Rockman Complete Works FAQ February 25th 2000, Revision 1.1 Written By: Crono (crono@tows.org) otherwise known as Justin Strauss This document is the intellectual property of the author. It is intended to provide help, to fellow gamers, on a title that is both entertaining and difficult at various times. Please do not copy or distribute this file in any format (other web page, part of another FAQ, etc.) without consent of the author. If you have any new tips or info you want us to hear, drop an e-mail. And, just in case this comes up, Game Cave may not distribute this to those who purchase this title. Rockman is a trademark of Capcom Co., Ltd. Copyright 1987-1999 by Capcom Co., Ltd. All related names fall under the same applicable laws. All rights reserved. You can find the newest version of this FAQ only at the following sites. If you find it anywhere else, please let me know as soon as possible. It should not be posted anywhere else but at the following sites: Game FAQs Videogame Strategies http://www.gamefaqs.com/ http://vgstrategies.about.com/ Table of Contents: -------------------------------------- 0.0 Revision History 1.0 General Description 2.0 Title Screen, the Modes 3.0 Main Game Information 4.0 Option Menu Translations 4.1 Main Option Menu 4.2 In-game Pause Menu 4.3 Button Configuration Menu 5.0 Battle Data Information 6.0 Boss Attack Information 7.0 Contributions and Thank-You's 0.0 Revision History -------------------------------------- V0.8 - 08/31/99 - Initial Release! Expect typos or grammar problems. ^_^ V0.9 - 09/06/99 - Fixed some errors for the menus and added gameshark codes. V1.0 - 09/09/99 - Some minor corrections, first official release. - Thanks to "xdcdx@ctv.es" for vibration on button config. V1.1 - 02/25/00 - Minor formatting changes. - Added Game Shark enable codes for Rockman 3-6. - Added button config for Rockman 3 onward. Coming Soon: -Separate intense FAQ for Battle Data info. -Pocketstation info and games. 1.0 General Description -------------------------------------- Rockman is back, in all his 8-bit glory! For the purely American gamers, "Rockman" is the original name for one of the best known videogame heroes of all time, Megaman. We've been through countless adventures with ol' Rock, and boy has it been a wonderful 10 years. Some might be confused as to how many Rockman titles there really are, though. As far as the "Rockman Complete Works" goes, it is a re-release series for Playstation. The first six Rockman games are being released, in order, with cool new additions and such. We get a choice between an unaltered original version, and a version with small bits changed. Plus, there's Pocketstation games galore, and new special modes to earn. Some people might complain about how "they're not releasing all 6 games on one disc, like they should." However, for a true Rockman fanatic, these reduced-price discs won't be such a waste of money. Just in case anyone's confused as to Rockman's long history of games, let's review. It may seem boring, but the Rockman fanatics will know what this all is: His first six titles were released for the NES, from 1987 all the way until the early 1990's. Rockman 7 was released for Super NES, while Rockman 8 was released for Playstation (on his 10th anniversary in gaming). In Japan only, they also released a game called "Rockman and Forte" as a sort of "finale" for the series so far. It contained a comprehensive directory of all the former Robot Masters, as well as the ability to play as either Rockman or (you guessed it...) Forte. He is better known in America as "Bass," the arch-nemesis of Megaman who was created by Dr. Wily. Then comes the secondary incarnation, Rockman X. The first three Rockman X games were released for Super NES in the 1990's. Rockman X4, a vastly smoother game, was finally released for Playstation and Saturn in 1997. There are also five Rockman games on the GameBoy, all of which are numbered with Roman Numerals (as not to confuse them with the main series). Next there's the 3D Rockman series for Playstation called "Rockman Dash." Dash 2 is planned for release soon, while the villain of the first game already got her own spin-off title ("Tron and Kobuun"). And lastly there's "The Power Battle" which is a 2-player Rockman arcade series, where you just fight bosses. Besides these series, however, Rockman has starred in a number of other titles. There are also a bunch of wacky Rockman specialty games, such as Rockman Soccer and Rockman Battle and Chase (Mario Kart type game). There is also an anime-style graphic adventure game which didn't get too much press in America. On top of this, there have been a few cheesy attempts at remakes of the older Rockman games already. There was one for the Sega GameGear, one for the PC Computer, and one for the Sega Genesis called the "Wily Wars." However, none of those did so well, or worked properly on their own respective platforms. Only now are we gonna see a great re-release and enhancement of the classic Rockman titles. The Complete Works shall truly live up to its name. NOTE: To play an import game on an American Playstation, you normally need a "mod chip" to get your system to play the Japanese title. However, some recent import games like Final Fantasy VIII and Um Jammer Lammy will NOT work on an American Playstation with a normal mod chip. To play this, you have two choices. The first is to get the new type of mod chip that works with these locked-out games. Your second choice is if you have a Game Shark accessory for your PSX. If you have an older mod chip, you can get it to work with Rockman Complete Works by using the following Game Shark code on the game. First try the code WITHOUT the first line of code (with all the zeroes). Newer gamesharks will not need it, while older ones might: (90000000 0000) (90000000 0000) For Rockman D006C92A 1040 For Rockman 2 D006CA82 1040 8006C92A 1000 8006CA82 1000 (90000000 0000) (90000000 0000) For Rockman 3 D006CA1A 1040 For Rockman 4 D01D9E78 4042 8006CA1A 1000 801D9E78 0042 D00005F8 0000 800005F8 0001 (90000000 0000) (90000000 0000) For Rockman 5 D01D7884 4042 For Rockman 6 D006DA7A 1040 801D7884 0042 8006DA7A 1000 This code must be on when the game boots up, until the "Capcom" screen. After this point, you can turn the effects switch off, though this code will not mess up your game in any way. If you are unfamiliar with a Game Shark and how to use it, you can visit the maker, InterAct (www.gameshark.com) or the official- unnoficial best code site, the GSCCC (www.cmgsccc.com). And remember, this is for playing the import version. The American one (if they make one) will work just fine on your systems. 2.0 Title Screen, the Modes -------------------------------------- Once you reach the title screen, you will be greeted with five choices of menus. These are all in Japanese, so it may be a bit confusing. So here, for your use, is a translation of the screen (and later in the FAQ, any other menu). You initially are given the first five choices, in order from top to bottom. Anything with an asterik next to it is opened for you later: -Original Game -Enhanced Game -Options -Battle Data -Pocketstation -Boss Attack* 3.0 Main Game Information -------------------------------------- The "Complete Works" versions add many new features that were not in your original Rockman titles. Both of the first two menu options will take you to different versions of the Rockman game you know and love from the NES. The game's graphics and sound are perfectly emulated from the NES, in fact, and have no difference from their originals whatsoever. Reguardless, there are many new features that are added to the game that make it much more fun. First off, you must know the difference between the first two menu options (original or enhanced game). The "original game" only takes advantage of the first two features that I'll list below. The "enhanced game," however, uses all of the features below! Check 'em out: -The ability to save your game. You can save the game at any time to your memory card. You get eight save-files to choose from, all one only one block of memory on the card! The save files you keep can be used on either the original or enhanced game, no matter which one you saved on. You still can not save in the middle of Wily's castles, sorry. This just saves "who you beat, and what stuff you have." -The ability to switch weapons without pausing. You can use the L1 and R1 buttons to switch between your different special weapons at any time. This is a feature that we saw on later Rockman titles, and it's great to see it back again. It is also useful because it will instantly switch weapons WHILE you are moving, without stopping you. Whenever you switch weapons the old way (on the weapons screen), you will zap and pause for a second while you change weapons. -The enhanced lifebars. It has an updated look to it, more like the Super NES life bars. Under your lifebar is a picture that tells you how many more lives you have. When you change your weapon, its symbol will show up under the life bar, and tell you how many shots you have left! In addition, the bosses' life bars will look fancy, and have a Dr. Wily logo under them. Another thing to notice about the lifebar is that when you get hit, the segment that you just lost will show up in red, then disappear. This way, you can see how powerful your enemy is. -Dr. Light with hints and advice. Whenever he has something to tell you about a particular area, an exclamation point will show up in the lower-left corner of the screen while you play. If you go to the "pause menu" (see descriptions below), he will give you advice on what to do to get by. His advice is very useful, though meaningless if you can't read Japanese. Oh well, we all know how to beat these games anyways, eh? -Beat will show you the way. On certain spots where there are multiple paths, you might wonder exactly which one is the correct one to take. In these cases, Beat (Rockman's blue bird robot) will point an arrow in the direction that he thinks you should go. This is helpful in many spots, especially the more complex or busy areas of the game. He'll also show you any out-of-reach exits to certain areas. 4.0 Option Menu Translations -------------------------------------- Option Menu - access this from the title screen. -Difficulty: Easy/Normal -Game Speed: Slow/Normal -Button Configuration -Audio Mode: Stereo/Mono -Options Data: Load/Save -Return to Title Screen Pause Menu - access this when playing the game, by pressing SELECT. -Return to Game -Button Configuration -Screen Position -Restart This Game -Return to Title Screen Button Configuration - access this from either of the above menus. -Normal Shot (default is "Square") -Jump (default is "X") -Weapon Back (default is "L1") -Weapon Forward (default is "R1") -Turbo Shot (default is "Triangle") -Slide (default is "Circle") -Auto Fire: On/Off -Vibration: On/Off -Reset to Defaults -Return to Option Menu 5.0 Battle Data Information -------------------------------------- This mode is a combination of various things. It mainly includes a list of all the enemies in the game (this means the minor ones and the masters of each level). For each enemy, there is a brief description and statistics for life points and strength. There is also a box under each enemy, telling which special weapon they are weakest against. However, not all of these things will show up right away. The battle data list will be empty when you start the game (except for the first two slots). When you encounter an enemy in the main game, that enemy will show up in the battle data section. However, not all of the info (weakness, stats, description) will show up right away. You must encounter them a specific number of times, or actually USE the weapon they are weak against, in order to make this info show up. Some of the entries in the battle data area are non-enemy stuff, such as heroes (Rockman, Roll, etc.) or various artworks or backgrounds. Each of these apparently has some special objective that must be fulfilled in order to reach them. The specifics of this will be listed in a separate section. There are three choices of what to do when viewing the data gallery. If you press "Circle" you will be given a choice to Load/Save the battle data. NOTE, YOU MUST SAVE YOUR BATTLE DATA IN THIS WAY EVERY TIME YOU PLAY THE GAME!!! It will not automatically save battle data when you save the "main game." Make sure to go here before you turn off the game each time, and save your battle data. Anyhow, pressing "Triangle" on any of the main character profiles will reset their stats to default (pocketstation related). Pressing "X" will exit you to the title screen. You can press Circle or X on any battle data, while Triangle is only offered on Rockman or the Master Robots. 6.0 Boss Attack -------------------------------------- This is the hidden mode you will find (in all the titles out so far). This mode is earned by completing the original/enhanced game. This means that you must defeat all the robot masters, then the Dr. Wily levels to get the ending. The sixth option will then appear on the title screen. In this mode, you must battle all six or eight of the game's main bosses in any order you choose. No levels, no Wily stuff, just the six bosses. You can select how many lives you will get to do this: 0, 1, 3, 5, 9, or Infinity. The game will also count how long it takes you to do all this in minutes, seconds, and milliseconds (for example, " 2:14:82 "). The game will automatically save your best time score, so it's basically a time attack. You can also earn battle data through this mode, as you will fight the bosses numerous times. 7.0 Contributions and Thank-You's -------------------------------------- GameFAQs (www.gamefaqs.com) for hosting this FAQ, along with more great gaming info than most any site out there. Keep up the good work, man. Without GameFAQs... where would we all go for detailed game help? Sure, lotsa places have great code archives, and some TRY to keep all the best FAQs. But who succeeds? Only one, my friend ^_^ The wonderful patrons of my own message board, the OtherWorlds Shrine (www.tows.org) which is sometimes the only refuge for the true gamer. Along with my friend SineSwiper, we keep the shrine alive as a place for gamers to respectfully speak and get together while online. The friends that I have made there have meant the world to me, despite how my "real life" sometimes drags me offline for days at a time. Either way, here's to ya'll... and I won't mention any names (as there are too many of you to possibly remember them all now. And you'll kill me if I miss any, hehe). The select few of my real-life friends who love gaming almost as much as myself, and keep me inspired to keep on playing. Tacchi, you're as obsessed over games as me. We've been gaming for well near two decades. We're getting old, dude. And Crystal, well you can kick most of our sorry arses ^_^ Steffannee... you introduced me to Will in Rival Schools! Scott, you've been a pal through it all, despite how you suck at games ^_^ Kathryn, your love and understanding will always be cherished (yes, call me sappy). And Alex, you've been there since we were infants, when the NES was only a dream in the semi-near future. And of course, thanks go out to Lynn and Donna! You two are a few of the only people who love Pop 'n Music (and Bust a Move of course) as much as I do. Every time we meet is a cherished moment. And, speaking of music games, I owe a world of thanks to Malcolm. His friendship has meant a ton to me, and he's one of those few folks who plays and works hard at ALL the music game series just like I do (Beatmania, Dance Dance Revolution, Pop 'n Music, Bust a Move, and the countless other Bemani titles as well). Matt, you're the only true Gas-o, and a dear dear friend (I know, I use that phrase so often, but it's true!) And finally, Freddy-kun, you love H-anime more than any other Shorty I've ever known ^_^;; Capcom of Japan, and all the great staff who bring Rockman to life. This has been my favorite videogame series since the late 1980's, and my opinion has never wavered. Although the gameplay style only goes through small changes each time, it is obvious as to why. This series has changed and epitomized the 2D Platform game. And of course, despite how great the first one was, the series gets better and better with each title (the changes all being for the best). Just compare Rockman on NES to Rockman X4 on Playstation... you'll see the "evolution" right there. ~End of File~