Vagrant Story - Miscellaneous Guide Version 0.1 The U.S. Version of Vagrant Story for PSX By Dan GC (Guardian Cloud) When Made: 07/22/00 06:38 PM PT Last Updated: 07/22/00 06:38 PM PT Document Information: 239 K (244, 796) bytes Designed for, at least, IE 3 or NN 3 at 640x480 Resolution and Courier New font enabled 244, 796 characters (letters, numbers, etc.) Vagrant Story was... Created by: Square Licensed by: SquareSoft Published by: Square EA Released: May 2000 Okay, if you have any comments, questions, corrections, or any other things you can add to this, E-mail them to _________________ Table of Contents ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1. Updates 2. Introduction to Vagrant Story 1. Legend 2. Controls 3. Screen 4. Menu - MAGIC - BREAK ARTS - BATTLE ABILITIES - ITEMS - STATUS - MAP - DATA - OPTIONS - SCORE - QUICK MANUAL A. Basic Controls B. Game Modes C. Status D. Damage Effects E. RISK Effects F. Learning Magic G. Chain Abilities H. Defense Abilities I. Break Arts J. Puzzle Cubes K. Arms and Armor L. Simple Map M. Area Map N. READ ME! 5. The Workshops - Combining A. Useful Info B. Hagane, Silver, Damascus C. Combination Tables * WEAPONS * * ARMOR * 3. MAGIC 1. Warlock (ATT) 2. Shaman (REC) 3. Sorceror (AID) 4. Enchanter (AFF) 5. Teleportation 4. BREAK ARTS 1. Dagger 2. Sword 3. Great Sword 4. Axe & Mace 5. Great Axe 6. Staff 7. Heavy Mace 8. Polearm 9. Crossbow 10. Bare Hands 5. BATTLE ABILITIES 1. Chain Abilities - Quick Tips 2. Defense Abilities - Quick Tips 6. ITEMS 1. Weapons 2. Blades 3. Grips 4. Shields 5. Armor 6. Gems 7. Misc 7. AREAS 8. SCORE * Riskbreaker Rank 1. Title 2. Gazette 3. Record Time 4. Encyclopaedia 9. Strategy, Hints, and Tips 10. Secrets 11. Ending Credits 12. Frequently Asked Questions 13. Special Thanks 14. Author Information Copyright Disclaimer: Unpublished Work Copyright İ 2000 Dan GC This FAQ is for private and personal use only. It may only be reproduced electronically, and if placed on a Web Page or Site, may be altered as long as this Disclaimer and the above Copyright Notice appears in full. This FAQ is not to be used for profitable/promotional purposes; this includes being used by publishers of magazines, guides, book, etc. or being incorporated into magazines, etc. in ANY way without Full Authorization from me and any cohorts I may have. Vagrant Story and Squaresoft are Registered Trademarks and Copyright İ to Square Co., Ltd. Any other things are Copyright to their rightful owners. This FAQ was created and is owned by me, Danny Duong All Copyrights and Trademarks are acknowledged that are not specifically mentioned in this FAQ. Please give credit where it is due. If you would like to print these document, save it as a Text Document on your Hard Drive first, then open WordPad (if you have it), then change the font to a more suitable one, such as Arial with the size of 10, take out unnecessary things, then print it afterwards. This FAQ should only be found at: ________________________________________________________________________ GameFAQs www.gamefaqs.com ________________________________________________________________________ Part 1: Updates ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Version 0.1 07/22/00: First Edition ________________________________________________________________________ Part 2: Introduction to Vagrant Story ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Vagrant Story...most importantly, this game tries to resemble that of real life. Which means if you need to know something, just use common sense. The problem is...common sense is very uncommon. From what I've seen, some people have a lot of trouble with something easier than they think. They make it seem so hard, but if they consider and think about all of the facts, it is actually easier. Also, sometimes it helps if they tried different things. This applies to everyone. This game takes up 3 Slots on a Memory Card. The game manual explains in more detail of the game features, but I try to help people understand it a bit more in here. The game also has a "Quick Manual" which you can always refer to as long as you have access to the Menu. I've typed it up in here for those who have yet to play/see the game. This also helps people who haven't played Vagrant Story yet get a little preview. ______________________________________________________________________ |My REVIEW for "Vagrant Story": | |______________________________________________________________________| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | Vagrant Story is a wonderful RPG. It's not a typical RPG and so | |steers away from the turn-based battle system. Depending on how much | |you want to do in this game, the longer it'll take for you to finish | |playing it. That also determines how long it'll take you to beat the | |game on first play. If you're reckless, you can be killed. You may | |also be killed if you're unprepared for an attack. | | | |Alright, now for my ratings: | | | |Graphics: 10 | | I would give it a 9, but the PSX could handle no more and it's been | |used to its max, so it's only fair to give it a 10. Well, the graphics| |are superb. Compared to, say...PS2 graphics, it's okay. The polygons | |are not blocky, everything has details, and if you can't see something| |then most likely you aren't supposed to. | | | |Audio/Video stuff: 10 | | Music is by Hitoshi Sakimoto, the guy responsible for Final Fantasy | |Tactics. But this time, he's not with Masaharu Iwata, the other guy | |responsible for music for Final Fantasy Tactics. This means 100% | |instrumental music. Instrumental music composed greatly sounds | |wonderful (in this case, it is). The sounds match whatever the current| |setting you are currently in. There is only one FMV in the game and | |that's the intro. This doesn't mean the graphics in the game are bad, | |because they aren't (see above). | | | |Gameplay: 9 | | I would give it a 10, but the problem is it isn't perfect (for all | |people as a whole) because it seems some first-time players have a | |difficult time with this game. I can't see why, though. The game tries| |to resemble that of real life, so take some things in real life and | |put it in this game. Try it when you come upon something difficult in | |this game and the problem will be so much more simpler. Take the case | |of blade types: Blunt, Edged, and Piercing. Blunt is used to smash or | |break things in pieces. Edged is used to slice things apart. And | |Piercing is used to cut away flesh and rip it apart. | | Considering all of that, you can choose what blade type to use | |against certain enemies. Something made of bones is easily broken | |apart, so use a Blunt weapon against them. Edged can easily cut a | |living thing's body parts away as well as slice through bone, so it | |works well against living things/skeletons. Something with thick, | |scaly skin is difficult to smash or cut, so use a Piercing weapon | |against it. Also, armor with any holes in them can be stabbed through,| |thus hurting the enemy. A Piercing weapon works well here, too. | | | |Controls: 10 | | The controls are really simple and have no complications. What's | |better is there is a Shortcut Menu for access to eight different | |parts of the menu: MISC Items, Defense Abilities, Chain Abilities, | |Break Arts, Shaman Magic, Sorcerer Magic, Warlock Magic, and Enchanter| |Magic. This relieves you of the time it takes to go through the menu | |and such. | | | |Fun: 9 | | Vagrant Story is just a blast to play. There's so much you can do, | |and then some. Killing a boss with a high-numbered Chain combo...it's | |just killer. And what's good is the game has replay value: testing you| |to do things you couldn't do in the first time you played and trying | |to beat any records you have. None of it is really necessary, but it | |gives you bragging rights if you can do/get everything. | | | |Story: 10 | | Excellently developed story, featuring as its main characters Ashley| |Riot, Sydney Losstarot, and Romeo Guildenstern. You take control of | |Ashley Riot, a Riskbreaker for the Valendia Knights of Peace (i.e. an | |agent). As you go through Léa Monde you discover more about Ashley's | |past and the history of Léa Monde, and then some. | | What's even better is the game gives way to a sequel, which can have| |so much more and almost anything. But you have to know the story for | |this game first, and then you can see why. | | | |Overall: 9 | | It's almost there to a 10, but not quite. Only 9 and two-thirds. | |This game certainly deserves it, but the sales aren't quite high | |many people aren't used to this kind of RPG. Another problem may be | |that it wasn't endorsed as much. Whatever the reason, if you're | |thinking about this game, then you should BUY IT! Forget RENTING IT! | |Just BUY IT! What's so bad about it? Nothing? What's so hard about it?| |If you aren't very smart (common-sense and logic), then it might be | |difficult. As long as you know what's going on and what you're doing, | |you should be fine. So, as I said, consider BUYING THIS GAME if you | |haven't already. | | Some people have trouble because realism is tried to be put in this | |game, and it's too complicated for them. Then they complain about the | |story and yet they probably haven't even finished the game to know | |what the actual story is. Also, a few have said you will spend most of| |your time in Workshops (a place where you get to combine stuff, etc.),| |but that's them. | | | |Different personalities = different styles of play. | | | |Reviewer's Score: 9 / 10 | |______________________________________________________________________| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _______________________________________ 2.1: Legend ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ [] Square button O Circle button /\ Triangle button X X button L1 L1 button R1 R1 button L2 L2 button R2 R2 button D-Pad Directional Pad Left Stick Left Analog Stick Right Stick Right Analog Stick _______________________________________ 2.2: Controls ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Controls: UL U UR Up-Left Up Up-Right \ | / L -- N -- R Left Neutral Right / | \ DL D DR Down-Left Down Down-Right ________________________________________________________ Normal Mode Controls: Direction buttons/left stick _|Ż|_ - Move + grip (hanging) |_ _| climb (climbing) |_| - Change perspective in Free-look mode *Press in the direction in which to climb, and Ashley will grip and climb up. Right stick - Free-look SELECT button START button |ŻŻ| - Zoom in l> - Free-look ŻŻ - Zoom out - Skip demo *Press the SELECT button to change the screen display size. O button - Execute command - Draw weapon (enter Battle Mode) X button - Cancel - Open doors and treasure chests - Move cubes (push, carry, place) - End Free-look mode [] button - Jump /\ button - Display menu L1 button - Rotate map counterclockwise R1 button - Rotate map clockwise L2 button - Shortcut commands R2 button - Walk, with directional buttons or left stick _______________________________________________________ Battle Mode Controls: Direction buttons/left stick _|Ż|_ - Move |_ _|- Select target |_| - Change perspective in Free-look mode *You can only select a target when the targeting sphere is open. Right stick - Free-look SELECT button START button |ŻŻ| - Zoom in l> - Free-look ŻŻ - Zoom out - Skip demo O button - Execute command - Open and close targeting sphere X button - Cancel - Open doors and treasure chests - Close targeting sphere - Switch to Normal Mode - End Free-look mode [] button - Jump /\ button - Display menu L1 button - Rotate map counterclockwise R1 button - Rotate map clockwise L2 button - Shortcut commands - Switch targets R2 button - Walk, with directional buttons or left stick *You can only switch targets when the targeting sphere is activated. ________________________________________________________ Menu Screen Controls (basic): Direction buttons/left stick _|Ż|_ - Move cursor |_ _|- Switch categories in the Item menu |_| Right stick - Not used SELECT button START button |ŻŻ| - Not used l> - Not used ŻŻ O button - Execute command X button - Cancel [] button - Not used /\ button - Exit menu screen L1 button - Switch menus - Switch characters R1 button - Switch menus - Switch characters *You can only switch characters in the status menu. L2 button - Not used R2 button - Not used ________________________________________________________ Area Map Controls: Direction buttons/left stick _|Ż|_ - Shifting the screen |_ _| |_| Right stick - Rotates the map SELECT button - Turns on/off the menu display START button - Highlights first room visited O button - Lists the areas previously visited *To view another Area Map, select the area from the list and press the O button. X button - Cancel [] button - Not used /\ button - Exits the Menu screen L1 button - Shifts room R1 button - Shifts room L2 button - Press and use directional buttons/left stick to rotate the map R2 button - Press and use directional buttons/left stick to zoom in or out. _______________________________________ 2.3: Screen ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Here is an example of the screen when in Normal Mode: |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |[1]HP ###·### [3]MP ##·## | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| ŻŻŻŻŻŻŻŻŻŻŻŻŻ | |[2]RISK ### | | | | | | | | | | | | | | | | | | | | | | | | [5] | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | | | | | | | | | [4] | | | | O | | | | /|\ | | | | / \ |______________| | |__________________________________________________________________| [1] = HP (Hit Points) with number and bar [2] = RISK with number (percentage) and bar [3] = MP (Magic Points) with number and bar [4] = Hit Locations Limb Gauge [5] = Simple Map ------------------------------------------------------------------------ Here is an example of the screen when in Battle Mode: |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |[1]HP ###·### [3]MP ##·## [6] BATTLE MODE | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| ŻŻŻŻŻŻŻŻŻŻŻŻŻ | |[2]RISK ### | | | | | | | | | | | | | | | | | | | | | | | | [5] | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | | | | | | | | | [4] | | | | O_ | | | |_/|\| | | | | / \ |______________| | |__________________________________________________________________| [1] = HP (Hit Points) with number and bar [2] = RISK with number (percentage) and bar [3] = MP (Magic Points) with number and bar [4] = Hit Locations Limb Gauge (sword/shield shown drawn) [5] = Simple Map (red frame around it if activated in the Simple Map Display under the OPTIONS [6] = Words "BATTLE MODE" shows you are in Battle Mode _______________________________________ 2.4: Menu ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The Menu Screen is accessed by pushing the /\ button. At the right side of the screen, the following will appear: MAGIC BREAK ARTS BATTLE ABILITIES ITEMS STATUS MAP DATA OPTIONS SCORE QUICK MANUAL Below here are what is shown when you select each of the choices. ______________________________ - MAGIC ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ After selecting "MAGIC," you'll see the below except "Teleportation" until you get it. Here, I'll put a brief description of each one to its right. WARLOCK (ATT) - Attack Magic SHAMAN (REC) - Recovery Magic SORCERER (AID) - Aiding Magic ENCHANTER (AFF) - Affinity Magic TELEPORTATION - Teleportation Magic ______________________________ - BREAK ARTS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ When you select "BREAK ARTS" from the menu, at the right of the screen will appear the weapon type of the weapon you have currently equipped, the Break Arts for that weapon type, "View Arts," and the remaining experience points to get a new Break Art for the current weapon type. Each weapon type has four Break Arts, and after you have all four, the Experience Points for the next Break Art will no longer be shown. If you select "View Arts," a list will pop up showing the below: DAGGER - Edged·Piercing SWORD - Edged·Piercing (only Rapier is Piercing) GREAT SWORD - Edged AXE & MACE - Edged·Blunt (Axe = Edge; Mace = Blunt) GREAT AXE - Edged STAFF - Blunt HEAVY MACE - Blunt POLEARM - Blunt·Edged·Piercing (all Break Arts are Piercing) CROSSBOW - Blunt·Piercing BARE HANDS - Blunt As you can see, to the right of each weapon type I listed the blade types weapons in the category may be. I could be wrong since I have seen all weapons of each weapon type but have not closely inspected every one to notice which blade type it is. So if I can be corrected, please do so. By selecting one of the weapon types, you will be shown what Break Arts you currently have for it. If you don't have any, then you will be unable to select it. *Note: You cannot use Break Arts when you are not in Battle Mode. ______________________________ - BATTLE ABILITIES ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ After selecting "BATTLE ABILITIES," under it will show the following: CHAIN ABILITIES DEFENSE ABILITIES NEXT ####PT ______________________________ - ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ OPTIONS - EQUIP - SETUP - Assemble - Assemble weapons (made of Blade + Grip) - Disassemble - Disassemble any assembled weapons/shields - Attach Gems - Attach gems to weapon/shield - Rename - Rename weapon - Repair - Repair all equipment - Combine - Combine weapons, shields, or other armor WEAPONS - see current Weapons BLADES - see current Blades GRIPS - see current Grips SHIELDS - see current Shields ARMOR - see current Armor GEMS - see current Gems MISC - see current MISC items _________________________________________________ O / If a blade, grip, or gem is part of a weapon \ /|\ < (or shield for gems), then to the left of it \ / \ | (when it is listed) will be the word "SET" with | | an orange circle around it. If you are currently | | equipping something [including a blade, grip, or | | gem that is attached to a weapon (or shield for | | gems)], then the three letters "EQP" with an | | orange circle around it will appear to the left / \of the equipped piece of equipment. / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ______________________________ - STATUS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Status screen: |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |[1]HP ###·### [3]MP ##·## [4]_________________________ | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| |Ashley Riot || | |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| ŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | |[2]RISK # [5]R. ARM[]EXCELLENT | | | | [7] /ŻŻ\ L. ARM[]EXCELLENT | | \ / | | /ŻŻŻŻ ŻŻŻŻ\ HEAD[]EXCELLENT | | / \ | | | /| |\ | BODY[]EXCELLENT | | | | | | | | | | | | | | | | LEGS[]EXCELLENT | | | | | | | | | | | | | | | | | | /__\| | /__\ | | / /ŻŻ\ \ | | / / \ \ | | / / \ \ [6] ORG/EQP | | | | | | STRENGTH | | | | | | INTELLIGENCE | | | | | | AGILITY | | /___| |___\ | | | |__________________________________________________________________| [1] - Hit Points (life). The game ends when HP reach 0. [2] - RISK points. A high RISK means you will receive more damage and be less likely to score hits. [3] - Magic Points. Used for casting spells. [4] - Name of character [5] - Body parts and their conditions [6] - Character's base statistics (ORG); and character's statistics with the equipped accessory included (EQP) STRENGTH - Strength level. Affects attack and defense power. INTELLIGENCE - Intelligence level. Affects magic attacks and defense. AGILITY - Agility level. Affects chance to hit and evade. [7] - The body of the character _________________________________________________ O / The above isn't exact, but it's close enough. \ /|\ < Pretty good for someone who's not exactly good \ / \ | at this ASCII art or whatever it's called. Oh \ | yeah, there's actually a line connecting the | | body part on the figure to the words. The colors | | too (refer to the Quick Manual "Damage Effects" | | for more information): | | (Blue) [] = Excellent | | (Green) [] = Good | | (Yellow) [] = Average / | (Orange) [] = Bad / \ (Red) [] = Dying / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ______________________________ - MAP ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ * See the Quick Manual "Area Map" for more details. Basically, it isn't very complicated. Upon accessing this, a map of the current area you're in will pop up. The room you're in is highlighted and where you entered the room is a blinking red dot. White dots are exits out of the room and blue dots are exits out of the area. Controls while looking at the map are the following: - Use D-Pad/left stick to shift the screen - Right stick rotates the map - SELECT button turns on/off the menu display - START button highlights the room Ashley Riot is currently in - L1 shifts one room back - R1 shifts one room forward - Hold L2 and use D-Pad/left stick to rotate the map - Hold R2 and use D-Pad/left stick to zoom in or out - The O button lists the areas you've previous visited - To view another Area Map, select the area from the list and press the O button (from above) - The X button is used to Cancel - The /\ button exits the Menu ______________________________ - DATA ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This game takes 3 Slots. SAVE is only allowed to be chosen from the menu when standing on a Magic Circle (save spot). Saving is also possible through a Container, but you can't choose that from the menu. LOAD can be chosen anytime from the menu. SAVE - Saves current game data - Memory Card Slot 1 - Memory Card Slot 2 LOAD - Loads saved game data - Memory Card Slot 1 - Memory Card Slot 2 ______________________________ - OPTIONS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Selecting 'OPTIONS' in the menu will result in showing a list of each of the headings such as 'SIMPLE MAP' and 'TIMING DISPLAY.' When one of the headings are highlighted, at the bottom of the screen will show 'Information' on the heading. Here it is to the right of the heading. After selecting a heading, possible settings for it will appear under it. The top possible setting is the default one. SIMPLE MAP - Select options for the simple map display. FRAME SIMPLE OFF TIMING DISPLAY - Display signals to help with timing the use of Battle ON Abilities. OFF WEAPON STATUS - Display any weapon status changes in the lower left ON corner of the screen. OFF ARMOR STATUS - Display any armor status changes in the lower left corner ON of the screen. OFF CURSOR MEMORY - Store the cursor's last position in the menu. ON OFF INFORMATION - Change the settings for the information displayed at the ON bottom of the screen. OFF PUZZLE MODE - Set the cube puzzle mode ON/OFF. This will only affect ON cleared levels. OFF SOUND - Change sound output settings. STEREO MONO VIBRATION - Change vibration mode settings. ON OFF ______________________________ - SCORE ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ TITLE - Shows all Titles you've obtained GAZETTE - Shows records RECORD TIME - Shows record times, if any, of The Keep bosses ENCYCLOPAEDIA - Shows all enemies previously slain (killed) ______________________________ - QUICK MANUAL ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _________________ A. Basic Controls - Explains basic Controller use. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This section explains the basic game controls. Controls change depending on the curren mode. The following topic are covered. 1. Normal Mode 2. Battle Mode 3. Menu Screen 4. Shortcut Commands *Please refer to the software manual for complete descriptions of these functions. ___________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1. Normal Mode Controls O - In Normal Mode, Ashley's weapon and shield /|\ are put away. / \ - Use this mode for regular movement. - See the "Game Modes" section for details. Direction buttons/left stick _|Ż|_ - Move + grip (hanging) |_ _| climb (climbing) |_| - Change perspective in Free-look mode *Press in the direction in which to climb, and Ashley will grip and climb up. Right stick - Free-look SELECT button START button |ŻŻ| - Zoom in l> - Free-look ŻŻ - Zoom out - Skip demo *Press the SELECT button to change the screen display size. O button - Execute command - Draw weapon (enter Battle Mode) *See the "Game Modes" section for a complete description of Battle Mode. X button - Cancel - Open doors and treasure chests - Move cubes (push, carry, place) - End Free-look mode *See "Puzzle Cubes" below for a complete description of cubes. [] button - Jump /\ button - Display menu L1 button - Rotate map counterclockwise R1 button - Rotate map clockwise L2 button - Shortcut commands R2 button - Walk, with directional buttons or left stick *See "Shortcut Commands" below for a complete description of shortcuts. ___________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 2. Battle Mode Controls O_ - In Battle Mode, Ashley has his weapon _/|\| and shield drawn and ready. / \ - Use this mode for combat. - See the "Game Modes" quick manual for details. Direction buttons/left stick _|Ż|_ - Move |_ _|- Select target |_| - Change perspective in Free-look mode *You can only select a target when the targeting sphere is open. Right stick - Free-look SELECT button START button |ŻŻ| - Zoom in l> - Free-look ŻŻ - Zoom out - Skip demo O button - Execute command - Open and close targeting sphere X button - Cancel - Open doors and treasure chests - Close targeting sphere - Switch to Normal Mode - End Free-look mode *For a detailed description of Normal Mode, see the "Game Modes" quick manual. [] button - Jump /\ button - Display menu L1 button - Rotate map counterclockwise R1 button - Rotate map clockwise L2 button - Shortcut commands - Switch targets R2 button - Walk, with directional buttons or left stick *You can only switch targets when the targeting sphere is activated. *For a detailed explanation of Battle Abilities, see the "Chain Abilities" and "Defense Abilities" sections. ___________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 3. Menu Screen Controls - Controls differ slightly depending on which menu you are using. This section explains the basic controls. Direction buttons/left stick _|Ż|_ - Move cursor |_ _|- Switch categories in the Item menu |_| Right stick - Not used SELECT button START button |ŻŻ| - Not used l> - Not used ŻŻ O button - Execute command X button - Cancel [] button - Not used /\ button - Exit menu screen L1 button - Switch menus - Switch characters R1 button - Switch menus - Switch characters *You can only switch characters in the status menu. L2 button - Not used R2 button - Not used ___________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 4. Shortcut Commands - Pressing the L2 button while in Battle or Normal mode opens the shortcut menu. - Keeping the L2 button depressed, select from an on-screen menu of shortcut commands. - There are two kinds of shortcut commands: Shortcuts to menu commands (Using directional buttons/left stick) ITEMS _|Ż|_ DEFENSE |_ _| CHAIN |_| BREAK ARTS ITEMS Opens the MISC category of the Items menu. The menu is set so that you can immediately use items. DEFENSE Assign Defense Abilities from the Battle Abilities menu. CHAIN Assign Chain Abilities from the Battle Abilities menu. BREAK ARTS Open Break Arts menu. Shortcuts to Magic (Using /\, O, X, and [] buttons) SHAMAN /\ SORCEROR [] O WARLOCK X ENCHANTER Open menus for each class of magic. Special Controls - Press the START button when viewing a Quick Manual page to return to the top of the current section. - Press the START button when viewing the Map Menu to return the map facing and angle to its original orientation. - Press the L1, L2, R1, R2, SELECT, and START buttons simultaneously to perform a soft reset. This ends the Basic Controls section. _____________ B. Game Modes - Explains the difference between Normal Mode and Battle ŻŻŻŻŻŻŻŻŻŻŻŻŻ Mode. This section explains the difference between Battle Mode and Normal Mode. The following topics are covered: 1. Stance and Movement 2. Controls 3. Mode Effects 4. Mode and Magic *Please refer to the software manual for complete descriptions of these functions. ___________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1. Stance and Movement - The greatest difference between Battle Mode and Normal Mode is Ashley's readiness for battle. Normal Mode - Because Ashley does not have his sword and shield readied in Normal Mode, he can use both hands. This allows gripping (hanging from ledges and stairs) and climbing (climbing up obstacles). Normal Mode is the primary mode used for exploring rooms. Battle Mode - If Ashley is in Normal Mode, he cannot use his shield or make attacks, even if his sword and shield are equipped. To attack or use his shield, Ashley must switch to Battle Mode. Battle Mode is the mode used for combat. *When Ashley switches to Battle Mode, BATTLE MODE will appear flashing in the top right corner of the screen. Ashley's profile, in the bottom left of the screen, will also change. O O_ /|\ Normal Mode _/|\| Battle Mode / \ / \ *No matter which mode he is in, Ashley can always use Defense Abilities, magic, and items. ___________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 2. Controls - In Normal Mode, Ashley can manipulate (push, carry, place) the cubes he finds. He can also grip and climb over obstacles. - Ashley cannot manipulate cubes when he is in Battle Mode, nor can he grip or climb. *Ashley is able to run and jump in either mode, as well as perform basic actions like opening doors and chests. *Please refer to the software manual for a complete description of these modes. Also see "Basic Controls" in the Quick Manual. ___________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 3. Mode Effects - When Ashley is in Normal Mode, he recovers HP and MP at a slightly faster rate. His RISK gauge also decreases faster, helping get rid of RISK built up by attacking and using Chain Abilities. - Using weapons and shields in battle increases their PP (Phantom Points). PP slowly decrease when Ashley is in Battle Mode. However, they will not decrease while he is in Normal Mode. - Switch between Battle Mode and Normal Mode for the best tactical advantage. *See "RISK Effects" for a detailed description of RISK. ___________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 4. Mode and Magic - Equipping armor helps prevent damage from both physical and magical attacks. - By equipping strong armor, you can greatly improve Ashley's resistance to magic. While this reduces damage from magic attacks, it also reduces the effects of beneficial healing magic. - Unequip Ashley's armor for best results when using healing magic. *Note that shield bonuses also apply when Ashley is in Battle Mode, further reducing the effects of healing magic. This ends the Game Modes section. _________ C. Status - Explains status abnormalities such as Poison and Paralysis. ŻŻŻŻŻŻŻŻŻ This section explains status abnormalities. *Please refer to the software manual for complete descriptions of these game features. ___________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Status Abnormalities "Effect": the effect of a status abnormality. "Remedy": how to cure the effect of a status abnormality Status Abnormalities Affecting Attributes STR STR-down \Ż/ Effect: Strength temporarily decreased Remedy: - Wait for duration of effect - Cast "Dispel" /_\ STR STR-up Effect: Strength temporarily increased. Remedy: - Wait for duration of effect - Cast "Dispel" INT INT-down \Ż/ Effect: Intelligence temporarily decreased. Remedy: - Wait for duration of effect - Cast "Dispel" /_\ INT INT-up Effect: Intelligence temporarily increased. Remedy: - Wait for duration of effect - Cast "Dispel" AGL AGL-down \Ż/ Effect: Agility temporarily decreased. Remedy: - Wait for duration of effect - Cast "Dispel" /_\ AGL AGL-up Effect: Agility temporarily increased. Remedy: - Wait for duration of effect - Cast "Dispel" Status Abnormalities Affecting Actions Quicken Effect: Movement speed increased Remedy: - Wait for duration of effect - Cast "Dispel" _ |X| Silent Ż Effect: Cannot cast spells Remedy: - Be the target of a spell - Move to a different room , |Ż\ Paralysis ŻX Effect: Physical attacks and Break Arts cannot be used temporarily. Remedy: - Wait for duration of effect - Cast "Clearance" - Use "Yggdrasil's Tears" Poison Effect: HP decrease over time Remedy: - Cast "antidote" - Use "Faerie Chortle" Numbness Effect: Battle abilities cannot be used temporarily and move 50%. Remedy: - Wait for duration of effect - Receive damage - Caste "Clearance" - Use "Spirit Orison" _ (o) Curse Ż Effect: STR, INT, and AGL decreased. Remdy: - Cast "Blessing" - Use "Angelic Paean" Regeneration Effect: HP recovery speed increases. Remedy: - Be the target of a spell - Move to a different room - Cast "Dispel" Magic Ward Effect: Nullifies the next spell cast on Ashley. Remedy: - Be the target of a spell - Cast "Dispel" Item Ability Decrease (Equip-down) Effect: Weapon and armor temporarily weakened. Remedy: - Wait for duration of effect - Cast "Dispel" Item Ability Increase (Equip-up) Effect: Weapon and armor temporarily strengthened. Remedy: - Unequip affected items - Wait for duration of effect - Cast "Dispel" Status Abnormalities Affecting Affinity Attach Air Effect: Weapon's air affinity increases and its earth affinity decreases. Remedy: - Wait for duration of effect - Cast "Dispel" Attach Fire Effect: Weapon's fire affinity increases and its water affinity decreases. Remedy: - Wait for duration of effect - Cast "Dispel" Attach Earth Effect: Weapon's earth affinity increases and its air affinity decreases. Remedy: - Wait for duration of effect - Cast "Dispel" Attach Water Effect: Weapon's water affinity increases and its fire affinity decreases. Remedy: - Wait for duration of effect - Cast "Dispel" Resist Air Effect: Armor's air affinity increases and its earth affinity decreases. Remedy: - Wait for duration of effect - Cast "Dispel" Resist Fire Effect: Armor's fire affinity increases and its water affinity decreases. Remedy: - Wait for duration of effect - Cast "Dispel" Resist Earth Effect: Armor's earth affinity increases and its air affinity decreases. Remedy: - Wait for duration of effect - Cast "Dispel" Resist Water Effect: Armor's water affinity increases and its fire affinity decreases. Remedy: - Wait for duration of effect - Cast "Dispel" ___________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Incompatible Status Abnormalities - While it is possible to have multiple status abnormalities, some are incompatible and cannot be in effect concurrently. Attributes _ STR /_\ INT /_\ AGL /_\ (o)<-->\Ż/ STR \Ż/ INT \Ż/ AGL Ż Actions Poison<-->Regeneration Quicken<-->Numbness Affinity Equip-up &<-->Attach Attach Attach Attach Equip-down Air Fire Earth Water Resist Resist Resist Resist Air Fire Earth Water This ends the Status section. _________________ D. Damage Effects - Explains the effects of hit location damage on ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Ashley. This section explains the effect of hit location damage. The following topics are covered: 1. Hit location damage 2. DYING status 3. Remedying hit location damage effects *Please refer to the software manual for complete descriptions of these game features. ___________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1. Hit Location Damage - Ashley and many of his opponents in the game have "hit locations." Each location's health is calculated separately. - You can check each location's health status in the Status menu. Blue [] EXCELLENT Excellent condition Green [] GOOD Good condition Yellow [] AVERAGE Normal condition Orange [] BAD Badly damaged Red [] DYING Critically injured Ashley's profile (limb gauge) on the bottom left changes color with his condition. Blue Blue Blue Blue Blue -> Yellow Green Green Blue Blue Green Green The condition reading are meant as a battle aid, and do not affect Ashley's performance. However, negative side-effects will occur when a hit location is DYING. 2. DYING Status - When a hit location is DYING, special status abnormalities are triggered that dramatically reduce Ashley's performance. Location: Right Arm Effect : Attack 50% Damage dealt by regular attacks and Break Arts decreases. Location: Left Arm Effect : Parry 50% Chance to parry attacks decreases. Location: Head Effect : Silent Unable to cast spells. Location: Body Effect : RISK 200% RISK accumulates while the targeting sphere is open and only recovers at the Battle Mode rate while Ashley is in Normal Mode. Location: Legs Effect : Move 50% Reduces movement speed. *Of these effects, only the MOVE 50% status abnormality applies to Ashley's foes. However, if he reduces a foe's hit location to DYING, Ashley can disable some opponent special attacks. 3. Remedying Hit Location Damage Effects - These status abnormalities are removed when the DYING hit location is healed to BAD or better condition. - Hit locations heal when Ashley uses magic or items to recover HP. Use healing items or magic to remedy these status abnormalities. This ends the Damage Effects section. _______________ E. RISK Effects - Explains how RISK affects Ashley's battles. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This section explains RISK and its effects. The following topics are covered: 1. Effect on chance to hit and evade 2. Effect on damage 3. Effect on critical hits ___________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1. Effect on Chance to Hit and Evade - As RISK increases, Ashley's chance to hit with normal attacks (armed and unarmed), targeted spells, and Break Arts decreases. - Ashley's chances to evade also decline as RISK increases. - As RISK decreases, Ashley's chance to hit and evade improves, returning to normal when RISK is zero. 2. Effect on Damage - As RISK increases, so does the amount of damage Ashley receives from enemy attacks. - As RISK decreases, damage received drops, returning to normal when RISK is zero. - Note that HP recovery spells like "Heal" are more effective when Ashley's RISK is high. 3. Effect on Critical Hits - As RISK increases, so does Ashley's chance of landing a critical hit. This ends the RISK Effects section. _________________ F. Learning Magic - Explains how to use magic to help Ashley in battle. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This section explains how to acquire magic. The following topics are covered: 1. Acquiring Magic 2. Obtaining Grimoires 3. Grimoire Effects 4. Varieties of Grimoires *Please refer to the software manual for complete descriptions of these game features. ___________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1. Acquiring Magic - In order to acquire magic, you must obtain one of the tomes of magic, known as "Grimoires." - Using a Grimoire transfers knowledge of the spell it contains to Ashley. 2. Obaining Grimoires - Grimoires are scattered throughout the city of Léa Monde. - Sometimes, Ashley will have to vanquish a foe or find a treasure chest to obtain a Grimoire. 3. Grimoire Effects - Any Grimoire can be used once to cast the spell it contains. - A Grimoire vanishes once it is used, but at the same time, Ashley learns the spells that it contains. Ashley can cast any spell he learns in this fashion by spending MP. *Using Grimoires requires an expenditure of MP. 4. Varieties of Grimoire The following types of Grimoire can be found in Léa Monde: Grimoire Guerir Heals target's wounds, restoring HP. Ashley can use this Grimoire to learn the spell "Heal." Grimoire Lux Summons a spirit of light to attack enemies. Ashley can use this Grimoire to learn the spell "Spirit Surge." Grimoire Debile Temporarily decreases foe's strength. Ashley can use this Grimoire to learn the spell "Degenerate." *There are many more Grimoires that Ashley can find in his exploration of Léa Monde. This ends the Learning Magic section. __________________ G. Chain Abilities - Explains how to gain and master Chain Abilities. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This section explains Chain Abilities. The following topics are covered: 1. Chain Abilities 2. Acquiring Chain Abilities 3. Assigning Chain Abilities 4. Using Chain Abilities *Please refer to the software manual for complete descriptions of these game features. ___________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1. Chain Abilities - Chain Abilities are extra attacks, triggered when you press the O, /\, or the [] button at the exact time Ashley lands a regular attack. - In order to use Chain Abilities, you must assign button to them under the Battle Abilities menu. 2. Acquiring Chain Abilities - As Ashley uses Battle Abilities, he will gain Experience Points towards acquiring new Abilities. - When Ashley accumulates enough experience, you may choose new techniques from a list of the Chain and Defense Abilities Ashley has yet to learn. *Every successful use of a Chain or Defense Ability earns one Experience Point. *See the "Defense Abilities" section for a detailed explanation of Defense Abilities. - You can confirm the number of Experience Points needed to learn the next technique under the Battle Ability menu. - Ashley cannot learn or use any Battle Abilities before defeating the first boss! 3. Assigning Chain Abilities - Choose "Chain Abilities" under the Battle Abilities menu to see a list of available techniques. - With this list displayed, select the Ability you wish to use with the cursor and press the O, /\, or the [] button. - An icon indicating the assigned button will appear next to the Ability you selected. Press this button to use the Chain Ability in battle. 4. Using Chain Abilities - Press the assigned button at the exact moment that Ashley lands a hit with a weapon or his bare hands to trigger a Chain Ability. - When Ashley lands a hit on an opponent, an exclamation mark appears over his head. |Ż| | | Press the Chain Ability button at the |_| |_| exact moment this mark appears! - If you time it well, you can "Chain" off a Chain Ability. Just press a button with a Chain Ability assigned to it at the exact moment Ashley's first Chain Ability attack hits. You can continue to string along Chain Abilities as long as your timing is accurate!. - Note that you cannot use the same Chain Ability twice in a row (for example O -> O). Instead, you must alternate between Abilities: O -> /\ -> O - The more Chain Abilities you string together, the more difficult the timing becomes. - Ashley's RISK increases each time you "Chain" an attack. *Selecting in the Timing Display option under the Options menu will hide the timing mark. *"Chaining" is ineffective against certain foes. You will still be able to "chain" multiple attacks against these foes, but you won't gain any Ability effects other than damage. This ends the Chain Abilities section. ____________________ H. Defense Abilities - Explains how to gain and master Defense ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Abilities. This section explains Defense Abilities. The following topics are covered: 1. Defense Abilities 2. Acquiring Defense Abilities 3. Assigning Defense Abilities 4. Using Defense Abilities *Please refer tot he software manual for complete description of these game features. ___________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1. Defense Abilities - Defense Abiliteis are special defense techniques triggered when you press the O, /\, or the [] button at the exact time an opponent's attack strikes Ashley. - In order to use Defense Abilities, you must assign buttons to them under the Battle Abilities menu. 2. Acquiring Defense Abilities - As Ashley uses Battle Abilities, he will gain Experience Points towards acquiring new Abilities. - When Ashley accumulates enough expierence, you may choose new techniques from a list of the Chain and Defense Abilities Ashley has yet to learn. *Every successful use of a Chain or Defense Ability earns one Experience Point. *See the "Chain Abilities" section for a detailed explanation of Chain Abilities. - You can confirm the number of Experience Points needed to learn the next technique under the Battle Ability menu. - You will not be able to learn or use any Battle Abilities before defeating the first boss. 3. Assigning Defense Abilities - Choose "Defens eAbilities" under the Battle Abilities menu to see a list of available techniques. - With this list displayed, select the Ability you with to use with the cursor and press the O, /\, or the [] buttons. - An icon indicating the assigned button will appear next to the ability you selected. Press this button to use the Defense Ability in battle. 4. Using Defense Abilities - Press the asigned button at the exact moment Ashley is hit by an opponent's attack or offensive magic to trigger a Defense Ability. - When Ashley lands a hit on an opponent an exclamation mark appears over his head. |Ż| | | Press the Defense Ability button at the |_| |_| exact moment this mark appears! *Defense Abilities are ineffective against certain attacks and types of offensive magic. This ends the Defense Abilities section. ________________________________________________________________________ _____________ I. Break Arts - Explains how to gain and use Break Arts for tactical ŻŻŻŻŻŻŻŻŻŻŻŻŻ advantage in battle. This section explains the acquisition and use of Break Arts. The following topics are covered: 1. Using Break Arts 2. Acquiring Break Arts 3. Break Arts and Weapon Type 4. Break Arts Experience Points *Please refer to the software manual for complete descriptions of these features. ___________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1. Using Break Arts - Ashley's HP decrease each time he uses a Break Art. Check the Break Arts menu to see the HP cost for each Break Art. - Ashley will be unable to use a Break Art if using it would reduce him below 1 HP. 2. Acquiring Break Arts - Each time Ashley bests an opponent, he will gain Experience Points towards acquiring new Break Arts. - When Ashley accumulates enough experience, he gain a new Break Art for the weapon he is currently using. *Every successful battle earns one Experience Point. 3. Break Arts and Weapon Type - Break Arts are divided by weapon type, and Experience Points are calculated separately for each. - By using one weapon exclusively, you can acquire increasingly powerful Break Arts for that weapon type. - There are 4 Break Arts for each weapon type. 4. Break Arts Experience Points - You can see the number of Experience Points needed to learn the next Break Art under the Break Arts menu. This ends the Break Arts section. _______________ J. Puzzle Cubes - Explains the many different types of cubes in the ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ game. This section explains the puzzle cubes. The following topic are covered: 1. Puzzle Cubes 2. Cube Types and Features 3. Puzzle Mode *Please reer to the software manual for complete descriptions of these game features. ___________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1. Puzzle Cubes - Strange crate-like objects called "cubes" made of wood, stone, and metal, are scattered throughout Léa Monde. - By pressing the X button, you can lift, push, and stack any cube within reach that is not held in place by another cube resting on top of it. - a regular attack can destroy some types of cubes. *The cube types are described in detail later. - Cubes are useful as stepping stones to help Ashley jump to otherwise unreachable ledges. - If you find a ledge Ashley cannot reach, look around for cubes. *Just because you find a cube doesn't mean you will necessarily have to use it. - By leaving and reentering a room, you can reset the room's cubes to their original positions. *If you mistakenly destroy a cube or drop it where you don't want it, you can start over by exiting and reentering the room. - Use long-hafted weapons to destroy any distant cubes that block Ashley's path. ___________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 2. Cube types and features - There are 6 different kinds of cubes to be found in Léa Monde. ____ Rolling Cubes (made of stone) / /| (indestructible) |ŻŻŻ| | - Push these cubes to roll them one |___|/ square. - These cubes cannot be rolled over any obstacles even 1/2 their height. (2)_ Counter Cubes (made of stone) / /| (indestructible) |ŻŻŻ| | - Push these cubes to roll them one |___|/ square. - These cubes cannot be rolled over any obstacles even 1/2 their height. *When Ashley approached a Counter cube, a number appears above the cube. Every time the cube is pushed, the number drops one point. If the number drops below 1, the cube disintegrates. ____ Push Cubes (made of wood) / /| (can be destroyed) |ŻŻŻ| | - Push these cubes to move them one |___|/ square. - These cubes cannot be pushed over an obstacle even 1/2 their height. ____ Frictionless Cubes (made of metal) / /| (indestructible) |ŻŻŻ| | - These cubes will slide in the |___|/ direction they are pushed. ŻŻŻ - These cubes cannot be pushed over an obstacles even 1/2 their height. - Once pushed, these cubes will not stop until they hit an obstacle or fall off a ledge. ____ Carry Cubes (made of wood) / /| (can be destroyed) |ŻŻŻ| | - Pick these cubes up and place them |___|/ in the desired location. - Ashley cannot carry these cubes up steps 1/2 their height or higher. - These cubes can be placed on any surface lower than Ashley's height. ____ Magnet Cubes (made of metal) / /| (indestructible) |ŻŻŻ|/| - Pick these cubes up and place them |ŻŻŻ|/ in the desired location. ŻŻŻ - Ashley cannot carry these cubes up ____ steps 1/2 their height or higher. / /| - These cubes can be placed on any |ŻŻŻ|/| surface lower than Ashley's height. |ŻŻŻ|/ ŻŻŻ *Magnet Cubes come in blue and red. Stacking cubes of a similar colore causes them to float in the air a full cube-height over the cube below them. Stacking different-colored cubes causes them to fuse together permanently. *Magnet cubes only work in a straight, vertical line, and only if they are not already attached to or floating above another cube. ___________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 3. Puzzle Mode - Ashley must rearrange cubes in some areas of Léa Monde in order to clear a path through the rooms. - Once Ashley has cleared a path through a room, entering the same room a second time will activate Puzzle Mode. *In Puzzle Mode, you test how fast you can move the room cubes to their proper positions and make it to the exit. You are given a rank depending on your performance. - By selecting in Puzzle Mode, under the Option menu, you can turn Puzzle Mode off. - When Puzzle Mode is off, room cubes will stay in the solved position. *Even if Puzzle Mode is turned off, you will still have to solve cube puzzles in rooms you visit for the first time. This ends the Puzzle Cubes section. _________________ K. Arms and Armor - Explains the composition and parameters of weapons ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ and armor. This section explains weapons and armor. The following topics are covered: 1. Weapons in Vagrant Story 2. Weapons and Armor Setup 3. Damage Points and Phantom Points 4. Weapon and Armor Status 5. Checking Status *Please refer to the software manual for complete descriptions of these game features. ___________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1. Weapons in Vagrant Story - Weapons are constructed by assembling a blade with a grip. Assembled weapons can be equipped for use in battle. - Ashley cannot use a blad or grip without first assembling them into a weapon. - There are three grip types: Edged·Blunt·Piercing B;ades are also divided into these categories. - Grip type is determined by the blade attached to it. Blade "Scimitar" (edged) Grip "Short Hilt" This combination will form an "edged" weapon. Blade "Rapier" (piercing) Grip "Short Hilt" This combination will form a "piercing" weapon. ___________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 2. Weapons and Armor: Setup - Some of the options under "Setup" in the Item menu can only be used in workshops. - Workshops are found throughout Léa Monde. While Ashley is in a workshop, you can "Assemble" and "Repair" weapons. - You can only use Combine to merge blades and armor at workshops that support the materials you wish to combine. In order to combine items made of rarer materials, you will have to search Léa Monde for the right workshop. *The "Attach Gems," "Disassemble," and "Rename" functions under "Setup" in the Item menu can be performed whether Ashley is in a workshop or not. ___________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 3. Damage Points and Phantom Points - This section explains Damage Points and Phantom Points. Damage Points (DP) - DP reflect the amount of wear on armor and weapons. - As Ashley uses weapons and armor, their DP drop. - When DP reach 0, the weapon or armor's effectiveness is halved. Phantom Points (PP) - PP reflect the Dark energies absorbed by weapons and armor used within Léa Monde. - PP increase as you use a weapon or piece of armor (unlick DP). - When PP reach max, the weapon or armor's effectiveness doubles. - When both DP and PP are full, your weapons and armor are at max efficiency. - Restore DP at any factory by using the "Repair" command under Setup in the Item menu. Repairing DP drains an equal amount of PP from the weapon or shield. *If an item has insufficient PP, repairing it will completely restore DP, but reduce PP to zero. - When Ashley is in Battle Mode, his weapons and armor will slowly lose PP. Switching to Normal Mode prevents this. ___________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 4. Weapon and Armor Status - Weapons and Armor each have an "Affinity" and a "Class." This section explains these characteristics and how they change during the game. Affinity - There are six affinities: Fire, Water, Earth, Air, Light, and Dark - If a weapon's fire affinity increases, that weapon will deal more damage to water-based creatures. When a piece of armor's fire affinity increases, its resistance to attacks from fire-based creatures rises. - The affinities are related as shown below: Opposites FIRE <--> WATER EARTH <--> AIR LIGHT <--> DARK Affinity Changes - When Ashley attacks a creature, the weapon he uses will gain in the affinity opposite that of the creature. - Similarly, when a creature attacks Ashley, his armor will gain in the same affinity as that of the creature. If Ashley attacks a fire creature, his weapon's water affinity will increase. If a fire creature attacks Ashley, his armor's fire affinity will increase. *Occasionally, when an affinity rises, the opposite affinity will drop. *There is no opposite affinity to Physical-type attacks. Attacking a physical affinity foe will not affect Ashley's weapon affinity in any way. *A weapon's attack affinity is determined by that weapon's highest affinity. Check weapon status to see which affinity is currently the highest. Weapon and Armor Class - Each of Ashley's foes belongs to one class. - By fighting foes of a particular class, Ashley's weapon and armor will become more effective against foes of that class. Class Changes - When Ashley attacks or is attacked by foes, his weapon (or armor) will gain in the class of the foe. If Ashley attacks a dragon-class foe, his weapon's dragon class rating will increase. If a dragon-class foe attacks Ashley, his armor's dragon class rating will increase. *Like affinity, if one class rises, the class below it may drop. See the list below for class rankings. *Weapon and armor classes are ranked by priority as follows: - - /\ EVIL || HUMAN (strong) BEAST UNDEAD PHANTOM DRAGON (weak) EVIL || HUMAN \/ - - For instance, if the dragon-class foe from the example above attacks Ashley, his armor's dragon class rating rises, but the classes below dragon (i.e. evil and human) may drop. ___________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 5. Checking Status - You can check the status of Ashley's armor and weapons by going to "Status" under the Item menu. - When you change Ashley's equipment setup or remove and armor or weapons, the status change display resets. *By intentionally resetting the status change display, you can easily keep track of how Ashley's armor and weapons are developing. This ends the Arms and Armor section. _____________ L. Simple Map - Explains the features of the room maps. ŻŻŻŻŻŻŻŻŻŻŻŻŻ This section explains the Simple Map. ___________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Viewing the Simple Map - The map shown on the lower right side of the screen represents the room in which Ashley is currently standing. - When you change the camera angle with the L1 button and R1 button, the Simple Map rotates as well. - Adjacent rooms that have been visited previously are also shown next to the current room. - Colored markers on map walls show the location of exits and other room features. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | | Simple Map | | | | Example | | | |______________| · White Marker Indicates room exits · Red Blinking Marker Indicated where Ashley entered teh room. · Blue Marker Indicated an exit to another area. Lock Marker Indicates door locked with a key or sigil. Once the door is unlocked, the marker disappears. *Open "Simple Map" under the Options menu and select "Frame" to have the Simple Map's frame flicker red when in Battle Mode. This ends the Simple Map section. ___________ M. Area Map - Explains how to use area maps. ŻŻŻŻŻŻŻŻŻŻŻ This section explains the Area Map. The following topics are covered: 1. Area Map Controls 2. Using Area Map *Please refer to the software manual for complete descriptions of these game features. ___________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1. Area Map Controls Direction buttons/left stick _|Ż|_ - Shifting the screen |_ _| |_| Right stick - Rotates the map SELECT button - Turns on/off the menu display START button - Highlights first room visited O button - Lists the areas previously visited *To view another Area Map, select the area from the list and press the O button. X button - Cancel [] button - Not used /\ button - Exits the Menu screen L1 button - Shifts room R1 button - Shifts room L2 button - Press and use directional buttons/ left stick to rotate the map R2 button - Press and use directional buttons/ left stick to zoom in or out. ___________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 2. Using Area Map - Select "Map" on the Menu screen to see Ashley's current location. All the rooms previously visited are shown here as well. - The direction the Area Map faces is the same as when the "Map" menu was open - Pressing L2 button and directional buttons rotates the map, though it will not change Ashley's view of the room when you close the map. - Room names appear on the bottom of the screen. Saved games also display the name of the room in which the game was saved. - Many icons shown on the map may contain information necessary to progress through the game. Icons Ashley Icon Indicates Ashley's current location EXIT Exit Icon Indicates exits to other areas. The area names are also shown. SAVE Save Icon Indicates that the room has a Save Point. CONTAINER Container Icon Indicates that the room has a Container in which to store equipment and items WORKSHOP Workshop Icon Indicates that the room is an equipment workshop. *If a room has more than one icon, each icon will be shown briefly, one at a time. Map Exits · White Marker Indicates room exits. · Red Blinking Marker Indicates where Ashley entered the room. Locked Icon Indicates locked doors and names of the required keys/sigils. Unlockable Icon Indicates that you possess the key/sigil required to unlock this door. *If you don't know where to use a newly- acquired key or sigil, check the Area map! This ends the Area Map section. ___________ N. READ ME! - A summary of the most important facts and information. ŻŻŻŻŻŻŻŻŻŻŻ This section reviews important strategy advice and other useful game hints. ___________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ |Ż| 1. Control Tips | | Basic controls everyone should know. |_| Essential for the modern Vagrant(tm)! |Ż| Ż - /\ Open menu Close menu - L2 Open shortcut menu Quick access to just the item you need! - Use moving Cloudstones to add a boost to a jump that would normally fall short. - To a limited extent, you can change Ashley's direction in mid-jump. - Use Free-look mode and camera angles to find treasure chests and doors you might've missed! |Ż| 2. Game Mode Tips | | Read this for the scoop on Vagrant Story's |_| two game modes: Normal and Battle |Ż| Ż - Ashley can use Defense Abilities, magic, and items in either mode. He can also perform basic actions, such as running, jumping, and opening things. - HP, MP, and RISK all recover faster in Normal Mode. - PP (Phantom Points) don't decrease when Ashley is in Normal Mode, either. - When wearing armor, Ashley's resistance to magic also increases. Shield bonuses are also added to this resistance in Battle Mode, so when you want magic (like healing magic) to work, switch to Normal Mode first. |Ż| 3. Hit Location Damage Tips | | Damage to Ashley's Hit Locations can cause |_| status abnormalities. Read the following, |Ż| and be on your guard! Ż - Using magic or items to heal Ashley's HP will automatically reduce damage on his Hit Locations. At the same time, this will cure any status abnormalities resulting from damage, killing two birds with one stone! |Ż| 4. RISK Tips | | When RISK is high, things can get dicey. |_| Read the following and live up to the |Ż| "RISK"-breaker name! Ż - As RISK increases, Ashley's chance to hit with normal attacks (armed and unarmed), targeted spells, and Break Arts decreases. - As RISK increases, so does the amount of damage Ashley receives from enemy attacks. - As RISK increases, so does Ashley's chance of landing a critical hit. - Not that HP recovery spells like "Heal" are more effective when Ashley's RISK is high. - Using multiple Chain Abilities makes RISK increase even faster. |Ż| 5. Tips for Learning Magic | | You'll need magic to complete your mission, |_| and you'll need to read the following to |Ż| learn how to get that magic! Ż - Ashley learns all his magic from the spellbooks known as "Grimoires." - Using a Grimoire transfers the knowledge of the spell it contains to Ashley, so be sure to use the Grimoires you're lucky enough to find. - Magic doesn't come cheap: using a Grimoire costs MP. |Ż| 6. Chain Ability Tips | | Chain Abilities can get Ashley through some |_| pretty tight spots. Read the following and |Ż| grow strong. Ż - In order to obtain Chain Abilities, you must gain experience by using Battle Abilities. - When experience reaches a certain level, you can choose a Battle Ability from a list of Abilities Ashley has yet to obtain. - Each time you use a Chain or Defense Ability, you gain one Experience Point. - You cannot use the same Chain Ability twice in a row. Alternate between two or three Abilities to "Chain" multiple attacks. - "Chaining" is ineffective against certain foes. You will still be able to "Chain" multiple attacks against these foes, but you won't gain any Ability effects other than damage. |Ż| 7. Defense Ability Tips | | Defense Abilities can save Ashley from |_| severe beatings. Read the following and |Ż| take cover! Ż - Defense Abilities are obtained in the same manner as Chain Abilities (see above). - Match the proper Defense Ability for the attack against which you are defending. Certain attacks can only be blocked by certain Defense Abilities. |Ż| 8. Break Arts Tips | | Break Arts are the ultimate in fighting |_| techniques. Read the following to get the |Ż| most out of them! Ż - Using Break Arts consumes HP. If you don't have enough HP, you may not be able to use some Break Arts. - Acquire Break Arts with experience gained from vanquishing your foes. - When you gain enough Experience Points, you will be rewarded with a new Break Art for the weapon you are currently using. - Every foe felled earns on Experience Point towards a new Break Art. - Experience Points are calculated separately for each type of weapon. - Some Break Arts possess their own affinity, while others depend on the weapon used. Check Break Arts information for more details. |Ż| 9. Puzzle Cube Tips | | Cubes--sometimes annoying, but you can't make |_| it through Léa Monde without them. Read |Ż| below to find out more! Ż - If you mistakenly push a cube in the wrong direction, or destroy a cube you din't want to, you can reset all cubes to their original positions by leaving and reentering the room. - Use a long-hafted weapon or ranged weapons to destroy cubes from a distance. - Ashley can move and grab cubes that are on a slightly lower surface than him, too. |Ż| 10. Armor and Weapon Tips | | Armor and weapons are Ashley's basic combat |_| tools in the halls of Léa Monde. Read the |Ż| following and use them well! Ż - Weapons are comprised of a "blade" and a "grip." Assemple these two parts, and equip the completed weapon! - You can use the "Attach Gem," "Disassemble," and "Rename" commands anywhere--not just in workshops. - DP reflect the amount of wear on armor and weapons. As you use weapons and armor, their DP will drop. - When DP reach 0, the weapon or armor's effectiveness is halved. - PP reflect the Dark energies absorbed by weapons and armor used within Léa Monde. They increase as you use a weapon or a piece of armor. When PP reach max, the weapon or armor's effectiveness doubls. - Restore DP at any workshop by using the "Repair" command under Setup in the Item menu. Repairing DP drains an equal amount of PP from the weapon or armor. - You can check the status of Ashley's armor and weapons by going to "Status" under the Item menu. However, when you change setup, or remove any armor or weapons, the status change display resets. |Ż| 11. Map Tips | | The Simple Map and Area Map can help keep |_| Ashley on the right path. Read the following |Ż| and you won't get lost! Ż - When you dont' know where to use a key or a sigil you've obtained, just check the Area Map. If you check the key or sigil information and then look at the Area Map, you should be able to find where to use it. This ends the Read Me! section. _______________________________________ 2.5: The Workshops ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ In each Workshop are a Container and Magic Circle (Save spot). You can put any items you have in your Gadget Bag in the container, as long as you aren't equipping it or it's an absolutely necessary item (Keys/Sigils). When a workshop is entered (or reading the sign near the door in the workshop), the following will appear at the bottom of the screen: ================================================ Workshop "[name of workshop]" The following materials may be combined: [materials that can be combined at the workshop] ================================================ For instance, when entering the first workshop in the game: Workshop "Work of Art" The following materials may be combined: W:Wood L:Leather B:Bronze ------------------------------------------------------------- "Work of Art" Materials: Wood, Leather, Bronze "The Magic Hammer" B, I Materials: Bronze, Iron "Keane's Crafts" Materials: Bronze, Iron, Hagane "Junction Point" Materials: Wood, Leather, Bronze, Iron, Hagane "Metal Works" Materials: Silver, Damascus "Godhands" Materials: Wood, Leather, Bronze, Iron, Hagane, Silver, Damascus ------------------------------------------------------------------------ ______________________________ - Combining ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ In any Workshop, you are able to 'Assemble Weapons,' 'Repair,' and 'Combine.' What you can combine is based on the materials you can combine in the shop (see directly above.) Out of a Workshop you can 'Disassemble,' 'Attach Gems,' and 'Rename.' In a Workshop you can do those three as well. Those are all accessed in the ITEMS menu. You choose SETUP and you'll be able to do all of that. When you Assemble Weapons, you are putting a blade and a grip together. The grip All of the materials are the following: Wood, Leather, Bronze, Iron, Hagane, Silver, Damascus ______________ A. Useful Info ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Materials (in order of strongest to weakest): Damascus, Hagane, Iron, Silver, Bronze, Wood, Leather Materials (in order of weight, from lightest to heaviest): Leather, Wood, [Silver, Hagane, and Damascus are equal], and [Bronze and Iron are equal] So if you just can't take the time to upgrade your equipment to Damascus (a somewhat hard and grueling process for armor), then just keep it at Hagane because it's the second strongest material. Damascus surpasses it with a +2 STR and +1 INT. The AGL is the same. Silver, which has the same STR of Iron but has more AGL, is -2 that of Hagane. ____________________________________________ O / Don't be fooled by what people say. Silver \ /|\ < is *ACTUALLY* weaker than Hagane. Hagane | / \ \ *IS* the second strongest material. / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ___________________________ B. Hagane, Silver, Damascus ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Hagane: This material can be made easily. The way to do it on first play is to combine one Bronze equipment and one Iron equipment. It's simple. And the plus side is that Hagane is the second strongest material. So don't feel bad you can't get Silver equipment, or even Damascus because Hagane is good enough. Silver: This material can't be made easily, except for Shields. The best way, it seems, to get Silver is to combine one Bronze equipment and one Hagane equipment. The Bronze is the first combinant and Hagane is the second. This always works for Shields. As for weapons and other armor, it seems to be more difficult and Silver is only made by certain cases for them. Damascus: This material is even harder to make. The best way, it seems, by normal means to get Damascus is to combine one Hagane equipment and one Silver equipment. It isn't easy, and is only the case for certain cases to turn into Damascus. It most likely deals with the number of the equipment on the list (the first one is #1, the second one is #2, the third one is #3, etc.). _____________________ C. Combination Tables ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ /=-=-=-=-==-\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/ | * WEAPONS * |||||||||||||||||||||||||||||||||||||||||||||| \=-=-=-=-=-=//////////////////////////////////////////////\ Format: |First Slot |Second Slot |Result ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _______ l DAGGERS l ŻŻŻŻŻŻŻ Dirk Scramasax Throwing Knife Throwing Knife Scramasax Kudi Kudi Throwing Knife Cinquedea Cinquedea Kudi Kris Kris Cinquedea Hatchet Hatchet Kris Khukuri Khukuri Hatchet Baselard Baselard Baselard Stiletto Stiletto Stiletto Jamadhar ______ l SWORDS l ŻŻŻŻŻŻ Rapier Spatha Short Sword Firangi Short Sword Shamshir Shamshir Firangi Falchion Falchion Shamshir Shotel Shotel Falchion Khora Khora Khora Khopesh Khopesh Khopesh Wakizashi ____________ l AXES & MACES l (Axes first, then Maces) ŻŻŻŻŻŻŻŻŻŻŻŻ Francisa Battle Axe Tabarzin Tabarzin Francisca Chamkaq Chamkaq Tabarzin Tabar Tabar Tabar Bullova Bullova Bullova Crescent Ball Mace Spiked Club Footman's Mace Footman's Mace Ball Mace Morning Star Morning Star Footman's Mace War Hammer War Hammer War Hammer Bec de Corbin Bec de Corbin Bec de Corbin War Maul ____________ l GREAT SWORDS l ŻŻŻŻŻŻŻŻŻŻŻŻ Katana Broad Sword Executioner Executioner Katana Claymore Claymore Executioner Schiavona Schiavona Claymore Bastard Sword Bastard Sword Bastard Sword Nodachi Nodachi Nodachi Rune Blade __________ l GREAT AXES l ŻŻŻŻŻŻŻŻŻŻ Sabre Halberd Large Crescent Balbriggan Balbriggan Sabre Halberd Double Blade Double Blade Double Blade Halberd ___________ l HEAVY MACES l ŻŻŻŻŻŻŻŻŻŻŻ Footman's Mace Sabre Mace Gloomwing Gloomwing Footman's Mace Mjolnir Mjolnir Mjolnir Griever Griever Griever Destroyer ______ l STAVES l ŻŻŻŻŻŻ Summoner's Baton Clergy Rod Shamanic Staff Shamanic Staff Summoner's Baton Bishop's Crosier Bishop's Crosier Bishop's Crosier Sage's Cane ________ l POLEARMS l ŻŻŻŻŻŻŻŻ Scorpion Glaive Corcesca Corcesca Scorpion Trident Trident Corcesca Awl Pike Awl Pike Trident Boar Spear Boar Spear Trident Fauchard Fauchard Boar Spear Voulge Voulge Fauchard Pole Axe Pole Axe Pole Axe Bardysh Bardysh Bardysh Brandestoc _________ l CROSSBOWS l ŻŻŻŻŻŻŻŻŻ Target Bow Gastraph Bow Light Crossbow Light Crossbow Target Bow Windlass Windlass Target Bow Cranequin Cranequin Windlass Lug Crossbow Lug Crossbow Lug Crossbow Siege Bow Siege Bow Siege Bow Arbalest __________________ __________________ __________________ |First Slot |Second Slot |Result \//////////////////////////////////////////////=-=-=-=-=-=\ |||||||||||||||||||||||||||||||||||||||||||||| * SNOPAEW * | /\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\=-=-=-=-=-=/ ________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ ________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ /=-=-=-=-=\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/ | * ARMOR * |||||||||||||||||||||||||||||||||||||||||||||||| \=-=-=-=-=////////////////////////////////////////////////\ |First Slot |Second Slot |Result ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _______ l SHIELDS l ŻŻŻŻŻŻŻ Targe Buckler Pelta Shield Pelta Shield Targe Quad Shield Quad Shield Targe Circle Shield Circle Shield Quad Shield Tower Shield Tower Shield Quad Shield Spiked Shield Circle Shield Tower Shield Spiked Shield Spiked Shield Circle Shield Round Shield Round Shield Tower Shield Kite Shield Round Shield Spiked Shield Kite Shield Kite Shield Round Shield Casserole Shield Casserole Shield Round Shield Heater Shield Casserole Shield Kite Shield Heater Shield Heater Shield Casserole Shield Oval Shield Oval Shield Heater Shield Knight Shield Knight Shield Oval Shield Hoplite Shield Hoplite Shield Hoplite Shield Jazeraint Shield Jazeraint Shield Jazeraint Shield Dread Shield ____ l HEAD l ŻŻŻŻ Chain Coif Bone Helm Spangenhelm Spangenhelm Chain Coif Cabasset Cabasset Spangenhelm Sallet Sallet Barbut Basinet Basinet Barbut Armet Armet Basinet Close Helm Close Helm Basinet Burgonet Burgonet Close Helm Hoplite Helm Hoplite Helm Hoplite Helm Jazeraint Helm Jazeraint Helm Jazeraint Helm Dread Helm ____ l ARMS l (one each) ŻŻŻŻ Reinforced Glove Knuckles Ring Sleeve Knuckles Ring Sleeve Chain Sleeve Ring Sleeve Chain Sleeve Gauntlet Gauntlet Vambrace Plate Glove Vambrace Plate Glove Rondanche Rondanche Plate Glove Tilt Glove Tilt Glove Tilt Glove Freiturnier Freiturnier Rondanche Fluted Glove Fluted Glove Freiturnier Hoplite Glove Hoplite Glove Hoplite Glove Jazeraint Glove Jazeraint Glove Jazeraint Glove Dread Glove ____ l BODY l ŻŻŻŻ Banded Mail Cuirass Ring Mail Ring Mail Banded Mail Chain Mail Chain Mail Ring Mail Breastplate Breastplate Chain Mail Segmentata Segmentata Breastplate Scale Armor Scale Armor Breastplate Brigandine Brigandine Breastplate Plate Mail Brigandine Scale Armor Plate Mail Platemail Brigandine Fluted Armor Fluted Armor Platemail Hoplite Armor Hoplite Armor Hoplite Armor Jazeraint Armor Jazeraint Armor Jazeraint Armor Dread Armor ____ l LEGS l ŻŻŻŻ Fusskampf Chain Leggings Poleyn Fusskampf Poleyn Jambeau Poleyn Chain Leggings Jambeau Jambeau Poleyn Missaglia Jambeau Chain Leggings Missaglia Missaglia Poleyn Plate Leggings Plate Leggings Missaglia Fluted Leggings Fluted Leggings Plate Leggings Hoplite Leggings Hoplite Leggings Hoplite Leggings Jazeraint Leggings Jazeraint Leggings Jazeraint Leggings Dread Leggings __________________ __________________ __________________ |First Slot |Second Slot |Result \////////////////////////////////////////////////=-=-=-=-=\ |||||||||||||||||||||||||||||||||||||||||||||||| * ROMRA * | /\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\=-=-=-=-=/ ________________________________________________________________________ Part 3: MAGIC ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Magic is obtained by using Grimoires. Once you use a Grimoire, the knowledge of the spell is tranferred to Ashley (it means you learn the spell in the Grimoire). Also note that Grimoires are scattered through- out the game. You can also obtain Grimoires from slain foes or treasure chests. Once you obtain a Grimoire, it can be used once to cast the spell it contains. You learn the spell the Grimoire contains, which vanishes once used. Any spell or Grimoire requires MP usage. Below is a list of Grimoires you can get from regular enemies (not including bosses). It is highly possible you can get some of these same spells from other enemies. From what I've seen, all Grimoires Ghosts have Wraiths also have. I believe for every Grimoire obtainable from regular enemies, there are two per Grimoire (except for Grimoire Banish). I know Wraith can do Vulcan Lance, Aqua Blast, and Fireball, so it can be naturally assumed they hold the Grimoires for those spells. This list comes from the Vagrant Story FAQ author Zy Nicholson . Thanks to him I wouldn't know this info nor would I have gotten all of the Grimoires. _______________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Grimoires Obtainable from Slain Foes _______________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Grimoire Banish (Banish) - Harpy Grimoire Terre (Vulcan Lance) - Ghost Grimoire Teslae (Lightning Bolt) - Zombie Mage, Dark Eye Grimoire Glace (Aqua Blast) - Ghost Grimoire Incendie (Fireball) - Ghost Grimoire Patire (Dark Chant) - Wraith, Dark Eye Grimoire Lux (Spirit Surge) - Ghost, Wraith Grimoire Zephyr (Solid Shock) - Ghost, Wraith Grimoire Radius (Radial Surge) - Lich, Lich Lord Grimoire Avalanche (Avalanche) - Water Elemental, Marid Grimoire Foudre (Thunderburst) - Air Elemental, Djinn Grimoire Flamme (Flame Sphere) - Fire Elemental, Ifrit Grimoire Gaea (Gaea Strike) - Earth Elemental, Dao Grimoire Meteore (Meteore) - Dark Elemental, Nightmare _______________________________________ 3.1: WARLOCK (ATT) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Solid Shock MP 25 Physical Attack; Conjuration; Single Target. Strikes enemies with an explosive shockwave. Lightning Bolt MP 25 Air affinity; Conjuration; Single Target. Shoots out arrows of lightning. Fireball MP 25 Fire affinity; Conjuration; Single Target. Pummels enemies with balls of fire. Vulcan Lance MP 25 Earth affinity; Conjuration; Single Target. Showers enemies with volcanic debris. Aqua Blast MP 25 Water affinity; Conjuration; Single Target. Engulfs enemies with freezing water blast. Spirit Surge MP 28 Light affinity; Conjuration; Single Target. Summons a spirit of light to attack enemies. Dark Chant MP 28 Dark affinity; Conjuration; Single Target. Afflicts enemies with crippling pain. Exorcism MP 22 Light affinity; Evocation; Multiple Targets. Exorcise undead foes. Banish MP 25 Dark affinity; Evocation; Multiple Targets. Forbidden spell of instant death. Explosion MP LV. 1 = 36, LV. 2 = 44, LV. 3 = 52, LV. 4 = 60 Physical attack; Evocation; Multiple Targets. A highly focused, devastating blast. Thunderburst MP LV. 1 = 36, LV. 2 = 44, LV. 3 = 52, LV. 4 = 60 Air affinity; Evocation; Multiple Targets. Calls down a great bolt from the heavens. Flame Sphere MP LV. 1 = 36, LV. 2 = 44, LV. 3 = 52, LV. 4 = 60 Fire affinity; Evocation; Multiple Targets. Wreaths target in flames. Gaea Strike MP LV. 1 = 36, LV. 2 = 44, LV. 3 = 52, LV. 4 = 60 Earth affinity; Evocation; Multiple Targets. Creates crushing gravity warp around target. Avalance MP LV. 1 = 36, LV. 2 = 44, LV. 3 = 52, LV. 4 = 60 Water affinity; Evocation; Multiple Targets. Super-freezes air around target. Radial Surge MP LV. 1 = 38, LV. 2 = 46, LV. 3 = 54, LV. 4 = 62 Light affinity; Evocation; Multiple Targets. Pierces enemies with focused rays of light. Meteor MP LV. 1 = 38, LV. 2 = 46, LV. 3 = 54, LV. 4 = 62 Dark affinity; Evocation; Multiple Targets. Rains meteors down on the target. Drain Heart MP 12 Dark affinity; Evocation; Single Target. Steals HP from enemies. Drain Mind MP 2 Dark affinity; Evocation; Single Target. Steals MP from enemies. _______________________________________ 3.2: SHAMAN (REC) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Heal MP 5 Light affinity; Evocation; Single Target. Restore's target's HP. Restoration MP 3 Light affinity; Evocation; Single Target. Cures "Paralysis." Antidote MP 3 Light affinity; Evocation; Single Target. Cures "Poison." Blessing MP 17 Light affinity; Evocation; Single Target. Cures "Curse." Clearance MP 15 Light affinity; Evocation; Single Target. Cures all status abnormalities. Surging Balm MP 20 Light affinity; Evocation; Single Target. Recharges HP over a short period of time. _______________________________________ 3.3: SORCEROR (AID) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Herakles MP 12 Support Magic; Evocation; Single Target. Temporarily increases target's strength. Degenerate MP 7 Support Magic; Evocation; Single Target. Temporarily decreases target's strength. Enlighten MP 12 Support Magic; Evocation; Single Target. Temporarily increases target's intelligence. Psychodrain MP 7 Support Magic; Evocation; Single Target. Temporarily decreases target's intelligence. Invigorate MP 12 Support Magic; Evocation; Single Target. Temporarily increases target's agility. Leadbones MP 7 Support Magic; Evocation; Single Target. Temporarily decreases target's agility. Prostasia MP 15 Support Magic; Evocation; Single Target. Temporarily strengthens target's equipment. Tarnish MP 7 Support Magic; Evocation; Single Target. Temporarily weakens target's equipment. Silence MP 7 Support Magic; Evocation; Single Target. Temporarily prevents target from casting spells. Magic Ward MP 21 Support Magic; Evocation; Single Target. Nullifies the next spell cast on target. Stun Cloud MP 7 Support Magic; Evocation; Single Target. Casts "Paralysis" on target. Poison Mist MP 11 Support Magic; Evocation; Single Target. Casts "Poison" on target. Curse MP 17 Support Magic; Evocation; Single Target. Casts "Curse" on target. Fixate MP 3 Support Magic; Evocation. Freezes the room's Cloudstones in place. Dispel MP 10 Support Magic; Evocation; Single Target. Nullifies any spell currently affecting target. Unlock MP 3 Support Magic; Evocation; Treasure Chest. Opens treasure chests locked with magic. Eureka MP 6 Support Magic; Evocation; Multiple Traps. Reveals all traps in the room. Analyze MP 5 Support Magic; Evocation; Single Target. Analyzes enemies' parameters and stats. _______________________________________ 3.4: ENCHANTER (AFF) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Luft Fusion MP 10 Air affinity; Evocation; Single Target. Temporarily strengthens weapon's air affinity. Spark Fusion MP 10 Fire affinity; Evocation; Single Target. Temporarily strengthens weapon's fire affinity. Soil Fusion MP 10 Earth affinity; Evocation; Single Target. Temporarily strengthens weapon's earth affinity. Frost Fusion MP 10 Water affinity; Evocation; Single Target. Temporarily strengthens weapon's water affinity. Aero Guard MP 9 Air affinity; Evocation; Single Target. Temporarily strengthens armor's air affinity. Pyro Guard MP 9 Fire affinity; Evocation; Single Target. Temporarily strengthens armor's fire affinity. Terra Guard MP 9 Earth affinity; Evocation; Single Target. Temporarily strengthens armor's earth affinity. Aqua Guard MP 9 Water affinity; Evocation; Single Target. Temporarily strengthens armor's water affinity. _______________________________________ 3.5: TELEPORTATION ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The following is the full(?) list of all Magic Circles: Worker's Breakroom (Wine Cellar) **Wine Guild Hall** (Wine Cellar) Blackmarket (Wine Cellar) **Hall of Revenge** (Catacombs) The Withered Spring (Catacombs) **Work of Art/WS** (Catacombs) **Advent Ground** (Sanctum) Rue Vermillion (Town Center West) **Magic Hammer/WS** (Town Center West) The Crossing (Abandoned Mines B1) The Dark Tunnel (Abandoned Mines B1) Rue Bouquet (Town Center West) The Sunless Way (Undercity West) The Faerie Circle (Snowfly Forest) **Forest River** (Snowfly Forest) The Wood Gate (Snowfly Forest) Valdiman Gates (Town Center South) The Warrior's Rest (The Keep) **Keane's/WS** (The Keep) Sinner's Corner (Undercity West) Crumbling Market (Undercity West) Treaty Room (Abandoned Mines B2) Bandits' Hollow (Abandoned Mines B2) The Ore Road (Limestone Quarry) The Auction Block (Limestone Quarry) Way Down (Limestone Quarry) Rue Lejour (Town Center East) Kesch Bridge (Town Center East) **Metal Works/WS** (Town Center East) **Junction Pt./WS** (Town Center East) **The Dark Coast** (Temple of Kiltia) Plateia Lumitar (Town Center East) **Sin and Punishment** (Great Cathedral L1) The Atrium (Great Cathedral L4) **Godhands/WS** (Town Center West) **[]**= CONTAINER is also in the room ____________________________________________ O / \ /|\ < Godhands/WS is not available on first play. | / \ \ / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ________________________________________________________________________ Part 4: BREAK ARTS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Each weapon type: Dagger, Sword, Great Sword, Axe & Mace, Great Axe, Staff, Heavy Mace, Polearm, Crossbow, as well as Bare Hands, each have FOUR BREAK ARTS. Each Break Art costs an amount of HP to execute and if you have less than the Break Art's cost, you will be unable to execute it. Generally, the higher the HP cost, the stronger the Break Art. This usually isn't the case, though, because it is totally dependent on the enemy (their Affinity and Blade Type weaknesses). Break Arts are affected by RISK, so generally, the higher the RISK, the less accuracy as well as damage. Although I've seen a few Break Arts (Polearms Break Art #1) increase in damage and accuracy to a certain extent as RISK increased, then start going down after it surpassed that RISK. It really means nothing, so the rule still applies about high RISK = less accuracy, less damage. Break Arts give tactical advantage in battle if used correctly. First, they are RISK-free, meaning they don't add RISK. This means you can do Break Arts forever until you have insufficient HP. ------------------------------------------------------------------------ ________________________ Easy Break Arts Strategy ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Do as many Break Arts you want to do then Heal yourself (read: use the Shortcut menu) or use items. It's so simple, and if you keep using the Break Art (one that does a high amount of damage but doesn't cost too much HP), then you can do easy damage. Then all you need to do from there is Heal. What's even better is after doing a lot of Break Arts, you can use the Chain Ability Raging Ache. It does damage equal to 10% of your total HP loss. So if you're in a critical state (really low HP) and the standard damage you do is little, you can keep attacking using Chains (Raging Ache). The same applies if you do little damage with both Break Arts AND normal attacks. And when the enemy is about to attack, just Heal yourself. However, Chain Abilities are ineffective against certain enemies so it might be useless to do Chains. ------------------------------------------------------------------------ The first Break Art in each weapon type costs 25 HP. The next costs 40 HP. The third costs 55 HP. And the last costs 70 HP. So it's like this: Break Art # HP Cost ŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻ One 25 Two 40 Three 55 Four 70 _______________________________________ 4.1: DAGGER ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ [Whistle Sting] Bludgeons foe with focused power from the blade. Affinity: As weapon / Type: Blunt [Shadoweave] Paralyzes foe with a damaging strike. Affinity: Dark / Type: Blunt [Double Fang] Repeatedly strikes the same location. Affinity: As weapon / Type: Piercing [Wyrm Scorn] Splits the blade to attack from all directions. Affinity: As weapon / Type: Piercing _______________________________________ 4.2: SWORD ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ [Rending Gale] Launches a sonic wave to shred foe to pieces. Affinity: As weapon / Type: Piercing [Vile Scar] Forms a poisonous cloud to choke the enemy. Affinity: As weapon / Type: Edged. [Cherry Ronde] Encases both blade and foe in an icy sheath. Affinity: Water / Type: Edged [Papillon Reel] Calls heavenly light down into the blade. Affinity: Light / Type: Edged _______________________________________ 4.3: GREAT SWORD ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ [Sunder] Focused energies cut the life from foe. Affinity: As weapon / Type: Piercing [Thunderwave] Paralyzes foe with a damaging strike. Affinity: Air / Type: Edged [Swallow Slash] A quick flick of the blade deals double damage. Affinity: As weapon / Type: Edged [Advent Sign] Rippling holy energy shreds foe. Affinity: Light / Type: Edged _______________________________________ 4.4: AXE & MACE ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ [Mistral Edge] Whips a stunning sheet of air at foe. Affinity: As weapon / Type: Edged [Glacial Gale] Numbs foe with a damaging strike. Affinity: Air / Type: Edged [Killer Mantis] A blinding rush damages and saps MP from foe. Affinity: As weapon / Type: Edged [Black Nebula] Blasts foe with a burst of negative energy. Affinity: Dark / Type: Blunt _______________________________________ 4.5: GREAT AXE ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ [Bear Claw] Smashes foe with a luminescent downward strike. Affinity: As weapon / Type: Blunt [Accursed Umbra] Curses foe with a damaging strike. Affinity: As weapon / Type: Blunt [Iron Ripper] Powerful blow that damages both armor and foe. Affinity: As weapon / Type: Blunt [Emetic Bomb] Unleashes a series of slashing blows. Affinity: As weapon / Type: Edged _______________________________________ 4.6: STAFF ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ [Sirocco] Searing hot winds and wildfire engulf foe. Affinity: Fire / Type: Blunt [Riskbreak] Focused blow that deals damage and reduces RISK. Affinity: As weapon / Type: Piercing [Gravis Aether] Solidifies aether to crush foe. Affinity: Earth / Type: Blunt [Trinity Pulse] Crushes foe with a triad of shockwaves. Affinity: As weapon / Type: Blunt _______________________________________ 4.7: HEAVY MACE ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ [Bonecrusher] Energy release meets out a bone-crushing blow. Affinity: As weapon / Type: Blunt [Quickshock] Numbs foe with a damaging strike. Affinity: Air / Type: Blunt [Ignis Wheel] A spreading sheet of flame engulfs foe. Affinity: As weapon & Fire / Type: Blunt [Hex Flux] Fuses powers of Light and Darkness in one. Affinity: Light & Dark / Type: Blunt _______________________________________ 4.8: POLEARM ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ [Ruination] Lashes out with a focused thrust of energy. Affinity: As weapon / Type: Piercing [Scythe Wind] Inflicts damage and tarnishes arms and armor. Affinity: Air / Type: Piercing [Giga Tempest] Energy storm damages both armor and foe. Affinity: As weapon / Type: Piercing [Spiral Scourge] Whips air moisture into a penetrating whirlwind. Affinity: Water / Type: Piercing _______________________________________ 4.9: CROSSBOW ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ [Brimstone Hall] Unleashes the fury of the Dark to damage foe. Affinity: Fire & Dark / Type: Piercing [Heaven's Scorn] The haft becomes a conduit for heaven's light. Affinity: Air & Light / Type: Piercing [Death Wall] Fires a bolt of pure demonic energy. Affinity: Earth & Dark / Type: Piercing [Sanctus Flare] Channels the powers of the dragons of light. Affinity: Water & Light / Type: Piercing _______________________________________ 4.10: BARE HANDS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ [Lotus Palm] Focuses spirit into Ashley's fist. Affinity: Physical / Type: Blunt [Vertigo] Numbs foe with a damaging strike. Affinity: Physical / Type: Blunt [Vermillion Aura] Strikes the Dark using the power of light. Affinity: Light / Type: Blunt [Retribution] Turns the power of the Dark against itself. Affinity: Dark / Type: Blunt ________________________________________________________________________ Part 5: BATTLE ABILITIES ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Below the Chain Abilities are some Quick Tips. The same goes for Defense Abilities. Here I'll list the name of the Battle Ability, how much RISK it adds when used, and what it is. _______________________________________ 5.1: CHAIN ABILITIES ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Heavy Shot RISK 1 Inflicts an amount of additional damage equal to 70% of damage dealt. Gain Life RISK 2 Regenerates an amount of Ashley's HP equal to 30% of damage dealt. Mind Assault RISK 1 Reduces foe's MP by an amount equal to 30% of damage dealt. Gain Magic RISK 2 Regenerates an amount of Ashley's MP equal to 30% of damage dealt. Raging Ache RISK 1 Inflicts an amount of additional damage equal to 10% of the damage Ashley has sustained. Mind Ache RISK 1 Reduces foe's MP by an amount equal to 20% of the MP Ashley has used. Temper RISK 2 Inflicts an additional 40% of damage on foe and repairs a small amount of weapon DP. Crimson Pain RISK 2 Inflicts an additional 100% of damage on foe and deals 30% of base damage to Ashley. Instill RISK 1 Inflicts additional damage equal to 10% of damage dealt and adds that amount to PP. Phantom Pain RISK 3 Inflicts additional damage equal to the total accumulated Phantom Points in Ashley's weapon. Paralysis Pulse RISK 3 Adds Paralysis to attack. Numbing Claw RISK 3 Adds Numbness to attack. Dulling Impact RISK 3 Adds Silence to attack. Snake Venom RISK 3 Adds Poison to attack. ______________________________ - Quick Tips ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ These strategies come from the Vagrant Story FAQ author Zy Nicholson . If you want to do pull off a high number of Chains, it is best to swap back and forth between two easy Chain Abilities. Ones that are easy to time, which happen to only be pure attacking Chains (Heavy Shot, Raging Ache, Phantom Pain, and Crimson Pain). Other Chains take somewhat longer and so may be more difficult to time. All weapon types have their own way of executing Chains, so some are more complicated (it doesn't mean it's any more difficult, just has more or less parts to it). The way Chains are executed also depend on where you are standing and where the enemy is located. |Ż|- This model of an exclamation mark is similar to that of the Timing | | Display for Battle Abilities in Vagrant Story. Up to the 13th Chain |_| you can just simply push one of the buttons set to whatever Chain |Ż| Abilities upon seeing the exclamation mark pop up. For the 14th Ż Chain and higher, you must anticipate when it'll appear and push it then. Don't anticipate too early though because you'll make an easy mistake. - The higher the Chain, the harder the timing is because you aren't given as much time to continue Chaining. That's why you have to anticipate after the 13th one. - Anticipation can be done easily in two ways: Push the button... * When the weapon comes into contact with the creature * At the peak of the sound of the attack - Using both, it is really easy to anticipate Chains (so you can even do 30 Chains to receive a Title) - After the 8th Chain, your RISK will increase greatly if you continue Chaining - Against bosses and regular enemies, you _should_ keep your RISK low, so only do 8 Chains then stop and do another 8 Chains, and so on. That way your RISK doesn't go skyhigh and you can still do things. - But it can be good to have really high Chains just as long you can keep doing so. With each Chain you do, the more damage it does (only 1 HP damage increase per Chain). This way you can eventually do some decent damage against troubling foes, although it could be smarter to try different Affinities/Blade Types. Here are some good Chain Abilities used together: /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \BASIC ATTACK CHAINS/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ All of these Chains are only 1 RISK, so they don't increase your RISK quickly. 'Heavy Shot' and 'Raging Ache' are possibly the most used Chains (for me they are). 'Instill' I always use to fill up the PP (Phantom Points) of any weapon (usually repaired). You can do a few easy 8-Chains before your RISK gets too high. /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \THE ACHE AND PAIN OF TWO/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Raging Ache works well against any enemy that isn't immune to Chain Abilities as long as you have low HP. It's an easy way to damage a tough enemy. And Crimson Pain (does 100% damage and deals 30% of the damage to Ashley) can feed it to an extent. But if you're using Raging Ache to hurt a tough enemy, then it's quite useless to use Crimson Pain. It's good if you can do some decent damage with it. Although Break Arts can substitute for Crimson Pain and Raging Ache can do well from there. Utilizing the Ultimate Chain Ability (under low-damage circumstances) Works well against enemies against enemies you can actually do some damage to get Instill to work (get Phantom Points). Then do Phantom Pain to do a high amount of damage. It is also possible to do Phantom Pain as the first Chain then built up your Phantom Points using Instill (and switch off with something like Raging Ache or Heavy Shot until your PP are full then do Phantom Pain again). If you want, you can get full PP with all your weapons in your Gadget Bag and do Phantom Pain with each weapon. /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \STATUS ABNORMALITY-CAUSING CHAINS/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The four Chains are the following: Paralysis Pulse, Numbing Claw, Dulling Impact, and Snake Venom. You should only set one of these to one button (for normal battle unless you want to have some fun and set three of them to buttons). Numbing Claw must be the last move because a physical attack cancels Numbness. A Magic attack cancels Silent (Dulling Impact causes Silent). /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \MY THREE CHAINS/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ My personal set of Chains. They are: Heavy Shot (O), Raging Ache ([]), and Dulling Impact (/\). When I want to build up my PP, I just replace Raging Ache with Instill. Other status abnormality-causing Chain Abilities (especially Paralysis Pulse) doesn't really apply to me because if you are able to use it on an enemy, then it is most likely the enemy is weak, which means it can easily be killed. Dulling Impact is different though because it can work on some deadly Magic users. It also stops them from casting spells all the time, which is really annoying. _______________________________________ 5.2: DEFENSE ABILITIES ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Ward RISK 1 Successful use of this Ability prevents Paralysis and Numbness. Siphon Soul RISK 6 Adds 50% of the MP used in foe's magical attack to Ashley's MP. Effective vs. magical attacks. Reflect Magic RISK 2 Reflects 40% of damage. Does not reduce damage received. Effective vs. magical attacks. Reflect Damage RISK 2 Reflects 40% of damage. Does not reduce damage received. Effective vs. non-magical attacks. Absorb Magic RISK 4 Reduces damage received by 20%. Effective vs. magical attacks. Absorb Damage RISK 4 Reduces damage received by 20%. Effective vs. non-magical attacks. Impact Guard RISK 4 Reduces physical damage by 50%. Windbreak RISK 4 Reduces air-affinity damage by 50%. Fireproof RISK 4 Reduces fire-affinity damage by 50%. Terra Guard RISK 4 Reduces earth-affinity damage by 50%. Aqua Guard RISK 4 Reduces water-affinity damage by 50%. Shadow Guard RISK 4 Reduces light-affinity damage by 50%. Demonscale RISK 4 Reduces dark-affinity damage by 50%. Phantom Shield RISK 6 Uses the accumulated Phantom Points in Ashley's shield to counter an equal amount of damage. ______________________________ - Quick Tips ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ These strategies come from the Vagrant Story FAQ author Zy Nicholson . |Ż|- This model of an exclamation mark is similar to that of the Timing | | Display for Battle Abilities in Vagrant Story. Just simply push |_| one of the Defense Abilities buttons when it appears above Ashley's |Ż| head when he's attacked. Ż - If you use a Defense Ability that has nothing to do with the attack a foe does on you, then it won't work. On first play you should always do your best to defend (use Defense Abilities) against bosses, especially. That's why the Shorcut menu exists, to give shortcuts to the most used things in battle. You should set one type of defense to each button (the types of attacks include: physical, non-magical, magical, paralysis/numbness, and elemental). Physical belongs to non-magical. Non-magical should go to one button, magical to another, and Paralysis/Numbness or Elemental to another. All Defense Abilities are executed after the attack done on Ashley. So if you're Paralyzed/Numbed but you successfully execute Ward, then at the end they will go away. ____________________________________________ O / Whenever you need to change any Battle | /|\ < Abilities, just simply use the Shortcut | / \ | menu and choose Chain or Defense Abilities.| | This saves time and can help you prepare | | for certain enemies quickly. USE IT! | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ____________________________________________ O / You can literally DIE but if you use the | /|\ < correct Defense Ability, you can still | / \ | live. This is done using a Defense Ability | | that reduces or absorbs damage (they are | | both the same). That's basically what makes| | up Defense Abilities. | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ It is also possible for a Defense Ability to MISS (the effects don't work). This is because you may have a Gem that increases the chance to evade non-magical attacks by 20% or magical attacks by 20%. Also, your Agility may be too high. It will usually not MISS, but there's that chance of it missing. After beating the game, I got lazy and just decided not to fiddle around with Defense Abilities and just keep it the same forever. Here are my settings: O = Absorb Damage [] = Absorb Magic /\ = Ward ________________________________________________________________________ Part 6: ITEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _______________________________________ 6.1: Miscellaneous Info ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Materials: Wood, Leather, Bronze, Iron, Hagane, Silver, Damascus Materials (in order of strongest to weakest): Damascus, Hagane, Iron, Silver, Bronze, Wood, Leather Materials (in order of weight, or Agility, from lightest to heaviest): Leather, Wood, [Silver, Hagane, and Damascus are equal], and [Bronze and Iron are equal] I'm not sure about Wood and Leather, but I don't really care about those two materials, they're the weakest and thus, useless. ------------------------------------------------------------------------ _______________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Equipment Enhancement _______________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The first two paragraphs come from the Vagrant Story FAQ Author Zy Nicholson . The way to get stronger is to enhance your equipment (other than combining equipment into better ones and using Elixirs/Wines to get stronger). The more equipment is used, the stronger it becomes against the enemies you fight. If you fight a particular enemy for a long time then your equipment will be better at fighting THAT enemy. Under most circumstances you shouldn't discard equipment. Now, when you don't need certain Wood/Leather equipment (they really don't mean anything: you can get the same as Bronze or better, and get better equipment as well). As explained in the Quick Manual: Weapons and Armor each have an "Affinity" and a "Class." Affinity - There are six affinities: Fire, Water, Earth, Air, Light, and Dark - If a weapon's fire affinity increases, that weapon will deal more damage to water-based creatures. When a piece of armor's fire affinity increases, its resistance to attacks from fire-based creatures rises. - The affinities are related as shown below: Opposites FIRE <--> WATER EARTH <--> AIR LIGHT <--> DARK Affinity Changes - When Ashley attacks a creature, the weapon he uses will gain in the affinity opposite that of the creature. - Similarly, when a creature attacks Ashley, his armor will gain in the same affinity as that of the creature. - The affinity change will not always occur, but it usually will. If Ashley attacks a fire creature, his weapon's water affinity will increase. If a fire creature attacks Ashley, his armor's fire affinity will increase. *Occasionally, when an affinity rises, the opposite affinity will drop. *There is no opposite affinity to Physical-type attacks. Attacking a physical affinity foe will not affect Ashley's weapon affinity in any way. *A weapon's attack affinity is determined by that weapon's highest affinity. Check weapon status to see which affinity is currently the highest. Weapon and Armor Class - Each of Ashley's foes belongs to one class. - By fighting foes of a particular class, Ashley's weapon and armor will become more effective against foes of that class. - The class change will not always occur, but it usually will. Class Changes - When Ashley attacks or is attacked by foes, his weapon (or armor) will gain in the class of the foe. If Ashley attacks a dragon-class foe, his weapon's dragon class rating will increase. If a dragon-class foe attacks Ashley, his armor's dragon class rating will increase. *Like affinity, if one class rises, the class below it may drop. See the list below for class rankings. *Weapon and armor classes are ranked by priority as follows: - - /\ EVIL || HUMAN (strong) BEAST UNDEAD PHANTOM DRAGON (weak) EVIL || HUMAN \/ - - For instance, if the dragon-class foe from the example above attacks Ashley, his armor's dragon class rating rises, but the two classes below dragon (i.e. evil and human) may drop. ____________________________________________ O / The two classes below one class are likely | /|\ < to drop when raising that one class. Take | / \ | this example: While raising the Human class| | the Beast and Undead classes are likely to | | drop. But if you raise the Beast class, the| | Human class won't drop. | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ It is best to use one weapon for at least two classes. You can do any two classes, although if you use the same weapon for two classes that are weak to each other (Human and Phantom; Beast and Dragon; Undead and Evil) then they will never drop. Although if you use the same weapon for two classes not like the above, one may drop while raising the other, but not vice versa. People have said "IT IS IMPOSSIBLE to have a weapon for more than two classes and the classes you raise HAVE to be next to each (i.e., Human and Beast, Undead and Phantom, Dragon and Evil)." Now, I must laugh at that a great deal, but it's not funny, it's just PLAIN STUPID! Allow me to explain: You can use a weapon against any two classes, and it's even possible to have a weapon good against all six classes. Under any circumstances, class points will drop (except for Human and Phantom, Beast and Dragon, and Undead and Evil). If your class points are exceedingly high (about 100 each), then you can have all six at that value and have no worries about the weapon being reduced to worthlessness. The only problem with this is DP will lower quickly because you're using the same weapon against ALL enemies. Furthermore, some enemies may have a strong defense against the blade type of the weapon you are using. But Edged is the basic killer and works against MOST enemies. ____________________________________________ O / It doesn't really matter, though. You can | /|\ < do whatever you do. Don't blame me or Dan | / \ | GC for any problems you run into based on | | problems dealing with weapons. Remember, | | Different personalities = different styles | | of play. | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------ _______________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The Spoils of Foes _______________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This comes from the Vagrant Story FAQ Author Zy Nicholson . Equipment enemies have can be quite useful in upgrading your own equipment. There is always a base percentage of receiving any piece of equipment from an enemy. But there also seems to be a way to increase the percentage of receiving a certain piece of equipment. And that is to keep attacking the body part where the equipment is (that means killing them like that as well). It is best to do high damaging attacks to that body part (gets the body part to DYING status). This really only affects enemies with almost/about full equipment, so, say an Ogre with only a weapon and an accessory, it doesn't really matter what body part you attack because it's useless. The reason is you'll either get the equipment or not, so the more you kill the enemy, the more likely you'll get that piece of equipment. The percentage isn't higher, it's just after killing the enemy a lot, you'll eventually get some equipment. The faster you kill the monster, the more you can kill it, so you'll get it eventually faster (possibly). From certain enemies you automatically can only get specific pieces of equipment or will always get certain pieces of equipment. For example, if you want the boots they're carrying, keep on attacking the legs. For REAL HUMANS (body part and what they hold): R. ARM - Weapon, R. Arm Armor L. ARM - Shield (if equipped), L. Arm Armor HEAD - Head Armor, Accessory BODY - Body Armor, and partially affects all other equipment LEGS - Leg Armor In reality, all you do is just attack the body part that is holding whatever equipment you want. Weapon is sometimes R. Arm, L. Arm, or even both (two-handed weapons only). Only weapons and shields can appear in different body parts out of all creatures (Human, Beast, Undead, Dragon, and Evil). All Humans have some equipment (real Humans have full equipment), Beasts have some equipment (Ogres), Undead always have some equipment, Dragons have some equipment (Lizards), and all Evil foes have some equipment (except Golems, Crabs, Gargoyles, and Imps). Know only that attacking a specific body part only increases the probability of getting a certain piece of equipment. Just because the probability of something is increased it certainly doesn't mean you WILL get that. There is still a base percentage of getting the other equipment. ------------------------------------------------------------------------ _______________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ "Titles of Equipment" (music plays) dun dun dun! _______________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This comes from the Vagrant Story FAQ Author Zy Nicholson . When a piece of equipment (weapons or armor, except accessories) are highlighted, then at the bottom left of the screen is the following (example): Title: Armor Hagane Glove So it has the title of the piece of equipment, what material it is made of, and what kind of equipment it is. For a weapon, it's the weapon (including gems), not the blade. For a shield, it's the shield (including gems). The title doesn't mean much, except that you have two stats that are low to exceedingly high. Titles are actually determined by the second- highest stat out of all three things (Class, Affinity, and Type). Depending on what the value of the second-highest stat is determines what the title of the weapon or armor is. Since it's determined by the second-highest stat, then the highest stat is either equal to or higher than the second-highest stat. Here are all the titles (Shields are Armor): Required Attributes Title ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻ Below 10 Weapon / Armor 10 to 19 Warrior's Weapon / Armor 20 to 29 Knightly Weapon / Armor 30 to 39 Prestigious Weapon / Armor 40 to 49 Brave Weapon / Armor 50 to 59 Warlord's Weapon / Armor 60 to 69 Champion's Weapon / Armor 70 to 79 Glorious Weapon / Armor 80 to 89 Legendary Weapon / Armor 90 to 99 Supreme Weapon / Armor Above 99 Divine Weapon / Armor ------------------------------------------------------------------------ _-_-_-_-_-_-_Blade Types:=+=+=+=+=+=+=+ A _____ BBB L /A\ DDDDD EEEEE |TTTTT| Y Y PPPP EEEEE SSS B B L /A A\ D D E \|T|/ Y Y P P E SSS BBB L /A___A\ D D EEEE |T| Y PPPP EEEE SSS B B L /AAAAAAA\ D D E |T| Y P E SSS BBB LLLLL /A/ \A\ DDDDD EEEEE |T| Y P EEEEE SSS ŻŻ ŻŻ \V/ Blunt - used to smash or break things in pieces Edged - used to slice things Piercing - used to stab hard-to-reach areas and is a concentrated stab Considering all of that, it shouldn't be very difficult to choose what blade type to use against different enemies. - A skeleton creature is very frail (made of purely bones) and can be easily broken apart, so a Blunt weapon can work well against them. - A living creature (such as a human or beast) without much armor protection can have their body parts sliced off, so Edged works well here. - A rock creature or dragon has a very tough hide and something concetrated is required to penetrate it, so use a Piercing weapon against it. Some people would first consider to destroy a rock creature with a Blunt weapon, it works, but think about what they do to actually destroy rocks in real life...a Piercing tool (like a pickax to dig through the rock-hard ground) or a drilling tool, which is _supposed_ to be a piercing tool. And since a Piercing weapon can be used to hit hard- to-reach areas, it can be used against something _with_ armor protection because it can go right through the armor (or hit a small, open area), thus hurting the enemy. It is quite shocking (to me) that some people actually have difficulty with the blade types. All you have to remember is that this game tries to resemble that of *REAL LIFE* by including things from real life in this game. Like this: an animal (that includes humans) can be stabbed so easily with a pocketknife, so in Vagrant Story, anything with flesh can be stabbed as well (remember: REAL LIFE). If you didn't figure out what blade type goes with this example, it's Piercing. ------------------------------------------------------------------------ _______________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Training Dummies _______________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This comes from the Vagrant Story FAQ Author Zy Nicholson . If you walk into a room with a training dummy, then the sound you will hear is similar to that of undead skeletons. Damage to dummies are very low (only around 5, but calculated, it is only 0). Your RISK does not really have any affect on your accuracy and damage, since your accuracy will always be 100% and even as low as 99% (understand? Just some bad humor on my part). This means you can raise your Class the dummy is really quickly and high. Also, you can do easy Chains to get those Battle Abilities experience points. Although you can only gain a Battle Ability by killing an enemy. The Affinity of dummies is actually Physical, and is the only exception that you can lose other Affinities' points. Remember that Physical attacks are direct attacks and aren't affected (damage-wise) by other affinities. Know that only the first attack can gain/lose you Class/Affinity points. If you Chain, you won't lose or gain anything. Format: CLASS of dummy (NAME of dummy) Area: Room HUMAN (CRIMSON BLADE) Wine Cellar: Blackmarket Wine Cellar: Worker's Restroom BEAST (OGRE) Abandoned Mines B1: The Dark Tunnel UNDEAD (SKELETON KNIGHT) Catacombs: Hall of Sworn Revenge PHANTOM (GHOST) City Walls North: From Boy To Hero DRAGON (LIZARDMAN) City Walls South: The Boy's Training Room EVIL (GREMLIN) Town Center East: Gharmes Walk ____________________________________________ O / The dummies are not there the first time | /|\ < you reach the room. After beating or going | / \ | to certain areas, then the dummy will be | | there if you so happen to go to the room | | as listed above. | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ____________________________________________ O / If you have a turbo controller, then use it| /|\ < against a dummy. You can sleep while doing | / \ | so. This is how you do it: activate turbo | | for O, then put something to weigh down on | | on the button so Ashley will automatically | | attack. After he's done killing the dummy, | | you will usually gain about 30+ in the | | Class of the dummy. | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ____________________________________________ O / It doesn't really matter, though. You can | /|\ < do whatever you do. Don't blame me or Dan | / \ | GC for any problems you run into based on | | problems dealing with weapons. Remember, | | Different personalities = different styles | | of play. | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Dummies have items for you when you kill them. They always give you a 'Cure' and 'Mana' item. It depends on the dummy for which you will receive. In addition, under certain circumstances you will get another item, an Elixir, which is also totally dependent on the dummy. You get the Elixir by doing the following: - Attacking only the BODY (and killing it by doing so) - Beating or doing the same number of Chains as your Chain Record * If you do this, there is about an 84% chance of getting the Elixir. Here are the items you get from the dummies (I haven't gotten a chance to get the Elixirs from all the dummies): Dummy Cure & Mana Elixir of ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻ Human Bulbs Queens(?) Beast Potions ??? Undead Potions Kings Phantom Bulbs ??? Dragon Potions ??? Evil Potions ??? ------------------------------------------------------------------------ Below is listed the stats format for weapons and armor. ORG: the stats of the piece of equipment EQP: the total stats of Ashley himself and piece of equipment Weapon stats: ORG/EQP Range #/ # RISK #/ # Attack/STR #/ # Attack/INT #/ # Agility #/ # Range: Weapon's range of attack. RISK: RISK points added with each use of the weapon. Attack/STR: Weapon attack strength. Increases physical weapon damage. Attack/INT: Magic attack strength. Increases magic potency. Agility: Speed attribute based on weight. Increases chance to hit and evade attacks. ------------------------------------------------------------------------ Armor stats (except accessories): ORG/EQP Defense/STR #/ # Defense/INT #/ # Agility #/ # Defense/STR: Defense strength. Increases resistance to physical attacks. Defense/INT: Magic defense strength. Increases resistance to magical attacks. Agility: Speed attribute based on weight. Increases chance to hit and evade attacks. ------------------------------------------------------------------------ Accessory stats: ORG/EQP Strength #/ # Intelligence #/ # Agility #/ # Strength: Strength level. Affects attack and defense power. Intelligence: Intelligence level. Affects magic attacks and defense. Agility: Agility level. Affects chance to hit and evade. ------------------------------------------------------------------------ Status screen: |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |[1]HP ###·### [3]MP ##·## [4]_________________________ | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| |Ashley Riot || | |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| ŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | |[2]RISK # [5]R. ARM[]EXCELLENT | | | | [7] /ŻŻ\ L. ARM[]EXCELLENT | | \ / | | /ŻŻŻŻ ŻŻŻŻ\ HEAD[]EXCELLENT | | / \ | | | /| |\ | BODY[]EXCELLENT | | | | | | | | | | | | | | | | LEGS[]EXCELLENT | | | | | | | | | | | | | | | | | | /__\| | /__\ | | / /ŻŻ\ \ | | / / \ \ | | / / \ \ [6] ORG/EQP | | | | | | STRENGTH | | | | | | INTELLIGENCE | | | | | | AGILITY | | /___| |___\ | | | |__________________________________________________________________| [1] - Hit Points (life). The game ends when HP reach 0. [2] - RISK points. A high RISK means you will receive more damage and be less likely to score hits. [3] - Magic Points. Used for casting spells. [4] - Name of character [5] - Body parts and their conditions [6] - Character's base statistics (ORG); and character's statistics with the equipped accessory included (EQP) STRENGTH - Strength level. Affects attack and defense power. INTELLIGENCE - Intelligence level. Affects magic attacks and defense. AGILITY - Agility level. Affects chance to hit and evade. [7] - The body of the character _________________________________________________ O / The above isn't exact, but it's close enough. \ /|\ < Pretty good for someone who's not exactly good \ / \ | at this ASCII art or whatever it's called. Oh \ | yeah, there's actually a line connecting the | | body part on the figure to the words. The colors | | too (refer to the Quick Manual "Damage Effects" | | for more information): | | (Blue) [] = Excellent | | (Green) [] = Good | | (Yellow) [] = Average / | (Orange) [] = Bad / \ (Red) [] = Dying / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _______________________________________ 6.2: BLADES ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Daggers ŻŻŻŻŻŻŻ Battle Knife Scramasax Dirk Throwing Knife Kudi Cinquedea Kris Hatchet Khukuri Baselard Stiletto Jamadhar Swords ŻŻŻŻŻŻ Spatha Scimitar Rapier Short Sword Firangi Shamshir Falchion Shotel Khora Khopesh Wakizashi Rhomphaia Axes & Maces ŻŻŻŻŻŻŻŻŻŻŻŻ Hand Axe Battle Axe Francisca Tabarzin Chamkaq Tabar Bullova Crescent Goblin Club Spiked Club Ball Mace Footman's Mace Morning Star War Hammer Bec de Corbin War Maul Great Swords ŻŻŻŻŻŻŻŻŻŻŻŻ Broad Sword Norse Sword Katana Executioner Claymore Schiavona Bastard Sword Nodachi Rune Blade Holy Win Great Axes ŻŻŻŻŻŻŻŻŻŻ Guisarme Large Screscent Sabre Halberd Balbriggan Double Blade Halberd Heavy Maces ŻŻŻŻŻŻŻŻŻŻŻ Langdebeve Sabre mace Footman's Mace Gloomwing Mjolnir Griever Destroyer Hand of Light Staves ŻŻŻŻŻŻ Wizard Staff Clergy Rod Summoner Baton Shamanic Staff Bishop's Croiser Sage's Cane Polearms ŻŻŻŻŻŻŻŻ Spear Glaive Scorpion Corcesca Trident Awl Pike Boar Spear Fauchard Voulge Pole Axe Bardysh Brandestoc Crossbows ŻŻŻŻŻŻŻŻŻ Gastraph Bow Target Bow Light Crossbow Windlass Cranequin Lug Crossbow Seige Bow Arbalest _______________________________________ 6.3: GRIPS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ______________________________________________________________________ |Grip Name | |STR·INT·AGL| |Blunt·Edged·Piercing| |# of Gem Slots| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ==Grips for Daggers/Swords/Great Swords==++++++++++++++++++++++++++++++ |Short Hilt 1 · 0 · -1 0 · 4 · 1 0 | |Swept Hilt 1 · 1 · -1 0 · 2 · 4 0 | |Cross Guard 2 · 1 · -1 8 · 6 · 2 1 | |Counter Guard ? · ? · -? 0 · 8 · 7 1 | |Knuckle Guard 2 · 2 · -2 0 · 5 · 9 2 | |Side Ring 3 · 3 · -2 10 · 12 · 10 2 | |Murderer's Hilt 4 · 3 · -3 0 · 13 · 17 2 | |Power Palm 4 · 3 · -3 0 · 15 · 12 3 | |Spiral Hilt 5 · 4 · -3 20 · 20 · 20 3 | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ==Grips for Axes/Maces/Staves==________________________________________ |Wooden Grip 1 · 0 · -2 5 · 1 · 0 0 | |Czekan Type 2 · 1 · -2 8 · 4 · 0 0 | |Sand Face 1 · 2 · -2 3 · 6 · 0 1 | |Sarissa Grip 2 · 2 · -3 6 · 9 · 0 1 | |Heavy Grip 3 · 1 · -3 6 · 15 · 0 1 | |Gendarme 3 · 2 · -3 13 · 5 · 0 2 | |Runkasyle 4 · 3 · -3 17 · 7 · 0 2 | |Grimoire Grip 1 · 8 · -4 21 · 9 · 0 2 | |Bhuj Type 5 · 1 · -4 8 · 19 · 0 3 | |Elephant 6 · 3 · -4 11 · 22 · 0 3 | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ==Grips for Polearms==------------------------------------------------- |Wooden Pole 1 · 0 · -3 11 · 0 · 1 0 | |Winged Pole 3 · 2 · -4 2 · 6 · 16 0 | |Spiculum Pole 2 · 1 · -3 2 · 12 · 4 1 | |Ahlspies ? · ? · -? 10 · 14 · 12 1 | |Framea Pole 4 · 3 · -4 16 · 4 · 10 2 | |Spiral Pole 6 · 5 · -5 15 · 6 · 21 3 | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ==Grips for Crossbows================================================= |Simple Bolt 1 · 0 · -1 1 · 0 · 10 0 | |Steel Bolt 2 · 0 · -1 1 · 0 · 13 1 | |Javelin Bolt 3 · 1 · -1 17 · 0 · 2 1 | |Falarica Bolt 4 · 1 · -1 3 · 0 · 20 1 | |Stone Bullet 2 · 0 · -2 23 · 0 · 4 1 | |Sonic Bullet 4 · 2 · -2 5 · 0 · 25 1 | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _______________________________________ 6.4: SHIELDS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Some people have said something like this, "Shields aren't exactly weapons, but they are. And they aren't armor." I don't like that, if they actually paid attention while playing Vagrant Story, they would've noticed that under the "Shields" category in the ITEM menu, it obviously says Shields are armor. Buckler Targe Pelta Shield Quad Shield Circle Shield Tower Shield Spiked Shield Round Shield Kite Shield Casserole Shield Heater Shield Oval Shield Knight Shield Hoplite Shield Jazeraint Shield Dread Shield _______________________________________ 6.5: ARMOR ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _________________________________________________ O / Dread armor (that includes shields, of course) \ /|\ < lose about 3 INT but also gain about 3 STR from \ / \ | Jazeraint armor. So, in reality, Jazeraint armor \ | are the strongest in INT, and Dread armor are best | | in STR. As for AGL, they're both the same. The INT | | and STR are not much; the use of Gems easily | | makes up for it. Then, it's just a preference | | for which equipment you want. Once you get to | | Jazeraint, you _can_ just stop there. And | | know this, if you worked hard on your / | Jazeraint armor, then upgrading to Dread / \may cause you to lose some of that work. / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Head ŻŻŻŻ Bandana Bear Mask Wizard Hat Bone Helm Chain Coif Spangenhelm Cabasset Sallet Barbut Basinet Armet Close Helm Burgonet Hoplite Helm Jazeraint Helm Dread Helm Arms (one each) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Bandage Leather Glove Reinfored Glove Knuckles Ring Sleeve Chain Sleeve Gauntlet Vambrace Plate Glove Rondanche Tilt Glove Freiturner Fluted Glove Hoplite Glove Jazeraint Glove Dread Glove Body ŻŻŻŻ Jerkin Hauberk Wizard Robe Cuirass Banded Mail Ring Mail Chain Mail Breastplate Segmentata Scale Armor Brigandine Plate Mail Fluted Mail Hoplite Armor Jazeraint Armor Dread Armor Legs ŻŻŻŻ Sandals Boots Long Boots Cuisse Light Greaves Ring Legging Chain Leggings Fuzzkampf Polelyn Jambau Missaglia Plate Leggings Fluted Leggings Hoplite Leggings Jazeraint Leggings Dread Leggings _________________________________________________ O / If you noticed, there are 16 pieces of armor \ /|\ < total for each type (Shields, Head, Arms, Body, \ / \ | and Legs. The corresponding one on each list is | | on the same line (exp. Buckler, Bandana, Bandage, | \ Jerkin, and Sandals). / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Accesories (31 total) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Rood Necklace - Necklace with the rood of the Iocus priesthood. Once owned by Tia. Rune Earrings - Silver earrings engraved with ancient Kildean lettering. Lionhead - Necklace with a lion's head motif. Rusted Nails - Claws of iron worn by Rinomy, the ancient Kildean tactician. Sylphid Ring - Ring imbued with the essence of a sylph air spirit. Marduk - Nose-ring that is said to have been owned by Marduk, the storm deity. Salamander Ring - Ring imbued with the essence of a salamander fire spirit. Tamulis Tongue - Tongue stud favored by the fire god Tamulis. Gnome Bracelet - Bracelet imbued with an earth spirit. Palolo's Ring - White gold ring adorned with the wings of the earth deity, Palolo. Undine Bracelet - Arm bracelet imbued with the essence of an undine water spirit. Talian Ring - Delicate ring used by the sea spirit, Talia, to pacify the Kraken. Agrias's Balm - Balm used by the great knight Agrias as told in the Zodiac Brave Story. Kadesh Ring - Silver ring with rose and snake motif, symbol of the love and fertility goddess, Kadesh. Agrippa's Choker - Choker imbued with evil, made by the alchemist Agrippa. Said to now imprison Agrippa's soul. Diadra's Earring - Earring favored by the famed beauty Diadra, who was fated to bring sadness and ruin. Titan's Ring - Ring worn by the Titans of legend, large enough to be used as a bracelet by mortals. Lau Fei's Armlet - Armlet of might worn by the legendary queen of the Titans, Lau Fei. Swan Song - Brooch a poor craftsman made for his wife. Lauded for its quality after his death. Pushpaka - Earring made in ancient times to talk with the Pegasi drawing the chariot 'Pushpaka.' Edgar's Earrings - Earring possessed by a demon-wight, worn by the great necromancer Edgar. Cross Choker - Decorative leather choker with a pendant in the shape of a cross. Ghost Hound - Armlet imbued with the vain ambition of those whose names the storytellers do not sing. Beaded Anklet - Anklet worn by Müllenkamp, a dancer, and the head priestess of ancient Kiltia. Dragonhead - Talisman made from dragon skull. A aids slightly in battles against dragons. Faufnir's Tear - Necklace bearing a crystal, Faufnir's Tear, wept from the dragon's eye when it died. Agales's Chain - Necklace forged to torment Agales, the duke of the underworld, by the great sage Solomon. Balam Ring - Ring bearing one of the 47 scattered shards of the great devil Balam, guardian of knowledge. Nimje Coif - Coif worn by the water nymph Nimje in the tales of the old land. Morgan's Nails - Nails worn by the evil sorceress Morrighan in the tales of the old land. Marlene's Ring - Ring worn by the sage Marlene, said to prove her half-devil, half-human blood. _________________________________________________ O / For 'Dragonhead,' it's supposed to have "Aids \ /|\ < slightly in battles against dragons." But while \ / \ \ they were making the game there were some errors,/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _______________________________________ 6.6: GEMS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Talos Feldspar - Feldspar imbued with the dark powers of Talos. Increases the power of direct attacks. Titan Malachite - Malachite with a Titan's soul bound inside. Increases the power of direct attacks. Sylphid Topaz - Topaz imbued with the power of the Sylphs. Slightly increases air affinity. Djinn Amber - Amber imbued with the power of Djinn. Increases air affinity. Salamander Ruby - Ruby imbued with the power of the Salamanders. Slightly increases fire affinity. Ifrit Carnelian - Carnelian imbued with the power of Ifrit. Increases fire affinity. Gnome Emerald - Emerald imbued with the power of the Gnomes. Slightly increases earth affinity. Dao Moonstone - Moonstone imbued with the power of Dao. Increases earth affinity. Undine Jasper - Jasper imbued with the power of the Undines. Slightly increases water affinity. Marid Aquamarine - Aquamarine imbued with the power of Marid. Increases water affinity. Angel Pearl - Pearl imbued with the power of the angels. Slightly increases light affinity. Seraphim Diamond - Diamond with a seraph's soul bound inside. Increases light affinity. Morlock Jet - Jet stone sealed with Morlock's magical power. Slightly increases dark affinity. Berial Blackpearl - Blackpearl with Berial's soul bound inside. Increases dark affinity. Haeralis - Star sapphire with the power of Haeralis the Brave. Slightly increases power against humans. Orlandu - Actinolite containing a fragment of Orlandu's skeleton. Increases power against hmans. Orion - Black coral holding the hair of Orion the Beast. Slightly increases power against beasts. Ogmius - Amethyst containing Ogmious the Guardian's soul. Increases power against beasts. Iocus - Lazurite containing St. Iocus's prayer. Slightly increases power against undead. Balvus - Chiastrite containing the ashes of Balvus. Increases power against undead. Trinity - Jade containing the Nordic holy spirits. Slightly increases power against phantoms. Beowulf - Armandine holding Beowulf the Great's hair. Increases power against phantoms. Dragonite - Serpentine containing a dragon's power. Slightly increases power against dragons. Sigguld - Fire agate with the soul of Sigguld the Dragoon. Increases power against dragons. Demonia - Blood opal containing the blood of devils. Slightly increases power against evil enemies. Altema - Garnet containing Altema the Fallen's spirit. Increases power against evil enemies. Polaris - An artificial malachite made by the ancient Kildeans, named after a legendary knight. Basivalen - An artificial serpentine made by the ancient Kildeans, named after a legendary knight. Galerian - An artificial cat's eye made by the ancient Kildeans, named after a legendary knight. Vedivier - An artificial amethyst made by the ancient Kildeans, named after a legendary knight. Berion - An artificial moonstone made by the ancient Kildeans, named after a legendary knight. Gervin - An artificial topaz made by the ancient Kildeans, named after a legendary knight. Tertia - An artificial emerald made by the ancient Kildeans, named after a legendary knight. Lancer - An artificial ruby made by the ancient Kildeans, named after a legendary knight. Arturos - An artificial diamond made by the ancient Kildeans, named after a legendary king. Braveheart - Increases the success rate of non-magical attacks by 20%. Must be equipped on a weapon. Hellraiser - Increases the success rate of magic by @0%. It must be equipped on a weapon. Nightkiller - Increases the chance to evade non-magical attacks by 20%. Must be equipped on a shield. Manabreaker - Increases the chance to evade magical attacks by 20%. It must be equipped on a shield. Powerfist - Increases the chance to evade 'STR-down' by 20%. It must be equipped on a shield. Brainshield - Increases the chance to evade 'INT-down' by 20%. It must be equipped on a shield. Speedster - Increases the chance to evade 'AGL-down' by 20%. It must be equipped on a shield. Silent Queen - Increases the chance to evade 'Silent' by 20%. It must be equipped on a shield. Dark Queen - Increases the chance to evade 'Paralysis' by 20%. It must be equipped on a shield. Death Queen - Increases the chance to evade 'Poison' by 20%. It must be equipped on a shield. White Queen - Increases the chance to evade 'Numbness' by 20%. It must be equipped on a shield. _______________________________________ 6.7: MISC ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Cure Root - Roots of an herb that restores strength. Restores 50 HP. Cure Bulb - Bulbs of an herb that restores strength. Restores 100 HP. Cure Tonic - Extract of an herb that restores strength. Restores 150 HP. Cure Potion - Potion made from an herb that restores strength. Restores all HP. Mana Root - Roots of an herb that restores mental acuity. Recharges MP by 25 points. Mana Bulb - Bulbs of an herb that restores mental acuity. Recharges MP by 50 points. Mana Tonic - Extract of an herb that restores mental acuity. Recharges MP by 100 points. Mana Potion - Herbal potion that restores mental acuity. Recharges all MP. Vera Root - Roots of an herb that restores concentration. Lowers RISK by 25 points. Vera Bulb - Bulbs of an herb that restores concentration. Lowers RISK by 50 points. Vera Tonic - Extract of an herb that restores concentration. Lowers RISK by 75 points. Vera Potion - Potion made from an herb that restores concentration. Clears all RISK. Acolyte's Nostrum - Nostrum used by the acolytes in Léa Monde. Restores 100 HP and MP. Saint's Nostrum - The nostrum that a high priest received from the heavens. Restores all HP and MP. Alchemist's Reagent - An experimental potion made by Valnain's alchemists. Restores 25 HP; lowers RISK by 25. Sorceror's Reagent - Reagent made by sorcerers in ancient times. Restores 50 HP; lowers RISK by 50 points. Yggdrasil's Tears - Extract of Yggdrasil known to heal status abnormalities. Cures "Paralysis." Faerie Chortle - Made by the faerie king as a remdy for use in battle against serpents. Cures "Poison." Spirit Orison - Pellets made from flower petals and dried yak livers. Cures "Numbness." Angelic Paean - A talisman bearing the icon of St. Iocus. Cures "Curse." Panacea - Potion made with odd bits of herbs. Cures "Paralysis," "Poison," and "Numbness." Snowfly Draught - Potion of dried snowfly wings. Cancels magical effects cast on target. Faerie Wing - Powder that fairies use to accelerate movement and improve jumps temporarily. Elixir of Kings - Elixir used by the first king of Valendia. Adds a few points of STR. Elixir of Sages - Elixir given to St. Iocus by the Seven Wisemen of Ologo. Adds a few points of INT. Elixir of Dragoons - Elixir used by the dragoons. Adds a few points of AGL. Elixir of Queens - Elixir given to soldiers by Léa Monde monks in ancient times. Adds a few points of HP. Elixir of Mages - Elixir the mages of Léa Monde once used. Adds a few points of MP. Valens - A Léa Monde red wine with a delicate, yet robust flavor. (Same as Elixir of Kings.) Prudens - The most elegant red wine, with a gentle flavor and bouquet. (Same as Elixir of Sages.) Volare - A Léa Monde white wine known for its honey-like fragrance. (Same as Elixir of Dragoons.) Audentia - A Léa Monde quality sweet wine allowed to age to perfection. (Same as Elixir of Queens.) Virtus - A sparkling wine made from a blend of three grapes. Eye of Argon - Temporarily enables Ashley to see traps set in the room. Bronze Key - Open doors locked with the Bronze Key. Iron Key - Open doors locked with the Iron Key. Silver Key - pen doors locked with the Silver Key. Gold Key - Open doors locked with the Gold Key. (Not available during first play.) Platinum Key - Open doors locked with the Platinum Key. (Not available during first play.) Steel Key - Open doors locked with the Steel Key. (Not available during first play). Crimson Key - Open doors locked with the Crimson Key. Chest Key - Opens locked treasure chests. ________________________________________________________________________ Part 7: AREAS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ These Traps information comes from the Vagrant Story FAQ Author Zy Nicholson . There are rooms in all areas, of course. In addition, there are traps in some rooms as well. Here are all of the traps: Trap Name Effect ŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻ Eruption Physical affinity attack Gust Air affinity attack Inferno Fire affinity attack Terra Thrust Earth affinity attack Freeze Water affinity attack Death Vapor Light affinity attack Diabolos Dark affinity attack Poison Causes "Poison" Paralysis Causes "Paralysis" Curse Causes "Curse" Heal Panel Light Affinity; Restores HP, restores full concentration Cure Panel Light Affinity; Cures Poison, Numbness, and Paralysis Trap Clear Inactivates all trap panels in the room * Traps are not killers. At base they are percentage attacks, which means they make you lose a certain amount of HP based on your total HP. You can lower the damage by going into Battle Mode (if you have equipment equipped). It is also possible for the trap to MISS. * Traps are exactly like attacks, except they're activated when you step on them (so Elemental affinities take a role as well). * All Traps in the room can be located by using the item 'Eye of Argon' or using the Sorcerer spell 'Eureka' (only 3 MP). Here are all of the Areas of this game (according to the "Map" accessed through the menu): Wine Cellar Catacombs Sanctum Abandoned Mines B1 Abandoned Mines B2 Limestone Quarry Temple of Kiltia Great Cathedral B1 Great Cathedral L1 Great Cathedral L2 Great Cathedral L3 Great Cathedral L4 The Paling (unlisted; last area; top of Great Cathedral) Forgotten Pathway (not available on first play) Escapeway (not available on first play) Iron Maiden B1 Iron Maiden B2 (not available on first play) Iron Maiden B3 (not available on first play) Undercity West Undercity East The Keep City Walls West City Walls South City Walls East City Walls North Snowfly Forest Snowfly Forest East (not available on first play) Town Center West Town Center South Town Center East Here are some things dealing with the Map: - Select "Map" on the Menu screen to see Ashley's current location. All the rooms previously visited are shown here as well. - The direction the Area Map faces is the same as when the "Map" menu was open (the compass direction Ashley is is facing when looking forward by pushing Up on the D-Pad/left stick). - Pressing L2 button and directional buttons rotates the map, though it will not change Ashley's view of the room when you close the map. - Room names appear on the bottom of the screen. Saved games also display the name of the room in which the game was saved. - Many icons shown on the map may contain information necessary to progress through the game. Icons Ashley Icon Indicates Ashley's current location EXIT Exit Icon Indicates exits to other areas. The area names are also shown. SAVE Save Icon Indicates that the room has a Save Point. CONTAINER Container Icon Indicates that the room has a Container in which to store equipment and items WORKSHOP Workshop Icon Indicates that the room is an equipment workshop. *If a room has more than one icon, each icon will be shown briefly, one at a time. Map Exits · White Marker Indicates room exits. · Red Blinking Marker Indicates where Ashley entered the room. Locked Icon Indicates locked doors and names of the required keys/sigils. Unlockable Icon Indicates that you possess the key/sigil required to unlock this door. *If you don't know where to use a newly-acquired key or sigil, check the Area map! ________________________________________________________________________ Part 8: SCORE ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ * Riskbreaker Rank Lv. # Rank Name Required Score ŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Lv. 1 Normal Agent Default rank Lv. 2 Gladiator ??? Lv. 3 Daredevil ??? Lv. 4 Berserker ??? Lv. 5 Destroyer 3,000,000 Lv. 6 Spectrebane 4,000,000 Lv. 7 Paladin 5,000,000 Lv. 8 Mystic Wanderer 7,000,000 Lv. 9 Blademaster 13,000,000 (my current rank) Lv. 10 ??? ??? Lv. 11 ??? ??? Lv. 12 ??? ??? Lv. 13 ??? ??? Lv. 14 ??? ??? Lv. 15 ??? ??? Lv. 16 ??? ??? _______________________________________ 8.1: TITLE ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 01. Seeker of Truth - Finished the game once. 02. Conqueror of the Dark - Finished the game within ten hours. 03. Treasure Hunter - Checked all the chests in the game. 04. Wanderer in Darkness - Visited every map location in the game. 05. Destroyer of Gaeus - Defeated Damascus Golem in Forgotten Passage. 06. Hunter of the Snowplains - Defeated Damascus Crab in Snowfly Forest East. 07. Ally of the Wood - Defeated ravana in Iron Maiden B2. 08. Slayer of the Wyrm - Defeated Dragon Zombie in Iron Maiden B2. 09. Vanquisher of Death - Defeated Death and Ogre Zombie in Iron Maiden B2. 10. Warrior of Asura - Defeated Asura in Iron Maiden B3. 11. Conqueror of Time - Received an 'Excellent!!' rating for all the Time Attack battles. 12. Knight of Brilliance - Turned out more than 30 Chain Abilities in a row. 13. Bearer of the New World - Found the rare item Gold Key. 14. Hoard-Finder - Found the rare item Chest Key. 15. Hands of Might - Mastered all Break Arts. 16. Hands of Skill - Mastered all Battle Abilities. 17. Wanderer of the Wyrding - Finished the game without saving at any point. 18. Adventurer of Legend - Finished the game without using magic. 19. Lone Werreour - Finished the game without using Battle Abilities. 20. Finished the game without using Break Ars. 21. Blood-thirsty Hunter - Defeated each class of monster 500 times. 22. Master of Arms - Attacked enemies 5000 times with each type of weapon. 23. Silent Assassin - Attacked over 500 times with a weapon in the Dagger group. 24. Great Swordsman - Attacked over 500 times with a weapon in the Sword group. 25. Master of Blades - Attacked over 500 times with a weapon in the Great Sword group. 26. Steel Dragoon - Attacked over 500 times with a weapon in the Axe & Mace group. 27. The Earthshaker - Attacked over 500 times with a weapon in the Great Axe group. 28. Sweeper of the Dark - Attacked over 500 times with a weapon in the Staff group. 29. Acolyte of Iron - Attacked over 500 times with a weapon in the Heavy Mace group. 30. Spearsman of the Gale - Attacked over 500 times with a weapon in the Polearm group. 31. Heaven's Huntman - Attacked over 500 times with a weapon in the Crossbow group. 32. Master Martial Artist - Attacked over 500 times with bare hands. _______________________________________ 8.2: GAZETTE ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Games Completed # Record Completion Time R# --:--:-- Current Chest Count #% Chest Count Highscore #% Current Map Completion #% Map Completion Highscore #% Chain Ability Highscore # Kill List: Human # Beast # Undead # Phantom # Dragon # Evil # Weapon Usage: Dagger # Sword # Great Sword # Axe & Mace # Great Axe # Staff # Heavy Mace # Polearm # Crossbow # Unarmed # _______________________________________ 8.3: RECORD TIME ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _____________ SCORE Player Time | RECORD TIME ŻŻŻŻŻŻŻŻŻŻŻŻŻ Minotaur _________________ Dragon | 1ST --:--:-- | Earth Dragon | ROUND # | Snow Dragon | | Damascus Golem | 2ND --:--:-- | Damascus Crab | ROUND # | Death & Ogre Zombie | | Asura | 3RD --:--:-- | | ROUND # | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _______________ Reference Time| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _________________ | --:--:-- | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Time Attack Battle 1 Mission: Vanquish the Minotaur! Reference Time 00:25:00 MY BEST TIME 00:01:69 ROUND 1 Time Attack Battle 2 Mission: Vanquish the Dragon! Reference Time 00:30:00 MY BEST TIME 00:00:65 ROUND 1 Time Attack Battle 3 Mission: Vanquish the Earth Dragon! Reference Time 00:40:00 MY BEST TIME 00:01:39 ROUND 2 Time Attack Battle 4 Mission: Vanquish the Snow Dragon! Reference Time 00:50:00 MY BEST TIME 00:00:75 ROUND 2 Time Attack Battle 5 Mission: Vanquish the Damascus Golem! Reference Time 01:00:00 MY BEST TIME 00:01:46 ROUND 2 Time Attack Battle 6 Mission: Vanquish the Damascus Crab! Reference Time 01:15:00 MY BEST TIME 00:04:09 ROUND 2 Time Attack Battle 7 Mission: Vanquish Death & the Ogre Zombie! Reference Time 01:00:00 MY BEST TIME 00:41:20 ROUND 2 Time Attack Battle 8 Mission: Vanquish Asura! Reference Time 01:25:00 MY BEST TIME 00:14:85 ROUND 2 _______________________________________ 8.4: ENCYCLOPAEDIA ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 01. Zombie (UNDEAD) - Once the inhabitants of Léa Monde, zombies emerge from the Dark to attack the living. 02. Mummy (UNDEAD) - Ancient Kildean corpses infused with the power of the Dark. 03. Ghoul (UNDEAD) - Ghouls lurk in the Catacombs, longing for human flesh. Attacking their heads proves effective. 04. Ghast (UNDEAD) - The living dead, given power by demons of the Underworld. 05. Zombie Fighter (UNDEAD) - Corpses of Léa Monde's soldiers, brought back to life through the Dark's taint. 06. Zombie Knight (UNDEAD) - Zombies of the Knights of the Cross, still in possession of potent martial skills. 07. Zombie Mage (UNDEAD) - Zombies of Léa Monde's mages, who employ powerful offensive magic. 08. Skeleton (UNDEAD) - Skeletal remains of zombie corpses. they lurk in darkness to attack the living. 09. Dark Skeleton (UNDEAD) - Skeletons the Dark has bestowed with more power and better defense. 10. Skeleton Knight (UNDEAD) - The bleached skeletons of former Kingsguard knights. Still possess great skill with blades. 11. Ghost (PHANTOM) - Souls of the deceased that attack any living thing in sight. 12. Wraith (PHANTOM) - Ghosts of the Underworld capable of casting potent magic. 13. Goblin (HUMAN) - Stocky demihumans that form bands to attack their prey. 14. Goblin Leader (HUMAN) - Goblins endowed with the ability to use magic. They make their abode in the Undercity. 15. Orc (HUMAN) - Porcine demihumans that are able to use magic spells and any weapon they can find. 16. Orc Leader (HUMAN) - Commanders of the orcs. Like their goblin kin, they attack in packs with weapons and magic. 17. Lizardman (DRAGON) - A species of demihuman known for their agility and strength. 18. Blood Lizard (DRAGON) - A subspecies of lizardmen with superior protection against fire and heat. 19. Lich (EVIL) - Evil mages who have gained powerful magic and eternal life through demonic pacts. 20. Lich Lord (EVIL) - Liches with even greater magical knowledge who are said to practice ancient Kildean sorcery. 21. Death (EVIL) - The reaper of the Underworld, tasked with claiming the souls of the possessed. 22. Gargoyle (EVIL) - Sculptures of mythical creatures that have come to life. 23. Imp (EVIL) - Messengers of the Underworld that swoop down to attack with weapons and magic. 24. Gremlin (EVIL) - Pernicious demons that use varied weaponry and cast magic. 25. Mimic (BEAST) - Large insects that mimic chests of treasure to lure unawary treasure hunters. 26. Shadow (EVIL) - Shadows bereft of bodies, commanded by the Dark. 27. Silver Wolf (BEAST) - Wolves, twisted into ferocious man-hunters by the Dark's influence. 28. Hellhound (BEAST) - These hounds once guarded the gates of the Underworld. 29. Bat (BEAST) - Large, agile bats that swooop down to strike from the air. 30. Stirge (BEAST) - Giant vampire bats rumored to drain a victim's life in a single blow. 31. Slime (BEAST) - These normally slothful and large amoeba-like creatures can leap to assault their prey. 32. Poison Slime (BEAST) - Slime with the ability to spew poisonous spores. 33. Dark Eye (PHANTOM) - Often called "the Devil's Eye," these monsters are well versed in magic. 34. Basilisk (BEAST) - Powerful jaws give these small, agile reptiles a savage attack. 35. Ichthious (BEAST) - Fish-lke forest spirits with armored heads. Their magic gives them an extra edge in battle. 36. Harpy (BEAST) - Birds of the Underworld feared for their unmerciful spell of death. 37. Quicksilver (EVIL) - Dolls possessed by the souls of children who lost their lives to war or illness. 38. Shrieker (EVIL) - Dolls possessed by evil spirits. Their shrieks kill all within earshot. 39. Minotaur (BEAST) - Half-beast, half-human monster well known for its expert use of a viciously heavy mace. 40. Minotaur Lord (BEAST) - Minotaurs with tattoos of magic protection enscribed upon their bodies. 41. Minotaur Zombie (UNDEAD) - Minotaur zombies. They feel no pain, and they fight till their final death. 42. Dullahan (EVIL) - Knightly armor possessed by the Dark and capable of magical and physical attacks. 43. Dark Crusader (EVIL) - An armor relic of the holy wars. It's only weakness is the gap below its chest plate. 44. Nightstalker (EVIL) - Spirits of fallen soldiers, unaffected by chain abilities. 45. Last Crusader (EVIL) - Possessed crimson armor, once the special raiment of the Holy Knights. 46. Golem (EVIL) - Creatures molded from granite, they deliver tremendous physical attacks. 47. Iron Golem (EVIL) - Golems crafted from iron. Their strong bodies are impervious to physical attacks. 48. Damascus Golem (EVIL) - Golem made of the rare alloy Damascus. Highly resistant to both magical and physical attacks. 49. Ogre (BEAST) - Demons that fought humans in mythic times. Extremely agile and strong. 50. Ogre Lord (BEAST) - Highly intelligent ogres with arcane spell knowledge. 51. Ogre Zombie (UNDEAD) - Dead ogres restored to life by necromancy. 52. Giant Crab (BEAST) - Giant crabs whose acidic breath can melt even the strongest armor. 53. Iron Crab (BEAST) - Crabs with shells of iron. Employ their massive weight as a lethal weapon. 54. Damascus Crab (BEAST) - Crabs with shells as hard as Damascus. Weapons made from their shells are rare and valued. 55. Air Elemental (PHANTOM) - Lesser air spirits. Use earth affinity spells against them. 56. Djinn (PHANTOM) - Air daeva. This violent, angry spirit serves no mortal master. 57. Fire Elemental (PHANTOM) - Lesser fire spirits. Vicious opponents with fiery magic at their disposal. 58. Ifrit (PHANTOM) - Fire daeva. An arrogant spirit who enjoys burning humans with its spells. 59. Earth Elemental (PHANTOM) - Low-level earth spirits. Originally benevolent spirits, magic has twisted them to evil. 60. Dao (PHANTOM) - Earth daeva. An evil spirit who casts baneful spells to sate its yearning for human life. 61. Water Elemental (PHANTOM) - Lesser water spirits. Do not approach them without first preparing a suitable defense. 62. Marid (PHANTOM) - Water daeva. Sunk Léa Monde into the waters 25 years ago with the aid of Dao, the earth daeva. 63. Dark Elemental (PHANTOM) - Lesser spirits of darkness. More powerful than other elemental spirits in Léa Monde. 64. Nightmare (PHANTOM) - Dark daeva. It is filled with an insatiable craving to see the living suffer. 65. Wyvern (DRAGON) - Lesser wyrm with deadly breath attacks. 66. Wyvern Knight (DRAGON) - A ferocious subspecies of dragon. They rarely appear above ground. 67. Wyvern Queen (DRAGON) - Queen of dragons. Her rule is total and her spawn would readily give their lives for her. 68. Dragon (DRAGON) - These legendary creatures possess a cruel and cunning intellect. 69. Sky Dragon (DRAGON) - Large dragons inhabiting clouds, they are also known as Thunder Dragons. 70. Flame Dragon (DRAGON) - Large dragons who draw energy from magma. 71. Earth Dragon (DRAGON) - Also known as Land Dragons, their tough hides are nigh impossible to pierce. 72. Snow Dragon (DRAGON) - Because of their freezing breath attack, these dragons are often called the 'Wyrms of Ice.' 73. Arch Dragon (DRAGON) - The most intelligent of all dragons, but at the same time, one of the most evil. 74. Dark Dragon (DRAGON) - Dragons of the Underworld who feast on human flesh and souls. 75. Dragon Zombie (UNDEAD) - Powerful zombies who crave souls tainted by the Dark. 76. Kali (HUMAN) - Statue of the goddess of destruction the Dark instilled with unholy life. 77. Ravana (HUMAN) - A mechanical statue of a deity engineered in the era of Müllenkamp. 78. Asura (HUMAN) - A deity that lay imprisoned in the depths of Lea Monde for centuries. Humans (no particular order): Ashley Riot Tia Marco Callo Merlose Duke Bardorba Sydney Losstarot Hardin Romeo Guildenstern Samantha Jan Rosencrantz Father Grissom Faemdos (a Crimson Blade; w/ Grissom) Lamkin (a Crimson Blade; w/ Grissom) Sir Tieger Lady Neesa Father Duane Sarjik (a Crimson Blade; w/ Father Duane) Bejart (a Crimson Blade; w/ Father Duane) Müllenkamp Soldier Crimson Blade Goodwin (a Crimson Blade) Sackheim (a Crimson Blade) Mandel (undead) ________________________________________________________________________ Part 9: Strategy, Hints, and Tips ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This section has important stratgies, hints, and tips. It's like a "READ ME!" document, similar to the "READ ME!" section in the Quick Manual. _______________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Thought Bubbles _______________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This comes from the Vagrant Story FAQ Author Zy Nicholson . Below here are some examples of thought bubbles (the crazy stick- figure will explain what they are after he does them): _____ | ... | | ____| |/ _________________________________ O | This means I'm charging up | /|\ < for my turn. First it starts | / \ | out as one dot, then two, then | | finally three. Next, I'll | | explain what happens afterwards.| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ * Every fight-able living thing usually charges up when they know where you are. This only applies to attacking/attack magic. Some just cast magic without knowing you're exact location. _____ | ! | | ____| |/ _________________________________ O | Okay, so it's supposed to be | /|\ < larger than that. Well, it means| / \ | I'm finished charging up for my | | turn and can attack/cast magic/ | | use items. | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ * All fight-able living things can attack/cast magic/use items when the ! is there. ? _________________________________ O | This means I know you're in the | /|\ < area, but you lost me and I have| / \ | no idea where you've gone. I | | freeze to ponder, then continue | | looking until you're seen or | | leave the room. | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ * "Lost me" refers to the term "Lose 'em" or "Shake 'em" that is quite commonly used when someone or something is chasing a person. Usually heard often in military movies, especially ones with fighter jets or fast vehicles. * This can be done by getting out of range of the enemy's sight range (they can't see you). \|/ __________________________________ O |Okay, so the lines are supposed | /|\ < to be more connected. Well, it's | / \ |a state of "Shock," I'm kinda' | |surprised/confused. This happens | |when I'm attacked by an ally. | |Usually, if I don't see my enemy | |then I'll get revenge on my ally | |who attacked me. Unfortunately, | |my ally will get me back for it | |as well, even though I deserved | |to attack back (one for one). It | |is possible for this to go on | |forever. Once I see my enemy, I'll| |go after him (I DO have a job). | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ * Even if the attack is a MISS, the attacked ally will still be Shocked. * What's kinda' funny is to call this state "Shell Shock." Some people may not understand it, so... Shell shock (noun) - post-traumatic stress disorder in soldiers as a result of combat experience Shell-shocked (adjective) - 1. affected with shell shock 2. mentally confused, upset, or exhausted as a result of excessive stress /\ Just some bad battle humor on my part. || (above) ______ |/Ż\/Ż\| |\ /| | \ / | | \/ | |/ŻŻŻŻŻ O _________________________________ /|\ < If this EVER happens, it means I | / \ |have been "Charmed," or i.e., be-| |friended by you. The symbol is | |actually supposed to be a red | |heart. Unfortunately it isn't | |colored and round. Close, though.| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ * It seems only regular enemies (not bosses or allies) can be Charmed. An enemy is Charmed by basically restoring their HP either by using the spell 'Heal' or using an item (preferably 'Cure Root'). It may take one restoration or several restorations to Charm the enemy. Remember, they must have lost some HP. * If it works, the enemy (when not charging up for an attack/magic/ item) will follow you with the above symbol. When the foe does charge, then the "..." will take the heart's place. When the foe is done with all that, then the heart will come back. The heart will never be shown while charging up or ready to attack, so if you restore the foe's HP while it is charging/ready to attack, then you won't visibly know it worked. * The remedy for Charm is to be attacked by the charmer, or befriender (Ashley). The once befriended foe will be Shocked temporarily, then go after you once again. * The method the original sender (Daniel Day ) to Zy Nicholson said is like this: - The Shock symbol must occur three times on an enemy uninterrupted by you attacking it - After the third one, just simply restore that enemy's HP using the spell 'Heal' or using items of HP restoration (it may take one time or several depending on the enemy) - If it works, the red heart will appear - As explained above, "The heart will never be shown while charging up or ready to attack, so if you restore the foe's HP while it is charging/ready to attack, then you won't visibly know it worked." EXTRA THOUGHT BUBBLES-RELATED INFO * It is possible to attack enemies before they spot you, but after doing so, they'll know your location immediately (you can always lose them though). * When an enemy is ready to attack, it only tries to attack you when you are standing on the ground or hanging from a ledge. If you are falling or jumping, then they won't attack until you land (or hang on a ledge). The enemy will attack once you land on the ground. * Briefly, I explain: While jumping, enemies cannot attack you. So it's possible to get across a room full of enemies without getting hit once just by jumping. ------------------------------------------------------------------------ _______________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ "Take Cover!" _______________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This comes from the Vagrant Story FAQ Author Zy Nicholson . It is possible to hide behind something, thus making an attack hit an object instead of you. Single target attack spells and normal attacks will always MISS if you are hiding behind an object (purposely or accidentally). Multiple target spells will still hit, and Special Attacks and Break Arts should MISS as well from what I recall. It doesn't have to be an object though, it can be an enemy. See the section above to see what happens when the enemy you are hiding behind is attacked by its own ally (state of Shock, symbol shown = \|/ ). If you are able to do this, then enemies can too (hide behind objects or allies, and sometimes, even you). ------------------------------------------------------------------------ _______________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Status Abnormalties _______________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This comes from the Vagrant Story FAQ Author Zy Nicholson . Basically, enemies will usually not do anything to rid you of a negative status abnormality unless they do something worse, which includes attacking to get rid of Numbness, or doing a spell to get rid of Silence, etc.). Of course they won't use an item or magic to rid you of the status abnormality. For sake of reference, I will list all negative status abnormalities and their effects/remedies (as well as what they won't do to you to lose the abnormality): Status Abnormalities "Effect": the effect of a status abnormality. "Remedy": how to cure the effect of a status abnormality "Enemy" : what the enemy won't do to rid you of the abnormality that they normally would if you didn't have the abnormality _ |X| Silent Ż Effect: Cannot cast spells Remedy: - Be the target of a spell - Move to a different room Enemy : - Cast magic on you Numbness Effect: Battle abilities cannot be used temporarily and move 50%. Remedy: - Wait for duration of effect - Receive damage - Caste "Clearance" - Use "Spirit Orison" Enemy : - Attack you For many negative status abnormalities (STR-down, INT-down, AGL-down, Silent, Paralysis, Poison, Numbness, Curse, and Equip-down), if an enemy causes a status abnormality on you and you get rid of it, there is a high chance they will try to put the same status abnormality on you. And since the AI takes longer to attack, you can get in about three free attacks on that foe. ("Free" means "no cost," so you get three attacks without any consequences.) ------------------------------------------------------------------------ _______________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The Spoils of Foes _______________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This comes from the Vagrant Story FAQ Author Zy Nicholson . Equipment enemies have can be quite useful in upgrading your own equipment. There is always a base percentage of receiving any piece of equipment from an enemy. But there also seems to be a way to increase the percentage of receiving a certain piece of equipment. And that is to keep attacking the body part where the equipment is (that means killing them like that as well). It is best to do high damaging attacks to that body part (gets the body part to DYING status). This really only affects enemies with almost/about full equipment, so, say an Ogre with only a weapon and an accessory, it doesn't really matter what body part you attack because it's useless. The reason is you'll either get the equipment or not, so the more you kill the enemy, the more likely you'll get that piece of equipment. The percentage isn't higher, it's just after killing the enemy a lot, you'll eventually get some equipment. The faster you kill the monster, the more you can kill it, so you'll get it eventually faster (possibly). From certain enemies you automatically can only get specific pieces of equipment or will always get certain pieces of equipment. For example, if you want the boots they're carrying, keep on attacking the legs. For REAL HUMANS (body part and what they hold): R. ARM - Weapon, R. Arm Armor L. ARM - Shield (if equipped), L. Arm Armor HEAD - Head Armor, Accessory BODY - Body Armor, and partially affects all other equipment LEGS - Leg Armor In reality, all you do is just attack the body part that is holding whatever equipment you want. Weapon is sometimes R. Arm, L. Arm, or even both (two-handed weapons only). Only weapons and shields can appear in different body parts out of all creatures (Human, Beast, Undead, Dragon, and Evil). All Humans have some equipment (real Humans have full equipment), Beasts have some equipment (Ogres and Orcs), Undead always have some equipment, Dragons have some equipment (Lizards), and all Evil foes have some equipment (except Golems, Crabs, Gargoyles, and Imps). Know only that attacking a specific body part only increases the probability of getting a certain piece of equipment. Just because the probability of something is increased it certainly doesn't mean you WILL get that. There is still a base percentage of getting the other equipment. ------------------------------------------------------------------------ _______________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ "Titles of Equipment" (music plays) dun dun dun! _______________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This comes from the Vagrant Story FAQ Author Zy Nicholson . When a piece of equipment (weapons or armor, except accessories) are highlighted, then at the bottom left of the screen is the following (example): Title: Armor Hagane Glove So it has the title of the piece of equipment, what material it is made of, and what kind of equipment it is. For a weapon, it's the weapon (including gems), not the blade. For a shield, it's the shield (including gems). The title doesn't mean much, except that you have two stats that are low to exceedingly high. Titles are actually determined by the second- highest stat out of all three things (Class, Affinity, and Type). Depending on what the value of the second-highest stat is determines what the title of the weapon or armor is. Since it's determined by the second-highest stat, then the highest stat is either equal to or higher than the second-highest stat. Here are all the titles (Shields are Armor): Required Attributes Title ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻ Below 10 Weapon / Armor 10 to 19 Warrior's Weapon / Armor 20 to 29 Knightly Weapon / Armor 30 to 39 Prestigious Weapon / Armor 40 to 49 Brave Weapon / Armor 50 to 59 Warlord's Weapon / Armor 60 to 69 Champion's Weapon / Armor 70 to 79 Glorious Weapon / Armor 80 to 89 Legendary Weapon / Armor 90 to 99 Supreme Weapon / Armor Above 99 Divine Weapon / Armor ------------------------------------------------------------------------ _-_-_-_-_-_-_Blade Types:=+=+=+=+=+=+=+ A _____ BBB L /A\ DDDDD EEEEE |TTTTT| Y Y PPPP EEEEE SSS B B L /A A\ D D E \|T|/ Y Y P P E SSS BBB L /A___A\ D D EEEE |T| Y PPPP EEEE SSS B B L /AAAAAAA\ D D E |T| Y P E SSS BBB LLLLL /A/ \A\ DDDDD EEEEE |T| Y P EEEEE SSS ŻŻ ŻŻ \V/ Blunt - used to smash or break things in pieces Edged - used to slice things Piercing - used to stab hard-to-reach areas and is a concentrated stab Considering all of that, it shouldn't be very difficult to choose what blade type to use against different enemies. - A skeleton creature is very frail (made of purely bones) and can be easily broken apart, so a Blunt weapon can work well against them. - A living creature (such as a human or beast) without much armor protection can have their body parts sliced off, so Edged works well here. - A rock creature or dragon has a very tough hide and something concetrated is required to penetrate it, so use a Piercing weapon against it. Some people would first consider to destroy a rock creature with a Blunt weapon, it works, but think about what they do to actually destroy rocks in real life...a Piercing tool (like a pickax to dig through the rock-hard ground) or a drilling tool, which is _supposed_ to be a piercing tool. And since a Piercing weapon can be used to hit hard- to-reach areas, it can be used against something _with_ armor protection because it can go right through the armor (or hit a small, open area), thus hurting the enemy. It is quite shocking (to me) that some people actually have difficulty with the blade types. All you have to remember is that this game tries to resemble that of *REAL LIFE* by including things from real life in this game. Like this: an animal (that includes humans) can be stabbed so easily with a pocketknife, so in Vagrant Story, anything with flesh can be stabbed as well (remember: REAL LIFE). If you didn't figure out what blade type goes with this example, it's Piercing. ------------------------------------------------------------------------ _______________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Training Dummies _______________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This comes from the Vagrant Story FAQ Author Zy Nicholson . If you walk into a room with a training dummy, then the sound you will hear is similar to that of undead skeletons. Damage to dummies are very low (only around 5, but calculated, it is only 0). Your RISK does not really have any affect on your accuracy and damage, since your accuracy will always be 100% and even as low as 99% (understand? Just some bad humor on my part). This means you can raise your Class the dummy is really quickly and high. Also, you can do easy Chains to get those Battle Abilities experience points. Although you can only gain a Battle Ability by killing an enemy. The Affinity of dummies is actually Physical, and is the only exception that you can lose other Affinities' points. Remember that Physical attacks are direct attacks and aren't affected (damage-wise) by other affinities. Know that only the first attack can gain/lose you Class/Affinity points. If you Chain, you won't lose or gain anything. Format: CLASS of dummy (NAME of dummy) Area: Room HUMAN (CRIMSON BLADE) Wine Cellar: Blackmarket Wine Cellar: Worker's Restroom BEAST (OGRE) Abandoned Mines B1: The Dark Tunnel UNDEAD (SKELETON KNIGHT) Catacombs: Hall of Sworn Revenge PHANTOM (GHOST) City Walls North: From Boy To Hero DRAGON (LIZARDMAN) City Walls South: The Boy's Training Room EVIL (GREMLIN) Town Center East: Gharmes Walk ____________________________________________ O / The dummies are not there the first time | /|\ < you reach the room. After beating or going | / \ | to certain areas, then the dummy will be | | there if you so happen to go to the room | | as listed above. | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ____________________________________________ O / If you have a turbo controller, then use it| /|\ < against a dummy. You can sleep while doing | / \ | so. This is how you do it: activate turbo | | for O, then put something to weigh down on | | on the button so Ashley will automatically | | attack. After he's done killing the dummy, | | you will usually gain about 30+ in the | | Class of the dummy. | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ____________________________________________ O / It doesn't really matter, though. You can | /|\ < do whatever you do. Don't blame me or Dan | / \ | GC for any problems you run into based on | | problems dealing with weapons. Remember, | | Different personalities = different styles | | of play. | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Dummies have items for you when you kill them. They always give you a 'Cure' and 'Mana' item. It depends on the dummy for which you will receive. In addition, under certain circumstances you will get another item, an Elixir, which is also totally dependent on the dummy. You get the Elixir by doing the following: - Attacking only the BODY (and killing it by doing so) - Beating or doing the same number of Chains as your Chain Record * If you do this, there is about an 84% chance of getting the Elixir. Here are the items you get from the dummies (I haven't gotten a chance to get the Elixirs from all the dummies): Dummy Cure & Mana Elixir of ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻ Human Bulbs Queens(?) Beast Potions ??? Undead Potions Kings Phantom Bulbs ??? Dragon Potions ??? Evil Potions ??? ------------------------------------------------------------------------ Materials (in order of strongest to weakest): Damascus, Hagane, Iron, Silver, Bronze, Wood, Leather Materials (in order of weight, from lightest to heaviest): Leather, Wood, [Silver, Hagane, and Damascus are equal], and [Bronze and Iron are equal] So if you just can't take the time to upgrade your equipment to Damascus (a somewhat hard and grueling process for armor), then just keep it at Hagane because it's the second strongest material. Damascus surpasses it with a +2 STR and +1 INT. The AGL is the same. Silver, which has the same STR of Iron but has more AGL, is -2 that of Hagane. ____________________________________________ O / Don't be fooled by what people say. Silver \ /|\ < is *ACTUALLY* weaker than Hagane. Hagane | / \ \ *IS* the second strongest material. / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------ _______________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ TRAPs _______________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ These Traps information comes from the Vagrant Story FAQ Author Zy Nicholson . There are rooms in all areas, of course. In addition, there are traps in some rooms as well. Here are all of the traps: Trap Name Effect ŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻ Eruption Physical affinity attack Gust Air affinity attack Inferno Fire affinity attack Terra Thrust Earth affinity attack Freeze Water affinity attack Death Vapor Light affinity attack Diabolos Dark affinity attack Poison Causes "Poison" Paralysis Causes "Paralysis" Curse Causes "Curse" Heal Panel Light Affinity; Restores HP, restores full concentration Cure Panel Light Affinity; Cures Poison, Numbness, and Paralysis Trap Clear Inactivates all trap panels in the room * Traps are not killers. At base they are percentage attacks, which means they make you lose a certain amount of HP based on your total HP. You can lower the damage by going into Battle Mode (if you have equipment equipped). It is also possible for the trap to MISS. * Traps are exactly like attacks, except they're activated when you step on them (so Elemental affinities take a role as well). * All Traps in the room can be located by using the item 'Eye of Argon' or using the Sorcerer spell 'Eureka' (only 3 MP). ------------------------------------------------------------------------ This list comes from the Vagrant Story FAQ author Zy Nicholson . Thanks to him I wouldn't know this info nor would I have gotten all of the Grimoires. _______________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Grimoires Obtainable from Slain Foes _______________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Grimoire Banish (Banish) - Harpy Grimoire Terre (Vulcan Lance) - Ghost Grimoire Teslae (Lightning Bolt) - Zombie Mage, Dark Eye Grimoire Glace (Aqua Blast) - Ghost Grimoire Incendie (Fireball) - Ghost Grimoire Patire (Dark Chant) - Wraith, Dark Eye Grimoire Lux (Spirit Surge) - Ghost, Wraith Grimoire Zephyr (Solid Shock) - Ghost, Wraith Grimoire Radius (Radial Surge) - Lich, Lich Lord Grimoire Avalanche (Avalanche) - Water Elemental, Marid Grimoire Foudre (Thunderburst) - Air Elemental, Djinn Grimoire Flamme (Flame Sphere) - Fire Elemental, Ifrit Grimoire Gaea (Gaea Strike) - Earth Elemental, Dao Grimoire Meteore (Meteore) - Dark Elemental, Nightmare ------------------------------------------------------------------------ _______________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Easy Break Arts Strategy _______________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Do as many Break Arts you want to do then Heal yourself (read: use the Shortcut menu) or use items. It's so simple, and if you keep using the Break Art (one that does a high amount of damage but doesn't cost too much HP), then you can do easy damage. Then all you need to do from there is Heal. What's even better is after doing a lot of Break Arts, you can use the Chain Ability Raging Ache. It does damage equal to 10% of your total HP loss. So if you're in a critical state (really low HP) and the standard damage you do is little, you can keep attacking using Chains (Raging Ache). The same applies if you do little damage with both Break Arts AND normal attacks. And when the enemy is about to attack, just Heal yourself. However, Chain Abilities are ineffective against certain enemies so it might be useless to do Chains. ------------------------------------------------------------------------ _______________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Quick Chain Abilities Tips _______________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ These strategies come from the Vagrant Story FAQ author Zy Nicholson . If you want to do pull off a high number of Chains, it is best to swap back and forth between two easy Chain Abilities. Ones that are easy to time, which happen to only be pure attacking Chains (Heavy Shot, Raging Ache, Phantom Pain, and Crimson Pain). Other Chains take somewhat longer and so may be more difficult to time. All weapon types have their own way of executing Chains, so some are more complicated (it doesn't mean it's any more difficult, just has more or less parts to it). The way Chains are executed also depend on where you are standing and where the enemy is located. |Ż|- This model of an exclamation mark is similar to that of the Timing | | Display for Battle Abilities in Vagrant Story. Up to the 13th Chain |_| you can just simply push one of the buttons set to whatever Chain |Ż| Abilities upon seeing the exclamation mark pop up. For the 14th Ż Chain and higher, you must anticipate when it'll appear and push it then. Don't anticipate too early though because you'll make an easy mistake. - The higher the Chain, the harder the timing is because you aren't given as much time to continue Chaining. That's why you have to anticipate after the 13th one. - Anticipation can be done easily in two ways: Push the button... * When the weapon comes into contact with the creature * At the peak of the sound of the attack - Using both, it is really easy to anticipate Chains (so you can even do 30 Chains to receive a Title) - After the 8th Chain, your RISK will increase greatly if you continue Chaining - Against bosses and regular enemies, you _should_ keep your RISK low, so only do 8 Chains then stop and do another 8 Chains, and so on. That way your RISK doesn't go skyhigh and you can still do things. - But it can be good to have really high Chains just as long you can keep doing so. With each Chain you do, the more damage it does (only 1 HP damage increase per Chain). This way you can eventually do some decent damage against troubling foes, although it could be smarter to try different Affinities/Blade Types. Here are some good Chain Abilities used together: /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \BASIC ATTACK CHAINS/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ All of these Chains are only 1 RISK, so they don't increase your RISK quickly. 'Heavy Shot' and 'Raging Ache' are possibly the most used Chains (for me they are). 'Instill' I always use to fill up the PP (Phantom Points) of any weapon (usually repaired). You can do a few easy 8-Chains before your RISK gets too high. /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \THE ACHE AND PAIN OF TWO/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Raging Ache works well against any enemy that isn't immune to Chain Abilities as long as you have low HP. It's an easy way to damage a tough enemy. And Crimson Pain (does 100% damage and deals 30% of the damage to Ashley) can feed it to an extent. But if you're using Raging Ache to hurt a tough enemy, then it's quite useless to use Crimson Pain. It's good if you can do some decent damage with it. Although Break Arts can substitute for Crimson Pain and Raging Ache can do well from there. Utilizing the Ultimate Chain Ability (under low-damage circumstances) Works well against enemies against enemies you can actually do some damage to get Instill to work (get Phantom Points). Then do Phantom Pain to do a high amount of damage. It is also possible to do Phantom Pain as the first Chain then built up your Phantom Points using Instill (and switch off with something like Raging Ache or Heavy Shot until your PP are full then do Phantom Pain again). If you want, you can get full PP with all your weapons in your Gadget Bag and do Phantom Pain with each weapon. /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \STATUS ABNORMALITY-CAUSING CHAINS/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The four Chains are the following: Paralysis Pulse, Numbing Claw, Dulling Impact, and Snake Venom. You should only set one of these to one button (for normal battle unless you want to have some fun and set three of them to buttons). Numbing Claw must be the last move because a physical attack cancels Numbness. A Magic attack cancels Silent (Dulling Impact causes Silent). /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ \MY THREE CHAINS/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ My personal set of Chains. They are: Heavy Shot (O), Raging Ache ([]), and Dulling Impact (/\). When I want to build up my PP, I just replace Raging Ache with Instill. Other status abnormality-causing Chain Abilities (especially Paralysis Pulse) doesn't really apply to me because if you are able to use it on an enemy, then it is most likely the enemy is weak, which means it can easily be killed. Dulling Impact is different though because it can work on some deadly Magic users. It also stops them from casting spells all the time, which is really annoying. ------------------------------------------------------------------------ _______________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Quick Defense Abilities Tips _______________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ These strategies come from the Vagrant Story FAQ author Zy Nicholson . |Ż|- This model of an exclamation mark is similar to that of the Timing | | Display for Battle Abilities in Vagrant Story. Just simply push |_| one of the Defense Abilities buttons when it appears above Ashley's |Ż| head when he's attacked. Ż - If you use a Defense Ability that has nothing to do with the attack a foe does on you, then it won't work. On first play you should always do your best to defend (use Defense Abilities) against bosses, especially. That's why the Shorcut menu exists, to give shortcuts to the most used things in battle. You should set one type of defense to each button (the types of attacks include: physical, non-magical, magical, paralysis/numbness, and elemental). Physical belongs to non-magical. Non-magical should go to one button, magical to another, and Paralysis/Numbness or Elemental to another. All Defense Abilities are executed after the attack done on Ashley. So if you're Paralyzed/Numbed but you successfully execute Ward, then at the end they will go away. ____________________________________________ O / Whenever you need to change any Battle | /|\ < Abilities, just simply use the Shortcut | / \ | menu and choose Chain or Defense Abilities.| | This saves time and can help you prepare | | for certain enemies quickly. USE IT! | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ____________________________________________ O / You can literally DIE but if you use the | /|\ < correct Defense Ability, you can still | / \ | live. This is done using a Defense Ability | | that reduces or absorbs damage (they are | | both the same). That's basically what makes| | up Defense Abilities. | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ It is also possible for a Defense Ability to MISS (the effects don't work). This is because you may have a Gem that increases the chance to evade non-magical attacks by 20% or magical attacks by 20%. Also, your Agility may be too high. It will usually not MISS, but there's that chance of it missing. After beating the game, I got lazy and just decided not to fiddle around with Defense Abilities and just keep it the same forever. Here are my settings: O = Absorb Damage [] = Absorb Magic /\ = Ward ________________________________________________________________________ Part 10: Secrets ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ None, really, except when you beat the game for the first time, you'll have the Rood Inverse when you start a 'Clear'ed game. With the Rood Inverse, you are able to get the following titles: 03. Treasure Hunter - Checked all the chests in the game. 04. Wanderer in Darkness - Visited every map location in the game. 05. Destroyer of Gaeus - Defeated Damascus Golem in Forgotten Passage. 06. Hunter of the Snowplains - Defeated Damascus Crab in Snowfly Forest East. 07. Ally of the Wood - Defeated ravana in Iron Maiden B2. 08. Slayer of the Wyrm - Defeated Dragon Zombie in Iron Maiden B2. 09. Vanquisher of Death - Defeated Death and Ogre Zombie in Iron Maiden B2. 10. Warrior of Asura - Defeated Asura in Iron Maiden B3. 11. Conqueror of Time - Received an 'Excellent!!' rating for all the Time Attack battles. 13. Bearer of the New World - Found the rare item Gold Key. Of course you have to go through a lot of stuff first, but you get to start with everything you had when you finished the game (except MISC items). That includes your Items in your Gadget Bag as well as the Container, your Magic, Battle Abilities, Break Arts, and Score (and everything within the Score submenu). What you don't keep are the MISC items, map completion (it goes on record, but not progress) and the same goes for checking the chests. Experience Points towards your Break Arts and Battle Abilities (if any more needed) are not added until you beat the first boss, Minotaur. After beating the game (at the end of the credits) the game will show your score and rank. There is a background picture as well. Every time you beat the game there is a different background (well, just actually each play you beat...for example, on first play there is one picture and that's the only one you get to see if you keep beating the game on first play, but on second play there is another picture and you keep seeing that picture if beat the game on second play). ________________________________________________________________________ Part 11: Ending Credits ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ To pay tribute to the development team of Vagrant Story, I will list the ending credits. And furthermore, I must say this: If you are a burner (one who gets/makes burned games), then you can burn anything you like, just not RPGs. RPGs should be the games you buy because the game companies that make them really rely on sales, otherwise they won't make RPGs (or any games) any longer after some time. Here are the credits (from beginning to end; the centering is not exact...I'm not finished and...I had to do my best x_x): The Phantom Pain Starring ŻŻŻŻŻŻŻŻ Ashley Riot Sydney Losstarot Romeo Guildenstern Supporting Cast ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Callo Merlose John Hardin Jan Rosencrantz Commander Duane Commander Grissom Commander Samantha Commander Tieger Commander Neesa Joshua Corrinne Bardorba Aldous Byron Bardorba Executive Producers ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Hironobu Sakaguchi Tomoyuki Takechi Hisashi Suzuki Produced & Directed by ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Yasumi Matsuno Co-producer ŻŻŻŻŻŻŻŻŻŻŻ Michio Okamiya Art Direction ŻŻŻŻŻŻŻŻŻŻŻŻŻ Hiroshi Minagawa Character Design ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Akihiko Yoshida Main Programmer ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Taku Murata BATTLE ALGORITHM SECTION ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Battle Design Yasumi Matsuno Planner (Strategy) Takayuki Suguro Assistant Planner Minori Miura Programmer Taku Murata Programmer (Logic) Yoshiki Kashitani BACKGROUND SECTION ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Planned & Directed by Kazutoyo Maehiro Assistant Planners Ryu Nakamura Tai Yasue Artistic Supervisors Akihiki Yoshida Akiyoshi Masuda Background Model Creators Yoshinari Hirata Takafumi Hori Hiroyuki Sano Takahiro Yamashita Background Texture Creators Akiko Honne Tsutomu Mouri Rena Sasaki Yukiko Sasaki Assistant Creators Ryoutaro Hashimoto Tsutomu Inagaki Keiji Inoue Tomokazu Kawamata Toru Shiozaki Programmer Kunio Yamaguchi CHARACTER SECTION ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Character Model Supervisor Hiroshi Minagawa Character Model Creators Eiichiro Nakatsu Tsuyoshi Namiki Character Texture Creator Tonomi Fujino Character Motion Creators Yasuhide Hino Tadashi Soeda Kazuhiko Takahashi Tsunataro Yoshida Assistant Motion Creators Kouji Machida Shinichi Matsuda Hiroaki Saotome Takahiro Sugita Programmer Yoshinori Tsuchida VISUAL EFFECT SECTION ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Artistic Supervisor Jiro Mifune Designer (Artist) Noriko Ikeda Programmer Satoshi Ogata EVENT SECTION ŻŻŻŻŻŻŻŻŻŻŻŻŻ Directed by Jun Akiyama Written by Yasumi Matsuno Planner Hidehito Tanba Assistant Planner Yaeko Sato Programmer Mitsuo Yoshioka MENU & LAYOUT SECTION ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Artistic Supervisor Hiroshi Minagawa Designer (Artist) Takahiro Yamashita Programmer Tadashi Tsushima ADDITIONAL PROGRAM SECTION ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ CG Programmer Ryusuke Sasaki Additional Tool Programmers Shun Moriya Toshinori Shimono PRODUCTION MANAGEMENT SECTION ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Production Manager Makoto Kurabayashi Production Assistants Yuki Nishimura Kaori Shibayama Miho Uchida SOUND SECTION ŻŻŻŻŻŻŻŻŻŻŻŻŻ "SQUARE SOUNDS Co.,Ltd." Production Manager Kensuke Matsushita Production Coordinator Naoto Echizen Music & Original Score by Hitoshi Sakimoto Sound Programmer Minoru Akao Recorded & Mixed by Kenji Nagashima Sound Edited & Engineered by Tomohiro Yajima Assistant Sound Editors Jun Nakamura Shojiro Nakaoka Makoto Yamaguchi Synthesizer Programmer Takeharu Ishimoto MOVIE SECTION ŻŻŻŻŻŻŻŻŻŻŻŻŻ "SQUARE VISUAL WORKS Co.,Ltd." CG Supervisor Satoshi Tsukamoto Chief CG Designer Hiroyuki Honda CG Designers Yuko Akiyama Tomohiko Osugi Takeshi Tateishi Ken Yuasa Technical Coordinator Yoshinori Moriizumi Motion Capture Engineer Masaharu Inoue Motion Capture Artists Shuntaro Furukawa Keiko Imamura Kaoru Minemoto (SQUARE Co., Ltd.) VFX & Composite Designers Hiroshi Matsuyama (SQUARE Co., Ltd.) Teruaki Shiraishi Masaya Suzuki (SQUARE Co., Ltd.) CG Programmer Keisuke Miyazaki Digital Recording Engineer Keita Takagi Production Manager Norimichi Kurosawa Production Assistant Noriko Abe Motion Actor as "Ashley" Tesshin Murata Motion Actress as "Müllenkamp" Miho Miyagawa Accessories Designer Yusuke Naora (SQUARE Co., Ltd.) LOCALIZATION ŻŻŻŻŻŻŻŻŻŻŻŻ "SQUARE CO.,LTD." General Manager Koji Yamashita Deputy General Manager Akira Kashiwagi Director Aki Ito Assistant Yoshiki Yamamoto Translators Alexander O. Smith Amanda Jun Katsurada "SQUARE SOFT, INC." Editors Brian Bell Richard Amtower Associate Producer Aki Kozu Localization Manager Yutaka Sano QA Manager Jonathan Williams Lead Analyst Matthew B. Rhoades Assitant Lead Analyst Mohammed A.C. Wright Analysts Kelly Chun Mathew Clift Jared Ellott Michael Alan Erickson Jeff Love Judah Mehler James J. Robles QA Translators Kenji Nakamura Rintaro Yoshida Technical Coordinator Bennett Neale "SQUARE ELECTRONIC ARTS L.L.C." Senior Customer Service Manager Rick Thompson Assitant Customer Service Manager Fernando Bustamante Customer Service Lead Alaine DeLeon Customer Support Representatives Caroline Liu Patrick Cervantes John Mont James Dilonardo Mark Abarca Mark Acero Alan Deguzman Ryan Riley Public Relations & Events Manager Lisa M. Ahern Assistant Public Relations Manager Francine DeMore Business Development Manager Elaine Di Iorio Product Coordinator Beth Faust Sales Coordinator Sean Montgomery Media Planner Kyoko Yamashita Creative Planner Keiko Kato Product Associates Andy Hsu Irene Sam Product Administrative Assitant Mari Nishikawa Marketing Assistant Rika Maruya Assistant Product Manager Andrew Shiozaki Marketing Manager Kenji Mimura Vice Chairman Yoshihiro Maruyama President Jun Iwasaki "SQUARTZ CO.,LTD." Executive Director Hiromi Masuda Supervisors Hideaki Matsuoka Assistant Coordinators Shingo Kamata System Coordinator Shin Yamamoto (SQUARE Co.,Ltd.) SPECIAL THANKS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ "Our European Friends" Patrick Beja Nicolas Di Costanzo Frank Glaser Warren Harrod François Hermellin Christophe Kagotani Arnaud Saint-Martin "DENTSU Inc." Kentaro Kawai Takuya Nashimoto Noriyuki Ueno Kensuke Tanaka Makoto Takeuchi Shunsuke Iwai "DENTSU TEC Inc." Kouji Fukuoka "VACANCES Inc." Kunikazu Mori Nobuyuki Takaishi Shiro Ataka Copyright İ2000 SQUARE Co., Ltd. ALL RIGHTS RESERVED İ2000 SQUARE Fin. ________________________________________________________________________ Part 11: Frequently Asked Questions ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Q = Question C = Comment A = Answer 1. Q: A: ________________________________________________________________________ Part 12: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Zy Nicholson Various sections: Grimoires Obtainable from Slain Foes, Quick Chain Abilities Tips, Quick Defense Abilities Tips, Equipment Enhancement, The Spoils of Foes, Titles of Equipment, Training Dummies, TRAPs, Thought Bubbles, Take Cover, and Status Abnormalities. People who helped Zy Nicholson with the above topics. Red Phoenix The little 'Dragon' ASCII art in the Author Information section. Chris MacDonald (AKA Kao Megura): His old disclaimer which I'm using ________________________________________________________________________ Part 13: Author Information ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ . . ' }\ /{ ' / \ ) \__/ ( / \ / \ (*\ /*) / \ / \_ \ / _/ \ ( \|\../|/ ) / | VV | \ / Dan GC \ / \ ( LB Dan GC@aol.com ) \ / / Web Page \ / ŻŻŻŻŻŻŻŻ \ / The Shrine \ ( http://come.to/theshrine ) | /\ /~\|T|\/~\/~\/|T|/~\ /\ | | / \/ '|' )) '|' \/ \ | |/ (( \| ' )\ ' (\/) \/ "You're funny. But keep it up and you'll just piss me off." ~ Xenogears' Fei Don't plagiarize! It's bad! And always give credit where it is due! My other FAQs: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Neo-Geo: Blazing Star (FAQ/Walkthrough) NAM-1975 (FAQ/Walkthrough) Sengoku 2 (FAQ/Walkthrough) Shock Troopers (FAQ/Walkthrough) Shock Troopers; 2nd Squad (FAQ/Walkthrough) PlayStation: Ehrgeiz (Arcade/PSX): Cloud Character Guide FAQ/Move List Quest Mode Guide Sasuke Character Guide Secrets FAQ Sephiroth Character Guide (PSX) Gran Turismo 2: Quick Cash Guide Tuning Guide Legend of Legaia: Misc FAQ Star Ocean: The Second Story: Claude Boss Guide Fighter Battle Strategies Rena Boss Guide Secret Dungeon Boss Guide Wu-Tang: Shaolin Style: Basics FAQ Chang Dao Fo Expert FAQ Gan Wuyin Ghostface Killah Gza Hei-Mudan Inspectah Deck Jin Gang Juwen Long Lei Gong Masta Killa Method Man Mong Zhu Nan Wang ODB Raekwon Secrets FAQ Shrui Shan Suang Dao U-God Wudi SO Wuji Xenogears: Battling FAQ Reviews (for PlayStation): ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Ehrgeiz Vagrant Story Wu-Tang: Shaolin Style ________________________________________________________________________ Unpublished Work Copyright İ 2000 Dan GC ________________________________________________________________________ END