__,__ .--. .-" "-. .--. / .. \/ .-. .-. \/ .. \ | | '| / Y \ |' | | | \ \ \ 0 | 0 / / / | \ '- ,\.-"`` ``"-./, -' / `'-' /_ ^ ^ _\ '-'` | \._ _./ | \ \ `~` / / '._ '-=-' _.' '~---~' jgs __ __| | ___| | _| | __ \ _ \ \___ \ _ \ __| __| _ \ __| _ \ | | | | | __/ | __/ ( | __/ | ( | __| _| _| |_|\___| _____/ \___|\___|_| \___|\__| \___/ _| \ | | _ _| | | |\/ | _ \ __ \ | / _ \ | | | __| | _` | __ \ _` | | | ( | | | < __/ | | | \__ \ | ( | | | ( | _| _|\___/ _| _|_|\_\\___|\__, | ___|____/_|\__,_|_| _|\__,_| ____/ + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + | .:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:._.:*~*:. | + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + Guide Info: FAQ/Walkthrough for Monkey Island 1 for the PC Version 2.0 Written by SquidGirl Started: February 10, 2001 Released: February 11, 2001 Last Updated: June 25, 2001 Finished: --- Contact Info: Email: becky@chronosquid.com AIM: chronosquid ICQ: 91070341 MSN: chronosquid@hotmail.com Sites where this guide may be found: - http://www.chronosquid.com - http://www.dlh.net - http://www.gamefaqs.com + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + | .:*~*:._.:*~*:._.:*~*:. What's New/Current Mood .:*~*:._.:*~*:._.:*~*:. | + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + -[6/25/01, v2.0]- - The walkthrough is finished up to the end of Part I! - There's a brand spankin' new format! - The sword fighting guide is finished! - There are 2 secrets! I'm happy and stuff! Send me whatever you wanna say to me! But I might get mad if it's a stupid question. (Note: Current mood is based on feelings concerning the game and guide at the time of the current update and is subject to change without notice.) + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + | .:*~*:._.:*~*:._.:*~*:. Table of Contents .:*~*:._.:*~*:._.:*~*:. | + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + 1. Preamble a. Disclaimer b. Email Policy c. Introduction d. Game Information 2. Game Basics a. Characters i. Guybrush Threepwood ii. Elaine Marley iii. Ghost Pirate LeChuck b. Controls i. Basic Commands ii. Other Commands c. Saving and Loading 3. Walkthrough a. Part I: The Three Trials b. Part II: The Journey c. Part III: Under Monkey Island d. Part IV: Guybrush Kicks Butt 4. Sword Fighting Guide a. Fighting b. Insult List 5. FAQs 6. Secrets/Easter Eggs 7. Items 8. Update History 9. Copyright/Contact Info 10. Credits/Thanks + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + | .:*~*:._.:*~*:._.:*~*:. 1. Preamble .:*~*:._.:*~*:._.:*~*:. | + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + | a. Disclaimer | + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + Yo. Listen up, punk. This is my Monkey Island FAQ and all that, and I don't want you to steal it. So don't. You can print it out for personal use. But you can't print it out and sell it. You can put it on your site, but you have to ask first. I'll probably grant you permission. If you do it without permission, I'll contact your host and/or ISP and have your site taken down. So watch it, foo. In other words, don't put it anywhere without permission, don't take info from it, and don't say you did it. That's pretty much all there is to it. For more information concerning such matters, check out the full copyright statement at the bottom of the document. + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + | b. Email Policy | + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + I don't want your filthy stuff, so don't send it. The only types of email I want from you are: - Questions not found in either the game manual or this guide - Additions to the guide that aren't in here - Corrections I don't want: - Questions answered here or in the manual - Additions that are useless or already here - Viruses, forwards, chain letters - Anything else like that You only need to email me once. If I didn't want it the first time, I won't want it the second time, either. I'll reply, and although I'll try to answer ASAP, no guarantees. Got it? Good. Let's move on. But before we do, kindly check out the contact info. It gets a little more detailed than this, and you don't wanna make me mad... ^_~ + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + | c. Introduction | + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + Hiya. This is my third or so FAQ, the first one made for GameFAQs. The others weren't actually FAQs, so they don't matter. Anyway, that's done with. Hiya and welcome to my Secret of Monkey Island FAQ. Enjoy your stay. And don't eat the carrots. This is a pretty old game, so updates are few and far between. Yep. It's been three months since the last one. Sorry. Hopefully that won't happen again. But eh. I'm hopefully gonna be done after this one. Yay for older games... + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + | d. Game Information | + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + The Secret of Monkey Island was released way back in the days of old (a.k.a. 1990) by LucasArts Entertainment Company. It's the beginning of a series of humorous adventure games that has spawned numerous fan sites, hopes for a movie, and one of the strangest newsgroups that I've stumbled across: alt.games.lucas-arts.monkey-island (AGLAMI). Stop on by if you some free time. You probably won't find me there, though. I don't have time to sit around and wait for 15,000 new topics to load. + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + | .:*~*:._.:*~*:._.:*~*:. 2. Game Basics .:*~*:._.:*~*:._.:*~*:. | + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + | a. Characters | + - - - - - - - - - - - + - - - - - - - - - - - - - + - - - - - - - - - - - + | i. Guybrush Threepwood | + - - - - - - - - - - - - - + Guybrush is the protagonist [for those of you out there who don't know what that means, a protagonist is a main character, or, as my dictionary puts it: pro-tag'o-nist (prö-tãg'ö-nïst), n. One who takes the leading part in a drama; hence, one who takes the lead in any great matter.] of the Monkey Island series. His main goal in life is to be a mighty pirate, but of course he also wants to get rich, marry Elaine Marley (the governor of Mêlée Island), and be captain of his own ship. Should be easy, right? I always find it so. Guybrush is kinda wimpy, and he gets nervous around the ladies. Mrrfl. + - - - - - - - - - + | ii. Elaine Marley | + - - - - - - - - - + Governor of Mêlée Island, owner of some rather pissed off poodles, and Guybrush Threepwood's one true love, Elaine is the 'damsel in distress', or would be if she wasn't perfectly capable of taking care of herself. Her plans are usually ruined by Guybrush, but she loves him nonetheless. I can't see why... He's not a big talker, he's lacking in looks, and he's a wimp. His personality isn't great, and he probably can't even make a decent omelette. And I'm betting he's bad with children. But hey, we can't all have great taste in men... + - - - - - - - - - - - - - + | iii. Ghost Pirate LeChuck | + - - - - - - - - - - - - - + He's dead, he's into voodoo, and he's allergic to root beer. He also happens to be the antagonist [ant-tag'o-nist (ãn-tãg'õ-nïst), n. One who contends with another, esp. in combat; adversary; opponent. -- Syn. Enemy, foe, rival, competitor.] of the Monkey Island series. He really digs Elaine, but rather than trying to make her fall for him, he takes the classic villain approach and just kidnaps her. + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + | b. Controls | + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + +----------------------------------------------------------------+ | [commands and items in use] | +--------------------------+---+---------------------------------+ | Give Pick up Use | ^ | [item] [item] [item] [item] | | Open Look at Push |---| | | Close Talk to Pull | v | [item] [item] [item] [item] | +--------------------------+---+---------------------------------+ As in most of the LucasArts adventure games of the early '90s, the controls in this game are fairly simple. On the bottom of your screen, there's a large black area. On the left side, you can see the actions you can use. A diagram of this is shown above. You use these commands by moving the cursor over the command you want to use and clicking it, then moving the cursor over the object, person, or thing you want to use the command on and clicking on it. You can see what command or item is in use, and what your cursor is over, by checking the command line above the items and commands. The uses of the commands are as follows: Give: Use this command to give an item to another person Open: This is used on doors, boxes, cabinets, et cetera. It's pretty much self- explanatory. Close: The reverse of open. Again, it's pretty easy to grasp the concept of this command. Pick up: Use this command on any objects in the game not currently in your inventory. Another simple command. Look at: This command can be used on pretty much anything in the game. People, objects, items, animals, plants, and everything else. Talk to: Use this one on people to see what they've got to say. Even if you don't need to, it can often be amusing to engage in conversation with the people in this game because of the witty remarks and comments made. Use: This command will select an item from your inventory, push or pull things, and do lots of other fun stuff. If you can't figure out what else to do, try this one. Push: Push on something. Turn something. Et cetera. Pull: Opposite of pull. Walk to: The default command, this one isn't listed in the command window on the screen. You use it to move around on the screen, or move between screens, or anything else that involves movement. Of course, those aren't the only commands those are the basics. There are others. These are used just by pressing the key or button necessary to use them. Quite simple. They are as follows: Right-Click: On items or people, this will cause Guybrush to use the 'Look at' command. On doors, it will be 'Open' or 'Close,' depending on the current state of the door. On handles, it will be 'Push' or 'Pull.' F1: Hitting F1 on your keyboard will bring up the menu. From here, you can save or load your game or quit. To get out of here, just press the 'Play' button. Spacebar: Hitting the spacebar while playing will pause your game. Hit it again to unpause it. Escape: The escape key will skip over cutscenes and credits so you don't have to watch them every time you want to play the game. + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + | c. Saving and Loading | + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + To save your game, go into the menu (press F1) and select Save. Choose which drive you want to save your game on by clicking on the button on the top right, then click on any of the empty slots on the left side and type in a file name. Press the OK button to save the game, or the Cancel to go back to the menu without saving. If you click on a file that you have already used to save a game, the file will be replaced. After pressing OK, the menu will close. To load a game, open the menu and choose the load option by pressing the button labelled Load. Click on whichever file you want to load by clicking on it or pressing enter when the cursor is over it. The game will be loaded and the menu closed. Again, you can select which drive you want to load from, or go back to the menu by pressing cancel. + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + | .:*~*:._.:*~*:._.:*~*:. 3. Walkthrough .:*~*:._.:*~*:._.:*~*:. | + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + | a. Part I: The Three Trials | + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + Here, you meet Guybrush. He introduces himself to the blind lookout atop the mountain. They'll talk for a bit. He tells you to go talk to the pirate leaders in the Scumm Bar. When they finish, you can go two different ways. If you want to explore a little bit, head off to the right side of the screen to the island overview. Most of the locations are shown here in colored spots, and those that aren't you'll either run into later, or you can just move your mouse around until you see something. There's nothing you can do here now, so you might as well head back to the village or the lookout point, which are in the lower left corner of the map. Either one will take you to the lookout point, so it doesn't matter which one you go to. After exploring, or if you choose not to explore at all, walk to the stairs on the lookout screen. Guybrush will go down the stairs and down the mountain path and onto the dock. On the first building you encounter, you can see a poster. You can look at it if you want to, or just walk away. You can not pick it up. When you're finished, walk to the right side of the screen. Doing this twice will get you to the Scumm Bar, which is where the lookout advised you to go. Open and walk to the door. You will be faced with a room full of drunken pirates in blue suits. You can also see a dog, and occasionally, the cook. Talk to these pirates if you wish; some of them have interesting things to say. Well, not really. But talk to them if you're bored. When you're done, head over to the curtains on the right side of the room. Seated at a table here are the important-looking pirates. Talk to them, or wait for the cook to leave the kitchen and go in there. When you talk to them, they'll tell you how to become a pirate. For more details, ask them what you need to do to become a pirate. Or just look here. The three tasks are as follows: - Mastering the art of the sword: Track down and defeat the Sword Master. - Mastering the art of thievery: Steal an idol from the governor's mansion. - Mastering the art of treasure-huntery: Find the Lost Treasure of Mêlée Island. When you finish talking to the important looking pirates, or if you choose to do this before talking to them, wait for the chef to come out of the kitchen. When he passes the curtains, walk to the kitchen door. If you open it while he's in there, he'll kick you out, and if you try to go in while he's still on the screen, he'll tell you not to go in there. Anyway, just wait for him to leave and then you can go in. Once in there, the first thing you'll want to do is grab the pot under the counter. Well, maybe not want. But it's the first thing you _should_ do. Then you can pick up the hunk o' meat on the counter. Toss it into the soup if you want. Then pick it up again and you'll have stewed meat. Actually, it doesn't really matter if you do that now or later, but you should probably get it done now to save any extra trips to the kitchen. That done, open the door on the right side of the kitchen and head out to the dock. Once you are outside, walk to the end of the dock and move around until you hit the loose board. Walk on the board until the bird flies away, then run in and pick up the salmon. Walk back into the kitchen, then back into the bar. Leave the building. You'll see a little cutscene here. Watch it. Or press the escape key to skip it. Walk to the left and back up the mountain to the lookout point. Walk to the right and go to the overview. Go to the clearing (the colored dot in the approximate center of the island). Walk to the left then head on over to the circus tent. When you enter, you'll see two guys in ridiculous outfits arguing about cannon testing. These are the Fettucini brothers. When you get a chance, say something. Any of the options you're given will work. They'll dash over to Guybrush and offer him a job. Ask how much they'll pay you (the answer is 478 pieces o' eight), then take the offer. Tell them you have a helmet. When they ask for it, give them your pot. Watch Guybrush get smash into the pole. Whee! It doesn't matter what you say here. They'll go back to their bickering. Now, move your cursor around until you find the fork. Click on it. Take the upper left path. Pick up the yellow flowers on the right side of the screen, then go back out. Go back to the overview, then back to the lookout point, down the stairs, and back into town. Or just click on the village and you'll automatically end up going down the cliff. Walk to the right until you reach an archway, then head through it. Guybrush will find himself in the main part of town. You can talk to the citizen of Mêlée, but you'll only get something out of him if you tell him that you once had a barber named Dominique (this will be back later in the MI series). Then he'll offer to sell you a map, which you should buy. Across the street, you can see three men and a rat. Talk to the men. If you insult the rat then move the cursor over it, they'll tell you not to touch it. If you do this enough, the rat will run away. If you talk to them about the guy across the street, they'll call his maps cheap and try to sell you a real map. Then they'll confess that they're selling the minutes to the last Mêlée Island PTA meeting and ask if you still want them. Say you'll take one if they give you 2 pieces o' eight. Easiest money you'll ever earn. In this game, anyway. Now, head up the street and open the first door on the right. Walk in. You'll find yourself in a shop full of chickens. The only thing you can pick up in here is the rubber chicken sitting on the trunk in the lower-right corner of the room. Grab that, then walk over to the right side of the room to meet the voodoo lady. She knows everything you're going to say before you actually say it. Ask about everything you can, and when she asks if you're sure you want to know the future, say yes. She'll tell you a bit, then disappear in a puff of smoke. Leave the shop. Walk through the archway under the clock to get to the back part of town. Head into the first building. Once inside, pick up the sword (it's on the red and blue boxes behind the counter) and the shovel, which is in the top left corner upstairs. You can try to leave, but the shopkeeper will yell at you and you'll have to go back and pay. So just talk to him. Ask him about the sword and shovel and buy both of them. Then leave. Ignore the sounds coming from the alley (or go investigate...nothing changes). Walk past the church and the jail and through the the other archway. Then walk to Governor's mansion. If you want to get into the Governor's mansion, you'll have to get past those deadly piranha poodles firt. Use the yellow petals you picked up in the forest on the stewed meat. Give the meat with condiment to the deadly piranha poodles. Open the door to the mansion and walk in. Open the door at the top of the screen and walk in. LYAO at the next scene. And pay close attention to the actions Guybrush is using. When that's over, walk out of the mansion and back down to town. Walk into the jail (that's the building on the left) and talk to the prisoner. Guybrush will make a comment or two about poor dental hygiene, then refuse to talk to the prisoner until his breath improves. Walk out of the jail and over to the store. Talk to the storekeeper and tell him that you could really use a breath mint. He'll give you an entire package of Grog-O-Mints for only one piece o' eight. Go back to the jail. Give the breath mints you just bought at the store to the prisoner. Ask him if he's got a file. He'll offer to give you his only possession, the carrot cake his Aunt Tillie made him, if you give him something to get rid of the rats. Give him the gopher repellent you picked up in the mansion. Use the cake. Walk back to the mansion. Walk over to the gaping hole in the wall where the painting used to be. LYAO some more as Guybrush gets the idol. It doesn't matter what you say here. The sheriff will go away, leaving Guybrush alone with Elaine. Again, whichever option you choose, there will be no changes whatsoever in the storyline. Open the door so you can leave. Your escape will be cut off by Fester Shinetop, who will tie Guybrush to the idol and huck him into the ocean. Remember when Guybrush was talking to the pirate leaders and they asked if he had any special skills? Guybrush said he could hold his breath for 10 minutes. And it's true. You've got 10 minutes to get out of the water. Ignore the sharp objects lying everywhere that you could use to cut the rope if they were close to you. All you have to do is pick up the idol. Guybrush will grab the sword and climb out. Or you could stay for 10 minutes, let Guybrush suffocate, and read all the conversations going on overhead and admire the nice colors Guybrush will turn. This is the only way to die in Monkey Island. Savor it. When Guybrush reaches the dock, Elaine Marley will show up. They'll talk for a minute, call each other a few names (Plunder Bunny?), then make plans to go back to the mansion for some...happy time. But first, Guybrush has to finish the trials. Walk to the right, then head up the mountain and over to the path. Go to the house on the right side of the island. Halfway there, Guybrush will be stopped by a troll on a bridge. Just give him the fish you picked up in the kitchen, and walk past. The troll will make sure nobody is looking, then whip off his mask, revealing a guy who strongly resembles George Lucas. The guy eats the fish, then puts the mask back on. Go to the house. Open the door to the house. Guybrush will knock, and a big guy with a smoking problem will answer, insult you a bit, and ask what you want. Ask him to train you. He'll laugh at you some more, but insist that you do have what it takes until he tells you that he likes your spirit and say he'll train you if you give him 30 pieces o' eight. Tell him you've got 30 pieces o' eight show him you sword, and he'll let you in. Guybrush will wave his sword around a bit, then the trainer will bring out...THE MACHINE! After a few hours of this, you'll learn the true secret of sword fighting. He'll teach you a few insults, then send you out to learn some more at the hands of the pirates that are wandering around the island. Head out to the path, stop somewhere on the island (anywhere that isn't an actual location will do), and wait for an opponent to show up. Check the sword fighting guide for more information. Run around fighting until you have all of the insults and their responses (there are 16 of them), then you're ready to fight the Sword Master. Or you could just wait until the pirates say, "Wow! You're good enough to fight the Sword Master!" when you defeat them. You'll still be missing a few responses when they first start to say that, so you might want to hold out for a bit and get the others. When you're ready to fight the Sword Master, head back to the village and go to the store. Talk to the storekeeper and tell him that you're looking for the Sword Master, then follow him. Go to the island overview. Try to keep up with the storekeeper. If you can't, the correct way to go is to take the following paths: - Top-Left - Top - Right - Right - Left - Top - (Push Sign) - Right Guybrush will evesdrop on the conversation between the Sword Master and the storekeeper. When the storekeeper leaves, walk to the Sword Master and talk to her. Challenge her to a fight. If you defeat her, you'll get a 100% Cotton T-shirt. Otherwise, she'll go into her house and you'll have to walk away then come back before you can challenge her again. Once you've defeated her, head back out of the forest, then click on the fork. Look at the map you bought from the citizen of Mêlée and follow the directions found within. If you can't do that, take the following paths: - Top-Left - Left - Right - Left - Right - Top - Right - Left - Top Go right and use the shovel on the X. Guybrush will dig up a T-shirt. Head back to the village. Guybrush will see a ghostly ship sail off into the distance. The lookout will come up behind him and tell him that the Governor has been kidnapped by LeChuck. Tell him that you'll get a ship and a crew together, and he'll tell you where they went and give you a note. Walk to the left or to the right and head into the Scumm Bar. Pick up the 3 mugs in the first half of the tavern, then grab the 2 beyond the curtain. You can talk to the cook, or you can ignore him and go into the kitchen. He's too busy mourning the loss of the Governor to stop you. Fill one of your mugs with grog with the barrel and head out (you can grab the meat on your way out, but you won't need it, so you probably shouldn't bother). Head back to the prison. As you walk, the grog you got from the barrel will eat it's way through your mug. After your mug has reached 'near death' stage (move your mouse over it every time its condition changes), use it on another mug. Do this until you reach the prison, then use your grog on the lock. It will melt, and you'll free the prisoner, who will tell you his name is Otis, offer to do anything for you, refuse to save the Governor, then walk off. Watch the cutscene, find out Fester's true identity, then head out of town. Go visit the Sword Master again, and tell her the governor's been kidnapped. Two crew members down, one to go. Visit the island in the upper-right corner of the map, and use your rubber chicken on the cable. Walk to the house, open the door, and go on in. Tell Chrome Dome that the Governor's been kidnapped, and run the idea of getting a ship and crew together by him. He'll make you touch the monstrosity that bit off his hands. Open the door, and do something to it. Anything. Frightening, isn't it? Meathook will then join your crew. Go back to the island map thingy, and from there to the lights. As soon as you enter the shipyard, you'll be bombarded by Stan's sale offers. When he's done, tell him you don't have much to spend, and he'll show you the ship of your dreams: The Sea Monkey! Well, you've just gotta have the ship, right? But you still don't have that much to spend. So tell him you want it on credit, and he'll send you scurrying to your old buddy, and the neighborhood credit supplier, the shopkeeper. So tell Stan you'd rather go think about it some more, and go see the shopkeeper. The sign says "Ring bell for service." Ring the bell for service. The storekeeper will show up, moan about idiots and the stupid bell, and get his bum behind the counter. Tell him you're after a credit slip (claim to be employed), and he'll go up to his safe to get one. Watch him, and write down the combination. After he opens it and gets out the slip, pick any answer choice, and he'll put it back. Worry not--we'll get that slip another way. Ask him to go see the Sword Master, and open the safe. Guybrush will take the credit note. That was easy, wasn't it? Thought so. Go back outside, and hike on over Stan's. As soon as Stan jumps on you to sell you something, ask to see the cheap ship again, and offer him your credit slip. Ask to see the extras, but each time he offers something, tell him you don't want it. When that's done, say you don't want it after all, and as you're walking away, Stan will call you back. Go back. Make an offer of 5000 pieces o' eight. He'll take it. Congratulations. You gots yerself a ship. Go back to town. When you get there, Stan will be waiting with the Sea Monkey. Short after, you'll be joined by Otis. Tell him you thought you'd never see him again, and say anything you want to Carla. After a bit of discussion... + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + | b. Part II: The Journey | + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + C O M I N G S O O N : T H E R E S T O F T H E W A L K T H R O U G H ! + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + | .:*~*:._.:*~*:._.:*~*:. 4. Sword Fighting Guide .:*~*:._.:*~*:._.:*~*:. | + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + | a. Fighting | + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + When someone's path is blocked, you'll be taken to the fight screen. The pirate you stop will say something, then Guybrush will be given a chance to speak. Choose the challenging option ("My name is Guybrush Threepwood. Prepare to die!") to initiate a fight. The basic chart of a fight: 1. Guybrush throws an insult a. The pirate gives the correct response b. The pirate gives the wrong response If a, d, e... 2. The pirate throws an insult c. Guybrush gives the correct response d. Guybrush gives the wrong response If b, c, f... 3. Guybrush throws another insult (e.) The pirate gives the correct response (f.) The pirate gives the wrong response You lose if... a. You've been insulted 3 times and you can no longer respond b. You've been insulted 2 times and the pirate gave the correct response to your insult 1 time c. You've been insulted 1 time and the pirate have the correct response to your insult 2 times The pirate loses if... a. You insulted him 3 times and he gave no response b. You insulted him 2 times and he gave the wrong response and you responded correctly to 1 insult c. You insulted him 1 time and he gave the wrong response and you responded correctly to 2 insults + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + | b. Insult List | + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + I = Insult S = Sword Master's Insult R = Response I. This is the END for you, you gutter-crawling cur! S. I've got a long, sharp lesson for you to learn today. R. And I've got a little TIP for you. Get the POINT? I. Soon you'll be wearing my sword like a shish kebab! S. My tongue is sharper than any sword. R. First you'd better stop waving it like a feather-duster. I. My handkerchief will wipe up your blood! S. My name is feared in every dirty corner of this island! R. So you got that job as a janitor, after all. I. People fall at my feet when they see me coming. S. My wisest enemies run away at the first sight of me! S. I usually see people like you passed out on tavern floors. R. Even BEFORE they smell your breath? I. I once owned a dog that was smarter than you. S. Only once have I met such a coward! R. He must have taught you everything you know. I. You make me want to puke. S. If your brother's like you, better to marry a pig. R. You make me think somebody already has. I. Nobody's ever drawn blood from me and nobody ever will. S. No one will ever catch ME fighting as badly as you do. R. You run THAT fast? I. You fight like a dairy farmer. S. I will milk every drop of blood from your body! R. How appropriate. You fight like a cow. I. I got this scar on my face during a mighty struggle! S. My last fight ended with my hands covered with blood. R. I hope now you've learned to stop picking your nose. I. Have you stopped wearing diapers yet? S. I hope you have a boat ready for a quick escape. R. Why, did you want to borrow one? I. I've heard you were a contemptible sneak. S. My sword is famous all over the Caribbean! R. Too bad no one's ever heard of YOU at all. I. You're no match for my brains, you poor fool. S. I've got the courage and skill of a master swordsman! R. I'd be in real trouble if you ever used them. I. You have the manners of a beggar. S. Every word you say to me is stupid. R. I wanted to make sure you'd feel comfortable with me. I. I'm not going to take your insolence sitting down! S. You are a pain in the backside, sir! R. Your hemorrhoids are flaring up again, eh? I. There are no words for how disgusting you are. S. There are no clever moves that can help you now. R. Yes there are. You just never learned them. I. I've spoken with apes more polite than you. S. Now I know what filth and stupidity really are. R. I'm glad to hear you attended yoru family reunion. + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + | .:*~*:._.:*~*:._.:*~*:._.:*~*:. 5. FAQs .:*~*:._.:*~*:._.:*~*:._.:*~*:. | + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + Q. What to these Minutes do? A. They serve as a nice ingredient for the secret recipe. Q. What's with the guy with the LOOM badge? A. Loom is another LucasArts adventure game. Got a question? Send it in! + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + | .:*~*:._.:*~*:._.:*~*:. 6. Secrets/Easter Eggs .:*~*:._.:*~*:._.:*~*. | + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + Kill Guybrush: ¯¯¯¯¯¯¯¯¯¯¯¯¯ In order to kill our valant hero, you'll have to leave him underwater after the Sheriff chucks him in. In 10 minutes, Guybrush will run out of air (turning pretty colors before doing so), and bye bye Guybrush. Worry not. You can retry. Use a lifeboat: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If you shoot your ship while aiming for the banana tree, Herman will give you a lifeboat to get back to Mêlée Island at the end of the game. M O R E S E C R E T S A N D E A S T E R E G G S C O M I N G S O O N ! + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + | .:*~*:._.:*~*:._.:*~*:._.:*~*:. 7. Items .:*~*:._.:*~*:._.:*~*:._.:*~*:. | + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + I T E M S C O M I N G S O O N ! + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + | .:*~*:._.:*~*:._.:*~*:. 8. Version History .:*~*:._.:*~*:._.:*~*:. | + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + Version 1.0 (February 11, 2001) - Most of part 1 walkthrough - Beginning sections and preamble - More stuff like that Version 2.0 (June 25, 2001) - Rest of part 1 walkthrough - New format - Sword Fighting guide - Secrets + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + | .:*~*:._.:*~*:._.:*~*:. 9. Copyright/Contact Info .:*~*:._.:*~*:._.:*~*:. | + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + This document © 2001 SquidGirl This document was written exclusively for use on the internet. It is not intended to be used in any way that is profitable for anyone other than the author. It is not to be reproduced in any way without express written permission from the author. The information found within the document is, to the best of the abilities and knowledge of the author, 100% accurate. However, the possibility exists that inaccurate information may be found within. Any errors (human, computer, or otherwise) should be reported to the author. If you would like to use this document on/in your web site, magazine, or other published work, please contact the author and obtain permission before doing so. If you have an error to report, please contact the author. King's Quest, KQ, King Graham, and all events and titles are trademarks of Sierra Online, Inc. The author makes no claim to the creation of these. More information on copyright laws can be found at the copyright section of the official Library of Congress web site. (http://www.loc.gov/copyright). Currently, you can find this document at the following sites: • http://www.chronosquid.com • http://www.dlh.net • http://www.gamefaqs.com If you have found this document anywhere else or are at some other site that foolishly forgot to remove the copyright information, contact the author. Contact the author if: • You want to report an error. I'm not perfect, my computer isn't perfect, and chances are, my proofreading isn't perfect. So if I did, said, wrote, or anything else something wrong, do be kind enough to drop me a line about it. • You've seen this document anywhere other than the sites listed above. This is the one surefire way to get on my good side... • You want to ask a question that IS NOT FOUND IN THE GUIDE. • You want to praise the author and/or offer tokens of high monetary value. I have an Amazon wishlist, if you're interested... • You want to flame the author for absolutely no reason other than the sick pleasure it gives you. So far, only one person has taken me up on this offer. Where are the rest of you? I know you want to... • You found something that the author missed and you want to tell her about it. This only works if It's in a part of the game covered by the guide. • You want to worship the author and build a shrine for her. (Hey, why not? I might as well let people do this, since they seem to want to anyway...What, you want to use me for a human sacrifice? AAAAAahhh!) • You want to make a suggestion that you feel will help make the author, the world, and/or this guide a better person, place, and/or thing. I probably won't take it, though...I don't think the same way the rest of you do. • Your pants are on fire and you want to borrow a fire extinguisher. • You're a really cool person who knows how to spell and speak relatively decent English (or Russian or Spanish) and you want to be my friend. • You speak perfect English and perfect any-other-language and want to translate this sucka for me. Perfection isn't really a requirement, merely a preference. As long as you're fluent, I'm cool with it. DO NOT Contact the author if: • You want to use this on your website. For now, I'm keeping this on a few sites. When it gets bigger, I'll spread it around a bit. But for now, just a few. • You want to help the author with the guide. Yes, I appreciate the thought, but unless I missed something major, like a boss battle or something, I really don't need (or want) your assistance. It's annoying to open your inbox and find 15 emails from people wanting to help and 5 more with people who have already assumed their help is wanted and have therefore sent poorly spaced and atrociously spelled partial walkthroughs for parts of the game that are either covered already or I haven't reached yet. When I'm ready to accept help from the rest of you, I'll ask. • She has a headache. Stupid emails (and even moderately intelligent ones) make headaches worse, which leads to mean emails and flaming. Don't do it. It's a big, big, no no. And remember, the mood is posted up there, so you might want to check it before emailing me. I generally keep the same mood for a few days, unless something extreme happens, but if it does, chances are, I won't be checking my email, anyway. • You have nothing intelligent to say. "I finished the game before you. Nyah." is not intelligent, and I'll have to delete it. Sorry. If you have reason to contact me for anything other than those circumstances stated on the allowed list, your email will be read, laughed at, and deleted. Or maybe just deleted. The same actions will be taken if you ask a question that is answered within the guide. And don't be surprised if I don't reply to you immediately. I get lots of email every day, and I try to answer all of it, but things sometimes get out of hand. If you contact me with something from the no-no list, I'll probably reply and call you a dirty name that you won't want to repeat to the younguns (Lord of the Flies!), then be generally surly and mean to you until I forget about your entire existence. Then I'll just treat you like everyone else, until you make me mad again. So try not to do that. + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + | .:*~*:._.:*~*:._.:*~*:. 10. Credits/Thanks .:*~*:._.:*~*:._.:*~*:. | + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + Author: SquidGirl (http://www.chronosquid.com) ASCII Monkey: Joan G. Stark (http://www.ascii-art.com) Thanks to: A few people. You know who you are. I don't. Sorry. + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + | .:*~*:._.:*~*:._.:*~*:. ~ Thank You ~ .:*~*:._.:*~*:._.:*~*:. | + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + ___| _) | ___|_) | \___ \ _` | | | | _` | | | __| | | ( | | | | ( | | | | | | _____/ \__, |\__,_|_|\__,_|\____|_|_| _| _| + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + | .:*~*:._.:*~*:._.:*~*:. becky@chronosquid.com .:*~*:._.:*~*:._.:*~*:. | + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + | This document ©2001 SquidGirl | + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + | .:*~*:._.:*~*:._.:*~*:._.:*~*:. ~ EoF ~ .:*~*:._.:*~*:._.:*~*:._.:*~*:. | + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +