############## ############## ######## #### #### ###### ## #### ## ## ## ## ## # #### ## # # ## ## ## #### #### ## ## ## #### ## # # ## ## ## #### ## ## ## ## # ## #### ## ######## ##### ###### ############## ############## MASTER OF OLYMPUS =========================================================================== ** BUILD CITIES. CHALLENGE THE GODS. BECOME A LEGEND. ** =========================================================================== Zeus: Master of Olympus (PC) Version: 0.28 - 03/15/01 By Red Phoenix red_phoenix_1@hotmail.com http://www.gametropics.com/ =========================================================================== << Disclaimer >> This document may ONLY be found on GameFAQs . This document was made for personal use only. No part of this document may be copied or used in any form of media withthout the express written consent of Jim Chamberlin. Unauthorized use of any information herein is a direct violation of Copyright Law, and legal action will be taken. This document is Copyright İ 2001 Jim Chamberlin. All Rights Reserved. Sierra, Sierra Studios, the Impressions Games logo, Zeus, Master of Olympus, Pharaoh, and the Impressions City Building Series logo are trademarks of Sierra On-Line, Inc. All Rights Reserved. =========================================================================== << Online References >> Zeus' Official Site http://zeus.impressionsgames.com Zeus @ Heaven Games http://zeus.heavengames.com Which Way To Troy? http://www.topcities.com/Resume/irvdon/Zeus/index.html =========================================================================== Contacting Me =========================================================================== I am NOT hiding any information, however if your question has not been properly answered in this FAQ, email me. Be sure to read through the FAQ (Frequently Asked Questions) section, as that is where I answer questions that either will or have made me answer multiple times. When emailing me, put "Zeus" in the Subject. Doing that will get you a faster reply...hint, hint. If you don't want to use email, an alternative is a message board. Below is an address for one that I go to on a "regular" basis, and will be able to answer questions there without too much of a hassle. http://cgi.gamefaqs.com/boards/gentopic.asp?board=27327 =========================================================================== Revision History =========================================================================== Version 0.27 - February 19, 2001 - 257 KB The walkthrough is done. Impressions has also just released the Zeus Enhancement Pack. I've added a bunch of info on it as well in this FAQ. Note: This is probably this guide's last update. =========================================================================== Table of Contents =========================================================================== Overview The Enhancement Pack Building a City Basics of City Building Population and Housing Husbandry (Food and Farming) Industry Distribution (Locally, Importing, Exporting) Hygiene and Safety City Administration Culture Mythology Military Aesthetics Walkthrough Frequently Asked Questions (FAQ) Appendices Non-Housing Model Data Housing Model Data Hotkeys Cheats Zeus Manual Updates/Game Issues Links Final Words... =========================================================================== Overview =========================================================================== Zeus is similar to Pharaoh, but it's not the same. In Pharaoh, you had a list of Scenarios that you had to go through one at a time. Zeus has a slightly different method. Zeus has Adventures. Inside each Adventure are Episodes. The first Episode of an Adventure may go a little bit like the following: Your goal is to have a population of 1500, and 250 of them must be living in homesteads. The second episode would involve you making the city a little more developed. Usually, this will require you to either build a Sanctuary for a god or set aside an amount of goods for an upcoming colony. The next episode will let you build that "upcoming" colony. You get to start a new city from scratch. You'll still have to meet goals here. You may have to build a Sanctuary, slay a monster, or fulfill a Quest. The next episode may involve you expanding your city's borders. This may involve you attacking a rival, and taking the city. One major difference between Pharaoh and Zeus is the amount of money you have for each episode. In Pharaoh, there was a fixed amount. In Zeus, you get whatever you have left from the previous episode. This can be a great thing if the previous city allowed you to export a ton of profitable goods and allowed you to get a lot of money. Then again, this could be bad if it's the complete opposite, where nothing will turn a profit. =========================================================================== The Enhancement Pack =========================================================================== On Friday, February 16th, Impressions released the downloadable Enhancement Pack. Below are a list of its features: [1] WHAT THE ENHANCEMENT FIXES ==================================== - Agora vendors no longer use twice as many employees as they should. - Improved herding and harvesting logic makes resource gathering more efficient. - Player is no longer charged Drachma for trying to place single avenue/boulevard tiles. - Foundries no longer occasionally display negative numbers. - Improved Sanctuary construction materials delivery. - Artisan animations no longer get temporarily stuck during work on statues. - Resource tiles on unfinished sanctuaries can no longer be built upon. - Oracle prediction discrepancies have been resolved. - Trade feedback corrected to reflect cities that have turned rival. - Favor decrease due to failure to respond to unannounced troop request is resolved. - Military standards can no longer get stuck in lava. - Game no longer freezes when trying to band-select troops on loan that are leaving the city. - Rare instances of heroes/armies getting stuck in world level have been fixed. - If your military strength is great enough, rivals will give in to your demands. - Problems with triremes not repairing have been fixed. [2] WHAT THE ENHANCEMENT ADDS ==================================== - An Adventure Editor! Take advantage of Zeus' powerful new editor to create full, rich adventures of your own! Once installed, the editor can be accessed by starting Zeus and clicking 'Adventure Editor' in the start screen. Please refer to the manual (ZeusEditor.txt or ZeusEditor.pdf) for instructions. You can view the Zeus Editor manual by opening the Help menu within the Editor, and selecting 'Help.' - One full new adventure: The Odyssey, plus three new open play adventures. - Disasters are now displayed in the overview map. - It is now easier to build bridges over earthquake cracks, and earthquake bridges can now be deleted. - Sculpture studios accept a maximum of 4 loads of bronze instead of 5. - Sanctuary construction feedback has been improved. - Horse and armor vendors no longer wait until they are out of stock to buy more goods. - Improved Auto Defend for sea invasions. - Bribery calculations have been adjusted. -- Info taken from Version 1.1 Readme file You may download this Enhancement Pack on the official Zeus site. Go to http://zeus.impressionsgames.com for the file. Please note that the file is approximately 11.2 MegaBytes, so please be patient while downloading it. =========================================================================== Building a City =========================================================================== This section goes pretty much in order walking you through the entire process of building a successful city. It should be mentioned that building a great city is a complicated process that involves all sorts of things, religion, trade, entertainment, and employment. There are many problems that a city faces, and those are also addresses in the FAQ. --------------------------------------------------------------------------- Basics of City Building --------------------------------------------------------------------------- Building a city is fairly easy. This section is devoted to the VERY basics of doing just that. Landscape --------- There are several features in the vast landscape of Zeus. They haven't changed too much from Pharaoh (the previous City-Building game). __________ Grassland: ŻŻŻŻŻŻŻŻŻŻ Grassland is the very basic type of land. Everyone can cross over it, and you can build most structures on it. _______ Meadow: ŻŻŻŻŻŻŻ Just like the Grassland, everyone can cross it, and it's able to withstand most structures. The difference is the fact that it can support Farms. Meadows are very important, and building anything other than Farms there is just a waste of meadow space, esecially as you reach Episodes that require a high population, since you'll need to feed the people. _______ Forest: ŻŻŻŻŻŻŻ This is quite the opposite of Grassland. You can't really pass through it, and you certainly can't build there. A Timber Mill will be required to harvest the vast amounts of lumber here. If you find it nexessary, you can use the "Clear Land" button to remove some of the trees. I must warn you that they do NOT grow back. ______ Marsh: ŻŻŻŻŻŻ People can walk through the marsh if necessary, although the soft ground just isn't good enough to support structures. ______ Beach: ŻŻŻŻŻŻ The sands of the beach shift far too much to support any kind of structure. _____ Rock: ŻŻŻŻŻ There are several different types of rocky formations in Zeus. You can cross rocks, although only in the areas where the rocks aren't. There are occasionally narrow paths between the rocks, and that is the only route of passing. You can't build on rocks either. _________________ Ore-Bearing Rock: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Rock with copper nuggets protruding contains vast amounts of copper ore, which can be smelted into bronze at a local Foundry. Rock with silver nuggets protruding contains vast amounts of silver ore, which could be converted into drachmas at a local Mint. Drachmas are your unit of currency, by the way. _______ Quarry: ŻŻŻŻŻŻŻ Rocks also formed a 'pit'. You can quarry for Marble by a Masonry Shop. ______ Water: ŻŻŻŻŻŻ Water has a slightly different prupose in Zeus when compared to 'Pharaoh'. In Pharaoh, the Nile River was used as a place for fishing as well as flooding the river coastline, which would make the soil fertile. This was called inundation (I think was the term). In Zeus, it only has one purpose, a place for fish and sea urchins, both a food supply. Building Things --------------- If you're new to the City- Building series, I recommend that you read this section. Instead of me copying the section, read your manual (pages 24-27). --------------------------------------------------------------------------- Population and Housing --------------------------------------------------------------------------- Populating your city is very important. After all, you really can't have a city without people, can you? Well, these people aren't going to live on the roads, so you'll have to provide them with a form of housing. The housing aspect of Zeus is different than 'Pharaoh'. In 'Pharaoh', all you had to click on the Housing Tab, and then the House icon to place a lot, which was available to immigrants. You'd continuoulsy provide that house with more and better services, which would increase the housing level as well as the population limit for that house. Well, Zeus is the same way, sorta. The main difference is that there are two housing types you have to choose from when placing a lot. There's the Common Housing and the Elite Housing. You can't start out with the Elite Housing, so you would have to build up from the Common Housing. Depending on the Episode you're in, the Elite Housing would become available at one point. Common Housing -------------- This is the basis for your housing in your city. You can't just jump right into the Elite Housing. Common Housing comes in verious shapes and names. You'll find names such as "Hovel," "Homestead," and "Apartment" in this class of Housing. As the Housing Level increases, more and better services must be provided. Water and Food are the first two concerns of Common Housing. Fleece and Oil follow. Fleece is used for clothing, just so you know. Oil (Olive Oil) can be used on someone's body to relax them. It just sooths people's bodies. If your housing hasn't been improving in a while, right-click on the house and you'll get a pop-up menu. The menu provides you with the information on that house. Things like the number of residents, how many more people the house can hold, the amount of food and other goods currently on hand, and what (if anything) is holding that house back from evolving is all included in that pop-up menu. Elite Housing ------------- For your city to have Elite Housing, you need the basics. The Elite Greeks won't even consider living there if you don't have Water, Food, Fleece, Olive Oil, plenty of culture, and good scenery. You can't even build a house if the area is in bad shape (undesirable). As with Common Housing, you are required to have more and better services if you intend to have higher (in class) housing. Things like Armor and Wine will be required. Armor brings up yet another topic, an army. I'll discuss this in a minute. FAQ: What happens when a house runs out of something? Well, it all depends on which item it runs out of. The closer that item is on the "necessity" chart, the lower (in class) the house will drop. Say, you've got a "Residence" that has just run out of food. Well, that house will drop ALL the way down. It's missing one of the VERY first things that are required for housing. Army ---- Your army is made up of your citizens. This is bad in a way. In Pharaoh, for example, you had warriors trained specifically for war. However, in Zeus, your citizens are given the responsibility of fending off invaders. When you are forced to call your army to get ready to fend off invaders, you lose workers. It depends on your current rate of unemployment of whether or not this will create havoc for your Industry and Food supplies. This is the main thing I don't like about the game. I thought that a separate army was much easier for the user, and you wouldn't have to worry about unemployment and how much food you've got for your citizens. I hope Impressions Games changes this back to the way it was with both Caesar and Pharaoh. In your Common Housing, people cannot afford weapons/armor. So, they use the next best thing: rocks. Yeah, not quite what you hoped for, but that's all they have. They pelt the invaders with rocks, simple as that. In Elite Housing, people can afford weapons/armor. So, you will get Hoplites from these folks. For those citizens who are able to afford their own horse, they become Horsemen. --------------------------------------------------------------------------- Husbandry (Food and Farming) --------------------------------------------------------------------------- It may just be me, but I find that feeding your people is rather important. This is why I've dedicated a section for just that. In Zeus, there are a lot of different foods to provide for your citizens. Each needs something to be produced, whether it's Goats for Cheese, or Onion Farms for Onions. There's one huge difference in 'Pharaoh' farming and 'Zeus' farming. In 'Pharaoh', there was both a meadow, which required an irrigation ditch, and areas along the Nile River to farm. In 'Zeus', all you get is the meadow. The good thing is the meadow areas are a little larger than those in Pharaoh, so it shouldn't be too hard to farm. FAQ: Where are the meadows? Meadows are the purple-spotted areas. They look like the purple spots that forms along with mold on old bread. I'm sure you've seen a piece of moldy bread, right? Well, that's exactly what the ground looks like, honestly. FAQ: I've built farms, and I have a lot of unemployed people. Why aren't my farms up and running? Well, you are obviously new to the City-Building series, so I'd like to suggest that you purchase the previous games in the series. To answer your question, you MUST have roads leading to the farms. Farms are supposed to be treated just like most any other building. There are several ways to produce food your citizens. Each scenario (episode) is different, so they vary as to what food is made available. Here's a quick run-down of food available, and how it is produced. Carrots ------- Yum. Crunchy carrots are always something people like eating. The people of Greece were no different. Carrots require a Carrot Farm to be produced. Carrots can be stored at a Granary, Trading Post, or Pier. Onions ------ Onions require an Onion Farm to be produced. Onions can be stored at a Granary, Trading Post, or Pier. Wheat ----- Wheat is harvested in July. Wheat has two purposes. One is as food for your citizens, and the second is for fodder for your horses. Wheat can be stored at a Granary, Trading Post, Storehouse, and Pier. Technically, it can be stored at a Horse Ranch, but it's only for them to use there, and not to store it for trading and human consumption. Wheat stored in a Storehouse will NOT be used for food for your citizens. Food venders at an Agora will NOT go there to pick up food. Any and all food that you wish to be picked up by Food Venders should be brought to a local Granary. Food that you want to be sold (exported) should be brought to either a Pier, Trading Post, or Storehouse. Grapes ------ Grapes are a wonderful thing. Dionysus has to be my favorite god simply because he's funny to watch. I mean, they (Impressions Games) basically included a drunk God. Hey, it's true, it's true. It's comical to watch him walk around town. Heh. Well, back to the Grapes. Grapes are made from Grapevines, and you'll need a Growers Lodge to prune and harvest the grapes. Grapes are used to make wine, which is something that will improve housing levels. The workers at the Workers' Lodge know how to care for both Grapevines and Olive Trees. Every month, the Growers' Lodge sends out one pruner who can care for Grapevines and Olive Trees. The more frequently a Grapevine or Olive Tree is pruned, the faster it will grow. If a plant goes a very long time without a pruner, it won't grow at all. This is easily solved with the building of multiple Growers' Lodges. When it's time to harvest, the Growers' Lodge will send out a small crew of pruners to gather all of the fresh fruit. Once a Winery has received a bunch of Grapes, and has a full staff, it will begin making Wine, which is another comodity. Olives ------ I've already brought up Olives in the above section for Grapes. To harvest Olives, Olive Trees are needed. You must build/plant Olive Trees in the meadow. Olive Trees and Grapevines do have one thing in common, once the harvest is done, any unharvested produce is lost. You can't come back and claim it next time. Once an Olive Press has received a bunch of Olives, and has a full staff, it will make Olive Oil, which is another commodity. FAQ: Why isn't my Olive Press receiving olives? Well, this could be a number of things. It could be due to a lack of labor at either the Olive Press or the Growers' Lodge. It could also be due to the lack of a road. The Growers' Lodge must have a road connected to it. The same holds true for the Olive Press. This same problem can also occur at the Winery, which takes Grapes and makes wine out of them. Cheese ------ Ahh, the power of cheese. Yeah, being from the Wisconsin/Illinois area I hear that phrase quite a bit. Heck, it's even a sound used on the local radio station. Cheese is a wonderful food. To make cheese, you need Goats. Well, you could also use Cows, but we don't have any in Zeus. :-( You'll need to build a Dairy if you want to collect the milk from the goats. You, of course, need milk to make cheese. A Dairy needs to be placed next to a road. It's also suggested that you place the Dairy close to the meadow area where the Goats are present. This, of course, saves walking time. Each Dairy employs enough Goat Herders to keep track o several goats. If you want more goats, you'll need to build more Dairies. When a supply of milk is brought into the Dairy, it is processed into cheese, which is then brought into a Granary, which can be picked up by a Food Vendor at a local Agora. The cheese can also be send to a trading facility if you wish for it to be exported to another city. Pork ---- The only land animal hunted is the Wild Boar. To hunt Wild Boar, a Boar Hunter's Lodge is required. When a Boar has been killed, the hunter will carry the carcass back to the Boar Hunter's Lodge, wher it will be dressed and prepared for human consumption. When a side of pork is ready for eating, a deliveryman will bring it to a Granary. It can also be taken to a trading facility if you wish for it to be exported. The Boar Hunter's Lodge MUST have road access. Fish ---- This one food type that was the same as in 'Pharaoh'. You need to locate a flat piece of land on the coast. It (Fishery) must also have road access. The Fishery provides it's own boat, so give it a minute for the crew to build a boat, and then they'll send it out to sea. Just remember that one Fishery can only support one Fishing Boat, so if you need more boats, you must build more Fisheries. Once a boat has caught its limit, the boat will return, where the deliveryman will bring it to a Granary. Again, it can also be taken to a trading facility if you intend to export it. Urchins ------- Well, this is certainly new. Fish used to be the only food harvested from the sea. Getting (Sea) Urchins is the same process as that of Fishing. Find a flat piece of coast, build the Urchin Quay, provide road access, and you're off and running. FAQ: Why won't my Urchin gatherers gather Urchins? Well, this is a number of things. Be sure you have road access to your Urchin Quay. Be sure you have a full staff on-hand. Also, be sure there is no deep water between the Urchin Quay and the Urchins. The gatherers cannot pass deep water! --------------------------------------------------------------------------- Industry --------------------------------------------------------------------------- If you are to have a large, thriving city, you must have a strong industry. Industry can make products that you need locally, as well as products you can export to other cities. Raw Materials ------------- Raw Materials are items that can be taken straight from the earth. Two examples would include lumber and limestone. Below are some descriptions of the various raw materials that are available in Greece. _______ Marble: ŻŻŻŻŻŻŻ Marble isn't the easiesy resource to visually locate, unless someone has told you where to look. You have to look for a "flat,whitish-gray rock among the grassland." To obtain Marble, a Masonry Shop is required. Once one is running, you'll see a Stonecutter come out and proceed to the marble quarry. He'll then begin cutting some marble from the quarry. Once he's cut a chunk out, you'll see a team of oxen drag out a huge chunk of marble. The marble will be taken to the Masonry Shop, where another stonecutter will cut it into 8 smaller blocks, which get taken via a team of oxen to either a Storeyard or trading facility. Marble CANNOT be taken straight from the Masonry Shop to a construction site. It must first be taken to a Storeyard. ___________ Silver Ore: ŻŻŻŻŻŻŻŻŻŻŻ Silver Ore is fairly easy to locate. Look for silver nuggets lying amongst rocky outcroppings. To obtain the Silver Ore, a Mint is required. Once a Mint received a delivery of the silver, they will begin smelting it. Once that is complete, they will strike the silver. The product they have now is called drachma. They are essentially the coins (currency) for the city. The drachmas are then deposited in your city treasury. ___________ Copper Ore: ŻŻŻŻŻŻŻŻŻŻŻ Copper Ore is fairly easy to locate as well. Look for copper nuggets lying amongst rocky outcroppings. To obtain Copper, a Foundry is required. Once a Foundry has received a delivery of copper, they will alloy the copper with the tin they have on hand. Alloying Copper and Tin will produce a product known as Bronze. The bronze can be used in the prodution of either Sculptures or Armor. _______ Timber: ŻŻŻŻŻŻŻ Timber is VERY easy to locate. If you don't know what a tree looks like, you're in trouble, to put it simply. To obtain wood, a Timber Mill is required. Once a Timber Mill has a full staff, they will send out a few lumberjacks, who will cut down a tree. Once a tree is down, they will drag the lumber back to the Timber Mill with a rope. Once the Mill has a supply of wood, a team of oxen will take it to either a Storehouse or trading facility. Lumber CANNOT be taken directly to a construction site. Workshop -------- If you are going to make a product you can actually use, a workshop of some kind will be in order. __________ Olive Oil: ŻŻŻŻŻŻŻŻŻŻ Producing Olive Oil requires a supply of Olives, which are grown on Olive Trees and collected by a Growers' Lodge. Once an Olive Press has a full staff and a supply of olives, it will begin producing Olive Oil. You'll see the workers busy at the press, filling amphorae with the golden liquid. After an amphora is full, it is loaded to a cart and a deliveryman takes it to either a Storehouse or trading facility. _____ Wine: ŻŻŻŻŻ Producing wine requires a supply of Grapes, which are grown on Grapevines and collected by a Growers' Lodge. Once a Winery has a full staff and a supply of grapes, they will crush and forment the grapes. Once the jugs are full, they'll be taken to either a Storehouse or trading facility. ___________ Sculptures: ŻŻŻŻŻŻŻŻŻŻŻ Producing sculptures requires a supply of bronze and a Sculpture Studio. Once a Sculpture Studio has a supply of bronze and a full staff, they will begin sculpting the sculpture. Once the workers at the Sculpture Studio have made a scultpure, you'll see a team of oxen drag the scultpure to either a Storehouse or a trading facility. Industrial Management --------------------- Your city cannot have a solid industry if you don't have workers. Your industry won't have workers if you don't pay them. Paying your workers is just one facet of running an industry. ______ Wages: ŻŻŻŻŻŻ You won't get workers if you don't pay them. Click on the Industry Tab. You'll see the current wage rate and projected payroll for that year. Unlike previous ciy-building games, you cannot choose a specific amount for wages. Instead, there are things like "Normal", "Low", "Very High", etc. _____________ Unemployment: ŻŻŻŻŻŻŻŻŻŻŻŻŻ Unemployment is an issue that shouldn't be taken lightly. When you have an insufficient number of job openings, your citizens tend to get upset with you. If the unemployment rate gets too high, you'll see citizens leaving for the closest city in search of work. Luckily, unemployment is easy to fix, well, if you have money. Unemployment can open up the option of expanding your city. By expanding, you will create more homes, more jobs, and more goods. Fisheries or Farms are usually a favorite for solving the problem of unemployment, mainly because very few cities produce too much food, so a little more won't hurt. Also, depending on the scenario, you may be able to export some of that food. As I brought up earlier, expanding your city will take money, and plenty of it, depending on your definition of the magnitude of "expanding". Whatever route you decide to take for your city, be sure that you supply the city with the proper goods needed to complete the task. For example, say you wanted to create a ton of sculptures, which could then be exported for a profit. Without bronze, you cannot produce a sculpture, so either you'll have to go make the bronze or you'll have to import it from another city. Fortunately, I rarelt have this problem. Unfortunately, it's just the opposite of Unemployment. ________________ Worker Shortage: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ The Zeus manual states "Worker shortages can cripple a city." Unfortunately, this is so VERY true. Say you're right at or near 0-5% Unemployment, and you've got a relatively small city in terms of population. Now, there's a threat of war. If you've got your military set to "Auto Defend", the troops will be called into action one month from the arrival of the invaders. The number of people in your army will be subtracted from the city workforce. You'll get warnings of worker shortages almost immediately. Once this happens, it's safe to say you're pretty much screwed, unless you've got a lot of unoccupied housing prior to the troops being called into action. If you've got extra husing, pray that new people will come into the city and move into one of them before they begin fighting. 'Threat of War' will basically shut down all immigration. If you don't have extra housing, you're screwed. It will start a huge chain reaction throughout the entire city. No food or other supplies delivered means no people. Also, no food means that that house's level of evoultion will drop to the very bottom. Worker shortages indeed can cripple one's city. There's one more aspect of Industry that is important. In fact, it can be used to avoid worker problems. Well, it can't really 'solve' them, but it can help things along a little bit. This aspect is called Worker Allocation. Basically, it's a concept and game function that allows you to assign a certain number of workers to certain types of jobs. If you are a previous City- Builder owner, you already know what I mean. The City-Building series has set up jobs in different categories. On page 61 of the manual, there is a picture of what I'm talking about. You can set a 'priority' for each job type. If you feel Husbandry is the most important job, set its priority to 'Very High'. The game will recognize this, and make sure to shift workers accordingly. If the city has no worker shortages, this won't change anything really. However if you have shortages, the game will shift workers so that the job type with the highest priority gets a full staff, and it spreads the remainder of the workers accordingly. For more information on Industry, view page 63 in the manual. The page features some information on problems in the Industry and shows you how to quickly see them and take care of them. --------------------------------------------------------------------------- Distribution (Locally, Importing, Exporting) --------------------------------------------------------------------------- Husbandry has brought you food. Food is now collecting with nowhere to go. Distribution is the next thing that must be done if you intend to feed your citizens. You could make all the food you wanted to, but without distribution, there is no way for your citizens to consume the food. Distribution Buildings ---------------------- You can't distribute food or any other good without a building. That building also needs workers. So, how many buildings are there? Not very many, but they are essential! ________ Granary: ŻŻŻŻŻŻŻŻ The first deposit of food is usually to a local Granary. Food stored in a Granary will be picked up by Food Vendors, which will sell them to the citizens of your great city. FAQ: Why won't food be delivered to my Granary? This could be one of many things to be honest. Be sure your Granary has road access and a full staff. Be sure that the place making the food has road access and a full staff as well. Check your settings for your Granary. You may have them set to 'Don't Accept', which will disable the Granary's ability to accept that type of food. FAQ: Why don't the roads and houses near the Granary improve? A Granary has a Negative (-) desirability level. People don't enjoy living near one, so don't build a Granary too close to your housing. FAQ: Why does my Granary keep collapsing? Poor maintenance is the reason. Granaries are fairly large structures, and they have a tendency to collapse. Build a Maintenance Office nearby to prevent damage in the future. _______________ Granary Orders: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ You can assign a Granary specific orders as to what types of food it will accept and how much of that food it will accept. For more information, read pages 66-68 in the manual. ___________ Storehouse: ŻŻŻŻŻŻŻŻŻŻŻ A Storehouse is used for finished goods. It can also be used for things like food. Keep in mind that food that is placed in a Storehouse is not used to feed the citizens of your city. A Storehouse has orders similar to that of a Granary. _________________ Agoras & Vendors: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Vendors are built on Agoras. Vendors buy goods from the Granary and Storehouse to sell to the citizens. There are several types of Vendors, each with a specific job. Trade ----- Your city can't produce everything. You will eventually come into money problems, so trade is the only answer to both of these problems. The problem with trading is not every city wants to trade with you. Sure, every city wants your goods, but they don't necessarily want to pay you for them. Trading in 'Pharaoh' is slightly different from trading here in 'Zeus'. In 'Pharaoh', you had a Dock to import/receive goods from the sea. You also used Storage Yards to import/receive goods from the ground. Well, in 'Zeus', you have a special Pier. The Pier is designed to accept goods from only one specific city. The Trading Post in 'Zeus' is set up the same way. ____________________ Trading Post & Pier: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Items that are bought from another city are brought to either your Trading Post or your Pier. Things in your Pier have come from a city trading via water route. Things in your Trading Post have come from a city trading via land route. Once you've built either a Pier or a Trading Post, that city's traders will show up in your city. They are unable to trade anything until you give your Trading Post or Pier orders for either importing or exporting goods. --------------------------------------------------------------------------- Hygiene and Satefy --------------------------------------------------------------------------- City health and safety are critical. If you have poor health, your population will all die, and you'll soon find that you have basically no city left. To be healthy, you need a supply of food and a healer of some kind. Infirmary --------- An Infirmary has a negative Desirability Level, so keep that in mind when building one. An Infirmary employs healers who walk around the city and act as a door-to-door doctor, sort of speak. Keep in mind that your Infirmary needs to have road access! Plague ------ The plague is a horrible ailment. If a house becomes infected, it will be quarantined for a few months to ensure that no one else catches it. No one can move into the house until the quarantine is lifted. There is a Hygiene Overview tab that you can view. This will enable you to see how everything looks house to house. Unrest ------ Unrest will be part of your city, and it's not something you really look forward to. However, it can be prevented to an extent. If you provide the citizens with the things they want, you shouldn't run into unrest. If you fail to make them happy, they become upset, and some become "Disgruntled Citizens", while others can become "Outlaws". Disgruntled citizens aren't there to cause trouble usually, but it's a bad sign if you do have them. Outlaws, on the other hand, are a little more dangerous and a threat to the city. They will mug your citizens, and even kill a few of them. Some of the outlaws become thieves, so they will end up stealing food and other things from the elite housing. If a peddler does not replenish those stolen goods, the elite house will deteriorate. Unfortunately, this isn't the end of the road for these upset people. There are also people, who will completely raze the elite housing, and the former residents will have to move to the next city on the map. Building Watchposts is the key to fending off this problem. A Watchpost employs a guard, who will try to fight off any criminals. Providing your people with what they want and need is the main thing to do. This will prevent unrest. There is also an Unrest Overview tab for your viewing pleasure. Hazards ------- Fire and Collapsing buildings are the two main hazards in the City- Building series. In previos games, there was a building to control each one separately. Zeus, however, combines both of them in one building, the Maintenance Office. A Maintenance Office employs people to make sure there are no fires and buildings remain strong. If there is a fire, they will put it out as soon as they can. If there are structural cracks or flaws in buildings, the superintendent will fix them, although you can't actually see them doing it. As with the previous things mentioned in this section, there is an Overview tab as well. Keep in mind that the Maintenance Office requires road access to function. Water ----- Water is essential to life. Building a Fountain will be the way to get water to everyone. Once the Fountain has road access and a full staff, it will send out water bearers to bring water to nearby housing. As with the previous things mentioned in this section, there is an Overview tab as well. --------------------------------------------------------------------------- City Administration --------------------------------------------------------------------------- Every city needs some sort of administration. Without it, it would be total chaos and the city wouldn't be a city for too much longer. You need administration to collect taxes as well. Palace ------ The Palace is the essential part of the city. You cannot collect taxes without it. As you would expect, people love living near the Palace, so place it in an area where it could affect a lot of homes, if possible. You'll see the companies' standards surrounding the Palace. Taxes ----- Taxes are extremely important for a city. Taxes help pay for things you have bought through trading. They will also allow you to make an income. You need to build a Tax Office to collect taxes, however. A Tax Office needs road access, and a full staff. Once those two things are met, it will send out clerks to collect taxes from each of the houses. __________ Tax Rates: ŻŻŻŻŻŻŻŻŻŻ Setting the tax rates will determine how much your city will make. Just remember that a high tax rate will upset people, so don't make it high, unless you want to create pure chaos. --------------------------------------------------------------------------- Culture --------------------------------------------------------------------------- Every city needs needs culture. A city lacking culture isn't really a city at all, in my opinion. There are several things associated with culture, so let's see what's involved... Philosophy ---------- Philosophy is probably one of the most important things. You need yout citizens to be smart. You need to stimulate their minds, so this is the answer. A Collage is required for this job. A College will teach philosophers the latest modes of thinking. Philosophers need a place to spew their words to the masses. You need to build a Podium for this. There is a Philosophers Overview tab, which will allow you to see how well they are doing. Now that you have intelligent people, you need to get them in shape. Athletics --------- To get your citizens in shape, build a Gymnasium. The Athletes will then train your citizens, and this will make them more healthy. If a Stadium is built in the city, a Gymnasium will produce competitors as well, which will perform in the Stadium. Drama ----- Drama is the only thing available that will make people laugh and cry. To produce an Actor, you need a Drama School. Once you have an Actor, you will need to build a Theater, which will give that person a place to show off his/her acting abilities. Competition ----------- Competition is usually a good thing, whether you're talking about companies or physican competition. If you want competition, you will need to build a Stadium. Once a Stadium is constructed, a Gymnasium will produce competitors, which will compete in the Stadium. If you have a Stadium, you will be able to host the Pan- Hellenic Games. There is a Culture Overview tab, which will enable you to see how spread Culture is in your city. Pan-Hellenic Games ------------------ This is the Olympic Games. For more information, read pages 110-113 in the game manual. --------------------------------------------------------------------------- Mythology --------------------------------------------------------------------------- Growing up, you were probably introduced to a few Mythological creatures. There were a TON of them, however, and fortunately, Zeus has a few as well. The Gods -------- This game features twelve gods. As you learned in school, there was a hierarchy, and Zeus is no different. Here is a list of the gods in order of hierarchy: Zeus, Ruler of the Heavens Poseidon, Ruler of the Sea Hades, Ruler of the Underworld Demeter, Goddess of Fertility Athena, Goddess of Warriors, Crafts, and Wisdom Artemis, Goddess of Hunters Apollo, God of Prophecy Ares, God of War Hephaestus, Smith of Heaven Aphrodite, Goddess of the Tendor Passions Hermes, Messenger of the Gods Dionysus, God of the Vine When you are going through your travels, some of these gods will turn up. Some will support you and desire your worship, while others may oppose you and set up obstacles for you to overcome. Friendly Gods ------------- When friendly gods make appearances in your city, they are after one thing, workship. If you worship the god, they will give you something in return. To worship a god, you need to build a Sanctuary. If you look at the above list of gods, you'll see the rank they have. The higher up on the list the gods are, the more expensive and larger the Sanctuary will be for that god. Sanctuary Construction ---------------------- If you're going to worship a god, you will need to build a Sanctuary. In 'Pharaoh', we had to build Pyramids and several other structures. Well, in 'Zeus', we have to build these rather large Sanctuaries. Every Sanctuary has a different size. Due to that fact, each Sanctuary will require a different amount of marble to place the base and steps. When you have enough money and marble, you can start construction on the Sanctuary. The process is very similar to building the buildings in 'Pharaoh'. For the largest Sanctuaries, you cannot see the entire footprint of the building when trying to find a spot for it's construction. In this situation, find a place for the building, and press the [m] key. This will freeze the footprint and you can view the surrounding area. You can also press the [r] key to rotate the building. Sanctuaries require road access to function. Placing the base and steps of a Sanctuary is only the beginning. To complete the whole project, you'll need the services of some artisans from an Artisans' Guild and supplies of marble, wood, and scultpures. An Artisans' Guild needs road access to operate. Be aware that the Guilds have a negative effect on Desirability. Now it's just a matter of time before the project is complete. Sanctuaries ----------- Each Sanctuary brings about the god and benefits. Below is a little more information on this. This comes straight from the manual. * Zeus' Stronghold When you build Zeus' Stronghold, Zeus, Ruler of Heaven provides you with an Oracle hat can predict the future. For more information on how to use the Oracle, see page 124. Zeus himself will also defend you against any god that dares to set foot in your city. Other leaders of Greece will take notice of Zeus' affection for you, and they will think more highly of you. Sometimes, Zeus will wander around your city, taking in the sites. In his travels, he will occasionally sanctify a building. Because he is the most powerful god, he can perform any god's sanctification. You can also pray to Zeus (page 124). If he grants your prayer, he will defeat the next army that attacks your city. If you are in great danger, Zeus might grant you this blessing of his own accord. * Promontory Of Poseidon Poseidon, Ruler of the Sea, will be so pleased when you build him his Sanctuary, he will send his Kraken to patrol your city's waters, killing any enemies that enter them. He'll also convince urchins and fish to allow themselves to be caught faster. Poseidon will also stroll ...er, swim... around the city and will sanctify Fisheries and Urchin Quays. While they are sanctified, Fisheries and Urchin Quays will be more productive. The ever-versatile Poseidon is also patron of horses and will also sanctify Horse Ranches. While sanctified, more horses will magically appear in Horse Ranches. Poseidon will give you seafood if your city is low on food, and you can also pray to him for this blessing. * Gates Of Hades Build Hades' Sanctuary, and the Ruler of the Underworld will loan you his favorite pet, Cerberus, wanders the city on his own and attacks any enemies. The Gates also have some deposits of silver ore that miners from a Mint can gather. Hades can sanctify Tax Offices, Mints, and Foundries. While the Tax Office is sanctified, houses in the vicinity will pay more taxes. While the Mint or Foundry is sanctified, it becomes more productive. Finally, you can pray to Hades for Money. If Hades notices on his own that you are low on money, he might give you money or he'll see to it that one of your allies provides you with funds. * Garden Of Demeter Fertile meadow surrounds the Garden of Demeter, Goddess of Fertility. You can use land for farms, livestock, and orchards. On her walks around your city, Demeter will sanctify your farms, making them yield more food. If Demeter notices that you are low on food, she will bring food from her own harvest to the Granaries. You can also pray to Demeter to receive this blessing. * Arbor of Athena When you build the Arbor of Athena, Goddess of Warriors, Crafts, and Wisdom, she provides you with an arbor of sacred Olive Trees that growers from a Growers' Lodge can tend and harvest. She also endows the soldiers in your city with more strength, and she herself will defend your city if it is threatened. When Athena makes a foray into your city, she might sanctify your Carding Sheds and Olive Presses. While they are sanctified, these buildings will become more productive. You can pray to Athena for olives and olive oil, and she might grant you this blessing on her own if she notices that you are running low on the items. * Artemis' Menagerie Artemis, Goddess of Hunters, loans you two companies of fierce Amazon warriors. She will also stroll around your city and hunt down any predators she sees killing another animal or person. The building that she sanctifies is the Boar Hunter's Lodge. While sanctified, the hunters from the Lodge find that their spears can't miss, and they are much more productive. Pray to Artemis if you want her to bring you some pork. She'll grant this blessing voluntarily if she notices that you are particularly low on food. * Oracle Of Apollo Apollo is the God of Prophecy. If you build his Sanctuary, he will grant you use of his Oracle with which you can redict the future. The god will also endow your city's philosophers, athletes, actors, and competitors with more skills, giving them a better chance of winning the Pan-Hellenic Games. Apollo will also kill any monsters that attack your city. When the god takes a walk, he might sanctify your Podiums, Gymnasiums, Theaters, and Stadium. While these buildings are sanctified, more walkers will emerge from them to entertain the neighborhood. If Apollo answers your prayer, he will cure the city of plague and improve citizens' health. He might also grant this blessing on his own if he notices that a plague has broken out. * Ares' Fortress Ares, God of War, grants you the use of two companies of his fierce warriors, the Sparti, when you build his Fortress. He will also take his Dragon for an occasional walk and allow his pet to feast on an invader, wolf, or vicious boar. Pray to Ares if you would like him to accompany your soldiers into battle at another city. Ares loves a good fight, so sometimes he will go with your soldiers voluntarily. * Forge of Hephaestus Honor Hephaestus, Smith of Heaven, with a Sanctuary, and he gives you the gifts of the Forge. Copper ore lies outside the Sanctuary, and miners from a Foundry can extract the ore. Hephaestus also prevents your city's buildings from burning down. As Hephaestus walks around your city, he sanctifies some of your Armories and Sculpture Studios. While the buildings are sanctified, the workers find that bronze is much easier to work with, and they produce more armor and sculpture than they usually do. Pray to Hephaestus, and he will answer your prayer by granting you the use of Talos, his man of bronze. Talos will defend your city from attack for a few months. If Hephaestus senses that you are in trouble, he might send Talos to you on his own. * Aphrodite's Haven Aphrodite, Goddess of the Tender Passions, makes your city so attractive that people refuse to leave. No one will emigrate as long as Aphrodite's Haven is working in the city. She will also make your city seem more appealing to its residents. And, if Ares, Hephaestus, Hermes, or Dionysus come into your city to cause trouble, Aphrodite will send them packing. On her strolls, she sanctifies some of your houses, and they will gain more residents if they have room. If Aphrodite answers your prayer, she will bless all of your city's houses with more residents. She might even perform this blessing for you voluntarily if she notices that your city's housing is mostly vacant. * Hermes' Refuge Hermes, Messenger of the Gods, is a friend of traders. He will convince trade caravans and ships to move through your city quicker, which means that they drop off and pick up supplies faster. He also convinces more trade caravans and ships to come to your city every year. Deliverymen also move faster when Hermes is in residence. You can also pray to Hermes, and he will fulfill one outstanding request on your behalf with no cost to you. He'll also offer this blessing to you of his own accord. * Grove of Dionysus Dionysus, God of the Vine, hates to see any city go without wine. His Sanctuary has a grove of Grapevines that growers from the Growers' Lodge can harvest. Life is a party with Dionysus around, and people are having far too much fun for any unrest to develop. As he stumbles around your city, Dionysus sanctifies Wineries. While sanctified, the vintners are able to ferment more wine than they usually can. You can also pray to Dionysus to give you wine of his own accord if he notices that you are low on his favorite beverage. Sacrifices ---------- When you hear "Sacrifices", bad things tend to come to mind. Well, I'm not talking about human sacrifices, so don't get worried. Priests from a Sanctuary will go around the city looking for either a goat or a sheep for this. If the priest cannot find one, then food will be taken away from your Granary. If you never have a goat of sheep in your city for this purpose, the god will think that you have turned your back on him/her, and you will lose any benefits that the Sanctuary provides. Prayer ------ Praying to a God will bring you some sort of benefit. A list of them is shown above. Right-click on the Sanctuary. A panel will appear and give you the option of praying to the god. If the god grants your prayer, he/she will let you know. Oracle ------ Earlier I mentioned the Oracle. The Oracle is used to view/predict the future. Zeus' Stronghold and the Oracle of Apollo both have Oracles. To consult the Oracle, it's the same process as praying for a god. If the Oracle responds to your request, it will issue a prediction. When Gods Attack ---------------- No, this is not another crappy FOX special. When a god is upset, he/she will tear up your city. Each god goes after a particular part of the city. Below is a description of this. * Zeus Zeus wreaks general havoc. He'll destroy the city's Palace, then look for other buildings to crush. He can also perform any god's curse, and traders won't come to a city cursed by Zeus. * Poseidon Poseidon focuses his anger on your water-related buildings. Trireme Wharves, Urchin Quays, and Fisheries cannot hope to escape his wrath. When he curses these buildings, they become inoperable until the curse the curse is lifted. Trade ships won't risk Poseidon's wrath and won't come to your city until they are sure Poseidon has left. * Hades Hades likes to bring people back to the Underworld with him. When he attacks, every walker in the city goes to the Underworld, and your streets will be eerily empty. Hades also likes to curse Foundries and Mints, and they will not work while they are cursed. * Demeter The Goddess of Fertility spends her time making your city infertile. When she's retaliating against you, she likes to destroy crops and kill sheep and goats. * Athena When Athena is exacting revenge, she likes to weaken the city's defenses by leaving the city's Walls and Towers unmanned. She also does a number on the city's olive oil industry. * Artemis When you offend Artemis, she and her Amazons launch a full-scale attack on your city. She'll also kill some of your hunters and make sure that wolf packs in your city are strong. * Apollo When Apollo is in a snit, he likes to cause plagues. He'll also prevent the city's cultural institutions from enriching the masses. * Ares Ares marches into your city with an army of fierce and ugly Sparti when he is perturbed with you. * Hephaestus Spurn the Smith of Heaven, and Hephaestus will become an arsonist, setting some of the city's buildings on fire. He's also fond of making the metal at your Sculpture Studios and Armories so brittle that it cannot be used to make anything. * Aphrodite When you scorn Aphrodite, she responds by making off with some of your people. All of the walkers on the street, completely entranced by the goddess, will follow her out of your city, as will a portion of your population. * Hermes Hermes is the Messenger of the Gods, but he is also the God of Thieves. When Hermes attacks, he steals some of your money, and makes roads unsafe for travel for trade caravans. * Dionysus Dionysus comes into your city and whisks the walkers away, leaving the streets barren. He also curses the city's Grapevines. The gods also have other things they can do. They always have something up their sleeves. If a god is too busy to attack your city, he/she may send a monster to do so instead. Monsters -------- Monsters don't always have bad intentions. No, really. Monsters are sent out by their masters, and do whatever they tell them to do. * Cyclops This one-eyed brute is the apple of Zeus' eye. * Kraken Poseidon counts the Kraken, a horrible sea creature, among his favorite things. * Cerberus This three-headed hound of the Underworld is Hades favorite pet. * Medusa This snake-haired woman, who is frequently a minion of Demeter, turns all who look at her into stone. * Hydra This multi-headed creature likes to bite and sting. When he's not pursuing his own interests, he works for Athena. * Caldonian Boar This monsterous boar likes to impale people with his tusks. Artemis is his master when he isn't attacking something of his own free will. * Scylla Another in a long list of multi-headed creatures, Scylla obeys Apollo when she isn't pursuing her own agenda. * Dragon The fire-breathing Dragon is one of Ares' favorite instruments of war. When Ares doesn't have anything for the Dragon to do, the Dragon finds his own trouble. * Talos Hephaestus made Talos from bronze. Though he owes his existence to Hephaestus and obeys him, Talos still has a mind of his own. * Hector A great Trojan warrior, Hector frequently can be found in the service of Aphrodite. Ever an independent spirit, he also follows his own battle plan. * Minotaur Half-man, half-bull, but all trouble, this beats often does Hermes' bidding. * Maenad When whipped into a frenzy, this mad-woman tears people apart with her bare hands. She is a card-carrying member of the cult of Dionysus, but she can also act alone. When a monster is turned loose in your city, and the god is angry with you, you're in trouble. Fortunately, there are a few ways to go about killing the creature. If you have a lot of elite soldiers, you might be able to get rid of the beast. The only god that will fight off monsters is Apollo. The other gods don't feel that that kind of thing is a wise use of their powers. The best way is to use a Hero that can accomplish the task. Heroes ------ If there is a quest that needs to be fulfilled, or if there is a monster destroying your city, a hero will be needed to be brought into the city. * Hercules One of Zeus' sons, Hercules' feats of strength are well known throughout Greece. If you have a problem with Berberus or Hydra, Hercules is your man. * Achilles this veteran hero has been around the block a time or two. He can match up against Hector and the Maenads. * Odysseus This famous traveller is cunning and strong. He knows how to fight Scylla and the Cyclops. * Jason A great leader of men, Jason holds the upper hand in fights with Talos and the Dragon. * Theseus Theseus has had a long, exciting carrier, and he continues to build on his legend. He's the only man who can take on the Minotaur and Calydonian Boar. * Perseus A younger hero, Perseus is just beginning to build his legend. Medusa and the Kraken are his enemies. To request a Hero, you need to construct a Hero's Hall. Also, make sure that the Hero's Hall is connected by a road. Right-click on the Hall for details on what is required to seek a Hero's presence. As you meet each requirement, it will be "checked" off the list. If there is a monster that needs slaying, the Hero will know what to do. If you're sending the Hero to fulfill a request, just let the Hero know when you want him to go off and complete the quest. To send him on his way, select the Summary Tab, and then click on the small green button. Or, you can click on the Magnifying Glass button on the Summary Tab. You'll see the Quest listed in the panel that appears. Click on the quest to send the Hero off. Keeping Track Of Everyone ------------------------- The Mythology Tab will list all of the gods, monsters, and heroes, so you can keep a tab on everyone. For more information on this, read pages 131-132 in the manual. --------------------------------------------------------------------------- Military --------------------------------------------------------------------------- Military action is something that cannot always be prevented. If you want your city to continue on, you will need to build an army. Invaders will approach your city, looking for more land or other things, so you'll just have to defeat them before they are able to take over your city. Before you can build a military, you'll need a Palace. The Palace is where everything starts from. This aspect of the game isn't really worth repeating, so I suggest that you read the entire chapter on Military. You'll learn about the different types of military, the formations, the buildings, and much, much more. It is, however, important that you read this section. --------------------------------------------------------------------------- Aesthetics --------------------------------------------------------------------------- For people to live and love the city, it has to look nice. No one wants to live in a city of nothing but Industrial buildings and workshops. So, this is where you have to use the Aesthetics to make the city look better. The game manual gives a small description of each of the many things you can use to make the city look better. So, I will suggest that you read them for yourself. In fact, I suggest that you read the whole section, pages 152-157. =========================================================================== Walkthrough =========================================================================== Getting through Zeus is a long process. I'll do my best trying to lead you through it. If you've got any tips or strategies for any part of the game, email me at red_phoenix_1@hotmail.com, and your subject line should read "Zeus". Note: Most of the walkthroughs were done in "Beginner" for difficulty, which allowed me to go through things a little faster in the game, so there will be slightly different things happening depending on what difficulty you have your game set on, such as some numbers I may use in the walkthroughs. --------------------------------------------------------------------------- Zeus and Europa --------------------------------------------------------------------------- ----------------------------------------------------------------------- Founding of Thebes ----------------------------------------------------------------------- Goals: Population of 1000 Follow a cow? The priestess from the oracle said to follow a cow? A peculiar command to be sure, but then the priestess is never wrong. She promised that great things would come to the person who follows her cow until it lays down to sleep, and then builds a city on the spot. This person will be able to achieve and finally bring Europa back to Greece. The beautiful Europa was abducted years ago by a white bull and has not been seen since. And thus, the priestess' Bovine-centric prophecy came to an end. The cow did not choose a very good spot. She fell asleep a short distance from a hideous multi-headed serpent that purportedly, belongs to Ares. The monster is always ravenously hungry and eats everything that comes near him! Building a city here won't be easy, but the promised reward is irresistable! ------------------ The monster that the introduction mentions is Hydra. For me, Hydra wasn't near my city, so it never posed a threat. This level was an excellent transition from the tutorials to the game. This level is relatively simple, yet offers the basic situations that you will encounter, such as employment problems, food problems, and health problems. Food You have two options here. Wheat or Cheese. A single wheat farm produces more food than a single Dairy. So, wheat would be your best bet, although I actually went the opposite route, which turned into an employment problem if I remember correctly. For either Goats (for Cheese) or Wheat Farms (for Wheat), you'll need to place them in a Meadow area. To the left side of the map, you'll see a lovely meadow area. I don't suggest building here. In a future episode on this map, a lava eruption will destroy nearby buildings and cause havoc. Military Unfortunately, your rivals want your city, so you must defend it in some way. I chose the route of bribing them, which worked. Overall This was a fairly easy city. The main thing I did that prolonged my stay in the city was planned for a larger city. I built a lot of food-producing structures (Wheat Farms, Dairies) that I really didn't need yet. This caused problems with the employment. ----------------------------------------------------------------------- The Serpent ----------------------------------------------------------------------- Goals: Produce 48 Slabs of Marble in One Year The time has come. Ares' multi-headed serpent will not leave Thebes alone, and as the city grows, the monster is bound to cause more trouble, plus you could really use some sort of that marble it seems to be guarding. For the good of the city, the serpent must be slain. No ordinary human can perform this extraordinary task, however. You'd need the help of a hero! ------------------ Hydra is guarding the marble quarry. So unless you want buildings and people destroyed and killed, you will need to kill Hydra. To kill Hydra, you need to seek Hercules. Hercules' Hall will need certain things to bring Hercules to the city. Requirements for Hercules' Hall: Hercules Hall Has Excellent Culture Access Win any Pan-Hellenic Game Excellent City Wide Gymnasium Access Population of 1500 32 Amphorae of wine Calydon will send wine and sculptures for fleece. Once you have killed Hydra, you can begin quarrying marble. Building a half-dozen Masonry Shops will be enough. Once you have 48 slabs of marble produced in one year, the scenario will come to an end. ----------------------------------------------------------------------- Ares' City ----------------------------------------------------------------------- Goals: Sanctuary to Ares 50 People in Residence or better 30 Sheaves of Wheat for colony 25 Jugs of Olive Oil for colony The wine goddess Athena offered this advice: 'Ares is indeed going to be upset by the loss of that serpent. He has this thing for serpents- single- headed double- headed, dunder- headed- It doesn't matter. He loves them all. And, he really liked how the song listened off all those heads. But, do you know what Ares likes almost as much as serpents? Big, big sanctuaries built just for him! He likes to conduct what he calls 'Ambush Practice' in a Sanctuary's twisting halls, but to most it seems like he's playing hide and seek. If you build a Sanctuary for Ares, the god will be thrilled to have a new place to practice the art of war, and he'll forget all about the serpent. He'll even take some of the slain serpent's teeth, sow them in the earth, transforming them into fiercly powerful soldiers called Sparti. These soldiers will do your building and help to protect Thebes. Heel my advice, mortal, and good luck. ------------------ Ahh, a new sanctuary to construct. Although Ares' Sanctuary isn't huge, it has wondeful benefits. Two companies of Mythical Warriors will join your military forces, and if you pray to Ares, he may accompany you on a distant battle. As you've read before, you'll need marble, wood, and sculptures. Hopefully, you already have an excess of marble, so this shouldn't be a problem. You will need to import wood from Libya, which will require a Pier. Don't import too much. For Ares' Sanctuary, only 14 loads of wood is required, so importing more won't be necessary. Sculptures are the third item you need to finish the Sanctuary. To obtain sculptures, you have three options that will all work. I would suggest requesting them from your ally Calydon. They are essentially free this way. Before you place the Sanctuary, we must talk about placement. I ended up placing it on the right-hand side of the map, which was a big mistake, although it still worked. All of the monsters that come in to destroy your city come from the left-hand side of the map, so placing the Sanctuary there is the smartest thing to do. Finally we get to use Elite Houses. These are much more demanding than 'common' housing. The first thing an Elite House needs is an area of high appeal. Constructing several Fish Ponds nearby can help this out. Elite Houses require a lot of goods to remain occupied and attractive. Each Elite House needs 1 Skein of Fleece, 1 Jugs of Olive Oil, and 2 Crates of Food. Once the house can be placed on the map, you must provide it with a constant 'feed' of goods and culture. For providing the goods, Grand Agoras are suggested. They were designed specifically for Elite Housing, as they can hold up to six vendors. Other than the Agoras, you will need to have the goods nearby, so the vendors may retrieve the goods. As mentioned above, you must provide the Elite Houses with a lot of culture. If a house isn't evolving, right-click on it to see what the problem is. Most commonly, it is suffering from: Not enough appeal, Not enough culture, or it needs Armor. ----------------------------------------------------------------------- The Cretan Princess ----------------------------------------------------------------------- Goals: 30 Planks of Wood for Parent City 30 Amphorae of Wine for Parent City The people of Crete are wary of you, and an old beggar man reveals the reason: 'Once, a woman was spotted far away from our shores, approaching our island on the crest of a giant, foamy wave. As the woman drew closer, it became clear that she wasn'r riding on the sea, but on the back of a great white bull! The bull deposited the woman on our shores, and Talos, a bronze man forged by Hephaestus, guards the woman night and day. The bronze man guards our island, too, preventing invaders from doing any harm. It has been prophesied that a leader from Thebes will come to our island and take this woman from us. We fear that if the leader succeeds, Talos will no longer guard our island. And, since you are from Thebes, you might just be the one that will change our world completely! ------------------ This is a different situation. You get a new map, and you must build a successful colony. It's what you make of it. This map is extremely small. You'll notice Talos in the upper-left corner of the map. There is one decision that you must make here. Should I kill Talos? I didn't. It's not a requirement of the city. Talos won't venture too close to your city if you don't get too close to him. He just paces back and forth up there. If you do decide to kill Talos, you'll need the aid of Jason. Jason's Hall Requirements - 3 Triremes - 2 Horsemen Companies - 64 Crates of Food - 8 Horses - 16 Amphorae of Wine As you can see, those requirements would take a LOT of time to produce. Also, Trireme Wharves require 100 workers each, so you'd really have to have a heck of a city. My suggestion would be to leave him alone. He ends up appearing later on again anyway, and you're just wasting time acquiring those goods, which will in turn produce no real benefits, other than allowing you to build in the area Talos was pacing in. Start your city as far to the right as possible. Wood is all over the place, so meeting that requirement shouldn't be too hard to complete. Wine will take a little longer to produce. You'll need to plant some Grapevines in the meadow area. You'll also have to build a few Growers' Lodges. Wineries and Storehouses are the next buildings in the chain of wine production. You will receive requests for both Wine and Food, be sure that you have some extra for that purpose. ----------------------------------------------------------------------- The Wedding Present ----------------------------------------------------------------------- Goals: Slay a Monster 2 Sanctuaries The wedding of Harmonia and Cadmus was a splendid affair. Hephaestus, Aphrodite, and Ares were in attendance, along with notable leaders from all over the world. Ares and Aphrodite beamed with pride as they each presented Harmonia with a gift. Aphrodite gave the bride a gorgeous necklace that Hephaestus had made, and Ares presented the bride with a beautiful and ornate robe. But the gift that you brought to the wedding was the best of all. You brought Europa, and she finally reunited with her brothers Cadmus, Thasus, Phoenix, and Cilix. Ecstatic over the return of their sister, Cadmus and Thasus have become your stauch allies, while Phoenix anc Cilix opened their distant cities, Phoenicia and Cilicia, to trade. Harmonia and Cadmus even agreed to present you with the robe and necklace, though they thought it best to send you the gifts later, after the gods had left, so not to offend them. Only two things marred the ceremony. The first was the fear that Talos would arrive on the scene at any moment. The second was the shocking lack of wine! Wine has been difficult to come by in Greece lately, except in Mount Cithaeron, which has an abundance of the beverage. The people of Mount Cithaeron are refusing to share their supplies, keeping all the wine to themselves. ------------------ As soon as you begin, a Colony Monument will become available. The introduction gives you a hint to the monster you'll have to defeat (Talos). Defeating Talos will require the help of Jason. For the requirements of his Hall, view the walkthrough for the previous episode, as I've included it there. Getting Jason to your city will be no simple task, that's for sure. One thing you'll need for sure is Armor. You need it for the Triremes and Horsemen Companies. You'll also need a supply of Horses. You have to have plenty of food in your city at this time. Jason's Hall will require 64 crates of food, which is equivalent to two full granaries. Getting the triremes is a pain in a way. One Trireme Wharf requires 100 employees, which is a drain on the workforce if you are suffering from employment problems. Fortunately, a Trireme Wharf has the option to send people home when the Trireme isn't built yet. In theory, you can turn one of them on at a time, as your workforce will allow. When you've met all of the goals, you can call for Jason. Once Jason arrives, he'll fight Talos, who is "guarding" the Marble Quarry. You need that marble for the Sanctuary you have to build. ----------------------------------------------------------------------- The Wine Crisis ----------------------------------------------------------------------- Goals: Rule Mt. Cithaeron 3 Sanctuaries The situation at Mount Cithaeron has gotten out of control. Nearly all of Greece's supply of wine is hoarded there, and now strange things are happening around the city. There have been reports that bodies of sheep, goats, and even, people, gruesomely torn apart, have turned up nearby. The attacks seem much too vicious to be the work of a wandering pack of wolves or an angry wild boar. The frightening deaths have scared the people of Mount Pelion into hiding, and they have not had contact with anyone for some time. Adrastrus of Argos has stopped trading, choosing not to risk the lives of his merchants for a few measly drachmas and supplies. The only solution of this problem is to invade Mount Cithaeron and see what is going on there for yourself. ------------------ The introduction is very helpful, because it gives you some reasoning to some of the events that happened (trading and isolation). The Elite Housing that you built in the previous episode should provide a nice army of troops. If you didn't do very well with this aspect, be sure to do so. I chose the Garden of Demeter for this sanctuary. If you build it so that she walks by your wheat farms, she can bless them, and that will make the wheat farm turn out 4x the normal amount of wheat, which is a great bonus. Conquerering Mount Cithaeron is not much of a challenge. It will turn out that the killing of the sheep, goats, and people is due to The Maenads. If I remember correctly, Cydonia will ask for help with Talos, who is attacking their city. Praying to Ares is helpful here, although you can probably call for Jason if you want, although I don't suggest it. Once the Sanctuary is up, and you have ruled Mount Cithaeron, it's on to your next episode. ----------------------------------------------------------------------- The Maenads' Rampage ----------------------------------------------------------------------- Goals: 11 Trading Partners Slay a Monster Yearly Profit of 2000 Population of 4000 Fear is crippling nearly all of Greece. The Maenads are everywhere, leaving cities throughout Greece in shambles. Now, Dionysus has rallied his Maenads to attack Thebes to punish you for destroying his home. If things are ever going to return to normal, you will have to find a way to kill those horrible monsters and restore a feeling of safety to the people of Greece so that trade and diplomatic exchanges may be conducted once again. ------------------ The city that I had in the previous episode easily have me the population goal already. You should already have nine of the eleven required trading partners. Before we get carried away with the trading partner goal, we must prepare for the Maenads. You will need the help of Achilles. His Hero's Hall will not become available until the Maenads are at the city, but I'd suggest preparing your city for the requirements for the Hall. Below are the requirements that your city must meet for his appearance in your city: - 32 Suits of Armor - 3 Hoplite Companies or better - A Sanctuary to Athena - No unrest in the city - 16 Amphorae of Wine Okay, back to the trading partner goal. Once I killed the Maenads, Elyusis opened a trading route with me. When I killed another Maenad, the 11th city traded with me, and this ended the episode. ----------------------------------------------------------------------- The Pretender to the Throne ----------------------------------------------------------------------- Goals: Rule Calydon Rule Argos Rule Orchomenos 4 Sanctuaries 100 People in Estate or better The dastardly Polynices of Orchomenos, exiled from Thebes, has stolen the robe and necklace of Harmonia! The double-crosser has claimed the throne of Thebes, and promised Adrastus of Argos and Tydeus of Calydon these and other spoils if they help him take your city. You must defeat those villains to keep what's rightfully yours. Meanwhile, Hephaestus The Lame God, has caught his wife, Aphrodite, in a forbidden embrace with Ares. Slowly, Hephaestus has put two and two together and finally understood why Ares and Aphrodite had both been so proud of Harmonia at her wedding, and why the gorgeous goddess of the tender passions thought it necessary to spend 9 months at a beauty spa some twenty years ago. Hotter than the metals he pounds in his forge, Hephaestus has decided to destroy all that she holds dear, whether it be a mortal, a monster, or a city! ------------------ The notes as I took while playing this episode were short. Basically, you've got to have a strong military to conquer those three cities and defend your own city against invaders. Bribery is always a smarter way of handling things, at least in this episode. My notes indicate that Hephaestus invaded several times, and Ares was the person who defended the city against him. The goal you may find difficult is the 100 people in Estate or better. Right-click on an Elite house to see what it needs to evolve. That's the best advice I can offer for that goal. Once you have met the goals, it's on to a whole NEW city and adventure! --------------------------------------------------------------------------- Perseus and Medusa --------------------------------------------------------------------------- ----------------------------------------------------------------------- A New Way of Life ----------------------------------------------------------------------- Goals: 500 People in Homestead or better Produce 20 Skeins of Fleece in One Year Yearly Profit of 500 [can't read my writing] of darkness, discord reigned in Greece and the people lived apart from each other. Now, a new day is dawning, and the time has come for a leader to rise up and, for the first time, draw the people together, uniting them in a mighty city. Zeus himself has selected you to achieve this remarkable feat and has pointed you to a site in the Argolid. The city's name will be Argos. People will flock to the city in hopes of learning a trade and feeding their families, and they will expect you to provide for them. Other would-be leaders in Greece are also trying to start new cities. Some of them will achieve [can't read my writing] of success, while others will fail completely. You might encounter them in your journeys. ------------------ Finally, a new map! There are a lot of rocky areas, which will not allow for building. There are a lot of forested areas as well. This map allows for fishing, and you'll have to do a lot of it to support the city and its food need. There is a Marble Quarry on the map, which will indicate that we'll probably have to mine marble for either building a sanctuary or using it for trading (exports). Fleece production is very important on this map, and in this episode. To get Homesteads, they require a supply of fleece. Also, there is the Fleece goal that you'll have to meet as well. Troezan is the only trading city, and they only want Fleece. Requesting Drachmas is the best and easiest way of getting the profit goal met. If you would like to plan for the next episode, I suggest you produce an overabundance of food. You'll run into trouble with your Fisheries in the next episode, and will be unable to produce any Fish. So, have a few extra Granaries full would help a great deal. ----------------------------------------------------------------------- The City Grows ----------------------------------------------------------------------- Goals: 640 People in Tenement or better 48 Slabs of Marble for Colony 12 Jugs of Olive Oil for Colony Argos is beginning to thrive, and you are learning more about the bounties that the land offers. The time has come to build a Palace that will serve as the staff around which the scattered the people of Greece will gather. It is also time to begin collecting taxes from your people to help pay for the services that your city provides. Up on Mount Olympus, the Tribunal of the River Gods has just come to order. 'We have come to a decision in this dispute' the Head of the Tribunal announced. "And, though both parties presented convincing cases, we have no choice but to award Argos to Hera, wife of Zeus. Sorry, Poseidon.' As Hera jumped up and down in glee, Poseidon's brow furrowed, and his face became stormy. Under his breath, he vowed that if he couldn't have Argos, no one could! You might have to turn to Hera's husband for protection from the ruler of the sea! ------------------ I sure hope that you saved a lot of food away for this episode. Before I jump right into the walkthrough, I have to warn you of natural disasters. When I played this level, I encountered two earthquakes and two tidal waves. You may run into more or fewer than that, but it all depends on how long you are in this episode. You are introduced to the olive oil and marble industries in this episode. Housing will need olive oil if it is to reach the Homestead status. As I mentioned before, you must store food for this level ahead of time. Posiedon lurks the waters and will destroy a few fisheries, and curse the others, making them useless. Due to the fact that Poseidon is on this level, and the Sanctuary for Zeus is available, I decided to build it. You cannot complete it on this level, since there is no access to sculptures. But, you can get a good jump on the building of the structure on this level, and finish it up on a later episode when you can get sculptures. If you do decide to build Zeus' Stronghold, it is massive in size, and it needs a lot of supplies. ----------------------------------------------------------------------- Calydon - Artemis' Revenge ----------------------------------------------------------------------- Goals: Slay a Monster Sanctuary to Hermes Yearly Profit of 500 8 Pieces of Sculpture for Parent City Life has been tough on Artemis lately. First, her beloved Kernyeian Hind, a majestic stag, was wounded by Hercules who was trying to capture the animal. Then, the people in and around the region of Calydon refused to worship her properly. The depressed Artemis turned to her Menagerie of animals for solace and, when she saw her mighty boar, snorting and snarling in his pen, her eyes lit up, and a small smile played across her face... ------------------ Calydon is a fairly small map. There isn't much in terms of meadow areas. There is a TON of timber here waiting for chopping. With the limited amount of meadow, you will be introduced to a new supply of food: pork. You'll have to build Hunting Lodges to hunt the wild boar, which will make some tasty pork for your fine citizens. Try to refrain from building in the upper-left corner of the map. That's where the Calydonian Boar will enter your city, and anything within reach will be turned to rubble. Ok, back to food. Use that meadow area for goats. You should be able to place a dozen or so (eventually) Dairies along a nearby road, leading to a "Cheese Accepting" granary. Build Hunting Lodges to spear the wild boar on the map. They'll bring their animal back to the lodge, and turn it into pork, which is fine eating. If you are lucky enough to produce an overabundance of cheese, you can export it to Mycenae. For Hermes' Sanctuary, you will need to import sculptures and marble. When you import sculptures, don't import too many. You only need two. You have access to wood, so that won't be a problem. According to the Impressions walkthrough, you will be receiving gifts of 48 marble and 24 olive oil from Argos in this episode. This wasn't in my notes, so I can't verify if this is true. If anyone can, email me, please. According to my notes, Ethiopia wanted to invade. I do remember this, and it only happened once I believe. I bribed them so I wouldn't have to deal with them. Back to the Calydonian Boar. In order to kill this beast, you'll need to seek the help of Theseus. Requirements for his presence: - Build Hall near the Palace - Good appeal around the Hall - Hall is protected by walls - 32 Slabs of marble - 16 Amphorae of wine This dude is picky about his requirements. For the walls, you need a Gatehouse to allow roads in and out. You'll need walls around the Hall to protect it. For appeal, this is hard sometimes. Depending on how much space surrounds the Hall, this could either be easy or difficult. The more room, the better. You'll have to place anything of high appeal near the Hall. Free commemorative monuments work well for this if you have a few left over. Fish Ponds work well as well, since they are big, and bigger objects will spread the appeal value over a further distance than a small object. ----------------------------------------------------------------------- The Hero Perseus ----------------------------------------------------------------------- Goals: Fulfill a forthcoming quest Fulfill a forthcoming quest 48 Slabs of Marble for Colony 24 Jugs of Olive Oil for Colony Poseidon continues his onslaught on Argos and is determined to destroy the city, and the word around the agora is that the god might also enlist the aid of one of his consorts to turn your city to stone! Only Perseus, who is off founding the city of MyCenae, will be able to help you slay the monster. But even this worthy hero won't be able to defeat the creature by himself. He will need some magical items to vanquish this unsightly foe. Some clever herders have discovered how to tame the wild goat. At a Dairy, they goat's rich milk will soon be made into succulent cheese that your citizens find quite tasty. ------------------ A Colony Monument will become available once you start the episode. Use the Dairies to produce cheese for the city. Also, the introduction didn't mention Elite Houses. You don't need them for this episode, but they oay higher taxes, which is great. Ethiopia will demand supplies of olive oil from you. When the quest is announced, build the Hero's Hall for Perseus. Requirements: - A Sanctuary to Athena - A Sanctuary to Hermes - 3000 Drachmas - 16 Skeins of Fleece - 6 Pieces of Sculpture Once you've met the requirements, send Perseus on his way to do the quests. ----------------------------------------------------------------------- Miletos - The Eastern Frontier ----------------------------------------------------------------------- Goals: Slay a Monster Fulfill a Forthcoming Request Rule Ethiopia 16 Sheaves of Wheat for Parent City 24 Planks of Wood for Parent City 8 Bars of Bronze for Parent City No Greek has ventured this far east before, across the great sea, and you'll have to tread very softly to start a city in this land. Great nations shoulder against each other here, and they'll be suspicious of you, a newcomer. Cassiopeia, Queen of Ethiopia, will be particularly annoyed that you have come near her territory. But she has much bigger things to worry about. Ever the proud mother, Cassiopeia boasted that her own daughter, Andromeda, is more beautiful than Poseidon's daughters, the Nereids. Now, Andromeda is to be fed to the Kraken, and Casiopeia is devastated. If you can find a way to rescue Andromeda, the powerful Cassiopeia will certainly appreciate it, and you may gain a valuable friend. The fleet-footed Hermes has also been spotted in the area, looking for Perseus. The god says that he's seen an item in his travels that Perseus might find useful. While the Kraken roams free, life along the water might be difficult, and trade might be prone to disruption. Look to other cities, even your rivals, for the things you need. Worshipping the gods also can be a boon to you, as any of their sanctuaries have valuable resources of their own. ------------------ Ahh, a new map, and another colony to build. Let's see what the map and control panel tell us. There are three breeding areas for Boars, which will serve as a major food resource. There is more than enough woodland. We are given the Timber Mill, which will show that we'll have to do some chopping eventually. Also, none of the cities currently buy wood. We do get access to a Mint, which requires silver, which is available at the bottom-lefthand corner on the map. We also get a Sculpture Studio, which needs bronze. The introduction warns you of Kraken, which is an ugly dude. Unfortunately, your city doesn't produce very much. One thing that you need is fleece. You have to have that for your housing evolution. You should start importing goods before Kraken arrives in the waters. Cyprus will soon be discovered by explorers. Cyprus will sell you bronze, which will be needed for building sculptures. Cyprus will buy Wine. Argos will give you gifts of fleece. Hermes will eventually announce his quest for Perseus. Perseus needs the following: - A Sanctuary to Athena - A Sanctuary to Hermes - 3000 Drachmas - 16 Skeins of Fleece - 6 Pieces of Sculpture To get the marble for the sanctuaries, you'll have to request it from Argos. Sculptures can be made from bronze, which you can import via land trade from Cyprus. The Impressions walkthrough suggests that you limit your population at 1000. Try doing that! It's virtually impossible producing sufficient amounts of food for populations much larger than that. The sooner you are able to defeat Kraken the better. This will allow you to build Piers along the river for trade. You can also use the riverbank for a few fisheries. At one point or another, a city will trade wood, which will be great for you, since you can produce a ton of it. My notes say that this place is Egypt. They buy wood and wine, and sell wheat and armor. You could always import wheat (hint, hint) if you have a food problem. Argos will request food at one point. Let's talk money. Importing wheat isn't a very expensive situation, but importing bronze is. You can also import fleece from Argos, which can be an expensive proposition as well. So, how do you compensate for all of this spending? There are several ways. I suggest exporting wood, you can cut down a lot of timber. Taxes. The higher the house has evolved, the more taxes they pay. Wine. A lot of the cities buy wine. You can open a wine industry. But, you'll need the Grove of Dionysus. Mints. You can harvest the silver from the nearby silver-ore bearing rocks. Also, you can build a Sanctuary to Hades. His sanctuary has two large chunks of silver-ore bearing rocks, which can be harvested. If you place the Mints just right, Hades can walk by them and bless them, thus turning out 4x the normal amount of drachmas. Hades can also bless Tax Collectors, which will temporary increase the amount of taxes the people pay. You can pray to Hades, and he'll give you something like 4200 Drachmas. This is a problem. You can only build one or the other, either a sanctuary for Dionysus or one for Hades. I went the route of Hades, but it's your decision. Building more Mints will help out by bringing in more silver and Drachmas. ----------------------------------------------------------------------- The Gorgon, or The Bad Hair Day ----------------------------------------------------------------------- Goals: 4 Sanctuaries Population of 4500 Treasury of 10000 Support 16 Horsemen Produce 32 Jugs of Olive Oil in One Year Slay A Monster Just as you are about to bring Argos into its full glory, some long- period trouble has reared its ugly head. That ugly head belongs to Medusa, a consort of Poseidon, who has taken up the god's cause and vows to crush Argos! If you don't find a way to vanquish the Gorgon, she might soon turn your entire city to stone! As you find a away to slay the horrible beast, you must continue to guide Argos to its destiny. Diverse people continue to come to your city from far and near, and they will want diverse gods to worship. You should also take care of your colonies, making sure that they both enjoy all the resources available to Argos. The city will be a shining example of what can be achieved when people band together. ------------------ If you built the sanctuary for Hades, now is the time for the one for Dionysus. If you built the one for Dionysus, now is the time for the one for Hades. This episode will require you to build Elite Housing. In theory, you only need four elite houses to meet the 16 horsemen goal. You'll need to import wheat for the Horse Ranches to produce horses. You'll need bronze to produce armor. You will have to slay Medusa. To do so, you'll need Perseus. His requirements are: - A Sanctuary to Athena - A Sanctuary to Hermes - 3000 Drachmas - 16 Skeins of Fleece - 6 Pieces of Sculpture At one point, you'll receive a request for help from an ally. You can build the Hero's Hall for Theseus if you want, but it's not necessary. I believe I either sent my horsemen or I sent Perseus instead. --------------------------------------------------------------------------- Athens Through The Ages --------------------------------------------------------------------------- ----------------------------------------------------------------------- Unlikely Beginnings ----------------------------------------------------------------------- Goals: Produce 12 Skeins of Fleece for colony Produce 12 Baskets of Fish for colony 500 People in Homestead or better The land here is desolate and bare, but then so is most land in mountainous Greece. It's a good place as any to establish a city, and you hve your good friend Theseus to help you. He's out and about in Attica, visiting other small cities in the region and convincing them that they should place themselves under your wing. Though the city of Athens itself might not have the resources to prosper, perhaps it can grow into a mighty city once it is banded together with its neighbors. There's only one problem with claiming land in Attica. Minos, King of Knossos and master of the Minotaur, calls this land his own and won't take too kindly to someone trying to build a new city upon it. ------------------ Map Upper left-hand corner has a small stream, some timber, and a fair amount of meadow. Bottom left-hand corner has a lot of timber. A little to the right of the timber is a large amount of rocky outcroppings with timber and a plateau on the top. The bottom right- hand corner has a lot of timber. The upper right-hand corner has the same sort of rocky formation as described earlier, with the exception of the plateau. On this plateau, there is a meadow. There really isn't much here. Cheese is your only source of food. There aren't any industries. Since there wasn't much in the panel, I chose to check out the World Map to see what kind of trouble I had to deal with. I was amazed when I saw all the cities. The majority of them haven't blossomed and become a great city yet, but I'm sure they will at one point. You currently have four rivals (Delus, Knossos, Sardis, and Hattusas), while you only have two allies (Sparta and Corinth). There is no Palace or Piers in the panel. Your housing block should be small, and centered on the western half of meadow area in the top left-hand corner. Before you build your city, READ this walkthrough! I'm gonna give you the chain of events that I encountered during this episode. Thermopylai will blossom. They will be an Ally. They buy Import Wheat and Olives, and they Export Fish. Knossos will want to invade. Bribing cost me 150 Drachmas. Marathon blossoms. They are an ally. They Import Fleece and Olive Oil, and they Export Wheat and Wine. A month after Knossos invaded, the Minotaur entered the city. Thermopylai will sell more fleece. Marathon will become your vassal, and pay you 400 Drachmas in Tribute. Knossos will request Drachmas. Knossos will invade again, costing me 150 Drachmas in bribery. Thermopylai will become your vassal, and pay you 6 Baskets of Fish in Tribute. Got a gift of 12 Baskets of Fish from Thermopylai. My entire city had the following: - 1 Infirmary - 1 Fountain - 2 Granaries - 13 Dairies - 2 Maintenance Offices - 1 Trading Post for Thermopylai - 1 College - 1 Podium - 18 Housing Plots, which housed 432 people (Hovel) 576 people (Homestead) ** ** - This was after I got Fleece. I needed the Fleece to upgrade the housing to meet the goal, plus I needed some Fleece for the goal. With my city, I had 66 people (22%) unemployed. Don't worry about this whole unemployment thing, because it will be soaked up in the next episode. Remember, cheese is your friend. My city was a lean, mean, cheese producing machine. If have more than two granaries full of cheese, you can always give some of it away as gifts to Thermopylai and Marathon. ----------------------------------------------------------------------- Breaking the Bonds ----------------------------------------------------------------------- Goals: Rule Knossos Support 1 Trireme Support 4 Hoplites or Better 10 People in Mansion or Better Minos and his Minotaur, son of Minos' Queen Pasiphae and a bull, still plague Athens. The time has come to cast off these burdens for good to prove that Athens can stand on its own two feet. You must call Theseus, who is still traveling around Attica, back to the city, for only he can help you vanquish the minotaur. You'll also need a sleek and powerful trireme to sail to Crete to defeat Minos. ------------------ I immediately went to the world map to see if anything had changed. You will gain another Ally, Plataia. They buy sculpture and sell carrots. You will be given the opportunity to build Elite Houses in this episode. In addition to the Elite Housing, you can build a Palace, Tax Collector, Gymnasium, Hermes' Refuge, Hero's Hall for Theseus, Artisans' Guild, Wall, Gatehouse, Trireme Wharf, and you'll get the Aesthetics back. Sparta and Corinth will request Olive Oil from you. Deny them their requests. Neither city does anything good for you. Odessos will blossom. They will be an Ally, who buys Grapes and Olive Oil, and sells Wheat and Marble. Sparta needs Olive Oil. Eretria blossoms. They will be an Ally, who buys Wheat and Olive Oil, and sells Wine. Odessos becomes Vassal who will send 8 Slabs of Marble as tribute. Olympia will blossom. They will be an Ally, who doesn't do any trading yet. Gift of 16 Jugs of Olive Oil from Olympia. Gift of 15 Suite of Armor from Olympia. Knossos demands 100 Drachmas. Earthquake in Southeast corner of map. Gift of 5 Planks of Olive Oil from Olympia. Gift of 8 Jugs of Olive Oil from Olympia. Gift of 5 Planks of Wood from Olympia. Knossos invades. Bribe costs 200 Drachmas. Corinth sells more fleece. Gift of 10 Suits of Armor from Olympia. Gift of 9 Jugs of Olive Oil from Olympia. Knossos invades. Bribe costs 175 Drachmas. Gift of 5 Planks of Wood from Olympia. Knossos invades. Bribe costs 200 Drachmas. It was time to invade Knossos. I put up with enough of their crap. Taking them down wasn't easy. It took Theseus, all 24 of my Hoplites, and a military strike by an Ally to take down Knossos. You now get to decide between two colonies. I will cover them both, in the way I went through them. ----------------------------------------------------------------------- Amphipolis - Land of Plenty ----------------------------------------------------------------------- Goals: Produce 12 Bars of Bronze in One Year 16 Bars of Bronze for Parent City Produce 16 Planks of Wood in One Year 24 Planks of Wood for Parent City Produce 24 Slabs of Marble in One Year 32 Slabs of Marble for Parent City Theseus' dear friend Pirthous, leader of the Lapiths, happily wed Hippodamia in a sumpluous ceremony that featured the best food and wine that Greece has to offer. When the thirsty centaurs heard about the ceremony, they couldn't resist the prospect of drinking the delicious wine, and attended the ceremony uninvited. Pirthous and Hippodamia graciously greeted the centaurs at first, but centaurs aren't known for their self-control, and they were soon completely drunk. The bespotted centaurs then did the unthinkable: They attempted to kidnap the bride! Pirthous was so outraged he has declared war on the centaurs, and Theseus has beseeched us to provide Pirthous with the raw materials he needs to make armor to help him in the war. An outpost here in Amphipolis will be perfectly suited to provide the raw materials that Pirthous needs the centaurs, however, are well aware of the bounty of the land around Amphipolis, and may prove to be unwelcome visitors again. ------------------ Map There is a ton of timber on this map. The growth of timber follows the 'kingdom road' on the left-hand side of the map. A river runs up the middle of the map. The bottom right-hand corner has timber and a large Marble Quarry. There is more timber at the top right-hand corner corner. If you look VERY close at the rocks, you'll see some copper-ore deposits. This is even easier to see if you are looking at the overview map. Panel You can build the following: Fishery, Timber Mill, Masonry Shop, Foundry, Palace, Tax Office, and the usual stuff. This city has only one purpose: turn out materials. This is basically a factory city. You just have to continue to churn out wood, marble, and copper for the other cities in Greece. This is an extremely simple episode to win. You don't need to worry about evolving your housing every high, since you only need a small population to get the industries up and running. Olympia buys more Marble. Corinth buys more Marble. Corinth buys more Marble. Gift of 12 Amporae of Wine from Eretria. Olympia buys more Marble. Mt. Pelion Invades. Bribe costs 150 Drachmas. Olympia buys more Marble. Mt. Pelion Invades. Bribe costs 200 Drachmas. Mt. Pelion Invades. Bribe costs 100 Drachmas. Mt. Pelion Invades. Bribe costs 150 Drachmas. Invasions will probably keep coming, so get out of there. I just wanted to stick in there a little while so I had more money for the next episode. ----------------------------------------------------------------------- Revolt in Ionia ----------------------------------------------------------------------- Goals: Rule Sardis Rule Delos Support 3 Triremes 960 People in Homestead or better 480 People in Tenement or better What wise sage advised to hold your friends close and your enemies even closer? Hippias, coward exiled from Athens long ago, has whispered his plans to [can't read my writing] you in the ear of Darius, King of Persia. Hippias has promised Darius eternal servitude if the king agrees to help him! Now, the battle has started, and Delos has entered the fray, revolting aainst the Persian city of Sardis. The clarion call has been sounded throughout Greece, and most city-states have agreed to set aside their differences and unite in one Greek front to help Delos and turn back Persians! Only Sparta and Corinth have turned a deaf ear on the cry of our Greek brother! ------------------ Colony Monument is available immediately This is how the World Map looks: Amphipolis (Colony) - Buys Nothing Sells Fish Tribute: 16 Marble Wood Bronze Marble Odessos (Vassal) - Buys Grapes Sells Wheat Tribute: 8 Marble Olive Oil Marble Mt. Pelion (Rival) - Needs Wine Produces Bronze Armor Sculpture Thermopylai (Vassal) - Buys Wheat Sells Fish Tribute: 6 Fish Olives Fleece Eretria (Ally) - Buys Wheat Sells Wine Olive Oil Plataia (Ally) - Buys Sculptures Sells Carrots Marathon (Vassal) - Buys Fleece Sells Wheat Tribute: 400 Drachmas Olive Oil Wine Corinth (Ally) - Buys Marble Sells Fleece Olympia (Ally) - Buys Marble Sells Nothing Sparta (Ally) - Buys Nothing Sells Nothing Delos (Rival) - Needs Marble Produces Fish Olive Oil Grapes Knossos (Vassal) - Buys Nothing Sells Wood Tribute: 6 Wheat Hattusas (Rival) - Needs Nothing Produces Nothing Sardis (Rival) - Needs Nothing Produces Nothing You should already have the housing goals met by now. The Sculpture Studio and Winery are both available now. Events ŻŻŻŻŻŻ Delos wants to become Ally. Eretria sells more Grapes. Olympia sells more Olive Oil. Sardis will conquer Delos. Sparta requests Olive Oil. Corinth requests Olive Oil. Military decline at Delos. Sparts needs Olive Oil. Gift of 7 Suits of Armor from Olympia. Military decline at Sardis. Gift of 12 Jugs of Olive Oil from Olympia. Corinth requests Olive Oil. Gift of 769 Drachmas from Delos. Olympia requests Wine. Gift of 24 Skeins of Fleece from Corinth. Amphipolis sells more Bronze. Gift of 7 Suits of Armor from Olympia. Amphipolis sells more Bronze. Corinth becomes Rival. Gift of 770 Drachmas from Delos. Olympia requests Wine. Sparta becomes Rival. 6 Hoplite Companies and 3 Triremes took Delos. They are now my Vassal, and they will pay a 6 Fish Tribute. Gift of 7 Suits of Armor from Olympia. I conquered Mt. Pelion. They are now my Vassal, and they will pay a 6 Bronze Tribute. Gift of 556 Drachmas from Delos Amphipolis sells less Bronze. Amphipolis sells more Bronze. Olympia needs Wine. Gift of 7 Suits of Armor from Olympia. Gift of 672 Drachmas from Delos. Gift of 12 Jugs of Olive Oil from Olympia. Olympia needs Wine. Gift of 7 Suits of Armor from Olympia. Amphipolis sells more Bronze. Gift of 748 Drachmas from Delos. Invasion of Sardis failed. Gift of 12 Jugs of Olive Oil from Olympia. Gift of 513 Drachmas from Delos. Amphipolis sells less Bronze. Olympia needs Wine. Sardis Invades. Bribe costs 525 Drachmas. Knossos Military Strike on Sardis is unsuccessful. Amphipolis sells more bronze. Sardis is conquered!! Now, you get to go to the Colony that you didn't choose. So, in my case, I'll be heading to Laurion. Walkthrough ŻŻŻŻŻŻŻŻŻŻŻ The housing requirements should already be met. Now is the time to really start to work on expanding your city. Build two more regular housing blocks, and one more Elite Housing block. You will need the extra workers (common housing) to man the Triremes, which need 100 employees each. Conquering Mt. Pelion would be a good idea here. You can get a more steady supply of armor for your growing army. You also need to start to produce a larger army, which will be needed to conquer all of the other city-states. In order to fatten your bankroll, import Bronze, and turn it into sculpture to sell it to Plataia. Sculptures bring in something like 640 drachmas, which is quite a chunk of money. Olympia will demand wine, so give it to them, as you need their Olive Oil. Continue to ignore Sparta and Corinth. They will eventually become enemies, and there's no stopping that, so just ignore them. With this growing city, you need to watch your food levels. If you are low, I suggest going with cheese. Instead of just adding a bunch of Dairies, put more Goats in the Meadow. Continue to add more Goats until you get a message at the top of the screen that says you need to build more Dairies before you can build more Goats. Doing this will get the remaining workers from the Dairies. If you find that you're producing WAY too much cheese, then give gifts of it to other cities. As for military, all I can say is build a big one, because you will need it now, and especially as you go further in this Adventure. ----------------------------------------------------------------------- Laurion - The Silver Mines ----------------------------------------------------------------------- Goals: Treasury of 7500 Yearly Profit of 1500 8 Bars of Bronze for Parent City Establishing a city here will be a boon to Athens. There is plenty of Silver Ore to be had here, silver that can be minted into the Drachmas that Athens will need to thrive. Living here won't be easy, though, because the land is very unkind. ------------------ Sardis is not under our control anymore. Map This map absolutely sucks. The map is very small, and has only a small area to build your colony. Don't build anything in the valley!!! Gift of 12 Baskets of Fish from Athens. Athens requests 1000 Drachmas. Gift of 12 Skeins of Fleece from Athens. Earthquake in the valley. Gift of 10 Baskets of Fish from Athens. Athens requests 862 Drachmas. Here is a list of the things I built that allowed me to win: - 2 Infirmaries - 1 College - 1 Podium - 1 Granary - 2 Storehouses - 1 Trading Post for Athens - 1 Trading Post for Olympia - Food Vendor - Fleece Vendor - 3 Maintenance Offices - 24 Homesteads - 3 Hovels - 1 Shack - 3 Huts - 5 Foundries - 13 Mints - 1 Fountain This resulted in a population of 880 with 19 (4%) unemployed. ----------------------------------------------------------------------- Vengeance ----------------------------------------------------------------------- - Rule Marathon - Rule Hattusas - Rule Eretria Darius has indeed remembered the Athenians, and now he, his son Xerxes, and the entire Persian War Machine are on their way to Greece to avange the humiliating defeat we handed the barbarians! Darius and the Persian fleet have set a swath of destruction through the Aegean, and Xerxes with Persian army, having already put down rebellions in Egypt and Babylonia, are marching towards us from the north. Already, Mount Pelion and Ithome have submitted to the Persians. After a conference on the Isthmus of Corinth, all city-states in Greece have agreed to unite to force the latest barbarian threat. Even Corinth and Sparta agreed to go on the alliance, albiet reluctantly. Even with all of Greece united, putting down the Persian military is a daunting task. ------------------ Just after seeing the name of this episode, war immediately jumped in my head. This episode and the next one are full of battles, and it's time to sharpen your military knowledge. Colony Monument is available immediately. New Industry: Olive Press New Culture: Stadium New Military: Armory Sparta becomes Ally. Corinth becomes Ally. I conquered Ithome! - Vassal - 5 Cheese Tribute Delos needs military aid. Knossos buys more Cheese. Sardis requests 1500 Drachmas. Knossos sells more Olive Oil. Sardis conquers Eretria. Hattusas demands 1500 Drachmas. Hattusas demands 2500 Drachmas. Gift of 12 Planks of Wood from Knossos. Thermopylai sells more Fleece. I conquered Eretria! - Vassal - 4 Grapes Tribute Hattusas demands 4000 Drachmas. Marathon needs military aid. Olympia sells more Olive Oil. Gift of 679 Drachmas from Laurion. Odessos needs military aid. Military decline at Hattusas. Gift of 726 Drachmas from Laurion. Gift of 24 Jugs of Olive Oil from Olympia. Ithome becomes Rival. Gift of 12 Suits of Armor from Mt. Pelion. Mt. Pelion becomes Rival. Corinth Attacks Sardis - Needs Troops Gift of 12 Baskets of Fish from Thermopylai. I conquered Ithome! -- Vassal - 5 Cheese Tribute Gift of 12 Baskets of Fish from Delos With our military aid, we and Corinth were able to conquer Sardis, and they are now an Ally who buys Olive Oil. Gift of 12 Jugs of Olive Oil from Knossos. Laurion requests 9 crates of food. Gift of 617 Drachmas from Laurion. Gift of 12 Amphorae of Wine from Marathon. I conquered Mt. Pelion! Thermopylai being attacked - Needs military aid. Gift of 12 Jugs of Olive Oil from Knossos. Gift of 24 Slabs of Marble from Amphipolis. Hattusas Invades. Bribe costs 3000 Drachmas. Gift of 11 Amphorae of Wine from Eretria. Military decline at Hattusas. Plataia under attack - Needs military aid. Hattusas is vulnerable. Gift of 24 Slabs of Marble from Odessos. Gift of 24 Bars of Bronze from Laurion. Gift of 12 Bushels of Carrots from Plataia. Gift of 620 Drachmas from Laurion. Gift of 12 Baskets of Fish from Thermopylai. We conquered Hattusas!! ----------------------------------------------------------------------- A Bride For a Hero ----------------------------------------------------------------------- Goals: Rule Sparta Rule Eretria Rule Corinth Slay a Monster Sanctuary to Apollo 960 People in Tenement or better Your old friend Theseus has one of the strangest habits. He's never satisfied with his current wife and is always on the lookout for a new bride. Antiope, sister of amazon queen, Hippolyte, is the latest woman to catch his eye, and he has abducted her. The Amazon nation is lot likely to stand idly by and just let their queen go. Meanwhile, strange things are afoot in Sparta and Corinth. Spies report that both cities are mobilizing their military forces in what can only be [can't read my writing] purpose. The Oracle of Apollo will come in handy to help you keep a watchful eye on their cities, but ultimately, Sparta must be subdued if you are going to fulfill your destiny. In the middle of all these troubles is Artemis. The Amazons and Spartans are both her people, and she's bound to do something to help the both of them. Ares, too, loves these warlike people, so don't be surprised if he gets involved. ------------------ There are only two changes in the panel: Horse Ranch and Oracle of Apollo. World Map Corinth and Sparta are Rivals. Olympia is a Rival. Elis, Taras, and Themiscyra have all blossomed into Rivals. I already had Eretria is a Vassal. Also, my housing goal was met. Sparta requests 12 Amphorae of Wine. Marathon sells less Wine. Themiscyra attacks Athens - Needs Troops We conquered Themiscyra - Vassal - 4 Wood Tribute Sparta requests 16 Amphorae of Wine. Knossos sells more Olive Oil. Sparta demands 24 Amphorae of Wine. Dragon in City - Northeast Corner Eretria under attack Gift of 12 or 17? (Can't read my writing) of Fleece from Ithome. Eretria under attack. Gift of 376 Drachmas from Laurion. Eretria under attack. Laurion needs 8 Crates of Food. Gift of 59 Sheaves of Wheat from Delos. Gift of 12 Sheaves of Wheat from Marathon. Eretria under attack. Knossos under attack. Gift of 24 Slabs of Marble from Odessos. Gift of 456 Drachmas from Laurion. Gift of 12 Baskets of Fish from Thermopylai. Gift of 24 Bars of Bronze from Amphipolis. Gift of 12 Bushels of Carrots from Plataia. Gift of 12 Suits of Armor from Mt. Pelion. Thermopylai under attack. Marathon and Eretria are both under attack. Gift of 12 Skeins of Fleece from Ithome. Military decline at Corinth. We conquered Taras - Vassal - Buys Armor & Olive Oil - Sells Fleece & Wine. Sparta Invades - Bribe costs 750 Drachmas. Gift of 12 Planks of Wood from Knossos. Marathon under attack. Gift of 330 Drachmas from Laurion. Gift of 24 Slabs of Marble from [My notes don't say] Eretria under attack Gift of 16 Jars of Olives from Ithome. We conquered Sparta! - Vassal - 3 Previous Strikes by other cities failed They will pay 12 Armor for Tribute. Military decline at Sparta. Gift of 371 Drachmas from Laurion We conquered Elis! - Vassal - Pays 7 Carrots in Tribute. Gift of 12 Bushels of Carrots from Plataia. We conquered Olympia! - Vassal - Pays 4 Fleece in Tribute Eretria needs 8 Crates of Food. Gift of 24 Skeins of Fleece from Thermopylai. Gift of 18 Wheels of Cheese from Ithome. Gift of 12 Jugs of Olives from Ithome. Gift of 12 Bunches of Grapes from Eretria. Gift of 24 Slabs of Marble for Odessos. We conquered Corinth!! ----------------------------------------------------------------------- The Hero's Habit ----------------------------------------------------------------------- Goals: 3 Sanctuaries Population of 5000 200 People in Estate or better 2400 People in Apartment or better Yearly Profit of 2500 Fulfill a forthcoming quest The time has come to build Athens into the greatest city Greece - The World - has ever known. Athens will be a center of culture and learning, and the greatest heros will call the city home. Only a few, monsterous obstacles remain in between you and the glorious destiny. Defeating three monsters could open up new possibilities. Theseus' womanizing habits [can't read my writing] have to cause problems for those associated with him. He and his best friend, Pirthous, havd decided that they must marry daughters of Zeus. Theseus and Pirthous are planning to raid the Underworld and steal Hades' wife, Persephone. If Hades wouldn't let Persephone go back to her own mother, he surely won't give her up to Pirithous and Theseus! Meanwhile, Hercules has been off in the land of Elis, serving as King Augeas' stable boy. He'll be looking for a new challenge soon, and Demeter might just have that for him. Jealous of Artemis' Menagerie of animals, she has been looking for some livestock to call her own. ------------------ The Arbor of Athena is the only new item in this episode. The map is all the same as far as I can see. Gift of 12 Planks of Wood from Knossos. Gift of 36 Jugs of Olive Oil from Olympia. Gift of 12 Bushels of Carrots from Plataia. Gift of 12 Bunches of Grapes from Delos. Gift of 12 Amphorae of Wine from Elis. Ithome sells more Olives. Gift of 12 Bars of Bronze from Mt. Pelion. Gift of 24 Slabs of Marble from Oddessos. Hades Invades. Cerberus is unleashed by Hades. Hercules Hall is available. Marathon sells more Wheat. Cerberus slain. Gift of 24 Bars of Bronze from Laurion. Quest for Red Cattle announced. This will require Hercules. Gift of 12 Skeins of Fleece from Taras. Gift of 24 Skeins of Fleece from Thermopylai. Gift of 24 Slabs of Marble from Amphipolis. Gift of 12 Amphorae of Wine from Eretria. Gift of 12 Baskets of Fish from Delos. Marathon sells more Wine. Gift of 12 Suits of Armor from Mt. Pelion. Minotaur in City. Theseus Hall is available. Gift of 12 Amphorae of Wine from Evis. Gift of 24 Jars of Olives from Ithome. Gift of 25 Slabs of Marble from Amphipolis. Gift of 12 Planks of Wood from Knossos. Plataia sells more Carrots. Ares Invades. Ares releases Dragon. Jason's Hall is available. Gift of 21 Wheels of Cheese from Ithome. Gift of 24 Bushels of Carrots from Plataia. Gift of 12 Baskets of Fish from Delos. Gift of 12 Amphorae of Wine from Marathon. Gift of 24 Slabs of Marble from Amphipolis. Gift of 24 Skeins of Fleece from Corinth. Gift of 12 Amphorae of Wine from Marathon. Laurion needs 9 Crates of Food. Lava errupts in the Southwest corner of map. Gift of 24 Slabs of Marble from Odessos. Gift of 12 Bars of Bronze from Mt. Pelion. Gift of 12 Amphorae of Wine from Eretria. Gift of 12 Amphorae of Wine from Marathon. Gift of 24 Jars of Olives from Ithome. Amphipolis sells more Fish. Gift of 12 Amphorae of Wine from Elis. Gift of 24 Bushels of Carrots from Plataia. Gift of 17 Skeins of Fleece from Ithome. Gift of 12 Bunches of Grapes from Delos. Gift of 12 Amphorae of Wine from Eretria. Gift of 24 Skeins of Fleece from Thermopylai. Gift of 12 Bunches of Grapes from Delos. Gift of 36 Jugs of Olive Oil from Olympia. WIN!! --------------------------------------------------------------------------- The Voyages of Jason --------------------------------------------------------------------------- ----------------------------------------------------------------------- Rescuing a Hero ----------------------------------------------------------------------- Goals: Fulfill a forthcoming quest Slay a Monster Treasury of 3,000 Zeus has put a curse on your family, the house of Aeolus, decreeing that it shall never rule an empire. There is only one way to lift the curse, and you will need the help of three of Greece's most famous heroes. Theseus purportedly knows more about this curse, but Hades is holding the hero captive in the Underworld, and the great god will loose Cerberus upon anyone who dares to interfere with his plans for Theseus! Meanwhile, all of Greece is talking over the Centaurs' latest antics at Pirthous' wedding. Intoxicated as usual, the Centaurs ruined the ceremony when they tried to carry off the bride. Now, the Centaurs are on a drunken rampage through Greece, looking for more wine, and leaders of cities everywhere are jealously hoarding their supplies of the beverage. You would be wise to do the same should you receive some. ------------------ Start your first housing block in the northwest corner of the map, near the immigration point. This is the best starting point. As with all cities, you must concentrate your production on food and fleece, as those are the first two essential building blocks for upgrading your housing. For food, you can produce cheese. Produce cheese until it's coming out of your citizens' ears, and when you have too much, either export it or send it off as gifts. Early in this episode, two important events will take place: a quest, and you will be offered a gift of wine. The quest will require Hercules. Hercules' hall needs wine in the city, so be sure to accept that gift. Build Hercules' hall, and right-click on it to see what else it needs. Hercules' Hall requires lots of cultural access, so that is an important aspect. Due to the nature of gifts of wine, build a Storehouse that's geared to "accepting" only wine. Due to the lack of Olive Oil here, you can only gain "tenement" level for your housing. These hold 40 people a piece, so to gain the 1500 population for Hercules' hall, you'll need 38 full tenements. Stymphalus will request food and wood on occasion. They are your rivals, so it's up to you whether or not you send them what they want. If they attack because you didn't give them the goods they wanted, try bribing them. Cerberus will make its way into the city north of the eastern meadow. He will kill and people or sheep that get in its path, as well as destroy any nearby buildings. When your population is large enough, you can begin your wood industry. Lemnos is importing it, so sell it to them. Then, it's all up to Hercules to do the quest and kill Cerberus. ----------------------------------------------------------------------- Return of Theseus ----------------------------------------------------------------------- Goals: Fulfill a forthcoming quest Slay a Monster The immortals are quite busy these days! Dionysus has become aware that you were instrumental in freeing Theseus from the Underworld! The god is quite please by this news because he needs Theseus' help. Who knows? Maybe if you can convince Theseus to help Dionysus, the God of the Vine might reward you. Unlike Dionysus, Artemis is completely fed up with mortals. It seems that a goddess cannot bathe anywhere any more without some mortal peeping at her. The goddess is so completely disgusted that she's decided to release her entire collection of oversized stags, boars, lions, and hares into the world to vent a fury on all mortals. If you ever find yourself in need of Theseus' help, you should know that his Hall must be located close to the city's Palace. After you build the Hall, right-click on it to see if you have it close enough. ------------------ You will get the opportunity for going on yet another quest. However, before that happens, continue to trade wood, cheese, and fleece. Theseus will eventually become available for the quest. You are also given the opportunity to build a Palace, which will allow you to make a military, and you'll also need the Palace, since Theseus' Hall must be built near it. You should be receiving plenty of wine and marble in gifts. You can send excess cheese, wood, and fleece away as gifts. If the Calydonian Boar hasn't appeared int he city at this point, send Theseus on the quest. ----------------------------------------------------------------------- A New Hero Arrives ----------------------------------------------------------------------- Goals: Fulfill a forthcoming quest Treasury of 5,000 24 Jugs of Olive Oil for Colony 24 Skeins of Fleece for Colony 24 Sheaves of Wheat for Colony Before Theseus left your city, he told you a sad story: 'Once, two children, Phrixus and Helle, were in grave danger and tried to escape across the sea on the back of a golden, winged ram. Helle lost her grip on the animal and plunged into the sea, but Phrixus managed to hold on. When he arrived in Colchis, he sacrificed the ram to Zeus and gave King Aeetus, Colchis' ruler, the fleece. Retrieve th Golden Fleece, and Zeus' curse will be lifted, but returning the fleece to Greece - hee hee, that rhymes! - won't be easy. You'll require the services of a third, great hero. In other news, Hercules has been busy scaring birds away from Stymphalus. These weren't your garden-variety sparrows! These were huge, ravenous birds that weren't picky about what they put in their beaks: animals, crops, humans - everything tasted good to them. Luckily, Hercules managed to drive the birds away with Hephaestus' castanets - though no one is sure if it as the noise of the castanets that scared the birds off, or the flamenco that Hercules performed as an accompaniment. Regardless, Agapenon, the leader of Stymphalus, is very thankful for Hercules' help. When you honor Athena with a sanctuary, she will plant a sacred grove of olive trees for your citizens, and you can ask her for gifts of olives and olive oil. You will certainly need her help to suceed here. ------------------ Elite Housing and the Arbor of Athena have to be two missions here. Athena will be needed to provide Olive Oil for the Elite Housing. You will have to rely on Naxos for your sculptures. Wheat Farms will be required here. Without wheat, you cannot build the horses that are required for Jason to make his appearance. You also have to set aside some wheat for a colony. Once Olive Oil becomes available (after you build the sanctuary), be sure that your common housing gets some of it. This will allow them to upgrade, and will allow for more people to move in, and you'll get a larger workforce. Put your Elite Housing block down once you have a supply of Olive Oil. Since upgrading the common housing has boosted the workforce, you should be able to build Triremes. Trireme Wharves need 100 employees each, so if you don't have 300 employees, build another small common housing block. ----------------------------------------------------------------------- The Way of the Sickle (Corcyra Colony) ----------------------------------------------------------------------- Goals: Sanctuary to Dionysus 32 Amphorae of Wine for Parent City 32 Sheaves of Wheat for Parent City 16 Pieces of Sculpture for Parent City The Island of Corcyra is Dionysus' gift to you for helping him retrieve the Horn of Amalthea. The island is the home of his nurse, Macris, who is also one of Demeter's favority nymphs. As a result, this land is doubly blessed - It is perfect for the cultivation of both grapes and wheat. Dionysus is feeling generious and might reward you even further if you build a sacred grove in his honor. ------------------ Combat won't be the focus on this level. Instead, you have to make a working economy. Start by building a common housing block. Iolcus will send you olive oil, fleece, and wheat, so have a Storehouse and Granary to accept those goods. The faster you evolve your housing, the better. Do this with culture access, the gifts of various goods, and appeal. When you've got a fairly large workforce, start your wine industry. You will need lots of cash so you can import the sculptures that you need to build the sancturay for Dionysus, and the 16 you'll need for your Parent city. Once the wine industry is thriving, and you're getting plenty of cash for exporting it, begin importing marble and wood. You'll also need that to complete the sanctuary for Dionysus. ----------------------------------------------------------------------- The Way of the Sword (Corinth Colony) ----------------------------------------------------------------------- Goals: Support 2 Triremes Support 12 Hoplites or better Produce 36 suits of armor in one year Since I didn't choose this level, I don't know the story leading into it. The walkthrough is taken from the Official Zeus site. ------------------ One word: lava! In Corinth you are asked to build a big city replete with large-scale industrialization and an Elite Housing district. But if you happen to build this city in the wrong place, you are going to seriously regret it. Why? Because a few years into the episode there is going to be a huge earthquake and volcanic eruption in the northeast corner of the playing area, right about where most people decide to do their building. You can save yourself a lot of grief by planning your city with this in mind. Build your Common Housing block on the lower plateau near the southeast corner of the playing area. Gifts of food, fleece, and olive oil from Iolcus should be enough to get you started. Next build a large wheat industry to supply food to your growing population. You may eventually need to import fleece and olive oil, but for now you can survive off the supplies sent from Iolcus. As soon as your employment situation allows, set up a large bronze and armor industry on the plateau containing the copper deposits. You will need armor for your elite housing, for export, and for requests by allies, particularly Iolcus. Also, develop a wine industry for exporting and for supplying your Elite Housing. You will need to set up a small Elite Housing district to support the twelve hoplites required. You may want to wait until after the lava hits so you can avoid having all your work destroyed. You will need only three Manors to support the twelve hoplites. Eventually, a huge earthquake will rip through the meadow. You can build small bridges over the cracks in the ground, but there's not much point, because soon the lava will come and make the ground it burns permanently impassable. Afterwards, you can rebuild anything that was destroyed in the land not eaten up by the lava flow. To meet the armor production requirement, you will need nine or ten Armories working full-tilt for a year. You can then harvest the additional wood you need to build the two triremes. You will probably be subjected to several invasions from your rivals. At least some of these invasions will probably be by sea. One way to deal with sea invasions is to try to sink the enemy transports before they land. You can do this with triremes or with rabble units stationed along the shoreline. The rabble will unleash a hail of stones and may be able to sink the transport ships before they unload their deadly cargo. When you have finished meeting the three goals, you will be sent back to Iolcus to complete the adventure. ----------------------------------------------------------------------- Iolcus Thrives ----------------------------------------------------------------------- Goals: 4 Trading Partners Sanctuary to Zeus Population of 4000 Treasury of 10000 72 People in Residence Iolcus is on the verge of becoming the pre-eminent power in all of Greece. With a colony to call your own, you have begun to build a kingdom. Now, you have begun to build a kingdom. Now, you must spread your influence throughout Greece, making friends with those who treat you with respect and putting down those who oppose you. As you near the end of your journey, Iolcus will shine forth, and its power will not be eclipsed. It is now time to thank Zeus for lifting the curse on your house and enabling you to become a great leader. Building a sanctuary in his honor is sure to please him, and he smiles upon you. ------------------ Tax Offices are finally available. Begin taxing the city as soon as you can. The Elite Housing pays the most for taxes, so be sure that they are passed by a clerk. Try and get your Elite Housing some horses. Horsemen are better in combat, and you will have a little bit of combat on this level, since you need 4 trading partners. Conquer Lemnos when you have a nice army. You will now get them as a trading partner. When you have the proper amount of marble, begin building Zeus' sanctuary. Getting the goods could be troublesome. If you have a large army and navy, you could raid the cities for large amounts of marble and sculptures. Since you have Allies, you could just conquer them, and make them your Vassals, thus paying you a tribute. Conquer cities until you have your 4 required trading partners. After that, just work on your Elite Housing to match the requirement. --------------------------------------------------------------------------- Hercules' Labors --------------------------------------------------------------------------- ----------------------------------------------------------------------- The Labors Begin ----------------------------------------------------------------------- Goals: Produce 30 Skeins of Fleece in One Year 250 People in Tenement or Better Treasury of 7,500 The Seer emerged from the Oracle at Delphi and uttered these words: 'I see two people walking together towards greatness. One of these people is a hulking man, stronger than anyone else in the world. The other person is incredibly good-looking and extremely smart. Hercules is the muscle-bound man, a son of Zeus who has incurred the wrath of Hera, Zeus' wife. She drove Hercules to madness, and he killed his wife and children. Since that fateful day, he has traveled around Greece, doing good deeds to atone for his sins. 'The incredibly good-looking and smart person is you. You are destined to become the ruler of a great dominion, and some of the immortals will call you friend. But that day is some time from now, and you have much to do before that beautiful day dawns. Along the way, your fate and Hercules' fate will be intertwined. His enemies will become your enemies, his friends, your friends. Your path to glory begins with establishing the city of Tiyrns in Argolis and introducing it to the world! You'll have plenty of time to build Tiyrns into a thriving metropolis later. If you try to build a large city now, you will have difficulty later. ------------------ Start a housing block near the immigrant entrance. Do not build a huge city here. You can't afford to do it this early in the game. Instead, concentrate on a few dozen houses. Just meet your requirement, that's a good suggestion. A thriving fleece industry will be very important. Fleece is needed for the development of housing, thus other cities will want it (via trade). To get the housing to the Tenement level, provide food, fleece, culture, and some appeal. Exporting excess fleece would be wise, as it brings in a little more money. ----------------------------------------------------------------------- The Amazon World (Ephasus Colony) ----------------------------------------------------------------------- Goals: Fulfill a forthcoming quest 18 Bars of Bronze for Parent City 8 Planks of Wood for Parent City Traders from the amazon city of Cyme have told you about this spot, and it is exactly as they described: rich in copper ore. Certainly no one from Greece has ever ventured into this area, and it is rumored that the Amazon capital is nearby. If the gods hear that you've discovered the city, one of them just might ask you to find something else... ------------------ This colony is only here to provide wood and bronze, so you will not need a large city here....it's more of a "work camp". Throw down a housing block near the immigration point, and search for urchins, which will provide you with some food. As I already mentioned, a high housing development isn't really necessary. Tenement level will be more than enough. You will, however, need a population of 1500 to call for Hercules, so he can take care of the quest. ----------------------------------------------------------------------- Gods In The World ----------------------------------------------------------------------- Goals: Slay a Monster Sanctuary to any god While you were busy establishing a colony, Hercules was headed for Troy where he whisked Hesione, Princess of Troy, out of the jaws of Poseidon's gruesome Kraken. How did Hesione manage to find herself in this scrape? Her father, King Laomedon, refused to keep his promise to pay Apollo and Poseidon for building the walls of Troy. So, the gods punished Troy with plagues and floods, and the only way for Laomedon to save his city was to sacrifice his daughter. Now, Poseidon and Apollo are enraged that Hercules has meddled in their affairs...and they are well aware of your connection to this hero! And the Kraken, whose taste buds were primed for a bite of himan, is very hungry. Elsewhere in the world, The Centaurs, who are always on the look out for a new source of wine, have taken notice of you and your kingdom. Trouble might not be far off! ------------------ Hercules seems to be causing more trouble than he's doing good at this point in time. You'll have to think fast in a few situations here, so be prepared. You can export fleece and import olive oil from Lerna, so build a Trading Post with them. Since you'll need to build a Sanctuary, you will need some sculptures. So, you'll have to get some bronze if you're going to make them. You'll also need wood for the Sanctuary. For the remainder of the required goods for the Sanctuary, you'll have yo wait for Mount Pelion to blossom. The Centaurs own Mount Pelion and Mount Malea, so they will request wine. Get ready for Kraken. You'll need to get Perseus for this job. With Kraken wandering your waters, it's wise to keep an eye on where he is. Keep any Piers somewhat empty, since Kraken will come along and tear it to shreads. Get your fleece industry going! A while back (different adventure) I said that you should build a big cheese industry. Do the same with fleece. You'll need to develop a large treasury for the upcoming colonies. You should also find plenty of trading partners for the fleece. ----------------------------------------------------------------------- The Hydra (Lerna Colony) ----------------------------------------------------------------------- Goals: Slay a monster Fulfill a forthcoming quest Lerna is a place of great beauty, with fertile land perfect for the cultivation of Olive Trees and Grapevines, and a lake filled with plentiful fish - A perfect paradise except for creating little multi-headed problem. The hideous Hydra stalks the shores of the lake, destroying anything that comes in its path. Only your friend Hercules is strong enough to dispatch this creature, and rumor has it Aphrodite is looking for a hero to help her find some vegetable or fruit ot something. The gods can be so hard to understand. ------------------ Hercules will be in demand on this episode. He's involved in both getting the quest done and killing Hydra. Lerna can produce olive oil and wine, but you'll need fleece for this level. Fleece and olive oil, of course, are both needed to evolve your housing. Wine will be needed for Hercules. ----------------------------------------------------------------------- War with The Centaurs ----------------------------------------------------------------------- Goals: Support 8 Hoplites or Better Population of 2500 Did you ever hear the one about Hercules and Pholus? It seems that the hero had wandered deep into the Centaur territory of Erymanthus in pursuit of a boar when he grew quite thirsty. The Centaur Pholus was willing to share his wine with Hercules, and they were soon raising flagon after flagon of the beverage. It wasn't long before a horde of other centaurs decided to join the party! One thing led to another, as things usually do when there's wine involved, and Hercules slew many of them in self-defense. The Centaurs, of course, are none too pleased and are plotting their revenge against Hercules and anyone associated with him. ------------------ Increasing your population will be the first objective, if you don't already meet the goal, that is. ^_^ In order to meet the Hoplite requirement, you'll need armor and wine, since you have to develop a small Elite Housing block. ----------------------------------------------------------------------- The Fallen God (Lemnos Colony) ----------------------------------------------------------------------- Goals: Population of 2000 Sanctuary to Aphrodite Poor Lemnos was in the wrong place at the wrong time. Once, Hephaestus enraged Zeus by disobeying him. Zeus cast Hephaestus to the earth from high atop Mount Olympus. Unfortunately for Lemnos, Hephaestus landed right on top of it, and the impact stirred up the land so that what once used to lie underneath it was now on top of it. When Hephaestus tried to stand up after his fall, he found that he had been lamed! It was useless for Hephaestus to try and retaliate against Zeus - afterall, tangling with Zeus was what got him inito this mess in the first place. So, Hephaestus decided to take his anger out on the island that broke his fall, and he has been pounding the land ever since. Due to the strange geography of Lemnos, getting food to your people can be very time consuming. If your population grows too large, you'll have trouble feeding everybody! ------------------ The way I chose my colonies was a little bit backwards, since in the last one, we needed a population of 2500, and this one needs 2000. Oh well, it makes this one that much easier I guess. ^_^ This is the land of mining. Silver and Marble will be key here. Silver, of course, serves as a source of instant money. Marble can be exported, given away as gifts, requested from Tiryns, and used for the Sanctuary. Surf's up, dude! No, really. Tidal waves will occasionally come to shore, so be on the alert. Building the sanctuary faster is better. Hephaestus will invade, and your city can't take punishment from him forever. Get the sanctuary finished, so Aphrodite can deal with the problem. ----------------------------------------------------------------------- The Tables Have Turned ----------------------------------------------------------------------- Goals: Population of 3000 Rule Mt. Pelion Sanctuary to Zeus 40 People in Mansion or Better It seems ages now since you first heard how your fate woule be intertwined with Hercules. Many of the friends you had then are now your enemies, and one of your oldest enemies has become your friend. Nemea is now an ally, thanks to the exploits of the great Hercules, who has killed a ferocious lion that was attacking the city. Grateful Ronphus, Nemea's ruler, has begun rebuilding his decimated city. The Amazons and Centaurs, who were once your friends, continue to cause trouble and the time has come to exert your dominance over them. Capturing Mount Pelion, a prominent Centaur stronghold, will send them a loud and clear message that you are not to be trifled with. Of course, the more things change, the more they stay the same. Apollo, Poseidon, and Hephaestus still have [can't read my writing] plans to extract revenge on you. His time to call Zeus, Hercules' father, to ensure that these warring deities will never be able to harm the city again. ------------------ Get your elite housing as advanced as you can here, as the more Hoplites, the better. You'll need them for overtaking Mount Pelion, since they will be a source of marble, which is needed for the sanctuary to Zeus. You will probably be attacked several times in this episode, so make sure that you have armor to support the army. Defend your city until you meet the rest of the requirements. --------------------------------------------------------------------------- The Peloponnesian War --------------------------------------------------------------------------- ----------------------------------------------------------------------- A Kingdom Reborn ----------------------------------------------------------------------- Goals: 800 People in Homestead or Better Not so long ago, Sparta was the greatest city in the Peloponnese. Menelaus and his beautiful wife Helen ruled over all, and people were content. But then, Paris of Troy abducted Helen, and a great war broke out. Through cunning and strength, our soldiers won the war, but things weren't the same when Menelaus returned to Sparta. The city sooncrumbled, and only a few ruins remain of what was once a glorious city. The time has come to establish a new Sparta on new land! The new Sparta will rise in glory and power, and one day eclipse the prestige of the old Sparta! ------------------ Throw down a housing block near the immigration point. Build a Hunting Lodge or two to get a little food in the city. When employment allows, start wheat farms. You can export wheat to turn a profit, which will be important. Get some fleece into your city. You'll also need some culture and appeal, and soon you'll meet the Homestead housing requirement. ----------------------------------------------------------------------- Sparta On The Rise ----------------------------------------------------------------------- Goals: Sanctuary to Ares Rule Olympia If we are to build a mighty army, our citizens must have some olive oil. We don't seem to have any here in Sparta, but word is that puny city Olympia makes it. We haven't had any fun in so long - let's go take over Olympia and get their olive oil! We could probably get Corinth to join us, andmaybe our beloved Ares will come along! Maybe Olympia will get word of our plans and even try and attack us! Wouldn't that be a gas? Meanwhile, the cult of Dionysus is on the rise in Greece. Wine does have its purpose - A drop or two can go a long way to quenching one's thirst. But, why anyone would drink to excess is a mystery. Still, the drunken lout seems to hold a strange appeal to others around the country, and they would swoon at the mere mention of his name. And, what is the rising in the east like the sun? We hear rumblings of a new empire that is gaining some prominence. ------------------ Use all of the wheat that you're making to give as gifts to Thermopylai and Athens, since they both produce marble, which you will need for the sanctuary to Ares. When making the sculptures for the sanctuary, you only need two, but you can sell excess ones to Corinth. This will allow you to make additional money, which can be used in the next episode. Once you get Ares' Fortress built, conquer Olympia. It shouldn't take much if you send Ares and his Guards. ----------------------------------------------------------------------- War With Persia ----------------------------------------------------------------------- Goals: 20 Skeins of Fleece for Colony 20 Sheaves of Wheat for Colony 2 Sanctuaries 80 People in Mansion or Better The leader of that upstart empire causing so much trouble for those feeble cities has finally reveiled himself. He calls himself Darius, King of Persia, and he is quite a jokester. He has sent word that he claims Sparta, along with the rest of Greece, as a subject! Maybe a mere declaration of supiority is enough for wine-soaked cities like Eretria to surrender, but that silly little ploy isn't going to work on us! I don't know why we've been dragged into this, because this is Athens' problem anyway. The Athenians started a revolt in Ionia, and now that Darius is attacking them in return, they realize that they've bitten off more than they can chew. Gluttony just doesn't get you anywhere! Hipponac of Corinth has the right ideas, though. He's planning on an all-out attack on Sardis, the capital of those barbarian Persians. ------------------ This level will require you to make a large elite housing area. The elite housing is required for the goal, of course, but it is also necessary for defending your city as well as conquering other cities. Elite housing also allows you to make more money. This is due to the tax increase, which is quite large. By now some common sense has come into play. Importing raw good and making them into finished goods is much cheaper than just importing the finished goods. Since acquiring all of the necessary goods for an elite housing area can be expensive, try and make what you need by importing things. As I've mentioned, the elite housing area is important, and this episode allows you to build up to Estate level, which will allow for four horsemen at a single estate. Horsemen are a distinct advantage (2X as powerful as a hoplite), and it would aid in your chances in defeating youe enemy. If you choose Hephaestus for the sanctuary, he will provide you with deposits of copper ore, which could be used for producing armor, which, of course, will be used for your army. ----------------------------------------------------------------------- The First Skirmishes (Taras Colony) ----------------------------------------------------------------------- Goals: Fulfill a forthcoming quest Rule Odessos Taras looks to be the perfect place to station a Spartan army. Plus, our spies have told us that somewhere in the vicinity is the city of Odessos, Athens' source of wheat. If we can crush Odessos and cut off Athens' food supply, then Athens' downfall is certain. And, our great god Ares has promised to help us find Odessos if we help him to retrieve something he wants! ------------------ Use the wheat and fleece you get from Sparta to get your city started. You'll need to get a decent-sized common housing city here, as well as an Elite Housing area. For food, go after the boars and go fishing. You will need to grow grapes to produce wine. The wine will be needed for Hercules and his hall. Once you've summoned him, you can export any excess wine for profit. You will have to do some importing of wheat, olive oil, and armor. These things will be needed for the elite housing. Hold off on Hercules' Hall until you've gotten your elite housing set up. Once Hercules returns from his request, send everyone after Odessos, and you'll win this episode. ----------------------------------------------------------------------- The First Skirmishes (Ithaca Colony) ----------------------------------------------------------------------- Goals: Slay a Monster Slay a Monster Rule Delos Support 2 Triremes Since I didn't choose this level, I don't know the story leading into it. The walkthrough is taken from the Official Zeus site. ------------------ Like Taras, Ithaca is made up of a string of islands. However, it has more room on which to build. You're going to need it, since this episode requires a lot of workers. The introduction to Ithaca provides some good strategic hints. Two fearsome monsters, both of which require Odysseus to be killed, will terrorize you. Scylla is a particularly nasty monster who will make it hard for you to gather food from the seas around Ithaca. Therefore, make summoning Odysseus your primary goal. The requirements for his Hall include: - Excellent popularity - Excellent city-wide health - 8 elite houses - 32 jugs of olive oil - 16 amphorae of wine As you can see, Odysseus is quite a demanding Hero. Focus on meeting these requirements as quickly as possible. Start by building your housing block not too far from the immigrant entrance in the top-right corner of the playing area. Gather urchins along the shore and set up Fisheries for additional food. Hint: you can greatly increase the yield from urchin gatherers and fishermen by following two rules. First, place the Fisheries and Urchin Quays as close as possible to the food source. Second, place an "accepting" granary right next to the buildings. These two steps can more than double rate at which these workers gather and store food. To get food to your housing, build a granary near the agora set to "get" fish and urchins. Scylla will occasionally drop in on your coastal food industries and mangle a few buildings. Be quick to replace any that are lost. You will receive gifts of food and fleece from Sparta, so build a Granary and Storehouse to store them. These should help you evolve your housing up to Tenement level while you begin expanding your city. You will eventually need to import fleece. To further evolve your housing, import olive oil as well. Set up a large marble industry. Marble can be exported to Elis and Olympia. Note that Hermes will continuously harass Elis during the episode, often cutting off trade with them. Still, even when you aren't able to trade with Elis, you can send them gifts of marble to butter them up, and then request goods or cash from them in return. You will need fleece and olive oil just to place the eight elite houses, in addition to the amount you will need stored to summon Odysseus. You have a choice. You can import and/or request these goods early in the mission, or you can take the time to develop triremes to raid your rivals for the goods, as suggested in the introduction. Triremes require wood, armor, and lots of workers. You can produce wood with Timber Mills. For armor you can import it, request it, or manufacture it with imported bronze. Importing bronze and exporting armor is also a good way to make lots of money in Ithaca. Whether you get the goods for Odysseus by guile or by force, move quickly. Already Scylla is harassing your shores, and Cyclops is on the way. To summon Odysseus, you also need to have excellent popularity. Popularity can be seen on the overview control panel tab. Increase popularity by lowering taxes and raising wages. Keep an eye on your employment situation, since tinkering with wages affects the number of workers in your workforce. You also need to ensure that you have excellent citywide health. Use the hygiene overlay in the hygiene and safety control panel to see which houses need healer access. Once you accomplish all these goals, summon Odysseus. Hopefully, you will be able to do this before the Cyclops invades. Having killed the monsters, you need only build two triremes (if you haven't already) and conquer Delos. Sending the two triremes and Odysseus should be enough, but if you throw in a few hoplites and maybe the help of an ally, you will be sure to triumph. Then it's on the grand finale! ----------------------------------------------------------------------- All Out War ----------------------------------------------------------------------- Goals: Rule Athens Rule Amphipolis Rule Delos Rule Eretria 50 People in Estate or Better Athens has really gotten too big for its britches! They have attacked Melos, killing all of its men and enslaving its women and children, for refising to participate in that silly Delian League! It's up to us to put an end to this foolishness! As soon as we conquer Athens, Amphipolis, Delos, and Eretria, we can return the world to normal. ------------------ Just by looking at the name of this episode should give you an inclination for what you'll be in for here. You will have to build up your Elite Housing, because you will have a lot of military action to take on, and I don't mean just offensive. You will be attacked from the various other nations, so be prepared. You can use walls and whatnot to aid in the defense of your city. Some will attack via the sea, so try and sink the boats before they land their troops. --------------------------------------------------------------------------- The Trojan War --------------------------------------------------------------------------- ----------------------------------------------------------------------- The Oath ----------------------------------------------------------------------- Goals: Produce 64 Sheaves of Wheat in One Year Produce 16 Amphorae of Wine in One Year 1000 People in Townhouse or Better Treasury of 5000 The conversation at the dinner table tirned from the subject of the city you were on the verge of establishing to the fair Helen, beloved by everyone in Greece, who was about to choose a husband. Odysseus said, 'Let us all swear an oath to protect Helen and to support the man whom she chooses as a husband! We owe her no less! We shall name the oath after Helen's father and call it to the Oath of Tyndaneus!' All shouted in assent, and Odysseus administered the oath to each person. Everyone was too busy celebrating to notice that Odysseus did not take the oath himself, but the hero wouldn't have less than noble intentions. Now that the festivities are over, you must return to your land to begin building the kingdom of Aulis is earned. Soon, your city will match the cities that your friends Agamnemnon, Odysseus, and Ajax lead! You can count on your friends sending you city-warming presents to help you start your city. ------------------ Begin the city near the immigration point, of course. Use the nearby meadow to place a half-dozen Wheat Farms. This will get you plenty of food, and it also is required for a goal. Remember that you'll need a full dozen or so to meet the goal, so you will need to gradually add more and more farms. After you've got the wheat farms up, you'll want to start your fleece and olive oil industry. These products are required for the evolution of your housing. You should also set up a Gymnasium or two, depending on how large your city is, as this will evolve your housing. Wine is your next priority. Build a bunch (7-10) wineries to handle this chore. Once you have the wine industry running well, you can meet the goal, and you can also export excess wine. ----------------------------------------------------------------------- The Beauty Contest ----------------------------------------------------------------------- Goals: 32 Skeins of Fleece for colony 16 Jugs of Olive Oil for colony 16 Planks of Wood for colony 64 Sheaves of Wheat for colony 12 Suits of Armor for colony Treasury of 15000 At the wedding of Thetis and Peleus, Paris of Troy was asked to award a golden apple to the most beautiful goddess. The contestants were Athena, Hera, and Aphrodite. 'Very nice, ladies. That concludes the talent portion of our competition. Now, the Interview: If you are crowned most beautiful goddess,' Paris asked the women, 'what would you do?' Hera replied, 'If I win, I'll use my title to bring world peace and to help all the little animals.' 'If I win,' Athena said, 'I'll make sure that everyone has olive oil and bake everyone a batch of cookies!' Finally, Aphrodite said, 'If you choose me, I'll arrange for you to take Helen, the most beautiful woman in Greece, as your wife. I hope I win, because I just love golden apples!' Paris carefully considered each goddess' answers, but, intrigued by the prospect of being married to the most beautiful woman in Greece, chose Aphrodite. It was not long before Paris found Helen, tore her away from her husband, and brought her back to Troy. Now, Menelaus has declared war on Troy, and everyone bound by the Oath of Tyndaneus is rallying to his side, and other leaders have taken up Troy's part. Calchas the Seer had this to say about the impending war: 'Though rescuing fair Helen may seem simple, be forwarned that many pbstacles will stand in your way. Many will be old and gray by the time they return home.' Agamnemnon and his soldiers have already left Greece to attack Troy, but Troy's walls, built by Apollo and Poseidon, are incredibly strong. Only an intense, continual siege will be enough to break through the walls, and this type of onslaught will only be possible if the Greeks have a camp close to Troy. But,mayb e Agamnemnon will be lucky... On the home front, you must prepare for further attacks on Troy by asking other cities to give what they can to you to support the war effort. ------------------ The goals here are very easy to meet. Just use your knowledge of Zeus so far to complete this level. One thing you should know is a higher (20,000 - 30,000) treasury will give you a better shot if you choose to go to Tenedos after this episode is over. -- Rob ----------------------------------------------------------------------- The Great God Zeus (Pergamum Colony) ----------------------------------------------------------------------- Goals: Sanctuary to Athena Sanctuary to Zeus Population of 2000 The Seer from the Oracle has yet another prophecy: 'This far, Zeus has been on the sidelines of this great wat. Build him a Sanctuary, and he will gladly join your side. The Trojans won't stand a chance. Build a Sanctuary to the great goddess Athena, too, and she will protect the city from harm! Of course, building a sanctuary to Zeus in the heart of Ionia is bound to rile up the gods that have taken Troy's side, and they won't be too thrilled about the sanctuary to Athena, either. They won't hesitate to make your life miserable and do what they can to prevent you from constructng the sanctuary. It would be wise to begin construction on the sanctuaries as soon as you can. The sooner you have both of these gods firmly in your corner, the better off you'll be. You may need to rely on your allies or even your rivals for the things you need to make the city thrive. ------------------ Here's a wonderful level. It's not very common that you'll have to build more than one Sanctuary in a Colony, and this is the exception. Start your housing block near the immigration point, ans set up a few granaries and trading posts, as you will be receiving a lot of gifts from Aulis to start the city off with. While you're upgrading your housing with the gifts from Aulis and by using culture and aesthetics, work on the permanent aspects of the city. Relying on gifts for a city will not get you far, so get the traditional industries and trading posts up, so you can make goods, and trade them with other cities. You'll need to import Olive Oil to upgrade your housing. I earlier mentioned Sanctuaries. You'll want to begin importing wood and marble amost immediately, since you've got some mighty big sanctuaries to construct. To decrease the amount of olive oil you'll need to import, start with Athena's sanctuary. You can pray to her for olive oil. :-) You'll also want to get the Bronze industry running. Bronze is required in the production of sculptures, which will be required for the sanctuaries, and you'll need several of them for the sanctuaries. ----------------------------------------------------------------------- The Hero Odysseus ----------------------------------------------------------------------- Goals: Fulfill a forthcoming quest 16 Planks of Wood for colony 32 Skeins of Fleece for colony 16 Jugs of Olive Oil for colony 64 Sheaves of Wheat for colony 24 Suits of Armor for colony Just outside the walls of Troy, the Greek army captured an old man named Helenus. Like most old men in Greece, Helenus was a great seer, and he weighed in with his two drachmas: 'Did anyone mention the Palladium yet? There is an object held within Troy's walls, an object that Poseidon himself gave to the city when he was building its walls. Troy will never fall as long as it has possession of this object. You'll need to retrieve this object if you went to win the war! Only Odysseus, grand son of the master thief Autolycus, will be able to retrieve this magical object, and the great hero has been acting quite strangely lately. He is the only great leader who has yet to participate in the war effort against Troy, pointing out that he never swore the Oath of Tyndareus. Later, he was spotted laughing hysterically, sowing salt into earth around his Palace, rendering it infertile. Crazy or not, Odysseus is the only one who can help. Maybe if you offer him plenty of wine and olive oil and a lovely hall to call home, he'll come to Aulis, though who knows what will happen to Ithaca if he leaves the city behind... ------------------ Get your trade routes back if possible. That's one of the first things you'll need to do. You'll be needing to do a lot of requesting/trading on this episode, as this is a key episode. The things you do on this level will determine how difficult the next episode is, which is said to be extremely difficult, but that's all up to this episode. The next step is common housing. You will need to add a lot more houses to the city. The extra employees will be needed in the new buildings that will be used in the elite housing area. Those buildings require a lot of people to operate them. Get armor! You will need lots and lots of armor. Its purpose will be for the elite housing, which needs it for the troops living there, and you'll need plenty of it. You will be making a large army here. Unfortunately, Hoplites are as high as you can go for the troops. Sooner or later you'll receive the request, which Odysseus is needed. His hall needs: - Excellent Popularity - Excellent City Wide Health - 8 Elite Houses - 32 Jugs of Olive Oil - 16 Amphorae of Wine Don't leave this city after you've got the request fulfilled. Just don't leave just yet. Now's the time to build up your treasury. Also, it's time to attack rivals. Attacking and conquering rivals now will be helpful in future episodes. ----------------------------------------------------------------------- Achilles The Warrior (Tenedos Colony) ----------------------------------------------------------------------- Goals: Slay a monster Rule Lyrnessus Support 32 Hoplites or Better Fulfill a forthcoming quest Rule Cyme Calshas the Seer had this to say: 'To successfully conquer Troy, you'll need the help of the hero Achilles. Achilles was once a willing participant in the war, but Agamnemnon managed to offend him somehow... heroes can be so touchy. You'll have to gently convince him to return to the fray, and maybe the gods will help you convince Achilles to fight.' While you try and convince Achilles to return to the fighting, you should build Tenedus into a strong military base that will help you conquer Troy. Since it is devoid of natural resources, you'll have to rely on others to acquire the goods you need, and you can of course raid your rivals. Naturally, Troy won't stand idly by and let you build a military stronghold in its backyard. The Trojans just might turn to their favorite son, Hector, to cause you trouble. Of course, the big, strong Hector is a favorite with Aphrodite... Remember that Calchas also prophesied that manny men will be old and gray before they return home. Building military base that can challenge Troy will take a long time. ------------------ This is one of the hardest level you'll face in the game according to many people. Instead of writing my own guide for this one, I've included the one Impressions made, as it will help you out quite a bit. Tenedos is considered one of the, if not the, hardest episodes in Zeus. The land provides no natural resources - not even food! There are very limited opportunities for exporting anything. And finally, you will suffer from countless invasions by powerful rivals, angry gods, mythical warriors, and Trojan super-heroes. Success in Tenedos depends in large part on your level of preparation. If you were able to conquer some or all of Miletos, Cyme, and Ethiopia in the prior episode, you will have a much easier time. A massive horde of Drachmas would help as well. Even so, you are probably in for a serious challenge. As mentioned, Tenedos is completely devoid of natural resources. However, you will soon receive the goods set aside in the prior episode. You can also request goods from your allies. But the surest way to receive the steady flow of food, fleece, olive oil, armor, and wine you will need is to set up trade routes with your allies who can provide these goods. The lack of any exports provides another problem. How can you make any money if there is nothing to export? This is where the preparation part comes in. Cyme and Miletos sell bronze, which can be converted to armor and then exported for a hefty profit. Miletos buys wine and Ethiopia buys wine and olive oil. These can be manufactured with grapes and olives bought from Aulis or your allies. Without the help of at least one of these cities, there are no immediate opportunities for export in Tenedos, making it hard to raise the money needed to buy all the goods your people will demand. Also, building Hephaestus' Forge early in the episode will provide you with a source of bronze, not to mention a man of bronze (Talos) to defend your city. Start by building a housing block on the lower plateau near the immigrant entrance on the southern edge of the playing area. Troy will be furious that you are building this colony in its vicinity, and won't hesitate to launch large invasions to try to stop you. These invasions will originate on the highland plateau along the right-hand edge of the playing area, so avoid building your city over there. When your houses start to fill with people, set up storage facilities to take in the goods sent from Aulis. Then build trade facilities along the coast. Import the goods you need for your people, as well as raw materials for manufactured goods that you are able to export. Start taxing your people right away. Money is the key to this episode, and you don't want to run out before you have set up your exports. Evolve your houses as high as possible. This provides several advantages: it increases tax revenues, provides you with more rabble units for defense, and ensures a more efficient use of space and resources. Next, set up an elite housing block to get your elite military up and running. This is especially important if you need to conquer any of the three cities that help you develop trade. Regardless, elite housing will be important for defense, and also for increasing your tax income. The availability of horse ranches means you can evolve your elite houses to their maximum level (estate), creating powerful cavalry units and a wealthy tax base. Another potential source of military power and needed materials is a fleet of triremes. Triremes can accompany your troops on overseas invasions, and can be used in raids to cart away enormous quantities of goods. Try raiding Cyme and Miletos for goods you need or can export. When you raid, make sure to specify which goods you want your troops to loot. Any gifts of wood or marble can be exported to raise money, but it's wiser to use them to build the Arbor of Athena. With the Arbor, you get much needed help defending the city, and lots of help with olives and olive oil production. You could also get started on the Forge of Hephaestus. Don't hope for a quick victory. You will have to wait six or seven years for Hector's invasion and the quest to become available. During this time, survival depends on following a sound strategy. You may wish to build defensive fortifications between your city and the invasion points to the east. Build walls and towers along the ravine. Make sure there are roads connecting your towers to the palace. You can place rabble units behind the walls to pummel your attackers while they try to break through. Rabble must be set to "attack" mode to fire through walls. When your city is well defended and you are generating enough money to survive, begin preparing for the arrival of the Achilles. The Hero's Hall for Achilles requires the following to attract the moody warrior to your city: - 32 suits of armor - 3 hoplite companies or better - A sanctuary to Hephaestus - No unrest in the city - 16 amphorae of wine If you can meet these requirements before the quest is announced, you will be able to summon Achilles in no time. This is important, because the vicious Trojan hero Hector will shortly invade your city and he will do major damage until Achilles appears. With Hector slain, the military power of Lyrnessus will decline, and you will be able to conquer them. By this point, you should be ready to move onto the final episode. ----------------------------------------------------------------------- The Ingenious Plot ----------------------------------------------------------------------- Goals: Rule Troy Rule Cyme Rule Miletus Rule Ethiopia Rule Lyrnessus Rule Ascania It's just crazy enough to work. Odysseus' plan to break through the walls of Troy is ridiculous, but thus far, more traditional methods have failed. Odysseus' plan is to build a huge wooden animal and fill it with the most skilled soldiers in the Greek army. The Trojans will drag the wooden animal into the city themselves, and under the cover of night, the soldiers will attack the city within. Then, you can send more soldiers to attack Troy. This two-pronged attack is sure to succeed. Now the only thing left is to decide which animal to build. A badger? No, too small. A rabbit? No, it's been done. A puppy? No, too cute. What about a horse? ------------------ Wow, the final episode of the final adventure! There really isn't much to this one. This is all military for the most part. Just conquer any cities that you don't have yet, and when you receive word that the Trojan Horse idea worked, send a full-out assault on the Troy. Congratulations! =========================================================================== Frequently Asked Questions (FAQs) =========================================================================== This is the section I've dedicated to questions that I deem are asked quite a bit, and instead of receiving the same questions over and over, they will be asked and answered below. Be sure to read this section prior to asking me a question. Towards the top is a link to a message board that I tend to frequent, so you could visit that instead of sending an email. It's just whatever's more convenient for you. ^_^ Do most buildings need road access? Yes. Most buildings do. Without road access, the building will not get any employees or do anything. Where can I find a list of the requirements for a Sanctuary? You can find them in my Sanctuary FAQ, which is seperate from this document. =========================================================================== Appendices =========================================================================== Depending who you talk to, "Appendices" will have different meanings. Most of us (FAQ Writers) use them more as a "miscellaneous statistics" section, which is what I do. Below, you'll find all kinds of misc. information that will surely improve your gameplay, as well as inform you of things you may ave never known. =========================================================================== Non-Housing Data Model Sheets =========================================================================== The many attributes of a building or person are determined by the level of difficulty you have the game set to. I've taken the liberty of showing everything here, to save you the trouble of looking for it elsewhere. There are five difficulty settings to Zeus: Master of Olympus. They are: * Beginner a.k.a. Very Easy * Mortal a.k.a. Easy * Hero a.k.a. Normal * Titan a.k.a. Hard * Olympian a.k.a. Very Hard Below are some charts showing the statistics for each of the five difficulty settings in the game. --------------------------------------------------------------------------- Beginner (Very Easy) --------------------------------------------------------------------------- Structure Cost Desirability Workers Initial Step Size Range Agora Large 50 12 2 -2 6 0 Agora Small 25 12 2 -2 6 0 Armory 40 -8 1 1 4 18 Arms Vendor 10 0 0 0 0 4 Artisans Guild 35 -6 2 1 3 25 Avenue 10 3 1 -1 3 0 Bench 6 2 2 -1 4 0 Boulevard 15 3 2 -2 4 0 Bridge 8 0 0 0 0 0 Carding Shed 16 -5 1 2 3 8 Carrot Farm 20 -2 1 1 2 10 College 30 -5 1 -3 2 12 Column 6 4 1 -2 3 0 Dairy 16 -5 1 2 3 8 Dock 100 -2 4 1 4 24 Drama School 16 0 0 0 0 10 Fish Pond 60 18 1 -3 6 0 Fishing Wharf 30 -15 1 2 4 10 Fleece Vendor 10 0 0 0 0 4 Flower Garden 20 8 1 -1 3 0 Food Vendor 10 0 0 0 0 4 Foundry 60 -10 1 1 6 15 Fountain 16 4 2 -2 4 4 Gardens 6 3 1 -1 3 0 Gatehouse 20 0 0 0 0 0 Gazebo 20 8 1 -1 3 0 Goat 4 0 0 0 0 0 Granary 50 -12 1 2 4 18 Grapevine 3 1 1 -1 1 0 Growers Lodge 25 -3 1 1 2 12 Guardpost 20 -2 1 1 2 6 Gymnasium 30 0 0 0 0 7 Hedge Maze 40 12 1 -1 4 0 Heros Hall 0 15 2 -2 6 0 Horse Ranch 100 -10 1 1 4 15 Horse Trainer 10 0 0 0 0 4 Hunting Lodge 20 -6 2 -2 4 8 Infirmary 35 -2 4 0 4 11 Marble Quarry 75 -6 1 1 4 15 Mint 100 -10 2 2 6 15 Monument 0 30 2 -5 6 0 Oil Press 45 -4 2 2 4 12 Oil Vendor 10 0 0 0 0 4 Olive Tree 3 1 1 -1 1 0 Onion Farm 20 -4 2 1 3 10 Palace 125 18 3 -3 6 0 Podium 15 3 1 -1 3 4 Road 2 0 0 0 0 0 Sanctuary to Aphrodite 720 20 1 -2 6 50 Sanctuary to Apollo 920 20 1 -2 6 60 Sanctuary to Ares 960 20 1 -2 6 50 Sanctuary to Artemis 1520 20 1 -2 6 60 Sanctuary to Athena 2160 20 1 -2 6 60 Sanctuary to Demeter 840 20 1 -2 6 60 Sanctuary to Dionysus 400 20 1 -2 6 45 Sanctuary to Hades 1320 20 1 -2 6 75 Sanctuary to Hephaestus 760 20 1 -2 6 60 Sanctuary to Hermes 640 20 1 -2 6 45 Sanctuary to Poseidon 2480 20 1 -2 6 75 Sanctuary to Zeus 1920 20 1 -2 6 75 Sculpture Studio 100 -2 1 1 2 18 Sheep 4 0 0 0 0 0 Stadium 200 0 0 0 0 45 Storehouse 25 -2 4 1 4 12 Supervisor's Office 10 0 0 0 0 5 Tax Office 25 -4 1 1 2 8 Theatre 60 6 1 -1 3 18 Timber Mill 35 -5 1 1 4 12 Trireme Wharf 75 -12 2 2 4 100 Tower 50 -4 4 1 4 15 Trading Post 100 -2 4 1 4 24 Urchin Collector 30 -15 1 2 4 10 Wall 2 0 0 0 0 0 Wheat Farm 20 -3 1 1 3 10 Wine Vendor 10 0 0 0 0 4 Winery 45 4 1 -1 4 12 --------------------------------------------------------------------------- Mortal (Easy) --------------------------------------------------------------------------- Structure Cost Desirability Workers Initial Step Size Range Agora Large 80 12 2 -2 6 0 Agora Small 40 12 2 -2 6 0 Armory 65 -8 1 1 4 18 Arms Vendor 16 0 0 0 0 4 Artisans Guild 60 -6 2 1 3 25 Avenue 16 3 1 -1 3 0 Bench 10 2 2 -1 4 0 Boulevard 24 3 2 -2 4 0 Bridge 12 0 0 0 0 0 Carding Shed 30 -5 1 2 3 8 Carrot Farm 36 -2 1 1 2 10 College 50 -5 1 -3 2 12 Column 10 4 1 -2 3 0 Dairy 30 -5 1 2 3 8 Dock 160 -2 4 1 4 24 Drama School 30 0 0 0 0 10 Fish Pond 100 18 1 -3 6 0 Fishing Wharf 50 -15 1 2 4 10 Fleece Vendor 16 0 0 0 0 4 Flower Garden 32 8 1 -1 3 0 Food Vendor 16 0 0 0 0 4 Foundry 105 -10 1 1 6 15 Fountain 30 4 2 -2 4 4 Gardens 10 3 1 -1 3 0 Gatehouse 60 0 0 0 0 0 Gazebo 32 8 1 -1 3 0 Goat 7 0 0 0 0 0 Granary 80 -12 1 2 4 18 Grapevine 5 1 1 -1 1 0 Growers Lodge 40 -3 1 1 2 12 Guardpost 32 -2 1 1 2 6 Gymnasium 60 0 0 0 0 7 Hedge Maze 70 12 1 -1 4 0 Heros Hall 0 15 2 -2 6 0 Horse Ranch 160 -10 1 1 4 15 Horse Trainer 16 0 0 0 0 4 Hunting Lodge 32 -6 2 -2 4 8 Infirmary 56 -2 4 0 4 11 Marble Quarry 120 -6 1 1 4 15 Mint 160 -10 2 2 6 15 Monument 0 30 2 -5 6 0 Oil Press 72 -4 2 2 4 12 Oil Vendor 16 0 0 0 0 4 Olive Tree 5 1 1 -1 1 0 Onion Farm 36 -4 2 1 3 10 Palace 175 18 3 -3 6 0 Podium 24 3 1 -1 3 4 Road 2 0 0 0 0 0 Sanctuary to Aphrodite 720 20 1 -2 6 50 Sanctuary to Apollo 920 20 1 -2 6 60 Sanctuary to Ares 960 20 1 -2 6 50 Sanctuary to Artemis 920 20 1 -2 6 60 Sanctuary to Athena 2160 20 1 -2 6 60 Sanctuary to Demeter 840 20 1 -2 6 60 Sanctuary to Dionysus 400 20 1 -2 6 45 Sanctuary to Hades 1320 20 1 -2 6 75 Sanctuary to Hephaestus 760 20 1 -2 6 60 Sanctuary to Hermes 640 20 1 -2 6 45 Sanctuary to Poseidon 2480 20 1 -2 6 75 Sanctuary to Zeus 2920 20 1 -2 6 75 Sculpture Studio 160 -2 1 1 2 18 Sheep 7 0 0 0 0 0 Stadium 320 0 0 0 0 45 Storehouse 40 -2 4 1 4 12 Supervisor's Office 16 0 0 0 0 5 Tax Office 40 -4 1 1 2 8 Theatre 100 6 1 -1 3 18 Timber Mill 60 -5 1 1 4 12 Trireme Wharf 125 -12 2 2 4 100 Tower 80 -4 4 1 4 15 Trading Post 160 -2 4 1 4 24 Urchin Collector 50 -15 1 2 4 10 Wall 3 0 0 0 0 0 Wheat Farm 36 -3 1 1 3 10 Wine Vendor 16 0 0 0 0 4 Winery 72 4 1 -1 4 12 --------------------------------------------------------------------------- Hero (Normal) --------------------------------------------------------------------------- Structure Cost Desirability Workers Initial Step Size Range Agora Large 100 12 2 -2 6 0 Agora Small 50 12 2 -2 6 0 Armory 85 -8 1 1 4 18 Arms Vendor 20 0 0 0 0 4 Artisans Guild 75 -6 2 1 3 25 Avenue 20 3 1 -1 3 0 Bench 12 2 2 -1 4 0 Boulevard 30 3 2 -2 4 0 Bridge 15 0 0 0 0 0 Carding Shed 35 -5 1 2 3 8 Carrot Farm 45 -2 1 1 2 10 College 65 -5 1 -3 2 12 Column 12 4 1 -2 3 0 Dairy 35 -5 1 2 3 8 Dock 200 -2 4 1 4 24 Drama School 35 0 0 0 0 10 Fish Pond 125 18 1 -3 6 0 Fishing Wharf 65 -15 1 2 4 10 Fleece Vendor 20 0 0 0 0 4 Flower Garden 40 8 1 -1 3 0 Food Vendor 20 0 0 0 0 4 Foundry 120 -10 1 1 6 15 Fountain 35 4 2 -2 4 4 Gardens 12 3 1 -1 3 0 Gatehouse 80 0 0 0 0 0 Goat 8 0 0 0 0 0 Granary 100 -12 1 2 4 18 Grapevine 6 1 1 -1 1 0 Growers Lodge 50 -3 1 1 2 12 Guardpost 40 -2 1 1 2 6 Gymnasium 75 0 0 0 0 7 Hedge Maze 85 12 1 -1 4 0 Heros Hall 0 15 2 -2 6 0 Horse Ranch 200 -10 1 1 4 15 Horse Trainer 20 0 0 0 0 4 Hunting Lodge 40 -6 2 -2 4 8 Infirmary 70 -2 4 0 4 11 Marble Quarry 150 -6 1 1 4 15 Mint 200 -10 2 2 6 15 Monument 0 30 2 -5 6 0 Oil Press 90 -4 2 2 4 12 Oil Vendor 20 0 0 0 0 4 Olive Tree 6 1 1 -1 1 0 Onion Farm 45 -4 2 1 3 10 Palace 250 18 3 -3 6 0 Podium 30 3 1 -1 3 4 Road 3 0 0 0 0 0 Sanctuary to Aphrodite 720 20 1 -2 6 50 Sanctuary to Apollo 920 20 1 -2 6 60 Sanctuary to Ares 960 20 1 -2 6 50 Sanctuary to Artemis 1520 20 1 -2 6 60 Sanctuary to Athena 2160 20 1 -2 6 60 Sanctuary to Demeter 840 20 1 -2 6 60 Sanctuary to Dionysus 400 20 1 -2 6 45 Sanctuary to Hades 1320 20 1 -2 6 75 Sanctuary to Hephaestus 760 20 1 -2 6 60 Sanctuary to Hermes 640 20 1 -2 6 45 Sanctuary to Poseidon 2480 20 1 -2 6 75 Sanctuary to Zeus 2920 20 1 -2 6 75 Sculpture Studio 200 -2 1 1 2 18 Sheep 8 0 0 0 0 0 Stadium 400 0 0 0 0 45 Storehouse 50 -2 4 1 4 12 Supervisor's Office 20 0 0 0 0 5 Tax Office 50 -4 1 1 2 8 Theatre 120 6 1 -1 3 18 Timber Mill 75 -5 1 1 4 12 Trireme Wharf 150 -12 2 2 4 100 Tower 100 -4 4 1 4 15 Trading Post 200 -2 4 1 4 24 Urchin Collector 65 -15 1 2 4 10 Wall 5 0 0 0 0 0 Wheat Farm 45 -3 1 1 3 10 Wine Vendor 20 0 0 0 0 4 Winery 90 4 1 -1 4 12 --------------------------------------------------------------------------- Titan (Hard) --------------------------------------------------------------------------- Structure Cost Desirability Workers Initial Step Size Range Agora Large 120 12 2 -2 6 0 Agora Small 60 12 2 -2 6 0 Armory 100 -8 1 1 4 18 Arms Vendor 24 0 0 0 0 4 Artisans Guild 90 -6 2 1 3 25 Avenue 25 3 1 -1 3 0 Bench 15 2 2 -1 4 0 Boulevard 36 3 2 -2 4 0 Bridge 16 0 0 0 0 0 Carding Shed 42 -5 1 2 3 8 Carrot Farm 55 -2 1 1 2 10 College 75 -5 1 -3 2 12 Column 15 4 1 -2 3 0 Dairy 42 -5 1 2 3 8 Dock 240 -2 4 1 4 24 Drama School 42 0 0 0 0 10 Fish Pond 145 18 1 -3 6 0 Fishing Wharf 76 -15 1 2 4 10 Fleece Vendor 24 0 0 0 0 4 Flower Garden 50 8 1 -1 3 0 Food Vendor 24 0 0 0 0 4 Foundry 120 -10 1 1 6 15 Fountain 42 4 2 -2 4 4 Gardens 15 3 1 -1 3 0 Gatehouse 100 0 0 0 0 0 Gazebo 50 8 1 -1 3 0 Goat 10 0 0 0 0 0 Granary 120 -12 1 2 4 18 Grapevine 7 1 1 -1 1 0 Growers Lodge 63 -3 1 1 2 12 Guardpost 48 -2 1 1 2 6 Gymnasium 90 0 0 0 0 7 Hedge Maze 105 12 1 -1 4 0 Heros Hall 0 15 2 -2 6 0 Horse Ranch 240 -10 1 1 4 15 Horse Trainer 24 0 0 0 0 4 Hunting Lodge 50 -6 2 -2 4 8 Infirmary 85 -2 4 0 4 11 Marble Quarry 180 -6 1 1 4 15 Mint 240 -10 2 2 6 15 Monument 0 30 2 -5 6 0 Oil Press 105 -4 2 2 4 12 Oil Vendor 24 0 0 0 0 4 Olive Tree 7 1 1 -1 1 0 Onion Farm 55 -4 2 1 3 10 Palace 300 18 3 -3 6 0 Podium 35 3 1 -1 3 4 Road 4 0 0 0 0 0 Sanctuary to Aphrodite 720 20 1 -2 6 50 Sanctuary to Apollo 920 20 1 -2 6 60 Sanctuary to Ares 960 20 1 -2 6 50 Sanctuary to Artemis 1520 20 1 -2 6 60 Sanctuary to Athena 2160 20 1 -2 6 60 Sanctuary to Demeter 840 20 1 -2 6 60 Sanctuary to Dionysus 400 20 1 -2 6 45 Sanctuary to Hades 1320 20 1 -2 6 75 Sanctuary to Hephaestus 760 20 1 -2 6 60 Sanctuary to Hermes 640 20 1 -2 6 45 Sanctuary to Poseidon 840 20 1 -2 6 75 Sanctuary to Zeus 2920 20 1 -2 6 75 Sculpture Studio 240 -2 1 1 2 18 Sheep 10 0 0 0 0 0 Stadium 500 0 0 0 0 45 Storehouse 60 -2 4 1 4 12 Supervisor's Office 24 0 0 0 0 5 Tax Office 60 -4 1 1 2 8 Theatre 145 6 1 -1 3 18 Timber Mill 90 -5 1 1 4 12 Trireme Wharf 200 -12 2 2 4 100 Tower 120 -4 4 1 4 15 Trading Post 240 -2 4 1 4 24 Urchin Collector 76 -15 1 2 4 10 Wall 6 0 0 0 0 0 Wheat Farm 55 -3 1 1 3 10 Wine Vendor 24 0 0 0 0 4 Winery 105 4 1 -1 4 12 --------------------------------------------------------------------------- Olympian (Very Hard) --------------------------------------------------------------------------- Structure Cost Desirability Workers Initial Step Size Range Agora Large 150 12 2 -2 6 0 Agora Small 75 12 2 -2 6 0 Armory 125 -8 1 1 4 18 Arms Vendor 30 0 0 0 0 4 Artisans Guild 125 -6 2 1 3 25 Avenue 30 3 1 -1 3 0 Bench 20 2 2 -1 4 0 Boulevard 45 3 2 -2 4 0 Bridge 20 0 0 0 0 0 Carding Shed 50 -5 1 2 3 8 Carrot Farm 65 -2 1 1 2 10 College 100 -5 1 -3 2 12 Column 20 4 1 -2 3 0 Dairy 50 -5 1 2 3 8 Dock 300 -2 4 1 4 24 Drama School 50 0 0 0 0 10 Fish Pond 185 18 1 -3 6 0 Fishing Wharf 100 -15 1 2 4 10 Fleece Vendor 30 0 0 0 0 4 Flower Garden 60 8 1 -1 3 0 Food Vendor 30 0 0 0 0 4 Foundry 180 -10 1 1 6 15 Fountain 50 4 2 -2 4 4 Gardens 20 3 1 -1 3 0 Gatehouse 120 0 0 0 0 0 Gazebo 60 8 1 -1 3 0 Goat 15 0 0 0 0 0 Granary 150 -12 1 2 4 18 Grapevine 10 1 1 -1 1 0 Growers Lodge 75 -3 1 1 2 12 Guardpost 60 -2 1 1 2 6 Gymnasium 120 0 0 0 0 7 Hedge Maze 125 12 1 -1 4 0 Heros Hall 0 15 2 -2 6 0 Horse Ranch 300 -10 1 1 4 15 Horse Trainer 30 0 0 0 0 4 Hunting Lodge 60 -6 2 -2 4 8 Infirmary 105 -2 4 0 4 11 Marble Quarry 225 -6 1 1 4 15 Mint 300 -10 2 2 6 15 Monument 0 30 2 -5 6 0 Oil Press 135 -4 2 2 4 12 Oil Vendor 30 0 0 0 0 4 Olive Tree 10 1 1 -1 1 0 Onion Farm 65 -4 2 1 3 10 Palace 400 18 3 -3 6 0 Podium 45 3 1 -1 3 4 Road 5 0 0 0 0 0 Sanctuary to Aphrodite 720 20 1 -2 6 50 Sanctuary to Apollo 920 20 1 -2 6 60 Sanctuary to Ares 960 20 1 -2 6 50 Sanctuary to Artemis 1520 20 1 -2 6 60 Sanctuary to Athena 2160 20 1 -2 6 60 Sanctuary to Demeter 840 20 1 -2 6 60 Sanctuary to Dionysus 400 20 1 -2 6 45 Sanctuary to Hades 1320 20 1 -2 6 75 Sanctuary to Hephaestus 760 20 1 -2 6 60 Sanctuary to Hermes 640 20 1 -2 6 45 Sanctuary to Poseidon 2480 20 1 -2 6 75 Sanctuary to Zeus 2920 20 1 -2 6 75 Sculpture Studio 300 -2 1 1 2 18 Sheep 15 0 0 0 0 0 Stadium 600 0 0 0 0 45 Storehouse 75 -2 4 1 4 12 Supervisor's Office 30 0 0 0 0 5 Tax Office 75 -4 1 1 2 8 Theatre 180 6 1 -1 3 18 Timber Mill 125 -5 1 1 4 12 Trireme Wharf 225 -12 2 2 4 100 Tower 150 -4 4 1 4 15 Trading Post 300 -2 4 1 4 24 Urchin Collector 100 -15 1 2 4 10 Wall 8 0 0 0 0 0 Wheat Farm 65 -3 1 1 3 10 Wine Vendor 30 0 0 0 0 4 Winery 135 4 1 -1 4 12 Explaination of Desirability Terms Most structures in the game influence the squares surrounding them. This influence is called desirability and can be either negative or positive. Desirability is greatest or least in the squares immediately adjacent to the structure in question. This initial desirabilty is shown in the column labeled "initial". Let's take the last sturcture in the above chart, the Winery. It's initial desirability is +4. Every structure placed next to it will have it's desirability increased. The influence that a structure has on it's neighbors increases, or decreases over distance. The Winery's influence on squares immediately adjacent decrease from +4 to some smaller number at some distance away from the winery. That distamce is called a step and are reflected in the column labled step. In the case of the Winery, the step is 1. The winery will have the greatest influence on the squares next to it. One square, or step, away, that influence will decrease somewhat. Two squares, or steps, away it will decrease even further, etc. . The amount of desirability that will be lost, or gained, over each step is called the step size. In the case of our winery, the step size is -1. It will influence it's neighboring squares as follows: Winery - [+4] [+3] [+2] [+1] At some point the winery will cease to influence its neighbors. The distance between that point, and the winery is called the range. Ranges are shown in the column labled for some reason, range. =========================================================================== Housing Data Model Sheets =========================================================================== As with Pharaoh, Zeus has several levels of housing. Each type of housing requires something extra as you proceed up the "Evolution of Housing Ladder." Below are basic charts to show this. Note: As with the Non-Housing charts (above), the statistics will vary according to Difficulty Level. --------------------------------------------------------------------------- Beginner (Very Easy) --------------------------------------------------------------------------- Name A B C D E F G H I J K L M N O P Q Hut -99 -10 0 0 0 0 0 0 0 0 0 0 0 3 8 1 20 Shack -12 0 0 0 0 0 0 1 0 0 0 0 0 3 16 1 15 Hovel -2 10 15 1 20 0 0 1 0 0 0 0 0 2 24 1 15 Homestead -2 10 15 1 20 0 0 1 1 0 0 0 0 2 32 2 10 Tenement 5 20 35 1 25 0 0 1 1 0 0 0 0 2 40 2 10 Apartment 15 30 35 1 25 0 0 1 1 1 0 0 0 2 48 2 5 Townhouse 25 100 45 1 25 0 0 1 1 1 0 0 0 2 60 2 5 Residence 36 50 40 0 0 1 0 1 1 1 0 0 2 -20 6 22 0 Mansion 46 60 50 0 20 2 0 1 1 1 0 1 2 -20 10 22 0 Manor 56 70 60 0 25 4 0 1 1 1 1 1 4 -20 16 22 0 Estate 66 100 70 0 20 4 1 1 1 1 1 1 4 -20 20 22 0 --------------------------------------------------------------------------- Mortal (Easy) --------------------------------------------------------------------------- Name A B C D E F G H I J K L M N O P Q Hut -99 -10 0 0 0 0 0 0 0 0 0 0 0 3 8 1 20 Shack -12 0 0 0 0 0 0 1 0 0 0 0 0 3 16 1 15 Hovel -2 10 15 1 20 0 0 1 0 0 0 0 0 2 24 1 15 Homestead -2 10 15 1 20 0 0 1 1 0 0 0 0 2 32 2 10 Tenement 5 20 35 1 25 0 0 1 1 0 0 0 0 2 40 2 10 Apartment 15 30 35 1 25 0 0 1 1 1 0 0 0 2 48 2 5 Townhouse 25 100 45 1 25 0 0 1 1 1 0 0 0 2 60 2 5 Residence 42 56 50 0 0 1 0 1 1 1 0 0 2 -20 6 18 0 Mansion 52 66 60 0 20 2 0 1 1 1 0 1 2 -20 10 18 0 Manor 62 76 70 0 25 4 0 1 1 1 1 1 4 -20 16 18 0 Estate 72 100 80 0 20 4 1 1 1 1 1 1 4 -20 20 18 0 --------------------------------------------------------------------------- Hero (Normal) --------------------------------------------------------------------------- Name A B C D E F G H I J K L M N O P Q Hut -99 -10 0 0 0 0 0 0 0 0 0 0 0 3 8 1 20 Shack -12 0 0 0 0 0 0 1 0 0 0 0 0 3 16 1 15 Hovel -2 10 15 1 20 0 0 1 0 0 0 0 0 2 24 1 15 Homestead -2 10 15 1 20 0 0 1 1 0 0 0 0 2 32 2 10 Tenement 5 20 35 1 25 0 0 1 1 0 0 0 0 2 40 2 10 Apartment 15 30 35 1 25 0 0 1 1 1 0 0 0 2 48 2 5 Townhouse 25 100 45 1 25 0 0 1 1 1 0 0 0 2 60 2 5 Residence 46 60 50 0 0 1 0 1 1 1 0 0 2 -20 6 16 0 Mansion 56 70 60 0 20 2 0 1 1 1 0 1 2 -20 10 16 0 Manor 66 80 70 0 25 4 0 1 1 1 1 1 4 -20 16 16 0 Estate 76 100 80 0 20 4 1 1 1 1 1 1 4 -20 20 16 0 --------------------------------------------------------------------------- Titan (Hard) --------------------------------------------------------------------------- Name A B C D E F G H I J K L M N O P Q Hut -99 -10 0 0 0 0 0 0 0 0 0 0 0 3 8 1 25 Shack -12 0 0 0 0 0 0 1 0 0 0 0 0 3 16 1 25 Hovel -2 10 15 1 20 0 0 1 0 0 0 0 0 2 24 1 25 Homestead -2 10 15 1 20 0 0 1 1 0 0 0 0 2 32 1 20 Tenement 5 20 35 1 25 0 0 1 1 0 0 0 0 2 40 2 20 Apartment 15 40 35 1 25 0 0 1 1 1 0 0 0 2 48 2 15 Townhouse 35 100 45 1 25 0 0 1 1 1 0 0 0 2 60 2 15 Residence 46 60 50 0 0 1 0 1 1 1 0 0 2 -20 6 14 5 Mansion 56 70 60 0 20 2 0 1 1 1 0 1 2 -20 10 14 5 Manor 66 80 70 0 25 4 0 1 1 1 1 1 4 -20 16 14 5 Estate 76 100 80 0 20 4 1 1 1 1 1 1 4 -20 20 14 5 --------------------------------------------------------------------------- Olympian (Very Hard) --------------------------------------------------------------------------- Name A B C D E F G H I J K L M N O P Q Hut -99 -10 0 0 0 0 0 0 0 0 0 0 0 3 8 1 25 Shack -12 0 0 0 0 0 0 1 0 0 0 0 0 3 16 1 25 Hovel -2 10 15 1 20 0 0 1 0 0 0 0 0 2 24 1 25 Homestead -2 10 15 1 20 0 0 1 1 0 0 0 0 2 32 1 20 Tenement 5 20 35 1 25 0 0 1 1 0 0 0 0 2 40 2 20 Apartment 15 40 35 1 25 0 0 1 1 1 0 0 0 2 48 2 15 Townhouse 35 100 45 1 25 0 0 1 1 1 0 0 0 2 60 2 15 Residence 46 60 50 0 0 1 0 1 1 1 0 0 2 -20 6 14 5 Mansion 56 70 60 0 20 2 0 1 1 1 0 1 2 -20 10 14 5 Manor 66 80 70 0 25 4 0 1 1 1 1 1 4 -20 16 14 5 Estate 76 100 80 0 20 4 1 1 1 1 1 1 4 -20 20 14 5 Legend ------ A - Desirability Level at which the house will devolve B - Desirability Level at which the house will evolve C - Culture needed to evolve D - Water needed to evolve E - Percentage of population made soldiers F - Maximum horse storage G - Horses needed to evolve H - Food needed to evolve I - Fleece needed to evolve J - Olive Oil needed to evolve K - Wine needed to evolve L - Armor needed to evolve M - ?? N - Crime risk increment O - Population Capacity P - Tax rate multiplier Q - Disease risk increment =========================================================================== Figure Data Model Sheets =========================================================================== These can all be found at "Which Way To Troy?", which is located at: http://www.topcities.com/Resume/irvdon/Zeus/index.html =========================================================================== Hotkeys =========================================================================== Hotkeys are designed to make ordinary operations of a game go faster and with less effort to the user. You'll find the list of hotkeys below. 1 Population Tab 2 Husbandry Tab 3 Industry Tab 4 Distribution Tab 5 Health/Safety Tab 6 Administration Tab 7 Culture Tab 8 Mythology Tab 9 Military Tab 0 Aesthetics Tab - Overview Tab Ctrl + (F1-F4) Bookmark Location F1 - F4 Go to Bookmark F5 View Game in Windowed Mode F6 Set resolution to 800x600 F7 Set resolution to 1024x768 Print Screen Capture Screenshot P Pause Game Space Switch views Home Reorient city due North PgUp Rotate City Counterclockwise PgDn Rotate city Clockwise Arrow Keys Scroll Map Alt-X Exit Game Tab View Overview Map ] Increase game speed 10% [ Decrease game speed 10% Ctrl + (1-5) While a company is selected, set a hot key for the company. Alt + (1-5) Select a company that was previously set using Ctrl - (1-5) =========================================================================== Cheats =========================================================================== How to Cheat. To bring up the cheat dialog box, press CTRL+ALT+C. Then, type in the cheat exactly as it appears. The cheats are case sensitive, and make sure to spell everything correctly (pharaoh is a tricky word, we know). Also, some cheats can only be used in certain situations, as noted. We highly recommend saving your game before using any cheat codes. There is a slight chance that something funky (and unintended) could happen when you use a cheat. Coming Soon... =========================================================================== Zeus Manual Updates/Game Issues =========================================================================== [This information is from the Readme file.] Additional Hotkeys (see Appendix 2 of the manual): [ Decrease game speed by 10% ] Increase game speed by 10% Ctrl + (1-5) While a company is selected, set a hot key for the company. Alt + (1-5) Select a company that was previously set using Ctrl - (1-5) On Storage building info panels, you can set ALL items to "don't accept" by clicking on the small 'X' button. Each item can still be adjusted individually after this. If you have multiple military companies selected, holding SHIFT down and clicking on a company's standard, or its name on the control panel, will deselect that company. You can add companies to your selection by holding down SHIFT and clicking on the additional company's standards. Zeus supports the use of a wheel mouse. The mouse wheel can be used to scroll text or to navigate between the control panel tabs. On rare occasions you may find soldiers standing around the Palace, while their standard is on the Palace. The soldiers won't go anywhere, and may appear to be stuck. To send the soldiers home, left click on the soldiers to select them, left click on clear ground to place the standard, muster the company, and then send the company home. The company will now behave normally. "DATA LIMIT REACHED" Zeus has limits on how many buildings, walkers and walker routes it can handle. Though these limits are quite high, you might reach them if you build a city of 35,000 or more people. If you do see this message, your only recourse is to resculpt your city for greater efficiency. Even higher populations are possible if you build very efficiently. =========================================================================== Links =========================================================================== This is where you'll find Zeus-related sites or pages. Be careful with the addresses. Some had to be made into two or more lines long due to the margin restrictions. Zeus' Official Site http://zeus.impressionsgames.com Zeus @ Heaven Games http://zeus.heavengames.com Which Way To Troy? http://www.topcities.com/Resume/irvdon/Zeus/index.html Zeus Demo - 46.5 MB - http://www.gamespot.com/promos/demoad/index.html? ftp://ftp.zdnet.com/gs/strategy/zeus/zeusdemo.exe Zeus Demo Add-on - 34.5 MB - http://www.gamespot.com/promos/demoad/index. html?ftp://ftp.zdnet.com/gs/strategy/zeus/ zeusdemoavaddon.exe Zeus Previews - http://zeus.impressionsgames.com/oracle-previews.shtml Zeus Forums (General) - http://forums.impressionsgames.com/impfusion.asp? game=zeus&board=general Zeus Forums (General) - http://caesar3.heavengames.com/cgi-bin/caeforumscgi/ display.cgi?action=t&fn=12 Zeus Forums (Technical) - http://forums.impressionsgames.com/impfusion. asp?game=zeus&board=technical Zeus Forums (Technical) - http://caesar3.heavengames.com/cgi-bin/caeforums cgi/display.cgi?action=t&fn=6 Zeus Chat - http://zeus.impressionsgames.com/zchat.shtml OR You can use mIRC for chat. Connect to chat.annexcafe.com, port 6667 and go to channel #Impressions. Zeus Newsletter (Sign Up) - http://zeus.impressionsgames.com/letter- signup.shtml Zeus Newsletter (Archive) - http://zeus.impressionsgames.com/letter- archives.shtml Zeus Screenshots - http://zeus.impressionsgames.com/media-screenshots.shtml Zeus Concept Art - http://zeus.impressionsgames.com/media-conceptart.shtml Zeus Videos - http://zeus.impressionsgames.com/media-videos.shtml =========================================================================== Revision History =========================================================================== Version 0.27 - Feb. 19th 2001 - 257 KB The walkthrough is done. Impressions has also just released the Zeus Enhancement Pack. I've added a bunch of info on it as well in this FAQ. Note: This is probably this guide's last update. Version 0.26 - Jan. 01st 2001 - 192 KB Minor changes. Version 0.25 - Dec. 26th 2000 - 192 KB Added a new section for Figure Data Model Sheets. All of this info may be found at http://www.topcities.com/Resume/irvdon/Zeus/index.html Version 0.24 - Dec. 21st 2000 - 192 KB Added the rest of the episodes for "Athens Through The Ages". This was a big update. This will be the last one for a few days. Version 0.23 - Dec. 20th 2000 - 168 KB Added the first episode for "Athens Through The Ages". Version 0.22 - Dec. 19th 2000 - 163 KB Added the ENTIRE Perseus and Medusa Adventure, which consisted of six episodes. Version 0.21 - Dec. 18th 2000 - 146 KB Added the "The Maenads' Rampage" walkthrough. Added the "The Pretender to the Throne" walkthrough. This wraps up the entire "Zeus and Europa" adventure. Moved the Revision History. The Archive is towards the end of the FAQ now. Version 0.20 - Dec. 17th 2000 - 142 KB Added the "The Wine Crisis" walkthrough. Version 0.19 - Dec. 16th 2000 - 140 KB Added the "The Wedding Present" walkthough. Version 0.18 - Dec. 15th 2000 - 137 KB Added "The Cretan Princess". Added the Overview. Version 0.17 - Dec. 14th 2000 - 132 KB Added the walkthrough for "The Serpent" and "Ares' City", which are the second and third episodes in the "Zeus and Europa" Adventure. Version 0.16 - Dec. 11th 2000 - 127 KB Started the walkthrough. I got "Founding of Thebes" from Zeus and Europa done. I'm actually further along in the game than I am here in the walkthrough. Version 0.15 - Nov. 28th 2000 - 124 KB Finished up the 'Mythology' section. Version 0.14 - Nov. 21st 2000 - 113 KB Added a little more to the 'Mythology' section. Version 0.13 - Nov. 20th 2000 - 104 KB Added a bunch of links, including one to the Zeus Demo. Version 0.12 - Nov. 17th 2000 - 102 KB Started Mythology section. Minor changes. Version 0.11 - Nov. 15th 2000 - 100 KB Added all kinds of information. Version 0.10 - Nov. 9th 2000 - 79 KB Finished up "Industry". Version 0.09 - Nov. 8th 2000 - 77 KB Added more information under "Industry". Version 0.08 - Nov. 1st 2000 - 73 KB Started the "Industry" section. Version 0.07 - October 31st 2000 - 69 KB Happy Halloween, everyone. I added information under "Husbandry." Version 0.06 - October 30th 2000 - 60 KB A few minor changes. I added info on the Mailing List. Version 0.05 - October 28th 2000 - 60 KB Added information under "Population and Housing". Version 0.04 - October 27th 2000 - 55 KB Added information under "Basics of City Building." Version 0.03 - October 26th 2000 - 52 KB Added a bunch of sections, not too complete though. Version 0.02 - October 24th 2000 - 3 KB Zeus arrived at my door through Amazon.com. Version 0.01 - October 10th 2000 - 3 KB Started this FAQ. Added ASCII art at the top. Added Disclaimer and Online References. =========================================================================== Final Words... =========================================================================== _______ Credits ŻŻŻŻŻŻŻ Mr. Anonymous for buying me Zeus. You know who you are. Thanks! Jeff "CJayC" Veasey for hosting my FAQs. Al Amaloo for hosting my FAQs. Grumpus & his site for all of the Data Model Sheet Information. Be sure to check out http://www.topcities.com/Resume/irvdon/Zeus/index.html The Zeus game manual. Zeus' Official Site. Impressions Games' Walkthrough on the official site for helping me out in many instances throughout the production of this FAQ. Zeus @ Heavengames. Impressions Games Sierra On-Line, Inc. Dan Simpson for spotting a spelling mistake. Rob for a couple of tips. This FAQ was writen entirely using the GWD Text Editor: (shareware) http://www.gwdsoft.com/ ____________________________ Misc Facts about the Author: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Alias: Red Phoenix Email Address: red_phoenix_1@hotmail.com Web Site: http://www.gametropics.com Other FAQs: Check out http://www.gamefaqs.com/features/recognition/2717.html __________________ Contacting Sierra: ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ A) Customer Service, Support, and Sales ---------------------------------- United States U.S.A. Sales Phone: (800) 757-7707 Hours: 24 hours a day, 7 days a week International Sales: (425) 746-5771 Hours: Monday-Friday 8 AM to 4 PM PST FAX: (916) 939-1010 Sierra Direct P O Box 629001 El Dorado Hills, CA 95762-9972 Email: customer.support@sierra.com http://www.sierra.com United Kingdom Havas Interactive Main: (0118) 920-9111 Monday-Friday, 9:00 a.m. - 5:00 p.m. Fax: (0118) 987-5603 Disk/CD replacements in the U.K. are £6.00, or £7.00 outside the UK. 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Havas Interactive 2 Beacontree Plaza, Gillette Way, Reading, Berkshire RG2 0BS United Kingdom Main: (0118) 920-9111 Monday-Friday, 9:00 a.m. - 5:00 p.m. Fax: (0118) 987-5603 http://www.sierra-online.co.uk France Havas Interactive France 32, Av de l'Europe Bât Energy 1 (2e étage) 78 140 VELIZY-Villacoublay France Téléphone: 01-30-67-90-50 Lundi au Jeudi de 10h à 19h Vendredi de 10h à 18h Fax: 01 30 67 90 65 http://www.sierra.fr Germany Havas Interactive Robert-Bosch-Str. 32 D-63303 Dreieich Deutschland Tel: (0) 6103-99-40-40 Montag bis Freitag von 10 - 19Uhr Fax: (0) 6103-99-40-35 Mailbox: (0) 6103-99-40-35 http://www.sierra.de Spain Havas Intereractive España NUESTRA SEÑORA DE VALVERDE Nş 23 28034 MADRID Spain Teléfono: 91 383 27 60 de lunes a Viernes de 09:30 a 15:00 y de 16:00 a 18:30 Fax: 91 381 24 37 Italy Contattare il vostro distributore. << Disclaimer >> This document may only be found on GameFAQs . This document was made for personal use only. No part of this document may be copied or used in any form of media withthout the express written consent of Jim Chamberlin. Unauthorized use of any information herein is a direct violation of Copyright Law, and legal action will be taken. This document is Copyright İ 2001 Jim Chamberlin. All Rights Reserved. Sierra, Sierra Studios, the Impressions Games logo, Zeus, Master of Olympus, Pharaoh, and the Impressions City Building Series logo are trademarks of Sierra On-Line, Inc. All Rights Reserved.