##############
############## ######## #### #### ######
## #### ## ## ## ## ## #
#### ## # # ## ## ##
#### #### ## ## ##
#### ## # # ## ## ##
#### ## ## ## ## # ##
#### ## ######## ##### ######
##############
############## MASTER OF OLYMPUS
===========================================================================
** BUILD CITIES. CHALLENGE THE GODS. BECOME A LEGEND. **
===========================================================================
Zeus: Master of Olympus (PC)
Version: 0.28 - 03/15/01
By Red Phoenix
red_phoenix_1@hotmail.com
http://www.gametropics.com/
===========================================================================
<< Disclaimer >>
This document may ONLY be found on GameFAQs .
This document was made for personal use only. No part of this document may
be copied or used in any form of media withthout the express written consent
of Jim Chamberlin. Unauthorized use of any information herein is a direct
violation of Copyright Law, and legal action will be taken.
This document is Copyright İ 2001 Jim Chamberlin. All Rights Reserved.
Sierra, Sierra Studios, the Impressions Games logo, Zeus, Master of Olympus,
Pharaoh, and the Impressions City Building Series logo are trademarks of
Sierra On-Line, Inc. All Rights Reserved.
===========================================================================
<< Online References >>
Zeus' Official Site http://zeus.impressionsgames.com
Zeus @ Heaven Games http://zeus.heavengames.com
Which Way To Troy? http://www.topcities.com/Resume/irvdon/Zeus/index.html
===========================================================================
Contacting Me
===========================================================================
I am NOT hiding any information, however if your question has not been
properly answered in this FAQ, email me. Be sure to read through the FAQ
(Frequently Asked Questions) section, as that is where I answer questions
that either will or have made me answer multiple times. When emailing me,
put "Zeus" in the Subject. Doing that will get you a faster reply...hint,
hint.
If you don't want to use email, an alternative is a message board. Below
is an address for one that I go to on a "regular" basis, and will be able
to answer questions there without too much of a hassle.
http://cgi.gamefaqs.com/boards/gentopic.asp?board=27327
===========================================================================
Revision History
===========================================================================
Version 0.27 - February 19, 2001 - 257 KB
The walkthrough is done.
Impressions has also just released the Zeus Enhancement Pack. I've added
a bunch of info on it as well in this FAQ.
Note: This is probably this guide's last update.
===========================================================================
Table of Contents
===========================================================================
Overview
The Enhancement Pack
Building a City
Basics of City Building
Population and Housing
Husbandry (Food and Farming)
Industry
Distribution (Locally, Importing, Exporting)
Hygiene and Safety
City Administration
Culture
Mythology
Military
Aesthetics
Walkthrough
Frequently Asked Questions (FAQ)
Appendices
Non-Housing Model Data
Housing Model Data
Hotkeys
Cheats
Zeus Manual Updates/Game Issues
Links
Final Words...
===========================================================================
Overview
===========================================================================
Zeus is similar to Pharaoh, but it's not the same. In Pharaoh, you had
a list of Scenarios that you had to go through one at a time. Zeus
has a slightly different method. Zeus has Adventures. Inside each
Adventure are Episodes.
The first Episode of an Adventure may go a little bit like the following:
Your goal is to have a population of 1500, and 250 of them must be living
in homesteads.
The second episode would involve you making the city a little more
developed. Usually, this will require you to either build a
Sanctuary for a god or set aside an amount of goods for an upcoming
colony.
The next episode will let you build that "upcoming" colony. You get to
start a new city from scratch. You'll still have to meet goals here.
You may have to build a Sanctuary, slay a monster, or fulfill a Quest.
The next episode may involve you expanding your city's borders. This may
involve you attacking a rival, and taking the city.
One major difference between Pharaoh and Zeus is the amount of money you
have for each episode. In Pharaoh, there was a fixed amount. In Zeus,
you get whatever you have left from the previous episode. This can be
a great thing if the previous city allowed you to export a ton of
profitable goods and allowed you to get a lot of money. Then again, this
could be bad if it's the complete opposite, where nothing will turn a
profit.
===========================================================================
The Enhancement Pack
===========================================================================
On Friday, February 16th, Impressions released the downloadable Enhancement
Pack. Below are a list of its features:
[1] WHAT THE ENHANCEMENT FIXES
====================================
- Agora vendors no longer use twice as many employees as they should.
- Improved herding and harvesting logic makes resource gathering more
efficient.
- Player is no longer charged Drachma for trying to place single
avenue/boulevard tiles.
- Foundries no longer occasionally display negative numbers.
- Improved Sanctuary construction materials delivery.
- Artisan animations no longer get temporarily stuck during work on statues.
- Resource tiles on unfinished sanctuaries can no longer be built upon.
- Oracle prediction discrepancies have been resolved.
- Trade feedback corrected to reflect cities that have turned rival.
- Favor decrease due to failure to respond to unannounced troop request is
resolved.
- Military standards can no longer get stuck in lava.
- Game no longer freezes when trying to band-select troops on loan that are
leaving the city.
- Rare instances of heroes/armies getting stuck in world level have been
fixed.
- If your military strength is great enough, rivals will give in to your
demands.
- Problems with triremes not repairing have been fixed.
[2] WHAT THE ENHANCEMENT ADDS
====================================
- An Adventure Editor! Take advantage of Zeus' powerful new editor to
create full, rich adventures of your own! Once installed, the editor
can be accessed by starting Zeus and clicking 'Adventure Editor' in the
start screen. Please refer to the manual (ZeusEditor.txt or ZeusEditor.pdf)
for instructions. You can view the Zeus Editor manual by opening the Help
menu within the Editor, and selecting 'Help.'
- One full new adventure: The Odyssey, plus three new open play adventures.
- Disasters are now displayed in the overview map.
- It is now easier to build bridges over earthquake cracks, and earthquake
bridges can now be deleted.
- Sculpture studios accept a maximum of 4 loads of bronze instead of 5.
- Sanctuary construction feedback has been improved.
- Horse and armor vendors no longer wait until they are out of stock to buy
more goods.
- Improved Auto Defend for sea invasions.
- Bribery calculations have been adjusted.
-- Info taken from Version 1.1 Readme file
You may download this Enhancement Pack on the official Zeus site. Go to
http://zeus.impressionsgames.com for the file. Please note that the file
is approximately 11.2 MegaBytes, so please be patient while downloading it.
===========================================================================
Building a City
===========================================================================
This section goes pretty much in order walking you through the entire
process of building a successful city. It should be mentioned that
building a great city is a complicated process that involves all sorts of
things, religion, trade, entertainment, and employment. There are many
problems that a city faces, and those are also addresses in the FAQ.
---------------------------------------------------------------------------
Basics of City Building
---------------------------------------------------------------------------
Building a city is fairly easy. This section is devoted to the VERY
basics of doing just that.
Landscape
---------
There are several features in the vast landscape of Zeus. They haven't
changed too much from Pharaoh (the previous City-Building game).
__________
Grassland:
ŻŻŻŻŻŻŻŻŻŻ
Grassland is the very basic type of land. Everyone can cross over
it, and you can build most structures on it.
_______
Meadow:
ŻŻŻŻŻŻŻ
Just like the Grassland, everyone can cross it, and it's able to
withstand most structures. The difference is the fact that it can
support Farms. Meadows are very important, and building anything
other than Farms there is just a waste of meadow space, esecially
as you reach Episodes that require a high population, since you'll
need to feed the people.
_______
Forest:
ŻŻŻŻŻŻŻ
This is quite the opposite of Grassland. You can't really pass
through it, and you certainly can't build there. A Timber Mill
will be required to harvest the vast amounts of lumber here.
If you find it nexessary, you can use the "Clear Land" button to
remove some of the trees. I must warn you that they do NOT grow
back.
______
Marsh:
ŻŻŻŻŻŻ
People can walk through the marsh if necessary, although the soft
ground just isn't good enough to support structures.
______
Beach:
ŻŻŻŻŻŻ
The sands of the beach shift far too much to support any kind of
structure.
_____
Rock:
ŻŻŻŻŻ
There are several different types of rocky formations in Zeus.
You can cross rocks, although only in the areas where the rocks
aren't. There are occasionally narrow paths between the rocks,
and that is the only route of passing. You can't build on rocks
either.
_________________
Ore-Bearing Rock:
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Rock with copper nuggets protruding contains vast amounts of
copper ore, which can be smelted into bronze at a local Foundry.
Rock with silver nuggets protruding contains vast amounts of
silver ore, which could be converted into drachmas at a local
Mint. Drachmas are your unit of currency, by the way.
_______
Quarry:
ŻŻŻŻŻŻŻ
Rocks also formed a 'pit'. You can quarry for Marble by a
Masonry Shop.
______
Water:
ŻŻŻŻŻŻ
Water has a slightly different prupose in Zeus when compared to
'Pharaoh'. In Pharaoh, the Nile River was used as a place for
fishing as well as flooding the river coastline, which would make
the soil fertile. This was called inundation (I think was the term).
In Zeus, it only has one purpose, a place for fish and sea urchins,
both a food supply.
Building Things
---------------
If you're new to the City- Building series, I recommend that you read
this section. Instead of me copying the section, read your manual
(pages 24-27).
---------------------------------------------------------------------------
Population and Housing
---------------------------------------------------------------------------
Populating your city is very important. After all, you really can't
have a city without people, can you? Well, these people aren't going to
live on the roads, so you'll have to provide them with a form of housing.
The housing aspect of Zeus is different than 'Pharaoh'. In 'Pharaoh',
all you had to click on the Housing Tab, and then the House icon to
place a lot, which was available to immigrants. You'd continuoulsy
provide that house with more and better services, which would increase
the housing level as well as the population limit for that house. Well,
Zeus is the same way, sorta. The main difference is that there are two
housing types you have to choose from when placing a lot. There's the
Common Housing and the Elite Housing. You can't start out with the
Elite Housing, so you would have to build up from the Common Housing.
Depending on the Episode you're in, the Elite Housing would become
available at one point.
Common Housing
--------------
This is the basis for your housing in your city. You can't just jump
right into the Elite Housing. Common Housing comes in verious shapes
and names. You'll find names such as "Hovel," "Homestead," and
"Apartment" in this class of Housing.
As the Housing Level increases, more and better services must be
provided. Water and Food are the first two concerns of Common
Housing. Fleece and Oil follow. Fleece is used for clothing, just
so you know. Oil (Olive Oil) can be used on someone's body to relax
them. It just sooths people's bodies. If your housing hasn't been
improving in a while, right-click on the house and you'll get a pop-up
menu. The menu provides you with the information on that house.
Things like the number of residents, how many more people the house
can hold, the amount of food and other goods currently on hand, and
what (if anything) is holding that house back from evolving is all
included in that pop-up menu.
Elite Housing
-------------
For your city to have Elite Housing, you need the basics. The Elite
Greeks won't even consider living there if you don't have Water, Food,
Fleece, Olive Oil, plenty of culture, and good scenery. You can't
even build a house if the area is in bad shape (undesirable).
As with Common Housing, you are required to have more and better
services if you intend to have higher (in class) housing. Things
like Armor and Wine will be required. Armor brings up yet another
topic, an army. I'll discuss this in a minute.
FAQ: What happens when a house runs out of something?
Well, it all depends on which item it runs out of. The
closer that item is on the "necessity" chart, the lower (in
class) the house will drop. Say, you've got a "Residence"
that has just run out of food. Well, that house will drop
ALL the way down. It's missing one of the VERY first things
that are required for housing.
Army
----
Your army is made up of your citizens. This is bad in a way. In
Pharaoh, for example, you had warriors trained specifically for war.
However, in Zeus, your citizens are given the responsibility of
fending off invaders. When you are forced to call your army to get
ready to fend off invaders, you lose workers. It depends on your
current rate of unemployment of whether or not this will create
havoc for your Industry and Food supplies. This is the main thing
I don't like about the game. I thought that a separate army was much
easier for the user, and you wouldn't have to worry about unemployment
and how much food you've got for your citizens. I hope Impressions
Games changes this back to the way it was with both Caesar and Pharaoh.
In your Common Housing, people cannot afford weapons/armor. So, they
use the next best thing: rocks. Yeah, not quite what you hoped for,
but that's all they have. They pelt the invaders with rocks, simple
as that.
In Elite Housing, people can afford weapons/armor. So, you will get
Hoplites from these folks. For those citizens who are able to afford
their own horse, they become Horsemen.
---------------------------------------------------------------------------
Husbandry (Food and Farming)
---------------------------------------------------------------------------
It may just be me, but I find that feeding your people is rather
important. This is why I've dedicated a section for just that. In
Zeus, there are a lot of different foods to provide for your citizens.
Each needs something to be produced, whether it's Goats for Cheese, or
Onion Farms for Onions.
There's one huge difference in 'Pharaoh' farming and 'Zeus' farming.
In 'Pharaoh', there was both a meadow, which required an irrigation
ditch, and areas along the Nile River to farm. In 'Zeus', all you get
is the meadow. The good thing is the meadow areas are a little larger
than those in Pharaoh, so it shouldn't be too hard to farm.
FAQ: Where are the meadows?
Meadows are the purple-spotted areas. They look like the purple
spots that forms along with mold on old bread. I'm sure you've
seen a piece of moldy bread, right? Well, that's exactly what
the ground looks like, honestly.
FAQ: I've built farms, and I have a lot of unemployed people. Why
aren't my farms up and running?
Well, you are obviously new to the City-Building series, so
I'd like to suggest that you purchase the previous games in the
series. To answer your question, you MUST have roads leading
to the farms. Farms are supposed to be treated just like
most any other building.
There are several ways to produce food your citizens. Each scenario
(episode) is different, so they vary as to what food is made available.
Here's a quick run-down of food available, and how it is produced.
Carrots
-------
Yum. Crunchy carrots are always something people like eating. The
people of Greece were no different. Carrots require a Carrot Farm
to be produced. Carrots can be stored at a Granary, Trading Post,
or Pier.
Onions
------
Onions require an Onion Farm to be produced. Onions can be stored at
a Granary, Trading Post, or Pier.
Wheat
-----
Wheat is harvested in July. Wheat has two purposes. One is as food
for your citizens, and the second is for fodder for your horses.
Wheat can be stored at a Granary, Trading Post, Storehouse, and Pier.
Technically, it can be stored at a Horse Ranch, but it's only for
them to use there, and not to store it for trading and human
consumption. Wheat stored in a Storehouse will NOT be used for
food for your citizens. Food venders at an Agora will NOT go there
to pick up food. Any and all food that you wish to be picked up
by Food Venders should be brought to a local Granary. Food that you
want to be sold (exported) should be brought to either a Pier,
Trading Post, or Storehouse.
Grapes
------
Grapes are a wonderful thing. Dionysus has to be my favorite god
simply because he's funny to watch. I mean, they (Impressions Games)
basically included a drunk God. Hey, it's true, it's true. It's
comical to watch him walk around town. Heh. Well, back to the
Grapes.
Grapes are made from Grapevines, and you'll need a Growers Lodge
to prune and harvest the grapes. Grapes are used to make wine,
which is something that will improve housing levels. The workers
at the Workers' Lodge know how to care for both Grapevines and Olive
Trees. Every month, the Growers' Lodge sends out one pruner who can
care for Grapevines and Olive Trees.
The more frequently a Grapevine or Olive Tree is pruned, the faster
it will grow. If a plant goes a very long time without a pruner, it
won't grow at all. This is easily solved with the building of
multiple Growers' Lodges. When it's time to harvest, the Growers'
Lodge will send out a small crew of pruners to gather all of the
fresh fruit.
Once a Winery has received a bunch of Grapes, and has a full staff,
it will begin making Wine, which is another comodity.
Olives
------
I've already brought up Olives in the above section for Grapes.
To harvest Olives, Olive Trees are needed. You must build/plant
Olive Trees in the meadow. Olive Trees and Grapevines do have
one thing in common, once the harvest is done, any unharvested
produce is lost. You can't come back and claim it next time.
Once an Olive Press has received a bunch of Olives, and has a
full staff, it will make Olive Oil, which is another commodity.
FAQ: Why isn't my Olive Press receiving olives?
Well, this could be a number of things. It could be due
to a lack of labor at either the Olive Press or the
Growers' Lodge. It could also be due to the lack of a
road. The Growers' Lodge must have a road connected to it.
The same holds true for the Olive Press.
This same problem can also occur at the Winery, which
takes Grapes and makes wine out of them.
Cheese
------
Ahh, the power of cheese. Yeah, being from the Wisconsin/Illinois
area I hear that phrase quite a bit. Heck, it's even a sound used
on the local radio station.
Cheese is a wonderful food. To make cheese, you need Goats. Well,
you could also use Cows, but we don't have any in Zeus. :-(
You'll need to build a Dairy if you want to collect the milk from
the goats. You, of course, need milk to make cheese. A Dairy
needs to be placed next to a road. It's also suggested that you
place the Dairy close to the meadow area where the Goats are present.
This, of course, saves walking time. Each Dairy employs enough
Goat Herders to keep track o several goats. If you want more goats,
you'll need to build more Dairies.
When a supply of milk is brought into the Dairy, it is processed into
cheese, which is then brought into a Granary, which can be picked
up by a Food Vendor at a local Agora. The cheese can also be
send to a trading facility if you wish for it to be exported to
another city.
Pork
----
The only land animal hunted is the Wild Boar. To hunt Wild Boar,
a Boar Hunter's Lodge is required. When a Boar has been killed,
the hunter will carry the carcass back to the Boar Hunter's Lodge,
wher it will be dressed and prepared for human consumption. When
a side of pork is ready for eating, a deliveryman will bring it to
a Granary. It can also be taken to a trading facility if you wish
for it to be exported. The Boar Hunter's Lodge MUST have road
access.
Fish
----
This one food type that was the same as in 'Pharaoh'. You need
to locate a flat piece of land on the coast. It (Fishery) must
also have road access. The Fishery provides it's own boat, so
give it a minute for the crew to build a boat, and then they'll
send it out to sea. Just remember that one Fishery can only
support one Fishing Boat, so if you need more boats, you must
build more Fisheries.
Once a boat has caught its limit, the boat will return, where
the deliveryman will bring it to a Granary. Again, it can also
be taken to a trading facility if you intend to export it.
Urchins
-------
Well, this is certainly new. Fish used to be the only food harvested
from the sea. Getting (Sea) Urchins is the same process as that
of Fishing. Find a flat piece of coast, build the Urchin Quay,
provide road access, and you're off and running.
FAQ: Why won't my Urchin gatherers gather Urchins?
Well, this is a number of things. Be sure you have road
access to your Urchin Quay. Be sure you have a full staff
on-hand. Also, be sure there is no deep water between
the Urchin Quay and the Urchins. The gatherers cannot
pass deep water!
---------------------------------------------------------------------------
Industry
---------------------------------------------------------------------------
If you are to have a large, thriving city, you must have a strong
industry. Industry can make products that you need locally, as well
as products you can export to other cities.
Raw Materials
-------------
Raw Materials are items that can be taken straight from the earth.
Two examples would include lumber and limestone. Below are some
descriptions of the various raw materials that are available in
Greece.
_______
Marble:
ŻŻŻŻŻŻŻ
Marble isn't the easiesy resource to visually locate, unless
someone has told you where to look. You have to look for a
"flat,whitish-gray rock among the grassland."
To obtain Marble, a Masonry Shop is required. Once one is
running, you'll see a Stonecutter come out and proceed to
the marble quarry. He'll then begin cutting some marble from
the quarry. Once he's cut a chunk out, you'll see a team of
oxen drag out a huge chunk of marble. The marble will be
taken to the Masonry Shop, where another stonecutter will
cut it into 8 smaller blocks, which get taken via a team
of oxen to either a Storeyard or trading facility. Marble
CANNOT be taken straight from the Masonry Shop to a
construction site. It must first be taken to a Storeyard.
___________
Silver Ore:
ŻŻŻŻŻŻŻŻŻŻŻ
Silver Ore is fairly easy to locate. Look for silver nuggets
lying amongst rocky outcroppings.
To obtain the Silver Ore, a Mint is required. Once a Mint
received a delivery of the silver, they will begin smelting
it. Once that is complete, they will strike the silver.
The product they have now is called drachma. They are
essentially the coins (currency) for the city. The drachmas
are then deposited in your city treasury.
___________
Copper Ore:
ŻŻŻŻŻŻŻŻŻŻŻ
Copper Ore is fairly easy to locate as well. Look for copper
nuggets lying amongst rocky outcroppings.
To obtain Copper, a Foundry is required. Once a Foundry has
received a delivery of copper, they will alloy the copper with
the tin they have on hand. Alloying Copper and Tin will produce
a product known as Bronze. The bronze can be used in the
prodution of either Sculptures or Armor.
_______
Timber:
ŻŻŻŻŻŻŻ
Timber is VERY easy to locate. If you don't know what a tree
looks like, you're in trouble, to put it simply.
To obtain wood, a Timber Mill is required. Once a Timber Mill
has a full staff, they will send out a few lumberjacks, who
will cut down a tree. Once a tree is down, they will drag the
lumber back to the Timber Mill with a rope. Once the Mill has
a supply of wood, a team of oxen will take it to either a
Storehouse or trading facility. Lumber CANNOT be taken directly
to a construction site.
Workshop
--------
If you are going to make a product you can actually use, a workshop
of some kind will be in order.
__________
Olive Oil:
ŻŻŻŻŻŻŻŻŻŻ
Producing Olive Oil requires a supply of Olives, which are
grown on Olive Trees and collected by a Growers' Lodge.
Once an Olive Press has a full staff and a supply of olives, it
will begin producing Olive Oil. You'll see the workers busy
at the press, filling amphorae with the golden liquid. After
an amphora is full, it is loaded to a cart and a deliveryman
takes it to either a Storehouse or trading facility.
_____
Wine:
ŻŻŻŻŻ
Producing wine requires a supply of Grapes, which are grown
on Grapevines and collected by a Growers' Lodge.
Once a Winery has a full staff and a supply of grapes, they will
crush and forment the grapes. Once the jugs are full, they'll be
taken to either a Storehouse or trading facility.
___________
Sculptures:
ŻŻŻŻŻŻŻŻŻŻŻ
Producing sculptures requires a supply of bronze and a Sculpture
Studio.
Once a Sculpture Studio has a supply of bronze and a full staff,
they will begin sculpting the sculpture. Once the workers at
the Sculpture Studio have made a scultpure, you'll see a team
of oxen drag the scultpure to either a Storehouse or a
trading facility.
Industrial Management
---------------------
Your city cannot have a solid industry if you don't have workers. Your
industry won't have workers if you don't pay them. Paying your
workers is just one facet of running an industry.
______
Wages:
ŻŻŻŻŻŻ
You won't get workers if you don't pay them. Click on the Industry
Tab. You'll see the current wage rate and projected payroll for
that year. Unlike previous ciy-building games, you cannot choose
a specific amount for wages. Instead, there are things like
"Normal", "Low", "Very High", etc.
_____________
Unemployment:
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
Unemployment is an issue that shouldn't be taken lightly. When
you have an insufficient number of job openings, your citizens
tend to get upset with you. If the unemployment rate gets too
high, you'll see citizens leaving for the closest city in search
of work.
Luckily, unemployment is easy to fix, well, if you have money.
Unemployment can open up the option of expanding your city. By
expanding, you will create more homes, more jobs, and more goods.
Fisheries or Farms are usually a favorite for solving the problem
of unemployment, mainly because very few cities produce too much
food, so a little more won't hurt. Also, depending on the scenario,
you may be able to export some of that food. As I brought up
earlier, expanding your city will take money, and plenty of it,
depending on your definition of the magnitude of "expanding".
Whatever route you decide to take for your city, be sure that you
supply the city with the proper goods needed to complete the task.
For example, say you wanted to create a ton of sculptures, which
could then be exported for a profit. Without bronze, you cannot
produce a sculpture, so either you'll have to go make the bronze
or you'll have to import it from another city.
Fortunately, I rarelt have this problem. Unfortunately, it's just
the opposite of Unemployment.
________________
Worker Shortage:
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The Zeus manual states "Worker shortages can cripple a city."
Unfortunately, this is so VERY true. Say you're right at or near
0-5% Unemployment, and you've got a relatively small city in
terms of population. Now, there's a threat of war. If you've
got your military set to "Auto Defend", the troops will be called
into action one month from the arrival of the invaders. The
number of people in your army will be subtracted from the city
workforce. You'll get warnings of worker shortages almost
immediately. Once this happens, it's safe to say you're pretty
much screwed, unless you've got a lot of unoccupied housing prior
to the troops being called into action.
If you've got extra husing, pray that new people will come into
the city and move into one of them before they begin fighting.
'Threat of War' will basically shut down all immigration.
If you don't have extra housing, you're screwed. It will start
a huge chain reaction throughout the entire city. No food or
other supplies delivered means no people. Also, no food means
that that house's level of evoultion will drop to the very
bottom.
Worker shortages indeed can cripple one's city.
There's one more aspect of Industry that is important. In fact, it
can be used to avoid worker problems. Well, it can't really 'solve'
them, but it can help things along a little bit.
This aspect is called Worker Allocation. Basically, it's a concept
and game function that allows you to assign a certain number of
workers to certain types of jobs. If you are a previous City- Builder
owner, you already know what I mean.
The City-Building series has set up jobs in different categories. On
page 61 of the manual, there is a picture of what I'm talking about.
You can set a 'priority' for each job type. If you feel Husbandry is
the most important job, set its priority to 'Very High'. The game
will recognize this, and make sure to shift workers accordingly. If
the city has no worker shortages, this won't change anything really.
However if you have shortages, the game will shift workers so that the
job type with the highest priority gets a full staff, and it spreads
the remainder of the workers accordingly.
For more information on Industry, view page 63 in the manual. The
page features some information on problems in the Industry and shows
you how to quickly see them and take care of them.
---------------------------------------------------------------------------
Distribution (Locally, Importing, Exporting)
---------------------------------------------------------------------------
Husbandry has brought you food. Food is now collecting with nowhere to
go. Distribution is the next thing that must be done if you intend to
feed your citizens. You could make all the food you wanted to, but
without distribution, there is no way for your citizens to consume the
food.
Distribution Buildings
----------------------
You can't distribute food or any other good without a building. That
building also needs workers. So, how many buildings are there? Not
very many, but they are essential!
________
Granary:
ŻŻŻŻŻŻŻŻ
The first deposit of food is usually to a local Granary. Food
stored in a Granary will be picked up by Food Vendors, which will
sell them to the citizens of your great city.
FAQ: Why won't food be delivered to my Granary?
This could be one of many things to be honest. Be sure
your Granary has road access and a full staff. Be sure
that the place making the food has road access and a
full staff as well. Check your settings for your Granary.
You may have them set to 'Don't Accept', which will disable
the Granary's ability to accept that type of food.
FAQ: Why don't the roads and houses near the Granary improve?
A Granary has a Negative (-) desirability level. People
don't enjoy living near one, so don't build a Granary too
close to your housing.
FAQ: Why does my Granary keep collapsing?
Poor maintenance is the reason. Granaries are fairly
large structures, and they have a tendency to collapse.
Build a Maintenance Office nearby to prevent damage in
the future.
_______________
Granary Orders:
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
You can assign a Granary specific orders as to what types of
food it will accept and how much of that food it will accept.
For more information, read pages 66-68 in the manual.
___________
Storehouse:
ŻŻŻŻŻŻŻŻŻŻŻ
A Storehouse is used for finished goods. It can also be used for
things like food. Keep in mind that food that is placed in a
Storehouse is not used to feed the citizens of your city.
A Storehouse has orders similar to that of a Granary.
_________________
Agoras & Vendors:
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Vendors are built on Agoras. Vendors buy goods from the Granary
and Storehouse to sell to the citizens. There are several types
of Vendors, each with a specific job.
Trade
-----
Your city can't produce everything. You will eventually come into
money problems, so trade is the only answer to both of these problems.
The problem with trading is not every city wants to trade with you.
Sure, every city wants your goods, but they don't necessarily want
to pay you for them.
Trading in 'Pharaoh' is slightly different from trading here in
'Zeus'. In 'Pharaoh', you had a Dock to import/receive goods from
the sea. You also used Storage Yards to import/receive goods from
the ground. Well, in 'Zeus', you have a special Pier. The Pier
is designed to accept goods from only one specific city. The
Trading Post in 'Zeus' is set up the same way.
____________________
Trading Post & Pier:
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Items that are bought from another city are brought to either
your Trading Post or your Pier. Things in your Pier have come
from a city trading via water route. Things in your Trading
Post have come from a city trading via land route.
Once you've built either a Pier or a Trading Post, that city's
traders will show up in your city. They are unable to trade
anything until you give your Trading Post or Pier orders for
either importing or exporting goods.
---------------------------------------------------------------------------
Hygiene and Satefy
---------------------------------------------------------------------------
City health and safety are critical. If you have poor health, your
population will all die, and you'll soon find that you have basically
no city left. To be healthy, you need a supply of food and a healer
of some kind.
Infirmary
---------
An Infirmary has a negative Desirability Level, so keep that in
mind when building one. An Infirmary employs healers who walk
around the city and act as a door-to-door doctor, sort of speak.
Keep in mind that your Infirmary needs to have road access!
Plague
------
The plague is a horrible ailment. If a house becomes infected, it
will be quarantined for a few months to ensure that no one else
catches it. No one can move into the house until the quarantine
is lifted.
There is a Hygiene Overview tab that you can view. This will enable
you to see how everything looks house to house.
Unrest
------
Unrest will be part of your city, and it's not something you really
look forward to. However, it can be prevented to an extent. If
you provide the citizens with the things they want, you shouldn't
run into unrest.
If you fail to make them happy, they become upset, and some become
"Disgruntled Citizens", while others can become "Outlaws".
Disgruntled citizens aren't there to cause trouble usually, but it's
a bad sign if you do have them. Outlaws, on the other hand, are
a little more dangerous and a threat to the city. They will mug
your citizens, and even kill a few of them. Some of the outlaws
become thieves, so they will end up stealing food and other things
from the elite housing. If a peddler does not replenish those stolen
goods, the elite house will deteriorate. Unfortunately, this isn't
the end of the road for these upset people. There are also people,
who will completely raze the elite housing, and the former residents
will have to move to the next city on the map.
Building Watchposts is the key to fending off this problem. A
Watchpost employs a guard, who will try to fight off any criminals.
Providing your people with what they want and need is the main thing
to do. This will prevent unrest. There is also an Unrest Overview
tab for your viewing pleasure.
Hazards
-------
Fire and Collapsing buildings are the two main hazards in the City-
Building series. In previos games, there was a building to control
each one separately. Zeus, however, combines both of them in one
building, the Maintenance Office.
A Maintenance Office employs people to make sure there are no fires
and buildings remain strong. If there is a fire, they will put it
out as soon as they can. If there are structural cracks or flaws
in buildings, the superintendent will fix them, although you can't
actually see them doing it.
As with the previous things mentioned in this section, there is an
Overview tab as well. Keep in mind that the Maintenance Office
requires road access to function.
Water
-----
Water is essential to life. Building a Fountain will be the way to
get water to everyone. Once the Fountain has road access and a full
staff, it will send out water bearers to bring water to nearby
housing.
As with the previous things mentioned in this section, there is an
Overview tab as well.
---------------------------------------------------------------------------
City Administration
---------------------------------------------------------------------------
Every city needs some sort of administration. Without it, it would be
total chaos and the city wouldn't be a city for too much longer. You
need administration to collect taxes as well.
Palace
------
The Palace is the essential part of the city. You cannot collect
taxes without it. As you would expect, people love living near
the Palace, so place it in an area where it could affect a lot of
homes, if possible. You'll see the companies' standards surrounding
the Palace.
Taxes
-----
Taxes are extremely important for a city. Taxes help pay for things
you have bought through trading. They will also allow you to make
an income. You need to build a Tax Office to collect taxes, however.
A Tax Office needs road access, and a full staff. Once those two
things are met, it will send out clerks to collect taxes from each
of the houses.
__________
Tax Rates:
ŻŻŻŻŻŻŻŻŻŻ
Setting the tax rates will determine how much your city will
make. Just remember that a high tax rate will upset people,
so don't make it high, unless you want to create pure chaos.
---------------------------------------------------------------------------
Culture
---------------------------------------------------------------------------
Every city needs needs culture. A city lacking culture isn't really
a city at all, in my opinion. There are several things associated
with culture, so let's see what's involved...
Philosophy
----------
Philosophy is probably one of the most important things. You need
yout citizens to be smart. You need to stimulate their minds, so
this is the answer.
A Collage is required for this job. A College will teach philosophers
the latest modes of thinking. Philosophers need a place to spew their
words to the masses. You need to build a Podium for this. There
is a Philosophers Overview tab, which will allow you to see how well
they are doing. Now that you have intelligent people, you need to
get them in shape.
Athletics
---------
To get your citizens in shape, build a Gymnasium. The Athletes will
then train your citizens, and this will make them more healthy. If
a Stadium is built in the city, a Gymnasium will produce competitors
as well, which will perform in the Stadium.
Drama
-----
Drama is the only thing available that will make people laugh and cry.
To produce an Actor, you need a Drama School. Once you have an Actor,
you will need to build a Theater, which will give that person a place
to show off his/her acting abilities.
Competition
-----------
Competition is usually a good thing, whether you're talking about
companies or physican competition. If you want competition, you
will need to build a Stadium. Once a Stadium is constructed, a
Gymnasium will produce competitors, which will compete in the
Stadium. If you have a Stadium, you will be able to host the Pan-
Hellenic Games.
There is a Culture Overview tab, which will enable you to see how spread
Culture is in your city.
Pan-Hellenic Games
------------------
This is the Olympic Games. For more information, read pages 110-113
in the game manual.
---------------------------------------------------------------------------
Mythology
---------------------------------------------------------------------------
Growing up, you were probably introduced to a few Mythological creatures.
There were a TON of them, however, and fortunately, Zeus has a few as
well.
The Gods
--------
This game features twelve gods. As you learned in school, there was
a hierarchy, and Zeus is no different. Here is a list of the gods
in order of hierarchy:
Zeus, Ruler of the Heavens
Poseidon, Ruler of the Sea
Hades, Ruler of the Underworld
Demeter, Goddess of Fertility
Athena, Goddess of Warriors, Crafts, and Wisdom
Artemis, Goddess of Hunters
Apollo, God of Prophecy
Ares, God of War
Hephaestus, Smith of Heaven
Aphrodite, Goddess of the Tendor Passions
Hermes, Messenger of the Gods
Dionysus, God of the Vine
When you are going through your travels, some of these gods will turn
up. Some will support you and desire your worship, while others may
oppose you and set up obstacles for you to overcome.
Friendly Gods
-------------
When friendly gods make appearances in your city, they are after one
thing, workship. If you worship the god, they will give you something
in return. To worship a god, you need to build a Sanctuary. If you
look at the above list of gods, you'll see the rank they have. The
higher up on the list the gods are, the more expensive and larger
the Sanctuary will be for that god.
Sanctuary Construction
----------------------
If you're going to worship a god, you will need to build a
Sanctuary. In 'Pharaoh', we had to build Pyramids and several
other structures. Well, in 'Zeus', we have to build these
rather large Sanctuaries.
Every Sanctuary has a different size. Due to that fact, each
Sanctuary will require a different amount of marble to place
the base and steps.
When you have enough money and marble, you can start construction
on the Sanctuary. The process is very similar to building the
buildings in 'Pharaoh'.
For the largest Sanctuaries, you cannot see the entire footprint
of the building when trying to find a spot for it's construction.
In this situation, find a place for the building, and press the
[m] key. This will freeze the footprint and you can view the
surrounding area. You can also press the [r] key to rotate the
building. Sanctuaries require road access to function.
Placing the base and steps of a Sanctuary is only the beginning.
To complete the whole project, you'll need the services of some
artisans from an Artisans' Guild and supplies of marble, wood,
and scultpures. An Artisans' Guild needs road access to operate.
Be aware that the Guilds have a negative effect on Desirability.
Now it's just a matter of time before the project is complete.
Sanctuaries
-----------
Each Sanctuary brings about the god and benefits. Below is a little
more information on this. This comes straight from the manual.
* Zeus' Stronghold
When you build Zeus' Stronghold, Zeus, Ruler of Heaven provides
you with an Oracle hat can predict the future. For more
information on how to use the Oracle, see page 124. Zeus himself
will also defend you against any god that dares to set foot in
your city. Other leaders of Greece will take notice of Zeus'
affection for you, and they will think more highly of you.
Sometimes, Zeus will wander around your city, taking in the sites.
In his travels, he will occasionally sanctify a building.
Because he is the most powerful god, he can perform any god's
sanctification. You can also pray to Zeus (page 124). If he
grants your prayer, he will defeat the next army that attacks your
city. If you are in great danger, Zeus might grant you this
blessing of his own accord.
* Promontory Of Poseidon
Poseidon, Ruler of the Sea, will be so pleased when you build him
his Sanctuary, he will send his Kraken to patrol your city's
waters, killing any enemies that enter them. He'll also convince
urchins and fish to allow themselves to be caught faster. Poseidon
will also stroll ...er, swim... around the city and will sanctify
Fisheries and Urchin Quays. While they are sanctified, Fisheries
and Urchin Quays will be more productive. The ever-versatile
Poseidon is also patron of horses and will also sanctify Horse
Ranches. While sanctified, more horses will magically appear in
Horse Ranches. Poseidon will give you seafood if your city is low
on food, and you can also pray to him for this blessing.
* Gates Of Hades
Build Hades' Sanctuary, and the Ruler of the Underworld will loan
you his favorite pet, Cerberus, wanders the city on his own and
attacks any enemies. The Gates also have some deposits of silver
ore that miners from a Mint can gather. Hades can sanctify Tax
Offices, Mints, and Foundries. While the Tax Office is sanctified,
houses in the vicinity will pay more taxes. While the Mint or
Foundry is sanctified, it becomes more productive. Finally, you
can pray to Hades for Money. If Hades notices on his own that
you are low on money, he might give you money or he'll see to it
that one of your allies provides you with funds.
* Garden Of Demeter
Fertile meadow surrounds the Garden of Demeter, Goddess of
Fertility. You can use land for farms, livestock, and orchards.
On her walks around your city, Demeter will sanctify your farms,
making them yield more food. If Demeter notices that you are
low on food, she will bring food from her own harvest to the
Granaries. You can also pray to Demeter to receive this blessing.
* Arbor of Athena
When you build the Arbor of Athena, Goddess of Warriors, Crafts,
and Wisdom, she provides you with an arbor of sacred Olive Trees
that growers from a Growers' Lodge can tend and harvest. She
also endows the soldiers in your city with more strength, and she
herself will defend your city if it is threatened. When Athena
makes a foray into your city, she might sanctify your Carding Sheds
and Olive Presses. While they are sanctified, these buildings
will become more productive. You can pray to Athena for olives
and olive oil, and she might grant you this blessing on her own
if she notices that you are running low on the items.
* Artemis' Menagerie
Artemis, Goddess of Hunters, loans you two companies of fierce
Amazon warriors. She will also stroll around your city and hunt
down any predators she sees killing another animal or person. The
building that she sanctifies is the Boar Hunter's Lodge. While
sanctified, the hunters from the Lodge find that their spears can't
miss, and they are much more productive. Pray to Artemis if you
want her to bring you some pork. She'll grant this blessing
voluntarily if she notices that you are particularly low on food.
* Oracle Of Apollo
Apollo is the God of Prophecy. If you build his Sanctuary, he
will grant you use of his Oracle with which you can redict the
future. The god will also endow your city's philosophers,
athletes, actors, and competitors with more skills, giving them
a better chance of winning the Pan-Hellenic Games. Apollo will
also kill any monsters that attack your city. When the god takes
a walk, he might sanctify your Podiums, Gymnasiums, Theaters, and
Stadium. While these buildings are sanctified, more walkers will
emerge from them to entertain the neighborhood. If Apollo answers
your prayer, he will cure the city of plague and improve citizens'
health. He might also grant this blessing on his own if he notices
that a plague has broken out.
* Ares' Fortress
Ares, God of War, grants you the use of two companies of his fierce
warriors, the Sparti, when you build his Fortress. He will also
take his Dragon for an occasional walk and allow his pet to feast
on an invader, wolf, or vicious boar. Pray to Ares if you would
like him to accompany your soldiers into battle at another city.
Ares loves a good fight, so sometimes he will go with your soldiers
voluntarily.
* Forge of Hephaestus
Honor Hephaestus, Smith of Heaven, with a Sanctuary, and he gives
you the gifts of the Forge. Copper ore lies outside the Sanctuary,
and miners from a Foundry can extract the ore. Hephaestus also
prevents your city's buildings from burning down. As Hephaestus
walks around your city, he sanctifies some of your Armories and
Sculpture Studios. While the buildings are sanctified, the workers
find that bronze is much easier to work with, and they produce
more armor and sculpture than they usually do. Pray to Hephaestus,
and he will answer your prayer by granting you the use of Talos,
his man of bronze. Talos will defend your city from attack for
a few months. If Hephaestus senses that you are in trouble, he
might send Talos to you on his own.
* Aphrodite's Haven
Aphrodite, Goddess of the Tender Passions, makes your city so
attractive that people refuse to leave. No one will emigrate as
long as Aphrodite's Haven is working in the city. She will also
make your city seem more appealing to its residents. And, if Ares,
Hephaestus, Hermes, or Dionysus come into your city to cause
trouble, Aphrodite will send them packing. On her strolls, she
sanctifies some of your houses, and they will gain more residents
if they have room. If Aphrodite answers your prayer, she will
bless all of your city's houses with more residents. She might
even perform this blessing for you voluntarily if she notices
that your city's housing is mostly vacant.
* Hermes' Refuge
Hermes, Messenger of the Gods, is a friend of traders. He will
convince trade caravans and ships to move through your city quicker,
which means that they drop off and pick up supplies faster. He
also convinces more trade caravans and ships to come to your city
every year. Deliverymen also move faster when Hermes is in
residence. You can also pray to Hermes, and he will fulfill one
outstanding request on your behalf with no cost to you. He'll also
offer this blessing to you of his own accord.
* Grove of Dionysus
Dionysus, God of the Vine, hates to see any city go without wine.
His Sanctuary has a grove of Grapevines that growers from the
Growers' Lodge can harvest. Life is a party with Dionysus around,
and people are having far too much fun for any unrest to develop.
As he stumbles around your city, Dionysus sanctifies Wineries.
While sanctified, the vintners are able to ferment more wine than
they usually can. You can also pray to Dionysus to give you wine of
his own accord if he notices that you are low on his favorite
beverage.
Sacrifices
----------
When you hear "Sacrifices", bad things tend to come to mind. Well,
I'm not talking about human sacrifices, so don't get worried.
Priests from a Sanctuary will go around the city looking for either
a goat or a sheep for this. If the priest cannot find one, then
food will be taken away from your Granary. If you never have a goat
of sheep in your city for this purpose, the god will think that you
have turned your back on him/her, and you will lose any benefits that
the Sanctuary provides.
Prayer
------
Praying to a God will bring you some sort of benefit. A list of them
is shown above. Right-click on the Sanctuary. A panel will appear
and give you the option of praying to the god. If the god grants
your prayer, he/she will let you know.
Oracle
------
Earlier I mentioned the Oracle. The Oracle is used to view/predict
the future. Zeus' Stronghold and the Oracle of Apollo both have
Oracles. To consult the Oracle, it's the same process as praying
for a god. If the Oracle responds to your request, it will issue
a prediction.
When Gods Attack
----------------
No, this is not another crappy FOX special.
When a god is upset, he/she will tear up your city. Each god goes
after a particular part of the city. Below is a description of this.
* Zeus
Zeus wreaks general havoc. He'll destroy the city's Palace, then
look for other buildings to crush. He can also perform any god's
curse, and traders won't come to a city cursed by Zeus.
* Poseidon
Poseidon focuses his anger on your water-related buildings. Trireme
Wharves, Urchin Quays, and Fisheries cannot hope to escape his wrath.
When he curses these buildings, they become inoperable until the
curse the curse is lifted. Trade ships won't risk Poseidon's wrath
and won't come to your city until they are sure Poseidon has left.
* Hades
Hades likes to bring people back to the Underworld with him. When
he attacks, every walker in the city goes to the Underworld, and
your streets will be eerily empty. Hades also likes to curse
Foundries and Mints, and they will not work while they are cursed.
* Demeter
The Goddess of Fertility spends her time making your city infertile.
When she's retaliating against you, she likes to destroy crops and
kill sheep and goats.
* Athena
When Athena is exacting revenge, she likes to weaken the city's
defenses by leaving the city's Walls and Towers unmanned. She also
does a number on the city's olive oil industry.
* Artemis
When you offend Artemis, she and her Amazons launch a full-scale
attack on your city. She'll also kill some of your hunters and make
sure that wolf packs in your city are strong.
* Apollo
When Apollo is in a snit, he likes to cause plagues. He'll also
prevent the city's cultural institutions from enriching the masses.
* Ares
Ares marches into your city with an army of fierce and ugly Sparti
when he is perturbed with you.
* Hephaestus
Spurn the Smith of Heaven, and Hephaestus will become an arsonist,
setting some of the city's buildings on fire. He's also fond of
making the metal at your Sculpture Studios and Armories so brittle
that it cannot be used to make anything.
* Aphrodite
When you scorn Aphrodite, she responds by making off with some of
your people. All of the walkers on the street, completely entranced
by the goddess, will follow her out of your city, as will a portion
of your population.
* Hermes
Hermes is the Messenger of the Gods, but he is also the God of
Thieves. When Hermes attacks, he steals some of your money, and
makes roads unsafe for travel for trade caravans.
* Dionysus
Dionysus comes into your city and whisks the walkers away, leaving
the streets barren. He also curses the city's Grapevines.
The gods also have other things they can do. They always have something
up their sleeves.
If a god is too busy to attack your city, he/she may send a monster
to do so instead.
Monsters
--------
Monsters don't always have bad intentions. No, really. Monsters are
sent out by their masters, and do whatever they tell them to do.
* Cyclops
This one-eyed brute is the apple of Zeus' eye.
* Kraken
Poseidon counts the Kraken, a horrible sea creature, among his
favorite things.
* Cerberus
This three-headed hound of the Underworld is Hades favorite pet.
* Medusa
This snake-haired woman, who is frequently a minion of Demeter, turns
all who look at her into stone.
* Hydra
This multi-headed creature likes to bite and sting. When he's not
pursuing his own interests, he works for Athena.
* Caldonian Boar
This monsterous boar likes to impale people with his tusks. Artemis
is his master when he isn't attacking something of his own free will.
* Scylla
Another in a long list of multi-headed creatures, Scylla obeys
Apollo when she isn't pursuing her own agenda.
* Dragon
The fire-breathing Dragon is one of Ares' favorite instruments of war.
When Ares doesn't have anything for the Dragon to do, the Dragon finds
his own trouble.
* Talos
Hephaestus made Talos from bronze. Though he owes his existence to
Hephaestus and obeys him, Talos still has a mind of his own.
* Hector
A great Trojan warrior, Hector frequently can be found in the service
of Aphrodite. Ever an independent spirit, he also follows his own
battle plan.
* Minotaur
Half-man, half-bull, but all trouble, this beats often does Hermes'
bidding.
* Maenad
When whipped into a frenzy, this mad-woman tears people apart with her
bare hands. She is a card-carrying member of the cult of Dionysus,
but she can also act alone.
When a monster is turned loose in your city, and the god is angry
with you, you're in trouble. Fortunately, there are a few ways to
go about killing the creature. If you have a lot of elite soldiers,
you might be able to get rid of the beast. The only god that will
fight off monsters is Apollo. The other gods don't feel that that
kind of thing is a wise use of their powers. The best way is to
use a Hero that can accomplish the task.
Heroes
------
If there is a quest that needs to be fulfilled, or if there is a
monster destroying your city, a hero will be needed to be brought into
the city.
* Hercules
One of Zeus' sons, Hercules' feats of strength are well known
throughout Greece. If you have a problem with Berberus or Hydra,
Hercules is your man.
* Achilles
this veteran hero has been around the block a time or two. He can
match up against Hector and the Maenads.
* Odysseus
This famous traveller is cunning and strong. He knows how to fight
Scylla and the Cyclops.
* Jason
A great leader of men, Jason holds the upper hand in fights with
Talos and the Dragon.
* Theseus
Theseus has had a long, exciting carrier, and he continues to build
on his legend. He's the only man who can take on the Minotaur and
Calydonian Boar.
* Perseus
A younger hero, Perseus is just beginning to build his legend.
Medusa and the Kraken are his enemies.
To request a Hero, you need to construct a Hero's Hall. Also, make
sure that the Hero's Hall is connected by a road. Right-click on
the Hall for details on what is required to seek a Hero's presence.
As you meet each requirement, it will be "checked" off the list.
If there is a monster that needs slaying, the Hero will know what
to do.
If you're sending the Hero to fulfill a request, just let the Hero
know when you want him to go off and complete the quest. To send
him on his way, select the Summary Tab, and then click on the small
green button. Or, you can click on the Magnifying Glass button on
the Summary Tab. You'll see the Quest listed in the panel that appears.
Click on the quest to send the Hero off.
Keeping Track Of Everyone
-------------------------
The Mythology Tab will list all of the gods, monsters, and heroes,
so you can keep a tab on everyone. For more information on this,
read pages 131-132 in the manual.
---------------------------------------------------------------------------
Military
---------------------------------------------------------------------------
Military action is something that cannot always be prevented. If you
want your city to continue on, you will need to build an army. Invaders
will approach your city, looking for more land or other things, so you'll
just have to defeat them before they are able to take over your city.
Before you can build a military, you'll need a Palace. The Palace is
where everything starts from.
This aspect of the game isn't really worth repeating, so I suggest that
you read the entire chapter on Military. You'll learn about the different
types of military, the formations, the buildings, and much, much more.
It is, however, important that you read this section.
---------------------------------------------------------------------------
Aesthetics
---------------------------------------------------------------------------
For people to live and love the city, it has to look nice. No one wants
to live in a city of nothing but Industrial buildings and workshops.
So, this is where you have to use the Aesthetics to make the city look
better.
The game manual gives a small description of each of the many things you
can use to make the city look better. So, I will suggest that you read
them for yourself. In fact, I suggest that you read the whole section,
pages 152-157.
===========================================================================
Walkthrough
===========================================================================
Getting through Zeus is a long process. I'll do my best trying to lead
you through it. If you've got any tips or strategies for any part of
the game, email me at red_phoenix_1@hotmail.com, and your subject line
should read "Zeus".
Note: Most of the walkthroughs were done in "Beginner" for difficulty,
which allowed me to go through things a little faster in the game,
so there will be slightly different things happening depending on what
difficulty you have your game set on, such as some numbers I may use
in the walkthroughs.
---------------------------------------------------------------------------
Zeus and Europa
---------------------------------------------------------------------------
-----------------------------------------------------------------------
Founding of Thebes
-----------------------------------------------------------------------
Goals: Population of 1000
Follow a cow? The priestess from the oracle said to follow a cow?
A peculiar command to be sure, but then the priestess is never wrong.
She promised that great things would come to the person who follows
her cow until it lays down to sleep, and then builds a city on the
spot. This person will be able to achieve and finally bring Europa
back to Greece. The beautiful Europa was abducted years ago by a
white bull and has not been seen since. And thus, the priestess'
Bovine-centric prophecy came to an end.
The cow did not choose a very good spot. She fell asleep a short
distance from a hideous multi-headed serpent that purportedly,
belongs to Ares. The monster is always ravenously hungry and eats
everything that comes near him! Building a city here won't be easy,
but the promised reward is irresistable!
------------------
The monster that the introduction mentions is Hydra. For me, Hydra
wasn't near my city, so it never posed a threat.
This level was an excellent transition from the tutorials to the game.
This level is relatively simple, yet offers the basic situations that
you will encounter, such as employment problems, food problems, and
health problems.
Food
You have two options here. Wheat or Cheese. A single wheat farm
produces more food than a single Dairy. So, wheat would be your
best bet, although I actually went the opposite route, which turned
into an employment problem if I remember correctly. For either
Goats (for Cheese) or Wheat Farms (for Wheat), you'll need to place
them in a Meadow area. To the left side of the map, you'll see a
lovely meadow area. I don't suggest building here. In a future
episode on this map, a lava eruption will destroy nearby buildings
and cause havoc.
Military
Unfortunately, your rivals want your city, so you must defend it in
some way. I chose the route of bribing them, which worked.
Overall
This was a fairly easy city. The main thing I did that prolonged my
stay in the city was planned for a larger city. I built a lot of
food-producing structures (Wheat Farms, Dairies) that I really didn't
need yet. This caused problems with the employment.
-----------------------------------------------------------------------
The Serpent
-----------------------------------------------------------------------
Goals: Produce 48 Slabs of Marble in One Year
The time has come. Ares' multi-headed serpent will not leave Thebes
alone, and as the city grows, the monster is bound to cause more
trouble, plus you could really use some sort of that marble it seems
to be guarding. For the good of the city, the serpent must be slain.
No ordinary human can perform this extraordinary task, however. You'd
need the help of a hero!
------------------
Hydra is guarding the marble quarry. So unless you want buildings
and people destroyed and killed, you will need to kill Hydra. To
kill Hydra, you need to seek Hercules. Hercules' Hall will need
certain things to bring Hercules to the city.
Requirements for Hercules' Hall:
Hercules Hall Has Excellent Culture Access
Win any Pan-Hellenic Game
Excellent City Wide Gymnasium Access
Population of 1500
32 Amphorae of wine
Calydon will send wine and sculptures for fleece.
Once you have killed Hydra, you can begin quarrying marble. Building
a half-dozen Masonry Shops will be enough. Once you have 48 slabs
of marble produced in one year, the scenario will come to an end.
-----------------------------------------------------------------------
Ares' City
-----------------------------------------------------------------------
Goals: Sanctuary to Ares
50 People in Residence or better
30 Sheaves of Wheat for colony
25 Jugs of Olive Oil for colony
The wine goddess Athena offered this advice: 'Ares is indeed going to
be upset by the loss of that serpent. He has this thing for serpents-
single- headed double- headed, dunder- headed- It doesn't matter.
He loves them all. And, he really liked how the song listened off
all those heads. But, do you know what Ares likes almost as much
as serpents? Big, big sanctuaries built just for him! He likes to
conduct what he calls 'Ambush Practice' in a Sanctuary's twisting
halls, but to most it seems like he's playing hide and seek. If you
build a Sanctuary for Ares, the god will be thrilled to have a new
place to practice the art of war, and he'll forget all about the
serpent. He'll even take some of the slain serpent's teeth, sow them
in the earth, transforming them into fiercly powerful soldiers called
Sparti. These soldiers will do your building and help to protect
Thebes. Heel my advice, mortal, and good luck.
------------------
Ahh, a new sanctuary to construct. Although Ares' Sanctuary isn't
huge, it has wondeful benefits. Two companies of Mythical Warriors
will join your military forces, and if you pray to Ares, he may
accompany you on a distant battle. As you've read before, you'll
need marble, wood, and sculptures.
Hopefully, you already have an excess of marble, so this shouldn't
be a problem.
You will need to import wood from Libya, which will require a Pier.
Don't import too much. For Ares' Sanctuary, only 14 loads of wood
is required, so importing more won't be necessary.
Sculptures are the third item you need to finish the Sanctuary.
To obtain sculptures, you have three options that will all work.
I would suggest requesting them from your ally Calydon. They are
essentially free this way.
Before you place the Sanctuary, we must talk about placement. I
ended up placing it on the right-hand side of the map, which was
a big mistake, although it still worked. All of the monsters that
come in to destroy your city come from the left-hand side of the map,
so placing the Sanctuary there is the smartest thing to do.
Finally we get to use Elite Houses. These are much more demanding
than 'common' housing. The first thing an Elite House needs is
an area of high appeal. Constructing several Fish Ponds nearby
can help this out. Elite Houses require a lot of goods to remain
occupied and attractive. Each Elite House needs 1 Skein of Fleece,
1 Jugs of Olive Oil, and 2 Crates of Food. Once the house can be
placed on the map, you must provide it with a constant 'feed' of
goods and culture. For providing the goods, Grand Agoras are
suggested. They were designed specifically for Elite Housing,
as they can hold up to six vendors. Other than the Agoras, you
will need to have the goods nearby, so the vendors may retrieve the
goods. As mentioned above, you must provide the Elite Houses with
a lot of culture. If a house isn't evolving, right-click on it
to see what the problem is. Most commonly, it is suffering from:
Not enough appeal, Not enough culture, or it needs Armor.
-----------------------------------------------------------------------
The Cretan Princess
-----------------------------------------------------------------------
Goals: 30 Planks of Wood for Parent City
30 Amphorae of Wine for Parent City
The people of Crete are wary of you, and an old beggar man reveals the
reason: 'Once, a woman was spotted far away from our shores, approaching
our island on the crest of a giant, foamy wave. As the woman drew
closer, it became clear that she wasn'r riding on the sea, but on the
back of a great white bull! The bull deposited the woman on our shores,
and Talos, a bronze man forged by Hephaestus, guards the woman night
and day. The bronze man guards our island, too, preventing
invaders from doing any harm.
It has been prophesied that a leader from Thebes will come to our island
and take this woman from us. We fear that if the leader succeeds, Talos
will no longer guard our island. And, since you are from Thebes, you
might just be the one that will change our world completely!
------------------
This is a different situation. You get a new map, and you must build
a successful colony. It's what you make of it. This map is extremely
small.
You'll notice Talos in the upper-left corner of the map. There is one
decision that you must make here. Should I kill Talos? I didn't.
It's not a requirement of the city. Talos won't venture too close to
your city if you don't get too close to him. He just paces back and
forth up there. If you do decide to kill Talos, you'll need the aid
of Jason.
Jason's Hall Requirements
- 3 Triremes
- 2 Horsemen Companies
- 64 Crates of Food
- 8 Horses
- 16 Amphorae of Wine
As you can see, those requirements would take a LOT of time to produce.
Also, Trireme Wharves require 100 workers each, so you'd really have to
have a heck of a city. My suggestion would be to leave him alone. He
ends up appearing later on again anyway, and you're just wasting time
acquiring those goods, which will in turn produce no real benefits,
other than allowing you to build in the area Talos was pacing in.
Start your city as far to the right as possible. Wood is all over the
place, so meeting that requirement shouldn't be too hard to complete.
Wine will take a little longer to produce. You'll need to plant
some Grapevines in the meadow area. You'll also have to build a few
Growers' Lodges. Wineries and Storehouses are the next buildings in
the chain of wine production.
You will receive requests for both Wine and Food, be sure that you have
some extra for that purpose.
-----------------------------------------------------------------------
The Wedding Present
-----------------------------------------------------------------------
Goals: Slay a Monster
2 Sanctuaries
The wedding of Harmonia and Cadmus was a splendid affair. Hephaestus,
Aphrodite, and Ares were in attendance, along with notable leaders
from all over the world. Ares and Aphrodite beamed with pride as they
each presented Harmonia with a gift. Aphrodite gave the bride a
gorgeous necklace that Hephaestus had made, and Ares presented the bride
with a beautiful and ornate robe. But the gift that you brought to
the wedding was the best of all. You brought Europa, and she finally
reunited with her brothers Cadmus, Thasus, Phoenix, and Cilix.
Ecstatic over the return of their sister, Cadmus and Thasus have become
your stauch allies, while Phoenix anc Cilix opened their distant cities,
Phoenicia and Cilicia, to trade. Harmonia and Cadmus even agreed to
present you with the robe and necklace, though they thought it best to
send you the gifts later, after the gods had left, so not to offend them.
Only two things marred the ceremony. The first was the fear that Talos
would arrive on the scene at any moment. The second was the shocking
lack of wine! Wine has been difficult to come by in Greece lately,
except in Mount Cithaeron, which has an abundance of the beverage. The
people of Mount Cithaeron are refusing to share their supplies, keeping
all the wine to themselves.
------------------
As soon as you begin, a Colony Monument will become available.
The introduction gives you a hint to the monster you'll have to defeat
(Talos). Defeating Talos will require the help of Jason. For the
requirements of his Hall, view the walkthrough for the previous
episode, as I've included it there.
Getting Jason to your city will be no simple task, that's for sure.
One thing you'll need for sure is Armor. You need it for the Triremes
and Horsemen Companies. You'll also need a supply of Horses. You
have to have plenty of food in your city at this time. Jason's Hall
will require 64 crates of food, which is equivalent to two full
granaries. Getting the triremes is a pain in a way. One Trireme Wharf
requires 100 employees, which is a drain on the workforce if you
are suffering from employment problems. Fortunately, a Trireme
Wharf has the option to send people home when the Trireme isn't
built yet. In theory, you can turn one of them on at a time, as
your workforce will allow.
When you've met all of the goals, you can call for Jason. Once Jason
arrives, he'll fight Talos, who is "guarding" the Marble Quarry.
You need that marble for the Sanctuary you have to build.
-----------------------------------------------------------------------
The Wine Crisis
-----------------------------------------------------------------------
Goals: Rule Mt. Cithaeron
3 Sanctuaries
The situation at Mount Cithaeron has gotten out of control. Nearly
all of Greece's supply of wine is hoarded there, and now strange things
are happening around the city. There have been reports that bodies of
sheep, goats, and even, people, gruesomely torn apart, have turned up
nearby. The attacks seem much too vicious to be the work of a wandering
pack of wolves or an angry wild boar. The frightening deaths have scared
the people of Mount Pelion into hiding, and they have not had contact
with anyone for some time. Adrastrus of Argos has stopped trading,
choosing not to risk the lives of his merchants for a few measly
drachmas and supplies. The only solution of this problem is to invade
Mount Cithaeron and see what is going on there for yourself.
------------------
The introduction is very helpful, because it gives you some reasoning
to some of the events that happened (trading and isolation).
The Elite Housing that you built in the previous episode should provide
a nice army of troops. If you didn't do very well with this aspect,
be sure to do so.
I chose the Garden of Demeter for this sanctuary. If you build it
so that she walks by your wheat farms, she can bless them, and that
will make the wheat farm turn out 4x the normal amount of wheat,
which is a great bonus.
Conquerering Mount Cithaeron is not much of a challenge. It will turn
out that the killing of the sheep, goats, and people is due to The
Maenads.
If I remember correctly, Cydonia will ask for help with Talos, who is
attacking their city. Praying to Ares is helpful here, although you
can probably call for Jason if you want, although I don't suggest it.
Once the Sanctuary is up, and you have ruled Mount Cithaeron, it's
on to your next episode.
-----------------------------------------------------------------------
The Maenads' Rampage
-----------------------------------------------------------------------
Goals: 11 Trading Partners
Slay a Monster
Yearly Profit of 2000
Population of 4000
Fear is crippling nearly all of Greece. The Maenads are everywhere,
leaving cities throughout Greece in shambles. Now, Dionysus has
rallied his Maenads to attack Thebes to punish you for destroying
his home. If things are ever going to return to normal, you will
have to find a way to kill those horrible monsters and restore a
feeling of safety to the people of Greece so that trade and diplomatic
exchanges may be conducted once again.
------------------
The city that I had in the previous episode easily have me the
population goal already. You should already have nine of the eleven
required trading partners.
Before we get carried away with the trading partner goal, we must
prepare for the Maenads. You will need the help of Achilles. His
Hero's Hall will not become available until the Maenads are at the
city, but I'd suggest preparing your city for the requirements for
the Hall. Below are the requirements that your city must meet
for his appearance in your city:
- 32 Suits of Armor
- 3 Hoplite Companies or better
- A Sanctuary to Athena
- No unrest in the city
- 16 Amphorae of Wine
Okay, back to the trading partner goal. Once I killed the Maenads,
Elyusis opened a trading route with me. When I killed another
Maenad, the 11th city traded with me, and this ended the episode.
-----------------------------------------------------------------------
The Pretender to the Throne
-----------------------------------------------------------------------
Goals: Rule Calydon
Rule Argos
Rule Orchomenos
4 Sanctuaries
100 People in Estate or better
The dastardly Polynices of Orchomenos, exiled from Thebes, has stolen
the robe and necklace of Harmonia! The double-crosser has claimed the
throne of Thebes, and promised Adrastus of Argos and Tydeus of Calydon
these and other spoils if they help him take your city. You must
defeat those villains to keep what's rightfully yours.
Meanwhile, Hephaestus The Lame God, has caught his wife, Aphrodite, in
a forbidden embrace with Ares. Slowly, Hephaestus has put two and two
together and finally understood why Ares and Aphrodite had both been
so proud of Harmonia at her wedding, and why the gorgeous goddess of the
tender passions thought it necessary to spend 9 months at a beauty spa
some twenty years ago. Hotter than the metals he pounds in his forge,
Hephaestus has decided to destroy all that she holds dear, whether it be
a mortal, a monster, or a city!
------------------
The notes as I took while playing this episode were short. Basically,
you've got to have a strong military to conquer those three cities and
defend your own city against invaders. Bribery is always a smarter
way of handling things, at least in this episode.
My notes indicate that Hephaestus invaded several times, and Ares
was the person who defended the city against him.
The goal you may find difficult is the 100 people in Estate or better.
Right-click on an Elite house to see what it needs to evolve. That's
the best advice I can offer for that goal.
Once you have met the goals, it's on to a whole NEW city and adventure!
---------------------------------------------------------------------------
Perseus and Medusa
---------------------------------------------------------------------------
-----------------------------------------------------------------------
A New Way of Life
-----------------------------------------------------------------------
Goals: 500 People in Homestead or better
Produce 20 Skeins of Fleece in One Year
Yearly Profit of 500
[can't read my writing] of darkness, discord reigned in Greece and the
people lived apart from each other. Now, a new day is dawning, and the
time has come for a leader to rise up and, for the first time, draw the
people together, uniting them in a mighty city. Zeus himself has
selected you to achieve this remarkable feat and has pointed you to a
site in the Argolid. The city's name will be Argos. People will flock
to the city in hopes of learning a trade and feeding their families,
and they will expect you to provide for them.
Other would-be leaders in Greece are also trying to start new cities.
Some of them will achieve [can't read my writing] of success, while
others will fail completely. You might encounter them in your journeys.
------------------
Finally, a new map! There are a lot of rocky areas, which will not
allow for building. There are a lot of forested areas as well. This
map allows for fishing, and you'll have to do a lot of it to support
the city and its food need. There is a Marble Quarry on the map,
which will indicate that we'll probably have to mine marble for either
building a sanctuary or using it for trading (exports).
Fleece production is very important on this map, and in this episode.
To get Homesteads, they require a supply of fleece. Also, there is the
Fleece goal that you'll have to meet as well.
Troezan is the only trading city, and they only want Fleece. Requesting
Drachmas is the best and easiest way of getting the profit goal met.
If you would like to plan for the next episode, I suggest you produce
an overabundance of food. You'll run into trouble with your Fisheries
in the next episode, and will be unable to produce any Fish. So,
have a few extra Granaries full would help a great deal.
-----------------------------------------------------------------------
The City Grows
-----------------------------------------------------------------------
Goals: 640 People in Tenement or better
48 Slabs of Marble for Colony
12 Jugs of Olive Oil for Colony
Argos is beginning to thrive, and you are learning more about the
bounties that the land offers. The time has come to build a Palace
that will serve as the staff around which the scattered the people of
Greece will gather. It is also time to begin collecting taxes from your
people to help pay for the services that your city provides.
Up on Mount Olympus, the Tribunal of the River Gods has just come to
order. 'We have come to a decision in this dispute' the Head of the
Tribunal announced. "And, though both parties presented convincing
cases, we have no choice but to award Argos to Hera, wife of Zeus.
Sorry, Poseidon.' As Hera jumped up and down in glee, Poseidon's brow
furrowed, and his face became stormy. Under his breath, he vowed that
if he couldn't have Argos, no one could! You might have to turn to
Hera's husband for protection from the ruler of the sea!
------------------
I sure hope that you saved a lot of food away for this episode.
Before I jump right into the walkthrough, I have to warn you of natural
disasters. When I played this level, I encountered two earthquakes
and two tidal waves. You may run into more or fewer than that, but it
all depends on how long you are in this episode.
You are introduced to the olive oil and marble industries in this
episode. Housing will need olive oil if it is to reach the Homestead
status.
As I mentioned before, you must store food for this level ahead of time.
Posiedon lurks the waters and will destroy a few fisheries, and curse
the others, making them useless.
Due to the fact that Poseidon is on this level, and the Sanctuary for
Zeus is available, I decided to build it. You cannot complete it on
this level, since there is no access to sculptures. But, you can get
a good jump on the building of the structure on this level, and finish
it up on a later episode when you can get sculptures. If you do decide
to build Zeus' Stronghold, it is massive in size, and it needs a lot
of supplies.
-----------------------------------------------------------------------
Calydon - Artemis' Revenge
-----------------------------------------------------------------------
Goals: Slay a Monster
Sanctuary to Hermes
Yearly Profit of 500
8 Pieces of Sculpture for Parent City
Life has been tough on Artemis lately. First, her beloved Kernyeian
Hind, a majestic stag, was wounded by Hercules who was trying to capture
the animal. Then, the people in and around the region of Calydon refused
to worship her properly. The depressed Artemis turned to her Menagerie
of animals for solace and, when she saw her mighty boar, snorting and
snarling in his pen, her eyes lit up, and a small smile played across
her face...
------------------
Calydon is a fairly small map. There isn't much in terms of meadow
areas. There is a TON of timber here waiting for chopping.
With the limited amount of meadow, you will be introduced to a new
supply of food: pork. You'll have to build Hunting Lodges to hunt
the wild boar, which will make some tasty pork for your fine citizens.
Try to refrain from building in the upper-left corner of the map.
That's where the Calydonian Boar will enter your city, and anything
within reach will be turned to rubble.
Ok, back to food. Use that meadow area for goats. You should be able
to place a dozen or so (eventually) Dairies along a nearby road, leading
to a "Cheese Accepting" granary. Build Hunting Lodges to spear the wild
boar on the map. They'll bring their animal back to the lodge, and turn
it into pork, which is fine eating. If you are lucky enough to produce
an overabundance of cheese, you can export it to Mycenae.
For Hermes' Sanctuary, you will need to import sculptures and marble.
When you import sculptures, don't import too many. You only need two.
You have access to wood, so that won't be a problem.
According to the Impressions walkthrough, you will be receiving gifts of
48 marble and 24 olive oil from Argos in this episode. This wasn't in my
notes, so I can't verify if this is true. If anyone can, email me,
please.
According to my notes, Ethiopia wanted to invade. I do remember this,
and it only happened once I believe. I bribed them so I wouldn't have
to deal with them.
Back to the Calydonian Boar. In order to kill this beast, you'll need
to seek the help of Theseus.
Requirements for his presence:
- Build Hall near the Palace
- Good appeal around the Hall
- Hall is protected by walls
- 32 Slabs of marble
- 16 Amphorae of wine
This dude is picky about his requirements. For the walls, you need a
Gatehouse to allow roads in and out. You'll need walls around the Hall
to protect it. For appeal, this is hard sometimes. Depending on how
much space surrounds the Hall, this could either be easy or difficult.
The more room, the better. You'll have to place anything of high appeal
near the Hall. Free commemorative monuments work well for this if
you have a few left over. Fish Ponds work well as well, since they are
big, and bigger objects will spread the appeal value over a further
distance than a small object.
-----------------------------------------------------------------------
The Hero Perseus
-----------------------------------------------------------------------
Goals: Fulfill a forthcoming quest
Fulfill a forthcoming quest
48 Slabs of Marble for Colony
24 Jugs of Olive Oil for Colony
Poseidon continues his onslaught on Argos and is determined to destroy
the city, and the word around the agora is that the god might also
enlist the aid of one of his consorts to turn your city to stone!
Only Perseus, who is off founding the city of MyCenae, will be able to
help you slay the monster. But even this worthy hero won't be able to
defeat the creature by himself. He will need some magical items to
vanquish this unsightly foe.
Some clever herders have discovered how to tame the wild goat. At a
Dairy, they goat's rich milk will soon be made into succulent cheese
that your citizens find quite tasty.
------------------
A Colony Monument will become available once you start the episode.
Use the Dairies to produce cheese for the city. Also, the introduction
didn't mention Elite Houses. You don't need them for this episode,
but they oay higher taxes, which is great.
Ethiopia will demand supplies of olive oil from you.
When the quest is announced, build the Hero's Hall for Perseus.
Requirements:
- A Sanctuary to Athena
- A Sanctuary to Hermes
- 3000 Drachmas
- 16 Skeins of Fleece
- 6 Pieces of Sculpture
Once you've met the requirements, send Perseus on his way to do the
quests.
-----------------------------------------------------------------------
Miletos - The Eastern Frontier
-----------------------------------------------------------------------
Goals: Slay a Monster
Fulfill a Forthcoming Request
Rule Ethiopia
16 Sheaves of Wheat for Parent City
24 Planks of Wood for Parent City
8 Bars of Bronze for Parent City
No Greek has ventured this far east before, across the great sea, and
you'll have to tread very softly to start a city in this land. Great
nations shoulder against each other here, and they'll be suspicious
of you, a newcomer. Cassiopeia, Queen of Ethiopia, will be particularly
annoyed that you have come near her territory. But she has much bigger
things to worry about. Ever the proud mother, Cassiopeia boasted that
her own daughter, Andromeda, is more beautiful than Poseidon's daughters,
the Nereids. Now, Andromeda is to be fed to the Kraken, and Casiopeia
is devastated. If you can find a way to rescue Andromeda, the powerful
Cassiopeia will certainly appreciate it, and you may gain a valuable
friend.
The fleet-footed Hermes has also been spotted in the area, looking for
Perseus. The god says that he's seen an item in his travels that Perseus
might find useful.
While the Kraken roams free, life along the water might be difficult,
and trade might be prone to disruption. Look to other cities, even your
rivals, for the things you need. Worshipping the gods also can be a boon
to you, as any of their sanctuaries have valuable resources of their
own.
------------------
Ahh, a new map, and another colony to build.
Let's see what the map and control panel tell us. There are three
breeding areas for Boars, which will serve as a major food resource.
There is more than enough woodland. We are given the Timber Mill,
which will show that we'll have to do some chopping eventually. Also,
none of the cities currently buy wood. We do get access to a Mint,
which requires silver, which is available at the bottom-lefthand corner
on the map. We also get a Sculpture Studio, which needs bronze.
The introduction warns you of Kraken, which is an ugly dude.
Unfortunately, your city doesn't produce very much. One thing that you
need is fleece. You have to have that for your housing evolution.
You should start importing goods before Kraken arrives in the waters.
Cyprus will soon be discovered by explorers. Cyprus will sell you
bronze, which will be needed for building sculptures. Cyprus will
buy Wine.
Argos will give you gifts of fleece.
Hermes will eventually announce his quest for Perseus. Perseus needs
the following:
- A Sanctuary to Athena
- A Sanctuary to Hermes
- 3000 Drachmas
- 16 Skeins of Fleece
- 6 Pieces of Sculpture
To get the marble for the sanctuaries, you'll have to request it from
Argos. Sculptures can be made from bronze, which you can import via
land trade from Cyprus.
The Impressions walkthrough suggests that you limit your population
at 1000. Try doing that! It's virtually impossible producing
sufficient amounts of food for populations much larger than that.
The sooner you are able to defeat Kraken the better. This will
allow you to build Piers along the river for trade. You can also
use the riverbank for a few fisheries.
At one point or another, a city will trade wood, which will be great
for you, since you can produce a ton of it. My notes say that this
place is Egypt. They buy wood and wine, and sell wheat and armor.
You could always import wheat (hint, hint) if you have a food problem.
Argos will request food at one point.
Let's talk money. Importing wheat isn't a very expensive situation,
but importing bronze is. You can also import fleece from Argos,
which can be an expensive proposition as well. So, how do you
compensate for all of this spending? There are several ways.
I suggest exporting wood, you can cut down a lot of timber. Taxes.
The higher the house has evolved, the more taxes they pay. Wine.
A lot of the cities buy wine. You can open a wine industry. But,
you'll need the Grove of Dionysus. Mints. You can harvest the silver
from the nearby silver-ore bearing rocks. Also, you can build a
Sanctuary to Hades. His sanctuary has two large chunks of silver-ore
bearing rocks, which can be harvested. If you place the Mints just right,
Hades can walk by them and bless them, thus turning out 4x the normal
amount of drachmas. Hades can also bless Tax Collectors, which will
temporary increase the amount of taxes the people pay. You can pray
to Hades, and he'll give you something like 4200 Drachmas. This
is a problem. You can only build one or the other, either a sanctuary
for Dionysus or one for Hades. I went the route of Hades, but it's your
decision. Building more Mints will help out by bringing in more silver
and Drachmas.
-----------------------------------------------------------------------
The Gorgon, or The Bad Hair Day
-----------------------------------------------------------------------
Goals: 4 Sanctuaries
Population of 4500
Treasury of 10000
Support 16 Horsemen
Produce 32 Jugs of Olive Oil in One Year
Slay A Monster
Just as you are about to bring Argos into its full glory, some long-
period trouble has reared its ugly head. That ugly head belongs to
Medusa, a consort of Poseidon, who has taken up the god's cause and
vows to crush Argos! If you don't find a way to vanquish the Gorgon,
she might soon turn your entire city to stone!
As you find a away to slay the horrible beast, you must continue to
guide Argos to its destiny. Diverse people continue to come to your
city from far and near, and they will want diverse gods to worship.
You should also take care of your colonies, making sure that they
both enjoy all the resources available to Argos. The city will be
a shining example of what can be achieved when people band together.
------------------
If you built the sanctuary for Hades, now is the time for the one for
Dionysus. If you built the one for Dionysus, now is the time for
the one for Hades.
This episode will require you to build Elite Housing. In theory,
you only need four elite houses to meet the 16 horsemen goal.
You'll need to import wheat for the Horse Ranches to produce horses.
You'll need bronze to produce armor.
You will have to slay Medusa. To do so, you'll need Perseus. His
requirements are:
- A Sanctuary to Athena
- A Sanctuary to Hermes
- 3000 Drachmas
- 16 Skeins of Fleece
- 6 Pieces of Sculpture
At one point, you'll receive a request for help from an ally. You can
build the Hero's Hall for Theseus if you want, but it's not necessary.
I believe I either sent my horsemen or I sent Perseus instead.
---------------------------------------------------------------------------
Athens Through The Ages
---------------------------------------------------------------------------
-----------------------------------------------------------------------
Unlikely Beginnings
-----------------------------------------------------------------------
Goals: Produce 12 Skeins of Fleece for colony
Produce 12 Baskets of Fish for colony
500 People in Homestead or better
The land here is desolate and bare, but then so is most land in
mountainous Greece. It's a good place as any to establish a city,
and you hve your good friend Theseus to help you. He's out and about
in Attica, visiting other small cities in the region and convincing
them that they should place themselves under your wing. Though the
city of Athens itself might not have the resources to prosper, perhaps
it can grow into a mighty city once it is banded together with its
neighbors.
There's only one problem with claiming land in Attica. Minos, King of
Knossos and master of the Minotaur, calls this land his own and won't
take too kindly to someone trying to build a new city upon it.
------------------
Map
Upper left-hand corner has a small stream, some timber, and a fair
amount of meadow. Bottom left-hand corner has a lot of timber. A
little to the right of the timber is a large amount of rocky
outcroppings with timber and a plateau on the top. The bottom right-
hand corner has a lot of timber. The upper right-hand corner has the
same sort of rocky formation as described earlier, with the exception
of the plateau. On this plateau, there is a meadow.
There really isn't much here. Cheese is your only source of food.
There aren't any industries. Since there wasn't much in the panel,
I chose to check out the World Map to see what kind of trouble I
had to deal with. I was amazed when I saw all the cities. The
majority of them haven't blossomed and become a great city yet,
but I'm sure they will at one point. You currently have four
rivals (Delus, Knossos, Sardis, and Hattusas), while you only have
two allies (Sparta and Corinth). There is no Palace or Piers in the
panel.
Your housing block should be small, and centered on the western
half of meadow area in the top left-hand corner. Before you
build your city, READ this walkthrough!
I'm gonna give you the chain of events that I encountered during
this episode.
Thermopylai will blossom. They will be an Ally. They buy Import
Wheat and Olives, and they Export Fish.
Knossos will want to invade. Bribing cost me 150 Drachmas.
Marathon blossoms. They are an ally. They Import Fleece and Olive
Oil, and they Export Wheat and Wine.
A month after Knossos invaded, the Minotaur entered the city.
Thermopylai will sell more fleece.
Marathon will become your vassal, and pay you 400 Drachmas in Tribute.
Knossos will request Drachmas.
Knossos will invade again, costing me 150 Drachmas in bribery.
Thermopylai will become your vassal, and pay you 6 Baskets of Fish in
Tribute.
Got a gift of 12 Baskets of Fish from Thermopylai.
My entire city had the following:
- 1 Infirmary
- 1 Fountain
- 2 Granaries
- 13 Dairies
- 2 Maintenance Offices
- 1 Trading Post for Thermopylai
- 1 College
- 1 Podium
- 18 Housing Plots, which housed 432 people (Hovel)
576 people (Homestead) **
** - This was after I got Fleece. I needed the Fleece to upgrade
the housing to meet the goal, plus I needed some Fleece for the
goal.
With my city, I had 66 people (22%) unemployed. Don't worry about this
whole unemployment thing, because it will be soaked up in the next
episode.
Remember, cheese is your friend. My city was a lean, mean, cheese
producing machine. If have more than two granaries full of cheese,
you can always give some of it away as gifts to Thermopylai and
Marathon.
-----------------------------------------------------------------------
Breaking the Bonds
-----------------------------------------------------------------------
Goals: Rule Knossos
Support 1 Trireme
Support 4 Hoplites or Better
10 People in Mansion or Better
Minos and his Minotaur, son of Minos' Queen Pasiphae and a bull, still
plague Athens. The time has come to cast off these burdens for good
to prove that Athens can stand on its own two feet. You must call
Theseus, who is still traveling around Attica, back to the city, for
only he can help you vanquish the minotaur. You'll also need a sleek
and powerful trireme to sail to Crete to defeat Minos.
------------------
I immediately went to the world map to see if anything had changed. You
will gain another Ally, Plataia. They buy sculpture and sell carrots.
You will be given the opportunity to build Elite Houses in this episode.
In addition to the Elite Housing, you can build a Palace, Tax Collector,
Gymnasium, Hermes' Refuge, Hero's Hall for Theseus, Artisans' Guild, Wall,
Gatehouse, Trireme Wharf, and you'll get the Aesthetics back.
Sparta and Corinth will request Olive Oil from you. Deny them their
requests. Neither city does anything good for you.
Odessos will blossom. They will be an Ally, who buys Grapes and Olive
Oil, and sells Wheat and Marble.
Sparta needs Olive Oil.
Eretria blossoms. They will be an Ally, who buys Wheat and Olive Oil,
and sells Wine.
Odessos becomes Vassal who will send 8 Slabs of Marble as tribute.
Olympia will blossom. They will be an Ally, who doesn't do any trading
yet.
Gift of 16 Jugs of Olive Oil from Olympia.
Gift of 15 Suite of Armor from Olympia.
Knossos demands 100 Drachmas.
Earthquake in Southeast corner of map.
Gift of 5 Planks of Olive Oil from Olympia.
Gift of 8 Jugs of Olive Oil from Olympia.
Gift of 5 Planks of Wood from Olympia.
Knossos invades. Bribe costs 200 Drachmas.
Corinth sells more fleece.
Gift of 10 Suits of Armor from Olympia.
Gift of 9 Jugs of Olive Oil from Olympia.
Knossos invades. Bribe costs 175 Drachmas.
Gift of 5 Planks of Wood from Olympia.
Knossos invades. Bribe costs 200 Drachmas.
It was time to invade Knossos. I put up with enough of their crap.
Taking them down wasn't easy. It took Theseus, all 24 of my Hoplites,
and a military strike by an Ally to take down Knossos.
You now get to decide between two colonies. I will cover them both,
in the way I went through them.
-----------------------------------------------------------------------
Amphipolis - Land of Plenty
-----------------------------------------------------------------------
Goals: Produce 12 Bars of Bronze in One Year
16 Bars of Bronze for Parent City
Produce 16 Planks of Wood in One Year
24 Planks of Wood for Parent City
Produce 24 Slabs of Marble in One Year
32 Slabs of Marble for Parent City
Theseus' dear friend Pirthous, leader of the Lapiths, happily wed
Hippodamia in a sumpluous ceremony that featured the best food and wine
that Greece has to offer. When the thirsty centaurs heard about the
ceremony, they couldn't resist the prospect of drinking the delicious
wine, and attended the ceremony uninvited. Pirthous and Hippodamia
graciously greeted the centaurs at first, but centaurs aren't known for
their self-control, and they were soon completely drunk. The bespotted
centaurs then did the unthinkable: They attempted to kidnap the bride!
Pirthous was so outraged he has declared war on the centaurs, and
Theseus has beseeched us to provide Pirthous with the raw materials
he needs to make armor to help him in the war.
An outpost here in Amphipolis will be perfectly suited to provide the
raw materials that Pirthous needs the centaurs, however, are well aware
of the bounty of the land around Amphipolis, and may prove to be
unwelcome visitors again.
------------------
Map
There is a ton of timber on this map. The growth of timber follows the
'kingdom road' on the left-hand side of the map. A river runs up the
middle of the map. The bottom right-hand corner has timber and a large
Marble Quarry. There is more timber at the top right-hand corner corner.
If you look VERY close at the rocks, you'll see some copper-ore deposits.
This is even easier to see if you are looking at the overview map.
Panel
You can build the following: Fishery, Timber Mill, Masonry Shop, Foundry,
Palace, Tax Office, and the usual stuff.
This city has only one purpose: turn out materials. This is basically
a factory city. You just have to continue to churn out wood, marble,
and copper for the other cities in Greece.
This is an extremely simple episode to win. You don't need to worry
about evolving your housing every high, since you only need a small
population to get the industries up and running.
Olympia buys more Marble.
Corinth buys more Marble.
Corinth buys more Marble.
Gift of 12 Amporae of Wine from Eretria.
Olympia buys more Marble.
Mt. Pelion Invades. Bribe costs 150 Drachmas.
Olympia buys more Marble.
Mt. Pelion Invades. Bribe costs 200 Drachmas.
Mt. Pelion Invades. Bribe costs 100 Drachmas.
Mt. Pelion Invades. Bribe costs 150 Drachmas.
Invasions will probably keep coming, so get out of there. I just wanted
to stick in there a little while so I had more money for the next episode.
-----------------------------------------------------------------------
Revolt in Ionia
-----------------------------------------------------------------------
Goals: Rule Sardis
Rule Delos
Support 3 Triremes
960 People in Homestead or better
480 People in Tenement or better
What wise sage advised to hold your friends close and your enemies even
closer? Hippias, coward exiled from Athens long ago, has whispered his
plans to [can't read my writing] you in the ear of Darius, King of
Persia. Hippias has promised Darius eternal servitude if the king agrees
to help him! Now, the battle has started, and Delos has entered the fray,
revolting aainst the Persian city of Sardis. The clarion call has been
sounded throughout Greece, and most city-states have agreed to set aside
their differences and unite in one Greek front to help Delos and turn
back Persians! Only Sparta and Corinth have turned a deaf ear on the
cry of our Greek brother!
------------------
Colony Monument is available immediately
This is how the World Map looks:
Amphipolis (Colony) - Buys Nothing Sells Fish Tribute: 16 Marble
Wood
Bronze
Marble
Odessos (Vassal) - Buys Grapes Sells Wheat Tribute: 8 Marble
Olive Oil Marble
Mt. Pelion (Rival) - Needs Wine Produces Bronze
Armor
Sculpture
Thermopylai (Vassal) - Buys Wheat Sells Fish Tribute: 6 Fish
Olives Fleece
Eretria (Ally) - Buys Wheat Sells Wine
Olive Oil
Plataia (Ally) - Buys Sculptures Sells Carrots
Marathon (Vassal) - Buys Fleece Sells Wheat Tribute: 400 Drachmas
Olive Oil Wine
Corinth (Ally) - Buys Marble Sells Fleece
Olympia (Ally) - Buys Marble Sells Nothing
Sparta (Ally) - Buys Nothing Sells Nothing
Delos (Rival) - Needs Marble Produces Fish
Olive Oil Grapes
Knossos (Vassal) - Buys Nothing Sells Wood Tribute: 6 Wheat
Hattusas (Rival) - Needs Nothing Produces Nothing
Sardis (Rival) - Needs Nothing Produces Nothing
You should already have the housing goals met by now.
The Sculpture Studio and Winery are both available now.
Events
ŻŻŻŻŻŻ
Delos wants to become Ally.
Eretria sells more Grapes.
Olympia sells more Olive Oil.
Sardis will conquer Delos.
Sparta requests Olive Oil.
Corinth requests Olive Oil.
Military decline at Delos.
Sparts needs Olive Oil.
Gift of 7 Suits of Armor from Olympia.
Military decline at Sardis.
Gift of 12 Jugs of Olive Oil from Olympia.
Corinth requests Olive Oil.
Gift of 769 Drachmas from Delos.
Olympia requests Wine.
Gift of 24 Skeins of Fleece from Corinth.
Amphipolis sells more Bronze.
Gift of 7 Suits of Armor from Olympia.
Amphipolis sells more Bronze.
Corinth becomes Rival.
Gift of 770 Drachmas from Delos.
Olympia requests Wine.
Sparta becomes Rival.
6 Hoplite Companies and 3 Triremes took Delos. They are now my Vassal,
and they will pay a 6 Fish Tribute.
Gift of 7 Suits of Armor from Olympia.
I conquered Mt. Pelion. They are now my Vassal, and they will pay a
6 Bronze Tribute.
Gift of 556 Drachmas from Delos
Amphipolis sells less Bronze.
Amphipolis sells more Bronze.
Olympia needs Wine.
Gift of 7 Suits of Armor from Olympia.
Gift of 672 Drachmas from Delos.
Gift of 12 Jugs of Olive Oil from Olympia.
Olympia needs Wine.
Gift of 7 Suits of Armor from Olympia.
Amphipolis sells more Bronze.
Gift of 748 Drachmas from Delos.
Invasion of Sardis failed.
Gift of 12 Jugs of Olive Oil from Olympia.
Gift of 513 Drachmas from Delos.
Amphipolis sells less Bronze.
Olympia needs Wine.
Sardis Invades. Bribe costs 525 Drachmas.
Knossos Military Strike on Sardis is unsuccessful.
Amphipolis sells more bronze.
Sardis is conquered!!
Now, you get to go to the Colony that you didn't choose. So, in my case,
I'll be heading to Laurion.
Walkthrough
ŻŻŻŻŻŻŻŻŻŻŻ
The housing requirements should already be met. Now is the time to really
start to work on expanding your city. Build two more regular housing
blocks, and one more Elite Housing block. You will need the extra workers
(common housing) to man the Triremes, which need 100 employees each.
Conquering Mt. Pelion would be a good idea here. You can get a more steady
supply of armor for your growing army. You also need to start to produce
a larger army, which will be needed to conquer all of the other city-states.
In order to fatten your bankroll, import Bronze, and turn it into sculpture
to sell it to Plataia. Sculptures bring in something like 640 drachmas,
which is quite a chunk of money.
Olympia will demand wine, so give it to them, as you need their Olive
Oil. Continue to ignore Sparta and Corinth. They will eventually become
enemies, and there's no stopping that, so just ignore them.
With this growing city, you need to watch your food levels. If you are
low, I suggest going with cheese. Instead of just adding a bunch of
Dairies, put more Goats in the Meadow. Continue to add more Goats until
you get a message at the top of the screen that says you need to build
more Dairies before you can build more Goats. Doing this will get the
remaining workers from the Dairies. If you find that you're producing
WAY too much cheese, then give gifts of it to other cities.
As for military, all I can say is build a big one, because you will need
it now, and especially as you go further in this Adventure.
-----------------------------------------------------------------------
Laurion - The Silver Mines
-----------------------------------------------------------------------
Goals: Treasury of 7500
Yearly Profit of 1500
8 Bars of Bronze for Parent City
Establishing a city here will be a boon to Athens. There is plenty of
Silver Ore to be had here, silver that can be minted into the Drachmas
that Athens will need to thrive. Living here won't be easy, though,
because the land is very unkind.
------------------
Sardis is not under our control anymore.
Map
This map absolutely sucks. The map is very small, and has only a small
area to build your colony. Don't build anything in the valley!!!
Gift of 12 Baskets of Fish from Athens.
Athens requests 1000 Drachmas.
Gift of 12 Skeins of Fleece from Athens.
Earthquake in the valley.
Gift of 10 Baskets of Fish from Athens.
Athens requests 862 Drachmas.
Here is a list of the things I built that allowed me to win:
- 2 Infirmaries
- 1 College
- 1 Podium
- 1 Granary
- 2 Storehouses
- 1 Trading Post for Athens
- 1 Trading Post for Olympia
- Food Vendor
- Fleece Vendor
- 3 Maintenance Offices
- 24 Homesteads
- 3 Hovels
- 1 Shack
- 3 Huts
- 5 Foundries
- 13 Mints
- 1 Fountain
This resulted in a population of 880 with 19 (4%) unemployed.
-----------------------------------------------------------------------
Vengeance
-----------------------------------------------------------------------
- Rule Marathon
- Rule Hattusas
- Rule Eretria
Darius has indeed remembered the Athenians, and now he, his son Xerxes,
and the entire Persian War Machine are on their way to Greece to
avange the humiliating defeat we handed the barbarians! Darius and the
Persian fleet have set a swath of destruction through the Aegean, and
Xerxes with Persian army, having already put down rebellions in Egypt
and Babylonia, are marching towards us from the north. Already, Mount
Pelion and Ithome have submitted to the Persians.
After a conference on the Isthmus of Corinth, all city-states in Greece
have agreed to unite to force the latest barbarian threat. Even
Corinth and Sparta agreed to go on the alliance, albiet reluctantly.
Even with all of Greece united, putting down the Persian military is
a daunting task.
------------------
Just after seeing the name of this episode, war immediately jumped in
my head. This episode and the next one are full of battles, and it's
time to sharpen your military knowledge.
Colony Monument is available immediately.
New Industry: Olive Press
New Culture: Stadium
New Military: Armory
Sparta becomes Ally.
Corinth becomes Ally.
I conquered Ithome! - Vassal - 5 Cheese Tribute
Delos needs military aid.
Knossos buys more Cheese.
Sardis requests 1500 Drachmas.
Knossos sells more Olive Oil.
Sardis conquers Eretria.
Hattusas demands 1500 Drachmas.
Hattusas demands 2500 Drachmas.
Gift of 12 Planks of Wood from Knossos.
Thermopylai sells more Fleece.
I conquered Eretria! - Vassal - 4 Grapes Tribute
Hattusas demands 4000 Drachmas.
Marathon needs military aid.
Olympia sells more Olive Oil.
Gift of 679 Drachmas from Laurion.
Odessos needs military aid.
Military decline at Hattusas.
Gift of 726 Drachmas from Laurion.
Gift of 24 Jugs of Olive Oil from Olympia.
Ithome becomes Rival.
Gift of 12 Suits of Armor from Mt. Pelion.
Mt. Pelion becomes Rival.
Corinth Attacks Sardis - Needs Troops
Gift of 12 Baskets of Fish from Thermopylai.
I conquered Ithome! -- Vassal - 5 Cheese Tribute
Gift of 12 Baskets of Fish from Delos
With our military aid, we and Corinth were able to conquer Sardis, and
they are now an Ally who buys Olive Oil.
Gift of 12 Jugs of Olive Oil from Knossos.
Laurion requests 9 crates of food.
Gift of 617 Drachmas from Laurion.
Gift of 12 Amphorae of Wine from Marathon.
I conquered Mt. Pelion!
Thermopylai being attacked - Needs military aid.
Gift of 12 Jugs of Olive Oil from Knossos.
Gift of 24 Slabs of Marble from Amphipolis.
Hattusas Invades. Bribe costs 3000 Drachmas.
Gift of 11 Amphorae of Wine from Eretria.
Military decline at Hattusas.
Plataia under attack - Needs military aid.
Hattusas is vulnerable.
Gift of 24 Slabs of Marble from Odessos.
Gift of 24 Bars of Bronze from Laurion.
Gift of 12 Bushels of Carrots from Plataia.
Gift of 620 Drachmas from Laurion.
Gift of 12 Baskets of Fish from Thermopylai.
We conquered Hattusas!!
-----------------------------------------------------------------------
A Bride For a Hero
-----------------------------------------------------------------------
Goals: Rule Sparta
Rule Eretria
Rule Corinth
Slay a Monster
Sanctuary to Apollo
960 People in Tenement or better
Your old friend Theseus has one of the strangest habits. He's never
satisfied with his current wife and is always on the lookout for a
new bride. Antiope, sister of amazon queen, Hippolyte, is the latest
woman to catch his eye, and he has abducted her. The Amazon nation
is lot likely to stand idly by and just let their queen go.
Meanwhile, strange things are afoot in Sparta and Corinth. Spies report
that both cities are mobilizing their military forces in what can only
be [can't read my writing] purpose. The Oracle of Apollo will come in
handy to help you keep a watchful eye on their cities, but ultimately,
Sparta must be subdued if you are going to fulfill your destiny.
In the middle of all these troubles is Artemis. The Amazons and Spartans
are both her people, and she's bound to do something to help the both of
them. Ares, too, loves these warlike people, so don't be surprised if he
gets involved.
------------------
There are only two changes in the panel: Horse Ranch and Oracle of
Apollo.
World Map
Corinth and Sparta are Rivals. Olympia is a Rival. Elis, Taras, and
Themiscyra have all blossomed into Rivals.
I already had Eretria is a Vassal. Also, my housing goal was met.
Sparta requests 12 Amphorae of Wine.
Marathon sells less Wine.
Themiscyra attacks Athens - Needs Troops
We conquered Themiscyra - Vassal - 4 Wood Tribute
Sparta requests 16 Amphorae of Wine.
Knossos sells more Olive Oil.
Sparta demands 24 Amphorae of Wine.
Dragon in City - Northeast Corner
Eretria under attack
Gift of 12 or 17? (Can't read my writing) of Fleece from Ithome.
Eretria under attack.
Gift of 376 Drachmas from Laurion.
Eretria under attack.
Laurion needs 8 Crates of Food.
Gift of 59 Sheaves of Wheat from Delos.
Gift of 12 Sheaves of Wheat from Marathon.
Eretria under attack.
Knossos under attack.
Gift of 24 Slabs of Marble from Odessos.
Gift of 456 Drachmas from Laurion.
Gift of 12 Baskets of Fish from Thermopylai.
Gift of 24 Bars of Bronze from Amphipolis.
Gift of 12 Bushels of Carrots from Plataia.
Gift of 12 Suits of Armor from Mt. Pelion.
Thermopylai under attack.
Marathon and Eretria are both under attack.
Gift of 12 Skeins of Fleece from Ithome.
Military decline at Corinth.
We conquered Taras - Vassal - Buys Armor & Olive Oil - Sells Fleece &
Wine.
Sparta Invades - Bribe costs 750 Drachmas.
Gift of 12 Planks of Wood from Knossos.
Marathon under attack.
Gift of 330 Drachmas from Laurion.
Gift of 24 Slabs of Marble from [My notes don't say]
Eretria under attack
Gift of 16 Jars of Olives from Ithome.
We conquered Sparta! - Vassal - 3 Previous Strikes by other cities failed
They will pay 12 Armor for Tribute.
Military decline at Sparta.
Gift of 371 Drachmas from Laurion
We conquered Elis! - Vassal - Pays 7 Carrots in Tribute.
Gift of 12 Bushels of Carrots from Plataia.
We conquered Olympia! - Vassal - Pays 4 Fleece in Tribute
Eretria needs 8 Crates of Food.
Gift of 24 Skeins of Fleece from Thermopylai.
Gift of 18 Wheels of Cheese from Ithome.
Gift of 12 Jugs of Olives from Ithome.
Gift of 12 Bunches of Grapes from Eretria.
Gift of 24 Slabs of Marble for Odessos.
We conquered Corinth!!
-----------------------------------------------------------------------
The Hero's Habit
-----------------------------------------------------------------------
Goals: 3 Sanctuaries
Population of 5000
200 People in Estate or better
2400 People in Apartment or better
Yearly Profit of 2500
Fulfill a forthcoming quest
The time has come to build Athens into the greatest city Greece - The
World - has ever known. Athens will be a center of culture and
learning, and the greatest heros will call the city home. Only a few,
monsterous obstacles remain in between you and the glorious destiny.
Defeating three monsters could open up new possibilities.
Theseus' womanizing habits [can't read my writing] have to cause
problems for those associated with him. He and his best friend,
Pirthous, havd decided that they must marry daughters of Zeus. Theseus
and Pirthous are planning to raid the Underworld and steal Hades'
wife, Persephone. If Hades wouldn't let Persephone go back to her own
mother, he surely won't give her up to Pirithous and Theseus!
Meanwhile, Hercules has been off in the land of Elis, serving as King
Augeas' stable boy. He'll be looking for a new challenge soon, and Demeter
might just have that for him. Jealous of Artemis' Menagerie of animals,
she has been looking for some livestock to call her own.
------------------
The Arbor of Athena is the only new item in this episode.
The map is all the same as far as I can see.
Gift of 12 Planks of Wood from Knossos.
Gift of 36 Jugs of Olive Oil from Olympia.
Gift of 12 Bushels of Carrots from Plataia.
Gift of 12 Bunches of Grapes from Delos.
Gift of 12 Amphorae of Wine from Elis.
Ithome sells more Olives.
Gift of 12 Bars of Bronze from Mt. Pelion.
Gift of 24 Slabs of Marble from Oddessos.
Hades Invades.
Cerberus is unleashed by Hades.
Hercules Hall is available.
Marathon sells more Wheat.
Cerberus slain.
Gift of 24 Bars of Bronze from Laurion.
Quest for Red Cattle announced. This will require Hercules.
Gift of 12 Skeins of Fleece from Taras.
Gift of 24 Skeins of Fleece from Thermopylai.
Gift of 24 Slabs of Marble from Amphipolis.
Gift of 12 Amphorae of Wine from Eretria.
Gift of 12 Baskets of Fish from Delos.
Marathon sells more Wine.
Gift of 12 Suits of Armor from Mt. Pelion.
Minotaur in City.
Theseus Hall is available.
Gift of 12 Amphorae of Wine from Evis.
Gift of 24 Jars of Olives from Ithome.
Gift of 25 Slabs of Marble from Amphipolis.
Gift of 12 Planks of Wood from Knossos.
Plataia sells more Carrots.
Ares Invades.
Ares releases Dragon.
Jason's Hall is available.
Gift of 21 Wheels of Cheese from Ithome.
Gift of 24 Bushels of Carrots from Plataia.
Gift of 12 Baskets of Fish from Delos.
Gift of 12 Amphorae of Wine from Marathon.
Gift of 24 Slabs of Marble from Amphipolis.
Gift of 24 Skeins of Fleece from Corinth.
Gift of 12 Amphorae of Wine from Marathon.
Laurion needs 9 Crates of Food.
Lava errupts in the Southwest corner of map.
Gift of 24 Slabs of Marble from Odessos.
Gift of 12 Bars of Bronze from Mt. Pelion.
Gift of 12 Amphorae of Wine from Eretria.
Gift of 12 Amphorae of Wine from Marathon.
Gift of 24 Jars of Olives from Ithome.
Amphipolis sells more Fish.
Gift of 12 Amphorae of Wine from Elis.
Gift of 24 Bushels of Carrots from Plataia.
Gift of 17 Skeins of Fleece from Ithome.
Gift of 12 Bunches of Grapes from Delos.
Gift of 12 Amphorae of Wine from Eretria.
Gift of 24 Skeins of Fleece from Thermopylai.
Gift of 12 Bunches of Grapes from Delos.
Gift of 36 Jugs of Olive Oil from Olympia.
WIN!!
---------------------------------------------------------------------------
The Voyages of Jason
---------------------------------------------------------------------------
-----------------------------------------------------------------------
Rescuing a Hero
-----------------------------------------------------------------------
Goals: Fulfill a forthcoming quest
Slay a Monster
Treasury of 3,000
Zeus has put a curse on your family, the house of Aeolus, decreeing that
it shall never rule an empire. There is only one way to lift the curse,
and you will need the help of three of Greece's most famous heroes.
Theseus purportedly knows more about this curse, but Hades is holding the
hero captive in the Underworld, and the great god will loose Cerberus
upon anyone who dares to interfere with his plans for Theseus!
Meanwhile, all of Greece is talking over the Centaurs' latest antics at
Pirthous' wedding. Intoxicated as usual, the Centaurs ruined the ceremony
when they tried to carry off the bride. Now, the Centaurs are on a
drunken rampage through Greece, looking for more wine, and leaders of
cities everywhere are jealously hoarding their supplies of the beverage.
You would be wise to do the same should you receive some.
------------------
Start your first housing block in the northwest corner of the map, near
the immigration point. This is the best starting point.
As with all cities, you must concentrate your production on food and
fleece, as those are the first two essential building blocks for
upgrading your housing. For food, you can produce cheese. Produce
cheese until it's coming out of your citizens' ears, and when you have
too much, either export it or send it off as gifts.
Early in this episode, two important events will take place: a quest, and
you will be offered a gift of wine. The quest will require Hercules.
Hercules' hall needs wine in the city, so be sure to accept that gift.
Build Hercules' hall, and right-click on it to see what else it needs.
Hercules' Hall requires lots of cultural access, so that is an important
aspect.
Due to the nature of gifts of wine, build a Storehouse that's geared to
"accepting" only wine. Due to the lack of Olive Oil here, you can only
gain "tenement" level for your housing. These hold 40 people a piece,
so to gain the 1500 population for Hercules' hall, you'll need 38 full
tenements.
Stymphalus will request food and wood on occasion. They are your rivals,
so it's up to you whether or not you send them what they want. If
they attack because you didn't give them the goods they wanted, try bribing
them.
Cerberus will make its way into the city north of the eastern meadow. He
will kill and people or sheep that get in its path, as well as destroy any
nearby buildings.
When your population is large enough, you can begin your wood industry.
Lemnos is importing it, so sell it to them.
Then, it's all up to Hercules to do the quest and kill Cerberus.
-----------------------------------------------------------------------
Return of Theseus
-----------------------------------------------------------------------
Goals: Fulfill a forthcoming quest
Slay a Monster
The immortals are quite busy these days! Dionysus has become aware that
you were instrumental in freeing Theseus from the Underworld! The god
is quite please by this news because he needs Theseus' help. Who knows?
Maybe if you can convince Theseus to help Dionysus, the God of the Vine
might reward you.
Unlike Dionysus, Artemis is completely fed up with mortals. It seems
that a goddess cannot bathe anywhere any more without some mortal
peeping at her. The goddess is so completely disgusted that she's
decided to release her entire collection of oversized stags, boars, lions,
and hares into the world to vent a fury on all mortals.
If you ever find yourself in need of Theseus' help, you should know that
his Hall must be located close to the city's Palace. After you build the
Hall, right-click on it to see if you have it close enough.
------------------
You will get the opportunity for going on yet another quest. However,
before that happens, continue to trade wood, cheese, and fleece.
Theseus will eventually become available for the quest. You are also
given the opportunity to build a Palace, which will allow you to make
a military, and you'll also need the Palace, since Theseus' Hall must
be built near it.
You should be receiving plenty of wine and marble in gifts. You can
send excess cheese, wood, and fleece away as gifts. If the Calydonian
Boar hasn't appeared int he city at this point, send Theseus on the quest.
-----------------------------------------------------------------------
A New Hero Arrives
-----------------------------------------------------------------------
Goals: Fulfill a forthcoming quest
Treasury of 5,000
24 Jugs of Olive Oil for Colony
24 Skeins of Fleece for Colony
24 Sheaves of Wheat for Colony
Before Theseus left your city, he told you a sad story: 'Once, two
children, Phrixus and Helle, were in grave danger and tried to escape
across the sea on the back of a golden, winged ram. Helle lost her grip
on the animal and plunged into the sea, but Phrixus managed to hold on.
When he arrived in Colchis, he sacrificed the ram to Zeus and gave King
Aeetus, Colchis' ruler, the fleece. Retrieve th Golden Fleece, and
Zeus' curse will be lifted, but returning the fleece to Greece - hee hee,
that rhymes! - won't be easy. You'll require the services of a third,
great hero.
In other news, Hercules has been busy scaring birds away from Stymphalus.
These weren't your garden-variety sparrows! These were huge, ravenous
birds that weren't picky about what they put in their beaks: animals,
crops, humans - everything tasted good to them. Luckily, Hercules
managed to drive the birds away with Hephaestus' castanets - though
no one is sure if it as the noise of the castanets that scared the
birds off, or the flamenco that Hercules performed as an accompaniment.
Regardless, Agapenon, the leader of Stymphalus, is very thankful for
Hercules' help.
When you honor Athena with a sanctuary, she will plant a sacred grove
of olive trees for your citizens, and you can ask her for gifts of
olives and olive oil. You will certainly need her help to suceed here.
------------------
Elite Housing and the Arbor of Athena have to be two missions here.
Athena will be needed to provide Olive Oil for the Elite Housing. You
will have to rely on Naxos for your sculptures.
Wheat Farms will be required here. Without wheat, you cannot build the
horses that are required for Jason to make his appearance. You also
have to set aside some wheat for a colony.
Once Olive Oil becomes available (after you build the sanctuary), be
sure that your common housing gets some of it. This will allow them
to upgrade, and will allow for more people to move in, and you'll get
a larger workforce.
Put your Elite Housing block down once you have a supply of Olive Oil.
Since upgrading the common housing has boosted the workforce, you
should be able to build Triremes. Trireme Wharves need 100 employees
each, so if you don't have 300 employees, build another small common
housing block.
-----------------------------------------------------------------------
The Way of the Sickle (Corcyra Colony)
-----------------------------------------------------------------------
Goals: Sanctuary to Dionysus
32 Amphorae of Wine for Parent City
32 Sheaves of Wheat for Parent City
16 Pieces of Sculpture for Parent City
The Island of Corcyra is Dionysus' gift to you for helping him retrieve
the Horn of Amalthea. The island is the home of his nurse, Macris, who
is also one of Demeter's favority nymphs. As a result, this land is
doubly blessed - It is perfect for the cultivation of both grapes and
wheat. Dionysus is feeling generious and might reward you even further
if you build a sacred grove in his honor.
------------------
Combat won't be the focus on this level. Instead, you have to make
a working economy.
Start by building a common housing block. Iolcus will send you olive
oil, fleece, and wheat, so have a Storehouse and Granary to accept those
goods.
The faster you evolve your housing, the better. Do this with culture
access, the gifts of various goods, and appeal.
When you've got a fairly large workforce, start your wine industry.
You will need lots of cash so you can import the sculptures that you need
to build the sancturay for Dionysus, and the 16 you'll need for your
Parent city.
Once the wine industry is thriving, and you're getting plenty of cash
for exporting it, begin importing marble and wood. You'll also need that
to complete the sanctuary for Dionysus.
-----------------------------------------------------------------------
The Way of the Sword (Corinth Colony)
-----------------------------------------------------------------------
Goals: Support 2 Triremes
Support 12 Hoplites or better
Produce 36 suits of armor in one year
Since I didn't choose this level, I don't know the story leading into
it. The walkthrough is taken from the Official Zeus site.
------------------
One word: lava! In Corinth you are asked to build a big city replete with
large-scale industrialization and an Elite Housing district. But if you
happen to build this city in the wrong place, you are going to seriously
regret it. Why? Because a few years into the episode there is going to be
a huge earthquake and volcanic eruption in the northeast corner of the
playing area, right about where most people decide to do their building.
You can save yourself a lot of grief by planning your city with this in
mind.
Build your Common Housing block on the lower plateau near the southeast
corner of the playing area. Gifts of food, fleece, and olive oil from
Iolcus should be enough to get you started. Next build a large wheat
industry to supply food to your growing population. You may eventually
need to import fleece and olive oil, but for now you can survive off the
supplies sent from Iolcus.
As soon as your employment situation allows, set up a large bronze and
armor industry on the plateau containing the copper deposits. You will
need armor for your elite housing, for export, and for requests by
allies, particularly Iolcus. Also, develop a wine industry for exporting
and for supplying your Elite Housing.
You will need to set up a small Elite Housing district to support the
twelve hoplites required. You may want to wait until after the lava hits
so you can avoid having all your work destroyed. You will need only three
Manors to support the twelve hoplites.
Eventually, a huge earthquake will rip through the meadow. You can build
small bridges over the cracks in the ground, but there's not much point,
because soon the lava will come and make the ground it burns permanently
impassable. Afterwards, you can rebuild anything that was destroyed in
the land not eaten up by the lava flow.
To meet the armor production requirement, you will need nine or ten
Armories working full-tilt for a year. You can then harvest the
additional wood you need to build the two triremes.
You will probably be subjected to several invasions from your rivals. At
least some of these invasions will probably be by sea. One way to deal
with sea invasions is to try to sink the enemy transports before they
land. You can do this with triremes or with rabble units stationed along
the shoreline. The rabble will unleash a hail of stones and may be able
to sink the transport ships before they unload their deadly cargo.
When you have finished meeting the three goals, you will be sent back to
Iolcus to complete the adventure.
-----------------------------------------------------------------------
Iolcus Thrives
-----------------------------------------------------------------------
Goals: 4 Trading Partners
Sanctuary to Zeus
Population of 4000
Treasury of 10000
72 People in Residence
Iolcus is on the verge of becoming the pre-eminent power in all of Greece.
With a colony to call your own, you have begun to build a kingdom. Now,
you have begun to build a kingdom. Now, you must spread your influence
throughout Greece, making friends with those who treat you with respect
and putting down those who oppose you. As you near the end of your journey,
Iolcus will shine forth, and its power will not be eclipsed.
It is now time to thank Zeus for lifting the curse on your house and
enabling you to become a great leader. Building a sanctuary in his honor
is sure to please him, and he smiles upon you.
------------------
Tax Offices are finally available. Begin taxing the city as soon as you
can. The Elite Housing pays the most for taxes, so be sure that they
are passed by a clerk.
Try and get your Elite Housing some horses. Horsemen are better in combat,
and you will have a little bit of combat on this level, since you need
4 trading partners. Conquer Lemnos when you have a nice army. You will
now get them as a trading partner.
When you have the proper amount of marble, begin building Zeus' sanctuary.
Getting the goods could be troublesome. If you have a large army and
navy, you could raid the cities for large amounts of marble and sculptures.
Since you have Allies, you could just conquer them, and make them your
Vassals, thus paying you a tribute.
Conquer cities until you have your 4 required trading partners. After that,
just work on your Elite Housing to match the requirement.
---------------------------------------------------------------------------
Hercules' Labors
---------------------------------------------------------------------------
-----------------------------------------------------------------------
The Labors Begin
-----------------------------------------------------------------------
Goals: Produce 30 Skeins of Fleece in One Year
250 People in Tenement or Better
Treasury of 7,500
The Seer emerged from the Oracle at Delphi and uttered these words:
'I see two people walking together towards greatness. One of these
people is a hulking man, stronger than anyone else in the world. The
other person is incredibly good-looking and extremely smart. Hercules
is the muscle-bound man, a son of Zeus who has incurred the wrath of
Hera, Zeus' wife. She drove Hercules to madness, and he killed his wife
and children. Since that fateful day, he has traveled around Greece,
doing good deeds to atone for his sins.
'The incredibly good-looking and smart person is you. You are destined
to become the ruler of a great dominion, and some of the immortals
will call you friend. But that day is some time from now, and you have
much to do before that beautiful day dawns. Along the way, your fate
and Hercules' fate will be intertwined. His enemies will become your
enemies, his friends, your friends. Your path to glory begins with
establishing the city of Tiyrns in Argolis and introducing it to the
world!
You'll have plenty of time to build Tiyrns into a thriving metropolis
later. If you try to build a large city now, you will have difficulty
later.
------------------
Start a housing block near the immigrant entrance. Do not build a huge
city here. You can't afford to do it this early in the game. Instead,
concentrate on a few dozen houses. Just meet your requirement, that's
a good suggestion.
A thriving fleece industry will be very important. Fleece is needed for
the development of housing, thus other cities will want it (via trade).
To get the housing to the Tenement level, provide food, fleece, culture,
and some appeal. Exporting excess fleece would be wise, as it brings in
a little more money.
-----------------------------------------------------------------------
The Amazon World (Ephasus Colony)
-----------------------------------------------------------------------
Goals: Fulfill a forthcoming quest
18 Bars of Bronze for Parent City
8 Planks of Wood for Parent City
Traders from the amazon city of Cyme have told you about this spot, and
it is exactly as they described: rich in copper ore. Certainly no one
from Greece has ever ventured into this area, and it is rumored that the
Amazon capital is nearby. If the gods hear that you've discovered the
city, one of them just might ask you to find something else...
------------------
This colony is only here to provide wood and bronze, so you will not need
a large city here....it's more of a "work camp".
Throw down a housing block near the immigration point, and search for
urchins, which will provide you with some food. As I already mentioned,
a high housing development isn't really necessary. Tenement level
will be more than enough. You will, however, need a population of
1500 to call for Hercules, so he can take care of the quest.
-----------------------------------------------------------------------
Gods In The World
-----------------------------------------------------------------------
Goals: Slay a Monster
Sanctuary to any god
While you were busy establishing a colony, Hercules was headed for Troy
where he whisked Hesione, Princess of Troy, out of the jaws of
Poseidon's gruesome Kraken. How did Hesione manage to find herself in
this scrape? Her father, King Laomedon, refused to keep his promise to
pay Apollo and Poseidon for building the walls of Troy. So, the gods
punished Troy with plagues and floods, and the only way for Laomedon
to save his city was to sacrifice his daughter.
Now, Poseidon and Apollo are enraged that Hercules has meddled in their
affairs...and they are well aware of your connection to this hero! And
the Kraken, whose taste buds were primed for a bite of himan, is very
hungry. Elsewhere in the world, The Centaurs, who are always on the
look out for a new source of wine, have taken notice of you and your
kingdom. Trouble might not be far off!
------------------
Hercules seems to be causing more trouble than he's doing good at this
point in time. You'll have to think fast in a few situations here,
so be prepared.
You can export fleece and import olive oil from Lerna, so build a Trading
Post with them. Since you'll need to build a Sanctuary, you will need
some sculptures. So, you'll have to get some bronze if you're going to
make them. You'll also need wood for the Sanctuary.
For the remainder of the required goods for the Sanctuary, you'll have
yo wait for Mount Pelion to blossom. The Centaurs own Mount Pelion
and Mount Malea, so they will request wine.
Get ready for Kraken. You'll need to get Perseus for this job. With
Kraken wandering your waters, it's wise to keep an eye on where he is.
Keep any Piers somewhat empty, since Kraken will come along and tear it
to shreads.
Get your fleece industry going! A while back (different adventure) I
said that you should build a big cheese industry. Do the same with
fleece. You'll need to develop a large treasury for the upcoming colonies.
You should also find plenty of trading partners for the fleece.
-----------------------------------------------------------------------
The Hydra (Lerna Colony)
-----------------------------------------------------------------------
Goals: Slay a monster
Fulfill a forthcoming quest
Lerna is a place of great beauty, with fertile land perfect for the
cultivation of Olive Trees and Grapevines, and a lake filled with
plentiful fish - A perfect paradise except for creating little multi-headed
problem. The hideous Hydra stalks the shores of the lake, destroying
anything that comes in its path. Only your friend Hercules is strong
enough to dispatch this creature, and rumor has it Aphrodite is looking
for a hero to help her find some vegetable or fruit ot something. The
gods can be so hard to understand.
------------------
Hercules will be in demand on this episode. He's involved in both getting
the quest done and killing Hydra.
Lerna can produce olive oil and wine, but you'll need fleece for this
level. Fleece and olive oil, of course, are both needed to evolve your
housing. Wine will be needed for Hercules.
-----------------------------------------------------------------------
War with The Centaurs
-----------------------------------------------------------------------
Goals: Support 8 Hoplites or Better
Population of 2500
Did you ever hear the one about Hercules and Pholus? It seems that the
hero had wandered deep into the Centaur territory of Erymanthus in
pursuit of a boar when he grew quite thirsty. The Centaur Pholus was
willing to share his wine with Hercules, and they were soon raising flagon
after flagon of the beverage. It wasn't long before a horde of other
centaurs decided to join the party! One thing led to another, as things
usually do when there's wine involved, and Hercules slew many of them
in self-defense. The Centaurs, of course, are none too pleased and are
plotting their revenge against Hercules and anyone associated with him.
------------------
Increasing your population will be the first objective, if you don't
already meet the goal, that is. ^_^ In order to meet the Hoplite
requirement, you'll need armor and wine, since you have to develop a
small Elite Housing block.
-----------------------------------------------------------------------
The Fallen God (Lemnos Colony)
-----------------------------------------------------------------------
Goals: Population of 2000
Sanctuary to Aphrodite
Poor Lemnos was in the wrong place at the wrong time. Once, Hephaestus
enraged Zeus by disobeying him. Zeus cast Hephaestus to the earth from
high atop Mount Olympus. Unfortunately for Lemnos, Hephaestus landed
right on top of it, and the impact stirred up the land so that what
once used to lie underneath it was now on top of it.
When Hephaestus tried to stand up after his fall, he found that he had
been lamed! It was useless for Hephaestus to try and retaliate against
Zeus - afterall, tangling with Zeus was what got him inito this mess
in the first place. So, Hephaestus decided to take his anger out on the
island that broke his fall, and he has been pounding the land ever since.
Due to the strange geography of Lemnos, getting food to your people can
be very time consuming. If your population grows too large, you'll have
trouble feeding everybody!
------------------
The way I chose my colonies was a little bit backwards, since in the
last one, we needed a population of 2500, and this one needs 2000.
Oh well, it makes this one that much easier I guess. ^_^
This is the land of mining. Silver and Marble will be key here.
Silver, of course, serves as a source of instant money. Marble
can be exported, given away as gifts, requested from Tiryns, and
used for the Sanctuary.
Surf's up, dude! No, really. Tidal waves will occasionally come to
shore, so be on the alert. Building the sanctuary faster is better.
Hephaestus will invade, and your city can't take punishment from him
forever. Get the sanctuary finished, so Aphrodite can deal with the
problem.
-----------------------------------------------------------------------
The Tables Have Turned
-----------------------------------------------------------------------
Goals: Population of 3000
Rule Mt. Pelion
Sanctuary to Zeus
40 People in Mansion or Better
It seems ages now since you first heard how your fate woule be
intertwined with Hercules. Many of the friends you had then are now
your enemies, and one of your oldest enemies has become your friend.
Nemea is now an ally, thanks to the exploits of the great Hercules,
who has killed a ferocious lion that was attacking the city. Grateful
Ronphus, Nemea's ruler, has begun rebuilding his decimated city.
The Amazons and Centaurs, who were once your friends, continue to cause
trouble and the time has come to exert your dominance over them.
Capturing Mount Pelion, a prominent Centaur stronghold, will send them
a loud and clear message that you are not to be trifled with.
Of course, the more things change, the more they stay the same. Apollo,
Poseidon, and Hephaestus still have [can't read my writing] plans to
extract revenge on you. His time to call Zeus, Hercules' father, to ensure
that these warring deities will never be able to harm the city again.
------------------
Get your elite housing as advanced as you can here, as the more Hoplites,
the better. You'll need them for overtaking Mount Pelion, since they
will be a source of marble, which is needed for the sanctuary to Zeus.
You will probably be attacked several times in this episode, so make sure
that you have armor to support the army. Defend your city until you meet
the rest of the requirements.
---------------------------------------------------------------------------
The Peloponnesian War
---------------------------------------------------------------------------
-----------------------------------------------------------------------
A Kingdom Reborn
-----------------------------------------------------------------------
Goals: 800 People in Homestead or Better
Not so long ago, Sparta was the greatest city in the Peloponnese.
Menelaus and his beautiful wife Helen ruled over all, and people
were content. But then, Paris of Troy abducted Helen, and a great
war broke out. Through cunning and strength, our soldiers won the
war, but things weren't the same when Menelaus returned to Sparta.
The city sooncrumbled, and only a few ruins remain of what was once
a glorious city.
The time has come to establish a new Sparta on new land! The new
Sparta will rise in glory and power, and one day eclipse the prestige
of the old Sparta!
------------------
Throw down a housing block near the immigration point. Build a Hunting
Lodge or two to get a little food in the city. When employment allows,
start wheat farms. You can export wheat to turn a profit, which will
be important.
Get some fleece into your city. You'll also need some culture and
appeal, and soon you'll meet the Homestead housing requirement.
-----------------------------------------------------------------------
Sparta On The Rise
-----------------------------------------------------------------------
Goals: Sanctuary to Ares
Rule Olympia
If we are to build a mighty army, our citizens must have some olive oil.
We don't seem to have any here in Sparta, but word is that puny city
Olympia makes it. We haven't had any fun in so long - let's go take
over Olympia and get their olive oil! We could probably get Corinth
to join us, andmaybe our beloved Ares will come along! Maybe Olympia
will get word of our plans and even try and attack us! Wouldn't that
be a gas?
Meanwhile, the cult of Dionysus is on the rise in Greece. Wine does have
its purpose - A drop or two can go a long way to quenching one's thirst.
But, why anyone would drink to excess is a mystery. Still, the drunken
lout seems to hold a strange appeal to others around the country, and
they would swoon at the mere mention of his name.
And, what is the rising in the east like the sun? We hear rumblings
of a new empire that is gaining some prominence.
------------------
Use all of the wheat that you're making to give as gifts to Thermopylai
and Athens, since they both produce marble, which you will need for the
sanctuary to Ares.
When making the sculptures for the sanctuary, you only need two, but you
can sell excess ones to Corinth. This will allow you to make additional
money, which can be used in the next episode.
Once you get Ares' Fortress built, conquer Olympia. It shouldn't take
much if you send Ares and his Guards.
-----------------------------------------------------------------------
War With Persia
-----------------------------------------------------------------------
Goals: 20 Skeins of Fleece for Colony
20 Sheaves of Wheat for Colony
2 Sanctuaries
80 People in Mansion or Better
The leader of that upstart empire causing so much trouble for those
feeble cities has finally reveiled himself. He calls himself Darius,
King of Persia, and he is quite a jokester. He has sent word that he
claims Sparta, along with the rest of Greece, as a subject! Maybe a
mere declaration of supiority is enough for wine-soaked cities like
Eretria to surrender, but that silly little ploy isn't going to work
on us!
I don't know why we've been dragged into this, because this is Athens'
problem anyway. The Athenians started a revolt in Ionia, and now that
Darius is attacking them in return, they realize that they've bitten
off more than they can chew. Gluttony just doesn't get you anywhere!
Hipponac of Corinth has the right ideas, though. He's planning on an
all-out attack on Sardis, the capital of those barbarian Persians.
------------------
This level will require you to make a large elite housing area. The
elite housing is required for the goal, of course, but it is also
necessary for defending your city as well as conquering other cities.
Elite housing also allows you to make more money. This is due to the
tax increase, which is quite large.
By now some common sense has come into play. Importing raw good and
making them into finished goods is much cheaper than just importing
the finished goods. Since acquiring all of the necessary goods for
an elite housing area can be expensive, try and make what you need by
importing things. As I've mentioned, the elite housing area is
important, and this episode allows you to build up to Estate level,
which will allow for four horsemen at a single estate. Horsemen
are a distinct advantage (2X as powerful as a hoplite), and it would
aid in your chances in defeating youe enemy.
If you choose Hephaestus for the sanctuary, he will provide you with
deposits of copper ore, which could be used for producing armor, which,
of course, will be used for your army.
-----------------------------------------------------------------------
The First Skirmishes (Taras Colony)
-----------------------------------------------------------------------
Goals: Fulfill a forthcoming quest
Rule Odessos
Taras looks to be the perfect place to station a Spartan army. Plus,
our spies have told us that somewhere in the vicinity is the city of
Odessos, Athens' source of wheat. If we can crush Odessos and cut off
Athens' food supply, then Athens' downfall is certain. And, our great
god Ares has promised to help us find Odessos if we help him to retrieve
something he wants!
------------------
Use the wheat and fleece you get from Sparta to get your city started.
You'll need to get a decent-sized common housing city here, as well as
an Elite Housing area. For food, go after the boars and go fishing.
You will need to grow grapes to produce wine. The wine will be needed
for Hercules and his hall. Once you've summoned him, you can export
any excess wine for profit.
You will have to do some importing of wheat, olive oil, and armor. These
things will be needed for the elite housing. Hold off on Hercules' Hall
until you've gotten your elite housing set up. Once Hercules returns from
his request, send everyone after Odessos, and you'll win this episode.
-----------------------------------------------------------------------
The First Skirmishes (Ithaca Colony)
-----------------------------------------------------------------------
Goals: Slay a Monster
Slay a Monster
Rule Delos
Support 2 Triremes
Since I didn't choose this level, I don't know the story leading into
it. The walkthrough is taken from the Official Zeus site.
------------------
Like Taras, Ithaca is made up of a string of islands. However, it has more
room on which to build. You're going to need it, since this episode
requires a lot of workers.
The introduction to Ithaca provides some good strategic hints. Two
fearsome monsters, both of which require Odysseus to be killed, will
terrorize you. Scylla is a particularly nasty monster who will make
it hard for you to gather food from the seas around Ithaca. Therefore,
make summoning Odysseus your primary goal. The requirements for his
Hall include:
- Excellent popularity
- Excellent city-wide health
- 8 elite houses
- 32 jugs of olive oil
- 16 amphorae of wine
As you can see, Odysseus is quite a demanding Hero. Focus on meeting
these requirements as quickly as possible.
Start by building your housing block not too far from the immigrant
entrance in the top-right corner of the playing area. Gather urchins
along the shore and set up Fisheries for additional food. Hint: you
can greatly increase the yield from urchin gatherers and fishermen
by following two rules. First, place the Fisheries and Urchin Quays
as close as possible to the food source. Second, place an "accepting"
granary right next to the buildings. These two steps can more than
double rate at which these workers gather and store food. To get food
to your housing, build a granary near the agora set to "get" fish and
urchins.
Scylla will occasionally drop in on your coastal food industries and
mangle a few buildings. Be quick to replace any that are lost.
You will receive gifts of food and fleece from Sparta, so build a
Granary and Storehouse to store them. These should help you evolve
your housing up to Tenement level while you begin expanding your city.
You will eventually need to import fleece. To further evolve your
housing, import olive oil as well.
Set up a large marble industry. Marble can be exported to Elis and
Olympia. Note that Hermes will continuously harass Elis during the
episode, often cutting off trade with them. Still, even when you aren't
able to trade with Elis, you can send them gifts of marble to butter them
up, and then request goods or cash from them in return.
You will need fleece and olive oil just to place the eight elite houses,
in addition to the amount you will need stored to summon Odysseus. You
have a choice. You can import and/or request these goods early in the
mission, or you can take the time to develop triremes to raid your rivals
for the goods, as suggested in the introduction. Triremes require wood,
armor, and lots of workers. You can produce wood with Timber Mills. For
armor you can import it, request it, or manufacture it with imported
bronze. Importing bronze and exporting armor is also a good way to make
lots of money in Ithaca.
Whether you get the goods for Odysseus by guile or by force, move
quickly. Already Scylla is harassing your shores, and Cyclops is on the
way. To summon Odysseus, you also need to have excellent popularity.
Popularity can be seen on the overview control panel tab. Increase
popularity by lowering taxes and raising wages. Keep an eye on your
employment situation, since tinkering with wages affects the number of
workers in your workforce.
You also need to ensure that you have excellent citywide health. Use the
hygiene overlay in the hygiene and safety control panel to see which
houses need healer access.
Once you accomplish all these goals, summon Odysseus. Hopefully, you will
be able to do this before the Cyclops invades.
Having killed the monsters, you need only build two triremes (if you
haven't already) and conquer Delos. Sending the two triremes and Odysseus
should be enough, but if you throw in a few hoplites and maybe the help of
an ally, you will be sure to triumph. Then it's on the grand finale!
-----------------------------------------------------------------------
All Out War
-----------------------------------------------------------------------
Goals: Rule Athens
Rule Amphipolis
Rule Delos
Rule Eretria
50 People in Estate or Better
Athens has really gotten too big for its britches! They have attacked
Melos, killing all of its men and enslaving its women and children, for
refising to participate in that silly Delian League! It's up to us to
put an end to this foolishness! As soon as we conquer Athens, Amphipolis,
Delos, and Eretria, we can return the world to normal.
------------------
Just by looking at the name of this episode should give you an inclination
for what you'll be in for here. You will have to build up your Elite
Housing, because you will have a lot of military action to take on, and
I don't mean just offensive. You will be attacked from the various other
nations, so be prepared. You can use walls and whatnot to aid in the
defense of your city.
Some will attack via the sea, so try and sink the boats before they
land their troops.
---------------------------------------------------------------------------
The Trojan War
---------------------------------------------------------------------------
-----------------------------------------------------------------------
The Oath
-----------------------------------------------------------------------
Goals: Produce 64 Sheaves of Wheat in One Year
Produce 16 Amphorae of Wine in One Year
1000 People in Townhouse or Better
Treasury of 5000
The conversation at the dinner table tirned from the subject of the
city you were on the verge of establishing to the fair Helen, beloved
by everyone in Greece, who was about to choose a husband. Odysseus
said, 'Let us all swear an oath to protect Helen and to support the man
whom she chooses as a husband! We owe her no less! We shall name the
oath after Helen's father and call it to the Oath of Tyndaneus!' All
shouted in assent, and Odysseus administered the oath to each person.
Everyone was too busy celebrating to notice that Odysseus did not take
the oath himself, but the hero wouldn't have less than noble intentions.
Now that the festivities are over, you must return to your land to begin
building the kingdom of Aulis is earned. Soon, your city will match the
cities that your friends Agamnemnon, Odysseus, and Ajax lead! You can
count on your friends sending you city-warming presents to help you start
your city.
------------------
Begin the city near the immigration point, of course. Use the nearby
meadow to place a half-dozen Wheat Farms. This will get you plenty of
food, and it also is required for a goal. Remember that you'll need
a full dozen or so to meet the goal, so you will need to gradually add
more and more farms.
After you've got the wheat farms up, you'll want to start your fleece
and olive oil industry. These products are required for the evolution
of your housing. You should also set up a Gymnasium or two, depending
on how large your city is, as this will evolve your housing.
Wine is your next priority. Build a bunch (7-10) wineries to handle
this chore. Once you have the wine industry running well, you can
meet the goal, and you can also export excess wine.
-----------------------------------------------------------------------
The Beauty Contest
-----------------------------------------------------------------------
Goals: 32 Skeins of Fleece for colony
16 Jugs of Olive Oil for colony
16 Planks of Wood for colony
64 Sheaves of Wheat for colony
12 Suits of Armor for colony
Treasury of 15000
At the wedding of Thetis and Peleus, Paris of Troy was asked to award
a golden apple to the most beautiful goddess. The contestants were
Athena, Hera, and Aphrodite. 'Very nice, ladies. That concludes the
talent portion of our competition. Now, the Interview: If you are
crowned most beautiful goddess,' Paris asked the women, 'what would
you do?' Hera replied, 'If I win, I'll use my title to bring world
peace and to help all the little animals.' 'If I win,' Athena said,
'I'll make sure that everyone has olive oil and bake everyone a batch
of cookies!' Finally, Aphrodite said, 'If you choose me, I'll arrange
for you to take Helen, the most beautiful woman in Greece, as your
wife. I hope I win, because I just love golden apples!' Paris
carefully considered each goddess' answers, but, intrigued by the
prospect of being married to the most beautiful woman in Greece, chose
Aphrodite. It was not long before Paris found Helen, tore her away from
her husband, and brought her back to Troy.
Now, Menelaus has declared war on Troy, and everyone bound by the Oath
of Tyndaneus is rallying to his side, and other leaders have taken up
Troy's part. Calchas the Seer had this to say about the impending war:
'Though rescuing fair Helen may seem simple, be forwarned that many
pbstacles will stand in your way. Many will be old and gray by the
time they return home.'
Agamnemnon and his soldiers have already left Greece to attack Troy,
but Troy's walls, built by Apollo and Poseidon, are incredibly strong.
Only an intense, continual siege will be enough to break through the
walls, and this type of onslaught will only be possible if the Greeks
have a camp close to Troy. But,mayb e Agamnemnon will be lucky...
On the home front, you must prepare for further attacks on Troy by
asking other cities to give what they can to you to support the war
effort.
------------------
The goals here are very easy to meet. Just use your knowledge of Zeus
so far to complete this level.
One thing you should know is a higher (20,000 - 30,000) treasury will give
you a better shot if you choose to go to Tenedos after this episode is
over. -- Rob
-----------------------------------------------------------------------
The Great God Zeus (Pergamum Colony)
-----------------------------------------------------------------------
Goals: Sanctuary to Athena
Sanctuary to Zeus
Population of 2000
The Seer from the Oracle has yet another prophecy: 'This far, Zeus has
been on the sidelines of this great wat. Build him a Sanctuary, and he
will gladly join your side. The Trojans won't stand a chance. Build
a Sanctuary to the great goddess Athena, too, and she will protect the
city from harm!
Of course, building a sanctuary to Zeus in the heart of Ionia is bound
to rile up the gods that have taken Troy's side, and they won't be too
thrilled about the sanctuary to Athena, either. They won't hesitate to
make your life miserable and do what they can to prevent you from
constructng the sanctuary. It would be wise to begin construction on
the sanctuaries as soon as you can. The sooner you have both of these
gods firmly in your corner, the better off you'll be.
You may need to rely on your allies or even your rivals for the things you
need to make the city thrive.
------------------
Here's a wonderful level. It's not very common that you'll have to
build more than one Sanctuary in a Colony, and this is the exception.
Start your housing block near the immigration point, ans set up a few
granaries and trading posts, as you will be receiving a lot of gifts
from Aulis to start the city off with.
While you're upgrading your housing with the gifts from Aulis and by
using culture and aesthetics, work on the permanent aspects of the city.
Relying on gifts for a city will not get you far, so get the traditional
industries and trading posts up, so you can make goods, and trade them
with other cities. You'll need to import Olive Oil to upgrade your
housing.
I earlier mentioned Sanctuaries. You'll want to begin importing wood and
marble amost immediately, since you've got some mighty big sanctuaries
to construct. To decrease the amount of olive oil you'll need to import,
start with Athena's sanctuary. You can pray to her for olive oil. :-)
You'll also want to get the Bronze industry running. Bronze is required
in the production of sculptures, which will be required for the sanctuaries,
and you'll need several of them for the sanctuaries.
-----------------------------------------------------------------------
The Hero Odysseus
-----------------------------------------------------------------------
Goals: Fulfill a forthcoming quest
16 Planks of Wood for colony
32 Skeins of Fleece for colony
16 Jugs of Olive Oil for colony
64 Sheaves of Wheat for colony
24 Suits of Armor for colony
Just outside the walls of Troy, the Greek army captured an old man named
Helenus. Like most old men in Greece, Helenus was a great seer, and he
weighed in with his two drachmas: 'Did anyone mention the Palladium yet?
There is an object held within Troy's walls, an object that Poseidon
himself gave to the city when he was building its walls. Troy will never
fall as long as it has possession of this object. You'll need to retrieve
this object if you went to win the war!
Only Odysseus, grand son of the master thief Autolycus, will be able to
retrieve this magical object, and the great hero has been acting quite
strangely lately. He is the only great leader who has yet to participate
in the war effort against Troy, pointing out that he never swore the Oath
of Tyndareus. Later, he was spotted laughing hysterically, sowing salt
into earth around his Palace, rendering it infertile. Crazy or not,
Odysseus is the only one who can help. Maybe if you offer him plenty of
wine and olive oil and a lovely hall to call home, he'll come to Aulis,
though who knows what will happen to Ithaca if he leaves the city behind...
------------------
Get your trade routes back if possible. That's one of the first things
you'll need to do. You'll be needing to do a lot of requesting/trading
on this episode, as this is a key episode. The things you do on this
level will determine how difficult the next episode is, which is said
to be extremely difficult, but that's all up to this episode.
The next step is common housing. You will need to add a lot more houses
to the city. The extra employees will be needed in the new buildings
that will be used in the elite housing area. Those buildings require
a lot of people to operate them.
Get armor! You will need lots and lots of armor. Its purpose will be
for the elite housing, which needs it for the troops living there,
and you'll need plenty of it. You will be making a large army here.
Unfortunately, Hoplites are as high as you can go for the troops.
Sooner or later you'll receive the request, which Odysseus is needed.
His hall needs:
- Excellent Popularity
- Excellent City Wide Health
- 8 Elite Houses
- 32 Jugs of Olive Oil
- 16 Amphorae of Wine
Don't leave this city after you've got the request fulfilled. Just don't
leave just yet. Now's the time to build up your treasury. Also, it's
time to attack rivals. Attacking and conquering rivals now will be helpful
in future episodes.
-----------------------------------------------------------------------
Achilles The Warrior (Tenedos Colony)
-----------------------------------------------------------------------
Goals: Slay a monster
Rule Lyrnessus
Support 32 Hoplites or Better
Fulfill a forthcoming quest
Rule Cyme
Calshas the Seer had this to say: 'To successfully conquer Troy, you'll
need the help of the hero Achilles. Achilles was once a willing
participant in the war, but Agamnemnon managed to offend him somehow...
heroes can be so touchy. You'll have to gently convince him to return
to the fray, and maybe the gods will help you convince Achilles to fight.'
While you try and convince Achilles to return to the fighting, you should
build Tenedus into a strong military base that will help you conquer Troy.
Since it is devoid of natural resources, you'll have to rely on others
to acquire the goods you need, and you can of course raid your rivals.
Naturally, Troy won't stand idly by and let you build a military
stronghold in its backyard. The Trojans just might turn to their favorite
son, Hector, to cause you trouble. Of course, the big, strong Hector is
a favorite with Aphrodite...
Remember that Calchas also prophesied that manny men will be old and gray
before they return home. Building military base that can challenge
Troy will take a long time.
------------------
This is one of the hardest level you'll face in the game according to
many people. Instead of writing my own guide for this one, I've included
the one Impressions made, as it will help you out quite a bit.
Tenedos is considered one of the, if not the, hardest episodes in Zeus.
The land provides no natural resources - not even food! There are very
limited opportunities for exporting anything. And finally, you will suffer
from countless invasions by powerful rivals, angry gods, mythical warriors,
and Trojan super-heroes.
Success in Tenedos depends in large part on your level of preparation. If
you were able to conquer some or all of Miletos, Cyme, and Ethiopia in the
prior episode, you will have a much easier time. A massive horde of
Drachmas would help as well. Even so, you are probably in for a serious
challenge.
As mentioned, Tenedos is completely devoid of natural resources. However,
you will soon receive the goods set aside in the prior episode. You can
also request goods from your allies. But the surest way to receive the
steady flow of food, fleece, olive oil, armor, and wine you will need is
to set up trade routes with your allies who can provide these goods. The
lack of any exports provides another problem. How can you make any money
if there is nothing to export?
This is where the preparation part comes in. Cyme and Miletos sell bronze,
which can be converted to armor and then exported for a hefty profit.
Miletos buys wine and Ethiopia buys wine and olive oil. These can be
manufactured with grapes and olives bought from Aulis or your allies.
Without the help of at least one of these cities, there are no immediate
opportunities for export in Tenedos, making it hard to raise the money
needed to buy all the goods your people will demand. Also, building
Hephaestus' Forge early in the episode will provide you with a source of
bronze, not to mention a man of bronze (Talos) to defend your city.
Start by building a housing block on the lower plateau near the immigrant
entrance on the southern edge of the playing area. Troy will be furious
that you are building this colony in its vicinity, and won't hesitate to
launch large invasions to try to stop you. These invasions will originate
on the highland plateau along the right-hand edge of the playing area, so
avoid building your city over there.
When your houses start to fill with people, set up storage facilities to
take in the goods sent from Aulis. Then build trade facilities along the
coast. Import the goods you need for your people, as well as raw materials
for manufactured goods that you are able to export. Start taxing your
people right away. Money is the key to this episode, and you don't want to
run out before you have set up your exports. Evolve your houses as high as
possible. This provides several advantages: it increases tax revenues,
provides you with more rabble units for defense, and ensures a more
efficient use of space and resources.
Next, set up an elite housing block to get your elite military up and
running. This is especially important if you need to conquer any of the
three cities that help you develop trade. Regardless, elite housing will
be important for defense, and also for increasing your tax income. The
availability of horse ranches means you can evolve your elite houses to
their maximum level (estate), creating powerful cavalry units and a
wealthy tax base.
Another potential source of military power and needed materials is a fleet
of triremes. Triremes can accompany your troops on overseas invasions, and
can be used in raids to cart away enormous quantities of goods. Try
raiding Cyme and Miletos for goods you need or can export. When you raid,
make sure to specify which goods you want your troops to loot.
Any gifts of wood or marble can be exported to raise money, but it's wiser
to use them to build the Arbor of Athena. With the Arbor, you get much
needed help defending the city, and lots of help with olives and olive
oil production. You could also get started on the Forge of Hephaestus.
Don't hope for a quick victory. You will have to wait six or seven years
for Hector's invasion and the quest to become available. During this time,
survival depends on following a sound strategy. You may wish to build
defensive fortifications between your city and the invasion points to the
east. Build walls and towers along the ravine. Make sure there are roads
connecting your towers to the palace. You can place rabble units behind
the walls to pummel your attackers while they try to break through. Rabble
must be set to "attack" mode to fire through walls.
When your city is well defended and you are generating enough money to
survive, begin preparing for the arrival of the Achilles. The Hero's Hall
for Achilles requires the following to attract the moody warrior to your
city:
- 32 suits of armor
- 3 hoplite companies or better
- A sanctuary to Hephaestus
- No unrest in the city
- 16 amphorae of wine
If you can meet these requirements before the quest is announced, you will
be able to summon Achilles in no time. This is important, because the
vicious Trojan hero Hector will shortly invade your city and he will do
major damage until Achilles appears.
With Hector slain, the military power of Lyrnessus will decline, and you
will be able to conquer them. By this point, you should be ready to move
onto the final episode.
-----------------------------------------------------------------------
The Ingenious Plot
-----------------------------------------------------------------------
Goals: Rule Troy
Rule Cyme
Rule Miletus
Rule Ethiopia
Rule Lyrnessus
Rule Ascania
It's just crazy enough to work. Odysseus' plan to break through the
walls of Troy is ridiculous, but thus far, more traditional methods
have failed. Odysseus' plan is to build a huge wooden animal and fill
it with the most skilled soldiers in the Greek army. The Trojans will
drag the wooden animal into the city themselves, and under the cover
of night, the soldiers will attack the city within. Then, you can
send more soldiers to attack Troy. This two-pronged attack is sure
to succeed. Now the only thing left is to decide which animal to build.
A badger? No, too small. A rabbit? No, it's been done. A puppy?
No, too cute. What about a horse?
------------------
Wow, the final episode of the final adventure!
There really isn't much to this one. This is all military for the most
part. Just conquer any cities that you don't have yet, and when you
receive word that the Trojan Horse idea worked, send a full-out assault on
the Troy. Congratulations!
===========================================================================
Frequently Asked Questions (FAQs)
===========================================================================
This is the section I've dedicated to questions that I deem are asked
quite a bit, and instead of receiving the same questions over and over,
they will be asked and answered below. Be sure to read this section
prior to asking me a question. Towards the top is a link to a message
board that I tend to frequent, so you could visit that instead of sending
an email. It's just whatever's more convenient for you. ^_^
Do most buildings need road access?
Yes. Most buildings do. Without road access, the building will not
get any employees or do anything.
Where can I find a list of the requirements for a Sanctuary?
You can find them in my Sanctuary FAQ, which is seperate from this
document.
===========================================================================
Appendices
===========================================================================
Depending who you talk to, "Appendices" will have different meanings.
Most of us (FAQ Writers) use them more as a "miscellaneous statistics"
section, which is what I do. Below, you'll find all kinds of misc.
information that will surely improve your gameplay, as well as inform
you of things you may ave never known.
===========================================================================
Non-Housing Data Model Sheets
===========================================================================
The many attributes of a building or person are determined by the level
of difficulty you have the game set to. I've taken the liberty of showing
everything here, to save you the trouble of looking for it elsewhere.
There are five difficulty settings to Zeus: Master of Olympus. They are:
* Beginner a.k.a. Very Easy
* Mortal a.k.a. Easy
* Hero a.k.a. Normal
* Titan a.k.a. Hard
* Olympian a.k.a. Very Hard
Below are some charts showing the statistics for each of the five
difficulty settings in the game.
---------------------------------------------------------------------------
Beginner (Very Easy)
---------------------------------------------------------------------------
Structure Cost Desirability Workers
Initial Step Size Range
Agora Large 50 12 2 -2 6 0
Agora Small 25 12 2 -2 6 0
Armory 40 -8 1 1 4 18
Arms Vendor 10 0 0 0 0 4
Artisans Guild 35 -6 2 1 3 25
Avenue 10 3 1 -1 3 0
Bench 6 2 2 -1 4 0
Boulevard 15 3 2 -2 4 0
Bridge 8 0 0 0 0 0
Carding Shed 16 -5 1 2 3 8
Carrot Farm 20 -2 1 1 2 10
College 30 -5 1 -3 2 12
Column 6 4 1 -2 3 0
Dairy 16 -5 1 2 3 8
Dock 100 -2 4 1 4 24
Drama School 16 0 0 0 0 10
Fish Pond 60 18 1 -3 6 0
Fishing Wharf 30 -15 1 2 4 10
Fleece Vendor 10 0 0 0 0 4
Flower Garden 20 8 1 -1 3 0
Food Vendor 10 0 0 0 0 4
Foundry 60 -10 1 1 6 15
Fountain 16 4 2 -2 4 4
Gardens 6 3 1 -1 3 0
Gatehouse 20 0 0 0 0 0
Gazebo 20 8 1 -1 3 0
Goat 4 0 0 0 0 0
Granary 50 -12 1 2 4 18
Grapevine 3 1 1 -1 1 0
Growers Lodge 25 -3 1 1 2 12
Guardpost 20 -2 1 1 2 6
Gymnasium 30 0 0 0 0 7
Hedge Maze 40 12 1 -1 4 0
Heros Hall 0 15 2 -2 6 0
Horse Ranch 100 -10 1 1 4 15
Horse Trainer 10 0 0 0 0 4
Hunting Lodge 20 -6 2 -2 4 8
Infirmary 35 -2 4 0 4 11
Marble Quarry 75 -6 1 1 4 15
Mint 100 -10 2 2 6 15
Monument 0 30 2 -5 6 0
Oil Press 45 -4 2 2 4 12
Oil Vendor 10 0 0 0 0 4
Olive Tree 3 1 1 -1 1 0
Onion Farm 20 -4 2 1 3 10
Palace 125 18 3 -3 6 0
Podium 15 3 1 -1 3 4
Road 2 0 0 0 0 0
Sanctuary to Aphrodite 720 20 1 -2 6 50
Sanctuary to Apollo 920 20 1 -2 6 60
Sanctuary to Ares 960 20 1 -2 6 50
Sanctuary to Artemis 1520 20 1 -2 6 60
Sanctuary to Athena 2160 20 1 -2 6 60
Sanctuary to Demeter 840 20 1 -2 6 60
Sanctuary to Dionysus 400 20 1 -2 6 45
Sanctuary to Hades 1320 20 1 -2 6 75
Sanctuary to Hephaestus 760 20 1 -2 6 60
Sanctuary to Hermes 640 20 1 -2 6 45
Sanctuary to Poseidon 2480 20 1 -2 6 75
Sanctuary to Zeus 1920 20 1 -2 6 75
Sculpture Studio 100 -2 1 1 2 18
Sheep 4 0 0 0 0 0
Stadium 200 0 0 0 0 45
Storehouse 25 -2 4 1 4 12
Supervisor's Office 10 0 0 0 0 5
Tax Office 25 -4 1 1 2 8
Theatre 60 6 1 -1 3 18
Timber Mill 35 -5 1 1 4 12
Trireme Wharf 75 -12 2 2 4 100
Tower 50 -4 4 1 4 15
Trading Post 100 -2 4 1 4 24
Urchin Collector 30 -15 1 2 4 10
Wall 2 0 0 0 0 0
Wheat Farm 20 -3 1 1 3 10
Wine Vendor 10 0 0 0 0 4
Winery 45 4 1 -1 4 12
---------------------------------------------------------------------------
Mortal (Easy)
---------------------------------------------------------------------------
Structure Cost Desirability Workers
Initial Step Size Range
Agora Large 80 12 2 -2 6 0
Agora Small 40 12 2 -2 6 0
Armory 65 -8 1 1 4 18
Arms Vendor 16 0 0 0 0 4
Artisans Guild 60 -6 2 1 3 25
Avenue 16 3 1 -1 3 0
Bench 10 2 2 -1 4 0
Boulevard 24 3 2 -2 4 0
Bridge 12 0 0 0 0 0
Carding Shed 30 -5 1 2 3 8
Carrot Farm 36 -2 1 1 2 10
College 50 -5 1 -3 2 12
Column 10 4 1 -2 3 0
Dairy 30 -5 1 2 3 8
Dock 160 -2 4 1 4 24
Drama School 30 0 0 0 0 10
Fish Pond 100 18 1 -3 6 0
Fishing Wharf 50 -15 1 2 4 10
Fleece Vendor 16 0 0 0 0 4
Flower Garden 32 8 1 -1 3 0
Food Vendor 16 0 0 0 0 4
Foundry 105 -10 1 1 6 15
Fountain 30 4 2 -2 4 4
Gardens 10 3 1 -1 3 0
Gatehouse 60 0 0 0 0 0
Gazebo 32 8 1 -1 3 0
Goat 7 0 0 0 0 0
Granary 80 -12 1 2 4 18
Grapevine 5 1 1 -1 1 0
Growers Lodge 40 -3 1 1 2 12
Guardpost 32 -2 1 1 2 6
Gymnasium 60 0 0 0 0 7
Hedge Maze 70 12 1 -1 4 0
Heros Hall 0 15 2 -2 6 0
Horse Ranch 160 -10 1 1 4 15
Horse Trainer 16 0 0 0 0 4
Hunting Lodge 32 -6 2 -2 4 8
Infirmary 56 -2 4 0 4 11
Marble Quarry 120 -6 1 1 4 15
Mint 160 -10 2 2 6 15
Monument 0 30 2 -5 6 0
Oil Press 72 -4 2 2 4 12
Oil Vendor 16 0 0 0 0 4
Olive Tree 5 1 1 -1 1 0
Onion Farm 36 -4 2 1 3 10
Palace 175 18 3 -3 6 0
Podium 24 3 1 -1 3 4
Road 2 0 0 0 0 0
Sanctuary to Aphrodite 720 20 1 -2 6 50
Sanctuary to Apollo 920 20 1 -2 6 60
Sanctuary to Ares 960 20 1 -2 6 50
Sanctuary to Artemis 920 20 1 -2 6 60
Sanctuary to Athena 2160 20 1 -2 6 60
Sanctuary to Demeter 840 20 1 -2 6 60
Sanctuary to Dionysus 400 20 1 -2 6 45
Sanctuary to Hades 1320 20 1 -2 6 75
Sanctuary to Hephaestus 760 20 1 -2 6 60
Sanctuary to Hermes 640 20 1 -2 6 45
Sanctuary to Poseidon 2480 20 1 -2 6 75
Sanctuary to Zeus 2920 20 1 -2 6 75
Sculpture Studio 160 -2 1 1 2 18
Sheep 7 0 0 0 0 0
Stadium 320 0 0 0 0 45
Storehouse 40 -2 4 1 4 12
Supervisor's Office 16 0 0 0 0 5
Tax Office 40 -4 1 1 2 8
Theatre 100 6 1 -1 3 18
Timber Mill 60 -5 1 1 4 12
Trireme Wharf 125 -12 2 2 4 100
Tower 80 -4 4 1 4 15
Trading Post 160 -2 4 1 4 24
Urchin Collector 50 -15 1 2 4 10
Wall 3 0 0 0 0 0
Wheat Farm 36 -3 1 1 3 10
Wine Vendor 16 0 0 0 0 4
Winery 72 4 1 -1 4 12
---------------------------------------------------------------------------
Hero (Normal)
---------------------------------------------------------------------------
Structure Cost Desirability Workers
Initial Step Size Range
Agora Large 100 12 2 -2 6 0
Agora Small 50 12 2 -2 6 0
Armory 85 -8 1 1 4 18
Arms Vendor 20 0 0 0 0 4
Artisans Guild 75 -6 2 1 3 25
Avenue 20 3 1 -1 3 0
Bench 12 2 2 -1 4 0
Boulevard 30 3 2 -2 4 0
Bridge 15 0 0 0 0 0
Carding Shed 35 -5 1 2 3 8
Carrot Farm 45 -2 1 1 2 10
College 65 -5 1 -3 2 12
Column 12 4 1 -2 3 0
Dairy 35 -5 1 2 3 8
Dock 200 -2 4 1 4 24
Drama School 35 0 0 0 0 10
Fish Pond 125 18 1 -3 6 0
Fishing Wharf 65 -15 1 2 4 10
Fleece Vendor 20 0 0 0 0 4
Flower Garden 40 8 1 -1 3 0
Food Vendor 20 0 0 0 0 4
Foundry 120 -10 1 1 6 15
Fountain 35 4 2 -2 4 4
Gardens 12 3 1 -1 3 0
Gatehouse 80 0 0 0 0 0
Goat 8 0 0 0 0 0
Granary 100 -12 1 2 4 18
Grapevine 6 1 1 -1 1 0
Growers Lodge 50 -3 1 1 2 12
Guardpost 40 -2 1 1 2 6
Gymnasium 75 0 0 0 0 7
Hedge Maze 85 12 1 -1 4 0
Heros Hall 0 15 2 -2 6 0
Horse Ranch 200 -10 1 1 4 15
Horse Trainer 20 0 0 0 0 4
Hunting Lodge 40 -6 2 -2 4 8
Infirmary 70 -2 4 0 4 11
Marble Quarry 150 -6 1 1 4 15
Mint 200 -10 2 2 6 15
Monument 0 30 2 -5 6 0
Oil Press 90 -4 2 2 4 12
Oil Vendor 20 0 0 0 0 4
Olive Tree 6 1 1 -1 1 0
Onion Farm 45 -4 2 1 3 10
Palace 250 18 3 -3 6 0
Podium 30 3 1 -1 3 4
Road 3 0 0 0 0 0
Sanctuary to Aphrodite 720 20 1 -2 6 50
Sanctuary to Apollo 920 20 1 -2 6 60
Sanctuary to Ares 960 20 1 -2 6 50
Sanctuary to Artemis 1520 20 1 -2 6 60
Sanctuary to Athena 2160 20 1 -2 6 60
Sanctuary to Demeter 840 20 1 -2 6 60
Sanctuary to Dionysus 400 20 1 -2 6 45
Sanctuary to Hades 1320 20 1 -2 6 75
Sanctuary to Hephaestus 760 20 1 -2 6 60
Sanctuary to Hermes 640 20 1 -2 6 45
Sanctuary to Poseidon 2480 20 1 -2 6 75
Sanctuary to Zeus 2920 20 1 -2 6 75
Sculpture Studio 200 -2 1 1 2 18
Sheep 8 0 0 0 0 0
Stadium 400 0 0 0 0 45
Storehouse 50 -2 4 1 4 12
Supervisor's Office 20 0 0 0 0 5
Tax Office 50 -4 1 1 2 8
Theatre 120 6 1 -1 3 18
Timber Mill 75 -5 1 1 4 12
Trireme Wharf 150 -12 2 2 4 100
Tower 100 -4 4 1 4 15
Trading Post 200 -2 4 1 4 24
Urchin Collector 65 -15 1 2 4 10
Wall 5 0 0 0 0 0
Wheat Farm 45 -3 1 1 3 10
Wine Vendor 20 0 0 0 0 4
Winery 90 4 1 -1 4 12
---------------------------------------------------------------------------
Titan (Hard)
---------------------------------------------------------------------------
Structure Cost Desirability Workers
Initial Step Size Range
Agora Large 120 12 2 -2 6 0
Agora Small 60 12 2 -2 6 0
Armory 100 -8 1 1 4 18
Arms Vendor 24 0 0 0 0 4
Artisans Guild 90 -6 2 1 3 25
Avenue 25 3 1 -1 3 0
Bench 15 2 2 -1 4 0
Boulevard 36 3 2 -2 4 0
Bridge 16 0 0 0 0 0
Carding Shed 42 -5 1 2 3 8
Carrot Farm 55 -2 1 1 2 10
College 75 -5 1 -3 2 12
Column 15 4 1 -2 3 0
Dairy 42 -5 1 2 3 8
Dock 240 -2 4 1 4 24
Drama School 42 0 0 0 0 10
Fish Pond 145 18 1 -3 6 0
Fishing Wharf 76 -15 1 2 4 10
Fleece Vendor 24 0 0 0 0 4
Flower Garden 50 8 1 -1 3 0
Food Vendor 24 0 0 0 0 4
Foundry 120 -10 1 1 6 15
Fountain 42 4 2 -2 4 4
Gardens 15 3 1 -1 3 0
Gatehouse 100 0 0 0 0 0
Gazebo 50 8 1 -1 3 0
Goat 10 0 0 0 0 0
Granary 120 -12 1 2 4 18
Grapevine 7 1 1 -1 1 0
Growers Lodge 63 -3 1 1 2 12
Guardpost 48 -2 1 1 2 6
Gymnasium 90 0 0 0 0 7
Hedge Maze 105 12 1 -1 4 0
Heros Hall 0 15 2 -2 6 0
Horse Ranch 240 -10 1 1 4 15
Horse Trainer 24 0 0 0 0 4
Hunting Lodge 50 -6 2 -2 4 8
Infirmary 85 -2 4 0 4 11
Marble Quarry 180 -6 1 1 4 15
Mint 240 -10 2 2 6 15
Monument 0 30 2 -5 6 0
Oil Press 105 -4 2 2 4 12
Oil Vendor 24 0 0 0 0 4
Olive Tree 7 1 1 -1 1 0
Onion Farm 55 -4 2 1 3 10
Palace 300 18 3 -3 6 0
Podium 35 3 1 -1 3 4
Road 4 0 0 0 0 0
Sanctuary to Aphrodite 720 20 1 -2 6 50
Sanctuary to Apollo 920 20 1 -2 6 60
Sanctuary to Ares 960 20 1 -2 6 50
Sanctuary to Artemis 1520 20 1 -2 6 60
Sanctuary to Athena 2160 20 1 -2 6 60
Sanctuary to Demeter 840 20 1 -2 6 60
Sanctuary to Dionysus 400 20 1 -2 6 45
Sanctuary to Hades 1320 20 1 -2 6 75
Sanctuary to Hephaestus 760 20 1 -2 6 60
Sanctuary to Hermes 640 20 1 -2 6 45
Sanctuary to Poseidon 840 20 1 -2 6 75
Sanctuary to Zeus 2920 20 1 -2 6 75
Sculpture Studio 240 -2 1 1 2 18
Sheep 10 0 0 0 0 0
Stadium 500 0 0 0 0 45
Storehouse 60 -2 4 1 4 12
Supervisor's Office 24 0 0 0 0 5
Tax Office 60 -4 1 1 2 8
Theatre 145 6 1 -1 3 18
Timber Mill 90 -5 1 1 4 12
Trireme Wharf 200 -12 2 2 4 100
Tower 120 -4 4 1 4 15
Trading Post 240 -2 4 1 4 24
Urchin Collector 76 -15 1 2 4 10
Wall 6 0 0 0 0 0
Wheat Farm 55 -3 1 1 3 10
Wine Vendor 24 0 0 0 0 4
Winery 105 4 1 -1 4 12
---------------------------------------------------------------------------
Olympian (Very Hard)
---------------------------------------------------------------------------
Structure Cost Desirability Workers
Initial Step Size Range
Agora Large 150 12 2 -2 6 0
Agora Small 75 12 2 -2 6 0
Armory 125 -8 1 1 4 18
Arms Vendor 30 0 0 0 0 4
Artisans Guild 125 -6 2 1 3 25
Avenue 30 3 1 -1 3 0
Bench 20 2 2 -1 4 0
Boulevard 45 3 2 -2 4 0
Bridge 20 0 0 0 0 0
Carding Shed 50 -5 1 2 3 8
Carrot Farm 65 -2 1 1 2 10
College 100 -5 1 -3 2 12
Column 20 4 1 -2 3 0
Dairy 50 -5 1 2 3 8
Dock 300 -2 4 1 4 24
Drama School 50 0 0 0 0 10
Fish Pond 185 18 1 -3 6 0
Fishing Wharf 100 -15 1 2 4 10
Fleece Vendor 30 0 0 0 0 4
Flower Garden 60 8 1 -1 3 0
Food Vendor 30 0 0 0 0 4
Foundry 180 -10 1 1 6 15
Fountain 50 4 2 -2 4 4
Gardens 20 3 1 -1 3 0
Gatehouse 120 0 0 0 0 0
Gazebo 60 8 1 -1 3 0
Goat 15 0 0 0 0 0
Granary 150 -12 1 2 4 18
Grapevine 10 1 1 -1 1 0
Growers Lodge 75 -3 1 1 2 12
Guardpost 60 -2 1 1 2 6
Gymnasium 120 0 0 0 0 7
Hedge Maze 125 12 1 -1 4 0
Heros Hall 0 15 2 -2 6 0
Horse Ranch 300 -10 1 1 4 15
Horse Trainer 30 0 0 0 0 4
Hunting Lodge 60 -6 2 -2 4 8
Infirmary 105 -2 4 0 4 11
Marble Quarry 225 -6 1 1 4 15
Mint 300 -10 2 2 6 15
Monument 0 30 2 -5 6 0
Oil Press 135 -4 2 2 4 12
Oil Vendor 30 0 0 0 0 4
Olive Tree 10 1 1 -1 1 0
Onion Farm 65 -4 2 1 3 10
Palace 400 18 3 -3 6 0
Podium 45 3 1 -1 3 4
Road 5 0 0 0 0 0
Sanctuary to Aphrodite 720 20 1 -2 6 50
Sanctuary to Apollo 920 20 1 -2 6 60
Sanctuary to Ares 960 20 1 -2 6 50
Sanctuary to Artemis 1520 20 1 -2 6 60
Sanctuary to Athena 2160 20 1 -2 6 60
Sanctuary to Demeter 840 20 1 -2 6 60
Sanctuary to Dionysus 400 20 1 -2 6 45
Sanctuary to Hades 1320 20 1 -2 6 75
Sanctuary to Hephaestus 760 20 1 -2 6 60
Sanctuary to Hermes 640 20 1 -2 6 45
Sanctuary to Poseidon 2480 20 1 -2 6 75
Sanctuary to Zeus 2920 20 1 -2 6 75
Sculpture Studio 300 -2 1 1 2 18
Sheep 15 0 0 0 0 0
Stadium 600 0 0 0 0 45
Storehouse 75 -2 4 1 4 12
Supervisor's Office 30 0 0 0 0 5
Tax Office 75 -4 1 1 2 8
Theatre 180 6 1 -1 3 18
Timber Mill 125 -5 1 1 4 12
Trireme Wharf 225 -12 2 2 4 100
Tower 150 -4 4 1 4 15
Trading Post 300 -2 4 1 4 24
Urchin Collector 100 -15 1 2 4 10
Wall 8 0 0 0 0 0
Wheat Farm 65 -3 1 1 3 10
Wine Vendor 30 0 0 0 0 4
Winery 135 4 1 -1 4 12
Explaination of Desirability Terms
Most structures in the game influence the squares surrounding them. This
influence is called desirability and can be either negative or positive.
Desirability is greatest or least in the squares immediately adjacent to the
structure in question. This initial desirabilty is shown in the column
labeled "initial". Let's take the last sturcture in the above chart, the
Winery. It's initial desirability is +4. Every structure placed next to it
will have it's desirability increased.
The influence that a structure has on it's neighbors increases, or decreases
over distance. The Winery's influence on squares immediately adjacent
decrease from +4 to some smaller number at some distance away from the
winery. That distamce is called a step and are reflected in the column
labled step. In the case of the Winery, the step is 1. The winery will have
the greatest influence on the squares next to it. One square, or step, away,
that influence will decrease somewhat. Two squares, or steps, away it will
decrease even further, etc. .
The amount of desirability that will be lost, or gained, over each step is
called the step size. In the case of our winery, the step size is -1. It will
influence it's neighboring squares as follows:
Winery - [+4] [+3] [+2] [+1]
At some point the winery will cease to influence its neighbors. The distance
between that point, and the winery is called the range. Ranges are shown in
the column labled for some reason, range.
===========================================================================
Housing Data Model Sheets
===========================================================================
As with Pharaoh, Zeus has several levels of housing. Each type of
housing requires something extra as you proceed up the "Evolution of
Housing Ladder." Below are basic charts to show this.
Note: As with the Non-Housing charts (above), the statistics will
vary according to Difficulty Level.
---------------------------------------------------------------------------
Beginner (Very Easy)
---------------------------------------------------------------------------
Name A B C D E F G H I J K L M N O P Q
Hut -99 -10 0 0 0 0 0 0 0 0 0 0 0 3 8 1 20
Shack -12 0 0 0 0 0 0 1 0 0 0 0 0 3 16 1 15
Hovel -2 10 15 1 20 0 0 1 0 0 0 0 0 2 24 1 15
Homestead -2 10 15 1 20 0 0 1 1 0 0 0 0 2 32 2 10
Tenement 5 20 35 1 25 0 0 1 1 0 0 0 0 2 40 2 10
Apartment 15 30 35 1 25 0 0 1 1 1 0 0 0 2 48 2 5
Townhouse 25 100 45 1 25 0 0 1 1 1 0 0 0 2 60 2 5
Residence 36 50 40 0 0 1 0 1 1 1 0 0 2 -20 6 22 0
Mansion 46 60 50 0 20 2 0 1 1 1 0 1 2 -20 10 22 0
Manor 56 70 60 0 25 4 0 1 1 1 1 1 4 -20 16 22 0
Estate 66 100 70 0 20 4 1 1 1 1 1 1 4 -20 20 22 0
---------------------------------------------------------------------------
Mortal (Easy)
---------------------------------------------------------------------------
Name A B C D E F G H I J K L M N O P Q
Hut -99 -10 0 0 0 0 0 0 0 0 0 0 0 3 8 1 20
Shack -12 0 0 0 0 0 0 1 0 0 0 0 0 3 16 1 15
Hovel -2 10 15 1 20 0 0 1 0 0 0 0 0 2 24 1 15
Homestead -2 10 15 1 20 0 0 1 1 0 0 0 0 2 32 2 10
Tenement 5 20 35 1 25 0 0 1 1 0 0 0 0 2 40 2 10
Apartment 15 30 35 1 25 0 0 1 1 1 0 0 0 2 48 2 5
Townhouse 25 100 45 1 25 0 0 1 1 1 0 0 0 2 60 2 5
Residence 42 56 50 0 0 1 0 1 1 1 0 0 2 -20 6 18 0
Mansion 52 66 60 0 20 2 0 1 1 1 0 1 2 -20 10 18 0
Manor 62 76 70 0 25 4 0 1 1 1 1 1 4 -20 16 18 0
Estate 72 100 80 0 20 4 1 1 1 1 1 1 4 -20 20 18 0
---------------------------------------------------------------------------
Hero (Normal)
---------------------------------------------------------------------------
Name A B C D E F G H I J K L M N O P Q
Hut -99 -10 0 0 0 0 0 0 0 0 0 0 0 3 8 1 20
Shack -12 0 0 0 0 0 0 1 0 0 0 0 0 3 16 1 15
Hovel -2 10 15 1 20 0 0 1 0 0 0 0 0 2 24 1 15
Homestead -2 10 15 1 20 0 0 1 1 0 0 0 0 2 32 2 10
Tenement 5 20 35 1 25 0 0 1 1 0 0 0 0 2 40 2 10
Apartment 15 30 35 1 25 0 0 1 1 1 0 0 0 2 48 2 5
Townhouse 25 100 45 1 25 0 0 1 1 1 0 0 0 2 60 2 5
Residence 46 60 50 0 0 1 0 1 1 1 0 0 2 -20 6 16 0
Mansion 56 70 60 0 20 2 0 1 1 1 0 1 2 -20 10 16 0
Manor 66 80 70 0 25 4 0 1 1 1 1 1 4 -20 16 16 0
Estate 76 100 80 0 20 4 1 1 1 1 1 1 4 -20 20 16 0
---------------------------------------------------------------------------
Titan (Hard)
---------------------------------------------------------------------------
Name A B C D E F G H I J K L M N O P Q
Hut -99 -10 0 0 0 0 0 0 0 0 0 0 0 3 8 1 25
Shack -12 0 0 0 0 0 0 1 0 0 0 0 0 3 16 1 25
Hovel -2 10 15 1 20 0 0 1 0 0 0 0 0 2 24 1 25
Homestead -2 10 15 1 20 0 0 1 1 0 0 0 0 2 32 1 20
Tenement 5 20 35 1 25 0 0 1 1 0 0 0 0 2 40 2 20
Apartment 15 40 35 1 25 0 0 1 1 1 0 0 0 2 48 2 15
Townhouse 35 100 45 1 25 0 0 1 1 1 0 0 0 2 60 2 15
Residence 46 60 50 0 0 1 0 1 1 1 0 0 2 -20 6 14 5
Mansion 56 70 60 0 20 2 0 1 1 1 0 1 2 -20 10 14 5
Manor 66 80 70 0 25 4 0 1 1 1 1 1 4 -20 16 14 5
Estate 76 100 80 0 20 4 1 1 1 1 1 1 4 -20 20 14 5
---------------------------------------------------------------------------
Olympian (Very Hard)
---------------------------------------------------------------------------
Name A B C D E F G H I J K L M N O P Q
Hut -99 -10 0 0 0 0 0 0 0 0 0 0 0 3 8 1 25
Shack -12 0 0 0 0 0 0 1 0 0 0 0 0 3 16 1 25
Hovel -2 10 15 1 20 0 0 1 0 0 0 0 0 2 24 1 25
Homestead -2 10 15 1 20 0 0 1 1 0 0 0 0 2 32 1 20
Tenement 5 20 35 1 25 0 0 1 1 0 0 0 0 2 40 2 20
Apartment 15 40 35 1 25 0 0 1 1 1 0 0 0 2 48 2 15
Townhouse 35 100 45 1 25 0 0 1 1 1 0 0 0 2 60 2 15
Residence 46 60 50 0 0 1 0 1 1 1 0 0 2 -20 6 14 5
Mansion 56 70 60 0 20 2 0 1 1 1 0 1 2 -20 10 14 5
Manor 66 80 70 0 25 4 0 1 1 1 1 1 4 -20 16 14 5
Estate 76 100 80 0 20 4 1 1 1 1 1 1 4 -20 20 14 5
Legend
------
A - Desirability Level at which the house will devolve
B - Desirability Level at which the house will evolve
C - Culture needed to evolve
D - Water needed to evolve
E - Percentage of population made soldiers
F - Maximum horse storage
G - Horses needed to evolve
H - Food needed to evolve
I - Fleece needed to evolve
J - Olive Oil needed to evolve
K - Wine needed to evolve
L - Armor needed to evolve
M - ??
N - Crime risk increment
O - Population Capacity
P - Tax rate multiplier
Q - Disease risk increment
===========================================================================
Figure Data Model Sheets
===========================================================================
These can all be found at "Which Way To Troy?", which is located at:
http://www.topcities.com/Resume/irvdon/Zeus/index.html
===========================================================================
Hotkeys
===========================================================================
Hotkeys are designed to make ordinary operations of a game go faster and
with less effort to the user. You'll find the list of hotkeys below.
1 Population Tab
2 Husbandry Tab
3 Industry Tab
4 Distribution Tab
5 Health/Safety Tab
6 Administration Tab
7 Culture Tab
8 Mythology Tab
9 Military Tab
0 Aesthetics Tab
- Overview Tab
Ctrl + (F1-F4) Bookmark Location
F1 - F4 Go to Bookmark
F5 View Game in Windowed Mode
F6 Set resolution to 800x600
F7 Set resolution to 1024x768
Print Screen Capture Screenshot
P Pause Game
Space Switch views
Home Reorient city due North
PgUp Rotate City Counterclockwise
PgDn Rotate city Clockwise
Arrow Keys Scroll Map
Alt-X Exit Game
Tab View Overview Map
] Increase game speed 10%
[ Decrease game speed 10%
Ctrl + (1-5) While a company is selected, set a hot key
for the company.
Alt + (1-5) Select a company that was previously set
using Ctrl - (1-5)
===========================================================================
Cheats
===========================================================================
How to Cheat.
To bring up the cheat dialog box, press CTRL+ALT+C. Then, type in the cheat
exactly as it appears. The cheats are case sensitive, and make sure to spell
everything correctly (pharaoh is a tricky word, we know). Also, some cheats
can only be used in certain situations, as noted. We highly recommend
saving your game before using any cheat codes. There is a slight chance that
something funky (and unintended) could happen when you use a cheat.
Coming Soon...
===========================================================================
Zeus Manual Updates/Game Issues
===========================================================================
[This information is from the Readme file.]
Additional Hotkeys (see Appendix 2 of the manual):
[ Decrease game speed by 10%
] Increase game speed by 10%
Ctrl + (1-5) While a company is selected, set a hot key for the company.
Alt + (1-5) Select a company that was previously set using Ctrl - (1-5)
On Storage building info panels, you can set ALL items to "don't accept"
by clicking on the small 'X' button. Each item can still be adjusted
individually after this.
If you have multiple military companies selected, holding SHIFT down and
clicking on a company's standard, or its name on the control panel, will
deselect that company. You can add companies to your selection by holding
down SHIFT and clicking on the additional company's standards.
Zeus supports the use of a wheel mouse. The mouse wheel can be used to
scroll text or to navigate between the control panel tabs.
On rare occasions you may find soldiers standing around the Palace, while
their standard is on the Palace. The soldiers won't go anywhere, and may
appear to be stuck. To send the soldiers home, left click on the soldiers
to select them, left click on clear ground to place the standard, muster
the company, and then send the company home. The company will now behave
normally.
"DATA LIMIT REACHED"
Zeus has limits on how many buildings, walkers and walker routes it can
handle. Though these limits are quite high, you might reach them if you
build a city of 35,000 or more people. If you do see this message, your
only recourse is to resculpt your city for greater efficiency. Even
higher populations are possible if you build very efficiently.
===========================================================================
Links
===========================================================================
This is where you'll find Zeus-related sites or pages. Be careful
with the addresses. Some had to be made into two or more lines long
due to the margin restrictions.
Zeus' Official Site http://zeus.impressionsgames.com
Zeus @ Heaven Games http://zeus.heavengames.com
Which Way To Troy? http://www.topcities.com/Resume/irvdon/Zeus/index.html
Zeus Demo - 46.5 MB - http://www.gamespot.com/promos/demoad/index.html?
ftp://ftp.zdnet.com/gs/strategy/zeus/zeusdemo.exe
Zeus Demo Add-on - 34.5 MB - http://www.gamespot.com/promos/demoad/index.
html?ftp://ftp.zdnet.com/gs/strategy/zeus/
zeusdemoavaddon.exe
Zeus Previews - http://zeus.impressionsgames.com/oracle-previews.shtml
Zeus Forums (General) - http://forums.impressionsgames.com/impfusion.asp?
game=zeus&board=general
Zeus Forums (General) - http://caesar3.heavengames.com/cgi-bin/caeforumscgi/
display.cgi?action=t&fn=12
Zeus Forums (Technical) - http://forums.impressionsgames.com/impfusion.
asp?game=zeus&board=technical
Zeus Forums (Technical) - http://caesar3.heavengames.com/cgi-bin/caeforums
cgi/display.cgi?action=t&fn=6
Zeus Chat - http://zeus.impressionsgames.com/zchat.shtml OR
You can use mIRC for chat. Connect to chat.annexcafe.com,
port 6667 and go to channel #Impressions.
Zeus Newsletter (Sign Up) - http://zeus.impressionsgames.com/letter-
signup.shtml
Zeus Newsletter (Archive) - http://zeus.impressionsgames.com/letter-
archives.shtml
Zeus Screenshots - http://zeus.impressionsgames.com/media-screenshots.shtml
Zeus Concept Art - http://zeus.impressionsgames.com/media-conceptart.shtml
Zeus Videos - http://zeus.impressionsgames.com/media-videos.shtml
===========================================================================
Revision History
===========================================================================
Version 0.27 - Feb. 19th 2001 - 257 KB
The walkthrough is done.
Impressions has also just released the Zeus Enhancement Pack. I've added
a bunch of info on it as well in this FAQ.
Note: This is probably this guide's last update.
Version 0.26 - Jan. 01st 2001 - 192 KB
Minor changes.
Version 0.25 - Dec. 26th 2000 - 192 KB
Added a new section for Figure Data Model Sheets. All of this info
may be found at http://www.topcities.com/Resume/irvdon/Zeus/index.html
Version 0.24 - Dec. 21st 2000 - 192 KB
Added the rest of the episodes for "Athens Through The Ages". This was
a big update. This will be the last one for a few days.
Version 0.23 - Dec. 20th 2000 - 168 KB
Added the first episode for "Athens Through The Ages".
Version 0.22 - Dec. 19th 2000 - 163 KB
Added the ENTIRE Perseus and Medusa Adventure, which consisted of six
episodes.
Version 0.21 - Dec. 18th 2000 - 146 KB
Added the "The Maenads' Rampage" walkthrough.
Added the "The Pretender to the Throne" walkthrough.
This wraps up the entire "Zeus and Europa" adventure.
Moved the Revision History. The Archive is towards the end of the FAQ
now.
Version 0.20 - Dec. 17th 2000 - 142 KB
Added the "The Wine Crisis" walkthrough.
Version 0.19 - Dec. 16th 2000 - 140 KB
Added the "The Wedding Present" walkthough.
Version 0.18 - Dec. 15th 2000 - 137 KB
Added "The Cretan Princess".
Added the Overview.
Version 0.17 - Dec. 14th 2000 - 132 KB
Added the walkthrough for "The Serpent" and "Ares' City", which are the
second and third episodes in the "Zeus and Europa" Adventure.
Version 0.16 - Dec. 11th 2000 - 127 KB
Started the walkthrough. I got "Founding of Thebes" from Zeus and Europa
done. I'm actually further along in the game than I am here in the
walkthrough.
Version 0.15 - Nov. 28th 2000 - 124 KB
Finished up the 'Mythology' section.
Version 0.14 - Nov. 21st 2000 - 113 KB
Added a little more to the 'Mythology' section.
Version 0.13 - Nov. 20th 2000 - 104 KB
Added a bunch of links, including one to the Zeus Demo.
Version 0.12 - Nov. 17th 2000 - 102 KB
Started Mythology section.
Minor changes.
Version 0.11 - Nov. 15th 2000 - 100 KB
Added all kinds of information.
Version 0.10 - Nov. 9th 2000 - 79 KB
Finished up "Industry".
Version 0.09 - Nov. 8th 2000 - 77 KB
Added more information under "Industry".
Version 0.08 - Nov. 1st 2000 - 73 KB
Started the "Industry" section.
Version 0.07 - October 31st 2000 - 69 KB
Happy Halloween, everyone.
I added information under "Husbandry."
Version 0.06 - October 30th 2000 - 60 KB
A few minor changes. I added info on the Mailing List.
Version 0.05 - October 28th 2000 - 60 KB
Added information under "Population and Housing".
Version 0.04 - October 27th 2000 - 55 KB
Added information under "Basics of City Building."
Version 0.03 - October 26th 2000 - 52 KB
Added a bunch of sections, not too complete though.
Version 0.02 - October 24th 2000 - 3 KB
Zeus arrived at my door through Amazon.com.
Version 0.01 - October 10th 2000 - 3 KB
Started this FAQ.
Added ASCII art at the top.
Added Disclaimer and Online References.
===========================================================================
Final Words...
===========================================================================
_______
Credits
ŻŻŻŻŻŻŻ
Mr. Anonymous for buying me Zeus. You know who you are. Thanks!
Jeff "CJayC" Veasey for hosting my FAQs.
Al Amaloo for hosting my FAQs.
Grumpus & his site for all of the Data Model Sheet Information. Be sure to
check out http://www.topcities.com/Resume/irvdon/Zeus/index.html
The Zeus game manual.
Zeus' Official Site.
Impressions Games' Walkthrough on the official site for helping me out in
many instances throughout the production of this FAQ.
Zeus @ Heavengames.
Impressions Games
Sierra On-Line, Inc.
Dan Simpson for spotting a spelling mistake.
Rob for a couple of tips.
This FAQ was writen entirely using the GWD Text Editor: (shareware)
http://www.gwdsoft.com/
____________________________
Misc Facts about the Author:
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Alias: Red Phoenix
Email Address: red_phoenix_1@hotmail.com
Web Site: http://www.gametropics.com
Other FAQs: Check out http://www.gamefaqs.com/features/recognition/2717.html
__________________
Contacting Sierra:
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
A) Customer Service, Support, and Sales
----------------------------------
United States
U.S.A. Sales Phone: (800) 757-7707
Hours: 24 hours a day, 7 days a week
International Sales: (425) 746-5771
Hours: Monday-Friday 8 AM to 4 PM PST
FAX: (916) 939-1010
Sierra Direct
P O Box 629001
El Dorado Hills, CA 95762-9972
Email: customer.support@sierra.com
http://www.sierra.com
United Kingdom
Havas Interactive
Main: (0118) 920-9111
Monday-Friday, 9:00 a.m. - 5:00 p.m.
Fax: (0118) 987-5603
Disk/CD replacements in the U.K. are £6.00, or £7.00 outside the UK.
Add "ATTN.: Returns."
2 Beacontree Plaza,
Gillette Way,
Reading, Berkshire
RG2 0BS United Kingdom
France
Havas Interactive France
32, Av de l'Europe
Bât Energy 1 (2e étage)
78 140 VELIZY-Villacoubaly
France
Téléphone: 01-30-67-90-50
Lundi au Jeudi de 10h à 19h
Vendredi de 10h à 18h
Fax: 01-30-67-90-65
Germany
Havas Interactive
Tel: (0) 6103-99-40-40
Montag bis Freitag von 10h - 19Uhr
Fax: (0) 6103-99-40-35
Robert-Bosch-Str. 32
D-63303 Dreieich
Germany
On-Line Sales
CompuServe United Kingdom:GO UKSIERRA
CompuServe France: GO FRSIERRA
Internet USA: http://www.sierra.com
Internet United Kingdom: http://www.sierra-online.co.uk
Internet France: http://www.sierra.fr
Internet Germany: http://www.sierra.de
Disk and or Manual Replacement:
Product Returns*:
Havas Interactive
Sierra On-Line Returns
4100 West 190th Street
Torrance, CA 90504
Havas Interactive
Sierra On-Line CD/Doco Replacement
4100 West 190th Street
Torrance, CA 90504
NOTE: To replace your cd(s) please send only the damaged cd and copy of
your dated Receipt, if less then 90 days. After 90 days please include
a $10.00 handling fee along with the cd(s). For Documentation replacement,
please include a $5.00 handling fee and a photocopy ONLY of either your
disk or cd. Payment should be made at the time of your request. Sorry,
no credit cards.
* Returns to this address valid in North America only.
B) TECHNICAL SUPPORT
-------------------------
North America
Sierra On-Line offers a 24-hour automated technical support line with
recorded answers to the most frequently asked technical questions. To
access this service, call (425) 644-4343, and follow the recorded
instructions to find your specific topic and resolve the issue. If this
fails to solve your problem, you may still write, or fax us with your
questions, or contact us via our Web site.
Sierra On-Line
Technical Support
P.O. Box 85006
Bellevue, WA 98015-8506
Main: (425) 644-4343
Monday-Friday, 8:00 a.m.- 4:45 p.m. PST
Fax: (425) 644-7697
http://www.sierra.com
support@sierra.com
United Kingdom
Havas Interactive offers a 24-hour Automated Technical Support line
with recorded answers to the most frequently asked technical questions.
To access this service, call (0118) 920-9111, and follow the recorded
instructions to find your specific topic and resolve the issue. If this
fails to solve your problem, you may still write, or fax us with your
questions or contact us via our Internet or CompuServe sites.
Havas Interactive
2 Beacontree Plaza,
Gillette Way,
Reading, Berkshire
RG2 0BS United Kingdom
Main: (0118) 920-9111
Monday-Friday, 9:00 a.m. - 5:00 p.m.
Fax: (0118) 987-5603
http://www.sierra-online.co.uk
France
Havas Interactive France
32, Av de l'Europe
Bât Energy 1 (2e étage)
78 140 VELIZY-Villacoublay
France
Téléphone: 01-30-67-90-50
Lundi au Jeudi de 10h à 19h
Vendredi de 10h à 18h
Fax: 01 30 67 90 65
http://www.sierra.fr
Germany
Havas Interactive
Robert-Bosch-Str. 32
D-63303 Dreieich
Deutschland
Tel: (0) 6103-99-40-40
Montag bis Freitag von 10 - 19Uhr
Fax: (0) 6103-99-40-35
Mailbox: (0) 6103-99-40-35
http://www.sierra.de
Spain
Havas Intereractive España
NUESTRA SEÑORA DE VALVERDE Nş 23
28034 MADRID
Spain
Teléfono: 91 383 27 60
de lunes a Viernes de 09:30 a 15:00 y de 16:00 a 18:30
Fax: 91 381 24 37
Italy
Contattare il vostro distributore.
<< Disclaimer >>
This document may only be found on GameFAQs .
This document was made for personal use only. No part of this document may
be copied or used in any form of media withthout the express written consent
of Jim Chamberlin. Unauthorized use of any information herein is a direct
violation of Copyright Law, and legal action will be taken.
This document is Copyright İ 2001 Jim Chamberlin. All Rights Reserved.
Sierra, Sierra Studios, the Impressions Games logo, Zeus, Master of Olympus,
Pharaoh, and the Impressions City Building Series logo are trademarks of
Sierra On-Line, Inc. All Rights Reserved.