SeanKelson's Legend of Mana Walkthrough ~Full Version~ 12/21/01 SeanKelson@aol.com By SeanKelson !!125 Printed Pages!! ~~~~~~~~~~~~~~~~~~ Important Notes: *Due to the size of this file, sometimes when my walkthrough loads, you may see weird symbols instead of text at the bottom of this. If this happens, try reloading a few times. If the problem continues, please notify me and I will update the walkthrough so it does not show weird symbols. *If you want to print this, I suggest you take sections you want, highlight them, print, then choose "selection" on the "Print Range" box. This will print just the selected text instead of the whole FAQ! And it will get rid of the parts you don't need. *Please include the address of the site that you found this on in any e-mail you send to me. ~~~~~~~~~~~~~~~~~~ Copyright, 2000 SeanKelson Please read if you want this FAQ on your site: [!][!][!][!][!][!][!][!]---LEGAL DISCLAIMER:---[!][!][!][!][!][!][!][!][!][!] You may reproduce this document for non-profit use only. If you intend to reproduce this document and place it in ANY public item (web pages, magazines, newspapers, etc.) proper permission MUST be given. See below for more details. This walkthrough is my work, and not yours. You may use this in a public item (see above), but you must ask me first, and you must credit me for it. You must not alter or delete any part of it. Lecture over. I don't care if you convert it to an HTML format, as long as the text isn't modified. However, I don't want advertisements on my walkthrough! If you post my walkthrough on your site, I or one of my friends will find it. We will find out. If you have this walkthrough on your site without advertisements and have not made any sort of a profit off of this document, I will simply warn you. If you have an advertisement on it and have not asked permission I will demand that the FAQ is removed from the site. If you have placed an ad on top and have permission, I will ask you to dispose of the advertisement. I have expanded my disclaimer because a certain site by the name of MegaGames.com has heartlessly ripped off thousands of FAQs. Also, if you place my FAQ on your site and sell your site or sell my FAQ or whatever, I WILL sue you for the proper amount. I have contact with a good lawyer (my dad) and am VERY serious about this. Thanks for reading, and a special thanks to all the honest sites out there. [!][!][!][!][!][!][!][!]---LEGAL DISCLAIMER---[!][!][!][!][!][!][!][!][!][!] This walkthrough is a spoiler... Table Of Contents ~~Glitches in Legend of Mana~~ --Version History-- 1---Quests Organized by Li'l Cactuses Diary 2---Encyclopedias A. Characters B. Artifacts and Lands C. Items and Equipment D. Monsters E. Produce F. World History G. Basic Golemology H. Techniques I. The Forbidden Tome.... 3---Guide to Blacksmithing A. Forging Weapons B. Tempering & Altering C. Forging Armor 4---Monster Corral A. Finding Monsters B. Raising Monsters 5---Instrument Making A. Getting Elemental Coins B. Elemental Tips C. Instrument Power Chart D. Magical Powers 6---Golems A. General Creation B. Painting C. Logic Blocks 7---Tips 'n' Tricks A. General B. Fun Stuff C. Boss & Enemy Tips D. Gaining Lucre E. Gaining Levels F. Leveling Up Guide (How to max out your stats!) G. Catching Monster Eggs H. Dudbear Language I. GameShark Codes 8---Item List A. Item List B. Monsters C. Shopping List 9---Other Information A. Author's Note B. Contact Information C. Future Versions D. Credits & Copyright ---File Summary--- Note: If you find an error, please report it to me. NEW NOTE: Please include the address of the site you found this on in your e- mail. ---------- Known Glitches in LoM: -The Medallion glitch has been fixed! You'll get the Medallion from The Quiet Sea (#34) -Another glitch allows you to get the Tome of Magic without completing The Infernal Doll, but you don't get the Sand Rose. ---------- ~~~~~~~~~~~~~~~~~ Version History ~~~~~~~~~~~~~~~~~ Changes from version 11.0 to Full Version (10/24/01): --> Section 9: Other Information updated. --> Various parts from e-mails added. Changes from version 10.0 to 11.0: --> Added a lot of contributions people sent to me in e-mails, as usual. --> Made the artifact table a whole lot easier to read. --> Added a compressed mystic powers list that had a bit of extra stuff on it. Changes from version 9.0 to version 10.0 (!): --> Added a ton of info I had been sent in. Then most important info is listed. --> Added how to fix the Medallion glitch! --> Fixed some names of some woods. --> Updated Ultimate DiorWood Tempering!!! Version 9.0 Changes: Added sites to the sites list Took legal precautions to avoid illegal posting on web sites. Changes Since 5.0 (up to v9.0): --> Added location of 2 monster eggs. --> Updated Mystic Powers List Changes since version 4.8: --> Added several materials to blacksmithing and instrument creation --> Added much more detail to the quests section. --> Worked on fixing all of the errors. Changes since version 4.5: --> Divided Tips 'n' Tricks into smaller sections. --> Completed Item List --> Completed Forging Armor/Forging Weapons --> Updated Mystic Power List! Changes since version 4.4: --> Fixed some errors. --> Added Elemental Tips, a Gaining Levels section, and changed Tempering/Altering --> Copied encyclopedias into the walkthrough. Tiring! (People kept asking me to put it in, so there you go!) Changes since version 4.0: --> More logic blocks added. --> Lots of minor changes. Changes since version 3.0: --> Items List and Golems added. --> New materials in blacksmithing. --> Fixed misc. appearance errors. --> **GOT EVENT 66!** Changes since version 2.1: --> More information on The Forbidden Tome. --> Created an Altering & Tempering and an Instrument Creation section! --> Some prerequisites confirmed. --> Charts fixed so they are viewable on all computers. Changes since version 1.0: --> Technique Encyclopedia completed! --> Guide to Blacksmithing, Monster Corral, and Tips 'n' Tricks added --> Minor changes in artifact, produce, and quest section (some prerequisites confirmed) --> Theory of artifacts fixed --> **GOT EVENT 52** ------1: Quests: Note: Some quests become impossible to complete when you lay an artifact, or complete a quest. If this happens to you, you can always beat the game and start it over with everything except lands and artifacts (You will have the entries, but not the actual lands or artifacts)! Requirements for quest are like this: Required: Artifact (Place it creates) and/or Quest (Number in diary) These quests are in the order they appear in Li'l Cactus's diary. 1: Nicolo's Business Unusual Required: Colorblocks (Domina) In the marketplace of Domina, there is a rabbit named Nicolo. Talk to him. Say "no" to his first question, and "yes" to his next. Nicolo has now joined you. Now, go visit Teapo, the teapot in the house next to the item shop. After a bit of chatting, you'll get the wheel. Use the wheel to create the highway. At the highway, go straight until you get to the fork. Talk to the person there, then go on the upper path. Go straight as far as you can go. At the end will be a boss. Defeat him to win the quest. Boss Tip: Mantis Ant It's best to use a bow during this battle. Let Nicolo fight the Mantis Ant up front, while you shoot at it from afar. 2: The Little Sorcerers Required: Nicolo's Business Unusual (#1) or The Lost Princess (#5) Go into your house then come back out. A pelican will tell you that pumpkins and sorcerers are in western Domina. Go to the path behind the outskirts of Domina to fight Bud and Lisa. Once you beat them, take them in as your apprentices. 3: Gaeus's Wisdom Required: Nicolo's Business Unusual(#1) and Heaven's Gate (#17) must NOT be complete In the inn at Domina there are three guest rooms. In one of them is Daena, who you met on the highway. Tell her yes, then the soul lives forever and that you will meet Gaeus with her. Now go to the highway and use Boink to get to the fork. Head right. At the end of the canyon side, there is a large rock creature. This is Gaeus. Speak to him and it's over. He will also tell you about an ancient tree around your house... 4: Where's Putty? Required: Mine Your Own Business (#14) and Pirate's Hook (SS Buccaneer), Catchin' Lilipeas (#64) must NOT be complete Enter the mines. You should see a sign in the first room. Walk up to it and read it. It says "Dudbear Express." A dudbear will then transport you to its hideout. There you will find out their dog, Putty, was kidnapped by pirates. Now go to the SS Buccaneer. Go down stairs until you're at the 2nd to last room. Talk to the barrel. Now, just go to the Polpota Harbor Shore (by the cliff) to find Putty. **By Polpota Harbor Shore, I mean to go to the cliff. At the start of the cliff, go right to get to a small beach. This is Polpota Harbor Shore.** 5. The Lost Princess Required: Colorblocks (Domina) Note: If Elazul leaves, he will join you again when you re-enter Domina. Go into the bar and talk to Elazul (The guy with a purple cape). Take any options you want. If you choose the bottom three, Elazul will instantly join you. Otherwise, go to the marketplace and leave. Elazul should walk up to you on the map. Now go to the bar again and talk to Rachel. She will give you the Jade Egg. Create the Caverns with the Jade Egg. Go inside. Take the lower path at the fork. Once in the room, climb down the stair-like rocks. There should be two sets of stairs. Go down both of them (In the room right after the first room). In the third room, just go straight. In the fourth room, go down and to the left. Go down the stairs. Go through this room. In the room at the bottom of the stairs, you might see a lady, Sandra. If Sandra is there, talk to her. Otherwise, just go on. Fight the boss. Boss Tip: Du'Inke Most of Du'Inke's attacks affect the area in front of him. Get behind him whenever you see him start an attack. But watch out for his kick attack, which will harm you even if you're behind him. 6: Diddle's Letter Required: Nicolo's Business Unusual (#1), The Little Sorcerers (#2) Talk to Diddle (the music player) in the park of Domina. He will walk away. Then talk to the juggler. Go to the outskirts, look around, then go back to the park. The juggler will talk to you, then leave. Go to the center of town and talk to the sproutling. He will tell you about a bird. Go into the inn. Listen to the speech, then go to the outskirts and talk to Capella. The pelican will take him somewhere. Then leave the outskirts and reenter. Talk to the pelican. Now go to the highway and talk to Boink. Then talk to the juggler. He will read Diddle's Letter. Go on the path at the bottom of the screen. You will meet Diddle. Upon finding out Capella (the juggler) read his letter, he will go in the cave. Enter the caves and take the stairs down. Go to the far left of the room you wind up in and take the stairs down. Go up the stairs and into the next room to meet a boss. Defeat him to win. Boss Tip: Giga Rex If you keep your distance, you'll avoid most of Giga Rex's attacks. If you have a partner, this battle will end very quickly. 7: Two Torches Required: Murmuring Forest (#9) Go to Gato. You will see Escad enter the Temple of Healing. Go up to the back room (Go to the left or right in the first room, then go up). Matilda will wish to see you. After talking to her, leave the room. A nun will walk in. Just go back into the room. The nun will take Matilda. Now you must go find Matilda. Go outside the temple and listen to the chat. Go to the dungeon. Daena will take you to the Meditation Room if you took her as your partner, otherwise you must find the Meditation Room (To get there: far left cave, right path, down stairs, right path, [you should now be outside], up the path, left cave, right path, [you should now be outside], up the path, right cave, down stairs, left path, left path, [you should now be outside], down the path, left cave, across bridge, up stairs, right path, go through the path on the upper side of the screen that appears before the treasure chest, up stairs) where a boss awaits! Boss Tip: Spriggan Avoid its attack by stepping off the red carpet to the top of the screen when this boss charges up. It will use weaker enemies to attack, but let your pet/golem and NPC handle that. 8: Huntin' Du'Cate Required: Medallion (Jungle) Enter the jungle and listen to the three people talking (Sotherbee, Skippie, and Hamson). Then talk to the blue-clothed owl, Sotherbee. From the start, go straight. Take the far right path. Go left. Take the path heading down. Then go down on the far left path going down. A person runs out from the bushes. Walk through the bushes and defeat the monsters. A pirate penguin will come up. Talk to him and he'll cast a spell on you. The spell will make it so you don't get lost. Go back to the entrance of the forest. This time, take the lower path at the 3-way fork. Take the upper path (on the right), then go left in the next area. Go on the path on the right, then the upper path on the right. You'll meet up with Skippie again. Talk to him, then go beyond the path he was standing in front of. You'll meet Rosiotti (A Wisdom). Talk to him. Now go find & talk to Skippie and Hamson. Say that you'll help them, but don't hint that the other person is helping. Follow Skippie into Du'Cate's Territory, then go through Du'Cate's Territory. At the end, you will fight Du'Cate. Note: Your reply to Sotherbee when he gives you 500 Lucre determines the quality of the item you receive. Boss Tip: Du'Cate This guy isn't that hard to kill. Avoid the melons being tossed down on you, dodge the berries he uses like a machine-gun, and watch out when he falls from the trees to the ground. 9: Murmuring Forest Required: Huntin' Du'Cate (#8) Go to the Forested Ruins (use the flowerling's teleportation service). Then go to the place where Rosiotti is. A Pirate Penguin will be there. Talk to him. Now go to the Courtyard of Rain. Fight the monsters there. Talk to the Pirate Penguin that runs out. Go back to Rosiotti's place. Another penguin will be there (Selkie). Talk to her. Say that you'll help. Now go through the lower- left section of the forested ruins. Go through the forest there and fight the boss. Boss Tip: Punkmaster Stop his attacks by using your own attacks. If he does get an attack off, dodge it. This battle shouldn't be a problem if you brought an NPC. 10: The Gorgon's Eye Required: Stone Eye (Lake Kilma) Enter the lake, then follow the pirates (Take the bottom path, go straight, take the upper path, straight, lower path, straight, upper path, straight, far right path, upper path). Along the way you'll come across Tote. At the cliff where the pirates wind up at, jump off after talking to Tote (the turtle). At the bottom, you'll fight a boss. Boss Tip: Gorgon's Eye This boss has several nasty attacks, but if you bring Bud or Lisa they can help out a lot. Be cautious of the beam attack that will temporary petrify you. 11: In Search of Faeries Required: The Gorgon's Eye (#10) and Two Torches (#7) Go to Gato and talk to Matilda. Go to Lake Kilma and talk to Tote (at the cliff, see #10 on how to get there). Go back down the hill. Chase Daena down the lower path. Go down that path until the boss. Boss Tip: Boreal Hound Whatever you do, DON'T USE GLOVES AGAINST THIS BOSS! When electricity flies around the Hound, go to the top of the screen to avoid its attack. 12: Teatime of Danger Required: Ancient Tablet (Ruins) Enter the ancient ruins. Mark will tell you that Teapo got lost. Go up, then to the left when you meet the person who tells you about the flowerlings. Set the flowerings up in the following order to open the western gate: Upper Flowerling: Left Lower Flowerling: Right Go through the western gate and find the flowerling who will activate psykokineses. Ignore the other blue flowerlings. They have no purpose in this quest. Go back and switch the lower red flowerling over to the left side. Now go through the gate. Talk to the red flowerling, and she will open the floor on the temple. Now go in. You will be in a tunnel. At the end of the tunnel, there will be a room will Teapo and a vampire in it. Kill the vampire. Boss Tip: Count Dovula Use your special techniques wisely and the Count will be no more. 13: Star-Crossed Lovers Required: In Search of Faeries (#11) and Teatime of Danger (#12), Pokeihl: Story Teller (#15) (If you fail Pokeihl: Story Teller, you can still complete this event.) Go to the Gato Grottos and visit Matilda. You will wind up in the ruins. Find Nicolo at the ruins and have him take you to the Tower of Winds (he's near the lower path on the western gate). Now just climb the tower. Boss Tip: Escad or Daena It doesn't matter who you fight, but close in with the NPC and attack from both sides. 14: Mine Your Own Business Required: Bottled Spirit (Ulkan Mines) Go into the mines. In the 2nd room from the entrance you should find Watt's shop. Talk to Pokeihl. He will tell you Watts is in the mine. Now just go into the mine and find him! Boss Tip: Labanne Move around the screen to avoid its magical attacks. Focus on one of the two creatures with your partner. 15: Pokeihl: Dream Teller Required: Mine Your Own Business (#14) and In Search of Faeries (#11) --------DO NOT LEAVE THE MINES DURING THIS QUEST-------- Enter the mines and you should see Pokeihl. Talk to him. Proceed into the mines. When you see Pokeihl again, tell him you're in a hurry. From the place he teleports you, go down one more floor... If you can't decide who to side with or choose Daena, you'll fight Escad. Boss Tip: Escad Close in from both sides with an NPC or pet/golem. 16: Diddle Kidnapped!? Required: Diddle Had It! (#20) and Catchin' Lilipeas (#64) Go into the church. All the diggers should be there. Talk to Roger. Now go into the park. The dudbears will take Diddle. Now go to the White Forest. Head to the left, then straight until you get to the dudbears. Talk to all four of them. Make sure they have all fallen down. Now, take the upper left path and fight the boss. Boss Tip: Chimera Lord If you coward in the corner, you should be missed by most of his attacks. Make sure the beast is vulnerable, then unleash a technique. 17: Heaven's Gate Required: Star-Crossed Lovers (#13) Go talk to Matilda. You'll get AF Brooch of Love. Use it to create Lucemia. Take Bud as your NPC and go to Lucemia. Go through Lucemia, saying "Of Course!" every time the Wisdom Selva asks you a question. You can get some good items from chests here, so just explore Lucemia, because after this event you can't go back! At the end, just kill Irwin. Boss Tip: Irwin When Irwin starts blinking, move to the side of the screen to dodge his magical attacks. 18: Daddy's Broom Required: Little Sorcerers (#2) and The Infernal Doll (#19), You must also have completed around 18 events. Go upstairs in your house. Talk to Li'l Cactus, then leave to the world map. Then go back. Li'l Cactus is gone. Go downstairs. Talk to Bud and Lisa. Then go upstairs and talk to Li'l Cactus. Take Bud with you to the Junkyard. Once at the junkyard, follow this path from the Acropolis of Trash: Teddy Bear, Soldier, Jack-In-The-Box, Rocking Horse Fight the boss. Boss Tip: Gremlin With Bud, the Gremlin is easy. Just avoid its shrink attack. 19: The Infernal Doll Required: Broken Doll (Junkyard) Go into the junkyard. Go through the junkyard the following way: Jack-In-The-Box, Teddy Bear, Soldier (Doll), Jack-In-The-Box, Rocking Horse. Alternate Method: Keep going to the Acropolis of trash, talking to Louie, and having the jack-in-the-box at the Acropolis of Trash teleport you back. Talk to the jack-in-the-box at the beginning. Eventually, you'll be summoned to Louie's room. Follow the path he tells you: Teddy Bear, Soldier Doll, Jack-In-The-Box, Rocking Horse. 20: Diddle Had It! Required: Diddle's Letter (#6) and Trembling Spoon (Underworld) Go to Lumina. Talk to Capella and Diddle. Leave Lumina and go back to the tavern. Diddle will walk away. Talk to Capella. Exit Lumina and enter your house, then leave. Some Shadoles will approach Lumina. Go talk to Capella. Then go to the underworld and find Diddle by dodging the Shadoles. Or you could keep running into the Shadoles in the first room. Each time you do this, it removes 1 Shadole from each room! Boss Tip: Ape Mummy The ape mummy is easily stunned by power attacks (square button), so use those in combination with other attacks to eliminate this boss. 21: The Looking-Glass Tower Required: Moon's Mirror (Tower of Leires) Go to the Tower of Leires. Talk to Pearl. You can either take her along or not. If you don't take her along, Elazul will be waiting in front of the Room of Fate on the 11th floor. Then go to the 11th floor of the tower. To climb the tower: go straight up stairs, don't worry about anything (don't switch to another side of the tower, except at floor 1) until floor 5. Switch to the other side. Go up to floor 8. Switch to the other side. Teleport to floor 10 and go up the stairs you find. Enter the Room of Fate..... Boss Tip: Iron Centaur Use a bow or spear. Dodge the Centaur's magical attacks by going to the edge of the screen. Now you must take Pearl out of the tower. Jump off the 11th floor and climb down from there. (Leave the tower at the exit by going to the sides of what looks like the exit, not straight through) Fight the boss. Boss Tip: Jewel Beast It's good to use the bow or spear against the Jewel Beast. Dodge his attacks; They're quite powerful. 22: Two Pearls Required: Cosmo (#24) Go into your house and talk to Elazul on the bed. Keep going upstairs, talking to him, and going back downstairs until Elazul disappears. Then find him at the Tower of Leires. Go to the 11th floor with him and into the room of fate..... (See #21 on how to climb the tower) Boss Tip: Lady Blackpearl Equip a bow or spear, and let Elazul attack up close. 23: Flame of Hope Required: Torch (Gato Grottos) Enter the Gato Grottos and go into the town. There will be a sproutling there. Now go up to the pathways. Talk to Mr. Rubens and head to the left. Talk to the sproutling, then go to the temple. Then to the left, then to the temple, then to the left. Talk to the sproutling each time. Then Inspector Boyd will talk to you. He will tell you to go to the dungeon (if you cooperate). Go through the dungeon following the sproutling leaves. Then go through the waterfall to the bird's nest. You'll see a scene, then it's over. 24: Cosmo Required: The Lucky Clover (#31) Talk to Elazul outside your house. Tell him you haven't seen Pearl. Then go to the caverns with him and search for Pearl. Boss Tip: Jewel Beast With Lady Blackpearl on your team, this boss will be dead before he knows it. 25: Can't Look Back Required: Frozen Heart (Fieg Snowfields) Go to the snowfields. Go down the path, then at the field of innocence head on the upper right path. Go to the camp at the end of the path, talk to everyone, then go back to the field of innocence. Now head down the lower left path (don't take the left path after that!), and beat the boss at the end. Boss Tip: Du'Mere Let your NPC or pet/golem hammer the beast up front while you safely fire arrows into the melee. Keep the arrows coming and the beast stands no chance. 26: A Siren's Song Required: Drowned Dreams (#28), Faeries' Light (#30), Summer Lovin' (#27) Go to Polpota Harbor. Find the knight on the cliff and talk to him. Now go to Lumina. There, go to Crescent Moon Alley (over bridge at tavern and to the upper-right). You will see some soldiers. Talk to them all, then talk to the soldier in the candle shop. Now go to the harbor at Polpota Harbor and talk to Monique. Then go to the small beach by the cliff. Talk to everyone there. Now go to Madora Beach. Go left as far as you can. You will be at the lighthouse. Talk with Rameshe (mermaid), then go as far right as you can without going out of the lighthouse place (hide). When the bubble at the door pops (you'll see what I mean), run inside and fight the boss. Boss Tip: Tropicallo You won't be harmed in the lower-left corner. **Note: Go to the cliff at Polpota Harbor. At the bottom of the cliff, go to the right. This is the Polpota Harbor beach.** 27: Summer Lovin' Required: Torch of Coral (Madora Beach) Go to Madora Beach. There will be two penguins there. Now go explore to the right and fight the boss.... To get to the boss, go into the cave. Take the stairs going down. Head straight, straight, then take the upper-left path. Go into the next cave, head to the path on the right, then the path on the lower left. Boss Tip: Fullmetal Hagger Hack at Hagger, avoiding him when he steps forward to attack. Prepare yourself when your attacks start to be blocked. When this happens, Fullmetal Hagger is using a powerful attack. 28: Drowned Dreams Required: Rusty Anchor (Polpota Harbor) Go to Polpota Harbor and talk to the innkeepers. Say you'll help out. Go talk to the soldier on the cliff about the ghost. Now go back to the hotel and meet Basket Fish. At the harbor, find Inspector Boyd. Keep talking to him until he leaves. Now go to the cafe and see the soldier. Now go to the hotel entrance, then talk to the soldier in the lounge and you're done! 29: Fluorite Required: Alexandrite (#32) Go into the jewelry shop in Geo. Now, explore Florina's dreams (just give Nicolo money). When you see Elazul the 2nd time, go through the waterfall of sand that disappeared. Boss Tip: Jewel Beast Just beat it how you've been beating all the other Jewel Beasts. 30: Faeries' Light Required: Firefly Lamp (Lumina) Go to Lumina. Talk to Gilbert in Morning Moon Alley, then go in the candle shop a bit below him. Now talk to Monique. Then go outside and tell Gilbert you'll help sell lamps. Go to the tavern and ask the bartender to teach you dudbear language. Now sell lamps to the dudbears. The dudbears switch around each game, so I can't help much. However, wait until the dudbear you're selling a lamp to agrees to be friends before saying Dada Dadda. Don't spend the money you get from the lamps! Go talk to Gilbert after selling all three lamps. Then talk to Monique, then Gilbert and Monique once they go outside. After Gilbert leaves, talk to Monique. 31: Lucky Clover Required: The Looking-Glass Tower (#21), Tome of Magic (Geo) Important & Helpful Note: You can stay the night in Geo at the cafe. Go to Geo and talk to Esmerelda at the academy of magic. Then go get Elazul to join you at the Domina pub. Go to Geo and talk to Esmerelda on days when she's in the classroom. Then talk to her when she's in the library, then classroom, then library again. She will join you. Go to the Palace of Arts and talk to Kristie. Then go downstairs and talk to Diana. Then go to the principal's office on Dryad Day. Then go in the cafe and talk to the Teapo behind the counter (go behind the counter to talk to her). Then go back to the Geo map, then to the cafe. Find Elazul and say "A note came." You'll meet the inspector at the school, then go to the Palace of Arts. Talk to Kristie, then go talk to Diana. Boss Tip: Jewel Beast It has slow moves, so you can easily avoid it. Use quick attacks (X button) and techniques to defeat the Beast. 32: Alexandrite Required: Two Pearls (#22) Go to the Domina pub and find Elazul. Accept his request. Go see Diana in Geo now. Then go talk to Kristie. She will tell you to find three keys. One is in the principal's office, one at the city gate, and the last in the instrument shop. Then go talk to Kristie. Go down to the battle arena. 33: Teardrop Crystal Required: Fluorite (#29) Find Boyd in front of the church in Domina. Follow him to Geo. In the jewelry shop, try to leave and Pearl and Elazul will come in. Now, search the treasure chest. Florina will give you AF Jumi's Staff. Now, choose your NPC (if you choose Pearl then talk to Elazul you get an IshePlatinum weapon: SwordOfFate) and go to the Bejeweled City using the Jumi's Staff. Get the 4 gems you can get, then examine the door. Fight the monster. Put the green one and red one on the stands in front of the door. Go back to the rooms where you found the green jewel and red jewel to get them again. Go through the door, and get the turquoise and purple gem. Examine the door. Now, place the gems on the 3 stands in a guess and check method (different per game, or I'd give the combinations away). When you get three gems on the stands, walk up to the door and hit X (or whatever you've set the main button to). The number of bell rings is how many gems you got right (like Mastermind). Go get the gems you used from their rooms. Get the diamond, then use the method above to solve the final 4 stand door. Inside, fight the two bosses. Boss Tip: Jewel Beast With your NPC along, the Beast should be a piece of cake. Otherwise, try defeating them like you have all the other Jewel Beasts. Boss Tip: Machine Golem A golem guards the diamond. Avoid its laser beam attack at all costs. Your best option is to kill it from a distance with a bow or spear. Boss Tip: Lord of Jewels 999 This boss isn't buff, but its got brains. Fighting the Lord of Jewels up close is not an option. Instead, fire arrows at it and use instruments. Boss Tip: Lord of Jewels 1000 This battle is similar against the Lord of Jewels 999. Just dodge the magic attacks, which will severely hurt you. 34: The Quiet Sea Required: Pirate's Hook (SS Buccaneer on map) Note: Sometimes you can't find the spot you must sail to to activate this event. If you can't, check the sea chart at http://www.gamefaqs.com. Go to the SS Buccaneer and go in the wheelhouse (across the hall from the captain's cabin). Meet Ramtieger. Go south, east, east. Go up to the quarter deck and talk to the penguin there fishing. Now leave, and go back to the quarter deck. Talk to the fishing penguin. Now go and talk to the captain. Go to the lower deck. Talk to the barrel and say "Pretty girl's here!" Now go up back to the deck. Fight the boss. Boss Tip: Gova Use a combination of all your attacks to finish off Gova. 35: Treasure Map Required: Pirate's Hook (SS Buccaneer) & The Lost Princess (#5) Note: Sometimes you can't find the spot you must sail to to activate this event. If you can't, check the sea chart at http://www.gamefaqs.com. Go to the SS Buccaneer and talk to Ramtieger. Choose north, north, east. Look around in the caverns. Once you find the map, find the 8 dudbears and get the map pieces from them immediately! Where to move to: From entrance, take the upper Boink, which will warp you to the room where Roger sends off the dudbears, then take upper right path to room with the map. Nail the dudbear, then take the lower right path to get to next dudbears, then follow the penguins to find the rest of them. More importantly, dodging Roger. As near as I can tell, Roger will catch you if you spend too much time in one of the dudbear rooms. Found out when I wasted all sorts of time fighting monsters, getting coins, etc. with no sign of Roger. Also, this means that if you're having trouble catching a dudbear, LEAVE the room, resets Roger counter - of particular use in the room with 3 dudbears - failed the quest 3 times consecutively trying to get the last dudbear, even though I was standing toe-to-toe with it for about 5 tries. 36: Reach for the Stars ---DO NOT LEAVE THE DESERT DURING THIS QUEST--- Required: Sand Rose (Duma Desert) Go to the Duma Desert. Talk to Kathinjina a few times and offer help. Then, go through the desert (Green students lie!). Once the students at the first fork start fighting, take the lower path. Head on the far right path. Go through the path the green students guard. Go left, then go on the upper path on the left side of this area. Go through the path the green students guard, then go straight to encounter Mephianse. Fight the boss. Boss Tip: Axebeaks Just dodge the axebeaks' attacks, and bring a partner since the axebeaks work as a team. 37: The Dragon Princess Required: Green Cane (White Forest) ---Bring a pet or golem, it makes it a lot easier.--- Go to the White Forest with Larc. Follow Larc's senses to Vadise. Larc will get the Mana Crystal, then leave. That leaves you to fight Vadise. This is the toughest boss, in my opinion. Boss Tip: Vadise Attack Sierra, and use a special on Vadise each time your meter fills up. If Vadise or Sierra is dead for long enough, and the other is still alive, one or the other will revive, so balance your attacks. 38: The Guardian of Winds Required: Skull Lantern (Norn Peaks) Go to the Norn Peaks with Larc. Climb up the mountain. Kill the three elders on the mountain, then talk to the statue on the path. It will disappear. Go up the path and fight Akravator. Boss Tip: Akravator Your best chance to beat this boss is to get right by it when a spell is cast, then hack at the dragon when he stops casting. 39: The Ghost of Nemesis Required: Dragonbone (Bone Fortress) and The Field Trip (#63) Go to the Bone Fortress with a pet/golem and talk to the students. Then go to the entrance of the bone fortress and fight the Deathbringer's Knight. Then go inside. You will fall into a trap. Go across the bridge, then to the room behind the monsters. Talk to the skull. Go in the door he opens. Talk to the knight and go in the room. You will get your pet/golem back. Now go to the main room. Step on the two platforms. From the elevator, go to the 3rd floor. Fight Sierra, grab the key, then go to the 2nd floor. Talk to the knight in one of the rooms and get Larc back. Go up the staircase on the 3rd floor. Fight the Deathbringer, then fight Jajara. Boss Tip: Deathbringer As long as you have a pet or golem to take hits for you, the boss isn't that hard. Use a combination of attacks to bring the Deathbringer death. Boss Tip: Jajara This boss will collapse parts of the roof at times, so try your hardest to dodge that. Also avoid Jajara's spells. 40: The Crimson Dragon Required: The Dragon Princess (#37) Go down the underworld to Drakonis. Fight Larc (See below). The Underworld will transform into the Flames. Enter the Flames. At floor 2, go to the left. Go up to the fourth floor and go inside the big door. You fall down into a room. Go down the stairway to the left and fight the boss. Go back up the left stairway. Fall down into the room again, this time go down the stairway to the right. Now fight the boss. Go to the left again. Fall down into the room. Go in the left doorway. Fight the boss, and go through the far right doorway. It will take you to the 4th floor. Go through that familiar door. You won't fall now. Go across and fight Drakonis. Boss Tip: Larc the Centaur This is an easy boss if you learn to dodge its attacks. Mini-Boss Tip: Sky Dragon Use quick attacks to win this fight. Mini-Boss Tip: Land Dragon Crouch and dodge, then just use quick attacks. Boss Tip: Zenoa Move around to dodge attacks, and use quick attacks to hurt the beast. Boss Tip: Drakonis He frequently travels across the screen. Crouch during these periods. Quick attacks are good to use against Drakonis. Carefully dodge his attacks. To find Larc, travel down to the Underworld. Go down the same stairs you went down before until you reach the Shrine of Silent Faces. Leave the shrine through the other door. Look around, and you should see the Shrine of Silent Faces again. Leave through the other door, and you should see some Shadoles. Look around for the Shrine once more, then go through the other door one final time. 41: The Fallen Emperor Required: Trembling Spoon (Underworld) Go to Lumina. Go to the right dot. If Pokeihl is there, tell him you'd like to visit the underworld. Otherwise, don't worry. Go to the tombstone at the underworld without an NPC. Larc will appear. Take him down to meet his master. Go down the stairs and meet Olbohn. You'll receive the Baptism of the Flames. Now look through the doors until you find some stairs going down. Take these stairs down to meet Larc's master, but first you must be tested. Boss Tip: Hitodama When Hitodama disappears, some faces on the wall start chanting. If all 4 chant, move to the lower part of the screen to dodge the deadly trident. When Hitodama reappears, finish him off with techniques. 42: The Blessed Elixir Required: Tome of Magic (Geo), Torch (Gato Grottos) Go to Geo and talk to the bartender. Go to the barrel room in the dungeon of Gato (it's near the exit). Talk to the nuns twice. Then go to Geo and speak with the bartender. Then go to Lumina and talk to the bartender there. Get the barrel in your soul, then go to the oasis in the Duma Desert. The barrel will fill. Go back to the barrel room and talk to the nuns. 43: Seeing Double Required: Domina's Shade Level at 3 (Just put the Mana Tree by Domina, since Pee-Wee Birdie (#67) is similar) Go to Domina. You will see yourself take three leaves from a sproutling. Then go talk to the sproutling. Go to the market from the northern entrance (Just take the same exit the other you took from the center of Domina). Then go talk to Teapo. Go talk to the sproutling again. Go to the western end of town to fight the fake you. Boss Tip: Shadow Zero One Shadow Zero One has a lot of powerful attacks. Keep your distance when he starts to use an attacks. Make careful use of your special techniques. It is hard to regain HP in this battle, so crouch whenever possible. Always stay on the move in this battle. 44: The Cage of Dreams Required: Full Mana Tree in upper-left corner of map, you also must have either The Crimson Dragon (#40), Teardrop Crystal (#33), or Heaven's Gate (#17) complete. If the event doesn't trigger, place another artifact on the map. Note: The size of the tree in the corner of the map is determined by how much mana energy there is in the world. The tree grows when you place artifacts, not complete quests. Enter your home, then leave to the map. Enter your home again. Your sproutling will be on the ground and there will be 3 other sproutlings. Talk to everyone, then enter your house and leave. Talk to the three sproutlings. Follow the trail of leaves to your workshop. Inside you will see Nunuzac and another guy arguing. Listen, talk to them both, then leave. Say you'll join the conversation with Pokeihl. Then talk to Nunuzac. Go through the wimpy dungeon. 45: Nicolo's Business Unusual: Part 2 Required: Nicolo's Business 1 (#1) and The Flame of Hope (#23) Go to the shop in Gato and talk to Nicolo. Go with him to the waterfall. While he searches, go to the bird's nest and go back. Wait for the fairy to appear, then talk to her. 46: Nicolo's Business Unusual: Part 3 Required: Nicolo's Business 2 (#45) and Firefly Lamp (Lumina) and Teatime of Danger (#12) Do not go into your house during this quest or it will be marked as an X. Go to Lumina and find Nicolo in one of the shops. Go to the ruins with him, and find the sproutling who activated the psykinesis. Then you gotta get out of the ruins. Go to the flowerlings that are south of where you just were. Move the bottom flowerling over to the right. Rearrange the flowerlings near the north gate. Go south past the Megalithic Structure to find another set of gates. Go south to find yet another set of flowerlings. Rearrange them (there's only one way to rearrange them) to be able to leave. 47: Nicolo's Business Unusual: Part 4 Required: Nicolo's Business 3 (#47) and Tome of Magic (Geo) Find Nicolo in the fruit parlor. Go see Watts. Make sure you have some Gator Skin (It's OK if you don't). Keep going in and out of Watts's shop, talking to Watts if necessary. If you don't have Gator Skin when Watts asks for it, Miss Yuka at the Domina Inn will give some to you, or you can buy it at the Diggers' Hideout lower in the mines. 48: Nicolo Calls it Quits Required: Nicolo's Business 4 (#47), Tome of Magic (Geo) and Rusty Anchor (Polpota Harbor) If you lose Nicolo in this quest, you can find him at the Polpota Harbor shore. Go to Geo and talk to Kristie and Sotherbee (In the Palace of Arts). Then go to Polpota Harbor and find Nicolo at the *shore by the cliff.* Take Nicolo to Kristie and Sotherbee. Talk to them both. Go to the bird's nest in Gato. Go take the medicine to Kristie. Go back to the bird's nest. Nicolo will fall. Go to Polpota Harbor *shore by the cliff* and get Nicolo again. Go to the Palace of Arts. **Note: Go to the cliff at Polpota Harbor. At the bottom of the cliff, go to the right. This is the Polpota Harbor shore.** 49: Li'l Cactus Required: Gilbert: School Amour (#58), The Little Sorcerers (#2) it helps to have Huntin' Du'Cate (#8) done too. You must have 8 events in Li'l Cactus's Diary. Go to your house. Go upstairs, talk to Li'l Cactus, then go back downstairs. Talk to Bud, then Lisa. Go to the fortune teller in the Domina marketplace. Go back to your house, and Li'l Cactus will be gone! Search his pot, then go see Gaeus on the highway (See #3 on how to get to him). Now go to the Jungle. Find where Rosiotti is. If the pirate penguin's sister isn't back, fight the monsters at the Courtyard of Rain, then go to where Rosiotti is. Talk to Selkie (the pirate penguin's sister). Then go to Geo and talk to Brownie (the one at the door to the classroom). Now go to the SS Buccaneer's lower deck to find David. Then go talk to Pelican (the mail carrier) in Domina. Now go home to find Li'l Cactus on your mailbox. 50: Rachel Required: Rachel home in her room. (Requires time.) Tip: Traveling on the world map (from one place to another) makes a day pass. Go to the upstairs room of Rachel's house to find her and Mark. Talk to them. After that, find Rachel's mother in the marketplace on a day she's in the marketplace. Talk to her. Then go to the upstairs room again. Talk to Teapo downstairs. Go to the Geo library on a day when Nunuzac isn't there (Salamander Day, for instance. Go back to Domina into the upstairs room and talk to Mark (when he's there) and Rachel. Find Rachel's mom in the marketplace on her day off, then go to the upstairs room again. 51: Nordic Field Required: Can't Look Back (#25), Treasure Map (#35) and Pirate's Hook (SS Buccaneer) Note: Sometimes you can't find the spot you must sail to to activate this event. If you can't, check the sea chart at http://www.gamefaqs.com. Find Ramtieger in the wheelhouse of the SS Buccaneer. Go west, west, south, south, east. A penguin will rush in. Tell the captain you'll help. Now, find faries in the snowfield. Earn your way to level 7 eye level, and save. Go down the lower right path to find 3 faries. One of them is Ehrlang. Ehrlang is usually the one in the upper-left when you enter. 52: Buried Treasure Required: Pirate's Hook (SS Buccaneer), You must crush at least 20 crabs on Madora Beach. Then talk to the crab that tells you how many crabs you killed without leaving Madora Beach. If you got at least 20, you should go back to the world map instantly. Note: Sometimes you can't find the spot you must sail to to activate this event. If you can't, check the sea chart at http://www.gamefaqs.com. Find Ramtieger in the SS Buccaneer's Wheelhouse. Go west, north, west. Help the captain. You'll get 15 Halo Coins. To the right you'll find 5 dudbears. Give a Halo Coin to the middle dudbear. In the first cave, you'll find many dudbears. One of them will give you a Li'l Bottle in exchange for a Halo Coin. Get 2 more Li'l Bottles from it. Give a Li'l Bottle to the dudbear in the lower-right entrance. He will move. In the next cave, find the dudbear closest to the white circle on the floor. Give him 2 Li'l Bottles for 2 shells. Give a shell to the dudbear guarding an exit. Do the same in the next cave. When you find the treasure and Roger walks up, give them a Halo Coin. 53: The Path of the Blacksmith Required: Watts Drops the Hammer (#61) Go in your workshop. Watts will come out. He will tell you how to be a blacksmith. 54: Enchanted Instruments 101 Required: Gilbert: School Amour (#58), Reach for the Stars (#36) Go in your workshop. A student will teach you about making instruments. 55: Golem Workshop Required: Professor Bomb (#60) Go in your workshop. Professor Bomb will give you a handout, then quiz you on golem creation. I won't put the answers here. It's good to know how to make a golem. 56: The Mana Orchards Required: Visit Gaeus at the highway at least once (See #3). Go to your backyard orchard and fight the monsters. An ancient tree will somehow instantly appear. After you harvest your first pieces of fruit, the quest is complete. 57: Monster Corral Required: Nicolo's Business (#1) and The Lost Princess (#5) Go to the western end of town (by the outskirts). You will see a beast egg. Duelle will help you catch it by giving you 3 pieces of fruit and telling you how to catch an egg. 58: Gilbert: School Amour Required: Faeries' Light (#30) and Tome of Magic (Geo) Go to the fruit parlor in Geo. Gilbert and Kathinjina will be talking. Talk to Gilbert after Kathinjina leaves. Offer help. There are 15 students you must convince to go back to school. You just need to answer questions to get them back, and you have infinite tries. 3 students in the fruit parlor 2 students at the market/mall 3 students in the instrument shop - One of these students will not return to school until you have when you talk to all other 14 students, you won't have any options on what to say. 2 students in cafe/inn 2 students outside the academy 1 student in academy hallway 2 students in school library 59: Gilbert: Resume for Love Required: Gilbert: School Amour (#58), A Siren's Song (#26) and Gilbert must be taken from the city gate and in basement of the Palace of Arts (Talk to Alex in the Geo jewelry shop) Go to the Palace of Arts. Talk to Sotherbee. Go to the storage room in the Palace of Arts and talk to the Gilbert statue. Go to the Digger's Hideout at the Mines (If Mine Your Own Business (#14) is done, take the Dudbear Express). Read the book. Talk to Roger now that he came in. You'll be back on the map. Go back to the Digger's Hideout, read the book and talk to Roger again. Go talk to Gilbert in the dark abandoned room on level 1 of the mine. Now go to the lamp shop in Lumina and talk to Monique. She'll tell you she wants to go to the beach. Go to the lighthouse on the beach (Use Boink!) and find Monique and Elle inside. Then go back to Gilbert after hearing about the mermaid spell. Go back to Gilbert and help Monique with the spell. Answers to the spell: A - earth with life B - The ancient memories C - Of Mother Earth fill D - The truth that E - Of energy for all 60: Professor Bomb's Lab Required: The Infernal Doll (#19) Enter the junkyard and let the flowerling take you to Professor Bomb's Lab. Keep talking to Professor Bomb until he tells you about his golem. Help him find the golem by going to the fortune teller in the Domina marketplace and getting your fortune told. Then fight the golem on the lake. Boss Tip: Golem Move away from the golem between your attacks to dodge its attacks. Once you know his attacks, this boss is a sinch. 61: Watts Drops the Hammer Required: Mine Your Own Business (#14) Talk to Watts in his shop in the mines. He has lost his hammer. Go get his hammer in the Digger's Hideout (Take the Dudbear Express!). Go back up to Watts. 62: The Seven Wisdoms Required: The Little Sorcerers (#2) Talk to Bud twice. He will tell you about six wisdoms he wants to visit. The Wisdoms are: 1) Tote (Turtle at Lake Kilma) 2) Rosiotti (Beast in the Jungle) 3) Gaeus (See Quest #3) 4) Olbohn (Keeper of the Underworld) 5) Pokeihl (Poet in Watts's shop in the Mines, Lumina or at the Mana Tree) 6) Selva (See Heaven's Gate, #17 or Gato Grottos after you find the other Wisdoms) 63: The Field Trip Required: Dragonbone (Bone Fortress) Go to the Bone Fortress and talk to all three students. Go to the entrance of the Bone Fortress. Get the spotted silver mushrooms from a female red flowering, star sparkles from a male red flowerling, and farie scales from one of the blue students. You must get all three in a row to mix them together. 64: Catchin' Lilipeas Required: The Dragon Princess (#37) Go to the White Forest and meet Sotherbee, Skippie, and Hamson. Go find the church minister guarding the path to a Lilipea village. Talk to him. In the forest, talk to Skippie and Hamson to stop them from chasing the Lilipeas they were chasing. There are also two barrels you need to break and get the Lilipeas out of. Now enter the Lilipea village. Keep talking to everyone, and eventually the minister will get close enough to the chief to translate what he's saying. Talk to the chief, and fight the minor monster. 65: Gilbert: Love is Blind Required: Faerie's Light (#30), A Siren's Song (#26) and you must NOT have completed Gilbert: School Amour (#58) Go to the lighthouse at the beach and get Elle to join your party. Go to the Polpota Harbor cafe and talk to Gilbert. Then go back to the lighthouse and find Elle again. Have her join you again. Go outside. Gilbert will take Elle to the SS Buccaneer. At the SS Buccaneer, talk to Gilbert and Elle, then talk to the captain. Go up to see Elle and Gilbert again, and then fight the boss. Boss Tip: Orc This boss is vulnerable to techniques and magic, so that should be your method of attack. His attacks are fairly easy to dodge, so this boss is simple. 66: The Wimpy Thugling Required: Duma Desert's Dryad level at 3, The Blessed Elixir (#42), Reach for the Stars (#36), Main character's level 40+, Fluorite (#29) must NOT be complete Go to the Duma Desert without your pet/golem. At the fork you should see a scene involving a fish. Offer to help the fish. Find the boss by following the trembling. Boss Tip: Kima This boss has powerful attacks, but it becomes easy once you use counter. 67: Pee-Wee Birdie Required: Wisp and Salamander levels at 3 Go into the Domina Inn. Miss Yuka will ask for MenosBronze, Bobab Wood, Animal Hide, Topple Cotton Flat Seed, Citrisquid, Rotten Meat, and Sulpher. Some of these can be gotten from the person selling minerals in one of the guest rooms. Others can be gotten from the Mana Orchard. The other ones you should have picked up somewhere in your travels. Final Event: Legend of Mana Required: Sword of Mana (Tree of Mana) Go to the Mana Tree and climb to the Sanctuary of Mana. Kill all the monsters here to fight the last boss... Boss Tip: Mana Goddess Hiding in the lower-left corner is a good idea. The following are her powerful attacks: -Whirlwind centered on her. -Ball of lightning flies and whoever hit gets hacked at. -Black Sphere erupts in front of her (VERY STRONG) -Used when moon is hidden: Beams unleashed from the moon and sky sweep across the ground -Used when moon is full: She moves rapidly as a beam of light. See the ending, and you'll have started your game over with everything the same except the lands, place you play, and artifacts. It's like the New Game + in Chrono Trigger. I had to go through the game 5 times to get all I have here. ------2: Encyclopedias Here are all of the encyclopedias. Each encyclopedia has the stuff I've written and the actual encyclopedia. --------A) Characters I have copied the text from the game onto the characters now. 1. Nicolo Is found in: Events #1, #45-48, #13 and in #29. He can be an NPC in your party. "He believes that he brings happiness to his customers with his transactions, but he sometimes plays dirty tricks on them. Dislikes the Sproutlings and Flowerlings." 2. Escad Is found in: Events #7, #9, #11, #13, #15, and #33. Only found in event #33 if he's not dead. He can be an NPC in your party. "Born into the Liotte family of Holy Knights. He fights for the cause of justice with an overbearing sense of righteousness." 3. Daena Is found in: Events #7, #9, #11, #33, #13 and #3. Only found in event #33 if she's not dead. She can be an NPC in your party. "A monk soldier who protects Gato's temple. She grew up with Escad, Matilda, and Irwin, but especially adores Matilda like her own sister." 4. Larc Is found in: Events #37-#41 He can be an NPC in your party. After event #40, he can be an NPC in your party if you talk to him at the tombstone at the underworld. "A beast-warrior who once was a famous hero. He became Drakonis's dragoon after he died." 5: Sierra Is found in: Events #37-#40 She can be an NPC in your party. After event #40, visit her in the White Forest to make her an NPC. "A beast-warrior who is Vadise's dragoon. Never compromises, and always hard on herself as well as others." 6: Pearl Is found in: Events #5, #21, #22, #24, #29, #31-#33 She can be a useless NPC in your party, unless she transforms into Blackpearl (Event #33). After #33, you can get her in your party at the Bejeweled City. "Elazul's partner. She sometimes has a tough time speaking clearly, and is also very shy. Has a tendency to wander off and get lost while thinking." 7: Blackpearl Is found in: Events #21, #22, #33, #24 Blackpearl can be an awesome NPC, but can't be used too much. See "6: Pearl". "A Jumi knight who devotes herself to leading the Jumi through the threat of extinction. A very logical and level-headed individual." 8: Elazul Is found in: Events #5, #21, #22, #24, #29, #31-#33 He can be an NPC. You can get him as an NPC in the Bejeweled City after event #33. "Pearl's knight, and one of the youngest Jumi. He speaks and acts in a rough manner and thus starts the occasional fight." 9: Elle Is found in: Events #26, #59, #65 She can be an NPC. She is found in the lighthouse after event #26. "A siren who refuses to sing as the result of an accident. Friends with Flameshe and Monique." 10: Bud Is found in: Event #2, in the house afterwards He can be an NPC. He's in the house after event #2, ready to join you in your quests. "Lisa's twin brother. He thinks he is a great sorcerer, though he still has much to learn. He was run out of the Academy of Magic because he was too mischievous. His magic frying-pan was once his mother's." 11: Lisa Is found in: Event #2, in the house afterwards She can be an NPC. She's in the house after event #2, ready to join you in your quests. "A better sorcerer than her twin brother. She carries around her father's broomstick." 12: Irwin Is found in: Events #17, #11, #13 and #3. "A half-demon who is a childhood friend of Daena, Escad, and is particularly close to Matilda." 2nd Entry: "He took away Matilda's elemental powers when he saw her suffering from her fate. This caused Matilda to age much more rapidly then she was supposed too." 13: Matilda Is found in: Events #7, #11, #13, #33, and #15. "Born into a family of priests in Gato, she began to question the life that awaited her. Matilda became attracted to Irwin and his free way of life." 2nd Entry: "A decade ago her powers were taken by Irwin after their temple escape was stopped by Escad. She has aged drastically since then." 14: Inspector Boyd Is found in: Events #29, #31, #28, and #23. Sometimes found outside the church in Domina. The Inspector is working as hard as he can to catch Sandra. "A little man with a really loud voice that could even reach a nearby land. He might be the most honest and kind-hearted person you'll ever meet." 15: Sandra Is found in: Events #29, #31, #28, and #23. Sometimes found in a guest room in the Domina inn. "The notorious jewel hunter who steals only the most brilliant jewels. Her daring thefts resulted in secret admirers of her work." 16: Alex Is found in: The jewel shop in Geo. "A mild-mannered geologist who also has a shop in Geo. He only keeps the shop for income to fund his research." 17: Florina Is found in: #29, #33, after #33 is found in the Bejeweled City "A Guardian who was the Clarius in the Bejeweled City of Jumi. The burden of healing all the wounded cores of the Jumi has caused her own core to fall apart." 18: Flameshe Is found in: Birdcage Lighthouse sometimes, and by the flower booth in the market of Polpota Harbor. "A teenage mermaid who is sometimes a little hard to deal with. She sneaked out of her family one day and went to the beach, where she met and befriended Elle." 19: Pelican Is found in: Outskirts of Domina "The mail carrier who delivers practically everything. She often makes mistakes and is not always on time, but she does not seem to care." 20: Li'l Cactus Is found in: Your room in your house! "A shy little cactus. He is a cactus of few words, but he happens to be thinking about many things." 21: Pokeihl Is found in: Events #44, #15, usually in Watts's shop "The poet of Truth. He is one of the Seven Wisdoms, and was a hero who was called 'the Messenger of the Cosmic Truth.'" 22: Tote Is found at: Lake Kilma "An ancient turtle who is one of the Seven Wisdoms. He only introduces himself as 'Turtle,' and always speaks in a mild manner." 23: Olbohn Is found in: The Underworld "The keeper of the Underworld and one of the Seven Wisdoms. In the era of the Faerie's War, he went to the Underworld to defeat the Faerie's leader." 24: Gilbert Is found in: #30, #58, #65, #59 "The poet of love who even sings during regular conversation. He travels in search of love everywhere." 25: Watts Is found in: his shop in the mines "A master blacksmith who becomes so absorbed in working that he often forgets things." 26: Rosiotti Is found in: The Jungle "One of the Seven Wisdoms, he was once a hero. Rosiotti now quietly resides in the Jungle as the guardian of the creatures there." 27: Duelle Is found in: Events #12 and #57, also found in his house "An onion warrior. He likes everything straight-forward and hates people like Nicolo with a passion." 28: Miss Yuka Is found in: Domina Inn "The owner of Domina's only inn. She insists that she is a canary, but there are rumors that she is really a Chocobo. Addressing her as 'Miss Yuka' is a must." 29: The Manager Is found in: Lumina Tavern "The bar manager in the town of Lumina. He is a gentleman who feels joy in communicating with people." 30: The Bartender Is found in: Geo Fruit Parlor "A young man who has a tendency to feel the blues a little too often. Sharing sob stories with the Manager seems to make him feel a bit better." 31: Mark Is found in: Domina shop and his house "The owner of Domina's item shop and also Rachel's father. He really loves his family, but they seem to be a little sick of his overdose of love." 32: Jennifer Is found in: Domina shop or marketplace "Mark's wife, who likes spending time outside his shop. She says anything that crosses her mind." 33: Rachel Is found in: Domina pub or her house "The daughter of Mark and Jennifer. She hardly talks, and does not become too friendly with anyone. She is sick of her Faerie-like appearance and the room decor." 34: Rev. Nouvelle Is found in: Domina church and Lilipea village "The caretaker of the church on Domina's outskirts. He is a kind-hearted man full of knowledge, from how to catch Rabites to the history of this world." 35: Meimei Is found in: Domina Marketplace "A glamorous fortune teller. She led a luxurious and exciting life, but now she seems to be saving money for her old age." 36: Capella Is found in: Domina Park or Lumina Bar "An itinerant performer. He was inspired by Pokeihl's verses and decided to go on a journey to send his audience a message of some sort." 37: Diddle Is found in: Domina Park or Lumina Bar "Plays music for his performing partner, Capella. A kind-hearted, sensitive boy who speaks very slowly." 38: Rubens Is found in: Gato Grottos, Underworld and Bejeweled City "A man who has given up everything. He is hiding the fact that he is a Jumi of Ruby." 39: Prof. Bomb Is found in: Prof. Bomb's Lab (Junkyard) "The leading pioneer of golem development, who toils in a small laboratory in the Junkyard. Also a girl-chaser." 40: Roger Is found in: Digger's Hideout "He met his true fate when he found divinity with his pet dog, Putty, while working as a miner with the dudbears. Since then he has become a man of faith." 41: Putty Is found in: Event #4, #16 "Roger's pet dog. He was made into a religious icon, but is just a dog." 42: Count Dovula Is found in: Event #12 "Guardian of the ruins, he is also the leader of the Succubs clan." 43: Basket Fish Is found in: Event #28 "One of the nouveau-riche who looks down on everyone, but in reality he is the one who is looked down on by everybody else. He LOOOOOVES Revanshe the dancer." 44: Cap'n Tusk Is found in: Captain's Cabin of SS Buccaneer, Event #12 "The dandy captain of the SS Buccaneer. He leads the Pirate Penguins with his gentlemanly sense of philosophy. Ladies, he is a real catch!" 45: Revanshe Is found in: Hotel at Polpota Harbor "The dancer at Polpota's Seaside Hotel. She's always dancing, because dancing is her passion, her life." 46: Selva Is found in: #17, Gato Grottos fork at times. "One of the Seven Wisdoms. He always knows what is happening in Fa'Diel, since he is always gathering information from the Lilipeas and the birds." 47: Teapo Is found in: Rachel's House, Event #12 "A magical life-from with a kind heart. She thinks she is a jewelry collector, but most of them are fakes Nicolo sold to her." 48: Belle Is found in: Event #44 "A spirit of dreams who is in charge of managing all creatures' dreams. A little too pushy at times, but she is only doing her job." 49: Esmerelda Is found at: Academy of Magic, Event #31 Can be an NPC in your party. "A very charming and sometimes childish student at Geo's Academy of Magic. There are rumors that she may be Nunuzac's magical monster, or a ghost." 50: Magnolia Is found at: Academy of Magic, Event #19 "A doll with a Fire Stone core that Anuella the Witch made a thousand years ago. She lives at the Junkyard, without any hope or will." 51: Thesenis Is found at: Academy of Magic, Event #63 "A professor at Geo's Academy of Magic who is also a witch of reincarnation. She is the most avoided person there, perhaps of her creepy behavior and appearance." 52: Nunuzac Is found at: Academy of Magic, Event #44 "Back in the day, he was a conjuror who fought in many wars. Now he is a professor at the Academy of Magic, though his body is represented by a magic circle since his body was trapped in another dimension." 53: Kathinjina Is found at: Academy of Magic, Event #36 "The most popular professor at the Academy of Magic, she has the power to explode things by staring at them. She always looks out with people, and is friends with Thesenis." 54: Louie Is found at: Junkyard "The caretaker of the magical creatures of the Junkyard. He is an old magical creature himself, and he understands the anger and sorrow they feel." 55: Mephianse Is found at: Academy of Magic, Event #36 "A professor at Geo's Academy of Magic who has a strong passion for magic." 56: Skippie Is found in: Palace of Arts, Event #8 and #64 "A shy little man who is a really fast runner. He sees through everything, and is sometimes cunning. Works at Kristie's place with Hamson." 57: Hamson Is found in: Palace of Arts, Event #8 and #64 "A big man who has the muscles, but not the mind for fighting. Stupidly honest and can't seem to see the obvious." 58: Mr. Moti Is found: All over the world! "He is everywhere doing everything." 59: Diana Is found in: Bejeweled City, Events #31, #32, and #29 "The leader of the Jumi, and a Jumi of Diamond herself. She tried to keep the Jumi from extinction, but her hard-headed dictatorship caused her to lose support." 60: Crystalle Is found in: Event #25 "The beautiful snow Faerie who guards the Garden of Icicle Flowers." 61: Sotherbee Is found at: Palace of Arts, Event #8 and #64 "Madame Kristie's butler. He does everything perfectly, but inside he is still a little child. His nickname is 'Mr. Fuddy-Duddy.'" 62: Kristie Is found at: Palace of Arts "The owner of Geo's palace, which is also an art gallery. Deeply loves art, money, herself, and everything else." 63: Monique Is found in: Lumina Lamp Shop, Events #30, #26, and #59 "A siren who works at Lumina's lamp shop. She sings to the spirits ad asks them to light her lamps in return, then later sells the lamps." 64: Students Are found in: Event #36, Geo "Students at Geo's Academy of Magic. The color of their robes differ by classes." 65: Thoma Is found in: Event #26, #28 "A soldier belonging to the Deathbringer's army. His mind is being controlled by the Deathbringer, and he would do anything for his lord." 66: Thona Is found in: Event #26, #28 "One of the Deathbringer's skeletal soldiers. His body has died, but his soul is still controlled by the Deathbringer." 67: Sproutlings Are found: All over the world! "Little creatures that appear out of nowhere and end up living in any town. They all share the same mind with each other." 68: Gaeus Is found at: The Highway "A huge face on a mountainside that is also one of the Seven Wisdoms. He always has answers to any question." 69: Cancun Bird Is found at: Gato, Event #17 "A huge and mysterious bird that is said to have been living in Gato over the past several centuries." 70: Flowerlings Are found at: Ruins, Bone Fortress "When a flower blooms on a Sproutling's head, it becomes a flowerling. There are males and females, but the only difference between the two seems to be appearance." 71: Lilipeas Are found at: White Forest, Jungle "Strange, small creatures with tiny bird nests on their heads. They multiply by rolling some mud into Lilipea shapes." 72: Pirate Penguins Are found at: Event #10, SS Buccaneer "Penguins that have the tendency to tell silly jokes a little too often. Extremely proud of the fact that they are pirates, though they don't seem to act like pirates very often." 73: Faeries Are found at: Lake Kilma, Jungle "Deeply love nature and dislike humans. But they are still interested in what humans are up to." 74: Dudbears Are found at: Digger's Hideout in the Mines, Lumina, Event #16 "Diggers who work for Roger's mining business. Now they are forced to join his new religious activities, with the dog as their lord." 75: Shadoles Are found in: The Underworld "Shadows of all living creatures and inhabitants of the Underworld. They share the same consciousness." 76: Nuns Are found at: Gato "Women who are in the process of spiritual training at Gato's temple." 77: Wind Callers Are found at: Norn Peaks "The clan that serves Akravator as his dragoons. They are open-hearted to those who respect their traditions, but no others." 78: Trent Is found at: Event #56 "The ancient tree that lives in the backyard at Home. He swallows seeds to produce fruits and vegetables on his branches." 79: Boink Is found: Lots of places such as The Highway and Mekiv Caverns "A strange creature that knows the links between dimensions. Those who touch it will immediately fly to where its tail is." --------B) Artifacts and Lands This section tells you what the artifacts are, what lands they create, and how to get them. The "Encyclopedia Entry" below shows the entries. Artifact | Land | Where to get it ------------------------------------------- Mailbox | Home | You start with it Colorblocks | Domina | Talk to the sproutling in front of your house Wheel | Luon Highway | Event #1 (Nicolo's Business Unusual) Jade Egg | Mekiv Caverns | Event #5 (The Lost Princess), The Lucky Clover (#31) Stone Eye | Lake Kilma | The Lost Princess (#5) Flame | Gato Grottos | Nicolo's Business Unusual (#1) or The Gorgon's Eye (#10) Medallion | Jungle | Nicolo's Business Unusual (#1) or The Gorgon's Eye (#10), OR The Quiet Sea (#34) Firefly Lamp | Lumina | The Lost Princess (#5) Sand Rose | Duma Desert | Huntin' Du'Cate (#8) or Faeries' Light (#30) Trembling Spoon| The Underworld | Faeries' Light (#30) Ancient Tablet | Midas Ruins | Huntin' Du'Cate (#8) or The Flame of Hope (#23) Torch of Coral | Madora Beach | The Dragon Princess(#37) or The Flame of Hope(#23), Reach for the Stars (#36) Broken Doll | Junkyard | Nicolo's Business Unusual: Part 2 (#45) or Reach for the Stars (#36), The Fallen Emperor (#41) Skull Lantern | Norn Peaks | Event #41 (The Fallen Emperor) Rusty Anchor | Polpota Harbor | Summer Lovin'(#27) or Teatime of Danger (#12) Moon's Mirror | Tower of Leires| Summer Lovin'(#27), Mine Your Own Business (#14), or The Infernal Doll (#19) Tome of Magic | Geo | Event #19 (The Infernal Doll) Dragonbone | Bone Fortress | Event #39 (The Guardian of Winds) Bottled Spirit | Ulkan Mines | Drowned Dreams (#28) or Teatime of Danger (#12) Pirate's Hook | SS Buccaneer | Drowned Dreams (#28) Frozen Heart | Fieg Snowfields| The Looking-Glass Tower (#21) Green Cane | White Forest | Event #38 (The Ghost of Nemesis) Golden Seed | Orchard | Harvest 60 pieces of fruit from Trent Brooch of Love | Lucemia | Event #17 (Heaven's Gate) Jumi Staff | Bejeweled City | Event #33 (Teardrop Crystal) -----None----- | The Flames | See Event #40 (The Crimson Dragon) Sword of Mana | Tree of Mana | See Event #44 (Cage of Dreams) Encyclopedia Entry: Lands: 1. Home "Home sweet home! Your home is comfortably located near a giant tree, surrounded by nature. Many visitors come and go. See MAILBOX" 2. Domina "A lively town frequented by traveling merchants and entertainers. The outskirts boast a church with a fabulous view of the countryside. See COLORBLOCKS" 3. Luon Highway "This highway was once traversed by merchants and entertainers, but the highwaymen have stopped all of the traffic. Some say that one of the Seven Wisdoms lives nearby. See WHEEL" 4. Mekiv Caverns "This limestone cavern was created by underground currents. Over the centuries it was hollowed out, and pillars were created. The cavern is made up of many levels. See JADE EGG" 5. Lake Kilma "This sizeable lake is surrounded by quiet, forested mountains. Faeries, servants of the lake, are often witnessed there. Some say that incredible treasure lies under the lake. See STONE EYE" 6. Gato Grottoes "A town protected by divine winds. It is always windy on the dangerous precipices. The temple of healing there is dedicated to the Spirits of Air and Fire. See FLAME" 7. Jungle "Due to thick vegetation, many became lost in this jungle. Others claim to have witnessed Faeries, while some say one of the Wisdoms resides here. See MEDALLION" 8. Lumina "The town of endless night. The town is always bathed in the light of the full moon, so it never becomes completely dark. There is a tavern where Dudbears frolic. See FIREFLY LAMP" 9. Duma Desert "Only cactus grows in this wasteland. Great fossils litter the landscape, and flowing sands hinder each step. It could be the ideal site to conduct a colossal experiment. See SAND ROSE" 10. The Underworld "Souls who have departed their earthly vessels are judged by the King of the Underworld. His vassals, the Shadoles, bring the departed to the Underworld. See TREMBLING SPOON" 11. Mindas Ruins "These ruins are all that is left of a city which prospered around a tower, built by mages during the end of the Faerie War. See ANCIENT TABLET" 12. Madora Beach "Come to Madora Beach for the best sun-bathing and finest sand anywhere. Explore our many caverns! While you're here, why not try some crab-hunting. See TORCH OF CORAL" 13. Junkyard "This trash-heap is home to discarded items, mass-produced to fight in a long- forgotten war. Some of the objects still bear a grudge towards humanity, and cling to their warrior past. See BROKEN DOLL" 14. Norn Peaks "Strong winds howl through the treacherous mountain passes. The foothills are home to a settlement of Wind-Callers, and their Guardian Spirit is said to reside on the highest peak. See SKULL LANTERN" 15. Polpota Harbor "A tropical resort, home to soft breezes and sun-kissed surf. The Seaside Hotel provides lodging in the center of the town. See RUSTY ANCHOR" 16. Tower of Leires "Looming in the night sky, the Tower of Leires was constructed by magicians during the Faerie Wars to increase their supply of Mana. Nowadays, the tower is nothing but a stone testament to the power of its builders. See MOON'S MIRROR" 17. Geo "A castle-town with an academic atmosphere. Kristie's palace occupies the center. The instructors at the Academy of Magic have a lot of personality. Se TOME OF MAGIC" 18. The Bone Fortress "A tiny Flowerling village rests atop a gentle slope. Towering above them looms the Bone Fortress. It is said that the foliage around the walls holds huge amounts of Mana. See DRAGONBONE" 19. Ulkan Mines "The Ulkan Mines have been abandoned for ages. Now, only curious weaponsmiths hunt for ore, for a suspicious gang is based here. See BOTTLED SPIRIT" 20. SS Buccaneer "The good ship of the famed Cap'n Tusk, leader of a band of pirates. They have sailed north, south, east, and west in search of buried treasure. See PIRATE'S HOOK" 21. Fieg Snowfields "A frozen land buried in snow. Some say Faeries' treasure is hidden here, but none have ever laid eyes upon it. There are reports of an abominable snowman here. See FROZEN HEART" 22. The White Forest "A dense forest, home of the White Dragon. Legend has it that the forest is populated by an extremely rare folk. See GREEN CANE" 23. Orchard "A tree with a striking resemblance to the one in your backyard. Perhaps mankind will never understand the connection which all plant life shares. See GOLDEN SEED" 24. Lucemia "Irwin has resurrected this legendary beast, who came from beyond the stars during the ancient wars. The wingless dragon split the earth asunder and razed entire cities, only to swallow a volcano and burn himself up." See BROOCH OF LOVE" 25. Bejeweled City "This is the home of the Jumi. Boulder-size jewels comprise every part of the city, and now, even after the fall of the Jumi, it still shines with an everlasting glow. See JUMI'S STAFF" 26. The Flames "The castle of Drakonis. He has raised his domain from the depths of the Underworld to return to the land of the mortals." 27. Tree of Mana "The ultimate source of all things. Everything within the Sanctuary exists in an eternally invisible immovable, absolute state. See SWORD OF MANA" Artifacts: 1. Mailbox "A few letters a month can mean a lot to a lonely, far-off home. See MAILBOX" 2. Colorblocks "The town changes through the ages according to its citizens. It doesn't change according to bring about a new age. See DOMINA" 3. Wheel "Even the longest roads are rutted by hundreds of wagons which traverse them. Roads remember their travelers, and wagon wheels are reflections of those memories. See LUON HIGHWAY" 4. Jade Egg "By taking a stone formed through the ages inside the earth and shaping it into the source of all things, the earth's creative power was captured inside. See MEKIV CAVERNS" 5. Stone Eye "This artifact uses the power of the Master of the Lake to turn to stone those who harm the lake. However, the power does not respond to the will of mankind. See LAKE KILMA" 6. Flame "That which illuminated the shrine was but a small flame. Before long, mankind ceased to notice the fire, but its significance continued to grow. See GATO GRATTOS" 7. Medallion "The beasts who followed a wise man were eaten by an invading beast. It then gained wisdom and became a wise man itself. See JUNGLE" 8. Firefly Lamp "One poet wrote that all of history comes from lovers' whispers. It was a poem of lovers talking of love and the future, under the cool light of fireflies in the midsummer night sky. See LUMINA" 9. Sand Rose "An image of a rose in the Sanctuary of Mana; it never became a true rose. It turned into crystal, its powers trapped inside for all eternity. See DUMA DESERT" 10. Trembling Spoon "A silver spoons for scooping up flames to baptize departed souls into the Underworld. Sometimes a soul who resists death become trapped inside; then the spoon begins to tremble and must be discarded. See UNDERWORLD" 11. Ancient Tablet "Long ago, a civilization very different than our own, unimaginable scientific advances were made, and are recorded on this tablet. However, mankind has lost the ability to decipher it. See MINDAS RUINS" 12. Torch of Coral "The Mermen appear on the shore using a flame from this torch. It gives off light invisible to human eyes, and so they remain hidden. See MADORA BEACH" 13. Broken Doll "This doll was a servant of mankind when artifacts were used as instruments of war. See JUNKYARD" 14. Skull Lantern "Mages, searching for a gem guarded by a dragon, crafted a skull of a fallen comrade into a lantern. It glows of its own accord. See NORN PEAKS" 15. Rusty Anchor "Even large anchors are small compared to their ships. These very anchors are what hold the ships firmly to the harbor, not unlike mankind's roll on earth. See POLPOTA" 16. Moon's Mirror "The mages of antiquity would pour water onto the mirror and reflect the moon and stars to learn of mankind's fate from the heavens. See TOWER OF LEIRES" 17. Tome of Magic "In ages past, many tried to explain the works of the gods, spending much time making incredible sacrifices. The secrets they have uncovered are small, but hold enough power to destroy a continent. See GEO" 18. Dragonbone "Ages ago, bones from dragons were used by alchemists. The Dragon of Wisdom lived the longest and had unbelievable powers. Their bones were the hardest to find. See BONE FORTRESS" 19. Bottled Spirit "Once, a foolish mage tried to seize the powers of a spirit by imprisoning it in a bottle. The mage was immediately slain by the spirit's curse, but the bottle containing a powerful spirit remained. See ULKAN MINES" 20. Pirate's Hook "When a land-dweller first sets out to sea, he is faced with dangers unknown. Even after replacing a lost hand with a hook, pirates continue to challenge these dangers everyday. See SS BUCCANEER" 21. Frozen Heart "Once a gem hardens into a core, it grows swiftly, not unlike the hardness of one's heart. If the core grows large, it may remain despite its owner's death. See FIEG SNOWFIELDS" 22. Green Cane "The cane is capable of drawing power from the earth, converting it to Mana, and releasing it into the atmosphere. It is said that by sticking it into the ground, an entire forest shall grow overnight. See THE WHITE FOREST" 23. Golden Seed "Seeds contain everything. Everything starts from a seed. Each generation of seeds produces another. See THE ORCHARDS" 24. Brooch of Love "This was given to a mage who promised to acknowledge all and understand all. Whoever wears this brooch is charged with overcoming any ordeal through love. See LUCEMIA" 25. Jumi's Staff "A staff replete with the power of gems of every color. The jewels draw in and store the waves of various kinds of Mana. They can then be released. See BEJEWELED CITY" 26. Sword of Mana "This sword has the will to shape its own destiny. It is said that a disruption of air follows this blade, and if you listen closely, you can hear the air around it hum. See TREE OF MANA" --------C) Items and Equipment You get these encyclopedias near the beginning of the game. Getting these encyclopedias: Talk to Jessica (By the fruit-fortune lady) to get the items encyclopedia on her day off. Talk to Mark (In the chair in Rachel/Teapo/Duelle's house) on his day off to get the equipment encyclopedia. Encyclopedia Entry: Items: 1: Metal "Primary Material. Metallurgy has been the barometer of a civilization's technological level. Different types of metals in Fa'Diel are named after the areas where they were mined." 2: Wood "Primary Material. Trees of Fa'Diel distribute the Mana energy as air for the creatures in this world. Tools and simple buildings have been made with wood since the ancient times." 3: Stone "Primary Material. Stones have been used since the beginning of time as tools, decorations, and in architecture." 4: Hide "Primary Material. Armor can be made from softer materials such as hide, but one should be aware of the compatibility between the material and the item." 5: Scales "Primary Material. Scales of some monsters and dragons can be used to make armor and weapons. The materials used to create such items are reflected in their effects and parameters." 6: Bone "Primary Material. The world of Fa'Diel uses bones from the monsters living there. When making armor, pay specific attention to the materials' defense levels for effective compositions." 7: Fabric "Primary Material. Fabric can be used to strengthen equipment as well as being the primary material for armor. Those with mysterious patterns or colorful designs may have magical properties." 8: Aerolite "Primary Material. Aerolites are rocks that fall from the sky. They tend to have unusual and useful properties when used to make equipment." 9: Mana Stone "Secondary Material. Mana Stones contain high concentration of Mana energy. There are Mana Stones of Fire, Earth, Wind, and Water." 10: Mana Crystal "When pure Mana energy becomes crystallized, Mana Crystals are made. Most of them glow with the energy, but some that absorb light have been found." 11: Coins "Secondary Material. These coins represent the energy of each elemental spirit. Sometimes the spirits give them to mortals they favor." 12: Seeds "Secondary Material. Each seed has a different color, and, like mixing paint, one can grow wider varieties of produce by planting two different seeds together at the same time." 13: Produce "The produce that grows in the orchards varies by the seed combinations, the day of the week they were planted, and by luck. Used to feed pets and to color Golems." 14: Meat "Secondary Material. Meat can be acquired by defeating different types of monsters, and then it can be used along with produce to catch monster eggs." 15: Fangs & Claws "Secondary Material. The most powerful parts of monsters. Fangs and claws are often used to make protective and magical items such as talismans." 16: Eyes "Secondary Material. Some stones look like eyeballs of monsters, and they also have magical properties. Eyes are divided into groups by their appearance." 17: Feathers "Secondary Material. Usually the Aerial monsters' feathers are sold on the market, but sometimes beautiful Arthropod monsters' wings are considered useful." 18: Bottles "Secondary Material. There are all sorts of liquids in many different bottles. Some seem to contain liquids you cannot drink, and others you couldn't even guess when they were last opened." 19: Vials "Secondary Material. Even the most unthinkable things could be sealed in these vials. There could be whispers, curses, or maybe even some stinky breath." 20: Urns "Secondary Material. No one can guess what these urns contain, or what they are for. What could be inside the urns you find in this story?" 21: Pellets "Secondary Material. Little medicine pills made of material you would not normally eat. Those that are known to be effective have a higher price tag." 22: Powders "Secondary Material. Some are mere dirt and some are blends of materials with creepy effects. Keep out of reach of children." 23: Pouches "Secondary Material. These pouches could contain some really unusual and exciting items. On the other hand, the items may be quite normal and plain." Equipment: 1: Knife "A dagger. It comes in many different styles, and much work goes into crafting the handle and blade. Most are designed to be practical. A shield cannot be used with a knife. Although it has the shortest reach, the rate of movement is the fastest." 2: Sword "A long sword. Most are double-edged and have sharp tips. The sword is considered a holy weapon due to the precious metals it is made from. It is wielded in one hand, so the rate of movement is average." 3: Axe "Also known as the hand-axe or hatchet, the axe is a single-bladed weapon wielded in one hand. Often thought of as primitive, the rate of its movement is slower than the sword." 4: 2H Sword "The ultimate in swords requires two hands. Yields epic damage when swung in a wide arc. Cannot be used with a shield. It's quite heavy, so the rate of your movement is slower." 5: 2H Axe "The two-handed axe is used for embedding a cold piece of steel in your enemies. With an axe like this, who needs a shield? Unfortunately, the sheer weight of this weapon will slow your movement to a snail's pace." 6: Hammer "Knock some sense into your opponents with this huge two-handed hammer. But don't complain about the slowest movement rate and being unable to use a shield." 7: Spear "A great way to keep uglies at a distance. However, in actual combat the spear is used in a variety of ways. Of course, a shield is out of the question, and the shape of the weapon precludes fast movement." 8: Staff "Long staves such as these have multiple uses, and can hit an enemy both up close and far away. Since they require both hands, a shield cannot be used, and the rate of movement is slower than when wielding a spear." 9: Glove "Nothing beats pummeling the enemy with these reinforced punching gloves. Of course, proper boxing stance precludes the use of a shield. Even though the attack range is short, the rate of its movement is very fast." 10: Flail "Incredible power is gained when two or more staves are connected with a chain. The rate of its movement is quite good, but it is impossible to use a shield while wielding a flail." 11: Bow "With a bow, one can lay waste to enemies from afar, and thwack them when up close, as well. Scoring a direct hit, however, requires much practice. A shield cannot be equipped with a bow." 12: Shield "The smart sword or axe-wielder will always keep a shield handy. From large, bejeweled shields to the familiar frying-pan lid, shields vary greatly in size and strength." 13: Helm "Providing ample protection for the head, helms come in all shapes and sizes, from great steel helms to upside-down pots. The round shape of the helm helps deflect incoming blows." 14: Hat "Unlike helms, hats are often worn for the enchantments contained within, rather than for physical defense. They often grace the heads of well-known mages and priests." 15: Hauberk "There is a wide range of hauberk types, from highly-decorated ceremonial hauberk to hauberk that is too heavy for practical use." 16: Robe "Oft worn by mages and clergymen, robes are often designed for other purposes than mere physical protection, and are decorated with holy symbols or arcane patterns." 17: Gauntlets "Gauntlets come in many shapes and sizes, but all of them help protect the arms and hands from nasty cuts and bruises." 18: Ring "Even a small ring can help protect the finger. Some are plain, while others are works of art, worn by those wise in the ways of magic. Some rings are said to hold incredible power." 19: Boots "Heavy footwear for the combat enthusiast, boots give protection to the feet, ankles, and shins from common nicks and scratches, where needed most." 20: Sandals "Light footwear for the fashion-conscious warrior, sandals afford less physical protection than boots, but they seem to protect best against magic." 21: Armor "Completely protecting the head, torso, arms, and legs, armor gives outstanding protection. However, very little additional armor can be worn, because armor covers the whole body." 22: Mantle "Mantles are worn over the shoulders, and can be worn over any kind of armor. Most protect against magical attacks." 23: Pendant "An accessory that can be worn under all types of armor, pendants are used for their protective properties." 24: Harp "Harps are stringed instruments that can be used to perform magic with an Elemental Coin. Such coins are gained by negotiating with a Spirit." 25: Marimba "The marimba is a percussion instrument that can be used to play magic with an Elemental Coin. The cycles of magic are determined by the type of instrument, its main material, and the property of the Elemental Coin used." 26: Flute "The flute is a wind instrument which can be used to play magic by using an Elemental Coin. Elemental Coins are important because they help determine the type and cycle of magic that will be played." 27: Drum "The drum is a percussion instrument which can be used to play magic with an Elemental Coin. During negotiations with a Spirit, it is important to play tunes the Spirit enjoys listening to." --------D) Monsters For information on what the classes are useful for, see Monster Corral --> Finding Monsters Encyclopedia Entry: STR = Strength WK = Weakness Monsters: 1: Rabite -Beast- "STR: Wisp, Dryad WK: Shade, Aura A round bunny-like monster. Watch out for its biting attacks!" 2: Molebear -Beast- "STR: Aura, Gnome WK: Dryad, Salamander It attacks with its long, sharp claws, and likes hiding underground." 3: Teedie -Beast- "STR: Jinn, Undine WK: Gnome Attacks enemies by throwing rocks and feathers." 4: Howler -Beast- "STR: Jinn WK: Gnome Attacks by jump-kicking with its strong hind legs." 5: Gray Ox -Beast- "STR: Aura, Undine WK: Dryad, Jinn It attacks enemies by headbutting with its horns or by licking them." 6: Lullabud -Plant- "STR: Wisp, Dryad WK: Shade, Aura Spews toxic pollen to poison its enemies." 7: Mushboom -Plant- STR: Shade, Dryad WK: Wisp, Aura A cute mushroom that attacks by kicking, and by throwing its own cap." 8: Shrieknip -Plant- "STR: Dryad, Gnome. WK: Aura, Salamander. A giant radish that shoots its leaves and seeds like missiles." 9: Marlboro -Plant- STR: Aura, Gnome WK: Dryad All it can do is punch anything in front of it and exhale really stinky breath." 10: Wooding -Plant- "STR: Wisp, Dryad. WK: Shade, Aura. A tree that became possessed by evil spirits. Attacks with its arm-like branches." 11: Stinger Bug -Anthropod- "STR: Wisp, Dryad, Jinn WK: Shade, Aura, Gnome Attacks with its scythe-like forearms, and with its huge needle in back." 12: Hoppin' Tick -Arthropod- "STR: Aura, Salamander WK: Dryad, Undine It jumps on enemies to suck out blood." 13: Silkspitter -Arthropod- "STR: Dryad WK: Aura Instead of making a cocoon for itself, it spews out fiber to attack enemies. Maybe it doesn't want to grow up." 14: Sand Scorpion -Arthropod- "STR: Dryad, Gnome WK: Aura, Salamander Watch out for its gigantic pinchers and tail!" 15: Gloomoth -Arthropod- "STR: Salamander, Jinn WK: Gnome, Undine Sprews poisonous scale-powder on enemies. It can also shoot out lethal eye- beams." 16: Tonpole -Reptile- "STR: Wisp, Undine WK: Shade, Jinn A cute little tadpole that is trying its best to be a good monster." 17: Lizardon -Reptile- "STR: Undine WK: Jinn It swallows the enemies by using its tongue, whether it's hungry or not." 18: Rattler Boa -Reptile- "STR: Dryad. WK: Aura. A rattlesnake that wraps around its enemies to cause great damage." 19: Basilisk -Reptile- "STR: Jinn, Undine WK: Gnome Its eye beams cause petrifaction in a flash!" 20: Tyrranos -Reptile- "STR: Gnome WK: Salamander It chomps on any enemies with its huge jaws." 21: Iffish -Aquatic- "STR: Undine WK: Jinn A colorful spiny fish. Attacks with its water-bubble cannon." 22: Pincher Crab -Aquatic- "STR: Undine WK: Jinn A grumpy crab. Shoots out its huge pinchers to attack enemies." 23: Seajack -Aquatic- "STR: Undine WK: Jinn A shark with a gigantic saw-like nose. Watch for its lethal body blow!" 24: Seadragon -Aquatic- "STR: Undine WK: Jinn A sleepy-looking monster. Attacks with water while floating in the air." 25: Big Baby -Aquatic- "STR: Undine WK: Jinn An adorable-looking monster with big eyes. Spits out water bubbles." 26: Needlebeak -Aerial- "STR: Wisp, Jinn WK: Shade, Gnome A ball-like bird which attacks with its sharp beak." 27: Bloodsucker -Aerial- "STR: Shade, Jinn WK: Wisp, Gnome Attacks with ultrasonic waves. For some strange reason it belongs to the Aerial Group." 28: Cockatrice -Aerial- STR: Dryad, Gnome WK: Aura, Salamander A chubby, bird- like monster. Its tail is a snake that can bite and petrify enemies." 29: Chocobo -Aerial- "STR: Wisp, Jinn WK: Shade, Gnome Nope, not the same chocobo you know!" 30: Garuda -Aerial- STR: Wisp, Jinn WK: Shade, Gnome A large, bird-like monster that attacks with its sharp beak and claws." 31: Shadow Zero -Morph- "STR: Shade WK: Wisp A quick-moving shadow with big attacks." 32: Slime -Morph- "STR: Gnome WK: Salamander A gooey drop with two eyeballs. 33: Tezla -Morph- "STR: Wisp. WK: Shade. Generates an electric field to zap anything around it." 34: Denden -Morph- "STR: Dryad WK: Aura A winged snail that can move faster than its ground-crawling kin." 35: Moldy Goo -Morph- "STR: Aura, Undine WK: Dryad, Jinn A big lump of mold with dead soldiers' weapons stuck to it." 36: Skull Beast -Undead- "STR: Gnome WK: Salamander Just a bunch of animal bones with a funny walk." 37: Zombine -Undead- "STR: Gnome, Undine WK: Salamander, Jinn They happen to be born this way." 38: Specter -Undead- "STR: Gnome, Undine WK: Salamander, Jinn A monster that attacks enemies by slapping them with its big hands." 39: Skeleton -Undead- "STR: Shade, Dryad, Gnome WK: Wisp, Aura, Salamander A fancily-clad skeleton knight." 40: Ape Mummy -Undead- "STR: Shade, Gnome WK: Wisp, Salamander A large mummified ape. It charges towards enemies to attack." 41: Imp -Demonic- "STR: Shade, Jinn WK: Wisp, Gnome A tiny demon with a tiny spear. It can use some magic, too." 42: Fierce Face -Demonic- "STR: Salamander WK: Undine A flaming monster-head that floats in the air." 43: Punkster -Demonic- "STR: Shade, Jinn WK: Wisp, Gnome A fun-loving demon that likes to start cyclones." 44: Dark Stalker -Demonic- "STR: Shade WK: Wisp A knight of shadow, clad in heavy armor. It summons other monsters." 45: Chimera Beast -Demonic- "STR: Wisp, Undine WK: Shade, Jinn A huge chimera that petrifies enemies with its eye beams." 46: Kid Dragon -Dragon- "STR: Salamander, Jinn WK: Gnome, Undine A half-pint dragon that could spit out some fire." 47: Sky Dragon -Dragon- "STR: Jinn WK: Gnome An aerial dragon with a glide attack." 48: Land Dragon -Dragon- "STR: Aura, Gnome WK: Dryad, Salamander A dragon with tough skin. It has a tendency to go berserk." 49: Eye Spy -Oddity- "STR: Wisp, Gnome WK: Shade, Salamander Attacks with eye beams, and can disappear to hide from enemies." 50: Spiny Cone -Oddity- "STR: Dryad, Jinn WK: Aura, Gnome A shadowy creature. Shoots out thorns and poisonous air." 51: Poto -Oddity- "STR: Undine. WK: Jinn. A really sleepy-looking monster that attacks enemies by licking them." 52: Beholder -Oddity- "STR: Aura, Salamander WK: Dryad, Undine A huge eyeball that floats in the air." 53: Springball -Oddity- "STR: Aura WK: Dryad Attacks enemies by using its springy neck." 54: Cursed Doll -Poltergeist- "STR: Shade WK: Wisp A doll that was given a mind. Their existence is meaningful only when they fight." 55: Polter Box -Poltergeist- "STR: Aura, Gnome WK: Dryad, Salamander It preys upon unwary treasure-hunters with surprise attacks." 56: Chess Knight -Poltergeist- "STR: Shade, Gnome WK: Wisp, Salamander Its overwhelming wish to fight turned it into a monster." 57: Dainslaif -Poltergeist- "STR: Shade, Aura WK: Wisp, Dryad A possessed weapon that exists to fight." 58: Machine Golem -Poltergeist- "STR: Aura WK: Dryad A man-made Golem. It was not supposed to have its own mind." 59: Chobin Hood -Demi-human- "STR: Dryad. WK: Aura. A master bow-hunter species. They look cute, but they could be pretty mean." 60: Goblin -Demi-human- "STR: Shade, Dryad WK: Wisp, Aura It firmly believes that evil doing is the true meaning of life." 61: Tomato Man -Demi-human- "STR: Aura, Salamander WK: Dryad, Undine A clan of black-magic priests. It is said that they never leave their pots." 62: Sahagin -Demi-human- "STR: Undine WK: Jinn It became a demi-human as it began living ashore." 63: Succubus -Demi-human- "STR: Shade, Jinn WK: Wisp, Gnome One of the vampire clans. They tend to look down on the other clans." 64: Narcissos -Demi-human- "STR: Aura, Gnome WK: Dryad, Salamander This clan is obsessed with staying in shape by practicing their own martial arts." 65: Mad Mallard -Demi-human- "STR: Wisp, Salamander WK: Shade, Undine Loaded with attitude, these ducks pop out egg-bombs." 66: Axebeak "A bird-like creature that lives in the deserts." 67: Chimera Lord "A demonic creature with fierce appearance." 68: Punkmaster "A small creature with an evil mind." 69: Gremlin "A mischievous little demonic creature." 70: Shadow Zero-One "A shadow that loves grabbing people's attention." 71: Skeletal Soldier Soldiers of the Deathbringer's army." 72: Wind Callers "The entire clan serves Akravator as his dragoons." 73: Count Dovula "The leader of the Succubus Clan." 74: Mantis Ant 75: Hegs Ant 76: Du'Inke 77: Du'Cate 78: Du'Mere 79: Gorgon's Eye 80: Boreal Hound 81: Gova 82: Spriggan 83: Labanne 84: Tropicallo 85: Fullmetal Haggar 86: Orc 87: Jewel Beast 88: Jewel Beast II 89: Jewel Beast III 90: Jewel Beast IV 91: Iron Centaur 92: Larc the Centaur 93: Zenoa 94: The Deathbringer 95: Deathbringer II (You need a Saga Frontier 2 save for this. See Tips 'n' Tricks --> Fun Stuff) 96: Kima 97: Hitodama 98: Akravator 99: Jajara 100: Vadise 101: Drakonis 102: Lord of Jewels 103: Irwin 104: The Mana Goddess 105: Note "(Example) STR: Wisp, Dryad. WK: Shade, Aura. The example above shows that the monster becomes stronger (STR) in lands with more Wisp and Dryad influence, and weaker (WK) in Shade and Aura lands. This does not affect the player's pet monsters." --------E) Produce My notes: Harvest around 40 fruits from Trent to get this book. You can also get this book much earlier. Talk to Rev. Nouvelle (the guy at the church). Choose to talk about the town, then townsmen, then others, then Meimei to get the produce Encyclopedia. Each seed has a color. I have no clue what the colors mean. You can get some seeds from enemies, and others from Trent when you grow seeds. You can buy some seeds at the Bone Fortress after The Field Trip (#63). It's seems to be easier to get rarer fruits and seeds in the Orchard. Some Planting Stuff: Oblong + Crooked = Red, Yellow and Orange Families Round + Oblong = Blue, Yellow and Green Families Crooked + Round = Blue, Red and Purple Families Round + Long = Green, Purple and Black Families Spiky = All Families Seeds: Round Seed - Blue Oblong Seed - Yellow Crooked Seed - Red Big Seed - Green Small Seed - Orange Long Seed - Purple Flat Seed - White Spiny Seed - Rainbow Effects of Produce: Abbreviations: Abilities: Pwr - Power Skl - Skills Def - Defense Mgc - Magic HP - HP Spr - Spirit Chm - Charm Lck - Luck Personalities: Agr - Aggressiveness Arr - Arrogant Clm - Calm Ind - Indecisive Sch - Scheming Laz - Lazy Frd - Friendly Lon - Lonely How to read this list: Name: +Stuff, -Stuff ~ Family Applesocks: +Skl, +Chm, +Clm, +Ind ~ Red Apricat: +Def, +Clm ~ Bellgrapes: +Mgc, +Spr, +Sch, -Frd ~ Purple Boarmelon: +Pwr, +Skl, +Spr, +Lon, -Chm ~ Green Bumpkin: +Pwr, +Spr, +Agr, +Arr, +Sch, +Laz ~ Orange Cabbadillo: +Def, +Spr, +Frd, +Lon, -Chm ~ Green Cherry Bombs: +HP, +Frd ~ Purple Citrisquid: +Mgc, +Sch ~ Yellow Conchurnip: +Pwr, +Def, +Agr, +Arr, -Mgc ~ White Cornflower: +Mgc, +Chm, +Agr, -Clm ~ Yellow Dialaurel: +Pwr, +Lck, +Agr, -Clm ~ Green Diceberry: +Pwr, +Agr ~ Red Fishy Fruit: +Skl, +Mgc, +Chm, -HP, -Sch ~ Yellow Garlicrown: +Chm, -Arr ~ White Gold Clover: +Skl, +Lck, +Frd, -Sch ~ Blue Heart Mint: +Chm, -Laz ~ Blue Honey Onion: +Skl, +HP, +Spr, +Ind, -Pwr ~ Orange Lilipods: +Skl, +HP, +Clm, +Ind, +Frd, +Lon, -Mgc ~ Purple Loquat-Shoes: +Skl, +Chm, +Sch, +Laz, -HP ~ Orange Mangolephant: +Pwr, +HP, +Agr, +Arr ~ White Masked Potato: +Def, +HP, +Spr, -Lck, -Frd ~ White Mush-In-A-Box: +Lck ~ Black Needlettuce: +Def, +Chm, +Clm, -Agr ~ Green Orange'opus: +Def, +HP, +Sch, +Laz ~ Orange Orcaplant: +Def, +Mgc, +Sch, -Frd ~ Purple Peachpuppy: +Pwr, +Skl, +Frd, -Sch ~ Red Pear O'Heels: +Pwr, +Def, +Chm, +Arr, -Spr ~ White Pine O'Clock: +Pwr, +Skl, +Def, +Mgc, +HP, +Spr, +Chm, +Lck, -Agr, -Clm, -Sch, -Frd ~ Blue Rhinolupe: +Pwr, +HP, +Spr, -Mgc, -Clm ~ Blue Rocket Papaya: +Mgc, +Chm, +Clm, -Agr ~ Orange Spade Basil: +Spr, -Lon ~ Blue Spiny Carrot: +Mgc, +Spr, +Clm, +Ind, -Skl ~ Orange Springanana: +HP, -Ind ~ Yellow Squalphin: +Mgc, +Lck, +Frd, +Lon, -Pwr ~ Green Sweet Moai: +Def, +Mgc, +Lck, +Laz, -Skl ~ Purple Toadstoolshed: +Pwr, +Skl, +Def, +Mgc, +HP, +Spr, +Chm, +Lck ~ Black Whalamato: +Mgc, +HP, +Chm, -Def, -Agr ~ Red Encyclopedia Entry (Stats & Family not included): Produce: 1: Garlicrown "A crown-shaped garlic clove that might make you feel like royalty!" 2: Cunchurnip "A turnip shaped like a conch shell." 3: Sweet Moai "A sweet potato shaped like a Moai. It's pretty tasty, actually." 4: Pear O'Heels "A pear shaped like a high-heeled shoe." 5: Mangolephant "A mango that even has a pear of tusk-like knobs." 6: Apricat "An apricot with whiskers and ears that make it look like a cat." 7: Diceberry "The ones with seeds placed like actual dice are very rare." 8: Peach Puppy "A peach with a dog-like face, and ear-like flaps." 9: Applesocks "An apple that looks like a Christmas stocking." 10: Whalamato "A whale-shaped tomato with a stem that looks like a water sprout." 11: Spiny Carrot "A carrot with knobs like those on spiny shells." 12: Loquat-Shoes "It has a hole that is big enough to fit a baby's foot." 13: Bumpkin "A pumpkin with a scary face. There are some with sad faces too." 14: Honey Onion "An onion with honey stuffed inside." 15: Orange'opus "An orange with tentacle-like projections." 16: Citrisquid "A lemon with a sharp top and tentacle-like projections." 17: Springana "A coily banana that is rather hard to eat." 18: Cornflower "Is it a sunflower with corn kernels, or corn that looks like a sunflower?" 19: Fishy Fruit "It has fin-like bumps that make it look like a fish." 20: Rocket Papaya "A papaya with projections like a rocket." 21: Cabbadillo "A cabbage that looks like a friendly armadillo." 22: Squalphin "A squash that is shaped like a dolphin." 23: Needlettuce "A lettuce with leaves shaped like porcupine needles. It's edible." 24: Boarmelon "A watermelon that has stripes and tusks like a young boar." 25: Dialaurel "An herb that was named "Diamond" after its leaves' shape." 26: Heart Mint "This species of mint grows in heart-shaped leaves." 27: Spade Basil "An herb with a slightly bitter flavor to it." 28: Pine O'Clock "A very functional pineapple that works as an alarm clock." 29: Gold Clover "You will be really lucky if you find one with four leaves!" 30: Rhinoloupe "The skin is very tough and thick." 31: Lilipods "This lily has peas inside it!" 32: Cherry Bombs "Cherries with a clear, glass-like flesh around the seed." 33: Orcaplant "An eggplant that looks like a killer whale." 34: Masked Potato "A potato with colorful designs on it, making it look like a mask." 35: Bellgrapes "The grape is covered with a tough skin. When shaken it sounds like a bell." 36: Mush-in-a-Box "The inside pops out when touched. Its taste could be surprising, too." 37: Toadstoolshed "A mushroom shaped like a house. Those with two chimneys are rare!" 38: Note telling about the abbreviations. --------F) World History I hear you can get world history by taking Bud to the Wisdoms. Encyclopedia Entry: World History: 1: The Beginning "A twinkling consciousness became a star which sparkled in the night and banished the darkness. The Mana Goddess acquired consciousness by gazing into the light of that sun. She made Fa'Diel, a great land, but so far an empty one." 2: The Moon Gods "The Mana Goddess drew beams of six colors from the sun. They became the six moons, each hiding a small deity within. When those gods awoke, they played beautiful music and brought fortune to the land of Fa'Diel." 3: The Names of Stones "The six deities became the Moon Gods and demanded that the Mana Goddess name them. So the Mana Goddess gave each of them a shining stone, which filled the air with music: Stars, follow me! Moons, walk with me! And we shall celebrate your names!" 4: The Moon's Names "Tryne, merciful god of water. Zea, passionate god of fire. Barlen, selfish god of gold. Libleyt, hopeful god of wood. Morphes, wealthy god of earth. Ghazel, whimsical god of wind. The Moon Gods rejoiced, and the Mana Goddess returned to her slumber, becoming the great Mana Tree. Fa'Diel was left to the whims of the Moon Gods." 5: The Creation "The Moon Gods created land and ocean, trees and flowers, and gave them light and the power to determine their fate. The light became the Elemental Spirits, riding in the sky. They released bountiful light, and were full of desire to serve the Moon Gods' will. The Moon Gods then finally returned to slumber." 6: Flammies "Then, a beautiful yet powerful beast appeared, awakening the Moon Gods. The Moon Gods named this beast of strength and beauty Flammy. Whenever one of the Moon Gods would fall asleep, another Flammy would appear. Eventually, Flammies of all six colors came to populate all the land." 7: Dark Clouds "The Moon Gods tried to outdo each other in creating beauty. Sometimes they argued trying follow the Mana Goddess's will and create many beasts. But dark clouds came to Fa'Diel, and the Moon Gods created greater beasts, and set them loose upon the land. The Flammies often quarreled, and the cycle of creation and destruction repeated endlessly." 8: The Hole "The trees withered, and the Elemental Spirits lost their luster. The land dried up, and soon thereafter, wars began. As the wars dragged on, the powers of the Moon Gods were lost. The land of Fa'Diel was scarred, and pits to other worlds opened in the wounds. The Moon Gods peeked into the other world, and came to know fear, envy, and desire." 9: Rebirth "Cracks appeared in the Mana Tree. Waves of chaos from other worlds came and tried to envelop all of Fa'Diel. Each Moon God chose a Flammy and gave it a stone. The Flammies rode into the sky. They were born of the earth to ride in the sky and return to the earth. They became a flying river of Mana." 10: The Thoughts "Fa'Diel was filled with the power of Mana. It healed itself and shut away the other world. The Flammies returned to the Moon Gods, but could not find them. The Moon Gods had lost their memories and became beasts. The six remaining Flammies cried in anguish and despair. The waves in the air settled, and created many thought forms." 11: The Revelation "The Flammies turned their backs on the Moon Gods and flew into the air. The Moon Gods turned into stars, and the Flammies never came back down. New concepts came about after the Flammies and the Moon Gods departed, but the Elemental Spirits were afraid and prayed to the Mana Tree, who responded with soft pulses." 12: The Prophecy "These formless beings will eventually be given form so that they might live. They will be given the task of creating this world. The thoughts they think will shape the landscape. They will be born into this world in fear and sadness. Sometimes their thoughts may hurt this world, but you must help them build it." 13: Man and Faerie "Soon many new beings were born, such as men and Faeries. Man used Mana to power his creations. Faeries amplified the power of Mana with song and dance. Then, from beyond the heavens, six colored beams of light shown down upon the land. Six Flammies gazed upon Fa'Diel, and all life there prospered. A new age had begun." 14: The Dark One "The Flammies of legend never returned from their heavenly climb. Below, many similar creatures came into being. For example, dragons reflected the Flammies' divinity, become a race of depp introspection. They took it upon themselves to protect Fa'Diel from its many foes." 15: The Fallen "Wyrms are rumored to be Flammies who have fallen into another world. Powerful mages summoned them into this world. Wyrms possess the incredible powers of the Flammies, but they lack their nobility and grandeur. True Flammies are said to appear regal and divine, unlike dragons and wyrms, but no man can truthfully claim to have seen them." 16: The Work of Man "Humans were destined to reproduce and populate the land, and they developed the technology to build. Soon they gained dominance over all physical things. The humans who live in this world come in different forms, but they are all humans. Some inherit their forms from their parents, while others are shaped through their experiences." 17: The Work of Faerie "Faeries have transparent wings, which are not used for flying, and are shed during growth. Only young Faeries are visible to humans, and their bodies fade as time goes on. Eventually, they become completely invisible to the human eye." 18: The Mana Tree "The Mana Tree sustained the bond between the world of humans and of Faeries. Plants exist in both the human and Faerie dimensions. They absorb the Mana of Fa'Diel and release it into the atmosphere. Humans use trees for fuel and tools, harnessing their power within inanimate objects. Faeries use the Mana released by plants to make Fa'Diel a better place." 19: Sorcerers "Although not on par with the Faeries, all humans could once harness the power of Mana. The ability to draw on the power of Mana was originally given to all humans equally, but many lost that ability by relying on machines, and losing touch with the natural world. Later, those with the power to draw Mana were called mages." 20: Anise "The Great Witch Anise was the first mage to go down in history. Anis bored a hole into the Mana Tree and built her laboratory there. The flow of Mana into both human and Faerie worlds was diverted. Anise constructed a jewel called the Eye of Flame using the vast amounts of Mana in her laboratory. The Firestone brought out the evil of whoever touched it." 21: Unknown Stones "In the Age of Myth, the stones that the Mana Goddess gave to the Moon Gods were the most powerful source of magic known. However, some powerful magic users born in later ages possessed similar stones. Anise tried to obtain such a stone when she created the Eye of Flame, but it was difficult to control, and very dangerous." 22: Golden Age Ends "Soon, many others learned how to construct their own Eyes of Flame. The waves of Mana became chaotic, and shadows clouded the hearts of man. These pulses tore rifts within dimensions and sent waves of evil into the hearts of man. No longer was all life on the planet descended from the spirits. An age had ended. A world had fallen from its original purity." 23: Uraklius Aeon "Evil ruled the land thereafter through men who could control the waves of chaos. Those of truth cried in anguish, but mages, who rejoiced in obtaining new powers, firmly believed that this was the world they wanted. The mages declared the beginning of a new thousand-year kingdom and called it the Aeon of Uraklius." 24: The Holy War "Aion, the leader of the Faeries, sent an army to conquer Anise. There, hundreds of Anise's mages battled thousands of Faerie warriors. The battle was fought overnight, and almost all of the Faeries were slain. The few remaining Faeries continued their lives in the land of men." 25: The Hidden "Although the Faeries thought that all humans were enemies, they soon discovered that there were those in the land of men who could understand the Faeries. With the help of the humans, they were again able to battle Anise and her mages. Eventually they rose victorious. Unfortunately, during the fight, the Mana Tree burned to the ground." 26: Eyes of Flame "Although it was thought that many Eyes of Flame would be recovered from the ashes, only three were found. Aion was banished to the Underworld. He refused to be reincarnated, and became the Lord of the Underworld." 27: The Underworld "Aion, leader of the Faeries, created his new servants, the Shadoles. Shadoles were born from the thoughts of Aion, and they brought the newly departed to the Underworld. From this time on, all departed souls are brought to the Underworld to receive the judgement of its Lord." 28: Seventh Moon "Anise was killed by a stone called the "Seventh Moon." Legend has it that the Faerie warrior who fought against Anise, a master of the Eye of Flame in her own right, bested her using this mysterious object." 29: A Brief Peace "After the Holy War of the Mana Tree, the flow of Mana to the world resumed. Before, mages would steal from others, using dangerous magic, but now the land produced enough for all. However, the surviving mages could not stand being equal to their fellow creatures. They sought magic that could make everything their own." 30: Mages' Tower "The mages started building towers at Mana Points all over Fa'Diel in order to regain the Eyes of Flame. They took action against the Faeries, who stood in the way of their plans. Whenever a tower was built, an army would come to destroy it. Such wars continued for hundreds of years. Soon, all of humanity came to think of Faeries as evil beings." 31: Mountain School "Elise, who called herself Anuella, was the daughter of Anise. She had the power to bring mundane objects to life. After fleeing her mother's self-righteous rule, she settled in the northern mountains and there created a group of dolls who would obey her every command. They came to be called magical beings, and her art was promulgated by mages who idolized her." 32: Artificers "There were two types of magical beings. One type was imbued with life. Another type had hidden powers. The latter were called artifacts. Artifacts had weaker magical powers than Eyes of Flame, but were simpler to construct. Creating Eyes of Flame was frought with accidents, so making artifacts became the most popular kind of magic." 33: Argot "The king of dragons, Argot, destroyed all the mage towers in the land of Faeries. Argot opened a hole into the other worlds and called forth many monsters. However, records state that he eventually turned to evil, and was banished by the Faeries." 34: Lucemia "Argot summoned a wyrm in the shape of a Flammy. He summoned Lucemia, the Wyrm of Light, and the greatest of all the wyrms. Legends says that Lucemia leveled each and every mage tower, and died trying to swallow an entire volcano." 35: The Lilipeas "The Lilipeas are a small tribe that settled in the northern mountains. People said that they were similar to Anuella's dolls. Only Selva, who was tall and slim, oft visited Anuella by riding on a bird. Selva often took Anuella's dolls outside." 36: The Ashes "In a charcoal-maker's hut, a little girl awaited her father's return. Her name was Magnolia, and her father made a living from hunting and from making charcoal. Selva gave this girl one of Anuella's dolls." 37: Anise's Fire "The doll that was brought into Magnolia's room had red stones as its eyes. They were the Eyes of Flame that Anise made, and they burst into flames and burned the hut to ashes." 38: Mage and Ruby "Magnolia lost her life in the hut as it burned down, but the doll was saved. The doll began to call herself Magnolia, and she stayed with the Lilipeas, until one day she left with a mage. The mage wanted to steal the Eyes of Flame in Magnolia's eyes, for they contained more Mana energy than the enchanted instruments." 39: Gaeus "Anuella saw through the mage's plot. She left the northern mountain, then gave life to a rocky hill so the mage's caravan could not progress further. The living hill called itself Gaeus, and its knowledge seemed deeper, and more vast than Anuella's. Anuella called for Gaeus' help and prepared for war." 40: The Conductor "All the Faeries fought on Anuella's side, using many enchanted instruments. The mage's force fell apart against the power of the instruments with infinite Mana power. Anuella came to be known as the "player of the Flying Contravass," and as "the Conductor" among Faeries." 41: Mage Halciet "Halciet the Mage was the last one who stood against Anuella. He used a stone called "the Seventh Moon" and fought against Anuella, but the mages among his army began a quarrel over the stone's possession, and Halciet left the force." 42: Geimaswald "The mages made a magic circle with the Eyes of Flame and summoned the Wyrm of Thunder, Geimaswald, to attack Anuella. But the Lilipeas lured Geimaswald into a cave and killed it. The leader of the Lilipeas was Selva of the Four Winds." 43: Eastern Wind "It became known to the mages that these instruments could be used as weapons. The mages took the remaining Eyes of Flame and the instruments acquired in the previous battles and fled to the East. There, the mages made instruments with more Mana power and dedicated them to their new lord, Lonway." 44: Emperor Lonway "The mages provided Lonway with their magic, and urged him to prepare for battle with the Faeries. Lonway's army then progressed to the ancient city of Mindas to open the gates to the land of Faeries. Many nations used this as an excuse to start their own political battles." 45: Ricrot IV "Ricrot IV was supported by Anuella, and was given an army of wooden horses that could fly in the sky to fight against Lonway and his mages. He came to be known as the "King of Wooden Horses." Many brave men enlisted in Ricrot's army." 46: Spiritual War "Gato Grottoes were Fa'Diel's power nexus, protected by "the Spirits of the Ascetics." Many monks fought as soldiers, and the high priests stopped enemies from other dimensions by sending their spirits to battle. Intense battles between the dimensions and other worlds took place in Gato." 47: Rosiotti "Rosiotti was a hero who could pierce a warrior's chest with his arrows from miles away. It was anticipated that his bravery and skills would change the war's outcome. However, he only became Lonway's general because Lonway promised him great rewards." 48: The Chase "In the midst of intense battles between Ricrot and Lonway's army, Selva of the Four Winds brought his army of Lilipeas and Flowerlings to fight on Ricrot's side. Lonway then ordered Rosiotti to kill Selva. No one had ever escaped Rosiotti's arrows, and the chase was on." 49: Selva "Selva kept commanding his army, while fleeing Rosiotti's never- ending chase at the same time. When Rosiotti finally shot Selva's heart with his arrows, he was surrounded by countless Lilipeas. It was then that Rosiotti was told to become a Wisdom, to walk the same path with them." 50: Conjuror Nunuzac "Nunuzac was Lonway's best and the most powerful summoner. He summoned Freymold, the Wyrm of Fire, as Lonway ordered him when the tide of war began to turn against him. Nunuzac kept summoning monsters until Lonway was killed, and he himself became trapped in the dimension on the other side of his magic circle." 51: Warrior Olbohn "Another army to join the war was Aion's force of "Creatures of Shadow" from the Underworld. These "Creatures of Shadow," or the Shadoles, caught and threw living people into the Underworld and trapped them there. Olbohn the swordsman went down to the Underworld by himself and defeated Aion." 52: Freymold "Freymold, the Wyrm that was summoned by Nunuzac, flew across Fa'Diel and burned Rosiotti's jungle to ashes. Rosiotti raged over this event, and later joined Anuella's force." 53: Knight of Truth "Lasdanac was the Holy Knight of Ricrot's army who was taught the "Spell of Truth" by the Faeries. With this spell, he defeated Freymold, but it is told that he later fell to a Faerie's curse." 54: The New World "After the war came to an end, Ricrot IV built churches and began compiling "The Book of Divine Guidance." He also established the Academy of Magic with a portrait of the great witch, Anise, inside and summoned her spirit to it. Anuella was displeased by this event." 55: Temple of Healing "The temples lost many of their monks and priests as they came under Ricrot's rule. All the male priests were taken and sent to the Academy of Magic as magic researchers, to lessen resistance from the religious organizations." 56: Anuella "In the years following the war, Ricrot sent soldiers to capture and kill off the surviving soldiers of Lonway's army, as well as the Faeries, which he called "the Ones with Devilish Powers." Anuella left Ricrot and locked herself into a place named 'The Graveyard of Artifacts.'" 57: Mana Stones "The seventh Mana Stone was desired for its Mana power, and it appeared in history many times. Jumis were the first ones to be searched for the possession of the stone. It is said that an uncountable number of Jumis were hunted down and killed for this purpose." 58: Dirt "When Jumis were being hunted during the search for the seventh Mana Stone, they died after intentionally lessening the energy flow in their jewel cores. Many Jumis died this way to protect the secret of their clan, and mages began to call them "lumps of dirt" as a result." 59: Angels "There was a new movement in the land of Faeries, as Zuf'ben became their leader. The spiritual waves of the two worlds were becoming magnified, and many expected the worlds to become one. Zuf'ben lamented over the humans' corruption, and called upon higher beings for help. Angels answered his prayers." 60: Janna "Angels were beings who serve the Goddess, and cannot normally be seen by Faeries or humans. Seven angels chose to reincarnate in the land of Faeries, and they rode on Janna, a ship with its own consciousness." 61: Incarnation "In order to control the Janna, the angels decided to reincarnate into Faeries and humans. The reborn angels would lose their memories, until Janna could awaken them." 62: Malicious Mind "Zuf'ben rode Janna and searched both Fa'Diel and the land of Faeries to find the seven angels, but humans attacked Janna, afraid of the flying ship. During the attack, the minds of those onboard the ship were tainted with evil." 63: Unawakened Angels "The angels transmuted into their human and Faeries forms, but they lost awareness of their true nature, because they could not sense Janna's benevolence. Some of the angels even joined the battle to gain control of Janna. Janna turned to evil, and villainous people gained demands over her." 64: Ancient Memories "Even though Janna had not awakened them, six of the seven angels regained their memories. One cried for a fallen friend, one confronted Janna, one crossed swords with a former angel, one heard the guidance of a Wisdom: Six angels' memories were restored, but the seventh would never awaken." 65: Seventh Angel "In the dreams of the six angels, a seventh angel appeared. But he did not answer the calls of the others. He was neither human nor Faerie, but a Jumi. Both humans and Faeries had used the Jumi to strengthen their magic in the war." 66: Janna's End "The angels gave up on retrieving Janna, and chose to fight for the Jumi. With help from the Wisdoms, they built a ship to confront Janna, and joined the war. The angels defeated the leader of humans and Zuf'ben, who had become an evil Faerie, and sealed Janna in the dimensional gap. Then they remained in Fa'Diel." 67: Divine Guidance "As time went by, "the Rule for Peace" which Ricrot started changed to "the Peace for Rule." "The Book of Divine Guidance" was used to propagate the empire's religious and political thoughts, and many "heretics" were hunted down by the empire's army." 68: Deathbringer "Irzoile Enaanshalc was the fifteenth emperor of the Enaanshalc Empire, and he was called the Deathbringer. He was a descendant of Ricrot Enaanshalc, a hero in the era of the Faerie War, but his oppressive reign caused the empire's fall." 69: Holy Knight "The chivalric code, which Ricrot IV established, produced many legendary heroes in a short time period. Julio Liotte was the most accomplished knight in the empire's army, and thus he was given the title of "Holy Knight," and became the guardian of the empire. The Liotte family passed this title down the line." 70: The Halloways "To commemorate the souls of heroes lost during the war, Ricrot IV established shrines to the Mana Goddess, and closed down most of the older temples aside from the one in Gato. The Halloway family was a line of priests, but under the rule of Ricrot's empire, its influence diminished." 71: Windcallers "The clan of Windcallers could speak to and control the wind. They live quietly in a village by the base of Norn's Peak, and kept their watchful eyes on any intruders that might disturb their way of life." 72: Empire's Fall "Irzoile Enaanshalc desired immortality, and sent his army to retrieve the Dragon Stones which the ancient dragons protected. His attempts failed, and he lost his life as a result. But his overwhelming desire for immortality made Jajara, the bone dragon, choose him to become his dragoon." --------G) Basic Golemology Complete Golem Workshop (#65) for the book. Encyclopedia Entry: Basic Golemology: 1: Golem's Composition "Q: What are the necessary components? A: A completed body and logic blocks. The body of the golem determines its power level, and the logic blocks provides the action patterns of the weapons it equips." 2: Golem's Body "Q: What makes up the golem's body? A: At least one weapon or piece of armor. A golem's body is made by combining a lifeball with one weapon and up to three pieces of armor. Its performance and characteristic parameters reflect those of the materials." 3: Logic Blocks "Q: What makes up a logic block? A: Two pieces of equipment. Choose two pieces of equipment from your list of armor, weapons, or instruments. Each block provides certain action pattern for a golem." 4: Logic Grid "Q: What determines the size of the logic grid? A: The number of armor pieces used for the golem's body. The larger the grid, the more logic blocks it can hold, for a wider variety of golem actions." 5: Golem's Actions "Q: What determines a logic block's type? A: The combination of its components. Try different equipment combinations to create blocks you want for desired action patterns of your golem!" 6: Logic Types "Q: What determines a logic block's shape? A: The combination of its components. All logic blocks have one of 11 shapes, and each block's effectiveness derives from the components' parameters." 7: Attack Types "Q: What determines the golem's attack mode? A: The type of the weapon used for golem's body. Some blocks cannot be assigned to a golem if the block's attack type differs from the golem's attack type." 8: Attack & Defense Level "Q: What determines golem attack and defense levels? A: The characteristics of the weapons and armor used. Golem parameters such as HP, attack and defense, and elemental levels, are determined by the components used to make its body. This does not include logic grid size and rate of malfunction." 9: Malfunction Rate "Q: How is the malfunction rate determined? A: The number of armor pieces used as components. The higher the percentage shown on the menu screen, the more frequently golem fails to deliver an attack. If one action fails, actions connected by wedge- marks also fail to deliver." 10: Choices of Action "Q: How does a golem decide which action to take? A: By referring to its action gauge and calculating the distance to the enemy. The logic grid has two axes. One is the action gauge, and the other is the distance between the golem and the enemy." --------H) Techniques Here is a list of techniques. I will not EVER type in the descriptions, because they are the most pointless thing EVER! Technique/Ability | Required ---------------------------------------- Abilities ---------------------------------------- Jump | Free Defend | Free Lunge | Free Retreat | Free Crouch | Free Push | Free Cheer | Free Spin | Free Grapple | Defend, Push Whirl | Grapple, Spin Bash | Whirl, Push Somersault | Lunge, Jump Back-Roll | Retreat, Jump Back-Flip | Back-Roll, High Jump Moonsault | High Jump, Somersault High Jump | Crouch, Jump Double-Jump | Jump, High Jump Tackle | Lunge, Push Counterattack | Defend Counterstrike | Counterattack Taunt | Retreat, Cheer Evade | Lunge, Retreat Toss | Crouch, Bash Defensive Lunge | Defend, Lunge Slide | Crouch, Lunge Flip-Kick | Back-Roll, Back-Flip ----------------------------------------------------- Knife ----------------------------------------------------- Admonition | Lunge Rising Eagle | Jump Vortex of Death | Spin Sonic Wave | Back-Roll Rising Dragon | High Jump Crescent Moon | Moonsault Eclipse | Back-Flip Backstab | Slide, Double-Jump Puppet | Retreat, Cheer Cobra Fang | Push, Retreat Ninja Drop | Grapple, Evade Pouncing Cat | Back-Roll, Somersault Back Slasher | Whirl, Lunge Reaping the Mist | Back-Roll, Back-Flip, Lunge Dark Assassins | Evade, Spin, Crouch Dance of Roses | Defensive Lunge, Evade, High Jump Looking Glass | Whirl, Bash, Taunt Aerial Reaver | Flip-Kick, Spin, Crouch, High Jump Phoenix | Cheer, Evade, Defensive Lunge, Double-Jump ------------------------------------------------------------- Sword ------------------------------------------------------------- lai Strike | Lunge Cutting Bamboo | Jump Maelstorm | Spin Rising Sun | Crouch Triple Tiger | Somersault Blade Launcher | Back-Roll Cutting Pine | High Jump Bird of Prey | Moonsault Corkscrew | Back-Flip Cross Strike | High Jump, Lunge Tiger Claw | Somersault, Back-Roll Clean Sweep | Slide, Retreat Dragon's Tail | Tackle, Back-Flip Orbiting Blades | Spin, Defensive Lunge Motion of Truth | Tackle, Moonsault, Bash Smashing Blade | Push, Whirl, Somersault Invisible Death | Grapple, Lunge, Retreat Dynamite X | Jump, Crouch, Cheer Terminal Velocity | Whirl, Spin, Back-Flip, Lunge Golden Dragon | Toss, High Jump, Evade, Crouch -------------------------------------------------------------- Axe -------------------------------------------------------------- Deep Slice | Lunge Axe Bomb | Jump Tornado | Spin Electronic Yo-yo | Somersault Retribution | Back-Roll Bird of Prey | Moonsault Salmon Upstream | Back-Flip Rising Sun | Crouch Cutting Pine | High Jump Axe Bomber | Evade, Bash Black Wings | Toss, Retreat Boulder Dash | Back-Flip, Tackle Orbiting Blades | Spin, Defensive Lunge Cross Strike | High Jump True Strike | Whirl, Somersault, Moonsault Dynamite X | Jump, Cheer, Crouch Time Burst | Push, Spin, Evade -------------------------------------------------------------- 2 Handed Sword -------------------------------------------------------------- Lunging Arc | Lunge Rising Crush | Crouch Spiral Wave | Somersault Impulse | High Jump Shield Breaker | Jump Windslasher | Spin Windwalker | Moonsault Shish Kebob | Back-Roll Splashblade | Back-Roll, Back-Flip Rain of Blood | Toss, Double-Jump Bring it On | Retreat, Taunt Marble Stream | Evade, Lunge Skullsplitter | Whirl, Jump Beautiful Three | Tackle, Back-Flip, Lunge Quakebringer | Cheer, Moonsault Triple Offence | Evade, Somersault, High Jump Deep Swing | Crouch, Defend, Counterattack, Counterstrike Raging Pain | Evade, Flip-Kick, Jump, Taunt ----------------------------------------------------------------- 2 Handed Axe ----------------------------------------------------------------- Sideswipe | Lunge Rising Claw | Jump Flying Sawblades | Spin Rolling Throw | Somersault Blurred Axe | Back-Flip Rising Crush | Crouch Spiral Wave | Somersault Impulse | High Jump Divine Right | Push, Back-Roll Snowfall | Toss, Spin Spinning Hawk | Back-Flip, Flip-Kick Tidal Wave | Evade, Defensive Lunge Splashblade | Back-Roll, Back-Flip Angelic Lumberjack | Somersault, Moonsault, Back-Flip Buzzsaw of Doom | Double-Jump, Somersault, Lunge Spikestrike | Whirl, Spin, Tackle ---------------------------------------------------------------- Hammer ---------------------------------------------------------------- Super Slugger | Lunge Big Bang | Jump Blammo | Spin Mole-Hunting | Somersault Ground Zero | High Jump Rising Crush | Crouch Windwalker | Moonsault Retribution | Back-Roll Blazing Hammer | Retreat, Tackle Double Impact | Somersault, Moonsault Thor's Hammer | Toss, High Jump Skullsplitter | Whirl, Jump Tidal Wave | Evade, Defensive Lunge Ultra Slugger | Lunge, Toss, Retreat Intervention | Spin, Double-Jump, Somersault Volcano | Cheer, Jump, Crouch Pearly Gates | Retreat, Toss, Lunge, Spin ---------------------------------------------------------------- Lance ---------------------------------------------------------------- Lancer | Lunge Mighty Javelin | Jump Twister | Spin Dragon's Bite | Somersault Furious Copter | High Jump Nebulous Saucer | Moonsault Lancenator | Tackle, Crouch Cyclone Racer | Spin, Lunge Rewind | Back-Roll, Moonsault Fool's Play | Toss, Evade Holy Light | High Jump, Somersault Triple Supremacy | Lunge, Crouch, Spin Deadly Branding | Bash, Taunt, Slide Chrome Ray | Back-Roll, Defensive Lunge, Grapple Raging Fury | Tackle, Evade, Lunge Lo and Behold | Moonsault, Double-Jump, Spin, Crouch Blue Dragon | Retreat, Spin, Evade, Defensive Lunge ----------------------------------------------------------------- Staff ----------------------------------------------------------------- Gust | Lunge Paint it Black | Jump Aftershock | Spin Golden Pyres | Crouch Bubbles | High Jump Blaze | Moonsault Halo | Evade Purgatory | Tackle, Cheer Flower of Gold | Evade, Retreat Fire and Ice | Somersault, Back-Flip Gales of the Fall | Spin, Moonsault Song of the Spirits | Spin, Evade, Taunt ---------------------------------------------------------------- Glove ---------------------------------------------------------------- Bloody Knuckles | Lunge Lightning Kick | Jump Whirlwind Kick | Spin Jawbreaker | Crouch Rolling Slam | Somersault Flip Thrust | Back-Roll Moonsault Stomp | Moonsault Giant Swing | Grapple, Spin Tiger Driver 91 | Grapple, Crouch Northern Lights | Grapple, Jump Mental Barrier | Counterattack, Counterstrike Sparkly Feet | Toss, Evade, Double-Jump Cough Drop | Grapple, High Jump, Bash Fist of the Norse Star | Lunge, Evade, Grapple Flips of Thunder | Back-Roll, Back-Flip, Flip-Kick Power Combo | Grapple, Bash, Retreat, Lunge Gravity Drop | Crouch, High Jump, Grapple, Toss Earthquake | Back-Roll, Back-Flip, Moonsault, Crouch ------------------------------------------------------------------ Flail ------------------------------------------------------------------ Dragon Teeth | Lunge Setting Sun | Jump Pheonix Wings | Spin Chinsplitter | Crouch Drunken Monkey | Somersault Twilight | High Jump Psyclone | Moonsault Double Dragon | Moonsault, Evade Back Slasher | Whirl, Lunge Enter the Tiger | Slide, Retreat Avalanche | Crouch, Back-Flip Puppet | Retreat, Cheer Challenger | Tackle, Taunt, Counterattack Demon's Howl | Flip-Kick, High Jump, Lunge Extreme Conditions | Evade, Tackle, Double-Jump Looking Glass | Whirl, Bash, Taunt Malevolence | Crouch, Evade, Jump, High Jump White Tiger | Defensive Lunge, Grapple, Evade, Spin ------------------------------------------------------------------ Bow ------------------------------------------------------------------ Trueshot | Lunge Forward Artillery | Jump Spinshot | Spin Needle Shower | Back-Roll Tri-Shot | High Jump Trickshot | Moonsault Hypershot | Toss Change-Up | Retreat Backshot | Bash Flying Swallows | Tackle Rain of Death | High Jump, Spin Sureshot | Flip-Kick, Back-Flip Carpet Bomber | Evade, High Jump Mastershot | Whirl, Back-Flip, Spin Wildshot | Grapple, Back-Roll, Double Jump Main Gun | Evade, Retreat, Lunge, Counterattack --------I) The Forbidden Tome You get this once you beat the game. If you don't want peace, and you want a nightmare, you will enter Nightmare Mode... Note: The Forbidden Tome is an encyclopedia in your library. Nightmare Mode: If you think you can beat any monster without a problem, then this is for you! Nightmare mode raises the level of all monsters by about 20. It increases their attack, HP, and defense greatly. No Future Mode: If you're really good, then answer no to the nightmare question, and no to the next question. This mode is much harder than Nightmare Mode. Most enemies are made lvl. 99 and given high everything. Each EXP crystal from anywhere is worth 54 EXP points! I got 324 EXP from 2 rabites! ------3: Guide to Blacksmithing If you want to be a blacksmith, first you should complete The Path of the Blacksmith (#53). Note: To get the best out of blacksmithing, you may want to check out some other guides. My guide might miss something. --------A: Forging Weapons Note: The word inside the [brackets] is what is before the weapon name. Example: IshePlatinum Bow would be called IsheBow. The number is the attack power of the weapon. Forging Weapons Chart: Some of this information is probably inaccurate, since I have not tested it all myself. If you find an error, please e-mail me. Thanks! Material:Knife:Sword:Axe:2H Sword:2H Axe:Hammer:Spear:Staff:Glove:Flail:Bow Adamantite [Adam] : 72: 75: 75: 93: 92: 88 : 86 : 54 : 72 : 68 : 66 AnimalBone [Bone] : 11: 12: 11: 15: 15: 14 : 14 : 8 : 10 : 9 : 10 AnimalHide [Hide] : 6 : 3 : 2 : 4 : 4 : 1 : 4 : 1 : 0 : 0 : 3 AnkhRock [Ankh] : 36: 45: 49: 56: 60: 68 : 45 : 37 : 41 : 43 : 31 BaobobWood [Bao] : 14: 17: 19: 21: 25: 23 : 18 : 10 : 11 : 12 : 13 Coral [Coral] : 14: 16: 16: 20: 20: 21 : 17 : 12 : 13 : 13 : 12 DiorWood [Dior] : 35: 42: 48: 53: 62: 57 : 45 : 25 : 29 : 31 : 33 DragonScale [Scale] : 54: 58: 58: 73: 73: 74 : 65 : 44 : 50 : 51 : 46 EbonyWood [Ebony] : 17: 21: 24: 26: 31: 28 : 22 : 12 : 14 : 15 : 16 Emerald [Jewel] : 1 : 2 : 2 : 2 : 2 : 2 : 2 : 1 : 1 : 1 : 1 FishScales [Fish] : 7 : 7 : 7 : 9 : 9 : 9 : 8 : 5 : 6 : 6 : 6 ForsenaIron [Forse] : 14: 15: 15: 18: 18: 18 : 16 : 11 : 13 : 13 : 12 FullMetal [FullMetal] : 55: 57: 57: 71: 72: 68 : 66 : 40 : 51 : 50 : 49 GatorSkin [Gator] : 6 : 5 : 4 : 6 : 6 : 2 : 8 : 1 : 0 : 0 : 6 GranzSteel [Granz] : 18: 20: 20: 25: 25: 25 : 22 : 15 : 17 : 17 : 16 HalleyRock [Aero] : 29: 30: 29: 37: 37: 35 : 35 : 21 : 29 : 27 : 26 HollyWood [Holly] : 10: 12: 14: 15: 18: 17 : 13 : 7 : 8 : 9 : 10 IshePlatinum [Ishe] : 37: 40: 40: 50: 50: 50 : 45 : 30 : 35 : 35 : 32 Ivory [Ivory] : 23: 24: 24: 30: 30: 28 : 28 : 17 : 20 : 20 : 20 JacobiniRock [Jacob] : 21: 22: 22: 28: 27: 26 : 26 : 16 : 21 : 20 : 19 JuddHemp [Hemp] : 13: 10: 9 : 12: 12: 3 : 16 : 1 : 0 : 0 : 12 LapisLazuli [Lapis] : 1 : 2 : 2 : 2 : 2 : 2 : 2 : 1 : 1 : 1 : 1 Lizard Scales [Liza] : 14: 15: 15: 19: 19: 19 : 17 : 11 : 13 : 13 : 12 LorantSilver [Lora] : 23: 25: 25: 31: 31: 31 : 28 : 18 : 21 : 21 : 20 Lorimarlon [Rimar] : 42: 45: 45: 56: 56: 56 : 50 : 33 : 39 : 39 : 36 Marble [Marb] : 12: 12: 13: 15: 16: 14 : 15 : 7 : 11 : 10 : 12 MenosBronze [Menos] : 9 : 10: 10: 12: 12: 12 : 11 : 7 : 8 : 8 : 8 MapleWood [Maple] : 45: 45: 39: 56: 46: 55 : 51 : 42 : 50 : 48 : 35 OakWood [Oak] : 7 : 8 : 9 : 10: 12: 11 : 9 : 5 : 5 : 6 : 6 Obsidian [Sidia] : 25: 26: 26: 32: 34: 29 : 30 : 15 : 23 : 22 : 24 Orihalcon [Halc] : 34: 35: 34: 43: 43: 41 : 40 : 25 : 30 : 29 : 29 Pearl [Pearl] : 1 : 2 : 2 : 2 : 2 : 2 : 2 : 1 : 1 : 1 : 1 PedanStone [Pedan] : 30: 47: 54: 59: 66: 85 : 40 : 45 : 46 : 51 : 24 Shell [Shell] : 16: 18: 18: 23: 23: 24 : 20 : 14 : 15 : 15 : 13 Sultan'sSilk [Silk] : 10: 7 : 6 : 9 : 9 : 2 : 12 : 1 : 0 : 0 : 9 ToppleCotton [Cot] : 6 : 5 : 4 : 6 : 6 : 2 : 8 : 1 : 0 : 0 : 6 TuttleRock [Tuttle] : 48: 60: 65: 75: 81: 90 : 60 : 49 : 55 : 58 : 42 VinekRock [Vinek] : 42: 52: 57: 66: 70: 79 : 52 : 43 : 48 : 50 : 36 VizelGold [Vizel] : 32: 35: 35: 43: 43: 43 : 39 : 26 : 30 : 30 : 28 WendelSilver [Wndl] : 28: 30: 30: 37: 37: 37 : 33 : 22 : 26 : 26 : 24 --------B: Tempering & Altering This is the biggest section that people have contributed to. There are tons of credits for this section, so check the bottom. ---Ultimate Tempering with DiorWood and DragonScales, and a Tempering Trick I received this in an e-mail from sarick@hotmail.com (Richard Bavely): -------------------------- Two Player Duplicate Trick -------------------------- I've been using a trick to make unlimited weapons using 2 game saves with different names. The first save is set in no future and the second is in normal mode. Anyway I first make an item as player one saving on a temp slot then I pawn it off at the junkyard in the temp slot. (Reset and load player two game.) Next I have player two buy it. Then I have player two save in their primary slot as though they where leveling elc. Then I have player two go back and pawn the item again. Then player two overwrites in the temp slot. (Reset and load original player one) Last player one buys the weapon back from the player two temp slot and then saves as a normal game. At this point player 1 retains all items used to create the item since they never really made it. The cool thing is player one and two retain the item as though they bought it from each other. The only real thing lost is a few thousand $$ but nothing compared to the $100K+++ it takes to make one. --------------------------- Ultimate DiorWood Tempering --------------------------- This tempering creates the most powerful weapon using DiorWood. An axe created with this method exceeds 999 attack power however, the game limits weapon power to 999! This is an extremely expensive yet powerful method for tempering wood weapons and armor. This formula not only makes 999 attack power axe it also gives the weapon +9 statistic bonus across the board! This is for DiorWood weapons and armor ONLY!. All other materials, Metals, Aerolites, and Scales require different tempering to reach 61 total points in essence levels. Please don't try this with other materials you will be disappointed. Look at the check points and save often print it out and mark out the lines as you go along :) 1 Wisp Silver 3 Glow Crystal 1 Wisp Silver 3 Glow Crystal Wisp Shad Drya Aura Sala Gnom Jinn Undi 6 0 6 0 0 0 0 0 1 Chaos Crystal 1 Shade Silver 3 Glow Crystal 1 Chaos Crystal 1 Shade Silver 3 Glow Crystal Wisp Shad Drya Aura Sala Gnom Jinn Undi 6 6 6 0 0 0 0 0 1 Chaos Crystal 3 Sulpher 1 Dryad Gold Wisp Shad Drya Aura Sala Gnom Jinn Undi 6 6 8 7 0 0 0 0 1 Chaos Crystal 1 Aura Silver 3 Glow Crystal 1 Chaos Crystal 1 Aura Silver 3 Glow Crystal 1 Chaos Crystal 3 Mercury 1 Aura Gold Wisp Shad Drya Aura Sala Gnom Jinn Undi 6 6 8 7 0 0 0 0 1 Undine Silver 3 Glow Crystal 1 Undine Silver 3 Glow Crystal 3 Mercury 1 Undine Gold Wisp Shad Drya Aura Sala Gnom Jinn Undi 6 6 8 7 0 0 0 7 1 Chaos Crystal 1 Sala Silver 3 Glow Crystals 1 Chaos Crystal 1 Sala Silver 3 Glow Crystal Wisp Shad Drya Aura Sala Gnom Jinn Undi 6 6 8 7 5 0 0 7 4 Mercury 1 Undine Silver 1 Undine Gold Wisp Shad Drya Aura Sala Gnom Jinn Undi 6 6 8 7 2 0 0 8 1 Chaos Crystal 1 Sala Silver 3 Glow Crystals 1 Chaos Crystal 1 Sala Silver 3 Glow Crystal 1 Chaos Crystal 3 Sulpher 1 Sala Gold Wisp Shad Drya Aura Sala Gnom Jinn Undi 6 6 8 7 6 0 0 8 4 Mercury 1 Undine Silver 1 Undine Gold Wisp Shad Drya Aura Sala Gnom Jinn Undi 6 6 8 7 3 0 0 9 1 Chaos Crystal 1 Sala Silver 3 Glow Crystals 1 Chaos Crystal 1 Sala Silver 3 Glow Crystal 1 Chaos Crystal 3 Sulpher 1 Sala Gold 1 Chaos Crystal 3 Sulpher 1 Sala Gold Wisp Shad Drya Aura Sala Gnom Jinn Undi 6 6 8 7 7 0 0 9 4 Mercury 1 Undine Silver 1 Undine Gold Wisp Shad Drya Aura Sala Gnom Jinn Undi 6 6 8 7 4 0 0 10 1 Gnome Silver 3 Glow Crystal 1 Gnome Silver 3 Glow Crystal 3 Sulpher 1 Gnome Gold Wisp Shad Drya Aura Sala Gnom Jinn Undi 6 6 8 7 0 7 0 10 1 Chaos Crystal 2 Jinn Silver 2 Mercury 1 Chaos Crystal 1 Jinn Silver Wisp Shad Drya Aura Sala Gnom Jinn Undi 6 6 8 7 0 7 5 10 4 Sulpher 1 Gnome Silver 1 Gnome Gold Wisp Shad Drya Aura Sala Gnom Jinn Undi 6 6 8 7 0 8 2 10 1 Chaos Crystal 1 Jinn Silver 3 Glow Crystal 1 Chaos Crystal 1 Jinn Silver 3 Glow Crystal Wisp Shad Drya Aura Sala Gnom Jinn Undi 6 6 8 7 0 8 6 10 4 Sulpher 1 Gnome Silver 1 Gnome Gold Wisp Shad Drya Aura Sala Gnom Jinn Undi 6 6 9 7 0 8 3 10 1 Chaos Crystal 1 Jinn Silver 3 Glow Crystal 1 Chaos Crystal 1 Jinn Silver 3 Glow Crystal Wisp Shad Drya Aura Sala Gnom Jinn Undi 6 6 9 7 0 8 6 10 4 Sulpher 1 Gnome Silver 1 Gnome Gold Wisp Shad Drya Aura Sala Gnom Jinn Undi 6 6 9 7 0 9 3 10 1 Chaos Crystal 1 Jinn Silver 3 Glow Crystal 1 Chaos Crystal 1 Jinn Silver 3 Glow Crystal 1 Chaos Crystal 3 Mercury 1 Jinn Gold Wisp Shad Drya Aura Sala Gnom Jinn Undi 6 6 9 7 0 9 7 10 1 Chaos Crystal 1 Sala Silver 3 Glow Crystal 1 Chaos Crystal 1 Sala Silver 3 Glow Crystal 1 Chaos Crystal 3 Sulpher 1 Sala Gold 1 Chaos Crystal 3 Sulpher 1 Sala Gold Wisp Shad Drya Aura Sala Gnom Jinn Undi 6 6 9 7 7 9 7 10 61 point total essence weapon! Axe 999 Attack Power | Bow 681+ Attack power +9 Stats (tested) | +9 Stats (tested) ----------------------+--------------------------------- 2 Pine'clock | 1 Sun Crystal 1 Silly Eye | 1 Moth Wing or Moon Crystal 3 Lillipods |10 Spiny Seeds 10 Spiny Seeds | 4 Bumpkin 1 Bumpkin | 1 Sharp Claw 2 Ash | 1 Sharp Claw | -------------------------------------------------------- Notice that dryad raises to 6 without a single dryad coin! This next tempering method is for dragon Scale weapons and armor. It may be possible to use this on other materials like metals, aerolites, and fabric however, it hasn't been tested. Sadly with this method 1 point is lost in dryad. I also found out that attempting to temper undine and gnome to level 8 failed 100% of the time because of the material rejecting the essence. :( !!!!!!!!!! These materials are VERY PICKY !!!!!!!!!!!!! 3 Glow crystal 1 Jinn Silver 3 Glow Crystal 2 Jinn Silver 3 Mercury 1 Jinn Gold Wisp Shad Drya Aura Sala Gnom Jinn Undi 0 0 0 0 0 0 7 0 1 Chaos Crystal 2 Undine Silver 2 Mercury 1 Chaos Crystal 1 Undine Silver Wisp Shad Drya Aura Sala Gnom Jinn Undi 0 0 0 0 0 0 7 0 4 Holy Water <- Needed to clear rows because mercury! 4 Mercury 1 Jinn Silver 1 Jinn Gold Wisp Shad Drya Aura Sala Gnom Jinn Undi 0 0 0 0 0 0 8 2 3 Glow Crystal* 2 Sala Silver* 2 Glow Crystal* 1 Sala Silver* 3 sulpher* 1 Sala Gold* Wisp Shad Drya Aura Sala Gnom Jinn Undi 0 0 0 0 7 0 8 0 1 Chaos Crystal* 2 Gnome Silver* 2 sulpher* 1 Chaos Crystal* 1 Gnome Silver* Wisp Shad Drya Aura Sala Gnom Jinn Undi 0 0 0 0 7 5 8 0 4 Holy Water* <- Needed to clear rows because sulpher! 4 sulpher* 1 Sala Silver* 1 Sala Gold* Wisp Shad Drya Aura Sala Gnom Jinn Undi 0 0 0 0 8 2 8 0 3 Glow Crystal 2 Wisp Silver 3 Glow Crystal Wisp Shad Drya Aura Sala Gnom Jinn Undi 6 0 0 0 8 0 8 0 1 Chaos Crystal 1 Shade Silver 3 Glow Crystal 1 Chaos Crystal 1 Shade Silver 3 Glow Crystal Wisp Shad Drya Aura Sala Gnom Jinn Undi 6 6 0 0 8 0 8 0 1 Chaos Crystal 1 Gnome Silver 3 Glow Crystal 1 Chaos Crystal 1 Gnome Silver 3 Glow Crystal 1 Chaos Crystal 3 sulpher 1 Gnome Gold Wisp Shad Drya Aura Sala Gnom Jinn Undi 6 6 0 0 8 7 8 0 1 Chaos Crystal 1 Undine Silver 3 Glow Crystal 1 Chaos Crystal 1 Undine Silver 3 Glow Crystal 1 Chaos Crystal 3 Mercury 1 Undine Gold Wisp Shad Drya Aura Sala Gnom Jinn Undi 6 6 0 0 8 7 8 7 1 Chaos Crystal 1 Dryad Silver 3 Glow Crystal 1 Chaos Crystal 1 Dryad Silver 3 Glow Crystal 1 Chaos Crystal 3 sulpher 1 Dryad Gold Wisp Shad Drya Aura Sala Gnom Jinn Undi 6 6 7 0 8 7 8 7 1 Chaos Crystal 1 Aura Silver 3 Glow Crystal 1 Chaos Crystal 1 Aura Silver 3 Glow Crystal 1 Chaos Crystal 3 Mercury 1 Aura Gold Wisp Shad Drya Aura Sala Gnom Jinn Undi 6 6 7 7 8 7 8 7 56 Points The stars "*" Represent areas to skip if you don't want salamander on your armor. This is incase you want to add some cards that will fail if salamander is present. These include mirrored world and bed of thorns. Results of tempering are updraded from the diorwood formula that gets 57 points. This is why tempering above level 7 and 8 is so complex. It's something that comes in levels. each stage becomes more complex and cost more gold and silver coins. Each essence level up on a primary essence comes at the cost of a secondary essence. Yes it puts an item in a negative lock. To go to then next level you'll need to increase the essence it drains even more! Note 1 :When tempering with mercury and sulphur you must understand the following before you design a tempering method. Mercury works only for Undine, Jinn and Aura where as sulphur only works for Wisp, Shade, Salamander, Gnome, and Dryad. It's important to note this before even considering tempering materials. Note 2: Essences that effect other essences. I've found that Shade and wisp effect dryad and aura. Knowing this I tested the effects of having lower essences of dryad and aura when I was raising essences to level 10. I came out with a shocking secret. The top row of essences has a great effect on the bottom row. If an essence like wisp is level 6 your dryad will not reach level 10. If your dryad and aura aren't as high as they can be the bottom row maxes out faster. ------------------------------------ Dragon Scales High Essence Tempering ------------------------------------ This is for DragonScales only, it looks like a lot of steps, but that's because there are a lot of single cards. I think less cards are tempered in as compared to other super tempering methods. 68 total essence points (tested)! Only silver coins used and No draining of other essences involved either. It is very order specific though. Dang, the formating of this text is kinda jacked up, but I'm sure you'll understand it. 1 glow 1 dryad silver 1 glow 1 dryad silver 1 glow 1 sulpher 1 dryad silver 3 glow 2 sulpher 1 dryad silver 3 glow 2 sulpher 1 dryad silver Wisp Shade Dryad Aura Sala Gnome Jinn Undine 3 glow 0 0 9 0 0 0 0 0 1 aura silver 1 glow 1 aura silver 1 glow 1 mercury 1 aura silver 3 glow 2 mercury 1 aura silver 3 glow 2 mercury 1 aura silver Wisp Shade Dryad Aura Sala Gnome Jinn Undine 3 glow 0 0 9 9 0 0 0 0 1 shade silver 1 glow 1 shade silver 1 glow 1 mercury 1 shade silver 3 glow 2 mercury 1 shade silver 3 glow 2 mercury 1 shade silver Wisp Shade Dryad Aura Sala Gnome Jinn Undine 3 glow 0 9 9 9 0 0 0 0 1 wisp silver 1 glow 1 wisp silver 1 glow 1 supher 1 wisp silver 3 glow 2 sulpher 1 wisp silver 3 glow 2 sulpher 1 wisp silver Wisp Shade Dryad Aura Sala Gnome Jinn Undine 3 glow 9 9 9 9 0 0 0 0 1 undine silver 1 glow 1 undine silver 1 glow 1 mercury 1 undine silver 3 glow 2 mercury 1 undine silver 3 glow 2 mercury 1 undine silver Wisp Shade Dryad Aura Sala Gnome Jinn Undine 3 glow 9 9 9 9 0 0 0 9 1 gnome silver 1 glow 1 gnome silver 1 glow 1 sulpher 1 gnome silver 3 glow 2 sulpher 1 gnome silver 3 glow 2 sulpher 1 gnome silver Wisp Shade Dryad Aura Sala Gnome Jinn Undine 3 glow 9 9 9 9 0 9 0 9 1 chaos 2 salamander silver 2 glow 1 chaos 1 salamander silver 3 glow 1 chaos 1 sulpher 1 salamander silver Wisp Shade Dryad Aura Sala Gnome Jinn Undine 3 glow 9 9 9 9 7 9 0 9 1 chaos 2 jinn silver 2 glow 1 chaos 1 jinn silver 3 glow 1 chaos 1 mercury 1 jinn silver Wisp Shade Dryad Aura Sala Gnome Jinn Undine 3 glow 9 9 9 9 7 9 7 9 68 essence points, the important thing is the order in which you temper in the essences though. I don't know the exact formula, but dior wood can be tempered to 62 essence points using a similar scheme (but different), what's important is the order, there is also no need for draining of essences for my dior wood scheme. The final essences for the dior wood item is such: Wisp Shade Dryad Aura Sala Gnome Jinn Undine 7 7 9 7 7 9 7 9 That's the same total of essence points as the dior wood scheme in your FAQ, but I think mine takes less tempering. Sorry I didn't bother with the exact details for the scheme, but it's similar to the one above and I've tested it so I know it works. ----------------------------- Getting an Essence to level 8 ----------------------------- By now everyone knows how to get an essence to level 7 There are better ways and DiorWood won't get salamander to level 8 as far as I can tell. This isn't optimized choose your best formula to reach level 7. 2 Silver Coin 3 Glow Crystal 1 Silver Coin 3 Glow Crystal 3 Sulpher or mercury (See Note 1) 1 Silver Coin 1 Gold Coin Level 5 is required for the opposing element to achieve level 8. This works most of the time. 1 Chaos Crystal 2 Silver Coins 2 Mercury or Sulphur (depends see note 1) 1 Chaos Crystal 1 Silver Coin First the primary essence is level 7 and the secondary essence is level 5 use the below method to absorb secondary essence and raise the primary essence to level 8! This requires the essence it absorbs to be level 5 and the essence that is dominate over it to be level 0! Example: if you want Gnome to be level 8. First you'll need a material that will allow it to reach level 8. Second you'll need Gnome to be level 7. Third you'll need Jinn to be level 5, and finally Salamander must be level 0 because it's dominate over gnome! For this example coins are gnome and sulpher is used. 4 Mercury or Sulphur (depends see note 1) 1 Silver Coin 1 Gold Coin ----------------------------- Getting an essence to level 9 ----------------------------- Raise the secondary essence to level 6 1 Chaos Crystal 1 Silver Coin 3 Glow Crystal 1 Chaos Crystal 1 Silver Coin 3 Glow Crystal This next step only works if you've got the primary essence is level 8 and the secondary essence is level 6 use the below method to absorb secondary essence and raise the primary essence to level 9! This requires the essence it absorbs to be level 6 and the essence that is dominate over it to be level 0! Example: if you want Gnome to be level 9. First you'll need a material that will allow it to reach level 9. Second you'll need Gnome to be level 8. Third you'll need Jinn to be level 6, and finally Salamander must be level 0 because it's dominate over gnome! For this example coins are gnome and sulpher is used. 4 Mercury or Sulphur (depends see note 1) 1 Silver Coin 1 Gold Coin ------------------------------ Getting an Essence to level 10 ------------------------------ Level 7 is required for the opposing element to achieve level 10. 1 Chaos Crystal 1 Silver Coin 3 Glow Crystal 1 Chaos Crystal 1 Silver Coin 3 Glow Crystal 1 Chaos Crystal 3 Sulpher or mercury (See Note 1) 1 Gold Coin First the primary essence is level 9 and the secondary essence is level 7 use the below method to absorb secondary essence and raise the primary essence to level 10! This requires the essence it absorbs to be level 7 and the essence that is dominate over it to be level 0! Example: if you want Gnome to be level 10. First you'll need a material that will allow it to reach level 10. Second you'll need Gnome to be level 9. Third you'll need Jinn to be level 7, and finally Salamander must be level 0 because it's dominate over gnome! For this example coins are gnome and sulpher is used. 4 Mercury or Sulphur (depends see note 1) 1 Silver Coin 1 Gold Coin For other formulas you'll need to follow note 1, you'll also need to note that I've never been able to achieve above level 7 on wisp or shade. Doing so results in one essence being wiped completely. -------------------------------- Getting Wisp or Shade to level 7 -------------------------------- This can cause you problems getting aura or dryad to stick I've proven this by massive testing. If wisp and shade aren't balances there is a chance that one essence will drain forever. I found the if wisp is level higher than shade aura will take the drain likewise, if shade is higher dryad will take the drain EVEN on a DiorWood items. If you attempt to fix aura shade will take a hit and still have the drain. If your interested I think this is the formula for getting wisp or shade to level 7. 3 Glow Crystal 2 Silver Coin 3 Glow Crystal 2 Sulpher 1 Silver Coin 1 Gold Coin Credits and special thanks, without these people I wouldn't have known about mercury, sulpher, glow crystals or chaos crystals. David Myers (His Legend of Mana Tempering FAQ) Sean Kelson (Kelson Tempering) SSJcloud and Phildo (Mercury and sulpher) someguy (Getting essence to level 8!) ---------------- Kelson Tempering ---------------- The weaker method of tempering: (At once this was the best method, but that was a very long time ago.) Although it is called Kelson Tempering, there's a lot of credits involved. Lots Of people have helped me out. I think you can use this method for armor, too. Here is a method to get an extremely high (Over 440!) power and 6 essence levels on all of the elementals!!! However, this method is "enhanced" by other people in the Tempering FAQ on www.gamefaqs.com. You can substitute the silver coins with gold ones, but it won't do anything to help. Use DragonScales to create the weapon. The reason you shouldn't use Adamantite is because the Cleric mystic power that you get from Holy Water. When the first cleric goes in, you get more power added if you have a DragonScales weapon. 3 Glow Crystal 2 Dryad Silver 3 Glow Crystal 2 Wisp Silver 3 Glow Crystal 2 Undine Silver 3 Glow Crystal 2 Gnome Silver 3 Glow Crystal 1 Chaos Crystal 2 Sala Silver 2 Glow Crystal 1 Chaos Crystal 1 Sala Silver 3 Glow Crystal 1 Chaos Crystal 2 Aura Silver 2 Glow Crystal 1 Chaos Crystal 1 Aura Silver 3 Glow Crystal 1 Chaos Crystal 1 Shade Silver 3 Glow Crystal 1 Chaos Crystal 1 Shade Silver 3 Glow Crystal 1 Chaos Crystal 2 Jinn Silver 2 Glow Crystal 1 Chaos Crystal 1 Jinn Silver 2 Glow Crystal 5 Holy Water 1 Dragon Breath 1 Giant's Horn Now you should have some kind of ultimate sword with max. essence level on all elementals!!! I've heard of Shade not being at 6. . . Save before you temper and try switching Shade and Aura if it doesn't work. ----------------------------- Getting above 4 essence level ----------------------------- Let say you want to upgrade your sword to level 4 Dryad:- temper it with 3 silver coin and 1 gold coin. Now from level 4 to level 6:- simply forge your sword with 1.glow crystal, 2.silver Dry, 1.glow crystal, 2.silver Dry and, 1.glow crystal. You see the point lies in Mystic power Nymph of Dawn. Each time you discard and replace the mystic the element coin you temper in goes up one level. ------------------------------- Forging a Revive/Forbidden Ring ------------------------------- You can get the fertility goddess trait by altering a piece of armor with an ear of wheat, but it requires level 5 dryad on that weapon. The same is true for Phoenix (on the Revive Ring) but that requires level 5 salamander. There are probably others like that. About Mystic Power Slots: Mystic Power Slots While there are three visible slots, there seems to be a fourth "inactive" slot where abilities are stored... Example You have a sword with nothing on it...you temper it once with a Dryad Silver, and nothing happens. Your slots now look like this. ----- ----- ----- (Dryad) <------ Inactive slot Once you temper it again with another Dryad Silver, the Dryad will come out, leaving your slots like this. Dryad ----- ----- (Dryad)<----Just tempered in Temper it again with, say, an Aura Silver, another Dryad will come out, leaving your slots like so. Dryad Dryad ----- (Aura) Let's fill up the slots... Dryad Dryad Aura (Aura) Temper again with any other coin or item that gives an effect, and the top Dryad will be pulled out, leaving the Dryad Essence there. (Dryad)-----> Cancels Dryad Aura Aura (Power) When a Mystic Power is cancelled, it is usually taken from the top, though sometimes it can be taken from the bottom. I don't know how this works. Also, when it appears that no change has taken place, your mystic power slots may have been "shuffled", so to speak. This happened to me when tempering my Ishe2Hsword. Slots were like this: Shade Ancient Moon Shade (Shade) After tempering in a Wisp, nothing happened, but my slots looked like this... Shade Shade Ancient Moon (Wisp?) This is also where I found that Mystic Powers could be taken from the bottom...after another Wisp Silver, this happened. Shade Shade (Ancient Moon)-----> Wisp (Wisp) ------------------ Mystic Powers List ------------------ Here are some information on tempering/altering from neo987@thevision.net (Wandering Mage). There is also more info after this from another person. Unfortunately, I lost his/her e-mail address. If you sent me the TempShee.txt file, please tell me. ************ E-mail Wandering Mage if you can add to this. ************ Below are effects that I have seen or heard of. I've activated Man of Valour but it was unintentional and on a weapon I had used a lot of items on. Item Effect ???? Yggdrasil ???? Ragnarok ???? Metropolis ???? Tower ???? Spring ???? Ruler Of Sky ???? Mother Of Gods ???? Thunder God ???? Ocean God ???? Wind God ???? Wisdom Goddess ???? Blacksmith God ???? Fallen Angel ???? Witch Of Moon ???? Lord Of Flies ???? Wings Of Darkness ???? God Of Destruction ???? Beast Headed God ???? Leviathan ???? Sage ???? Wanderer ???? Nymph Of Orchads ???? Unicorn ???? Horse ???? Joker ???? Fertility Goddess Bumpkin Clown Lilipods Enticed Nymph Honey Onion Princess [Note 7] Garlicrown King [Note 7] [Seed] Dryad Peach Puppy Wolf [Note 7] Springanana Heavens Scale Dragon Blood God of War [Note 6] Dragon Breath Man of Valour [Note 6] Healing Claw Tower [See Note 1] White Feather Nymph of the Sky [See Note 1] Needle Bed of Thorns [Note 5] Needlelettuce Bed of Thorns [Note 5] Moon Crystal Moon Goddess [Note 4] Mirror Piece Mirrored World [Note 3] Flaming Quill Phoenix [See Note 2] Sun Crystal Sun God [See Note 1] Raven Feather Raven Glowing Crystal Nymph of Dawn Chaos Crystal Ancient Moon Ash Volcano Mercury Witch Sulpher Sorcerer Holy Water Cleric Grave Dirt Dying Earth Firestone Salamander Waterstone Undine Earthstone Gnome Windstone Jinn Moth Wing Spirit 1 Ether Spirit 2 Loquat Shoes Spirit 2 Hairball Spirit 3 Ghost's Howl Sacrificed Nymph [Silver, Gold] [Elemental] Little Eye Pixie 1\ Sleepy Eye Pixie 2 \ Silly Eye Pixie 3 \ Dangerous Eye Pixie 4 \ Angry Eye Pixie 5 \ Blank Eye Pixie 6 \ Each Pixie has a different combination of stats that it affects. Creepy Eye Pixie 7 \ Stinky Breath Pixie 8 / Electricity Pixie 9 / Rust Pixie 10 / Poison Power Pixie 11 / Sleepy Powder Pixie 12 / Knockout Dust Pixie 13/ All Elementals give +1 to their essence To activate one of the above effects: Step 1) Use the favored item. Step 2) Use another item that causes something. Even if you replace a power with another, the first one's effect will stay in place (usually). This is why Pixies are something to avoid as much as possible. {Note 1] Wisp at 3+. [Note 2] Sala at 3+. [Note 3] Must follow 3+ other powers. [Note 4] Wisp = Shade at 3+. [Note 5] Dryad must be at 3+ with Needle. No req. for Needlelettuce. [Note 6] Wisp at 2+, Sala at 2+ [Note 7] Is it just me, or is it weird that this card has NO PICTURE?! Conflicting Elements (this seems kinda weird but is true: Wisp - Shade Shade - Wisp Dryad - Aura Aura - Dryad Salamander - Gnome-----\ Gnome - Jinn \ I know, weird combos. But true. Jinn - Undine / Undine - Salamander/ Mixing different Elementals can raise or lower stats depending on the mix. Multiple copies of an effect can lead to unexpected results. Mixing Powers can lead to unexpected results. 3 Auras give defense against Shade and Aura. Mixing a Pixie with Dying Earth gives -5 to all stats. Getting rid of the Dying Earth lowers this depending on the effect of the other powers on that piece of equipment Mixing Witch and Sorcerer seems to give +3 to magic together instead of +1 each. Wooden items seem to activate Dryad after being tempered twice. This is what these do alone. Most of these I've only tested on weapons. ARMOR FILL-INS NEEDED! Aura: Luck +1 Gnome: Defense +1 Undine: Magic +1 Salamander: Power +1 Dryad: HP +1 Wisp: Charm +1 Jinn: Skill +1 Shade: Spirit +1 Phoenix: Power +4 Nymph of the Sky: Skill +5, All Other Stats +1 Tower: Charm +1? Moon Goddess: Spirit +10, If you have 3 one plunge attack becomes Moonlight. Sun God: Charm +10, If you have 3 one plunge attack becomes Sunlight. Raven: Spirit +1, Shade essence +1, Charm +3, Magic +3 Spirit 1: Spirit +1, Charm +1 Spirit 2: HP +1, Defense +1 Spirit 3: Luck +1 Pixie: -1 to 6 stats depending on which Pixie. Witch: Magic +1 Sorcerer: Magic +1 Dying Earth: All stats -1 Cleric: On Weapon: Power up +? On Armor: Strike Defense +?, Slash Defense -? Ancient Moon: Allows conflicting magic to be on the same piece of equipment at the same time without conflict. Fertility Goddess: Found on Forbidden Ring. Not sure if it causes the exp. split, high essence levels, or both. God Of War: Power +7 Man of Valour: Power +2, HP +1 Goddess of Love: Mag. Defense +7 Wolf: +3 HP, Skill Joker: -4 to all stats Sacrificed Nymph: Seems to do nothing. Nymph of Dawn: Seems to do nothing. Volcano: Causes Magma Hammer plunge attack (untested) Mirrored World: Only 1 allowed. Seems to do nothing. Bed of Thorns: +5? to non magic defenses (untested) Heavens Scale: Only 1 allowed. Seems to do nothing. King: +1 Power, Aura Essence? Clown: Luck +3, Wisp Defense ------- Credits ------- I greatly thank the few who have helped me. For those who don't know who I am, but have addresses listed below, remember this. At the top of this list is a request that you send any info to ME, not the owner of the FAQ you saw this in. yen@uksw.ac-id.net tgcelestino@home.com detowah@juno.com Ster7837@aol.com nightguard_x@yahoo.com SeanKelson@aol.com Gls263@aol.com Brijd17@aol.com I, though, have lost my faith in almost everyone on the www.gamefaqs.com message boards due to the cold shoulder they gave me. I will give them another chance soon, but I doubt their attitude will change. ------------------------------ Mystic Powers List (Compressed) ------------------------------- Contributed by ??? (Lost his/her e-mail address...) Here Is an almost complete list of items and their effects read very carefully. Item Effect Spiny Seed Yggdrasil Pine O'Clock Ragnarok Dialaurel Metropolis [low Wisp lvl.] Healing Claw Tower [low Shade lvl.] Fishy Fruit Spring Spade Basil Ruler Of Sky Heart Mint Mother Of Gods [not sure what else is involved yet] Electricity Thunder God Squalphin Ocean God Orcaplant Ocean God Diceberry Wind God Aroma Oil Wisdom Goddess Ether Blacksmith God [Spirit at low mana lvl.] Virgin's Sigh Goddess Of Love Little Eye Fallen Angel [Note8] Rust Witch Of Moon [Note8] Sleepy eye Witch Of Moon [Note8] Blank Eye Lord Of Flies [Note8] Sleepy Powder Lord Of Flies [Note8] Stinky Breath Wings Of Darkness [Note8] Creepy Eye Wings Of Darkness [Note8] Poison Powder God Of Destruction [Note8] Angry Eye God Of Destruction [Note8] Dangerous Eye Beast Headed God [Note8] Knockout Dust Leviathan [Note8] Silly Eye Leviathan [Note8] Messy Scroll Sage Wad Of Wool Wanderer Applesocks Nymph Of Orchads Whalamato Unicorn ???? Horse ???? Joker Ear of Wheat Fertility Goddess Bumpkin Clown Lilipods Enticed Nymph Honey Onion Princess [Note 7] Garlicrown King [Note 7] [Seed] Dryad Peach Puppy Wolf [Note 7] Springanana Heavens Scale Dragon Blood God of War [Note 6] Dragon Breath Man of Valour [Note 6] Healing Claw Tower [See Note 1] White Feather Nymph of the Sky [See Note 1] Needle Bed of Thorns [Note 5][low Sala lvl.] Needlelettuce Bed of Thorns [Note 5][low Sala lvl.] Moon Crystal Moon Goddess [Note 4] Mirror Piece Mirrored World [Note 3] Flaming Quill Phoenix [See Note 2] Sun Crystal Sun God [See Note 1] Raven Feather Raven Glowing Crystal Nymph of Dawn Chaos Crystal Ancient Moon Ash Volcano Mercury Witch Sulpher Sorcerer Holy Water Cleric Grave Dirt Dying Earth Firestone Salamander Waterstone Undine Earthstone Gnome Windstone Jinn Moth Wing Spirit Dancing Girl Ether Spirit Old Man Loquat Shoes Spirit Old Man Hairball Spirit Dancing Girl Conchurnip Spirit Young Girl Ghost's Howl Sacrificed Nymph [Silver, Gold] [Elemental] Little Eye Pixie 1\ Sleepy Eye Pixie 2 \ Silly Eye Pixie 3 \ Dangerous Eye Pixie 4 \ Angry Eye Pixie 5 \ Blank Eye Pixie 6 \ Each Pixie has a different combination of stats that it affects. Creepy Eye Pixie 7 \ Stinky Breath Pixie 8 / Electricity Pixie 9 / Rust Pixie 10 / Poison Power Pixie 11 / Sleepy Powder Pixie 12 / Knockout Dust Pixie 13/ All Elementals give +1 to their essence To activate one of the above effects: Step 1) Use the favored item. Step 2) Use another item that causes something. Even if you replace a power with another, the first one's effect will stay in place (usually). This is why Pixies are something to avoid as much as possible. [Note 1] Wisp at 3+. [Note 2] Sala at 3+. [Note 3] Must follow 3+ other powers. [Note 4] Wisp = Shade at 3+. [Note 5] Dryad must be at 3+ with Needle. No req. for Needlelettuce. [Note 6] Wisp at 2+, Sala at 2+ [Note 7] Is it just me, or is it weird that this card has NO PICTURE?! [Note 8]Ragnarok must be on the Weapon or Armor or you will get a Pixie Card. ----------- About seeds ----------- The color of the seeds represent there elemental (Green = Dryad, Red = Salamander). This tells you what seed gives what power. Here's some stuff written by sarick@hotmail.com (Richard Bavely): If the Right Hand side matches the info on the item it's probably ok to save so you won't have to start from the beginning. This version was Done to simplify the process of creating a 6 essence in all areas. 3 Glow Crystal 2 Dryad Silver 3 Glow Crystal Nymph of Dawn 2 Wisp Silver Wisp Dryad Undin Gnome Salam Aura Shade Jinn Nymph of Dawn 3 Glow Crystal 6 6 Wisp --------------- 1st Save 2 Undin Silver 3 Glow Crystal Nymph of Dawn 2 Gnome Silver Wisp Dryad Undin Gnome Salam Aura Shade Jinn Nymph of Dawn 3 Glow Crystal 6 6 6 6 Gnome --------------- 2nd Save 1 Chaos Crystal 2 Salam Silver 2 Glow Crystal 1 Chaos Crystal Nymph of Dawn 1 Salam Silver Wisp Dryad Undin Gnome Salam Aura Shade Jinn Nymph of Dawn 3 Glow Crystal 6 6 6 6 6 Salam --------------- 3rd Save 1 Chaos Crystal 2 Aura Silver 2 Glow Crystal 1 Chaos Crystal Nymph of Dawn 1 Aura Silver Wisp Dryad Undin Gnome Salam Aura Shade Jinn Nymph of Dawn 3 Glow Crystal 6 6 6 6 6 6 Aura -+-+-+-+-+-+-+- 4th Save 1 Chaos Crystal 1 Shade Silver 3 Glow Crystal 1 Chaos Crystal Nymph of Dawn 1 Shade Silver Wisp Dryad Undin Gnome Salam Aura Shade Jinn Nymph of Dawn 3 Glow Crystal 6 6 6 6 6 6 6 Shade -+-+-+-+-+-+-+- 5th Save 1 Chaos Crystal 2 Jinn Silver 2 Glow Crystal 1 Chaos Crystal Nymph of Dawn 1 Jinn Silver Wisp Dryad Undin Gnome Salam Aura Shade Jinn Jinn 2 Glow Crystal 6 6 6 6 6 6 6 6 Ancient Moon --------------- 6th Save Finished All 8 Areas to level 6! This next area is for maxing out stat modifiers. Having items with 10 in all stats may not sound feasible but I've found a cool trick that works every time using fangs to keep raising them. 1 Moon Crystal 1 Sun Crystal 1 Spiny Seed <- Yggdrasil <-- This allows all stats bonuses 1 Flaming Quill <- Selectable + Possible Cleric or Bed of Thorns 1 Heart Ment <- Mother of Gods <- This allows all stats be raised next step 1 Heart Ment <- Use this is area just to activate Mother of Gods 5 Poison or Vampire Fangs <- Stats Upgrade to 10 1 Clear Feather <- Attack upgrade without removing "Yggdrasil" This Area Is what effects secondary items may have on equipment keep in mind some of these require Levels Essence not listed if you used the above method to get 6 in all areas this shouldn't be a problem. Item Type Name Mystic Power Stats Seeds All Seeds Dryad Card Dryad Essence+1 Seeds Spiny Seed Yggdrasil (Special) ??? Effects all Stats +? Eyes All Eyes Pixie (various) negative stats Slv. Coins Spirit Name Spirit Card Spirit Essence+1 Gld. Coins Spirit Name Spirit Card Spirit Essence+2 Produce Bellgrapes - Mag+1 Produce Diceberry God of Wind ??? Produce Mangoelephant - Hp+1 Produce Loquat Shoes - Skl+1 Produce Pear O' Heels Spirit (Old Man) Produce Squalphin - Undine+1 Produce *Citrisquid - +strikes -slashes Produce *Springanana Heaven's Scale Produce Apricat - Skl+1 Produce Applesocks - Skl+2 Produce Whalamato - Produce Watomellon Unicorn ??? ??? Produce Pine O' Clock +Regenerk ??? *Def sleep Produce Boaramelon - Str+1 Produce Rhinoloupe - *Def poison Produce Sweet Moai - Def+1 Produce Cornflower - Wsp+1 Produce *Needlettuce Bed of Thorn +strikes+slashes+pierce+magic Produce Cherry Bombs - Produce Masked Potato - Produce GarlicCrown King Str+1, Aur+1 Produce Honey Onion Princess Def+1, Dry+2 Produce Peach Puppy Wolf Hp+2, Skl+2 Produce Bumpkin Clown Produce Heart Ment Mother of Gods ??? seems to add atk Produce Spade Basil Ruler of Sky ??? Produce Orcaplant Ocian God ??? Produce Lil Pods Enticed Nymph Produce Fishy Fruit Spring Und+2,Def Gno Produce Conchurnip Spirit (Young Girl) Feathers Moth Wing Spirit (Dancing Girl) Feathers Raven Feather Raven Feathers White Feather Nymph of the Sky ??? Feathers Flaming Quill Pheonix ??? Revive? Feathers Clear Feather - +atk Fangs&Claws Sharp Fangs - +atk Fangs&Claws Poison Fangs - +atk Bottles Ether Spirit (Old Man) Bottles Holy Water Cleric +atk Bottles Aroma Oil Goddess of Wisdom Vials Mercury Witch Vials Stinky Breath Pixie Vials Ghosts Howl Sacrificed Nymph Vials Dragons Breath Man of Valour +atk/str on weapons Vails Dragon Blood God of War ??? Vails Either Blacksmith God ??? Vails Virgin's Sigh Goddess of Love ??? Powders Ash Volcano Powders Grave Dirt Dying Earth -all stats Powders Suplher Sorcerer Powders Rust Pixie negative stats Powders Knockout Dust Pixie negative stats Powders Sleepy Powder Pixie negative stats Powders Poison Powder Pixie negative stats Pouches Hairball Spirit (Dancing Girl) Pouches Messy Scroll Sage ??? Pouches Mirror Piece Mirrored World ??? Doubles effects? Urns Electricity Thunder God ??? Urns Ear of Wheat Fertility Goddess shared xp w/ party Mana Crys. Sun Crystal Sun God +Sun attack in plunge Mana Crys. Moon Crystal Moon Goddess +Moon attack in quick Mana Crys. Glow Crystal Nymph of Dawn Used for essence past 6 Mana Crys. Chaos Crystal Ancient Moon Allows conflicting essence * = Armor Only + = Weapon Only Items with "-" in their mystic power means they are stat mod items. --------C: Forging Armor Note: The word inside the [brackets] is what is before the armor name. Example: IshePlatinum Shoes would be called IsheShoes. The number is the defense. Forging Armor Chart: Some of this information is probably inaccurate, since I have not tested it all myself. If you find an error, please e-mail me. Thanks! However, I have confirmed that adamantite is the best material. Material: Shield: Helm: Hat: Haubert: Robe: Gauntlet: Ring: Boots: Shoes: Armor: Mantle: Pendant _____________________________________________________________________ Adamantite [Adamant]: 24: 19: 8: 42: 22: 20: 16: 19: 7: 77: 20: 23 AnimalBone [Bone] : 2 : 2 : 0: 5 : 2 : 1 : 2 : 1 : 0: 11: 1 : 3 AnimalHide [Hide] : 8 : 3 : 1: 8 : 3 : 3 : 2 : 3 : 0: 15: 2 : 3 AnkhRock [Ankh] : 14: 10: 4: 26: 11: 11: 4 : 11: 4: 48: 9 : 6 BaobobWood [Bao] : 7 : 6 : 3: 11: 6 : 4 : 4 : 5 : 2: 23: 5 : 6 Coral [Coral] : 7 : 5 : 2: 14: 6 : 6 : 2 : 6 : 1: 25: 4 : 3 DiorWood [Dior] : 19: 16: 8: 30: 17: 15: 12: 14: 6: 58: 16: 16 DragonScales[Dragon]: 26: 21: 8: 46: 20: 20: 9 : 21: 8: 83: 16: 11 EbonyWood [Ebony] : 9 : 7 : 3: 14: 7 : 7 : 5 : 5 : 2: 27: 7 : 8 Emerald [Jewel] : 3 : 1 : 3: 1 : 6 : 1 : 12: 1 : 3: 3 : 9 : 18 FishScales [Fish] : 6 : 1 : 0: 5 : 0 : 1 : 1 : 1 : 0: 9 : 0 : 1 ForsenaIron [Forse] : 3 : 3 : 0: 8 : 4 : 3 : 3 : 3 : 0: 18: 2 : 5 FullMetal[FullMetal]: 21: 16: 6: 38: 18: 18: 7 : 17: 6: 68: 14: 10 GatorSkin [Gator] : 3 : 6 : 3: 14: 7 : 6 : 4 : 6 : 2: 28: 6 : 6 GranzSteel [Granz] : 7 : 5 : 2: 13: 5 : 5 : 5 : 5 : 2: 25: 6 : 7 HalleyRock [Aero] : 9 : 6 : 3: 14: 8 : 7 : 8 : 6 : 3: 26: 9 : 12 HollyWood [Holly] : 4 : 3 : 1: 7 : 3 : 3 : 3 : 3 : 0: 15: 3 : 4 IshePlatinum [Ishe] : 17: 13: 6: 28: 13: 14: 10: 13: 6: 50: 13: 15 Ivory [Ivory] : 7 : 6 : 2: 13: 6 : 4 : 4 : 5 : 2: 24: 5 : 6 JacobiniRock [Jacob]: 5 : 3 : 1: 9 : 6 : 4 : 6 : 3 : 1: 19: 5 : 9 JuddHemp [Hemp] : 7 : 5 : 2: 11: 5 : 5 : 4 : 5 : 2: 22: 6 : 7 LapisLazuli [Lapis] : 3 : 1 : 3: 1 : 6 : 1 : 12: 1 : 3: 3 : 9 : 18 Lizard Scales [Liza]: 2 : 5 : 1: 11: 4 : 5 : 2 : 4 : 1: 20: 4 : 3 LorantSilver [Lora] : 10: 7 : 2: 16: 9 : 7 : 6 : 7 : 2: 31: 7 : 9 LorimarIron [Rimar] : 17: 14: 6: 31: 17: 14: 11: 14: 6: 56: 14: 16 Marble [Marb] : 2 : 1 : 0: 6 : 2 : 1 : 3 : 2 : 0: 9 : 2 : 5 MenosBronze [Menos] : 7 : 2 : 0: 5 : 1 : 2 : 2 : 2 : 0: 12: 1 : 3 MapleWood[Maple] : 13: 9 : 5: 22: 13: 10: 13: 10: 5: 39: 14: 20 OakWood [Oak] : 2 : 2 : 1: 5 : 2 : 1 : 2 : 1 : 0: 10: 2 : 3 Obsidian [Sidia] : 7 : 4 : 1: 12: 7 : 5 : 7 : 5 : 2: 22: 7 : 11 Orihalcon[Orihalcon]: 11: 9 : 3: 20: 11: 9 : 10: 9 : 3: 38: 10: 15 Pearl [Pearl] : 3 : 1 : 3: 1 : 6 : 1 : 12: 1 : 3: 3 : 9 : 18 PedanStone [Pedan] : 18: 14: 5: 33: 15: 14: 6 : 15: 6: 58: 12: 9 Shell [Shell] : 8 : 7 : 2: 15: 6 : 6 : 2 : 6 : 1: 28: 4 : 3 Sultan'sSilk [Silk] : 3 : 3 : 0: 8 : 4 : 3 : 3 : 3 : 0: 15: 2 : 5 ToppleCotton [Cot] : 3 : 1 : 0: 5 : 1 : 1 : 2 : 1 : 0: 9 : 1 : 3 TuttleRock [Tuttle] : 19: 15: 6: 34: 16: 15: 7 : 13: 7: 60: 13: 9 VinekRock [Vinek] : 16: 12: 4: 29: 12: 13: 5 : 13: 4: 50: 9 : 7 VizelGold [Vizel] : 17: 11: 6: 23: 13: 11: 8 : 11: 6: 44: 12: 13 WendelSilver [Wndl] : 10: 8 : 2: 19: 9 : 8 : 7 : 8 : 2: 37: 8 : 11 ------4: Monster Corral See "Produce Encyclopedia" for more information. For this section, it helps to have a corral. Complete Monster Corral (#57) to get it! --------A: Finding Monsters There are two ways to get monsters as your pets. The first, and most common, is through eggs. However, some monsters you can find at places, waiting for someone to join. Method A: To see what the eggs might hatch, check your monster encyclopedia. Each type i.e. Oddity, Demi-Human) is in the encyclopedia. Catch Monsters Without Using Food: If you manage to get behind a monster egg without scaring it off and stay that way, it'll eventually show either a blank or "..." in the status bubble where the arrows and such appear. Step up then and catch it! This prevents waste of produce and meat that could be fed to pets or just sold for cash. See Encyclopedias --> Monsters You can find eggs at the following places: Mekiv Caverns (After Boinks move) - Oddity Egg Norn Peaks (Boss Location) - Arthropod Egg Fieg Snowfields (By boss location) - Dragon Egg SS Buccaneer (Bottom Deck) - Aquatic Egg Lake Kilma (Just Another Place) - Beast Egg Gato Grottos - Morph Egg Junkyard (Boss area) - Poltergiest Egg Ulkan Mines (Mine Your Own Business Boss Location) - Oddity Egg Jungle (Boss Location: Du'Cate) - Plant Egg Jungle (Boss Location in the Faerie Forest) - Demonic Egg White Forest (Boss Location) - Beast Egg Bone Fortress (Boss Location) - Undead Egg Luon Highway (Boss Location) - Aerial Egg Luon Highway (In Caves) - Reptile Egg Tower of Leires (Room of Fate) - Poltergeist Egg Duma Desert (Fluorite (#29) boss location) - Arthropod Egg Method B: The following are the places I know of where you can find demi-humans. The stuff after the -hyphen- is the required mana level: Norn Peaks (Tomato Man) - Unknown Ulkan Mines (Tomato Man) - Salamander Level 3 Lumina (Goblin) - Shade Level 3 and Dryad Level 3 Jungle (Chobin Hood) - Dryad Level 3 Fieg Snowfield (Succubs) - Shade Level 3 The Wimpy Thugling (#66) (Sahagin) - See Quests --> #66: The Wimpy Thugling Lake Kilma (Mad Mallard) - Unknown Junkyard (Narcissos) - Gnome Level 3 --------B: Raising Monsters The "Produce Encyclopedia" helps a lot to raise (but sometimes lowers) stats. Here are my tips on raising monsters: >>> Use the produce encyclopedia to modify stats. >>> Have three monsters grazing at one time. >>> You can pet a monster to see its main personality. >>> If you have a personal favorite monster and don't care for the others, sell the monsters you don't need. If treated well, the monsters can rake in some money! >>> Visit your corral often to feed monsters. >>> It is almost necessary to have The Mana Orchards (#56) done to raise good monsters. >>>About feeding your pet meat: Animal meat Bug meat Total HP +6 ________________________________________ Power +1 -1 skills +1 +1 defense -1 magic -1 hp spirit +1 charm -1 luck ________________________________________ weapon defense d. slashes +1 d. thrust d. magic +1 >>> Gaining pet levels: >When you complete The Wisdom of Gaeus (#3), Daena gives you the Forbidden >Ring. If you equip it on a pet or NPC, the pet/NPC will get the same # >of EXP crystals as you. If the pet picks up an EXP crystal, you'll get >the experience and so will he. That's about it. ------5: Instrument Making If you want to make instruments, it helps to be able to. Complete the event Instrument Making 101 (#54) to get the instrument creation part in your workshops. --------A: Getting Elemental Coins Here's some tips: --> Go to Gato Grottos, Ulkan Mines, or Mekiv Caverns. Go to where the spirits appear. When 2 of them appear, say no and run toward the closest spirit. You should catch him and get some coins. Wherever there are monster eggs, there are also spirits. What spirit appears depends on the mana level (lower-left corner of world map) of the area. For example: If an area had Shade level 3, Salamander level 3, and Dryad level 1, there is a 3 in 7 chance that Shade will appear, 3 in 7 that Salamander will appear, and 1 in 7 that Dryad will appear. Try searching for elementals in a place with full mana power! (To get that, put the mana tree by it!) Strategy (By defz (defz@uswest.net)): If you play one instrument, and either the melody or the harmony for all attempts, there are four choices that you have (serene, sorrowful, cheerful, and mysterious). 2 of these will result in the element being "interested", one "does not like" and one "it likes it". So at the very most all you need is one instrument and 4 attempts at playing. This is really helpful when you're trying to collect coins for tempering weapons and much quicker than the previous speculation that a melody and harmony line with more than 1 instrument were needed for best results. The tune is indeed random. --------B: Elemental Tips: Gold or Silver? How to get gold or silver by cwhite@ainet.com (Wandering Mage). 1) The rate an elemental appears is determined by an area's mana level. If an area has no white, Wisp won't show up. If it has 3 black, Shade will show up more than the others. 2) The day also plays an important role in elemental appearance. I'm not sure of the exact figure but you could say it adds 1 to an area's mana of the elemental assigned to that day. This way it is possible to see an elemental in an area with no actual mana of that color. 3) The rate at which you receive gold depends on what interest an elemental has in your song. If it is interested, you have about as much a chance of receiving as Fujin from FF VIII has speaking a 5 syllable word (If you haven't played it yet, the longest word she's spoken is AFFERMATIVE), while if it likes the song, I'd say you have a 1/9 chance. 4) The more instruments you use, the better. You have a max of 8 at one time. Set 4 to melody and 4 to harmony. If you have 1 harp and 3 drums, set 2 drums to one and 1 harp and 1 drum to the other. The elementals are generally tone deaf :P and don't care if you set 8 drums. It's the shear number that counts. If your using 1 flute on a song it's interested in, your chances of getting a gold are slim to none and slim just walked out the door. Note: More instruments only affect how the elemental moves. The more, the closer he walks to you. 5) Now, this is just from personal experience and seemed to work as I was typing this. If you choose the song the elemental likes on the first try, you will most likely get a gold. Just don't forget to use as many instruments as you can. If this is true, then the amount of tries it takes you to find the song it likes directly affects your chance of getting a gold. Remember, this is from experience. I don't know if it's true or if my karma was just shining bright that day, but I thought I might as well share this. --------C: Instrument Power Chart The chart below is for the power of an instrument. Note: The word inside the [brackets] is what is before the instrument name. Example: FishScale Flute would be called FishHarp. The Chart: Material: Harp w/Gold Coin: Harp w/Silver Coin: Marimba w/Gold Coin : Marimba w/Silver Coin :Flute w/Gold Coin : Flute w/Silver Coin: Drum w/Gold Coin: Drum w/Silver Coin _______________________________________________________________________________ Adamantite [Adamant]: 12: 8: 12: 8: 15: 10: 9: 6 AnimalBone [Bone]: 24: 16: 19: 13: 25: 17: 18: 12 AnimalHide [Hide]: 6: 4: 4: 3: 6: 4: 9: 6 AnkhRock [Ankh]: 31: 21: 27: 18: 36: 24: 21: 14 BaobobWood [Bao]: 31: 21: 30: 20: 37: 25: 24: 16 Coral [Coral]: 12: 8: 12: 8: 15: 10: 9: 6 DiorWood [Dior]: 94: 63: 84: 66:109: 73: 69: 49 DragonScales [Dragon]:91: 61: 81: 54:105: 70: 66: 44 EbonyWood [Ebony]: 42: 28: 39: 26: 49: 33: 31: 21 Emerald [Jewel]: 54: 36: 46: 31: 63: 42: 36: 24 FishScales [Fish]: 7: 5: 9: 6: 9: 6: 6: 4 ForsenaIron [Forse]: 19: 13: 19: 13: 24: 16: 12: 8 FullMetal [FullMetal]:12: 8: 12: 8: 15: 10: 9: 6 GatorSkin [Gator]: 16: 11: 13: 9: 24: 12: 12: 11 GranzSteel [Granz]: 30: 20: 28: 19: 36: 24: 19: 13 HalleyRock [Aero]: 21: 14: 18: 12: 24: 16: 13: 9 HollyWood [Holly]: 21: 14: 21: 14: 25: 17: 16: 11 IshePlatinum [Ishe]: 72: 48: 64: 43: 84: 56: 49: 33 Ivory [Ivory]: 55: 37: 46: 31: 61: 41: 40: 27 JacobiniRock [Jacob]: 10: 7: 9: 6: 12: 8: 6: 4 JuddHemp [Hemp]: 15: 10: 13: 9: 18: 12: 22: 15 LapisLazuli [Lapis]: 54: 36: 46: 31: 63: 42: 36: 24 Lizard Scales [Liza]: 26: 19: 27: 18: 33: 22: 21: 14 LorantSilver [Lora]: 40: 27: 37: 25: 48: 32: 27: 18 LorimarIron [Rimar]: 82: 55: 73: 49: 96: 64: 57: 38 Marble [Marb]: 22: 15: 19: 13: 27: 18: 12: 8 MenosBronze [Menos]: 9: 6: 10: 7: 12: 8 : 4: 3 MapleWood [Maple]: 52: 35: 48: 32: 61: 41: 39: 26 OakWood [Oak]: 10: 7: 12: 8: 13: 9 : 9: 6 Orihalcon [Orihalcon]:51: 34: 46: 31: 60: 40: 34: 23 Pearl [Pearl]: 54: 36: 46: 31: 63: 42: 36: 24 PedanStone [Pedan]: 75: 50: 42: 28: 75: 50: 42: 28 Shell [Shell]: 12: 8: 12: 8: 15: 10: 9: 6 Sultan'sSilk [Silk]: 10: 7: 9: 6: 12: 8 : 15: 10 ToppleCotton [Cot]: 4: 3: 4: 3: 6: 4 : 7: 5 TuttleRock [Tuttle]: 52: 35: 45: 30: 60: 40: 36: 24 VinekRock [Vinek]: 42: 28: 36: 24: 48: 32: 28: 19 VizelGold [Vizel]: 61: 41: 55: 37: 72: 48: 42: 28 WendelSilver [Wndl]: 51: 34: 46: 31: 60: 40: 34: 23 --------D: Magical Powers Every step in the creation of the instrument determines the type. The following is a list of abilities that you can obtain from coins (these are all the abilities I've unlocked): Undine Coin: Salamander Coin: Splash Blade Flame Shackles Watermill Blazing Storm Floodwater Supernova Aqua Slash Flame Launcher Aqua Launcher Burning Needle Bubble Shots Fireburst Tsunami Firestorm Water Nymph Blaze Cannon Water Cannon Sparkling Flame Bubble Bomb Magma Shower Infernal Flame Salamander's Spear Jinn Coin: Gnome Coin: Storm Zone Earth's Fury Tornado Blow Terra Hammer Wind Viper Granite Shots Cyclone Trap Basalt Blast Air Slicer Earthquake Jinn's Dance Mica Crush Cyclone Flower Boulders Cyclone Needle Cyclone Whip Wisp Coins: Shade Coins: Celestial Burst Evil Smash Holy Slash Diabolical Soul Twinkle Beam Black Wind Blessed Spear Diabolical Impulse Celestial Blast Black Stinger Divine Strike Dark Sphere Holy Thunderbolt Dark Prison Wisp's Blaze Black Shamshir Holy Saber Infernal Wave Twinkle Ball Dryad Coin: Aura Coin: Wood Spikes Golden Aurora Rose's Thorns Platinum Flicker Emerald Lancer Golden Sphere Emerald Storm Platinum Arrows Strangling Vine Platinum Needle Emerald Orb Glimmering Slash Emerald Vine Platinum Meteor Emerald Jail Golden Wheel Dryad's Cyclone The other part of the magic ability is it's range (lock won't activate unless an enemy is in the area, fire will): LineLock/LineFire: Fires in a straight line on both sides. RandomFire/RandomLock: Attack affects 3 random circles in battle. FanFire/FanLock: Attacks in a cone shape. SphereLock/SphereFire: Attacks in a circle in front of you. DonutLock/DonutFire: Attacks in a circle around you. ControlLock/Control Fire: Creates a bubble around you that you can move around. ------6: Golems This section will be of use only if you have a Golem Workshop (#55). --------A. General Creation When you create a golem, you use one weapon and 1-3 armor pieces. Use the strongest stuff you have. The number of armor has the following effects: 3 pieces: 15% failure chance, 6x6 logic grid 2 pieces: 25% failure chance, 5x5 logic grid 1 piece: 35% failure chance, 4x4 logic grid. Creation tips: --Use three pieces of armor. --Keep the weapon type in mind, it determines some attacks. --Use the strongest things you have. --If you make golems out of items that increase luck, that golem will have lots of luck (3 destinydice = 20 luck golem!) Creation Strategy (Sent in to me by another person): Let's face it, golems are mostly useless, except for their Synchro abileteis. But, there are three things golems can do to be of help. 1. Soak up hits. Make a golem out of 3 good peices of armor. 2. Drop Candy. 3. SET PEOPLE ON FIRE! The most damaging attack is anything that will set monsters on fire. It will bing ANYTHING, even a Land Dragon, to 1 HP! How To Fight: The easiest way to kill monsters is to time your attacks so that the monster does not have time to strike back. This does NOT mean using a combo. Work on your timing and you will be able, someday, to kill a land dragon using an animal hide hammer! How To Make A 200+ Attack Power Lorimar Iron Hammer With Only 750 Lucre And A Giant's Horn: Get a hammer. Go to polpota harbor and buy 3 holy water. find a giant's horn. Temper them into your hammer. Easy. Quick. Effective. And best of all, cheap. --------B. Painting Here are the paint colors, for those who care about their golem's appearance: Apricat: Apricot Applesocks: Apple Red Bellgrapes: Grape Gray Boarmelon: Melon Green Bumpkin: Golden Orange Cabadillo: Lettuce Green Cherry Bombs: Berry Purple Citisquid: Sweet Yellow Conchurnip: Conch Gray Cornflower: Sour Yellow Dialaurel: Bitter Green Diceberry: Strawberry Fishy Fruit: Sour Yellow Garlicrown: Crown Silver Gold Clover: Grass Gold Heart Mint: Mint Green Honey Onion: Eliminates all color Lilipods: Lily Purple Loquat-Shoes: Golden Orange Mangolephant: Mango Green Masked Potato: Masked Blue Mush-in-a-Box: 'Shroom Silver Needlettuce: Cabbage Green Orange'opus: Sun Orange Orcaplant: Orca Blue Peach Puppy: Peach Red Pear o' Heels: Pear Silver Pine o' Clock: Pine o' Green Rhinoloupe: Rhino Blue Rocket Papaya: Bitter Green Spade Basil: Basil Blue Spiny Carrot: Sun Orange Springana: Sweet Yellow Squalpin: Dolphin Green Sweet Moai: Moai Gray Toadstoolshed: Shack Brown Whalamato: Tomato Red --------C. Logic Blocks What really makes a golem special is its logic blocks. These determine its actions in battle. Depending on where you place the block on the logic grid, the range and gauge is determined. It's best to make the logic blocks fit the whole grid, and not have an empty spot. The following are the shapes possible (It helps to draw a "blueprint" of the logic grid): @ @@ @ @ @ @@ @@@ @@@@ @@@ @@ @@@ @@@ @@ @@ @ @@ @@ @@ Logic blocks: Here is a simple chart for logic blocks. If you have an instrument shop and a blacksmith, this should be no problem. The better power of the equipment you use, the higher power the logic block (like +3 or +1, or nothing which is +0). I have gotten a maximum of +9 with a beam shot. Logic Block List: Note: Parts of this chart may have errors, but most of it is tested and correct. First Component| Second Component| Logic Block | Color ------------------------------------------------------------- Hat | Flute | Acid Beam | Red Helmet | Flute | Acid Beam | Red Hat | Gauntlet | Barrier | Red Helmet | Gauntlet | Barrier | Red Shield | Gauntlet | Barrier | Red Shield | Hat | Barrier | Red Shield | Helmet | Barrier | Red Flute | Flute | Beam Shot | Red Mantle | Pendant | Bit Barrier | Red Pendant | Pendant | Bit Barrier | Red Ring | Mantle | Bit Barrier | Red Robe | Pendant | Bit Barrier | Red Robe | Ring | Bit Barrier | Red Ring | Pendant | Bit Beams | Red Ring | Ring | Bit Beams | Red Armor | Armor | Bomber Shot | Red Hauberk | Armor | Bomber Shot | Red Hauberk | Hauberk | Bomber Shot | Red Boots | Armor | Bowling Bomb | Red Hauberk | Boots | Bowling Bomb | Red Hauberk | Shoes | Bowling Bomb | Red Shoes | Armor | Bowling Bomb | Red Armor | Marimba | Buster Launcher | Red Flail | Pendant | Candy Drops | Red Flail | Ring | Candy Drops | Red Hammer | Pendant | Candy Drops | Red Hammer | Ring | Candy Drops | Red Knife | Glove | Chain Drill | Green Spear | Glove | Chain Drill | Green Staff | Glove | Chain Drill | Green Axe | Spear | Chain Guillotine | Green Axe | Staff | Chain Guillotine | Green Knife | Axe | Chain Guillotine | Green Knife | Sword | Chain Guillotine | Green Sword | Spear | Chain Guillotine | Green Sword | Staff | Chain Guillotine | Green Knife | Knife | Chain Spear | Green Spear | Spear | Chain Spear | Green Spear | Staff | Chain Spear | Green Staff | Staff | Chain Spear | Green 2H Axe | 2H Axe | Chainsaw | Green 2H Sword | 2H Axe | Chainsaw | Green 2H Sword | 2H Sword | Chainsaw | Green Axe | 2H Axe | Chainsaw R | Green Axe | 2H Sword | Chainsaw R | Green Sword | 2H Axe | Chainsaw R | Green Sword | 2H Sword | Chainsaw R | Green 2H Axe | Mantle | Chainsaw Spin | Green 2H Axe | Robe | Chainsaw Spin | Green 2H Sword | Mantle | Chainsaw Spin | Green 2H Sword | Robe | Chainsaw Spin | Green Marimba | Flute | Diffusion Beam | Red Robe | Drum | Diffusion Beam | Red Hat | Drum | Doppelgangers | Red Bow | Pendant | Double Bits | Red Bow | Ring | Double Bits | Red Knife | Harp | Drill Missiles | Green Spear | Harp | Drill Missiles | Green Glove | Armor | Dynamite Punch | Green Glove | Hauberk | Dynamite Punch | Green Flute | Drum | Electric Charge | Red Bow | Gauntlet | Electric Net | Green Bow | Shield | Electric Net | Green Helmet | Helmet | Energy Charge | Red Hat | Armor | Fireworks | Red Hat | Hauberk | Fireworks | Red Helmet | Armor | Fireworks | Red Helmet | Hauberk | Fireworks | Red Marimba | Drum | Flame Cyclone | Red Marimba | Marimba | Flame Launcher | Red Helmet | Hat | Float | Blue Axe | Axe | Guillotine | Green Sword | Axe | Guillotine | Green Sword | Sword | Guillotine | Green Hat | Hat | Halt | Blue Axe | Drum | Hurricane Slash | Green Sword | Drum | Hurricane Slash | Green Gauntlet | Marimba | Immolation | Red Shield | Marimba | Immolation | Red Boots | Harp | Jet Dash | Blue Shoes | Harp | Jet Dash | Blue Glove | Glove | Knuckle Punch | Green Bow | Drum | Machinegun | Green Armor | Flute | Meteor Shower | Red Harp | Harp | Missiles | Red Hat | Marimba | Napalm Bomb | Red Helmet | Marimba | Napalm Bomb | Red Gauntlet | Armor | Nuclear Explosion| Red Hauberk | Gauntlet | Nuclear Explosion| Red Shield | Armor | Nuclear Explosion| Red Shield | Hauberk | Nuclear Explosion| Red Harp | Marimba | Projectile Shot | Red Drum | Drum | Pulse Attack | Red Boots | Shoes | Retreat | Blue Hat | Harp | Rocket Missile | Red Helmet | Harp | Rocket Missile | Red Glove | Harp | Rocket Punch | Green Flail | Flail | Rubber Hammer | Green Hammer | Flail | Rubber Hammer | Green Hammer | Hammer | Rubber Hammer | Green Armor | Drum | Scatter Bombs | Red Hauberk | Drum | Scatter Bombs | Red Bow | Bow | Shotgun | Green Flail | Hat | Spike-Bomb Hail | Green Flail | Helmet | Spike-Bomb Hail | Green Hammer | Hat | Spike-Bomb Hail | Green Hammer | Helmet | Spike-Bomb Hail | Green Flail | Mantle | Spiked Boomerang | Green Flail | Robe | Spiked Boomerang | Green Hammer | Mantle | Spiked Boomerang | Green Hammer | Robe | Spiked Boomerang | Green Glove | Flail | Spiked Punch | Green Hammer | Glove | Spiked Punch | Green Boots | Mantle | Spinning Blow | Blue Robe | Boots | Spinning Blow | Blue Robe | Shoes | Spinning Blow | Blue Shoes | Mantle | Spinning Blow | Blue Robe | Mantle | Spiny Guard | Blue Robe | Robe | Spiny Guard | Blue Bow | Flute | Wave Beam | Red ------7: Tips 'n' Tricks --------A. General: You can change the day by moving on the world map. The element in the upper-right corner is the day it is. Lay the map carefully. Put everything that can go on the water on the water, or you might run out of land. If you hit O and ^ at the same time, you'll do a different trick. Back-Roll + Back - Flip = Flip-Kick. A good place to start on the giant map is the lower-left corner. To get rid of an NPC, just walk into your house. Don't do this in quests like Daddy's Broom (#18) or The Lost Princess (#5). If you do, you may never see the NPC again. Having trouble getting the Mana level of a place up? Just place the Mana Tree by it! The further away something is from your home, the more valuable things you can buy there, and the tougher it is. Use this to buy Lorimarlon from Geo (put Geo in one corner, home in the opposite corner). I have also been told that you must have many lands on the map before you place Geo on the map. To load another character as an NPC, ask Rev. Nouvelle About Using 2P after asking him about battle, make sure you don't have an NPC with you. Go to the upper-left house in the Center of Domina and press X. You now can choose a game to load another character from. You can get the following people in your group after completing their quests: Escad/Daena: Temple of Healing Pearl/Elazul: Bejeweled City Sierra: White Dragon's Location in White Forest Larc: Tombstone at The Underworld ***Artifact Placement Strategy: If you know there's an elemental-related item in an area that you want, place the Mana tree near it and three other lands. Those can, of course, have the same desired item. Example. I want to get a Succubus. Therefore, a Shade level of 3 is necessary for Fieg Snowfields. Thus, the Mana Tree will increase it if it is placed adjacent to it. If, in other areas, I am lacking an elemental's presence (I.E, no Dryad readily available), then I should plan on putting something that has a good chance of having Dryad access either next to the Tree, or to my Fieg Snowfields." --------B. Fun Stuff: You get a crab in your study/library whenever you complete a quest on the SS Buccaneer that you have to move the ship to complete (Max. of 4). Hold L1 on a location surrounded by 8 other places to play Land Bopper (9 locations must be on the screen at once). If you complete all of the following quests: The Lost Princess (#5), The Flame of Hope (#23), Drowned Dreams (#28), The Looking-Glass Tower (#21), The Lucky Clover (#31), Cosmo, Two Pearls, Alexandrite, Fluorite, and Teardrop Crystal (#33) Go to the bar in Domina on Salamander Day to play a mini-game. Prizes: Points: Item(s) I didn't get this info myself. Someone mailed it to me. 0-10 zerobees: nothing 11-20: Little Eye 21-30: Angry Eye 31-40: Blank Eye 41-50: Creepy Eye 51-60: Wicked Eye 61-70: Clear Feather, Moth Wing 71-80: Angel Feather, Raven Feather 81-90: Flaming Quill, White Feather 91-100: Firestone, Earthstone 101-110: Windstone, Waterstone 111-120: Demon Meat, Odd Meat 121-130: Magical Meat, Dragon Steak 131-140: Stinky Breath, Ghost's Howl 141-150: Dragon Breath, Virgin's Sigh 151-160: Aroma Oil, Acid 161-170: Holy Water, Ether 171-180: Halley Rock 181-185: Ankh Rock 186-190: Vinek Rock 191-200: Spiny Seed Deathbringer II: Without Saga Frontier 2 save: Simply go to the area where you fought Jajara before you enter The Flames. Get Strongest Sword from Saga Frontier 2 (Heishihorin 2HSword, power : 62): Recently, I have heard that there is a way to get the sword without a Saga Frontier 2 save on your memory card. If you know exactly how, please e-mail me. 1. Have a Saga Frontier 2 save on your memory card. 2. Highlight the save in a Legend of Mana Save screen, and then cancel out of the Save. 3. Go to "The Bone Fortress" and head for the third floor. Go left, upper-left, and then to the right. You'll see two skeletons on the bridge. When you get close enough to the skeletons, the event will trigger. After defeating Deathbringer II, you will receive the strongest sword from Saga Frontier 2. Get Chocobo as your first pet monster: 1. Have a Final Fantasy VIII save on you memory card. 2. Highlight the save in a Legend of Mana Save screen, and then cancel out of the Save. 3. Go to "Domina" and head for the western section of "Domina". 4. You will find Duelle and a monster egg here. If the interaction occurred correctly, Duelle will tell you that the egg is a Bird Egg. Once you catch the egg and the egg finally hatches, you will receive a Chocobo as your first pet monster. Get "FastestWheel" ring item (must finish "catchin' lilipeas" quest first): 1. Have a Chocobo Racing Save on your memory card. 2. Highlight the save in a Legend of Mana Save screen, and then cancel out of the Save. 3. Go to "Polpota Harbor." On the "Polpota Harbor" map, Skippie will appear and give you a ring item called "FastestWheel." Tempering a Mage: (by JokerPrince577@aol.com) For those who have been through the game several times, it might be fun to play differently. Here is the equipment for a mage: Weapon: Staff Cards: Yggsdrasil Yggsdrasil Yggsdrasil Plunges: Demonicide Golden Touch Caduceus Armor: Adamantite Pendant Cards: Sacrificed Nymph (Petrification Immunity) Spring (Sleep Immunity) Bed of Thorns Armor: Dragonscale Robe Cards: Metropolis (Magic Defense +50%; Confusion Immunity) Spring (Flameburst Immunity) Bed of Thorns Armor: Adamantite Ring Cards: Witch of the Moon (Magic +15) Witch of the Moon Witch of the Moon Pet: Basilisk -For Effect Plus Petrification. This will help make up for the poor armor. -------C. Boss & Enemy Tips: Watch their attacks. Eventually you should be able to dodge them. Make full use of your abilities and techniques. You can pause during battle to see the enemies' level. Here is how to get different types of motions with a power attack. If you press forward, forward, power attack you'll do a thrust. Back, forward, power attack and you'll do a jump attack, and you can press diagonal in the direction you are facing and power attack to do the uppercut attack, these are for melee weapons, it is different when using the bow, but the same motions work. These will allow better combos when doing normal attacks and you won't [get stuck] for a while when using a power attack if you are doing a thrust, uppercut, or jump attack. You also have to press them pretty quickly, not wait a few seconds in between... My favorite tip: "Gain levels!" Getting Candy in battles: I know this works for sure with a one handed sword you can make your main character throw candy in battle(works well with bed of thorns) OK here's how it works make sure you have high jump (equipped others may work haven't tried ) do the combo: quick attack , quick attack, quick attack, high jump + hard attack (so that you drop sword-first) , quick attack, quick attack,quick attack=candy drop NOTE: all 7 attacks must connect for this to work --------D. Gaining Lucre: Go to the Fieg Snowfields and catch as many dragon eggs that you can. When the corral is full, just sell dragon eggs. If one has 68 HP and 15 attack power, it is either a Land or Sky Dragon, and will sell for 5,000 Lucre! You don't even have too leave the Snowfields! Play the Shadow Zero game (See Tips 'n' Tricks --> Fun Stuff) and get Dragon Steaks. Sell 'em for 1,000 Lucre a piece! Go to the lower decks on the SS Buccaneer. Fight polter boxes. They will give you sun, moon, and glow crystals. These will bring in 1,00 Lucre a piece. (See Item List for rare item tips.) Fight Spiny Cones to get wind caps. Alter them by adding four clear feathers then sell them for 20,000 lucre! --------E. Gaining Levels: After you finish The Lost Princess (#5), the Boinks will have moved and open a new place in the Mekiv Caverns. You can get good EXP back there! If you have the Bejeweled City, go to the room where you get the diamond. Keep entering and leaving. The boss there, worth 900 EXP keeps coming back! Sometimes you just need experience as an NPC. (This is a very cheap method!) Load a high level character game. Go to the empty house in the center of Domina (See Tips 'n' Tricks --> General). Load in a low level NPC. Now, set 2-player options so the NPC is controlled. Go fight some tough monsters. Have the NPC coward during battle, then snag the EXP! I got my brother to level 20 before he hadn't even completed his second quest! Experienced players who have played through the game once and automatically started over have two options. The high EXP mode (Nightmare Mode), or the low EXP mode (Normal Mode). Or, the extreme EXP mode..... (No Future Mode) See Encyclopedias --> The Forbidden Tome --------F. Leveling up Guide: ~ By Martin (lugia249@mail.com) Your power weak, you want average stats? Change your weapon before it's too late. Every weapon in this game give you different point if you gain a level. Note : Your maximum power is 99 Point key and rate (this rate isn't always same exactly): 1 : Very low : You get 2 power after 4 level 2 : Low : You get 3 power after 4 level 3 : Average : You get 4 power after 4 level 4 : High : You get 5 power after 4 level 5 : Very high : You get 6 power after 4 level Abilities : Pwr - Power Skl - Skills Def - Defense Mgc - Magic H P - HP Spr - Spirit Chm - Charm Weapon point chart : ------------------------------------------------------------------- |Weapon | Pwr | Skl | Def | Mgc | H P | Spr | Chm |Total| |-----------------|-----|-----|-----|-----|-----|-----|-----|-----| |Knife | 2 | 4 | 2 | 2 | 1 | 3 | 3 | = 17| |Sword | 3 | 3 | 3 | 2 | 2 | 2 | 2 | = 17| |Axe | 3 | 2 | 3 | 2 | 2 | 3 | 1 | = 16| |2 Handed Sword | 4 | 3 | 2 | 2 | 2 | 1 | 2 | = 16| |2 Handed Axe | 4 | 2 | 4 | 2 | 1 | 2 | 1 | = 16| |Hammer | 5 | 2 | 1 | 2 | 2 | 2 | 2 | = 16| |Lance | 2 | 4 | 3 | 2 | 1 | 2 | 3 | = 17| |Staff | 1 | 2 | 2 | 4 | 1 | 2 | 4 | = 16| |Glove | 4 | 2 | 2 | 1 | 3 | 2 | 2 | = 16| |Flail | 2 | 4 | 1 | 2 | 1 | 2 | 4 | = 16| |Bow | 1 | 5 | 2 | 2 | 1 | 2 | 3 | = 16| ------------------------------------------------------------------- --------G. Catching Monster Eggs: Walk up to them slowly. Lay as much food as you want (Max of 5), you can pick it up after the monster is caught. Wherever there are monster eggs, elementals (to get coins from) are there too. Where bosses will be or used to be are good places to find eggs. Catch Monsters Without Using Food: If you manage to get behind a monster egg without scaring it off and stay that way, it'll eventually show either a blank or "..." in the status bubble where the arrows and such appear. Step up then and catch it! This prevents waste of produce and meat that could be fed to pets or just sold for cash. --------H. Dudbear Language: Dub: "Hi", "Yes" Dud: "Bye", "No" Duba: "You" Duda: "Me" Dubba: "Friends" Bubu: "Dudbear" Gugu: "Other creature" Da: "Light", "Stars" Ba: "Night" Dadda: "Lamp" Dubababa: "Many", "Very" Du: "Little" Baba: "Music" Dada: "Please" Gak: "Ack!" (Doesn't like it at all) Bub?: "What?" Dada Dadda: "Please by a lamp." --------H. GameShark Codes: Credit to Sariel on the GameFAQs message boards for these: How this list is laid out: Weapon: gameshark bit numbers - Plunge Attack name: Card/Temper item (if known). Description and notes. Slot (if known). Dagger: 00-02 - Quick Attack: Not a plunge. Is the same as pressing X button. Lists itself like Flash Blade. 03 - Flash Blade: Method unknown. Fire. Medium damage cut. 04 - Ice Blade: Method unknown. Earth/water. Medium damage cut. 05 - Quick Blade: Clown / Bumpkin. Medium damage cut. Raises WP. Replaces Uppercut. 06 - Ripper Blade: Method unknown. Medium damage cut. Lowers enemy Defense. Actually affects Charm. 07 - Cats Claw: Method unknown. Medium damage cut. Raises Skill. 08 - Lions Claw: Method unknown. Medium damage cut. Confuses. 09 - Numbing Blade: Method unknown. Medium damage cut. Paralyzing. 0A - Poison Blade: Beast-headed God / Dangerous eye. Medium damage cut. Poison. Replaces Uppercut. 0B - Sinister Blade: Lord of Flies / Sleepy dust, Blank eye. Medium damage cut. Good vs. Demi-humans. Replaces Jump. May Dizzy / Stun Demi-humans (very rare). 0C - Power Attack: Not a plunge. Same as pressing Square. 0D - Thrust: as normal. 0E - Uppercut: as normal. 0F - Jump: as normal. Sword 10-12 - Quick Attack: Not a plunge. Is the same as pressing X button. Lists itself like Flame Tongue. 13-16 - (Blank): Same as Quick Attack. 17 - Flame Tongue: God of Destruction / Angry Eye, Poison Powder. Medium damage cut, blazing. Replaces Uppercut. Sets enemies on fire. 18 - Icebrand: Method unknown. Medium damage cut. Freezing. Turns enemies into snowmen. 19 - Moonlight: Moon Goddess / Moon Crystal. Medium damage cut, good vs. Aquatics. Replaces Jump. Puts Aquatics to sleep. 1A - Sunlight: Sun God / Sun crystal. Medium damage cut, good vs. Undead. Replaces Uppercut. Sets Undead on fire. 1B - Vampsword: Witch of Moon / Rust, Sleepy Eye. Medium damage cut, steals HP. Replaces Uppercut. Restores a fraction of the damge you inflict via Uppercuts. 1C - Power Attack: Not a plunge. Same as pressing Square. 1D - Thrust: as normal. 1E - Uppercut: as normal. 1F - Jump: as normal. Axe 20-2? - Quick Attack: Not a plunge. Is the same as pressing X button. Lists itself like Dragonslayer. 2?-29 - (Blank). Same as Quick Attack. 2A - Dragonslayer: God of War / Dragon's blood. Medium damage cut. Good vs. Dragons. Replaces Uppercut. Puts Dragons to Sleep. 2B - Woodchopper: Wanderer / Wad of wool. Medium damage cut. Good vs. Plants. Replaces Jump. 2C - Power Attack: Not a plunge. Same as pressing Square. 2D - Thrust: as normal. 2E - Uppercut: as normal. 2F - Jump: as normal. 2-H Sword 30-3? - Quick Attack: Not a plunge. Is the same as pressing X button. Lists itself like Chaotic Avenger. 3?-38 - (Blank): Same as Quick Attack. 39 - Chaotic Avenger: Fallen Angel / Little Eye. Fire/earth/air/water medium damage cut. Replaces Thrust. No interesting additions. 3A - Holy Avenger: Method unknown. (Man of Valour? Cleric?). Medium damage cut. Good vs. Undead. No additional effects seen. 3B - Ragnorak : Ragnorok / Pine o' clock. Large damage cut. Raises Strength. Replaces Jump. 3C - Power Attack: Not a plunge. Same as pressing Square. 3D - Thrust: as normal. 3E - Uppercut: as normal. 3F - Jump: as normal. 2-H Axe 40-4? - Quick Attack: Not a plunge. Is the same as pressing X button. Lists itself like Treefeller. 4?-4A - (Blank): Same as Quick Attack. 4B - Treefeller: Leviathan / Knockout dust, Silly eye. Large damage cut. Good vs. Plants. Replaces Jump. Dizzies / stuns Plants. 4C - Great Axe Attack: Lists as Medium damage piercing attack. Seems to do the same as pressing Square. 4D - Thrust: as normal. 4E - Uppercut: as normal. 4F - Jump: as normal. Hammer 50-5? - Quick Attack: Not a plunge. Is the same as pressing X button. Lists itself like Mjolnir. 5?-57 - (Blank): Same as Quick Attack. 58 - Mjolnir: Thunder God / Electricity. Fire-based large damage blunt. Replaces Jump. 59 - Sledge Hammer: Blacksmith God / Ether. Medium damage blunt. Good vs. Poltergeists. Replaces Jump. Stuns/dizzies Poltergeists. 5A - Magma Hammer : Volcano / Ash. Gold/Fire-based medium damage blunt. Replaces Jump. Increases Defense when it connects. 5B - Quake Hammer : Spirit / Ether. Gold/Earth-based medium damage blunt. Replaces Jump. 5C - Power Attack: Lists as Medium damage piercing attack. Seems to do the same as pressing Square. 5D - Thrust: as normal. 5E - Uppercut: as normal. 5F - Jump: as normal. Spear 60-6? - Quick Attack: Not a plunge. Is the same as pressing X button. Lists itself like Gungnir. 6?-68 - (Blank): Same as Quick Attack. 69 - Gungnir: Ruler of Sky / Spade basil. Large damage pierce. Raises Mental. Replaces Thrust. 6A - Spear Of Light: Man of Valour / Dragon's breath. Light-based large damage pierce. Replaces Thrust. 6B - Trident : Ocean God / Squalfin, Orcaplant. Medium damage pierce. Good vs. Aquatics. Replaces Thrust. Bestows Confusion on Aquatic enemies. 6C - Extreme Attack: Lists as Medium damage piercing attack. Seems to do the same as pressing Square. 6D - Thrust: as normal. 6E - Uppercut: as normal. 6F - Jump: as normal. Staff 70-7? - Quick Attack: Not a plunge. Is the same as pressing X button. Lists itself like Electrosceptre. 7?-77 - (Blank): Same as Quick Attack. 78 - Electrosceptre: Ruler of Sky / Spade basil. Fire-based large damage blunt. Replaces Jump. 79 - Golden Touch: Wings of Darkness / Creepy eye, Blackened Bat? Weak damage. Experience becomes money. Replaces Jump. Enemy must be killed by a Jump (back-forward motion) for this plunge attack to work. 7A - Demonicide: Cleric / Holy water. Medium damage blunt. Good vs. Demons. Replaces Jump. Sets Demons on fire. 7B - Caduceus: Wind God / Diceberry. Medium damage blunt. Good vs. Reptiles. Replaces Thrust. Paralyzes Reptiles. 7C - Power Attack: Lists as Medium damage piercing attack. Seems to do the same as pressing Square. 7D - Thrust: as normal. 7E - Uppercut: as normal. 7F - Jump: as normal. Glove 80-8? - Quick Attack: Not a plunge. Is the same as pressing X button. Lists itself like Flying Fist. 8?-88 - (Blank): Same as Quick Attack. 89 - Flying Fist: Method unknown. Medium damage blunt. Good vs. Aerials. Blinds Aerials. 8A - Bullslayer: Method unknown. Medium damage blunt. Good vs. Beasts. Paralyzes Beasts. 8B - Hand Of Midas : King / Garlicrown. Weak damage. Experience becomes money. Replaces Uppercut. Enemy must be killed by an uppercut (fireball motion) for this plunge attack to work. 8C - Power Attack: Lists as Large damage blunt attack. Seems to do the same as pressing Square. 8D - Thrust: as normal. 8E - Uppercut: as normal. 8F - Jump: as normal. Flail 90-93+ - Quick Attack: Not a plunge. Is the same as pressing X button. Lists itself like Electrosceptre. 9?-98 - (Blank): Same as Quick Attack. 99 - Game Of Death: Mother of Gods / Heart Mint. Medium damage blunt. Raises Skill. Replaces Uppercut. 9A - Green Princess: Mother of Gods / Heart Mint. Medium damage blunt. Raises Defense. Replaces Thrust. 9B - Red Dream: Mother of Gods / Heart Mint. Medium damage blunt. Raises Strength. Replaces Jump. 9C - Flail-flog: Lists as Medium damage blunt attack. Seems to do the same as pressing Square. 9D - Thrust: 9E - Uppercut: 9F - Jump: Bow A0-A? - Quick Attack: Not a plunge. Is the same as pressing X button. Lists itself like Medusas Arrow. A?-A3 - (Blank): Same as Quick Attack. A4 - Medusas Arrow: Method unknown. Weak damage pierce. Petrifying. Enemy takes damage until it breaks free; it cannot be attacked until it does so. Comes standard on Sacred Bow. A5 - Flaming Arrow: Method unknown. Medium damage pierce. Blazing. Replaces Double Shot. Sets targets on fire. Comes standard on Sidewinder. A6 - Icicle: Method unknown. Medium damage pierce. Freezing. Replaces Double Shot. Turns enemies into popsicles. Comes standard on Waveruck. A7 - Phoenix Falling: Phoenix? / Flaming Quill? OR Sage / Messy Scroll. Medium damage pierce. Good vs. Aerial. Replaces Double Shot. Sets birds / aerials on fire. A8 - Solar Flare: Sun God / Sun crystal. Light-based large damage pierce. Replaces Double Shot. A9 - Lunar Shot: Moon Goddess / Moon crystal. Shadow-based large damage pierce. Replaces Shot. AA - Magical Shot: Method unkown. Large damage pierce. Good vs. Demons. Confuses Demons. AB - Elven Archer: Spirit 2 / Moth wing. Medium damage pierce. Paralyzation. Replaces Shot. AC - Power Attack: Lists as Medium damage pierce. Seems to do the same as pressing Square. AD - Double Shot (double tap): Indirect medium damage pierce. Quickly fires two consecutive arrows. These arrows cannot hit the same target. AE - Shot (fireball): Indirect medium damage pierce. Paralyzes on occasion. Long recovery time after using it. Short range and hard to aim. Can hit multiple enemies if they are close together. AF - Jump (back and forward): Medium damage blunt attack. ------8: Item List Getting items from monsters easier: -Equip 3 DestinyDice (get it from mad mallard monster). Contrary to popular belief, the Draupnir is not as good as DestinyDice. The Draupnir gives +2 to luck while DestinyDice give +4. -Bring Polter box pet with you that has maximum luck (keep feeding it pine o' clocks until lvl. 33!) -If you can't get an item, switch to a harder mode. -Find out the elemental strengths and weaknesses of the enemy that you want an item from. When you place the land that contains that enemy, increase the mana levels of that land so that that creature's weak elementals are low and their strong elementals are high. --------A: The Items This is a list of what items you can get from who. I don't include chests or shopping. The items are arranged by alpha. The rarity is from 1-7, 1 being the most common and 8 being the rarest. If you see stuff like 3-7, then that gives it the rarity of 3, 4, 5, 6, and 7. **NOTE** I get most of this info from the BradyGames strategy guide, as incorrect as it may be. I don't guarantee any of these being 100% accurate. Items are in alphabetical order and in the following format: Item: Class: Rarity: Monster that drops the item. The chart: Acid : Bottle: 3-7: Big Baby Acid : Bottle: 3-7: Slime Adamantite : Primary: 7: Chess Knight Ancient Robe : Robe: 3: Tomato Man Ancient Tiara : Helmet: 5-6: Succubs Angel Feather : Feather: 4: Teedie Angel Feather : Feather: 4-5: Garuda Angry Eye : Eye: 3: Hoppin' Tick Angry Eye : Eye: 4: Beholder AnimalBone : Bone: 2: Gray Ox AnimalBone : Bone: 2: Howler AnimalBone : Bone: 2: Skull Beast AnimalBone : Bone: 2: Skeleton AnimalBone : Bone: 3: Molebear AnimalHide : Hide: 2: Teedie AnimalHide : Hide: 3: Gray Ox AnimalHide : Hide: 3: Rabite AnimalHide : Hide: 4: Molebear AnimalMeat : Meat: 2: Molebear AnimalMeat : Meat: 2: Rabite Ankh Rock : Aerolite: 5: Shadow Zero Archenon : Bow: 4: Chobin Hood Aroma Oil : Bottles: 4-7: Poto Baked Caterpillar : Pellet: 4-7: Silkspitter BaobabWood : Wood: 3: Cursed Doll BaobabWood : Wood: 3: Wooding Big Seed : Seed: 1: Lullabud Big Seed : Seed: 2: Malboro Big Seed : Seed: 3: Shrieknip Bird Meat : Meat: 2: Bloodsucker Bird Meat : Meat: 2: Chocobo Bird Meat : Meat: 2: Cocatrice Bird Meat : Meat: 2: Garuda Bird Meat : Meat: 2: Needlebeak Black Elk : Axe: 2: Goblin Black Robe : Robe: 7: Specter Blackened Bat : Pellet: 4-7: Bloodsucker Blank Eye : Eye: 2: Poto Blank Eye : Eye: 5: Beholder Blank Eye : Eye: 3-7: Lizardon Blank Eye : Eye: 3-7: Tonpole Bloody Mask : Helmet: 4: Fierce Face Braveblade : 2H Sword: 3: Dainslaif Brisingamen : Pendant: 7: Succubs Bronze Spear : Spear: 2: Sahagin Bug Meat : Meat: 2: Gloomoth Bug Meat : Meat: 2: Hoppin' Tick Bug Meat : Meat: 2: Sand Scorpion Bug Meat : Meat: 2: Silkspitter Bug Meat : Meat: 2: Stinger Bug Butterfly Wing : Feather: 4: Gloomoth Captain's Helm : Helmet: 5-6: Mad Mallard Choco-bite : Unknown: 1: Chocobo Choco-bite : Unknown: 1: Rattler Boa Choco-bite : Unknown: 1: Shadow Zero Choco-bite : Unknown: 1-2: Tomato Man Chaos Crystal :Mana Crystal: 5: Polter Box Ciermerlion : Ring: 5-7: Mushboom Clear Feather : Feather: 3-7: Stinger Bug Coral : Primary: 4-7: Seadragon Coral : Primary: 4-7: Seajack Coral : Primary: 5-6: Pincher Crab Creepy Eye : Eye: 6: Beholder Crimson Glare : Knife: 6: Dainslaif Dangerous Eye : Eye: 3: Beholder Deathstroke : Knife: 5: Dainslaif Demon Meat : Meat: 2: Dark Stalker Demon Meat : Meat: 2: Fierce Face Demon Meat : Meat: 2: Imp Demon Meat : Meat: 2-3: Chimera Beast Demon Meat : Meat: 2-3: Punkster Demon-Wolf Spirit : Unknown: 5: Howler Destiny Dice : Pendant: 3: Mad Mallard Devil's Fork : Spear: 7: Imp Devil's Spear : Spear: 7: Sahagin Dior Wood : Wood: 7: Wooding Divine Flail : Flail: 7: Springball Doombringer : 2H Sword: 6: Dark Stalker Doomhammer : Hammer: 4-5: Cursed Doll Dragon Blood : Bottles: 4: Land Dragon Dragon Blood : Bottles: 4: Sky Dragon Dragon Breath : Vials: 3: Land Dragon Dragon Breath : Vials: 3: Sky Dragon Dragon Mail : Hauberk: 6: Land Dragon Dragon Necklace : Pendant: 3: Specter Dragon Ring : Ring: 6: Sky Dragon Dragon Robe : Robe: ?: Kid Dragon Dragon Scales : Scales: 7: Land Dragon Dragon Scales : Scales: 7: Sky Dragon Dragon Skin : Hide: 5: Land Dragon Dragon Steak : Meat: 2: Land Dragon Dragon Steak : Meat: 2: Sky Dragon Dragonsbane : Sword: 4: Dark Stalker Dragonsmane : Helmet: ?: Land Dragon Durandal : Sword: 5: Dark Stalker Earthsplitter : Axe: 3: Goblin Ebony Wood : Wood: 4: Wooding Electric Essence : Urn: 3-7: Tezla Elder Bow : Bow: 2-3: Chobin Hood Excalibur : 2H Sword: 7: Moldy Goo Fiery Stabber : Spear: 5: Sahagin Fish Meat : Meat: 2: Big Baby Fish Meat : Meat: 2: Iffish Fish Meat : Meat: 2: Pincher Crab Fish Meat : Meat: 2: Seadragon Fish Meat : Meat: 2-3: Seajack Fish Scales : Scales: 3: Seadragon Fish Scales : Scales: 3-7: Iffish Flaming Quill : Feather: 3-7: Chocobo Flaming Quill : Feather: 3-7: Cocatrice Flat Seed : Seed: 5-6: Malboro Flat Seed : Seed: 6-7: Lullabud Flat Seed : Seed: 6-7: Shrieknip Fluffy Hairball : Pouches: 6: Rabite Flying Dragon Grass : Unknown: 5: Sky Dragon Fossil : Bone: 7: Tyranno FullMetal : Primary: 7: Pincher Crab Gaeus' Tears : Stone: 7: Chimera Bast Gator Skin : Hide: 3: Tyrannos General's Helm : Helmet: 7: Mad Mallard Giant's Horn : Fangs/Claws: 4-7: Gray Ox Giant's Horn : Fangs/Claws: 5-6: Chess Knight Giant's Horn : Fangs/Claws: 5-7: Skull Beast Giant's Spear : Spear: 6: Sahagin Gigas Flail : Flail: 4: Springball Gigas Glove : Glove: 3: Narcissos Gigas Glove : Glove: 7: Molebear Goddess Mail : Hauberk: 6-7: Polter Box Glow Crystal :Mana Crystal: 4: Polter Box Ghost's Howl : Vial: 4: Shrieknip Grave Dirt : Powder: 3: Skull Beast Grave Dirt : Powder: 3: Zombie Grave Dirt : Powder: 4: Ape Mummy Grave Dirt : Powder: 4: Specter Grave Dirt : Powder: 4: Skeleton Halley Rock : Aerolite: 4: Shadow Zero HealingClaw : Fangs/Claws: 3: Chess Knight Hero's Armor : Armor: 7: Sand Scorpion Hero's Crown : Helmet: 7: Fierce Face HollyWood : Wood: 2: Cursed Doll HollyWood : Wood: 2: Wooding Holy Glove : Glove: 5-6: Narcissos Ivory : Bone: 4: Chess Knight Jacobini Rock : Aerolite: 3: Shadow Zero Jade Band : Hat: ?: Kid Dragon Jester's Cap : Helmet: 6: Fierce Face Judd Hemp : Fabric: 6: Ape Mummy Judge's Gavel : Hammer: 6: Cursed Doll Juggernaut : Flail: 2: Springball Langseaxe : Axe: 6: Goblin Levantine : Sword: 3: Dark Stalker Levantine : Sword: 5-6: Moldy Goo Little Eye : Eye: 5: Rabite Little Eye Throw : Unknown: 5: Teedie Lizard Meat : Meat: 2: Basilisk Lizard Meat : Meat: 2: Lizardon Lizard Meat : Meat: 2: Rattler Boa Lizard Meat : Meat: 2: Tonpole Lizard Meat : Meat: 2: Tyrannos Lizard Scales : Scales: 3-7: Basilisk Lizard Scales : Scales: 3-7: Rattler Boa Long Seed : Seed: 2: Shrieknip Long Seed : Seed: 3: Lullabud Marble : Stone: 4: Chimera Beast Milane Crown : Helmet: 5: Fierce Face MapleWood : Wood: 5: Wooding Moon Crystal :Mana Crystal: 3: Polter Box Moonrock Tiara : Hat: 2: Succubs Moss : Urns: 4: Moldy Goo Muramasa Blade : 2H Sword: 7: Dainslaif Needle : Pouch: 3-7: Needlebeak Ninja's Charm : Pendant: 4: Mad Mallard Oak Wood : Wood: 1: Wooding Oblong Seed : Seed: 1: Malboro Obsidian : Stone: 5: Chimera Beast Obsidian : Stone: 6: Teedie Odd Meat : Meat: 1: Beholder Odd Meat : Meat: 1: Poto Odd Meat : Meat: 1: Springball Odd Meat : Meat: 2: Denden Odd Meat : Meat: 2: Moldy Goo Odd Meat : Meat: 2: Shadow Zero Odd Meat : Meat: 2: Slime Odd Meat : Meat: 2: Tezla Odd Meat : Meat: 3: Springball Odd Meat : Meat: 1-2: Spiny Cone Odd Meat : Meat: 5-6: Springball Orihalcon : Knife: 4: Dainslaif Orihalcon : Metal: 4-7: Punkster Paralysis Powder : Powder: 4: Mushboom Paralysis Powder : Powder: 5: Gloomoth Pedan Stone : Stone: 6: Chimera Beast Pedan Stone : Stone: 7: Teedie Pegasus Helm : Helmet: 3: Fierce Face Pheonix Robe : Robe: 7: Garuda Poison Fang : Fangs/Claws: 4: Howler Poison Fang : Fangs/Claws: 5-7: Zombie Poison Fang : Fangs/Claws: 6-7: Howler Poison Powder : Powder: 2: Mushboom Poison Powder : Powder: 3: Sand Scorpion Poison Powder : Powder: 4: Lullabud Rabite Ear : Mantle: 7: Rabite Ragnarok : Sword: 7: Dark Stalker Raven Feather : Feather: 3: Garuda Rosary : Unknown: 4: Tomato Man Rotten Meat : Meat: 2: Ape Mummy Rotten Meat : Meat: 2: Specter Rotten Meat : Meat: 2: Zombie Round Seed : Seed: 1: Bloodsucker Round Seed : Seed: 1: Cursed Doll Round Seed : Seed: 1: Imp Round Seed : Seed: 1: Lizardon Round Seed : Seed: 1: Rabite Round Seed : Seed: 1: Slime Round Seed : Seed: 1: Specter Round Seed : Seed: 1: Teedie Round Seed : Seed: 1: Tonpole Ruby Band : Gauntlet: 6: Garuda Rust : Powder: 3: Moldy Goo Rust : Powder: 4-7: Hoppin' Tick Sacred Bow : Bow: 7: Chobin Hood Salesman Glove : Glove: 7: Narcissos Scissors : Fangs/Claws: 3: Pincher Crab Scissors : Fangs/Claws: 5: Sand Scorpion Sharp Claw : Fangs/Claws: 3: Howler Sharp Claw : Fangs/Claws: 4: Tyrannos Sharp Claw : Fangs/Claws: 5: Molebear Shell : Primary: 4: Pincher Crab Shell : Primary: 6: Sand Scorpion Shell : Primary: 3-7: Denden Sidewinder : Bow: 5: Chobin Hood Silly Eye : Eye: 2: Beholder Silly Eye : Eye: 3: Poto Silly Eye : Eye: 4: Malboro Silver Crane : Axe: 4: Goblin Skeleton Mail : Hauberk: 7: Skeleton Skuldesect : Glove: 4: Narcissos Skuldesect : Glove: 7: Ape Mummy Skullhead : Unknown: 6: Skeleten Sleep Powder : Powder: 3: Mushboom Sleep Powder : Powder: 6-7: Gloomoth Sleepy Eye : Eye: 3: Gloomoth Sleepy Eye : Eye: 3: Teedie Small Seed : Seed: 1: Shrieknip Small Seed : Seed: 2: Lullabud Small Seed : Seed: 3: Malboro Snake Scales : Scales: 5-6: Tyranno Snow Deer : Axe: 5: Goblin Soldier's Helm : Helmet: 2: Mad Mallard Spiny Seed : Seed: 5: Lullabud Spiny Seed : Seed: 5: Shrieknip Spiral Claw : Fangs/Claws: 2: Narcissos Spiral Claw : Fangs/Claws: 3: Ape Mummy Spirit Ribbon : Hat: 4: Succubs Stargazer : Spear: 4: Sahagin Stinger : Unknown: 4: Sand Scorpion Sultan's Silk : Fabric: 3: Silkspittter Sun Crystal :Mana Crystal: 2: Polter Box Sweet Revenge : Axe: 7: Goblin Thor's Hammer : Hammer: 7: Cursed Doll Throatslitter : Knife: 2: Dainslaif Ash Wood : Wood: 6: Wooding True Spear : Spear: 3: Sahagin True Spear : Spear: 3-6: Imp Tuttle Rock : Aerolite: 7: Shadow Zero Waveruck : Bow: 6: Chobin Hood Wicked Eye : Eye: 7: Beholder Wind Cap : Hat: 3-7: Spiny Cone Wishbone : Pendant: 3: Skeleton Vampire Fang : Fangs/Claws: 3: Bloodsucker Vestment : Unknown: 6: Specter Vinek Rock : Aerolite: 6: Shadow Zero Vitium Ribbon : Hat: 3: Succubs VizelGold : Metal: 6: Molebear Zombie Claw : Fangs/Claws: 4: Skull Beast Zombie Claw : Fangs/Claws: 4: Zombie Zombie Claw : Fangs/Claws: 5: Ape Mummy Zombie Claw : Fangs/Claws: 5: Specter Zombie Claw : Fangs/Claws: 5: Skeleton --------B. Monsters Here is where to find the monsters (by alpha): Ape Mummy: The Underworld Mindas Ruins Bejeweled City Basilisk: Junkyard Tower of Leires Tree of Mana Beholder: Lake Kilma Bejeweled City Big Baby: Madora Beach Bloodsucker: Mekiv Caverns Tower of Leires Chess Knight: Mindas Ruins Junkyard Tower of Leires The Flames Chimera Beast: The Underworld Chobin Hood: Luon Highway Lake Kilma Bejeweled City Chocobo: Luon Highway Duma Desert Madora Beach Tree of Mana Cockatrice: Jungle Duma Desert Lucemia Cursed Doll: The Underworld Junkyard The Flames Dainslaif: Tower of Leires Bone Fortress The Flames Dark Stalker: The Underworld Tower of Leires Bejeweled City Denden: Luon Highway The White Forest Bejeweled City Fierce Face: Duma Desert The Flames Garuda: Luon Highway Tree of Mana Gloomoth: Jungle Bone Fortress The Flames Goblin: Mekiv Caverns The White Forest The Flames Gray Ox: Gato Grottos Lake Kilma Hoppin' Tick: Ulkan Mines Howler: Norn Peaks Fieg Snowfields The Flames Iffish: Madora Beach SS Buccaneer Imp: Junkyard Luon Highway Lucemia Land Dragon: Mekiv Caverns The Flames Tree of Mana Lizardon: Junkyard Lullabud: Home Luon Highway Mindas Ruins Mad Mallard: Duma Desert Junkyard Tower of Leires The Flames Malboro: Jungle Ulkan Mines Bejeweled City Tree of Mana Moldy Goo: Gato Grottos Junkyard Molebear: Duma Desert Ulkan Mines Mushboom: Mekiv Caverns The White Forest Narcissos: Norn Peaks Ulkan Mines Lucemia Needlebeak: Gato Grottos Luon Highway The White Forest Pincher Crab: Mekiv Caverns Madora Beach Polter Box: Gato Grottos Junkyard SS Buccaneer Poto: Mekiv Caverns Fieg Snowfields Punkster: Tree of Mana Junkyard Rabite: Luon Highway Fieg Snowfields The White Forest Rattler Boa: Gato Grottos Mindas Ruins Lucemia The White Forest Sahagin: Mekiv Caverns Madora Beach SS Buccaneer Fieg Snowfields Lucemia Sand Scorpion: Duma Desert Lucemia Seadragon: Madora Beach Fieg Snowfields Lucemia Seajack: Madora Beach SS Buccaneer Shadow Zero: Gato Grottos The Underworld Junkyard Bejeweled City Shrieknip: Lake Kilma Luon Highway Silkspitter: The White Forest Skull Beast: Duma Desert Bone Fortres Sky Dragon: Fieg Snowfields The Flames Tree of Mana Slime: Gato Grottos Bone Fortress Ulkan Mines Specter: Gato Grottos Ulkan Mines SS Buccaneer Spiny Cone: Luon Highway Lake Kilma Jungle Skeleton: Mekiv Caverns Gato Grottos Lucemia Springball: Ulkan Mines Tree of Mana Stinger Bug: Luon Highway Lake Kilma Succubs: The Underworld Mindas Ruins Tower of Leires Bejeweled City Teedie: Lake Kilma Madora Beach Tezla: Lake Kilma Madora Beach Tomato Man: Jungle Bone Fortress Tree of Mana Bone Fortress Tonpole: Mekiv Caverns Lkae Kilma Fieg Snowfields Tyrannos: Jungle Tree of Mana Wooding: Gato Grottos The White Forest Tree of Mana Zombie: Jungle Fieg Snowfields --------C. Shopping List/Items From Quests Shopping varies on where you place your lands. The farther away a town is from home, the better stuff they sell! (See Tips 'n' Tricks --> General) In every town, there is a person selling minerals (usually a student from Geo). There is also an item shop at every town. If you put Geo in the upper-left corner of the map, and your home in the lower-right, they'll be selling IshePlatinum weapons at Geo!!! Since there are so many different combinations for shopping, it's nearly impossible to make a list. Just read the guidelines above. ~ You can get many items from quests. The item is usually determined by how far away your home is from the location where you finished the event. If you place The White Forest in one corner of the map and your home in the opposite corner, you might get AltenaAlloy from The Dragon Princess (#37). Here is a chart showing how to get AltenaAlloy and buy LorimarIron weapons: How to buy Lorimar Iron and be able to get Altena Alloy: put your home in one corner, put Geo in the other, then put The White Forest (or any other quest you can get Altena Alloy from) in any of the spots marked with ::: Geo ::: ::: ::: Home (Basically, put your home in one corner, Geo in the opposite corner, and the White Forest by Geo.) ------9: Other Information --------A: Author's Note The first site I contributed to is www.gamefaqs.com. Thanks to their great site, other sites have also accepted my FAQs. Walkthroughs written by me: NES (Nintendo): A Boy and His Blob Walkthrough Deadly Towers Walkthrough The Legend of Zelda Walkthrough Romance of the 3 Kingdoms Walkthrough PSX (Playstation): Chrono Cross Walkthrough Final Fantasy IX Walkthrough Legend of Mana Walkthrough Spyro 2: Ripto's Rage Walkthrough SNES (Super Nintendo): Earthbound Walkthrough Final Fantasy Mystic Quest Walkthrough Metal Marines Walkthrough Secret of Evermore Walkthrough Send any suggestions for new FAQs to me, please, and I will consider writing them. Please place the site you found this FAQ on in any e-mail you send to me. --------B: Contact information My e-mail is SeanKelson@aol.com. I read all my e-mail, and attempt to reply to all of it as soon as possible. I appreciate it if you don't ask a question that is answered in the walkthrough, but I will answer all questions, since it isn't always easy to find things in an FAQ. I don't like advertisements in my e-mail. The: FREE E-mail at hotmail.com that your e-mail service puts is OK, I just don't want 100% advertisement e-mail. No ads. Please include the address of the site you found this on in your e-mail. --------C: Future Versions I do not intend on updating this walkthrough unless it is to add little tips sent, or in most cases, massive tempering strategies. --------D: Credits & Copyright I get tons of e-mail every day, so if your name didn't get in the credits, just tell me. I do give a special thanks to everyone in the credits. Without them, this walkthrough would be nothing. Thanks to Squaresoft for making such a great game! Thanks to anyone who has written a walkthrough or FAQ, I know how hard it is. Thanks to sternlin@hal-pc.org (100% @nne Lumina) for information on finding Arthopod eggs at the Duma Desert. Thanks to JsTar599@aol.com for several item locations. Thanks to Ah King's Legend of Mana Site. It helped me get the information I needed. http://go.webring.org/go?ring=xeno_gears;id=18;go It's a great site, although lots of stuff is for the Japanese version. Thanks To Ronnie Crowder's (Deathscythe52@hotmail.com) technique guide. It helped my get the techniques I missed. Thanks to Aphel Aura (psiaura@singnet.com.sg) for the "Gaining Pet Levels" section. Thanks to Joe Marshall (emeraldvale@hotmail.com) for telling me about No Future Mode, among many other people. Thanks to Soothsayer (soothsayer85@hotmail.com), and ctjanus (e-mail unknown) for their helpful posts on message boards. Thanks to kulilin69@juno.com (Robert J Spurling) for help on No Future Mode Thanks to kiah (e-mail unknown) for his strategy on tempering. Thanks to Martin Wahyudi (lugia249@mail.com) for the leveling up section and the item list. Thanks to Arthur Wong (aww_pika@hotmail.com) for helping me write some tips for some quests and notifying me that Forsenalorn is ForsenaIron. Thanks to the walkthroughs on GameFAQs for helping me get some stuff, and reminding me of a few things. They also helped me to get some encyclopedia entries I didn't have. Thanks to all the strategy guides that helped me put the "final detail" on the walkthrough. I give special thanks to the BradyGames guide. Thanks to many e-mails and posts on message boards and the BradyGames strategy guide for helping me finish up the item list. Thanks to epimetreus@hotmail.com (Kai Moonbourn), SlashRPG@aol.com, and Mog200@aol.com for putting Deathbringer II in the encyclopedia. Thanks to SlashRPG@aol.com for helping me with the different kinds of attacks in battle. Thanks to benghai@krdl.org.sg (Lee Beng Hai) for some golem stuff and instrument stuff. Thanks to mentl_hed@yahoo.com (Jon D) for confirming the requirements for event #13. Thanks to Dxie's Pet Guide for helping me get all of the demi-human mana levels I have. Dxie's Pet Guide can be found at: http://www.gamefaqs.com/console/psx/game/24026.html Thanks to Moonlore for expanding greatly on kiah's tempering stuff. His e-mail was not posted on the message boards. Thanks to nightguard_x@yahoo.com (The NightGuard) for helping Wandering Mage with the Man of Valour mystic power. Thanks to llyd_ap_dicter@hotmail.com (Clinton Newcombe) for helping me duplicate a Revive/Forbidden Ring. Thanks to billybez@hotmail.com (Wilson Mark) for identifying the Ragnarok and the Rabite's Ear. Thanks to Ironbgd@aol.com for telling me where to find AltenaAlloy. Thanks to Mog200@aol.com for giving me several small tips and bug fixes. Thanks to Claymor494@aol.com for some items and some Lucre tips. Special thanks to cwhite@ainet.com (Wandering Mage) for Elemental Tips and Tempering stuff. Wandering Mage also helped with the Shadow-Zero mini-game. Thanks to My3rdScReename85@aol.com for some demi-human locations. Thanks to the following for their small, but very helpful contributions: Jack Dietz (w8jcd@yahoo.com), The Andreen's (wandreen@swbell.net), Ryan Ballew (RBallew@DOCE.LSU.EDU), SLACHMO6@aol.com, Darkwarrior34007@aol.com, Tom J Kenny (gen.tom@juno.com), Jeff (BigBruin8@aol.com), Wei Chern Chu (wchu2@kellychen.com), john yein (KaiRaven@excite.com), SLACHMO6@aol.com, Abad0n@aol.com Thanks to pongkit@hotmail.com (Pongkit Siriruamsap) for help on creating an all- powerful weapon. Thanks to thulium@earthlink.net (Eli Davis) for the FullMetal item. Thanks to tgcelestino@home.com (tgcelestino) for correcting some stuff. Thanks to Senlur's LOM message board post for helping me make an awesome pendant! Thanks to clayton@magicmagic.com (Acceptable Risk) for telling be that you can get Broken Doll from Reach for the Stars. Thanks to Ster7837@aol.com for helping Wandering Mage with some mystic powers. And thanks to all the e-mails (many, many, many) that helped me fix all of the errors in all the versions. Thanks to Masterwai for his post on 4+ essence levels. Thanks to Gls263@aol.com and Brijd17@aol.com for helping the mystic powers section. Thanks to detowah@juno.com (Dennis H Ingram) for telling me about Bed of Thorns mystic power. Thanks to che@darkmazda.com (Che Weng) for finishing up the Paint section on Golems. Thanks to DRB310@aol.com for telling me about golem luck. Thanks to C.Conliffe@Liberty-IT.co.uk (Conliffe, Ciaran(LIT) for informing me about Elazul leaving on The Lost Princess event. Thanks to defz@uswest.net (defz) for telling me that you get the Jade Egg from The Lucky Clover event as well. Thanks to C4R2002@aol.com for telling me several things. Thanks to billybez@hotmail.com (Wilson Mark) for identifying several items. Thanks to darkangel504@hotmail.com (Dark Angel) for telling me about several things. Thanks to hld19@hotmail.com (Huy Lam) for telling me about the Salesman Glove and Dragonsmane. Special thanks to sarick@hotmail.com (Richard Bavely) for some awesome tempering Stuff. Thanks to CoJo 888@aol.com for some stuff on seeds. Thanks to Edward8376@aol.com for telling me that the Orihalcon dropped by Dainslaifs is a knife. Thanks to enchantr@i-manila.com.ph for helping me with fixing the 2H Sword problem. Thanks to Xwolviex3@aol.com for helping me figure out how to use 3 abilities. Thanks to ndre_psx@hotmail.com (Andre Wijaya) for more help on the Shade/2H Sword problem. Thanks to every site that posts my FAQ and to the people that read it. After all, without a site, no one could read it. If no one read it, then it would be pointless. Thanks to sarick@hotmail.com (Richard Bavely) and mtemisan@aol.com for stuff on tempering. Thanks to WANYESSTEW@aol.com for telling me about LoM's second glitch. Thanks to K Dawg665@aol.com for sending in lots of stuff. Thanks to donovan@team-rocket.net (Shane McIntire) for notifying me about Ash Wood. Thanks to cayr@hotmail.com (Cayr Desanea) for testing Sarick's ultimate bow. Thanks to Todd Brauns (cayr@hotmail.com) and Michael Martinez (archangel_paco@hotmail.com) for giving me a location placement strategy. Thanks to firedrake@3rdm.net (Firedrake) for telling me about getting characters after you complete their quests. Thanks to Pok311@aol.com for telling me about getting candy in battle with a 2H Sword. Thanks to C.Conliffe@Liberty-IT.co.uk (Conliffe, Ciaran(LIT)) for telling me about getting the Broken Doll from The Fallen Emperor, and telling me about the Sword of Fate. Thanks to nat_mccann@hotmail.com (Nathaniel McCann) for telling me about lots of stuff, including a chart on getting AltenaAlloy and a Golem creation strategy. Thanks to defz (defz@uswest.net) for telling me lots of stuff. Thanks to MikeT1333@aol.com for telling me how to get Ankh Rock from the Shadow-Zero mini-game. Thanks to nat_mccann@hotmail.com for telling me how to fix the medallion bug. Thanks to vincent_ry@yahoo.com for telling me that he got the Saga Frontier 2 sword without a Saga Frontier 2 save on his memory card. Thanks to kelsey.14@osu.edu (Bart Kelsey) for telling me you can get the Torch of Coral from the Reach for the Stars (#36) events. Thanks to silverstorm@onebox.com for information on getting weapons made of good material in Geo. Thanks to AsianGrinch (asiangrinch@hotmail.com) for DragonScales tempering info. Thanks to electro777@takas.lt (Eectro) for information about Nicolo's Business Unusual: Part 3 and Nicolo Calls it Quits. Thanks to JMichael1860@aol.com for corrections on my technique section. Thanks to JokerPrince577@aol.com for the 'Tempering a Mage' section. Thanks to raynos01@hotmail.com (Ty) for information on getting easy lucre. Thanks to the following from the GameFAQs message boards (e-mail addresses are above, but names on the message board are given here): The Sickness, Sarick, Senlur, kiah, Zingo, gilbeymog, Sir Garland, Sariel ***Extra Special Thanks*** Goes to all of the sites that have honestly gotten permission from me to use this FAQ. The rest: My e-mail: SeanKelson@aol.com SenKelson's Legend of Mana Walkthrough Copyright 2000 You must adhere to all the mumbo-jumbo copyrights give. You've probably heard it before, but... You can't sell this or any of that stuff, this is my work!!! Not yours. OK? I spent over 20 hours on this, and you ain't gonna claim it as your own. The following sites have permission to use this walkthrough as of 12/21/00: ** NOTICE ** I have recently completely lost track of which sites have my walkthrough. I know these do, but if a site this is on isn't on the list, please e-mail me and give me the URL and I'll add it. ** ------ ** Game Advice: http://www.gameadvice.com Game Sages : http://www.gamesages.com Game FAQs (GameFAQs): http://www.gamefaqs.com Legend of Mana @ 50 Megs: http://legendofmana.50megs.com Games Domain: http://www.gamesdomain.co.uk/ RPG-Vortex: http://www.rpg-vortex.com Game Winners: http://www.gamewinners.com RPG Classics: http://www.rpgclassics.com Happy-Puppy: http://www.happypuppy.com Gaming Planet: http://www.gamingplanet.com RPG Revalations: http://www.rpgrevalations.com Absolute Playstation: http://www.absolute-playstation.com Game-Solves: http://members.brabant.chello.nl/~h.vangompel/solves.htm RPG Dreamers: http://www.crosswinds.net/~rpgdreamer Cheat Stop: http://www.cheatstop.com PSX Codez: http://www.psxcodez.com New Final Fantasy: http://ff.rpghosts.com (Name Unknown): http://www.geocities.com/toilet1111 NeoSeeker: http://www.neoseeker.com ---File Summary--- Pages: 125 Words: 43318 Lines: 7070 Characters (w/o spaces): 197500 Characters (w/spaces): 261353 Size: 267 KB