure Bulb | Bulbs of a herb that restores | Restores 100 HP | | | strength. | | | | | | | Cure Tonic | Extract of a herb that restores | Restores 150 HP | | | strength. | | | | | | | Cure Potion | Potion made from a herb that | Restores all HP | | | restores strength. | | | | | | | Mana Root | Roots of a herb that restores | Recharges MP by 25 | | | mental acuity. | points | | | | | | Mana Bulb | Bulbs of a herb that restores | Recharges MP by 50 | | | mental acuity. | points | | | | | | Mana Tonic | Extract of a herb that restores | Recharges MP by 150 | | | mental acuity. | points | | | | | | Mana Potion | Herbal potion that restores | Recharges all MP | | | mental acuity. | | | | | | | Vera Root | Roots of a herb that restores | Lowers RISK by 25 | | | concentration. | points | | | | | | Vera Bulb | Bulb of a herb that restores | Lowers RISK by 50 | | | concentration. | points | | | | | | Vera Tonic | Extract of a herb that restores | Lowers RISK by 150 | | | concentration. | points | | | | | | Vera Potion | Potion made from a herb that | Clears all RISK | | | restores concentration. | | | | | | | Acolyte's Nostrum | Nostrum used by the acolytes in | Restores 100 HP and | | | Lea Monde. | MP | | | | | | Saint's Nostrum | The nostrum that a high priest | Restores all HP and | | | received from the heavens. | MP | | | | | | Alchemist's Reagent | An experimental potion made by | Restores 25 HP; | | | Valnain's alchemists. | lowers RISK by 25 | | | | | | Sorcerer's Reagent | Reagent made by sorcerers in | Restores 50 HP; | | | ancient times. | lowers RISK by 50 | | | | | | Yggdrasil's Tears | Extract of Yggdrasil known to | Cures 'Paralysis' | | | heal status abnormalities. | | | | | | | Faerie Chortle | Made by the faerie king as a | Cures 'Poison' | | | remedy for use in battle | | | | against serpents. | | | | | | | Spirit Orison | Pellets made from flower petals | Cures 'Numbness' | | | and dried yak livers. | | | | | | | Angelic Paean | A talisman bearing the icon of | Cures 'Curse' | | | St. Iocus. | | | | | | | Panacea | Potion made with odd bits of | Cures 'Paralysis', | | | herbs. | 'Poison', and | | | | 'Numbness' | | | | | | Snowfly Draught | Potion of dried snowfly wings. | Cancels magical | | | | effects cast on | | | | target | | | | | | Faerie Wing | Powder that faeries use to | Accelerate movement | | | accelerate movement and improve | and improve jumps | | | jumps temporarily. | temporarily | | | | | | Elixir of Queens | Elixir given to soldiers by | Adds a few points | | | Lea Monde's monks in ancient | of HP | | | times. | | | | | | | | | Adds a few points | | | | of MP | | | | | | Elixir of Kings | | Adds a few points | | | | of Strength | | | | | | | | Adds a few points | | | | of Intelligence | | | | | | Elixir of Dragoon | | Adds a few points | | | | of Agility | | | | | | Eye of Argon | | Temporarily enables | | | | Ashley to see traps | | | | set in the room | |______________________|_________________________________|_____________________| ================================================================================ 23. T I T L E S ================================================================================ ______________________________________________________________________________ | | | | | No | TITLES | REQUIREMENTS | |____|__________________________|______________________________________________| | | | | | 01 | Seeker of Truth | Finished the game once. | | | | | | 02 | Conqueror of the Dark | Finished the game within ten hours. | | | | | | 03 | Treasure Hunter | Checked all the chests in the game. | | | | | | 04 | Wanderer in Darkness | Visited every map location in the game. | | | | | | 05 | Destroyer of Gaeus | Defeated Damascus Golem in Forgotten | | | | Passage. | | | | | | 06 | Hunter of the Snowplains | Defeated Damascus Crab in Snowfly Forest | | | | East. | | | | | | 07 | Ally of the Wood | Defeated Ravana in Iron Maiden B2. | | | | | | 08 | Slayer of the Wyrm | Defeated Dragon Zombie in Iron Maiden B2. | | | | | | 09 | Vanquisher of Death | Defeated Death and Ogre Zombie in Iron | | | | Maiden B2. | | | | | | 10 | Warrior of Asura | Defeated Asura in Iron Maiden B3. | | | | | | 11 | Congueror of Time | Received an 'Excellent!!' rating for all the | | | | Time Attack battles. | | | | | | 12 | Knight of Brilliance | Turned out more than 30 Chain Abilities in | | | | a row. | | | | | | 13 | Bearer of the New World | Found the rare item Gold Key. | | | | | | 14 | Hoard-Finder | Found the rare item Chest Key. | | | | | | 15 | Hands of Might | Mastered all Break Arts. | | | | | | 16 | Hands of Skill | Mastered all Battle Abilities. | | | | | | 17 | Wanderer of the Wyrding | Finished the game without saving at any | | | | point. | | | | | | 18 | Adventurer of Legend | Finsihed the game without using magic. | | | | | | 19 | Lone Werreour | Finished the game without using Battle | | | | Abilities. | | | | | | 20 | Knight of Pride | Finished the game without using Break Arts. | | | | | | 21 | Blood-thirsty Hunter | Defeated each class of monsters 5000 times. | | | | | | 22 | Master of Arms | Attacked enemies 5000 times with each type | | | | of weapon. | | | | | | 23 | Silent Assassin | Attacked over 500 times with a weapon in the | | | | Dagger group. | | | | | | 24 | Great Swordsman | Attacked over 500 times with a weapon in the | | | | Sword group. | | | | | | 25 | Master of Blades | Attacked over 500 times with a weapon in the | | | | Great Sword group. | | | | | | 26 | Steel Dragoon | Attacked over 500 times with a weapon in the | | | | Axe&Mace group. | | | | | | 27 | The Earthshaker | Attacked over 500 times with a weapon in the | | | | Great Axe group. | | | | | | 28 | Sweeper of the Dark | Attacked over 500 times with a weapon in the | | | | Staff group. | | | | | | 29 | Acolyte of Iron | Attacked over 500 times with a weapon in the | | | | Heavy Mace group. | | | | | | 30 | Spearsman of the Gale | Attacked over 500 times with a weapon in the | | | | Polearm group. | | | | | | 31 | Heaven's Huntsman | Attacked over 500 times with a weapon in the | | | | Crossbow group. | | | | | | 32 | Master of Martial Artist | Attacked over 500 times with bare hands. | |____|__________________________|______________________________________________| ================================================================================ 24. T R A I N I N G D O L L S ================================================================================ ______________________________________________________________________________ | | | | | TYPE | LOCATIONS | NEAREST CIRCLE OF MAGIC | |__________|_______________________________________|___________________________| | | | | | Human | Worker's Breakroom | Worker's Breakroom | | | (Wine Cellar) | | | | Blackmarket of Wines | Blackmarket of Wines | | | (Wine Cellar) | | | | | | | Beast | The Dark Tunnel | The Dark Tunnel | | | (Abandoned Mines B1) | | | | | | | Undead | Hall of Sworn Revenge | Hall of Sworn Revenge | | | (Catacombs) | | | | | | | Phantom | From Boy to Hero | Kesch Bridge | | | (City Walls North) | | | | | | | Dragon | The Boy's Training Room | Valdiman Gates | | | (City Walls South) | | | | | | | Evil | Gharmes Walk | Plateia Lumitar | | | (Town Center East) | | |__________|_______________________________________|___________________________| ================================================================================ 25. W O R K S H O P ================================================================================ ____________________________________________________ | | | | | NAME | LOCATION | MATERIAL | |__________________|____________________|____________| | | | | | Work of Art | Catacombs | Wood | | | | Leather | | | | Bronze | | | | | | Magic Hammer | Town Center West | Bronze | | | | Iron | | | | | | Keane's Crafts | Keep | Bronze | | | | Iron | | | | Hagane | | | | | | Metal Works | Town Center East | Silver | | | | Damascus | | | | | | Junction Point | Town Center East | Wood | | | | Leather | | | | Bronze | | | | Iron | | | | Hagane | | | | | | Godhands | Undercity West | Wood | | | | Leather | | | | Bronze | | | | Iron | | | | Hagane | | | | Silver | | | | Damascus | |__________________|____________________|____________| ================================================================================ 26. C R E D I T S ================================================================================ ______________________________________________________________________________ | | | | | NAME | E-MAIL | CONTRIBUTION | |__________________________|______________________________|____________________| | | | | | Rob Duke | sephiroth0574@yahoo.com | Marlene's Ring | | | | | | Michael Myers | slipknotman_666@yahoo.co.uk | Marlene's Ring | | | | | | Brian Panks | phermat@yahoo.com | * Marlene's Ring | | | | * Ranking | | | | | | евгений фоменко" | furyman@mail.ru | Talian Ring | | | | | | The Critchlow's | critchlow@svs.net | Ranking | | | | | | Markweb Jimenez | markweb_3t@yahoo.com | Morgan's Nails | | | | | | Jammie Castleman | WhiteWolfXIII@excite.com | * Ranking | | | | * Score needed | | | | | | The Gallihers | cgalli@teleline.es | Ranking | | | | | | Luko Loco | ---------------------------- | Ranking | |__________________________|______________________________|____________________| ================================================================================ 27. A C T I O N R E P L A Y C O D E S ================================================================================ I got these codes from Cheat Code Central (www.cheatcc.com) and I have got their permission to put these codes in my faq. BATTLE ABILITIES CODES ______________________________________________________________________ | | | | CHAIN ABILITIES | | | | | | Heavy Shot | 8004BE60 9000 | | | | | Gain Life | 8004BE94 9000 | | | | | Mind Assault | 8004BEC8 9000 | | | | | Gain Magic | 8004BEFC 9000 | | | | | Raging Ache | 8004BF30 9000 | | | | | Mind Ache | 8004BF64 9000 | | | | | Temper | 8004BF98 9000 | | | | | Crimson Pain | 8004BFCC 9000 | | | | | Instill | 8004C000 9000 | | | | | Phantom Pain | 8004C034 9000 | | | | | Paralysis Pulse | 8004C068 9000 | | | | | Numbing Claw | 8004C0D0 9000 | | | | | Dulling Impact | 8004C104 9000 | | | | | Snake Venom | 8004C16C 9000 | |____________________________________________________|_________________| | | | | DEFENSE ABILITIES | | | | | | Ward | 8004C208 9000 | | | | | Siphon Soul | 8004C23C 9000 | | | | | Reflect Magic | 8004C270 9000 | | | | | Reflect Damage | 8004C2A4 9000 | | | | | Absorb Magic | 8004C2D8 9000 | | | | | Absorb Damage | 8004C30C 9000 | | | | | Impact Guard | 8004C340 9000 | | | | | Wind Break | 8004C374 9000 | | | | | Fire Proof | 8004C3A8 9000 | | | | | Terra Ward | 8004C3DC 9000 | | | | | Aqua Ward | 8004C410 9000 | | | | | Shadow Guard | 8004C444 9000 | | | | | Demonscale | 8004C478 9000 | | | | | Phantom Shield | 8004C4AC 9000 | |____________________________________________________|_________________| | | | | Have All Battle Abilities | 50002034 0000 | | (GS 3.0 Or Higher Needed!) | 8004BE60 9000 | |____________________________________________________|_________________| BREAK ART CODES ______________________________________________________________________ | | | | DAGGER CODES | | | | | | Whistle Sting | 8004DF48 C000 | | | | | Shadoweave | 8004DF7C C000 | | | | | Double Fang | 8004DFB0 C000 | | | | | Wyrm Scorn | 8004DFE4 C000 | |____________________________________________________|_________________| | | | | SWORD CODES | | | | | | Rending Gale | 8004E018 C000 | | | | | Vile Scar | 8004E04C C000 | | | | | Cherry Ronde | 8004E080 C000 | | | | | Papillon Reel | 8004E0B4 C000 | |____________________________________________________|_________________| | | | | GREAT SWORD CODES | | | | | | Sunder | 8004E0E8 C000 | | | | | Thunderwave | 8004E11C C000 | | | | | Swallow Slash | 8004E150 C000 | | | | | Advent Sign | 8004E184 C000 | |____________________________________________________|_________________| | | | | AXE & MACE CODES | | | | | | Mistral Edge | 8004E1B8 C000 | | | | | Glacial Gale | 8004E1EC C000 | | | | | Killer Mantis | 8004E220 C000 | | | | | Black Nebula | 8004E254 C000 | |____________________________________________________|_________________| | | | | GREAT AXE CODES | | | | | | Bear Claw | 8004E288 C000 | | | | | Accursed Umbra | 8004E2BC C000 | | | | | Iron Ripper | 8004E2F0 C000 | | | | | Emetic Bomb | 8004E324 C000 | |____________________________________________________|_________________| | | | | STAFF CODES | | | | | | Sirocco | 8004E358 C000 | | | | | Riskbreak | 8004E38C C000 | | | | | Gravis Aether | 8004E3C0 C000 | | | | | Trinity Pulse | 8004E3F4 C000 | |____________________________________________________|_________________| | | | | HEAVY MACE CODES | | | | | | Bonecrusher | 8004E428 C000 | | | | | Quickshock | 8004E45C C000 | | | | | Ignis Wheel | 8004E490 C000 | | | | | Hex Flux | 8004E4C4 C000 | |____________________________________________________|_________________| | | | | POLEARM CODES | | | | | | Ruination | 8004E4F8 C000 | | | | | Scythe Wind | 8004E52C C000 | | | | | Giga Tempest | 8004E560 C000 | | | | | Spiral Scourge | 8004E594 C000 | |____________________________________________________|_________________| | | | | CROSSBOW CODES | | | | | | Brimstone Hail | 8004E5C8 C000 | | | | | Heaven's Scorn | 8004E5FC C000 | | | | | Death Wail | 8004E630 C000 | | | | | Sanctus Flare | 8004E664 C000 | |____________________________________________________|_________________| | | | | BARE HANDS CODES | | | | | | Lotus Palm | 8004E698 C000 | | | | | Vertigo | 8004E6CC C000 | | | | | Vermillion Aura | 8004E700 C000 | | | | | Retribution | 8004E734 C000 | |____________________________________________________|_________________| | | | | Have All Break Arts (GS 3.0 Or Higher Needed!) | 50002834 0000 | | | 8004DF48 C000 | |____________________________________________________|_________________| CHARACTER CODES ______________________________________________________________________ | | | | Infinite HP | D011FA2E 8011 | | | 8011FA58 03E7 | | | 8006006C 03E7 | | | | | Max HP | 8006006E 03E7 | | | | | Infinite MP | D011FA2E 8011 | | | 8011FA5C 03E7 | | | 80060070 03E7 | | | | | Max MP | 80060072 03E7 | | | | | Risk Always At Zero | 3011FA60 0000 | | | | | Body Always Excellent | 3012006C 00C8 | | | | | Right Arm Always Excellent | 3011FEB4 00C8 | | | | | Left Arm Always Excellent | 3011FDD8 00C8 | | | | | Head Always Excellent | 3011FF90 00C8 | | | | | Legs Always Excellent | 30120148 00C8 | | | | | Permanent Quicken x2 (GS 2.2 Or Higher Needed!) | E011FA73 0012 | | | 3011FA73 001C | | | | | Ludicrous Speed (GS 2.2 Or Higher Needed!) | E011FA73 0012 | | | 3011FA73 007F | | | | | Super Strength | D011FA2E 8011 | | | 8011FA62 2690 | | | | | Max Strength | D011FA2E 8011 | | | 8011FA64 03E7 | | | | | Super Intelligence | D011FA2E 8011 | | | 8011FA66 2690 | | | | | Max Intelligence | D011FA2E 8011 | | | 8011FA68 03E7 | | | | | Super Agility | D011FA2E 8011 | | | 8011FA6A 2690 | | | | | Max Agility | D011FA2E 8011 | | | 8011FA6C 03E7 | | | | | When Attacking Hold Circle To Take Off 999 Damage | D005E1C0 0020 | | | 801FBC84 03E7 | |____________________________________________________|_________________| MAGIC CODES