Gaiamaster FAQ v1.02 (5/8/01) by Gene --------------------------------------- Gaiamaster (PS) 1-4 Players 1 Disc Genre: Board Game (Table) Memory: 4 Blocks Multitap, Analog Control Support 1) Introduction 2) Frequently Asked Questions 3) How to play 3.1) At the Main Menu 3.2) Controls 3.3) Screen Layout 3.4) The Game Basics 3.5) Game Strategy 4) Game Rules 4.1) Game Squares 4.2) Stores 4.3) Combat and Event Cards 4.4) Combat 4.5) Tag Mode Rules 4.6) Lucky! 5) Characters 5.1) Character List 5.2) Character Comparison 6) Story Mode 6.1) Story Mode Walkthrough 7) Card Lists 7.1) Combat Cards 7.2) Event Cards 8) Maps 9) Miscellaneous / Et Cetera 1) Introduction ---------------- The world belongs to the mortals no more. A phantasmal land in the sky covers the sun, moon and all stars. It is the fatal time of every century. It is the time of Gaiamaster, the divine gnome which throws continents into chaos! None of human laws have an authority from this moment. Literally, only the Gaiamaster rules the universe. None of earthly powers is strong enough to break the dominion of gods in the aerial land. Now, the earth is a game boards and mortals are pieces for the play! This game is an original fantasy board game for the Japanese playstation that was released in Japan for 4800 yen. I believe that it is the first game of the series. It will be followed by versions on the Dreamcast and the Game Boy color systems. 2) Frequently Asked Questions ------------------------------ Q) Can I play it without much knowledge of Japanese? A) Well, it isn't that bad. There are a lot of pictures of things and there are only a few commands which you use regularly. There isn't much English, but it is easily playable without much knowledge of Japanese. The game is quite simple to play. Q) Does the computer AI cheat? A) Yes! Did you have any doubt? Well, I can't prove it, but I would bet my life on it. Q) How is the ranking or score computed? A) The score is computed by adding you Zenny plus the value of your properties. This includes their location, buildings and their height. 3) How to play --------------- This is a board (tabletop) game. Your objective is to have the most Zenny (gold) at the end of the game. The game is similar in some ways to a computerized version of monopoly. There is a Go space where you collect your salary. You collect property and when another player lands on your property, they must pay up. However, there is also combat, skill cards that are used to fight in combat and event cards to use during movement on the map. 3.1) At the Main Menu: ----------------------- Story Mode ---------- After the opening movie, you choose your character for the duration of the Story mode. You cannot change after this point, so make your decision wisely. Then, you will begin your missions. They are different variations on the basic game. Sometimes you have to eliminate your opponents within a certain time limit, etc. You can save your game at any time during a mission and also between missions. In this mode, you gain skill points and you can increase the power of your combat cards. Battle Mode ----------- Battle mode is a simple standalone game. But, you can't save the game in Battle mode. Also, Skill points don't go up for your combat cards as they do in Story mode. It begins with the character select screen. When choosing a character, it asks you if you want to download skill data for them from your memory card. After selecting your character, you choose a map to play. After the game is over, you can see everyone's ranking. There are different versions of Battle mode to choose at the start: Normal - Normal Quick - Players start with extra cards and properties. Single - Every character for themselves Tag mode - Team battle Skill List ---------- Here you can view the skills that you've acquired from Story mode. You can either load from memory or enter a password. Options ---------- Here are the list of options to choose from: (Start buttons exits) Rule Options - Go to the Rule Options menu Difficulty Level - Choose the difficulty of the computer (Easy, Medium, Hard) Audio - Select the audio output (Stereo, Mono) Message Speed - Change the speed of message display (Fast, Regular) Message Advance - Advance to the next message with a button (On, Off) Voice - Toggle the character voices in the game (On, Off) Animation - Toggle the character animations (On, Off) Analog Control - Toggle the analog control ability (On, Off) Background Music Test - Choose the background music for testing Default - Return to the defaulted options Rule Options: -------------- Salary Options - Go to the Salary Options menu Turns - Select the number of turns for the game (10 - 99) Starting Zenny - Select the amount of Zenny each player starts with (1000 - 5000) Starting Property - Select the number of properties each player starts the game with (0 - 3) (normal mode only) Lucky - Toggle the Lucky abilities of the characters (On, Off) Default - Return to the defaulted Rule options Salary Options --------------- Passing Go - Each time a character lands on or passes the starting space, this much Zenny is added to their total (100 - 500) Bonus Salary Start Turn - Determines the starting turn for bonus salary added to the basic (1 - 99) Bonus Salary End Turn - Determines the ending turn for bonus salary added to the basic (1 - 99) Bonus Salary Amount - Determines the amount of bonus salary (0 - 50) Default - Return to the defaulted Salary Options In-Game Options ----------------- By pressing the start button during a game, another menu is presented. Message Speed - Change the speed of message display (Fast, Regular) Message Advance - Advance to the next message with a button (On, Off) Voice - Toggle the character voices in the game (On, Off) Animation - Toggle the character animations (On, Off) Final turn (Battle mode) - Select the number of turns for the game (10-99) Player Setup (Battle mode) - You can choose the control of the characters from COM to human players. Objective (Story mode) - Displays mission objective Vibration Control - Toggle the vibration (On, Off) 3.2) Controls: --------------- Joystick selects between menus and squares O accepts X cancels or returns a menu Triangle shows the map L1, R1 cycles through status bar info Start brings up in-game options 3.3) Screen Layout ------------------------- In the top left corner, there is the turn number. In the bottom left, there is the players display with HPs, Zenny, etc. The Crown shows the current leader In the bottom right, there is the game menu: (from left to right) - Roll Dice Move on the game board by rolling two dice. - Use Card Use an Event card if you have one. - Buy / Sell Property and Stores The First Sub-menu is to buy stores The Second Sub-menu is to sell stores at half their value - Information Menu The Sub-menus are: (from left to right) - Examine the map's squares - Your character's status - All player's status - Current Ranking - Save (Story Mode only) 3.4) The Game Basics: ---------------------- The game board is divided into squares. They are many types of squares, but the basic square is the property square when a player lands on a property square, they may purchase it. Later, if another player lands on it, they must pay you rent. You may also build stores to affect the rent paid and the effects that occur when you land on the square. The game board is also divided into areas. An area is a row of property squares together between non-property squares. An area can be from 2 to 4 property squares long. If a player controls 2 squares in an area, the rent is doubled. If a player controls three in an area, the rent is quadrupled. You move around the board by rolling two dice for movement or using an event card to go a determined number of squares. Before your movement, you may use event cards or purchase stores on your property. Event cards are cards that affect the game board, your movement, etc. You may use as many as you want before your movement. Your turn ends after you have moved and all of its effects are resolved. Battles between characters can also occur and affect your property and your Zenny. If you lose all of your Zenny, your cards go to the player that forced you into debt. 3.5) General Strategy ---------------------- - If you can use an event card to get a new one, then you should do it. - Concerning dice rolls, remember 7 is statistically the most common, followed by 6+8, 5+9, etc. Remember this especially for the Tavern mini-game. - Try to get off to a fast start, and buy everything you can. - Try to control the board through event cards. They can make the difference in a game. - The computer doesn't have any foresight, especially when it comes to choosing event cards. It never saves anything, so keep that in mind. - Build early, especially for the stores that are closest to players. - Buy almost every property that you can because the land value is the same for your score. - Don't pick fights unless you are a strong battle character. - When you start a fight, make sure that you have some property nearby to heal yourself after it. - Change stores to temples when you need them. - Remember that most times you don't have to kill everyone. If you're winning, then don't rock the boat or you might end up losing. The computer will rarely attack your areas unless they can gain from it. - The computer players usually only use earthquakes on the own cards first. - In combat, use your slow cards in the early rounds. Speed only matters if one player is about to die or in the last round of combat. 4) Game Rules -------------- 4.1) Game Squares ------------------ The Game has many different squares that affect the game in different ways: Property Squares - These are the basic squares of the game. When you land on a property square, you may buy it. - The cost of the square depends on the terrain. The price will rise as you move from the starting square. The most expensive property square is the last square before the Go square. - You may build stores on the property squares. The price of the stores depends on the store and also the terrain (same as above). Go Square (Starting Square) - This is the square where all of the players begin the game. - When you land on or pass this square you receive four beneficial effects: - You are paid a basic salary (default 300 Zenny) - You receive 50 HPs, but cannot exceed your maximum - You receive a Combat Card (cannot exceed your maximum of 5) - You receive an Event Card (cannot exceed your maximum of 8) Battle Square - When you land on this square, you may choose to begin combat with another character. - You choose the location of the fight (and the player) or cancel. Event Square - You receive an Event Card when you land on this square (cannot exceed your maximum of 5) - There are some Event Cards that have immediate effects such as gain/lose gold, etc. Tavern Square - This sends the player to the Tavern Mini-game when you land on this square. - The Tavern Mini-game is a simple game where the player may earn extra Combat cards. - In the top left of the screen you will see the two dice under the last time box. - You must choose if the next roll will be higher or lower than that roll, you choose BIG for higher or SMALL for lower. If you are correct, you receive the Combat card displayed. Then, that roll becomes the last roll and you can choose to try again if you want or stop. This continues until you have five Combat cards, or you are wrong. - If you lose, you lose all of the Combat cards gained. Route Arrow Square - This square is an intersection. Movement continues in the way that the arrow is facing. When you land on it, you may choose to change its direction, otherwise It can only be changed by the Route Change Event Card. Fluctuating Route Arrow Square - This square is an intersection. Movement continues in the way that the arrow is facing. The arrow changes once all of the players have finished a turn, and keeps changing in this fashion. Income Tax Square - When landing on this square, you are charged a tax of 20% of your current Zenny. - The tax goes is accumulated in the Pool Square. Land Tax Square - When landing on this square, you are charged a tax of 20% of your current land value, including stores. - The tax goes is accumulated in the Pool Square. Pool Square - When landing on this square, you receive the pool that has accumulated from the taxes charged to all the players. Warp Square - When landing on this square, you are transported to another part of the game board. 4.2) Stores ------------ Stores are an important part of the game. They can bring you a greater income and they can also give you cards and other effects. You may build a store on any property square that you own that does not already have a store. You can sell any store that you own for half of the cost. When you have a store on a property, the rent is doubled. If combat occurs on a square with a store, the defending player's HPs are increased by 10 (can exceed maximum for the duration of the battle). There are six types of stores: Weapons - If you land on a Weapons store, you are given two Combat cards (can't exceed maximum of 8). Alchemist - If you land on an Alchemist store, you are given two Event cards (can't exceed maximum of 5). Arena - If you land on an Arena, you can begin combat with another player. - Your opponent's HPs are reduced by 25%. Hospital - If you pass a Hospital, you receive 30 HPs (can't exceed maximum). - If you land on a Hospital, your HPs are restored to their maximum. Monastery - If you land on a Monastery, you cannot be involved in any combat. Bank - The rent is quadrupled for a Bank. 4.3) Combat and Event Cards ---------------------------- (for a complete listing of the cards, see Section 7) Combat cards are used in combat only. You may hold a maximum of 8. If you use a Combat card, it may be used again in another battle. Event cards are used on the game map only. You may hold a maximum of 5. Once Event cards are used, they disappear. Combat cards may be obtained from: - Passing the Go square - Tavern Mini-game - Landing on your own Weapons Store - Forcing another player out of the game Event cards may be obtained from: - Passing the Go square - Landing on the Event square - Landing on your own Alchemist Store - Forcing another player out of the game Combat cards have attack power and attack speed displayed on them. Attack power is displayed at the top of the card. Attack speed is displayed at the bottom of the card. Items have no Attack power. 4.4) Combat ------------ There are three ways that Combat can begin: - A player lands on a Battle Square and decides to begin combat - A player lands on their own Arena Square and decides to begin combat - A player uses a Battle Card - A player lands on the same square as another player - Before Combat begins, you must choose the location of the battle. - The place of combat affects the HPs of the defending player. The presence of a Store, the height of the property square and the value of the property square affect the HP bonus. The attacking player may pay to reduce the HP bonus from the value of the property square by paying him Zenny. - You can't fight another player unless they control at least one property square. The Battle screen: The screen is divided into attacker and defender, with their portrait and HPs. Both players are dealt four cards from their Combat cards. These are displayed in the middle of the screen. Players choose the card that they wish by pressing the corresponding button on the joystick. - In one round you can use one Item Card and one Combat Card maximum. - You can only use a single Combat card once per battle. - The card with the highest Attack Speed is used first. If there is a tie in Attack Speed, then the Defending player goes first. - A player loses if they have lower HPs than the other player at the end of the third round or if their HPs are reduced to zero at any time in the battle. - If a defending player loses Combat, then their property where the battle took place is given to the other player. - Every time you lose all HPs, you lose 200 Zenny and your HPs are restored to their maximum. - Damage is computed from the attacking Combat card's attack strength. - Damage can be multiplied by Critical hits or from Lucky! - Higher skill level means a higher chance of a Critical hit. - Multipliers have a cumulative effect. 4.5) Tag Mode Rules -------------------- - Teams share areas for collecting property - Teammates cannot attack eachother - Landing on your teammates square has no effect - Teammates share one score, when at zero, the game is over 4.6) Lucky! -------------------- Sometimes a character is Lucky! You will see the word Lucky appear above your character. This can happen from almost anything and at any time. Battle characters can be lucky in battle where Technical characters are can be lucky on the game board. When you are lucky, you activate your character's special ability. You can be lucky many times during one game and it seems to be only chance whether you are lucky or not. But, this ability can be switched off in the Options menu. 5) Characters --------------- 5.1) Character List Jiggar the Treasure Hunter -------------------------- Background - He is still a young boy. He is looking for a magic elixir that can cure all disease. He is hoping to find it in Gaiamaster. Character Type - Strong Starter (Technical) Lucky Ability - Receives a free turn Standard Weapon - Bowie Knife Happy Animations - Snaps his fingers Standing Animations - Pulls out a map Sad Animations - Sits on the ground pouting Strategy - There isn't much strategy to him. He is the most basic character. His Lucky ability gives you another turn and you can't plan on it happening or not. He's not strong in combat, so don't expect to overwhelm your opponent often. His Bowie Knife doesn't help much either. He is the worst character. Meg-Meg the Warrior ------------------- Background - She used to work at a blacksmith making weapons and then became a great warrior. However, she is still looking for a boyfriend. She hopes that maybe she can find a good man in Gaiamaster. Character Type - Technical Lucky Ability - Receives Double Income Standard Weapon - Battle Axe Happy Animations - Raises her axes in triumph, jumps in the air Standing Animations - Sits on the ground Sad Animations - Sits down and weeps Strategy - Meg-Meg is a good character, but you don't have to do anything special to win with her. She is okay in basic combat because her Battle axe is quick, but still not that strong. Princess Tiara -------------- Background - She has lead a secluded life under her father's protection until now. She doesn't really understand the ways of the world. But, she has a kind and strong heart. She becomes an Angel knight in battle. Character Type - Strong Starter (Technical) Lucky Ability - Receives a free property Standard Weapon - Rapier Happy Animations - Jumps in the air Standing Animations - Doesn't do much Sad Animations - Collapses in embarrassment Strategy - She is another easy character to play because you can't plan on her being lucky as part of your strategy. She is not bad in combat, but will lose often to the stronger characters. Galahad the Paladin ------------------- Background - He is a famous knight that wanders the land fighting evil and helping the people where he is needed. He is looking for a sovereign to guide him. Character Type - Battle Lucky Ability - Double Power Missile Attacks Standard Weapon - Claymore Happy Animations - Raises his sword Standing Animations - Wipes his brow Sad Animations - Kneels and cries Strategy - He is really strong in combat because his basic weapon is not that bad, but his speciality is missile weapons which are the best category. The Blood Spear is really good and there are many fast weapons. He is very strong in combat and use that to your advantage. He starts with a good basic weapon too. * Doesn't anyone else find it strange that the Paladin's strength is missile weapons? I thought that Paladins value honor. I can't see the honor in fighting from a safe distance from your enemy. Sinbad the Bandit ----------------- Background - He is an unknown who came from the desert. He is looking for a suitable woman who seeks adventure like he does. He loves adventure and was naturally attracted to Gaiamaster. Character Type - Technical Lucky Ability - Steals from another player half of their Zenny Standard Weapon - Jyanbya Happy Animations - Stands proud Standing Animations - Sad Animations - Collapses to the ground Strategy - Another lucky character that you can't plan on using to your advantage. When he is lucky it can really help, but you can't count on it at all. He's average in combat. Samurai Warrior Yasutsuna ------------------------- Background - Yasutsuna comes from the Eastern part of the world. He is a warrior with great honor and he is looking for another great warrior to battle. Character Type - Battle Lucky Ability - Double power Sword Attacks Standard Weapon - Katana Happy Animations - Swings his sword Standing Animations - Eats his meal Sad Animations - Collapses to his knees Strategy - He's pretty good too. His Katana is one of the best starting weapons and he can be lethal due to his attack bonus. Again, because he is a Battle character, attack often. Ninja Master Hayate ------------------- Background - Hayate comes from the Eastern part of the world. He is a mysterious Ninja and silently crept into the Gaiamaster world. Character Type - Battle Lucky Ability - Invulnerable for one round Standard Weapon - Kunai Happy Animations - Stands in his prayer stance Standing Animations - Goes invisible Sad Animations - Explodes! Strategy - He can be absolutely wonderful in combat due to his lucky ability. Due to this fact alone, he is probably the best starting character. But, be careful not to attack too often because you may still lose. Goliath the Rogue Priest ------------------------ Background - Goliath is still barely a priest. But he is very devoted to three things, money, women and beer. However, he still strives for perfection--to cultivate his physique. Character Type - Technical Lucky Ability - Doesn't have to pay Standard Weapon - Mace Happy Animations - Kisses his Ankh, Flexes his muscles Standing Animations - Takes a drink Sad Animations - Takes a drink Strategy - His mace is average, but otherwise he is not too great in combat. But, he can be wonderful in the game because of his Lucky ability. But, you can't count on it at all, just pray. * He's in love with the Princess (watch when she changes in battle) Agathe the Witch ---------------- Background - Agathe is not an evil witch. She is tired of cursing people and she is very lonely. She often recalls her loneliness to herself. The last time that she ventured out into the world was the Great council of the Witches. Character Type - Battle Lucky Ability - Double power Magic Attacks Standard Weapon - Gypsy Tower Happy Animations - Jumps in the air, raises her fist in triumph Standing Animations - Pets her cat, stirs her brew Sad Animations - Collapses to the ground Strategy - Agathe is an okay character, but Songoku ------- Background - Songoku is a Chinese fable character. He is a clever half-monkey that travelled with a famous Buddhist priest. Character Type - Battle / Technical Lucky Ability - 4 dice 2x power with any weapon Standard Weapon - Priest's staff Happy Animations - Spins his staff, plants his staff Standing Animations - Doesn't do much Sad Animations - Sits and pouts Strategy - He's not a playable character until you've cleared Story mode Dante ----- Background - ???? Character Type - Battle / Technical Lucky Ability - 2x power with any weapon, Earthquake, Event card Shield Standard Weapon - Infinity Gun Happy Animations - Laughs and glows! Standing Animations- Just floats Sad Animations - Collapses into rubble Strategy - He's not a playable character until you've cleared Story mode 5.2) Character Comparison --------------------------- Here is my character comparison. Of course, it can change due to the level of luckiness, random chance, etc. Some characters have little difference (such as the battle characters), but there is still quite a difference in total. Combat --------- * Dante (2x attack power) * Songoku (2x attack power) 1 Hayate (invincible) 2 Yasutsuna (2x attack power) 3 Agathe (2x attack power) 4 Galahad (2x attack power) 5 Tiara (no bonus) 5 Meg-Meg (no bonus) 5 Goliath (no bonus) 5 Sinbad (no bonus) 5 Jiggar (no bonus) Technical --------- 1 Tiara (free property) 2 Meg-Meg (double income) 3 Goliath (don't pay) 4 Sinbad (stealing) 5 Jiggar (free turn) 6 Hayate (no bonus) 6 Agathe (no bonus) 6 Galahad (no bonus) 6 Yasutsuna (no bonus) Total ----- * Dante (2x attack power, earthquake, event card shield) * Songoku (2x attack power, 4 dice roll) 1 Hayate (invincible) 2 Tiara (free property) 3 Meg-Meg (double income) 4 Goliath (don't pay) 5 Galahad (2x attack power) 6 Yasutsuna (2x attack power) 7 Agathe (2x attack power) 8 Sinbad (stealing) 9 Jiggar (free turn) 6) Story Mode walkthrough -------------------------- At the start of Story mode, you will select your character for the duration of it. You can't change later, so choose wisely. You can save at any time during a game in Story mode and you will also be allowed to save at the end of each mission. If you fail a mission, you can continue and re-try if you want. You are awarded skill points for using your Combat cards in battle. There are separate points for each card. Once you receive enough points, your level with that card increases, to a maximum of five. At the end of each mission, you are awarded points on all the cards that you have. After an introduction (which varies with each character), Your character will receive a letter which begins the Story mode. Mission 1) ---------- Map - City Objective - Have the highest ranking at the end of 20 turns Start with - 2000z, 2 events Opponent - Goliath Difficulty - * Reward - 40 skill points Strategy - This is not too difficult. It is almost impossible to lose if you know what you are doing. Mission 2) ---------- Map - Desert Objective - Have the highest ranking at the end of 30 turns Start with - 1500z, 2 properties, 2 events Opponent - Agathe Difficulty - * Reward - 40 skill points Strategy - This is not too hard either. Mission 3) ---------- Map - Swamp Objective - Have the highest ranking at the end of 30 turns Start with - 3020z, 5 properties, 4 stores, 4 events Opponent - Yasutsuna Difficulty - * Reward - 40 skill points Strategy - Pretty easy again, but be careful against him in combat. Mission 4) ---------- Map - City Objective - Have the highest ranking at the end of 30 turns (team) Start with - 1780z, 2 properties, 1 event Teammate - Tiara Opponents - Agathe and Sinbad Difficulty - * Reward - 60 skill points Strategy - This is your first team battle, but you have Tiara, who is a better character. Mission 5) ---------- Map - Castle Objective - Have the highest ranking at the end of 30 turns Start with - 1500z, 6 properties, 5 events Opponents - Yasutsuna and Hayate Difficulty - ** Reward - 40 skill points Strategy - Use some of the battle cards early and take out Hayate before he gets stronger. Mission 6) ---------- Map - Desert Objective - Have the highest ranking at the end of 20 turns Start with - 1500z, 12 properties, 5 events Opponents - 3 Sinbads Difficulty - * Reward - 60 skill points Strategy - This one is really easy but fun. Just make sure that you don't have a lot of cash in case you get robbed by one of the Sinbads. Mission 7) ---------- Map - City Objective - Have the highest ranking at the end of 30 turns Start with - 1500z, 7 properties, 3 events Opponents - Meg-Meg and Tiara Difficulty - ** Reward - 40 skill points Strategy - This can be a long battle unless you have a strong character in combat. These two can be very frustrating to play against. Hit them hard and often to balance their Lucky abilities in the game. Mission 8) ---------- Map - Swamp Objective - Eliminate your opponents Start with - 1440z, 3 properties, 4 events Opponents - Goliath and Meg-Meg Difficulty - **** Reward - 40 skill points Strategy - Control the board with event cards and beat them up in battle. This is the first hard mission. Make sure that you eliminate Goliath first, or he will hang around forever. If you don't beat him in 99 turns, you lose. Mission 9) ---------- Map - City Objective - Eliminate your opponents Start with - 1500z, 1 property Opponents - Jiggar, Hayate and Meg-Meg Difficulty - *** Reward - 40 skill points Strategy - This one is a bit easier. Watch out for Hayate and Meg-Meg though. Mission 10) ----------- Map - City Objective - Eliminate your opponents Start with - 2000z, 4 properties, 5 events Opponents - Yasutsuna, Agathe and Galahad Difficulty - *** Reward - 40 skill points Strategy - These characters are all good in battle, so beware. Make sure that you start off strong and don't give them a chance to get the upper hand. If they do, you might be in trouble. Mission 11) ----------- Map - Castle Objective - Have the highest ranking at the end of 30 turns Start with - 2000z, 4 properties, 4 events Opponents - Hayate and Hayate as a team Difficulty - *** Reward - 40 skill points Strategy - This one isn't that bad, but it can get difficult because they are so strong in battle. If you fall behind at the start, it can be tough to get back into it. Mission 12) ----------- Map - Desert Objective - Eliminate your opponent Start with - 1500z, 6 properties, 5 events Opponent - Songoku Difficulty - *** Reward - 40 skill points Strategy - This is your first battle with Songoku. He can be really annoying at times, but if you just keep at him, you will overcome him eventually. It can be hard to knock him out because of the advantage that he starts with and his luck. Mission 13) ----------- Map - Swamp Objective - Have the highest ranking at the end of 30 turns Start with - 1500z, 3 properties, 5 events Teammate - Galahad Opponent - Yasutsuna, Hayate Difficulty - ** Reward - 60 skill points Strategy - This is a break after the last one. It is pretty easy and Galahad is a good partner. Mission 14) ----------- Map - Hell Objective - Eliminate Dante Start with - 2000z, 1 property, 5 events Teammates - Hayate and Tiara Opponent - Dante Difficulty - ***** Reward - 20 skill points Strategy - What you have to do is get lucky. If Tiara can get lucky and break up some of his property, then it can make the difference in the end. Make sure that you take at least one of his properties away from him at the start. After Tiara gets Mission 15) ----------- Map - Tokyo 199X Objective - Have the highest ranking at the end of 30 turns Start with - 2000z, 8 properties, 5 events Opponents - Meg-Meg, Sinbad Difficulty - ** Reward - 40 skill points Strategy - Take as many properties as you can on the first turn with battles. You've got to get to your area so that you can cash in as much as you can on cards. Otherwise, hope that someone else gets in your area. It seems to rely a lot on luck. Save some movement cards if you get them to get you out of a tight situation. If someone gets stuck in your area, it might be worth it to build some banks. The computer won't use its movement cards to go to a warp, so they can get stuck in there for a while. Mission 16) ----------- Map - Castle Objective - Eliminate your doppleganger Start with - 2000z, 2 properties Opponent - Yourself Difficulty - **** Reward - 40 skill points Strategy - Have a fight at the start and take away one of their properties. After that, it depends on the character that you have. You should know your strengths and weaknesses by now. Mission 17) ----------- Map - Hell Objective - Eliminate all of your opponents Start with - 2500z, 4 properties, 4 events Opponents - Hayate, Yasutsuna and Agathe Difficulty - *** Reward - 40 skill points Strategy - I usually try and take out Hayate first because he's the best in battle. Then, wait for the computer characters to start attacking eachother and then jump in, if you can. Leave Agathe as the last character if you can manage it. Mission 18) ----------- Map - Hell Objective - Eliminate all of your opponents Start with - 3000z, 4 properties, 4 events Opponents - 3 Dantes as a team Difficulty- ****** Reward - 60 skill points Strategy - The first thing that you should do is fight one opponent twice and try and get two properties from them. If you can do that, it will be a lot easier. The computer players don't have many combat cards at the start, so you can do it. Fight early and fight often to take control of the board. Final Mission -------------- Map - Gaia Objective - Eliminate all of your opponents Start with - 2000z, 4 properties, 5 events Opponents - Dante, Jiggar and Songoku Difficulty - ****** Reward - none Strategy - Fight often and early again. Good luck. This one is brutal. Concentrate on the close circle. Make sure that you change the arrows and keep them moving around there. If you control those properties, you can overtake them. 7) Card List ------------ 7.1) Combat Cards ----------------- For the combat cards, here is the legend: Card Rarity, Card Name, Attack Power, Attack Speed, Special Notes Character Combat Cards ---------------------- * Bowie Knife 15 (4) Jiggar only * Claymore 18 (4) Galahad only * Jyanbya 15 (4) Sinbad only * Mace 18 (3) Goliath only * Katana 20 (3) Yasutsuna only * Rapier 18 (4) Tiara only * Battle Axe 18 (4) Meg-Meg only * Kunai 15 (5) Hayate only * Gypsy Tower 15 (4) Agathe only * Infinity Gun 20 (3) Dante only * Priest's Staff 18 (5) Songoku only Swords (red background) ----------------------- C Fencing Sword 22 (3) C Hammer 26 (1) Easy to get a critical hit C Longsword 20 (4) U Quicksword 30 (5) U Stormsword 48 (2) R Darksword 60 (2) R Excalibur 52 (4) Magic (purple background) ------------------------- C Fireball 20 (3) C Snowstorm 26 (1) Easy to get a critical hit C Thunder Bolt 24 (5) U Hurricane 32 (2) U Earthquake 40 (2) R Meteor Shower 55 (1) R Dark Meteor 53 (3) Missile (green background) -------------------------- C Darts 18 (5) C Blood Spear 24 (1) Heals user half of the damage it inflicts C Bow 24 (4) Easy to get a critical hit U Phase Ray 36 (5) U Crossbow 30 (5) R Fire Bow 50 (4) R Ice Bow 54 (2) Items (blue background) ----------------------- U Heal (7) Heals 30 HPs U Heal (7) Heals 60 HPs U Shield (7) Halves the damage your receive U Freeze Items (8) Enemy can't use any items U Steal Item (6) Allows you to steal an item from enemy (no attack) U Power up (7) Doubles your attack power R Power down (6) Enemy can't attack R Resurrect 100 (7) Heals 100 HPs, used automatically if you die 7.2) Event Cards ----------------- For the event cards, here is the legend: Rarity, Card Name, effect, size C Battle Card - Starts combat with another player. R Card Exchange - Allows you to swap two Combat Cards with another player. U Spring Fountain - Rent 30% increased (1) U Angel - Rent 50% increased (1) U Garden - Rent 70% increased (2) R Circus - Rent 100% increased (2) R Cathedral - Rent 200% increased (2) U Swamp - Rent 10% decreased (1) U Death - Rent 30% decreased (1) U Graveyard - Rent 50% decreased (2) R Dark Tower - Rent 70% decreased (2) R Winged Demon - Rent 90% decreased (2) U Earthquake - Destroys any structure from an event card C Move 1 - Move 1 space C Move 2 - Move 2 spaces C Move 3 - Move 3 spaces C Move 4 - Move 4 spaces C Move 5 - Move 5 spaces C Move 6 - Move 6 spaces U 3 Dice - Roll 3 dice for this turn's movement U 4 Dice - Roll 4 dice for this turn's movement R Free Property - Let's you buy any unowned property square R Route Change - Change the Route Arrow square's direction R Death Ray - Destroys all the stores in an area R Lava Burst - Nullifies the effects of stores for your turn 8) Maps ------- Legend: X: Property Square G: Go Square P: Pool Square W: Warp Square E: Event Square T: Tavern Square L: Land Tax Square I: Income Tax Square A: Arrow Square B: Battle Square City ---- EXXXT AXXXP X X X X X X E EXXXB B G X X X X X X EXXXE TXXXE Castle ------ E T P X X X X X X EXXXT E E TXXXE L I I EXXXT B A TXXXE X X X X X X G B E Desert ------ EXXXP E B B X X X X X X X X X W E W T W X X X W G X X X EXXXE Swamp ----- BXXXT I X X X X X X W P E X X X X X X X X X E T G T B X X X X X X X X X X X X E A E X X X X X X E LXXXT Hell ---- BXXXE GXXXX B X X X X X X PXXXBXXXT Tokyo 199X ---------- G W W B W B W W WXXXP EXXXW X X X E X T X X T E W W T E EXXXW WXXXE X X X T X T X X W T E E T W Gaia ----- T EXXXBXXXT E L P X X X X X X E AXXXTXXXA G X X X X X X I T E AXXXEXXXB E 9) Miscellaneous / Et Cetera ---------------------------- Thanks to Capcom for making this game. Thanks to Capcom for omitting a load feature in the game. I really enjoyed having to press the reset button every time I wanted to start over. This FAQ is not associated with Capcom, Sony, or any of its products either software or hardware. The respective companies retain all copyrights of their products mentioned in this FAQ. Feel free to email any advice or suggestions! Due to time constraints, do not expect a reply on email. Other FAQs written by me: - Tetris with Cardcaptor Sakura: Eternal Heart (PS) - The Typing of the Dead (DC) - The Great Khan Game (Card game) - Hundred Swords (DC) - Advanced World War (DC) -- 5/8/01 Gene(intv@canada.com)