99999999999 9999999999 9999999 9999 99999999 9999 99999999999 9999999999 99999999 9999 9999999999 9999 9999 9999 999999999 9999 9999 9999 9999 9999 9999 9999 99999 9999 9999 9999 9999 99999999 9999 9999 99999 9999 99999999999999 9999 99999999 9999 9999 99999 9999 99999999999999 9999 9999 9999999999 9999 999999999 9999 9999 99999999999 9999 9999999999 9999 9999999 9999 9999 99999999999 99999999 999999 9999 999 999999999 999999 9999 9999 9999 99999999 99999999 99999 999 999999999 99999999 9999 999 999 999 999 999 999999 999 999 999 999 9999 999 999999 9999999999 999 999 999 999 9999999999 9999 999 999999 9999999999 999 99999 999 9999999999 9999 999 999 999 999 999 9999 999 999 999 9999 999 9999999 99999999999 9999999999999 999999999999999 9999 9999 9999 9999 9999 9999 9999999999999 99999999999 999999999 99999999999 9999999999999 9999 9999 9999 9999 9999 9999 999999999999999 9999999999999 99999999999 9999999 FINAL FANTASY 8 WALKTHROUGH/FAQ(US version) BY KYLE BOON ICQ NO: 40192570 VERSION 4.0 FIRST CREATED: 8 SEPTEMBER 99 LAST UPDATED: 9 OCTOBER 99 E-MAIL: rinoa85@hotmail.com or rinoa@ffnet.zzn.com CONTENTS: DISCLAIMER ABOUT THIS WALKTHROUGH/FAQ CHARACTERS INFORMATION JUNCTION INFORMATION STATUS INFORMATION GUARDIAN FORCES HINTS & TIPS INTRODUCTION DISC 1 WALKTHROUGH CREDITS MOST RECENT UPDATE: 8 September 99 VERSION 1.0: FAQ JUST MADE PARTIAL DISC 1 WALKTHROUGH ADDED SOME OTHER STUFF ADDED ADDED ASCII TITLE 9 September 99 VERSION 2.0: MORE OF THE DISC 1 WALKTHROUGH ADDED CREDITS EDITED EDITED SPELLING ADDED BOSSES STATS 10 September 99 VERSION 3.0: MORE OF THE DISC 1 WALKTHROUGH ADDED ADDED SOME ASCII MAPS ADDED CHARACTERS INFO ADDED G.F INFO ADDED STATUS INFORMATION ADDED JUNCTION INFORMATION UPDATED TO CREDITS SECTION 9 October 99 VERSION 4.0: COMPLETED THE DISC 1 WALKTHROUGH(WOOHOO!!!) ADDED HINTS & TIPS SECTION UPDATED G.F INFO SECTION --------------------------------------------------------------------- DISCLAIMER --------------------------------------------------------------------- This FAQ is made for personal use and can only be reproduced electronically. This FAQ can be posted on other websites other than gamefaqs.com as long as the FAQ remains unchanged and proper credit is given to me. This FAQ is for non-profitable purposes. This FAQ is copyright Kyle Boon 1999. --------------------------------------------------------------------- ABOUT THIS WALKTHROUGH --------------------------------------------------------------------- This FAQ for Final Fantasy is made specially for the english version, but can still be used with the japanese version as only the names of certain towns, people etc are different. I hope that this walkthrough will be easy to understand for all users. More stuff will be added later on. --------------------------------------------------------------------- CHARACTERS INFORMATION --------------------------------------------------------------------- Name: Squall Leonhart Age: 17 Sex: Male Height: 5'10" (177 cm) Birthdate: August 23 Blood Type: AB Weapon: Gunblade Something happened to Squall many years ago; since then, he resolved to go forward on his own, without depending on anyone. He avoids interacting with people, even now, saying what needs to be said and waiting for the other person to go away. His bitter rivalry with Seifer leads him close to the brink of disaster. Name: Rinoa Heartilly Age: 17 Sex: Female Height: 5'4" (163cm) Birthdate: March 3 Blood Type: unknown Weapon: Blaster Edge Rinoa is a 17 year-old girls with a kind heart and quick mouth. She leads the Timber resistence group " Forest Owls, " but seems uncertain of her motives or intention. Unlike Squall, she has no compunctions about showing her feelings, and can be- at times- downright flirtatious. Name: Zell Dincht Age: 17 Sex: Male Height: 5'6" (167cm) Birthdate: March 17 Blood Type: B Weapon: Gloves Brash and fiery, Zell is always aching for a fight ans is ready to rumble with all who cross his path. He's not just a stupid bruiser, however; he cares deeply for his mother, his hometown of Balamb, and for his friends. If only he could get one of those infamous hot dogs! Name: Seifer Almasy Age: 18 Sex: Male Height: 6'1" (188cm) Birthdate: December 22 Blood Type: A Weapon: Gunblade Seifer is Squall's longtime rival, with the same level of ability but an extra dose of arrogance. He also has something of a romantic streak in him, a " dream " of nobly defending those in need and vanquishing those who oppose him. As the game progresses, the romantic streak turn vicious... Name: Selphie Tilmett Age: 17 Sex: Female Height: 5'1" (157cm) Birthdate: July 16 Blood Type: B Weapon: Nunchaku Selphie is a classic teenager, full of boundless energy- but still a quick thinker. She's not an airhead; she's just frothing over with hyperkineticism! As a transfer student from Trabia Garden, she's homesick yet eager to make new friend. Be sure to check out the Balamb Network to read this computer whiz's diary! Name: Irvine Kinneas Age: 18 Sex: Male Height: 6' (185cm) Birthdate: November 24 Blood Type: O Weapon: Shotgun Irvine is an affable southern gentle and a consummate ladies' man. He herald from from Galbadia Garden, and though his sniping skills are impeccable, his confidence sometimes lacks. He's always putting the moves on the ladies- and may have eyes for a special someone in your party. He's also good at taking in situation and " doing the right. " Name: Quistis Trepe Age: 18 Sex: Male Height: 5'6" (172cm) Birthdate: October 4 Blood Type: A Weapon: Chain Whip Quistis is a precocious teenager who teaches at Garden. She may have habours feelings for Squall in the past- and still may, to a degree. A natural leader, she works to keep the group together in moments of strain and stress. Extremely intelligent and focus, but emotionally uncertain of herself. Name: Laguna Loire Age: 27 Sex: Male Height: 5' 11" (181cm) Birthdate: January 3 Blood Type: B Weapon: Machine Gun Laguna is a soldier in the Galbadian army, but he'd rather be doing something more ordinary- such as journalism. He is so careless that he loses his way during military operations and takes an improper map for the operations. Always the optimist, Laguna's a very down-to-earth and likeable guy, but he's always looking out for others and willing to lend a hand. Name: Ward Zaback Age: 25 Sex: Male Height: 217 cm Birthdate: February 25 Blood Type: A Weapon: Harpoon A large Galbadian soldier. Big fellow, salt-of-the-earth, and very dependable. His warm-heartedness and boisterousness is often a foil to Kiros' calculating nature. Being more than 2 meters tall, he is very powerful. Something of the silent type. Name: Kiros Seagul Age: 23 Sex: Male Height: 191 cm Birthdate: July 6 Blood Type: O Weapon: Daggers Kiros is a dutiful soldier of Galbadia with a serious personality. But he's not above letting out a few dead-pan riffs when Laguna deserves them. Correcting Laguna's mistakes has become his reason for living. His slim body and brown skin make him look very exotic. He is very particular abouts clothes, but his sense is too perculiar for other to understand. Name: Fuujin Age: 17 Sex: Female Height: Unknown Birthdate: Unknown Blood Type: Unknown Weapon: Boomerang or Shuriken She has an eye patch on her left eye. Her weapon looks like a boomerang or a shuriken. She talks with only Kanji. Like Seifer, she brings pressure to students of the Garden. She is stone-faced and close-lipped. Though she looks cold-hearted, she has passion in her mind. She is strong-minded, and looks down on all men, but is devoted only to Seifer. Therefore, she looks on Squall as her enemy. Name: Raijin Age: 18 Sex: Male Height: Unknown Birthdate: Unknown Blood Type: Unknown Weapon: Club He is a meaty big man. He has beads on his chest and has a club in his hand. He seems to be poor at thinking deeply and is sometimes deceived or made use of. In a word, he may be undefiled and simpleminded. He is always henpecked by Fuujin. He says one word too many and is kicked by her. As he is devoted to Seifer, he regards Squall with hostility. Name: Cid Kramer Age: 35 Sex: Male Height: Unknown Birthdate: Unknown Blood Type: Unknown Weapon: Unknown Not much is known about Cid in FFVIII besides that he's the Headmaster of Balamb Garden. Squall and others have a shared past in which they've grown to care and respect him. Cid's beliefs on the development of Garden soldiers are relatively humane. His students are elite and are feared all around the Garden. Also, in case you didn't know, Cid has been in all the Final Fantasy games. But he is not the same person every time... Edea Age: Unknown Sex: Female Height: Unknown Birthdate: Unknown Blood Type: Unknown Weapon: Unknown A witch with bewitching beauty who appeared in Galbadia, Edea uses telekinesis, teleportation, barrier and brainwashing to control people as she likes. Conniving, calculating and just plain evil, the sorceress Edea allies with Galbadia only to further her own agenda. But what is her agenda? And why has she arisen to power only now? Angelo Age: 2 Sex: Female Height: 55 cm Birthdate: December 13 Blood Type: Unknown Weapon: Hrmm...claws? This is Rinoa's pet dog. I'm surprised there's so much information! She is used in Rinoa's special attacks. Some of these are: Angelo rush, Angelo strike, Angelo canon... Taken from the FF8Source website and Expert Gamer. Thanks a lot. --------------------------------------------------------------------- JUNCTION INFORMATION --------------------------------------------------------------------- Junction, is a new ability added to Final fantasy 8. You can only use the junction ability when you have G.Fs. Once you've junctioned a G.F to a character, then you can do many things. When you've junctioned a G.F to a character, you can also junction certain abilities to your attack menu. You can also junction magic to your character to make your character stronger, faster etc etc. So, it is good that you take time to draw magic from your enemies so that you can junction your magic and make your characters stronger. Here's a rough plan: |--------------------------------------|----------| |Junction Off Auto Ability | Junction | |-------------------------------------------------| |Help | |Junctioning | |-------------------------------------------------| | -------- Squall * |Attack | ||Squall's| LV 9= |GF | ||Photo | HP 444/672 |Draw | || | |Card | || | ----------| | -------- | | | |Current EXP 8190p | |Next LEVEL 810p | |-------------------------------------------------| |HP Sleeep 672 | | | | | |Str Thunder 20 Spd ------- 21 | |Vit ------- 7 Eva ------- 1% | |Mag Cure 9 Hit ------- 255% | |Spr ------- 6 Luck ------- 16 | |-------------------------------------------------| By junctioning certain magics, you can raise the stats of your character. It is a good idea to stock up on magic, since it's free, and all you have to do is equip the draw ability to your attack menu and get into a battle. Here are the best magics to junction with: HP SPEED Ultima 6000 Triple 70 Full-Life 4800 Ultima 60 Meteor 4600 Haste 60 Holy 3800 Stop 48 POWER EVASION Ultima 100 Ultima 60 Meteor 75 Triple 40 Aura 70 Tornado 32 Triple 70 Meteor 30 DEFENSE ACCURACY Ultima 82 Triple 150 Full-Life 80 Ultima 60 Meltdown 80 Aura 50 Regen 70 Double 40 MAGIC POWER LUCK ULtima 100 Ultima 60 Triple 70 Aura 40 Pain 60 Pain 40 Meteor 52 Death 38 SPIRIT Ultima 95 Full-Life 85 Reflect 72 Curaga 65 RECOMMENDED JUNCTIONS HP: Full-Life POWER: Ultima or Meteor DEFENSE: Meltdown MAGIC POWER: Ultima or Triple SPIRIT: Reflect SPEED: Triple or Haste EVASION: Tornado ACCURACY: Aura LUCK: Pain --------------------------------------------------------------------- STATUS INFORMATION --------------------------------------------------------------------- |---------------------------------------|---------| | |Status | |---------------------------------------|---------| |Help | |_________________________________________________| | |Squall's| Squall * |Attack | | |Photo |LV 9= |GF | | | |HP 444/672 |Draw | | | | |Card | | -------- |---------| | |Current EXP 8190p |---------------------------| |Next LEVEL 810p | Revolver | | |---------------------------| |Str 20 Spd 21 |-----------------------| |Vit 7 Luck 16 |Ability | |Mag 9 Eva 1% | | |Spr 6 Hit 255% |-----------------------| |-------------------------------------------------| In the Status menu, you can see the stats of your character, change their specials, see what weapon is equipped etc. After first entering the status screen, if you want to look at something else about the character, such as how compatible is the character with certain G.Fs, just press x. You can change your character's special, or turn it to auto special etc etc by going to the specials and select which special you want them to use, or whether you want auto or manual specials etc etc. --------------------------------------------------------------------- GUARDIAN FORCES --------------------------------------------------------------------- Here's some information of the G.Fs. Quezacotl --------- Overview: The Aztec thunder god puts the smack down on water-based and robotic foes, but his true power comes in card manipulation. Without his techniques, you'll have trouble obtaining the rare cards and items you need to thrive. In the game's early stages, " Mid Mag-RF " is invaluble. --------------------------------------------------------------------- Location: Balamb Garden, Squall's SeeD terminal Attack: Thunder Storm Element: Thunder Useful Skills: " Card " Command, " Card Mod " Menu, " Mid Mag-RF " Menu --------------------------------------------------------------------- Shiva ----- Overview: The Hindu God of Destruction is apparently as icy as a snow queen. Her Elem-Atk and Elem-Def Junctions give characters an edge against elemental enemies. Fire-based enemies shiver at the though t of her Diamond Dust attack, but everyone fears her countdown to death called Doom. Location: Balamb Garden, Squall's SeeD terminal Attack: Diamond Dust Element: Ice Useful Skills: " Doom " Command, " Card Mod " Menu, " Mid Mag-RF " Menu --------------------------------------------------------------------- Ifrit ----- Overview: This demonic hell-beast is a physical powerhouse. His Strength junctions and percent-ups beef up your blows, while his " Mad Rush " command instantly turns an ordinary party into a team of sped-up, protected, berserker killing machines. " Ammo-RF " becomes useful once Irvine joins your party- without this skill, you'll be shooting blanks. Location: Fire Cavern Attack: Hell Fire Element: Fire Useful Skills: " Str-J " Junction, " Str+20/40% " Command, " Ammo-RF " Menu --------------------------------------------------------------------- Siren ----- Overview: Siren's forte is in quickly silencing a large group of foes. " Treament " cures any status ailments and can be used even when your character is silenced- invalueable for opponents that can mute an entire party at once. " ST-Def-J " junctions are helpful, but " ST-Atk-J " is invalueable: Junction a large number of any Status spell in this slot, and most physical strikes will be accompanied by a " free " casting of that spell that almost always connects- even against powerful enemies and bosses. " Move-Find " reveals invisible Save and Draw Points-often the only place to find the greatest spells. Location: Draw from Elvoret, boss of Dollet assault scenario Attack: Silent Voice Element: Non-elemental with Silence status effect Useful Skills: " Treament " Command, ST-Atk-J Junction, " Move-Find " Party, " Mid Mag RF " Menu More to come in the next update Many thanks to Expert Gamer for the information on G.Fs. --------------------------------------------------------------------- HINTS & TIPS --------------------------------------------------------------------- No.1 After aquiring your G.Fs from the computer or whatever, make sure that you let them learn the " Boost " commmand. It is a very important command that most G.Fs have. It helps to do more damage to monsters. So make sure that your G.Fs learn this command, and when you engage in a battle and summon your G.F, press select once summoned and there will be a small finger on the square button at the bottom right corner of the screen. Keep pressing the square button to charge your G.F's power. Remember, when there is a cross over the finger, don't press square! If you do, it will reset the power gauge to 75. No.2 Always upgrade your weapons. It is very important that you do so as you'll need alot of strength to beat the monsters. You can't solely depend on G.Fs and magic. In Final Fantasy 8, this is also new. In order to upgrade your weapons, you'll need certain items, and this makes it different from previous Final Fantasy games. In order to get certain items, you'll have to learn Diablo's " Mug " command and Quezacotl's " Card Mod " command. You can only find some items by stealing it from certain monsters. You might also have to change certain cards or rare cards into items as that is the only way to get those items. More common items can be received by killing certain monsters. Also, in Final Fantasy 8, there is another thing that is needed before you can upgrade your weapon... weapon magazines! Yes, in Final Fantasy 8, you need weapon magazines to upgrade your weapons. These weapon magazines give you a brief description of the weapon you want to upgrade to, and tells you what you need to upgrade to the weapon. Once you have the items and magazine, go to a upgrading shop to upgrade your weapon. Most towns have one. No.3 Remember, the higher your levels are, the higher the monsters levels are. In Final Fantasy 8, the monsters grow as you grow. So if you are at level 10, the monsters are also at level 10. With this new system added to Final Fantasy 8, it adds more of a challenge when fighting against monsters. So, always be properly equiped and also make sure you pack some phoenix downs, potions, elixirs etc etc just in case you need them. --------------------------------------------------------------------- INTODUCTION --------------------------------------------------------------------- You are Squall, a 17 year old guy at Balamb Garden trying to become a member SeeD. SeeD is a group created by the Balamb Garden headmaster Cid Kramer. SeeD members are a group of paid professional hired to get jobs done. During the FMV, you see Squall fighting with someone. This person is his arch enemy, Seifer. During the battle, Squall gets injured, and this is where your journey to become an elite member of SeeD begins...... --------------------------------------------------------------------- DISC 1 WALKTHROUGH --------------------------------------------------------------------- Here's a rough map of Garden's first floor: CAFERTERIA DORMITORY PARKING LOT \ | / \ | / \ | / \ | / \ | / QUAD------------ELEVATOR------------TRAINING CENTRE / | \ / | \ / | \ / | \ / | \ / | \ INFIRMARY TO MAIN GATE LIBRARY 1.1 GOING FOR YOUR TEST ##################################################################### Squall will be lying on a bed. Dr Kadowaki approaches you and asks you how you feel. Answer her question and she'll talk to you about Seifer and how he takes training sessions too seriously. She leaves you to call your instructor to take you back. As soon as Dr Kadowaki leaves, someone will talk to you. After she leaves, Quistis, your instructor will arrive at the infirmary. There will be an FMV. After the FMV, Quistis will take you and leave. As you're walking down the hallway, Quistis will have a chat with you, and another FMV follows. Next, you'll be at the classroom. Quistis briefs the students and warns Seifer to be more careful the next time he trains with someone. She requests that Squall to remain behind to see her in private while the rest are dismissed. Now, you can turn on your computer and go to the tutorial to get your two G.Fs Quezacoatl and Shiva. After that, off your computer and go talk to Quistis. she tells you that you haven't passed a test, and that you need to take that test today so that you are able to take another test. She also tells you to meet her outside of Garden. Leave the room and a girl will come running and bumps into you. You'll get to know her later. She asks you whether you can give her a tour of Garden as she just transfered from Trabia Garden and is unfamiliar with Balamb Garden. Answer her question. Next, talk to the guy near the elevator. He'll give you a bunch of cards that can be used to play a game, or to change into items using a certain G.F ability. I'll talk about that later. Take the elevator down. If you are with the girl, you'll automatically bring to the location board. If you're not with her, just head to the main gate. If you have given the girl a tour, after the tour, go to the main gate. On your way to the main gate, draw the cure magic. Be sure to equip your G.Fs as they are essential when you get to the FIRE CAVERN. Head west from Balamb Garden to get to the FIRE CAVERN. Talk to the Garden Faculties blocking you from entering the FIRE CAVERN. Select the amount of time you'll need to complete this task and enter. Inside, you'll fight mainly fire enemies, so ice magic is good. Quistis will talk to you as you walk. The path is straight forward so just follow it. Don't forget to draw fire magic from the draw point. At the end, you'll meet the boss, Ifrit. BOSS ---- Name: Ifrit Level: 6 HP: 1068 Info: Weak against ice. Nuilifies fire attacks Draw: Fire, Cure, Scan AP: 20 Items: 4 G-Returner, 1 Ifrit card He's a fire elemental G.F. Use your G.Fs against him. Shiva works especially well on him. He's not hard to beat, even at low levels. Just try to keep your HP up, and also, have one person junction the magic ability, and the other to junction the item ability so that you can use spells and items. Also, if you've learnt Shiva's boost ability, it will increase the damage dealt to Ifrit. After beating him, you'll be able to equip him and use him. Leave the cave and head back to Garden. Once back there, Quistis will ask you to change and meet at the map of Garden. Go back to your room and to change and rest. 1.2 A NEW CHARACTER ##################################################################### When you get back to the location board, Quistis will talk to you. There will be an FMV here. You'll meet Zell Dincht, a fellow member wanting to become a SeeD member. You'll also learn that for this next test, Seifer will be your squad leader. After all that, head to the carpark and get in the car. You'll be on the world map. The controls will be shown on the screen. But just in case, here are the controls: CONTROLS Move Forward: Square Move Backward: Triangle Get Out: X Turning: D-pad Head towards Balamb town. You can just drive into Balamb town. Once inside, you'll automatically drive to the dock where you'll have to board the boat heading for Dollet. You might want to head back to the town area to draw blizzard magic from the draw point. Go back and board the boat. On the boat, Xu will brief you on the mission. It seems that the Galbadian army has taken over Dollet. You are to go to Dollet and kick those Galbadian idiots back to Galbadia and secure the area. In the process, Seifer will piss Zell off. When Seifer asks you to go outside and take a look, agree and go out. 1.3 LIBERATE DOLLET ##################################################################### You'll get to see, yet another FMV. After that, you'll land on the shores of Dollet. Take note that this is a test and you'll later get a report on how you faired. Remember to junction G.Fs to yourself and Zell, Seifer is optional as he doesn't do much. Head up the stairs and fight the Galbadian soldiers. after that, head through the tunnel. The layout here is also very simple. Just follow the path until the water fountain, defeating all those Galbadian soldiers. Once at the water fountain, Seifer will tell you to explore the area for more Galbadian soldiers. Go to the other side of the fountain and you'll encounter a soldier. After defeating him, Seifer will say that your job is done, and all you have to do is wait. Talk to Zell and Seifer, and after a while, Seifer will get really pissed off, and wants to go kick more Galbadian ass. He decides to head for the COMMUNICATIONS TOWER. For some reason, you support him, although you hate him. Zell objects, but is forced to go as he is out numbered two to one. Go upwards. The path is also straight foward so just follow it, fighting random battles. Once you reach the mountainous area, you'll see dollet soldiers that are injured. Talk to them and as you head up the stairs, you'll see a guy that pleads for help. Suddenly, he is pulled back and he screams. Out of compassion, you go and help him. You'll fight a Anacondaur. It's kinda like a sub boss. He's not too tough, just use your G.Fs. It is weak against ice, so Shiva is good here. After that, continue to head up the stairs. When you reach the top, you'll listen to some Galbadian soldiers talking. They head into the COMMUNICATIONS TOWER and Seifer decides to chase them. Just then, there will be another FMV. After the FMV, you'll learn that the girl that bumped into you earlier is Selphie. She says that she has a message for the squad leader. Upon seeing that Seifer has gone to chase the Galbadian soldiers, she decides to jump down the cliff to catch up with Seifer to pass him the message. Zell asks you whether you are really gonna jump down the cliff. Answer him by say yes or no. I said yes to get there faster. Once down there, you'll chase up with Selphie. You'll see Seifer chase the Galbadian soldiers out of the COMMUNICATIONS TOWER. Selphie tries to pass the message to him, but he's too quick and has already head back inside the COMMUNICATIONS TOWER. Selphie decides to go inside the COMMUNICATIONS TOWER and you follow. Inside, draw magic from the draw point, save your game, and head up the elevator. This is where you meet Biggs and Wedge, two Galbadian soldiers. Note, you might want to junction a G.F to Selphie before going up the tower. Biggs fixes the machine, and there'll be an FMV. After that, you'll have to fight Biggs, which will later be joined by Wedge. After fighting them a while, they'll get blown away by some monster call Elvoret. You'll now have to fight this monster. remember to draw Siren from it. Keep using your G.Fs and you should win, just remember to keep your characters alive, and heal when nessary. BOSSES ------ Name: Biggs Level: 10 HP: 705 Info: N/A Draw: Fire, Thunder, Blizzard, Esuna Name: Wedge Level: 12 HP: 703 Info: Poison does not affect him Draw: Fire, Thunder, Blizzard, Cure Name: Elvoret Level: 8 HP:2872 Info: Weak against wind, nuilifies poison attacks Draw: Thunder, Heal, Double, Siren Total AP: 18 Items: 2 elixir, 2 cottage, 3 G-Returners, Weapons Monthly Magazine March issue After the battle, Selphie will tell Seifer the message. You have 30 minutes to get the hell out of there and make it back to the shore! Leave immediately and get your ass back to the shore! Once back down, SAVE your game! You're in for some major difficulties when you leave the building. When you've gonne out of the COMMUNICATIONS TOWER, you'll suddenly see a giant crab like robot monster! It's name is X-ATM092. It jumps down and you'll have to versus it. This crab like monster is a boss. BOSS ---- Name: X-ATM092 Level: 8 HP: 5580 Info: Weak against lightning, poison does not affect it Draw: Fire, Blizzard, Cure, Protect AP: 50(knock the boss until he has 0 hp on the first battle) Items: N/A You can defeat it, but it's impossible to actually win this battle. Even with high levels etc, it will still repair itself. Just is hit it until it's down so that you can run. Use G.Fs especially Quezacoatl and desperation moves. It is weak against lightning. If you have gotten Quzalcoat's boost ability, it will be better. This robot is quite slow, so you have a speed advantage. When you've hit the monster until it has fallen, and there's a message from Zell that is located on the top that says to run, RUN! Go back down the path, and you'll have to fight it a few more times until you reach the city area of Dollet where there is an FMV which shows the crab crushing a car. Squall will be running for his life! When he reaches the beach, Quistis pumps the robot with lead and Squall is safely on board the ship heading back for Balamb. 1.4 THE PARTY ##################################################################### Once you've back at the Balamb dock, you'll see Fujin and Raijin comming to suck up to Seifer. They ask him about the mission and stuff like that. Seifer tells them about the stuff etc etc etc, and they leave, taking the car! Looks like you'll have to walk back to Garden. Once you're back at Garden, you'll see Quistis, Cid and Xu standing at the location board. You can't avoid them, so you have to talk to them. After the chit chat, go up to the second level, where you see many students waiting for the results. Talk to them. After a while, a Garden Faculty will come and announce the results of the test. Zell and Squall are the only ones there that passed the test. Looks like Seifer flunked yet again. Anyway, head for the elevator and you'll automatically be sent to Headmaster Cid's office. You, Zell, Selphie and another guy whom you'll get to know later have passed the test. The Headmaster gives his speech, and whispers something into everybodies ears. After that, everyone is dismissed. Talk to Headmaster Cid and you should receive an item or something. I can't remember. Leave the room and take the elevator down. You'll automatically be back at level 2. Walk back to the classroom area and you'll see Seifer and his two pals, Fujin and Raijin. There are also some other students there. Seifer will start to clap for you, and soon all the others there start to clap and you all start to blush. Now, go back to your room and get changed for the party. You might want to save before you leave. Selphie will be in your room when you reach there. Talk to her when you first get back to your room and when you're fully changed. You'll be transported to the party. There, you lean on a pillar. Zell approaches you and starts to talk. You ignore him and he leaves. Suddenly, you hear Selphie's voice. She is look for people to join her in organizing some festival. She approaches you and asks you to join. Give her your answer, and after that, there will be an FMV where you look across the hall and see a girl that wants to dance with you. She approaches you and talks to you and drags you to the dance area. Here, you'll get to see yet another FMV. It seems that Squall can't dance! Eventually, with this girl's help, Squall gets the hang of it. The dance end abruptly after the fireworks start as the girl sees someone and walks off. You'll now be at some balcony. Quistis will appear and will talk to you. She wants to meet you at the SECRET AREA in the training centre. So leave, get changed and go to the training centre. At the training centre, draw the magic from the draw point near the bridge. The SECRET AREA is at the back of the training centre. If you still can't find it, the path leading to the SECRET AREA is next to the save point. At the SECRET AREA, Quistis talks to you about her not being able to be an instructor anymore. She talks about how she became a SeeD and a instructor etc. After that, leave the SECRET AREA and go back out. You'll hear someone shouting for help. It's the girl that you saw just now in the infirmary. She's being attacked by a monster! BOSS ---- Name: Granald Level: 8 HP: 1456 Info: Weak against wind Draw: Sleep, Blind, Shell AP: 14 Items: 16 magic stones This boss is weak against wind. Too bad there is no wind magic. Just use G.Fs. This boss has three sidekicks to help him with his dirty work. Don't worry, those sidekicks can't attack you, they are actually use by the boss as weapons. Draw sleep from the boss and cast it on it. While it is sleeping, kill off his three sidekicks and draw magic from him too! Sleep and blind are very useful. After defeating them, two white SeeD cadets will come and escort the girl to safety. After that, head back to your room. You learn from Zell that your room has been upgraded to a single room instead of having to share rooms due to the fact that you are now a SeeD cadet. So, go back to your room and check it out. Cool! Well, better get some rest. It's a big day tomorrow. Note: You can get another copy of the Weapons Monthly Magazine from Squall's desk in his room after fighting Granald. Now that you are a SeeD cadet, you'll get a rank. You can increase your rank by taking tests which can be taken when you go to the tutorial in your menu and choosing test. Here are the answers for the test. Take note that you can only take test acording to Squall's level. So if Squall is level 7, he can only take the test until test 7. Test Answers: ------------- level 1:y,n,y,y,y,n,n,y,n,n Level 2:y,n,y,y,y,n,y,y,n,n level 3:n,n,t,n,t,t,t,n,t,n level 4:n,y,y,y,n,n,y,y,n,n level 5:n,n,n,y,y,n,n,y,y,y level 6:y,n,y,y,n,n,y,y,n,y level 7:y,y,y,y,y,y,n,y,y,n level 8:n,y,n,n,y,y,n,n,y,n level 9:n,y,n,n,n,n,n,n,y,y level 10:y,n,n,n,n,n,n,n,y,n level 11:y,y,n,y,y,n,y,n,n,y level 12:n,y,n,n,y,n,y,n,y,n level 13:y,n,n,n,y,n,n,n,n,n level 14:y,y,y,y,n,y,y,n,y,n level 15:y,y,n,n,n,n,n,y,n,y level 16:y,n,n,y,n,y,n,n,y,n level 17:y,n,n,n,y,n,n,y,n,n level 18:y,n,n,n,y,n,n,n,n,n level 19:y,n,n,y,n,n,n,n,n,y level 20:y,y,n,y,n,y,y,y,n,n level 21:y,y,y,y,n,n,y,y,y,n level 22:n,n,n,y,n,n,n,y,y,n level 23:y,n,n,n,n,y,y,y,y,y level 24:y,y,n,n,y,y,n,n,n,y level 25:y,n,y,y,y,n,n,y,n,n level 26:y,y,n,y,n,y,n,y,n,n level 27:n,y,n,n,n,n,y,n,y,n level 28:y,n,n,y,y,y,n,y,n,n level 29:n,n,n,y,y,n,n,n,y,n level 30:n,y,n,n,n,n,y,n,n,n 1.5 HELP THE RESISTENCE FACTION IN TIMBER ##################################################################### When you wake up, you hear Selphie knocking on your door. She tells you to meet at the CENTRAL GATE as you've got a job. Well, save your game if you haven't and go to the CENTRAL GATE. On your way there, make your way to the library. In the library, there is a draw point which has esuna. At the central gate, you see Selphie, Cid and a Garden Faculty. Where's Zell? Suddenly, out of no where, Zell appears on his T-board, making it just on time. His T-board gets confiscated by the Garden Faculty as you are not allowed to use T-boards in Garden and you are briefed on the mission by both cid and the Garden Faculty. You are to go to TIMBER STATION to help the Resistence Fraction against President Deling. Squall has been choosen to lead the group of three. Cid will also give you a cursed lantern. It is said that the lantern has magical powers. Anyway, better get going. Head for Balamb town. Once there, if the draw point has magic, draw the magic. Go to the train station which is at the left from the weapons upgrading shop. There, you'll meet the Card Queen. There is also a item shop. You might want to purchase some items. Hi-potions, phoenix downs etc. After that, go into the train station. You'll be asked by the train attendent to purchase a train ticket for 3000 gil. Buy the ticket and board the train. Once one the train, Selphie and Zell will ask you to open the door. You'll automatically open it and They both will rush in. Save your game. Extra! Extra! You can actually versus the G.F in the cursed lantern right now. I managed to defeat him, even at low levels. The G.F is Diablos. It mainly attacks enemies with status effects. Diablos uses demi. He attacks can be quite damaging, but as long as you have about 2 Hi-potions, 5 potions and 3 phoenix downs, plus your 3 G.Fs, it should be enough. It will be better if you have learnt the boost ability for all three G.Fs. The lower your levels, the easier this G.F boss is. at least for me it is. I fought it at level 99 and i had a lot of trouble. I fought it the next time at level 10 and I beat it in like about 5 to 10 minutes. Oh yeah, I forgot that his levels, hp etc all depends on your levels. So...... well, you'll have to figure it out yourself BOSS ---- Name: Diablos Level: 10 HP: Varies Info: Weak against wind Draw: Cure, Demi Ap: 20 Items: 8 G-Returners, Diablos card Depending on his levels, Diablos will have extra moves. The earlier you fight him, or the lower your levels, the weaker he is. Just draw demi from him and cast it on him to reduce his hp by 1/4. Also use G.Fs and desperation moves. Make sure you have a few phoenix downs and potions as they are essential. Talk to Selphie and she'll express her love for trains. After that, Go inside the room which Zell went into. You'll see Zell bouning up and down. He's hsving a great time. You'll also receive a magazine here. When Selphie enters the room, she tells you and Zell that she's very tired. Soon, she falls onto the couch and falls asleep. Zell too, falls asleep. You begin to hear this noise in your head and faint on the floor. 1.6 WHO IS THIS MAN? ##################################################################### The screen switches over to another guy and his party. His name is Laguna. He's a Galbadian soldier and is with his two friends Ward and Kiros. Laguna is the one with the long hair and a gun. Ward is the big sized one with the bandana on his head, and a weapons that looks like a giant clock hand. Kiros is the skinny guy with two swords. If you didn't know, Laguna takes Squall's place, and hence has his G.Fs, magic etc. Ward takes Zell's place, and Kiros takes Selphie's place. You're supposed to follow the straight forward path back. Along the way, there will be some talking between the three. There is a draw point in the middle of the path which has long grass all around. When you reach your car, there is also also another draw point I think. Board your car and you'll automatically drive off. You'll arrive at Deling city. Laguna just parks his car anyway he wants and gets off, causing a traffic jam. Laguna tells Kiros and Ward to go drinking with him. So head for the GALBADIA HOTEL. Go to the right from where you are to get there. Once there, go inside and at the receptionist desk, go down the flight of stairs. Talk to the waiteress to get your usual table. Through the conversation between Laguna, Kiros and Ward, you learn that Laguna's main reason for comming to the bar is to hear some girl by the name of Julia play the piano. Julia will appear and will star playing the piano. Kiros and Ward force Laguna to go and talk to her. As Laguna approaches the stage, he gets a leg cramp. Julia will approach Luguna and talk to him for a while. She also asks him to go to her room! Go talk to Kiros and Ward and see what they say! After that, go up, and talk to the person at the receptionist desk and ask for Julia's room. Once up there, there will be a conversation between the two. After that, it switches back to Squall and company. 1.7 TIMBER STATION AND THE RESISTENCE FRACTION ##################################################################### When you reach TIMBER STATION, a guy will approach you and asks you a question. Give him the answer which Cid told you and he'll lead you to his base which is actually a train. On the train, you'll learn that he is Watts, and the guy in blue is Zone. They are part of the resistence fraction. They seem to be short of one member, their so called princess. Zone asks you to go and wake her up. Head up the stairs and into the room right at the end. In the room, you'll see a familiar face. Yup, it's the girl you danced with. after the short chit-chat, you'll learn that her name is Rinoa and she's been asking Garden to send SeeD cadets to help her resistence fraction the Timber Owls or something like that. She'll also introduce you to her dog, Angelo. After that, head out of the room and back to the entrance. Once there, you'll be asked to move into the conference room. Inside, Rinoa, Watts and zone will brief you on your mission. It seems that President Deling will be passing through town. Your job is to capture the president in his train carridge. To do that, you must input passwords and stuff like that. Just follow the tutorial and pratice on the test model. After that, exit out of the room and talk to zone when you are ready. You might want to save your game before you do this. There is a save point in the first room up the stairs. After that, talk to Watts. You'll begin the mission. Just follow Rinoa. When you reach the place where you have to input the passwords, Zell will look out for the red guard and Selphie will look out for the blue guard. Go down and input the password. Here are the controls: Up: go up Down: go down Circle: 1 X: 2 Square: 3 triangle: 4 L1: look to your left R1: look to your right Remember to look out for the guards. When they are coming, Zell or Selphie will tell you that they are coming. You have to enter each password under five seconds, so be quick. You have to enter three passwords.After inputting the passwords, there will be an FMV. Next, you'll be at another part of the train. This time, Zell and Selphie won't be helping you as they've gone to another part of the train. So, you're on your own. Look out for the guards. And, when on top of the train, when there is a red guard under you, stay still. He's go a motion sensor When there's a blue guard, run! He's got a heat sensor. Once that's done, there will be another FMV. After the FMV, you'll be back at the train with Zone and Watts. It's time to pay president Deling a visit. When you're ready, talk to Rinoa and you'll go into the presidents carridge. Remember to junction your G.Fs and magic etc before going in. Rinoa will try to threaten the president, but with no avail as the president is a fake! Prepare for a boss battle! Twice in fact. This boss has two forms. BOSS ---- Name: Fake president Deling(form 1) Level: 8 HP: 458 Info: N/A Draw: Cure Name: Gerogero[I forgot](form 2) Level: 8 HP: 2450 Info: Weak against fire, earth and holy Draw: Esuna, Double, Berserk, Zombie Total AP: 20 Items: 8 zombie powder Defeating these two is easy. Fake president Deling is not weak against anything, but has little HP. Just use your G.Fs to finish him. His second form, has quite a bit of HP, but is weak against Fire, Earth and Holy. So make full use of your Fire spells and Ifrit G.F. If you junction your fire spells to your attacks it will do much more damage to the monster. Another way to kill it is to use one phoenix down and it will die instantly. After the battle, you'll be back at the conference room. Talk to Rinoa and you'll ask her about your contract. She'll pass you one, which you hardly understand as the english use is too much for your vocabulary. She then hands you another piece of paper. After that, head out of the room, save your game and talk to Watts to leave the train. You'll now be back at the Timber station. Now, head south pass the hotel to meet some Galbadian soldiers bullying the local guards. Beat the soldiers. Return to the train station and from there, head east to the TIMBER MANIACS building. Enter the building, and be sure to search the magazines. The second pile to the right has the " Girl Next Door" magazine. Talk to the Timber Maniacs, leave the building and head right and into the pub. There, talk to the people. Talk to the drunken man and " tell him about the cards " to have him move away from the exit. Leave through the back exit and climb to the top of the TV STATION. The will be a scene here where Seifer holds the President hostage, and after that, head to the house adjacent from the TIMBER MANIACS. Talk to Quistis twice, from a new party and leave the house. Talk to the soldier and you'll find out the he's actually Watts in disguise. Head right to find Zone disguised as a old man. Talk to him and there will be another scene. After that, continue right, cross the bridge, and head south to board the train. Talk to everyone on board the train, make sure that you talk to Zell the last, and the train departs. Get off the train at the first stop, which is EAST ACADEMY STATION, the place you are to stop at. After that go through the small forest between to mountains and you'll have a scene where you go into dream land again...... 1.8 Welcome to Laguna's world...... again ##################################################################### You'll now be back with Laguna and his team of Kiros and Ward. Follow the path, fight the soldiers until you reach the three-way fork. Head down the middle path ladder. When you come across three hatches, examine the upper-right corner of the middle hatch and " tamper with it. " Continue following the rocky path- first east, then north-until you come across a torpedo and a boulder. Examine the torpedo and choose the first option. head north along the staircase and continue north until you reach a save point. Go north through the pipe, fight the soldiers and it ends here when Laguna throws his mates off the cliff, then tries to go down carefully but has a even more of a bumpy ride then his mates. 1.9 Galbadia Garden ##################################################################### Once your party awakens, there will be a bit of talking before you leave the forest. Leave and go to GALBADIA GARDEN, at the oppsite side of the forest. Once in GALBADIA GARDEN, there will be some talking, followed by a message asking you to go to the waiting room. Head to the central hall and draw haste from the hidden draw point under the yellow light, then head northand go up the stairs and enter the first door on the second level. This is the waiting room. Then, once everybody has settled down,talk to Zell, Quistis, Rinoa and Selphie in that order. There will be some misunderstanding between Squall and his members and he'll leave the room. Go down the stairs and you'll see some people doing pumping on the ground. Can you see Zell? He too, got caught for running along the hallway. If you leave the area and go back, they'll be gone. Anyway, head back to the main entrance and talk to Rinoa. After which, Martine will arrive. He'll brief you on your mission blah blah blah, and introduce Irvine Kinneas. You are to assasinate the witch. Go to the train station northwest of the Garden and board the train headed for DELING CITY. Once onboard, there will be a funny scene. Irvine will go around trying to woo all the girls. Unfortunately, he is rejected by all of them. He then tells his story about how shooters are alone blah blah blah. After that, the train will leave and you'll be at DELING CITY. 1.10 Deling City ##################################################################### Ok! You're now in DELING CITY. Once you're out of the train, go up the escalator, then head north to the bus stop. Once Bus 08 arrives, talk to the conductor standing there to board the bus to CARAWAY'S MANSION. Once outside CARAWAY'S MANSION, alight from the bus. Talk to the guard that is nearly hidden in the background. From him, you'll be able to learn about THE TOMB OF THE UNKNOWN KING. To prove that you are the SeeD members called on to come to DELING CITY to stop the witch, you must first prove yourself to be worthy. So, you must go to THE TOMB OF THE UNKNOWN KING and find a missing person or the id of his sword. It is located at the northeast corner of the continent. You have two options. One, go by foot and face lots of tough enemies, or, two, rent a car and face no enemies. The choice is yours. If you feel that you need the money or have not enough money, or have Diablos " Encounter None " Command, go by foot. If you don't want to spend your time fighting your way to the place, and have enough money, go rent a car. Once you've made up your mind, talk to the guard and ask him to show you the way to the RENT A CAR shop. From there, you can leave DELING CITY. 1.11 TOMB OF THE UNKNOWN KING ##################################################################### When you arrive, you'll see two girls running out of the tomb. You might want to save your game in case you get lost in the tomb. If I'm not wrong, there should be a draw point here. Draw the magic and enter the tomb. Go north one screen and you'll find a sword lying on the floor. Examine it to reveal the student id number. Remember, that the student id number is never the same, so you can never use the same number again. Anyway, the next part is for those who wish to get the BROTHERS G.F. So, if you don't want to get them, skip the next section and go back to DELING CITY. 1.11a Getting the G.F Brothers (sub-quest) ##################################################################### Ok, so you want to get the G.F Brothers right? Well, lets go! Ok, you can actually navigate the entire tomb if you didn't know if you just keep turning right at every intersection. You can press select anytime inside the tomb to see the map. Head to the " East " room to fight Sacred. He's by himself, so he is easier. BOSS ---- Name: Sacred Level: 15 HP: 2468 Info: Weak against poison and wind. Earth has no effect. Draw: Shell, Protect, Berserk, Life AP: 20 Items: 8 G-Hi-Potion He only has one attack, but because he has his regeneration skill, defeating Sacred can be a chore. To stop him from regenerating, cast float on him. Use your G.Fs to their full extent, Diablos and Siren work extremely well. Use aero magic on him as he's weak against it, and also junction it to your attack. After defeating him, hit the northmost room for the Draw Point and the Floodgate switch. Continue turning right at every junction to leave the tomb. Save your game, and re-enter. Head straight north to the centre of the tomb. Now you'll fight the brotherly duo of Sacred and Minotaur. BOSS ---- Name: Sacred Level: 15 HP: 2468 Info: Weak against wind and poison. Earth has no effect. Draw: Shell, Protect, Berserk, Life Name: Minotaur Level: 22 HP: 5370 Info: Weak against wind and poison. Absorbs earth attacks. Draw: Shell, Berserk, Protect, Double AP: 40 They are earth-based creatures and are weak against wind. Use Siren or silence to stop them from using their regeneration move, and then hit them with your most powerful spells and G.Fs. Draw double to increase your offensive power and life in case your character dies. You might want to keep your HP levels high as the brothers can do up to a few hundred damage. Once you've defeated them and the gost of the unknown king appears and blah blah blah, leave the tomb with your new G.F. Head back for DELING CITY. 1.12 All kill the witch ##################################################################### Once back at DELING CITY, go back to the mansion and give the password to the soldier. Remember, first enter 1's then 10's and then 100's. You'll now be able to enter the mansion. Once inside, you'll have to wait for the General to arrive. Talk to Rinoa and she'll tell you that General Caraway is her father. After that, the General will appear. He'll brief you on your mission blah blah blah, leave the mansion to show you what to do etc etc. Once ready and you gain control of Quistis and her party, Quistis feels bad about what she said to Rinoa and decides to apologize. So go back to the mansion. Rinoa realizes that her father is going to lock the doors to the room and leaves before he can. You arrive only to be locked in! You now have to guide Rinoa up some crates by pressing x near the crate. Save before you go up as there is no turning back. Once you're at the roof top. After the scene between Edea and Rinoa, you will gain control of Quistis and party. To solve the puzzle in the room, grab the wineglass from the cabinet and place it on the statue. It will reveal a hidden passage. Head through the hidden passage and into the sewers. Jump onto the waterwheel and head north; the parade begins and you regain control of Squall and Irvine. They'll be at the same place that Rinoa was at, so do the same thing and bring them up the crates. You see the president on the ground. Go up into the room and you'll notice a tile on the floor that can be opened. Ignore it for now and instead, go into the next room. You'll see Rinoa and two monsters. Prepare for a boss fight. BOSS ---- Name: Iguion Level: 19 HP: 1747 Info: Weak against Earth and Holy. Fire and Poison have no effect. Draw: Cure, Esuna, Petrify, Carbuncle Ap: 20 Items: 8 G-Returner You'll only have Squall and Irvine for this battle. Use all your G.Fs except Ifrit. Brothers are good against them. Remember to draw Carbuncle from them as if you don't, well...... Carbuncle is gone forever. Draw cure and esuna from the boss when you need it as they have an attack that have status disorder, causing you to have a timer on top of one of your character's head's. When the timer reaches zero, your character is turned to stone. Use esuna to stop this status. Hope you bought bullets for Irvine if he's gonna use his special. Also, make sure your G.F Brothers have learnt the ability " Boost " to give them a upper hand at dealing more damage to those Iguions. After the battle, and the little bit of chit chat with Rinoa, go back to the previous screen and examine the hatch at the corner of the room. It will reveal a secret passage to the sniper rifle. Examine the sniper rifle and after some talking, you'll be back with Quistis and her party. 1.13 The Deling City sewers ##################################################################### Note that you can jump onto waterwheels and open gates in the sewers to get to different places. Remember to draw life magic from your battles with the Creeps for later use. If you have Diablos " Encounter None " ability, it would be even better. Continue north until a cross junction, then head west. Continue west until a corner junction, then head north until a second cross junction. Head east, jumping across two waterwheels as you proceed, then cross another two waterwheels and head south until you reach the screen from which you entered the sewers from. Head east until you see the Weapons Monthly magazine. If you missed it, you can return to the sewers on a later disc to get it. Go north to reach a save point and a ladder. Save your game and go up. Climb to the top level and examine the window and then activate the switch. Oh yes, you'll get to end it right now. Since Irvine shot the witch but had no effect, Squall will finish the job. This will be the last battle of the disc. Your party will consist of Squall, Rinoa and Irvine, so make sure you properly equip them before the battle. It's time to kick some ass!!! BOSS ---- Name: Seifer Level: 20 HP: 1150 Info: N/A Draw: Fire, Cure, Life Name: Edea Level: 27 HP: 7000 Info: N/A Draw: Cure, dispel, Life, Double Total AP: 20 Items: N/A You'll have to fight Seifer one on one before you fight Edea. He's pretty weak so you shouldn't have much problems. You might want to draw life magic from him before you kill him. After that, you'll have to fight Edea three on one! She has very damaging spells. Her magic is all level three magic. Cast double on all your members and then cast shell. Use your most powerful G.Fs to wipe her out. Edea can dispel your magic barrier, so be careful. For a cheap and easy win, keep summoning Carbuncle every turn and she'll be too busy dispelling your reflect barrier instead of attacking you. After the battle, the will be an FMV. Squall will get injured by Edea after she throws a ice breg or something at you. Squall starts to close his eyes as he looks at Rinoa who was trying to help him...... Congrads man! You're now on Disc 2!!! Change the disc and continue playing. More to come later! Credits: To Squaresoft, for making this wonderful game. To GameFAQs for making this super website. To Kao Megura, my inspiration. To all Ping Yi Sec students in the PYSS Band. To the class of 2/02 99', this faq is dedicated to you all. To Leisha and Jeanine, I miss you two gals a lot. To Irene a.k.a krazy gal, Doreen a.k.a Siao Char Bo, Xiu Xian a.k.a wong, Steven a.k.a steam, Gerald a.k.a big balls, Rudi a.k.a forest, Ikaika a.k.a ika, Amin a.k.a Batman, Chee Seng a.k.a cheese dale cheese and Desmond a.k.a IFD my friends who are really nice to me. To ff8source.com and Expert Gamer for the information on the characters and G.Fs etc etc. And lastly to myself, for having the determination to write this FAQ.