Ys II Eternal: Ancient Ys Vanished Final Chapter (c) 1988-2000 Nihon Falcom Corp. (http://www.falcom.co.jp/) For Windows 9x (limited support for 2k) Walkthrough Version 1.0 by charp ------------------------------ Revision History: 05/26/01 - Completed all necessary FAQ sections ------------------------------ Welcome! Okay first off, I'd like to let everyone know that this is my first ever FAQ/Walkthrough so kindy overlook any roughness in formatting and whatnot. Second of all, I have a very limited grasp of Japanese. I basically discern what to do from Katakana and Kanji. That being said I'm very open to comments/suggestions/improvements from FAQ and Ys veterans alike Oh, and I have to say it up front. I'm going to be using Falcom's romanizations in this game to avoid confusion (despite my really wanting to do otherwise. I mean come on, Clelia instead of Cleria?!) And also, no mailing me asking where to get the game or iso or whatnot. I own the original game and so should everyone playing it. TABLE OF CONTENTS -Controls- -Mouse Control -Keyboard Control/Hotkeys -Battle system -Magic system -Menus/Options- -Title screen menu -In-game menu -Walkthrough- -Lance Village -Ruins of Moondoria -Sacred Toal -Cavern of Rasteenie -Ice ridge of Noltia -Moat of Burnedbless -Colony of Lava -Nest of Loo -Lamia Village -Shrine of Salmon -Subterranian canals -Hideout of runaway -Palace of Goddess -Campanile -Nucleus of Ancient Ys -Miscellaneous- -Mysteries -Silly/pointless things to do -Comparing Ys Eternal and Ys II Eternal -Troubleshooting -Credits- -Appendix- -Character roster -Beast roster -Items and Equipment ============================== -Controls- There are three ways to control Adol-kun in this game, via mouse, keyboard, and gamepad (if you have one). I find one is useful in some situations that others. ------------------------------ Mouse Control: Personally, I use this all the time except during boss battles. Best used for getting to places and dashing (or slicing) through enemies quickly. Left button -controls which direction Adol is going, double-click makes you run in that direction. -accelerates text speed, goes to next page -confirms selection Middle button -uses inventory item currently equipped Right button -uses magic that is currently equipped -cancels/exits from a submenu Dragging mouse pointer to bottom-center of screen -accesses popup in-game menu ------------------------------ Keyboard Control/Hotkeys: I use this only during boss battles. Used when precise movements are needed. Great for when you need to aim Fireballs right at something in one instant and running away the next. *note- options will be explained more thoroughly in the Menu/Options section Arrow keys/Num Pad -controls which direction Adol is going, press twice and hold to run in that direction. You won't lose momentum when changing direction as long as you don't pause when shifting directional keys -selects items from a list of options Alt/F3 -uses inventory item currently equipped Ctrl -uses magic that is currently equipped Enter*/Space Bar/Num 0 -accelerates text speed, goes to next page -confirms selection *By enter, I mean the main enter key, not the one on the num pad Shift + Arrow key (has to be turned on in options) -makes Adol run in that direction without double-pressing F1 -toggles Load screen F2 -toggles Save screen F4/E/Num * -toggles Equipment screen F5/I/Num + -toggles Inventory screen F6/S -toggles Status display F7/O -toggles Options Esc/Num . -pause -toggles alternate in-game menu -cancels/exits from a submenu Q and W -cycles through accessories R and T -cycles through equipment 1 -toggles "Fire" magic 2 -toggles "Light" magic 3 -toggles "Return" magic 4 -toggles "Telepathy" magic 5 -toggles "Time stop" magic 6 -toggles "Shield" magic Alt + F4 -exits game Alt + F8 -toggles Framerate display ----------------------------- Gamepad Controls I only have the keyboard and the mouse so I can't comment on this. but by default, the button controls are Button 1 -uses magic that is currently equipped -accelerates text speed, goes to next page -confirms selection Button 2 -uses inventory item currently equipped -cancels/exits from a submenu Button 3 -toggles Status display Button 4 -pause -toggles alternate in-game menu ----------------------------- Battle system Okay, if you've played Ys Eternal (or most any other Ys game for that matter) this shouldn't be much news to you. Basically you run your enemies through with a physical attack, but at a slight angle or a slightly different plane from a full on collision. *tip* - try to hit non-boss enemies from a diagonal direction (the mouse controls comes in extrememly handy here) and press your attack even if you hit a wall, chances are the enemy won't be able to recover to fire a counterattack even though it's in a position to do so by then ----------------------------- Magic system In addition to physical attack, you have a magic arsenal, here's a short description of what the 6 magics you get in the game does: "Fire" magic -shoots a Fireball at your enemy, hold down magic attack button to charge up. Gains homing ability with items. Effectiveness increases as you go up in levels (although Falcom doesn't show you your MGC attribute) "Light" magic -reveals hidden doorways in the Cavern of Rasteenie -reveals Sacred cup -reveals enemies in "stealth" mode "Return" magic -teleports you to towns/special locations you've been to "Telepathy" magic -transforms you into a 'Loo' -enables you to speak to monsters and other Loo -monsters will ignore/won't attack you "Time stop" magic -freezes monsters for a few seconds "Shield" magic -protects you from physical and magical attacks for the duration that it is active -takes off about 1/3 of enemy life (only works on non-boss monsters) ============================= -Menu/Options- As I've expressed above, my Japanese is iffy so I can only figure out some, not all, of the options, so be warned. All are arranged the way they appear on-screen, from top to bottom or left to right ----------------------------- Title screen menu Most are self explanatory (unless you can't understand English, in which case, how are you reading this FAQ?!) NEW GAME - start a new game. Choose from [Easy], [Normal], or [Hard] [Easy] Reduced enemy STR & DEF, change items in boss battles [Normal] Recommended for players with previous Ys experience [Hard] Increased enemy STR & DEF, for Ys (Eternal) veterans LOAD - takes you to the Load screen Sound options BGM - choose from [none] or [CD] (default) or [SC-88]/[SC-88 PRO]* *(only available after installing midi files from YS2E Omake CD) Sound effects - choose from on/off Exit game ----------------------------- In-game menu There are 2 in-game menus, depending on how you access it. The one you access by dragging the pointer to the bottom of the screen I'll call the popup menu. The one accessed by pressing Esc I'll call the alternate menu. I'll discuss these 2 separately. |Popup menu| Heh, gotta love how much English text Falcom put into this game. Load - brings up the Load screen, the file with the blue diamond is the most recently opened or saved file Save - brings up the Save screen, the file with the red diamond is the most recently opened or saved file - when prompted when overwriting a file: OK -> overwrites Cancel -> does nothing, closes prompt box Rename file -> allows you to rename file, needs Japanese OS to run properly. Will not overwrite file Use - uses Inventory item currently equipped Equip - toggles the Equipment screen, where you equip swords, shields, armor, magic and accessories. A short english description can be found on the upper-left part of the screen when equipping magics and accessories Invent - toggles the Inventory screen, where you equip various inventory items Status - toggles Status display Options - various game options as follows: Display options Gamma correction -move the bar up to make game screen lighter and down to make it darker. Pick the option on the bottom to reset it to default. Experience display -you get to choose from [Experience accumulated] (default) and [Points left until next level] Console display -choose from [Framed] (default) or [Black] -choose from [] (default) or [normal] (I'd be able to properly translate if I knew what it does...) Game pacing (i think) -Choose from [Real-time] (default) or [Slow down game when framerate is under 20fps] Color Fade (something) - choose from off/on Framerate display toggle - choose from off/on Beast stats display toggle - choose from on/off (only effective after using the Bestiary Portion*) *Ugh, I know 2 spelling errors, but that's what's in the game so I'm sticking with it... Gameplay options Gamepad controls - alter default gamepad controls Ability to leave boss battles - choose from [Yes] (default) or [No] ->I recommend [No] since it's really annoying to be in the middle of battle and you accidentally exit while you're in a good run Menu bar popup - choose from [Popup] (default) or [Don't popup] Dash options - choose from [Double-press] (default), [Shift + direction to run] or [Shift + direction to walk] Movement options - choose from [Free] (default) or [8 directions] "Fire" magic positioning - choose from [Free] (default) or [8 directions] Double-click rapid-fire - choose from on/off ->I recommend [Off] Joystick options - [none] (bec, no joystick was detected) Sound options (same as above) Other options Current time - choose between [Don't display] (default) or [Display] Blood/gore toggle - choose between [Present] (default) or [None] Mascot -get little key-chain size buddy swinging from the from the lower-right part of your console. The following are the options: Mascot toggle - choose from off/on Next - cycles forward through the characters Back - cycles backward through the characters -you get (from the default starting point forward): Colt Tita Loo Lilia [space(s) for all the beasts you've completed stats of so far]* Safety charm (one of the Priests, Hadal, I think)** Fortuneteller Sarah Minea Nurse Poetess Reah Peasant girl Feena Dogi Dalk Fukt Shrine maiden Lilia (my personal favorite) Baby Gamo Picard (edible food... well, that is what's in parenthesis o_O) *activated only after getting and using the Bestiary Portion **activated only after speaking to one of the priest statues after all the Books of Ys have been surrendered to them -you can also move your mascot away from it's default position in the lower-right of the console by using your mouse to click and drag at the tack that it's suspended from -swing it around by drawing your mouse movement in a circle Adventure Diary Well, the gotta-catch-'em-all syndrome has to pop up in most any game somehow right? Anyway the sections here are self explanatory. You should be able to complete everything if you did what I did. But if you didn't, then you can compare it with the rosters I put in the appendix section Exit game |Alternate Menu| More Japanese here than the popup menu, but nothing that hasn't already been discussed. Please refer to above for explanations SAVE LOAD Equipment Inventory Adventure Diary Options Title screen (OK I lied, this hasn't been discussed, but do I need to?) Exit game ============================== -Walkthrough- Well I'm going to follow the headers for the Adventure diary. It makes sense anyway ------------------------------ To the sky The story starts off right where Ys Eternal ends. You've defeated Dalk Fukt and hold up the Ys Book Volume Fukt in your hands and all the Ys books begin to float around and then with a shimmer of light, you're blasted off toward the sky, toward Ancient Ys. At the same time, you'll get a glimpse of your new nemesis(s) and a little of what they're plotting. ------------------------------ The girl with the kind eyes Adol wakes up in a field and finds that he's not alone. A girl named Lilia saw the streak of light that was Adol while he was flying and came to investigate. Adol is weak from the journey and thus the game starts right after Adol recovers from being bedridden (again ^.^) See a short sequence on the two Goddesses here as well (Feena is thinking about Adol...) ------------------------------ A chance meeting with Priests Items to acquire: Letter from Banoa, 300 Gold, Short sword, Wood shield, Apple(s), Mearl flower(s), Ancient slate, Roda tree nut Okay your adventure begins. Once you try to leave the bedroom, Banoa will want to talk to you. Oblige her. Find out about Banoa, Lenore and Lilia. Once you're done talking, Banoa will give you a letter to take to the village doctor, Lenore, who also happens to be Lilia's foster father. Go to the clinic, it's the building on the northeast of town. You can't miss it, it's got a sign with a bandaged heart on it. Once you enter, there'll be a short (funny) sequence. Then Adol will hand the letter over to Lenore, who reads in it in shock. Apparently, Lilia is stricken with a life-threatening disease. Lenore asks you to go find his brother Fleah (you'll be asked to choose yes or no). Agree to find him and he'll give you 300 gold to buy some equipment (wouldn't make sense to refuse anyway, you're the hero!). Go talk to the nurse and she'll tell you that Fleah is in the Cavern of Rasteenie. |SPTTD (Silly/pointless things to do): | |Try to go behind the counter in the clinic >:) | Go to the left door the next house over (Guido's weaponry) and buy a Short sword and a Wood shield, equip it. Then, go visit the Elder (he's the guy sitting on the porch at the northwesternmost house in town). He'll tell you about the Statues of the Priests in Sanctuary Toal Then go talk to Lilia, she'll be glad to see you up and running. And then she'll give you a shiny delicious apple. (Awww... someone seems to have a crush...) Then talk to the other people in town if you feel like it (The everpresent couple is here too.), if not, then exit town. Go to the northeast of the Field of Nearby Ruins, harvest some more apples, get a Mearl flower as well. Then exit on the northeast to arrive at the Field. Get another Mearl flower and head for the edge of the cliff to reveal a breathtaking view of Salmon Shrine. Lilia will come along and you guys will have a little chitchat. |SPTTD: Offer the Mearl flowers you have so far to Lilia, and watch | |the reaction go from ..., to a heart, to 3 hearts (after each flower | |offered). Aww, isn't Adol sweet? ^_^ | After the sequence, exit the Field and head towards the northwest exit of the Field of Nearby Ruins and head into the Ruins of Moondoria. Head north along the western path and you should be able to see the Ancient slate stuck on the wall. Go get it, but watch out for the Curksharn (pig-lizard) guarding it. Eat an apple when you get hurt. Or, you could just stand there. You'll gradually restore HP when you're on any town or open area except the Ice ridge of Noltia. Now strike back towards the entrance and this time head up through the central path, at the end, you'll find a Roda tree nut fallen to the ground. Pick it up. Remember these spots, Roda nuts are kinda important as they fully recover your MP so they have a significant role even late into the game. Now go talk to Astal, the guy guarding the entrance to Sanctuary Toal. He'll open the door for you since Lenore sent you. Enter and go into the door on the northwest of Sanctuary Toal and talk to the stone image of the Priest Hadal. ------------------------------ The last of the Priests' powers Items to acquire: Cane of divinity, Chain mail, Wing Now go around Sanctuary Toal and try to level up to 6. Go talk to Hadal again if you need to refill your HP. Now go back up and *carefully* dispatch the 2 Godargo(the stone golems) guarding the treasure chest on the east side of Moondoria. Lv.6 will give you the minimum strength to scratch these guys, so get a few more levels if you think you need them. And go buy Chain mail if you get enough money. After successfully taking care of the Godargo, open the treasure chest and get the Cane of divinity. 2 more Godargo should appear so take care of them too. Don't hesitate to eat apples if you've taken a few hits from the first 2 Godargo, apples are plentiful and free. Now take strike up northeast and talk to Legth. Then approach the Goddess statue, you will then be imbued with powers. Congratulations, you now have MP. Now before you journey deep into the Cavern of Rasteenie, you might want to consider buying a Wing from Jeid's groceries. Jeid's is the shop right next to Guido's. If you haven't figured out yet, here's the list of what Jeid sells from top to bottom: Wing Apple Mearl flower Elixir (only one of these available, can't get another one afterwards) ------------------------------ Rescuing Fleah Ral Items to acquire: Mattock Now continue onwards through the northwestern door in Sancutary Toal. You've now reached the Cavern of Rasteenie. Just continue onward until you reach the room with 3 exits and 2 Lyplate (green things with 5 tentacles). Exit to the left first and deposit your Ys book to Tovah. Retrace your steps and head for the right exit this time. Continue onward and reach another room with 3 exits and wooden beams across the center. Take the lower right exit. You'll reach another room with 3 doors and 1 Lyplate. Take the center door this time. You'll get to the room where the Mattock can be found, watch out for the Puloyd guarding it. Retrace your steps and get back to the room with the beams and take the left exit this time. You're now in a room with 3 doors and nothing else. Exit to the right to find a tight corridor with a Puloyd. Carefully dispatch the creature and go through the exit on the other end. You're now in a room that's seemingly a dead end. Go to the right and inspect the north wall, you'll hear some scratching noises and you call out to the person on the other side. You find out that it's Fleah Ral, the very same guy you're here to fetch. Augh, Fleah has caved himself in and he needs your help to get out, so use the Mattock on where the wall is caved in. Once the debris is clear, enter and go talk to Fleah. ------------------------------ The mystic herb (quest intro) You hand Fleah Banoa's letter and his reaction is as grave as his brother's. He needs the a Roda tree nut and a Celceta flower in order to make Lilia's medicine. He'll see that you already have the Roda nut and says all that's left now is the Celceta flower, which he points, is deeper into the Cavern. Also, he'll tell you that the cave-in to the right is too heavy for the Mattock to break through (but if you're like me, you'll probably try to prove him wrong even if it means failing :P) You also get 100 EXP or so by talking to Fleah. ------------------------------ Wanderings Items to acquire: Clelia ring, "Fire" magic, Herb Now retrace your steps back to the empty room with 3 doors (again, watch out for the Puloyd), this time, exit left. You'll now be in a room with beams and 1 Lyplate. Exit top left. Go to the north of the Sacred Area and grab the Clelia ring from the chest. Equip it. You're going to need this thing equipped most of the time if you're an attacker. It parries about 30% of enemy attacks (even projectile ones and boss attacks) Now go to the other end of the Sacred Area and deposit the Ys book to Dabby and get your HP refilled. Exit the Sacred area and head for the bottom right door in the room with the beams and 1 Lyplate. You'll come to another room with 3 non-parallel exits and nothing else. Exit to the lower-right. Dispatch the Puloyd you see and take the lower-left exit in the room with 4 doors. You'll come out in another narrow corridor with a Toply in your way. Dispatch it and go through the exit on the other end. You'll now be in a long corridor going south. On the other end is a mean Puloyd, take it out and your reward will be "Fire" magic, which is in the chest it was guarding. This will be good news for people who don't like to melee, but you probably won't need it much if you're a slash-and-hacker. Equip it and retrace your steps back to the empty room with 3 non-parallel exits. Exit left this time. You now come out in a room with 3 exits and a lake/pond on the west. Go and get the Herb on the pond's edge and take the center exit. Now you're in a room with a Puloyd and 3 exits, take the left exit first. Take out the Tolpy in the next room and enter the left exit in that room. You have reached another Sacred Area. To the left is Messa's Mausoleum, to the right is Gemma's. Deposit the 2 Ys books to both Priests and get your HP/MP refilled again. You'll be needing is since you're going to face your first boss soon. ------------------------------ The terror underground Exit the Sacred Area and go back to the room with 3 exits and a Puloyd. Your destination is the right exit, but you may want to level up around here for a bit and grab a few more Herbs as they regenerate in the room through the center exit. Now just follow the course (there's only 1 other exit in each of the next rooms) till you reach the boss door. You should be at least Lv.12 by now. Make sure you have "Fire" magic equipped and Herbs as well. Save and enter the room. Boss: Velagunder Okay, like I mentioned above. I strongly recommend keyboard controls when it comes to boss battles. Belagunder is not too tough, he has only 1 move anyway. Okay, your objective to hit him with Fireballs while his arms are open. Try to stay in between the gaps between his main photon and his 3 sub-photons on each side. You should be able to get off a couple of hits before he closes his arms. Then get out of his immediate range, avoiding any photons if possible. This will be a good time to charge up "Fire" until you or he gets back into his range (note: this is the only way to get him to open his arms again). Fire some more shots and get away. Repeat process. Use your Herbs if you need to. Once you're done with the fella, you're free to proceed on to the next room. ------------------------------ The mystic herb (quest continued) Items to acquire: Celceta flower, "Light" magic Okay, you're now in a big cave. It's maze-like but it's not too bad considering it's all in one room. You should be able to see the Celceta flowers on the other side of the wall to the east. That's where you wanna go. Now carefully make your way down the western path and take out the Cully (purple, toothed thing), you should encounter a second one by the entrance to the center path. Go up and take a left at the fork and then all the way up. You should now reach the room with the Celceta flowers and one Cully guarding it. Take it out with Fireballs. You can of course take it out physically but be careful, chances are that you'll get a brief pause when Adol makes an observation, thus putting a hiccup while you press your attack. Get a Celceta flower and make your way back south. Also, try to remember how you got here. Celceta flowers restore all HP and MP so chances are you're going to come back here more than once for more. It's long and out of the way, but well worth the trip. Anyway, make your way back to where the 2nd Cully you encountered was. Strike east and follow as the corridor twists. Make your way towards the far northeast (shouldn't be too many forks that you can't figure out) to reach the chest with "Light" magic. Watch out for the Olharos (headless knights) coz they are pretty fast and plenty strong. It takes pretty long to dispatch one if you only have the Short sword, so go back to town to get a Long sword if you're having trouble. Once you get "Light" magic, equip it. It will help you see a little better as you fight your way back through the Olharos. Once you reach the point where the Olharos end and the Cnocks (lizard men) begin, you should be able to see some rippling light effects slightly to the east, on the south face of the cave wall. Go through it, it's a hidden exit. Now once through, go to the southeast and take out the Cnocks guarding the chest and open it to find the Evil bell. Work your way back out and to the point where the 2nd Cully is. You should see some rippling here too. Enter and take out the Cully you see with Fireballs. Like the situation before, you can take it out physically, but there may be a slight pause as Adol makes an observation. Once the Cully is dealt with. Get the Iron ore from the mine cart and work your way back out to the surface (you may use the Wing to get back to Lance if you bought one before). ------------------------------ Adol and Lilia Items to acquire: Bestiary Portion, Portion for Lilia, Upgraded equipment On the way back to Lance, you may want to get the Bestiary Portion. You see that chest near the entrance to Moondoria? Well there's a crack on to the south face of the wall surrounding it. Use the mattock on it. Once you get the Bestiary Portion, you may use it to be able to see stats of enemies. (For more information, check the Bestiary Portion section later into the FAQ) Get back to Lance and go talk to Fleah. He's inside the clinic with the nurse. He'll make Portion for Lilia if you have both the Roda tree nuts and the Celceta flower in your possession. |SPTTD: Go talk to Lilia and offer her something (apple, flower, etc).| |Watch the hearts and see her blush to find that Adol is so concerned | Go to Banoa in Lilia's house and talk to her. You will give her the Portion for Lilia. Take a rest if you need to restore your HP/MP. Then exit the room. Outside, you'll find Lilia. She's overheard everything. She didn't realize that her disease was life-threatening and therefore extremely grateful that Adol went through the perils of Rasteenie for her (Aww..) A semi-long sequence then ensues (haha, look a Lilia go ^_^). Afterwards, Banoa will give you "Return" magic in gratitude. It was an item handed down from her husband's line of Hadals. (And since Adol's a potential mate for Lilia... What better hint is there than a family heirloom, to nudge a guy to the right direction? ^^) You also get 200 EXP after Lilia drinks the medicine. Now you're free to do several things. Buy upgraded equipment, and/or a wing, get more Roda tree nuts and get more Celceta flowers. But first, head for Guido's weaponry, sell him the Iron ore for a cool 3000 Gold. That should be the trigger to set Roodle to work on making some new armors. You can then choose to buy a Long sword and a Small shield (which you can easily afford with the gold from selling the Iron ore) or the Talwarl or the Large shield only (you probably can only afford 1 of the 2). Well it's up to you to decide. Next, and this is an optional quest but well worth the trip, go back to Moondoria and pick up another Roda tree nut to replace the one used for Lilia's medicine. And go back into Rasteenie to pick up another Celceta flower. Also since it's on the way, go back to the mine cart and get another Iron ore, (this is the last one you'll be able to get here, but the fact that you can get a second one even without the sprite of the Iron ore there makes me think that this is a bug in itself) so that you can sell it for another cool 3k. Head back into town and go behind the counter in Guido's weaponry and talk to Roodle, who should now be working on making new armors. ------------------------------ The last Sacred Area Items to acquire: Scroll of guidance Now head for Zirah's house, it's the westernmost house in town. He'll tell you that he's been experiencing some strangeness in his basement. He'll ask you if you want to investigate. Say yes and he'll open up the locked door leading to the basement. Once down there, ring the Evil bell. The exposed part of the brick wall will collapse, and along with it a slew of fairly powerful monsters. So be sure to have saved first (even a veteran like me die once in a while trying to level up/earn money in this place). If you're a magician, stay in the basement and draw the enemies to you. Dispatch them one-by-one. You should have enough money to get the Large shield so it's recommended you have that. And have the Cleria ring equipped, every little bit of protection helps. And charge up when you know it's the last Fireball you can throw before you have to recharge. If you're a fighter, try to keep all of the enemies on one side of you, and not letting them surround you. It's best that you have the Talwarl now, coz as most fighters' policy should be, the best defense is a good offense. The Cleria ring is also your best ally right now. The game will regenerate a slew of these guys but they're finite, so make the best of it. This is a great place to quicky level up and get money. As always, don't hesitate to use healing items, they can all be found free (or cheap) in several places (save the Celceta flower) But if you don't feel like clearing them all right now, just dash through them and exit on the other end. You'll come out in a Sacred Area. It's the room beside where you found Fleah that you couldn't go through before because the rubble was too heavy for the mattock to cut. Go and deposit the last Ys book to Fukt. He'll give you the Scroll of guidance. Obviously, as with all the other priests, this is also a good place to recover from wounds inflicted from the Zirah basement battles. Also you get 400 extra EXP after clearing out Zirah's basement. Just go to the area in front of Fukt's door. ------------------------------ Scroll of guidance - Ruins Items to acquire: Upgraded equipment Now that you've gotten some hard earned money with your experience, go back to Guido's and buy yourself some shiny new armor. Breast plate and Plate mail should now be available. You should be able to afford Plate mail if you didn't by a Large shield or a Talwarl. In any case, get yourself at least 1 piece of Lv.3 equipment and head for the Goddess statue in Moondoria. With the Scroll of guidance in your possession, you should now be able to communicate with the Goddesses. They will tell you to head for the Shrine of Salmon (obviously ^^), but first you have to go through a land of ice and fire and warn you of thier perils. Well, you're the hero, so obviously you shrug it off with your macho-ness (naw, Adol doesn't really do that, but hey, I have to improvise to fill in what I *don't* know about the story ^_^) ------------------------------ Aim for Salmon Shrine Items to acquire: Bulb of blizzard, Cape of Holy Spilit, Hawk idol Now head for Sanctuary Toal. The door that's closed before should now be open. Go through it and traverse the looooong corridor and exit at the other end. You should see a sequence involving Duless scolding an underling and then later a short conversation between Duless and Dahm. Now, you've reached the Ice ridge of Noltia. I won't have to give any specific directions I hope, but work your way north then east then south, you should be able to get to the southwest corner of that map that way. If you see a floating crystal, you've gotten to the right place. Grab it, it's the Bulb of blizzard. Now work your way back to the starting point (where you came out of from Sanctuary Toal) and go northwards this time. Get to the northernmost part of that map and turn west to reach a cave. Once you enter the cave, have the Bulb of blizzard equipped and head towards the chasm towards the southwest. You should be able to see a light, place yourself right thereabouts, but MAKE SURE YOU'RE FACING NORTHWEST. Use the Bulb, an icy bridge should form to span the chasm. Exit, you should see a Gelkald (blue goblin) shortly after. Kill it and enter the wall to the west were you see slight footprints. Go in and grab the Cape of Holy Spilit. This will allow you to gradually restore HP anywhere, not just in open areas or towns (when it's equipped of course). I didn't find this thing the first time through the game actually, got through it fine though. Proves you don't really need it. Anyway, proceed onward towards the west where you'll enter another cave. It's right near where a handful of Egnyd(dragon men) are gathered. Enter and exit the cave on the other side. Where you come out to I will designate as Noltia area 3. Any area divided by a cave I will designate as an area. The place where you got the Bulb is area 1. And where you found the Cape is area 2. Makes it easier for me to point out where to return to. Okay, back to the walkthrough. When you come out of the cave take note of the slippery slope to the west, then strike south across the stairs, then east. Go to where you see a treasure chest, open it to get the Hawk idol. It adds homing to "Fire" magic so it'll be useful for the magicians out there, but fighters, stick with the Clelia ring. Continue south until you reach a cave. Enter it to find a massive ice barricade blocking your way. Take your time pulverizing them with Fireballs. And no, there's no incentive for destroying every block of ice, so just destroy what you need to get through. Exit through the other side. ------------------------------ New powers Items to acquire: "Telepathy" magic, Stone shoes You're now in Noltia area 4. Right after exiting, go to the east to find the chest containing "Telepathy" magic. Use it if you don't feel like fighting for a while. Otherwise, just carry on. Go through the Svoff (goat-like creatures) and get to the cave up north. Use and/or pick up a Mearl flower if you need it. It's on the way. Also, magicians beware. Svoff are one of the few creatures that don't get thrown back or slowed down by Fireballs, so keep something between yourselves if possible. Now enter the cave. Pick up the herb growing inside of it if you need it, then exit on the other side. Deal with the Gworder (purple orc) and pick up the Stone shoes from chest. You now have to ability to walk up slippery slopes (if you equip it, of course) ------------------------------ Scroll of Guidance - Ice ridge Work your way back out to area 4. See that slippery slope that leads to a boss door? Take a note of it, we'll return to that much later. Now work your way all the way back to the area 3 entrance, where I told you to note the slippery slope before. Climb it and talk to the Goddesses. They'll tell you about the illusion that guards the doorway leading to the Noltia boss. ------------------------------ Duel over frozen ground Items to acquire: Mirror of Anti-Illusion, Upgraded equipment Okay, work your way all the way back to area 1 near where you found the Bulb of blizzard. You should be able to find a slippery slope there. Climb it and take care of the Egnyd. Open the chest you find and get the Mirror of Anti-Illusion. But before you head to the boss go back to Lance (warp or otherwise) and talk to Banoa. She'll tell you that Lilia's disappeared for some reason. As you puzzle over this, head for Guido's and get yourself another piece of Lv.3 equipment, which you should have enough money to buy. Rest up and head all the way back to the boss door in Noltia area 4. Step up to it until it does the ripply thing. Use the Mirror of Anti-Illusion, and it will reveal that the real boss door is actually on the other side. By now, you should be at least Lv.22 and have 2 Lv.3 equipment. Stock up on your healing items if necessary. Equip the "Fire" magic, save and head on in. Boss: Tyalmath Again, use keyboard controls if possible. Your objective is to throw Fireballs at him while he's on the ground. When he jumps, move away from the spot you were just at, his crushing you takes off a whole lot of HP. You should be able to fire a few shots at him right after he just lands, but move aside a little bit once he creates that ice wave, again, those are headed towards the spot you've just been. His attack pattern shouldn't be that hard to recognize. And things might be easier with the Hawk idol equipped, but personally I choose the Clelia ring. I'm not that bad a shot and I usually have less than the best armor so any protection is good. It shouldn't be too long before he's defeated. Head on to the next room ------------------------------ Scroll of guidance - Lava When you reach the next room, you'll see another Herb plant growing. Grab it if you need it. Then proceed on to the next area (the exit is sorta hidden, it's in the northwest, you'll see some slight glowing) In the next room you'll see a Goddess statue, but before you get to in, Adol will pause to make a slight observation. He states that he feels a presence, but it disappears a moment later. We'll get to that later, first approach the Goddess statue and speak to it. The Goddesses will commend you on reaching the Moat of Burnedbless, but at the same time warn you that there is a part of Burnedbless that has a barrier on it. (more on this later) ------------------------------ Colony of Lava Items to acquire: Iron ore, Upgraded equipment After talking to the Goddesses, head for the exit to the northwest. Your battles in the Moat of Burnedbless start here. Watch out for the Preliguards (Lizardmen with swords) in "Stealth", I suggest you turn on "Light" magic here if you can. There are 3 exits in this room. Go up to the northernmost exit first. In that room, you shouldn't find any enemies, but you'll find the Iron ore to the northwest in a niche. Now go back the the previous room and take the middle exit. Follow the path, it's linear afterwards. Watch out for Dilga(Shelled beasts). They're pretty slow, but if you're planning to take them on, watch out for thier ultra-high defense. They would take more than 10 strokes to down in Lv.26 with Talwarl equipped. At the very end of your journey, you reach the Colony of Lava. Stop and take a breather if you're hurt. Also, optionally, with the Iron ore, you should easily be able to afford the 3rd piece of Lv.3 equipment, so you may want to warp back to Lance for it. You'll also notice the Colony of Lava has been added to the places you can warp to (where it was only Lance before) ------------------------------ Beast form required Items to acquire: Earrings of whisper Go talk to everyone in town, the guy next to the north drawbridge, Ruvah, last. Once done, transform into a Loo and go talk to Ruvah. Return to your human form and talk to Ruvah again. You'll find out why no one's willing to talk to you and they keep exclaiming that you have red hair! It seems that Duless has been doing his dirty work and spreading lies about you. He's also instucted Ruvah not to lower the north drawbridge. And to seal the deal for everyone not to talk or help Adol, Duless has captured and imprisoned Talf, Ruvah's son beyond the poison barrier. Ruvah then asks you to rescue his son (you agree of course), and gives you the Earrings of whisper to prove to Talf that Ruvah sent you. ------------------------------ The Holy Beasts Items to acquire: Roda tree leaf Now return to the Goddess statue near the entrance to Burnedbless. Remember that spot where Adol made an observation? Well, ring the Evil bell there. A Loo should come out and be drawn to that sound, but return to hiding after not being able to figure out it's significance. Go to that place where the Loo came out and you'll be in the Nest of Loo. Transform if you want to talk to the Loo or you won't be able to understand thier speech. Get the Roda tree leaf from the tree in the center. Pick up a Roda tree nut on the ground if you need it. Speak to the Loo right next to the Tree (TuLoo) to replenish your HP/MP ------------------------------ Young Talf's discovery Items to acquire: Black pearl Okay, now go back to that room where you found the Iron ore. Go on through the southwest exit. Be very careful of the Dilga in the next room. Don't press on with your attack if the 2nd one is starting to close in on you. Be even more careful of the Tops (amphibious creatures) in the next room. They're pretty fast and there are plenty of them to gang up on you. I recommend that you should have the Talwarl, Large shield and Plate mail by now, coz this only gets harder. Equip the Roda tree leaf and exit to the northwest. Go across the land bridge through the poison gas (this was the barrier the Goddesses were talking about earlier). If you didn't have the Roda leaf you would've died crossing this room very quickly. okay, now that you're out on the other side, take the southwest exit (the one across where you just came out of) of that room. Be careful of the Magnuto (Fire golems), they're the first non-boss enemy you'll encounter that fires projectiles and have barriers against "Fire" magic (makes sense, since how can fire be hurt by fire?). Head up top to the dreaming statue and grab the Black pearl (say yes when you're prompted). More Magnuto will pop up so try to get past them. (This is a great, but difficult, place to level up, do it at your own risk. I died here a few times getting myself pincered between Magnuto). There's also an herb plant growing behind a stalactite (or is it a stalagmite?) to the northwest of this room. Now head back out the the previous room and exit to the northeast. Strike past the Magnuto in this room and exit to the northeast ------------------------------ Rescue You're now in a big empty cavern. Wear the Earrings of whisper and inspect the crack on the north wall. Adol hears Talf, so he calls out to him. Talf says he's seen an important object on the way here and asks if you have the Black pearl. There is a beast named Keith with him, who decides to help Talf out after hearing that Adol has the Black pearl. He tells Adol to stand back from the wall and smashes through it. But just before Adol could approach and thank him, Keith exits through the back, where you only see the vanishing traces of a lizard-like creature. Talf then asks to take the Black pearl from Adol. You give it to him. (I could be *very* wrong in this part coz I didn't understand the text very well) He asks you if you're going to take him to his father now. When you say yes, the rascal Talf (that's what his occupation slot says ^^) joins you as you take him back to his father. Your objective is to keep him from harm's way so clear enemies before Talf gets there, but also not leaving him too far behind that enemies that regenerate from the rear will get at him. But it's not too bad though, Talf's not as big an enemy magnet as Feena was in Ys Eternal. Okay now, first try to read the writing on the wall. It's something Keith wrote (he must have strong claws to carve into rock...) but I can't quite decipher it. It says something about being trapped and going to Salmon Shrine... I think... Anyway, move along through the smashed bars and through the exit on the right. This scene should be familiar to you because you've been through here before, sans the new hole that Kieth made through this area. (You can't go through the other way coz of the Magnuto and the poison gas) Okay, move towards the northeast killing the creatures to protect Talf, follow on through until you reach the Colony of Lava. ------------------------------ Family reunion When you get to the Colony of Lava, Ruvah will be overjoyed to see his boy, and Talf likewise with his father. After this little reunion head up to the northern drawbridge and talk to Ruvah. He will lower the it to let you through. He also states that he's letting you keep the Earrings of whisper, thinking that it might help you again in the future. Talk to Talf and he'll tell you that the Beast (Keith) said something about heading for Lamia Village, which happens to be beyond that drawbridge a ways. You also recieve 900 EXP for rescuing Talf. ------------------------------ The fruit of your adventures in Lava land Items to acquire: 2000 Gold Exit to the right after crossing the drawbridge. Head south through the Zelvenorce (minotaurs) to get the the chest with 2000 Gold. Kill more as you follow the path against the cave wall and meet a Jyn (fire spirit) near the end. Both of these shouldn't be a problem after having dealt with the more difficult Magnuto. The path is linear afterwards, just follow it until you reach the very end... Yeap, the fruit of your adventures in Lava land is a boss -_- By now you should definitely have all of the Lv.3 equipment. Get yourself up to at least Lv.29. Equip "Fire" magic and head on in. Boss: Gelaldy Well, keyboard is a little more optional this time, coz it depends on which accessory you equip. If you go with the Cleria ring, I suggest keyboard; the Hawk idol, mouse will do. Okay, this guy has only 2 moves. one, chasing you around the screen, or letting that aweful thing from it's mouth do it for him. Okay, the only way to hurt him is to throw Fireballs at his mouth while he's swallowing that gross thing. The rest of the time, you should be running around and avoid getting hit. Actually you can hit him when he's spitting the thing out, but frankly, it's not worth it, it's too short a time frame and you won't be able to hurt him that much (although his thing can hurt you since you're directly in it's path at this point). He'll also spit out a Jyn when he's near death, but more likely than not, it won't even be blocking Gelaldy's mouth to give him some protection, much less be there to do anything to hurt you. It shouldn't be too long before you blow this guy away though. May take you a few tries since that thing can trap you in a lot of ways. After Gelaldy is in pieces, head to the back and you're on the home stretch, no more enemies. ------------------------------ Arriving at Lamia Village Items to acquire: Cruberry(s), Hyper cutter, Reflex First, go to Karen's house and speak to her. She's the old woman in the southeasternmost house in Lamia. She'll tell you about her daughter Maria who was taken to be a sacrifice. You'll also hear a chilling bell toll, a preview of things to come. Next go to the house north of Karen's and buy Hyper cutter and Reflex from Zalem. You might be a few thousand bucks off so buy whichever one you think is your priority and head back into Burnedbless and earn enough to get the other one (or of course you can wait until you get into Salmon to earn it). Don't worry, this is the last of the equipment you'll need to buy. Next head over to the north side of Lamia and talk to Goat, the guy guarding the gate. He hesitates to let you through because his friend, Sadah, has gone in and never came out. A cutscene then takes place, illustrating Sadah's determination to get Maria, his wife (of fiancee?), back. Goat then tells you to find Hadat and get his permission to cross if ever. Go to Hadat. He's the guy in the southwesternmost house. You'll find out that he won't hinder you and in fact will aid you in your quest. He'll give you the Shell of lila so that you may be able to communicate with him when you get in trouble in Salmon Shrine. Oh, and don't bother trying to open the treasure chest in Hadat's house. You won't get what's inside until much much later. Go back to Goat and talk to him. He'll open the doors for you so you can freely go through it from now on. Before you go in, you may want to pick up a few Cruberry, there are 2 places to get them in Lamia village, the fence south of Hadat's house and the fence near the sheep. And they regenerate quicky. Just enter a house and go out and they'll be back (way faster regeneration than Herbs or Mearl flowers). You're going to need it I think because you're going to use the "Telepathy" spell a lot in Salmon. ------------------------------ The Shrine of Salmon Items to acquire: Pass Go through the doors and transform onto a Loo before the Xaerot (golden knights with halberds) see you. They'll tell you that you have to get a Pass from Amo the Zavaaz. They're only letting you off the hook this time because you're a newbie. They'll tell you that he's to the east of the Palace*. This is the *only* way to get in. But if you're curious to see if you can kill them, don't. You won't be able to scratch them until you get the Clelia sword and are at lv. 40+. They, can kill you in 2 blows at your current state. *Palace=Shrine for now. Falcom didn't seem to have been able to decide which one to consistently use as the english equivalent for "shinden" |SPTTD: Try letting the Xaerot see you, when the start to chase you, | |transform and watch as the "?" bubble comes out. You can do this with| |any monster I think, but I just expected guards to know better ^^ | Okay, first place you enter in Salmon is designated as Hadal's sphare. Go to the east like the Xaerot suggested. You'll come out at Messa's sphare. As you head a little farther south it will change to become Gemma's sphare. Just hug the south wall through and through, Fireball enemies that are below to get extra EXP. You should come to a dead end where you have no choice but to enter a door. Go in follow the corridor and come out the other side. When back outside, head south, then west until you reach another door. Enter and transform into a Loo. At the very end of the room is Amo. Talk to him and he'll give you the Pass. ------------------------------ To the north of Salmon Shrine Items to acquire: 2000 Gold Retrace yourself back to a point where 2 Ashverl (blue goblins with spears) are below and archway. Head north through it and transform. You should arrive at a gate with a Nashzal (purple knight) guarding it. He'll let you through now that you have the Pass (no need to equip) If you're in immediate need of money (which you probably aren't by now) head west from where the Gemma gate is and pass under an archway. Go south, southeast a bit until you see doors. Enter them and through the stairs at the back. Follow the path until you get outside again. Once outside, go east until you see another door. Inside is a chest with 2000 Gold. ------------------------------ Eavsdropping Items to acquire: Ring of ease When you are back at Gemma's gate, head north through the now-open gate to reach Fukt's sphare. Head north until you hit a building. There will be 2 doors, taking either one is fine. Work your way to the middle of the room and get that Ring of ease. Go back out, head south and take the stairs beside the fountain. Get past the Baerot (golden knights) either transformed or not. Go inside, transform and equip the Earrings of whisper. Step in front of the door. You'll eavsdrop on a meeting taking place. You find out that the Palace key seems to be missing, someone has stolen it. They're also deciding on the new password to use for the Tovah gate, note the text in english |SPTTD: Go in front of the door, untransformed. Nothing will happen | |really because supposedly, Adol can't understand monster speech at | |this point. That's why there's a need to transform | ------------------------------ The Black curse Items to acquire: 3000 Gold Head back to Hadal's sphare, this time go to the west. You'll arrive at Tovah's sphare. Transform and talk to the Godoleb (red knight). He'll ask you for the password. The answer is "tierra" (but just in case this is random, input whatever is said at the meeting you eavsdropped) Head slightly to the west until you reach the steps. Magic users should watch out for Allomod (blue centaur-like things), because they don't get fazed by Fireballs and can take a lot of heat. You can decide to go after the gold first, but it's really not pressing since you don't need the money anymore. To get to the moolah, from your present position, head southeast until you can't go further and then head west where you see 2 more Godoleb. Enter the building they were guarding. Head back to the steps earlier and walk down it. Go into the building you see down there. You'll meet Duless. Don't try to attack him, and there's no way of stopping what he's going to do. Try to go towards the back, and he'll transform you into a black Loo (it doesn't matter if you're transformed or not when you meet Duless or head for the back, he'll still see you for who you truely are). Basically you're a Loo, enemies won't attack you, but you not longer can talk to them, instead, you'll attack them as you would in your human form. (Thus, this is why monsters are pissed when you attack them, because monsters don't attack fellow monsters without cause. They'll retaliate once you hurt them) Anyway, continue on back go through the door and you'll reach the Subterranian canals. Cross the 2nd grate and go south until you reach another grate and head east there. I won't give you detailed directions after that since it shouldn't be too hard to find where you need to go through trial and error. Basically, you're supposed to get yourself to the southwest corner of that Canal. When you reach the southwest corner, head north and you'll see a man, but he'll quickly close the door because he sees that you're a monster. You try to explain to him, but to no avail. This is the Hideoout of runaway. By just getting to the door, you've just added this place to your warp points, so the journey wasn't pointless. ^^ ------------------------------ The Sacred cup Items to acquire: Sacred cup Work your way back to the north end of the canals. Go to the northeast and take a note of the door. Oh, and this area, I will designate as Subterranian canals area 1. It's the canals that have Delpass (octopus things) as the enemies. Now go back up to the surface. Go up the stairs to the northwest and up the stairs to the southwest and down another one due northwest. Once on the lower level, cross under the archway, and head east. Go up the stairs and strike west and enter the room. Use "Light" magic and get the Sacred cup from the pedestal. Warp back to Lamia (or you can fight your way back for levels) and enter the northeasternmost house. That's old Rheg's house. Talk to him and he'll help you return to your true from by filling the Sacred cup with Sacred water, and letting you drink it. Get your HP/MP filled too. ------------------------------ The runaways Items to aquire: Palace key Now that you're back to your normal self, warp back to the Hideout of runaway (or fight, if you prefer). They'll let you in now. Go to the back and through the door. You'll see Lilia and you get a lovey-dovey sequence, then Duless comes along and breaks it by stoning everyone in the Canals (except you for some reason). You can do nothing about them right now. Lilia should've given you the Palace key. With it, you can enter all the locked doors in Salmon except the one to the meeting room |SPTTD: Go see Lilia. Aww, isn't her stone image exquisite? | |SPTTD2: Hang Lilia's mascot right over her stone likeness. it almost | |would seem like her spirit lifting out of her body. -_- yah I know...| ------------------------------ Stone statue of the Swordsman Items to acquire: "Time stop" magic, Iron shield, Roda seed, Silver pendant Well, since you're in the west of the palace right now, it's only logical to start with the locked rooms there and work your way east, then north right? Okay, go back out to the surface and go up and down the 3 stairs you crossed before. Past the archway are several doors. They lead to the same room so take your pick. Get to the northwest of the room and go through the door with the crest. Inside is the chest with "Time stop" magic. Now go back out and head for the building with the 3000 Gold, take it if you haven't yet and head for the stairs to the west of it. Go through the door just beside it and transform. Talk to the Zavaaz and he'll tell you about the secret of the Silver pendant and that it's hidden in the Subterranian canals. Replay his kindness by returning to your true form and killing him for his high EXP (Hey, Zavaaz are responsible for all those human sacrifices, they deserve it >:/) Now go back out and head west, either up the stairs or just the narrow pathway beside the door. At the far west, you should see a door. Enter it. Go north and through the crested door to get the chest containing the Iron shield. Now the 2 other corridors lead to places where there's really no point of going to anyway. The middle one takes you back to the place near where you found the "Time stop" magic if you follow the path through to the end. And the lower one takes you to a chest with a Roda tree nut, which I personally think is not worth the trouble since it's so much easier to get one from the Nest of Loo and/or Moondoria. Still, Godoleb give out pretty good EXP so I guess there is still some merit of going through the lower path. Okay, you're done with the Dabby/Tovah sphare of the Palace. Aside from leveling, you don't need to return to this part of Salmon shrine anymore. Head for the Fukt shpare and enter the northeasternmost door. Go down and around to get to the crested door and go through the door in the end to get into Subterranian canals area 2, you have Diptheloyd (leviathans) as enemies here. You really want to watch out when they start flashing coz their fire-breathing attacks can *really* hurt you. Work your way to the northwest corner of area 2 (pretty straightforward to get here) to get the Silver pendant from the chest. Now go back to area 2's entrance and take the exit on the far west. Follow it through to the end, you're headed for the southwest corner this time. Touch the statue that is there. You can't do anything right now but you'll return to it later. (you may recognize the guy...) ------------------------------ The dread that stands in your way Go back to Dabby's sphare and enter the main building. Through the middle door is the boss. You should be at Lv. 38 or so by now. Equip your best equipment, "Fire" magic, and Clelia ring (coz homing "Fire" magic is kinda useless since you have to accurately hit a single spot, and you need all the help you can get to dodge those projectiles). Save and head in. Boss: Druegar Well, this is one of the tougher ones if you're the impatient type. Again, use keyboard controls. Your objective is to nail Druegar right in the eyes, as in dead center, with Fireballs. Hey approaches you pretty quickly so fire a few and run to the side, then behind him. Never be greedy, I can't stress this enough. You'll die very quickly if you get trapped at the bottom of the screen between Druegar's front legs. But, if you do, you'll still have a chance to get out if you have the Clelia ring equipped. You can get lucky and have a short amount of invincibility time for you to get out. The rest of the time, you should be dodging his homing photons and the beams coming from the exploding shells. Also, you'll want to lead him as far to the top before circling around him and firing at his eyes, as to maximize how many you can get off. Oh, while running around, charge "Fire" so you get at least a nice chunk out of him for the first hit, rapid-fire afterwards though. Also, this is one of the bosses where I really recommend having the boss exit turned off. It's really annoying to be accidentally kicked out in the middle of the battle when you got him made. Head for the back when you have him defeated. ------------------------------ Scroll of guidance - Palace You'll see a Goddess statue at the back. Talk to it and the Goddesses will tell you that they can guide you to other places in the shrine with this statue if you possess the pendants. They tell you that there are 2 of them. One made of silver and the other of gold. Okay, now equip the Silver pendant and approach the statue again. You'll be warped to Palace Residence "West wing". ------------------------------ A small client Items to acquire: Elixir Go through the door, south through the corridor, then towards the west. Go through the north exit. And then go south until you get outside. Hadat will then contact your through the Shell of lila and tell you that a kid's at his house looking for you. Now this is completely optional as it really won't matter to the game except to add to the story. Warp back to Lamia and you'll find out that the "kid" is Talf. He makes this big deal about the Black cloaked man coming to the village again and says some other stuff I don't quite get Now, as long as you're already out. Warp back to Lance and talk to Banoa and let her know of her daughter's news, get a rest. And since you probably have the 60k g's by now, head over to Jeid's groceries and buy the Elixir. You have no other use for the money anyway. Warp back to Lamia, fill up on Cruberrys and head back into Salmon, all the way back to the "West wing". ------------------------------ Keith Items to acquire: Battle shield, Canal key Follow the path I showed you earlier if you decided to warp out. From that point, go due northeast until you reach a door. Enter it. As you go towards the exit on the other side, Adol will make an observation, noting there are some people talking outside. You can to or not you talk to those people. If you do, transform and talk to the Gearot (Bearot with better stats, but same sprite) outside. They'll tell you about Keith. Once you learn about him, you can feel free to whack the Gearot for some EXP. But be careful, these guys are pretty strong, don't let them gang up on you. From where you are right now, you should be able to see stairs and doors to each side. Take the western door. Go through the crested door to get the Battle shield. Exit and go back up the stairs and head west. Enter when you see the door. You'll see another Gearot inside. Past him is the door to Subterranian canals area 3, where your enemies are Carebiss (gator men) Be careful of these guys, they can go into stealth mode and have pretty high def. Have "Light" magic on if you think you need it, but it's less of a necessity than in Burnedbless, coz you can see the outlines of the Carebiss a little more clearly against the canal floor, as opposed to Burnedbless' dark cave floor. Anyway, from where you are, go south and get past the Carebiss, go around the small gulf and walk the grates south to get to a small platform. Go west through the grates and north immediately. Get past another Carebiss and reach another grate bridge. Cross it and go east on the next grate you see. The path is pretty straightforward after this. You have to reach the northeast corner of area 3 to talk to Keith Keith is aware that you have to get to the Palace of Goddess and tells you that you have to drain the canals in order to get there. He gives you the Canal key in order to do so. ------------------------------ Water control room Head for Subterranian canals area 1 (just to refresh your memory, area 1 is in the squat building near the Tovah gate) and go to the strange door that I told you to note. You can now go in with the Canal key. Go to the back of the room, to the lever. When prompted, pick yes and the waters in the Canal will drain. You'll get some EXP from doing this. I forgot to note how much. It's around 1200, I think. ------------------------------ Maria Items to acquire: Battle armor, Celceta flower, Battle sword, Falcon idol Now go the path toward the Hideout of runaway, but instead of crossing the bridge where a Delipass is guarding, go north and down the ladder that you see. Go north along the drained canals and you'll see a chest. Go get it, it has the Battle armor inside. Go down into the drained canals again and head northeast. Go up the ladder when you see it. Work your way around the walkway until you reach another ladder, go down it and head up the narrow canal and through the exit. Congrats, you've found a shortcut to area 3. If you need a Celceta flower, head south until you can't, then west past the small platform, then north, and just going a general northwestern direction. You should make it to another exit that will take you to area 2. It's in a chest here on the west wall, try to figure out how to find it because exact directions to this place take a lot of space. Chances are, you'd be better off getting it from Rasteenie. Okie, for those that didn't go to area 2. From the area 1 to 3 passage, head south until you can go south no more, and head to the far west. Go up the ladder and work your way around the path to reach a door on the south wall, indicated by a notch. Preferably, have your "Light" magic on because the Carebiss in there is almost always cloaked already. Go in, dispatch the beast and then open the chest to get the Battle sword. Now go back out and down to the drained canals and go back towards the center, you should see a ladder to the south. Go up and go east. There are 2 Carebiss here so be careful, as they may be cloaked. Open the chest at the very east to get the Falcon idol. Go south and up through the door you see. Walk down the corridor until you see Keith. Talk to him, he'll tell you that there's not much time left for Maria. 5 tolls of the bell and she's history. Head out through the exit. ------------------------------ Pinch strike Have all of your best equipment equipped, along with the Clelia ring. You've arrived at the Passage to Palace. You're going to have to spend some time leveling here. Short of the Xaerot guarding the entrance into Salmon shrine (which you still can't touch at your current state, by the way), the Charlont (purple wizards) and Balkilea (golden knights that have what looks like Battle equipment) give out the highest EXP out of the non-boss units in the game. Just a short outline, the Campanile is the building north, and the Goddess palace is the building to the west. When you get too hurt while leveling, visit the Goddess palace to talk to the Goddesses (who can make thier images appear faintly now), they'll fill your HP/MP. The first floor of the Campanile contains what I believe is the hardest boss in the game. I'd say that going in there at Lv.45 is suicide, but it's possible to beat it at that level (albeit having to use a Celceta flower in all likeliness). Have Battle raiment equipped, the Falcon idol as the accessory and the Celceta flower as the inventory item. This is the only boss I'd favor an accessory other than the Clelia ring, because I'm pretty sure you'll never beat the thing without the Falcon. SAVE before entering. I can guarantee you it will take you a lot of tries to beat this guy, even for a veteran at a high 40's level. Have the boss exit turned off here too. This is one battle where you don't want any flukes to happen. Use keyboard here as well. Boss: Zava As indicated by the quest title, this boss uses pincer tactics. Zava has 2 Zavaaz that turn into ravens (well birds of some sort) that fly around the screen. Your objective for the first half of this battle is to destroy those Zavaaz. Rapid-fire at them if the Fireballs are hitting. If you're not quite getting them or have run out of available mana, charge and fire charged shots, they home in on targets more accurately. After a certain amount of time, the Zavaaz will each fire a barrage of photons at you. It's not homing, but it does fire at your current position and there's enough of them for you to have a hard time to find a place of safety. Avoid touching the Zavaaz too, coz they take off a LOT of HP if you bump into them. After killing the first 2, Zava will send out 3 more at ya. And if by some miracle you make it past those 3, he'll send his third wave at you, 4 of them this time. If you manage to get through those guys, you'll still have Zava (still with 1 full bar of life left) and 1 Zavaaz to deal with. Zava sends out a constant spread of fireballs, but with gaps decently large enough for you to be able to maneuver yourself from getting hit most of the time. This time ignore the Zavaaz and concentrate all your attacks on Zava. Hopefully, you manage to beat him before he beats you. Use that Celceta flower when necessary. Once you've beaten Zava. Head towards the back. There might be a slight bug in this part of the game. It takes a little time to load the Campanile map I think. Anyway just try to walk ahead a little bit, even though the screen is still black. ------------------------------ The living offering's sacrifice Pass through the door and you've reached the Campanile proper. You'll see Maria there. You really are helpless to do anything to save her here, so leave her and race up to the top floor. You'll notice a chest behind a barrier on the way up. Take a note of it and proceed on. When you reach the top floor, the bell would have already rung 4 times. Go up the spire to see Duless at the bell, you try to stop him but it's too late. Duless rings the bell for the last time. Ys at the same time plunges back toward Esterior. Duless warps away laughing. ------------------------------ The Goddesses' revelation Items to acquire: Dreaming statue Go back down through the Campanile. Get the Dreaming statue from the chest, the barrier is down now. When you get to the first floor, you'll find Maria toppled, unmoving. There's nothing more you can do here. Head for the Goddess palace and talk to the Goddesses. They'll tell you that they're being held in the heart of the Palace. And that the only way to get there is with the Golden pendant, which is in the possesion of one of the people that are stoned. They'll tell you that the Dreaming statue has the ability to restore people to thier original states (I think), but first, it needs to be imbued with the power of the Black pearl... ------------------------------ Black pearl, where art thou? Items to acquire: the Black pearl Head back to Lamia and talk to Talf, who is still at Hadat's house. He'll tell you that he's got it right... there? It seems that he's lost the thing, coz of a hole in his pocket (entrusted, huh?). I'm sure someone will give you a clue where it is, but I don't know who. I only know from the TurboCD walkthrough that you can find the Black pearl sitting inside the pedestal in the meeting room. Yes, you can go in there now. If you need a refresher, the meeting room is in Fukt's sphare, on ground level, where 3 Bearot are guarding it. ------------------------------ The sea of light With the Black pearl in hand, warp back to the Goddess palace. Talk to the Goddesses again and they'll imbue the Dreaming statue with the power of the Black pearl. With the imbued Dreaming statue equipped, head for the top of the Campanile. (You might notice that Maria's body is gone...) Stand on the crest on top of the spire and use the Dreaming statue. A bright light should envelop the screen for a moment. You should get EXP here too, but I forgot to note how much again. Around 2000. ------------------------------ Acquiring the Golden guide Items to acquire: Golden pendant Everyone stoned should be fine now. Warp to the Hideout of runaway. Talk to all of the runaways. A cutscene ensues. Keith will come along and drop a Wing so that the runaways can safely warp back to town. Before they leave, Boats will leave you the Golden pendant. Afterwards, another cutscene follows. Lilia meets with the Goddesses' apparitions in the Subterranian canals near the exit from where the Golden pendant guides you to. ------------------------------ The object entrusted over to you Items to acquire: Clelia sword Now that the runaways are safely away, head back to Subterranian canals area 2 where you saw the statue of the swordsman (you may want to use the canal shortcuts). He's unstoned now, you should recognize him as the guy that Goat tried to stop in the recollection sequence. He's Sadah, Maria's husband/fiance, and Hadat's son. You tell him of Maria's fate to his obvious grief. He entrusts his sword over to you, knowing you'd have more use for it than he will now. Congrats, you got the Clelia sword, the best sword in the game. ------------------------------ The shine of Clelia Items to acquire: Clelia armor Leave Sadah alone in his grief. Warp back to Lamia. Talk to Karen to both confirm what she already knows about Maria's fate (she's heard the bell toll 5 times) and to console her. Afterwards, head for Hadat's house. Talk to him about Sadah. He'll understand. And as a gift for your courage and to help you fight your coming battle with Duless, he gives you the treasure in that locked chest in his home. It's the Clelia armor. Now that you have the Clelia sword and armor, you now have enough strength go head to head with the Xaerot guards, so kill them just for fun if you want. But the best place to finish up your leveling is really at the Passage to Palace. You can elect to level up until 55, but I think up to 54 is adequate as Duless can fill in the rest. |SPTTD: Everytime you kill the Xaerot on the right, his name changes | |according to which generation he is. The first one you encounter is | |Monvaan's son. If you kill him, he gets replaced by his son, Monvaan | |III. If you kill him, he gets replaced by -his- son, Monvaan IV, etc.| ------------------------------ The wizard Duless Okay, head back to the Goddess statue at Hadal's sphare, this time equipped with the Golden pendant. You'll be warped to another area that leads to a previously inaccessible section of Subterranian canals area 2. Just follow the path south and take the ladder up and through the door when you see them. You'll come out at the Palace underpass. Go to the other end of the corridor to see a boss door. Enter to face Duless Boss: Duless Hahahaha, this is one of the only bosses I'd confidently go through without even saving *or* using the keyboard. I swear, even if you fight this guy sloppily, you'll still come out with 3/4 of your life intact in the end. So I'm not gonna post any techniques anymore. Figure out something for yourself. Just have the Clelia sword, armor and ring equipped, you attack him physically instead of with magic, unlike the previous bosses. He may be a challenge at lower levels, but I never got a chance to find out because Zava is just plain too hard to beat at a low level. Show no mercy. When you're done with the guy, go to the golden oval orb at the center of the north wall to get yourself warped to the Nucleus of Ancient Ys. ------------------------------ The two Goddesses Items to acquire: "Shield" magic, Goddess' ring, Silver harmonica, Clelia shield Right beside where you get warped to is the chest containing "Shield" magic. Proceed downwards to the elevator. In the next room is Talf, chat with him for a while, then go up the to exit right beside him. In the next room, you get sort of a surprise. You'll see Maria, apparently alive and well. The Godesses seem to have had enough power to revive her via the Dreaming statue. After you're done talking, go to the next room. Head west and you'll end up in a seeming dead end. Head back to the center and see Keith blast another hole through the wall (that makes what, 4 already, I think). Go through the newly-made doorway and talk to Keith. He'll tell you to hurry along to the Goddesses When you're done, go on to the next room where you'll meet Goat. Humor with him for a while and go past him to meet up with Lilia at the end of the hall. Well, here goes the love-sick maiden again. She'll give you the Goddess' ring so that you can take down the barrier beside Goat. When the barrier is down, proceed to the warp in the far northwest. You'll arrive at a place that should be familiar to you if you've played Ys Eternal (or any other Ys 1 game, I think) Go to the upper-left room and meet the Goddesses physically. They're held in place by Dahm's power and unable to free themselves. Try to go through the door in the middle. You'll be driven back and you'll be personally introduced to Dahm for the first time. Later in the sequence, Goban and Luther Gemma will arrive (still remember them from Ys 1?). Goban will give you the Silver harmonica. After you're free to move again, talk to Luther Gemma and get the Clelia shield from him. When you're ready, play the Silver harmonica. You'll hear a familiar tune, Dahm's apparition will disappear and then the seal on the Goddesses will also be broken. Talk with the Goddesses after they are free. They'll of course express thier gratitude. After a pretty impressive sequence, (I'm not sure what it does) the door to Dahm's room opens. ------------------------------ The demon king Go through the gate only when you're ready, there's no turning back after this. You'll see a pretty awesome sequence here. Keith will be fighting enemies to defend Maria and Talf, when the enemies multiply, reinforcements in the form of Goat, then later Goban, come along. Walk the long hallway where it ends at a warp point. Before entering, get yourself ready. Have the Clelia raiment equipped, along with the Goddess' ring and the Celceta flower or Elixir just in case (but you can beat Dahm without them). And right before you step in, press 6 to equip "Shield" magic, just to give you that extra edge. Boss: Dahm Okay, pretty simple I guess. Your objective is just to hit him physically while avoiding whatever he's throwing at ya. His first form fires out these homing grenades. They take some time to home in on you. The second form fires a beam cannon type attack as well as a stream of lasers that are almost like whips. The beam cannon can easily be avoided since you'll have ample warning from his flashing. The whips are a little more tricky, but just try to stay between them. It shouldn't be too long before you beat Dahm. Your HP/MP will be refilled, but your MP will dissapate slowly later on. Now relax and watch the ending sequence. (I can't translate everything anyway, so just try to understand it from thier movements) ============================== -Miscellaneous- Here's where I put whatever I can't categorize anywhere else ------------------------------ Bestiary Portion Well I think this some significance since it took me quite a while to figure out how to get all the stats. These are all from less than thorough experimentation so I could be wrong To get enemy stats, first obtain the Bestiary Portion (read into the walkthrough if you haven't found it) and use it. Next, make sure Beast stats display is [On] in options (it's [On] by default, look into the in-game menu section of the FAQ to find the toggle), and the Status display is on as well (also explained in the in-game menu section) Okay, to get enemy stats, you have to hit/beat them in a specific way. Here's what you do: Beast stat How to get it Name You get it the first time you hit it (even without the Bestiary Portion, just check the Adventure Diary) HP Enemy gets hit/killed with a phyiscal attack STR Enemy gets hit/killed by "Shield" magic DEF Enemy gets hit/killed by "Fire" magic EXP \ GOLD } Get it randomly by killing more enemies LV / All the stats except Name takes quite a few hits/kills before you can aquire them. Hit/kill count is recorded internally by the game, so you still get your hits and kills counted even before you find/use the Bestiary Portion You get all the stats of boss enemies after you beat them so you don't have to earn them like you do with finding non-boss enemy stats. ------------------------------ Mysteries Okay, this doesn't really deserve a section of it's own coz I really know next to squat about the deeper plot of Ys, but I have put down the one things I can't figure out somewhere (hoping someone can help me solve it) What does the red pepper do? Talf has it equipped together with the Black pearl (makes it look like a fairy IMO). Also, anyone know if it's possible to level up Talf like Feena could be in Ys Eternal? ------------------------------ Silly/pointless things to do Well, not much here yet since I've only run the game through once (twice, as I am writing the walkthrough part, and yet here I am, daring to write a FAQ ^_^) Fireballing allies Yeap, you can fry villagers. Try and see what thier reactions will be. Offering flowers/fruit Try to see how people react if you approach them holding (as in inventory equipped) a flower or a fruit and see thier reaction bubble. If you've got them to spare, take it one step further and give them the flower/fruit and read thier reaction (if you can) Talk to monsters You can talk to every single monster (except boss ones of course) in the game while you're a Loo. Read what they have to say. Most are just chitchat (monsters gripe about thier jobs too!) but some add to the story (from what little I can tell anyway) But what you'll find out soon enough... surprisingly... EVERY SINGLE MONSTER IN THE GAME HAS IT'S OWN UNIQUE NAME! That's Falcom for ya ^_^ ------------------------------ Comparing Ys Eternal and Ys II Eternal Well, I've played both so comparisons should be expected Gameplay: Well, the 2 are really similar but I felt that Ys Eternal was more challenging in more ways than one. Enemy recovery rate is slower. In Ys II Eternal, the diagonal attacking system is just too damn effective, you only really get hurt if you make a human error (you stall instead of pressing on). In Ys Eternal, the Dahm Tower enemies could still nick you on the side if press forward with your attack too far. And with the advent of Magic, it just takes the player advantage up a notch. Most enemies can be blasted backwards with Fire, and since it consumes so little MP, it can last you forever. And what you can't beat with Fire, you do with Time stop or Shield. They consume a little more MP but you should have the Ring of ease by then and they should last you fairly long too. And the biggest edge that the players get is that THEY CAN USE ITEMS IN BOSS BATTLES. Well, 1 type of item at least. But that's all you need. One Celceta flower and even a novice is set for most boss battles. But I guess in the end, difficulty is set by the player. Ys is replayable like that anyway. EXP system: Falcom employed the use of 2 very different Experience systems for Ys and Ys II Eternal. Ys Eternal used the original Sega Master System EXP system, where there were only 10 levels and enemies give out the same amout of EXP no matter what level you were. In this system, 1 level gained could mean the difference between death and near-invinciblity. Ys II Eternal used the TurboCD EXP system (or sort of like it, I dunno, I never played the TG console, I'm basing this from observations I've read) where you have 55 levels and you gain less EXP from enemies as you go up in levels and thus having a more gradual (and traditional) RPG level-up Still trying to figure out the exact formula Falcom used. Give me time. Story: Well, I can't say much since they're direct sequels of each other. Ys I and II are just classics, although by themselves they were short (hey, how can you blame them when they were still counting megabytes on one hand when Ys I & II were originally made?), they made a fulfilling story together. Music: Gawd, I really can't compare. Both are excellent as with every Ys soundtrack there is, even back to the Midi days. JDK sound rulez! Graphics: Ys II Eternal, I can fairly say, wins hands down on this department. Oh, it's not that much better than Ys Eternal, but it's all the little extras that count. For one, you get *more than* just a text ending. The opening sequence is a hell of a lot more exciting. The drawings are a little better drawn (the goddesses really look like thier part, they're young but have a certain ageless quality to them). Okay, I know I just focused on the illustrations, but there are little improvements in the game too. A generous helping of 3d effects here and there, but still peserving the 2d aspect of the game (as all hardcore gaming should be). And who wouldn't want a little gore in thier fights? :) ------------------------------ Troubleshooting Here's where I put game bugs. Personally, I've only encountered one myself so... (It should also be noted that I'm running the game on Jwin98 so it's unsurprising that I'm getting next to no bugs) Refer to Kouryuu's Troubleshooting FAQ, Ys II Eternal may have some compatiblity problems similar to ones found in Ys Eternal. Q. Game crashes right before entering the corridor that leads to the warp to face Dahm, what do I do A. Get the Ys II Eternal v1.10 patch. That fixed it for me. ============================== -Credits- As always, there are people to thank with any endeavour Kouryuu - for writing the Ys Eternal FAQ (thus allowing me to emulate his FAQ template more or less) Tarkaan - for writing the TurboCD YS II FAQ, without which I couldn't have possibly figured out how to get unstuck in some parts Emptyeye - for writing the TurboCD YS I & II FAQs, helped me defeat Gelaldy (aka greenface) And of course, who can forget the Falcom staff? The Ys series has had its limitations since it almost always came out on niche platforms. But now that it's on windows, that platform barrier should be almost non-existent. And they upped it further by sweetening the graphics, game engine, sounds, and bonuses (unlike Square and it's FF4-6 re-releases...) ============================== -Appendix- ------------------------------ Character roster Game characters as categorized and ordered in the Adventure Diary. |Esterior| 1. Feena 10. Priest Dabby 2. Reah 11. Priest Hadal 3. Goban 12. Priest Messa 4. Luther Gemma 13. Priest Gemma 5. Jebah Tovah 14. Priest Fukt 6. Sarah 7. Dogi 8. Dalk Fukt 9. Priest Tovah |Lance Village| 15. Lilia 24. Jeid 33. Chris 42. Lucir 16. Banoa 25. Zirah 34. Ceras 43. Mecentreti 17. Astal 26. Legth 35. Brody 44. Colt 18. Lenore Ral 27. Roodle 36. Marina 45. Tita 19. Fleah Ral 28. Tess 37. Beth 46. Esca 20. Sarina 29. Tran 38. Cezaria 47. Lucy 21. Kernel 30. Rasen 39. Andy 48. Theo 22. Natasia 31. Boats 40. Ohzam 49. Polo 23. Guido 32. Seela 41. Kate 50. Saffron |Colony of Lava| 51. Ruvah 60. El 69. Bruce 52. Talf 61. Melil 70. TareLoo 53. Fred 62. Carson 71. TuLoo 54. Natalie 63. Ishto 72. Plute 55. Noight 64. Kasim 73. Luke 56. Rafa 65. Flone 74. LuLoo 57. Rex 66. Darier 75. NeLoo 58. Chelnie 67. Nash 59. Fabre 68. BaeLoo |Lamia Village| 76. Keith 85. Frau 94. Lese 77. Goat 86. Fris 95. Rimr 78. Lloyd 87. Britz 96. Kyle 79. Hadat 88. Poley 97. Boris 80. Sadah 89. Tania 98. Ed 81. Maria 90. Neil 82. Karen 91. Fye 83. Rheg 92. Muto 84. Zalem 93. Jil ------------------------------ Beast roster The monsters of the game plus thier stats. Categorized and ordered the same way as found in the Adventure Diary. Name Lv. HP STR DEF EXP Gold ------------------------------------------------------------ |Ruins| 1. Crase 2 20 20 6 5 8 2. Curksharn 4 30 32 10 5 10 3. Godargo 8 50 56 28 6 12 4. Wolizoul 6 40 36 20 7 12 5. Nomess 6 50 44 20 7 12 6. Zolgel 8 72 80 22 8 14 7. Lyplate 8 70 50 24 8 16 8. Tolpy 10 70 70 25 9 16 9. Puloyd 12 84 90 26 10 16 10. Cnocks 12 80 84 32 12 20 11. Cully 12 80 96 40 13 20 12. Olharos 14 108 108 50 15 25 13. Velagunder 11 160 100 40 400 600 |Ice ridge of Noltia| 14. Nieli 18 100 112 52 15 30 15. Gelkald 18 100 120 54 16 35 16. Egnyd 20 120 136 56 17 48 17. Gulgata 20 110 116 64 18 50 18. Gworder 22 120 128 58 18 60 19. Svoff 22 132 148 70 20 65 20. Tyalmath 20 280 121 74 600 1200 |Moat of Burnedbless| 21. Preliguard 24 120 150 80 22 70 22. Onuman 24 120 160 84 24 75 23. Scorlun 24 144 172 86 26 72 24. Zelvenorce 26 150 184 90 32 88 25. Jyn 28 180 200 96 34 100 26. Dilga 24 130 152 94 28 78 27. Tops 24 130 168 88 30 82 28. Magnuto 26 156 188 92 34 90 29. Gelaldy 27 360 163 99 1000 2000 |Shrine of Salmon| 30. Xaerot 46 250 370 230 130 270 31. Ashverl 30 180 192 84 35 110 32. Baochar 30 185 196 80 38 100 33. Nashzal 30 190 196 96 44 115 34. Maloquios 34 200 204 106 65 160 35. Allomod 34 205 212 108 72 180 36. Torober 34 205 220 112 78 200 37. Godoleb 36 210 224 125 88 220 38. Elendeath 32 190 200 90 52 120 39. Nustarl 32 195 196 96 56 130 40. Bearot 32 198 204 100 62 150 41. Delpass 36 208 236 114 82 200 42. Diphtheloyd 38 205 240 116 96 210 43. Carebiss 42 240 272 140 116 255 44. Rewillvan 40 220 252 126 108 240 45. Forcless 40 220 244 122 104 240 46. Gearot 42 230 260 135 112 250 47. Charlont 44 240 280 150 122 260 48. Balkilea 44 245 300 170 126 260 49. Zavaaz 42 250 280 134 110 270 50. Druegar 36 420 192 144 1500 2200 51. Zava 44 480 225 191 2500 2400 52. Duless 49 510 238 219 3500 2500 53. Dahm 51 510 278 240 5000 2550 ------------------------------ Items and Equipment List of all the items in the game plus comments Item name Location found Comments SWORDS Short sword Lance village STR+5 200 Gold Long sword Lance/Lamia village STR+10 1000 Gold Talwarl Lance/Lamia village STR+20 5000 Gold Hyper cutter Lamia village STR+40 10000 Gold Battle sword Subterranian canals STR+60 Clelia sword Subterranian canals STR+83 SHIELDS Wood shield Lance/Lamia village DEF+3 100 Gold Small shield Lance/Lamia village DEF+7 1500 Gold Large shield Lance/Lamia village DEF+12 6000 Gold Iron shield Shrine of Salmon DEF+18 Battle shield Shrine of Salmon DEF+26 Clelia shield Nucleus of Ancient Ys DEF+38 ARMORS Chain mail Lance village DEF+5 500 Gold Breast plate Lance/Lamia village DEF+10 2000 Gold Plate mail Lance/Lamia village DEF+15 8000 Gold Reflex Lamia village DEF+22 16000 Gold Battle armor Subterranian canals DEF+32 Clelia armor Lamia village DEF+45 MAGICS ->refer to Magic system "Fire" magic Cavern of Rasteenie section of FAQ "Light" magic Cavern of Rasteenie "Return" magic Lance village "Telepathy" magic Ice ridge of Noltia "Time stop" magic Shrine of Salmon "Shield" magic Shrine of Salmon ACCESSORIES Cape of Holy Spilit Ice ridge of Noltia gradually restores HP Hawk idol Ice ridge of Noltia adds homing to "Fire" Falcon idol Shrine of Salmon multi homing for "Fire" Clelia ring Cavern of Rasteenie randomly parries attack Ring of ease Shrine of Salmon halves MP consumption Goddess' ring Nucleus of Ancient Ys STR & DEF+2, slows Dahm INVENTORY ITEMS Ys book "Hadal" \ Ys book "Tovah" | Ys book "Dabby" } Esterior, start off Ys book "Messa" | the game with them Ys book "Gemma" | Ys book "Fukt" / Ancient slate Ruins of Moondoria ancient message Cane of divinity Ruins of Moondoria imbues you with magic Iron ore Rasteenie/Burnedbless sell for 3000 Gold Bulb of blizzard Ice ridge of Noltia forms ice bridge Palace key Hideout of runaway for locked palace doors Canal key Subterranian canals for Water control room Earring of whisper Colony of Lava to enhance hearing Shell of lila Lamia village Hadat's walkie-talkie Pass Shrine of Salmon gain entry to N. Salmon Silver pendant Subterranian canals guide to Palace W. wing Golden pendant Hideout of runaway guide to Palace Undrpss Silver harmonica Nucleus of Ancient Ys break seal to Dahm room Evil bell Cavern of Rasteenie stir monsters Scroll of guidance Sanctuary Toal communicate to Goddess Mirror of Anti-Illusion Ice ridge of Noltia <- see what it's called the Black pearl Moat of Burnedbless has restorative powers Sacred cup Shrine of Salmon cures curses Dreaming statue Campanile unstones people Mattock Cavern of Rasteenie break through walls Letter from Banoa Lance village a note for the Rals Portion for Lilia Lance village cures Lilia's ailment Stone shoes Ice ridge of Noltia walk up slippery slopes Roda tree leaf Nest of Loo resist against poison Elixir (60000 Gold) Lance village full HP/MP after death Wing (100 Gold) Lance village same as "Return" magic Herb (capacity 3) too many places to name restores 50 HP 30 Gold Apple (capacity 3) Lamia/Field of N. Ruins restores 15 HP 10 Gold Roda tree nut Moondoria/Nest/Salmon restores all MP Mearl flower (cap. 3) Field/Fld of NR/Noltia restores 15 MP 10 Gold Celceta flower Cavern of Rasteenie restores all HP and MP Cruberry (capacity 3) Lamia Village restores 40 MP Bestiary Portion Ruins of Moondoria to obtain beast stats ============================= Copyright notice: Well, this is the first time I've written a FAQ so I'm not really sure what to put here. But here goes. *This document is copyright of Charles Cheung aka "charp". No part or whole of this document may be reproduced or edited without my permission. Not for sale or any sort profitable distirbution. This FAQ was written to aid gamers, not to infringe on copyright owners of the original game, its stories or characters. If it does and I was asked to take it down, I will comply without further notice.*