~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A Gap List for Dave Mirra Freestyle BMX 2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Game: Dave Mirra Freestyle BMX 2 Platform: PlayStation 2 Author of Gap List: Tom Hayes Version: Final Last updated: September 14th, 2002 E-mail: tomhayes@flipmode.com =============================================================================== Copyright Information =============================================================================== This document is Copyright 2000-2002 Tom Hayes. It is not to be distributed in any form without the permission of the author, Tom Hayes. The author of this document is not affiliated with the creators of this game in any way. The latest version of this document can be found at www.gamefaqs.com. =============================================================================== Version History =============================================================================== Version Final: September 14th, 2002 - Final version. Version 1.0: September 13th, 2002 - First version. =============================================================================== Contents =============================================================================== 1. Gap List 2. Mini Gap List 3. Copyright Information ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Gap List ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Woodward Camp - 9 Gaps Trainyards - 23 Gaps Swamp Trails - 17 Gaps Commmercial District - 16 Gaps Galloon Water Park - 13 Gaps HWY 47 Cloverleaf - 8 Gaps Devil's Peak - 18 Gaps Airport Garage - 11 Gaps Total - 115 Gaps _______________________________________________________________________________ Woodward Camp _______________________________________________________________________________ ------------------------------------ Across The Titanic Deck - 100 points ------------------------------------ Go down the roll-in at the start of the level, and get up onto the deck of the ramp in front. Turn right to see a gap between two small kicker ramps. Jump the gap between the two ramps. ----------------------------------- Another Cabin To Cabin - 100 points ----------------------------------- Continuing on from the Cabin to Cabin gap above, you should be safely on the second roof, having jumped from one cabin to the other using the big launch ramp. On this second cabin, there is another launch ramp on the other side of the roof. For this gap, use the launch ramp to jump over to the third cabin. --------------------------- Cabin To Cabin - 100 points --------------------------- Turn right at the start of the level, and then head across and down the deck of the Titanic ramp. Go forward over the two large dirt jumps, and keep going straight on, avoiding the rail on the way, to arrive at the entrance to the Cage area. Go across to the other side of the Cage area, and then turn right. There should be a big cabin, with a dirt jump just before it. Use the dirt jump to get launched up onto the cabin. On one side of this roof there is a long quarter pipe, and on the other side there are two more quarter pipes, seperated by a big launch ramp. Get some speed by airing the long quarter pipe, and then rush over the top of the roof and go up the launch ramp. For this gap, jump from the launch ramp on the one cabin, and land on the next launch ramp on the other cabin. ---------------------------- Cloud 9 Step Up - 100 points ---------------------------- Turn right at the start of the level, and head along the deck of the Titanic. Go down the slope, and then turn left before you enter Egypt. Turn right when you get to the corner of the Egypt warehouse, and then go up the grassy slope and through the gap in the rail. Continue right up the path, and then turn left before you get to Lot 8. Continue along side the sloping ramps outside of Lot 8, and keep going straight forward until you arrive at Cloud 9. Go to the far side of the building, and then turn right. Go up and over the small ramp. Stop on the small platform on top. You should see a small slope leading immediatly onto a big quarter pipe. To the right of that, there's a quarter pipe which is higher. For this gap, jump from the low quarter pipe over the rail, and land on the higher quarter pipe. You can also jump from the high quarter pipe down onto either of the lower quarter pipes to achieve this gap. ------------------------------- Crazy Vert To Vert - 500 points ------------------------------- At the start of the level, turn to the left until you see a vert ramp. That's the destination for this gap, so get off the Titanic ramp, and head over to the other ramp. On closer inspection, the ramp is a kind of massive double vert ramp. Go up the two slopes to get onto the deck of the ramp. On the left will be a huge roll-in. Turn towards the roll-in, but don't go down it yet. Have a look around. There will be a gap between two fences, and a big deck between the two vert ramps. To get this gap, go down the roll-in not pressing any buttons, and then once you get to the lip of the ramp, hold forward and jump. If all goes well, you should jump over the deck and land on the other vert ramp. -------------------------- Dish Dogs Gap - 100 points -------------------------- In the Titanic area, near the massive brown quarter pipe which has the Woodward sign over it, there is a small gap between two kicker ramps. Jump the gap. -------------------------- Egypt Step-Up - 100 points -------------------------- Turn right, and head along the deck of the Titanic ramp. Head down the slope, and go forwards to enter the Egypt building. Turn immediatly right as you enter Egypt to spot a tiny quarter pipe. For this gap, jump from the small quarter pipe to the long quarter pipe over to the left. You can also get the same gap by jumping from the long quarter pipe up to the small one. ----------------------------- Over The Roll-In - 100 points ----------------------------- Use the Titanic half pipe to clear the roll-in that you can go down at the start of the level. ------------------------------------- Over The Titanic Channel - 100 points ------------------------------------- Go straight down the rollin at the start of the level, swerve to the right as you start going up the other side, and then turn slightly to the right and jump the gap from one side of the half pipe to the other. You can also get the same gap by jumping forward from one half pipe all the way over the deck to the other half pipe. _______________________________________________________________________________ Trainyards _______________________________________________________________________________ --------------------------- Ahoy Matey Gap - 100 points --------------------------- Follow the "Seasick Gap" above to get onto the first boat. Once on the boat, go to the middle of it, and then turn so that you're facing the two quarter pipes with a slope between them. For this gap, ride up the slope between the two quarter pipes, and there will be a small red launch ramp on the edge of the boat. For this gap, jump from the small ramp over to the other boat. ----------------------------- Awning-to-Awning - 100 points ----------------------------- Go straight forward from the start of the level, and go up the set of stairs on the right. Turn right at the top of the stairs, and go around the corner. Go forward and stay to the right, as the platform will fall down in the middle. Go around the corner to the right, and ride down the small set of steps. There will be a small wooden kicker ramp just to the left. Use this ramp to jump onto the awning. Once on the first awning, go forward and jump the gap to the next awning. There are many awnings in this area. You can get this gap by jumping the gap between any awning. ------------------------------- Bench-To-Bench Gap - 100 points ------------------------------- You start the level near some benches. There is a gap between each bench. Get this gap either by jumping or grinding from one bench to the next. ----------------------------- Bridge Crossover - 100 points ----------------------------- Start by doing a half turn to the right at the start of the level, and head forward, staying to the left of the benches. Go down the long slope, and turn to the left before you reach the tunnel. You'll arrive at a long quarter pipe, with three smaller quarter pipes over to the left, each with a gap between them. For this gap, transfer over the gap from any of the quarter pipes. You don't have to jump over the bridges above the ramps to get this gap. ---------------------------- Dirt Don't Hurt - 100 points ---------------------------- Turn slightly to the right at the start of the level, and wait for the train to pass. When the train has passed, jump over the gap between the platforms, and stop on the other side. There will be a small stationary cargo train with three carriages. Go to the left side of the train, and turn around so that you're facing it. There will be a launch ramp to help you into the first carriage. To get this gap, jump from one carriage to another. --------------------------------- Down to First Floor! - 100 points --------------------------------- Follow the "Up to Second Floor!" gap above, and once you are up on the second floor, turn around so that you are facing the quarter pipe. For this gap, turn slightly to the left as you go up the quarter pipe on the second floor, and transfer down to the quarter pipe on the first floor. ---------------------------------------- Eastside Trackpipe Transfer - 100 points ---------------------------------------- One of the most difficult gaps in the game, due to the massive space you have to jump. Go forward from the start of the level, and go down the stairs in the middle. Keep going straight forward and stop just before you go down the steps after going through the arch. There are two railway tracks up above. One to the left, and one to the right. Jump over the one on the right to get this gap. --------------------------- New York Style - 100 points --------------------------- Follow the Awning-to-Awning gap guide above until you reach the platform after going up the stairs and turning right. Go straight forward and stay to the right, being careful of the hole in the platform. Go straight forward after the hole, and jump over the rail to land on the awning. ------------------------- Over the Sea - 100 points ------------------------- Do a half turn to the left at the start of the level, and go to the right of the first bench you come to. Drop down onto the train track, and follow it around the corner to the right. Go straight forward over the junctions, and you'll soon see a set of traffic lights up above. Go past the traffic lights, and then turn left before you reach the tunnel. Head straight across the two tracks, and go down the small grassy slope. You'll come to an area with two small quarter pipes with a large gap between them. Jump the gap. --------------------------- Over the Water - 100 points --------------------------- Do a half turn to the right at the start of the level, and ride forward, staying to the left of the benches. Go down the long slope, and turn right before you reach the tunnel. Stay to the left as you go up the slope, and you'll come onto a wooden path with arrows on it. There are three gaps in the path. Jump over one of the gaps. --------------------------------- Platform to Platform - 100 points --------------------------------- Turn to the left at the start of the level, and there will be a small gap over the railway track between one platform and the other. Jump the gap. ---------------------------------- Pretty Sneaky Sis Gap - 100 points ---------------------------------- Go straight forward from the start of the level, and go up the set of stairs on the right. Turn right at the top of the stairs, and go around the corner. Go forward in the middle of the platform. The platform will break through. Once you've fallen to the level below, turn around and head back up the stairs. To get this gap, jump over the hole in the platform. ---------------------------------- Roof-to-Roof Goodness - 100 points ---------------------------------- Do a half turn to the left at the start of the level, and go to the right of the first bench you come to. Drop down onto the train track, and follow it around the corner to the right. Go straight forward over the junctions, and you'll soon see a set of traffic lights up above. There will be one building on the right, and one building on the left. Go to the right side of the right building. There will be a quarter pipe on the side of the building. Ride up the quarter pipe not pressing any buttons, and then press forward and jump at the top of the quarter pipe to land on the roof. For this gap, ride up onto one of the traffic lights, and jump over the gap to land on the other traffic light. ---------------------------- Roundhouse Drop - 100 points ---------------------------- Do a quarter to the left at the start of the level. The warehouse will be in front. Drop down off the platform, and go up the slope to enter the warehouse. Once in the warehouse, there will be two quarter pipes on each side. Turn to the right quarter pipes, and ride up them. While in the air, hold the grind button to stall on the ledge above. Lean towards the ledge to land on it. Once on the ledge, turn around to face the warehouse and jump over to the right to land on a platform. Go forward. There will be a road to the right, and a building with fences on to the left. Jump onto the roof of the building with fences on, and then stop. Down below will be a single part of a train with dirt in it. For this gap, jump from the roof down to the train below. It's important that you jump from the flat of the roof, as jumping from the slope of the roof to the train part will not work. ------------------------ Seasick Gap - 100 points ------------------------ Do a half turn to the right at the start of the level, and ride forward, staying to the left of the benches. Go down the long slope, and turn right before you reach the tunnel. Go up the slope, and then up the other slope on the crane. At the top of the slope to the crane, on the small platform, turn left and stop. There will be a boat below. To get onto this boat, go forward and go up the small launch ramp of the crane, and then jump over the water to land on the boat. On the right side of this boat, there will be two quarter pipes with a slope between them. Jump over the slope for this gap. ------------------------------- Shovel-iscious Gap - 500 points ------------------------------- This is one of the most difficult gaps in the game, due to the massive space you have to jump. Go forward from the start of the level, and go down the stairs in the middle. Keep going straight forward through the arch, and then go left once you get onto the tracks. Do a sharp turn to the left at the top of the slope and stop. The timing to this gap is crucial. Every so often a train goes along the tracks at the top, and will wreck any potential chance you have of completing this gap. The destination is the two bulldozers, which each have a shovel on them that acts as a quarter pipe. You will need to clear the gap between one shovel to the next. You can attempt this either from the left ramp to the right, or the right ramp to the left. Go for the ramp to the right, as there is a dirt jump along the way. Start manualling before you get to the dirt jump, and then do a difficult trick over the dirt jump itself. This should give you enough speed for the actual jump. Make sure that you stay riding near the wall until you get to the ramp, and then turn steeply up to the left before jumping the distance. ------------------------ Stair-rific - 100 points ------------------------ Go forward from the start of the level, and go down the set of stairs in the middle. On either side of this set of stairs is a small launch ramp. Turn around so that you're facing either side of the set of stairs, and jump over them using the launch ramps on either side. ----------------------------- Stinky Sewer Gap - 100 points ----------------------------- Do a half turn to the left at the start of the level, and go to the right of the first bench you come to. Drop down onto the train track, and follow it around the corner to the right. Go straight forward over the junctions, and you'll soon see a set of traffic lights up above. There will be one building on the right, and one building on the left. Go towards the tiny slope on the right side of the left building, but stop just before you reach it. Turn around the other way, and there will be a small wooden launch ramp with a big drop below. For this gap, use the launch ramp to jump over the drop. -------------------------------- Up to Second Floor! - 100 points -------------------------------- Wait for the train to pass on the right, and then cross the tracks to the benches on the other side. Turn left at the benches, and go forward past the quarter pipe on the right to some stairs. Go down the stairs. There will be one quarter pipe on the right, and one quarter pipe in front. For this difficult gap, you will need to get a lot of speed on the ramp in front, and then turn left upon landing to go up the other quarter pipe. Turn slightly to the right as you go up the quarter pipe. To get this gap, you need to launch from the quarter pipe below, all the way up to the quarter pipe on the second floor. -------------------------- Warehouse Gap - 100 points -------------------------- Do a quarter turn to the left at the start of the level. The warehouse will be in front. Drop down off the platform, and go up the slope to enter the warehouse. Once in the warehouse, there will be two quarter pipes on each side, with a gap between them. Jump the gap between either of the quarter pipes. ---------------------------------------- Warehouse-to-Repair Station - 100 points ---------------------------------------- Do a quarter to the left at the start of the level. The warehouse will be in front. Drop down off the platform, and go up the slope to enter the warehouse. Once in the warehouse, there will be two quarter pipes on each side. Turn to the left quarter pipes, and ride up them. While in the air, hold the grind button to stall on the ledge above. Lean towards the ledge to land on it. Once on the ledge, stop moving and turn towards the cranes in the distance to see a building below, which is the repair station. For this gap, jump from the ledge on the warehouse to the repair station. ---------------------------------------- Westside Trackpipe Transfer - 100 points ---------------------------------------- One of the most difficult gaps in the game, due to the massive space you have to jump. Go forward from the start of the level, and go down the stairs in the middle. Keep going straight forward and stop just before you go down the steps after going through the arch. There are two railway tracks up above. One to the left, and one to the right. Jump over the one on the left to get this gap. ------------------ Yikes - 100 points ------------------ Follow the "Seasick Gap" above to get onto the first boat. Once on the boat, go to the middle of it, and then turn so that you're facing the two quarter pipes with a slope between them. For this gap, ride towards the quarter pipe on the right and turn slightly to the right before you jump. If all goes well, you should transfer off the quarter pipe, over the water, and land on the slope. _______________________________________________________________________________ Swamp Trails _______________________________________________________________________________ ---------------------------- Born Psycho Gap - 500 points ---------------------------- Turn to the left at the start of the level, and head down the grassy slope to reach two large dirt jumps. Ride over the two dirt jumps, and continue going forward until you reach a long bridge over some water. Cross the bridge, and enter the building. Go through the building to the other side. From here turn around to the right, and go up the path which leads to the next floor of the building. At the top of the path, there will be a crate in front. Smash through the crate to reveal a small wooden launch ramp. Go to the other end of the building, and then turn around. Ride towards the wooden launch ramp, and jump from the ramp, all the way over the water, to the land below. ------------------------ Cajun Chasm - 100 points ------------------------ Turn to the right at the start of the level, and ride along near the fence over the four dirt jumps. After the fourth dirt jump, keep going straight forward and ride down the path. Follow the path around the corner to the left, and keep going until you see a bridge on the right. Cross over onto the main path, and stop before you reach the bridge. There is one dirt jump on either side of the bridge. For this gap, use the dirt jump on the right to jump over the water. ------------------------- Creole Chasm - 100 points ------------------------- Turn to the right at the start of the level, and ride along near the fence over the four dirt jumps. After the fourth dirt jump, keep going straight forward and ride down the path. Follow the path around the corner to the left, and keep going until you see a bridge on the right. Cross over onto the main path, and stop before you reach the bridge. There is one dirt jump on either side of the bridge. For this gap, use the dirt jump on the left to jump over the water. --------------------------- Eight-Pack Hop - 100 points --------------------------- Turn to the right at the start of the level, and ride along near the fence to the dirt jumps. Go over the first dirt jump, and then turn left and follow the path to a huge dirt jump over a log. Jump over the log, and you will come to another dirt jump further ahead. This dirt jump will have a big gap in it. Jump the gap. ------------------------ Foyle Gully - 100 points ------------------------ Go straight down the path at the start of the level, and jump over the gap between the two kicker ramps. Keep going straight forward down the path, ignoring the paths leading off to the left, and you'll soon come to two bridges. One is a broken one, and one is a curved wooden one. Take the curved bridge, and then go straight forward. Turn right before you come to the jump leading over the water, and then stop. To the left there will be a path near the water, and over to the right there will a kind of small dirt half pipe. Ignore the path, and head onto the ramp that resembles a half pipe. For this gap, turn left once on the half pipe and jump the big gap over the water. --------------------------- Major Mojo Gap - 100 points --------------------------- Turn to the right at the start of the level, and ride along near the fence over the four dirt jumps. After the fourth dirt jump, stop and look around. Down to the right there will be a path going down. Straight in front there will be a dirt platform with a small ramp going around the edge of it. For this gap, use the ramp at the edge of the platform to get launched over the water to the path on the other side. --------------------------- Minor Mojo Gap - 100 points --------------------------- Follow the "Major Mojo Gap" above until you reach the platform. Down below the platform to the left there is a small dirt ramp. Use this ramp to jump over the water. ----------------------------------- Pascal's Junkyard Jump - 100 points ----------------------------------- Turn to the left at the start of the level, and head down the grassy slope to reach two large dirt jumps. Ride over the two dirt jumps, and continue going forward until you reach a long bridge over some water. Cross the bridge, turn slightly to the left, and keep going straight forward. There will be two launch ramps with a red car between them. For this gap, use the launch ramps to jump over the car. --------------------------------- Pretty Much Free Gap - 100 points --------------------------------- Head straight forward down the path at the start of the level and jump the gap between the two kicker ramps. ----------------------- Sandbar Un - 100 points ----------------------- After completing the "Sandbar Deux" gap, continue going forward on the island and use the small dirt ramp to jump across the water onto the grass for this gap. ------------------------- Sandbar Deux - 100 points ------------------------- Turn to the left at the start of the level, and head down the grassy slope to reach two large dirt jumps. Ride over the two dirt jumps, and continue going forward until you reach a long bridge over some water. Cross the bridge, and then turn to the left. There will be a big dirt jump over the water to the left. Ignore this big dirt jump, and ride past it. Over on the left there will be a smaller dirt jump. Use this dirt jump to launch over the water and land on the small island. -------------------------- Sandbar Trois - 100 points -------------------------- Turn to the left at the start of the level, and head down the grassy slope to reach two large dirt jumps. Ride over the two dirt jumps, and continue going forward until you reach a long bridge over some water. Cross the bridge, and then turn to the left. There will be a big dirt jump over the water to the left. Use this big dirt jump to launch across the water and land on the small island. -------------------------------- Smells Like Chicken - 100 points -------------------------------- Turn to the left at the start of the level, and head down the grassy slope to reach two large dirt jumps. Ride over the two dirt jumps, and continue going forward until you reach a long bridge over some water. Cross the bridge, and enter the building. Go through the building to the other side. From here turn around to the left, go past the big quarter pipe, and head down the outside edge of the building. Go over the first two dirt jumps, and then use the final dirt jump to launch over the water. -------------------------------- Tastes Like Chicken - 100 points -------------------------------- Turn to the left at the start of the level, and head down the grassy slope to reach two large dirt jumps. Ride over the two dirt jumps, and continue going forward until you reach a long bridge over some water. Cross the bridge, and enter the building. Go through the building to the other side. From here turn around to the right, and head down the outside edge of the building. Go over the two dirt jumps, and you'll come to a launch ramp. Use this ramp to launch over the water. ------------------------- The Deep End - 100 points ------------------------- Go straight down the path at the start of the level, and jump over the gap between the two kicker ramps. Keep going straight forward down the path, ignoring the paths leading off to the left, and you'll soon come to two bridges. One is a broken one, and one is a curved wooden one. Take the curved bridge, and then go straight forward. You'll come to a jump over some water. Jump over the water for this gap. ---------------------------- The Shallow End - 100 points ---------------------------- Go straight down the path at the start of the level, and jump over the gap between the two kicker ramps. Keep going straight forward down the path, ignoring the paths leading off to the left, and you'll soon come to two bridges. One is a broken one, and one is a curved wooden one. Take the curved bridge, and then go straight forward. Turn right before you come to the jump leading over the water, and follow the path next to the water until you come to the end. Stop and turn left. Jump over the water for this gap. ------------------------------ Trailer Hitch Gap - 100 points ------------------------------ Turn to the left at the start of the level, and head down the grassy slope to reach two large dirt jumps. Ride over the two dirt jumps, and continue going forward until you reach a long bridge over some water. Cross the bridge, turn slightly to the left, and keep going straight forward. There are two places to get this gap. You can either get the gap by jumping over the three barrels or by jumping the two green cars. _______________________________________________________________________________ Commmercial District _______________________________________________________________________________ --------------------------- Bike Shop Roof - 100 points --------------------------- Turn left at the start of the level, so that the wall is on the left side, and go down the grass slope. Continue going forward across the first road, and ride onto the left side of the road going straight on. There will be a caged walkway going up to the left. Follow it to arrive in a small area with some ramps. Turn slightly to the left and go over the brown ramp. After the brown ramp, there will be a green quarter pipe on the left. To the left of this, up above, is the bike shop roof. To get this gap, transfer from the green quarter pipe up to the roof. This can be quite a difficult gap to get right, and it won't be counted if you land on the corner of the roof. You need to jump over the corner for this gap to work. ---------------------------------- Bonti's Leap of Faith - 100 points ---------------------------------- Turn left at the start of the level, so that the wall is on the left side, and go down the grass slope. Continue going forward across the first road, and keep riding across the road going straight on. Some parts of the fence can be broken. Break through the part of the fence with the "Do Not Enter" sign on it to enter the construction area, and then turn left. Ride up the first set of stairs, then go straight forward and ride up the next set of stairs. Turn left at the top of these stairs, and there will be a wooden ramp at the end of the platform. For this gap, jump over the fence below by using the wooden launch ramp. This can be a very difficult gap to get, as it's difficult to get enough speed. Try quarter turning the bike to the left or right, as this will give help from catching the bike on the fence. ------------------------------------- Cash Money Wire Transfer - 100 points ------------------------------------- Turn left at the start of the level, so that the wall is on the left side, and head down the grass slope. You'll come to a road. Cross over to the other side of the road, and then turn right and continue going forward. You will soon come to a bridge. At the side of the bridge, look out for the railings. The one at the start of the bridge is gone, as well as the rail at the far end. Go to the far end of the bridge, and turn left to see a small gap where a railing is missing. Drop down through the gap to land on a path. Once on the path, turn around so that you're facing the bridge, and there will be a tiny quarter pipe up against the wall. For this gap, use the quarter pipe to jump over the wires on the right. You may need to go into a manual before landing on the road below. You can get the same gap by jumping from the quarter pipe and grinding on either of the wires. ---------------------------------- Construction Conjones - 100 points ---------------------------------- Turn left at the start of the level, so that the wall is on the left side, and go down the grass slope. Continue going forward across the first road, and keep riding across the road going straight on. Some parts of the fence can be broken. Break through the part of the fence with the "Do Not Enter" sign on it to enter the construction area, and then turn right. Ride up the wooden slope, and then ride along the wooden boards on top until you get to a platform. On the platform, turn around and go up the stairs. Once on the next platform, turn around to the left. You should see a wooden launch ramp leading off at the end of the platform. Over to the right is the bridge. For this gap, use the launch ramp to jump onto the bridge. --------------------------------- Construction Hopping - 100 points --------------------------------- Turn left at the start of the level, so that the wall is on the left side, and go down the grass slope. Continue going forward across the first road, and keep riding across the road going straight on. Some parts of the fence can be broken. Break through the part of the fence with the "Do Not Enter" sign on it to enter the construction area, and then turn left. Ride up the first set of steps, then turn around and ride up the next set of steps. There will be some metal ramps in front, one leading down on the left, and one leading up on the right. Go down the small metal ramp on the left, and then jump over the gap to land on the next metal ramp. ------------------------ Got Skillz? - 100 points ------------------------ Turn left at the start of the level, and ride down the grass. Go to the right of the tree at the end of the grass, and turn slightly to the right as you cross the road. You'll come to the edge of the drop to the underground area. Jump over the corner for this gap. -------------------------- Let's Go Bowl - 100 points -------------------------- Turn left at the start of the level, so that the wall is on the left side, and head down the grass slope. You'll come to a road. Cross over to the other side of the road, and then turn right and continue going forward. You will soon come to a bridge. At the side of the bridge, look out for the railings. The one at the start of the bridge is gone, as well as the rail at the far end. Go to the far end of the bridge, and turn left to see a small gap where a railing is missing. Drop down through the gap to land on a path. Ride along the path to encounter a small bowl with four sets of steps leading into it. For this gap, jump across one of the steps using the bowl. ------------------------- Lunchtime Gap - 100 points ------------------------- Turn slightly to the left at the start of the level, and roll down the hill to encounter three benches. Each bench has a small gap between it. Either grind or jump the gap between the benches. ----------------------------------- Over the Caged Walkway - 100 points ----------------------------------- Turn left at the start of the level, so that the wall is on the left side, and go down the grass slope. Continue going forward across the first road, and ride onto the left side of the road going straight on. There will be a caged walkway going up to the left, so follow it to arrive in a small area with some ramps. Keep going straight forward until you reach the corner of the brown ramp, and then turn around to face the walkway. There are two green quarter pipes on either side of the walkway. For this gap, jump over the walkway using the quarter pipes. ----------------------------------------- Over the Pedestrian Overpass - 500 points ----------------------------------------- Turn slightly to the left, and head down the grass slope. Go to the right of the three benches, and then turn left. On the right, there will be some steps going up, and just in front of the steps will be a quarter pipe. For this gap, you need to use the quarter pipe to jump all the way over the overpass and land on the quarter pipe on the other side. This is perhaps the most difficult gap in the entire game, as you need so much speed to be able to get it right. ----------------------------------- Over the Yawning Abyss - 100 points ----------------------------------- Turn left at the start of the level, so that the wall is on the left side, and head down the grass slope. You'll come to a road. Turn right at the road, and continue going forward. You will soon come to a bridge. On the bridge, there is a small gap between the two roads. Jump the gap between the roads. ---------------------------------- Perfectionist's Dream - 100 points ---------------------------------- Turn left at the start of the level, and ride down the grass. Go to the right of the tree at the end of the grass, and continue across the road. Keep going forward, and you will arrive at a small ramp area under some awnings and a bridge. There are two quarter pipes in this area, with a kind of sloped quarter pipe in the middle. Go over to the sloped quarter pipe, and turn around. Look towards the normal quarter pipes, and you should see some steps leading down. On the other side of these steps is a small slope. For this gap, use the quarter pipe to jump over the steps and land on the slope. This can be done on the quarter pipes at both sides of the area. ----------------------------- Phat with a P-H - points vary ----------------------------- Turn left at the start of the level, so that the wall is on the left side, and go down the grass slope. Continue going forward across the first road, and ride onto the right side of the road going straight on. On the right, before you reach the construction area, there will be some steps leading up with a quarter pipe behind them. Go forward a short way, and then turn around so that you're facing the quarter pipe. For this gap, jump from the quarter pipe up onto the steps. ------------------------------------------------------------------------------- Replicant's Drop - points vary ------------------------------------------------------------------------------- Turn left at the start of the level, so that the wall is on the left side, and go down the grass slope. Continue going forward across the first road, and ride onto the right side of the road going straight on. On the right, before you reach the construction area, there will be some steps leading up with a quarter pipe behind them. Go up the double set of steps to the path. Once on the path, turn around. There will be a rail on the right. Keep following the rail along, and you should notice that it goes along, then goes to the left, then goes down the steps. For this gap, grind along the rail at the side of the path, and then jump to the left and grind down the rail going down the steps. ------------------------ U R So Rad! - 500 points ------------------------ Turn left at the start of the level, so that the wall is on the left side, and go down the grass slope. Continue going forward across the first road, and ride onto the left side of the road going straight on. There will be a caged walkway going up to the left, so follow it to arrive in a small area with some ramps. Keep going straight forward over the corner of the brown ramp, and you'll soon drop down onto a spine ramp. Stop when you reach the ramp, and turn around so that you're facing in the direction of the caged walkway. Look over to the right, and there will be another ramp a massive distance away. For this gap, get speed on the spine ramp, and then jump the gap between one quarter pipe to the other. This can be done from both directions. I find it easier to work up speed on the ramp first by doing a trick and landing in a manual. The manual should help with the speed of the jump. ---------------------------- Underground Gap - 100 points ---------------------------- Head down the grass slope at the start of the level, and turn left when you get onto the path. Go straight across the two roads, and you'll drop down into the area below. In this area, there are two quarter pipes. Jump the gap between the ramps. _______________________________________________________________________________ Galloon Water Park _______________________________________________________________________________ ----------------------------------- Corn Dogs Are Good Gap - 100 points ----------------------------------- Go down the left side of the blue slide all the way to the end, and then quarter turn to the left. Approach the quarter pipe in front not holding any buttons, and then press forward and jump as you get to the top of the quarter pipe. To get this gap, jump forward from the quarter pipe and land in the blue bowl. ------------------------------ Down The Spillway - 100 points ------------------------------ Do a half turn to the left at the start of the level, and then go forward and to the right to arrive at the fish ladder. Either go down the fish ladder, or for a quicker ride, go down the ledge at the side. After the fish ladder, continue forward to arrive at some quarter pipes, three on each side. Ride straight through the quarter pipes, and then stop and half turn to the right. There will be a wooden path leading up to the left. Go up the path, and then turn left to arrive at the top of a slide. To get this gap, all you have to do is ride all the way down the slide. ----------------------------- Going To Pay Gap - 100 points ----------------------------- Do a half turn to the left at the start of the level, and then go forward and to the right to arrive at the fish ladder. Either go down the fish ladder, or for a quicker ride, go down the ledge at the side. After the fish ladder, continue forward to arrive at some quarter pipes. Three quarter pipes on either side, each with a gap between them. On either side, jump the gap between the first and second quarter pipe. ----------------------- Gran's Gap - 100 points ----------------------- Do a half turn to the left at the start of the level, and then go forward and to the right to arrive at the fish ladder. Either go down the fish ladder, or for a quicker ride, go down the ledge at the side. After the fish ladder, continue forward to arrive at some quarter pipes, three on each side. Ride straight through the quarter pipes. Go past the fountain, and then turn right and ride through the tunnel at the end of the path. The tunnel splits onto the two yellow slides. Take the left path, and go down to the end of the slide. Near the end of the slide, turn to the left and jump up onto the grass. Cross the vine bridge in front to arrive on a grass platform with some dirt jumps. Turn right before you reach the dirt jumps to see another vine bridge. Instead of crossing this bridge, jump over the path below and land on the next grass platform to get this gap. --------------------------------- Kiddie Kastle Bridge - 100 points --------------------------------- Do a half turn at the start of the level, and then go forward and through the tunnel at the left. There will be a castle on the left. Approach the castle, but don't enter it. Instead, go around the side of the castle to drop down into a quarter pipe between the two castles. For this gap, jump over the bridge between the two castles. This gap will only work on the bridge nearest the fence. ----------------------------------- Kiddie Kastle Koolness - 100 points ----------------------------------- Do a half turn at the start of the level, and then go forward and through the tunnel at the left. Turn left after exiting the tunnel, and enter the castle. There are some quarter pipes in the castle, one on each side, with a gap where the entrances to the castle are. Use the quarter pipes to jump the gap. There are two castles in the level, with each castle having two entrances. This gap can be done by jumping over the entrances in either castle. ---------------------------------- No Lifeguard On Duty! - 100 points ---------------------------------- Do a half turn at the start of the level, and then go forward and through the tunnel at the left. There will be a castle on the left. Approach the castle, but turn to the right before you enter it. Drop down into the area with the three bowls. For this gap, jump from one bowl to the other bowl. ----------------------------- Sticky Sweet Gap - 100 points ----------------------------- Do a half turn to the left at the start of the level, and then go forward and to the right to arrive at the fish ladder. Either go down the fish ladder, or for a quicker ride, go down the ledge at the side. After the fish ladder, continue forward to arrive at some quarter pipes, three on each side. Ride straight through the quarter pipes, and then stop and half turn to the right. There will be a wooden path leading up to the left. Go up the path, and then turn left to arrive at the top of a slide. Go down the slide, and when you come to the first corner, jump it and land further down the slide. You can also get this gap by jumping the second corner of the slide. -------------------------------- Super Mad Clown Gap - 100 points -------------------------------- Go down the left side of the blue slide all the way to the end, and then turn slightly to the left to approach the quarter pipe. Don't hold any buttons as you approach the quarter pipe, and then press forward and jump as you get to the top of the quarter pipe. To get this gap, use the quarter pipe to jump over the fence which is to the right of the bridge. ------------------------------- Sweeter Than Sugar - 100 points ------------------------------- Go down the left side of the blue slide, and then drop off to the left near the middle. Make your way over to the big yellow slides. There is a small gap between the slides. Jump the gap. ---------------------------- That Monkey Gap - 100 points ---------------------------- Do a half turn to the left at the start of the level, and then go forward and to the right to arrive at a the fish ladder. Either go down the fish ladder, or for a quicker ride, go down the ledge at the side. After the fish ladder, continue forward to arrive at some quarter pipes. Three quarter pipes on either side, each with a gap between them. On either side, jump the gap between the second and third quarter pipe. -------------------------------- Typhoon Wading Pool - 100 points -------------------------------- Go down the blue slide at the start of the level, and you will arrive at a quarter pipe at the bottom. Turn slightly to the left as you approach the first quarter pipe, jump over the platform, and then land on the next quarter pipe. ----------------------------- Typhoon Transfer - 100 points ----------------------------- The massive blue slide that you start the level on has a small channel running down the middle. Jump over the channel for this gap. _______________________________________________________________________________ HWY 47 Cloverleaf _______________________________________________________________________________ ---------------------------- Dumpster Diving - 100 points ---------------------------- You start the level near two roads, one leading off to the left and one leading off to the right. On the right road are two dumpsters with ramps in them. Using the ramps, jump from one dumpster to the next. ------------------------------------ Huge Canal Off Ramp Gap - 100 points ------------------------------------ Go straight forward down the dirt path at the start of the level, and ride across the three roads to arrive at the skate park. Go down into the skatepark, turn left, and ride to the other end of the skatepark to drop down into the sewer half pipe. There is a road above the half pipe. Using the half pipe, jump over the road. ------------------------------- HWY 47 Lane Change - 100 points ------------------------------- You start the level near two roads, one leading off to the left and one leading off to the right. There is a gap between the two roads. Jump the gap. ------------------------------------------ Serious Mad Skills I-Beam Gap - 500 points ------------------------------------------ You start the level near two roads, one leading off to the left and one leading off to the right. Go onto the right road, and continue going forward past the two roads leading off to the right. Shortly before the exit to the level, there will be a final road leading off to the right. Go down the middle of this road. There will be a small I-beam sloping up. Jump from this I-beam, over the big gap between the two roads, and land on either the road or the I-beam. ------------------------ Shea Stylee - 100 points ------------------------ Go straight forward down the dirt path at the start of the level, and ride across the three roads to arrive at the skate park. Go down into the skatepark, turn left, and ride to the other end of the skatepark to drop down into the sewer half pipe. Once you arrive in the half pipe, ride over to the other side not pressing any buttons, and then press forward and jump when you approach the top to land on the road behind the half pipe. -------------------------------------- Skatepark - Road Transfer - 100 points -------------------------------------- Go straight forward down the dirt path at the start of the level, and ride across the three roads to arrive at the skate park. Go down into the skatepark, turn left and ride forward until you reach the blue pillar in the middle of the park. Turn right at the pillar, and go forward to come to a long quarter pipe with a rad behind it. For this gap, jump from the quarter pipe up onto the road. -------------------------- Spillways Gap - 100 points -------------------------- Go straight forward down the dirt path at the start of the level, and ride across the three roads to arrive at the skate park. Go down into the skatepark, turn left, and ride to the other end of the skatepark to drop down into the sewer half pipe. Near the middle of this sewer half pipe is a small entrance leading back into the skate park. Jump the entrance for this gap. ------------------------------------ Up And Over The Offramp - 100 points ------------------------------------ Go straight forward down the dirt path at the start of the level, and ride across the three roads. You'll come to the railing of the skate park. Turn right at the railing, and keep going forward, past the road leading up to the left, until you come to some dirt on the left side of the road. Ride onto the dirt, and then turn around. You should see a small thin dirt path leading to the right of the road going up. Go down this path to come to a small wooden launch ramp. Using this launch ramp, jump over the road and land down near the skate park. _______________________________________________________________________________ Devil's Peak _______________________________________________________________________________ ----------------------------- Acrophobia Gorge - 100 points ----------------------------- Do a half turn to the left at the start of the level, and head forward. Turn right before you reach the wall, and ride over the five small dirt jumps. After the fifth dirt jump, stay to the left and go to the right of the slope. Continue riding down the path, going straight forward instead of turning right at the junction to Satan's Belly. Go up the other side of the path, and ride up and over the three dirt jumps. Ignore the second right turning to Satan's Belly, going straight on instead. There will be a small slope at the end of the path. Use this slope to jump over the gorge. ------------------------------------------- Acrophobia Gorge The Wrong Way - 500 points ------------------------------------------- After completing the "Acrophobia Gorge" gap, go straight forward up the path in front. Go over the two dirt jumps, and then turn around and face back down the path. Hold jump as you roll over the first dirt jump you come to, and continue to hold the jump button as you roll all the way down the path. Release the jump button at the top of the slope of the gorge. -------------------------------- Acrophobia Shortcut - 100 points -------------------------------- After completing the "Acrophobia Gorge" gap, turn around so that you're facing the gorge. Ride up the slope to the gorge, but swerve sharply to the left before you jump to clear the fence. ----------------------------------- Anvil Island Northside - 100 points ----------------------------------- Turn right at the start of the level, and follow the path. Ride over the first small dirt jump. Before you reach the next dirt jump, quarter turn to the left and ride along the wide path. The path has a gap in it. Jump the gap and land on the next section of the wide path. ----------------------------------- Anvil Island Southside - 100 points ----------------------------------- After completing the "Anvil Island Northside" gap, continue riding along the wide path and jump over the next gap. -------------------------- Diablo's Dare - 100 points -------------------------- After completing the "Satan's Burp" gap, continue forward and jump over the next gap to land on the middle of Anvil Island. ----------------------- Dino-Spine - 100 points ----------------------- Turn right at the start of the level, and follow the path. Ride over the first small dirt jump, and the second dirt jump shortly after it. Go over the small slope in front, and the dirt jump after it. You'll come to a small sign post with "Fallen Angel" written on it. Go to the right of this sign, and drop down onto the path below. Ride down the path, and turn left at the first turning. There will be a big dinosaur head in front. Go down the slope and jump over the bottom jaw of the dinosaur head. Turn left after exiting the dinosaur head, and turn left again straight away before you reach the rib half pipe. Turn right before you reach the quarter pipe in front, and then continue forward over the bumps to come to the dinosaur skeleton spine. Jump over the middle of the spine for this gap. ----------------------------- Don't Look Down! - 100 points ----------------------------- Turn right at the start of the level, and follow the path. Ride over the first small dirt jump, and the second dirt jump shortly after it. Go over the small slope in front. Before you reach the next dirt jump, quarter turn to the left and ride along the wide path. The path has a gap in it. Jump the gap and land on the next section of the wide path. -------------------------------- Hang Right Or Else! - 100 points -------------------------------- Do a half turn to the left at the start of the level, and head forward. Turn right before you reach the wall, and ride over the five small dirt jumps. After the fifth dirt jump, stay to the left and ride over the slope. At the top of the slope, there will be an anvil shaped rock with a ramp in front. Use the ramp to clear the rock and land on the other side. ----------------------------- I Ain't Trippin' - 100 points ----------------------------- Turn right at the start of the level, and follow the path. Ride over the first small dirt jump, and the second dirt jump shortly after it. Go over the small slope in front, and the dirt jump after it. Stay to the left of the path, and follow it to the end. The path slopes up slightly at the end. Use this small slope to jump over the gap and land on the big rock. ------------------------- Lover's Leap - 100 points ------------------------- After completing the "I Ain't Trippin'" gap, continue over the rock and jump from the rock onto the rock ledge. ---------------------------- Make Your Time! - 500 points ---------------------------- Turn right at the start of the level, and follow the path. Stay to the right of the path, and you should soon see a small flat rock over to the right. The end of the path forms a small ramp. Use this ramp to jump onto the flat of the rock. From the flat of the rock, ride forward and jump down to the second rock below. ------------------------------- Mine Shaft Squeeze - 100 points ------------------------------- Go forward at the start of the level and ride onto the mine car tracks. Turn left on the tracks, and ride all the way down them to the flat section. At the beginning of the flat section, there will be a ledge up on the left and right. For this gap, jump from one ledge, over the mine tracks below, and land on the other ledge. ------------------------- Satan's Burp - 100 points ------------------------- You first have to complete the Hardcore objective "Fastplant the four giant boulders", as this will clear the path allowing you to make the gap. Turn right at the start of the level, and face the dirt jump in front. Ride over the two dirt jumps, and follow the path down the steep slope. Turn left straight after the small slope, and go through the arch of rock. A sign will be there pointing to Satan's Belly. There is a gap at the end of the path to another part of rock. Jump the gap. ----------------------------- Through The Jaws - 100 points ----------------------------- Turn right at the start of the level, and follow the path. Ride over the first small dirt jump, and the second dirt jump shortly after it. Go over the small slope in front, and the dirt jump after it. You'll come to a small sign post with "Fallen Angel" written on it. Go to the right of this sign, and drop down onto the path below. Ride down the path, and turn left at the first turning. There will be a big dinosaur head in front. Go down the slope and jump over the bottom jaw of the dinosaur head. ------------------------ Vertigo Gap - 100 points ------------------------ After completing the "Don't Look Down!" gap, continue riding along the wide path and jump over the next gap. -------------------------- Weeeeeeeeeee! - 100 points -------------------------- After completing the "Lover's Leap" gap, you should have landed on the rock ledge. There are three levels to jump off, and only one will work. There is the lower ledge of the rock, the medium ledge, and the big rock itself right at the top. To get this gap, jump off the medium ledge to the rocks below. Jumping off the highest point of the rock itself will not work. ------------------------------------------ You Have No Chance To Survive - 100 points ------------------------------------------ Turn right at the start of the level, and follow the path. Stay to the right of the path, and you should soon see a small flat rock over to the right. The end of the path forms a small ramp. Use this ramp to jump onto the flat of the rock. _______________________________________________________________________________ Airport Garage _______________________________________________________________________________ ------------------------- Arch Support - 100 points ------------------------- Ride along the flat path at the start of the level, and turn left before you go down the slope. The beginning of the spiral will be visible in front. Go down the sprial to the second level of the car park. A small metal ramp, next to a big wooden quarter pipe is near the spiral. On the other side of the small metal ramp is an arch. Ride over the metal ramp and land on the arch for this gap. ------------------------ Baggage Gap - 100 points ------------------------ Turn right at the start of the level, and jump over the ledge all the way down to the floor below. Aim slightly to the left, and go forward to arrive at the doors of the hangar. Go around the hangar to the left, and go around the dirt mound to the left. Continue straight forward to come to some trucks with ramps on them. Jump the gap between the two trucks furthest to the left. -------------------------------- Baggage Balcony Gap - 100 points -------------------------------- Go straight forward at the start of the level and ride down the slope to the second level of the car park. Turn right at the end of the slope, and ride along the walkway to the building with the baggage carousel. Turn right after entering the building, and ride through the windows at the end to arrive on the balcony. There will be a small launch ramp. For this gap, use the launch ramp to jump from one balcony to the other. -------------------------- Da Plane! Gap - 100 points -------------------------- Go along the path at the start of the level, turn left before you reach the slope, and then shortly after turn right. There will be a large quarter pipe on the left side, and on the right side there will be three smaller quarter pipes, each with a gap between them. Jump the gap from the middle quarter pipe to the right quarter pipe for this gap. ------------------------------- Excess Baggage Gap - 100 points ------------------------------- After completing the "Baggage Gap", continue straight forward and jump the gap between the next two trucks. --------------------------------- Justin's Mega-Plunge - 500 points --------------------------------- Go down the path at the start of the level, turn left before you reach the slope, and then shortly after turn right. There will be a large quarter pipe on the left side. Use this long quarter pipe to launch over to the left, to drop down through the spiral and end up in a big blue bowl. This is one of the highest jumps of the game. ---------------------------------- Long Term Parking Box - 100 points ---------------------------------- Go down the path at the start of the level, turn left or right before you reach the slope, and then continue along the ------------------------------------ Low Flying Aircraft Gap - 100 points ------------------------------------ Go along the path at the start of the level, turn left before you reach the slope, and then shortly after turn right. There will be a large quarter pipe on the left side, and on the right side there will be three smaller quarter pipes, each with a gap between them. Jump the gap from the middle quarter pipe to the left quarter pipe for this gap. ------------------------- Mee Krob Gap - 100 points ------------------------- You start the level on a flat path on the third floor of the car park. Go to the end of the flat path, but jump over to the left to land on the second floor of the car park. --------------------------------- Oversize Baggage Gap - 100 points --------------------------------- After completing the "Excess Baggage Gap", continue straight forward and jump from the truck with the ramp and land on top of the yellow truck. ------------------------- Smashbox Gap - 100 points ------------------------- Turn right at the start of the level, and jump over the ledge all the way down to the floor below. Aim slightly to the left, and go forward to arrive at the doors of the hangar. Go around the hangar to the left, and go around the dirt mound to the left. Continue straight forward to come to some trucks with ramps on them. Turn right before you reach the trucks. Go to the end of the path, and on the right will be a stack of crates. Break through these crates, and ride over the three dirt jumps. Go over the slope at the end to get this gap. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2. Mini Gap List ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The purpose of the Mini Gap List is to provide a shorter version of the detailed gap list shown in the section above. No hints on the locactions of the gaps are given in this section. Only the names and point values are shown. =============================================================================== Woodward Camp =============================================================================== Across The Titanic Deck - 100 Another Cabin To Cabin - 100 Cabin To Cabin - 100 Cloud 9 Step Up - 100 Crazy Vert To Vert - 500 Dish Dogs Gap - 100 Egypt Step-Up - 100 Over The Roll-In - 100 Over The Titanic Channel - 100 =============================================================================== Trainyards =============================================================================== Ahoy Matey Gap - 100 Awning-to-Awning - 100 Bench-To-Bench Gap - 100 Bridge Crossover - 100 Dirt Don't Hurt - 100 Down to First Floor! - 100 Eastside Trackpipe Transfer - 100 New York Style - 100 Over the Sea - 100 Over the Water - 100 Platform to Platform - 100 Pretty Sneaky Sis Gap - 100 Roof-to-Roof Goodness - 100 Roundhouse Drop - 100 Seasick Gap - 100 Shovel-iscious Gap - 500 Stair-rific - 100 Stinky Sewer Gap - 100 Up to Second Floor! - 100 Warehouse Gap - 100 Warehouse-to-Repair Station - 100 Westside Trackpipe Transfer - 100 Yikes - 100 =============================================================================== Swamp Trails =============================================================================== Born Psycho Gap - 500 Cajun Chasm - 100 Creole Chasm - 100 Eight-Pack Hop - 100 Foyle Gully - 100 Major Mojo Gap - 100 Minor Mojo Gap - 100 Pascal's Junkyard Jump - 100 Pretty Much Free Gap - 100 Sandbar Un - 100 Sandbar Deux - 100 Sandbar Trois - 100 Smells Like Chicken - 100 Tastes Like Chicken - 100 The Deep End - 100 The Shallow End - 100 Trailer Hitch Gap - 100 =============================================================================== Commmercial District =============================================================================== Bike Shop Roof - 100 Bonti's Leap of Faith - 100 Cash Money Wire Transfer - 100 Construction Conjones - 100 Construction Hopping - 100 Got Skillz? - 100 Let's Go Bowl - 100 Lunchtime Gap - 100 Over the Caged Walkway - 100 Over the Pedestrian Overpass - 500 Over the Yawning Abyss - 100 Perfectionist's Dream - 100 Phat with a P-H - points vary Replicant's Drop - points vary U R So Rad! - 500 Underground Gap - 100 =============================================================================== Galloon Water Park =============================================================================== Corn Dogs Are Good Gap - 100 Down The Spillway - 100 Going To Pay Gap - 100 Gran's Gap - 100 Kiddie Kastle Bridge - 100 Kiddie Kastle Koolness - 100 No Lifeguard On Duty! - 100 Sticky Sweet Gap - 100 Super Mad Clown Gap - 100 Sweeter Than Sugar - 100 That Monkey Gap - 100 Typhoon Wading Pool - 100 Typhoon Transfer - 100 =============================================================================== HWY 47 Cloverleaf =============================================================================== Dumpster Diving - 100 Huge Canal Off Ramp Gap - 100 HWY 47 Lane Change - 100 Serious Mad Skills I-Beam Gap - 500 Shea Stylee - 100 Skatepark - Road Transfer - 100 Spillways Gap - 100 Up And Over The Offramp - 100 =============================================================================== Devil's Peak =============================================================================== Acrophobia Gorge - 100 Acrophobia Gorge The Wrong Way - 500 Acrophobia Shortcut - 100 Anvil Island Northside - 100 Anvil Island Southside - 100 Diablo's Dare - 100 Dino-Spine - 100 Don't Look Down! - 100 Hang Right Or Else! - 100 I Ain't Trippin' - 100 Lover's Leap - 100 Make Your Time! - 500 Mine Shaft Squeeze - 100 Satan's Burp - 100 Through The Jaws - 100 Vertigo Gap - 100 Weeeeeeeeeee! - 100 You Have No Chance To Survive - 100 =============================================================================== Airport Garage =============================================================================== Arch Support - 100 Baggage Gap - 100 Baggage Balcony Gap - 100 Da Plane! Gap - 100 Excess Baggage Gap - 100 Justin's Mega-Plunge - 500 Long Term Parking Box - 100 Low Flying Aircraft Gap - 100 Mee Krob Gap - 100 Oversize Baggage Gap - 100 Smashbox Gap - 100 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3. Copyright Information ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This document is Copyright 2002 Tom Hayes. It is not to be distributed in any form without the permission of the author, Tom Hayes. The author of this document is not affiliated with the creators of this game in any way. The latest version of this document can be found at www.gamefaqs.com.