S I L E N T H I L L =========== B E S T I A R Y c2000 A.Redfield ------------------------------------------------------------ | This FAQ was written and copyrighted by A.Redfield. | | Therefore this document is private property of A.Redfield. | | It may be reproduced electronically or otherwise as long | | as it appears completely unaltered and containing this and | | the above copyright statements. This FAQ may | | not be used for profit. | ------------------------------------------------------------ Silent Hill and all related persons places and entities are all copyright, Konami, KCET 1999 SILENT HILL-BESTIARY-CONTENTS ----------------------------- 1. The Character 2. The Weapons/Items 3. The Monsters 4. The Bosses 5. Tactics 6. Secrets 7. Thanks/Credit "The fear of blood tends to create fear for the flesh..." ---------------------------------------------------------------------------- I - The Character ---------------------------------------------------------------------------- Name : Harry Mason Age : 32 Occupation: Writer-Protagonist "Losing his wife to disease has left a shadow over his soul. His daughter is the only bright spot left in his life. He goes to Silent Hill to go on vacation with his daughter, to be mired in bizarre events. That was the beginning of this tale, or was it predetermined somehow? That's the truth that Harry has yet to discover." Harry Mason will be your alter ego for this adventure through the hellish town of Silent Hill. You can monitor his status and his position through the Menu and Map screens: Map: Green Triangle: You. The vertex of the triangle is where you are faced. --- Red Circle : Where you are supposed to go at the moment. Red Line/Arrow: What route you are to take at the moment. Red X : Blocked off road. Question Mark : Unsolved puzzle area. Check Mark : Solved puzzle area. Menu: Equipment: Whatever weapon Harry is holding. ---- Option : Change game options. Photo : Picture of Harry. The moving scanner behind his picture is Harry's health status. Green Scan : High Stamina/Healthy Yellow Scan: Good Stamina/Slightly Injured Orange Scan: Fair Stamina/Wounded Red Scan : Low Stamina /Near Death Field Controls -------------- D-pad: Move Square : Run L1 : Shift Left Triangle : Map L2 : Look Circle : Flashlight On/Off R1 : Shift Right X : Action/Fire Weapon R2 : Draw Weapon L1+R1: Quick Turn Of course, all of this information is basic if you read the manual. Still, you need to know all of this quickly to really succeed in Silent Hill. Also, know that one of the main differences between easy, normal, and hard is the amount of Stamina Harry has. In easy mode, he can take many hits before death and in hard mode only a few. Normal mode is the average. This FAQ is based on normal. ---------------------------------------------------------------------------- II - The Weapons and Items ---------------------------------------------------------------------------- Weapon Name: Kitchen Knife Category : Hand Damage : Light Range : Very Close "Hard to use, but better than nothing." The Knife you find in the Cafe, on the counter. It is the smallest and weakest weapon in the game, having little to no range. It is only useful at the very beginning in the event that you run out of ammo. Against hellhounds and the like, the knife is useless. Against the aerial demons it's alright. Weapon Name: Steel Pipe Category : Hand Damage : Light Range : Close "3' long steel pipe. Long range but of limited use." Found in the first alleyway. The second largest hand weapon. It has nice reach so you can bash in the heads of monsters before they get to you. However, since it is big and awkward, it can only be used against small and slow-moving targets. Very useful early in the game if you want to save ammo. Weapon Name: Hammer Category : Hand Damage : Heavy Range : Close "Emergency hammer. Highly damaging, but hard to use." Found in the Hell Hospital basement (Generator Room). The largest of the hand weapons. This Hammer can kill almost anything in one hit but it's even bigger and more awkward than the pipe is. Use it on slow but hard-to-kill targets to save ammo. Good against the Hospital Zombies. Weapon Name: Axe Category : Hand Damage : Medium Range : Very Close "Small one hand axe. Moderately effective as a weapon." Found in the Second Church (Altar Room). Versatile, it is very quick, like the knife and delivers a heavier punch. By the time you get this it is unlikely you will ever run out of all forms of ammo. In the case that you do, this should be your main weapon. It's very balanced. Weapon Name: Handgun Category : Projectile Damage : Medium Range : Medium "Handgun received from Cybil. Holds up to 15 rounds." Like mentioned, you get it from Cybil. Semiautomatic police pistol; balanced and accurate. This will be your main weapon throughout the game, since ammo for it is pretty common and it's got enough range and damage to handle most normal enemies. As long as the target is close enough for Harry to aim at it, it will hit. Weapon Name: Shotgun Category : Projectile Damage : Heavy Range : Medium "Fires in a wide radius. Holds up to 6 rounds." Found in the Hell School boys' bathroom. Fires buckshot blasts that are twice as powerful as a Handgun shot. The spread pattern of the shot shells can hit more than one target at a certain range. Ammo for it is scarce, so save the gun for tough enemies and bosses. Weapon Name: Hunting Rifle Category : Projectile Damage : Deadly Range : Medium/Far "Holds up to 6 rounds." Found in the Shopping Mall basement during the Burrower battle. Be sure to pick it up, this is the most powerful normal weapon in the game. Ammo for it is pretty rare, so save it for bosses exclusively. The Rifle is as accurate as the Handgun, fires at a longer range and delivers about three times the damage. Item Name: Handgun Bullets Category : Ammo Frequency: Common "Ammo for the Handgun." Likewise, Handgun Bullets. 20 to a box, and they appear commonly in most buildings. If you're running low go check some of the Alleys in the old town to get more. Also in some of the broken staircases on the bridge. Item Name: Shotgun Shells Category : Ammo Frequency: Uncommon "Ammo for the Shotgun." Shotgun Shells, 6 to a box. There are alot inside buildings and structures but you don't find much out in the open. Check certain empty rooms carefully to spot them. Found in many rooms of the Hell Hospital. Item Name: Rifle Shells Category : Ammo Frequency: Rare "Ammo for the Hunting Rifle." Rifle rounds, 6 to a box. Not many of these in the game. You can find your first two boxes in the shopping mall boutique, and some more in the sewers. Beyond that, they appear every once in a while. Save these. Item Name: Health Drink Category : Medicine Frequency: Common "Supplies nutrition to recover a small amount of stamina." You usually have a stock of these. They should be your main source for health replenishment; they raise you one status level. Don't waste them, but use them when you get to "Orange Level". Item Name: First Aid Kit Category : Medicine Frequency: Rare "Heals injury to provide moderate stamina recovery." These never come in bulk and you should keep them on reserve for dire situations. They heal you two to three levels depending on the severity of your injuries. Save them for when you are badly hurt. Item Name: Ampoule Category : Medicine Frequency: Very Rare "Relieves pain to recover stamina to high. Effect lasts for a while." Confusing medicine, this is. It doesn't really "heal" you, it's kind of like steroids for Harry. It makes him near-invulnerable for a while, but when the Ampoule wears off Harry returns to the health level he was before using it. Save it for tough boss battles. ---------------------------------------------------------------------------- III - The Monsters ---------------------------------------------------------------------------- Name : Ghost Hits To Kill: Location: School Knife : 0 Handgun: 0 Attacks : none Pipe : 0 Shotgun: 0 Hammer: 0 Rifle : 0 Axe : 0 They aren't really monsters. You just see them hanging around the place doing nothing. They look like small, dark transparent penguins and they squeak. They cannot hurt you but your radio responds to their presence. Name : Hellhound Hits To Kill: Location: Town Area Knife : 4 Handgun: 2 Attacks : Bite Pipe : 2 Shotgun: 1 Hammer: 1 Rifle : 1 Axe : 2 Common monsters, not too hard to run from as that they don't give chase. If you want to kill them to save yourself some trouble, two Handgun shots will drop them. Saving ammo is possible vs. dogs; use the pipe or axe. Name : Winged Demon Hits To Kill: Location: Town Area Knife : 5 Handgun: 3 Attacks : Kick Pipe : 3 Shotgun: 1 Hammer: 1 Rifle : 1 Axe : 2 They are also common. You can't really run from them as that they are faster than Harry is and can catch up to him. Their kick doesn't inflict that much damage, but it can add up. Run around the area while stopping to shoot them once or twice to kill them. Name : Doll Demon Hits To Kill: Location: School Knife : 5 Handgun: 3 Attacks : Knife, Grab Pipe : 3 Shotgun: 1 Hammer: 1 Rifle : 1 Axe : 2 Slow and short, the Doll Demons don't present too big of a threat unless encountered in groups. They can be killed easily with the Handgun before they even reach you, but saving ammo is a good idea. Use the Pipe. Name : Simian Hits To Kill: Location: Town Area Knife : 7 Handgun: 5 Attacks : Grab and Chew Pipe : 4 Shotgun: 1 Hammer: 1 Rifle : 1 Axe : 3 You need the gun against these things. They're fast, hard to kill and hard to dodge. If you see them in the distance, put a half-dozen shots into them to kill them. If they are getting close, bust out your shotgun. If they do tackle you, don't waste anymore rounds and put the Hammer into their brain. Name : Cockroach Hits To Kill: Location: Varies Knife : n/a Handgun: 1 Attacks : Bite Pipe : 1 Shotgun: 1 Hammer: 1 Rifle : 1 Axe : n/a You encounter these little things everywhere. It's not worth the effort to shoot them, so just run or use a large weapon like the Hammer. Name : Zombie Nurse Hits To Kill: Location: Hell Hospital Knife : 9 Handgun: 5 Attacks : Knife Chop, Grab Pipe : 4 Shotgun: 2 Hammer: 2 Rifle : 1 Axe : 3 They appear slow, but in certain cases they can speed up and run at you. You usually encounter them in pairs, so use the Shotgun. Otherwise, single Zombies can be dealt with easily with the Handgun. Name : Zombie Doctor Hits To Kill: Location: Hell Hospital Knife : 11 Handgun: 7 Attacks : Knife Chop, Grab Pipe : 6 Shotgun: 2 Hammer: 2 Rifle : 1 Axe : 4 Like the Nurses but tougher and stronger. Don't attempt to do close-range combat on these guys unless you have the Hammer. Shotgun, definitely. Name : Sewer Dragon Hits To Kill: Location: Sewers Knife : 10 Handgun: 6 Attacks : Claw Swipe Pipe : 5 Shotgun: 2 Hammer: 3 Rifle : 1 Axe : 4 Annoying critters because they don't trigger your radio to start ringing. To make sure they don't get the drop on you, walk around large rooms with your gun ready; Harry will aim at the mutant as long as its within range. They are never alone, so use the Shotgun. Name : Bear Claw Hits To Kill: Location: Sewers Knife : 6 Handgun: 3 Attacks : Claw Swipe Pipe : 3 Shotgun: 1 Hammer: 1 Rifle : 1 Axe : 2 A pretty weak enemy for being this late into the game (you first encounter one trying to kill Kaufmann). There are a few hanging around the sewers connecting the pier to the amusement park; you don't need anything except the Handgun. Since they don't trigger your radio either, head into each chamber with your gun drawn and they'll never get the drop on you. Name : Spectre Hits To Kill: Location: Nowhere Knife : 7 Handgun: 3 Attacks : Knife, Grab Pipe : 3 Shotgun: 1 Hammer: 2 Rifle : 1 Axe : 3 They look like transparent Doll Demons. They trigger your radio, but they're hard to see and you have to have your gun drawn to locate them properly. No need to waste shotgun shells on these guys, put them down with the Handgun. Watch out, because in Nowhere the monsters respawn in areas you've already cleared. ---------------------------------------------------------------------------- IV - The Bosses ---------------------------------------------------------------------------- BOSS ONE: LIZARD GUARDIAN ARENA : HELL SCHOOL SUB-BASEMENT ATTACKS : Headbutt, Bite, Swallow Whole WEAPON USE : Pipe/Handgun~Shotgun It looks like a big salamander with no head. Remember reading that fable in the library book? The one on the table that I'm sure you read? Well, anyway it goes like this: "Hearing this, the hunter armed with bow and arrow said, "I will kill the lizard." But upon meeting his opponent, he held back, taunting, "Who's afraid of a reptile?" At this, the furious lizard hissed, "I'll swallow you up in a single bite!" Then the huge creature attacked, jaws open wide. This was what the man wanted. Calmly drawing his bow, he shot into the lizard's gaping mouth. Effortlessly, the arrow flew, piercing the defenseless maw, and the lizard fell down dead." Now you know what to do. Run around the pyre, using it as a barrier. You have options here. EASY/NORMAL MODE STRATEGY: Equip the Handgun. Run around the pyre until you gain a safe distance. Pop off two or three shots into the boss and then start running again. Repeat this stick-and-move strategy until the boss roars and begins dripping saliva. Equip the Shotgun. Let the boss catch up to you, and it will open up it's huge mouth. Pump two shells into the thing's throat to kill it. HARD MODE STRATEGY: Equip the Pipe. You are faster than the boss is. Run around the pyre until you have caught up to the boss, it's back turned to you. Smash it about four times while it's trying to turn around. Then run, reposition yourself behind it and start whacking away again. Repeat this until the boss roars and begins dripping saliva. Equip the Shotgun. Let the boss catch up to you, and it will open up it's huge mouth. Pump two shells into the thing's throat to kill it. You have conserved much ammo this way. ---------------------------------------------------------------------------- BOSS TWO: BURROWER ARENA : DIRT BASEMENT BELOW SILENT HILL TOWN CENTER ATTACKS : Acid Spit WEAPON USE : Hammer/Handgun Pretty easy boss. Before you even engage it, run over a short distance where Harry is facing to pick up the Hunting Rifle. Now, run back to the metal grating which fell onto the floor. Stand on it until you hear the worm come out of the ground. Run a sharp curve left or right then turn around so you're facing the boss. Now the Burrower is vulnerable while it's trying to cross the metal part. Shoot it or smack it a few times until it goes back into the ground. Repeat this pattern until the worm curls up into a ball. ---------------------------------------------------------------------------- BOSS THREE: GIANT MOTH ARENA : HELL TOWN ROOFTOP ATTACKS : Acid Spit, Stinger WEAPON USE: Shotgun Run around in a wide circle on the rooftop while the moth is targeting you. Listen for the "hiss" of it spitting. After each spit the moth has to reload so shoot it once with the shotgun. Shoot only once because while the moth is reloading its venom it will try to sting you. Move out of the way and dodge its spit again. Shoot. Repeat. After a short while the moth will collapse and you will be back in normal Silent Hill. ---------------------------------------------------------------------------- BOSS FOUR: POSSESSED CYBIL ARENA : AMUSEMENT PARK CAROUSEL ATTACKS : Gun, Pistol Whip WEAPON USE : Rifle Whether you kill her or not will determine the ending you get. If you want to kill her and get one of the bad endings, equip the Rifle. Strafe left and right while getting her to fire. Look for openings between her shots and shoot her a couple of times. After about a minute of going back and forth she runs out of ammo. At this time you can just keep your distance and peg her until she's dead. If you want to cure her and get a better ending, you have to have gotten the Plastic Bottle from the Kitchen in the Hospital and filled it with some of the liquid you found in the Directors Office. Then, get near her and use the substance to cure Cybil. ---------------------------------------------------------------------------- FINAL BOSS ONE: ALESSA ARENA : DEMON CHAMBER ATTACKS : ??? WEAPON USE : Rifle This room is big so take advantage of it. Run half the distance of the room along its perimeter. Then stop, unload about five shots into the boss then start running again. Alessa really is pretty weak for being the final boss and she dies in about a dozen shots. ---------------------------------------------------------------------------- FINAL BOSS TWO: SAMAEL ARENA : DEMON CHAMBER ATTACKS : Lightning Strike WEAPON USE : Rifle This is the same room as mentioned above but this time you should stick close to the boss while running a medium-sized circle under it. The boss can fly and the Rifle is the weapon of choice. Keep running until you see the boss fire off three bolts of lightning (all three should miss). Now stop and fill it full of rifle slugs. It will start to charge its lightning again after you get about six shots off so start running again. Repeat this pattern and make sure you don't get hit; the lightning will hurt you bad. The boss falls dead after about five bursts (25~35 shots). I think if you get really close to the boss before firing (so that Harry is aiming almost completely vertically) then you do more damage. I have never tried taking Samael out with anything less than the Handgun but I think he can be killed with the Hammer, given you're severely close and use the downward strike. ---------------------------------------------------------------------------- V - Tactics ---------------------------------------------------------------------------- I've included this section to help you get through the game. Silent Hill isn't all that difficult unless you set it on Hard (obviously), but there is always room to improve your gameplay. I would always welcome contribution to this particular chapter since I'm sure there is some out there. --MOVEMENT-- There are some moves Harry can do that are not outlined normally: Square+Down : Hop back two steps Square+L1/R1: Strafe Left/Right These moves are designed specifically for combat. Strafing can help in evading hellhounds and simians, two fast monsters that are generally hard to dodge. You can also shoot while strafing, creating a blanketing strategy. Hopping back is not as useful; mainly it can help avoid an oncoming attack like the knife slash from a Zombie Nurse/Doctor. Harry cannot shoot while hopping back. Harry can also "lunge" for a short distance by tapping Square in conjunction with the D-pad for about one and a half seconds. For example, if Harry is standing still and you tap Square+Up/Right for a moment, he banks right very hard without really moving. Harry just sort of floats. This is a useful move to get out of rooms quickly (lunge forward while facing the door) or to fight more effectively. --RUNNING-- Harry does not run very fast. Even so, he can outrun almost any enemy in the game (except the monkey dudes, the Simians). Therefore, saving ammo really isn't that hard. There are only a couple of monsters faster than Harry: the aerial demons and the monkeys. Oh no, what to do, what to do. If you gain enough distance between the enemy and you, they give up instead of chasing you, so just gain enough ground. I know, the Winged Demons can catch up to and kick you upside the head, but dodging them is easy. Just run a weaving pattern and they can't track you. --SHOOTING-- At certain ranges, Harry will never miss with the gun. This range can be determined by watching Harry... he'll automatically point his weapon at the nearest target in his range. However, shooting the bad dude while its still out of range nets you more points at the end. There are four ranges: - "Never Miss" range. Not a lot of points. - Just outside "Never Miss" range. Medium points. - About five to six steps from the target. Lotsa points. - Shooting without even seeing the target. Most points. BTW, missing shots also drops your point score, so use discretion... --STICK FIGHTING-- Yayy, the coolest part. It's possible to get through Silent Hill without ever using a firearm, but you have to be really good at it. Otherwise, using non-projectile weapons is just plain fun and amusing. I mean, bashing in the brains of a zombie is nothing like just dropping it with your gun. The best non-projectile weapon is, of course, the hammer but since you don't get the hammer until midway through the game the other ones get their spotlight as well. There are different ways of using hand weapons depending on how you press the button. Tapping it lightly gives you the "fast attack" at hitting X hard or holding it gives you the "heavy attack". Usually, the faster hit is preferred over the slow one but the heavy attack deals more damage. This is a chart of all the weapons... Name Fast Attack Heavy Attack ---- ----------- ------------ Knife Slash back and forth Thrust/stab Steel Pipe Double swing Downward swing Hammer Double smash Ground smash Axe All-around slash Cut/cleave If you want to fight with just hand weapons you'll have to pay much more attention to speed and power than with firearms. You'll have to know how to stick-and-move rather than stay put and pump rounds into your target. The Backwards-Hop becomes much more integrated into your game. --PLAYING WITHOUT THE RADIO-- In the sewers, the radio which detects monsters doesn't work. So how you get through unscathed? Simple. Walk into a room with the Rifle drawn. It has the longest range, so it will lock on to enemies from far away. If the Rifle doesn't lock on to anything, the room is empty. If you see Harry aim the weapon, pull out the Handgun and sweep the room. This way you will ensure that you get them before they get you. --THE ASSASSIN'S GAME-- You know they say you can't complete the adventure with the light off? True, but you can have much more fun with the light off. How will you see? Go to the Options menu and crank up the Brightness level to 7. Then use your TV's Brightness option to make the game bright as day. Turn the light off, sneak up behind enemies (they can't see you) and bash them to death. Turn the light on, search for items and whatever, and switch off again. You will become unstoppable! (Okay, so this is a pretty stupid idea. But it's more fun than you'd think since the bad guys can't detect you and you can waltz right by them. Also, there is no point in doing this if you really want a challenge.) ---------------------------------------------------------------------------- VI - Secrets ---------------------------------------------------------------------------- =NEXT FEAR= When you beat the game, you have to option to create a Next Fear save. Next Fear is playing through the game a second time while being able to use any of the special items you got the first time around. When you see the ranking screen, if there are any items in the background, they can be used in the Next Fear game. The items are: Item List Requirement ---- ---------------- Gasoline Best (Yellow) Score in at least one category Chain Saw Got Gasoline Rock Drill Got Gasoline Channeling Stone Good+ Ending Katana Best (Yellow) Score in at least 3 categories Hyper Blaster Get Secret Ending ITEM NAME: Gasoline CATEGORY : Special "Gasoline." Gasoline. You know what it is. You can use it to start up the defunct Chain Saw or Rock Drill. No other use besides that. ITEM NAME: Chain Saw CATEGORY : Special Weapon "Power tool used for cutting down trees, highly deadly." This weapon is like an axe on steroids. You just hold down R2, pump the trigger and walk toward your target. The Chain Saw will vaporize it. You can't move that fast while using this weapon but the sheer power offered by it makes up for that. Extremely good on slow and tough enemies but no so effective on faster targets. ITEM NAME: Rock Drill CATEGORY : Special Weapon "A tool used in road construction to create holes in the road for poles." Like the Chain Saw but slower and more powerful. If you are equipped with the Rock Drill use it solely on the Doll Demons, Zombies and Bosses. Anything else you will risk taking a hit because of the Drill's horrendous speed. However, the Rock Drill is very likely the most powerful weapon in the game and can beat the crap out of anything in a short duration. ITEM NAME: Channeling Stone CATEGORY : Special "A mystical stone possessing power. If used somewhere the result will be?" I still haven't found out how to use this properly. If used in (6?) places in the game, you get the secret ending and the Hyper Blaster in the subsequent game. I have not found all the areas but if you find it you'll get a reaction to know you did. The areas I've found are: On the Roof of Hell School Motel Parking Lot Deck of Boat, next to the Lighthouse pier, Hell-Town Roof of Lighthouse, Hell-Town There is still at least one more! ITEM NAME: Katana CATEGORY : Special Weapon "Traditional single-edged Japanese blade." The ultimate hand weapon. It has the best range and damage, and it swings extremely fast. Harry holds it like he does the pipe/hammer but the rate of fire on the Katana is almost three times as quick. You can cut everything to ribbons with this big knife. Very good on any type of enemy. ITEM NAME: Hyper Blaster CATEGORY : Special Weapon "High-powered handgun with an infrared scope and unlimited bullets." I have yet to get this item. It is obviously the ultimate weapon in Silent Hill; a firearm that can track targets and never runs out of ammo. It would take away almost all of the challenge in the game, though. If you do get this weapon, unlike the others, you will start with it in your inventory. ---------------------------------------------------------------------------- VI - Thanks and Credit ---------------------------------------------------------------------------- =THANKS TO= Konami/KCET ----------- For Silent Hill CJayC and GameFAQs ------------------ For hosting thousands of these FAQs Bryan ----- For Silent Hill Rura Penthe and Tetsuo ----------------------- For their great Silent Hill walkthrough Without them I would have missed way much from the game Capcom ------ For creating the Survival Horror craze ---------------------------------------------------------------------------- AFTERWORD ---------------------------------------------------------------------------- I am officially a Survival Horror junkie. I don't really play that much video games in general but the one series I never miss is Resident Evil. From the original to all of the sequels and spinoffs it has inspired, RE is the most awesome lineage of games I have played. It created a new genre that picked up the tag "Survival Horror" and since then there have been multiple games of this type: T.R.A.G., Deep Fear, Dino Crisis and Silent Hill, among many. Of these, Dino Crisis and Silent Hill are the only ones worth the hype. Now that I don't play just RE games, I am not an RE junkie anymore. Woo-hoo. - A.Redfield, Feb '00 Fourth FAQ in the Survival Horror series What next?