Discworld II: Mortality Bytes! Walkthrough v0.4 Copyright (C) 2000-2001 by OutRider I'm also an author for these guides: Gabriel Knight 1: Sins of the Fathers (PC) Gabriel Knight 2: The Beast Within (PC) Gabriel Knight 3: Blood of the Sacred, Blood of the Damned (PC) The Longest Journey (PC) If you need to contact me, here's how: Email: squire_wolfbane@hotmail.com ICQ: 867897 AOL Instant Messenger: WildBane2003 MSN Messenger: squire_wolfbane@hotmail.com You can find all of my guides at http://members.tripod.com/OutRider2003 I'm not going to bother adding any more links to where my walkthroughs can be found because so many sites have violated my copyright and added the walkthrough to their site without my permission or notifying me that they have done so. Please, don't ask me anymore if you can have my walkthroughs on your page. There's enough places that already have them on their pages, and that's good enough for me. 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Leave the High Energy Facility and go the Garden. There, use the magnet on the imp and then leave the University and go to the Shop. Get the flamingo, the incense, and the fish and attempt to take the candles. Ask the old woman about the candles and then exit the Shop and go to the Plaza. Talk to the Dibbler using the sarcasm icon and then talk to the Dibbler using the corn icon. Leave the Plaza and let's go check out the Shades. Walk over to the beggars and take the saw and the clay pot that are nearby and put them into the Luggage (From now on, this will be implied unless I mention otherwise) While still in the shades, go over to the Mortuary. Inside, take a look at Granny Weatherwax, the woman that is lying on the slab. Get the knife and go to Mrs. Cakes. Take the scissors, the dummy's petticoat, and the ironing board that is inside the closet. Use the saw on the dummy itself and take a look at the genie's bottle. Talk to Mrs. Cake using the sarcasm icon, then again with the sarcasm icon, then the question icon, the thought icon, and lastly, the smile icon. Ask her about the genie bottle and ectoplasm. Leave the Shades and go to the Fools' Guild. Get the hooter and then talk to the Fool using the question icon. Get the brick that's sitting at the bottom left of your screen. Use the brick on the fool then go down the hole and then go to your left over to the grate. Use the bellows on the grate and then put what you get into the Luggage. Leave the sewers the same way you entered and go to the High Energy Facility at the Unseen University. Use the brick on the accelerator and then go back to Mrs. Cakes at the Shades and give her the ectoplasm. Leave her place and go over to the beggars. Use the imp boots on the bottle and then use the bottle on Foul Ole Ron's smell. Go to Gimlet's restaurant and get the chili powder. Use the menu to have Rincewind take a look and Gimlet will come over. Talk to him using the smile icon and then the mouseburger icon. Leave Gimlet's and go over to the Troll's Head pub that is located inside the Shades. Talk to Casanunda, the world's second greatest lover, using the question icon, then the ladder icon, and then the witch icon. Get the matches and then talk to the troll. Leave the Shades and go to the Docks. Use the knife on the net and get the hammerhead shark. Use the stuffed fish on the bird and then get the bird. Leave the Docks and go to the University Garden. Use the beer on the corn and then use the drugged corn on the rooster. Use the flamingo on the Dean, the hammerhead on the Bursar, and the bird you got from the Docks on the simian Librarian. Go over to the beehives and use the chili powder on the flowers and then use the petticoat on Rincewind. Use the matches on the incense and use the incense on the bees. Now that the hive is smoking, use the clay pot on the hive and also double-click on the hive to get some wax. Leave the University and go to the Shop. Give the wax to the old woman. Leave the Shop and let's go visit the beggars over in the Shades. Once there, use the rooster on the coffee can. Go to the Troll's Head pub and use the rooster on the vampire. Go to the Cemetery and get the pick. Go into the crypt, and use the ladder on the coffin. Climb the ladder and get the false teeth. Use the false teeth on the mouse and then use the test tube on the false teeth. Leave the Cemetery and go to the University Dining Hall. Give the mouse blood, mallets, smell, glitter dust, and candles to the Arch-Chancellor. Welcome to the end of the first Act. ACT II: Come Die With Me First thing to do for this Act is to head on over to the Fools' Guild. Go down the hole and instead of going left, go to your right and go up into the warehouse. Use the pick on the ice and then leave the Guild and go to the Shades. Talk to the dead collector by using the question mark icon. Go to the Mortuary and talk to the mortician about a death certificate. Grab the mirror and use it on the Bunsen burner and then put it back on the bench. Use the slab and then use the dummy's hand on Rincewind and then the ice on him as well. Go to the dead collector and use the certificate on him. Go to Djelibeybi and go on over to the camel park. Talk to the salesman using the smile icon and then talk to him using the camel icon. Leave the place and go to the Hill. Talk to Bone Idle first using the musical icon and then use the knife on him. Leave the Hill and go to the Pyramid. Get the glue and then use the scissors on the bandage and then use the bandage on the wooden arm. Go to the Oasis, and use the now-bandaged wooden arm on the rotting arm. Give the ring to the dwarf. Get the weight and get the 10 off of the mailbox. Use the 10 on the weight and head over to the make-up room, which is located near the piano. Head over to the imp trainer and get the camera. Ask the trainer about obtaining an imp. Go to XXXX, which is located off the map. Look at the sticks and then talk to Point-Me-Own-Bone. Look at the baskets and talk to Point-Me-Own-Bone again, but this time use the basket icon. Leave XXXX and go back to Ankh-Morpork. Once there, go to the University Garden and get the hoops. Leave the Garden and go to the Dining Room. Talk to the Librarian using the horse icon and then after that, use the picnic basket on the food. Leave Ankh-Morpork and go to Djelibeybi using the ship that is sitting in the Docks. Once there, enter the Shop. Take the poster and then head over to Uri Djeller. Talk to Uri using the music icon and then give him the hoops. Take a peek at the candy rock and then talk to the rock seller. Walk up the streets towards the stoning area. Take the stake and then leave Djelibeybi and go over to the Cartwheel. Talk to the man there about the music, and then head back to the University Gardens in Ankh-Morpork. Walk over to the compost heap and use the stake on it. Leave the University and go over to the Shades mortuary. Talk to the all-familiar Casanunda and then talk to Granny Weatherwax about elves. Leave the mortuary and go to the Docks. Use the weight you picked up earlier and use it on the hook. Get the snowstorm novelty item. Leave Ankh-Morpork and go to Djelibeybi. Go over to the stoning area and use the Suffrajester on the hole where the stake used to be. Grab the rope and then leave Djelibeybi and head on over to Holywood (No, that isn't a typo). Go to the imp area and use the boomerang on the paint. Now use the boomerang on the imp that's playing around in the set. Go to your right, where the security troll is, and give him the candy rock. Try opening up the trailer door, and then use the rope on the troll. Enter the trailer and talk to the girl. Give her the troll's tooth. Leave Ankh-Morpork and go to XXXX. Go as far to the right as possible until you are over by the anthill. Use the picnic basket on the anthill. Go to the beach and use the saw on the ironing board. Use the ironing board on the surf. Surf's up, Rincewind! When he's done surfing, you'll find yourself in a cave. Use the camera on one of the sets of cave paintings. Go to the Elven Circle. Put the camera in your personal inventory instead of the Luggage. Use the glue on the hooter and then use the hooter on the horse costume. Use the ape librarian on the horse costume. Put the costume in your personal inventory. Enter the circle and then use the costume on Rincewind. Once in the Elven Queen's castle, use the camera on the Queen and then leave and go back to the Unseen University in Ankh-Morpork. Go to the High Energy Facility and use the ant filled basket on Hex. Use the bits and pieces of wire you found on the pyramid plan. Use the honey on Hex and then use the pyramid on him as well. Talk to Skagg using the universe icon. Go visit the hermit (I think at the cartwheel) and give him the answer. Go to Dibbler at Holywood and give him these items: The band, the jingle, the snowstorm novelty item, and the babe. Go to the make-up roonm and give the Elven Queen pictures to the hairdresser. Talk to the Dibbler again and then go the Shades in Ankh-Morpork. Go to the far left end of the Shades, go up the steps, and use the death certificate on the door. Talk to the sheep by using the stunt icon. Give the sheep the cave painting pictures. Grab the reel and use it on the device. Use the Elven Queen film on the device. This is the end of the second Act. ACT III: The Grim Rincewind Welcome to the Isle of Death, as I'd like to call it. When you first start off, head over to Death's house. Grab the key that's underneath the mat and then enter the house. Go upstairs and walk into the hourglass room. Pick up the ink and then ring the bell. After that, head back downstairs and go into the left doorway to enter the kitchen. Get the sugar cubes, then the oily rag, and then open up the stove. Head back into the hall and swipe the curtains (we sure are doing a lot of thieving now, aren't we?) Grab the scythe from the umbrella stand and then head upstairs and go into Susan's room. Get the rabbit that is sitting on her bed and then double click on it to get the pajamas. Now grab the string and then head back downstairs again. Go through the right-hand doorway to find yourself in a book room. Get Rincewind's book, which is a book that is still being written. Rincewind's book is the middle one for those who are wondering. Go to the kitchen and talk to Al. Leave the house and go to the stables. Take the rope. Now use the sugar cubes on Binky. Use the glue on the saddle and then use the saddle and finally use Binky. After that sequence is done, go to the rear of the gardens. Use the matches on the oily rag. Position Rincewind so that he's near the hives and use the PJs on Rincewind. Use the oily rag on the beehive and then get the wax. Use the pot to get some honey and then use the string on the wax. Go to the right and you'll see a pond. Get the fishing rod from the gnome and then use the rod on the honey. Use the rod/honey on the dots in the soul pool. Look at the cart and then talk to the little girl on the swing. Ask her about the cart. Give her your book and then use the ink on the pond. Use the curtains on the pond and you'll make a cloak. Head back into the house and go into the book room. Use the matches on the candle and put the candle into Rincewind's personal inventory. Use the key on the alcove and then enter it. Use the candle on Rincewind and get the tablet. Go to the garden and give the tablet to the girl. Go back to the house, but don't go in this time. Instead, use the boomerang on the rope and you'll have yourself a makeshift grappling hook. Go to the front of the house and use the hook on the chimney. Use the chimney and then go into the house. Show Al your new robe and scythe. Use the cart on the scythe and then use the thresher contraption on the corn. Go and see Al. Give him the ant souls. This is the end of the third Act. ACT IV: Till Death Us Do Part Welcome to the final act. First thing to do is to go to BoneStock. Get the cork and then head to Djelibeybi. Wait here until the prospector arrives. Get the canteen from his saddlebags and then use the arm on his saddlebags/ Leave Djelibeybi and go to the Fountain of Youth. Use the cork on the founatin and then use Death's hourglass on the sand. Yes, it was short, but the Act ends here. EPILOGUE: Queen Kong Take a gander at the raven. Ask Granny Weatherwax about the raven. Get her brromstick and then talk to the Dibbler using the smile icon. Ask him about bladders. Use the canteen on the bladders. Put the bladders into Rincewind's personal inventory. Use the broomstick on the door. Congratulations! You've just beaten Discworld 2: Mortality Bytes! What are your plans for the future???? *LOL* Have fun and take care out there in the real world. --OutRider