Here is the updated DBZ Saturn faq Henry LaPierre freeza@ix.netcom.com 000000000 0000000000 00000 0000000 0000000 0000 000000 0 00 0 0 0 0 0 0 00 0 0 0 0 0 0000 0 0 0 0 0 00 0 0 0 00 0 000 00 0 0 00 0 0 000 0 0 00000 00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0000000 0 000 0 0 0 0 0 0 0 0 00 0 0 0 0 0000000 0 0 0 0 0 0 0 0 0 0 0 0 0 00000 0000 00 0 0 0 0 00 00000 0 0 0 0 000000000000000000000 0000000000 00000 00000 0 0 0 0 0 0 0 0 0000 0 00000000 0 0 00 0 0 0 0 0 0 0 0 0 0 0 0 000 0 0 0 000 00 0 0 0 00 00000 0 0 0 0 0 000000000 0 0 0 0 0 0 000000 0 0 0 0 0 0 0 0 0 0 00000000 0 0000000 0 0 0 0 00 0 0 0 0 0 0000000 00 0 0 0 0 0 00000000 0 0 0 0 0 0 0 0 0 00000000000 0 0 Dragonball Z Shin Butouden 0 0 The fighting game 000000000000000000000 F.A.Q. for the Sega Saturn By Henry LaPierre 2nd edition Dragonball Z for the Sega Saturn is a two dimensional fighting game that allows the characters to travel great distances from each other by way of a split screen. Like the Genesis and Super Nintendo versions of the Dragonball games, the split screen allows each side to scroll independently. There is also the ability to fight on two different planes. By using the float/land button your character is able to jump up into the sky and fight from a hovering position, or land and fight from the ground. The screen will automatically split when the two characters are on different planes from one another. The Saturn version is not semi three dimensional like the Playstation, however each character has the ability to knock their opponent, or move themselves into the background. When this happens the screen's background will rotate 90 degrees. This will cause a different background picture. Some backgrounds have upwards of three sections that you can rotate four times each before seeing the same background picture. That makes for some stages with twelve different background pictures. You fight single round matches, but your character can have upwards of three health bars worth of life. Your character also has a power meter which you can charge up at any time during the match. The power is used for the energy attacks in the game. The bigger the attack, the more power you need to have. Because of the area in which you can go in the matches, there is no time limit. There are twenty seven different fighters to choose from in any of the versus modes, twenty two in the one player game. The game uses five buttons in the default setting, six if you put dash left and dash right on seperate buttons (highly recomended). The X, Y, and Z buttons are used, but mainly just for character selection (unless you change the default controller setting). Now on to the F.A.Q. New to this edition: I fixed some typos, and added 15 previously undiscovered moves, most of which were meteo attacks. Dragonball Z Shin Butouden for the Sega Saturn Turn the power to the Sega Saturn on with your Dragonball Z game in. An animated intro will run, showing all twenty seven fighters. This animation is actually a cropped version of the intro that runs on the Playstation Dragonball Z Ultimate Battle 27 game. After the animation runs the title screen will appear. Pushing start on the title screen brings you to a selection screen. This selection screen has the following choices: battle mode..........regular type matches tournament mode......8 players compete to find a champion Mr. Satan mode.......bet on fights to get him out of debt options..............change certain game settings Start, A or C accepts a choice, B declines. Options Choosing options brings you to option board 1 This is the controller configuration screen. It looks like this: player 1 player 2 player 1 player 2 ?....punch...........? ?....dash w/pad......? ?....kick............? ?....dash right......? ?....energy attack...? ?....dash left.......? ?....float/land......? ?....back to default.? To change the controller settings, highlight what you would like to change and press the button that you would like it to be on. That button's initial will then appear beside it on the corrosponding players side. To advance to the next option board, highlight option #1 and press right on the directional pad. Option Board 2 is the settings board. You can change the following: difficulty.........easy, normal, severe, super (normal is default) continues..........0-9 help commands......on/off (on is default) music test.........0-38 different music samples sound test.........0-967 different samples background music...mono/stereo/off (mono is default) meters and radar...on/off (on is default) The Help Commands are diagrams of the moves for the two characters currently battling. It is brought up by pausing the game. In a two player match, one player hits start, which causes the word pause to flash on the screen. If the other player accepts the pause by hitting start at this time, the help commands will then appear. Option Board 3 This is the controller test screen. You can see if your controller is working properly. Whatever direction, or button you press, is shown in a picture of the controller. To exit the controller test board, hold start and press left or right on controller one. The Command Help Board This board shows the name and diagrams for ten of each characters moves or attacks. Push down to highlight the characters names, then left or right to select a character. Down then cycles through the moves. In case you don't know the characters by their japanese written names, they appear on the command help screen in this order: Super Saiyajin Son Gokou (default) Super Saiyajin Son Gokou to the 3rd power Son Gohan Son Goten Vegeta Young Trunks Trunks Gotenks Piccolo Diamoah Kulilin Tenshinhan Kamesennin Zarbon Recoom Ginew Freeza Artificial Human #18 Artificial Human #16 Cell Kaioushin Dabura (devil) Majin Buu Super Buu Mr. Satan The Great Saiyaman Young Son Gokou Gogeta Battle Mode selections: Choosing battle mode gives you these choices: Story Mode Versus Mode Group Battle Mode Story mode 1 player verse computer opponents to get an ending. Versus mode Choosing versus mode gives you the following choices: 1 player vs. computer...single battle with opponent you choose 1 player vs. 2 player...single 2 player battles computer vs. computer...pick 2 fighters to watch battle Group Battle mode Each player picks 5 characters. Both players can pick the same character, but cannot pick a character more than once. The winner of each match goes on to fight the next opponent, elimination style. The remaining life bar is extended by one half of the energy left in your powerbar at the end of the match. That is all the health that you have for the next match. The winning team's portraits are shown over the match results at the end of all the battles. Choosing group battle mode gives you these choices: 1 player vs. 2 player...you and a friend pick 5 player teams 1 player vs. computer...choose both your team and the computers Tournament Mode 1 to 8 players can compete in elimination matches. Each player chooses their character with the A button. After all players have selected their characters, hit the start button on both controllers. This causes the computer to select and control any unused tournament slots. After all 8 slots have been filled, you are brought to the tournament options board. Tournament Options Board On this board you can change some of the tournament settings. It is set up in a grid like this: player 1 name player 3 name player 5 name player 7 name life # life # life # life # power # power # power # power # player 2 name player 4 name player 6 name player 8 name life # life # life # life # power # power # power # power # % of life gained back from the set to life & end, start powerbar at the end of a match power default tournament The X or Z buttons raise your life meter level, Y decreases it. The A or C buttons raise your power meter level, B decreases it. Controller 1 controls the settings for players 1, 3, 5, and 7. Controller 2 controls the settings for players 2, 4, 6, and 8. After the announcer is finished announcing the days matches, both current players must hit the start button to begin the match. The first round of battles is the elimination round. It consists of four matches, the winners of which advance to the semi finals. The losers games are over. The second round of battles is the semi finals. It consists of two matches, these winners go on to the final. The losers battle each other for third place. The third round is the losers of the semi finals battling for third place. The fourth round is the finals, the winners of the semi finals battle each other for the top position. After this round ends, a picture of the 1st, 2nd, and 3rd place winners is shown over the credits, with black and white pictures of the various matches shown randomly. Mr. Satan Mode Apparently Mr. Satan owes some money and he must bet on fights to raise it. You play Mr. Satan. A group of six fighters are choosen at random to battle one another, and you bet on the fights. But wait, your Mr. Satan, YOU CAN CHEAT!!! There are four different options to choose from to help you pick the winner: pick the winner item and place bet configure describe the other items you can use options Pick the winner and place your bet:you are given 2 characters to pick from, choose who you think will win. You start with 1,000 units of money, but the object of this mode is to get to 10,000 so bet wisely. You may bet a minimum of 10 and a maximum of 3,000. After selecting your choice of fighters, it will display their starting life level, starting power level, and attacking powers. After you place your bet it's off to the match. Item configure:this lets you place your items that are in use on the various controller buttons as you'd like them. Item descriptions: Row 1 left to right: banana peel.........makes character slip and fall over gun.................damages character, but not much mine................goes off when stepped on offerings...........give these to character in meeting screen Row 2 left to right: red bottle..........increase characters health by 10 red jar.............increase characters power by 10 flashlight..........blinds all non blocking characters offerings...........give these to character in meeting screen Row 3 left to right: blue bottle.........increase characters health by 30 blue jar............increase characters power by 30 dynamite............goes off after a short time offerings...........give these to character in meeting screen When asked to make a choice concerning the offerings, 1st is yes, 2nd is no. You must buy the offerings. Press start to exit this screen. Other options: This brings you to 3 other options: Give gifts to a fighter Talk with fighter Prey to the heavens Giving gifts:choose 1 of the fighters you'd like to give the gift to. Choose the gift you'd like to give. The gifts raise health, power and strength. After choosing your gift you are taken to a spinning wheel, this determines if the fighter will accept your offering. The white highlighted word is no, and the yellow is yes. This will be the same for all the options in this group. Talk with a fighter:this lets you meet with one of the fighters and see if they feel confident about the match going their way. You spin the wheel to see their answer. Prey to the heavens:this lets you pray to the heavens to let the fighter you pick win. You spin the wheel to see if you were successful. These last two options have no real factor in the outcome of the match. The object is to win 10,000 to pay off your debts. When the matches start you are on the side of the ring. You can move left and right, and throw things into the ring to sway the outcome of the match. But remember that both characters can be damaged or powered up by what you toss into the ring, so throw carefully. Preparing for battle: After choosing your desired mode of battle, you are brought to the character select screen. Here the characters are divided into 3 groups: Group X:bad guys Group Y:heroes Group Z:secondary characters Zarbon Gokou Kulilin Recoom Gohan Tenshinhan Ginew Goten Artificial Human #18 Freeza Vegeta Artificial Human #16 Cell Young Trunks The Great Saiyaman Dabura (devil) Trunks Kaioushin Majin Buu Piccolo Diamoah Gotenks Super Buu Super Gokou 3 Kamesennin Mr. Satan Gogeta Young Gokou To choose simply hit the corrosponding button to the group that the character you want is in. Then scroll up and down to select the character you want (left and right go into the other groups), and press start, A, or the C button to select. B takes back the choice, and the right button does a random select. After you've selected your character, you are brought to the Battle Options Board. From this board you can change a few settings: Battle Options Board player 1 player 2 character name start character name #wins #losses background music (selectable) #wins #losses name of song picked life meter life meter 50-420 stage select 50-420 power meter picture power meter 0-140 of 0-140 stage selected (11 different,? is random) After you've selected your battle options, press start. A help command list with ten of the moves for each of the two current fighters will appear while the match is loading. A small animation also runs by the bottom of the screen at this time. There are 3 different animations: Mr. Satan lighting a fuse to a pile of dynamite. Chi Chi chasing Goten. Bubbles the monkey dancing by. Controls during battle: The float/land button causes your character to jump to the sky, or drop to the ground, depending on where you are. The screen needs to be split to do this with just the button. If you are within the same screen as your opponent and press back on the directional pad while pressing the float/land button you will go to the alternate level. If you are at an alternate height from your opponent, press the directional pad forward while pressing the float/land button to appear right in front of them. If both characters are in the sky and on the same screen when you press the float/land button, your character will fly into the background, revolving the background screen 90 degrees. Holding back on the directional pad while trying this will cause the your character to drop to the ground. If you are knocked off screen, you will jump back on and power up for a second. You get no extra power in your meter for this, it's just your character being mad. The opponent also cannot attack you at this time. Falling into water takes off a small amount of power. Each character has a move that will knock the opponent into the background, causing the screen to rotate and the background view to change. Blocking is done by holding straight back to block high to mid range attacks, and down/back to block low attacks. To throw, hold forwards on the directional pad and press the punch button. To land from a throw, do one of the following motions as soon as your opponent grabs you to throw you. Rapidly tap the directional pad towards your opponent to land safely from the throw. Rapidly tap the diractional pad away from your opponent to turn in the air and come diving back down at your opponent. You can attack while this is happening. Grappling occurs when 2 characters dash into one another. They lock hands in a grapple and flare up with energy. To try and break your opponents grapple, rapidly tap back on the directional pad. To try and throw your opponent out of the grapple, rapidly tap the punch button. Getting back up after being knocked down. You can still take damage from hits while you are on the ground, so get up as fast as possible. To do so you have these options: Before you even hit the ground, tap punch or kick twice, to flip to your feet, without falling to the ground. While on the ground: Rapidly tap up, to flip up. Rapidly tap back, to flip back. Rapidly tap down, to stand back up. Rapidly tap forward, to do a flip kick towards your opponent. Press punch and kick together to charge up your characters power meter. Your character will flare with energy. Static electricity will sparkle around your character when they are fully charged. When dizzy from expending too much power, rotate the directional pad in circles rapidly. this causes your power to come back quicker. You can knock your opponent dizzy with multiple attacks. Most meteo attacks must be performed from throwing range. Some characters will not do their meteos against certain other characters. If you get a perfect victory, your character will do an alternate winning pose. After a battle you are given 3 choices: next battle (same mode, choose characters again) rematch (same mode, same characters, straight to match) end (back to the title screen) Codes and such Hold A, B, and C, while pressing start:this resets the game Turbo Speed Hold the left button on controller 1 during the title or selection screen, and press X for slow (dark background), Y for medium (regular background, default), and Z for fast (normal background). For hyper fast hold the left and right buttons on controller 2, on the same screens, and press the Z button (also on controller 2, sunset background) There is undoubtably a code for making Gokou 3, Gogeta, Kamesennin, Mr. Satan, and Young Gokou playablein a one player story mode. Unfortunately, I don't have it. Descriptions of the backgrounds There are 13 different backgrounds. All but the jaguar dome is made up of sections(only Mr. Satan mode happens here). A section has 4 different background angle pictures to it. You can get to the other sections within a background, by knocking your opponent there or flying there by the sky. The backgrounds are as follows: #1 the road the artificial Humans #'s 16, 17, and 18 were fought on. This has 3 sections, 1 on top of 2. #2 surface of the planet Namek. There are pools of water that you can be knocked into. This has 3 sections, 1 on top of 2. #3 the desert where Majin Buu was released. This has only 1 section. #4 Cell's tournament grid. Very small, also has only 1 section. #5 the room of spirit and time. This has 1 large rectangular section. #6 Majin Buu's house. This background has 3 sections in a row. #7 city street. This has 3 sections, 1 on top of 2. #8 inside Babi-Di's spaceship. This has 1 large section. #9 desert with craters, inside Babi-Di's spaceship. You can smash your opponent through the craters, or jump on them, hide behind them, or just destroy them with a giant fireball attack. A character standing behind a crater during a giant fireball attack of any kind, will not be hit. The crater will absorb the blast and explode. This background has 3 sections in a row. #10 under a large tree in the rain. This has 2 sections in a row. #11 above the ocean in front of Kamesennin's house. On this background every time you get knocked down, you fall into the ocean. This has 3 sections in a row. #12 Tenkai-ichi Budoukai. This is the tournament arena.(tournament mode only) It has 1 large block. There are lots of secondary characters in the stands. #13 Jaguar Dome. Side view only.(Mr. Satan mode only) There are tons of minor Dragonball characters in the bleachers. Individual character moves listings Key:A = punch B = kick C = the energy attack S = shadowed To = directly from the last direction to the next O = knock offscreen BA = knocks the opponent into the background Charge = hold the directional pad in the direction listed for 3 seconds *Some of the characters have a move that starts with Forward to Down to Forward, to do these moves you must let the controller pass through the neutral position(center) on the way to Down. Son Gokou down to forward+C..................triple fireball down to back+C.....................fast invisible fireball (O) forward to back to forward+C.......blinding light forward to down+C..................ground energy explosion forward to back to forward+A.......double fisted punch (BA) down to back+A.....................dashing elbow smash (S) (O) forward to down+B(while jumping)...flaming dive kick (all the way down) forward to down+B..................dashing slide kick (S) half circle forward+B..............4 hit kick attack (S) back to down+B.....................jumping double kick attack down to back to forward+C..........kamehameha (giant fireball) half circle forward+C..............kamehameha(alternate) down to back,half circle forward+C.super kamehameha (2nd giant fireball) half circle forward+C..............warping kamehameha* back to forward,half circle back+A.meteo attack *The warping kamehameha is performed with the same motion as the alternate, but you must have less than 1/4 of a health bar and a full power meter. You must also be within red lined split screen distance and hold the energy attack button until the energy crackles. Saiyajin Son Gokou to the 3rd power down to forward+C..................triple fireball down to back+C.....................fast invisible fireball (O) forward to down+C..................traveling ground explosion half circle back+C.................ground energy wave forward to back to forward+A.......double fisted punch (BA) half circle forward+A..............flip attack (S) forward to down+B..................dashing slide kick (S) half circle forward+B..............4 hit kick attack (S) forward to down+B(while jumping)...diving flame kick (S) back to down+B.....................jumping triple kick attack down to back to forward+C..........kamehameha (giant fireball) half circle forward+C..............super kamehameha (2nd giant fireball) half circle forward+C..............warping kamehameha* half circle back to half circle forward+A...meteo attack *The warping kamehameha is performed with the same motion as his super kamehameha, but you must have less than 1/4 of a health bar and a full power meter. You must also be within red lined split screen distance and hold the energy attack button until the energy crackles. Son Gohan down to forward+C..................ground energy wave half circle forward+C..............homing ground energy wave forward to down+C..................ground energy explosion down to back+C.....................fast invisible fireball (O) half circle back+A.................multi hit punch attack (S) forward to back to forward+B.......turn around kick (BA) forward to down+B..................dashing slide kick (S) back to down+B(while jumping)......diving knee attack (S) forward to down+B(while jumping)...diving rapid kicks attack half circle back+C.................masenkou (giant fireball) down to back to forward+C..........kamehameha (2nd giant fireball) forward to back to forward to down+A...meteo #1 forward to back, half circle forward+C...meteo #2 Son Goten down to forward+C..................triple fireball back to down+C.....................ground energy wave forward to down+C..................exploding energy ball down to back+C.....................fast invisible fireball (O) down to forward+A..................flying headbutt (O) (S) forward to down+B..................dashing slide kick forward to down+B(while jumping)...diving stomp (S) forward to back to forward+B.......turn around kick (BA) forward to back to forward+A.......rapid punch attack (O) down to back to forward+C..........kamehameha (giant fireball) half circle back+A.................meteo #1 (cry)* back to forward, half circle back+A...meteo #2 charge down/back, to down to forward+C...meteo #3** *Goten's crying meteo only works if your opponent touches him without an attack. (I.E. jumping at you) **Goten's meteo #3 must be performed when he has less than 1/4 of a health bar and a full power meter. Vegeta down to forward+C..................triple fireball down to back+C.....................fast invisible fireball (O) forward to down+C..................ground energy explosion forward to back to forward+C.......breakapart fireball (close) down to forward+A..................dashing elbow smash (O) (S) half circle forward+A..............super rush punch and kick attack (S) forward to back to forward+B.......turn around kick (BA) forward to down+B..................dashing slide kick forward to down+B(while jumping)...diving knee drop (S) half circle forward+C..............big bang attack (giant fireball) down to back to forward+C..........final flash (2nd giant fireball) half circle back+A.................meteo #1 charge down/back, to down to forward+C...meteo #2 (final blast bomb)* *Vegeta's final blast bomb meteo kills him when performed. It all but kills his opponent no matter how much power they have left. (good for group battles) Vegeta must have less than 1/4 life and more than 3/4 power to perform this move. Trunks down to back+C.....................fast invisible fireball (O) forward to back to forward+C.......breakapart fireball (close) back to down+C.....................ground energy wave forward to down+C..................ground energy explosion down to forward+A..................dashing elbow smash (O) (S) forward to back to forward+A.......double fisted punch (BA) forward to down+B..................dashing slide kick (S) half circle forward+B..............7 hit kick attack (S) half circle back+A.................flip attack forward to down+C(while jumping)...energy grenade toss half circle forward+C..............burning attack (giant fireball) down to back to forward+C..........finishing blast (2nd giant fireball) forward to back, half circle forward+B...meteo attack* *Trunks' meteo can only be done when he has less than 3/4 of a lifebar and full power. Young Trunks down to forward+C..................triple fireball forward to down+C..................ground energy explosion forward to back to forward+C.......ground energy wave forward to down+C(while jumping)...energy grenade toss down to back+A.....................dashing elbow smash (O) (S) forward to down+A(while jumping)...dive attack forward to back to forward+B.......turn around kick (BA) (S) forward to down+B..................dashing slide kick down to forward+B..................jumping flame kick (S) half circle forward+C..............kikouha (giant fireball) down to back to forward+C..........big bang attack (2nd giant fireball) forward to back to forward to down+A...meteo attack #1 forward to back, half circle forward+C...meteo attack #2* *Young Trunks' meteo #2 must be performed fast, right next to opponent. Piccolo Diamoah down to forward+C..................triple fireball forward to down+C..................ground energy wave half circle forward+C..............homing ground energy wave forward to back to forward+C.......psychic energy attack forward to down+A(while jumping)...diving body drop down to forward+A..................dashing uppercut (S) forward to back to forward+B.......turn around kick (BA) forward to down+B..................dashing slide kick forward to down+B(while jumping)...diving rapid kick attack down to back+B.................double streak kick (S) down to back to forward+C..........masenkousenpa (giant fireball) half circle back+C.................gekiretsukoudan (2nd giant fireball) forward to back to forward to down+A...meteo attack* Piccolo's meteo can only be done when he has less than 3/4 of 1 life bar and at least 3/4 power. Gotenks down to forward+C..................triple fireball forward to down+C..................ground energy wave half circle forward+C..............homing ground energy wave forward to back to forward+C.......breakapart fireball (1 each plane) forward to down+A(while jumping)...somersault drop attack down to forward+A..................flying headbutt (O) (S) forward to back to forward+B.......jumping turn around kick (BA) (S) forward to down+B..................dashing slide kick half circle back+B.................double backflip (S) down to back to forward+C..........kamehameha (giant fireball) forward to down to forward+C.......super ghost kamikazi attack (2nd) down to back to forward+A..........meteo attack #1 half circle forward+A..............meteo attack #2 Kulilin down to forward+C..................triple fireball back to down+C.....................homing energy disc forward to back to forward+C.......blinding light down to back+C.....................fast invisible fireball (O) down to forward+A..................dashing punch (O) (S) forward to down+B(while jumping)...diving flame kick (S) forward to back to forward+B.......turn around kick (BA) forward to back to down+A..........super massacre attack forward to down+B..................dashing slide kick (S) half circle forward+C..............kienretsuzan (giant fireball) down to back to forward+C..........kamehameha (2nd giant fireball) half circleback, half circle forward+A...meteo attack* *Kulilin's meteo can be done from a distance as far away as the end of the red lined split screen. Tenshinhan down to forward+C..................triple fireball forward to down+C..................ground energy wave forward to back to forward+C.......blinding light down to forward+A..................flying headbutt (O) (S) forward to back to forward+A.......2 fisted backhand (BA) forward to down+B(while jumping)...diving flame kick (S) forward to down+B..................dashing slide kick half circle forward+B..............upwards kick and knee smash (S) half circle forward+C..............dodonpa (giant fireball) forward to back, half circle forward+C...one handed energy triangle down to back to forward+C..........kikouhou (2nd giant fireball) forward to back to forward to down+A...meteo attack Kamesennin charge down/back,to down to forward+C...stunning energy ball down to forward+A..................4 hopping cane smacks down to back+B.....................4 hit knee and kick attack forward to back to forward+A.......cane smack (BA) forward to down+A(while jumping)...diving flip attack (S) forward to back to forward+B.......turn around kick (S) (BA) forward to down+B..................dashing slide kick down to forward+B..................jumping double kick (O) half circle forward+C..............bankokubitsukurisyou (giant fireball) down to back to forward+C..........kamehameha (2nd giant fireball) down to back to forward+A..........meteo attack Kamesennin cannot levitate into the sky, he will just jump if you try. For the warping fireball defense, he will warp off the side of the screen and come walking back when the explosion settles. Zarbon down to back+C.....................fast invisible fireball (O) half circle back+C.................exploding ground energy wave down to forward+C..................exploding fireball forward to down+C..................ground energy explosion back to forward to down+A..........multiple punch attack (O) down to forward+B..................flip kick (S) forward to down+B(while jumping)...leg drop attack (S) forward to back to forward+A.......knockback punch (BA) forward to down+B..................dashing slide kick forward to back, half circle forward+B...10,000 super king attack down to back to forward+C..........giant blast (giant fireball) forward to down to forward+C.......finger smash (2nd giant fireball) forward to back to forward to down+A...meteo attack* Zarbon's meteo must be performed 1 step back from your opponent or he will do the multiple punch attack. Recoom down to back+C.....................fast invisible fireball (O) forward to back to forward+C.......ground energy wave forward to down+C..................energy flare forward to down+A(while jumping)...diving body smash (S) down to back+A.....................ground slam (when close) forward to back to forward+A.......jumping smack (BA) down to forward+B..................flying knee smash (S) (O) forward to down+B..................dashing slide kick half circle back+A.................double jumping ballet attack down to back to forward+C..........super recoom bomb (giant fireball) half circle forward+C..............eraser gun (2nd giant fireball) down to back to forward+A..........meteo attack Ginew down to forward+C..................triple fireball forward to down+C..................exploding energy ball back to down+C.....................ground energy explosion forward to down+C(while jumping)...energy grenade toss down to forward+A..................shoulder smash (O) (S) forward to down+A(while jumping)...diving body drop attack back to down+A.....................pose and jumping smash attack (S) forward to back to forward+B.......jumping turn around kick (S) (O) forward to down+B..................dashing slide kick half circle forward+B..............jumping streak kick (S) down to back to forward+C..........terror smash (giant fireball) forward to down to forward+C.......giant overhand fireball half circle forward+C..............body exchange* forward to back to down+A..........meteo attack *Ginew's body exchange can only be done when he has less than 1/2 of 1 lifebar left and more than 3/4 of a powerbar. No energy attacks of any kind are possible when the exchange is in effect. The effect drains your powerbar slowly and the characters will swap back when the bar is empty. you can keep charging up, to keep the exchange going longer. Freeza down to forward+C..................triple fireball forward to back to forward+C.......energy disc forward to down+C..................ground energy wave forward to down+C(while jumping)...energy grenade toss down to forward+A..................flying headbutt (S) (O) forward to back to forward+A.......tailwhip (BA) half circle back+B.................triple kick attack (S) forward to down+B..................flying slide kick (S) forward to down+B(while jumping)...diving flame kick (S) charge down/back, to down to forward+C...stunning energy ball half circle forward+C..............mega blast (giant fireball) down to back to forward+C..........death ball (2nd giant fireball) forward to back to forward to down+A...meteo #1 forward to down to forward+C.......meteo #2 Artificial Human #16 down to back+C.....................fast invisible fireball (O) forward to down+C..................ground energy explosion back to down+C.....................traveling energy explosion down to forward+C..................fist rocket down to forward+A..................dashing punch (S) (O) forward to down+A..................jumping body smash attack forward to back to forward+B.......turn around kick (S) (BA) forward to down+B..................dashing slide kick forward to back to forward+A.......major damage throw (when close) half circle forward+C..............super energy wave (giant fireball) down to back to forward+ C.........hell's flash (2nd giant fireball) back to forward, half circle back+A...meteo attack Artificial Human #18 down to forward+C..................triple fireball down to back+C.....................homing energy ball back to down+C.....................ground energy wave forward to back to forward+C.......breakapart fireball (each plane) down to forward+A..................flying headbutt (O) (S) forward to back to forward+A.......bitch slap (BA) halfcircle back+B..................flip kick (O) (S) forward to down+B..................dashing slide kick forward to down+B(while jumping)...triple diving attack (S) half circle forward+C..............super energy wave (giant fireball) down to back to forward+C..........energy flame (2nd giant fireball) back to forward, half circle back+A...meteo #1 forward to back, half circle forward+C...meteo #2* *18's meteo #2 must be performed when she has less than 1/4 of a health bar and a full power meter. Cell down to forward+C..................triple fireball down to back+C.....................fast invisible fireball (O) down to back+B.....................sliding double kick (S) forward to back to down+A..........punch and kick attack (O) forward to down+C..................energy flare forward to down+C(while jumping)...energy grenade toss down to forward+A..................flying headbutt (O) forward to down+A(while jumping)...diving body slam attack (S) forward to back to forward+B.......turn around kick (BA) forward to down+B..................dashing slide kick (S) half circle forward+C..............super idol blast (giant fireball) down to back to forward+C..........kamehameha (2nd giant fireball) half circle back+A.................meteo #1 charge down/back, to down to forward+C...meteo #2* *Cell's meteo #2 can only be performed when he has less than 1/4 of a health bar and a full power meter. It must be done within screen distance. Kaioushin down to forward+C..................quadruple fireball half circle back+C.................exploding ground energy wave forward to down+C..................ground energy explosion charge down/back, to down to forward+C...stunning energy ball down to back+C.....................fast invisible fireball (O) forward to back to forward+A.......double backhand (BA) forward to down+B(while jumping)...diving flame kick (S) down to forward+B..................kick into air and body slam attack (S) forward to down+B..................dashing slide kick down to back+B.....................quadruple kick attack forward to down to forward+C.......energy slash (giant fireball) down to back to forward+C..........gekiretsushinohou (2nd giant fireball) half circle back+A.................meteo attack Majin Buu down to forward+C..................triple fireball forward to down+C..................homing energy ball down to back+C.....................fast invisible fireball (O) forward to back to forward+C.......drain attack forward to back to forward+A.......fast uppercut (BA) down/back to up/forward+A..........shadow uppercut (S) down to forward+A..................flying headbutt (O) (S) forward to down+B..................dashing slide kick forward to down+B(while jumping)...cannonball flip attack down to back to forward+A..........buu's juggle punch dance attack half circle back+C.................buu bomb (giant fireball) down to back to forward+C..........dotsukan breath (2nd giant fireball) forward to back to down+A..........meteo attack Super Buu down to back+C.....................fast invisible fireball forward to back to forward+C.......breakapart fireball (1 each plane) forward to down+C..................energy flare forward to back to forward+A.......backhand (BA) down to back+A.....................headwhip half circle forward+A..............dashing diving knee attack (S) forward to down+B..................dashing slide kick (S) forward to back to forward+B.......jump kick (BA) down to back to forward+A..........elbow dash rapid punch attack (S) half circle back+B.................jump kick elbow charge attack (O) (S) forward to down+A..................crouching dash punch (S) forward to down+B(while jumping)...diving flame kick (S) down to forward+B..................double jumping kick attack down to back to forward+C..........super buu breath (giant fireball) half circle forward+C..............super buu beam (2nd giant fireball) forward to back to forward to down+A...meteo attack Dabura (devil) forward to down+C..................large energy ball half circle forward+C..............homing ground energy wave back to down+C.....................energy flare forward to down+C(while jumping)...energy grenade toss forward to back to forward+A.......double fisted backhand (BA) down to forward+A..................major damage throw attack (close) forward to down+B(while jumping)...diving flame kick (S) forward to down+B..................dashing slide kick (S) half circle back+C.................death crash (giant fireball) down to back to forward+C..........devil's fury (2nd giant fireball) forward to back, half circle forward+C...meteo attack Mr. Satan forward to down+C..................grenade toss down to forward+A..................uppercut half circle back+A.................dashing punch and kick attack down to back+A.....................dash punch (O) half circle forward+B..............dynamite kick (O) forward to back to forward+B.......turn around kick (BA) forward to down+B..................dashing slide kick forward to down to forward+C.......single missle launcher half circle forward+C..............4 missle attack (giant fireball) down to back to forward+C..........super satan bomb (2nd giant fireball) half circle forward to back, half circle forward+B...meteo attack *Mr. Satan cannot levitate into the sky, he will just jump if you try. He is also not capable of energy attacks, so instead of fireballs, he swings a bat. Since he can't do energy attacks, there is no need to charge him up, trying to will result in him getting dizzy. He cannot catch, send back, or warp away from the giant energy attacks. However if the motion is performed correctly, he will do something else to avoid being damaged by the attacks. The Great Saiyaman forward to down+C(while jumping)...energy grenade toss down to forward+C..................ground energy wave down to back+C.....................homing ground energy wave forward to down+C..................traveling energy explosion down to forward+A..................dashing punch (O) (S) forward to back to forward+A.......backhand (BA) forward to down+B..................dashing slide kick forward to down+B(while jumping)...diving rapid kick attack forward to back to forward+B.......jumping knee smash half circle forward+B..............flip over triple kick attack back to down+B.....................6 hit flying kick attack (S) down to back to forward+C..........kamehameha (giant fireball) half circle forward+C..............super kamehameha (2nd giant fireball) down to back to forward+A..........meteo attack Gogeta down to forward+C..................triple fireball down to back+C.....................fast invisible fireball (O) forward to down+C..................ground energy explosion back to down+C.....................traveling energy explosion forward to down+A(while jumping)...jumping body slam forward to back to forward+A.......double fisted backhand (BA) forward to down+B..................dashing slide kick (S) half circle forward+B..............rolling ball attack (O) (S) forward to down+B(while jumping)...diving flame kick (S) half circle forward+C..............super urutoradonuts (giant fireball) down to back to forward+C..........final kamehameha (2nd giant fireball) forward to back, half circle forward+B....meteo #1* forward to down to forward+C.......meteo #2** *Gogeta's meteo is easier if performed a few steps away from his opponent, or he will usually do his rolling ball attack. **Gogeta's meteo #2 must be performed when he has less than 1/4 of a health bar and a full power meter. Young Son Gokou down to forward+C..................double fireball down to back+A.....................extending pole attack forward to down+A(while jumping)...diving shoulder smash down to forward+A..................triple punch attack (O) forward to back to forward+B.......turn around kick (BA) forward to down+B..................dashing slide kick down to back+B.....................tail trip forward to down+B(while jumping)...diving flame kick down to back to forward+C..........kamehameha (giant fireball) forward to back to forward to down+A...meteo attack Giant Energy Attacks Also called giant fireballs. There are two kinds of giant energy attacks, long range, and close range. Long range energy attacks: To perform a long range energy attack, you must do your characters motion when the screen is split by a black line only. Your opponent will take the maximum damage from the attack if hit from long range. When a long range energy attack is fired, the screen will show the character doing the attack on one side of the split screen, but the other side will turn into a close up picture of the opponent's face. First they will look surprised, then they will smile or grin. Next the screen will pan to show them either performing a defensive manuever against the attack, or being hit by it. Defending yourself against the long range energy attacks: To stop the damage from the attack, you must perform one of the following motions while your character's portrait looks shocked. If they grin before you've finished the motion, it's too late, you will be hit! down to back to forward+C......this fires the attack back at your opponent. down/back to up/forward to down/back+C......this warps you to the alternate level. (the instructions booklet was wrong on this one) up, then down to forward+C......this puts an energy shield up around your character. back to forward+C......this catches the attack. Rapidly press the energy attack button (C) after catching it, to deflect it away. Note:all of these defensive actions, except for the warp, require you to have at least a small amount of energy in your powerbar, in order to perform them. Close range giant energy attacks: To perform one of these, you must be at a distance of, red lined split screen or less. You can be right next to your opponent also. Perform your character's correct attack motion and out it comes. Unlike the long range attacks, the screen doesn't pan or change when close. Because of this, to defend yourself, you'd do regular blocks, or jump over or up to the sky to avoid them. You can also attack your opponent while their in the attack stance and knock them out of it. One thing about the close range attacks is the ability to charge up the energy, so that it does more damage if it hits. To do this, instead of tapping the energy (C) button, hold it. Your character will not fire until you release the button, and all the while your holding it, they are building up more power. After a few seconds your character will sparkle and crackle with static electricity, this means they have reached their maximum power level for the attack. Let go of the button and fire away. Well I think that about wraps it up for this game, Let me know if I've missed anything and I'll try and squeeze it in. I hope you liked reading this, it's pretty much my first attempt at F.A.Q writing. I apologize if I ran on too long, but I wanted everything to be very clear, as the instructions are in Japanese. Henry LaPierre freeza@ix.netcom.com I'd like to thank a few people who sent me an E mail: Rishard Chapoteau, for sending me the speed code. Greg Miller, for also sending me the speed code. El pesao, for the Gotenks meteos Michael Nguyen, for alerting me to the fact that Young Trunks and Gohan had another meteo. and Edward Benson for asking questions and being a generally good guy. Special thanks go out to Steve Feldman for being such a goof :) and Scott deyesso for being player 2 through all my annoying "wait a minute, I want to try something" 's Once again, this F.A.Q. was written by Henry LaPierre. If you have any questions send them to me at freeza@ix.netcom.com I'll try to answer them. This F.A.Q. may also be available through FTP at Andy Eddy's Videogame F.A.Q. site at netcom.com pub/vi/vidgames/faqs and the Tronix website at http://www.calyx.com/~tronix (the best darn importer on the net) Thank you