............................................................................... ____________ /____ ____/ / / ___ _____ ____ __ / / / _ \ \ _ \ \ _\ \ \/ / / /_\ \ \ \_\\ \ \-_ \___/ /_/ \_\ \____\ \___\ _________ / ______/ / / / / _____ _____ _____ _____ __ __ \ \ / _ / / ___/ / _ / / _ / / \ / / \ \_______ //_/ / / /__ //_/ / //_/ / / /\ \/ / \________/ /____/ /____/ /____/ /____/ /_/ \__/ ............................................................................... LEGEND OF THE TAMAMAYU: GAME SHARK GUIDE CONTENTS A) Disclaimer B) Version History C) About this Guide i) GameShark? ii) How do I use this Guide? iii) Ooops, I found an error... D) Editing Levant i) Preface ii) Codes E) Editing your Minions i) Preface ii) Codes F) Everything else i) Preface ii) Codes G) Appendices i) Minions ii) Hidden Skins iii) Weapons iv) Armor v) Accessories vi) Items vii) Magic viii) Attack Abilities ix) Attack types x) Character Digits xi) Hex Numbers H) Credits =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ---------------------------[A. Disclaimer ]--------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This document was created and maintained by Goryus, the author. It is the sole property of its author, who bears the copyright and reserves all rights. It is protected by the "United States Code: Title 17 - Copyrights", the "Berne Convention for the Protection of Literacy and Artistic Works (Paris Text 1971)", any and all copyright and patent laws applicable and/or International Treaties. It may not be hosted, used, or displayed without the express consent of the Author. It may not be altered, edited, or formated, nor may any materials be added or removed from this document, without the express written consent of the author. It may not be offered for money and/or compensation (even if profit attempt fails) or offered as a bonus or gift for accessing a web page or purchasing an item. It may not be added to an archive of any type. It must always remain in the English Language. It will not be translated to any language for any reason whatsoever. It will not appear in any publication. This document was in no way intended for commerical, promotional and/or profitable uses. This guide is limited to personal and private use only. Any other uses MUST be priorly approved by the author, Goryus . If this copyright is trangressed, the violators will face immediate civil and/or criminal penalties to the fullest extent possible. Any breach of copyright (which includes acts of stealing, plagiarism, pirating, uses not private and personal, posting without permission, etc.) is considered a felony, and will be punished accordingly. For the latest version of all of the Author's guides, check out www.chancellor.freehosting.net/faqs.html. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ---------------------------[B. Version History ]--------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= v1.0 - Completed section on Levant - Completed minion section - Completed other section - added several appendices =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ---------------------------[C. About this Guide ]--------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=- GameShark? =-=-=-=-=-=- This guide is intended to allow those who use it a chance to more fully enjoy this game. In order to use the codes contained herein, you'll either need a GameShark or some other similar tool. If you're using an emulator (not that I approve of such), you might try [pec]. It's best to familiarize yourself with it first and gain at least a basic understanding of what it can do, and probably wise to learn something about hex and bits and bytes and memory locations as well, although its not necessary. =-=-=-=-=-=-=-=-=-=-=-=-=- How do I use this guide? =-=-=-=-=-=-=-=-=-=-=-=-=- In each section, you should see a number of codes followed by a description. It's best to read the preface before trying to do anything with them. Anywhere you see an "n", it means that are multiple values you might want to put in that position, depending on what effect you want. If you look at the appendix, you should find a list that fits the code you're trying to use. Replace the "n"s with the number(s) for the appropriate effect to get the code to work. For example: You want to give your minion the Mafrayd skin type. Looking in the "editing your minions" section, you see 3008BEFB 00nn Minion skin modifier Next, you need to find the code for the Mafrayd. In the appendix, it's listed as 3A. Replace the "nn" with "3A" and you have the completed code, 3008BEFB 003A. Anything listed as editing a "char" means it messes with things' names. You need to use the Character Digits appendix to specify which letter/symbol /number you want in each position. Lastly, anything written in the format "isThis" or "hasThis" means it's a boolean value. In otherwords, an on or off switch. Setting "n" to 0 means it's off, while setting it to anything else turns it on. =-=-=-=-=-=-=-=-=-=-=-=-=-= Oops, I found an error... =-=-=-=-=-=-=-=-=-=-=-=-=-= Hey, we all make mistakes, and often me more than others. If you note a typo or some incorrect information somewhere, or if you have some codes to add, or just some critique - good or bad - please feel free to email me at goryus@hotmail.com. Looking forward to hearing from you. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------[D. Editing Levant ]----------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-= Preface =-=-=-=-= Most of this section is nice and straight forward, but there are a couple of things I'd like to touch on. First off, if you use these codes to add stone or poison to Levant outside of battle, it will actually change his appearance permanently (meaning you'll walk around that way). Also, you'll note a number of stats have multiple codes listed as modifing them. This is because more than one memory location is used to store them; usually, the last one listed will cause the biggest changes in your stat, while the first will cause the smallest. Also note that the highest level is 255 (rank Developer). =-=-=-= Codes =-=-=-= 8008BD38 000n isPoisoned 8008BD39 000n isStoned 8008BD40 0nnn Current HP 8008BD41 0nnn Max HP 8008BD42 0nnn Max HP 8008BD43 0nnn Max HP 8008BD47 nnnn Hero's Name 1st Char 8008BD48 nnnn Hero's Name 2nd Char 8008BD49 nnnn Hero's Name 3rd Char 8008BD4A nnnn Hero's Name 4th Char 8008BD4B nnnn Hero's Name 5th Char 8008BD4C nnnn Hero's Name 6th Char 8008BD4D nnnn Hero's Name 7th Char 8008BD4E nnnn Hero's Name 8th Char 8008BD4F nnnn Hero's Name 9th Char 8008BD50 nnnn Hero's Name 10th Char 8008BD51 nnnn Hero's Name 10th Char 8008BD53 nn00 Weapon modifier 3008BD54 00nn Weapon modifier 3008BD55 00nn Armor modifier 3008BD56 00nn Accessory modifier 8008BD56 00nn Accessory modifier 8008BD63 nn00 Attack modifier 3008BD64 00nn Attack modifier 3008BD65 00nn Defense modifier 3008BD66 00nn Magic Attack modifier 3008BD67 00nn Magic Defense modifier 8008BD68 00nn Speed modifier 3008BD68 00nn Speed modifier 8008BD7B nn00 Level modifier 3008BD7C 00nn Level modifier =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -------------------------[D. Editing Your Minions ]---------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-= Preface =-=-=-=-= Ah, the good stuff. First off, please note: these codes all work on the minion in your first equip slot _only_. I haven't included the codes for the other two simply because it would be redundant - all the same codes, with slight variations specfying which minion you're referring to. Besides which, the functionality isn't necessary - just slap a different minion into your number 1 slot, and you're ready to modify it. The most important things to note in this section are the Posture and Skin modifiers, and the Merge Slots. The Skin modifier will put whatever Skin you specify on your minion; the posture modifier will give it the posture (how it stands, sits, attacks, etc.) of any minion you want, and the Merge slots are used to modify it's appearance. To explain how to use those, I'm going to have to go into the mechanics of merging a bit. Your minion will start off with all 47 slots set to itself (the 48th is always the original minion). When you merge a second minion in, half of those slots are changed to the new minion. If you merge a third minion in, it takes half the available slots (in otherwords, it's now 1/2 the third minion, and 1/4 the other two). This sort of division continues until it runs out of spaces and is forced to drop some with each new merge. Using these codes bypasses that process. If you want something 1/5 of five different minions, you can set it that way simply by setting the first 9 slots to one minion, the next 9 to another, etc. The more slots you assign to any one minion, the closer in appearance yours will come to that one. This kind of flexibility means you can essentially create any minion you want, looking however you want it to. Lastly: Accuracy is weirdly reversed in this. It's your odds of _missing_ and NOT your odds of hitting. That means that a rating of "F" misses alot, while a rating of 0 almost never will. And whatever you do, don't mess around with the first two codes in this section unless you're prepared to start all over. =-=-=-= Codes =-=-=-= 3008BEF8 nnnn Minion purge 3008BEF9 nnnn Minion purge 3008BEFA 00nn Posture modifier 3008BEFB 00nn Minion skin modifier 3008BEFC 00nn First Family tree name, 1st char 3008BEFD 00nn First Family tree name, 2nd char 3008BEFE 00nn First Family tree name, 3rd char 3008BEFF 00nn First Family tree name, 4th char 3008BF00 00nn First Family tree name, 5th char 3008BF01 00nn First Family tree name, 6th char 3008BF02 00nn First Family tree name, 7th char 3008BF03 00nn First Family tree name, 8th char 3008BF04 00nn First Family tree name, 9th char 3008BF05 00nn First Family tree name, 10th char 3008BF08 00nn Second Family tree name, 1st char 3008BF09 00nn Second Family tree name, 2nd char 3008BF0A 00nn Second Family tree name, 3rd char 3008BF0B 00nn Second Family tree name, 4th char 3008BF0C 00nn Second Family tree name, 5th char 3008BF0D 00nn Second Family tree name, 6th char 3008BF0E 00nn Second Family tree name, 7th char 3008BF0F 00nn Second Family tree name, 8th char 3008BF10 00nn Second Family tree name, 9th char 3008BF11 00nn Second Family tree name, 10th char 3008BF14 00nn Third Family tree name, 1st char 3008BF15 00nn Third Family tree name, 2nd char 3008BF16 00nn Third Family tree name, 3rd char 3008BF17 00nn Third Family tree name, 4th char 3008BF18 00nn Third Family tree name, 5th char 3008BF19 00nn Third Family tree name, 6th char 3008BF1A 00nn Third Family tree name, 7th char 3008BF1B 00nn Third Family tree name, 8th char 3008BF1C 00nn Third Family tree name, 9th char 3008BF1D 00nn Third Family tree name, 10th char 3008BF20 00nn Fourth Family tree name, 1st char 3008BF21 00nn Fourth Family tree name, 2nd char 3008BF22 00nn Fourth Family tree name, 3rd char 3008BF23 00nn Fourth Family tree name, 4th char 3008BF24 00nn Fourth Family tree name, 5th char 3008BF25 00nn Fourth Family tree name, 6th char 3008BF26 00nn Fourth Family tree name, 7th char 3008BF27 00nn Fourth Family tree name, 8th char 3008BF28 00nn Fourth Family tree name, 9th char 3008BF29 00nn Fourth Family tree name, 10th char 3008BF2C 00nn Fifth Family tree name, 1st char 3008BF2D 00nn Fifth Family tree name, 2nd char 3008BF2E 00nn Fifth Family tree name, 3rd char 3008BF2F 00nn Fifth Family tree name, 4th char 3008BF30 00nn Fifth Family tree name, 5th char 3008BF31 00nn Fifth Family tree name, 6th char 3008BF32 00nn Fifth Family tree name, 7th char 3008BF33 00nn Fifth Family tree name, 8th char 3008BF34 00nn Fifth Family tree name, 9th char 3008BF35 00nn Fifth Family tree name, 10th char 3008BF38 00nn Sixth Family tree name, 1st char 3008BF39 00nn Sixth Family tree name, 2nd char 3008BF3A 00nn Sixth Family tree name, 3rd char 3008BF3B 00nn Sixth Family tree name, 4th char 3008BF3C 00nn Sixth Family tree name, 5th char 3008BF3D 00nn Sixth Family tree name, 6th char 3008BF3E 00nn Sixth Family tree name, 7th char 3008BF3F 00nn Sixth Family tree name, 8th char 3008BF41 00nn Sixth Family tree name, 9th char 3008BF42 00nn Sixth Family tree name, 10th char 3008BF45 00nn Merging Slot 1 3008BF46 00nn Merging Slot 2 3008BF47 00nn Merging Slot 3 3008BF48 00nn Merging Slot 4 3008BF49 00nn Merging Slot 5 3008BF4A 00nn Merging Slot 6 3008BF4B 00nn Merging Slot 7 3008BF4C 00nn Merging Slot 8 3008BF4D 00nn Merging Slot 9 3008BF4E 00nn Merging Slot 10 3008BF4F 00nn Merging Slot 11 3008BF50 00nn Merging Slot 12 3008BF51 00nn Merging Slot 13 3008BF52 00nn Merging Slot 14 3008BF53 00nn Merging Slot 15 3008BF54 00nn Merging Slot 16 3008BF55 00nn Merging Slot 17 3008BF56 00nn Merging Slot 18 3008BF57 00nn Merging Slot 19 3008BF58 00nn Merging Slot 20 3008BF59 00nn Merging Slot 21 3008BF5A 00nn Merging Slot 22 3008BF5B 00nn Merging Slot 23 3008BF5C 00nn Merging Slot 24 3008BF5D 00nn Merging Slot 25 3008BF5E 00nn Merging Slot 26 3008BF5F 00nn Merging Slot 27 3008BF60 00nn Merging Slot 28 3008BF61 00nn Merging Slot 29 3008BF62 00nn Merging Slot 30 3008BF63 00nn Merging Slot 31 3008BF64 00nn Merging Slot 32 3008BF65 00nn Merging Slot 33 3008BF66 00nn Merging Slot 34 3008BF67 00nn Merging Slot 35 3008BF68 00nn Merging Slot 36 3008BF69 00nn Merging Slot 37 3008BF6A 00nn Merging Slot 38 3008BF6B 00nn Merging Slot 39 3008BF6C 00nn Merging Slot 40 3008BF6D 00nn Merging Slot 41 3008BF6E 00nn Merging Slot 42 3008BF6F 00nn Merging Slot 43 3008BF70 00nn Merging Slot 44 3008BF71 00nn Merging Slot 45 3008BF72 00nn Merging Slot 46 3008BF73 00nn Merging Slot 47 3008BF74 nnnn Elemental modifier, first Family tree 3008BF75 nnnn Elemental modifier, second Family tree 3008BF76 nnnn Elemental modifier, third Family tree 3008BF77 nnnn Elemental modifier, fourth Family tree 3008BF78 nnnn Elemental modifier, fifth Family tree 3008BF79 nnnn Elemental modifier, sixth Family tree 8008BF82 nnnn Experience modifier 8008BF83 nnnn Current HP 8008BF84 nnnn Current HP 8008BF85 nnnn Current HP 8008BF86 nnnn Max HP 8008BF87 nnnn Max HP 8008BF88 nnnn Current Mana 8008BF89 nnnn Current Mana 8008BF8A nnnn Max Mana 8008BF8B nnnn Max Mana 3008BF8C nnnn Minion name, 1st char 3008BF8D nnnn Minion name, 2nd char 3008BF8E nnnn Minion name, 3rd char 3008BF8F nnnn Minion name, 4th char 3008BF90 nnnn Minion name, 5th char 3008BF91 nnnn Minion name, 6th char 3008BF92 nnnn Minion name, 7th char 3008BF93 nnnn Minion name, 8th char 3008BF94 nnnn Minion name, 9th char 3008BF95 nnnn Minion name, 10th char 3008BFA8 00nn Attack modifier 3008BFA9 00nn Defense modifier 3008BFAA 00nn Magic Attack modifier 3008BFAB 00nn Magic Defense modifier 3008BFAC 00nn Speed Modifier 3008BFB0 00nn Attack/Magic stat growth rate 3008BFB1 00nn Speed/Defense stat growth rate 3008BFB2 nn00 Speed/Defense stat growth rate 3008BFBA 0020 Fire elemental 3008BFBB 0020 Air elemental 3008BFBC 0020 Earth elemental 3008BFBD 0020 Wind elemental 3008BFBE 000F All Elements 3008BFC0 00nn Level modifier 3008BFD6 0n01 hasHorn 3008BFD7 000n Horn Attack Type 3008BFD8 000n Horn Ability Type 3008BFD9 000n Horn Accuracy 3008BFDA 0n01 hasFang 3008BFDB 000n Foot Attack Type 3008BFDC 000n Foot Ability Type 3008BFDD 000n Foot Accuracy 3008BFDE 0n01 hasClaw 3008BFDF 000n Claw Attack Type 3008BFE0 000n Claw Ability Type 3008BFE1 000n Claw Accuracy 3008BFE2 0n01 hasTail 3008BFE3 000n Tail Attack Type 3008BFE4 000n Tail Ability Type 3008BFE5 000n Tail Accuracy 3008BFE6 0n01 hasFoot 3008BFE7 000n Foot Attack Type 3008BFE8 000n Foot Ability Type 3008BFE9 000n Foot Accuracy 8008BFEC nnnn Magic Spells modifier 8008BFEC 0nnn Magic Spells modifier =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -----------------------------[E. Everything Else ]----------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-= Preface =-=-=-=-= This section contains all the other weird codes I either blundered into or found listed elsewhere (check the credits). =-=-=-= Codes =-=-=-= 8008B818 nnnn Empty cocoons modifier 8008B594 nnnn Money modifier 8008B595 nnnn Money modifier 8008B596 nnnn Money modifier 8008B798 0300 hasPaloojaSkin 8008B79A 0301 hasTickerSkin 8008B79C 0302 hasJeechwoSkin 8008B79E 0303 hasKolnaSkin 8008B7A0 0304 hasTimaiosSkin 8008B7A2 0305 hasSicanjalSkin 8008B7A4 0306 hasYolgaSkin 8008B7A6 0307 hasKlarrgasSkin 800B1314 nnnn Enemy 1 HP modifier 800B139C nnnn Enemy 2 HP modifier 800B1424 nnnn Enemy 3 HP modifier 800B1350 00nn Enemy 1 Level Modifier 800B13D8 00nn Enemy 2 Level Modifier 800B1460 00nn Enemy 3 Level Modifier =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= --------------------------------[E. Appendices ]------------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-= Minion List =-=-=-=-=-=-= Total Minions: 171/171 00 Marrdreg 01 Raddreg 02 Patdreg 03 Rudogle 04 Dogle 05 Berbansa 06 Mukhambu 07 Doghambu 08 Terhambu 09 Hiralco 0A Maskhira 0B Hirasag 0C Pataimel 0D Skwimel 0E Radoimel 0F Patalchu 10 Raddlchu 11 Doglchu 12 Nushab 13 Rashab 14 Mukshab 15 Asha 16 Geenwee 17 Marven 18 Mugoo 19 Noobwee 1A Ojire 1B Riggu 1C Srikarta 1D Uglam 1E Yorlk 1F Jirahl 22 Tweengo 23 Sherick 24 Arpatron 39 Pataraid 3A Mafrayd 3B Terfrayd 3C Ragifrayd 3D Patbaran 3E Skbaran 3F Terbaran 40 Ladbaran 41 Jitamble 42 Hackaroo 43 Clayble 44 Geible 45 Patagore 46 Skgore 47 Tergore 48 Radgore 49 Drunga 4A Skarunga 4B Terunga 4C Radunga 4D Patgaron 4E Skgaron 4F Tragaron 50 Doggaron 51 Patash 52 Skash 53 Terash 54 Radash 55 Patagrip 56 Skagrip 57 Tergrip 58 Doggrip 59 Patapara 5A Skpara 5B Terpara 5C Dogpara 5D Patalco 5E Skalco 5F Teralco 60 Raddlco 61 Patbecker 62 Skbecker 63 Terbecker 64 Radbecker 65 Hikisag 66 Tagosag 67 Morisag 68 Amasag 69 Patawasp 6A Skawasp 6B Terwasp 6C Radwasp 6D Patmanty 6E Skmanty 6F Termanty 70 Radmanty 71 Patamole 72 Skumole 73 Termole 74 Radmole 75 Pateeb 76 Skaeeb 77 Tereeb 78 Radeeb 79 Patodon 7A Skatodon 7B Tertodon 7C Radtodon 7D Patakuga 7E Skwooga 7F Terkooga 80 Radkooga 81 Pataoot 82 Skwoot 83 Teraoot 84 Radoot 85 Patamorj 86 Skwmorj 87 Termorj 88 Radmorj 89 Carmine 8A Skwmaine 8B Termaine 8C Radmine 8D Anash 8E Shulia 8F Shee 90 Fal 91 Karn 92 Telma 93 Scul 94 Uld 95 Usk 96 Oajin 97 Eavun 98 Embla 99 Gabee 9A Tuloon 9B Pedingo 9C Zulmoo 9D Frigg 9E Shoven 9F Elu A0 Roben A1 Tiootz A2 Sowl A3 Sgaj A4 Frey A5 Wardon A6 Ankoo A7 Galia A8 Ohma A9 Swav AA Carlidge AB Fugger AC Id AD Bawni AE Fintan AF Turen B0 Rainster B1 Yates B2 Nevan B3 Aiona B4 Ohzay B5 Spiral B6 Arvalzak B7 Fedelco B8 Kamra B9 Bauback BA Armijar BB Greydon BC Agghai BD Nupandra BE Saramoon BF Karro C0 Narade =-=-=-=-=-=-=- Hidden Skins =-=-=-=-=-=-=- 25 Fire Special 26 Wind Special 27 Earth Special 28 Water Special 34 Fire Goat 35 Wind Goat 36 Earth Goat 37 Water Goat C1 Fire Tweengo C2 Wind Tweengo C3 Earth Tweengo C4 Water Tweengo C5 Fire Sherick C6 Wind Sherick C7 Earth Sherick C8 Water Sherick C9 Palooja CA Ticker CB Jeechwo CC Kolna CD Timaios CE Sicanjal CF Yolga D0 Klarrgas =-=-=-=-= Weapons =-=-=-=-= 00 Knife 01 Dagger 02 Aguazor 03 Bronze Sword 04 Sword of Speed 05 Iron Sword 06 Iron Axe 07 Life Stealer 08 White Horn 09 Little Bird 0A Whistler 0B Nightglow 0C Blue Phantom 0D Thunderbolt 0E Tsunami 0F Spring Blossom 10 Dragon Crest 11 Cloudcover 12 Palemoon 13 Reaper 14 Drainer 15 Autumn Moon 16 Icicle =-=-=-= Armor =-=-=-= 00 Hunter Vest 01 Leather Vest 02 Chain Mail Vest 03 Wire Vest 04 Plate Mail Vest 05 Reflecting Vest 06 Silver Vest 07 Divine Vest 08 Riketz' Garb 09 Nagi Garb 0A Bloody Garb 0B Navy Blue Garb 0C Forest Garb 0D Divine Garb 1 0E Divine Garb 2 =-=-=-=-=-=-= Accessories =-=-=-=-=-=-= 00 Leather Headband 01 Iron Headband 02 Silver Headband 03 Blue Bead 04 Green Bead 05 Yellow Bead 06 Red Bead 07 Sparrow Ruff 08 Iron Bracelet 09 Silver Crown 0A Holly Ruff 0B Hawk Ruff 0C Poison Choker 0D Sleep Choker 0E Stone Choker 0F Super Choker 10 Nagi Belt =-=-=-= Items =-=-=-= 00 Mugwort 01 Meta-Mugwort 02 Bitter Mugwort 03 Great Walnut 04 Chestnut Oil 05 Shishiudo Oil 06 Kukumira Oil 07 Bletilla Oil 08 Ichishi Oil 09 Shab Liquor 0A Fine Liquor 0B Excellent Liquor 0C Special Liquor 0D Tendai Uyaku 0E Valerian Powder 0F Ikari Powder 10 Ring of Venom 11 Ring of Sleep 12 Ring of Stoning 13 Ring of Death 14 Mirror of Deva 15 Urvy's Blessing 16 Vary's Blessing 17 Agni's Blessing 18 Malty's Blessing 19 Urvy's Seal 1 1A Urvy's Seal 2 1B Vary's Seal 1 1C Vary's Seal 2 1D Agni's Seal 1 1E Agni's Seal 2 1F Malty's Seal 1 20 Malty's Seal 2 21 Cloud Silk 22 Thunder Silk 23 Lily Silk 24 Pearl Silk 25 First Snow Silk 26 Angelwing Silk 27 Moonlight Silk 28 Key 29 Sleep Spores 2A Attract Spores =-=-=-= Magic =-=-=-= 0000 None 0001 Agni 0002 Agnis 0004 Agnia 0008 Vahli 0010 Vahlis 0020 Vahlia 0040 Ulvi 0080 Ulvis 0100 Ulvia 0200 Malti 0400 Maltis 0800 Maltia 1000 Selahm Venon 2000 Medina 4000 Medinia 8000 Selahm 000 None 001 Sel Selahm 002 Ad Venon 004 Ad Slahm 008 Ad Roqua 010 Ad Mumuls 020 Deva Agni 040 Deva Vali 080 Deva Ulvi 100 Deva Malti =-=-=-=-=-=-=-=-=- Attack Abilities =-=-=-=-=-=-=-=-=- 00 Nothing 01 Nothing 02 +Power 03 +Accuracy 04 +Critical =-=-=-=-=-=-=- Attack Types =-=-=-=-=-=-=- 00 Nothing 01 Nothing 02 Earth 03 Water 04 Fire 05 Wind 06 Poison 07 Sleep 08 Flesh-to-Stone 09 Destroy Mana 0A Absorb HP 0B Absorb Mana 0C All Enemies 0D Critical 0E Break Legs 0F Rend Wings =-=-=-=-=-=-=-=-=- Character Digits =-=-=-=-=-=-=-=-=- 00 Erase Name 01 ! 02 · 03 . 04 1 10 ' 11 , 21 I 22 { 23 } 5A ? 5B - 5C ~ 90 · 91 . 92 ' 93 : 94 ; 31 A 32 B 33 C 34 D 35 E 36 F 37 G 38 H 39 J 3A K 3B L 3C M 3D 0 3E P 3F Q 40 R 41 S 42 U 43 V 44 Z 71 a 72 b 73 c 74 d 75 e 76 f 77 g 78 h 79 i 7A j 7B k 7C l 7D m 7E n 7F o 80 p 81 q 82 r 83 s 84 t 85 u 86 v 87 w 88 x 89 y 8A z 51 0 52 2 53 3 54 4 55 5 56 6 57 7 58 8 59 9 67 Heart =-=-=-=-=-=-= Hex Numbers =-=-=-=-=-=-= Some common, useful hex->decimal conversions. 3E7 999 FF 255 64 100 32 50 1 1 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ---------------------------[E. Credits ]--------------------------- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Atom Edge Big thanks go to Atom Edge, who's brilliant grasp of legal issues and talent at writing disclaimers provided the bulk of mine, as well as the great sectioning art used above. Crave Entertainment (www.cravegames.com) The creators of Jade Cocoon. Thanks for creating this game, without which this FAQ could never have existed. Thanks for the great gameplay and stellar graphics, and the phenomenal voice acting. All it needs now is a plot. =) GameFAQs (www.GameFAQs.com) Thanks go out also to CJayC, operator of www.GameFAQs.com, for providing the inspiration to get this FAQ off the ground and offering an easy means to make it public. cmgsccc (www.cmgsccc.com) Thanks for providing a place to start, saving me hours of work. While most everything in this guide has been tested by me, this guide might never have gotten off the ground if not for their pointing me in the right direction. copyright 2001 Goryus