___________ __ ________________ _____ / _____/ \ / \/ _ \__ ___/ / | | \_____ \\ \/\/ / /_\ \| | / | |_ / \\ / | \ | / ^ / /_______ / \__/\ /\____|__ /____| \____ | \/ \/ \/ |__| Game : SWAT 4 Platform : PC Author : a_heavenly_body Version : Final FAQ Type : FAQ/Strategy E-Mail : a.heavenly.body@gmail.com Copyright 2005 a_heavenly_body ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Table Of Contents 1-Introduction 2-Copyright Notice 3-Version History 4-System Requirements 5-Controls 6-Basics of The Game (MUST READ SECTION) I.Teamwork II.Act Like A Cop III.Use Lethal Force where Necessary IV.Leaders Lead The Way V.Cops Have Four Eyes VI.General Hints/Tips 7-Character Details I.Lead II.Reynolds III.Girard IV.Fields V.Jackson 8-Weaponry I.Primary Weapons 1.9mm SMG 2.Suppressed 9mm SMG 3. .45 SMG 4.GB36s Assault Rifle 5.Colt M4A1 Carbine 6.M4 Super 90 7.Nova Pump 8.Less-Lethal Shotgun 9.Pepper Ball Gun II.Secondary Weapons 1.M1911 2.9mm Handgun 3.Taser Stun Gun III.Breaching Weapons 1.C2 Explosives 2.Breaching Shotgun IV.Tactical Weapons 1.Flash Bang Grenades 2.CS Gas 3.Sting Grenades 4.Pepper Spray 5.Optiwand 6.Door Wedge 7.Wave 9-Training Level I.Pay Attention To The Voice II.Firing-Range III.Move And Fire IV.Learn To Throw V.Pick The Lock VI.C2 VII.Compliance VIII.Leader All The Way IX.Light Up X.Command Menu XI.Extra Pair Of Eyes XII.Squad Division XIII.Another Extra Pair Of Eyes XIV.The End Is Here 10-Strategy FAQ I.Food Wall Restaurant II.Fairfax Residence III.Qwik Feul Convenience Store IV.A-Bomb Night Club V.Victory Imports Auto Centre VI.Red Library Offices VII.Northside Vending And Amusements VIII.Duplessis Wholesale Diamond Centre IX.Children Of Taronne Tenement X.St. Michaels Medical Centre XI.The Wolcott Projects XII.Old Granite Hotels XIII.Mt. Threshold Research Centre 11-Multiplayer I.Multiplayer Requirements II.Golden Rule III.Good Aspects Of The Multiplayer Mode IV.Bad Aspects of the Multiplayer Mode V.Extra Weapons/Equipment Of Multi-Player Mode VI.User Submitted Multiplayer Strategies 12-FAQ 13-Cheat Codes 14-My Short Review Of The Game 15-Contact 16-Credits ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 1-Introduction Hello and welcome to my SWAT 4 FAQ/Strategy guide. Its been almost a month since i wrote a complete FAQ so i thought why not know. Remember that this is not a FAQ/walkthrough, it's a FAQ/Strategy guide. It means that i WONT give you a step by step explaination of every part of the game. I will give you lots of hints and tips, weapon analysis, the best combination for each mission etc alongside answering your frequently asked questions. I hope you enjoy the FAQ and find it informative. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 2-Copyright Notice This document is copyrite 2005 a_heavenly_body It cannot be altered reproduced or published under any circumstances without my permission. The only websites currently allowed to host it are http://www.gameFAQs.com/ http://www.faqs.ign.com/ http://www.cheatcc.com/ Thats it. If i find it on any other website without my permission then the web master will be in one heck of a trouble as i will immediately take legal action. If you spot it on an un authorized website inform me via e-mail as soon as you can(see contacts section). If you want it on your website then me an e-mail asking permission and we will discuss things(see contacts section) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 3-Version History 26 August 2005.. version 0.5...I have just started the FAQ, completed the 'basics of the game' section. The weaponry section is 95% complete. Only the in-game weapon descriptions remain.Completed the first few missions. 27 August 2005.. version 0.6...Weaponry section 97 % complete. Added a multi- player and training section. Added a controls,system requirements and character detail section. I have yet to work on the training section. I also added a cheat codes section. I will complete the weapon section 100% in the next update along side the training section. After that i will focus on the main missions. 28 August 2005.. version 0.7...Completed the training section. Completed the weapons section 100%. Wrote some more missions. 29 August 2005.. Version 0.8..The FAQ is 96 % complete. ONLY the last two missions remain. 30 August 2005.. FINAL VERSION..The FAQ is 100% complete. I have added every- thing i wanted to in this FAQ alongside a small review at the end. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 4-System Requirements Minimum Requirements: Windows 98SE, Windows® 2000 with Service Pack 3, or Windows® XP with Service Pack 1 DirectX® 9.0c 1.0 GHz Intel® Pentium® III, Intel® Celeron® 1.2 GHz, AMD® Athlon™ 1.2 GHz, or equivalent 256 MB RAM 32 MB NVIDIA® GeForce™ 2 (MX 200/400 not supported), 64 MB ATI® Radeon™ 8500, or equivalent graphics card DirectX® 8.1 compatible sound device CD-ROM/DVD-ROM required for installation 2 GB hard drive space Windows®-compatible mouse 56kbps modem for online play (Cable modem or DSL recommended) Recommended Requirements: Windows® 2000 with Service Pack 3, or Windows® XP with Service Pack 1 DirectX® 9.0c 2.4 GHz Intel® Pentium® 4, AMD® Athlon™ XP 2500+, or equivalent 512 MB RAM 128 MB DirectX® 9.0 compatible graphics card (NVIDIA® GeForce™ 4 TI, ATI® Radeon™ 9500, or equivalent recommended) DirectX® 9.0 compatible sound device CD-ROM/DVD-ROM 2.5 GB hard drive space Windows®-compatible 3-button mouse Cable modem or DSL for online play ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 5-Controls NOTE: THESE ARE THE DEFAULT CONTROLS Movement Move Forward W Move Backward S Sidestep Left A Sidestep Right D Lean Left Q Lean Right E Run/Walk --- Crouch C Toggle Run/Walk SHIFT Interaction Fire Left Mouse Button Reload R Equip Handcuffs H Change Firing Mode X Zoom Z Toggle Flashlight V Use F Display Objectives/Scores M Equip Next Weapon --- Equip Previous Weapon --- Command Change Command Group TAB Toggle Red Team View Port INSERT Toggle Blue Team View Port HOME Toggle Sniper Viewport PAGE UP Deactivate Viewport END Control View Port CAPS-LOCK Open Graphic Command Interface Right Mouse Button Give Quick Command SPACE-BAR Scroll Command Up Mouse Wheel UP Scroll Command Down Mouse Wheel Down Say T Team Say Y Reserved Classic: Primary Weapon F1 Classic: Secondary Weapon F2 Classic: Flash Bang Grenade F3 Classic: CS Gas Grenade F4 Classic: Sting Grenade F5 Classic: Pepper Spray F6 Classic: Breaching F7 Classic: Toolkit F8 Classic: Optiwand F9 Classic: Wedge F10 Graphic: Primary Weapon 1 Graphic: Secondary Weapon 2 Graphic: Fash Bang Grenade 3 Graphic: CS Gas Grenade 4 Graphic: Sting Grenade 5 Graphic: Pepper Spray 6 Graphic: Breaching 7 Graphic: Toolkit 8 Graphic: Optiwand 9 Graphic: Wedge 10 Classic: Back BACK SPACE Classic: Deploy - ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 6-Basics of the Game I highly recommend you to read this section. I have given every single detail about everything in the game. So if you are a new comer, this is the place for you. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- I.Teamwork You have a team comprising of four squad members. Your foot squad is divided into two groups, red and blue. The batch on the whole is referred as either gold or element. You also have mission specific snipers to aid you as well. Your squad members have been programmed very intelligently. They are very responsive and almost never make any stupid mistakes. I have never seen them shoot at each other, even by mistake. They always know the right path and have never got stuck or acted strangely. Alongside being very smart, your squad members are also very responsive. They will ALWAYS follow your order no matter how dangerous the objective it. They will NEVER disobey, except when you are standing in their way. For example if you ordered your team to breach a door, they will not go through it until they are all positioned, so if you are standing in their way, you can forget your order until you move away. When you have to give orders, you have the choice of giving them to any of the two teams or the whole squad. As for the snipers, they are almost in direct control of you. Since you are controlling them, so the whole point of them disobeying your orders is not possible. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- II.Act Like A Cop You are cop, right, REMEMBER IT. You will never see an officer storm into a room with guns blazing. Being a cop, you must first give the suspect a chance to surrender by shouting at him to comply. If he does'nt surrender, use non lethal force to make him change his mind. Most of the suspects comply after the use of non-lethal force. You only attack them if they pose a direct threat towards you or anyone nearby. Remember that EVERYONE is a suspect, yes even those crying and freaked out hostages. So when you shout a compliance, MAKE SURE you hand-cuff everyone or else some might run off. After you hand-cuff them, report their status to TOC. If the person had any weapon, he will drop it. Pick it up as well. Point to note is that after a suspect has complied and you have'nt hand-cuffed him, 9 times out of then he will not be any threat to anyone. The only thing they might do is run off, but i only encountered it twice. Remember to report all type of statuses to TOC. If you see a dead/wounded body, report it, if you have a hand-cuffed suspect, report him, if your fellow squad member goes down, report him as well. Remember to collect all evidence. If the suspect drops a gun etc, make sure you collect. All this counts towards your mission score at the end and failure to do these will result in deduction of points. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- III.Use lethal force where necessary You didnt expect the whole game to go by without the use of these wonderful weapons, did you? You will have plenty of oppurtunities to use your weapons in the game, HOWEVER, there are some circumstances in which you can use them. AND remember, the use of lethal force must be your last resort. If a suspect fires his weapon, be it in any direction, you now have the authority to use your lethal weapons to take him out without shouting for compliance. It does'nt matter whether the bullet hits the wall etc, its the theory that counts and according to the theory, that bullet could have been a hostage or maybe even YOU. So press the trigger button and pop him full of lead. If a suspect has a fire arm ready, it does NOT mean you can use lethal force at him. He should be aiming his gun at someone, be it you or a hostage and he should be trying to lock on to you. If thats the case then you have the right to pop him full of lead, however if a suspect just has a fire arm in his hand and he not using it for anything dangerous, you have to shout compliance. Otherwise you lose points. There is another cheating sort of method in which you can take out the supect without any point penalty. If you use you optiwand to look behind a door and you see an enemy, you can take him out by breaching the door using the C2 explosive. Enemies taken out in this fashion will be counted as a legal kill. The last legal way in which you can take out the enemy is via sniping. However, you must have a sniper in the mission. You have to go into the sniper's view point and aim carefully for the target. Fire when you have the suspect in your sights for a one hit LEGAL kill. These are all the legal and semi legal ways to kill your enemies. None of them cost a point penalty, however i am sure you must be tired of shouting for compliance every time you see a suspect. If you have a non-lethal weapon like a taser gun, just aim and shoot at the suspect without giving him any sort of warning. Shout for compliance after he has feeled the effect of the weapon. You will NOT lose any point in this way as well. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- IV.Leaders Lead The Way You are the leader of the element,REMEMBER IT. Before you start any mission, YOU have the ability to take a look at the mission information available, what type of enemies you MAY face, what the supects look like, what are the choices for making for entering,what type of guns the squad should have etc. Out of these, the two most important choices are the weapon selection and the entry point. You should select the weapons according to the type of enemies you MAY face. You must choose your entry point intelligently. For example, its best to start at the roof top and make your way down rather then starting at ground floor and making your way to the top. It depends on YOU, whether you want to lead the way like a brave warrior or sit back and cover your squad. Normally, you will have a lot of choices to make. For example, its best to just cover your back while your squad breaches a door. This way they will take any oncoming fire. REMEMBER that if a squad member dies, you lose points, if YOU die, you fail the mission. Your first preference should be to have your squad members do the dirty work for you, however, keep an eye on their health. If the health of two or more of the squad members gets critically low, its time to take out your assault rifle and lead the way. Whenever a sniper reports something, enter the sniper veiw port. If it's an unknown supect but he is armed then take him out. If its a known threat then DEFINITELY take him out because they will all count as legal kills. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- V.Cops Have Four Eyes You have the ability to see the view point of your squad members apart from the snipers. While in their sight, you even issue them certain commands. This may be useful but since you cannot move or do anything else while their view port, you can only effectively use this feature when you are alone or their are absolutely no threats nearby. You can snipe enemies while in the sniper's view port. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- VI.General Hints/Tips 1.Open all closed doors as you pass by unless you have plans of using a door wedge on it. The reason i say this is when a suspect runs, 8 times out of ten he will close all doors behind him. Which means you can trace his path fairly easily. 2.Report everything to TOC, act as if your life depends on it. Remember that you will lose some points for every dead/injured body you failed to notify, every hand-cuffed suspect you failed to notify, any weapon/evidence you failed to collect, used illegal force etc. So keep that in mind if you want a perfect 100/100 score. 3.The optiwand is your best friend. Make sure its in your inventroy,alongside the door wedge. 4.Keep an eye on your ammo count, since you DONT have a direct notification on your screen, you might miss it. 5.The secondry weapons are not useless. At times a pistol is more useful then an assault rifle. 6.Its best to have to team breach doors rather then you doing it. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 7-Character Details This sectyion details information about your team members. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- I.Lead Officer Default Nickname: Boss Badge No: 3187 Years Of Service: 15 Details: A recent transfer from los angeles, the sergeant is cool under fire and is always buisness like. With a new element to command, he will have to gain the respect of his squad while on job. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- II.Reynolds Officer Steven Reynolds Nickname: Gramps Badge No: 3077 Years Of Service: 30 Details: A thirty year veteran of the force and twenty five year veteran of SWAT, officer reynolds is the most experienced member of the element.His experience has taught him that staying calm can be the key to survival as a SWAT officer. Realizing the value of his experience, he is always willing to give advice to the element. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- III.Girard Officer Anthony Girard Nickname: Subway Badge No: 3518 Years Of Service: 14 Details: Officer Girard is a local boy, born and raised in the metropolitan area. Girard has been a member of SWAT for 6 years and been decorated for his bravery on two occasions. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- IV.Fields Officer Zachary Fields Nickname: Hollywood Badge No: 3975 Years Of Service: 6 Details: Spending only 2 years on the street before passing the rigorous SWAT training course and trials,Officer Fields is one of the youngest officers on the force to be promoted to SWAT. Although a bit of a loudmouth, he has proven to be a very capable operator. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- V.Jackson Officer Allen Jackson Nickname: Python Badge No: 3248 Years Of Service: 18 Details: Officer Jackson has had a long and distinguished career on SWAT. As well as being a top-notch operator, Jackson prides himself on being an athlete. He is in peak physical condition and can be an intimidating prescence on any operation. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 8-Weaponry Scroll down for a weapon analysis. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- I.Primary Weapons Primary weapons are those weapons which you will carry most of the time,they are SMGs,assault rifles etc.So choose wisely,depending on the mission. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 1.9mm SMG A.What is it? It is a small machine gun. B.How effective is it? It is an excellent weapon in most cases.It has great accuracy and pretty good raw power.It is also light in weight,which makes it easier to aim with. C.Bullets You can use anyone of these two bullets: Full Metal Jacket (FMJ)...These bullets have more pentration power and can penterate through most body armors. Jacketed Hollow Point (JHP)...These bullets inflict far more damage then FMJ bullets in normal circumstances,i-e when the enemy is not wearing any body armor,HOWEVER,if the enemy has body armor protecting it,these bullets lose almost 60 % of their raw power. I would recommend you to go with the FMJ bullets UNDER normal circumstances. D.Fire-Modes This weapon has two fire-modes.Semi-Auto and 3 round burst.I would recommend you to go with the 3 round burst under normal circumstances. E.Ammo Capacity 30 rounds per clip. F.In-Game Description This 9mm sub-machine gun is designed by world reknown german manufacturer.It is preferred by many para-military groups throughout the world for urban tactical engangements. Firing either full metal jacket or jacketed hollow point 9mm ammunition, it is versatile but lacks the stopping power of an assault rifle. Its key advantage is its compact design, which allows superior maneuverability in indoor situations. It is equipped with a fire-mode selector allowing semi- automatic and three round bursts. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 2.Silenced 9mm SMG A.What is it? It is the silenced version of the 9mm SMG. B.How effective is it? It is an excellent weapon for stealth purposes,i-e you DONT want the enemy in the next room to know that you are here.It has a built-in silencer which reduces fire sounds by almost 50 %(just an observation) and also decreases the muzzle flash.Like the standard 9mm SMG,this weapon is also easy to aim with, although it is slighlty heavier due to the silencer.It has the same amount of raw power if you compare it with the standard 9mm SMG. C.Bullets You can use anyone of these two bullets: Full Metal Jacket (FMJ)...These bullets have more pentration power and can penterate through most body armors. Jacketed Hollow Point (JHP)...These bullets inflict far more damage then FMJ bullets in normal circumstances,i-e when the enemy is not wearing any body armor,HOWEVER,if the enemy has body armor protecting it,these bullets lose almost 60 % of their raw power. I would recommend you to go with the FMJ bullets UNDER normal circumstances. D.Fire-Modes This weapon has two fire-modes.Semi-Auto and 3 round burst.I would recommend you to go with the 3 round burst under normal circumstances. E.Ammo Capacity 30 rounds per clip. F.In-Game Description This 9mm sub-machine gun is designed by world reknown german manufacturer.It is preferred by many para-military groups throughout the world for urban tactical engangements. Firing either full metal jacket or jacketed hollow point 9mm ammunition, it is versatile but lacks the stopping power of an colt carbine. Its key advantage is its compact design, which allows superior maneuverability in indoor situations. It is equipped with a fire-mode selector allowing semi- automatic and three round bursts. It also sports a sound and flash suppressor for when stealth is paramount. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 3. .45 SMG A.What is it? This is sort of an advanced version of the standard 9mm SMG,packing more RAW power but slightly less accuracy. B.How effective is it? It is an equally effective weapon as the 9mm SMG.It has more RAW power then the standard SMG plus it handles similar to it in almost every way,except that it is heavier and slightly effects your aiming.It also has a slow rate of fire but that isnt really a problem. C.Bullets You can use anyone of these two bullets: Full Metal Jacket (FMJ)...These bullets have more pentration power and can penterate through most body armors. Jacketed Hollow Point (JHP)...These bullets inflict far more damage then FMJ bullets in normal circumstances,i-e when the enemy is not wearing any body armor,HOWEVER,if the enemy has body armor protecting it,these bullets lose almost 60 % of their raw power. I would recommend you to go with the FMJ bullets UNDER normal circumstances. D.Fire-Modes This weapon has two fire-modes.Semi-Auto Full-Auto,i would recommend you to go with the full-auto mode if you are facing more then three foes nearby,otherwise stick with the semi-auto mode. E.Ammo Capacity 25 rounds per clip. F.In-Game Description The .45 calibre sub machine gun is compareble to the 9mm SMG in every almost way. Built largely of glass-fibre reinforced polymers, this light weight sub- machine gun provides the same reliability as the 9mm model, with the added punch of a .45 calibre round. The heavy bullet provides superior penetration of armored targets with FMJ rounds compared to its 9mm brethren, despite having a lower muzzle velicity and a slower cyclical rate of fire. This model is equipped with a fire-mode selector allowing semi-automatic and fully automatic firing modes. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 4.GB36s Assault Rifle A.What is it? It is an assault rifle. B.How effective is it? The GB36s is a powerful assault rifle,however,it is not the best choice.Aiming is also slightly difficult to its heavy size.Dont use it in the last 4 missions. C.Bullets You can use anyone of these two bullets: Full Metal Jacket (FMJ)...These bullets have more pentration power and can penterate through most body armors. Jacketed Hollow Point (JHP)...These bullets inflict far more damage then FMJ bullets in normal circumstances,i-e when the enemy is not wearing any body armor,HOWEVER,if the enemy has body armor protecting it,these bullets lose almost 60 % of their raw power. I would recommend you to go with the FMJ bullets UNDER normal circumstances. D.Fire-Modes This weapon has two fire-modes.2 Shot mode and full-auto.I recommend you to stick with the two shot mode unless you have more then three foes nearby. E.Ammo Capacity 30 rounds per clip. F.In-Game Description The GB36s assault rifle is a light weight full sized assault rifle originally developed in the 1990's for the german Budeswehr. It is now world renknown as an incredibly reliable all round rifle. Firing a mid-sized 5.56 mm (.223) rifle round, this weapon is equipped with a fire mode selector with 2 round birst as well as fully automatic firing. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 5.Colt M4A1 Carbine A.What is it? It is also an assault rifle,however,it is better then the GB36s model in many ways. B.How effective is it? It is possibly the best weapon in the game.It packs extreme RAW power and can penetrate through even the toughest of armors.This weapon is an ideal choice in the later levels,ESPECIALLY the last 4 levels,where the enemies are not only heavily armed but also heavily protected as well.It also has better aiming then the GB36s assault rifle. C.Bullets You can use anyone of these two bullets: Full Metal Jacket (FMJ)...These bullets have more pentration power and can penterate through most body armors. Jacketed Hollow Point (JHP)...These bullets inflict far more damage then FMJ bullets in normal circumstances,i-e when the enemy is not wearing any body armor,HOWEVER,if the enemy has body armor protecting it,these bullets lose almost 60 % of their raw power. I would recommend you to go with the FMJ bullets UNDER normal circumstances. D.Fire-Modes This weapon has two fire-modes.Semi-auto and full-auto.I recommend you to full auto most of the time. E.Ammo Capacity 30 rounds per clip. F.In-Game Description The Colt M141A carbine is based on the tried and true design of the M16 assault rifle used by the united states army. The shorter carbine design makes it a more viable weapon then the M16 in close quarters situations. Using .223 calibre rifle ammunition in both full metal jacket and jacketed hollow point configurations, the colt carbine is the most powerful weapon available to SWAT officers. It is equipped with fire mode selector allowing semi automatic as well as fully automatic firing. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 6.M4 Super 90 A.What is it? It is a standard shotgun. B.How effective is it? It is a fairly good weapon but like all shotguns,if you fire from too far,you will not damage the enemy properly.The best way to use the M4 super 90 is to be fairly close to the enemy.The aiming can be somewhat of a problem with this weapon so you need practice,however,the game is forgiving in a sense that your will still end up inflicting maximum damage(most of the time) despite being off-target. C.Bullets You can use anyone of these two choices: 12 Gauge Slugs...These 12 gauge slugs have more pentration power and can penterate through most body armors. 00 Buck Shots...These bucks inflict more damage then the 12 gauge slugs in normal circumstances,i-e when the enemy is not wearing any body armor,HOWEVER, if the enemy has body armor protecting it,these bucks lose almost 50 % of their raw power. I would recommend you to go with the 12 gauge slugs UNDER normal circumstances. D.Fire-Modes This weapon has only one fire mode, semi-automatic. E.Ammo Capacity 5 +25 rounds. F.In-Game Description The Benelli M4 super90 shotgun is a higly reliable 12 gauge shotgun that has proven itself time and again in the field. This model features an auto loader allowing for semi-autmatic firing of its five round magazine. This powerful weapon is capable of dealing extreme damage quickly and in a reliable spread. It has only two drawbacks. The first is that its bulk makes it difficult to handle in close quarters situations. The second is its small magazine size. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 7.Nova Pump A.What is it? The nova pump can be considered version 1.1 of the M4 SUper 90. B.How effective is it? This weapon is almost an exact replica of the M4 Super 90.Minor differences include a larger magazine and slightly slow fire. C.Bullets You can use anyone of these two choices: 12 Gauge Slugs...These 12 gauge slugs have more pentration power and can penterate through most body armors. 00 Buck Shots...These bucks inflict more damage then the 12 gauge slugs in normal circumstances,i-e when the enemy is not wearing any body armor,HOWEVER, if the enemy has body armor protecting it,these bucks lose almost 50 % of their raw power. I would recommend you to go with the 12 gauge slugs UNDER normal circumstances. D.Fire-Modes This weapon also has only one fire mode.BAM! E.Ammo Capacity 8 +22 rounds. F.In-Game Description A relatively new design from Benelli, the nova pump is the top the line in pump action shotguns. While firing a bit slower then the semi-automatic M4 Super 90, the attached magazine extendor allows the nova pump to hold upto 8 shells at one time. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 8.Less-Lethal Shotgun A.What is it? It is non-lethal version of the nova pump.Although i could i have placed it in the non-lethal weapons section,i decided against it,since it is a primay weapon B.How effective is it? How much do you expect it to be?Seriously,this weapon DID NOT deserve a primary weapon slot.Since it uses BEANBAGS,it does not have ANY penetration power. Apart from lowering enemy morale,this weapon has no use at all. C.Bullets You have only one choice,BEANBAGS! D.Fire-Mode Only one fire-mode.PHUCK! E.Ammo Capacity 8 +22 rounds. F.In-Game Description The Less-Lethal shotgun is a Benelli nova, pump action shotgun which is always loaded with less then lethal beanbag rounds. It is most oftenly used on an uncooperative suspect or civilian. This specially designed less lethal shotgun is necessary to eliminate errors that can occur from individually loading lethal and less then lethal ammunitions in the same weapon. To remind the operators that this particular weapon is only to be loaded with less then lethal ammunition, it has been painted green. The bean bag ammunition provides a powerful blunt force on the target. This causes extreme pain and disorientation. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 9.Pepper Ball Gun A.What is it? Another non-lethal weapon. B.How effective is it? Not effective enough to deserve a primary weapon slot.Using this weapon will cause the enemy to temporarily cough and wheeze.Since it has a very small range you have to be up close and personel to the enemy,which makes it even more useless. C.Bullets It uses pepper balls as ammunition. D.Fire-Mode It has only one fire-mode,Semi-automatic. E.Ammo Capacity 200. F.In-Game Description The pepper ball gun is based on the technology originally designed for recreational painball. Compressed carbon dioxide ejects the ammunition at relatively high velocities. The pepper-ball gun allowes officers to quickly deploy OC at specific targets, in more easily controlled quantites, and at significantly lonnger ranges then a grenade or standard pepper spray. With the large ammunition hooper, this weapon never needs to be reloaded under normal operating situations. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- II.Secondary Weapons These are those weapons which you will use as a last ditch effort to save your life,i-e when you run out of primary weapon ammunition or you have to reload a primary weapon in the midst of a dangerous battle. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 1.M1911 A.What is it? It is your standard handgun. B.How effective is it? It is a pretty effective secondry weapon,having enough raw power and accuracy to get you out of a sticky situation.It has an 8 round magazine. C.Bullets You can use anyone of these two bullets: Full Metal Jacket (FMJ)...These bullets have more pentration power and can penterate through most body armors. Jacketed Hollow Point (JHP)...These bullets inflict far more damage then FMJ bullets in normal circumstances,i-e when the enemy is not wearing any body armor,HOWEVER,if the enemy has body armor protecting it,these bullets lose almost 60 % of their raw power. I would recommend you to go with the FMJ bullets UNDER normal circumstances. D.Fire-Modes This weapon has only a single shot mode. E.Ammo Capacity 8 rounds per clip. F.In-Game Description The colt M1911 handgun has been a mainstay in law enforcement agencies for decades. This .45 calibre weapon packs a much powerful punch and is the most common back up weapon for SWAT officers. This emi-automatic weapon has an 8 round magazine and fire both full metal jacket and jacketed hollow point ammunitions. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 2.9mm Handgun A.What is it? It is the same M1911 with a different body and some minor differences. B.How effective is it? In terms of raw power,it is NOT as strong as the M1911,however,it has a 17 round magazine,which easily makes up for the lack of power.It is also slightly easier to aim with this gun in comparison with the M1911. C.Bullets You can use anyone of these two bullets: Full Metal Jacket (FMJ)...These bullets have more pentration power and can penterate through most body armors. Jacketed Hollow Point (JHP)...These bullets inflict far more damage then FMJ bullets in normal circumstances,i-e when the enemy is not wearing any body armor,HOWEVER,if the enemy has body armor protecting it,these bullets lose almost 60 % of their raw power. I would recommend you to go with the FMJ bullets UNDER normal circumstances. D.Fire-Modes This weapon has only a single shot mode. E.Ammo Capacity 17 rounds per clip. F.In-Game Description This austrian design handgun is made mostly from hi-tech polymer plastics.This construction results in a weapon that is incredibly easy to handle and manipulate. While less powerful then the colt 1911, it boast a 17 round magazine. Its ease of use, accuracy and 'Safe Action Triggor' has made it a popular choice among law enforcement agencies. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 3.Taser Stun Gun A.What is it? It is a surprisingly effective non-lethal weapon. B.How effective is it? The taser gun has excellent penetration power.It will rip through the toughest of armors and shock the target.As a result of that shock,the enemy will fall down on it's knees and comply.However,slow reloading times and a single shot mode make this weapon almost worthless in normal combat in which you are surrounded by one or two enemies.Thus,only use this weapon to make a surrounded enemy/suspect comply. C.Bullets It only uses special cartridges. D.Fire-Modes It has only a single shot mode. E.Ammo Capacity 1 +15 rounds. F.In-Game Description The taser stun gun works on the principle of elctro-muscular disruption (EMD). It fires small elctrodes into the target and then sends a powerful electric shock down the thin wire. The EMD effect causes involuntary contraction of the target's muscle tissues regardless of an idividuals pain tolerance or mental focus. The effect is painful and demoralizing to even the most aggressive suspects. The taser stun gun has two key drawbacks.The first is that it has a relatively short range. The second is that the new electrodes must be loaded after each shot. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- III.Breaching Weapons You will be usuing the weapons in this slot to get through doors,MOST of the time. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 1.C2 Explosives A.What is it? It is a high calibre plastic explosive. B.How effective is it? It is a very effective breaching weapon.When the C2 explodes,it not only destroys the lock but also kills anyone nearby.This can be a good thing as well as a bad thing.Good,in a sense that if there is an enemy on the other side,he will be neutralized.BAD,in a sense that if there is a normal civilian on the other side,he will get killed which costs points. C.In-Game Description The C2 breaching charge is a powerful and devasting method of breaching a door. The compact and specially designed charge destroys the locking mechanism of the door and forcefully opens the door at the same time. The noise and shock of the detonation causes people on the other side of the door to react in a similar manner to a flash bang detonation, which can provide a tactical advantage over the breaching shotgun. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 2.Breaching Shotgun A.What is it? The quicker albeit slightly dangerous alternative to the C2 explosives. B.How effective is it? In comparison with the C2,it destroys the lock quickly.There is also NO riks of anyone getting injured on the other side.However,when you breach the lock,you are slightly vulnerable as you are right in front of the door.So either open and fire or open and back off. C.In-Game Description The breaching shotgun is a specially modified, pump action shotgun designed to breach locked doors. The weapon fires frangible breaching ammo that is designed to quickly break into very small pieces upon impact. The behaviour reduces penetration and increases damage upon impsct with hard surfaces. The factors make it ideal for breaking locks on doors without penetrating the door and harming anyone on the other side.The toothed extendor on the barrel allows officers to jam the weapon into the door and ensures the correct distance of the lock from the breaching ammo to be more specific. Its compact design permits officers to carry the weapon on their backs allowing it to be carried easily. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- IV.Tactical Weapons These are the weapons that will NOT physically damage the enemy,but will temporarily incapacitate them. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 1.Flash Bang Grenades A.What is it? It is a grenade which creates a bright flash of light upon impact. B.How effective is it? It is a VERY effective weapon.Just throw a flash bang before entering the room and everyone will be blinded and deafened for 2-3 seconds.Most of them will comply after that.However,make sure there is a wall or some other blockade between you and the grenade when you throw it,so that you DONT end up being blinded and deafened.If there is nothing available then turn your camera AWAY fromm the impact point. C.In-Game Description The Flash Bang is a diversionary device which stuns and disorients people with an explosive report and a brilliant flash. People that are affected by the device can be temporarily blinded and deafened by the blast. During this time, SWAT has a significant tactical advantage over the affected persons. Flash Bangs are designed so that they will not fragment on detonation but can still cause serious injury if detonation takes place in close proxmity to a person. Caution is advised. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 2.CS Gas A.What is it? It is also known has tear gas.The canister,upon impact will give off a large area of smoke which will make everyone suffer eye and skin irritation.Most of them will comply after that. B.How effective is it? It is a VERY effective weapon.Just throw a CS gas canister before entering a room,count to 5 and then enter.Everyone will be coughing at wheezing and will comply(most of the time).The effects are pretty long lasting. C.In-Game Description This grenade emits chlrorbenzylidene malonitrile or CS. CS is a chemical agent which causes tearing in the eyes and the irritation of the mucus membranes. Commonly known as tera gas, this agent cause people to lose visual acuity and have difficulty breathing. While under the infuence of tear gas, suspects are significant disadvantage when encountering officers. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 3.Sting Grenades A.What is it? The sting grenades,upon impact,release a big number of HARD rubbers balls with a lot of force.It will not deal any physicaly damage but the effect will make the enemy comply. B.How effective is it? It is also very effective.Just throw one before entering the room and then storm in.Most of the people will comply. C.In-Game Description The sting grenade, or stinger, is filled with many small rubber balls. Upon detonation these balls are ejected from the grenade, bombarding targets with blunt force projectiles. The rubber balls will not penetrate the skin but can still cause dizzyness, disorientation, and severe pain from the impact of the projectiles. While considered less lethal, the sting grenades can cause severe injury if it detonates in close proxmity to a person. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 4.Pepper Spray A.What is it? A useless alternative to CS gas. B.How effective is it? Although it is effective if used,YOU have to be very close to the opponent in order to use it,which gives other equipment of the same calibre an upper hand over it. C.In-Game Description While generally used for riot control, the hand held pepper spray canisters can be an effective tool for subdueing uncooperative targets. The active ingredient in pepper spray is Oleoresin Capsicum or OC. The OC is an in- flammatory agent that causes the eyes to swell up and close. It also causes a burning sensation on any exposed skin. Due to its limited range and area of effect, it is best used in addition to other non-lethal devices to cause a supect of hostage to comply. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 5.Optiwand A.What is it? It is a camera attached on a stick...sort off :-) B.How effective is it? It is a very effective piece of equipment. Using it you can see whats on the other side of the door as well as being able to see around corners. Make sure you are the ONE who has it. Life without this device is particularly difficult in the last couple of levels. C.In-Game Description The optiwand is a sophisticated observation device which allows officers to examine situations around corners and under closed doors without exposing themselves to the line of fire. On top of the device is a small LCD screen which displays the images seen by the camera at the end of the expandable rod. It is an invaluable tool for gathering intelligence on the suspect and civilation locations before preforming dangerous clear routines and potenially exposing your team to fire. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 6.Door Wedge A.What is it? It is a device (sort of..) which permanently locks most doors. B.How effective is it? It is also a very effective piece of equipment. Using it you can permanently lock any door so that neither a suspect can go through nor can he enter through it. A door once locked by a wedge, can only be opened using the wave. (MAKE SURE THE DOOR IS UNLOCKED BEFORE WEDGING IT OTHERWISE YOU MAY ENCOUNTER A GLITCH) C.In-Game Description This specially designed tactical wedge is slid under the door and activated. The spring loaded action flips up wedges preventing the door from opening from either direction. The rubber coating along the bottom of the wedge increases friction making it extremely difficult to push open with brute force. It can only be removed using a cutting tool reducing the risk of a suspect dislodging the device. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 7.Wave A.What is it? It is a multi purpose piece of equipment. B.How effective is it? It is particularly effective at cutting door wedges. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 9-Training Select the training option in the main menu. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- I.Pay Attention To The Voice Listen to the advice carefully, note the controls on the screen and go to the end of the room. Go through the door on your right by pressing F when near it. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- II.Firing-Range You are in the firing range. Step in the left most range. Fire a couple of shots at the dummy and move to the middle one. Press 1 for the M4 and fire a couple of shots at the dummy. Move to the right most range and press X to change to semi-automatic. Fire a couple of shots at the dummy and then go through the opening on your right. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- III.Move and Fire You have to shoot all four dummies. Switch to automatic (or semi if that suits you) and fire and single shot into all four dummies. Try moving while firing to get an idea of how it effects the aiming. Go throught the opening on your right when done. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- IV.Learn To Throw Press 3 to select flash bang grenades. Aim for the man, and throw the grenade at him. Turn your vision to the otherside immediately. Now select CS gas by pressing 4 and throw it at the man again. No need to turn away this time. Now press 5 for sting grenades and throw it at him again. You should throw each grenade right next to yourself to get an idea of what to expect if you do it in the actual missions. Go through the opening. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- V.Pick The Lock Press F near the door to find out its locked. Press 8 for the tool kit. Aim at the door knob and press and hole the left mouse button until the bar fills. Now open the door and go through it. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- VI.C2 Go near the door. Press 7 to take out the C2 explosives. Aim roughly above the door knob until a C2 sign appears. Press and hold the left mouse button until the bar fills. Now back off a little and press the left mouse button again. Go through the door. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- VII.Compliance Press F to shout compliance and go near the suspect. Press H to equip handcuffs and press and hold the left mouse button until the bar fills. Press F while aiming at him to report him and go through the nearby door. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- VIII.Leader All The Way Press Space bar to make your squad fall in on you. Go near the barricaded door and aim at it. Press Space Bar to order your team to open and clear the room. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- IX.Light Up Press 1 to select your primary weapon and press V to activate the flash light. Go right and go near the barricaded door. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- X.Command Menu Press and hold the right mouse button to bring out the command menu. Select open, bang and clear and step away from the door. Wait for the team to obey and go through the door. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- XI.Extra Pair Of Eyes Press 9 to select the optiwand. Go near the barricaded door and press and hold the left mouse button. Look around and then order your team to open and clear. Go through the door. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- XII.Squad Division Press TAB button twice to select the blue team. Go towards the door straight ahead aim at it. Press and hold right mouse button and order the blue team to stack up. Now go towards the other door and press TAB twice to select the red team. Order them to fall in. Go through the door. Press HOME to enter the blue team's view point. Press CAPS-Lock to enlarge the view and aim the cursor at the door. Press and hold right mouse button and tell them open and clear. Go through the near door, face left and go up the stairs. Stop when you are in the middle of the staircase. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- XIII.Another Extra Pair Of Eyes Press the PAGE UP button to enter the snipers viewport. Press CAPS-LOCK and then press Z to zoom in. Press left mouse button to shoot at the dummy. Go up the stairs and go through the door on your right. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- XIV.The End is Here Go down the stairs, eat a couple of doughnuts and go through the nearby door to end the training mission. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 10-Strategy FAQ This is the actual part of the FAQ, i hope you read the game basics section. I have given a summary of the situation, i have recommended you weapons for yourself and your squad alongside a layout of the area. Remember that this is a FAQ/Strategy, NOT a FAQ/Walkthrough. NOTE: In order to get a 100/100 score, you have to go completely non-lethal. I am considering you just want to complete the mission succesfully and i have made the recommendations accordingly. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- I.Food Wall Restaurant Mission Difficulty: 1/10 Situation: This restaurant had been under strict surveillance because police had been informed that its owner, Lian Niu, was using this restaurant as cover for illegal weapon modifications.While surveying the place, the police noticed Alex 'The Knife' Jimenez (a wanted hitman) entering the restaurant. The SWAT team has been notified and must attack immedeiately to arrest Alex 'The Knife' Jimenez. Plus, you must search for a modified weapon to use as evidence to support the raid. Recommended Weapons For The Team: Primary Weapon: Less-Lethal Shotgun Secondary Weapon: Taser Stun Gun Breaching Weapons: Breaching Shotgun Non-Lethal Weapons: Door Wedges, CS gas, Flash Bangs. Recommended Weapons For Yourself: Primary Weapon: Pepper Ball Gun Secondary Weapon: Taser Stun Gun Breaching Weapons: Breaching Shotgun Non-Lethal Weapons: Optiwand, CS Gas, Flash Bangs. Building Layout: The food wall restaurant is a small two storey building. The lower floor is the main restaurant comprising of a dining room, storage room, kitchen and toilets. The upper floor has a small aprtment. Recommended Entrance: Go through the front door (main door). Strategy: 1.No need to waste CS gas or flash bangs, just order your squad to breach and clear ONLY. 2.Make sure to check the toilets. 3.The modified weapon is on the upper floor. 4.Remember to report all statuses to TOC. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- II.Fairfax Residence Mission Difficulty: 1.5/10 Situation: The SWAT team is investigating a number of homicides, all of which occurred in past 18 months. Out of the homicides, seven were of those girls who had been kidnapped from the college nearby. They were found three weeks later, tortured to death. Police are suspecting a man named Lawrence Fairfax but didnt have any evidence to defend their claims, until they found the sixth body, they found DNA evidence of Lawrence Fairfax. Now the SWAT has to raid his place and arrest him. Recommended Weapons For The Team: Primary Weapon: Less-Lethal Shotgun Secondary Weapon: Taser Stun Gun Breaching Weapons: Breaching Shotgun Non-Lethal Weapons: Door Wedges, CS gas, Flash Bangs, Sting Grenades Recommended Weapons For Yourself: Primary Weapon: Pepper Ball Gun Secondary Weapon: Taser Stun Gun Breaching Weapons: Breaching Shotgun Non-Lethal Weapons: Optiwand, CS Gas, Flash Bangs, Sting Grenades Building Layout: This is a sort of a two storey house. It has a creepy basement where as the upper region consists of the kitchen, living room and a couple of rooms. Recommended Entrance: Go through the front door (main door). Strategy: 1.No need to waste CS gas etc here. Just order your squad to open and breach. 2.You will encounter an armed thug at higher difficulties, keep vary of him. 3.Lawrence's mother will be in one of the four rooms, use the optiwand and open the correct one. You might need to use flash bangs on her to make her comply. 4.Lawrence will be in the basement, completely unarmed. 5.Remember to report all statuses to TOC. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- III.Qwik Feul Convenience Store Mission Difficulty: 3/10 Situation: It was meant to be a simple robbery but it didnt turn out that way. They have taken control of the qwik fuel convenience store and they are armed with hand- guns. Its something related with a drug. There is a hostage situation as well, which was'nt meant to be. This is even more dangerous because we dont know what will they do with the hostages as they have stopped negotiations with us. Recommended Weapons For The Team: Primary Weapon: .45 SMG Secondary Weapon: Taser Stun Gun Breaching Weapons: Breaching Shotgun Non-Lethal Weapons: Door Wedges, CS gas, Flash Bangs, Sting Grenades Recommended Weapons For Yourself: Primary Weapon: 9mm SMG Secondary Weapon: Taser Stun Gun Breaching Weapons: C2 Explosives Non-Lethal Weapons: Optiwand, CS Gas, Flash Bangs, Sting Grenades Building Layout: I hope you have been to a fueling station before. Its a simple single storey building with not too many rooms. There will rooms like storage room, office etc. Recommended Entrance: You DONT have any choice. Strategy: 1.Remember to wedge doors which could end up being used as escape routes, like the door on the right of your entry point. 2.Use the optiwand as much as you can. Use either Flash bangs or CS gas if you have to breach into an enemy occupied room. 3.You have sniper support in this mission. Switch to sniper view at the start of the mission and take out as many ARMED enemies as you can. You have two snipers. Ignore anyone who is UNARMED. 4.Remember to collect dropped weapons as they are evidence that count towards your final score. 5.Remember to report all statuses to TOC. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- IV.A-Bomb Night Club Mission Difficulty: 5/10 Situation: It was like any other night until a fight broke down between two groups, the Caucasian and the Hispanics. The reason of the fight is believed to be racial issues. Atleast 4 men have been confirmed firing at each other. There isnt any hostage situation but there a lot of wounded civilians as a result of the cross fire. Most of the fighters are young males. The paramedics WONT go in until SWAT has cleared the area. Recommended Weapons For The Team: Primary Weapon: Suppressed 9mm SMG Secondary Weapon: Taser Stun Gun Breaching Weapons: C2 Explosives Non-Lethal Weapons: Door Wedges, CS gas, Flash Bangs, Sting Grenades Recommended Weapons For Yourself: Primary Weapon: 9mm SMG Secondary Weapon: 9mm Handgun Breaching Weapons: C2 Explosives Non-Lethal Weapons: Optiwand, CS Gas, Flash Bangs, Sting Grenades Building Layout: This a very confusing building. Its a two storey building with lots of doors and rooms. In the lower floor you will see the bathrooms, storage rooms, bar etc where as the main dance area is on the upper floor along side the offices. Recommended Entrance: Take the side entrance. Strategy: 1.Remember to wedge as MANY doors as you can apart from the obvious dead ends like a door leading to the storage room. 2.Use the optiwand as much as you can. Definitely use flash bangs etc when you have to breach a door, 3.You have sniper support in this mission. Switch to sniper view every time he reports something and take out anyone who is armed. 4.There are a LOT of supects in this mission, so DONT leave any stone unturned. Be as careful as you can and use the optiwand EVEN if you want to check the bathroom. Check every room, DONT leave out a single one. 5.Remember to collect dropped weapons as they are evidence that count towards your final score. 6.Remember to report all statuses to TOC. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- V.Victory Imports Auto Center Mission Difficulty: 5/10 Situation: A couple of wannabe punks attempted to steal a vehicle from victory imports auto centre. A mechanic named Gary Altman reported the attempted theft to 911 after which the responding cops forced the supects into barricading themselves inside the auto centre. They have take gary as hostage. They are armed with machine guns and are wearing casual clothes. None of them looked more then 21 They are getting desperate to get out which means they are newbies. Further proof of them being amateurs is that no robbery of this kind has been reported recently. Its time for SWAT to take action. Recommended Weapons For The Team: Primary Weapon: .45 SMG Secondary Weapon: 9mm Handgun Breaching Weapons: C2 Explosives Non-Lethal Weapons: Door Wedges, CS gas, Flash Bangs, Sting Grenades Recommended Weapons For Yourself: Primary Weapon: 9mm SMG Secondary Weapon: 9mm Handgun Breaching Weapons: Breaching Shotgun Non-Lethal Weapons: Optiwand, CS Gas, Flash Bangs, Sting Grenades Building Layout: The victory imports auto centre is a two storey building. The offices and related rooms are on the upper floor where as the garage and parking area is on the lower floor. Recommended Entrance: Enter through the roof. Strategy: 1.Remember to wedge as MANY doors as you can apart from the obvious dead ends like a door leading to the storage room. 2.Use the optiwand as much as you can. Definitely use flash bangs etc when you have to breach a door, 3.If you have to breach open a locked door, then make sure you use the C2 explosives as they will also stun, maybe hurt the suspects on the other side. 4.Remember to collect dropped weapons as they are evidence that count towards your final score. 5.Remember to report all statuses to TOC. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- VI.Red Library Offices Mission Difficulty: 6/10 Situation: This started with a bank robbery and turned into an ugly hostage situation. Robbers were trying to rob a bank but to their bad luck, they tripped the alarms earlier then they had planned. This news went as a sort of shock to them but they didnt want all their hard work to go to waste so they continued to rob the bank. When they were confronted by bank security and police, they shot two officers and fleed of in a car. Patrol chased them and they finally crashed into the red library office building. Since this software company has its employees working late, the robbers found it pretty easy to go into the building via the open doors and take many people hostage. Negotiations are'nt going anywhere plus recent firing has been heard. It time for SWAT to make an entry. Recommended Weapons For The Team: Primary Weapon: .45 SMG (FMJ Bullets) Secondary Weapon: 9mm Handgun (FMJ) Breaching Weapons: C2 Explosives Non-Lethal Weapons: Door Wedges, CS gas, Flash Bangs, Sting Grenades Recommended Weapons For Yourself: Primary Weapon: .45 SMG (FMJ Bullets) Secondary Weapon: 9mm Handgun (FMJ) Breaching Weapons: C2 Explosives Non-Lethal Weapons: Optiwand, CS Gas, Flash Bangs, Sting Grenades Building Layout: The Red Library Offices is a three storey building. All three floors are generally pretty similar with many offices and small rooms. There is also a parking garage. Recommended Entrance: Take the way through the parking garage. Strategy: 1.Remember to wedge as MANY doors as you can apart from the obvious dead ends like a door leading to the storage room. 2.Use the optiwand as much as you can. 3.Focus your attention on using Flash Bang grenades and Sting grenades while on this mission since two of the supects have a gas mask each and CS gas does NOT affect them. Use the optiwand while breaching so you DONT waste your flash bangs and stingers. 4.If you have to breach open a locked door, then make sure you use the C2 explosives as they will also stun, maybe hurt the suspects on the other side. 5.You have sniper support in this mission. Use both of your snipers to take out as MANY armed suspects as you can. 5.Remember to collect dropped weapons as they are evidence that count towards your final score. 6.Remember to report all statuses to TOC. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- VII.North Side Vending And Amusements Mission Difficulty: 6.5/10 Situation: The north side vending and amusements was under observation by the vice. They had been informed that illegal bookmaking is taking place in this area. Vice sent an undercover agent to check out everything. All was going fine when all of a sudden contact broke with Walsh, the undercover agent. The last words heard from his transmitter were rather confusing. There are three confirmed suspects who have a pretty bad history, so we are considering walsh is in danger. Plus there could atleast 10 more suspects inside. Its time for SWAT to make its move. Recommended Weapons For The Team: Primary Weapon: .45 SMG Secondary Weapon: 9mm Handgun Breaching Weapons: C2 Explosives Non-Lethal Weapons: Door Wedges, CS gas, Flash Bangs, Sting Grenades Recommended Weapons For Yourself: Primary Weapon: .45 SMG Secondary Weapon: 9mm Handgun Breaching Weapons: C2 Explosives Non-Lethal Weapons: Optiwand, CS Gas, Flash Bangs, Sting Grenades Building Layout: This is like a two mission in one package. You start in one place and end the mission in a completely different place. The first place is a two story building with a basement and tight rooms. The second part is pretty spacious. Recommended Entrance: You DONT have any choice. Strategy: 1.Remember to wedge as MANY doors as you can apart from the obvious dead ends like a door leading to the storage room. 2.Use the optiwand as much as you can. Definitely use flash bangs etc when you have to breach a door, 3.If you have to breach open a locked door, then make sure you use the C2 explosives as they will also stun, maybe hurt the suspects on the other side. 4.You have sniper support in this mission. Use it to take out as many armed suspects as you can. 5.Remember to collect dropped weapons as they are evidence that count towards your final score. 6.Remember to report all statuses to TOC. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- VIII.Duplessis Whole Sale Diamond Centre Mission Difficulty: 8.5/10 Situation: We got another tough one. Just before the closing time of this whole sale diamond center, an armored truck drove through the main security gate. The alarms were immediately tripped but they took control. There is a hostage situation as most, if not all of the employees are still inside. The robbers are very WELL armed and protected. The diamonds in this wholesale centre are in raw form and therefore are useless to most black markets. We suspect that they are going to smuggle them out of the country. The vault's security system has been disabled to prevent the robbers from barricading themselves. They are ready for a fight, so take caution and go in. Recommended Weapons For The Team: Primary Weapon: Colt M4A1 Carbine (FMJ) Secondary Weapon: 9mm Handgun (FMJ) Breaching Weapons: C2 Explosives Non-Lethal Weapons: Door Wedges, CS gas, Flash Bangs, Sting Grenades Recommended Weapons For Yourself: Primary Weapon: Colt M4A1 Carbine (FMJ) Secondary Weapon: 9mm Handgun (FMJ) Breaching Weapons: C2 Explosives Non-Lethal Weapons: Optiwand, CS Gas, Flash Bangs, Sting Grenades Building Layout: The building is like a small fort, like the game says. There are LOTS of doors. Its a three storey building. The lower floor has the vault and some other rooms plus lots of moving space. The middle floor is the showroom alongside some offices. The upper floor is mostly made up of offices. Recommended Entrance: Take the service entrance. Strategy: 1.Remember to wedge as MANY doors as you can apart from the obvious dead ends like a door leading to the storage room. 2.Use the optiwand as much as you can. Definitely use flash bangs etc when you have to breach a door, 3.If you have to breach open a locked door, then make sure you use the C2 explosives as they will also stun, maybe hurt the suspects on the other side. 4.You have sniper support in this mission. Use it to take out as many armed suspects as you can. 5.Remember to collect dropped weapons as they are evidence that count towards your final score. 6.Remember to report all statuses to TOC. 7.This mission is frustrating and may require a couple of retries. It took me four retries to get through this mission, so keep your head. 8.Stay alert for threats and shouts, as your optiwand may not be the best choice at times. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- IX.Children Of Taronne Tenement Mission Difficulty: 8/10 Situation: Ok, we have here some psychos, and they have a lot of explosives. We recieved a tip from a public payphone that the group calling themselves children of the tarnonne tenement, planned to blow up their whole place. This would'nt have been that much of a problem but they plan to take a chunk of the nearby locale with them. They are commanded by their leader, Taronne. They consider him everything, ranging from guru to prophet etc. They are definitely doing this act under his command. Our paper work shows that they recently purchased a lot of dangerous explosives. They probably dont know how to handle it as well They are a group that believes in self defense, so be prepared, take caution and make an entry. Recommended Weapons For The Team: Primary Weapon: Suppressed 9mm SMG (FMJ) Secondary Weapon: Taser Stun Breaching Weapons: C2 Explosives Non-Lethal Weapons: Door Wedges, CS gas, Flash Bangs, Sting Grenades Recommended Weapons For Yourself: Primary Weapon: Suppressed 9mm SMG (FMJ) Secondary Weapon: Taser Stun Gun Breaching Weapons: C2 Explosives Non-Lethal Weapons: Optiwand, CS Gas, Flash Bangs, Sting Grenades Building Layout: This is a three storey building. A basement and two upper levels. The upper levels are pretty much the same, many doors and lots of space. Plus the building has a design which makes it very easy for any suspect to see you from the distance. Its a sort of U shaped design. Recommended Entrance: Go through the Fire Escape. Strategy: 1.Remember to wedge as MANY doors as you can apart from the obvious dead ends like a door leading to the storage room. 2.Use the optiwand as much as you can. Definitely use flash bangs etc when you have to breach a door, 3.If you see a locked door, then its better to pick it then breach it. 4.Stealth is very important in this mission as there are lots of dangerous explosives all over the place. Avoid direct confrontations andd avoid firing bullets. 5.You have sniper support in this mission, use it to take out as many armed supects as you can. 6.Remember to collect dropped weapons as they are evidence that count towards your final score. 7.Remember to report all statuses to TOC. 8.Since you can be spotted easily in this U shaped building, WATCH you step. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- X.St. Michaels Medical Center Mission Difficulty: 7.5/10 Situation: We got an international incident on our hands. Mr.Park was attacked by six gun men while exiting a restaurant earlier. His personel security managed to thwart the attack but he got injured. He was rushed to the St. Michael's hopital for treatment. At that time, security was'nt possible so his personel security accomponied him. Mr.Park is a very important person of South Korea and is in favour of unification. It is possible that the attackers dont like his intentions. The attackers that assaulted him earlier were very well armed and organized. Now attackers have attacked the St. Michaels hospital, they are probably the same bunch. They dont want to take hostages etc and are very well armed and protected. They are hunting down Mr.Park. Its time for SWAT to strike and conquer. Recommended Weapons For The Team: Primary Weapon: Colt M4A1 Carbine (FMJ) Secondary Weapon: 9mm Handgun (FMJ) Breaching Weapons: C2 Explosives Non-Lethal Weapons: Door Wedges, CS gas, Flash Bangs, Sting Grenades Recommended Weapons For Yourself: Primary Weapon: Colt M4A1 Carbine (FMJ) Secondary Weapon: 9mm Handgun (FMJ) Breaching Weapons: C2 Explosives Non-Lethal Weapons: Optiwand, CS Gas, Flash Bangs, Sting Grenades Building Layout: This is a two storey hospital. The lower floor is the research centre and the upper floor comprise of operating rooms and lobby. There are lots of windows. Recommended Entrance: Side 1, Level 1. Strategy: 1.Remember to wedge as MANY doors as you can apart from the obvious dead ends like a door leading to the storage room. 2.Use the optiwand as much as you can. Definitely use flash bangs etc when you have to breach a door, 3.If you have to breach open a locked door, then make sure you use the C2 explosives as they will also stun, maybe hurt the suspects on the other side. 4.Remember to collect dropped weapons as they are evidence that count towards your final score. 5.Remember to report all statuses to TOC. 6.Dont be afraid to use your gun here, like i mentioned earlier, the attackers are brutal and dont want anything else except the dead body of Mr.Park. Seven times out of ten, they will try to kill you/hostage instead of surrendering. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- XI.The Wolcott Projects Mission Difficulty: 7.5/10 Situations: The OCCB has been investigating the illegal flow of russian firearms in the street of USA for over an year now. We got our hands on something. It seems that a Ukranian citizen, Mr Hadeon Koshka visits the USA frequently. And co- incidentally, every time he comes, a slew of new illegal russian weapons are available on the street. Over undercover agent has been working on his illegal operations for some time now. He managed to get information about a recent meeting being held, regarding the smuggling of new weapons. This isnt our department but we are in a better position right now as there is not enough time to notify the right organization. Grab your gear and spoil the party. Recommended Weapons For The Team: Primary Weapon: GB36s Assault Rifle (JHP) Secondary Weapon: 9mm Handgun (JHP) Breaching Weapons: C2 Explosives Non-Lethal Weapons: Door Wedges, CS gas, Flash Bangs, Sting Grenades Recommended Weapons For Yourself: Primary Weapon: Colt M4A1 Carbine (JHP) Secondary Weapon: 9mm Handgun (JHP) Breaching Weapons: C2 Explosives Non-Lethal Weapons: Optiwand, CS Gas, Flash Bangs, Sting Grenades Building Layout: This is a two storey building with a mini-basement. The basement isnt much of a problem but the upper region will be. Recommended Entrance: Enter through the side alley. Strategy: 1.Remember to wedge as MANY doors as you can apart from the obvious dead ends like a door leading to the storage room. 2.Use the optiwand as much as you can. Definitely use flash bangs etc when you have to breach a door, 3.If you have to breach open a locked door, then make sure you use the C2 explosives as they will also stun, maybe hurt the suspects on the other side. 4.Remember to collect dropped weapons as they are evidence that count towards your final score. 5.Remember to report all statuses to TOC. 6.You have sniper support in this mission. Use it to take out as many armed supects as you can, KEEPING AN EYE OUT KEITH JENNINGS, YOU DONT WANT TO KILL HIM. 7.You must'nt shoot the undercover agen Keith Jennings. He is wearing a green coat over a white sweater. He is also wearing brown pants and glasses. He has a silver coated pistol. He will surrender immediately when asked to comply. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- XII.Old Granite Hotel Mission Difficulty: 7.5/10 Situation: Ok, this time we have semi-psychos. The self proclaimed representative of american people,'America Now' has taken two people hostage. Both were active participants in renovating the old granite hotel. One was the investor and the other one was the contractor. The militia group 'America Now' is very much against foriegners investing in USA, immigration free trade etc and are demanding 12 million dollars by midnight as ransome. Their previous history is not good and their inexperience with the hostages makes them even more dangerous. Plus their are bombs on site. Recent firing has been heard, time to take action. Recommended Weapons For The Team: Primary Weapon: GB36s Assault Rifle (MJ) Secondary Weapon: 9mm Handgun (FMJ) Breaching Weapons: C2 Explosives Non-Lethal Weapons: Door Wedges, CS gas, Flash Bangs, Sting Grenades Recommended Weapons For Yourself: Primary Weapon: GB36s Assault Rifle (FMJ) Secondary Weapon: 9mm Handgun (FMJ) Breaching Weapons: C2 Explosives Non-Lethal Weapons: Optiwand, CS Gas, Flash Bangs, Sting Grenades Building Layout: This is a two storey building which is partially under construction and partially complete. You will find plenty of cover in places which are under construction. The first floor has some hotel rooms etc and the second floor is mostly under construction. Recommended Entrance: Go through the elevator shaft. Strategy: 1.Remember to wedge as MANY doors as you can apart from the obvious dead ends like a door leading to the storage room. 2.Use the optiwand as much as you can. Definitely use flash bangs etc when you have to breach a door, 3.If you have to breach open a locked door, then make sure you use the C2 explosives as they will also stun, maybe hurt the suspects on the other side. 4.Remember to collect dropped weapons as they are evidence that count towards your final score. 5.Remember to report all statuses to TOC. 6.You have sniper support in this mission. Use it to take out as many armed supects as you can. 7.You will have to disarms bombs in this mission, using the tool kit. They have a timer which starts after you find the first one, you will have nine minutes and thirteen seconds before the whole place blows up. This more then enough time if you know what you are doing. I wont list their locations simply because they are randomly placed. Just use your senses and look for the briefcases. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- XIII.Mt. Threshold Research Centre Mission Difficulty: 8.5/10 Situation: I hate psychos! We have another set of psychos here. This one calls themselves The Army Of Faith. They just invaded the Mt. Threshold research centre. This research centre specializes in DNA cloning. These guys are against it and have openly expressed their will that they will die but wont let the research centre live. They have taken one of the main researchers hostage, who should be your top most priority. Plus there is a suitcase (belonging to the same hostage redearcher) containing contact information about the other senior DNA cloning researchers over the world. This list MUST NOT get in their hands. Lets get moving. Recommended Weapons For The Team: Primary Weapon: Colt M4A1 Carbine (MJ) Secondary Weapon: Taser Stun Gun Breaching Weapons: C2 Explosives Non-Lethal Weapons: Door Wedges, CS gas, Flash Bangs, Sting Grenades Recommended Weapons For Yourself: Primary Weapon: Colt M4A1 Carbine (FMJ) Secondary Weapon: 9mm Handgun (FMJ) Breaching Weapons: C2 Explosives Non-Lethal Weapons: Optiwand, CS Gas, Flash Bangs, Sting Grenades, door wedges as well. Building Layout: I'd say ultra confusing would be the best word to describe this building. It is a two storey building. There are lots of doors, enough to drive even the most sane person insane. Plus there are two sets of stairs linking the two floors, which can make matters pretty confusing at times. Plus the whole area is pretty open, so you have to SEARCH for cover. Recommended Entrance: Go through side one, level one. The front doors and foyer. Strategy: 1.Remember to wedge as MANY doors as you can apart from the obvious dead ends like a door leading to the storage room. 2.Use the optiwand as much as you can. Definitely use flash bangs etc when you have to breach a door, 3.If you have to breach open a locked door, then make sure you use the C2 explosives as they will also stun, maybe hurt the suspects on the other side. 4.Remember to collect dropped weapons as they are evidence that count towards your final score. 5.Remember to report all statuses to TOC. 6.You have to retrieve that all important briefcase in this mission. It is generally in the same room as the hostage senior researcher (Dr. Theodore Sturgeon). It has large and dark grey in a colour and generally on a table. 7.At times, leave compliant suspects alone and take out the any other immediate danger first. You can handcuff them later. 8.I hope you have plenty of practise with the Colt M4A1 carbine as you will eventually end up losing atleast two officers midway or during the end and you might have to lead the way. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Congratulations on ending SWAT 4. I hope you found my FAQ informative. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 11-Multiplayer This is the multiplayer section of the faq, before we start let me repeat the requirements. I.Multiplayer Requirements Minimum Requirements: Windows 98SE, Windows® 2000 with Service Pack 3, or Windows® XP with Service Pack 1 DirectX® 9.0c 1.0 GHz Intel® Pentium® III, Intel® Celeron® 1.2 GHz, AMD® Athlon™ 1.2 GHz, or equivalent 256 MB RAM 32 MB NVIDIA® GeForce™ 2 (MX 200/400 not supported), 64 MB ATI® Radeon™ 8500, or equivalent graphics card DirectX® 8.1 compatible sound device CD-ROM/DVD-ROM required for installation 2 GB hard drive space Windows®-compatible mouse ****56kbps modem for online play (Cable modem or DSL recommended)*** Recommended Requirements: Windows® 2000 with Service Pack 3, or Windows® XP with Service Pack 1 DirectX® 9.0c 2.4 GHz Intel® Pentium® 4, AMD® Athlon™ XP 2500+, or equivalent 512 MB RAM 128 MB DirectX® 9.0 compatible graphics card (NVIDIA® GeForce™ 4 TI, ATI® Radeon™ 9500, or equivalent recommended) DirectX® 9.0 compatible sound device CD-ROM/DVD-ROM 2.5 GB hard drive space Windows®-compatible 3-button mouse ****Cable modem or DSL for online play**** I have a cable modem so i had a very decent gaming experience.Now onto the main part.This section will not give you every bit of detail for the multi- player part of the game, this is just a general overview with some hints and tips. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- II.GOLDEN RULE "Practise makes perfect". The multiplayer mode of this game is not the best in the world and to be honest it is very frustrating at times. You will want to smash your head in the monitor many-a-times while playing the multiplayer mode but calm down and keep your head. Everything has a solution. Lets discuss some good and bad aspects of the multiplayer game. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- III.Bad Aspects Of The Multiplayer Mode The multiplayer part isnt as BAD as the people who use it. The biggest flaw is lack of a voting system while playing. Many-a-times you will encounter a disruptive person who finds great joy in killing his team members or messing with your current objecive. The admins DONT punish these guys and you cannot vote them out of the game. So, escorting a VIP to a safe location tends to become a full time job. Even if you are a seasoned multiplayer gamer, you will find it very difficult to cope with your objectives during your earlier times of playing. The multi- player mode of this game is VERY different from other games like counter strike etc. In most other first person shooter multiplayer games, you WIN if you are FAST. You have to run fast, you have to shoot fast and basically everthing has to be done quickly otherwise you are a goner. HOWEVER, this game is completely opposite to other games. You have to be SLOW and STEADY. You have to aim properly and any action such as moving or standing up while aiming will result in a completely off-target shot. Plus you cannot sprint and have to move SLOWLY. The pathetic gas mask you are given tends to block out 50% of the screen. Plus you will encounter many glitches during your gameplay experience. It has personally happened to me more then 10 times in which i am shooting an enemy like crazy and it isnt even putting a scratch on him. So, such glitches and completely different gameplay results in lesser people wanting to play the online mode. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- IV.Good Aspects of The Multiplayer Mode Things are'nt that BAD once you get the hang of things. Like i said earlier, "Practise Makes Perfect". Ten days of solid multiplayer gaming will make you a pro and you will actually enjoy the good aspects of the mode. The most enjoyable moments in my multiplayer gaming experience were when you arrest a heavily armed enemy using a non-lethal weapon. That gives a warm fuzzy feeling that your hard work paid off. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- V.Extra Weapons/Equipment Of Multiplayer Mode These are the weapons and equipment which are not present in the single player mode but only in the multiplayer mode. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 1.Gal Sub-Machine Gun A.What is it? It is a type of machine gun. B.How effective is it? It is pretty effective at close ranges. It is also light in weight and aiming is pretty easy with it. C.Drawbacks It has a very mean recoil. It is very ineffective at long ranges. It has no flash light. D.Fire-Modes It has two fire modes. An automatic mode and a semi-automatic mode. E.Ammo Capacity 30 rounds per clip. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 2.AK-47 A.What is it? It is the terrorist's choice of assault rifle. B.How effective is it? This weapon packs EXTREMEM RAW POWER. It is probably the most powerful assault rifle of the game and is equally effective at both, long and close ranges. C.Drawbacks In simple words, EVREYTHING ELSE. It has a very bad recoil, it is difficult to aim with it, the accuracy is also moderate and it does not have a flash light. D.Fire-Modes It also has two fire modes. An automatic mode and a semi-automatic mode. E.Ammo Capacity 30 rounds per clip. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 3.Colt Python A.What is it? It is the most perful secondary weapon of the game. B.How effective is it? In terms of RAW power, no secondary weapon can match it. This is a one hit kill gun at close range and pretty effective at long ranges as well. C.Drawbacks It has a very slow rate of fire. It does'nt have a flash light. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 4.Helmet A.What is it? It is a protective equipment for your head. B.How effective is it? This piece of equipment will prevent you from being shot in the head.Flash bang grenades dont have any effect on you while wearing this. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 5.Gas Mask A.What is it? It is also a sort of protective equipment for your HEAD REGION. B.How effective is it? It reduces the effect of pepper sprays and pepper guns by 50 %.That just about summarises it's capabilities. It does NOT give you any head protection and also blocks 50% of your vision. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 6.Light Armor A.What is it? The lighter version of body armor. B.How effectie is it? It is good for blocking heavy fire, plus moving capabilities are NOT effected much while wearing this armor. However, it is very ineffective at close ranges or when you are under heavy enemy fire. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 7.Heavy Armor A.What is it? The stronger version of body armor. B.How effective is it? This is an extremely effective armor, even under heavy enemy fire. The drawback is that your moving capabilities are noticeably affected while wearing this armor. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- VI.User submitted Multiplayer Strategies In this section you can send your multiplayer strategies, tips, any glitches you encountered etc. a.heavenly.body@gmail.com ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 12-FAQ 1)What is the best combination of weapons for all missions? Ans)It depends on the mission and generally varies with each mission.Just make sure you have the Colt M4A1 carbine in your arsenal for the last couple of missions. 2)I want to contribute something... Ans)Please do. a.heavenly.body@gmail.com 3)I noticed you error... Ans)Please inform me.I am also a human and can make errors. 4)Nice FAQ... Ans)Thanks. 5)Help, the multiplayer is so frustrating? Ans)Practise makes perfect... ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 13-Cheat Codes Use this section if the going gets too tough for you (taken from gameFAQs) Open up Swat4.ini and go down to the title "[Engine.GameEngine]". Change "EnableDevTools=False" to "EnableDevTools=True". Now, during the gameplay, just type the ~ button next to 1 key, and the command console will appear and type these in. You must enter every code at the beginning of every mission. E.G if you enter god in one mission, in the next mission you will become Vulnerable again and therefore, must enter the cheat again.Code Effect behindview 1 3rd Person behindview 0 Back To First person SetGravity X Changes Gravity to X (Replace X With number desired) God God Mode SetJump X changes how high you jump to X (Replace X With number desired) Ghost No Clip Walk Turns no Clip Off To help those just wanting to get through the career mode easily. Health Mod Open the following file in Wordpad: \Content\System\SwatGame.ini Find the following lines of code: ----- SPDamageModifierEasy=0.5; SPDamageModifierNormal=1.0; SPDamageModifierHard=1.5; SPDamageModifierElite=1.5; ----- Change the "0.5" in easy, for instance, to 0.0 to get unlimited health in easy mode. You can still be injured (can't run, can't get 100/100) but you will not be killed and neither will your squad mates. Virtually Unlimited Ammo for Weapons Open SWATEQUIPMENT.INI located in your SWAT 4 system folder (\Sierra\SWAT 4\System) with any text editor (notepad, wordpad) and find this string: MagazineSize=xxxx In any of these weapons: - Benelli M90 - Benelli Nova - Breaching Shotgun - Less-Lethal Shotgun - Pepper Gun (CS Ball Launcher) - Taser Stun Gun By editing/changing the value (number, xxxx) to a million or two you should have virtually unlimited ammo for your preferred weapon. For example, if you change: MagazineSize=5 In Benelli M90 Shotgun section with: MagazineSize=1000000 You'll have Benelli M90 Shotgun (if selected as an equipment) with 1000000 ammo. The team members will also have the same effect if they have Benelli M90 Shotgun as their primary weapon. There are some notice I want you should be care about: 1. Please don't get confused between RoundBasedWeapon and ClipBasedWeapon. Put the string "MagazineSize=1000000" in Heckler & Koch MP5 or M4 Carbine will give you no result since all machine guns, sub-machine guns and pistols (except for Taser Stun Gun) are "identified" as ClipBasedWeapon. I don't have any idea about changing the ammo value for these guns. 2. Watch the string "BadGuy" in every weapon section, usually in the middle of the document(SWATEQUIPMENT.INI) since putting the string "MagazineSize=1000000" in these sections will result the suspects get the same ammount of ammo just like yours. The common example are ; Benelli M90 compared with ; BadGuy Benelli M90. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 14-My Short Review Of The Game This is a little short review by me. This review is also available on the GameFAQs review page. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Swat 4 is the fourth and by far the best entry in the popular franchise. Featuring realistic physics and environments enhanced by brilliant sound effect and great game play make for an experience that is highly unforgettable To put it short, you will end up playing at least 15 hours of this game before you actually get bored. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Game-Play: 9/10 The game-play of SWAT 4 is very realistic. You are a COP and that's exactly how you should behave.So running in a room with gun's blazing will only end up in a mission failure. When you see a suspect (every one IS a suspect), you first order him to surrender and put down his guns. If he complies then handcuff him, if he resists use some non-lethal weapons to get his attention, if he fires back THEN must you use your own weapons. You must try to use as little of lethal force as possible. Your teammates are very smart and responsive and follow your orders to the maximum effect. This makes for a very enjoyable experience. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Graphics: 9/10 The graphics of SWAT 4 are highly detailed featuring real life physics plus interact-able environments. While this is a good thing but be sure to have a high quality graphics card to see the full effect otherwise you end up on medium detail graphics just like I did on my relatively low end 128 mega byte Ge-force Fx 5200 graphics card. Best example of graphics can be seen if you throw a flash bang or sting grenade right next to your self. The visual effect that is produced is by far the best I have seen in a long time. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Audio: 8.5/10 The game features very little voice acting but it is pretty good, specially the voice of your character. The sound effects of this game are excellent and the music is pretty high caliber. Most of the time it is right according to the situation. Although at times it can be a little off-track. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Multi-player: 7/10 The multi-player mode of the game is pretty much the only disappointing thing in the game. You need a lot of practice to get used to it and only THEN will you enjoy it. But some aspects of the multi-player mode are just sheer frustrating; they cannot be ignored no matter how hard you try. A little more polish and it would have been much better. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Overall Score: 8.4/10 Buy/Ignore: If you are a fan of realistic action based games like rainbow shooter etc then definitely give this game a shot. And if you are looking for some good well-made action, go buy it now. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 15-Contact Contact me if you noticed an error etc i made Want to make a contribution Want to appreciate my walkthrough Want permission to host it on your web site DONOT contact me If you want to send Hate Mails and viruses want to just spam my inbox E-mail Address: a.heavenly.body@gmail.com ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 16-Credits Me..For making a great faq. You..For Reading it. [Your name here]..For sending a great addition in my FAQ. yada yada yada yada...................... ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- .__ .__ _____ | |__ ____ _____ ___ __ ____ ____ | | ___.__. \__ \ | | \_/ __ \\__ \\ \/ // __ \ / \| |< | | / __ \_ | Y \ ___/ / __ \\ /\ ___/| | \ |_\___ | (____ / |___| /\___ >____ /\_/ \___ >___| /____/ ____| \/ \/ \/ \/ \/ \/ \/ ___. .___ \_ |__ ____ __| _/__.__. | __ \ / _ \ / __ < | | | \_\ ( <_> ) /_/ |\___ | |___ /\____/\____ |/ ____| \/ \/\/