Star Ocean: The 2nd Story - Fighter Battle Strategies FAQ Version 0.1 For U.S. Version Only On PSX By Dan GC Last updated: 08/05/99 03:39 PM PT First Edition: 08/05/99 03:39 PM PT Document Info: 34 K (35, 139 Bytes) Designed for at least IE 3 or NN 3 at 640x480 Resolution and Courier New font enabled 35, 139 characters (letters, numbers, symbols, etc.) Star Ocean: The 2nd Story was/is... Created by: tri-Ace Creator of Most FMVs: Links Produced by: Enix Published by: SCEA (Sony Computer Entertainment America) Released: June 9, 1999 in US If you can help me with anything: basics, more strategies, etc., or if you just have questions, comments, etc., E-mail them to One more thing, don't E-mail with questions that are already in this FAQ, otherwise, I'll discard them or tell you to check the FAQ. _________________ Table of Contents ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Part 1: Updates Part 2: Introduction 2.1: Fighters' Way(s) of Fighting - Ashton Anchors - Dias Flac - Bowman Jean - Claude Kenni - Chisato Madison - Precis Neumann - Ernest Raviede - Opera Vectra Part 3: Battle Strategies 3.1: Basic 3.2: Ashton Anchors 3.3: Dias Flac 3.4: Bowman Jean 3.5: Claude Kenni 3.6: Chisato Madison 3.7: Precis Neumann 3.8: Ernest Raviede 3.9: Opera Vectra Part 4: Frequently Asked Questions Part 5: My Comments and Stuff Part 6: Special Thanks Part 7: Author Information Copyright Disclaimer: This Document Copyright (c) 1999 Dan GC This FAQ is for personal and/or private usage only. If reproduced, it must be via electronics, and if placed on a Web Page, may be changed only if this Disclaimer and the above Copyright Notice is completely there. This FAQ is not to be used for profitable/promotional purposes: publishers of magazines, guides, books, etc. or being incorporated into magazines, etc. in ANY way without FULL AUTHORIZATION from myself and any cohorts I may have. This FAQ was created and is owned by me, Dan GC Any Copyrights and Trademarks not specifically mentioned in this FAQ are acknowledged. Always give credit where it is due. All trademarks and the such are Copyright to their respectful owners. Printing this document may make it easier than reading it over and over. Okay, if you have WordPad, save this document somewhere, open WordPad, go to Page Setup, then change the margins to: Left: 1"; Right: 0.5"; Bottom: 0.3"; Top: 0.3". This will prevent some paper usage, also, you should change the font, if you can tolerate it, and make major changes. But if not, oh well. Oh yea, and take out unnecessary things, like this section here, the disclaimer, the beginning, Author Information, the section just below this place, updates, etc. Just a few tips, you can do what you want when printing if you were to print this document. This FAQ can be found at: ________________________________________________________________________ GameFAQs www.gamefaqs.com ________________________________________________________________________ Part 1: Updates ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Version 0.1 6/00/99: First Edition ________________________________________________________________________ Part 2: Introduction ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This FAQ was put together by myself and only myself. There was no other input whatsoever, but I bet it will eventually occur. These strategies are my own strategies, and I'm just telling my strategies for each fighter in combat. There are plenty of different types of strategies out there. I felt with this FAQ, it would help people use more efficient strategies, or rather, help them against difficult enemies. For the Battle Strategies, I'll put how to use a character's potential to its maximum, although that cannot be achieved by many people, but you can use all characters to their full ability, almost. Also, if a Killer Move isn't listed, then what it means is it's almost useless and you really shouldn't use it in battle. This really isn't battle strategies, but it is sort of, it's just using Killer Moves carefully/correctly mostly. If you have more strategies to add to this FAQ, just E-mail me, you know where, and I'll put it in after checking it. ____________________________________________ 2.1: Fighters' Way(s) of Fighting ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _____________________________ - Ashton Anchors ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Ashton uses a Heraldic Fencing fighting style. It is a style mixed with both Heraldry and Fencing. He uses two-swords, but only attacks with one for his normal attack. He is probably the second (or third) best fighter in the game. Some of his Killer Moves are slow, or otherwise, take too long to pull off. This leaves him open to attacks if there is more than one enemy. _____________________________ - Dias Flac ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Dias is a pretty good fighter, and his attack is the fastest in the game. Similarly, his Killer Moves are also quick. But he isn't the best fighter. Dias is probably the second best fighter in the game. Most of his Killer Moves only hit once. The max. hits is probably three. But his speed make up for his lack of multiple hits. The fighting style he uses is one he "made up" himself. He uses Katanas as his primary weapon. _____________________________ - Bowman Jean ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Bowman really had no trouble in martial arts or pharmaceuticals, or so he claims. His normal attack is a regular punch, and he does it while in forward stance. The range of this attack is terrible, the second worst range in this game ever! (Out of the characters you can get.) Most of his Killer Moves are good and they can be used to attack a variety of monsters. He doesn't use up a lot of MP in his Killer Moves. _____________________________ - Claude Kenni ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Claude uses a long sword in battle. He probably learned his sword skills (and, of course, fighting style) while in the Earth Federation in what he is majoring in, Basic Combat Arts. Since it is Basic Combat Arts, there is bare-handed martial arts and weapon fighting. He uses both a long sword and martial arts skills. _____________________________ - Chisato Madison ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Chisato is a black belt in Jujitsu, as she claims in the game. Her weapon is guns (stun guns, handguns, stun rods), she only has two attacks that even use it. It's the air attack and the 100,000 Volts Killer Move. Almost everything else she does is Jujitsu techniques. Her Jujitsu-related Killer Moves are quick and strong. She also has two Killer Moves in which she uses her cell phone or something. _____________________________ - Precis Neumann ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ She uses a big robotic fist to attack. Most of her Killer Moves are machines she uses to attack the enemy. Although for one of her Killer Moves, she kicks Bobot 1.0 (and at a higher Proficiency level) and Bobot 2.0 at the enemy. _____________________________ - Ernest Raviede ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Ernest uses a whip and his attack style (with the whip) resembles that of any Belmont in the Castlevania series. For all of his attacks, he uses his whip. He has one really good Killer Move (Broken Heart). _____________________________ - Opera Vectra ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Opera has a rifle called 'Kaleidoscope'. She has Energy Packs that are put in the weapon. Most of her Killer Moves are projectiles. She has the best attack to hit an enemy in the air. She shoots the enemy, and doesn't jump or anything like that in the process. If she were to go against Xine (but you can't since Ashton has to be in the party), she could beat him by herself, all you have to do is just push the Normal Attack button repeatedly. Her standing normal attack is she hits the enemy with the Kaleidoscope. ________________________________________________________________________ Part 3: Battle Strategies ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ____________________________________________ 4.1: Basic ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Combat Skills can be very helpful to you in battle, but you shouldn't depend on them too much, except for Gale (before getting Bunny Shoes), Float, Cancel (Fighters), and Motormouth (Magic Users). Gale increases the speed of the learner; Float allows the character to hit the opponent in the air usually causing it to become dizzy and gives time to juggle the opponenet for added damage; Cancel allows the learner to do a normal attack and immediately do a Killer Move; and Motormouth reduces the time it takes to cast a Magic spell greatly, with a certain probability. When you attack an enemy from the back, you automatically hit it. There's no need to take unnecessary risks by attacking from the front all the time. If the current character you are using is doing an attack and you need to use an item, just switch to another character doing nothing to use an item. When you are used to using all characters one by one, battles will be easy, otherwise, just choose a strategy for the AI. If two or more characters surround an enemy from both sides and keep attacking in unison (and the enemy actually gets hurt), the enemy won't be able to do anything for a while. Similarly, you can keep an enemy against a wall and keep doing multi-hit Killer Moves and the enemy won't be able to escape for a while. Heavy Enemies: It is best to keep on attacking since they are too slow to counter. Medium Enemies: They're aren't slow or fast, so, their attacks are pretty quick, but the setup time for it is just enough for you to evade the attack. So you can just run close enough to the enemy to cause it to attack then run away quickly. Light Enemies: You should attack them when their back is turned or they are running away from you or going after another character. Or if you're strong enough, just attack them after they attack you. Once anyone has Angel Armband equipped (or just the Eternal Sphere for Claude), you can keep doing normal attacks to trap the enemy. But this is only good for people with quick (start up, the attack, and recovery) attacks. ____________________________________________ 4.2: Ashton Anchors ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Since Ashton's normal attack is quick and strong (not as strong as Claude's, though), you can use it to attack medium/heavy enemies in quick succession. His best two Killer Moves could possibly be Sword Dance and Dead Triangle. Cross Slash ŻŻŻŻŻŻŻŻŻŻŻ You can do this after doing Hurricane Slash to juggle the opponent (use Link Combo). Leaf Slash ŻŻŻŻŻŻŻŻŻŻ Use this to teleport to the enemy right away and do damage. Piercing Swords ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The start up time is pretty slow, but this can hit the enemy multiple times after being powered up. Hurricane Slash ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ At close range, he does a slash then another slash that makes a tornado. At long range, he does a charging slash then the tornado is thrown at the enemy. The hurricane launches the enemy in the air, unless they are too heavy. This opens up a juggling opportunity (use Link Combo). Dead Triangle ŻŻŻŻŻŻŻŻŻŻŻŻŻ Use this to teleport to the enemy, freeze them in place, then explode everything in the area of effect. Ashton splits into three Ashtons in a triangular formation then stabs their swords in the ground causing an explosion, hurting everything in the area. But, if the enemy is fast enough, they can run out of the area after Ashton teleports. Also, if the enemy frozen is touched by anyone/anything, then the frozen enemy can move again. Dragon Breath ŻŻŻŻŻŻŻŻŻŻŻŻŻ Gyoro and Ururun breathe fire/ice respectively at the enemy. It's random who's going to breathe dragon breath. After being powered up, BOTH dragons will breathe dragon breath. The start up time lags, but it can hit the enemy many times. Sword Dance ŻŻŻŻŻŻŻŻŻŻŻ Ashton's hits the enemy with both of his swords in a martial dance. Once this is powered up, he'll do more slashes doing more damage. He doesn't step to left/right when executing this, so you don't have to worry about him getting too close to the enemy. ____________________________________________ 4.3: Dias Flac ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Personally, I think Dias' normal attack lags. The start up time takes so long. But his slash is the fastest in the game. But the start up time takes too long. I was playing with Dias in the Field of Courage and he rarely hits the purple/green knights because his attack is so slow. With Ernest, I can actually hit those same guys without being afraid of being hit. Whoever said Dias' normal attack is the fastest in the game not saying the start up time lags, well, they need to examine it more closely. His fighting style is what causes him to be so slow, he unsheathes his sword, attacks, then sheathes his sword. Although many of his Killer Moves have a better start up time than his normal attack. The lag of his attack is somewhat made up by the fact that his attack has the second longest range and can hit enemies behind him. Dias equipped with Bunny shoes makes him a much better fighter, especially for Killer Moves such as Chaos Sword, Gale Stab, Crescent Moon Flash, Hawk Scream Blast, and Firebird Shock Wave. His best two Killer Moves could possibly be Illusion and Firebird Shock Wave. Cross Wave ŻŻŻŻŻŻŻŻŻŻ Cross Wave can be used to attack airborne enemies (or just standing enemies) twice. Use this attack against flying enemies. Air Slash ŻŻŻŻŻŻŻŻŻ Air Slash can be used to keep the enemy away. Since it's a very quick Killer Move, if you're fighting against a monster you know can kill you if it gets close, you can use the long range version of this Killer Move to keep it back. Crescent Wave ŻŻŻŻŻŻŻŻŻŻŻŻŻ Crescent Wave can be used to attack standing/airborne enemies. It can be used to hit a variety of enemies. Chaos Sword ŻŻŻŻŻŻŻŻŻŻŻ Once this Killer Move is powered up, it can hit twice. You can use this attack against airborne/standing enemies in close range. The long range version of this is a ground projectile that can also hit twice. Use the long range version to keep the enemy away from you, but Dias has to be a certain distance before executing the Killer Move. Gale Stab ŻŻŻŻŻŻŻŻŻ This Killer Move does about four times the damage of Dias' normal attack. Have the Bunny shoes equipped and this Killer Move is deadly. He thrusts forward with his sword quickly doing heavy damage against the enemy. You can use this against enemies that are trying to attack you. Crescent Moon Flash ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Dias shoots a projectile in the shape of a crescent moon. You can also use this to keep the enemy way, but it's just as strong as Air Slash. Hawk Scream Blast ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Before being powered up, for the long range version of this Killer Move, he does a quick upward slash, then a quick downward slash shooting a hawk projectile. The short range version is the same exact thing as the long range version, except the hawk is in front of the sword. After being powered up, he does and upward slash then a downward slash shooting the hawk projectile whether it be in short or long range. This Killer Move can hit twice anytime, it's his second multi-hitting Kille Move. It's hawk projectile's element is fire, so use it against enemies weak against fire or without fire resistance. Use the long range version to keep the enemy back or from attacking. The short range version is used to hit the enemy twice. Full Moon Slash ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ He spins his sword in the shape of a full moon then the enemy is surrounded in the shape of a full moon and hit. Not very useful at first, but if you're able to power it up, he'll be much faster when he spins his sword in the shape of a full moon. But the recovery time lags, so use this when you have other party members with you to distract the enemy/enemies. Illusion ŻŻŻŻŻŻŻŻ After being powered up (Proficiency 420), he can hit up to four times. If he does Strong Blow for certain attacks, he may not always hit with the next attack. It's the closest Dias can get to a real multi-hitting Killer Move. At least it doesn't cost that much MP. Firebird Shock Wave ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This move can be used to dodge enemy projectiles and hit the enemy. This Killer Move can hit up to three/four times. But if the enemy is too close after Dias starts executing this move, it only hits once. Use this carefully and correctly, the enemy can be hit numerous times losing lots of HP. It's best to use it to dodge projectiles (you need Bunny shoes equipped) and hit the enemy at the same time. ____________________________________________ 4.4: Bowman Jean ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Bowman has some pretty good Killer Moves, although there is one that really leaves him open after executing it. People have said Bowman has the worst range in the game (magicians included) but I beg to differ. I would actually say Bowman has the third worst range in the game. It seems he has some kind of invisible force that hits the enemy when he's not touching the enemy. You see, I've tested out Bowman and Noel, and Noel rarely hits the enemy, but Bowman DOES hit the enemy. I've used both of their attacks against the Insane Load enemies when they back up somewhat to do their sword attack. Noel can't hit them, but Bowman CAN. Oh yes, Celine supposedly has the same range as Noel, seeing as both of them rarely hit the enemy except from behind. Bowman's best two Killer Moves could possibly be Explosion Pills and Sakura Attack. Spirit Attack ŻŻŻŻŻŻŻŻŻŻŻŻŻ Once this is powered up, Bowman shoots three projectiles. It's quick, but each projectile is only as strong as his normal attack. But it can really keep the enemy back. You can keep using it against a pretty slow guy and they will be kind of trapped. Poison Pills ŻŻŻŻŻŻŻŻŻŻŻŻ Once this is powered up, he throws more poison pills. But if the enemy is too fast (you'll need Bunny shoes for this), do Poison Pills then run towards the enemy so they'll either stay in one place or back up, thus being hit by the poison. Oh yes, this attack can also poison enemies. Pillory ŻŻŻŻŻŻŻ This attack is best used when your party is with Bowman. Since the attack takes so long to pull off (he spins on top of the enemies head), the enemy/enemies will need to be distracted so Bowman isn't hit during or after the Killer Move is executed. The short range version of this Killer Move is just a jump then he turns upside down supposedly putting a "punishment collar" on the enemy. The long range version of this is he fades into his own shadow (it would sound better if he teleported, but whatever) then appears above the enemy then puts the "punishment collar" on the enemy. Either way, they are both pretty much useless. Firebird Attack ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This move, he gathers fireballs then throws the fireball projectile at the enemy. The start up time sucks though, it takes too long to pull it off. I wouldn't really use this move unless the party was distracting the enemy/enemies or the enemy/enemies were really slow and he could actually pull it off. Death Siege ŻŻŻŻŻŻŻŻŻŻŻ Bowman is invincible when executing this, but the recovery time just sucks. Once this Killer Move is powered up, you can hit the enemy up to four times (a buncha' Bowmans run into the enemy in an X fashion). It works incredibly well against slow enemies or enemies being distracted in one place. So, it should be used against slow enemies, or when the party is there to help you. Whirlwind Fist ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The start up time is horrible. But the attack itself is good. But you shouldn't do this against flying/floating enemies because then, they are launched pretty high into the air and stay high in the air and can only descend when they are flying/floating in once place. This should only be used against normal enemies or very heavy enemies. This move can be used to juggle the opponent (use Link Combo, it's more efficient). After doing Whirlwind Fist, do something like Explosion Pills or Sakura Attack. Burst Fist ŻŻŻŻŻŻŻŻŻŻ For the short range version of this Killer Move, he makes a bubble barrier of some sort, goes in it, then charges at the enemy with his body, then retreats back. At long range, he makes the bubble barrier then throws it at the enemy. Since he retreats back after doing the Killer Move, it is pretty useful. You can use it repeatedly to attack the enemy. Explosion Pills ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This could possibly his most useful Killer Move. When this Killer Move is powered up, he will throw more explosion pills. The radius of each pill is pretty small, but since there are quite a lot of explosions, it has quite some range. This move is especially useful against flying/airĴ borne enemies, you can just keep doing Explosion Pills until the enemy dies. Sakura Attack ŻŻŻŻŻŻŻŻŻŻŻŻŻ This is Bowman's strongest Killer Move. He just does a buncha' Martial Arts punches and kicks jumping into the air then descending. After powering up this Killer Move, he does more punches and kicks and adds a Spirit Attack at the end of Sakura Attack, the only difference between the last part is the color/size of the projectiles. You can use this for juggling. ____________________________________________ 4.5: Claude Kenni ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Claude is supposedly the best fighter in the game. I tell you, he does have the best defense and offense, has the most useful weapon (Eternal Sphere), but he doesn't have the best accuracy (HIT) but he does have the best evasion (AVD). His normal attack is quite quick and has pretty good range. His best two Killer Moves could possibly be Mirror Slice and Twin Slash. Air Slash ŻŻŻŻŻŻŻŻŻ You can use this in the same fashion as Dias would use his Air Slash, although Claude's Air Slash is slower. But this can still be used to keep the enemy back. Shooting Stars (Shooting Stars Wall Trap) ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Shooting Stars is an awfully good Killer Move (once it's powered up). If you trap the opponent against the wall or another enemy/character and do Shooting Stars, that enemy will lose a lot of HP. The long range version is a projectile that does twice the damage of one punch of Shooting Stars. Head Splitter ŻŻŻŻŻŻŻŻŻŻŻŻŻ Before being powered up, this Killer Move is very useful. He stabs the sword into the enemy's head. It usually hits the enemy, unless you are too far away from the enemy and do Head Splitter. After being powered up, after jumping in the air, he does a foward flip with his sword sticking out (similar to Sasuke's Kabutowari, otherwise known as Head Split Cut/Flip Slash Cut). This powered up version isn't the best, but it is certainly much stronger than the previous version. If you are too close to your opponent, the Head Splitter will miss. You have to be a certain distance so just the sword hits the enemy. But, if you utilize Head Splitter correctly and carefully, then you'll rarely miss. You need to do Head Splitter quite some distance away so you can hit your opponent. Burst Knuckle ŻŻŻŻŻŻŻŻŻŻŻŻŻ Claude puts a flame around his fist and punches the enemy with it. >From far away, he throws the flame at the enemy. After being powered up, this Killer Move can hit two or three times, but it's hard to do that. You should only use this against enemies weak against fire. Ripper Blast (Ripper Blast 'Quake) ŻŻŻŻŻŻŻŻŻŻŻŻ For the short range version of this Killer Move, Claude stabs his sword into the ground and rocks pop up out of the ground in the same line. For the long range version of this Killer Move, he stabs his sword into the ground and millions of rocks pop up out of the ground and can hit any enemies in the effect area. You can use this Killer Move to trap an enemy (after final change) for a long time. Use the long range version first, then keep doing the short range version one. This way, you can do tons of damage to your enemy/enemies. Keep the enemy against the wall and keep doing Ripper Blast and the enemy will die. Twin Slash ŻŻŻŻŻŻŻŻŻŻ Twin Slash is a very useful move against a flying/jumping enemy. This could possibly be his second most useful Killer Move. It's the best move against flying/jumping enemies. You can keep doing it on them and they'll die. Sword Bomber ŻŻŻŻŻŻŻŻŻŻŻŻ Claude shoots a couple of meteors. Each meteor can hit two or three times. Sword Bomber can shoot a lot of meteors after the final change. You can use this Killer Move to dodge projectiles and hit the opponent at the same time (Bunny shoes equipped). Mirror Slice ŻŻŻŻŻŻŻŻŻŻŻŻ Claude's best Killer Move. Works well against any enemy except flying enemies (use Twin Slash against those guys). After the final change, this Killer Move can deal very deadly damage, but if you are going to have Strong Blow on, then use it on the enemy when they are trapped against a wall or another enemy/character. ____________________________________________ 4.6: Chisato Madison ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Her normal attack is rather slow, since she does a back kick. She's a good fighter in her Killer Moves, but all of them shouldn't really be used. Her best two Killer Moves could be Rising Dragon and Tear Gas. Whirlwind ŻŻŻŻŻŻŻŻŻ Before being powered up, she does a roundhouse then immediately following that, a Kaiten Ashibarai with the other leg. After being powered up, she tacks on an axe kick and a back flip. This move can be used in quick succession and to juggle your opponent. Rising Dragon ŻŻŻŻŻŻŻŻŻŻŻŻŻ This Killer Move is quite strong and can hit your opponent at least six times after being powered up. Use this just to attack your opponent since the start up time doesn't lag. Tear Gas ŻŻŻŻŻŻŻŻ Possibly her most useful Killer Move when the party is there to distract the enemies. This Killer Move never changes, and can hit at least 15 times. You can use this to trap bosses against the wall. ____________________________________________ 4.7: Precis Neumann ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Her normal attack's starting time lags about as much as Dias' normal attack. Her best two Killer Moves could be Barrier and Mujin Super Beam. Rocket Punch ŻŻŻŻŻŻŻŻŻŻŻŻ This is a pretty good Killer Move. Equipped with the Bunny shoes and you can just keep doing Rocket Punch and your enemy will eventually die. Hop Step ŻŻŻŻŻŻŻŻ Similar to the final change of Claude's Head Splitter, Precis jumps in the air and smashes the opponent's head with a hammer. Just like Head Splitter (final change), if she's too close, she won't always hit the opponent. Mole ŻŻŻŻ You can do this move at any distance. Bobot transforms into a drill machine, Precis hops in, drills underground, then appears next to the enemy and hits it with the drills of the machine. You can use this to catch up to the enemy, plus, she's invincible when underground (maybe except against magic). Ally-Oop! ŻŻŻŻŻŻŻŻŻ Precis throws Bobot 1 at the enemy. It's pretty quick, and you can use it in the same fashion as Rocket Punch. Once this is powered up, she'll kick Bobot 2 at the enemy as well. Parabola Beam ŻŻŻŻŻŻŻŻŻŻŻŻŻ Precis gets a machine out of her back pack and it shoots circular lasers (I don't know why they even call it Parabola Beam, a parabola is MUCH, MUCH, MUCH different). If Precis is slow, then this move isn't very good. This is actually pretty good, but the start up time lags. Bang-Bang Attack ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Before being powered up, this move is useless. After being powered up, Precis can hit the enemy multiple times with her hammers. Bloody Mary ŻŻŻŻŻŻŻŻŻŻŻ Bobot 1 transforms into a huge mech-like machine with a drill, Precis jumps in, then Bobot 1 drills the enemy. It can hit multiple times after being powered up (three initially). Mujin Super Beam ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Bobot transforms into a mech-like machine, the mech launcher pops out of the center of the body, shoots the enemy, then goes away. It's pretty strong and hits the enemy before Precis is hit. Barrier ŻŻŻŻŻŻŻ This Killer Move could possibly her best one. She throws Bobot in the air and when it lands, it explodes and can hit the enemy for tons of damage. After being powered up, she throws another Bobot. ____________________________________________ 4.8: Ernest Raviede ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Ernest's normal attack's start up time is a little faster than Dias'. But the recovery time is the best in the world. But the attack has the longest range in the game. His only useful Killer Moves are Broken Heart and Sonic Whip. Broken Heart ŻŻŻŻŻŻŻŻŻŻŻŻ After being powered up, Ernest hits his whip into the ground. Then the stems of roses pop up out of the ground and hit the enemy tons of times. After the stems pop up out of the ground, you can see the image of a rose. If Ernest has the Bunny shoes on, this move will be really useful. Sonic Whip ŻŻŻŻŻŻŻŻŻŻ Once Ernest is level 90 or above, this attack can do 9999 damage to almost any enemy. It takes a while for him to gather up the vacuum globe then throw it at the enemy, but it's still pretty good. After being powered up, the vacuum globe is really big. ____________________________________________ 4.9: Opera Vectra ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Opera's normal attack could possibly be the fastest for a fighter. She has the best attack against airborne enemies. She shoots the enemy. When fighting against a bird similar to XINE, she could kill it just by doing normal attacks over and over. Her standing attack is a whack with the Kaleidoscope. Her best two Killer Moves could be Hyper Launcher and Alpha on One. Photon Prison ŻŻŻŻŻŻŻŻŻŻŻŻŻ Photon Prison is pretty good, but the accuracy isn't really good. Photon Prison temporarily stops the enemy for a while. The more proficiency, the longer the enemy stays frozen. Use this to freeze a tough enemy/boss for a while. Flame Launcher ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ At close range, she shoots flames at the enemy like a flame thrower. At long range, she shoots a lob of fire and upon impact, explodes and fire spreads around the area. Both versions are very good and do more damage after being powered up. Alpha on One ŻŻŻŻŻŻŻŻŻŻŻŻ Opera shoots energy balls at the enemy that explode on contact. The energy balls home in on the enemy. After being powered up, she shoots more of them. Spread Ray ŻŻŻŻŻŻŻŻŻŻ Similar to Claude's Sword Bomber, Opera jumps into the air and shoots the enemy. She can use this to dodge projectile (with Bunny shoes equipped). Cold Wind ŻŻŻŻŻŻŻŻŻ Opera shoots cold wind at the enemy (similar to a hurricane in the direction at the enemy) doings lots of damage. After being powered up, the enemy gets hit a lot more. Lightning Blade ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Similar to Ernest's Thunder Whip (except much faster), at long range, Opera points the Kaleidoscope facing the sky, then shoots the enemy with lightning. In clse range, she shoots the ground making a barrier of lightning around her that spins round and round covering a bigger and bigger area. Hyper Launcher ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Possibly her best Killer Move, she shoots the enemy multiple times doing lots of damage. After this is powered up, she shoots the enemy for a longer time and, of course, does more damage. ________________________________________________________________________ Part 5: Frequently Asked Questions ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ None as of yet. ________________________________________________________________________ Part 6: My Comments and Stuff ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ For the next month or so, I won't be updating any of my FAQs since I have a lot of stuff to do. I'll try to finish it ASAP so I can start working again. This FAQ was put together after about four weeks of personal battle experience, or rather, over 140 hours. Another good thing about this game is that you change the button configurations. Using O as accept/examine/talk, I'm used to it. X as cancel is just as good. Anyone ever check the CDs of Star Ocean 2? The bottom (the black side) has a strange appearance. You can see the cylinders, which probably means it was terribly copied on the CDs or something. This game has some of the worst voiceovers ever, although there are some good ones, but most of them sound too fake. This game is actually pretty short, but it has a lot of replay value because of the many different endings, secrets, characters, etc. ________________________________________________________________________ Part 7: Special Thanks ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ tri-Ace: Creating this game Enix: Producing this game Links: Making most of the FMVs in the game SCEA: Publishing the game My Most-Previous FAQs: Got most of the layout from either of them ________________________________________________________________________ Part 8: Author Information ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Name: Dan GC E-mail: LB Dan GC@aol.com Web page: None Under Construction ICQ: None "You're funny. But keep it up and you'll just piss me off." ~ Xenogears' Fei Don't plagiarize! It's bad! And always give credit where it is due! ________________________________________________________________________ This Document Copyright (c) 1999 Dan GC ________________________________________________________________________ END